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Stock Watch- Wasteland

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Wasteland had been trending down in price since March of 2014, and took a hit even further when it was confirmed in Eternal Masters. At that time the card dropped from about $50 to slightly sub-$40. The price is slightly above $40 right now, though what I find more interesting is the price graph for the Eternal Masters printing.

Wasteland

What we see here, is that the price briefly dropped to the low $30s and rebounded promptly, with the reprint currently sitting at $45. This could be explained in a few different ways.

Perhaps the demand for Wasteland at $35 is high enough that copies are bought out immediately causing the price to increase again. Given that the card is sought after for Cube, Command, and Legacy, this could definitely be the case.

Alternatively, the demand could be new rather than slumbering. Given that Wasteland is featured in several of the more affordable Legacy decks, perhaps Eternal Masters has succeeded in driving interest in Legacy after all.

One way or another, even with a reprint as a regular rare Wasteland looks to be maintaining a significant percentage of its value. Given that Force of Will from EMA is selling for more than the original printing was just before it was announced as a reprint, I'm inclined to believe that these values will be sticking.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Eternal Masters Box Report

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Over the past week there has been a lot of chatter about Eternal Masters on social media. I’ve seen a lot of finance people speaking poorly about this set, but I find myself on the optimist's side off the coin yet again. This set was well designed in many ways. Certainly we didn’t get blessed with tons of Portal: 3 Kingdoms reprints or bombs like Rishadan Port, but we still were given many gifts in this set. I’ve written a lot about what I love about this set in my last two articles so check those out if you missed them.

The first article I wrote about the set was Looking for Value, where I broke down much of what you’re going to see with today’s data. That article is the preface for this one and provides much of the background for why these are the cards I’m talking about and what you should keep your eyes out for.

Last week I brought you another Top 10 article, but this time I focused on the future financial gainers that you should look to track down. Take a peek and let me know what you thought about my picks!

For now, let’s look at some real data. Six boxes may be a small sample size, but it gives us a great deal of information to work with. Using the decklist layout, I will show you what relevant cards I opened.

This includes all the mythics, even bulk like Worldgorger Dragon and Sphinx of the Steel Wind; all the rares that are $3 or higher (which aren’t likely to drop much more, if at all); any sweet foils I opened (the best one I pulled was a foil Natural Order but that was from prize packs for a Limited event I played in); and finally a giant section of uncommons. From my previous articles you should remember that there is a ton of value in this lower rarity for Eternal Masters, more than any other set.

Box 1

Rares and Mythics

1 Enlightened Tutor
1 Toxic Deluge
1 Argothian Enchantress
1 Sylvan Library
1 Dack Fayden
1 Vindicate
1 Chrome Mox
1 Duplicant
1 Mana Crypt
1 Winter Orb

Foils

1 Necropotence
1 Harmonize
1 Maze of Ith

Uncommons

1 Swords to Plowshares
1 Wall of Omens
1 Daze
1 Counterspell
2 Hydroblast
1 Brainstorm
1 Hymn to Tourach
1 Pyroblast
2 Chain Lightning
2 Harmonize
1 Bloodbraid Elf
1 Relic of Progenitus
1 Ashnod's Altar

Total: $286

One thing that stuck out to me right from the get go was that most of the money doesn’t come from your mythic rares. Sure it was great to open a Mana Crypt, but it wasn’t the other mythics pulling the value of this box up where it should be. All of the rarities helped secure a profit on this box.

Box 2

Rares and Mythics

1 Wrath of God
1 Mystical Tutor
1 Entomb
1 Sinkhole
1 Gamble
1 Heritage Druid
1 Regal Force
1 Baleful Strix
1 Deathrite Shaman
1 Maelstrom Wanderer
1 Shardless Agent
1 Sphinx of the Steel Wind
2 Sensei's Divining Top
1 Wasteland

Foils

1 Diminishing Return
1 Young Pyromancer
1 Wirewood Symbiote

Uncommons

1 Wall of Omens
1 Daze
1 Brainstorm
2 Counterspell
1 Hymn to Tourach
2 Cabal Therapy
1 Blood Artist
1 Pyroblast
1 Chain Lightning
1 Price of Progress
2 Young Pyromancer
1 Harmonize
2 Wirewood Symbiote
2 Rancor
1 Bloodbraid Elf
1 Relic of Progenitus
1 Ashnod's Altar

Total: $263

Despite having the worst mythics of any box I opened (and hopefully worse than anyone else's as well), this box still paid for itself. I think the main reason why I was able to keep a stable profit here was due to the thirteen rares that had decent value. We also have the possibility to pull Wasteland which is the rare version of a bomb mythic.

Box 3

Rares and Mythics

1 Wrath of God
1 Mystical Tutor
1 Entomb
1 Gamble
1 Heritage Druid
1 Regal Force
1 Baleful Strix
1 Deathrite Shaman
1 Maelstrom Wanderer
1 Shardless Agent
1 Sphinx of the Steel Wind
1 Sensei's Divining Top
1 Karakas
1 Wasteland

Foils

1 Blood Artist
1 Regal Force

Uncommons

2 Swords to Plowshares
1 Wall of Omens
2 Daze
1 Hydroblast
1 Brainstorm
1 Counterspell
1 Cabal Therapy
1 Blood Artist
1 Pyroblast
1 Chain Lightning
1 Price of Progress
1 Wirewood Symbiote
2 Bloodbraid Elf
1 Relic of Progenitus
1 Ashnod's Altar
1 Mishra's Factory

Total: $294

Oh man, was I disappointed to open Sphinx of the Steel Wind and Maelstrom Wanderer again, but at least I had Mana Crypt to make it sting a bit less. Mana Crypt has already begun its ascent once again and I expect that to continue, although it will probably get there slowly.

This box brought up the fact that I have been averaging $40+ in uncommons so I started paying more attention to those numbers for the second half of the boxes.

Box 4

Rares and Mythics

1 Enlightened Tutor
1 Sinkhole
1 Toxic Deluge
1 Dack Fayden
1 Vindicate
1 Chrome Mox
1 Duplicant
1 Mana Crypt
1 Sensei's Divining Top
1 Winter Orb

Foils

1 Eight-and-a-Half-Tails
1 Wall of Omens
1 Counterspell
1 Pyroblast
1 Nature's Claim
1 Goblin Charbelcher

Uncommons

1 Wall of Omens
1 Daze
1 Hydroblast
1 Brainstorm
2 Counterspell
2 Hymn to Tourach
1 Cabal Therapy
1 Blood Artist
1 Pyroblast
1 Chain Lightning
1 Price of Progress
2 Young Pyromancer
1 Harmonize
1 Wirewood Symbiote
1 Rancor
1 Relic of Progenitus
1 Ashnod's Altar
1 Mishra's Factory

Total: $321

If you take a look at Box 4, you’ll notice that there weren’t many cards that were valuable. This may happen sometimes, but hopefully you will pull some great foils to make up for it like I did. Six foils someone cares about is really good from what I’ve seen. There are a lot of bulk commons and uncommons, but when you open a hot foil it feels so good.

I wanted to mention that I think foil Goblin Charbelcher stands to grow in the future. That art is sick and I think a lot of players will be drawn to it.

Box 5

Rares and Mythics

1 Eight-and-a-Half-Tails
1 Wrath of God
1 Jace, the Mind Sculptor
1 Necropotence
1 Heritage Druid
1 Baleful Strix
1 Shardless Agent
1 Mana Crypt
1 Sensei's Divining Top
1 Wasteland

Foils

1 Enlightened Tutor
1 Ichorid

Uncommons

1 Daze
1 Hydroblast
1 Hymn to Tourach
1 Cabal Therapy
1 Blood Artist
1 Pyroblast
1 Chain Lightning
2 Young Pyromancer
1 Harmonize
1 Wirewood Symbiote
1 Rancor
1 Bloodbraid Elf
1 Relic of Progenitus
1 Ashnod's Altar
1 Mishra's Factory

Total: $310

When your box contains three $50+ cards, it’s easy to find a large profit margin. I think a lot of players are going to love the foils of the Mirage block tutor cycle as well.

Sometimes we do interesting things to obtain our boxes. For this particular one, I paid for it with bulk commons and uncommons. I started cleaning out my basement and making a space for my collection. To free up more room, I gathered up a ton of bulk. There is a local store that opened up and they are offering great buy prices on bulk as long as you take it in store credit. Rather, I should say they were buying bulk at a good rate, until I unloaded nearly 30k worth to them.

Box 6

Rares and Mythics

1 Eight-and-a-Half-Tails
1 Enlightened Tutor
1 Mother of Runes
1 Jace, the Mind Sculptor
1 Necropotence
1 Sneak Attack
1 Green Sun's Zenith
1 Heritage Druid
1 Regal Force
1 Isochron Scepter
1 Maze of Ith

Foils

1 Swords to Plowshares
1 Beetleback Chief
1 Sulfuric Vortex
1 Goblin Charbelcher

Uncommons

2 Swords to Plowshares
2 Counterspell
1 Daze
2 Hydroblast
1 Blood Artist
2 Cabal Therapy
1 Hymn to Tourach
1 Pyroblast
1 Wirewood Symbiote
2 Bloodbraid Elf
1 Relic of Progenitus
1 Ashnod's Altar

Total: $222

Alright so I wasn’t really planning to get a sixth box. I had already opened my five that I knew I was getting plus all the packs from Draft, Sealed, and prizes from those events. I didn’t figure that I would need more product from this set. That was all great until I realized I was only nine cards away from a complete set. Being so close to that new goal, and owning a store, I made a decision to grab one more box.

I loved opening this set, but based on the lowest value box, I think I should have just bought the nine cards I was missing and left the sealed product in my store. It’s so fun to open though! Luckily I did get some of the cards I was missing and I also opened some never-before-foiled cards for my cube!

After taking a look at some real numbers I think it’s safe to say that on average you are likely to open what you pay for as long as you got a decent price for your box(es). For my product, I averaged $283 per box, which I think is a solid place to be. If you are paying over $300 per box, though, I don’t think it would be a great investment.

Overall, although I was happy with my turnout, I think the average should be a bit higher for a set like this. MSRP is supposed to be $240 so on that note, the boxes would be well worth it. Unfortunately nearly every business is selling for more than that amount.

One other aspect to keep in mind is that I didn’t open any bomb foils. I had some decent pulls but nothing over the top. If that had happened, my average would be drastically higher.

There are plenty of ways to obtain your boxes though. For this set, I think it might be safer to utilize some store credit. You can get a decent trade-in bonus from a number of web sites and then buy your boxes from there. Most likely your local stores have the same type of deal as well. I still think this set is a great investment; just be careful about how high that initial investment really is.

Thanks for reading. See you next week!

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter

Infographic – Modern’s Most Played Cards

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Eldrazi Winter is gone and (almost) forgotten by Modern players, but only thanks to the DCI's emergency banhammer.

It seems a long-forgotten age but do you still remember what Modern was like before that? When it was reshaping itself after Pod disappeared from the Tier 1 throne?

Well, take a look at our visualization... and feel free to discuss them in the comments below!

- Diego

QS_model01

QS_201606_A-Most-played-cards-in-Modern-02

 

 

Modern Inspiration from Legacy

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In between acing some online leagues with Ad Nauseam and running into back-to-back Infect rounds in others, I've been watching and playing more Legacy than usual. Last weekend's Grand Prix Prague and Columbus led to such an uptick in Legacy coverage that I couldn't help it. How else am I supposed to get value out of my old Dredge and Ad Nauseam Tendrils decks? Also, is anyone really surprised I'd be playing Ad Nauseam in Legacy given my Modern preferences? Speaking of which, I loved watching Rodrigo Togores take down Prague with the newest iteration of Legacy Storm, proud to see the Modern Ad Nauseam pilot (Togores is a frequent contributor to the deck's MTGSalvation thread) get the win. Don't worry---I'm not jumping ship to a format held hostage by the Reserved List. Even so, all that Legacy did get me wondering: could we apply Legacy principles, tech, and cards to our beloved Modern?

Snapback art

Modern obviously lacks defining Legacy staples like Force of Will, Brainstorm, Wasteland, Ancient Tomb, Cabal Therapy, and others. We've also determined that some otherwise acceptable Legacy cards are way outside acceptable Modern power levels: Deathrite Shaman, Jace, the Mind Sculptor, and Dark Depths come to mind. These obvious differences aside, Legacy strategies and games do contain numerous cards that are legal in Modern, whether sluggers like Tarmogoyf and Delver of Secrets or support cards like Lightning Bolt and Aether Vial. Modern also contains possible analogs to Legacy mainstays, such as Disrupting Shoal versus Force of Will. Today, I want to analyze a few such Legacy cards and concepts to see if they can find homes in Modern. I also promise this sentence is the last you'll hear of Ad Nauseam for the day.

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Young Pyromancer

Jordan, our resident tempo specialist, has already documented some of his attempts to get Young Pyromancer working in Modern. Unfortunately for Jordan and his Mandrills, the Shaman has historically struggled to stay relevant in a format both clogged with removal and without free countermagic like Force and Daze as protection.

Young PyromancerThis is in sharp contrast to Legacy where Pyromancer and, to a lesser extent, his bigger white brother Monastery Mentor have solidified their status as top-tier players. Take Noah Walker's and Alexander Hayne's 3rd and 4th place Grixis Delver lists at Columbus and Prague respectively, or Grixis Delver's top positioning in Columbus's and Prague's Day 2 standings. Cheap cantrips and free countermagic are plentiful in Legacy, along with busted Pyromancer synergies like the hallmark Gitaxian Probe/Cabal Therapy combo. The Elemental tokens can also have a higher impact in a generally slower, more interactive format. Add in Legacy's relative lack of removal, certainly as compared with Modern, and it's not hard to see why Pyromancer shines in one format and wallows on the fringe in the other.

Legacy fans and diehards needed no introduction to Pyromancer, but the above discussion helps orient Moderners and newer players to the creature's impressive pedigree. To be fair, many Modern regulars have probably seen the infamous 1/1 Elementals in action before. Examples range from Grixis Delver's prominent finishes from spring 2015 to UR Delver's as recently as April. Mardu has even adopted Red Bob, with Joe Jancuk packing the full Pyro playset en route to his 8th place finish at the mid-April SCG Columbus Classic. Scattered performances aside, Young Pyromancer has not come close to matching his Legacy success in Modern.

We know Modern history hasn't been very kind to the Pyro, but could that change with different deckbuilding approaches?

DelverIf Pyromancer is to enjoy time in the Modern spotlight, the first thing that needs to change is deckbuilder fixation on directly importing Legacy builds. Especially Delver Legacy builds. Since the post-Eldrazi April metagame has unfolded, Delver decks have been consistently mediocre to terrible. May was no exception, with Grixis Delver not even hitting 1% of the metagame and no other Delver decks appearing at all. In other formats, Delver and Pyromancer fit together like a Kitchen Finks and Melira, Sylvok Outcast in a (Birthing) Pod, but those lessons are being misapplied here because Modern is frequently inhospitable to these cards. Both the theories and the numbers attest to that, and although isolated Delver pilots like Jordan can put up wins, the deck can't currently cut it on a larger scale.

This suggests moving away from the so-called "Delver trap" with Pyromancer and treating the Shaman as a free agent. We could tolerate Modern's abundance of removal, lack of powerful cantrips, and other contextual miscues if we had some decent Force or Daze substitute to fill the gaps. We don't and blue-based Pyromancer is basically off the table because of it. Where do we go instead? I'd start back with Jancuk's Mardu list from SCG Columbus:

Mardu Tempo, Joe Jancuk (8th, SCG Columbus Classic 4/2016)"

Creatures

4 Dark Confidant
3 Monastery Mentor
4 Young Pyromancer

Instants

3 Kolaghan's Command
4 Lightning Bolt
2 Lightning Helix
4 Path to Exile
2 Zealous Persecution

Sorceries

4 Inquisition of Kozilek
3 Lingering Souls
2 Painful Truths
2 Thoughtseize

Lands

1 Mountain
2 Plains
2 Swamp
2 Arid Mesa
2 Blackcleave Cliffs
2 Blood Crypt
3 Bloodstained Mire
1 Godless Shrine
3 Marsh Flats
2 Needle Spires
2 Sacred Foundry
1 Vault of the Archangel

Sideboard

2 Kor Firewalker
2 Stony Silence
2 Crackling Doom
1 Murderous Cut
2 Rakdos Charm
2 Obzedat, Ghost Council
2 Damnation
1 Duress
1 Painful Truths

Without Force of Will or Daze to protect our Pyromancer and serve as catch-all answers for other threats, Modern players need to turn to a different set of generic solutions. Enter Thoughtseize and Inquisition of Kozilek. Although not the same quality as catch-all staple Force of Will, these cards passably and proactively dispatch Pyromancer removal and opposing win conditions, clearing the way for your Shamans.

Lingering SoulsBecause both discard spells are black, it's tempting to switch right to Grixis and ditch white entirely. Beware the Delver trap! We move to Mardu over Grixis for two cards. First is Path to Exile, the best catch-all removal spell in Modern (even if not its most versatile, Bolt, which we incidentally also keep). Second, we get Lingering Souls to push our "go wide" angle. This is a huge addition, alleviating the traditional Modern Delver problem of being unable to defend a flipped Insect. The Souls swarm is virtually immune to spot removal and, especially in tandem with Zealous Persecution, can quickly close a game an indefensible Delver would flub.

Theoretical strengths aside, it's worth noting that Grixis Delver at .9% in May still trounced Mardu's paltry .3%. Does this mean Grixis Delver is the better deck, as my earlier arguments about low percentages may suggest? Not necessarily. Mardu suffers from having no established list and little top-player advocacy. Just check out the muddled 75s in these Mardu standouts from the last few months:

  • Zealous PersecutionMardu Tokens, Grant Mitchell (SCG IQ O'Fallon 4/2016)
  • Mardu Midrange, Kyle Carruthers (SCG IQ Littleton 4/2016)
  • Mardu Midrange, Donovan Lachney (SCG IQ Littleton 3/2016)
  • Mardu, Ben Stark (Pro Tour Oath of the Gatewatch 2/2016)

What a mess! Some decks use Terminates and others use planeswakers. Some use Painful Truths and others prefer their (horrible) Soulfire Grand Masters. Until these lists crystallize around a more established core, it's no wonder Mardu lingers beneath Tier 3 in recent metagame updates.

With their current tools, neither Mardu nor Pyromancer are going to be Tier 1 material any time soon. But they could certainly solidify Tier 3 status with intermittent Tier 2 appearances, and I believe further Nahiri, the Harbinger experimentation will be just the thing to get Mardu where it needs to be. The difference between a .3% and a .9% deck is far more surmountable than a .9% deck and a 4% deck, and I fully expect Mardu and Legacy immigrant Young Pyromancer to make it in Modern before the year is out. Just remember: avoid the Delver trap and play to Pyromancer's token generation with synergies like Souls and Persecution.

Free Spells

I spent more time on Pyromancer than I will on these next sections because so many Modern players ask about transferring their Pyro strategies from other formats. That said, there are plenty of Modern players who would forever trade the possibility of a Splinter Twin unban if it meant adding free countermagic such as Force of Will and Daze to the format. Although these cards pose an interesting testing question that could be tackled in a future article, for now it's enough to say these cards aren't legal and we don't have many replacements.

Thankfully, some hidden Modern gems can fill the free spells void, even if they can't supplant Force of Will for its status as the glue that holds Legacy together.

Disrupting ShoalOf course, the most obvious of the bunch is Disrupting Shoal, a card Jordan has written more articles about than I have written metagame updates. I mostly agree with his assessments of Shoal and am consistently surprised to see this card in so few lists. Many Modern decks are hyper-concentrated in the one-mana and two-mana range, and if anything can help make Legacy Delver fanatics live the Modern dream, it's dropping the turn one Wizard with Shoal backup on the play. Despite a plethora of Shoal targets in Affinity, Burn, Infect, Merfolk, Abzan Company, and many other decks, Shoal's mechanical restrictions have justifiably limited its play. Only certain blue-heavy decks can use it to begin with, and an even smaller subset of those decks can benefit from it (i.e. decks that are tapping out early to deploy threats). All of this makes Shoal more roleplayer than definer, although I'll keep looking for this card to make its Grand Prix breakout.

A lesser-known but equally interesting piece of forgotten free technology is Snapback.

SnapbackThe free Unsummon from Time Spiral is even more tempo-oriented than Shoal, temporarily removing opposing threats or protecting your own clocks. At least Shoal permanently rids you of a problematic target. Tempo predispositions aside, Snapback has far fewer cost restrictions than Shoal, allowing you to pitch any blue card à la Force of Will. Also unlike Shoal, Snapback deals with a wider range of creature threats in a format defined by creatures. Notable targets include Inkmoth Nexus in both Affinity and Infect, Tasigur the Golden Fang and Gurmag Angler in Jund, Grixis, and Abzan strategies, and both sides of Kiki Chord's combo. It even disrupts Abzan Company persist loops that sneak through off four-mana Collected Company, an instant Shoal seldom hits.

All of these scenarios make Snapback a tempting inclusion for the right deck, especially in the sideboard. Modern's current top-tier strategies are overwhelmingly creature-based, creating numerous opportunities for tapped out Snapback surprises.

Of course, no discussion of free spells would be complete without touching on one of Modern's most broken mechanics: Phyrexian mana. We can't experience Mental Misstep in our format, a reality everyone who already played with the card is grateful for, but we can definitely enjoy another blue card with a deceptive power level.

Gitaxian ProbeNormally reserved for Delver, Infect, delve-creature decks, and anyone still playing Storm, Gitaxian Probe helps you play a 56 card deck if you have the life total to maximize the sorcery. Fitting our article's theme, it's also a Legacy standout alongside the Modern-legal Pyromancer, and the Modern-illegal Cabal Therapy. Probe provides something none of the other free cards can offer, an invaluable resource that isn't always directly reflected on a board-state: information. Information to know what to counter and remove and what to ignore. Information to know when to commit and when to hold back. Information to know whether to play the Tarmogoyf or hold up the Remand. A resolved Probe feels like cheating and with good reason. In a format as diverse as Modern, knowing an opposing deck is critical to getting wins, whether for an interactive strategy or a goldfish one figuring out when to pull the combo trigger.

If your metagame isn't too Burn- and Gruul Zoo-heavy, Probe is a spectacular 1-2 card inclusion in your blue deck of choice. This is doubly true for Jeskai decks which must often decide whether to commit to turn four Nahiri or turn five Kiki-Jiki, Mirror Breaker. Probe also unlocks a secret cantrip mode on Snapcaster Mage, which ordinarily can't be deployed for value until turn three at earliest. Of course, Probe is even better in Games 2-3 when strange sideboard cards come in and you need to know what to play around. We may not have Therapy in Modern, but Probe's information is just as good here as in Legacy.

There are many other free spells worth considering in your Modern deck. Gut Shot is a personal favorite, as is the powerful delve fueler Mishra's Bauble. Whatever free spell you go with, take a leaf out of the Legacy playbook and look how you can use these unfair effects into your decks. They are often worth the slots.

Chalice of the Void

If you've played Legacy before, you're familiar with one of the fastest Game 1 losses in the format: on the play, turn one Ancient Tomb, Chalice of the Void at X=1, and pass. Game over, especially if you're one of those poor Delver decks packed with cantrips and one-drops waiting to topdeck an Angler. By no means do all Legacy decks fold to the Chalice play, a line reminiscent of Vintage for anyone familiar with Mishra's Workshop, but for those that do the experience is a brutal one.

Chalice of the VoidChalice has been around in Modern for years, but it made its highest-tier debut during the nightmarish Pro Tour Oath of the Gatewatch, where a Simian Spirit Guide-powered Colorless Eldrazi monstrosity opened the floodgates for eldritch domination through April 4. The Eldrazi are gone, at least in their most warping form, and with them went the threat of a Tier 1 Chalice at X=1 on the play. Of course, Modern doesn't have the same one-drop quality of Legacy, which can make the turn one Chalice significantly less debilitating. Modern also has no City of Traitors or Ancient Tombs to regularly power out the Chalice, and the one-and-done Guide comes at significant card disadvantage costs. That said, Modern is still a format where one-drops can be critical to certain strategies, and that's where Chalice still has the potential to shine.

Simian Spirit GuideTaking Team Channel Fireball's Colorless Eldrazi as an example, we had a deck that could crush any midrange, control, or slower aggressive decks past turn three, but could also get outraced by Infect, Affinity, and Burn pilots looking to count to 10 or 20. Guide and Chalice addressed this specific weakness while not being irrelevant in other matchups. Here, it wasn't about Chalice shutting down a broad subset of the format, which is exactly what the X=0 Chalice might do in powered Vintage contests. Instead, Chalice/Guide plugged a particular aggro vulnerability while the rest of the deck handily crushed the remainder of the format.

Eldrazi ultimately shifted towards UW, RG, and UR pairings, ditching Guide and Chalice in favor of something even more broken. Those decks have largely gone the way of the Eye of Ugin, but Chalice and Guide still remain as potent inclusions for any deck looking to shore up a bad aggro matchup. You can even pull the Dismember page from Colorless Eldrazi's playbook to keep access to an effective one-mana removal spell!

1_nahiriI'd love to see more midrange and prison decks use this combo as a catchall proactive solution to Modern's varied aggressive and linear strategies. As with Mardu and Pyromancer, I see this as another area where Nahiri can really help, hitting play a turn early via Guide on a cleared board and looting through excess Apes and artifacts after a lock is established. This doesn't need to be as prison-centric as John Pellman's notorious RW Lockdown deck from May's SCG Indianapolis Open, but Nahiri and Blood Moon could definitely deserve a home alongside the Guide and Chalice pairing.

Modern may not have the Ponders, Preordains, or Deathrite Shamans of Legacy, but it has plenty of decks that virtually or literally scoop to the X=1 Chalice on turn one. Hopefully we see more of this duo in the future, although given my unmentionable deck preferences lately, perhaps I should be polling against the Chalice.

Thanks for joining me on this romp through some key Legacy cards and concepts and how they might apply to Modern. What other cards do you think could make the jump? Any you are working with already or have interest in developing? Any big ones you think I missed? I'll catch you all in the comments and be back next week to talk about some card evaluation principles in the leadup to Eldritch Moon previews. Keep those fingers crossed for Innocent Blood and see you soon!

Eternal Masters Comes to Magic Online

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Tomorrow Eternal Masters drafts will launch on Magic Online, which I'm excited for from a draft format perspective, though apprehensive about from a value prospective. Packs online will go for $7 instead of the $10 for the paper product, though don't let that make you think you're getting a deal. The EV of a paper pack is acceptable, though the EV of a digital pack very low. Some paper packs contain $100+ foils. With regard to digital packs, well, here's the list of every card in EMA worth at least seven tickets:

Most of these are currently worth barely more, and you can expect these values to drop as the set is drafted. As is, these values are based on existing versions of the cards, and the EMA versions are sure to be worth less.

While I personally yearn for the level of competition that is generally only found in 8-4 queues, I'm thinking that the phantom swiss queues could be worth exploring for this format. A 2-1 record will break you even on Play Points, and a 3-0 will bring you from 100 to 150 and net you a QP. If you're winning a lot in the format, success in the 8-4 queues is solid value given the cost of a pack, though until that point you won't be able to lean on the value of the cards in the packs for much.

The draft format will be available through July 6th, and I anticipate doing a ton of drafts. My first foray into the format was a blast, and I can't wait to dig deeper.

Insider: MTGO Market Report for June 15th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of June 13th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

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Flashback Draft of the Week

Triple Shadowmoor (SHM) draft will run this week. This set was released shortly after the transition to Version 3 of the MTGO client, which has an indirect bearing on the prices from SHM and its expansion, Eventide. The transition from Version 2.5 to Version 3 did not go well and as a result the number of drafts that fired for this set were relatively low. This has kept the value of SHM cards high over the years.

This week, be on the look out for Prismatic Omen and Fulminator Mage as the two priciest rares, while the venerable Kitchen Finks provides value out of the uncommon slot.

Modern

The most popular constructed format on MTGO is seeing a modest amount of price churn at the moment. Blood Moon saw two recent flashback draft queues put extra copies onto the market. That extra supply appears to be all but consumed at this point and this card is going to take a run at 40 tix. If you are holding this card, it's not quite time to sell but it looks like you'll get a chance over the summer to sell at a good price.

Grove of the Burnwillows is taking a breather and drifting down into the low 30 tix range. This is a card I put into the Market Report Portfolio and I did take advantage of recent prices to sell down my position.

I've still got a couple of playsets, but the current price lull has moved me to the sidelines on this one. At current prices, it's not a good price to sell nor to buy, so it's best to wait it out until the market decides which way it will go. If the price declines back into the 20 to 25 tix range, this will go back to being an attractive card to buy.

Standard

Standard prices continue to fluctuate and the shift of value between mythic rares continues in Magic Origins (ORI). Once again, Jace, Vryn's Prodigy has dipped to the 30 tix level, this time at 29 tix. We'll see if Jace has another run at 40 tix, but with the pending release of Eternal Masters (EMA) set to suck up extra tix I wouldn't be a buyer at current prices.

Kytheon, Hero of Akros has just about doubled in the past two weeks, hitting a new all-time high of 18 tix. Nissa, Vastwood Seer is the more expensive card at 21 tix and it too might take a run at a new all-time high.

A notable collapse in price can be seen in Dragonlord Atarka as it went from 20 tix two weeks ago to 7 tix today. This particular drop looks fairly dramatic and is dominating the set price movement for Dragons of Tarkir (DTK). I wouldn't be surprised if this card bounced back above 10 tix before too long, but again most speculators would be better off saving their tix and watching out for deals as EMA drafts and sealed deck leagues suck the liquidity out of the market.

Although Shadows over Innistrad (SOI) saw a small bump in its price this week, the set is still a long way from finding its ultimate bottom. EMA is going to steal a little thunder from SOI, but we are still at least six weeks away from SOI being a consideration for speculators.

Speculating on cards that will rotate out of Standard is tricky business, and I'd encourage anyone looking at cards from DTK or ORI to think twice before loading up on cards from these two sets. The short story is to hold onto your tix and don't get caught up in falling prices on Standard cards. From a structural perspective, it is not a good time to be a buyer of Standard cards and a little patience is in order this week.

Standard Boosters

Both Battle for Zendikar (BFZ) and Oath of the Gatewatch (OGW) boosters have shown price weakness in advance of the release of Eternal Masters (EMA) this week on MTGO. This is not unexpected, and a few weeks of flat or weakening prices looks baked in.

Checking out the other Standard boosters, Dragons of Tarkir (DTK) and Magic Origins (ORI) are both under 4 tix at 3.8 tix and 3.6 tix respectively. It's possible that both of these boosters head back up to 4 tix this summer, but with EMA and then the release of Eldritch Moon (EMN), there won't be a shortage of interesting draft options. Combine that with the pending specter of rotation on singles prices, and all of a sudden the outlook for these boosters seems very dim.

It will be worth watching over the next eight weeks, but it looks very risky in the face of such headwinds. The best advice is to steer clear of trying to catch any short-term bottoms on these, and focus your energy and capital elsewhere.

Lastly, Shadows over Innistrad (SOI) saw its first big price wobble this week, dropping briefly to 3.1 tix. The price history of BFZ boosters should be an excellent guide going forward, which tells us to stay away from holding any significant number of these objects. Buying BFZ boosters around the release of SOI has proven to be a premature move as the price of BFZ boosters continued to drift down.

The time to assess SOI boosters as a potential spec won't be until October at the earliest, and even then EMN boosters will be favored over SOI boosters in a similar way as OGW boosters are favored over BFZ boosters.

Trade of the Week

As usual, the portfolio is available at this link. With the second week of Lorwyn block drafting under way, I took the opportunity to put a few playsets of Vendilion Clique into the portfolio.

This card has seen multiple printings which does hurt its long-term potential. However, it's been under-utilized compared to historical levels since the banning of Splinter Twin in Modern. That means the price is depressed and could bounce back given the right shifts in the metagame.

There is no short-term catalyst in sight for this card, but it's almost inevitable that it will come back into favor, and buying now at depressed prices will ultimately yield good results. I don't anticipate selling this card in the short term but if you looking for a card with good long-term potential, this one isn't getting much attention by speculators nor players at the moment.

The Elephant: Buyer-Beware Sideboarding

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In my continuing effort to simplify and explain the complicated nature of sideboarding in Modern, I've fielded a number of questions about techniques and specific strategies. This makes me happy, since it shows that my readership is engaged, thoughtful, and inquisitive, everything that I could ask for as an author. What has made me less happy are the questions that boil down to, "should I use The Elephant," even when I don't think the reader knew that The Elephant existed. The Elephant is an important and potent sideboarding strategy, make no mistake, but it's very tricky to pull off successfully and if you make a mistake it will cost you your tournament. This makes answering questions about it awkward and somewhat nerve-wracking.

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Many pro players employ and extol The Elephant. Recently Mrs. Mulligan endorsed the method and how she uses it in Merfolk. My position on The Elephant is that if you're playing Standard and you aren't using it (or at least trying to) you are wrong. This method was born in Standard, perfected in Standard, and used by many of the best Standard players. It also lends itself best to Standard. If you are using it in Modern, you really need to know what you're doing. To the point that you need to be a certified unequivocal master. It is much harder to do correctly than other methods, and the sheer variety of options make it analytically overwhelming for most players. Do it at your own risk.

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What is The Elephant?

You've all heard about The Elephant, even if you've never heard it called that name. I'm not sure where the name came from, but it was Zvi Mowshowitz that popularized the name and codified the method. If you've never read the linked article, do so now---it's imperative that you understand it for the rest of this to make any sense.

Are you overwhelmed? If not, well done! If so, that's okay. Zvi is a legendary player and Magic theorist for a reason and he writes at the level he thinks at, which doesn't always make his articles the most digestible. Rather than try to process all of the article at once, focus on these things: the opening block quote, the number of decks he prepared for, and the closing two paragraphs. This will cost you some of the nuance and brilliance that make the article great, but it will also give you what you need to understand my argument today. Let me explain.

The Opening Quote

So there's no ambiguity, here's the quote I'm referring to:

Writing out ideal realistic lists for all matchups and then trying to make the unique cards in those lists add up to 75 cards before deciding on the specific 60 for the maindeck and the specific fifteen for the sideboard.

This is The Elephant method. You build your deck as 75 cards and then choose the best 60 to play maindeck based on what you most often want against the most decks, with the remaining 15 in your sideboard existing to tune your decklist. The way it works is that you take each deck you're testing against and pretend that it is the only deck you will face. You then determine the ideal post-board maindeck for that matchup. Then you move onto the next deck and repeat the process. Once you've done this for each matchup you expect, you take the best and most played 75 cards from your testing and make your deck from them. Zvi also included other cards that he sometimes wanted access to as a wish list in case he found room for them.

The Gauntlet

These six decks (seven if you count Golgari, which Zvi didn't actually prepare for) were the decks he tested and prepared his deck against. What is important here is that these are the Jace, Architect of Thoughtdecks he expected to face in their anticipated configurations. He was going into a Block Constructed Pro Tour, a format that had just been completed with the release of Dragon's Maze and was largely unknown. Zvi was trusting his team's ability to read the field, identify the good cards, and pick the good decks so that he could tune his deck correctly. How well this worked will be discussed below. The takeaway is that when you decide to do The Elephant you are at the mercy of your data and experience. Your deck will be very tightly constructed by the end and unless you can simply overpower them you may not have a good plan for something unexpected.

The Conclusion

Zvi made a fatal mistake in his deck construction and it cost him. The Esper control list that he prepared for turned out to be much slower than the lists he actually faced. Esper was also the most played deck at PT Dragon's Maze, which made this mistake even more glaring. As such he was out of position and playing the wrong configuration, which meant that he didn't do very well Day 2. This is very important because he was preparing for a Block Constructed Pro Tour. The smallest constructed format with the most predictable card pool. And Zvi didn't prepare for the right deck.

The Takeaway

Supreme VerdictWhat I want you to understand from Zvi's article is that The Elephant is a very skill-intensive and data-driven form of sideboarding. You are building an ideal decklist for each anticipated matchup and deriving from that the 75 cards which best fit your deck. When you get it right your deck will appear unbeatable. If your data, methods, or assumptions are wrong you will be severely punished. And if a Hall of Famer can make a mistake, so can you.

Using The Elephant

If I sound down on this method it's because I am. I think it is overhyped and over-utilized. The work that has to go into building your deck using The Elephant is enormous, which come to think of it may be where the name comes from. It is only effective to the degree your data and gauntlet accurately reflect what you will actually face. Thus it is not for everyone, nor for every deck. Zvi mentioned that his Bant list was ideal for The Elephant because it had the answers to everything and could be tuned easily without harming the core of the deck. If your deck has a dedicated core, such as linear aggro or an extremely tight combo deck, then you should never use it. That said there are circumstances when you absolutely should use this method, and to do otherwise is simply wrong.

When to Elephant

You should use The Elephant in known and defined metagames when your deck lacks a defined core that cannot be changed. You are looking at formats that have known best decks that Nissa, Voice of Zendikarare well defined and tested with lots of data on their nuances and card choices, and you are playing a midrange "good-stuff" deck.

This situation occurs most frequently in mid-season Standard. By then there has been a Pro Tour, some SCG Opens, and a GP or two to define, test, and refine decks. Any brews have had a chance to rise, either as actual pieces of the metagame or as one-hit wonders. In these situations it is unlikely that decks will radically deviate from expected norms and while there will always be rogue decks waiting for an opportunity, you should be able to reliably anticipate each decklist and prepare accordingly. Stable, predictable formats provide stable, predictable data.

This is ideal for The Elephant strategy. You don't have to worry as much about making the wrong assumptions or preparing for the wrong deck. You know exactly what the good cards are and how they are put together to make the best decks. This provides the most opportunity to really develop the strategies to take them apart. The cardpool is also small enough that you can anticipate and prepare for their sideboarding as well. There aren't any overpowering sideboard cards or win-the-game buttons, and most of the options overlap so you can focus on incremental advantage and tuning, which plays into the strength of The Elephant.

The Problem of the Modern Elephant

You've probably picked up on it, but the situation I just described rarely applies to Modern. Kalitas Traitor of GhetGBx and arguably URx qualify as midrange goodstuff decks but the format is not well defined in the same way Standard is. The cardpool is massive and while you can expect that each archetype will have certain commonly played cards there is no guarantee. There is massive variation between decklists within archetypes so trying to Elephant for them is risky. The deck you choose to test against might be the Next Big Thing, or it might be a case where the pilot got lucky with a suboptimal deck. Data uncertainty and instability is far greater in Modern than in Standard, so trying to use data-specific strategies is risky.

When I say data-specific, I mean that you are relying on a certain, relatively limited data set to make your conclusions. Data-driven analysis is essential to be successful in Magic, especially Modern, which is the raison d'etre of this site. You should be looking at results and data to inform your decisions about card and deck choice. What you should not do is use a small dataset and heavily metagame to that dataset, which is what The Elephant demands of you. It works in Standard because the total data is relatively small but in Modern there is so much variation and uncertainty that using this method or something similar invites tunnel vision. I don't think it's worth the risk.

Even if you manage to overcome the data uncertainty problems, you have a logistical problem. Can you actually prepare a 75 that deals with every deck? It's certainly possible, but Goblin Guideit's very hard. I once again refer you to our Top Decks page. Looking just at Tier 1, consider how differently Jund plays from Infect. Burn from Tron. Affinity from everything else. Can you build an Elephant that encompasses all of them? Maybe, but it will be very tricky and will require compromises.

That doesn't even get into the problem of preparing for Tier 2. Trying to prepare for decks as radically different as Ad Nauseam and Jeskai Control is liable to pull your deck apart. You're not going to be able to completely Elephant for every deck. Even if you do, your deck will be full of compromise cards that are second-best replacements for the more targeted hate cards which you're playing because they're more useful against more decks.

I haven't seen this work often enough to recommend it to most players. It does work sometimes, but you have to get lucky and guess the field exactly right to make it work. The full Elephant is not something to do for an open tournament. It could be appropriate and effective at an SCG Invitational or a local tournament, but Modern is too diverse to game your deck so heavily in a larger field.

The Solution

That being said, the Modern cardpool is so large that you can approximate The Elephant during deck construction through card choices that fulfill multiple roles based on matchups. Scavenging OozeFor example, Scavenging Ooze is a mediocre hate card against Dredge but is very good against Snapcaster Mage and decks with lots of creatures. This allows it to sit in for more specialized cards and free up sideboard space.

I realize that last week I said you shouldn't preboard and that Scavenging Ooze wasn't an acceptable sideboard card, but this is a different situation. When you're doing a partial Elephant you pick the sideboard effects that you need, like artifact destruction or graveyard hate, and determine the number of that effect you need to beat the deck you're targeting. Then decide whether you can maindeck a card that partially fulfills that role and advances your maindeck plan, allowing you to shave the number of sideboard slots you have to dedicate to that matchup.

Let's use Jund as an example. Say that in the course of your testing you decide that you need to have answers to enchantments that cost four or more in enough matchups that you need enchantment removal. You also need to remove higher-cost artifacts and creatures. I'll arbitrarily say that you have determined a minimum of five answers is required.

You could place five cards that answer artifacts or enchantments in your sideboard (say Reclamation Sage and Naturalize), or you could split the card slots between the maindeck and sideboard. The maindeck card doesn't need to be a "real" hate card like the Sage, but it fulfills the same role. Maelstrom Pulse kills everything, so it could count towards your total. I wouldn't count it as a full card, mind you, but even if it's just .25 of a hate card that still reduces the need to have that effect in your sideboard in large numbers, allowing you to play more powerful, specialized cards.

Jund plays a few Ancient Grudges and sometimes a Shatterstorm because of Affinity, but it would probably play a lot more if Inquisition of Kozilek, Kolaghan's Command, and Abrupt Decay didn't partially count towards the total number of hate cards they actually need to win. You cannot directly Elephant for every deck in Modern, but if you determine the number of effects that you need from your sideboard you can build a very broad one by utilizing maindeck cards.

rest in peaceThis is incidentally why I advocated playing dedicated graveyard hate in your sideboard two weeks ago. The mana limitations of Scavenging Ooze are such that it barely counts towards the general graveyard hate you need to punish those decks that take advantage of the number of cards in their graveyard rather than very specific ones---maybe 10% of a card. It isn't that hard for Dredge to overwhelm an Ooze, and Grixis only cares about quantity so that it can Delve. You need a hate card that also cares about keeping large numbers of cards out of the graveyard to actually impact their plans.

This is also a weakness of this method, because it is easy to lull yourself into a false sense of security with your maindeck partial hate cards and forget that they are only partially hate cards. It's also easily to misevaluate their total impact or what matchups they actually hit. You need to be reasonably experienced as a player and deckbuilder to make this work, which is why I tell newer players to focus on the bullets strategy. Free wins are important to help build that experience.

Find What Works

If you use The Elephant and it works for you, don't let me discourage you. Experimental results always trump theory. However, if you're looking for a new strategy or are confused why your current one isn't working, let this be a guide. Don't try to metagame or prepare beyond your ability. Modern is a vast and difficult format that takes time to understand and adapt to, but once you do there is nearly limitless potential for experimentation. So don't get discouraged, get experienced! I'll see you next week with something completely different.

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David Ernenwein

David has been playing Magic since Odyssey block. A dedicated Spike, he's been grinding tournaments for over a decade, including a Pro Tour appearance. A Modern specialist who dabbles in Legacy, his writing is focused on metagame analysis and deck evolution.

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Deck Overview- Modern Grixis Thopter Sword

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When Ancestral Vision and Sword of the Meek were unbanned in Modern, many of us thought that these cards were just great, and it wouldn't be long before they were both widely played. As it turns out, building decks with the two cards has proven very difficult despite their relative power level. Ancestral Vision has been difficult with regard to finding the proper cards to mitigate its downside, and Sword of the Meek has been difficult in regard to finding the most cohesive shell without further pronouncing the card's downside. Stony Silence becomes a huge problem as the deck becomes more about Tezzeret, Agent of Bolas, and the Gifts Ungiven shells have proven too inefficient. The Thopter Sword list that Marc-31 used to 5-0 a recent Modern league completely blew my mind.

Grixis Thopter Sword

Creatures

2 Pia and Kiran Nalaar
4 Snapcaster Mage

Spells

2 Inquisition of Kozilek
1 Cryptic Command
4 Kolaghan's Command
4 Lightning Bolt
3 Mana Leak
1 Muddle the Mixture
2 Spell Snare
2 Terminate
4 Thirst for Knowledge
2 Nihil Spellbomb
2 Sword of the Meek
4 Thopter Foundry

Lands

3 Darksteel Citadel
2 Academy Ruins
1 Blood Crypt
4 Bloodstained Mire
2 Island
1 Mountain
4 Polluted Delta
2 Steam Vents
2 Sulfur Falls
1 Swamp
1 Watery Grave

Sideboard

3 Crumble to Dust
2 Dispel
2 Duress
3 Izzet Staticaster
2 Negate
2 Tribute to Hunger
1 Vandalblast

This build is saying "I'd rather play Thirst for Knowledge than Ancestral Vision but I'd also rather have real spells than commit to Tezzeret". This deck has plenty of tools to wear an opponent down the way other Grixis Control decks do with a full set of Kolaghan's Command and Snapcaster Mage in addition to a pair of Pia and Kiran Nalaar as the go-to creature to recur. If looping the Nalaar family doesn't get there, the deck is able to set up Thopter Sword and bury opponents that way. I really like Pia and Kiran as a way to sacrifice extra Thoper Foundries, in particular in the face of post-board Stony Silences.

Being able to use Muddle the Mixture to find Snapcaster Mage or Terminate is pretty significant utility on top of finding either combo piece, and while I'd like to see another option or two- something like Spellskite- it makes sense not to go too deep with only one copy of Muddle in the deck. Muddle is relatively slow and narrow, after all.

What this list accomplishes is harnessing a lot of the power of earlier attempts at Thopter Sword while operating much leaner by using Thirst instead of four mana spells. The sideboard acknowledges the natural weakness to Tron and Valakut with three copies of Crumble to Dust and some Duress and Negates to be able to meaningfully interact with any strategy. I'd have to play around with the deck to be convinced that all of the numbers are correct, though this deck shows a lot of promise and I'm very impressed by the elegance of the list.

Insider: Commander Cards in Eternal Masters, Part 1

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Welcome back, readers!

I hope you got to play in at least one Eternal Masters draft---they are a ton of fun. Playing in our draft yesterday I couldn't help but see great EDH/Commander cards get passed to me over and over (sadly I actually tried to build a real G/B Elves deck, but ended up getting cut heavily on green in pack 2 and ended up 1-2). That being said I did manage to snag a few late Commander cards (like Ashnod's Altar), and that got me thinking which of the EMA cards would likely be the best pickups in regards to Commander.

Unfortunately, we're long past the days when new product would come out and the Commander staples would fly under the radar for a month or two while those of us who play the format extensively picked them up dirt cheap. Once WoTC started making Commander product part of their repertoire, demand for these staples exploded and now it's much rarer for a Commander staple to fly under the radar for any length of time.

All that being said, with all the focus on the big money Legacy and Vintage reprints from Eternal Masters there is plenty of room to scoop up the Commander staples that many people don't see a ton of value in. Now, I will state that there are many Legacy/Vintage staples that are also Commander cards and I will be including those as well, but the chance to pick them up cheap is likely limited.

To switch things up, I decided to go through the colors backwards. Today I'll cover green, red, black and blue. Next week we'll get to white, colorless and multicolor.

Green

1. Argothian Enchantress

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While this card is played in Legacy Enchantress decks, those decks have sadly fallen by the wayside in playability, despite a nigh-unbeatable endgame. Her current price tag of around $10 is really cheap and she should be in any Commander deck that runs both green and a good number of enchantments.

2. Green Sun's Zenith

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I probably don't need to tell you how powerful tutor effects are in a singleton format. Tutor effects that put the creature directly into play and then shuffle back into your library to be used later are incredibly powerful. This is easily one of my top choices for stockpiling.

This card is heavily played in Legacy Maverick decks, though thanks to the dominance of UWx Miracles, non-blue-based creature decks have been mostly pushed down to tier 2. (This coming from someone whose first tier 1 Legacy deck was Maverick, which I absolutely loved playing.)

3. Harmonize

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This is a fantastic uncommon and one of those "color-shifted" cards from Planar Chaos, that gives green some solid card advantage. This one has had several printings so the price keeps dropping, but this is still mostly an auto-include in any mono-green or non-blue green Commander decks. I wouldn't go and buy a bunch just yet as I expect many EMA uncommons will continue to drop down over the next few months, but it's a great throw-in to even out a trade.

4. Natural Order

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Another of the Legacy staples on this list. This is an incredibly powerful tutor that puts the creature directly into play similar to Green Sun's Zenith. But it can cheat in a much larger creature with a lot less mana investment at the cost of sacrificing a creature (which isn't too hard for the color known for mana dorks and tokens).

WoTC did put this one at mythic so regular copies didn't drop much. I imagine with the limited amount of EMA product the price on this may not drop a whole lot more.

5. Regal Force

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While this card is a staple in Legacy Elves it's an auto-include in any green Commander deck that also plays a lot of creatures (read all of them). Another of the rare card-draw machines for green, the fact that this one is stapled to a creature (so it can be recurred or tutored for with either of the aforementioned tutor effects) is just gravy.

6. Sylvan Library

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Another Legacy Maverick/Elves staple. Any form of card advantage in green is always something to keep an eye out for. Sylvan Library is perfect for any deck running green---period, no other requirements. Its last major printing was in 5th Edition (19 years ago) and WoTC has been careful about only reprinting this card one time since (in Commander's Arsenal, where it was one of the big chase cards).

7. Xantid Swarm

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This card still shows up in Legacy Storm sideboards, but typically it's only a two-of (to help push through the storm kill in the second main phase). It provides a very unique effect and can help any green mage halt one blue mage in his tracks (if there's only one at the table even better).

This is one of those EMA rares I expect to continue to drop in the coming months (thanks to its semi-obscurity). When you only have 99 cards to play with you have to be selective, but it's still a fantastic creature if your local metagame includes a whole lot of blue players. I like this one at the $1 or less spot.

Red

1. Dualcaster Mage

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I'll be honest and say I really don't understand why this card hasn't caught on more in Commander. Players love their Forks, Reverberates, and Reiterates. Granted all three of those can be abused with copies of the other, unlike Dualcaster Mage, but the creature version is also easy to recur and can provide a threat to trade with another creature or provide pressure.

I had already been acquiring these to even out trades before EMA came out, so I'll just make sure to pick up more of them now.

2. Gamble

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Red kind of got the short end of the stick with regards to tutoring as its options are much more limited. Gamble is a cheaper Demonic Tutor with a bit of risk tied to it (the fewer cards in hand the riskier), but people forget it can be used as a sorcery-speed Entomb when hellbent which has its uses as well.

It used to see play in Legacy Lands decks, though most seem to have cut it out in order to run more copies of Thespian's Stage and/or Dark Depths. It's still a tutor effect (in a color with very few) that's great in a singleton format. This card was over $20 before this reprint, so now is the time to pick them up.

3. Price of Progress

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I know this card's current value is heavily due to Legacy Burn demand, but it can do a whole lot of damage in Commander for two mana. It's at its best in a mono-red build (or a R/x build that deals more damage than it takes). I like them at around the $2 range.

4. Sneak Attack

There was an error retrieving a chart for Sneak Attack

Another of our Legacy staples that carries well into Commander, this card is amazing in decks like Mayael the Anima and really any deck that has red in it and wants to cheat fatties into play. I will say the new artwork is worse than the original, but a lot of players will bypass that (especially the more casual ones) and want to acquire these.

Black

1. Blood Artist

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This is one of those uncommons that I can never seem to keep in my trade binder. There are so many Commander decks built around sacrificing one's own creatures. This guy can both stop the opponent's self-sacrifice deck from going off or serve as a kill condition for one's own self-sacrifice deck.

This was a $3.50-$4 uncommon before this reprint and I don't think enough EMA was printed to keep the price down for that long. Another great card to get as a throw-in to even out a trade.

2. Entomb

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There are plenty of reanimator-style Commander decks and this card often acts like a Demonic Tutor that puts the card where you need it (in the graveyard). It is a key spell in Legacy Reanimator decks as well (and I've seen some Legacy Lands builds run it as well), but it's also phenomenal in graveyard-based Commander decks.

Even after the Graveborn copies came out and dropped the original Odyssey prices down, they eventually rebounded until this one hit. I don't expect the price to remain all that low for long (especially because Legacy Reanimator is a very powerful strategy).

3. Malicious Affliction

There was an error retrieving a chart for Malicious Affliction

This card just recently came into Commander via the Commander 2014 decks. It's not hard to get the morbid on this card active (especially since you don't have to be the cause of a creature's death) which makes it an easy two-for-one for problematic creatures. All for just two mana.

The double-black mana cost can be a bit rough in three-plus-color decks, but it's definitely a good choice in any black-based Commander deck. If you doubt my judgment on this one, check out the foil prices (for a sub-$1 card, the cheapest foil currently is around $9).

4. Necropotence

There was an error retrieving a chart for Necropotence

This card ruined Magic for anyone who didn't like combo decks during its reign. It's incredibly powerful and its last major printing was in 5th Edition (1997). You see it in any enchantment-heavy Commander decks with black in them and pretty much every mono-black deck. The card advantage from this single card is often insane (especially when you start with 40 life).

Foil copies currently only have a 2x multiplier. I believe this is because a lot of people love the original artwork, which you can get in foil for only around $10-$14 (Deckmasters Garfield vs. Finkel).

5. Sinkhole

There was an error retrieving a chart for Sinkhole

The last time this card was mass-printed was in Unlimited (in 1994) and there's a reason we don't get two-mana land destruction in any color (let alone black) anymore. This card is very powerful and while mass land destruction is typically frowned upon heavily in Commander, being able to hit one of the many ridiculous lands in this format can often be critical to winning.

6. Toxic Deluge

There was an error retrieving a chart for Toxic Deluge

Black actually has a decent list of wrath effects, but this one has the lowest mana cost and can kill indestructible or regenerating creatures. It found a home in Legacy and it's still a great addition to any type of Commander control deck with black in it.

7. Vampiric Tutor

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This is my favorite card on the list today. It's a no-nonsense instant-speed tutor. Sure it puts the card on top of your deck, but you can always do it end of your neighboring opponent's turn or cast it with some form of draw card in hand. This is one of those cards that almost every black Commander deck auto-includes and its one-black cost means it can fit into any deck with black in it.

Vamp was a $40 card for a long time and thanks to being mythic I honestly don't see these staying cheap for long. Pick them up now.

8. Visara the Dreadful

There was an error retrieving a chart for Visara the Dreadful

This is a strong mono-black commander as it has a very powerful ability, decent stats and evasion. This is really the first true reprint, as the only other printing was FTV: Legends, and the original printing was in Legions (2003).

This one is a good pickup for now, as WoTC announced that this year's Commander product is four-color---a 3BBB creature is hard to slot into a four-color deck. It's pretty cheap at the moment and I think if you can find copies they're a good medium-term hold.

Blue

1. Arcanis the Omnipotent

There was an error retrieving a chart for Arcanis the Omnipotent

This guy has had quite a few printings by now which have tanked his price (he used to be around $5). But he generates continual card advantage, is a relevant creature type (wizard) and, let's be honest, the artwork looks awesome.

I won't go out of my way to pick up additional copies, but I wouldn't be unhappy getting him as a throw-in or to even out a trade. At this point, I'm hoping WoTC is done printing him for a while and will allow his price to recover thanks to having him in both EMA and Duel Decks: Speed vs. Cunning.

2. Mystical Tutor

There was an error retrieving a chart for Mystical Tutor

I am always a big fan of tutor effects in EDH, if their main purpose is to find solutions to problems (I'm not a big fan of playing against the decks that run all the tutors just to assemble the same combo every single time). Thanks to being banned in Legacy, this is the cheapest of the reprinted tutors but definitely one of the most powerful options available to blue mages (most pure tutoring is in black).

While many players view the Mirage block tutors as card disadvantage (because the card doesn't go into your hand, but instead on top of your library) the power level of blue instants and sorceries is high enough that you can easily overcome that disadvantage with the card you pick.

3. Peregrine Drake

There was an error retrieving a chart for Peregrine Drake

This card has quickly become a cheaper substitute for Palinchron and/or Great Whale in many budget combo EDH decks. The fact that it has been printed at common actually means that while Cloud of Faeries was banned in Pauper recently...they just got a slightly more expensive (but very similar) option. It's also important to note that the only foil version of this card is from EMA, so they will carry a good premium.

An interesting note about blue is that besides the big reprints of Force of Will and Jace, the Mind Sculptor, it didn't get a whole lot else in the set. Granted Brainstorm and Counterspell are never bad, but thanks to a lot of copies being readily available on the market, I don't see either having much long-term growth potential.

Conclusion

Well, that covers the first---Editor: last!---four colors from EMA. Next week I'll do white, artifacts, gold and lands. I hope you enjoyed my list and I look forward to any comments/feedback.

Insider: Picking Gainers in Eternal Masters Foils

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Eternal Masters (EMA) has hit the shelves and it's a grand slam, slam dunk, touchdown, goooaaaal!

Not to over-exaggerate, but the set has been a roaring success among eternal fans and collectors. So, basically all of the people who tend to drive prices skyward and upward.

If the Masters sets have a mission statement, it's to make format staples more affordable to newer players. This was clearly the case for the Modern Masters sets, and they've been very successful in meeting that goal. Can you even imagine the price tags on Tarmogoyf and Dark Confidant if they hadn't been reprinted twice? It slippery-boggles the mind to even think about it.

Eternal Masters feels different to me than Modern Masters. I'm running on intuition here (Intuition for three copies of Deep Analysis or perhaps Accumulated Knowledge) but I've been around the block a couple of times in the world of Magic and it just doesn't feel the same.

How can Eternal Masters be about opening up and making Vintage and Legacy more accessible to the common player when all of the most important cards for constructed play that are currently inaccessible are on the Reserved List and not in the set? As if the thing holding the new kids back from joining the Legacy scene was finding an affordable copy of Karakas!

In my opinion, my imagined Masters mission statement might as well get thrown out with the bathwater because I just can't imagine it applies in a Reserved List world. The reduced prices on a few select non-Reserved List cards is a drop in Vigo's great river of negatively charged slime when it comes to lowering cost of entry into the format.

There was an error retrieving a chart for Raging River

This, but pink, and instead of water it's full of slime and possible ghost monsters.

The only other way I could see Eternal Masters contributing to address cost issues in Legacy and Vintage was if a new eternal format was in the works. Some have suggested something like Legacy 1.5 where Reserved List cards like duals, Moat, The Tabernacle at Pendrell Vale, etc. are illegal. That could be something we see further down the road (in which case those of us in the finance community will no doubt have much to say on the matter) but right now it doesn't seem imminent.

Thus, I believe Eternal Masters is intended principally for the already-established eternal players and collectors---and it's all about the foils.

I've noticed EMA has a lot of first-printing foils, and they're the types of cards that people like to play. These will be the chase cards of the set, the ones that retain and grow the most value moving forward.

Today I'm going to suggest some of the best foils that I think are either underpriced at the moment or have the potential to grow.

Japanese and Russian Foils Are Insane

Before I get into specific cards, let me say I'm fairly certain that anything desirable in Japanese or Russian foil will be a fantastic investment. It was very, very difficult for any retailers in the USA to actually get foreign product. I know that RIW Hobbies wasn't offered any at all (and we asked) and I've heard a similar tale from every other independent retailer I've asked.

I also know that a friend of mine contacted Hareruya and other Japanese retailers in search of foreign product and they responded saying they didn't have any sealed product for sale! When the biggest Japanese sellers don't have Japanese packs for sale it should tell you something...

The key is that there is so little of the foreign product available to start that the foreign foils are going to be crazy-expensive and in high demand. I mean, how much is a foil Japanese Force of Will going to sell for when there is tremendous demand and very, very scant supply? I would guess over $1000 easily.

Okay, so foil Japanese cards are going to be expensive if you can find them. Especially on cards that didn't have foil Japanese or regular foil versions before! The other thing to keep in mind is that even if they reprint cards in Duel Decks or Commander products, it only hurts the prices on regular copies, and the foils can still gain value.

Foil Mythic Rares

Vampiric Tutor

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The art on this card is completely insane. I love it. In Vintage you can skull-Vamp for skull Necropotence! So, cool. Great flavor.

There are already promo foils of Vampiric Tutor available but I think the new art has a lot of appeal. Personally, I love the old card face but the new art is just so cool that I'm tempted to play with the new version.

Natural Order

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Don't underestimate how particular Legacy players can be about their cards.

Yes, there is a judge foil version of Natural Order. Unfortunately, the judge foil has the ugly judge swoosh stuff in the text box, whereas the EMA version doesn't. Hence, people who play Elves really want the new foil version! On eternal staples, the "most pimp" or best version always separates itself from the pack.

Honestly, who wants to play the ugly foil? It's like playing with GP Promo Stoneforge Mystics. Are these really "blinged out?" Way worse than regular copies!

Foil Rares

Baleful Strix

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Baleful Strix is a very popular eternal and Commander from a precon that never had a foil version before. Well, now it does and all the fans of Shardless Sultai who enjoy foils are going to be drooling over this card.

Baleful Strix is a great card. I've certainly played it in Vintage many times. It is one of the cards that I'm actively looking to acquire for my Danger Room/Battlebox from this set. Which brings me to my third point, every foiled out cube also needs a copy of the card.

In my opinion one of the coolest and hottest cards in the set. Anytime the regular copy of a card is like $3 and the foil is $50 you know that the foil is totally killer.

Control Magic

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The only foil version of Control Magic in existence? A pretty cool novelty for cubes everywhere! Unfortunately, I'm fairly certain that Alpha and Beta versions are way more baller than foils, but some people just love their foils unconditionally. Its a cool card for sure.

Diminishing Returns

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One of the big sleeper cards of the set. Diminishing Return is a card that frequently sees play in Legacy decks as a powerful Burning Wish target. This is also the first instance of a foil version of the card.

Storm fans tend to be willing to spend a little cash on cards and this seems like something they would be happy to buy. Also, it is a Combo Cube and Mono-Blue Cube staple!

Enlightened Tutor

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As with the improved art on Vampiric Tutor, I think the same applies to Enlightened Tutor as well.

The art is just better. It looks more classic. It looks iconic. It actually looks more like the art that an old eternal card ought to have! Oh the irony.

I've also always thought that the Mirage tutor art looked terrible and ugly. It isn't aesthetically pleasing to look at, whereas this version is very cool. I expect the whole tutor cycle to hold and gain.

Gamble

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The only foil version of Gamble in existence. Yeah, this card is going to sustain a price tag. I think these should already be more expensive that they are currently. I would have guessed that it should be more like $80-$100.

I imagine that is closer to where it will ultimately end up when things are all said and done. Gotta love Lands.

Mystical Tutor

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Everything I said about Vampiric Tutor and Enlightened Tutor applies here. It looks much better and is foil.

Pyrokenesis

There was an error retrieving a chart for Pyrokenesis

Another neat card that hasn't had a foil version in the past. Pyrokenesis is a great Magic card. I've played with it in various red decks throughout my lifetime and it is great in Cube. Another sleeper card.

It is also worth noting that the EMA version of Pyrokenesis is rare (it was uncommon in Alliances) which means foils won't be easy to find.

Shardless Agent

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The same principle from Natural Order applies here with Shardless Agent. The card has never had a non-judge-foil premium version and tournament players are going to want this card.

Personally, I'm also very excited to pick one of these up for my Danger Room. The card has a ton of Cube appeal. I'm going to wait and see if they come down from $50 before I decide to make a purchase but I feel like $50 is a reasonable place for the card to settle at.

Toxic Deluge

There was an error retrieving a chart for Toxic Deluge

The only premium version of Toxic Deluge, so this card will be highly desirable for the foreseeable future. The current price tag seems high but I think it is actually pretty reasonable for what the card is. I imagine these will retain value into the future as the card has Cube and Constructed appeal.

Also, if they make a new eternal format the card could be a bigger player in that format than it is even in Legacy. A three-mana Wrath is very interesting and unique!

Winter Orb

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The first foil printing of this iconic artifact that dates all the way back to Alpha! I love the new art (granted I like the Beta better) and enjoy that the card has the updated oracle wording on it! The card is just sweet. I can't exactly put my finger on why but I just want to own one for some reason!

Uncommons

Beetleback Chief

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A great Cube and Danger Room card that has never had a foil version before. I'm actively looking for one of these for my deck.

Great flavor too. Whenever I play it I sing a Beatles song and refer to the card in play as Ringo.

Hydroblast

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There has never been a premium version of Hydroblast before. The only copy that has existed since 1995 is the ugly Ice Age one. I expect this card to gain in value. It is an essential, iconic spell. It sees play in every format where it is legal and goes into lots of Cube and casual decks!

Pyroblast

There was an error retrieving a chart for Pyroblast

Everything I said about Hydroblast applies to Pyroblast. However, I'd like to add a few things.

First, Pyroblast is like 10,000 times better and more played than Hydroblast. Basically every deck that can make red mana plays the card. Secondly, I actually think the new Pyroblast has much better art than the old version!

Worn Powerstone

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Not so much an eternal card, however the card is pretty widely played in Commander and Cube. Worn Powerstone has never had a foil pressing before and I anticipate this version will be in hot demand. It goes into basically every single artifact-themed casual deck ever thrown together.

I'm very happy to see a card like Worn Powerstone finally get a foil version!

~

As a player and fan, the thing that got me most excited about Eternal Masters were the new art and first-time foils. I think the long-term effect of the set will center around these cards. That's where the most, strongest money is at. Obviously the set has other applications with regard to the Magic economy and price trends but I think they will be relatively marginal. The money-makers from the set are going to be the foils and foreign cards.

The unique ones are the goods.

Ancestral Vision Two Months Out

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Before Ancestral Vision was unbanned in Modern, it struck me as one of the more deserving cards on the list. Given the choice between playing against Jace, the Mind Sculptor in a format where tapping four mana at sorcery speed can often just leave you dead, and a Treasure Cruise analog that required an investment of a mere one mana, my impression was that Jace would be a much safer unban. I still believe that Jace would be a totally reasonable card to have in Modern, though at this stage my thoughts on Ancestral Vision are very different.

treasure-cruise-cropped

My reasoning against unbanning Ancestral Vision was that no deck that was soft to Lightning Bolt would ever be able to beat a deck with Bolt, Snapcaster Mage, and Ancestral Vision. It's just too easy to string together this redundant interaction and inevitably get far enough ahead on cards to win the game. Lightning BoltWhat I wasn't respecting was the percentage of the field that is good to great against a reactive Lightning Bolt deck. Many of the linear decks will struggle immensely against the Ancestral Vision decks, though decks like Bogles, Living End, Tron, Valakut, and various combo decks will make it so that most of your cards don't matter. In these matchups, waiting four turns to draw three cards will rarely be game-breaking.

Modern has historically been a disproportionately proactive format, with the diversity in opposing gameplans being a major contributor to the importance of being able to kill your opponent quickly. Since the unbanning of Ancestral Vision I've made a few attempts at fitting it into a proactive shell, and while there were matches that I won handily, the premise was fundamentally flawed. Ancestral VisionIn a format where being able to win the game by turn four is nearly essential, Ancestral Vision will commonly be a liability.

Despite coming to the conclusion that I didn't want Ancestral Vision in my deck, I acknowledged that other people would want the card in theirs. Thus I held the belief that the best way for blue decks to compete with opposing Ancestrals was to cast their own---a holdover in philosophy from the days of Treasure Cruise. As such, I reluctantly ended up with a full set of Ancestrals in my sideboard. It was clean in the sense that Ancestral could just replace Delver when Delver wasn't great, but I strongly disliked dedicating so many sideboard slots in such a diverse format for specifically one matchup, even if the card did come in in other matchups.

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Grixis Delver, by Ryan Overturf (5th, SCG Indianapolis, 5/14/2016)

Creatures

4 Delver of Secrets
4 Snapcaster Mage
3 Tasigur, the Golden Fang
1 Gurmag Angler

Instants

1 Pillar of Flame
1 Kolaghan's Command
4 Lightning Bolt
4 Mana Leak
2 Remand
4 Spell Snare
4 Terminate
4 Thought Scour

Sorceries

4 Serum Visions

Lands

2 Island
1 Mountain
1 Swamp
1 Blood Crypt
3 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
2 Watery Grave

Sideboard

2 Engineered Explosives
3 Countersquall
1 Dispel
2 Magma Spray
2 Spell Pierce
4 Ancestral Vision
1 Go for the Throat

The fact that Ancestral Vision and Treasure Cruise both have the text "draw three cards" had me concerned about mirrors where just drawing more copies of that exact card would win the game. It turns out the differences between the two cards are significant. Celestial ColonnadeTreasure Cruise advantage quickly snowballed, and a countered Treasure Cruise was just fuel for the next Cruise or a top-decked one. A countered Ancestral Vision means at least four turns before a copy that has not yet been suspended could resolve. My plan in blue mirrors already involved being heavy on countermagic. Since removing Ancestral from the sideboard of Grixis Delver I have concluded that being able to consistently fight counter wars, while also having fewer topdecks that can't be cast immediately, has left me feeling favored.

I now have the experience to say that I was just wrong about Ancestral Vision, and while the controlling Ancestral decks are great in the proper metagame, they are not so good that Ancestral Vision is the only way to win a grindy game. In fact, the matches that I was losing to the Jeskai Nahiri decks almost always came down to Celestial Colonnade. Terminate gets boarded out against them for being terrible, though once the Colonnade is activated it's the only card you want. TerminateWith Ancestrals in my sideboard the plan I was committing to was keeping up on cards, though ultimately my cards were on average worse than theirs, which left me trying to play their game.

While having cards in hand is important, the things that matter most in the matchup are making land drops, countering haymakers, and not dying to Colonnade. Ancestral Vision is a ham-fisted way to attempt to do these things. I'd rather just have cards like Cavern of Souls to keep up on lands and resolve all my Snapcaster Mages, and Ghost Quarter to hit their Colonnades (and for extra game against Tron and a few other decks packing problematic nonbasics). Flexibility is the quality I value most highly in Modern sideboards; Ancestral Vision offered some but I didn't need a card to bring in against Jund and other good matchups, so it was really only expressly for blue mirrors. That's just too narrow for so many slots, and now that I believe it to be unnecessary, it's out.

Grixis Delver Sideboard

Sideboard

2 Engineered Explosives
4 Countersquall
1 Dispel
2 Magma Spray
2 Spell Pierce
2 Ghost Quarter
1 Cavern of Souls
1 Go for the Throat

There is some consideration for playing Tectonic Edge over one or both Ghost Quarters as they're better against the blue decks, though they are worse enough against Tron that I'm on this configuration for now. I'll also say that a copy of Negate could be better than the fourth Countersquall ricochet trapgiven that double/triple black isn't always a given, though Countersquall is better enough that it gets the nod for now.

As an aside, I also gave Ricochet Trap a whirl briefly, which wasn't really much different from siding Ancestral. Basically, it made it justifiable to take the draw in blue mirrors, which I believe you're supposed to do in Modern, while giving you no top decks that required suspending and still technically having access to Ancestrals. The matchups are largely about making land drops and eventually killing the opponent with Lightning Bolt and Countersquall, and removing time counters from Ancestral was really the first thing in a long time that made taking the play seem worth it post sideboard. Ricochet Trap could also be used to fight counter wars, which was a nice bonus. It ended up feeling way too narrow though, and not different enough from Ancestrals to be justifiable if Ancestrals weren't worth it.

Building for Ancestral

While I eventually concluded that Ancestral Vision is not for my deck, it's absurd to claim that the card is actually unplayable. One of the best uses of Ancestral Vision that I've seen has, unsurprisingly, been Gerry Thompson's adaptation of Jeskai Control.

Jeskai Control, by Gerry Thompson (3rd, Magic Online Championship, 5/13/2016)

Creatures

4 Snapcaster Mage
1 Emrakul, the Aeons Torn

Planeswalkers

4 Nahiri, the Harbinger

Instants

1 Cryptic Command
1 Electrolyze
4 Lightning Bolt
4 Path to Exile
4 Remand
3 Spell Snare

Sorceries

4 Ancestral Vision
1 Anger of the Gods
4 Serum Visions
2 Timely Reinforcements

Lands

3 Island
1 Mountain
1 Plains
2 Arid Mesa
1 Cascade Bluffs
2 Celestial Colonnade
4 Flooded Strand
1 Ghost Quarter
1 Hallowed Fountain
1 Sacred Foundry
4 Scalding Tarn
2 Steam Vents

Sideboard

1 Engineered Explosives
3 Relic of Progenitus
1 Izzet Staticaster
2 Stony Silence
1 Celestial Purge
2 Dispel
2 Negate
2 Wear // Tear
1 Anger of the Gods

Using Nahiri to rummage away Ancestrals when they suck is the industry Standard, though the major innovation here is Timely Reinforcements. Timely Reinforcements, while not great against every deck, really solidifies your position against the decks you naturally prey on while playing well with both Ancestral and Nahiri. timely reinforcementsThe biggest drawback to both cards is the potential to die before they matter, and Timely Reinforcements is great at diminishing this drawback in many matchups. I haven't seen a Grixis deck that I'm happy to play Ancestrals in yet, though Gerry's Jeskai build does a tremendous job of capitalizing on the deck's game one strengths with a good selection of hammers to combat the bad matchups out of the sideboard.

Of course, the Nahiri plus Emrakul technology is the primary reason to play Jeskai over Grixis. Kalitas, Traitor of Ghet is great and all, though he simply doesn't have Nahiri's ability to proactively win games from out of nowhere. Sitting on your hands and trying to interact with everything just isn't a winning line in Modern, in the absence of some serious haymakers to make up for any blank draw steps such as superfluous lands. Kalitas Traitor of GhetGerry's Timely Reinforcements enable the deck to play a reactive game in a way that facilitates proactively turning the corner on turn four/five, which is something that other builds of Jeskai, and every build of Grixis that I've seen, have been lacking.

The other place that I've seen Ancestral Vision integrated into Modern well is in Taking Turns. It's a fringe deck with some obvious strategic weaknesses, notably the fact that Howling Mine isn't a very good card. Letting your opponent draw cards can often lead to game losses, though Howling Mine has generally been accepted as the best way to ensure that you continue to take extra turns one you start---until now!

Taking Turns, by Reiderrabbit (5-0, Magic Online Competitive Modern League, 5/19/2016)

Creatures

1 Snapcaster Mage

Planeswalkers

1 Narset Transcendent

Instants

2 Cryptic Command
1 Gigadrowse
2 Path to Exile
4 Remand

Sorceries

4 Ancestral Vision
4 Serum Visions
4 Temporal Mastery
1 Temporal Trespass
4 Time Warp
2 Timely Reinforcements
1 Walk the Aeons

Artifacts

1 Talisman of Progress

Enchantments

4 Dictate of Kruphix

Lands

3 Celestial Colonnade
4 Flooded Strand
2 Hallowed Fountain
6 Island
1 Mikokoro, Center of the Sea
2 Misty Rainforest
1 Plains
2 Polluted Delta
1 Prairie Stream
2 Scalding Tarn

Sideboard

2 Path to Exile
2 Timely Reinforcements
1 Celestial Purge
2 Dispel
1 Gideon Jura
2 Jace, Vryn's Prodigy
3 Stony Silence
2 Supreme Verdict

Reiderrabbit is of course the MTGO handle of Reid Duke, who recorded a video with the deck for Channel Fireball since 5-0ing this league. Ancestral Vision is sort of like a slow, one-sided Howling Mine, Howling Mineand for this deck's purposes it is a significant upgrade. Removing Howling Mine from the deck means giving your opponent fewer free cards, but it also gives you more game against slower blue decks. Ancestral is a must-counter, whereas Howling Mine is a card they're happy to let resolve to draw them into more counterspells.

I'm a big fan of Timely Reinforcements in this deck as well. Efficient haymakers give you the best odds of surviving to resolve an Ancestral Vision, and they also happen to be some of the best draws. Further, against many aggressive decks Timely Reinforcements is very close to a three mana Time Walk, and it's this sort of efficiency that is necessary to support Ancestral Vision.

Another Tool in the Modern Arsenal

My initial reaction to the unbanning of Ancestral Vision was that it would likely find its way back to the banlist in time if it was at all playable, though as I experimented with the card in Modern it became clear that this was not true. Ancestral Vision is a very powerful card, though its drawback lines up in a way that the card is fundamentally at odds with the format. Ancestral Vision simply does not slot into every blue deck in Modern, and in fact it takes significant work to support the card.

Modern is a format where efficiency and tempo are dramatically more valuable than card advantage. As such it makes sense that the best-looking Ancestral decks currently feature Timely Reinforcements as a tool to offset the tempo lost by the Ancestrals. As much as I would love drawing extra cards to be the best thing we could be doing, it's simply not true in an abstract sense.

Ancestral Vision is still a new tool in Modern, and while I believe Gerry's and Reid's lists are the best we've seen thus far, I'm also inclined to believe there is more space to explore. The lessons that these lists offer is the importance of remaining somewhat proactive, and the need for supplementary, efficient haymakers. I'm still big on Grixis Delver in Modern, though I have faith that players with the drive to brew can expand on this theory and produce new ways to use and abuse Ancestral Vision.

Best of luck to the brewers, and thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Deck Overview- Modern Nivmagus Zoo

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Nivamagus Elemental isn't exactly what I'd call a Modern staple, though it has shown up now and again in successful Modern decks. Gerry Thompson once spoke highly of the card in a dedicated Kiln Fiend deck some time ago, though the deck ultimately faded into obscurity. Recently, Tenshi put up a 5-0 result in a competitive Modern league with this take on the deck:

Nivmagus Zoo

Creatures

4 Monastery Swiftspear
4 Nivmagus Elemental
4 Tarmogoyf
4 Wild Nacatl

Spells

4 Gitaxian Probe
4 Ground Rift
2 Boros Charm
4 Gut Shot
4 Mutagenic Growth
4 Temur Battle Rage
4 Mishra's Bauble
1 Gryff's Boon

Lands

2 Bloodstained Mire
1 Sacred Foundry
1 Snow-Covered Forest
1 Snow-Covered Mountain
3 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills

Sideboard

4 Faith's Shield
4 Kitchen Finks
2 Path to Exile
3 Shattering Spree
2 Stony Silence

This deck is more or less a hybrid of a dedicated Nivmagus Elemental deck and Zoo. Ground Rift can combine well enough with Tarmogoyf and Wild Nacatl, Gut Shot is exceptional against decks like Infect and Affinity as an honest spell, and Mishra's Bauble always replaces itself, if slowly.

Theoretically, this deck can kill on turn two with a handful of phyrexian mana spells and two Ground Rifts, can kill more consistently turn three, and can fairly easily goldfish on turn four.

The deck's speed enables it to ignore a lot of decks with the sideboard, and to commit a lot of slots to the matchups that it's not great in. The four Kitchen Finks are great at combating decks that are very good at killing your few creatures, and could also be useful against aggressive red decks. Faith's Shield is likewise good against the controlling decks, and Path to Exile is some added interaction for creature-based decks that can kill at a similar pace.

The combination of three Shattering Spree and two Stony Silence leads me to believe that the sideboard is still a work in progress due to the narrowness, though it's also possible that Affinity is a particularly rough matchup while many decks don't warrant sideboard slots.

It's unclear how this deck compares to Death's Shadow Zoo, though the fact that more of the cards actually do something and that all of the cards are castable on the first turn you have the man for them definitely counts as upside. If you're into that type of strategy, then this build deserves a look.

There was an error retrieving a chart for Nivmagus Elemental

Nivmagus Elemental can currently be purchased for a quarter to fifty cents, and it's a solid buy at that price. I won't guarantee that Nivmagus Elemental will break through, but the cost of buying is very low and one good weekend will yield solid returns.

Insider: High Stakes MTGO – June 5th to June 11th

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Good morning and welcome back to High Stakes MTGO!

On the menu this past week were round two of Lorwyn block flashback drafts, a little bit of Modern and Eternal Masters. After two weeks being relatively active, this past one was definitively more quiet. The reason is simple---I'm holding my breath for the incoming Legacy events.

The release of EMA and the associated hype surrounding Legacy on MTGO has pushed up the price of a lot of cards. Profits are sure to be made but timing the optimal selling window could yield even more tix. I'll give my two cents on the topic at the end of this article. The is also going to be an exciting buying time as EMA cards will start flooding the market this week---we'll probably have more to see and say later this month.

As usual, the live portfolio can be seen here.

Buys This Week

My targets this past week were kind of divided into two categories: Modern Storm and Lorwyn flashback drafts.

PA,PiF

Storm has been around since the beginning of Modern, and most likely always will be. The banning of Splinter Twin and Summer Bloom last January caused Pyromancer Ascension to jump from ~3.5 tix to more than 8 tix in less than a week. The Eldrazis then came around, pretty much relegating all the others decks to tier 2 or 3 decks.

Despite the ban of Eye of Ugin, Storm never really reached the level of notoriety it had in the past. Nonetheless the Ascension managed to climbed again to a record high at 9.5 tix at the very end of March. Down below 3 tix last week, with a potential to triple and rather active price fluctuation, the opportunity was too good to let pass.

Although not exactly mirroring each other, the price of Past in Flames and Pyromancer Ascension are, not surprisingly, tied to some extent. The 9-10 tix range seems to be a solid baseline for the red sorcery. With 15 tix as a primary target, this spec looks simple but good to me, not to mention that this strategy worked just fine a few months ago---I'm in for another cycle.

LRW

Of these three, Thorn of Amethyst may have the most chance of immediate success in my opinion. Being a key card in both Legacy and Vintage Eldrazi strategies increases the chance to see this artifact reaching new heights sooner rather than later.

Gaddock Teeg is moderately played in several Modern and Legacy decks and has shown some price strength with record high after record high over the last twelve months. Lorwyn flashback drafts naturally brought him close to his lowest point since last Summer. Here again I'm counting on the incoming Legacy events to jump-start the rebound of Gaddock Teeg.

Although the price trend looks great---free-falling from 17 tix to 5 tix---Wanderwine Hub might actually be more of a gamble than it seems. This card can pretty much only be played in one deck---Modern Merfolk. And even there we are talking about Merfolk decks that want to include some white spells, which was a much popular version of Merfolk when the Eldrazis were around.

So nothing really guaranteed concerning the rebound of this land and I'm likely to exit as soon as the price reaches 7-8 tix.

Sales This Week

I'm trying to get rid of a big chunk of my painlands as their rotation is getting closer every day. My return on investment with the Magic Origins painlands is clearly not as high as I had anticipated---but considering that all of them were in the red until 2016 I'm okay with profit averaging 100%. The volume with these five lands is what will make all the difference in the end, even without a groundbreaking return on investment per position.

I was holding this guy for more than six months now and even with some support from redemption this rainbow land didn't get as much attention as I had expected. In April Mana Confluence even plunged lower than my buying price. With a nice recovery just below 5 tix in May, the price seemed to have stabilized. With only fringe plays in eternal formats I thought now was the good time to sell with a decent 54% profit.

Legendary Cube Prize Pack

13 more Legendary Cube Prize Packs sold this week. I'm expecting to have the 39 remaining boosters sold by the end of July at the latest.

On My Radar

All my attention is on Legacy and Legacy-playable Modern cards. This is what players will be focusing on and this is money time for speculators. It's hard to perfectly time the right selling window especially as not all the cards are likely to reach their top at the same time. I guess you know my philosophy by now---I'd rather sell too early than too late. I'll probably start selling profitable positions this month.

Questions & Answers

A lot has already happened among Legacy staples, and a lot could still happen. Taking several valid points into account, Alexander Carl in our forum tried to open the dialogue on one of the hottest questions these days---when is the best time to sell these Legacy specs?

Q

Although there might not be a clear best answer, here are my thoughts on the subject.

As for any specs, the two parameters I'm considering when selling are timing and price. If one of these two is right then there is virtually no reason not to sell. Note that when it is a question of timing this can lead to some losses; if the price is good enough to sell then obviously it will be for a gain.

Timing

For what concerns us here the Legacy Constructed events will resume this Wednesday with Legacy Competitive Leagues, followed by Legacy Leagues awarding invitation to the Legacy Championship from July 6th to July 20th. The Legacy Championship will take place on July 24th and conclude a month and a half of EMA plus Legacy special events. So the timing is pretty clear and if you were planing on selling your Legacy specs in August you might be seriously late.

With this, the best overall window to sell is likely around early July when the demand should be at its peak as players need to build decks to enter the Legacy Leagues that feed the Legacy Championship. The demand after these events is very uncertain and nothing leads me to believe prices would sustain or, even more unlikely, go higher in August.

Price

With cyclical positions like Modern or some of the Legacy staples, when prices approach their previous record high it is often worth considering selling. Often enough record highs are broken and new records are established but it's not the norm and if you are waiting for your spec to break a new record before selling them you might be waiting for a long time.

At best, I'm looking at my Modern/Legacy specs to match their previous record highs before selling---and usually no more. That being said, a special and popular event such as the Legacy Festival is exactly when you would predict new price heights to be reached.

Should we then wait for each Legacy staple to reach crazy new heights before selling? I'm not so sure. Different cards have surged since they were confirmed out of EMA---Infernal Tutor, Counterbalance and Show and Tell are three examples of cards that greatly benefited from the hype.

Show and Tell and Counterbalance have doubled since last month but are still decently far from their record high and I would most likely be using the timing parameter to sell these at this point unless they double again quickly.

Infernal Tutor is, however, in a special situation. The black sorcery broke its record high this past weekend with 26 tix. Is selling very soon a good call or gambling by waiting four more weeks a better option? If I'm referring to my price decision parameter then the selling window is now. This is actually what I'm really close to doing; here's why.

We have had special Legacy events in the past and the Tutor reached about 50 tix in these circumstances. The Legacy demand may have grown a little since then but we just had flashback drafts including Dissension (admittedly they probably didn't flood the market with thousands of copies of Infernal Tutor).

So besides more excitement from speculators, there might not be enough real demand to see Infernal Tutor reach a crazy 80 tix, for instance. I believe that 60-65 tix would already be a nice price and selling my copies for 50 tix is what I'm aiming for at the moment.

The hype surrounding the Legacy Festival is a good reason to sell your Legacy positions at a premium, but breaking record highs should not be a goal in itself. And if cards reach their previous record high early this July maybe there's no need to wait longer to cash out.

Timing vs. Price

To summarize, when prices are still significantly below their previous record highs, I recommend holding on until early or mid-July and then selling, whatever the price is at that point.

On the other hand, if the price skyrockets and sets a new record high before the heat of the Legacy Festival constructed events, I would suggest seriously considering selling even with a few weeks to go before mid-July. One thing to take into account in this case it that other speculators might sell their positions and the price may not go any higher anyway.

 

Thank you for reading,

Sylvain

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