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Insider: Investing in Conspiracy

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Now that the full spoiler is up, we can fully digest everything that will be in Chronicles Two: Take the Money! Okay, okay, Conspiracy is a far cry from Chronicles, but if you're looking for investment opportunities it's one of the closer comparisons that you'll find in Magic's history. There are some new cards that are exciting for Cube, Commander and Legacy, though considering the size of the print run the only great opportunity singles opportunity in the short-term would be in fulfilling pre-orders or some very fast sales after the release date. Expect downward trends across the board, and not just with regard to reprints.

Don't get me wrong, these aggressive reprints are great for players. Inquisition of Kozilek's price was, frankly, stupid. Everybody who was waiting to pull the trigger on their set of Show and Tells should be ecstatic, and rightfully so. From the perspective of making sound financial decisions to build a portfolio to pro-actively making the game more accessible, however, the set doesn't offer much. Not every set needs to offer this, and this is far from a terrible problem to have, but it doesn't leave me with much to focus on with regard to the set. There are a few cards in the set worth paying attention to, though mostly this is a "buy your set of what you need in a few months" kind of set. At any rate, there are a few talking points worth discussing.

Reprints

You'll find no shortage of discussion of reprints in Conspiracy here on the Insider side, and there's no reason for me to go too deep into things. Basically, most of you already know what you need to know, so I'll just reiterate the basics. If you want a Berserk, wait a couple months and you'll get a really good price. Given the size of the print run of this set, it's pretty clear that the set will be aggressively farmed until the expected value of a box is no longer consistently profitable, and as such your best play is just to wait. The cards receiving reprints have already taken a hit, though you'll get a significantly better deal by exercising a little patience.

Mythics and New Legacy Staples

Selvala, Heir of the Wilds is a solid Commander card, but as you can see it's already only a few dollars, and you shouldn't really expect positive price trajectories for anything in the set. Foils are intriguing, but we'll get to that later.

selvalaheartofthewilds

Next on the docket is Recruiter of the Guard. This card will definitely have a good amount of demand, but $20+ is completely unpalatable for a regular rare from this set. This card looks great for Legacy, Cube, and Commander, though not being legal in Modern or Standard and coming from a set that is likely to be opened as much as Conspiracy: Take the Crown is killer. I wouldn't even think about buying until the card drops to $10, and I expect it will settle even lower in the coming months.

Recruiter of the Guard

The other major Legacy player from Conspiracy is Sanctum Prelate, and like the other potential Death and Taxes inclusion is is pre-ordering for $20+. This card is my pick for the card most likely to soak up value from the set as values decline. It's the only Legacy playable mythic that you have to go to Conspiracy: Take the Crown to find, and I fully expect this card to have a game-breaking impact in Legacy games. Even still, the price will decline in the short term, though I expect the floor here to be slower coming than the rest of the set.

sanctumprelate

Some might have taken the praise of Prelate as the only new Legacy playable mythic as shade at Daretti, Ingenius Iconoclast, and they'd be right. This is my pick for the most over-priced pre-order from the set. Comparisons to Dack Fayden are absurd given Dack's Vintage playability and impact on foil price in addition to the fact that Dack is a much better Cube card. Daretti is the sort of card that I would expect to be under-valued as a spoiler for Standard play and over-hyped as a potential Eternal player. The ultimate is great, though he's only playable in the sorts of formats where you really need the first two abilities to matter, and they just don't. You can spend two turns to deal with an artifact or creature or sacrifice your Mox to deal with their Mox. Neat. This is the closet planeswalker to Tibalt, the Fiend Blooded to date when it comes to older formats.

darettiingeniousiconoclast

The last card in this category that I believe to be worth discussing is Kaya, Ghost Assassin. This card is really cool, and another card that I think would be an interesting consideration for Standard. In the universe in which we inhabit, this is really just a Cube and casual card. I like this card a lot but I don't expect it to maintain much value as time passes.

kayaghostassassin

Foils

And finally, on to the place where I think investment opportunities will arise. As Conspiracy: Take the Crown is farmed, the ev of the set will decline and it will no longer be profitable to farm the set after a point. At this point in time, I believe it will be wise to start looking at foils, as there are a few choice picks for the set, and their prices will be more resistant to pack-cracking than their non-foil counterparts. The reprinted cards will generally be duds for this purpose, but some of the new cards will be worth investing in. Keep an ear to the ground with regard to the most sought after goofy draft cards and conspiracies, as these are the more expensive foils from the first Conspiracy set. If the "Hearthstone-like" Conspiracies end up being popular then expect positive price trajectories for the foils.

The specific foil prices that I would watch for the floor of are Santcum Prelate, Recruiter of the Guard, and Kaya, Ghost Assassin. The first two for their Legacy playability, and Kaya for the fact that the foil has unique art. For some specific cards not mentioned above, Leovald, Emissary of Trest is likely to be a good foil target down the road, and assuming that Expropriate stays legal in Commander I like foils of that one as well.

~

Conspiracy: Take the Crown looks to be a neat set to draft with some awesome casual goodies and helpful reprints. Cracking boxes might be a smart play in the short term, though most of the value from investing in the set looks to be in watching for the floor of foils. I'm curious to see just how good the new white cards actually are in Legacy and to see if anybody proves me wrong on Daretti, though for now I'm confident in these positions.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

High Stakes MTGO – Aug 14th to Aug 20th

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Hello, QS readers, and welcome back to High Stakes MTGO!

This week I kept busy selling my truck-loads of Magic Origins painlands and with a return to Modern speculation. With so many buying and selling opportunities these days I wish I had a couple more hours per week available for MTGO specs.

Juggling between buying good targets, selling when appropriate, cutting losses, and optimizing winning positions is the essence of MTGO speculation---or any other speculative venture. With limited time to dedicate to MTGO, the juggling game becomes even more perilous---I have to accept the fact that I can't do it all perfectly and that I will miss some opportunities. Luckily there's still plenty enough room for profit.

Although Bant Company still dominates debate on the metagame, the Standard 7-1 or better decks and the Top 8 decks of the Star City Games Invitational keep showing some amount of diversity in Standard. That's progress from the Bant Company vs. W/x Humans rivalry we had for the past three months.

The field will probably get even wider after Collected Company rotates out of Standard. If we don't see much speculative movement between now and October it could be a good period to accumulate potential sleepers that could emerge next Fall.

In Modern interestingly enough, Burn and Infect were the most popular decks in the 7-1 or better decks at this same SCG Invitational with four of each deck among these top 15 finishers. Not that it wasn't a good target before, but with the recent price drop due to Zendikar flashback drafts, Goblin Guide becomes even more a target of choice.

Let's see what happened this past week in my portfolio. The latest snapshot of the account can be found here.

Buys This Week

Modern

I was looking this week to put my hands on Modern positions. With the Modern flashback drafts, the release of Eternal Masters, the Legacy Festival, the release of Eldritch Moon and the adjustment of my bankroll, investing in Modern has been sort of paused for several weeks. Nonetheless Modern is still one of the best places for speculators, and it's time to acquire fresh positions.

Before or after its reprint in Modern Masters, Gifts Ungiven had a long history of price fluctuations and seasonal appearances in Modern decks. The latest peak to date---right before the release of Shadows over Innistrad---brought Gifts to a three-year high at 10 tix. A recent little dip below 3 tix makes it a great opportunity to grab a few playsets of this card. With an average ceiling around 6 tix I hope to double within a few months here.

Return to Ravnica flashback drafts are a little over three months away. That's kind of close but it should be enough time to see Jace, Architect of Thought rebound, especially from a speculatively interesting 4 tix low. Until recently Jace hadn't dropped below 4 tix since rotating out of Standard about two years ago. In that time Jace has proven he can easily reach 10 tix---I'm in for another ride.

Cascade Bluffs is a filter land that sees plays here and there in Modern. Three points make this land attractive to me: 1) it has been printed in Eventide, meaning supplies are low; 2) Bluffs just reached a four-year low; and 3) Eventide flashback drafts are behind us. A rebound to 12 tix is all I ask for now.

GA

Surprising pick, isn't it? Auramancy is not exactly a competitive card, but its price climbed as high as 10 tix only four months ago until Shadowmoor flashback drafts struck. This is unlikely to be a short-term spec but I'm okay with the odds here. Greater Auramancy is not played now in Modern though its casting cost and abilities could make it possible, and if it happens then we might see a price tag much higher than 10 tix.

Sales This Week

More painlands sold this week as the clock is seriously ticking now. Shivan Reef is the first painland position I closed entirely, riding the post-Pro Tour trend of U/R Thermo-Thing. Overall I close this 540-copy position with almost 90% profit and +605 tix in my pocket.

I will certainly close my Llanowar Wastes position with a profit but even now I have to sell at a price below my buying price. Luckily B/G Delirium decks are supporting the price a bit but Standard rotation is getting really close---time to exit.

Prices are still miserably low (compared to what I paid for them) for Battlefield Forge and Caves of Koilos. I'm happy the bulk of my stock of Caves is gone and I will make a large profit with the Caves in the end. However, I will most likely lose several hundreds of tix with Forge unless a miracle happens.

No doubt the Seer is a powerful staple in all formats it's allowed in, something only a handful of cards can aspire to. Nevertheless our Standard metagame is for some reason not very favorable to this Eldrazi.

Given that playability in Standard is what dictates the price trend of Standard cards, Thought-Knot Seer looks rather uncertain for the next two months. I'd rather sell this guy now and maybe come back later, right before Standard changes again in October.

With Rise of the Eldrazi just around the corner there's virtually no incentive to keep this card, especially since I was able to sell Linvala at a reasonable price, even cashing out 30 tix worth of profit. Linvala, Keeper of Silence clearly lost a lot of her appeal with the banning of Birthing Pod in Modern, but if her price gets low enough at the end of the month this is still a great speculative target.

Foil BFZ M

The only thing that has been working well so far with my Battle for Zendikar-related specs are the foil mythics. To some degree they have almost all been up since I bought them around the release of Oath of the Gatewatch. If I lost a few percent on Void Winnower and Part the Waterveil, everything else is up by 10% to 80%.

With the basket strategy my average profit is likely to be in the 20-30% range, pretty much what I signed up for when I got into the BFZ foil mythic spec. I'm not entirely sure selling some of these now is the best option since prices of foil mythics tend to keep slowly rising until redemption ends, but I figured I would sell a couple of the biggest winners to secure some of this profit. Hopefully the lagging positions will catch up.

On My Radar

As I'm writing these lines I'm making a first round of buys with Zendikar. Timing the absolute bottom is tricky (not to say impossible) so I'm buying about half of what I wanted now and will keep buying through the week.

Worldwake singles are obviously also on my buying list for the coming week. WWK will be flashback-drafted for only one week and only one booster will be opened per draft. Although the expected value for WWK is high I don't expect prices to drop by much, so anything that goes down will be good for picking up.

As of last week, Modern positions are back on my radar. Now that my bankroll situation is settled I know what I'm going to be doing for the next six months and how many tix I have to play with. Modern specs are definitely where I want to put a decent chunk of my tix.

 

Thank you for reading,

Sylvain

Filtering Information: Analyzing SCG Somerset

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Today, I figured we’d take a break from brewing and get back to analyzing some pure tournament results. I’m still winning with Spell Queller, but high-level Modern events don’t come around often enough to ignore them completely. This past weekend, Modern got a lot of love in the form of the split-format Star City Games Invitational in Somerset, and a dedicated Modern Open running alongside the main event. With Eldritch Moon not as much “new” and now closer to “settled” into the Modern metagame, results from these events should give us a clue regarding the future of Modern moving forward. Let’s dive in!

lingering-souls-alt-cropped

The SCG Invitational in Somerset was a dual Standard/Modern format, but as far as “pure” Modern results go, the Somerset Open is more interesting in my mind. This might come off as controversial, especially considering the Top 8 of the Invitational was Modern which normally plays second chair to Standard. I'll start by explaining why I think the data from the two events should be treated differently, and follow up with by dissecting the data that should, in my opinion, hold more weight.

Which Results Matter?

"The Invitational contains the cream of the crop, the bee’s knees, the best Magic players to walk the Earth! Everyone who played in the Open were just bums who couldn’t get in to the Invitational!"

Sure, maybe. The quality of the average player at the Open is probably below those playing in the Invitational, but I would argue against my literary device above that 16 rounds of Modern Magic is a much better stress test than what a split-format event can provide. Of the Invitational Top 8 players, only three managed a 7-1 or better record in Modern (Elves, Affinity, and Burn) so a brief look at the Top 8 results can be pretty misleading. Just look at the Top 8 results from the two events side by side, in order of finish:

Invitational

  1. Elves
  2. Jund
  3. Abzan
  4. Death's Shadow Zoo
  5. Affinity
  6. Jeskai Control
  7. Dredge
  8. Burn

Open

  1. Bant Eldrazi
  2. Mardu Control
  3. Dredge
  4. Bant Eldrazi
  5. Affinity
  6. Blue Moon
  7. Bogles
  8. Bant Eldrazi

Clearly, these two events tell completely different stories. Looking only at the results from the Invitational, we can infer that it’s business as usual when it comes to Modern: all established archetypes, no clear surprises (besides Elves’ performance), and a fairly average market share spread among the major players in the format. In contrast, the Modern Open results look like data from an alternate dimension. Like Planet of the Apes, or a world where peanut butter was never invented, or a timeline where Nicki Minaj never unleashed her mixtape on an unsuspecting populace. Instead of format mainstays like Jund and Jeskai Control, we have Mardu Control and a disproportionate amount of Bant Eldrazi. Even Bogles managed a Top 8 performance!

How can we explain this discrepancy? The truth is, we can’t---not with 100% certainty, and anyone who claims they can is mistaken. What we can do, however, is infer a few things based on what we do know. This will hopefully present an explanation for the results we’re seeing. We’ll start with the Invitational.

Elvish ArchdruidTo preface, a word of caution. Every tournament eventually declares a "winner"---but don't fall into the trap of assuming that deck is the best deck, or even the best positioned one for that tournament. Liam Lonergan certainly had an amazing performance with Elves in Somerset, and posting an 11-0 Modern record is a major feat. Still, we have to take split-format results with a grain of salt; there are just too many unpredictable variables in the data to conclusively pass verdicts for or against a specific performance. I’m not hating on Elves here; I’d love to see a format where another tribal deck besides Merfolk put up consistently strong results. It’s just my opinion that Elves' showing this weekend was something of a fluke.

So what are the caveats that accompany split-format results? The way I see it, we have two pieces of information to weigh against each other to determine the framework through which we view these tournaments.

Were the Top 8 Standard, it would be easy to imagine how testing played out. For the competitors, Modern couldn't be ignored, of course, but it wouldn't be a stretch to imagine players spent most of their time preparing for Standard. This isn’t a radical concept---most of us have played in an Invitational ourselves, or tested with someone who has, and can provide anecdotal evidence of skewed preparation. We see this on display at Pro Tours too. Most of the time spent testing is focused towards the main format (typically Standard) with significantly less spent on Draft. This isn’t to say that Draft is the “lesser format” or not as important---on the contrary, many pros will point to Limited as the place where they're looking to gain an edge. It’s specifically because this bias towards the main format exists that they feel they can gain an edge in the second format in the first place! The fact remains, though, that given time constraints, you test for the format you have most experience with.

Chord of CallingSecondly, most players playing in the Invitational can be classified as SCG Open grinders, where the majority of the events played are Standard. This is a generalization, and not the case for every competitor. But it’s safe to say that across the room, most players in the event are more comfortable with Standard than Modern. While it’s hard for me to imagine a world where someone would rather play Standard than Modern, the fact remains that for most individuals, this is the case. It isn’t their fault, and I don’t blame them; they know not what they do.

Still, with this point in mind we can infer that many players chose their Modern deck drawing from limited prior format knowledge. In this situation, many players will pick established decks that fit their play style, or are easy to learn. Kiki Chord could possibly be the best deck in Modern, but few players aside from Jeff Hoogland have dedicated the time into learning the lines of the deck to pilot it at peak capacity. For players pushed for time testing a split-format event, an archetype that boasts a shorter learning curve (like Jund) or does more or less the same thing versus every opponent (Death's Shadow Zoo/Affinity/Dredge) is a much more enticing option.

Except, the Top 8 was Modern. This complicates things, as now testing bias can be argued as having swung the other way. Players comfortable with their positions in Standard instead chose to spend most of their time focusing on Modern, as they smartly wanted to prepare for the format of the Top 8. Under this scenario, we would likely see some progression in the builds of the Modern decklists as a sign of the rigorous testing that had been done. The presence of rogue archetypes, or fresh looks at established lists updated with new tech to fight the metagame, would be indicators of this phenomenon.

So which scenario happened? We can’t tell for sure, but we can look to the lists to infer. Deaths ShadowThe 6th place Jeskai Nahiri list? Stock, all the way down to the sideboard. Second-place Jund list? Stock. Tom Ross snuck some spicy ones into his Dredge list, but he’s Tom Ross. The Burn and Affinity lists are tight and probably wouldn’t be off by more than a card even assuming they tested for months. Michael Majors’ Abzan list is playing Grim Flayer in the maindeck, but he wasn’t able to crack the 7-1 threshold.

Maybe I'm missing things, and the lack of tech in the Top 8 might point not to a preparation bias, but rather to Eldritch Moon as a weak set for Modern. For me, it's more likely that most of the Modern innovation can be found in the Open.

Again, I could be wrong with all of this. This part of the article isn't a presentation of concrete facts, but rather some conjecture about how testing could have gone down. Hopefully this explains why I want to focus on the Open Top 8, but keep in mind this is largely opinion. If you think I'm interpreting the data wrong, I'm interested to hear your thoughts in the comments. For now let's dive into the Open results.

Making Sense of the Open

And so, we come to the Modern Open. The Modern Open with three Bant Eldrazi decks in the Top 8, including one taking home the trophy. No, this isn’t February. Eldrazi really was nerfed, it wasn’t just a dream. Still, if we’re taking these results at face value, we have to believe that Eldrazi is diminished but on the rise. Without further ado, the victor:

Bant Eldrazi, by Thomas Smiley (1st, SCG Open Somerset)

Creatures

4 Thought-Knot Seer
4 Reality Smasher
3 Drowner of Hope
1 Elder Deep-Fiend
4 Eldrazi Displacer
2 Eldrazi Skyspawner
3 Matter Reshaper
4 Noble Hierarch
1 Birds of Paradise
2 Spellskite

Instants

4 Path to Exile

Sorceries

4 Ancient Stirrings

Lands

1 Breeding Pool
3 Brushland
3 Cavern of Souls
4 Eldrazi Temple
1 Forest
1 Ghost Quarter
1 Hallowed Fountain
1 Misty Rainforest
1 Plains
1 Temple Garden
4 Windswept Heath
3 Yavimaya Coast

Sideboard

2 Engineered Explosives
1 Feed the Clan
1 Fracturing Gust
2 Grafdigger's Cage
2 Nature's Claim
1 Negate
1 Rest in Peace
2 Stubborn Denial
1 Timely Reinforcements
1 World Breaker
1 Worship

Eldrazi DisplacerThomas Smiley’s Bant Eldrazi list has been around in various forms online for quite a while now, and is a lean, trimmed machine of efficiency. Turn three Thought-Knot Seer, turn four Reality Smasher is still extremely powerful, and Ancient Stirrings as a Ponder-on-steroids would be banworthy if not for the hoops required to make it work. (It’s in green, so apparently that’s okay.) Bant Eldrazi occupies a niche in the format where it’s fast enough to race the combo decks given some small amount of disruption, beats up on other creature decks handily, and can power through control decks with its seemingly endless stream of threats. Every card in the deck is individually powerful, and the archetype has few weak links.

Matter Reshaper is almost always a 3/2 on turn two that draws a card when killed. Eldrazi Displacer makes opposing removal difficult, generates card advantage, and blanks attackers all at the same time. It is an all-star in all matchups besides the fastest decks and the combo archetypes---and even there it can continually blink Thought-Knot Seer to ensure they never draw anything relevant.

At the top end, Elder Deep-Fiend is a spicy new option that has yet to be universally adopted, but is absolutely terrifying to play against. Elder Deep-Fiend can Falter an entire board by flashing in end-of-turn, sometimes for as low a cost as tapping three lands (Eldrazi Temple and two blue sources). With Cavern of Souls, you can pseudo-Mistbind Clique a control deck in their upkeep, preventing them from casting Supreme Verdict on a pivotal turn. You can even tap down an Emrakul, the Aeons Torn after they sacrifice their Nahiri to fetch it up. And they can’t counter it. That’s fair.

Bant Eldrazi combines excellent mana acceleration, one of the best card selection spells currently in Modern, a diverse mix of powerful creatures, Path to Exile, and a powerful sideboard to create a finely-tuned machine with few glaring weaknesses. My best method to fight this deck has been Wall of Omens, fliers, and Worship, but even then the matchup is close. If you’re not playing combo, make sure you have a plan for this deck, as they will not make it easy for you.

Mardu Control, by Evan Whitehouse (2nd, SCG Open Somerset)

Creatures

4 Dark Confidant
1 Emrakul, the Aeons Torn

Instants

4 Lightning Bolt
1 Lightning Helix
1 Terminate
4 Path to Exile

Planeswalkers

4 Liliana of the Veil
4 Nahiri, the Harbinger

Sorceries

2 Dreadbore
4 Inquisition of Kozilek
4 Lingering Souls
2 Thoughtseize

Lands

2 Arid Mesa
4 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
1 Ghost Quarter
2 Godless Shrine
2 Marsh Flats
1 Mountain
1 Needle Spires
1 Plains
1 Sacred Foundry
4 Shambling Vent
1 Swamp

Sideboard

1 Anger of the Gods
2 Engineered Explosives
1 Hallowed Moonlight
1 Kalitas, Traitor of Ghet
1 Lightning Helix
1 Painful Truths
3 Rest in Peace
2 Thoughtseize
2 Timely Reinforcements
1 Wear // Tear

When a deck like this takes second in an Open, I immediately look to the metagame as a whole in an attempt to explain what I’m seeing. Pre-Somerset, Magic Online was swamped with Death's Shadow, Jund, and Dredge, with Jeskai Nahiri, Affinity, Eldrazi and the rest of the field close behind. Against most of those archetypes, Lingering Souls is just nuts. At one point Jund considered Thundermaw Hellkite specifically for its ability to kill Lingering Souls tokens, and it's been a long time since we’ve seen Olivia Voldaren in any lists. The format has become soft to Lingering Souls in recent days, and Evan Whitehouse saw that and capitalized.

Lingering SoulsReally, the deck is nothing special. Just the best cards in each of its colors held together with a bunch of discard and removal. Liliana of the Veil, Nahiri, the Harbinger and Lingering Souls can all just win games by themselves, and each work with each other to buy time to find the next threat, should they not be good enough alone. Normally, Mardu has struggled without access to green for Tarmogoyf and Abrupt Decay, or blue for Serum Visions and counterspells. Except now, the format has shifted to the point where none of those are really that great anymore. Tarmogoyf isn’t doing much against an X/X trampling double-striker out of Death's Shadow Zoo, where X = gigantic. Abrupt Decay has fewer Blood Moons, Ensnaring Bridges, Deceiver Exarchs, and Pyromancer Ascensions to hit, and counterspells are solid against half the field but abysmal against the rest. I have to hand it to Evan, he decided to cut through all the Junk (no pun intended, but then I did go back and capitalize it so you wouldn’t miss it) and just play cards together that are good against the field.

The only thing I wonder about is the Dark Confidant in the maindeck. Confidant is really only in lists in Modern to mise it surviving, at which point you usually just win. In Jund it’s fine, as they’re playing 13ish creatures plus creature lands and their whole goal is to just topdeck better. In Mardu there are no other creatures to deflect removal away from Bob, save the Lingering Souls which are supposed to blank removal anyway.

A two-drop that draws us into Liliana of the Veil and more discard against the combo matchups does sound nice. That might be necessary given all our dead removal in those matchups, which would explain their presence in the maindeck. I have to imagine they were boarded out often, which isn’t anything new for those experienced with Bob, but I also imagine they were bad in most Game 1’s. Still, I can understand why they are in the list even with no experience playing it myself, so for me that’s a good sign that they probably belong.

Blue Moon, by Benjamin Nikolich (6th, SCG Open Somerset)

Creatures

2 Docent of Perfection
1 Pia and Kiran Nalaar
4 Snapcaster Mage

Enchantments

4 Blood Moon

Instants

2 Cryptic Command
2 Electrolyze
1 Harvest Pyre
1 Izzet Charm
4 Lightning Bolt
2 Mana Leak
3 Remand
2 Spell Snare
1 Think Twice

Planeswalkers

2 Chandra, Flamecaller

Sorceries

1 Anger of the Gods
1 Flame Slash
4 Serum Visions

Lands

1 Desolate Lighthouse
4 Flooded Strand
8 Island
2 Mountain
4 Scalding Tarn
2 Steam Vents
2 Sulfur Falls

Sideboard

1 Anger of the Gods
1 Batterskull
1 Counterflux
1 Crumble to Dust
1 Dispel
1 Izzet Staticaster
1 Jace, Architect of Thought
1 Keranos, God of Storms
1 Kozilek's Return
1 Negate
2 Relic of Progenitus
2 Spreading Seas
1 Vandalblast

Let’s call this what it is. Blue Moon is a mash-up of situational answers and value-generating spells, held together by the fact that sometimes we just cast Blood Moon and our opponent dies to it. This lets us play a deck full of bad cards alongside it and still win games. Izzet Charm? Harvest Pyre? Blue Moon is the evolution of the durdliest UR Splinter Twin list, in an alternate reality where it doesn’t have to play against anything except other Splinter Twin decks.

Blood MoonThe problem? We don’t have Splinter Twin anymore. Instead, we have Blood Moon, and if that doesn’t do anything, we have a loose collection of subpar cards that hopefully get us there.

Docent of Perfection and Chandra, Flamecaller are bombs in the sense of Keranos, God of Storms, but they can come down and generate value immediately, which Keranos could never do. I often considered Keranos clunky and overkill out of the archetypes that played him, so I’m glad to see this color combination trying something else. Still, they refuse to pay less than five mana for their win condition. I think this archetype would be better served by just playing four Young Pyromancer, but that deck wants Delver and would probably end up cutting the Blood Moons soon after.

If I sound biased, it’s because I am. Blue Moon is RW Control in spirit. When you cast Blood Moon and it's great, great! When you don’t cast it, or it doesn’t matter, you better hope Boom // Bust is good enough. RW survived for months on the back of Nahiri, the Harbinger, but it's too early to tell if this deck will even live past this weekend.

Conclusion

In the Invitational, Jund put up solid numbers, and Bant Eldrazi was nowhere to be found. In the Open, three Bant Eldrazi decks broke the Top 8, and the highest finishing Jund deck placed 25th. Moving forward, the question becomes: what next? Is Liam Lonergan’s finish a precursor of the Age of the Elves? Will the format shift to hate on Elves as a preemptive strike? Or will Bant Eldrazi slowly grow to once more strangle an innocent world?

If it were up to me, I would pay more attention to the results of the Open, but who knows how things will turn? If a large contingent chooses to now play Elves, that will make a lasting effect upon the metagame, which will in turn influence further changes. We’ll just have to wait and see, and try and get ahead if we can. As for me, I’m going to be packing some Worship.

 

Thanks for reading,

Trevor Holmes

The_Architect on MTGO

Twitch.tv/Architect_Gaming

Twitter.com/7he4rchitect

Insider: Conspiracy: Take the Crown Spoilers (Part 2)

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Holy spoilers Batman! The full set list has finally been released and wow did we get some goodies! This week I’ll be delving into the new cards from the spoiler and next week we will take a look at the set as a whole for another edition from my popular Top 10 series. Let’s start off today with a bang.

Selvala, Heart of the Wilds

selvalaheartofthewilds

Last time around we were introduced to Selvala, Explorer Returned, but this time we got a huge upgrade with her new version, Selvala, Heart of the Wilds. When I first read this card I thought there was a lot of text to get through. I find that to be a common occurrence with cards from these Conspiracy sets. Once you boil down the essence of what’s happening though, the cards are easy to understand.

With Selvala’s new self there are two different parts to be concerned with. The first is the group hug mode of the card. Her mutually beneficial card drawing aspect may worry some players and cause her not to get played initially. Basically when a bigger creature enters the battlefield or someone creates the biggest creature in play, they get to draw a card. This ability could trigger every turn if players keep playing bigger and bigger threats. If your deck is full of giant monsters then you will be the one most taking advantage of this ability but other players can benefit too.

The second ability is where we break it though. Initially, if Selvala is the only creature you have in play, she acts the same as a Birds of Paradise accept she can filter a green mana to another color if you need it. You only get one additional mana when you have her in play though. If you have any other bigger creature in play though, you are going to add mana equal to that creatures power! Talk about mana acceleration! Even if you only play another three drop on turn four, as long as it has three power, you can add an extra two mana! This mana accelerant nets you more and more mana to play bigger and bigger monsters. It reminds me of Bloom Tender in the way it functions as a powerful mana boost.

I think this mythic is going to be a huge hit. Even if you have an unlikely draw with no bigger creature to generate mana from, you can always still get the normal plus one bonus that every other mana dork gives you. You can also fix your mana color requirements to smooth your draws as well. I love this card for every casual format. At $5 this is a great initial value. We may see non-believers not buying in initially but if it goes down by much, it may be time to buy in.

Sanctum Prelate

sanctumprelate

Sanctum Prelate is like Meddling Mage and Void Winnower had a love child for Legacy Death and Taxes. Three mana is a lot for a Legacy card but as long as the power level is high, it falls within an acceptable range. For this card, you are getting an unprecedented ability, so that should qualify as a high enough power level for the format. The great part about this new white weenie creature is that its effect is not static. You can change your choice depending on the matchup. So in a combo matchup you might choose the number of their win condition whereas against most of the other matchups you might choose an overall powerful cost like one or two. Everyone can still cast creatures so you won’t be stopping their Tarmogoyf or Delver of Secrets, but you could be stopping their Thoughtseize, Lightning Bolt, or Brainstorm.

It’s no surprise this mythic rare has a preorder price of $25 and foils will likely be enormously priced. As a non-legendary creature you can even have more than one in play with multiple costs prohibited. If you have a way to blink creatures, you could even reset your choice later in the game. Sanctum Prelate offers so many ways to stop your opponent from doing whatever broken thing they’ve set out to do. I don’t know if Death and Taxes alone will be able to propel the price of this card even higher. It’s safe to estimate an initial price drop and pick up your copies once they’ve bottomed out.

Regal Behemoth

regalbehemoth1

If you’re looking for a breakout bulk rare, my bet is on Regal Behemoth. This guy is a secret powerhouse. For your six mana investment in a format like Commander you are getting decent stats with the 5/5 trample, but the most important part is the Mirari's Wake ability. Doubling your mana in Commander is big game and is an easy way to propel yourself to victory. There are a lot of ways to increase your mana production but cards like this are the best. They may seem like a big investment, but the payoff is worth the cost. Trade for all copies of this bulk rare any time you can.

Stunt Double

stuntdouble

Although I was not surprised to see Regal Behemoth as a bulk rare, but when I saw Stunt Double also at bulk rare status, I was shocked. Wizards is getting inventive with the Clone archetype of cards and adding a variety of different effects to the original design. This time around you not only get the traditional Clone effect but you get to do it at instant speed! So, you can copy a comes into play effect or a beefy dude to snare an unsuspecting attacker. Stunt Double is going to be a huge hit for Cube and casual players.

Daretti, Ingenious Iconoclast

darettiingeniousiconoclast

The internet initially freaked out about this card causing format shifts, but I think Daretti, Ingenious Iconoclast, is quite a bit overrated right now. For Legacy and Vintage to accept a card into their format, the power level must be through the roof or an upgrade to a preexisting card. A new card could also provide a unique effect and that’s the closest thing Rakdos Daretti comes to having any real impact.

Don’t get me wrong, I think this is a super fun casual card. I’ll consider it for my Cube as well as a couple different Commander decks, but the hype about Eternal impact is where I diverge from the current line of thought. Even if this card does wiggle its way into a fringe deck, that won’t do much to help the price slip that is going to occur over the next couple of weeks. $15 isn’t a tremendously outrageous price for this card, but I think it will settle a bit lower than that.

Queen Marchesa

queenmarchesa

Interesting new commanders always make good new cards and I think players will want to build around Queen Marchesa. She provides a unique effect but could be utilized for basically any strategy. You could use her in a control shell as a great blocker or in an aggro deck where it’s your goal to make someone else the monarch. Those 1/1 death touch assassin tokens are no joke, so if you can turn that mode on, you are definitely in business. We’re not breaking the bank with this one but it should stick around $5.

Leovold, Emissary of Trest

leovoldemissaryoftrest (1)

Speaking of Commanders, take a look at Leovold, Emissary of Trest! Sultai was in desperate need of some new options and Leovold is a big deal. He is also a Tiny Leader for what its worth. I know some people still play that format and this three mana 3/3 is the only option for that spot. The casual appeal is there but so is the competitive. I think this Inquisition of Kozilek target is Legacy playable as well. His stats are fine but the no extra cards for your opponent is a huge deal. Shutting down the format's centerpiece Brainstorm is a huge asset to any potential Legacy card. The only downside is the mana intensive cost. The triple colored requirement may seem like an issue, but although Sanctum Prelate has a less restrictive color requirement, they both fit nicely into one archetype. Even if you only play one or two copies, I think Sultai Delver, Shardless Sultai or any variant of this tempo archetype would utilize Leovold well.

Subterranean Tremors

subterraneantremors

Subterranean Tremors may look like a bulk mythic, but hiding in plain sight is a casual hit. Earthquake effects are underrated in Commander for many reasons, but this isn’t the ’93 Earthquake. Tremors is versatility incarnate. Whether your’re sweeping away tokens, destroying all artifacts, or wiping the board and getting an 8/8, there is great utility for this card at every stage of the game. Five mana is not a lot to invest to kill a bunch of creatures in play as well as all the artifacts. Then late in the game, you can get a huge 8/8 for some reason. I love this card and I will probably even try it out in my Cube.

Grenzo, Havoc Raiser

grenzohavocraiser

From time to time, Legacy Goblins gets some new options. This time around, they will have Grenzo, Havoc Raiser as part of their arsenal. Due to both the Legacy appeal as well as being a most likely Cube addition, Grenzo’s foil multiplier should be quite high. As of this writing, the normal copies are around $2, while the foils are in the $20 range. Long term, investing in Grenzo should pay off but only if you’re in it to hold for a while.

Drafting Shennanigans

One of the aspects of Conspiracy, and Conspiracy: Take the Crown, I look forward to the most is how they will impact my cube. You’ve seen me mention this fact in many of the cards above. I’m really excited for all the updates to the Cube that will come out of this set.

Both of these sets are geared toward multiplayer formats, but there are an interesting array of fun new options to enhance Cube Draft. This may not have been the original purpose for these sets, but, I think it’s one of the best parts.

The first time around I joyfully added Agent of Acquisitions, Cogwork Librarian and Lore Seeker. I love everything those three cards add to the drafts. Instead of adding a booster pack from a random set to the draft when Lore Seeker comes up though, we add an additional Cube pack.

This time around, there is a cycle more similar to Aether Searcher or Lurking Automation. The only exception is that these are colored cards that have some crazy abilities tacked onto them. Take a look.

Paliano Vanguard
Arcane Savant
Smuggler Captain
Volatile Chimera
Caller of the Untamed

palianovanguard

arcanesavant

smugglercaptain

volatilechimera

calleroftheuntamed

I can definitely think of some broken interactions that can come up in Cube and I’m sure there are other crazy possibilities as well. Think about casting Cruel Ultimatum for free on turn five or copying an Eldrazi or even just having a tutor for your combo piece. There are so many possible interactions with this new cycle, but I think they all create fun opportunities. I wonder if they will prove too broken for Cube Draft though, but I’m excited to try them out to see.

That’s all for me this week. I’ll be back next week, hopefully with some great stories from the release events I’m running at my store, as well as more discussion about the set. Thanks for reading, I appreciate all the support from my loyal readers.

Until next time,
Unleash the Force of Lore!

Mike Lanigan
MtgJedi on Twitter

Insider: The Monarch of Bulk

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Hey there! You've probably read a lot about Conspiracy up until hitting this article, haven't you? You've listened to the Cartel Aristocrats talk about it for almost an hour, and you've read several articles on the expectations of all the spicy reprints and potentially format warping new cards. You know exactly when to buy those Burgeonings, and to look out for the foil multiplier on those lesser known Commander powerhouses. You are 100% ready to wring every possible cent out of this cash cow that Wizards of the Coast has delivered unto us from the heavens above. But what about the small stuff? People will crack their boxes, accumulate their draft chaff... six months down the road, you'll be seeing piles of picked Conspiracy: Take the Crown. Are you prepared to deal with that? Boxes full of 5,000 random reprints and Un-set mechanics? You will be after reading this article. We'll take a brief look at the original Conspiracy, compare it to the lottery tickets people are about to go Berserk over, and then I'll let you know my thoughts on the dimes and nickels you want to be pulling from draft chaff.

There was an error retrieving a chart for Berserk

To start with, here's a list of the top buylistable commons and uncommons from Conspiracy 2014. If you look closely, you can see a certain card type distinctly absent.

conspiracy

Barring Deathreap Ritual and Tyrant's Choice, none of the above cards listed are new cards from the set. To be fair, the number of overall common and uncommon reprints vastly outweighs the number of original cards. There's another layer I was getting at though; None of the "draft matters" cards actually, well, mattered. Outside of drafts. Cogwork Librarian and friends are practically unbuylistable, at least at non-foil. There's also only one "votes matter" card, suggesting that there aren't a whole ton of casual players building multiplayer vote decks. While Swords to Plowshares and Brainstorm will nearly always be picked out before the bulk gets to us, there are still some significant quarters that competitive players will ignore or shrug off as "reprinted too many times to matter."

So how will the sequel hold up in this niche market? There's definitely a higher concentration of competitive commons and uncommons that will be picked up in drafts and bindered before they reach the "chaff" status; Beast Within, Ghostly Prison, Deceiver Exarch, Serum Visions.... these will be the Brainstorms and STPs of the set. While it will be a pleasant surprise to receive bulk that includes these, I don't expect them to be frequent fliers. Even though Prison is more of a "casual" card, it's still well known throughout the competitive circuit for its' use in lower tiered Enchantress lists, and as old sideboard tech vs Twin.

There was an error retrieving a chart for Ghostly Prison

Here's my current list of commons and uncommons that I'm looking to pick from the set; reprints and new cards alike.

Palace Jailer
Palace Sentinels
Ghostly Prison
Guardian of the Gateless
Illusion of Choice
Deceiver Exarch
Serum Visions
Marchesa's Decree
Garrulous Sycophant
Thorn of the Black Rose
Diabolic Tutor
Fleshbag Marauder
Flame Slash
Guttersnipe
Kiln Fiend
Beast Within
Explosive Vegetagion
Spy Kit
Rogue's Passage

The first thing I noticed was that this list is smaller than the complete list of picks in the original Conspiracy. That Trader Tools list extended a few more picks below Skeletal Scrying, for a total of 24 cards that were worth at least $.10 to a vendor on Trader Tools. While we don't have data on cards from the new set just yet, my list ends at 19 cards. There's a smaller concentration of "pickables," although the ceiling for those picks is certainly greater (Prison, Visions, Beast Within).

It's also entirely possible that I'm putting too much faith in the Monarch mechanic, thanks to its legality in Pauper and other Eternal formats. I'm still going to be picking out the above "monarchy" cards and crossing my fingers, but they might end up being duds like the "draft matters" cards are going to be. Out of all the monarchy Commander non-rares, I have the most faith in Marchesa's Decree making it into Rakdos/Orzhov pillow fort/group slug type decks, like Mogis, God of Slaughter. If that's the case, than the number of buylistable cards is reduced even further, until you're pretty much left with a few dime and quarter possibilities. It's possible that Queen Marchesa herself supports some of her common/uncommon subjects, similar to how the original Marchesa gives her Smuggler a reason to be non-bulk.It's also possible that the amount of product opened due to the initial expected value of the set will crush the value of the buylist picks for several months to come, leaving us with only a few obvious picks that everyone else will also pick up on.

There was an error retrieving a chart for Marchesa's Smuggler

 

Considering I often deal with bulk commons and uncommons, I received a question recently that's actually what sparked this article. Someone asked me if I would stay away from bulk commons and uncommons from this set, due to the "draft matters" cards that were unplayable in other formats. These "Reveal X as you draft me" cards are completely useless to the casual players who make up a large portion of my customer base, so it made sense for me to avoid sets that contained useless cards. It made me wonder how many draft matters cards were actually in the first Conspiracy set, and whether that number had considerably risen for the sequel. During the spoiler season, it certainly felt like there were a lot more cards that required note-taking, revealing during the draft, or some sort of mechanic that would add complexity to the draft itself. As it turns out, there are only two more draft matters cards in Conspiracy 2 compared to the first set. Conspiracy had 25 cards of this nature, but all of them were either artifacts, conspiracies, or land (Paliano, the High City). This time, they're scattered throughout all colors and spread out evenly in terms of rarity, making it feel like there are a lot more. I'm perfectly happy buying up Conspiracy bulk, even if the concentration of pickable commons and uncommons is lower this time. Bulk is bulk is bulk, and I'll be happy to buy it at $3 per thousand.

So what are your thoughts on this set? Don't tell me what you think of Sanctum Prelate or Inquisition of Kozilek; let's hear your thoughts on the unsung commons and uncommons. What are you going to be picking off the draft tables in two weeks? Let me know in the comments below, or on Twitter @Rose0fthorns. Thanks for reading!

Insider: QS Cast #33: Take the Crown!

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Play

The QS Cast has returned with a new panel of hosts: Chaz Volpe, Corbin Hosler, and Tarkan Dospil continue on with where the cast left off and in this episode they discuss the following:

  • Latest Results – SCG Invitational (Recap on last weeks statements on Dredge and/or UR Thermo) Collective Brutality in Modern – Death’s Shadow Zoo (Overshadowed by Eldrazi Winter)
  • Interests of the Week
  • Conspiracy 2: Take the Crown
  • QS question about fakes
  • FNM Pickups

As always, please comment and leave questions for us to address on the next cast! We will be making QS Insider questions a priority, and we want to know what you want covered.

Enjoy! We’re glad to be back.

Find us on Twitter: @ChazVMTG @Chosler88 @the_tark

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Insider: MTGO Market Report for August 24th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of August 22nd, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

aug22

Flashback Draft of the Week

Flashback drafts add a booster of Worldwake (WWK) into the mix this week, making it Zendikar-Zendikar-Worldwake draft. The Limited Resources draft primer on triple Zendikar (ZEN) is an excellent starting point for drafters looking to get a handle on the format.

There are a number of high-value rares in WWK, so keep your eyes out for the creature lands like Celestial Colonnade, Creeping Tar Pit and Raging Ravine. Death's Shadow is another rare that is showing up as a four-of in Modern these days and is currently priced at 10 tix. Tectonic Edge and Searing Blaze are valuable non-rares to look out for as well.

Standard

Prices dropped substantially this week on all Standard sets except for Dragons of Tarkir (DTK). With Standard rotation nearing and a format dominated by Bant Company decks, players are turning their attention elsewhere. Speculators and players with an eye to the winter should be getting ready to scoop up cards from Eldritch Moon (EMN) and Shadows over Innistrad (SOI) over the coming weeks.

Taking a look at the Star City Games Standard Open results from this past weekend, the Top 16 decks feature ten decks listed as Bant Company. This type of prevalence is fairly uninteresting for the casual observer, but speculators should be thinking more deeply about what it means.

With the rotation of DTK and Magic Origins (ORI) looming, the Standard format is going to go through a major shakeup where Collected Company can no longer anchor this most popular archetype. When Bant Company is gone, the question is what will fill that void?

From a broad perspective, Collected Company suppresses four-plus casting-cost creatures, and non-creature spells more generally. Planeswalkers in particular look set to regain some utility. The three low-priced planeswalkers from Shadows over Innistrad all look to have some utility but haven't shown a ton of play in Standard yet.

Sorin, Grim Nemesis, Arlinn Kord and Jace, Unraveler of Secrets are all at attractive prices heading into October when Standard is destined to shift drastically. We are also approaching peak supply of cards from SOI so prices are depressed for economic reasons not just tied to the cards' play value in Standard.

Modern

The Modern format will be emphasized this winter with the December round of Regional Pro Tour Qualifiers (RPTQs) all being Modern Constructed. Between the paper and online events, there will be plenty of Modern testing going on with Pro Tour spots and travel awards to Dublin on the line.

Now is the time to consider where the format is going and to lay the foundation for where players will be putting their dollars in November and December. The release of Kaladesh at the end of September will trigger the last best buying opportunity for players and speculators prior to the RPTQs in December.

In the meantime, we have some recent results to consider. This past weekend Star City Games had their Invitational event in New Jersey. The Invitational featured a combination of Standard and Modern, but finished off with Modern for the Top 8. Here are those deck lists.

The results are very diverse, but we've got our old Standard friend Collected Company powering up Liam Lonergan's first place Elves deck. This DTK rare has been holding at a minimum of 14 tix since the release of SOI, but its time in Standard is coming to a close with rotation looming. Players and speculators should be ready to pick these up in October after they leave Standard as this card will be a four-of in multiple decks in Modern for the foreseeable future.

Brad Nelsons's Top 8 deck is a variant of Zoo powered up by Phyrexian mana spells, creature pump and the titular Death's Shadow. This WWK rare is being opened in the flashback draft queues this week and recently saw prices as high as 18 tix.

Sam Black has been touting this deck for a while and in his latest video series he's been testing out a delirium angle with Traverse the Ulvenwald and Gnarlwood Dryad. Players looking to play Modern this winter should pay attention to this new archetype and look to pick up the components of this deck sooner rather than later.

Standard Boosters

The popular triple ZEN draft queues have put pressure on all Standard boosters this week as EMN hit 4 tix, SOI dropped below 3 tix, Oath of the Gatewatch (OGW) is back to 3.1 tix, and BFZ plumbs new lows below 1.2 tix. Although there will probably be a slight bounce in booster prices at the end of the ZEN draft queues, it's not worth acting on.

Longer-term I expect BFZ to continue to bleed value and to go below 1 tix in October and possibly stay in the 0.8 to 1.2 tix range into 2017. OGW boosters will probably also dip below 3 tix in October, but then should recover heading into the winter. I expect OGW to hold a 3.2 to 3.5 tix range, with a chance at going all the way to 4 tix in December or January.

BFZ and OGW boosters are an excellent guide for what's in store for SOI and EMN boosters respectively. Expect a slow, long-term bleed of value of SOI boosters with occasional jumps in price.

It's important to highlight that the expected overall trend is down though. Speculators should steer well clear of SOI boosters and players should only hold what they think they can use in draft. EMN boosters on the other hand will maintain their value and can be speculated on when they dip in October.

Trade of the Week

As usual, the portfolio is available at this link. This week I finally pulled the plug on my BFZ booster spec and sold all my boosters for a loss. The introduction of leagues has changed the long-term supply of boosters and altered my expectations around how booster prices will evolve. Combined with the 6-2-2-2 draft queue being the only way to draft older formats, this has made the large expansion boosters long-term dogs from a speculative point of view.

It was time to throw in the towel on this one and admit the mistake before further losses were accrued. Sometimes the school of hard knocks is the only way to learn and it has delivered a valuable lesson to me in this case.

The SCG Elventational and Bant Eldrazi Staples

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Score one for the budget guys: Elves won the Star City Games Invitational in Somerset, NJ. While Liam Lonergan's deck still retails for about $800, almost half of the price is in 4 Cavern of Souls and 3 Horizon Canopy. If you're tight on cash (or waiting for a reprint, like me) you can get away with some Windswept Heaths and Temple Gardens. I played Elves this weekend to an embarrassing 0-2 drop at a local PPTQ, so I can also remind you that not every deck that wins a tournament is the best one out there.

Birds-of-Paradise-cropped

Moving forward, we shouldn't really see any big shifts in the cost of the deck. There is no untapped gem that was just waiting for a breakout performance from Elves to spike. We actually just got a reprint of the most likely card, Heritage Druid, in Eternal Masters. Due to Magic's increasing popularity over time and how long ago Lorwyn block was, those cards are more likely to be the target of vicious buyouts. Outside of Nettle Sentinel, most of the Elves deck has seen a liberal amount of reprints that has kept the price down.

Thought-Knot SeerDue to the split format of the Invitational, I don't suggest looking too much into the Top 8 decklists. Even the 7-1 Modern Decklists should be taken with a grain of salt since they ignore players with winning Modern records who didn't make the cut to Day 2 due to a poor Standard showing. These data are still relevant, of course. But I'm more interested in the Top 8 of the Somerset Modern Open, which was dominated by Bant Eldrazi.

In July Bant Eldrazi pushed into solidly Tier 1 territory, and it's being championed by a lot of pros. It's a bit slower than other linear aggro decks like Burn, Zoo, and Affinity, but packs more of a punch in the midgame, and the creature base lines up really well against removal in Modern. Reality Smasher in particular is a nightmare to deal with at parity---I even considered playing some in the sideboard of my Elves deck this weekend because of how miserable removal is for that creature right now. Most of the rest of the creatures are Lightning Bolt-proof, making it a real problem to deal with each threat. Being able to cheat mana with Eldrazi Temple is really just icing on the cake.

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Bant Eldrazi Cards to Watch

If we see more players pick up Bant Eldrazi in the wake of its finishes at Somerset, some of the core cards could jump in price. A couple were probably already due for a price correction---higher prices on those cards are likely to stick, even if Bant itself doesn't take over the metagame. I'm thinking of two in particular.

Cavern of Souls

Cavern of SoulsCavern of Souls continues to push new highs. A big spike last year around the release of Magic Origins brought it from $30 to $50. After the post-spike dip it began climbing again, and now it's retailing for $55 a copy. Because it's a land you often play four or none of, it causes a huge strain on the price of decks that need it. Unlike Elves, Eldrazi feels the real pain of fighting Remand and Mana Leak---making sure your five-mana creature doesn't get countered is important!

I was hoping to see Cavern in Conspiracy: Take the Crown but now that we've seen the full spoiler I am disappointed. The most logical place I can see them putting Cavern of Souls is in a Modern Masters 2017 product next summer. The product announcement section during early Kaladesh spoilers will let us know if a redux of the popular reprint series is in the works for next year.

Noble Hierarch

If I asked you which card from Modern Masters 2015 had the biggest price increase since its release, could you pick it? The one with the biggest rebound is Noble Hierarch. I was at GP Las Vegas 2015 and was able to buy a playset for $140 (or about $35 each). Now they are over $50!

Noble HierarchIt's only been a year since Hierarch was reprinted at rare and a lot has happened to make it grow. Infect has never been more popular since Splinter Twin was banned. Eldrazi adopting it to give them more chances to land a turn two Thought-Knot Seer without double Eldrazi Temple has also ratcheted up the amount of play it sees. Looking at the metagame breakdown it doesn't look like Hierarch is nearly that dominant, but I'm certain there are far more people playing Infect and Eldrazi who simply aren't winning. Noble Hierarch is the most played creature on MTGO right now, and I wouldn't be surprised if the same were true in paper. It's one of a few that really has a lot of multi-deck appeal.

I'm not sure Wizards of the Coast will be able to curb the enthusiasm for Noble Hierarch with another reprint before it ends up close to the peak of its Conflux version. I also expect more people will be interested in playing Legacy Infect because they recently reprinted Force of Will and Berserk is in Conspiracy 2. While you're still a few Tropical Islands short of a real Legacy deck, some people might decide Breeding Pool is close enough. Any more stress on Noble Hierarch gives people a real opportunity to cause a nasty spike and then a subsequent crash.

Conspiring in Modern

In addition to the reprint of the much needed Inquisition of Kozilek, we are getting a pretty good number of mid-cost cards that are welcome reprints. These cards should see solid dips in value once Conspiracy: Take the Crown hits the shelves. After things have settled it will be a great time to pick up copies for players who still need their sets. Each of these cards has a proven pedigree, and prices will start inching up again as years pass.

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  • Ghostly Prison
    Ghostly Prison is a rather expensive uncommon sideboard card that is actually very good at fighting multi-creature aggro decks like Affinity and Zoo. The last printing was in 2012 in a Planechase product. After hovering in the $6-7 range for the last few years it recently jumped up to $15ish. Note that this is another avenue for combating Dredge without dedicating sideboard space to a single-purpose narrow card.
  • Birds of Paradise
    Birds of Paradise has been reprinted a ton of times but was recently starting to pick up a nasty price tag. It's been five years since the last Birds of Paradise reprint in Magic 2012. That doesn't seem that long until you realize Birds of Paradise was printed 14 times over the first 18 years of the game. Its return in Conspiracy 2 should go a long way to making it a much more affordable Noble Hierarch replacement.

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  • Serum Visions
    After being unexpectedly absent from Modern Masters 2015, Serum Visions is getting another reprint albeit at a higher rarity. This will be a good opportunity for people that prefer the Fifth Dawn Serum Visions art to pick up new copies if you were begrudgingly using FNM ones.
  • Beast Within
    Beast Within is another in a long list of New Phyrexia uncommons posting prices that would surprise the average player. Played in Living End and the RG Land Destruction (or Ponza) deck, this doesn't see a ton of play in Modern at the moment---but it's a very versatile card that's instrumental in the archetypes that do use it. It's nice that they're also using the Duel Deck version of the art, which previously has not been available in foil.

Final Thoughts

Conspiracy 2 may not have a ton of high-profile reprints that Modern players have been hoping for, but I think it will do a good job bringing down the price of the ones it does include. Show and TellShow and Tell and Berserk will put a lot of downward pressure on the rares and uncommons in the set. Exciting chase rares like this will drive sales of packs, flooding the market with the less desirable cards that get opened in the process.

This weekend is the triple Grand Prix in Indianapolis, Lille, and Guangzhou. If a dealer is overpaying on a card we could see it fly out of stock on TCGPlayer. If you're holding out for a weekend to see what's good, you should probably buy before Thursday.

Finally, I'm still looking for more ideas on topics for this column. What topics of Modern finance interest you the most? Do you want a guide on how to get into Modern from Standard? Do you want an article on best purchasing practices? Leave a comment below on what topics most interest you, and I'll see you next week!

Insider: Five Hot Modern Habaneros Before GP Indianapolis

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What could possibly be hotter or spicier than a Modern Grand Prix in the middle of August? When it comes to gaming, few things outside of randomly stumbling upon a Charizard outside your LGS in Pokémon GO can compete with the red hot awesomeness of a summer Modern GP.

A Modern Grand Prix always has an impact when it comes to finance. We may have moved away from the wild west days when a GP could wildly shake up the format now that the metagame is better established, but there are still plenty of surprises, neat tech, and breakout cards. In particular, going into a Grand Prix, thousands of players arrive at the tournament site looking to pick up the last-minute innovations before the event and these trends can lead to large gains.

Today I'm going to take a look at five cards that I think are well positioned to see gains as we move toward next weekend's Modern festivities.

5. Scavenging Ooze

There was an error retrieving a chart for Scavenging Ooze

One big trend going into this weekend is the breakout performance of Dredge over the past few weekends. Players are going to be looking to gain an edge against this new emerging graveyard-based powerhouse.

Scavenging Ooze is a card that has always seen lots of Modern play but could be positioned to become an even bigger player with Dredge being on the upswing.

One of the cool attributes of the card is that it is just generally a versatile and powerful Magic card that also happens to double as a dedicated graveyard hate card. Most devastating graveyard cards suffer from the drawback of being very narrow. You can't just go around maindecking Leyline of the Void! However, any deck playing green that is looking to gain an edge against Dredge can add an extra Scooze or two to the their maindeck.

I've generally done very well at picking winners here on QS but Scavenging Ooze has kind of been a head-scratcher for me. I've been picking Scavenging Ooze as a good investment card basically since I've started writing for the website and it has only made modest gains over the past year. For the types of printings it has seen (the original Commander series and one M core set), coupled with the sheer amount of Modern and Legacy play it sees, the low price tag doesn't fit.

I'm seriously wondering if the insurgence of Dredge and a demand for graveyard hate will finally spike the value of Scavenging Ooze. Even if it doesn't, I still think that Ooze is a great long-term hold.

4. Grafdigger's Cage

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Let's continue down the path of cards that hate on graveyard-based strategies...

Cage was already pretty fantastic in Modern because it was lights out against the various creature-based combo decks that rely on the graveyard, or utilize Collected Company or Chord of Calling. It is just gravy that the card is also insane against dedicated graveyard decks like Dredge.

I think that Cage is the kind of card a lot of people will show up in Indianapolis looking for, which will very likely lead to an increase in buylist prices. These types of trends can easily translate to real changes in the price of a card.

It is also worth noting that my LGS has completely sold out of Cage in the past month. Less than a year ago I had ensured that the store had a stockpile of over 100 copies. Now no store on TCG Player has more than ten copies, and SCG only has 17 MP ones, which indicates the card is selling at a very high frequency.

It is one of the best cards ever printed at doing something that is very desirable across a wide array of formats. Don't even get me started on how good the card is in eternal formats like Vintage and Legacy where they can shut down Oath of Druids in addition to Dredge and Reanimator.

3. Drowner of Hope

There was an error retrieving a chart for Drowner of Hope

I don't know why people insist on believing that Drowner of Hope is a bulk rare, because it isn't.

The card has already put up a ton of high-profile finishes in both Modern and Legacy and I see no reason why this trend won't continue. It is also worth noting that Bant Eldrazi had a breakout performance at the SCG Modern Open in New Jersey. It won the event and put tons of players into the Top 64. Look for Eldrazi to be a player in Indianapolis next weekend.

Generally speaking I think that all of the Modern- and eternal-playable Eldrazi cards are fantastic investments in the long-term. Most of the values feel about as low as they can possibly go which means there is nowhere to go but up.

I made an example of Drowner because it is basically a card that has put up lots of results already and has very little value. Lots of success in Modern and bulk value are two things that don't tend to go together for very long...

As the card gets a year or two removed from being in-print I predict we will see some significant gains in the prices of the better constructed-quality Eldrazi.

2. Leyline of the Void

There was an error retrieving a chart for Leyline of the Void

Leyline of the Void is unique in the sense that it is insane against Dredge, but it is also a card that Dredge packs the full four copies of. When it comes to dropping an atom bomb on your opponent's graveyard and leaving your yard intact few cards can compete with the awesomeness of Leyline.

It also doesn't hurt that aside from being extremely effective, the card can also enter the battlefield free and uncounterable if it is in your opening hand.

It is also worth noting that Leyline of the Void is a very significantly played eternal card. In particular, the card sees a lot of Vintage play which makes it a great investment.

Leyline has already seen some gains in the past few weeks but I think it could still find some more room to grow. It is ironic that players looking to move in on playing Dredge who need them for the board will be a large contingent looking to pick up the card this week! Yet, I'm sure that plenty of other decks will look to play this spell. It has long been a mainstay in the Living End sideboard.

1. Death's Shadow

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Death's Shadow may be one of the most undervalued cards in all of Modern. The Death's Shadow Aggro deck may be the best version of all of the fast Zoo/Burn aggro variants. The fact that it is blazing-fast and can win through a variety of different situations is pretty crazy. I also love the fact that it gets to play with cards like Thoughtseize to help clear the way.

The cool thing about Death's Shadow Zoo is that it uses drawbacks like paying life to cheat mana on spells like Gitaxian Probe, Dismember, Thoughtseize, and shocklands in order to power up ridiculously huge and quick Death's Shadows.

There is no other card in all of Magic that does what Death's Shadow can, which is part of why I think that card is undervalued. Any card that by virtue of being so unique can devise the formulation of an entirely new Tier 1 deck is pretty special. Death's Shadow Zoo is one of the decks I'm seriously considering playing this weekend.

~

I think a lot of the movement on Modern cards for the Grand Prix will center around how people try to account for Dredge. The graveyard hate cards all appear to have gotten much better. Bant Eldrazi also had a huge weekend. I'm a big believer that the eternal- and Modern-caliber Eldrazi are great investments long-term. Last but not least, never discount a unique card like Death's Shadow. Any card that is good enough to build a great deck around in Modern deserves every penny of value it gets.

Insider: Conspiracy: Take the Crown Review (Legacy)

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Welcome back, readers! Today's article is all about the new Conspiracy set. My fellow writer Mike Lanigan covered this subject last week. But more spoilers are out now, and wow!---what a set. We have some solid Commander additions and both reprints and new cards for Legacy.

Today I'll cover the Legacy cards, and next week I'll move onto Commander. I'll discuss the cards I feel are most relevant, where they see play currently (or might in the future), and which cards become good pickups as a result of their (re)printing.

1. Show and Tell

showandtell1

Back in Legacy's heyday this was easily a $75 card. It's now down to around $40 and with this reprinting I expect it'll drop a bit more.

On the plus side, this helps drop the price of Sneak and Show, one of Legacy's premier decks. Sneak and Show is both powerful and relatively easy to pilot, which makes it a great jumping-off point for new players interested in Legacy.

The last two years have seen a ton of reprints that lowered the cost of the deck's staples. Eternal Masters included Sneak Attack and Force of Will. Griselbrand was the GP Promo throughout all of 2015. Emrakul, the Aeons Torn was included in Modern Masters 2015 and Ancient Tomb was printed as an Expedition. Now we're getting Show and Tell itself in Conspiracy 2.

This does provide you with a good number of the cards necessary for Legacy Sneak and Show. However, there are a few Reserved List cards, namely Volcanic Island and City of Traitors, that have recently spiked in value. That will offset a lot of the price drop this deck would have had. Still, if you really want to play the format this is not a bad starting point.

Thanks to so many of this deck's cards being recently reprinted, it might be hard to pick a "best" speculation target. My personal favorites are Sneak Attack and Griselbrand.

There was an error retrieving a chart for Sneak Attack

While I honestly can't argue that Legacy as a format is bound to rebound after Star City Games dropped the regular Legacy Opens, Sneak Attack is also an excellent Commander card. That format loves to play giant powerful creatures (often with enters-the-battlefield abilities) and paying one red to cheat them into play with haste is very powerful.

Thanks to the recent Eternal Masters printing this Legacy staple has continued its descent downward from its once $70 price. Eternal Masters versions can be purchased for around $21 (shipped) and I feel like WoTC will likely not reprint this one again anytime soon.

There was an error retrieving a chart for Griselbrand

Unfortunately for his financial future, big daddy Griselbrand is banned in Commander, but he's still one of the two best creatures to cheat into play in Modern (along with Emrakul, the Aeon's Torn). Thanks to his broken card draw ability he's the key creature in Modern Goryo's Vengeance decks, as well as Sneak and Show and Reanimator in Legacy.

The GP promo tanked this card's value (he was sitting above $30 for a while) and now copies can be had for under $10. He's within $1 of his lowest price ever.

2. Berserk

berserk

Here's a reprint I can really get behind---not just because I need three more to play Legacy Infect, but because it's just a fun card that's also good in Commander. One of the beautiful things about Legacy Infect is that it doesn't actually play a ton of high-dollar cards. It's also powerful, proactive, and runs excellent disruption in the form of counterspells.

Your most expensive cards in the deck are Tropical Island, Misty Rainforest, Force of Will and Noble Heirarch.

trop
(Click to expand.)

Tropical Island spiked earlier this year, so I don't know if there will be significant enough demand from this reprinting to push it any further upward. It will, however, likely stabilize at the new price.

misty
(Click to expand.)

The price on Misty Rainforest has dropped considerably from its high as people seem weary to pick up any of the Zendikar fetchlands for fear of a reprint/spoiling. I still firmly believe WoTC will include them in the next set with an overall weaker power level to help drive sales of sealed product. And you know it will---if they made a set called Fetches or Kitties with people having a 1 in 20 chance of pulling a Zendikar fetch and 19 in 20 of getting a Sanctuary Cat it would still sell well.

The only problem with investing in Infect staples is that for the most part their price is already quite high (have you seen Might of Old Krosa recently?). The only target I like at this time is Inkmoth Nexus.

There was an error retrieving a chart for Inkmoth Nexus

Inkmoth has managed to dodge reprints all this time and after a spike to $40+ it has steadily dropped back down to its pre-spike price. Currently you can pick up copies in the $20 range, which isn't terrible. If it continues to dodge reprints this price will look like a steal in a few years' time.

Thanks to the infect mechanic being pretty busted, it seems like a hard card to just "throw in" to any specific set or deck, but it could always be a GP promo or a Modern Masters printing.

3. Sanctum Prelate

sanctumprelate

I know there are some detractors claiming that three mana is just too much for this card to see Legacy play. Yet Legacy Death and Taxes plays several three-drops already: Flickerwisp, Mirran Crusader, Mangara of Corondor and Eldrazi Displacer.

There are some matchups where sticking this can completely turn a game around. If you can stick this card before Storm gets a chance to set up, you can go from hoping Thalia, Guardian of Thraben slows them down enough, to almost completely locking them out of the game.

Death and Taxes saw two of its most expensive cards recently reprinted in Eternal Masters as well: Karakas and Wasteland. Now the big holdout is Rishadan Port, which has dodged reprinting save for the judge promo. This is not on the Reserved List, so WoTC could reprint it if they wanted to (though given its complete dominance in Standard, I doubt they will do so in a Standard-legal set).

For speculation targets the best one I can think of for this deck is Stoneforge Mystic.

There was an error retrieving a chart for Stoneforge Mystic

Thanks to being the most recent GP promo, Stoneforge's price has tanked. This card was so powerful it was actually banned while in Standard. It's also banned in Modern, though it seems every time we come up on a Banned and Restricted update people speculate on this card and the price rises a bit.

It is also a fantastic Commander card (acting as both tutor and mana generator) and it's even mono-colored so it can fit into a large range of Commander decks.

4. Recruiter of the Guard

recruiteroftheguard

This is another brand new card, very similar to Imperial Recruiter, a proven tournament staple. It can't fetch up the key card most Recruiter decks want to get (Painter's Servant), but it does work with the old Aluren combo decks.

Unfortunately, Aluren has already spiked in price and is on it's way back down again. The actual combo pieces themselves are commons (Parasitic Strix, Cavern Harpy), so those are unlikely to be big gainers. This deck is okay, but has never managed to really become Tier 1. However, this new recruiter can fetch either combo piece without costing $800 for the playset---it will also be interesting to see if any deck arises playing both recruiters.

Beyond Aluren combo, the color-shifted Recruiter of the Guard might fit into Death and Taxes and allow it to adopt a more "toolbox" approach. Recruiter also pairs really well with Eldrazi Displacer as it can be blinked to create card advantage in white (which has very limited card advantage to begin with).

Recruiter of the Guard can fetch almost every creature in most D&T builds, as well as some of the good "hate" options they play in their sideboards (like Containment Priest or Ethersworn Canonist). In fact, my pick for good speculation target thanks to this card is actually Containment Priest.

There was an error retrieving a chart for Containment Priest

This card has only one printing from an unlimited run set (Commander 2014), but then it was only a one-of in one of the decks so there aren't that many copies. It's principally used as a sideboard card, but a very potent one at that---it stops every way that Legacy decks try to cheat in big creatures.

Copies were originally as high as $25, but prices dropped considerably and it hit a low of $7.75 and is on it's way back up (currently sitting around $10). Legacy Death and Taxes is a Tier 1 deck and one that is on the cheaper side. It also has a pretty die-hard following and any new additions create a lot of excitement for the deck.

5. Burning Wish

burningwish

Burning Wish used to see a good deal of Legacy play. It found a home in various Storm decks and in some Know and Tell decks (as a way to play seven copies of Show and Tell), as well as old versions of Lands and Aggro Loam. However, these decks have fallen out of favor and Wish has dropped from a high of $20 to around $11.

This reprint will likely tank it even further (the Conspiracy versions are already pre-selling for around $6). I wouldn't start picking up copies until a few months after Conspiracy 2 has been out, when it will be at its lowest right before the next major Standard set release.

This could easily drop to $3-4, in which case I'll be picking up a second or third playset for the long term. The Wish cycle in general is hard to reprint in most products due to its misleading wording. It kind of sounds like it should have been printed in an Unglued set. It's also a pain for judges to have to tell newer players trying to snatch cards from their trade binders, other decks, or the exile zone that the phrase, "you own from outside the game," only applies to sideboards.

There was an error retrieving a chart for Burning Wish

Conclusion

Conspiracy: Take the Crown looks to be a fun draft set and it has a good bit more value in it than the original Conspiracy. There are some new cards in it that may very well find homes in Legacy decks (and possibly spawn new ones) which means there is potential for some existing cards to rise in value. As always, I suggest you only ever invest in cards that you yourself believe in.

Join me next week when I'll cover the most interesting Commander cards from Conspiracy 2.

A Spirited IQ Test

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Without the need to grind after winning an early PPTQ, I've been free to brew and experiment. As always, some of these new ideas are good. Most are not. But you never find out unless you indulge your inner Mythbuster and proverbially throw your deck at the wall to see if it works. Never actually throw your deck at the wall. That's a dumb way to get your cards bent. And store owners are real irritable about dents in their walls.

Drogskol-Captain-banner-cropped

We talk a lot about data and data-driven analysis on Modern Nexus. And why not? Informed decisions are the best decisions. Shooting from the hip and just going with your gut is more likely than not to lead to an 0-2 drop. We like data. The problem is the eternal question of how much data. The most valid results require hundreds, preferably thousands of data points. The problem is gathering them in a timely fashion.

This frequently means that you go to press with enough data to say you have a result but you don't actually have a conclusion. There's something there in your work, but you don't quite know what it is or if it really means anything.

Why this lament of the academic? Chiefly, I've been here before and I'm back again. The deck I played to a Top 4 at an SCG IQ Sunday could be a real Modern contender, but I cannot be certain. Yet.

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The Deck

No suspense today, I played UW Spirits. I promised last week that I wouldn't play Merfolk at another event, but while I was trying to figure out which deck to play I discovered that I've spent so much time playing Merfolk that I couldn't win with anything else. After flailing around with a number of decks, I decided to ease my way out of the rut by playing something similar but not exactly Merfolk. I'd talked about UW Spirits before, so I figured I'd just build the deck and try it out.

The First Draft

UW Spirits, by David Ernenwein

Creatures

4 Selfless Spirit
4 Mausoleum Wanderer
4 Rattlechains
2 Phantasmal Image
4 Drogskol Captain
4 Spell Queller
3 Geist of Saint Traft

Artifacts

3 Aether Vial
1 Sword of Fire and Ice

Instants

4 Remand
4 Path to Exile
2 Cryptic Command

Lands

4 Flooded Strand
4 Seachrome Coast
4 Island
4 Hallowed Fountain
2 Plains
2 Mystic Gate
1 Moorland Haunt

Sideboard

2 Kataki, War's Wage
2 Hibernation
3 Stony Silence
3 Rest in Peace
2 Meddling Mage
3 Azorius Herald

The deck was interesting. It played a very solid tempo-oriented aggro-control game and was a nightmare for combo decks and Jeskai Control (which were still skimping on sweepers---did they learn nothing?). Spirits are better than Merfolk in those matchups since you played almost entirely at instant speed, Aether Vial or no, and your creatures protected each other from removal. It was worse against aggro decks because your creatures are smaller and your clock is much slower. Jund was also much harder because without cantrips like Silvergill Adept discard was far more impactful.

Ugin, the Spirit DragonThe Tron matchup was surprisingly good. When I first started fiddling with Spirits I thought Tron to be a horrible matchup but this deck trounced it handily. Spell Queller is shockingly good at breaking up their tutoring and Selfless Spirit shuts down their non-Ugin, the Spirit Dragon sweepers. Karn Liberated is pretty bad since you could hexproof your creatures and play empty handed. Tron's only non-Ugin option was to race with Wurmcoil Engine or World Breaker and Path to Exile shut down that plan.

To get some tournament practice I took the deck to FNM where I went 3-2, losing to Abzan and Grixis and beating Living End, UW Control (just), and GR Tron. A middling result, but I gained a lot of insight that I would shortly make use of---but first a digression.

The Bant Problem

I know that the Bant Company version of Spirits gets all the attention. Caleb Durward made a compelling case for the deck a few weeks ago and it has posted results on MTGO. I don't like the deck because it suffers from The Bant Decks in Modern Problem.

collected companyWhat is The Bant Decks in Modern Problem? It's the difference between their best starts and their average starts. When your typical Bant deck curves a mana dork into ridiculous three-drop into Collected Company for two more ridiculous three-drops, there are few harder decks to beat. If it doesn't do that it's a clunky Standard deck with a painful manabase. Bant Company may dominate Standard where card power is more important, but it's just not good enough for Modern's more synergistic and fast metagame.

My testing showed that the Bant list had this problem, which disqualified it for me. The Spirits on their own weren't powerful enough to justify the clunky and painful manabase. When the individual cards are powerful enough you don't really care about The Problem, but if they're not you should look elsewhere. Bant Eldrazi's cards are overpowerful enough to get there, which is how it puts up impressive results. Two-mana 2/1's off Company just aren't enough.

Tuning Spirits

Following FNM I identified a number of areas to work on:

  1. Remand was bad. I lost a number of games with Remand in hand where Unsubstantiate would have been good. I wanted something to buy me a turn against uncounterable spells on several occasions and others where I needed a bounce spell to win the race. Unsubstantiate could do that, so in it went.
  2. Phantasmal Image was bad. I had to mulligan a number of hands because my only threats were the two Images. When you pulled off copying Captain it was good, but if you did that it meant you were winning anyway. I had some success copying Wurmcoil, but the Image just underperformed too much so it got cut.
  3. I wanted more utility lands. Either Ghost Quarter orTectonic Edge would have allowed me to power through creatureland-heavy games against Abzan and UW.
  4. Sword of Fire and Ice was really average. It was really good when it got going, but I found myself boarding it out. Maybe if I were more creature-dense it would work but in attrition matchups it was a dead draw too often.
  5. I wanted another Cryptic Command. I had forgotten how strong it is in race situations in addition to countering spells. Another would shore up creature matchups and combo.
  6. I needed Kira, Great Glass-Spinner for the grindy matchups. All the hexproof made me think I didn't, but experience showed that she was needed.

Deciding to cut the Images and Sword was the easy part. Replacing them was hard. There just aren't that many two-drop spirits. I experimented with Snapcaster Mages for a while, and Anafenza, Kin-Tree Spiritpairing Tiago with Vial is very strong but my spells were too reactive to be good. I even tried Kami of Ancient Law since I lost to Night of Souls' Betrayal before I came to my senses. In the end, despite previously being unimpressed with her, I went with Anafenza, Kin-Tree Spirit.

It took awhile to notice, but I didn't need four Unsubstantiate. I wanted the flexibility, but I didn't need it that often. I cut one for Cryptic. My green aggro matchup was enough worse compared to Merfolk due to the slower clock that I didn't think Hibernation was worth it so it got cut for Kira.

I took a gamble and cut a Hallowed Fountain and Mystic Gate for Ghost Quarters. Flooded Strand made it easier to cut a Fountain, but Gate made it easier to play Cryptic. It never cost me during the IQ and the math more or less works out, but I'm still iffy about the manabase. In the end I registered the following list:

UW Spirits, by David Ernenwein (Top 4, SCG IQ)

Creatures

4 Mausoleum Wanderer
4 Rattlechains
4 Selfless Spirit
3 Anafenza, Kin-Tree Spirit
4 Drogskol Captain
4 Spell Queller
3 Geist of Saint Traft

Artifacts

3 Aether Vial

Instants

4 Path to Exile
3 Unsubstantiate
3 Cryptic Command

Lands

4 Seachrome Coast
4 Flooded Strand
4 Island
3 Hallowed Fountain
2 Plains
2 Ghost Quarter
1 Mystic Gate
1 Moorland Haunt

Sideboard

2 Kataki, War's Wage
2 Kira, Great Glass-Spinner
3 Stony Silence
3 Rest in Peace
2 Meddling Mage
3 Azorius Herald

The Tournament

There were only 18 players at the IQ, less than half of what we normally get. I don't know how this scheduling happened but in addition to the IQ the RPTQ was going on with a PPTQ side event, and a separate PPTQ at another location. The community was badly split, so this ended being more like a typical weekly at Black Gold. I don't think this makes my results particularly valid, but nonetheless I went 3-1-1 in Swiss and then made the Top 4, where we split the prizes and just played for the invite. This was fortunate for me because I got a frantic phone call from work and had to leave after winning in the semifinals (it turned out to be nothing, but I didn't find that out until I left and actually looked into the thing).

Round 1 - Patrick, BR Aggro (Win 2-1)

Patrick is playing a deck he calls Demonic Moon, which is a BR burn deck with a lot of Blood Moons. In game one I flood the board with Spirits while he deals a lot of damage to himself from Thoughtseize and shocklands, making me think he's actually Death's Shadowmonastery swiftspear. Apparently his hand is full of three-cost cards and he's stuck on two lands until it's too late.

Thinking he's Death's Shadow but unlucky, I board out Geists for Azorius Herald.

In game two he gets a pretty good draw of Monastery Swiftspears and Faithless Lootings into an early Gurmag Angler. I don't see Path and get easily run over.

Game three he comes out very slowly but so do I. Eventually we establish our clocks and just race. I win thanks to a timely Spell Queller and the life from Herald.

Round 2 - Anthony S, Affinity (Win 2-1)

I know Anthony and he is a very good Affinity player who gets the worst luck of any player I know. This trend continued in our match. Game one he just rolls me as my Spirits aren't enough to make a dent in his offense.

Out comes Aether Vial and Geists for the Affinity hate and a Herald.

katakiAnthony's hand is very explosive but requires Cranial Plating to actually to anything. I play a turn two Stony Silence and he can't muster anything to oppose me once I Cryptic his Whipflare.

For game three Anthony's hand is Signal Pest into Memnite and Ornithopters that is immune to Silence. Unfortunately for him his only land is Darksteel Citadel and I play Kataki, War's Wage instead. He scoops when I remember the trigger on his upkeep. I'm disappointed because I learned nothing about my deck, just that the Affinity hate is really good. Winning is great, but I prefer to learn something from the games I play.

Round 3 - Sean, Nahiri Mardu (Loss 1-2)

Game one is very interesting because he thinks I'm on UW Control based on my playing lands and saying go. This leads him to attack with a Shambling Vents to make me do something, and he's not ready when that is Spell Queller and Unsubstantiate. I drop double Drogskol Captain and he scoops. No maindeck sweepers.

drogskol captainOut come the Vials and a few Paths and in go Kira and Rest in Peace.

Game two is a long grindfest which I might have won if not for Sean hitting Crackling Doom on my Geists. This matchup highlighted the problem of RiP, because while it really hurt him it also turned off my Moorland Haunt which might have pulled me ahead to win. Something to work on.

Game three I miss my chance to win by not hitting three lands until turn six. Before that I could have run him out of removal but I never effectively threaten him and lose.

Round 4 - Anthony W, Death and Taxes (ID)

I seem to hit Anthony and his DnT deck every IQ. I'm a bit shaken and tilted from the last match, and since he is the third undefeated I agree to draw with him. He also really wants to talk about my deck so we spend the round dissecting my cards. He tells me that he's been working on UW Spirits too, a version almost identical to mine except he played Eidolon of Rhetoric instead of Geist and Spirit of the Labyrinth instead of Anafenza. He wanted to run it for the IQ, but chickened out. I'm still processing his recommendations, but my experience with the deck does suggest he's on to something.

Round 5 - Alex, GR Tron (Win 2-0)

I win this I'm in, and I'm against the deck to facilitate that. Game One Alex has natural Tron, World Breakerbut doesn't really do anything while my Spirits bash him. I've got two Vials and only an Island for mana, but fortunately his play is World Breaker, not Wurmcoil Engine. He's too low to stop me from killing him in two swings.

Vials come out, Stony goes in.

I drop a few Spirits and then play Stony and Ghost Quarter and Alex cannot draw out of his land trouble before he dies. He makes it in to Top 8 at 3-2 off tiebreakers. The Top 8 decklists can be found here---we had a lot of very strong players including all but one of my Swiss opponents.

Quarterfinals - Brandon, Jeskai Control (Win 2-0)

This is a long drawn-out game with Brandon hoping his removal sticks around my hexproof and Selfless Spirit. Eventually I get Captain out and bounce a Timely Reinforcements token to Geist of Saint Traftfree my Geist to attack and Brandon has no maindeck sweeper to save himself. Moorland Haunt provides a lot of reach for me and ultimately wins the game.

Out come Paths and an Anafenza for RiP and Kira.

Game two is not actually a game since Brandon has no red source and only two lands and I just crush him. His Blessed Alliance gets hit by Wanderer, and his Snapcaster (trying to block Geist) and Reinforcements get Quelled. I don't think that says anything about the matchup; any deck should have beaten that draw.

Semifinals - Alex again, GR Tron (Win 2-0, concede after the fact)

The semifinals go almost exactly the same as round 5, but this time Alex finds Oblivion Stone, which I counter with Selfless Spirit game one and then Ghost Quarter him off activation mana in game two. I win handily, but then work intervenes and I have to leave so Alex gets my place. I would have faced Anthony S. again in the finals had I stayed. He beats Alex and wins the invite.

Moving Forward

I'm left conflicted. My end result (as Star City will eventually post) suggests the deck has a place in the Modern metagame. However, the tournament was so small that I have to doubt the validity of my results. Still, I have some ideas for moving forward and what needs improvement.

  • Anafenza was okay. She helped speed up my clock slightly, but wasn't much of a threat. She could be cut.
  • Unsubstantiate was very average. It could easily be cut if I find more impressive cards.
  • Moorland Haunt is great game one, but it's good in the same matchups you want Rest in Peace for game two. Playing Relic is an option, but it's not as powerful as RiP. I'd like a different utility land in its place.
  • I need to try Spirit of the Labyrinth.
  • Geist of Saint Traft is great against Jeskai but average to bad elsewhere. Its place needs evaluation.
  • The deck either needs another land or another Vial. The deck lives off of three-drops and is mana hungry, but lacks cantrips to fight flooding. It will take more testing to figure out which is right.

If nothing else, I suppose the lesson here is that you never know what will be good until you actually try it in paper.

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David Ernenwein

David has been playing Magic since Odyssey block. A dedicated Spike, he's been grinding tournaments for over a decade, including a Pro Tour appearance. A Modern specialist who dabbles in Legacy, his writing is focused on metagame analysis and deck evolution.

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Deck of the Week: Elves

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If you tuned into the Star City Games Invitational in New Jersey this weekend, you had the pleasure of seeing somewhat fringe contender Elves take down the Top 8. Elves is certainly not an unknown quantity, but it also doesn't exactly make the list of decks Moderners expect to face at every tournament. Going into this weekend the stories on everyone's mind were Jund, Death's Shadow Zoo, and Dredge. While each of these performed reasonably in their own right, putting a player each into the Top 8, Liam Lonergan's win in the finals is a reminder that on any given day, it's anyone's guess what archetype will hoist the Modern crown.

dwynens-elite-cropped

Elves has been in the Tier 3 standings for two months now, after falling from Tier 2 during May. Clocking in at around 1.4% of the metagame, Elves is straddling the line between Tier 2 and Tier 3, and its paper shares (2%) imply a deck that has simply seen more adoption in real life than on MTGO. Many builds splash black for Shaman of the Pack, but Lonergan elected to cut the color for white cards out of the sideboard and a more robust toolbox package.

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Elves, by Liam Lonergan (1st, SCG Invitational New Jersey)

Creatures

4 Llanowar Elves
4 Elvish Mystic
4 Heritage Druid
4 Nettle Sentinel
4 Dwynen's Elite
3 Elvish Visionary
4 Elvish Archdruid
3 Ezuri, Renegade Leader
1 Eternal Witness
1 Spellskite
1 Reclamation Sage
1 Scavenging Ooze

Instants

4 Chord of Calling
4 Collected Company

Lands

5 Forest
4 Cavern of Souls
3 Horizon Canopy
4 Razorverge Thicket
1 Nykthos, Shrine to Nyx
1 Pendelhaven

Sideboard

1 Phyrexian Revoker
1 Aven Mindcensor
1 Burrenton Forge-Tender
1 Chameleon Colossus
1 Elvish Champion
1 Essence Warden
2 Kitchen Finks
1 Eidolon of Rhetoric
2 Fracturing Gust
2 Path to Exile
1 Kataki, War's Wage
1 Melira, Sylvok Outcast

As a creature-based combo deck, Elves shares much in common with Kiki Chord and Abzan Company. Where those decks, however, play a midrange value game with a two- to three-card combo as an oops-I-win button, Elves slants more towards the aggressive side. Heritage DruidThere are no infinite combos here or automatic win conditions, but rather a critical mass of dorky, replaceable creatures that snowball into an insurmountable onslaught as the game goes on. In this way it parallels the premier "aggro-combo" deck of the moment, Dredge---neither deck aims to assemble a particular set of cards, but rather functions by leveraging synergy to create an aggressive game plan that's greater than the sum of its parts.

Where Dredge's synergy revolve around the graveyard, Elves's revolves around the production of copious amounts of mana---one of the hallmark mechanics, of course, of the Elf tribe. We see the full 8 Elvish Mystic/Llanowar Elves augmenting Heritage Druid in the one-drop slot, along with Elvish Archdruid (and a one-of Nykthos, Shrine to Nyx) to push the mana generation to truly absurd quantities in the midgame. As a one-drop, Heritage Druid is probably the most explosive accelerant in the format, capable of breaking open the normal rules of Magic if left unattended---to say nothing of Archdruid, which gleefully taps for 5+ mana with no trouble. Elves is also uniquely positioned to take advantage of Chord of Calling, which becomes a zero-mana spell more often and earlier than in other decks.

Horizon CanopyCompared to its sister toolbox/combo decks, Elves is far more explosive, aiming to flood the board with a pile of indiscriminate creatures as early as turn 2. The deck achieves its "threshold" requirements with Collected Company, cantrips in Elvish Visionary and Horizon Canopy, token makers in Dwynen's Elite, and simply by virtue of a lower average converted mana cost. All of these elements gel together to create the "snowball" effect that earned earlier versions of "Elfball" its name---once the deck has begun to amass its advantages it becomes very hard to arrest barring a sweeper, and the engine keeps spiraling further and further out of control.

The Payoff

The first way Elves looks to capitalize on this ballooning board presence is by simply attacking. It doesn't take many Elvish Archdruids to turn scads of 1/1s into a lethal attack, and even if one or two have to chump-attack the damage output will be formidable.

Of course, this is assuming the Elves pilot can't cantrip, CoCo, or Chord into its signature win condition, Ezuri, Renegade Leader. On most of the board states I saw on camera at the Invitational, Ezuri, Renegade Leadera top-decked Ezuri was well beyond lethal, often through multiple blockers. It wasn't uncommon for him to Overrun several times in a turn. The regeneration clause is no slouch either, making the Elf army that much more terrifying on attacks and resistant to red sweepers like Pyroclasm and Anger of the Gods. A single untapped Elvish Archdruid will regenerate the whole squad, making the prospect of combat steps for your opponent an even more daunting affair.

The other main way Elves converts their massive board presence into a double-u is, of course, the glaring omission from Lonergan's build: Shaman of the Pack. The long-time Elves pilot apparently believed it was unnecessary, and as we'll see cutting black allowed him to make room for more white options in the sideboard. I frankly have zero idea if this is the correct build, but I'm inclined to defer to the man who ran the archetype to successive finishes in an SCG Classic, an IQ, and finally his win at the Invitational.

The Sideboard and Toolbox Suite

What good would a Chord of Calling/Collected Company deck be without its spicy (and/or par-for-the-course) bullets? Lonergan's maindeck keeps it short and sweet, with Spellskite, Eternal Witness, Scavenging Ooze, and Reclamation Sage. That already covers a wide range of strategies and specific threats in Modern, and the sideboard brings more fun.

Burrenton Forge TenderEssence Warden for Burn; Melira, Sylvok Outcast and Spellskite for Infect; Eidolon of Rhetoric for Storm and Ad Nauseam; Kataki and Ooze to beat up Affinity and Dredge---there's no shortage here of powerful linear answers to Modern's panoply of linear decks. (Side note: think how dumb Ooze is in this deck---you might well exile the entire opposing graveyard every single turn off of Archdruid mana.) Against the fair strategies, Phyrexian Revoker will shut off Grim Lavamancer, Burrenton Forge-Tender provides another out to Anger of the Gods, and Chameleon Colossus laughs at Jund's removal suite. Like with other Chord decks, the Elves pilot gets access to all these tools by committing just one sideboard slot.

These tutor targets are complemented by some classic sideboard staples like Path to Exile and Kitchen Finks. Note that although Lonergan didn't use the knock-out punches of Rest in Peace or Stony Silence, both can be easily slotted in if the metagame calls for it.

Tier 3 Takes It Home

I've said it bajillions of times before, but the ability for lower-tier decks like Elves to take down tournaments like we saw this weekend is one of Modern's most wonderful characteristics. Lonergan clearly put in a ton of time mastering this archetype, which paid serious dividends for him in the form of $10K and a first-time queue for Pro Tour. In case you were wondering if the Invitational's split format was to blame here, Lonergan's Modern record in the Swiss was a pristine 8-0. Whether this is because Elves found particularly excellent metagame conditions this weekend, or Lonergan brought a complete mastery of the deck to bear on the field, it remains true that Modern is any archetype's format.

Insider: Circling the Wagons

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Over the past couple weeks, a couple of outspoken MTG finance individuals have been pointing out some unexpected trends. Within my own MTG finance circle, a portion of speculators are observing downward momentum across some surprising cards. Consider, for example, the recent trend in one of the most powerful fetchlands in Magic: Polluted Delta.

Delta

As Khans of Tarkir approached rotation, I had pounded the table on unloading copies---there was too much demand buoyed from Standard play, indicating to me that even steady eternal demand wouldn’t overcome the massive quantities about to hit the market. While this viewpoint was spot-on, I had not anticipated the continuation of the downward trend throughout 2016.

And it’s not just the Khans fetches that are seeing pressure. Even the much rarer Zendikar fetchlands are fading.

Misty

While Misty Rainforest’s drop is a far lesser magnitude, the depreciation from $75 to $55 over the past 52 weeks is still cause for deeper consideration.

A Common Theme

Perhaps a fear of reprints is driving fetchland prices down? That’s possible---everyone expects Zendikar fetches to come back at some point. But how does that explain behavior in a card like Snapcaster Mage?

Snapcaster

While the card has certainly appreciated nicely over the years, its 2016 performance has been nothing shy of disappointing. The five-percent drop pictured above may seem innocuous, but should we really see this kind of sell-off on one of the most played cards in Modern and Legacy? This card is only getting older and therefore should climb in price. Right?

Maybe it’s not about reprints or age, but a reflection of metagame shift? I do see Modern Masters 2015 copies of Noble Hierarch hitting all-time highs. I don’t know why this card in particular merits price appreciation where Khans fetches do not.

Hierarch

After all, Wooded Foothills is currently the fourth most-played card in Modern, according to MTG Stocks, whereas Hierarch is only the 12th.

And here’s something else that caught my eye---after months of unmitigated surges in Force of Will’s price, it seems demand has finally slowed down. The Eternal Masters printing was supposed to cause massive interest in Legacy. Wasn’t that the reason for the surge in its price despite the reprint? Someone opens up a copy and immediately wants to trade for three more? Perhaps that short-term expectation has faded?

Force

Of course there are other exceptions (like Noble Hierarch for example). But the general trend of most highly-playable Modern and Legacy cards has been negative recently. Even some of the most dominant cards have dropped in price, and this has caused a bit of a stir within my MTG finance network.

Hypotheses

I don’t believe this trend is driven by a single catalyst. Rather, I suspect there are a number of forces at play here that are causing the recent selloffs. Here are some ideas:

  1. The summer is sometimes a weak period of interest in Magic. Perhaps people are engaging in Pokemon GO rather than picking up Modern and Legacy cards for their local FNM’s. Maybe when the school year kicks off and Fall returns, we’ll see some moderate growth in interest.
  2. There are a million set releases going on right now. We just had a massive reprint set in Eternal Masters, then we saw a successful release of Eldritch Moon, now we’re seeing a great deal more interesting reprints in Conspiracy 2, and we haven’t even begun Commander 2016 spoilers yet. Perhaps Wizards of the Coast is saturating the market with new products so rapidly that players are allocating a disproportionate amount of their MTG funds to these new products instead of finishing up eternal decks.
  3. With all the reprints, people are expecting some of the most popular, expensive cards will inevitably take their turn. Therefore, players may be more inclined to hold off on paying $60 for a Show and Tell when a reprint is so possible. (Editor's Note: Case in point, as Show and Tell was spoiled in Conspiracy 2 over the weekend.) Paying $60 for a card that can become $30 within 1-2 months is certainly a feel-bad.
  4. Highly playable cards like Snapcaster Mage and fetchlands are probably hoarded by a greater number of speculators. Back when Time Spiral was brand new, there were far fewer speculators in the game. Therefore, when Greater Gargadon suddenly breaks out, no one is expected to be hoarding fifty copies eager to ship them all at once. Meanwhile, more recent cards like Snapcaster Mage and Thoughtseize were clearly eternal staples, printed in larger quantities, and speculated on by more people. This is also likely the reason shocklands can’t gain much traction---everyone and their mother sat on numerous copies for years.
  5. Could Magic’s growth be at an end, at least temporarily? I think the player base has grown stagnant. The fact that Hasbro is clearly trying to grow sales by launching more products, rather than selling to more players, indicates to me that player growth is a problem.

The list above paints a fairly gloomy picture for MTG finance. No wonder some of those I trust most in the community are crying “bubble” and insisting Magic is due for a major sell-off not unlike the one Inquisition of Kozilek is experiencing right now.

Inquisition

The thing is... I’m not sure I completely agree. At least, not universally.

Circling the Wagons

The data is the data. I can’t argue with the fact that many $10-$60 Modern-legal cards are selling off steadily throughout this year. To the mainstream speculator/investor, it would appear that if a card isn’t played in the new Modern Dredge deck, then it’s dropping in price.

But this is not the case.

Not long ago I chose to consolidate the bulk of my MTG collection into Old School and collectible cards. Some of these cards have spiked unsustainably---I’ll be the first to admit this---but the overall trend is not likely to reverse drastically. For example, consider Chaos Orb, a card legal in only one format.

Chaos Orb

Sure, the card dropped from its unrealistic peak of $325 down to $220. This drop only happened because the card tripled in price since the start of 2016! I don’t think this card is going to revisit the $100 price point as long as Magic remains healthy.

Many other classic, Reserved List cards are behaving similarly. There was an unsustainable spike, but the bottom line is even the post-spike selloff won’t drive prices down below where they were at the beginning of 2016. In other words, I’m confident they will continue to appreciate steadily over time.

My advice to you: identify some classic cards you’ve always had your eyes on and start to plan your moves. As cards sell off due to the recent buyouts, take the opportunity to acquire strategically. Here’s a brief list of what I have my eye on:

  • Academy Rector
  • Power Artifact
  • Aluren (if you can find copies at the “old” price)
  • Replenish
  • Intuition
  • Peacekeeper
  • Recurring Nightmare
  • Wheel of Fortune
  • Any Old School playable Alpha/Beta/Unlimited rare that hasn’t already skyrocketed. And I mean any. If Unlimited Sedge Troll can jump, nothing is immune.

Sedge Troll

I consider moving resources into cards like these “circling the wagons.” In other words, there may be more turmoil and volatility ahead. By investing in these safer, classic, non-reprintable cards you are setting yourself up for a more consistent trajectory. After all, it really doesn’t matter what’s reprinted in Conspiracy 2 or Commander 2016, nor do their respective print runs matter. Juzam Djinn and Academy Rector won’t face any sort of pressures either way. That’s the way I like it.

Wrapping It Up

A bet on a new card like Windswept Heath or Collected Company is equivalent to a bet on massive player growth, huge metagame dependence, and consistent reprint dodging. Should all of these factors come to fruition, then you can achieve significant returns.

But why expose yourself to such risk?

I find my peace of mind is much greater now that I’m focused on classic, Reserved List cards. Many have already spiked---for this reason, I have no interest in buying up Moat or Gaea's Cradle at their new prices. But there are still ample older cards that can’t be reprinted, which players will gradually want over time.

Will a card like Winding Canyons ever get its turn at a buyout (it actually did in 2014). Maybe, maybe not. But even if it doesn’t, I can guarantee more supply won’t hit the market. So as long as Magic remains healthy, this card will gradually become harder and harder to find.

Canyons

And this is why I advocate these positions and an overweight allocation to Reserved List cards. A wager on cards like Lotus Vale is a wager on the game of Magic as a whole.

It’s almost like buying into the equivalent of a class baseball card (before they were over-printed). It doesn’t matter if Joe DiMaggio’s consecutive hit streak is broken---a rookie Joe DiMaggio card is going to be worth a great deal as long as there’s interest in baseball. In much the same way, playable classic cards will always be worth picking up as long as there’s consistent interest in Magic.

Given the fact that Hasbro is pushing Magic’s growth as best as they can---and my Twitter feed is abuzz with MTG news every minute---I’d say they’re doing a good job. And that’s why, despite selloffs in cards recently, I feel I have nothing to worry about.

...

Sigbits

  • I’m constantly baffled by Star City’s lack of Unlimited dual lands in stock. They haven’t had Unlimited Underground Sea available for months now. But what surprises me most now is the fact that they’re sold out of Unlimited Scrublands too. In fact when I check out MTG Stocks’ all-time high list, I see Unlimited Scrubland is indeed hitting an all-time high as we speak.
  • I always thought Tithe should be worth something more. I guess it never really found a home. Yet despite its extremely limited play, the card is still 19 years old and on the Reserved List. As a result, Star City Games has just a couple copies in stock in the $3-$6 price range depending on condition and language. While this card may not ever break $10, I can say with confidence it will not follow any trend of modern-day cards. This one is about as safe as they come.
  • With Dredge becoming more popular in Modern, expect graveyard hate to follow suit. While Star City Games has their share of Rest in Peaces in stock, their foil quantity is severely lacking. This is one of the few newer cards I can really stand behind. But be careful---a reprint can happen at any time. So once this card pops, take your profits and move on.

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