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KTK Limited Focus: The Importance of Evasion

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Evasion has always been important in Limited formats, but in Khans of Tarkir, it's more important than ever. This is mainly because of how clogged the ground gets in this format. High-toughness creatures are everywhere.

saltroadpatrol disownedancestor sultaiflayer

With stuff like this out there, it's hard to break through on the ground. Board stalls are common, and that contributes to the average game in this format lasting for nearly 10 turns!

Evasion, then, becomes extremely important. As usual, blue has the most evasive dudes, but most colors have something (except green. Poor green).

sultaiscavenger alabasterkirin leapingmaster

(Alabaster Kirin, by the way, is much better in this format than it would usually be. With all the 2/2 morphs running around, this card can get in for damage while also threatening to block. It's been very good in my experience.)

Without evasion, decks need other ways to break through. There are a number of spells that help with this sort of thing, but invariably, they require a whole lot of setup.

roarofchallenge barrageofboulders rushofbattle

In Khans of Tarkir Limited, you should be expecting board stalls in most games. Have a plan to break through, whether that be a game-winning spell, a pile of evasive creatures, or just brute-forcing things with the biggest dudes. Having answers to evasive creatures is also extremely important—when the ground is stalled, whoever is able to take over the air will likely win the game.

I hope this brief call to attention has helped you recognize the importance of evasion in this format. If you've been having trouble closing out long, grindy games, keep an eye out for evasive beaters to help finish your opponents off. And if you have a strategy to breaking past board stalls, please post it below!

Insider: Modern Manabases

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Welcome back, readers and speculators!

One thing that I and my fellow writers have harped upon in the past is the idea that you should always invest in lands. They are often the safest and still quite lucrative targets. Normally this is in reference to Standard. Typically you see the last block's land base go up when the next block rotates in.

This week's article is going to focus on Modern manabases. There are a lot of players (myself included) who bet pretty hard on shocklands last year, assuming that they'd get the typical bump that the previous few blocks of lands had (Scars fastlands and Innistrad checklands). To make matters better (not sure if that's an actual saying or not), the existing PT schedule was going to have a brief window in which Modern and Standard PT seasons overlapped, implying that lands (like the shocklands) would be at maximum demand. Then WoTC moved the Modern PT schedule and we didn't really see any shockland movement.

Now they are out of Standard and while they didn't really drop in value much, they also didn't jump. So now a lot of speculators have a bunch of shocklands hoarded, waiting for a price increase and fearing a reprint. Our own forums actually have a long thread devoted to just this subject. We have quite a few differing opinions on the subject, ranging from "buy as many as you can" all the way to "no thanks".

Some people think to pick them up indiscriminately, others (like myself) believe that, barring a reprint, we'll see the shockland prices begin to diverge similar to what we see with the original dual lands or blue fetchlands vs non-blue fetchlands. RTR was recent enough that the "collectibility" factor regarding card prices shouldn't be a major problem, which means that demand will likely be driven almost exclusively by play.

If we can accept that rather safe assumption, the next step would be to determine how much play each land sees. First we need to establish a group of decklists. For this I used the MTGO results on MTGGoldfish, because they were readily available and easy to search.

The other reason I like this particular site for decklists was because it includes a useful statistic, Meta Percentage. The Meta Percentage indicates how much of the metagame the deck occupies. This is important because if a deck plays four of a land, but only occupies 1% of the metagame then that land has less demand than a deck that plays two of a land but occupies 12% of the metagame--as we're after the "overall" demand for a land from the whole playerbase.

There were a lot of similar decks listed, so I grouped all the blue-red Delver/Burn decks together, and the non-blue Burn decks in another category.

Meat and Potatoes

I gathered the data from almost all decks representing 1% or more of the 4-0 records in Daily Events, which together represented 76.29% of the MTGO metagame. While I can respect that the MTGO Modern metagame will differ from the paper one, I can't get the kind of paper information that I can from MTGO. (There also aren't a lot of data points for Modern post-Khans (which introduced the allied fetchlands, Treasure Cruise, Monastery Swiftspear, and Dig Through Time).

For each deck in the sample, I determined the lands it was running that fell into one of the categories below. I did include most lands that weren't in 100% of the lists, because I wanted the broadest picture, and despite the fact that not all the versions of the deck run said land, there was still a decent chance they did (nothing below 25% made the list).

With a lot of different decks and their land base accounted for, the last crucial piece of information was to factor in the deck's metagame percentage. I took each deck and multiplied the land column by the metagame percentage--non-normalized, by which I mean that I'm only accounting for the metagame as a known of 76.29% not the full 100%. Thus the overall data is not 100% exact (as the metagame never is 100% known).

I then summed up each land row to determine the likelihood that any given player would be playing said land in their deck. This is our final goal as the most-played lands will have the most demand.

Shockland Demand Percentage
Steam Vents 0.99%
Hallowed Fountain 0.07%
Watery Grave 0.04%
Breeding Pool 0.18%
Sacred Foundry 0.03%
Stomping Ground 0.30%
Overgrown Tomb 0.22%
Godless Shrine 0.12%
Blood Crypt 0.01%
Temple Garden 0.20%
Fetchland
Misty Rainforest 1.07%
Scalding Tarn 1.68%
Verdant Catacombs 0.49%
Arid Mesa 0.78%
Marsh Flats 0.22%
Polluted Delta 0.88%
Flooded Strand 0.84%
Bloodstained Mire 0.51%
Windswept Heath 0.27%
Wooded Foothills 0.20%
Filter Lands
Twilight Mire 0.06%
Cascade Bluffs 0.06%
Mystic Gate 0.00%
Flooded Grove 0.06%
Graven Carns 0.00%
Fire-lit Thicket 0.00%
Fetid Heath 0.00%
Wooded Bastion 0.02%
Rugged Prairie 0.00%
Sunken Ruins 0.00%
Checklands
Hinterland Harbor 0.00%
Clifftop Retreat 0.00%
Isolated Chapel 0.00%
Sulfur Falls 0.51%
Woodland Cemetery 0.02%
Dragonskull Summit 0.00%
Drowned Catacomb 0.00%
Glacial Fortress 0.00%
Rootbound Crag 0.00%
Sunpetal Grove 0.00%
Manlands
Celestial Collonade 0.11%
Creeping Tarpit 0.05%
Stirring Wildwood 0.03%
Raging Ravine 0.05%
Lavaclaw Reaches 0.00%
Fastlands
Razorverge Thicket 0.27%
Blackcleave Cliffs 0.05%
Copperline Gorge 0.03%
Darkslick Shores 0.01%
Seachrome Coast 0.01%
Other
Horizon Canopy 0.08%
Mutavault 0.11%
Cavern of Souls 0.15%
Gavony Township 0.19%
Valakut, the Molten Pinnacle 0.12%
Blinkmoth Nexus 0.22%
Inkmoth Nexus 0.22%
Glimmervoid 0.22%
Gemstone Mine 0.12%
Grove of the Burnwillows 0.05%
Temple of Deceit 0.04%
Temple of Enlightenment 0.04%
Mana Confluence 0.03%

Here's what I glean from this data:

  • Steam Vents is by far the most-played shockland (well duh!), but Stomping Ground is number two on the list, followed by Overgrown Tomb and Temple Garden. These numbers indicate a couple of things; 1) that the Modern manabase has diverged from the Legacy one by a great deal (U/B and U/W aren't anywhere near as highly played as they are in Legacy), and 2) if you can trade shocks for shocks then target Steam Vents first and Stomping Ground or Overgrown Tomb second.
  • Similarly, Scalding Tarn is by far the most played fetchland. While the reprinting of the Khans fetches likely did drop demand somewhat, there is still plenty as Tarn is the most commonly played land on this list.
  • Wooded Foothills and Windswept Heath are actually the least played of the Khans fetchlands, and along with Marsh Flats occupy the bottom three "most commonly played" fetchlands.
  • None of the filter lands are actually played all that much, and yet quite a few have high price tags (Twilight Mire and Cascade Bluffs are the worst offenders); that being said I don't think their current price is really justified. I wouldn't invest in or trade for these.
  • With the exception of Sulfur Falls, none of the checklands are really played all that much either. This is a bit surprising to me as they are very good turn two onward, but the speed of the Modern metagame may be such that the playerbase feels that drawback is unacceptable. They also might have been pushed out by the introduction of the Khans fetchlands into the metagame.
  • The manlands seem to have pulled back in playability from the older metagame. As Celestial Colonnade used to be pretty prevalent, the falling out of the UWx control decks from the overall metagame has severely cut back the use of Colonnade and the reduction of Jund players has heavily reduced the desirability of Raging Ravine.
  • Razorverge Thicket is head and shoulders above all the other Scars fastlands, although it's still not all that heavily played.
  • In the other category the Affinity lands are the most played and the fact that they really don't go well in any other deck means that their desirability is going to be heavily limited to Affinity players only.

For those interested here was my metagame breakdown as of Oct 27 2014.

U/R Delver 19.60%
Melira Pod 6.42%
Scapeshift 6.08%
Merfolk 2.70%
Affinity 5.41%
Splinter Twin 2.70%
Amulet of Vigor 2.36%
Burn (Non-Blue Variants) 14.14%
Death and Taxes 2.70%
Gifts Control 2.70%
Junk 1.69%
RG Tron 1.35%
RUG Delver 1.35%
Jund 1.35%
WUR Control 2.03%
Ad Naseum 1.01%
GW Hexproof 2.02%
Ascendency Combo 0.68%

**It is important to note that burn (both blue and non-blue) is heavily represented online. I don't have enough data sources to indicate how this compares to the paper metagame, though I do imagine it's less drastic.**

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David Schumann

David started playing Magic in the days of Fifth Edition, with a hiatus between Judgment to Shards. He's been playing Commander since 2009 and Legacy since 2010.

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Posted in Finance, Free Insider, Modern4 Comments on Insider: Modern Manabases

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Commander 2014 Spoilers – 10/29/14

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The dust has settled and there are quite a few more cards to spoil. I'm glad we're not going to do the rest of it a deck at a time. Let's take a look at what trickled in today.

Angel of the Dire Hour

5WW
Creature - Angel
Flash

Flying

When Angel of the Dire Hour enters the battlefield, if you cast it from your hand, exile all attacking creatures.
Illus. Jack Wang 5/4

Sweeeet Jesus. This card is going to pull the pants of someone trying to get there with Craterhoof Behemoth for sure! This is a steep mana investment but it's more than worth it as the effect you get is very, very good. I am a very big fan of this card. It's hard to not broadcast if you leave a ton of mana up, and a lot of decks like Kaalia and Mayael are going to risk putting this into play at an inopportune time, but I really like the idea of using a Cavern of Souls to stuff this down a blue player's throat or just stymieing the hell out of an alpha strike. This is a very, very good card. With not a ton of value spoiled out of the white deck so far, this could have a financial impact, although its mana cost relegates it to EDH only and hurts its upside.

Sylvan Offering

I think others like the offering cycle more than I do. I think they're probably fine, but you have to put yourself in a position to either make a new ally or benefit from the card more than your opponent does. I think a good way to do that is to get twice as many tokens as they do with this card, something Green does easily. You don't want to give them a million blockers, but if you're going to Overrun or Baru or Craterhoof, it won't matter. You can also protect someone vulnerable by giving them blockers and be set up to benefit yourself. I don't know how much money these will be worth but I think there will be rough parity with the Temptation cycle from Commander 2013, and those are under $1.

Dulcet Sirens

You can't make the creature attack you and there is no consequence if the creature isn't able? Granted they don't want to create a blue Royal Assassin by making Sirens all have the Siren's Call ability, but surely SOMETHING should happen. I don't know why this has morph as nothing else spoiled in blue really deals with morph at all, but if we're seeing more Morph stuff, an Ixidron reprint could be in the blue deck and I'm not super happy at that prospect. This card can cause a lot of mischief, though and that may be enough for it to see play, but I tend to doubt it. If you can make them attack into your blockers, that would be one thing, but if the other two players agree to a harmless block or to just let the damage go through, all you did was annoy two people.  Not the best political move. This card is as tricky to evaluate as it will likely be to play with, but I'm not impressed.

Wave of Vitriol

"Play Basics" - Aaron Forsythe today on twitter.

Play basics, man, It's a bulk rares and basic lands format. This card is bugnutty and while it's expensive, it does WORK. I really like this a lot and it can really set some annoying deck types back quite a bit. Best of all, this is a great card for punishing players for throwing more money at EDH. If they don't have enough basics in the deck to get anything out of the back end, they could really get hit hard when they lose a board full of Sol Ring and Sylvan Library.  Look to Bane of Progress for my best guess as to this card's price, but I am hoping it sees some play.

Flamekin Village

Land
As Flamekin Village enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Flamekin Village enters the battlefield tapped.

T: Add R to your mana pool.

R, T: Target creature gains haste until end of turn.

This really wanted to be in Lorwyn. Is it too late for it? I hadn't noticed an Elemental sub-theme in the red cards spoiled, but this has utility outside of that precon to be sure. People play lots of Elementals as their generals. Not only that, this card benefits more from Elementals than Elementals benefit from it. That is to say it will come into play tapped in red decks with no Elementals and then it will give creatures haste which is very useful. Coming into play untapped isn't all that important. Still, people play generals like Ashling the Pilgrim, Animar, Soul of the Elements and Horde of Notions and this can go in there for sure. I think this is a cheap utility land with narrow utility, but if the red deck is underbought (HA! Good luck with that) it could break $1? I don't know, I'm not super jazzed here. Printing this card was easier than admitting there wasn't a good corollary to Crypt of Agadeem most likely.

Assault Suit

Ever wish you could lend a creature to someone who needed it? Now you can. This baby protects you from getting swang at by your own doods while it's at it. This is a nifty little piece of equipment that will cause lots of fun scenarios in EDH and I welcome it. It's not likely to be worth a ton of money, but if it's only in one deck, despite its uncommon rating, there will be one of these for every copy of the Planeswalkers, so if people want this ability its true rarity is 1 per set, same as the mythics. I don't think that will matter as its rarity indicates its power level as much as its scarcity. This is more cool than relevant, but it's cool enough that I felt like talking about it. I like the idea of lending creatures out quite a bit, especially ones with drawbacks, although I wouldn't play creatures with drawbacks just hoping to pair them with this. You'll most likely lend a dude to an opponent so they can kill someone else with it and that's fine by me. This beats swipe effects in a pinch as well.

Crown of Doom

This is a real hot potato. Likely falling under the same "more cute than good" banner as Assault Suit, this could potentially be a cheap anthem effect that has a lot of liability built in. This may deal as much damage or more to you than it does to opponents, but if you have way more creatures than everyone else, this could end up getting there. Still, I'm not imagining this has financial relevance.

Tyrant's Familiar

YES! A good lieutenant. a GREAT Lieutenant. This card is stupid good. I realize it's a 7 mana dragon, but if you play EDH at all, you know that you're most likely cheating this into play somehow or reducing its cost. The ability to clear blockers, eliminate pesky utility creatures and swing for 7 is very good for a lieutenant upside. I think I want to make some room in Mayael for this guy. I realize there are only so many dragons you can jam, but this guy is legitimately exciting. I don't predict he'll be worth a ton of money, but I think he's worth playing and that has to be worth something. This gives me hope for the rest of the lieutenant creatures.

 

A Giant Leap Forward for MTGO Customer Service

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There hasn't been a whole lot of positive news regarding MTGO in quite a while, but that changed today. Corbin posted about the new reimbursement policy earlier, but as a non-MTGO player, he wasn't sure if it was a good or a bad thing. I'm here to tell you: this is an extremely good thing.

Over the past few years, we've seen the MTGO team raise the costs for redeeming sets, cut prizes for prerelease and release events, shave niche formats from the schedule, shut down a not-great-but-still-functional client for a vastly inferior one, and poorly handle crashes experienced in major tournaments. For players who care about value, the last couple years have been extremely disappointing.

But this reimbursement policy change is one that actually benefits the community, and in a big way. A couple months ago, Brian Wong discussed the problems with MTGO compensation in depth on episode 249 of Limited Resources. He did a great job of breaking down the problems with the policy, so check out what he has to say if you're interested in the topic. Yesterday, he posted on Twitter:

IMG_3253
Ah, don't sell yourself short, Brian...

Limited Resources is one of the most popular MTG podcasts around, so I firmly believe that Wong's eloquent description of the many problems with the old compensation policy was a major catalyst for this change.

If you're still wondering what the big deal is, here's a few scenarios that came up more often that you'd think under the old policy:

  • You draft a sweet deck, submit it, and get a deck-submission error. You are unable to log back in before deck building time is up, and end up playing an 80-card deck in all of your game ones. Under the old policy, if you won any prizes, these would be counted against your reimbursement (so if you went 2-1 in a Swiss draft, you would get a pack and two tickets as compensation).
  • A draft fires and your client crashes. You miss the entire first pack before you're able to log back on. With a combination of luck and skill, you win the draft. Despite the program making the experience less pleasant (and probably downright tilting), you would receive no compensation at all under the old policy.
  • You enter an 8-4, make the finals, and then a bug or client crash causes you to lose. Under the old system, you would receive no compensation for this, since the four packs for second place exceed the entry for the event.

ktkboosters

All of these are very real problems that happen frequently due to the instability of version 4. With this new policy, you can presumably win an 8-4, but if you encounter an unacceptable problem that impacts your enjoyment, you may be eligible for reimbursement as well.

WOTC is going to be giving away more product than it has been under this policy, no question. It's been a rough couple of years for MTGO players, and this change is a clear bid to increase consumer confidence and satisfaction. And you know what? It will probably work.

One more thing: the quickest way to make R&D backstep on this policy is if the community starts filing for reimbursement in situations where it's not really deserved. Don't submit fraudulent compensation requests. It may seem like no big deal on an individual level, but if everyone sees it that way, it won't be long until this policy reverts to the old version. If you want this policy to stick around, think of the bigger picture and only submit compensation requests when there is truly a problem—and trust me, you'll run into plenty.

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Posted in Free, MTGOLeave a Comment on A Giant Leap Forward for MTGO Customer Service

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Insider: Commander Finance – Part 1

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Commander 2014 is coming soon, and it's a good time to get prepared. Do we want to preorder these? Do we want to focus on singles? Do we know which cards will be worth money?

There are a lot of things that can happen with Commander finance, so let's just delve into a few things that we learned from the last batch of Commander decks.

Sealed Decks as an Investment?

Untitled

$95? That's pretty good for what was, consensus-wise, the worst of the Commander 2011 decks! If you can triple up with a hold for a few years, isn't it a no-brainer?

Untitled

Commander 2014 promises good cards, too. Won't completionists want the full set of 2014 in a few years and be willing to shell out? Won't a Mono-Blue deck with Teferi as its Commander command a high price, sealed and in mint condition, in a few years? Isn't sealed product a pretty reliable investment?

The Issue

Commander 2013 is a better glimpse into the fate of Commander 2014 one year on than 2011 would be, and what I'm seeing out of Commander 2013 is troubling. I don't have a ton of sealed product stored up--I sold a few of my sets off to make sure my playgroup could build new decks (I call this move the "investing in guaranteed future customers"), and because I wanted to build more decks. Yeah, I like EDH now. Sue me.

Initially I really liked the idea of trying to figure out which of the Commander 2013 decks was going to be the next "Heavenly Inferno" and be worth five times MSRP two years later. I liked "Power Hungry" as the deck to get there.

In addition to having Prossh, Skyraider of Kher and Shattergang Brothers, both of which are solid generals, the set contained Primal Vigor, a card that I figured would be worth around half of what a Doubling Season goes for. EDH isn't a format where you choose between Primal Vigor and Doubling Season--EDH is a format where you cut a land if you have to in order to run both.

What are we seeing for sealed Power Hungry decks one year later?

Untitled
That's not what you want...

One year on, which is half the time it took Heavenly Inferno to go from $30 to $120, we're seeing a buyer's market for sealed Commander 2013 product. What happened?

Put simply, True-Name Nemesis happened.

The Ultimate Chase Rare

Untitled

What happens when you have a $40+ card in a $35 precon? Besides the obvious glut of self-important posts on the Magic finance subreddit about how MTG Finance is "OMG So EZ", that is. When you have a card you can ship for $200 a playset right before a Legacy event and you can snag them, plus 99 other cards, for $120 a four-pack, you have a lot of people suddenly become MTG financiers overnight.

Five years before I wrote my first article on MTG finance, even I knew that you should pay $12 for a Rat's Nest precon deck with an Umezawa's Jitte in it. I went around to every WalMart and Target in town in search of Rat's Nests and built a Legacy collection trading the Jittes away at $25 a pop. Good times.

When a card is as obvious as an arbitrage opportunity as TNN was, you're going to see the decks sell out very quickly. True-Name Nemesis took Legacy by storm, cementing Stoneforge Mystic as a $20+ card forever, and making Stoneblade a real force to reckon with, something Legacy really hasn't recovered from.

When Scavenging Ooze began popping up in Legacy decks, there was a bit of a run on Counterpunch decks, but nothing like what we saw with True-Name Nemesis. As evidenced by the reprint in M14, Ooze was a card they could easily reprint in a Standard core set to control the price.

True-Name Nemesis is much trickier. Reprinting it in Standard is completely obviously not an option, relegating it to a possible judge foil reprint or some other sort of extremely limited print run. That projected price stability coupled with the mad scramble to get ahold of these two-player-game-ruiners led to a perfect storm of high demand and low supply.

Wizards solved the problem by agreeing to reprint the decks as needed, but retailers soon complained that ordering more decks to get True-Name Nemeses to their customers was akin to buying cartons of Neapolitan ice cream because you keep running out of chocolate. The other decks, which were less desirable to speculators, were selling to EDH players at a slower rate and piling up. Wizards introduced another policy, one where they would include two copies of Mind Seize, the deck that contained Nemesis and three random other decks, thus making reordering a little less of a folly.

Increased Supply

As you can see, the players who wanted their cheaty merfolk got their cheaty merfolk. The supply caught up to demand and the card is stabilizing under $20. It no longer makes sense to run out and buy a Mind Seize to get a True-Name Nemesis because stores are mostly out of them, and you can find a play set of Nemeses online for $60ish. The furor has died down, but it left in its wake a lot of shattered financial dreams.

Everything printed in Mind Seize that wasn't True-Name Nemesis started out as value, but it soon became valueless. I put out the call that I was willing to buy the 99 cards from a Mind Seize for $5, and at first people laughed, but the more they tore into those decks, the better that deal began to look. Sol Ring, a card that managed to maintain a steady $5 price tag through myriad reprintings, began to flag. Command Tower once seemed like a very solid long-term pickup, but a foil printing became the chase version and its inclusion in Mind Seize made it start to tail off as well.

Worse still, Nekusar, the Mindrazer was a pretty unfair card. With its price essentially bulk, not only was a potentially valuable card relegated to dumpster fodder, it became so insanely easy to get the 99 cards of the deck that aren't TNN (and TNN is pretty useless in EDH anyway, let's be real) that everyone was building Nekusar decks. Being ahead of a few key spikes like Font of Mythos and Teferi's Puzzle Box made me a lot of money, but Nekusar became the new D-bag deck to play at the shop and EDH as a social format suffered.

It wasn't just the 99 cards in Mind Seize that became essentially trash. If the supply of the other four decks had been printed and shipped according to demand, we'd see what we saw with Commander 2011--the few copies left sealed selling for a large markup. With a glut of the other decks that shipped essentially as packing peanuts to keep the Mind Seizes company in the box, the demand will never catch up.

While Power Hungry with its Prossh, Primal Vigor and Sol Ring seems like a good investment in a world where there is one copy of the deck for those who want one and not many more, we don't live in that world. We live in a world where there is a Primal Vigor for every person who wanted a True-Name Nemesis (and four of them for every person who wanted four Nemeses) and they're sitting on shelves, unclaimed. While Commander 2011 was printed using the "spaghetti" method of distribution where they threw some decks at a wall to see if they stuck, Commander was established as an insanely popular format by 2013 and they printed a lot of Commander 2013. And when there was a run on one of the decks, they printed even more.

Mind Seize selling out quickly had a very curious effect on the attitudes of EDH players buying the decks, also. Despite forming their own opinions about the decks they wanted to play, when they started to see Mind Seize selling out, EDH players started to demand Mind Seize decks themselves. Grixis is a somewhat popular choice, and Nekusar is a good general, but for a few weeks, Mind Seize was the most-requested deck even from EDH players.

Four decks with full stacks and one deck with one or zero copies left sent a signal to EDH players that the Grixis deck was better for EDH than it actually was. Not only that, they figured if they only had $30 to spend this paycheck on cards, why not get the deck that you won't be able to get next week and buy the other ones later? Players who wouldn't ordinarily have had much interest in the Mind Seize deck were buying it out of proportion with what its actual playability would have demanded.

Eventually EDH demand will catch up with the supply of decks, but will it happen quickly enough? We had a nice, long gap before. Eventually people realized that Animar, Soul of Elements was bugnutty and Riku of Two Reflections allowed people do degenerate things and Mirror Masters sold well. Eventually people realized "Political Puppets" was a deck they'd only bought to get the Flusterstorm out of it and what they really wanted to do in EDH was attack with angels and demons, driving up the price of "Heavenly Inferno". Eventually, what was going to happen happened.

Do we have that luxury this time around? People are going to realize the Naya deck doesn't suck and there is huge combo potential with Marath, Will of the Wild and that Mayael the Anima decks are great fun. But with Commander 2014 breathing down Commander 2013's neck, will it come in time?

What's more likely is that we're going to see a fire sale on the Commander 2013 decks. That will exacerbate the problem we have with a glut of cheap Sol Rings and Command Towers. There are very good cards in Commander 2013, and when it becomes cost effective to buy the deck in bulk, the singles prices may drop from where they are now.

What to Expect for Commander 2014

I wasn't sure if there was going to be a $120 deck in Commander 2013, but I figured if there was going to be one, it would be Power Hungry. Even considering how many copies of Mind Seize we saw busted, thereby reducing the chances of finding an unbusted one "in the wild", I still didn't think the deck with the best card would get there, but rather the best deck overall. Look at Political Puppets and Counterpunch from 2011--both with chase cards and both worth little more than MSRP now.

It ended up not mattering, as a generous reprint policy ("we'll reprint as needed") gave way to an even more generous reprint policy ("we will ship you a greater percentage of the deck you really want"). I think Commander is a much more popular format now, people are used to the idea of buying all of the decks rather than just the one they think is good and speculators are savvier about identifying chase cards before the sets are even released. I don't expect sealed product to be that good an investment for Commander 2014 any more than it was for Commander 2013.

If you have sealed 2013, hang onto it. If there is a fire sale on retail stores' part, hold. There is still a chance your sealed decks will be worth something in a few years. Even with new product getting printed, the specific cards in the decks you have aren't getting reprinted in that configuration, nor are they likely to reprint anything that was part of the "15 brand new cards" touted on the label. Let everyone else panic as Commander 2014 pushes Commander 2013 off of the shelves. People are about to get really fearful about Commander 2013, and Warren Buffet says when that happens, it's time to get greedy. If they want to sell Power Hungry at $10, I'm buying.

Similarly, people are about to get greedy with Commander 2014, trying to find the next True-Name Nemesis. I may be among those being fearful.

Commander 2014 Spoilers 10/28/14 (black)

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I'm not happy about this.

I like spoiler season. I like staying up to see a few new cards. I like how Wizards has gotten very good at controlling the flow of information and showing us what we need to see when we need to see it so we get excited. As a financier, when there are important developments, we need time to react, and having the information disseminated over a long period gives us time to make moves.

We didn't get that the way we wanted. Instead of waking up on Christmas morning and preparing to open up all of those wrapped presents, some guy came up to us on the playground at school the first week of December and said "Santa isn't real, it's your parents and your parents didn't get you a Nintendo this year because they're worried about your grades but they did get you a new bike." That's why you shouldn't talk to strangers who approach you on the playground.

These spoilers came to use courtesy of grainy cellphone pics with a car seat visible in the background. Someone who was not supposed to get ahold of this got it and deprived all of us of more than 20% of the spoiler season experience. While the other decks aren't spoiled, some things that were anticipated to be in the decks are not and some things that are in there are clearly part of cycles. I hope if WotC finds out who did this, they "spoil" their home address.

Enough moping, we got some good stuff, so let's get into it.

Jet Medallion

We know what this card does, but the new art would seem to indicate that there is a medallion cycle. There are other cards spoiled that are part of cycles, but I will get into those below when I post the full deck list in case you don't want to see it. I think there is a good chance that every color gets a medallion, even though they are at rare. If you're holding the old ones, don't panic. Their price is going to go down, but you won't find a ton of buyers. The old ones looks slick, and barring a foil printing which is very unlikely, the old border will be the preferred border. You're probably going to lose some money. It happens.

Malicious Affliction

This card is very good. EDH decks are sometimes pretty light on removal, so getting multiple kill spells for one card is solid. I've played Ashes to Ashes in EDH and I'm much more keen to try and trigger morbid than I am to pay 5 life, especially since the spell still works if I can't. I don't know if this has applications in Legacy and that will hurt its upside, but I like this spell's design.

Necromantic Selection

Yep. Yep, you want this card. This may be better than wraths that leave one creature alone because you can get leaves play and enters play triggers. Kokusho maybe? All I know is that 7 mana is not too expensive. Does this replace cards like In Garruk's Wake? I'm not sure, but I know this is a powerful effect albeit not a financially-relevant one. Seeing the whole deck spoiled, there won't be much pressure on this guy to make up more than $1.

Overseer of the Damned

I'm not super excited about this card, but it's fine. It's got 2 good abilities and it's a demon which means Kaalia of the Vast players will give it a second look. 7 mana is a lot, but getting this for free seems good. The zombies are a non-trivial bonus to killing their dudes or letting someone do it for you and if you can recur this guy, his trigger for entering the battlefield is historically fine. Again, I don't think this has to be be worth anything for the black deck to be sick value.

Wake the Dead

I think Sudden Spoiling is more likely to occupy the slot this card would be granted, although I'm starting to see a theme here with giving you a chance to get enters and leaves the battlefield triggers. I play Iname, Death Aspect and I'm not sure I want this, but I'll consider it. Remember, this doesn't exile the creatures, it puts them right back in the yard so it has a lot of potential utility. I don't know if it's the combat trick you need, but it may generate a ton of value and I think I want to toy with it a bit. I'm not sure whether it will be worth a ton of money, but $3-$5 isn't outside the realm of possibility. It really depends whether the bad planeswalker strands these on shelves.

Spoils of Blood

I like how costing 1 mana seems to offset how long this will sit in your hand. You have a 7 mana wrath in the deck, and this seems pretty good with that. I just don't think this card is going to see much play. It's fine, it's just not likely worthy of a slot.

Naturally some decks will love this. Saccing 30 tokens as a Prossh deck makes this a lot of value, so in certain decks you can get good value from this. I still don't see it being worth much money.

Flesh Carver

Chasm Skulker and Hooded Hydra have a friend. I don't think this is a very good friend, personally. There isn't enough upside to saccing dudes just to make your Grey Ogre bigger. There have to be bad rares, and this guy is probably one of them,

Raving Dead

I'm not prepared to rule on this guy. Master of Cruelties he isn't, and having to attack someone randomly is just as likely to make you screw someone in bad shape when you don't want to as it is to prevent you from doing it when you do. Having a big butt is nice and the deathtouch is very nice. I'm just not 100% about this guy. It's obviously nutty if it connects, but it just seems like a really clunky card. Again, I don't think there is much pressure on this guy to be worth a ton of money, though, so it's all probably academic.

Demon of Wailing Agonies

We see our second card with lieutenant. I think this one is just as weird and hard to evaluate as the other. I think this is silly in Kaalia and other demon decks and his upside when he connects is pretty significant. All in all, I think the lieutenant cycle is going to require play to really evaluate, but, financially, these should be sub $5.

 

If you want to see the full spoiler and my thoughts on it, scroll down.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Keep scrolling

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

I do not think Grave Titan indicates a cycle. Prime Time is banned, and Inferno Titan was in Commander 2013 by itself. I think Grave Titan is here because you're putting stuff in and out of your 'yard a lot and Titan gives you a ton of value. I don't predict any other titans,

I don't think Profane Command indicates a cycle. Cryptic Command is worth more than this deck. I would actually be really upset if they reprint Austere Command because that card is secretly worth money.

I don't have a problem with Black Sun's Zenith being part of a cycle, frankly. The white deck seems to indicate there is some token action happening, the red deck has a Furnace of Rath that could make Red Sun's Zenith really worth it, Green Sun's Zenith being banned in modern has pulled its price in line with the rest and Blue Sun's Zenith is a cool card.

I imagine there is a cycle of medallions, as I said.

Crypt Ghast getting a reprint is a HUGE bummer. That pulls the pants off a spec of mine.

No Nykthos! In fact, the only rare land is Crypt of Agadeem. A cycle of those lands could be fine. Valakut the Molten Pinnacle is the only one worth real money. Could this be a cycle? Blue gets kind of boned if it gets Magosi, but that will teach it to be the best color in Magic, I guess.

There are a lot of mana rocks here. Worn Powerstone being reprinted here sucks. There was no need for it in a deck with so many rocks, and this will just tank the price. I am in favor of affordable cards, but I really thought Powerstone was in a good place price-wise. Tanking it sucks.

All in all, it sucks that we have to scramble right now. I wrote this at 4 AM rather than wait until tomorrow because we need to move now. This much information dumped all at once is going to make for a frantic few days for some of us, but it is what it is.

What do we think about the spoiled list? If I'm wrong, tell me below, but try not to spoil it for those who don't want it spoiled.

Unlocked Insider: And the Hammer Falls

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Hey everyone,

This article was originally posted in September, when we first received spoilers of Khans of Tarkir and saw that fetchlands were returning. Given the momentum Magic has going for it right now, this felt like a timely opportunity to release this.

 

I’ll skip right to the relevant paragraph:

“So I’ll make a bold claim that’s been gnawing at the back of my mind for a couple of months now, even though I’ve pushed it off because it goes against all precedent: Modern prices are not going up anytime soon.”

I wrote that several months ago, around the time everyone was prepping for the oncoming Modern season and the wondrous prices it would bring. I felt the pressure at the time of writing that, because I was definitely fighting against the “conventional wisdom.” In retrospect, I’m really glad I acted on my gut there, because as we all know Modern prices stagnated horribly this summer, and in many cases dropped outright.

There’s another relevant paragraph from that article:

“When the next catalyst comes, aggressively buy staples across the board.”

That time is now.

You can read the full article here. Enjoy!

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Commander 2014 Spoilers – 10/28/14 (non-black)

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I have a lot to get through tonight because some jackass got ahold of the black deck and spoiled the entire thing, posting a picture of the decklist and pictures of all of the new cards. This really messes up spoiler season and is leaving me feel pretty deflated. Speculating and getting things revealed slowly was exciting. Having it all at once is a real bummer. I will post the full deck list in the post about the black cards, but if you don't want to see it, don't scroll all the way down. I'll get the non-black stuff out of the way first.

Titania, Protector of Argoth

I misread this card initially. I assumed it would trigger its own second ability when it came into play, but it's actually quite a bit better than that. An army of dorks is a nice consolation prize for having your lands wiped, for example and you can even put in some work putting lands there yourself. Myriad Landscape is a good candidate. Ghost Quarter is confirmed in the black deck and may find its way to the green one. Strip Mine is legal in EDH. I have always liked Crucible of Worlds effects and if you can recur this somehow you can get a nice value chain going. So while it doesn't necessarily directly trigger its second ability, it does compliment it nicely. This may be good enough to be a commander, I'm not sure. What I do know is that this is unlikely to break the $7 mark, at least initially.

Bitter Feud

This is a very interesting card. There are quite a few new cards that require you to choose an opponent and have yourself be the other target, but this one lets you pick two other people at the table and makes them haymaker each other into oblivion while you watch and laugh. This is a very cool political card. You can have it be a Furnace of Rath that bites back at you and lets you smoke an opponent or you can watch two people suddenly race each other on a very fast clock. This also makes the best player at the table manageable. There are so many applications for this card. Will it see play? Furnace of Rath and friends see play, and this is a more interesting version. I'm hopeful about its play but maybe not so much about its price. EDH is a format where bulk rares are good. I think Dualcaster Mage may crush this card into bulk.

Infernal Offering

Similar to Bitter Feud, this requires you to be on the receiving end of some of the punishment. However, being black leaves you in a position where you're glad to sac a dude in exchange for some cards and reanimating something cool is just gravy. If an opponent isn't set up to take advantage of this, you can really make out like a bandit, especially if the edict effect of the card circumvents Hexproof or Shroud on their last creature. I think it's a little too symmetrical, but it's a very interesting card. I like it, but I worry it might take a while to catch on.

Benevolent Offering

Bitter Feud is starting to look like it's not part of this cycle since two of the cards have "offering" in the title. Maybe it's not a true cycle, but it could be interesting to see what Blue and Green come up with (and maybe Red if Feud isn't part of it). This card is even more interesting than the Black one because you can use it to save someone and that's pretty cool. A token deck will take advantage of this to a huge extent and this has added utility. Sometimes you really want to save someone in a game of EDH and this lets you. All in all, this is an interesting card. I say that a lot because I think there is a lot of potential here. This can be used a lot of ways, and I like that flexibility. If these offerings see play, they will make some very cool plays happen. Financially... hard to say.

Warmonger Hellkite

4RR
Creature - Dragon
Flying

Creatures attack each turn if able.

1R: Target attacking creature gets +1/+0 until end of turn.
Illus. Trevor Claxton 5/5

This makes Magic chaotic, and that's a good thing. The best way to deal with annoying creatures like Platinum Angel and Prophet of Kruphix is to make them mix it up in combat. I don't know how much play this will see. I'd consider it in Mayael, but this is a bit of a nonbo with some of my Angels that I use to make it harder to kill me. I don't want to serve with Blazing Archon, I want to hide behind him. I bet there are plenty of decks that want this effect and in a pinch, you can even pump an opponent's attackers to kill someone else, which is cool. Wizards is getting better at designing cards that are good in scenarios that mostly come up in EDH. I like this card although I fear it may suffer the same fate as other red cards that aren't Dualcaster Mage.

Arcane Lighthouse

Spoiler Alert - no Nykthos in these decks. Oh well! I'm not even mad if what we get instead is two good lands at uncommon. This card is confirmed in the black deck and may be in others as well. Even more exciting, each deck might get its own! I love this card a lot. This comes into play untapped, gives mana and solves a big problem in EDH. This is a very, very good card. This will be worth more than a lot of the rares in the deck unless it's in every color. I think it's fair to call this a staple. It won't be in every deck, but there is a class of decks that struggle with hexproof and shroud and this solves that problem. Suck it, Rafiq! We're coming for you!

Commander's Sphere

I said in my review of Khans that I really like the banners cycle. I am not a huge fan of a million mana rocks in monocolored decks, but this either replaces or supplements Mind Stone so it's fine. Being able to sac while tapped is super relevant. In multicolored decks, it's obviously great. You may swap this for Darksteel Ingot and this can get played in 2 color decks the way banners can't. In 4 color decks, banners are worse than this. All in all, this is a good card to have a decent pile of. This won't go in every deck, but it's good to go in a lot of them. I imagine that the upside of drawing a card if they try to destroy it is better than the upside of being indestructible, so I like this guy. This may invalidate all of the foil banners I picked up, which blows.

 

New reimbursement policy for MODO

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As someone who doesn't play Magic Online, I don't know if this is actually a net positive or negative. But I do know that it's action from a team that is often accused of lacking it, and that seems like a good sign.

ashenrider

If you don't know what I'm talking about, this new policy was announced today. So for those of who manage to play Magic Online, what do you expect this to change? Anything? Nothing? Better, or worse?

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Commander 2014 Spoilers – 10/27/14

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I thought yesterday was full of wonderful gifts. We had no idea...

Jazal Goldmane

If your Japanese is a little bit rusty, I've found a few translations online that all seem to agree with each other.

2WW
Legendary Creature - Cat Warriror
First strike

3WW: Attacking creatures you control get +X/+X until end of the turn where X is equal to the number of attacking creatures.
4/4

4 mana for a 4/4 is not too expensive for token decks by any means. The best card in white token decks is a 5 mana Cathar's Crusade most of the time. This card is getting slotted into a ton of decks. I made a mono-white Kemba deck  on Gathering Magic this week, and it turns out it was a week early. Not only does Kemba want this, Rhys the Redeemed and Trostani, Selesnya's Voice and other white token decks do as well. Is this card alone an impetus to buy the entire set for MSRP? Not for speculators. I think this will have price parity with Primal Vigor, which is to say a year later it will still be too cheap. Scoop these in trade if you can get them cheap, but take your time.

Gravesifter

5G
Creaure - Elemental Beast
When Gravesifter enters the battlefield, each player chooses a creature type and returns any number of cards of the chosen type from their gravexard to its owner's hand.
5/7

Way too symmetrical for an unfair format. I imagine Elf decks will still want it, but this is a tribe-specific card which narrows its utility a bit. Symmetry is too fair for green EDH decks which have a million cards like this to choose from. You'll notice Sylvan Primordial was bannable in EDH and Bane of Progress is not getting played. While the upside on Primordial was the real reason it was banned, havbing a symmetrical downside is hurting Bane of Progress.

However, some decks won't care if their opponent gets 5 creatures back if they get 11. I don't see people trying to use this just to bring one creature back at a time- who wants to pay 6 mana for a Gravedigger? You'll see green tribal decks abuse this, or Sultai-colored graveyard-based decks, perhaps. Still, financially, even if I'm underestimating its appeal I don't think I'm underestimating its price. This will have price parity with Bane of Progress most likely.

Dualcaster Mage

There's your red Snapcaster Mage, folks! Mana-intensive outside of EDH but very decent, this is a better casual than competitive card, most likely. Copying their spells is going to be good in EDH, and three extra mana to boost your own is doable. Double Wildfire? Seems fine! Double their Tooth and Nail? Do it up! I don't see this getting play in Legacy or Vintage most likely since it's an expensive Snapcaster that you need the exact turn you want to double the spell unlike Snapcaster which is good whenever you draw it. I think this is most likely a casual card and will be priced accordingly. I don't think this is this set's True-Name Nemesis.

Myriad Landscape

With one of these jammed in every deck, is it less likely that we'll see Nykthos, Shrine to Nyx in every deck like I predicted? I don't think so- this most likely takes the Temple of the False God slot from what we saw last time, leaving a spot open for a card to replace Command Tower. Will they replace the "common" Command Tower with a rare? Who knows? We're just guessing at this point, but Nykthos would be great in a mono-colored deck.

What I do know is that Myriad Landscape is very good. Krosan Verge is worth more than you might think despite being printed 4 times. While this is not as good as Krosan Verge in most decks, it's just fine in a mono-colored deck. This is in the deck as many times as the Teferi Planeswalker card and that's something to remember when dealing with Commander cards. They might have an uncommon rarity symbol, but their real rarity is determined by how many of the 5 decks have this card in them. I suspect all of them, making this a relatively common card, printed 5 times as often as any given Planeswalker. Will this be worth Temple of the False God or Reliquary Tower money? I don't think so - mono-colored EDH decks are the exception rather than the rule. Still, this is a staple in those decks and I expect these to be worth a nickel initially as speculators tear open the decks for 1 or two cards and throw the rest in the trash. Anyone who was buying Sol Ring for $1 knows what I mean. I will be picking these up when they bottom out.

Reef Worm

I love this card. Love it, love it, love it. It may look durdly to non-EDH players, but you have to understand that annoying creatures like this get there in Blue EDH decks. Cards like Guard Gomazoa saw EDH play, and this is better than a great blocker because it keeps improving its body every time it loses and exchange. Eventually your chump blocker is a finisher. Mono-blue likes this, Blue-Green with Doubling Season loves this. Loves it. Pair this with a sac' outlet and go to town if you want, or get a few good blocks for 4 mana and then unleash the Kraken.

I already know what I'm going to use as a Kraken token! You can own one, too.

Again, this isn't an impetus to buy the set, but the blue deck is shaping up, and this is a card lots and lots of blue EDH players will want. My Vorel of the Hull Clade deck is waiting.

Ob Nixilis of the Black Oath

Meh. I'm not excited to use him as a Commander at all. He's really fragile. He's got a very good Ultimate, but I'm not inclined to limit myself to Mono-Black just for him. I could see him in a Superfriends deck (maybe) but this is a pretty disappointing walker. You have to make an enemy of the entire table just to get him above 3 loyalty, he has to go to 1 loyalty initially to protect himself (although if he's your general, you could put him to 1 with the intention of recasting him and using his +2 when you do) and starting loyalty of 3 is pretty lame. His +2 can't even hurt other Planeswalker generals. This isn't going to sell precons.

 Freyalise, Llanowar's Fury

This IS going to sell precons. Irrespective of its power level, it's generating hype, and hype moves product. Let's go over what I like here.

First of all, it generates tokens that not only tap for mana, they give you two tribal triggers. That means the token makes your Priest of Titania tap for one more mana and itself taps for mana. Not only that, the tokens are good in a deck with Gilt -Leaf Archdruid and other elves that also trigger off of druids.

The -2 is risky to use right away, but it's just very, very solid utility. You're going to use that ability a ton. It's very, very good and bad players tend to not have enough cards that do this. Having a general that can blow up and artifact or enchantment the turn you cast it is useful, and you will be able to cast this from the command zone a ton with all of your mana elves.

The ultimate is better than you think in a lot of Mono-Green decks. Elf decks drawing a ton of cards is very dangerous and while you don't get a cool emblem, you probably get the gas you need to win the game. You're just digging for that Craterhoof Behemoth, so dig away. Still, if you never use the ultimate, these are two other very good abilities.

Again, irrespective of its actual utility (it's not great outside of Elf decks, necessarily, and having this as your general locks you out of black, which EDH elf decks like access to) this is HYPE right now, and the green deck is the front-runner for "deck to buy" with really only one card spoiled. This will be an interesting spoiler season to be sure!

The Hard Data on Khans of Tarkir Limited Has Arrived

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MTG Goldfish is one of my favorite Magic-related sites, and for good reason. The historical financial data is incredibly useful for making decisions as a financier, but the site can help one learn to play better as well.

mtggoldfish
Would love a capital T, though...

Every Draft format, MTGG analyzes all MTGO draft replays available and posts the hard data that results. As of October 22, the site had analyzed 49,554 games of Khans of Tarkir Limited, the results of which can be found here.

There are some limitations to what this analysis can do. Because replays don't show cards in hand, the number crunching only accounts for cards that actually played in the game. There was a point in Theros where the top card was Ashen Rider. In my 100 drafts of the format, I don't believe I ever saw that card cast—it's just that in the games where it was cast, its controller generally did not lose.

ashenrider

 

With that in mind, you can see why Flying Crane Technique is ranked as the best card in Khans. This card is generally going to either be a blowout or not be cast at all, and that's why it has an 80-percent win percentage in games where it was actually cast.

There's a good chance, then, that Flying Crane Technique is not in fact the best card in the set, but this data is still instructive in that it tells us that if we build our deck to maximize this card, it's extremely powerful and usual game-winning.

My biggest takeaway from this data is that this format is really slow, with games lasting an average of 9.8 turns per game. All the high-toughness creatures lead to epic board stalls, and it can be hard to break through for wins.

saltroadpatrol

The other interesting part here is that according to this analysis, blue is slightly underpowered compared to the other colors. This is in stark contrast to Frank Karsten's KTK pick order posted last week, in which he declared blue the best color in the format. (Despite the discrepancy, or maybe because of it, it's a really good read. Check it out.)

I always enjoy this analysis from MTG Goldfish. I love the fact that the site is such a great tool for the MTG financier but that it also offers hard format analysis that can really help inform sideboarding or drafting decisions. If you want to level up your trading or playskill, this site is a great resource to have in your arsenal.

Insider: Making the Right Trade

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Here on QS, I like to talk about trading. There are dozens of factors that will affect the long term outcome of a trade. You sit down with a stranger or someone you know and swap your wares. In the age of smartphones and companion apps and space age polymer binders, everything should come out even, right?

This is where all the MTG Finance theory goes right off the rails. By attempting to evaluate a trade in the moment, you can fail to take into account what each side is trying to accomplish. I've made some pretty large trades in my day, but one trade was significantly larger than all the rest:

This is what I traded for:


*Arbiter was a FOIL for my Ravnica Cube. I'm not a complete savage.

But what did I bring to the table?

  • Sealed box of Shards of Alara
  • Sealed box of Conflux
  • Sealed box of Alara Reborn
  • Sealed box of Zendikar
  • Duel Decks: Garruk vs Liliana
  • 24 packs each of Ravnica, Guildpact, Dissension
  • 2x From the Vaults: Exiled
  • 3x From the Vaults: Relics
  • 2x From the Vaults: Legends
  • and a spattering of Standard/Modern cards

So who made out big on this trade? Obviously we need some more information to figure that answer out.

This was Gencon 2013, so a little over a year ago. Vintage Masters may or may not have been announced yet, but the Moxes were all $600 or less, the Bazaars were a meager $300, and the Time Vault was under $300 as well.

Since then, everything I acquired has appreciated by at least 25%. the Bazaars are hovering around $400, the Mox Emerald has more than doubled in value while the Ruby has gained a paltry 50%, and even that Time Vault has gone up $75 or so. Grand Arbiter... well he remains a 13th - 15th pick in the cube, guess he's not that grand after all.

So right now it looks like I gained HUGE. My $2,300 in pickups is worth roughly $3,300 now.

The guys I was trading with run a shop outside of Cincinnati, so for them it was cool to have these random booster packs (lottery tickets) and FTVs to sell to their customers. Some of that sealed product has gained modestly in value, but, on average, their side of the deal is only up 20% over a year ago.

Clearly I won big on this trade right?

WRONG

"Wait what?"

Yeah. I didn't win.

I didn't lose either.

"Huh? You're not making much sense sir ..."

For them, this trade was about acquiring something that they could sell. For me it was about acquiring something I could keep. Both of us had different goals, and in the end we both won out.

My cards have appreciated substantially and they've sold all the product they acquired from me. Did they miss out on the modest gains all that sealed product produced? Sure. Did they miss out on all the growth the cards they traded to me incurred? Yep, that too.

But they were able to convert inventory into cash, which they then used to acquire more inventory. And then more cash. And then more inventory. So in a heads up comparison of where that trade ended up, their side is light years ahead of mine.

But that doesn't mean I lost. I don't run a store. I don't ever set up a booth at a Grand Prix. That sealed product would have just sat in my closet and I would have made some gains, but not as substantial.

Everybody involved won.

You Don't Have to Win Every Trade

"Value trading" is a dirty word to me.

Value when? Now? Whose value? For me, there is nothing more miserable than sitting down with a sleaze and having them flip through my binder saying, "What do you value this at? What do you value this at? What do you value this at?"

Ever wonder why nobody trades anymore?  Why hassle with the guy at the trade tables when you can just go sell cards you don't want at half price and get exactly what you want? The results are the same--you still get screwed over, but you don't have to spend 20 minutes doing it.

Sitting down at the trade table with your goals in mind is a great place to start. When I made the above trade, I had two goals in mind: trade for Vintage cards and finish foiling out my Ravnica Cube(d).

Did I make other trades? Sure. I'll always trade away cards I don't want for cards that I might want, but I knew what I was working for.

If you're only goal at the trade table is to make money, then you've probably left a lot of opportunities on the table.

Applications

So how do you apply this to every day trading?

Keep in mind why you're trading.

Almost every card in existence is available at the click of a button and will arrive at your doorstep within a couple of days. For most of us, trading is a way to avoid spending money.

So take this guy for example:

There was an error retrieving a chart for Sarkhan, the Dragonspeaker

He's hovering around $40 (when I was writing this), but do you want to shell out $40 to get him? You really need him for your deck tonight, but $40 is a lot of trips to Taco Bell and that colon is not going to blow itself out.

You find the one guy in the room that has him--he came in and bought one pack and opened a Sarkhan--and he picks out two copies of Thoughtseize. OMG! What do you do? You're losing $4 on this trade, but the tournament is going to start in a few minutes and this is the last card you need.

MAKE THE TRADE. The alternative is that you shell out $40, and realistically you would gladly sell your Thoughtseizes at $20 a piece if someone was buying, so you're not really losing anything. And you're definitely going to win the tournament and celebrate with a greasy sack of Taco Bell on the way home. SUCCESS.

Let's take another look at a trade involving everyone's favorite dragon speaker.

There was an error retrieving a chart for Polluted Delta

You're sitting on a copy of Sarkhan, the Dragonspeaker. You know he's pretty much reached his peak and will soon begin a meteoric spiral from $40 to a paltry $25. Some punk kid with a Hello Kitty nose ring and an ironic tattoo of Luigi dressed as a Frenchman really needs a Sarkhan but only has two copies of Polluted Deltas for trade, a $34 value.

Today Sarkhan is worth $40. In two weeks, when your schedule allows you to come to the local game store again, he is likely only going to be worth around $25. You know that Deltas are probably not going to lose too much value in that same amount of time, but the kid has a nose ring... seriously, who does that? What do you do?

MAKE THE TRADE. Taking a "loss" in a trade doesn't mean you've lost. There are a number of things to factor into the equation--timing, price trends, play needs, collection goals, and on and on. It's easy to say you should always trade for value, but what does that even mean?

Did you really come out ahead in the end? Knowing and properly evaluating your needs and your outs is more important than knowing the latest price in a trade.

Insider: What’s With The Downtrends in Standard?

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Upon the completion of the Pro Tour, things were going exactly as I had anticipated. The metagame was beginning to be defined and key cards were rising in price. This was particularly true for some of my favorite targets, including Thoughtseize and Theros block Temples. Temple of Epiphany had an exceptionally impressive run.

It appeared to be another profitable rotation in the books.

Then something rather unexpected happen. Cards were peaking and then dropping back down in price! Some were moving lower quite rapidly from a relative standpoint.

Gunray

Allow me to explain through example.

Temples Peaked?

Some of our very own QS Insiders managed to sell sets of Temple of Epiphany for over $50. I thought they had sold prematurely. I was certain these would peak at $15 a piece, enabling me to sell my set for at least $60. Shortly thereafter, the price on the U/R temple dropped back down quite suddenly. I finally managed to sell a playset this past weekend…at $39.98. Ouch.

Temple

In reality, the chart above doesn’t do the price movement enough justice. What appears like a minor blip is actually an inflection point reflecting a fundamental shift in this card’s trajectory. Now instead of anticipating a $15 ceiling, I believe this temple may have peaked. More on this later.

Temple of Triumph was also supposed to be on a rally. It is currently one of the most played temples in Standard, yet the price chart looks much like that of Epiphany.

Triumph

The negative trend on this temple is emphasized by Card Kingdom’s recent drop in their buylist price. They were paying over $4, indicating their confidence in this card’s popularity. Now the spread on this card is much less favorable – retailers are no longer so confident, I guess.

There was an error retrieving a chart for Temple of Triumph

I’ve Got a Bad Feeling About This

Really, my confidence isn’t as shaken as the header indicates. I just couldn’t resist another Star Wars quote.

But the fact of the matter is, some things are drifting downward. I fully expected breakouts from Khans of Tarkir to drift lower, don’t get me wrong. Cards from the newest set always start very high as players scramble to find the copies they need for their decks. But as more and more packs are opened (and believe me, Khans is very popular and will be opened a ton), the more supply is available. The more copies of a given card are opened, the lower the price.

Just take Polluted Delta as a powerful example. Everyone and their mother knows this card is highly in demand. Blue fetches have a history of generating significant value. But not immediately upon their release. Supply runs rampant, and the price faces downward pressure as a result. After selling my set of Deltas for around $60 each to a buy list a couple years ago, I finally managed to reacquire them for my Legacy deck at an average cost of about $13.75 each. You know what – these will probably still go lower. I was impatient.

Delta

But the price trajectory on Khans cards don’t phase me. I expected these drops. What bothers me is the recent negative trend on some Theros block cards. Drops on cards like Sylvan Caryatid are harder for me to rationalize. That card is everywhere but trade binders, yet it appears to have been drifting downward this past week.

Caryatid

My Theories

I fully believe Sylvan Caryatid deserves the price it currently maintains. As I mentioned before, this card is everywhere. Eight copies showed up in last weekend’s SCG Standard open. Two out of the three undefeated decks from day one of GP Stockholm also ran the full playset of Sylvan Caryatid. It has made its presence known.

I can think of three possible explanations for the recent downward trend in popular Standard cards. Perhaps the three factors in combination are applying this negative pressure.

First, the recent price jumps in these Standard staples was very rapid – perhaps too rapid. Many speculators were actively monitoring the Standard metagame during and shortly after the last Pro Tour. Perhaps players dove too deeply into these specs. Now that prices have jumped, those speculators are listing their excess quantities on the market, with the surge in supply applying downward pricing pressure. This could also explain why some of the temples aren’t being catalyzed higher as I initially predicted. Enough people had the same idea as me, and once things became significantly profitable, all of us speculators decided it was time to move our copies, resulting in a supply spike.

My second theory is that the metagame is simply still in flux, and quite diverse! According to Star City Games’ deck naming convention, there were five different decks that showed up in their Standard Open Top 8 last weekend. That’s actually quite diverse. Perhaps we finally have a Standard format where people could play the deck they want to play rather than the best deck of the format in order to win a tournament? It may be too early to tell, but so far I’ve really enjoyed the diversity and evolution of this Standard environment.

But the tradeoff for an exciting Standard metagame may be that there aren’t many true “staples” that every Standard player needs a set of. Before rotation, so many decks needed their playset of Mutavault. But someone doesn’t’ need Sylvan Caryatid to win a Standard Open – they can just play Mantis Rider or Prognostic Sphinx based decks instead. Because of this diversity, demand on any individual card can remain in check.

My third and final theory may be the simplest – perhaps the truly dominant cards in new Standard are mostly from Khans of Tarkir. No matter how dominant a rare may be from the newest set, the price will probably drop as more and more copies are opened. And because there is so much value in this set, sufficient copies are being opened to keep up with demand.

While there are a few really powerful Theros cards, there are only a scant few powerful Standard cards from the smaller two sets of Theros block. Born of the Gods has brought us Courser of Kruphix, but this creature is also drifting downward (although mythic rare Brimaz, King of Oreskos is still on the rise). There were very few inspiring cards from Journey Into Nyx - Mana Confluence and Keranos, God of Storms have been large disappointments in Standard so far.

Because most of the exciting Standard cards from Theros block are from Theros itself, the large and most heavily opened set, this could explain the lack of continuous price increases.

Recommended Action

Alone,  any one these three theories may not be sufficient. But perhaps in combination they are generating enough pressures to keep prices in check. It’s still far too soon to call a peak on most of these cards. Temple of Epiphany could equally swing higher depending on how the metagame shifts.

But the initial surge of Standard rotation is over. That catalyst has come and gone, and the dust is settling to reveal what the new prices on Standard cards will become. Because of the recent trends, I’ve been forced to lower some of my trajectory predictions. As a result, I’ve even begun to sell some of my cards which have recently jumped – Temple of Epiphany being the primary example.

This is essentially my recommendation to you going forward. As cards rise in popularity and their price jumps, I’d encourage you to sell into the excitement. You may be missing out on some additional upside, but with the ever-changing Standard metagame, it will be difficult to identify the true peak. I missed out on $3 in additional profit from each of my Temple of Epiphanys simply because I wanted to time the absolute peak. Instead I’m left with a smaller gain than I initially anticipated. The same would be true for those who decided they’d hold their Courser of Kruphix and Sylvan Caryatid hoping for that last leg upward.

The reality is that, other than Pain Lands, there isn’t much in Standard these days that has an upward trajectory. Besides the Pain Lands, mtgstocks.com shows that there were four cards from Standard that have increased by more than 5% over the last week: Hornet Queen from Commander, Hushwing Gryff, and Stoke the Flames. Thoughtsieze was the only card from Theros block or Khans of Tarkir to have risen by more than 5% in the past week. This is further evidence that we have overshot where prices should be and they need to return back to reality.

With this data in hand, my inclination is to sell into price jumps. I am not the type who holds out on certain cards expecting the metagame to move one way or another. I am no expert at anticipating which new Standard tech will break out. My preference is to move in and out of the key staples that should succeed in Standard for at least some chunk of time no matter what. This has driven my move into Temples and Thoughtseize. But from now on, I’m selling my copies into any strength. To me, locking in profits is just more important than timing peaks.

Yes, this means I’m moving my excess copies of Thoughtseize, as I anticipate the price leveling out for the near term.

Thoughtseize

I’m sure I’ll take some heat for this decision, but remember – my goal is to lock in profits and move onto the next target. Thoughtseize has plenty more upside, but it is all for the long term horizon. I don’t see it going much higher than where it is now for months, and there will likely be sufficient supply pressures come rotation to send this card down in price ever so slightly – enough to justify selling now rather than waiting a year for another couple bucks of gains. Time will tell if this move was reckless, but at least I’m profiting no matter what.

That’s the name of the game for me. Make money from my hobby. While maximizing profits is certainly nice, locking in gains can be just as exciting. That’s my MO and I’m sticking to it!

…

Sigbits

  • Last week, Star City Games only had a few Thoughtseize in stock at $29.99. They had a sizable $17.50 buy list price indicating their eagerness to restock this multi-format all-star. Now they have 36 copies in stock, and likely more coming. With copies selling for less than $17.50 in eBay auctions, I can’t imagine they’ll keep this high buy price for long. I’m keeping my fingers crossed that they accept my request to ship them my excess copies at this buy price because I see them dropping their buy price to $15 very soon. Again, I know I’m going to take heat for this move, but with eBay being my primary out, I’m actually making more money from this buy list order than I could selling in my traditional channel.
  • Demand for many older cards has also drifted downward recently. Star City Games has excessive quantities of Dual Lands in stock. For example, they have 81 Revised Underground Seas in stock and 70 Tundras. Perhaps it’s time for a price reduction on these? After all, nobody is actually paying $349.99 for NM Seas and $229.99 for NM Tundras, are they?
  • It’s not just Duals that have been unexciting of late. Show and Tell isn’t nearly as dominant in Legacy nowadays. SCG has 77 normal copies in stock. They also have 82 copies of City of Traitors in stock. Both cards start at $79.99 for NM copies. That’s a lot of money parked in Legacy cards few people need these days. Price memory may be strong, but SCG will have to eventually reduce their price in order to clear up some of this inventory!

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