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By now, my readers are familiar with my writing style and areas of focus. I often cover older formats, investing, and Magic’s earliest sets. These realms of MTG finance reflect overlap between all of my personal interests in the game. I love that there are so many ways for people to engage in this hobby—it’s like there’s something for everybody!
This week I’m going to shift gears a little, stepping outside of my comfort zone. I’m going to talk about cards in new frames for once!
How will I do this without any expertise in formats like Modern, Pioneer, and Standard? I’m going to use MTG Stocks’ “Most Played Cards” page as an estimation for each format’s metagame. Then, using the data provided, I will make some comparisons to see which cards show up in multiple formats.
The addition of Pioneer may have fractured the player base a little bit, and this could cannibalize Modern or Legacy. But if a card sees significant play in multiple formats, it has a higher likelihood of maintaining a consistent demand profile. Combine that with a growing Pioneer player base and tax refunds coming in, and you may have some reasonable targets to consider!
Multi-Format Targets
Because Pioneer is the newest driver for demand, I’m going to try and find cards that see play in multiple formats that include Pioneer. Here’s what I found.
Thoughtseize has to be one of the most solid pick-ups. According to MTG Stocks, it is the number one card in Pioneer. This could fluctuate as the metagame evolves, but I’m confident no matter how the meta shapes up, Thoughtseize will find a place in the top 50 of the format. For reference, the Players Tour in Brussels last weekend included Pioneer and there were 16 copies in the Top 8.
Thoughtseize is also the 18th most played card in Legacy and 21st most played in Modern. It’s not quite as prevalent as number one, but still a very useful card in those formats. Expect demand of this one mana sorcery to remain strong in 2020. Barring a reprint, this card probably has an upward trajectory in the coming months.
The number two card in Pioneer according to MTG Stocks is Fatal Push. There were twelve total copies at the Players Tour, so it is definitely prevalent in the format. The one-mana removal spell is also the 18th most played card in Modern. After the uncommon bottomed in late 2019, it rebounded into the $5 range. While it may be difficult for a newer uncommon to overtake the $10 mark, a lack of reprint and robust multi-format demand could be enough to get Fatal Push there.
I have to admit, when I sat down to write this article I would not have expected to mention a Throne of Eldraine uncommon. I can still visit my local Target and purchase boosters of the set, after all! Yet I think it deserves mention being the fifth most played card in Pioneer, the tenth most played card in Modern, and second most played card in Standard. There were thirteen copies played in the Players Tour Top 8 last weekend.
What gets me excited about this card is its low casting cost and obvious utility in non-rotating formats (especially where blue is popular). The card reminds me of Spell Pierce, a common worth over two bucks before its reprint. One mana counterspells are potent in older formats, and I believe Mystical Dispute’s full potential is just now being unlocked. Given its recent printing, I’d look closely at foils for maximum upside. The foil multiplier is currently only 2x, and that seems low for a multi-format staple.
The Core 2020 reprint of Leyline of the Void crushed the enchantment’s value. It was worth north of $40 before, and has since retreated down near $10. There is one upside to the Core 2020 reprint, however: the card is now Pioneer legal. While it’s not likely to be a main deck all-star like Thoughtseize, this card is a potent sideboard tool in the right matchup. There were seven copies in the Players Tour Top 8 and MTG Stocks has it listed as the 18th most played card in Pioneer.
The black Leyline also happens to be the 7th most played card in Legacy and 6th most played in Vintage. One could argue that these older formats won’t generate enough demand for Leyline of the Void, and to an extent, they may be correct. But the card’s efficiency at hosing graveyards is difficult to match, and I think there’s upside here as Core 2020 fades in the rearview mirror.
The last basket of cards I want to touch upon is the enemy-colored Fast Land cycle. These Kaladesh lands are likely to see play in various degrees across both Pioneer and Modern. Actually, I was at first going to write about Shock Lands since they’re likely the first consideration for Pioneer deck builders. But those lands have been reprinted so many times, whereas the Kaladesh fast-lands have yet to be reprinted. Despite slightly less demand, these have greater upside potential due to their lower supply.
At the Players Tour, deck-builders had to be creative when developing their mana base. A quick browse through the Top 8, and it quickly becomes apparent each player found utility in a different variety of lands. Some maxed out on Shock Lands and supplemented with others, while others preferred lands with more utility, such as Temples and Fabled Passage. I particularly liked Joel Larsson’s Sultai Delirium list for its distribution of lands:
Playing three colors in Pioneer is not difficult, but the traditional fetch-shock or fetch-dual approach of Modern and Legacy, respectively, is not available. Between all the mana fixing lands available, there’s no shortage of options. Which lands are most played will vary by metagame, but I believe Kaladesh Fast Lands offer the best balance of playability and print run (single printing) to offer upside in 2020.
Wrapping It Up
It didn’t take long for Pioneer to become popular—players love new formats as it quickly becomes a new place to brew and explore Magic. MagicFest Brussels had a terrific turnout as players remain excited to play the evolving format. I believe this newfound interest will translate to greater sales of the most played cards, leading to higher prices.
While not my area of focus, I felt it important enough to explore the format a little more in-depth to see which cards had the greatest upside potential. In order to minimize risk, one approach would be to find cards with multi-format appeal and buy accordingly. That’s precisely what I tried to do this week.
It turns out the list of options is quite long, meaning there’s no shortage of ideas to explore. If you’re new to Pioneer like me, then perhaps this list offers a useful snapshot of where to focus your attention. Personally, I have no position in any of the cards I discussed today—I’ve been focusing on upgrading my Old School decks recently. But if I do decide to make a play in Pioneer (probably a good idea as it encourages portfolio diversification), the cards I discussed in this week’s article are where I’d start.
…
Sigbits
- Legends Mana Drain has made a return to Card Kingdom’s hotlist, now with a $120 buy price. After seeing a pullback post-reprinting, this card has rebounded strongly and offers decent upside going forward…as long as it doesn’t get the reprint treatment again!
- One card with a bafflingly high price is Bloom Tender. Somehow, after all these years, the card still continues to dodge reprint outside the Mystery Booster Packs (which really doesn’t count, the set is too huge to introduce significant supply of any one card). As a result, the card remains on Card Kingdom’s hotlist with a $42 buy price!
- Another card that constantly dodges reprint is Cabal Coffers. The uncommon (not even rare!) did see a reprint in Planechase, but that was still a long time ago now. Thanks to its popularity in Commander, the land now buylists to Card Kingdom for $49! Torment copies buylist for “only” $39, but that’s still wildly high for an uncommon that sees little play in 60-card formats. I jokingly wonder at what point Torment booster packs are worth cracking for a shot at this card!



I have to say I was quite surprised to see
Then we have
This build of
This build of

The only place where there are enough Modern events going on to develop a good data set is online. The problem with MTGO is that the data isn't entirely accurate. Wizards doesn't report the totality of League results,
together as Red Deck Wins, but again, right now Prowess has more entries than Burn.
functionally the same as countering a Lava Spike, and Oko, Thief of Crowns prevented Burn from progressing its gameplan. Meanwhile, Prowess kills with big chunky turns of damage, a strategy that pushes through streams of food. Coupled with Light Up the Stage and Bedlam Reveler, Prowess had the gas it needed to stomach the feast, and was more successful.
I expect both decks to fall off as the metagame develops regardless of their positioning, as
Dredge is sitting on the
I'll admit that I could be missing something, but every line I've seen involving early Ox has been worse than just getting the dredge engine online. Every Ox turn in the mid-game has ended up in the same place as if it had been Cathartic instead. Ox hasn't shown me anything that makes Dredge actually better: it still loses to the same cards, wins the same way, and generally plays identically to how it always has, if slower now that Looting is gone.
During the
Some are also trying Klothys, God of Destiny as a mirror breaker and anti-control card,









With
Rather than run Hooting Mandrills, the deck fills out its top-end with planeswalkers, a strategy I tried (and briefly enjoyed) in
Without Oko, the deck gets a makeover, immediately trading Noble Hierarch for Brazen Borrower. Delver decks of Modern's past have traditionally appreciated Vendilion Clique primarily for its status as a pre-flipped Insectile Aberration with flash, no joke in a permission-based thresh deck. While the additional effect was icing on the cake, it pales in comparison to Borrower's benefits: the flashy new Faerie doubles as a critical mode of Simic Charm, bouncing not just creatures but any opposing nonland permanent to disrupt a myriad of possible combos. What's more, its adventure typeline negates the card disadvantage of running bounce effects and gives the deck a reliable late-game mana sink: Once finding Borrower being cast as an adventure and then again from exile taxes pilots a whopping 7 mana! All that late-game energy makes it justifiable to skip out on running dedicated midrange cards in the sideboard, further playing to the deck's bottom line.
That Once can find Borrower also greatly improves the card. Strong openers that feature land and threats can functionally pick up a bounce spell by casting Once, rounding out their plan and helping the card look more like an all-purpose cantrip than its text box suggests. After the game starts, Once can be cast on an opponent's end step should they elect to play around Mana Leak, and then let pilots choose from a variety of potential options. After all, Borrower itself offers three possible modes: the bounce line, the creature line, and both!
Flipping the Script










However, Dryad is having an unexpected positive impact on the Humans matchup, and to some extent against midrange thanks simply to being an affordable 2/4. Dryad is a solid wall against Humans that nets some value when resolved. Humans can very narrowly goldfish Valakut since its kill speed is similar, so a persistent road block significantly alters the race. Meddling Mage can still be backbreaking, especially for this Bolt-less version, which means the sideboard is geared against Humans. Against UW decks, Dryad attacks planeswalkers and frequently slips through Jund's discard to put some pressure down or absorb an edict effect to protect Titan.
But Setessan Champion may deeply impact the archetype: it doesn't challenge any of the actual one-drop threats, but rather Kor Spiritdancer. Spiritdancer is the card that Bogles likes to cast but never actually enchant. Lacking hexproof, it's actually vulnerable to removal. The only times I've seen it enchanted is when Bogles has no Bogles, or when it's up against combo and needs to accelerate the kill. Spiritdancer is played because it draws cards as a cast trigger; Bogles usually has to mulligan aggressively to find a threat and some good auras, so that card advantage is essential.
However, the combo still mills a whole library. And it costs less than Ad Nauseam, even if it is spread out over two cards. As Dredge







Landing on Both Feet
Ancient Stirrings and Noble Hierarch are absent from the deck despite
One card I considered for the side was Veil of Summer, a tool against the Bx and Ux decks looking to grind us out. It's no secret I'm partial to the stick-a-threat-and-counter-spells playstyle, Veil is simply too at-odds with our consistent Plan A to be of much use in this deck, and Relic already hassles interactive opponents enough in the one-mana slot besides having many other applications. Still, it's nice to know we have access to Veil should a counterspell-heavy deck that does pose issues for us arise down the road.
off Once in a pinch.
The final change in this version is my total forsaking of Matter Reshaper. I've elected to relegate the grinding plan to the sideboard for Game 2, where it takes the form of a set of Relics. I think those will prove enough, at least as the metagame settles; we now have more anti-aggro tools with Abrade, and I find shaken-up metagames often default to aggro in their early stages. Reshaper, too, was appealing for role-compression purposes, but we may have those bases covered with Abrade; besides, Reshaper was always garbage against linear combo and other fast archetypes.
Of course, it's never tremendously impactful for its price, especially compared with Seer and Smasher; I can see going back to Reshaper if Fatal Push or Wild Nacatl decks start giving us trouble, but I'm not holding my breath.
