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Titanic Whimper: The Meta Develops

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Last week, we made a forecast about Modern in 2020. And with a starting point established, we can now begin tracking developments!

I previously concluded that the SCG circuit was overplaying Amulet Titan, and that Modern players were forgetting to pack their graveyard hate. This week, I will be adding to the data with additional events. There's another SCG Classic to tackle, and an unexpected new source of data. The meta is still in its early stages, but it appears that the lessons from last week were at least heard. Whether they're actually going to be internalized for the long run remains to be seen.

SCG Philadelphia

SCG Philadelphia was another team event, so everything I said last week about the problems of such events analytically still applies. However, Philly's data is more useful than Richmond's was because it was a follow-up event. Richmond was the first major Modern tournament since the bannings (even if it was only partially Modern), and so it happened in a vacuum: there was no other data to draw on, so Richmond reflected player assumptions rather than reality. Amulet Titan's absurd population demonstrated this succinctly. The teams in Philly appear to have learned from Richmond, and the Day 2 metagame has adjusted.

Deck NameTotal #
Amulet Titan7
Heliod Company5
Dimir Whirza2
Gifts Storm2
Azorius Control2
Golgari Yagmoth1
Grixis Death's Shadow1
Mono-Red Prowess1
Infect1
Azorius Stoneblade1

Amulet Titan is down to half its Richmond total, and Mono-Red Prowess has also dropped. Heliod Company sees a slight increase over last week, while Gifts Storm holds steady. This suggests that players shied away from the big two.

Of course, the overall field is much narrower than Richmond's, so the starting population may be a factor. However, I've been told before that larger SCG events often yield smaller Day 2's due to cleaner tiebreakers. If the former scenario is true, the results aren't necessarily indicative of much. This is possibly true regardless, given how team events work, but I would still expect Day 2 data to reflect the relative population from Day 1, thus indicating not necessarily deck strength but at least player choices.

If the latter is true, then this is a watershed moment. It would indicate that players abandoned Titan, which had been their mainstay, in droves from one event to the next. As I noted last week, Titan had an outsized presence in Day 2, but that didn't translate into better results. The same is true here. If players picked up on this fact, they may have switched to something they think is better-positioned. Or at least less overhyped, in hopes of dodging sideboard hate.

The Classic

The real data is as always from individual open events, and so the real test of my hypothesis is the Modern Classic's Top 16. It's not as large a starting population as an Open or GP, so it's not as random (and thus valid) as I'd like. However, it is an individual event, and large enough to be instructive. I'll be using the Philly Classic to study changes from Richmond. Philly should provide a more refined take on the new Modern and is more likely to be accurate to the hypothetical real metagame.

Deck NameTotal #
Mono-Red Prowess4
Ad Nauseam1
Mardu Pyromancer1
Heliod Company1
Dimir Whirza1
Mono-Green Tron1
Azorius Stoneblade1
Neobrand1
Dimir Mill1
Infect1
Mono-Green Devotion1
Amulet Titan1
Dredge1

Prowess continues to be the most popular deck, even putting up the same numbers as in Richmond. However, no other deck managed more than one copy.

Prowess also won again, though it's far more surprising this time. Traditionally, Ad Nauseam laughs at red decks. Besides its own goldfish speed, Phyrexian Unlife is 10+ life, and like many combo decks Ad Nauseam always packs Leyline of Sanctity. William Moody's deck doesn't look atypical, and Lucas Molho isn't playing any anti-combo cards, so Ad Nauseam losing is a bit of a mystery to me; that said, no deck is 100% favored against anything. The best guess I have is Moody got very unlucky, while Molho curved perfectly.

If Titan was the menace that it's made out to be, it should have at least put more decks into the Top 16. It didn't, and was instead just another member of the pack. This is consistent with what non-SCG data I've had suggests. Titan didn't appear in last week's PTQ data, and while it's a top deck in the online data, it isn't The Deck in absolute or relative terms. Outside of the most blitzy aggro deck doing well, the data is indicating a wide-open and non-polarized metagame that is trying to figure itself out. The Philly classic runs the gamut from old standby Tron to fringe players Dimir Mill and Neobrand. It's an open metagame, and players should be ready for anything.

SCG's Tail Chasing

If the data consistently fails to back the hype, why does the hype persist? Star City is so convinced that Amulet Titan is the best deck in Modern they asked the Philly Top 4 how to beat it. The responses indicated that, despite not all of them playing Titan, they did all agree that Titan as the best deck and that beating it is a struggle.

Again, there's no evidence that Amulet is any better than any other deck, and diving both the Open and Classic deckists failed to produce an inordinate amount of anti-Titan hate. Titan just isn't living up to the hype that the SCG Tour keeps building, which indicates that SCG is chasing its own tail. They think Amulet Titan is best because of their own Amulet Titan hype, regardless of whether that hype checks out.

I can't definitively say how this happened, but I believe two scenarios are plausible. The first, I call The Wannabe. Titan has never been an especially popular deck, but it has remained a solid one since 2015. Thus, it has a very dedicated fanbase and a long list of players that have been impressed by the deck, even if they don't actually play it. That core of admirers has been boosted by recent developments, specifically the adoption of Castle Garenbrig, Field of the Dead, and Dryad of the Ilysian Grove. It makes sense that a very solid deck that receives a boost would be better. Given that Amulet did well before Oko was banned, folks are loudly proclaiming it to be best; in lieu of convincing arguments in the face of Amulet Titan appearing more powerful, everyone is going along with the narrative.

The second is The Self-Defeating Prophecy. Again, Amulet was a good deck even under Oko's reign. It was boosted, and so the prophets declared it the New Best Deck. It had been good before, and a major threat had been eliminated, so what could be left to stop it? However, by proclaiming it the New Best Deck, pundits reminded players of the threat. Either through better playtesting and strategic play or changing their sideboarding strategy, players adapted to a more powerful Amulet Titan. The deck now finds itself in a prepared metagame, which means it no longer has any special advantage, and so never actually becomes the New Best Deck.

Cardmarket Paris Series

I thought that Star City was unique in having its own Magic tour, completely ignorant that Cardmarket was doing exactly that but for Europe until I saw a reddit post about the Top 8. They get no coverage in the States, so I only knew Cardmarket as a PT team. Another source of Open events for the data set is a godsend with the advantage of wider geography for more diverse data. And that data paints a very different picture of Modern than SCG's.

Deck NameTotal #
Azorius Stoneblade2
Amulet Titan1
Eldrazi & Taxes1
Bant Stoneblade1
Abzan Ephemerate1
Jund1
Humans1

Where SCG is overrun by Prowess and Titan, MKM appears to be all about Stoneblade, both UW and Bant. This is shocking to me, as Stoneblade hasn't done anything notable stateside. I've played almost the exactly same list as winner Arnaud Hocquemiller many times, and mostly been frustrated. I have no idea if it's a case of a very different, and ostensibly more favorable, metagame in Europe than America, or if Arnaud simply knows the deck better, but at minimum it means I'll be reexamining the deck again soon.

Again, Amulet Titan is just another deck in this Top 8, but everyone is aware of the deck. Ashiok, Dream Render is in most sideboards, and while Ashiok does remove graveyards, its main draw nowadays is stopping deck searches. Primeval Titan isn't a Modern card when reduced to just a 6/6 with trample.

A more interesting adoption is Magus of the Moon in Humans. Initially, Blood Moon was game-ending against Amulet Bloom, but over the years players adapted and ran more basics to compensate. Dryad of the Ilysian Grove gives Amulet an out, but it isn't perfect. The main draw of new Amulet is the value from Field of the Dead and Valakut, the Molten Pinnacle. Even if Moon effects can't lock Amulet out anymore, Moon still guts Amulet's gameplan. Dropping Magus hurts Humans too, but Aether Vial and Noble Hierarch help a lot, and Magus only needs to buy a turn or two for Humans to win.

A Counterpoint

By itself, the MKM Paris Top 8 provides a strong counterpoint to everything from the SCG Tours. Midrange decks are the power in Europe while Prowess is ruling in America. I don't have enough information about either metagame to guess as to why, but the discrepancy does further support that the SCG Tour is not the definitive word on the Modern metagame.

More interesting to me are the views of Amulet Titan. It's obvious that SCG simply accepts that Amulet is best and will happily live in that reality, but MKM is actively fighting Titan, and apparently winning. To listen to SCG players and commentary is to believe that it's "play Amulet or be wrong." MKM seems to argue that while Amulet is a rising deck, it's just something else to prepare for. They're more concerned with the red decks, specifically Prowess; but again, not in terms of it being The Best Deck, but as something to be wary of and prepare for. Frankly, I find the latter a more healthy and productive attitude.

Alternative Metagame

Another advantage of looking at the MKM data is that they released the metagame data for their Modern event. It appears that this is the overall starting metagame. Either way, this is the first look at true open event data we have, and further reinforces the metagame I've been building with the Classic and PTQ data.

Deck NameTotal %
Other29.4
Mono-Red Prowess6.6
Burn6.1
WUx Control6.1
Tron6.1
Stoneblade5.6
Dredge5.1
Death's Shadow4.6
Amulet Titan4.6
Valakut4.1
Jund4.1
Humans4.1
Devoted Company4.1
Eldrazi4.1
Urza3.0
Infect2.5

Red decks are the top decks here, with Prowess continuing to beat out Burn, though not by much. Amulet Titan continues to be in the middle of the pack, beaten very handily by Stoneblade variants. This fact makes me wonder just how badly wrong I've been playing Stoneblade, as again I'd never have put it as that strong a contender. The Other category continues to be the highest by quite a margin, which I've long considered a sign of overall health in Modern. Given the usual trends for post-ban metagames, my conclusion is that Modern is still settling and the format is wide open.

Titan's Fall?

It is tempting at this point to say that Titan has fallen from grace. However, I think that a bit premature. The deck hasn't fallen from anything; it hadn't risen in the first place! Amulet Titan was assumed to be the best deck in Modern. That the assumption hasn't been demonstrated true says more about the assumptions themselves than the deck.

The metagame is still young, and there is time for Titan to rise as high as the hype machine claims it will (or has). However, the data from open individual events argues that being prepared is sufficient to beat Amulet. The data indicates that Amulet Titan is a strong deck and may be highly tiered. But, it's much too early to be proclaiming metagame winners. More data is still necessary.

MTGO: Theros Financial Power Rankings: Mythic Edition

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Last week I was in Colombia and visited Bogotá and Villa de Leyva. While I was gone, Theros Beyond Death digital prices have continued to dip - Theros remains a popular draft format, and drafting is still slightly outpacing what I am told is a healthy redemption demand. Since Redemption begins Wednesday (February 12th), this will likely change, causing mythic prices to rise. So now that I've returned to the snow-laden ground of Canada, it's time to examine the financial potential of the Theros mythics.

The value these mythics have is largely located in three areas of demand: Redemption, Pioneer, and Modern. Standard and Legacy demand will have an impact, but nowhere near as much as the other three. We also need to keep in mind that Theros is a heavily drafted set whose final supply will likely be 80-100% of Eldraine's.

I. Cheap Mythics (below $2)

Theros has seven bulk mythics, ranging from Purphoros, Bronze-Blooded at $0.73 to Nyxbloom Ancient at $1.22. The reason these seven are so low is simple - they are seeing virtually no play in any format, and their value is tied entirely to redemption and Commander demand.

#3--#7:

I do not consider any of these to be good speculations or investments. All have low potential to go up and will likely settle about 50% lower than they are now. The only ones that are viable Constructed cards are Nylea, Keen-Eyed and Kiora Bests the Sea God, and I think you will be able to buy both for under $0.50 in a few months if you want to do so.

#2: Nyxbloom Ancient

Unlike those ranked beneath it, I expect Nyxbloom Ancient to maintain its value thanks to high demand amongst the Magic Online Commander community. I also believe there is a slight chance that Nyxbloom Ancient finds its way into Standard depending on what gets printed in future sets. With that said, this does not strike me as a card to invest in, as it is highly likely to remain stagnant.

#1) Erebos, Bleak-Hearted

Erebos is a powerful card and is the only bulk mythic from Theros I could see being an essential part of a tier 1 Standard deck in the future. I don't find it all that likely, however, and thus deem it a mediocre spec. I'd be much more excited about Erebos if it cost one less mana. If Erebos dips below $0.50 or $0.40 I'll grow more tempted.

II. Midsize Mythics ($2-$5)

Many of my favorite specs come in this class. All four of these cards have proven worthy of Constructed play to some extent, and therefore redemption removing many of these from the market will have a stronger effect on supply than for those in the bulk class.

#4) Ashiok, Nightmare Muse

Ashiok has definitely surprised me by seeing play across almost every format. The main reason to hold off on Ashiok is that a large source of its demand comes from the Inverter deck in Pioneer that will possibly be banned sooner than later.

#3) Elspeth, Sun's Nemesis

Elspeth sees widespread play across Standard, Modern, and Pioneer because it is a persistent and stabilizing value engine for control players. While she will never be more than a one or two-of in Constructed decks, her role as a better Gift of Immortality is unique and will keep her in demand. I see modest room for growth longterm, but less so in the immediate future as drafting continues apace.

#2) Thassa, Deep-Dwelling

Thassa is a powerful card that is seeing play in Standard and Pioneer. An indestructible blink-engine is a unique tool for Constructed, and I expect competitive players to find new ways to abuse her as time goes on. Put differently, this is a card with high potential, and I like buying in at what will possibly be her floor.

#1) Klothys, God of Destiny

An indestructible Sulfuric Vortex with lifelink and other upsides is insanely potent. Yet, the card hasn't broken out despite seeing play in all formats. Expect the needle on Klothys to move upwards as redemption eats up supply and as players get more time to play with Klothys. This card is just too versatile, and fits into too many shells, for it to remain at its current price going forward.

III. Expensive Mythics ($5+)

#4) Kroxa, Titan of Death's Hunger

Of the mythics in this class, Kroxa is the one I least like as a speculation target. It takes significant demand to sustain an $8 price tag, and my worry is that Kroxa is just a little too derpy and inefficient to really breakout in any format. It's more of a potent filler piece than a card to build around, and that scares me a bit. The main argument in its favor is that its demand is highest in Modern, and Modern is due for a resurgence in the coming months. This might be one to revisit if its price declines.

#3) Uro, Titan of Nature's Wrath

As expected, Uro is the most widely used card from Theros. It has become a format staple Standard and Modern, and is seeing extensive play in Pioneer. In the decks that it goes in it tends to be a full playset, which is different than most of the cards in this article (I've noticed this trend among Theros cards). I also must confess that, once a card is worth more than $30, it's very hard to guess or estimate what the cost of the card should be. We all know the difference between a $10 and $20 card, but it's harder to discern what constitutes a $50 card versus a $60 card.

We have a few historical precedents to guide us. Jace, Vryn's Prodigy reached $90, as did Oko, Thief of Crowns. Uro will not be as dominant as either of those two cards and thus I would expect Uro to peak around $75 when drafting wanes. At its current price, Uro does not make for a great investment because the return as a percentage is too low for the risk incurred. But if you want to own your playset for playing, I don't think buying now is unwise.

 #2) Ox of Agonas

Ox of Agonas is a powerful card that is really potent in select graveyard strategies like Dredge. I like that it is a three-of in Dredge, and I like that is room for its demand to grow -- it isn't seeing play in Standard or Pioneer right now. Ox of Agonas is one of those low to medium risk high reward cards that I like to speculate on. It might be a bit early to speculate on the Ox since it's predominantly a Modern card, but I think $5 is still a decent entry point.

#1) Heliod, Sun-Crowned

Heliod is an extremely potent combo piece for Pioneer and Modern, and can be played "fairly" in Standard and in Pioneer as well. Its $16 price tag signals the strong start that Heliod has had in Constructed play, although it's showing at the PT was poor, likely due to the dominance of Lotus Breach and Dimir Inverter. A Heliod spec is a bet that Lotus Breach and Dimir Inverter will be met with the ban hammer. I consider Heliod a high-risk, high-reward spec - I think Heliod could be a $30 to $35 card if Lotus Breach and Dimir Inverter have key pieces banned, and if Heliod breaks out in Modern; Heliod could also be a $7.50 card if it is a tier two or three staple in both Pioneer and Modern.

IV. Signing Off

I hope you enjoyed this latest installment in the financial power rankings series. Soon I will do the same for the rares and uncommons from Theros, but drafting needs to significantly slow before we even begin to look at investing in rares and uncommons from the set. I've thoroughly enjoyed drafting Theros and, although I couldn't draft while in Colombia, I hope to do some drafting this week. Which Theros cards are you most excited to invest in, either in paper or in digital? Would your rankings look different than mine? Let me know down in the comments below or on Discord. Have a good week and I'll see you next time!

 

Stocks vs. Magic Card Investing (Part 1)

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Because I view Magic cards as a viable alternative investment vehicle, I often compare it to other investment options. In the past, I’ve compared various parts of Magic with comic books, artwork, vintage video games, and of course the stock market.

The stock market comparison runs deeply, with many parallels (up to and including websites that track prices on a chart). However, a recent Twitter conversation with Jarrod Ator (@jarrodator) has helped me recognize multiple contrasts. It turns out, some of the similarities I’ve perceived are somewhat misleading. This week I want to share key takeaways from our conversation and offer some words of caution when comparing Magic to stocks.

Difference 1: How “Price” is Defined

The first difference I want to highlight is easiest conveyed with an example. Let’s say I asked readers to research and identify the current price for Tesla stock (symbol: TSLA). The exercise is trivial—I typed TSLA into CNBC, Yahoo Finance, and Google and obtained the identical answer in each case: $748.07 at the close of February 7th, 2020.

Now I ask a similar question about Magic: what is a near mint Mox Diamond worth? Just like before, I checked three popular sites for pricing. Here’s what I found:

Card Kingdom: $289.99 (sold out of NM, they had EX in stock at $260.99)
Channel Fireball: Sold out of NM, no pricing provided. They had SP in stock at $249.99
TCGPlayer: Cheapest LP is $223.50, cheapest NM is $254.99

There was an error retrieving a chart for Mox Diamond

Three different stores with three different prices. If different stock brokers used different prices for their stocks, what would happen? The broker with the cheapest shares would have theirs sell first, within moments, and then the next cheapest shares would sell, and so on.

Granted when I researched Tesla’s stock price, I wasn’t checking brokers individually. But we can be confident the price differential between brokers would be no more than a couple pennies (and that difference would constantly evaporate).

This example captures the first major difference between Magic and stocks: pricing research is inconsistent. Every stock price can be researched with utmost precision, and every stock price reflects the last transaction. Therefore, a stock’s “price” on CNBC or Yahoo Finance reflects the most recent price someone bought at and someone sold at.

When researching a card’s price, all we have is a list of seller’s asking prices. This is reflected as “TCG low”, or Card Kingdom pricing, or MKM pricing, etc. We use the lowest asking price to establish a card’s value, rather than the last sold price. This allows for the price manipulation we’re used to seeing during buyouts. Just because people suddenly demand 10x for the same card doesn’t mean it’s actually worth that much more.

There was an error retrieving a chart for Plague of Vermin

On the other hand, if a stock’s price jumps significantly, it means people have truly bought the stock at the higher price (at least momentarily).

If all shareholders of the stock above (Telenav Inc) decided they didn’t want to sell their shares for less than $6 anymore, they all could have raised their sell price. But the price on CNBC and other websites would only reflect a higher value if shares actually exchanged hands at that higher price.

Thus, there’s a dramatic difference between a quoted stock price and a quoted Magic card price with profound implications on how people interpret the market.

Volume Volume Volume

Keen scrutinizers of the previous section may challenge me on one comment I made regarding completed transactions. Technically, thanks to eBay, we can explore recently sold listings to help establish pricing in a way that mimics the stock market.

But how useful is eBay’s data, really? Take a look at the last three sold listings for Mox Diamond and tell me what it’s worth…

The top listing sold for $200, well below “market price”. The middle listing sold for $290, more than major vendors are even asking for a nice copy. And the third listing sold for who-knows how much, given its grade.

In total, I counted around 20 completed listings thus far for the month of February, with pricing and condition all over the place. This data could be a helpful guide in determining a card’s price, but it’s far too incomplete to be a definitive source. What’s more, this only reflects the cards sold on one website, and likely captures only a small fraction of the monthly volume of transactions.

What fraction is it? We have no clue! That’s the second fundamental difference between the stock market and the Magic market. Let’s rewind back to that Tesla stock chart I showed for February 7th.

The number above the chart, under “Volume”, indicates how many shares exchanged hands throughout that day. There are two things I want to point out with that number. First, notice how precise it is: 16,254,904. This is not to be confused with 16,254,903 or 16,254,905. No rounding here, folks, this is the exact number of shares to exchange hands.

Second, understand the sheer volume of shares exchanged in a single day. At $750 a share, that’s over $12 billion in transacted dollars in one day! This highlights the magnitude of the stock market as well as the liquidity. Compare that to the 20 Mox Diamonds that sold on eBay for an average of roughly $250, or $5000 in “liquidity”. Just a few orders of magnitude less, right?

This key difference has far-reaching implications. The larger market cap and volume offered by stocks supports my thesis that scaling in stocks is far easier. For example, someone could purchase $1 million worth of a single stock without having much impact on the overall market. It would be a momentary blip. But spending this much money on a Magic card is impractical at best. Imagine purchasing $1 million in Mox Diamonds—you would 50 copies in and suddenly the price would be 30% higher. After 200 copies, you may have bought out most of the internet!

The low volume of Magic becomes even more problematic when dealing in rarer cards. Looking up the value of Alpha Wheel of Fortune, for example, is no easy task. Besides the heavy dependence on condition, the “last sold” transaction may or may not be all that useful in determining current value. Without much volume, only seller asking prices can be used to estimate value—this, of course, biases cards to reflect higher prices.

There was an error retrieving a chart for Wheel Of Fortune

Store buylists are one way of reviewing “bids” for the card, but they’re often biased far lower so the vendors can turn a profit. There’s no website where individuals can post what they’re willing to pay on various cards to create a reliable “bid” to compare with the “ask” prices we’re used to. In theory, such bids exist because players and collectors are always wanting to get various cards at the right price. But lack of transparent information creates a deep divide between valuing stocks and valuing Magic cards.

Wrapping It Up

Investing in Magic cards is rather straightforward. By now most serious buyers know the right places to park their resources—Power, Duals, highly graded Alpha and Beta cards, Reserved List, etc. These assets have provided spectacular returns over the past 25 years, often outperforming the stock market.

However, just because we can compare returns between Magic cards and stocks doesn’t mean the two are exact parallels. In fact, there are many profound differences between the two markets that have far-reaching implications. Recent Twitter discussions with Jarrod Ator inspired me to think about these implications more deeply.

Two of the most critical differences revolve around the lack of information available in the Magic market. First, the value of stocks involve the “last traded” price while the value of Magic cards typically uses seller asking prices only. And second, there isn’t volume information on Magic cards outside of eBay completed listings, which can be convoluted and misleading.

These two factors create an environment in Magic that leads to things like arbitrage, price manipulation, and temporary buyouts. Such pitfalls must be avoided to profitably invest in Magic. And there are others.

This topic has broad reach and can touch on even more differences between these and other markets. Next week, I hope to expand this into a series of at least two parts, where I explore even more of these differences and explain how they make Magic a unique market for investing. If you liked this week’s topic, stay tuned for more next week!

…

Sigbits

  • It’s no coincidence that I mentioned Mox Diamond as one of the examples of this article. That artifact has been climbing in price lately, with Card Kingdom’s buylist reaching up to $205. That means they’ve upped their buy price from $170 to $200 to $205 in just a couple weeks—to me this reflects a legitimate rise in demand.
  • Another Reserved List card that has shown strength lately is Grim Monolith. While perhaps not at its previous high, the card now appears on Card Kingdom’s hotlist with a $90 buy price. Lightly Played copies start at $105 on TCGPlayer, so relatively speaking Card Kingdom’s buy price is rather aggressive considering that 30% trade-in bonus!
  • One very popular Reserved List card is Wheel of Fortune, and it has been a stable card on Card Kingdom’s hotlist for a while now. The buy price has fluctuated some, but currently Card Kingdom is offering $80 for Revised Given its utility in Commander, the red sorcery is likely to climb ever-so-slowly over time as copies disappear into decks, never to hit the market again.

Bans, Pioneer, Arena, and the Death of Modern

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Modern is at a crossroads right now. Between changes in banlist philosophy, the arrival and surging popularity of Pioneer, and the breakout success of Magic: Arena, doomsayers are out in force and quick to declare Modern passé. Today, we'll explore each of the supposed challenges Modern faces and measure its staying power.

Sporadic Banlists

Towards the end of the year, Wizards made an announcement that sent shockwaves through the Modern community: they resolved to stop releasing banlists on a predetermined schedule.

Going forward, we'll no longer be making a commitment in advance to when the next B&R update will be. While we still expect changes to come in a similar pace, and will always announce changes on a Monday, we'll be allowing some flexibility in the exact week of changes.

The article went on to discuss the benefits of Wizards allowing itself more flexibility in timing its banlists, chief among them avoiding tournaments with "unhealthy" metagames. That advantage, says the company, will translate to more players actually participating in tournaments, as nobody wants to travel to an event just to play a broken format.

Players I've spoken with about the change seemed more skeptical. Arguments against sporadic banlists tend to focus on the fact that players won't know for a long while when a banlist is coming, which could have adverse effects on card pricing and render players even more unsure about which tournaments to make travel arrangements around.

Peeking Into the Shadow Realm

Which brings us to Yu-Gi-Oh!, a game that's had sporadic banlists for over five years. Indeed, the online community is constantly raging at the structure in place: Konami willfully allows Tier 0 decks to dominate for months on end, mass-reprints the broken product, and then issues bans once players have their hands on the cheaper versions, only to usher in a new Tier 0 format fueled by whatever new expansion has just released.

The banlists, for their part, are always offered with no explanation and feature this message: "The next update after this will be no sooner than March 30, 2020" (or other arbitrary future date). So players are told for how long they can definitely play their new decks for, but not how long after that point they'll be able to. In some cases, such as was the case a couple years ago, the banlist has taken upwards of 10 months past the listed date to be announced, out of the blue as always, after months of players complaining.

If that sounds overblown or hellish to you, Magic reader, consider how good we have things on this side. Wizards is certainly taking one step in the direction of Konami's banlist policy. But one step will still leave us pretty far-off from Yu-Gi-Oh!'s Tier 0 dystopia.

There's also the fact to consider that Konami maintains their banlist policy despite online vitriol. At the end of the day, they're not going to want to implement a structure that players hate enough to stop playing; they have the numbers, and are probably happy with the way things are going financially. By that same token, Wizards has the numbers on its side, and I'm confident whatever change they make to Magic will be done so with the aims of drawing new players and keeping old ones. I for one am grateful that a vocal internet minority does not dictate the way they do things at corporate.

Price of Success

I do expect this change to dramatically affect secondary market prices, which have always been a hot topic for Modern players.

With scheduled banlist updates, the prices of banned cards would always creep upwards near the announcement; the prices of Jace, the Mind Sculptor, Stoneforge Mystic, and Bloodbraid Elf saw wild rides every announcement years before they ever saw the light of day in Modern. Similarly, with an announcement on the horizon, the prices of staples played in high-tier decks would trend downwards, and players proved more hesitant to buy into popular decks like Phoenix and Hogaak around that time.

Modern prices are notoriously high and volatile for a number of reasons, scheduled banlist announcements being just one of them. But if anything, this change should alleviate some amount of pricing pressure on secondary market singles.

The Rise of Pioneer

Something a bit more concerning for Modern is the new format on the block, Pioneer. Multiple local game stores I know of have noticed a sharp decline in Modern attendance lately, coupled with a steady uptick in Pioneer interest. I attribute Pioneer's popularity to a few factors and think it poses a threat to Modern numbers-wise, but not necessarily in the long-run.

New God Flow

Novelty gets the juices flowing. Heck, it's what prompted the creation of Modern Nexus in the first place. There's no feeling quite like carving out niches in a brand-new format. And while Modern continues to home countless tech innovations, the developments we're seeing in this format can't compare to those of a brand-new landscape.

A major factor in Pioneer's appeal is its newness, but on the flip side of the coin, the format lacks a stable identity. As soon as it gains one, Wizards corrects the skew with a ban. That process is more or less normal at this stage, but it means too that as Pioneer ages, its novelty will wear off and be replaced with reliable format pillars. Whether those pillars are fun for players to play with remains to be seen, and will help decide the level of Pioneer's popularity down the road.

Why Modern Sucks in 96

Besides the allure of something new, Pioneer is also buoyed by content creators hungry for new material. I'll even admit that it can be tough to come up with Modern-related articles week after week when so much of the Magic community has its attention focused on where the action is!

Additionally, many of Magic's content juggernauts are also card stores, giving their writers a direct financial incentive to talk up Pioneer: old, dead stock becomes valuable overnight if a promising brew features them. Modern went through a phase like this, too, but now its time is up; cards skyrocket in price when speculators buy them out, something that mostly happens when breakthrough likelihood (or perceived interest in a given strategy) is high. The bar is already so elevated for cards and strategies to break into Modern that many have become disillusioned with new ideas here; in Pioneer, the opposite is true, and cards that haven't moved in years are tripling in price.

Forever Little Brother

With all that said, I don't think Pioneer is set to replace Modern, now or ever. In fact, I think once the hype dies down, the format will be living in Modern's shadow.

The pivotal factor distinguishing Modern and Pioneer from Legacy and Vintage is the Reserved List, which prevents certain cards from ever being reprinted. In practice, the two newer formats are identical: they include all cards from a certain point on and feature their own unique banlists. In other words, they share the same niche as nonrotating, non-Reserved-List formats; Pioneer just has a smaller card pool, and as such will rapidly gain an enduring reputation as "Modern-lite."

Even once Pioneer has established its own format identity and developed a cohesive metagame, its players are likely to see it as a stepping stone into Modern. Indeed, it's in Wizards' financial interest to continue pushing Modern that way. The format was once touted as a place for rotating Standard cards to continue seeing play; nowadays, the bar is too high for many of those cards to enter the picture. So they can transition first to Pioneer, which replaces Modern as a just-out-of-Standard option. And Modern, with its storied history, enormous card pool, and shared lack of a reserved list, awaits the next graduation of Standard-cum-Pioneer players into its arms.

It may well happen that eventually, Wizards sees the need for another power reboot, or a nonrotating, non-Reserved-List format with an even later cutoff date than Pioneer's. Should that happen, I believe Modern will hang on as the older format of choice, while Pioneer fades into the background entirely as a holdover format.

Step Into the Arena

While the Level 0 is to assume Arena replaces Magic Online, each platform has its purpose going forward: the former is for Standard and limited, and the latter is for competitively playing nonrotating constructed formats. But yes, for draft and Standard formats, it does seem like Arena has supplanted Magic Online; it's sleek, flashy, easy to use, and features plenty of quality-of-life upgrades (less queuing, easier collection management, etc.). Which begs the question: how does Arena affect Modern?

Tempting Our Faithful

Modern's reputation as a hub of innovation and discovery attracted players keen on the idea of putting something new together and expressing themselves through deckbuilding. Now that the format is more solved, it's harder to break through with a new strategy than it used to be, giving these players less of a home here. The fresher Pioneer format affords more such opportunities, as does draft format.

Another draw to Modern is one shared by most constructed formats: the idea that once a deck is purchased, players can use it forever. Conversely, getting into limited formats instead means coughing up $15 every tournament for a few booster packs. Not so on Arena, which lets players draft for free; plus, the "my deck is safe" mentality has all but evaporated in the wake of Modern shake-ups and bannings.

These elements provide incentive for somewhat dissatisfied or frustrated Modern players to turn towards Arena. Part of the Modern attendance dip being reported is probably attributable to Arena's poaching of these players.

Burning Paper

Forget about the death of Modern---what about the death of paper Magic altogether? Wizards is pushing the brand in a digital direction, but I don't find this argument so compelling. There's no evidence that a totally digital brand is their end-game. Looking back at Yu-Gi-Oh!, Konami too went digital with their own Arena-style alt-game in Duel Links (itself hugely successful) and nonetheless sells plenty of cardboard. I'd imagine it's better for the company's bottom line to have its paws on as many markets as possible than to deliberately cut itself off an existing market.

Wings of Hope

Pioneer is likely coming to Arena, which makes sense for a couple key reasons: it sells more new product than Modern, and has more buzz behind it. I don't think that paper-wise, and in the long-run, it will ever overtake Modern. But I'd brace for the format lull to continue as Pioneer finds its footing.

In my eyes, Modern remains a safe format to invest in. Some cards may drop in price, sure, but the format's pace grinding to a halt outside of small communities, as has Legacy's, seems extremely remote to me. Modern simply doesn't have the logistical hurdles that Legacy does; the format was even created to avoid such pitfalls. As long as we play it, it's here to stay!

Insider: MTG Business Models (Part 2)

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This is part two of a series. The first article in this series can be found here.

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Diversification

Most financial managers and stockbrokers will suggest diversifying your investment portfolio. The reason you do this is to spread out risk. If you have 100% of your money invested in one companies stock, you carry a significant amount of risk. Should that stock perform poorly, you lose a lot of money. The same concept should apply to what inventory a store carries. While this site is dedicated solely to Magic: The Gathering, there are a lot of other similar products available in the marketplace.

As we previously discussed, WoTC has a monopoly on MTG cards, which means that if they create a format that a lot of people dislike (typically accompanied by a lot of bannings to help alleviate this dislike) then singles sales will likely decline. If your main source of income as a store is MTG singles sales, a bad format can greatly reduce your income. We have seen other major stores like SCG, ChannelFireball, Troll and Toad, and Card Kingdom branch out into selling more than MTG cards and singles. Looking over their websites you can purchase:

  • MTG artwork/lithographs
  • Special playmats
  • Sleeves
  • Deckboxes
  • Pins
  • Dice
  • Apparel
  • PokĂ©mon cards
  • Transformers cards
  • Binders
  • Coffee mugs
  • Yugioh cards
  • Heroclix
  • Miniatures for various games

These major retailers have all diversified what they sell, with many having branded options on this list.

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Inventory Dictates Profit and Effort

The inventory you offer will completely dictate your profits and the amount of effort required to run your business. Obviously, the fewer cards you have available for sale, the fewer sales you'll make as a whole, and the less effort will be required to run the business. Thus, effort and profit are on opposite sides of the same coin. This leads to several different business strategies one could take depending on their actual goal:

  • Keep your inventory focused on specific formats.
    • Pros- You reduce the amount of inventory you need to maintain.
    • Pros- You reduce the amount of money you have to plow back into inventory acquisition.
    • Pros- Your business requires less effort to maintain.
    • Cons- You miss sales of cards in formats that aren't supported.
    • Cons- You reduce your business's ability to grow.
    • Cons- Your inventory tends to get hit harder with reprints because it's less diverse.
  • Maximize your inventory.
    • Pros- You maximize the number of sales you will have.
    • Pros- You maximize your business's ability to grow.
    • Pros- Your inventory takes less of a hit with reprints because it's very diverse.
    • Pros- You are in the best position to purchase larger collections because the seller knows you will offer for everything.
    • Cons- You maximize the effort necessary to run the business.
    • Cons- You maximize the amount of money you have to plow back into inventory acquisition.
  • Focus solely on high-velocity cards.
    • Pros- You maximize the number of transactions you have with the least inventory.
    • Pros- You reduce your inventory acquisition requirements.
    • Cons- You miss out on sales of lower velocity cards.
    • Cons- The cards you're likely trying to pickup are the same as most competitors so you will likely have to offer higher buy prices to maintain inventory, thus you'll tend to have lower profit margins per transaction.
    • Cons- Your inventory tends to get hit harder with reprints because it's less diverse.
    • Cons- The high-velocity cards are often metagame dependent, so a change in metagame can hurt your inventory value more.
  • Focus solely on high end reserved list cards.
    • Pros- Your inventory is very safe from reprint risks, though a better similar version could still affect inventory value.
    • Pros- Due to the higher value nature of these cards you are likely to have fewer transactions for any given inventory value. So less effort is required to run this type of business.
    • Cons- You will miss out on a lot of potential sales.
    • Cons- Restocking inventory will often require large investments, which may cause cash flow issues.
    • Cons- Due to the fact that these cards are relative "safe" investments, most people selling them demand a premium, so your profit margins will likely be lower unless the price spikes.
  • Focus on buying and picking bulk.
    • Pros- High-profit margins.
    • Pros- Limited cost of inventory acquisition.
    • Cons- Significant time commitment with no guaranteed return.
    • Cons- Typically limited to lower-dollar sales which means shipping cuts into your profits more.
    • Cons- Bulk can take up a lot of space. Before going too deep on bulk it would be wise to contact other big bulk buyers to try and figure out a way to move the remaining bulk once you have picked through it.

 

The important thing to remember about any of these strategies is that you will have to determine the weight you'd assign to each pro and con.

I have focused on limiting my inventory to specific formats, typically Commander, Modern, and Pioneer. I also buy bulk from local players when I can. I have slowly started reducing Modern inventory to focus on the other two. The reason I have gone this route is that my MTG sales are side-income, and I don't want to spend too much time on it every day.

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Speculation

I realize it might seem like blasphemy, but as I have been growing my business I have pulled back from speculating like I used to. I now limit my specs almost exclusively to cards that combo with a new commander. This prevents me from sinking too much money into an unknown time commitment. I typically buy these specs with the intent of flipping them within one to three months, which usually coincides with new commander releases.

I used to love speculating on any format, but now that WoTC has started aggressively reprinting cards via supplemental products, I dislike the increased risk. I have found that buying collections near buylist is less risky; you can turn a quick profit, though it does require more effort in acquiring inventory. I also enjoy picking through bulk, so I love buying bulk, though the amount of space it takes up in my house is becoming an issue.

And So It Begins: Metagame Starting Point

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Everything has to begin somewhere. The Modern metagame is no exception, and last week I used the MTGO metagame as a bellwether for the emerging format. The five decks I examined have done well online. However, as I noted, the data isn't necessarily accurate or indicative of what players will encounter at a Modern event. It's time to start testing the data against observed reality.

The main tournament stage is currently reserved for Pioneer. Wizards and players have spent the past few months effectively beta-testing the format, and now it's having actual events. Hopefully, this will finally answer the question of whether the format is good or fatally flawed. In any case, Modern-wise, we'll have to wait until March for true, open-tournament results to analyze. However, there is some smaller-scale data being generated, and I'll be using that to start building a picture of the current Modern metagame.

SCG Richmond

The Modern played at SCG Richmond last weekend is not the kind suited for our data set. SCG Richmond was a team event, obscuring the results: two of three players on a team need to win to secure the match, which means a deck's final standings aren't necessarily based on its own merits. I've been to a few team events where one player on a team could not win a game to save his life, but still finished high thanks to his teammates' records. Therefore, the final standings convey how well the team did, not a given deck's individual strength. While the data isn't a reliable measure of the meta, it does indicate what players thought was good. This in turn is informative about the SCG Tour's playerbase.

Deck NameTotal #
Amulet Titan13
Heliod Company4
Mono-Red Prowess4
Gifts Storm2
Burn1
Humans1
Golgari Yawgmoth1
Devoted Devastation1
Mono-Green Tron1
Charge Tron1
UW Control1
Dimir Whirza1
Titanshift1
Jund1
Jund Conscription1
Jund Death's Shadow1
4-C Death's Shadow1
Infect1

Frankly, that is an absurd amount of Amulet Titan. I suppose this should come as no surprise, as SCG events have been swamped with Amulet decks since Hogaak, Arisen Necropolis was banned. However, what's inexplicable is how this keeps happening without corresponding payoff. While Oko was still legal, Amulet Titan always did well in the Day 2 metagame standings, but that success didn't translate into Top 32 placings. This time Titan made up 35% of the Modern Day 2 population and put two copies into the Top 4, a decent outcome until the entirety of the standings are considered. If Amulet was as good as its ubiquity indicates, its population should be more clustered in the upper standings. But it's not; Titan decks are peppered throughout.

Again, the standings are not necessarily indicative of actual deck power. Still, nothing I've seen so far proves that Titan is worthy of its popularity. That said, it's clear that the SCG Tour believes that Amulet Titan is the best deck in Modern, and it's behaving accordingly. Were I going to an SCG event, my primary concern would be preparing for Titan decks.

Classic Results

The individual SCG Classics that accompany the Opens do provide useful data, though it's harder to draw conclusions from them than from the individual Opens; Classics generally have lower starting populations, and the only data released is the Top 16. It's hard to judge deck performance in a vacuum, or without at least Day 2 population numbers. Typically, I've assumed that the starting populations for side events are cast-offs from the main event. This is unlikely to be perfectly true all the time, and especially here, since Richmond was a team event. Therefore, I'm going to deal with the results as they stand as a starting point for the developing metagame. Besides, the Richmond Classic presents another problem for Titan's assumed strength.

Deck NameTotal #
Mono-Red Prowess4
Amulet Titan3
Dimir Whirza2
Golgari Yawgmoth1
UW Control1
Grixis Death's Shadow1
Heliod Company1
Burn1
Titanshift1
Ad Nauseam1

Mono-Red Prowess was the most successful deck in the Classic by population and result. It had four placings to Amulet's three, and Prowess closed out the finals. The best-placing Amulet deck took 6th, and another sneaked in at 16th. This indicates that Titan isn't any better than Prowess. Amulet may not be better than the 3rd-place Dimir Whirza, which placed ahead of Titan at 5th and 11th places. Whether Prowess and Whirza are better than Titan or simply very well-positioned is impossible to say at this point, but the bottom line is I continue to not find evidence supporting the proposition that Amulet Titan is the best deck in Modern.

Considering the rest of the field, Modern looks quite open. We find an even mix of old stalwarts and new hotness, including the Heliod, Sun-Crowned combo. Of course, in this version, Heliod is a one-of and backup plan for the typical Devoted Druid combo. More interesting is the decision to invest more heavily in a toolbox plan with Ranger-Captain of Eos. Ranger-Captain means Company decks can tutor for Walking Ballista or Viscera Seer and then protect against interaction to combo off. If necessary, Company decks could also triple-down on protection by searching up Giver of Runes.

Implications

It is painfully clear at this point that the SCG Tour believes Amulet Titan is the best deck in Modern. Its consistently played in large quantities, and it always shows up in force for Day 2. However, Titan hasn't been rewarding its faithful with success. Both during the Oko era and now, the huge numbers in Day 2 are not reflected by Titan's final results. Thus, I would prepare heavily against Amulet Titan were I going to play an SCG Event. Simultaneously, I wouldn't recommend actually playing Titan. The deck has not demonstrated above-average power in months, and players will be targeting the deck.

Secondly, Prowess looks to be extending its lead over Burn. I noted last week that red decks do well in unstable, developing metagames, and it wasn't clear which was better. It appears that Prowess gets the decisive nod in SCG's Titan-heavy metagame thanks to how it can front-load damage. Burn's damage is spread out because it's literally throwing burn at an opponent's head every turn; Prowess is about dumping its hand and turning all that velocity into damage in a turn or two. This concentrated assault makes it harder to stabilize against Prowess, but comes at the cost of Burn's inevitability. Given how Titan plays, this seems a worthy sacrifice.

Finally, it's clear that Urza's back. Dimir Whirza (which is just Grixis Whirza minus Galvanic Blast and Goblin Engineer) won the Open and did well in the Classic. I predicted that banning Mox Opal wouldn't keep Urza down because it would just fall back to Whirza. Apparently, Grixis isn't reliable enough without the color-fixing Mox Opal, but the core strategy of prison pieces and Thopter Foundry combo kills has remained intact and is as powerful as ever. The only reason it ever went away was that Oko, Thief of Crowns was better. I'd keep my eye on Dimir Whirza, as I expect that this deck, not Amulet Titan, is the real next Big Thing.

PT Weekend PTQs

The next source of data is from the Players Tours that also took place last weekend. Yes, those events were Pioneer, but they had Grand Prix tournaments accompanying them. These were also Pioneer, but their PTQs were Modern. My understanding was that both Brussels and Nagoya would have two Modern PTQ's, but I've only seen the two results from Brussels posted anywhere. The pair of events nonetheless form a metagame picture that is distinct from Richmond's.

Deck NameTotal #
4C Death's Shadow2
Eldrazi Tron2
Mono-Red Prowess2
Dredge2
Burn1
Sultai Whirza1
Infect1
Devoted Devastation1
UB Mill1
Crabvine1
Heliod Company1

These PTQs are as Titan-devoid as SCG events are Amulet Titan heavy. Instead, there is a very even spread of decks. This further pegs Amulet's prevalence as a function of SCG-circuit popularity, and not due to any real metagame strength. The observable field doesn't look significantly different than what is seen in the SCG data, so I can't point to a uniquely hostile metagame as the cause. Still, more evidence from non-SCG sources is necessary to confirm the hypothesis that Titan just isn't that much better than other good Modern decks.

Prowess just piped Burn as the most played red-deck, but Burn took home the blue envelope. Again, if my theory about why Prowess was better in Richmond is correct, then Burn doing better in Brussels makes perfect sense. Looking around, I'm seeing decks that are in various stages of adjustment. While they're called 4-Color Shadow decks, in reality they're Sultai Shadow splashing red for Temur Battle Rage. I suspect this is a space issue, since they're running both Traverse the Ulvenwald and Once Upon a Time. Similarly, the Whirza list from Brussels is only technically Sultai. Maindeck, it features just 2 Abrupt Decay; green is mainly there for sideboard cards, specifically Weather the Storm to beat red decks.

The More Things Change...

Graveyard decks are back in force. Dredge won a PTQ and is part of the four-way tie for most popular deck. Both decks look comparable to the post-ban Dredge lists, except for 2 Ox of Agonas. As I read things, Dredge is still a metagame force, while Ox is mainly an excuse to pick up the deck.

Crabvine also made Top 8. While it's fallen a long way since the days of Hogaak, Crabvine can still produce a ridiculous amount of power very quickly. It's just not as reliable or consistent as Dredge. Its biggest advantage is that in a pinch, it can switch to being a mill deck (and UB Mill also made Top 8). In a nutshell, the old boogeymen of Modern are still here, and players need to be ready for them.

...The More the Lesson Stays the Same

Graveyard hate is still essential in Modern. Dredge isn't going away, and pilots now have an excuse to pick it back up. Furthermore, there are plenty of other decks using graveyard synergies. Faithless Looting's banning nerfed the graveyard decks and made them less prevalent, but it didn't kill them. Be ready!

The other redundant lesson is that Modern remains wide open. Outside of SCG events, there's no clear best deck, although red decks continue to be very prevalent. There's still considerable room to innovate and experiment, and so players need to be ready for anything.

Where is Modern Going?

As more events occur and data arrives, the picture will become clearer. I'm hopeful that Modern remains wide-open this year. The past few have seen warps from extremely popular or overpowered decks which are great for metagaming, but not for diversity. We'll have to wait and see.

Bulk to Bayou: Why Get into Bulk?

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Traders and MTG finance players normally see buying bulk as a fool's errand. This type of buying is reserved only for the largest stores capable of absorbing low margins by having a retail out for even the cheapest cards. The Bulk to Bayou series will illustrate how bulk can be a lucrative MTG finance strategy if executed correctly. This article will outline the advantages of getting into bulk in the first place, based on three main factors as compared to buying collections or speculating: 

  1. Lower Capital Requirements
  2. Lower Requisite Knowledge 
  3. Less Competition

Low capital costs compared buying and selling full collections

The first advantage of getting into bulk trades is the minimal capital requirement. MTG finance is all about balancing risk versus reward; with a limited bankroll and an event horizon for specs potentially lasting years, the ability to turn over and realize gains to build your bankroll (or collection!) quickly is critical. Aim to minimize risks such as reprints, bannings, and an ever-shifting metagame.

Thus, if your bankroll is small, you need to minimize risk. A couple of busted specs can wipe out your funds while providing no immediate profit. Buying and selling bulk, on the other hand, is much more similar to taking advantage of market efficiencies like a day trader rather than picking a basket of speculative goods.

It's all about building and capitalizing incremental advantage with a high velocity of events that are nearly a sure thing, as opposed to swinging for the fences and hitting it big 10% of the time (i.e. applying the concepts of MoneyBall to MTG finance). Put another way, imagine you find an awesome local collection that will likely provide 2x retail returns in three months with minimal risk but will cost $1000, or a premium spec that as a 75% chance of doubling within the next 12 months.

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In theory, both hypotheticals are easy double-up opportunities, but the latter requires a very large bankroll to get started. Potentially tieing up precious operating capital for months, especially in a highly competitive space, creates large exposure to risk (again: reprints, bannings, meta changes, etc). So while a 75% chance at a double-up is a solid investment in a collection or spec, it could take months to mature and return a profit. Moreover, the opportunity to realize those gains over and over is low.

Unlike the examples above, most players are able to scrounge up $50 and take a 90% chance of making a $50 profit in just a couple hours in a bulk collection. Compare the above to a massive bulk collection of 20K cards purchased for $50 and flipped for a $75 profit in a matter of days. Unlike with buying collections, the likelihood of a single or couple cards paying for the entire collection is low, but the likelihood 50-100 cards buylisting for $100 is nearly a sure bet.

In addition, it's much more common to find extract an extra $100 out of a $50 collection (or a 200% ROI) than $2000 out of $1000 collection, based on the simple fact that people are more likely to forget a Triumph of the Hordes in New Phyrexia bulk (600 times the bulk rate) versus a Surgical Extraction in a Modern collection (160 times the bulk rare rate).

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There was an error retrieving a chart for Triumph of the Hordes

Lower knowledge threshold for getting started

Picking bulk with robust background knowledge of Magic's various formats certainly expedites the entire process, but is by no means a requirement of success. Unlike buying full collections wherein the buyer needs a firm grasp of not only the current price, liquidity, and future trends of nearly every card in Magic's history, you must also be able to beat the market and ensure they are not overpaying for the collection at hand. 

Instead, buying bulk is based on digging for diamonds in the rough. You do not need to know every card from Magic 2011 that buylists for more than a nickel, just the top five. Given MTG finance's current resource landscape, even the most naive of buyers will be able to pick 80% of the value from a collection of bulk by just picking cards they have heard of before. If you're a QS Insider, it's even easier, as shown below using the Trader Tools to quickly look up the top ten cards in any set. 

Less competitive than buying full collections or speculation 

The ability to quickly and accurately price cards higher than buylist for stores at a glance is critical when buying full collections, as you have to compete with stores operating on much tighter margins based on having higher volumes.

For example: if a player is selling a collection worth around $1000 based on TCGPlayer Low, you as the buyer need to be able to offer enough above buylist to snag the sale (potentially $750), while still low enough that taxes, shipping, and fees don’t totally obliterate your margins. On top of that, you must also consider the process of selling the cards quickly (maybe $900 before overhead) to minimize risk and turn over capital.

Unlike with buying collections or specs, the thin margins of stores actually works in your favor when buying bulk! Stores have to include taxes, labor, and overhead into the cost of doing business. Thus, the low margins and low value of bulk make buying and selling bulk difficult to pencil out; this holds true for not only online-only stores, but also your local brick and mortar. 

The shipping costs of sending bulk adds an additional competitive advantage for small players. Even the stores efficient enough to take advantage of economies of scale struggle to get bulk because it is so prohibitively costed to ship for most players. Most players are unwilling to go through the hassle of shipping bulk to only end up netting $1-2 per thousand cards after shipping costs. 

At a local level, the competition in your local market for bulk is likely limited, as the margins are too low for stores and the friction for players is too high to deal with shipping cards across the country for marginal returns. 

Summary

All in all, buying and selling bulk is very likely a mostly untapped local market with significant upside, based on limited competition from larger players in the space, low capital requirements, and a gradual learning curve. That said, buying and selling bulk is not without its pitfalls. The low margins that scare away major players mean a few missteps could dry up any profits from the collection. What these pitfalls are and how to avoid them will be explored later in the next part of the series, with in depth guides on buying, picking, sorting, and finally selling bulk. Join me next time for the next installment of Bulk to Bayou!

Pioneer Inspired Pick-ups

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By now, my readers are familiar with my writing style and areas of focus. I often cover older formats, investing, and Magic’s earliest sets. These realms of MTG finance reflect overlap between all of my personal interests in the game. I love that there are so many ways for people to engage in this hobby—it’s like there’s something for everybody!

This week I’m going to shift gears a little, stepping outside of my comfort zone. I’m going to talk about cards in new frames for once!

How will I do this without any expertise in formats like Modern, Pioneer, and Standard? I’m going to use MTG Stocks’ “Most Played Cards” page as an estimation for each format’s metagame. Then, using the data provided, I will make some comparisons to see which cards show up in multiple formats.

The addition of Pioneer may have fractured the player base a little bit, and this could cannibalize Modern or Legacy. But if a card sees significant play in multiple formats, it has a higher likelihood of maintaining a consistent demand profile. Combine that with a growing Pioneer player base and tax refunds coming in, and you may have some reasonable targets to consider!

Multi-Format Targets

Because Pioneer is the newest driver for demand, I’m going to try and find cards that see play in multiple formats that include Pioneer. Here’s what I found.

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Thoughtseize has to be one of the most solid pick-ups. According to MTG Stocks, it is the number one card in Pioneer. This could fluctuate as the metagame evolves, but I’m confident no matter how the meta shapes up, Thoughtseize will find a place in the top 50 of the format. For reference, the Players Tour in Brussels last weekend included Pioneer and there were 16 copies in the Top 8.

Thoughtseize is also the 18th most played card in Legacy and 21st most played in Modern. It’s not quite as prevalent as number one, but still a very useful card in those formats. Expect demand of this one mana sorcery to remain strong in 2020. Barring a reprint, this card probably has an upward trajectory in the coming months.

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The number two card in Pioneer according to MTG Stocks is Fatal Push. There were twelve total copies at the Players Tour, so it is definitely prevalent in the format. The one-mana removal spell is also the 18th most played card in Modern. After the uncommon bottomed in late 2019, it rebounded into the $5 range. While it may be difficult for a newer uncommon to overtake the $10 mark, a lack of reprint and robust multi-format demand could be enough to get Fatal Push there.

There was an error retrieving a chart for Mystical Dispute

I have to admit, when I sat down to write this article I would not have expected to mention a Throne of Eldraine uncommon. I can still visit my local Target and purchase boosters of the set, after all! Yet I think it deserves mention being the fifth most played card in Pioneer, the tenth most played card in Modern, and second most played card in Standard. There were thirteen copies played in the Players Tour Top 8 last weekend.

What gets me excited about this card is its low casting cost and obvious utility in non-rotating formats (especially where blue is popular). The card reminds me of Spell Pierce, a common worth over two bucks before its reprint. One mana counterspells are potent in older formats, and I believe Mystical Dispute’s full potential is just now being unlocked. Given its recent printing, I’d look closely at foils for maximum upside. The foil multiplier is currently only 2x, and that seems low for a multi-format staple.

There was an error retrieving a chart for Leyline of the Void

The Core 2020 reprint of Leyline of the Void crushed the enchantment’s value. It was worth north of $40 before, and has since retreated down near $10. There is one upside to the Core 2020 reprint, however: the card is now Pioneer legal. While it’s not likely to be a main deck all-star like Thoughtseize, this card is a potent sideboard tool in the right matchup. There were seven copies in the Players Tour Top 8 and MTG Stocks has it listed as the 18th most played card in Pioneer.

The black Leyline also happens to be the 7th most played card in Legacy and 6th most played in Vintage. One could argue that these older formats won’t generate enough demand for Leyline of the Void, and to an extent, they may be correct. But the card’s efficiency at hosing graveyards is difficult to match, and I think there’s upside here as Core 2020 fades in the rearview mirror.

There was an error retrieving a chart for Blooming Marsh

The last basket of cards I want to touch upon is the enemy-colored Fast Land cycle. These Kaladesh lands are likely to see play in various degrees across both Pioneer and Modern. Actually, I was at first going to write about Shock Lands since they’re likely the first consideration for Pioneer deck builders. But those lands have been reprinted so many times, whereas the Kaladesh fast-lands have yet to be reprinted. Despite slightly less demand, these have greater upside potential due to their lower supply.

At the Players Tour, deck-builders had to be creative when developing their mana base. A quick browse through the Top 8, and it quickly becomes apparent each player found utility in a different variety of lands. Some maxed out on Shock Lands and supplemented with others, while others preferred lands with more utility, such as Temples and Fabled Passage. I particularly liked Joel Larsson’s Sultai Delirium list for its distribution of lands:

Playing three colors in Pioneer is not difficult, but the traditional fetch-shock or fetch-dual approach of Modern and Legacy, respectively, is not available. Between all the mana fixing lands available, there’s no shortage of options. Which lands are most played will vary by metagame, but I believe Kaladesh Fast Lands offer the best balance of playability and print run (single printing) to offer upside in 2020.

Wrapping It Up

It didn’t take long for Pioneer to become popular—players love new formats as it quickly becomes a new place to brew and explore Magic. MagicFest Brussels had a terrific turnout as players remain excited to play the evolving format. I believe this newfound interest will translate to greater sales of the most played cards, leading to higher prices.

While not my area of focus, I felt it important enough to explore the format a little more in-depth to see which cards had the greatest upside potential. In order to minimize risk, one approach would be to find cards with multi-format appeal and buy accordingly. That’s precisely what I tried to do this week.

It turns out the list of options is quite long, meaning there’s no shortage of ideas to explore. If you’re new to Pioneer like me, then perhaps this list offers a useful snapshot of where to focus your attention. Personally, I have no position in any of the cards I discussed today—I’ve been focusing on upgrading my Old School decks recently. But if I do decide to make a play in Pioneer (probably a good idea as it encourages portfolio diversification), the cards I discussed in this week’s article are where I’d start.

…

Sigbits

  • Legends Mana Drain has made a return to Card Kingdom’s hotlist, now with a $120 buy price. After seeing a pullback post-reprinting, this card has rebounded strongly and offers decent upside going forward…as long as it doesn’t get the reprint treatment again!
  • One card with a bafflingly high price is Bloom Tender. Somehow, after all these years, the card still continues to dodge reprint outside the Mystery Booster Packs (which really doesn’t count, the set is too huge to introduce significant supply of any one card). As a result, the card remains on Card Kingdom’s hotlist with a $42 buy price!
  • Another card that constantly dodges reprint is Cabal Coffers. The uncommon (not even rare!) did see a reprint in Planechase, but that was still a long time ago now. Thanks to its popularity in Commander, the land now buylists to Card Kingdom for $49! Torment copies buylist for “only” $39, but that’s still wildly high for an uncommon that sees little play in 60-card formats. I jokingly wonder at what point Torment booster packs are worth cracking for a shot at this card!

Jan ’20 Brew Report: Amberning Up

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It's a whole new Modern, but we've got some unfinished business to take care of. Sure, some of the following lists are from after the Oko ban. Others, before. But all of them are from this month, which saw some really neat developments!

Simic Urza

Don't call it a comeback! Simic Urza may have lost its key payoff in Oko, and its key enabler in Mox Opal, but it's apparently still viable.

Simic Urza, LUCABIRESKUSKU (3-2, Modern Preliminary #12076840)

Creatures

4 Uro, Titan of Nature's Wrath
4 Emry, Lurker of the Loch
4 Gilded Goose
4 Ice-Fang Coatl
4 Urza, Lord High Artificer

Artifacts

4 Arcum's Astrolabe
3 Engineered Explosives
4 Mishra's Bauble
2 Mox Amber
1 Tormod's Crypt

Instants

3 Cryptic Command
3 Metallic Rebuke

Lands

2 Breeding Pool
4 Flooded Strand
4 Misty Rainforest
2 Mystic Sanctuary
1 Scalding Tarn
1 Snow-Covered Forest
5 Snow-Covered Island
1 Steam Vents

Sideboard

2 Tormod's Crypt
3 Blood Moon
2 Ceremonious Rejection
3 Galvanic Blast
2 Mystical Dispute
1 Questing Beast
2 Veil of Summer

I have to say I was quite surprised to see Simic Urza putting up any kind of result after the bans. As I understood the deck, it began splashing green only to fit Oko, Thief of Crowns, the card it was more or less built around. But while the components have shifted a bit, Simic Urza appears to be following a similar gameplan: ramp into strong three- and four-mana plays and secure the advantage with permission.

The new cards here are Uro, Titan of Nature's Wrath and Mox Amber, which respectively replace the identically-costed Oko and Opal. Uro is a passable value play that becomes more threatening later on. It of course can't wear Oko's many hats, but it still provides some velocity up-front and gets pilots closer to Urza, Lord High Artificer while being more flexible than a regular cantrip. 6/6 is kind of huge in Modern, where the strongest toughness-matters removal stops at 5.

As for Mox Amber, the only card activating it quickly is Emry, Lurker of the Loch. And the pair has notable synergy, as Mox gives Emry affinity, and can then tap for mana once the legend resolves. But without Emry, it's just an artifact for the battlefield, similar to Mishra's Bauble, another cog pilots are hesitant to crack early on.

Both changes are significant downgrades, but the Urza core seems strong potent to make things work.

Temur Urza, DANKCONFIDANT (5-0)

Creatures

4 Emry, Lurker of the Loch
4 Urza, Lord High Artificer
2 Uro, Titan of Nature's Wrath

Planeswalkers

3 Wrenn and Six

Artifacts

4 Arcum's Astrolabe
2 Engineered Explosives
4 Mishra's Bauble
4 Mox Amber
1 Pithing Needle
1 Aether Spellbomb

Enchantments

2 Blood Moon

Instants

2 Cryptic Command
3 Galvanic Blast
2 Metallic Rebuke

Lands

1 Breeding Pool
1 Fiery Islet
1 Ghost Quarter
1 Lonely Sandbar
4 Misty Rainforest
2 Mystic Sanctuary
3 Polluted Delta
2 Scalding Tarn
1 Snow-Covered Forest
5 Snow-Covered Island
1 Steam Vents

Sideboard

1 Galvanic Blast
2 Ashiok, Dream Render
2 Damping Sphere
1 Dismember
1 Ghirapur Aether Grid
1 Grafdigger's Cage
2 Magus of the Moon
2 Mystical Dispute
1 Nature's Claim
2 Weather the Storm

Then we have Temur Urza, which splashes red for high-power plays like Wrenn and Six and Blood Moon. Wrenn plugs a curve hole as does Tarmogoyf in mana-dork decks, punishing opponents for removing a first-turn mana generator and attacking from a unique angle besides. Moon also penalizes tap-outs, the very threat of its existence slowing opponents down.

Splash aside, this build goes harder on Mox Amber, including a full set. It's Uro which finds itself in slimmer numbers, trimmed to accommodate the red payoff cards.

While my own playstyle biases make me partial to how this deck looks, I can't help but wonder if it isn't stretched too thin. The red plan it splashes for has no overlap with the artifact plan forming the deck's backbone, and a major draw to Simic Urza decks pre-ban was the cohesion between its pieces: while Oko stood alone as a win condition, it was only enhanced by an abundance of Baubles and Astrolabes in a way that Wrenn and Moon aren't. Either way, though, I find this development for midrange-trending Urza decks interesting and even refreshing, as most Urza decks post-ban have naturally reverted to prison-style Whirza decks.

Dats a Combo

Simic Urza was great at unfolding its gameplan while disrupting opponents, but it also proved soft to the kind of disruption that has historically wreaked havoc on combo decks. During its reign, sleeving up any form of combo seemed like a a shaky choice. These decks are starting to crawl out of the shadows.

Coretapper, CHERRYXMAN (5-0)

Creatures

4 Coretapper
2 Walking Ballista

Planeswalkers

4 Karn, the Great Creator
4 Ugin, the Ineffable

Artifacts

4 Astral Cornucopia
4 Chalice of the Void
4 Everflowing Chalice
4 Expedition Map
4 Mystic Forge
2 Paradox Engine
4 Surge Node

Instants

1 Once Upon a Time

Lands

2 Blast Zone
1 Ghost Quarter
1 Inventors' Fair
1 Sea Gate Wreckage
1 Snow-Covered Forest
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Wastes

Sideboard

1 Walking Ballista
1 Paradox Engine
1 Crucible of Worlds
1 Ensnaring Bridge
2 Grafdigger's Cage
1 Liquimetal Coating
3 Spatial Contortion
3 Thought-Knot Seer
1 Tormod's Crypt
1 Witchbane Orb

Coretapper suffered doubly under Simic Urza's reign, as it simply cannot function under Collector Ouphe, a card popular for incidentally cramping Urza's artifact engine. The deck isn't entirely new to Modern, but it has gained an interesting tool lately in Once Upon a Time. The exact number of copies to run remains a mystery; still, Once pulls double-duty here by both finding Tron lands and locating Coretapper, an integral component of the deck's mana engine. And like the dedicated Tron decks themselves, losing Mycosynth Lattice doesn't appear to make Karn, the Great Creator any less of a staple in decks that produce a lot of mana.

Oracle Ad Nauseam, SLYDANIEL (5-0)

Creatures

4 Thassa's Oracle
4 Simian Spirit Guide

Artifacts

4 Lotus Bloom
4 Pentad Prism

Enchantments

4 Phyrexian Unlife

Instants

4 Ad Nauseam
4 Angel's Grace
1 Lightning Storm
3 Pact of Negation
4 Spoils of the Vault

Sorceries

4 Serum Visions

Lands

3 City of Brass
4 Darkslick Shores
3 Gemstone Mine
2 Plains
3 Seachrome Coast
3 Temple of Deceit
2 Temple of Enlightenment

Sideboard

1 Pact of Negation
2 Bontu's Last Reckoning
2 Grafdigger's Cage
4 Leyline of Sanctity
1 Meddling Mage
1 Path to Exile
2 Teferi, Time Raveler
2 Wear // Tear

Oracle Ad Nauseam runs not one, not two, but four copies of Oracle of Thassa. David explored the card's potential in this deck a couple weeks ago, but he hadn't expected Oracle to surface in such a quantity! It turns out that blocking and scrying along the road to six mana is closely aligned with Ad Nauseam's Plan A in addition to offering a straight upgrade to the once-run Laboratory Maniac.

Christmas Beatings

Speaking of my predilections, nothing feels more Magic to me than turning dudes sideways. And I'm not alone in my pursuit of combat!

GR Aggro, PSYCHOPHOBIC (5-0)

Creatures

4 Bonecrusher Giant
4 Arbor Elf
2 Birds of Paradise
4 Bloodbraid Elf
4 Glorybringer
4 Gruul Spellbreaker
4 Magus of the Moon
2 Obstinate Baloth
4 Vengevine

Planeswalkers

1 Domri, Anarch of Bolas
2 Kiora, Behemoth Beckoner

Enchantments

4 Utopia Sprawl

Lands

8 Forest
1 Kessig Wolf Run
1 Mountain
3 Stomping Ground
4 Windswept Heath
4 Wooded Foothills
60 Cards

Sideboard

2 Obstinate Baloth
2 Ancient Grudge
3 Anger of the Gods
2 Cindervines
2 Ruric Thar, the Unbowed
2 Trinisphere
2 Wheel of Sun and Moon

This build of GR Aggro follows a simple credo: cast a three-drop on turn two. I mean, it worked for Oko decks, right? An abundance of four- and five-drops turns extra dorks (and incidental mana garnered from the Arbor-Sprawl interaction) into real threats, including the recursive Vengevine. Vine boasts little synergy with any element of the deck other than it plays a lot of creatures, making this list perhaps the most fair usage of the 4/3 I've ever seen in Modern.

Here too is Bonecrusher Giant, a card gaining steam as a versatile modal spell that locks in value for longer games. Between Giant in aggro strategies, Brazen Borrower in Ux tempo decks, and Merchant of the Vale in graveyard-based ones, the adventure mechanic has shaped up to be quite strong in Modern.

GR Aggro, KILLAGERM (32nd, Modern Champs #12061198)

Creatures

4 Arbor Elf
4 Bloodbraid Elf
3 Goblin Rabblemaster
2 Hexdrinker
2 Magus of the Moon

Planeswalkers

1 Chandra, Awakened Inferno
4 Karn, the Great Creator
3 Wrenn and Six

Enchantments

4 Utopia Sprawl

Instants

1 Dismember
4 Lightning Bolt
3 Once Upon a Time

Sorceries

4 Pillage

Lands

5 Forest
1 Ghost Quarter
2 Horizon Canopy
2 Mountain
4 Stomping Ground
3 Windswept Heath
4 Wooded Foothills

Sideboard

2 Anger of the Gods
2 Cindervines
1 Ensnaring Bridge
1 Liquimetal Coating
1 Mycosynth Lattice
2 Shifting Ceratops
1 Trinisphere
2 Veil of Summer
1 Walking Ballista
2 Weather the Storm

This build of GR Aggro focuses less on three-drops, featuring something to do should opponents actually have a Lightning Bolt. It's more midrange-leaning too, with a higher curve epitomized by 4 Karn, the Great Creator. I don't see this package hanging on with Lattice gone, as it's no longer a win condition, but I'm still tickled by the idea of an aggro deck adopting such a strategy so decisively. Once Upon a Time is also cool here, as it finds Arbor Elf for Sprawl shenanigans or Rabble, Hex, or Magus depending on the matchup (hence the split between those creatures).

One notable is that Tarmogoyf is absent from both decklists. Even though it hits like a ton of bricks and covers for shot-down one-drops, the above deckbuilders evidently found that the once-ubiquitous beater had little to contribute to their ecosystems: PSYCHOPHOBIC's deck refuses to indulge even a single two-drop, while KILLAGERM's prefers Wrenn (and Once) in those precious few slots. My, how the mighty have fallen!

Year of the Brew

That's it for today's installation. If you happen to come across any sneaky-scary Modern brews, don't hesitate to rat them out!

Pioneer Goes to the Players Tour

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This weekend brings the Players Tour, the New Pro Tour, to Europe and Asia. The results will heavily influence the metagame going into next week’s Northern American event and the Pioneer GP along with. The market has already been in a frenzy, and I expect things to only get wilder as the weekend develops. While the best chance to get in on recent big movers like Niv-Mizzet Reborn and Inverter of Truthhas likely passed, there are plenty of other cards showing signs of a breakout. 

The Inverter of Truthand Thassa's Oracle combo deck is the real deal. On Wednesday the winner of the last Mythic Championship, popular streamer Piotr “kanister” Glogowski announced to the world he had registered it for the Players Tour, and others have followed suit. The buzz is building, and there’s no doubt we’ll see the deck in action this weekend, maybe even on Sunday. While Inverter of Truth itself has already spiked, there could be opportunity in its other staples, especially because the rest of the deck has not been completely nailed down yet. Targeting cards riding the rising tide of spiking cards is one simple and effective way to approach it speculation, so I’ve been keeping a close eye on the decklists and any new tech to emerge.

Interests

There was an error retrieving a chart for Pack Rat

Pack Rat has shown up in the deck’s sideboard as an alternate kill con, and in turn has a massive spike online from around 0.10 tix to over 1. The paper price already nearly tripled after the Pioneer announcement on pure speculation but has held steady since, so I’d bet it will take off in price it ends up seeing success at the Players Tour.

There was an error retrieving a chart for Ashiok, Nightmare Weaver

Another card of note is Ashiok, Nightmare Weaver, which has seen its fortunes improve with the rise of Blue-Black decks, and has increased online accordingly. It was an old Standard staple and has even seen a bit of play in Modern, but it didn’t budge with the Pioneer announcement. That leaves plenty of room for it to rise if the card starts seeing play, and the Players Tour would be the perfect catalyst, but the verdict is still out if this is actually a staple or not. If it does end up putting up good results, it’s something I’ll be looking to buy in on. 

There was an error retrieving a chart for Quarantine Field

Combo decks may prove to be the story of the weekend, because the Heliod, Sun-Crowned combo with Walking Ballista has also been taking off on Magic Online. It has found a good home in a White Devotion shell, and two online cards that have spiked from it are Gideon of Trials and Quarantine Field. At around $0.70 for a Mythic Rare Quarantine Field feels like a solid bargain bet, while under $4 looks cheap compared to the $20 level where Gideon of the Trialsbroached while in Standard. 

There was an error retrieving a chart for Gideon of the Trials

Another promising target in the deck is Anafenza, Kin-Tree Spirit, which is a nice option because it’s also played in Modern decks that have been built around the combo. It currently has a strong buylist price of $0.75 at CardKingdom, which is barely lower than the retail price around $1.

There was an error retrieving a chart for Anafenza, Kin-Tree Spirit

One version of the deck splashes green for the powerful Collected Company, and it has increased demand for Fortified Village online. A look at the paper price shows a very promising graph showing steady growth since the Pioneer announcement, and this deck could be the spark that sends it truly spiking.

There was an error retrieving a chart for Fortified Village

The same concept could also apply to Choked Estuary, on the back of the Inverter of Truth-Thassa's Oracle combination. It has not become a consensus staple, however, and is generally played as a two-of if not completely absent from some decklists.

There was an error retrieving a chart for Choked Estuary

Compared to the graph of Fortified Village, it has not maintained its growth and actually pulled back, but it has been stable all month. I’d approach cautiously, but certainly, the deck only helps its prospects.

Last weekend brought qualifiers for Magic Online’s new Showcase Series, and the Pioneer event was won by Pro Teruya Kakumae playing his own version of red aggro. Included was a set of Abbot of Keral Keep, an old Standard staple and one-to-be in Pioneer.

There was an error retrieving a chart for Abbot Of Keral Keep

I immediately scooped up a few dozen mint copies at $0.40 each upon the news, but I should have focused my efforts on Magic Online, where its price spiked from mere cents to over a ticket by the day after, and is now sitting around 0.40. I expect it to become a real staple of the format in the coming weeks and years so I love its long-term prospects, but a breakout at the Players Tour could send its price spiking sooner than later.

Low on Graveyard Decks

None of the Gather the Pack decks have been performing well recently. Soulflayer has fallen off, Dredge seems nonexistent. I buylisted all of my spec of Decimator of the Provinceson news that "Sodeq", the foremost proponent of the deck and one who popularized it in the first place, is not even using it in the most recent list. I got rid of all my Gather the Pack along with it.

One graveyard strategy I would watch is Izzet Arclight Phoenix, which has seen only minor play in the past few weeks. It seems to have been mostly forgotten, but a promising new version that incorporates Ox of Agonas has been building steam and put up a 5-0 Preliminary finish this week. Adding broken new cards is always a recipe for success, and I think Ox of Agonas itself, at around $6, could be a strong spec target. It has been creeping up online this week, so interest seems to be building. 

There was an error retrieving a chart for Ox of Agonas

Season’s Greetings: Early Metagame Indicators

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That Modern is changing should be obvious: there's a lower-power set coming out and we just had a major banning. But how Modern is changing is an open question. The only major Modern events for the next month are SCG Classics and Team Opens, which aren't the most reliable sources for data. So we'll have to get creative to figure out the bigger picture.

Methodology

Given the lag in large event data, I have to use less-reliable sources. I play a lot of Modern, both online and in paper, and have made plenty of observations about what is going on in both. However, I am just one data source, and can only observe a small slice of metagame activity. My experiences provide color, context, and commentary, but should not be regarded as hard data.

The only place where there are enough Modern events going on to develop a good data set is online. The problem with MTGO is that the data isn't entirely accurate. Wizards doesn't report the totality of League results, only curated lists. Cherry-picked data isn't valid because it reflects the choices of the surveyor, not reality. To circumvent this bias, MTGGoldfish adds in the results from Challenges and Preliminaries. MTGTop8 adds in whatever paper results get uploaded, which adds credibility and bulk to their data.

The two sites do not agree with each other in terms of metagame rankings, a result of their their differing data sets. My experience more closely reflects what Goldfish is reporting, specifically their at-time-of-writing top five decks (in order: Mono-Red Prowess, Jund, Burn, Amulet Titan, and Dredge). All these decks appear in MTGTop8's January decks to beat, but not in that order. In any case, we'll focus on those five decks today.

Burn's Back

MTGGoldfish lists Mono-Red Prowess and Burn as different decks, with Prowess being more popular. MTGTop8 makes no distinction, lumping them together as Red Deck Wins, but again, right now Prowess has more entries than Burn.

Regardless of the deck, it makes sense that a red deck would be on top right now. Burn generally does well after major metagame shakeups. This is primarily because in a time of uncertainty, people gravitate towards what they know: when they're not sure what to play because they don't know what's best anymore, they'll just play Burn. Which is never a bad decision because Burn is a good deck, and it will take major changes in how Magic works for it not to always be.

Fiery Twins

However, Burn isn't the most popular red deck at the moment; Prowess is. That's not to say that Prowess necessarily threatens Burn in the long-term.

Prowess is currently benefitting from Oko-era holdovers. Burn can deal with some amount of incidental lifegain. However, a constant stream of food is lethal. Sacrificing a food is functionally the same as countering a Lava Spike, and Oko, Thief of Crowns prevented Burn from progressing its gameplan. Meanwhile, Prowess kills with big chunky turns of damage, a strategy that pushes through streams of food. Coupled with Light Up the Stage and Bedlam Reveler, Prowess had the gas it needed to stomach the feast, and was more successful.

With that being said, Burn is historically favored in an open meta. Every spell is live for Burn late-game, whereas Lava Dart is pretty pathetic unless it's powering up several prowess creatures. Prowess is also weaker against combo decks since it can't maindeck Eidolon of the Great Revel.

More generally, Prowess relies more on creatures than Burn, and that makes it easier to answer. Jund is well-built for killing a number of one mana creatures and then racing with big Tarmogoyfs. It's much harder to race 3-4 to the face every turn after clearing a board. Which red deck emerges supreme will depend heavily on how everything else shakes out.

Place in the Sun

I expect both decks to fall off as the metagame develops regardless of their positioning, as typically happens. As the metagame becomes more defined and tuned, there are fewer inefficiencies and clunky decks for the streamlined red decks to exploit. Other pilots also remember that Burn exists and go back to running sideboard hate.

While I wouldn't expect a red deck to stay on top for that long, they will secure a long-term place in the metagame. Being the fastest aggro deck is never a bad strategy, and so long as Modern's manabase is based on fetch and shocklands, there will be room for Burn. I don't understand why players never respect Burn only to end up eating their words, but it happens constantly. Red Deck Wins will remain a high-tier deck in the immediate future, and one that must at least be accounted for in the foreseeable future.

They're Back... Again

Dredge is sitting on the low end of both sites' lists, which I find very surprising. I've barely seen the deck in months, and the only times it did well was against unprepared opponents. After Faithless Looting was axed, it looked like Dredge was dead. There were some attempts to keep the deck relevant afterwards, but Dredge looked dead for good during the Oko era.

However, that's always an illusion. There's a reason my sideboarding rules include "Don't Just Lose to Dredge." As soon as players start cutting the hate, the deck comes back, as it is now.

Ox-ing Around

Every Dredge player I've asked has been raving about Ox of Agonas. However, I'm unconvinced, as every conversation has gone roughly as follows:

Me: Why is Dredge suddenly good now?

Them: Ox is insane! When I get it out turn 2 via Haggle turn 1 it just wrecks my opponent.

Me: How?

Them: I have a 5/3 at minimum, and I can dredge three times on turn two!

Me: Couldn't you have done that with Cathartic Reunion?

Them: Yeah, but this way I get a threat guaranteed. No spinning the roulette wheel.

Me: Only if you have an Ox to escape. And your whole deck is a roulette wheel anyway. Also, why are you Haggling the Ox? Why not just do that with a dredger?

Them: If I don't there's no guarantee I'll hit an Ox to escape.

Me: Yeah, but then you got started dredging, and possibly got to dredge on your opponent's end step, your draw step, and then three times with Cathartic.

Them: *Awkward silence/muddled spluttering*

I'll admit that I could be missing something, but every line I've seen involving early Ox has been worse than just getting the dredge engine online. Every Ox turn in the mid-game has ended up in the same place as if it had been Cathartic instead. Ox hasn't shown me anything that makes Dredge actually better: it still loses to the same cards, wins the same way, and generally plays identically to how it always has, if slower now that Looting is gone.

As I see it, Ox hasn't really made dredge any better or worse than before. Instead, it's incentivized players to pick Dredge back up, which does technically mean that it is a major factor in Dredge's return. Technically.

Going Tall

The other big deck is the biggest one: it has a Giant. Amulet Titan has become the big mana deck according to MTGGoldfish. Tron and Valakut retain places in MTGTop8's rankings thanks to strong showings in paper, but Titan is gaining on them.

During the Oko era, Amulet was consistently putting up strong showings in Day 2 results, but those never translated into high Top 32 placements. At the time, I thought that Amulet was simply overhyped and the StarCity circuit was chasing its own hype and tail.

When I saw twitter threads and reddit discussions claiming that Titan was the Next Big Thing, I was dismissive. But I've since been impressed by the deck's showings, and believe that its recent meandering may have been the result of a transitional phase in deckbuilding.

Untapping a New Form

Since its coming out party, Amulet Titan has remained relatively unchanged. It's a land combo deck based on using the unique abilities of Simic Growth Chamber and its ilk, along with extra land drops and Amulet of Vigor, to generate absurd amounts of mana, drop Primeval Titan, then kill with Slayer's Stronghold and Sunhome, Fortress of the Legion. While the deck composition has shifted with the metagame over the years, the overall gameplan hasn't.

Amulet Titan, Andyscwilson (MTGO MOCS 5/13/19, 1st Place)

Creatures

4 Sakura-Tribe Scout
4 Azusa, Lost but Seeking
4 Primeval Titan
1 Hornet Queen

Artifacts

1 Engineered Explosives
4 Amulet of Vigor
2 Coalition Relic

Planeswalkers

3 Karn, the Great Creator

Sorceries

4 Ancient Stirrings

Instants

4 Summoner's Pact
1 Pact of Negation

Lands

4 Simic Growth Chamber
4 Selesnya Sacnctuary
4 Gemstone Mine
3 Tolaria West
3 Forest
2 Cavern of Souls
1 Bojuka Bog
1 Boros Garrison
1 Ghost Quarter
1 Kabira Crossroads
1 Khalni Garden
1 Slayer's Stronghold
1 Sunhome, Fortress of the Legion
1 Vesuva

Sideboard

3 Path to Exile
2 Spell Pierce
2 Engineered Explosives
1 Emrakul, the Promised End
1 Mycosynth Lattice
1 Negate
1 Reclamation Sage
1 Thragtusk
1 Tormod's Crypt
1 Walking Ballista
1 Wurmcoil Engine

Everything began to change with Throne of Eldraine. Specifically, the change started with Castle Garenburg. Castle generates the mana to play Titan a turn earlier than previously possible for non-ramp decks. There's no real cost to running it, since it's not legendary and taps for green. Amulet players began favoring Castle over karoo lands.

Amulet Titan, Ouranos139 (MTGO PTQ 12/10/19, 1st Place)

Creatures

4 Azusa, Lost but Seeking
4 Sakura-Tribe Scout
4 Primeval Titan

Artifacts

4 Amulet of Vigor
1 Engineered Explosives

Planeswalkers

2 Oko, Thief of Crowns

Instants

4 Summoner's Pact
1 Pact of Negation
4 Once Upon a Time

Sorceries

3 Ancient Stirrings

Land

4 Simic Growth Chamber
3 Tolaria West
2 Snow-Covered Forest
2 Forest
2 Breeding Pool
2 Gemstone Mine
2 Castle Garenburg
1 Boros Garrison
1 Cavern of Souls
1 Field of the Dead
1 Ghost Quarter
1 Golgari Rot Farm
1 Gruul Turf
1 Khalni Garden
1 Radiant Fountain
1 Selesnya Sanctuary
1 Slayer's Stronghold
1 Sunhome, Fortress of the Legion
1 Vesuva

Sideboard

2 Engineered Explosives
2 Dismember
2 Disdainful Stroke
1 Bojuka Bog
1 Cavern of Souls
1 Chameleon Colossus
1 Field of the Dead
1 Force of Vigor
1 Obstinate Baloth
1 Oko, Thief of Crowns
1 Ramunap Excavator
1 Reclamation Sage

Oko, Thief of Crowns facilitated this change. Not only was a manabase reworking necessary to accommodate Oko, the walker's existence also made the Amulet itself less valuable, as opponents could turn it into an Elk. Besides, pilots now had a functional gameplan in their own Oko.

As Amulet of Vigor became less central, the need for Ancient Stirrings was lessened. Instead, the sometimes-free Once Upon a Time was adopted, allowing for more utility lands. But since Theros: Beyond Death, Amulet has undergone yet another growth spurt.

Amulet Titan, egadd2894 (MTGO Preliminary 1/25/20, 2nd Place)

Creatures

4 Primeval Titan
4 Dryad of the Ilysan Grove
4 Sakura-Tribe Scout
4 Azusa, Lost but Seeking

Artifact

4 Amulet of Vigor
1 Engineered Explosives

Instants

4 Summoner's Pact
1 Pact of Negation
4 Once Upon a Time

Lands

4 Simic Growth Chamber
4 Castle Garenburg
2 Breeding Pool
2 Forest
2 Tolaria West
1 Bojuka Bog
1 Boros Garrison
1 Cavern of Souls
1 Field of the Dead
1 Gemstone Mine
1 Ghost Quarter
1 Golgari Rot Farm
1 Gruul Turf
1 Radiant Fountain
1 Selesnya Sanctuary
1 Slayer's Stronghold
1 Snow-Covered Forest
1 Sunhome, Fortress of the Legion
1 Valakut, the Molten Pinnacle
1 Vesuva
1 Windswept Heath

Sideboard

3 Dismember
2 Mystical Dispute
1 Cavern of Souls
1 Engineered Explosives
1 Field of the Dead
1 Force of Vigor
1 Radiant Fountain
1 Ramunap Excavator
1 Reclamation Sage
1 Tectonic Edge
1 Tireless Tracker
1 Valakut, the Molten Pinnacle

Dryad of the Ilysian Grove means never having to worry about mana balancing and no reason not to play Valakut, the Molten Pinnacle. More creatures means more Garenburgs and no need for Stirrings. Amulet Titan is morphing from a land combo deck into a land value engine.

I've even seen decks cutting Amulet of Vigor entirely, which I don't quite know what to make of. Without Amulet pumping out Titans early, the deck strikes me as a worse Valakut.

Meanwhile, in Jund Land...

As if out of spite, Jund remains constant in the face of all that innovation. There's little need for players to substantially change the deck's gameplan or the overall configuration, though I've seen a few players with slightly tweaked threat packages, primarily featuring Hexdrinkers.

Some are also trying Klothys, God of Destiny as a mirror breaker and anti-control card, as I predicted they might. However, the feedback I've received indicates that Klothys is only relevant in really, really grindy games, making its future uncertain.

Jund's resurgence is in line with that of the red decks. With the format in disarray, players feel comfortable digging out their proven midrange deck without fear of being poorly positioned. And they no longer have to worry about the Mox-powered Simic Urza beating them at their own game. Jund is and has always been just a very solid deck, and without something obviously broken around, it's time to grind again.

The Once and Future Metagame

As the saying goes, the more things change, the more they stay the same. Jund and red decks are as Jund-and-red-decks as ever, while Amulet becomes more unrecognizable by the day. Which metagame developments have you intrigued?

Exploring Magic Memorabilia

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When thinking about MTG finance topics, 99.9% of the time my mind goes to cards. The game is made up of cards and they are the only necessary entity to enjoy the game. The cards are what’s tracked on MTG Stocks, and the QS Insider Discord is constantly debating and discussing what cards are smart to buy or sell.

This week I thought I’d switch it up a little bit. There are Magic related items that aren’t cards, which can carry significant value. These aren’t necessarily worth “speculating” on and I wouldn’t advocate buying the market out of any of these items. But it’s good to have an awareness that these items exist, are rare, and have demand. You never know when you’ll stumble over one of these when buying collections or vending at an event.

Duelist Abacus Life Counters

Spindown dice are a dime a dozen nowadays. Wizards puts these in so many products; it’s difficult to not accumulate a handful. This has severely eroded their value. I remember a time when Star City Games offered actual dollars on various spindown dice. Today, while the “Supplies” category is still available to select on Star City’s buylist, nothing comes up when you click on it.

Let’s rewind the clock now. Before Wizards gave everyone spindown dice, keeping track of life totals was a more creative process. One of the first “cool” ways to track life during a game of Magic involved one of these:

This is an official Duelist Magazine Abacus life counter. You see, back in 1995 Duelist Magazine sold these life counters for $12.99 ($22 in 2020, adjusted for inflation). I have no clue how many Duelist sold, but given the age of these items and the fact that Magic is far more popular now than it was in 1995, these have to be somewhat rare.

And their price reflects as much:

If you had purchased these from Duelist back in 1995, you would have made an attractive return for your money. Of course, no one would have guessed that Magic would have been around another 25 years, nor that these would be considered a collector’s item. So it’s doubtful anyone is sitting on tons of these unless they’re collecting them now (in which case, they know what they’re sitting on). But if you ever uncover these in someone’s collection, do them a favor and let them know they have a desirable gem in this life counter.

Magic Page-a-day Calendar

A few years ago, my brother bought me a sweet Magic page-a-day calendar as a Christmas present. At the time, I thought the novelty was really cool and I wanted to show off the gift. The truly special part was that the year was turning over to 2014; coincidentally (or not…my brother is clever), the days/dates of 1997 are the same as 2014.

Therefore, I proudly displayed this page-a-day calendar at work, tearing off each page and enjoying the “card of the day” one at a time. Then 2014 ended and the calendar was gone. It wasn’t until afterward that I realized that I had just thrown away a collector’s item one page at a time!

I’m not sure how much that top listing sold for, but it’s safe to say these calendars are worth over $50. That’s not bad for a calendar that has been obsolete for 23 years!

After I realized the collectability of these calendars, I was fortunate enough to purchase a new one from a seller in the Old School Discord channel. This one I won’t even consider using, however. Well, at least not until the days line up again in 2025!

By the way, this is one of those items that is worth whatever someone is willing to pay for it. I point this out because currently on eBay there is only one listed for sale—at $6500! Obviously that seller is dreaming, but I do think these are rare enough that the seller can set whatever price they want and just wait patiently. There’s can be no competition and price undercutting when there’s only one seller! Maybe I should list mine for $5500 and see what happens…

InQuest Magazines

I grew up reading InQuest magazines. I loved the monthly publication, and I remember my excitement at discovering a new issue was available at my local hobby shop. My favorite portion was the price guide—even as a casual player back in 1998, I still appreciated that these collectible cards had value! My friend enjoyed the numerous articles that covered all things Fantasy and Gaming.

As an adult, I’ve decided to collect issues of InQuest Magazine. A store manager at my local LGS gifted me a box full of InQuest issues, and this helped springboard my respectable collection. I now have 112 of the 151 issues that exist.

But wait a second. The last issue InQuest published was numbered 150, so how are there 151 in total? Because before issue 1, InQuest published this little number:

This issue is commonly referred to as “Issue 0”. I have to imagine it is quite rare, and because of collectors like me, it carries a little value. Granted, the value doesn’t rival that of the Duelist life counters or page-a-day calendars, but these are definitely worth holding onto if you find any.

Checking eBay, I see that one seller had sold two new copies of Issue 0 back in November for $15.99 + shipping. But now there are none for sale on eBay, and I can’t help but wonder if there’s a buyer out there willing to pay a higher price tag. I had a saved eBay search for “Inquest magazine 0”, and I had to wait many months before someone finally listed one for sale. There only has to be a couple others out there with the same interest, and one of these issue 0’s could readily sell for upwards of $30-$50.

Issue 1, by the way, is worth a little something as well. In fact, all issues probably have a little value to collectors, but Issues 0 and 1 are definitely the most collectible.

Magic Poker Decks

I’m not referring to poker decks that magicians use to display sleight of hand tricks, here. I’m literally talking about a poker deck with Magic card backs.

This collectible item dates back to 1998. Other than the Magic card back, these are also cool because the face cards use classic artwork—the kings are dragons, the queens are angels, the jacks are knights and the jokers are jesters.

What does an item like this fetch on the open market? You may be surprised to see some of the completed eBay listings!

These are approaching $100! Well let’s face it, these are 22 years old now and it’s not like they’re making any more!

Havic: the Bothering

Last but not least, what Magic ancillary product article would be complete without mention of Havic: the Bothering. Published by PGI Limited back in 1998, this collectible card game was designed as a spoof on Magic. The target audience was high school and college boys, judging by the awful stereotypes in the art (some of these are downright offensive).

I doubt many of these sold. Despite PGI Limited’s best efforts, I believe there were some legal ramifications to publishing this game. A planned expansion set never made it to the market and the game disappeared from store shelves as quickly as it arrived.

Nowadays, starter decks sell in the $50 range.

There was a hot minute when these were selling for a higher price—it was shortly after Rudy of Alpha Investments made a video about this game. A few decks sold in the $200-$300 range. At the time, I remember declining an offer of around $700 for my three decks. In hindsight, I should have accepted the offer since these have dropped back down to their old price. But I’m a pretty big fan of this obscure product, so I’m happy to keep these (now I own 5) decks for a rainy day.

Wrapping It Up

I guarantee there are other ancillary Magic products worth money that I left out of this article. I know there’s something called a “Spellground playmat” that sells for a couple hundred bucks. There may be other life counters or calendars worth money. There may even be Magic figures worth digging out of collections.

This was not meant to be an all-inclusive article. Instead, it was a fun exploration of a variety of products with surprising value. If you want a more exhaustive list, I’d recommend browsing Magic Librarities. There you’ll find a more complete catalog of rare Magic products.

I hope you enjoyed exploring Magic memorabilia as much as I enjoyed writing about it. If nothing else, your awareness of these products will make you a better collection buyer. You never know when you’ll find a Craigslist listing or a garage sale with these products, and now you know they can have some real value!

Author’s Note: If anyone has old InQuest magazines—even issues beyond 0 and 1—and you want to turn them into a little cash, please reach out to me! I have 112 issues, but that means I still need 39 more! Most of the issues I need are between 106 and 138, so please help me complete the collection!

…

Sigbits

  • Card Kingdom’s hotlist hasn’t changed too much over the past seven days. Many of the same cards remain, and only their actual buy price has fluctuated. I noticed Transmute Artifact and Power Artifact are still on their, now with high buy prices of $105 each. These fluctuate between $80 and $105 frequently, so if you’re looking to buylist these I’d definitely hold off until you can get three figures.
  • I see a number of Judge Promos on Card Kingdom’s hotlist, including Mana Drain ($120), Elesh Norn, Grand Cenobite ($100), Noble Hierarch ($95), Mana Crypt ($140) and Force of Will ($180). These are also fluctuating frequently, and Card Kingdom is definitely a good pricing resource with up-to-date numbers on these promos.
  • Remember the uninspiring set that was Iconic Masters? Here’s a pop quiz: what is the most valuable card from the set? Hint: it’s on the first page of Card Kingdom’s hotlist. Give up? It’s Mana Drain! The reprint is currently buylisting for $70, a full $50 higher than the next highest card from the set (Avacyn, Angel of Hope).

 

Delver Delivers: Flipping Out in 2020

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A scratching at the window. A fluttering of tiny wings. A grating of jagged teeth. Does anyone else hear what I hear? Perhaps 2020 is Delver's year!

Okay, so maybe I'm jumping the gun a bit. But there sure is a lot of Delver in the recent dumps. Today, we'll look at the different varieties and see how the archetype is evolving without Oko to fall back on.

UR Delver

We'll begin with UR, historically among the most aggressive of Delver builds.

UR Delver, ANOMALOUST (5-0)

Creatures

4 Young Pyromancer
4 Delver of Secrets
4 Snapcaster Mage

Instants

4 Archmage's Charm
2 Deprive
4 Force of Negation
4 Lightning Bolt
2 Magmatic Sinkhole
2 Mana Leak
4 Opt
2 Spell Snare

Sorceries

4 Serum Visions

Lands

1 Fiery Islet
3 Flooded Strand
2 Mystic Sanctuary
4 Polluted Delta
4 Snow-Covered Island
2 Spirebluff Canal
4 Steam Vents

Sideboard

2 Abrade
1 Beacon Bolt
2 Blood Moon
3 Dragon's Claw
2 Grim Lavamancer
2 Mystical Dispute
2 Surgical Extraction
1 The Royal Scions

This iteration of UR Delver has been around in some capacity since Modern Horizons, but finally appears to be out in force. Its main draw is the high reversibility enjoyed by melding the aggressive potential of Delver and Pyromancer with the mid-game applications of Snapcaster Mage. That threat suite is complimented by Archmage's Charm, the deck's lynchpin.

With Oko Urza gone from Modern, UR Delver is positioning itself to be Charm's premier utilizer. The card does quite a bit for protect-the-queen strategies: it double-cantrips, offering an answer to attrition plans; it steals nasty creatures, including Death's Shadow and Giver of Runes; and it counters spells, securing a lead while ahead. In other words, it's good at all stages of the game, something a deck as role-restless as Delver appreciates greatly.

Archmage Charm's main drawback is its manacost, which can, of course, be accommodated for. But not by all strategies, which is why we don't see much more of it; the spell is narrow in terms of which decks supports, as many can't swing the triple blue.

As a bonus, being locked into UR doesn't mean the deck fails to utilize its graveyard. Magmatic Sinkhole is a grave-sink so potent even Temur builds accommodate it from time to time, as we'll soon see!

What About Swinging?

Charm's reactive nature prevents the deck from being too aggressive, which is why we don't see Monastery Swiftspear & co. make the cut. Such cheap, red threats proved popular in the blitz-focused, Wizard's Lightning-reliant UR Delver builds from 2018, but UR now prefers to utilize Archmage's Charm and assume the more controlling role shared by equally outdated Spellstutter Sprite variants.

Indeed, the aggressive niche once championed by UR Delver now seems monopolized by Mono-Red Prowess, a deck that's abandoned Arclight Phoenix in light of the Faithless Looting ban but nonetheless retains its power.

And Stripping?

Which brings us to another friend of Insectile Aberration and Young Pyromancer: Inquisition of Kozilek. This combination, too, seems to have become extinct. As far as I can tell, the black spells aren't worth giving up Archmage's Charm when it comes to permission-based decks, and discard-fueled starts are better suited to Mardu Pyromancer or other midrange-leaning strategies.

Temur Delver

Let's shift gears and explore Temur Delver, which we'll focus on for the remainder of the article. I noticed a couple of interesting pre-ban builds from this month while perusing the 5-0 dumps, as well as a juicy updated version from one of the shard's veteran brewers.

Casting a Hex

Temur Hex Delver, THEIMPOSSIBLEEMU (5-0)

Creatures

4 Hexdrinker
4 Delver of Secrets
4 Tarmogoyf

Planeswalkers

2 Oko, Thief of Crowns
2 The Royal Scions

Instants

4 Force of Negation
4 Lightning Bolt
2 Magmatic Sinkhole
4 Mana Leak
4 Opt
1 Spell Pierce
1 Spell Snare
2 Stubborn Denial

Sorceries

4 Serum Visions

Lands

1 Breeding Pool
4 Misty Rainforest
4 Scalding Tarn
1 Snow-Covered Forest
3 Snow-Covered Island
1 Snow-Covered Mountain
2 Steam Vents
1 Stomping Ground
1 Wooded Foothills

Sideboard

1 Ancient Grudge
2 Ashiok, Dream Render
3 Blood Moon
2 Collector Ouphe
1 Engineered Explosives
2 Firespout
1 Huntmaster of the Fells
1 Saheeli, Sublime Artificer
2 Weather the Storm

For starters, here's Temur Hex Delver, which doubles up on one-drops via Hexdrinker. The idea of supplementing Delver with pushed green one-drops dates back to Canadian Threshold, but never exactly took off in Modern; the closest I came myself was with Counter-Cat, which splashed white to enable Wild Nacatl. Rather than run Hooting Mandrills, the deck fills out its top-end with planeswalkers, a strategy I tried (and briefly enjoyed) in Six Shadow (a Delver deck at its theoretical origin).

I've picked up on some dissent in the Delver community regarding whether Hexdrinker is even worthwhile in a format crawling with Wrenn and Six, but the consensus among diehards appears to be to treat Hex as a four-drop when faced with these decks. It's mostly slower strategies such as Jund that employ the walker, giving Temur more time to make its land drops and a reasonable mid- to late-game threat they can peel as a topdeck.

True to its Modern origins, Temur Hex Delver features a light midrange package in the sideboard to overwhelm opposing creature decks and gain equity against other disruption-heavy aggro decks.

We Hardly Knew Ye

Temur Oko Delver, CHAUGHEY (5-0)

Creatures

3 Noble Hierarch
4 Delver of Secrets
4 Tarmogoyf
4 Hooting Mandrills

Planeswalkers

4 Oko, Thief of Crowns

Sorceries

4 Serum Visions
3 Flame Slash

Instants

2 Force of Negation
4 Lightning Bolt
4 Mana Leak
4 Once Upon a Time
2 Stubborn Denial
4 Thought Scour

Lands

2 Breeding Pool
1 Island
4 Misty Rainforest
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
1 Wooded Foothills

Sideboard

1 Force of Negation
1 Stubborn Denial
3 Alpine Moon
1 Ancient Grudge
2 Collector Ouphe
1 Dismember
2 Forked Bolt
2 Grafdigger's Cage
2 Veil of Summer

As rapidly as it materialized, Temur Oko Delver has now folded back into aether; without its namesake planeswalker, this particular build becomes defunct. But I still want to draw attention to it, as it nonetheless was putting up results earlier this month as the format struggled under the oppressive force of Simic Urza.

To make the most of Oko, Temur Oko Delver runs the off-plan Noble Hierarch; while less reliable than the full package of Gilded Goose, Mox Opal, and Once Upon a Time, the dork nevertheless ensures Oko comes down ahead of curve some of the time, which as we now know categorically puts an enormous strain on opponents.

Once itself does make the cut here, too, which increases the odds of starting with Hierarch while also lowering the chances of drawing it later (with Once in the picture, the dork only needs to appear at 3 copies but still has a high likelihood of being opened). Beyond helping with fast Okos, it makes Delver much better at its Plan A by drastically upping the odds of beginning with an Aberration. Once is also an instant, so it transforms the creature as well; as a free spell, it's even fast juice for Hooting Mandrills or Tarmogoyf. Going forward, Once seems especially potent for the archetype.

On Borrowed Time

Temur Borrower Delver, CHAUGHEY (5-0)

Creatures

4 Brazen Borrower
4 Delver of Secrets
4 Tarmogoyf
4 Hooting Mandrills

Sorceries

2 Flame Slash
4 Serum Visions
1 Sleight of Hand

Instants

4 Lightning Bolt
2 Tarfire
4 Mana Leak
4 Once Upon a Time
3 Stubborn Denial
4 Thought Scour

Lands

2 Breeding Pool
1 Forest
1 Island
4 Misty Rainforest
4 Scalding Tarn
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills

Sideboard

1 Stubborn Denial
2 Ancient Grudge
3 Damping Sphere
1 Dismember
3 Feed the Clan
3 Grafdigger's Cage
2 Pillar of Flame

In truth, it was Oko who was living on borrowed time, but there are only so many idioms featuring "borrow!" Temur Borrower Delveris the latest Delver list we've seen succeed online, and it comes to us from none other than CHAUGHEY---the guy behind Temur Oko Delver above, and countless other Temur iterations dating back at least a year.

Without Oko, the deck gets a makeover, immediately trading Noble Hierarch for Brazen Borrower. Delver decks of Modern's past have traditionally appreciated Vendilion Clique primarily for its status as a pre-flipped Insectile Aberration with flash, no joke in a permission-based thresh deck. While the additional effect was icing on the cake, it pales in comparison to Borrower's benefits: the flashy new Faerie doubles as a critical mode of Simic Charm, bouncing not just creatures but any opposing nonland permanent to disrupt a myriad of possible combos. What's more, its adventure typeline negates the card disadvantage of running bounce effects and gives the deck a reliable late-game mana sink: Once finding Borrower being cast as an adventure and then again from exile taxes pilots a whopping 7 mana! All that late-game energy makes it justifiable to skip out on running dedicated midrange cards in the sideboard, further playing to the deck's bottom line.

That Once can find Borrower also greatly improves the card. Strong openers that feature land and threats can functionally pick up a bounce spell by casting Once, rounding out their plan and helping the card look more like an all-purpose cantrip than its text box suggests. After the game starts, Once can be cast on an opponent's end step should they elect to play around Mana Leak, and then let pilots choose from a variety of potential options. After all, Borrower itself offers three possible modes: the bounce line, the creature line, and both!

Also making the cut is Flame Slash, a card that looks extremely appealing in the current metagame. With Thought-Knot Seer, Urza, Lord High Artificer, and other x/4s running around, not to mention the weaker enablers that have formed Modern's backbone forever, Slash has a ton of high-value targets.

Flipping the Script

Oko, Oko, Oko---that's all the Magic community has been hearing about since the planeswalker showed up and decimated a bunch of constructed formats. But the message I'm getting the most from the January dumps is Delver, Delver, Delver. While I doubt the Insect comes to dominate the format in any capacity resembling Oko's, I'm excited to see new developments surrounding one of my all-time favorite creatures and hope Delver's string of successes stretches into the future!

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