menu

Insider: MTGO Market Report for April 27th, 2016

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of April 25th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

Apr25

Flashback Draft of the Week

Flashback drafts are on hiatus until we return with triple Time Spiral (TSP) on May 4th. The price of Ancestral Vision has been on a wild ride since it was unbanned in Modern and having triple TSP drafts will definitely put a dent in its price in the short term.

The Timeshifted Pendelhaven will also come under pressure when TSP drafts start. Triple TSP is a good draft format and should be well attended by the flashback draft crowd.

Modern and Legacy

Many Modern staples are getting into attractive price ranges in the wake of the new set release and the focus on Standard generated by Pro Tour Shadows over Innistrad (SOI).

I have been putting Cavern of Souls and Grove of the Burnwillows into the portfolio since these cards have ducked under 25 tix. On top of that, Scalding Tarn and some of the other Zendikar (ZEN) fetchlands also look like they have some value at current prices.

All of these cards see play in Modern and Legacy. Although there is some reprint risk with the summer release of Eternal Masters (EMA), anything that gets consistent play in Modern should be viewed as safe from reprint. EMA is going to sell no matter what, so there is no reason for Wizards of the Coast (WoTC) to mine reprint equity in cards that can be reprinted in a Modern Masters or Standard-legal set.

Putting the ZEN fetchlands into this set alongside a bunch of other high-value reprints will just transfer that reprint equity from WoTC to the stores that are allocated their share of booster boxes. WoTC gets no extra money if stores can sell EMA boosters for above the MSRP.

If you start by looking at their incentives, it is up to WoTC to design a fun and splashy set that relieves pricing pressure from some, but not too many, expensive older cards. They are going to be packaging up cards like Wasteland and Force of Will alongside rares that are only playable in casual circles.

Standard

This past weekend saw Pro Tour Shadows over Innistrad in Madrid and the pros did not disappoint, putting a large variety of viable archetypes on display in the new Standard format.

The two most expected decks in Bant Collected Company and White Aggro did show up, but a prepared field was able to push these decks out of the spotlight. That shouldn't immediately lead speculators to sell cards from these decks as the Top 8 of a mixed format event like the Pro Tour isn't the final word on where Standard will be going.

Brad Nelson's G/R Ramp deck ported in the Pyromancer's Goggles package from Todd Andersen's U/R deck and ended up in the Top 8. This innovative mash-up packs a ton of red removal with Fiery Impulse at the low end, Fall of the Titans at the high end and Kozilek's Return as a sweeper.

An interesting aspect of this deck is 10 one-casting-cost spells, including card]Traverse the Ulvenwald[/card]. With so many spells right out of the gate, this deck won't be caught doing nothing in the first couple of turns. We haven't seen the last of this deck, and we definitely haven't seen the last of the Pyromancer's Goggles package in Standard.

Standard Boosters

The SOI prerelease weekend had an impact on the price of all boosters from Standard sets. Battle for Zendikar (BFZ) boosters fell to 2.5 tix but have since rebounded to 2.6 tix. Oath of the Gatewatch (OGW) boosters have found a slightly higher bottom at 2.8 tix. For both speculators and players, these are excellent buys at current prices.

Each time a BFZ block draft fires, it consumes 24 boosters and awards 12. Entry fees can be paid through play points or tix, but to use these you are paying the full retail price. Using secondary market booster prices, you'll be able to save 3.8 tix off the entry fee for a draft, a 27% discount. The economics of the situation are clear, and it will only take a mild revival in interest in this format for prices to start climbing.

Magic Origins (ORI) and Dragons of Tarkir (DTK) boosters saw about a 10% drop and have rebounded slightly. Boosters from these two sets have the highest expected value out of all Standard sets. These will head back to 4+ tix at some point before the summer.

Trade of the Week

As usual, the portfolio is available at this link. I took the opportunity of the pre-Pro Tour hype around White Aggro decks to start selling Kytheon, Hero of Akros. After peaking at over 13 tix, this card fell in half after it did not get significant exposure in feature matches nor in the Top 8 decks.

However, white aggro decks should continue to be a force in Standard, popping up to ruin the day of control players when they get too complacent. Look for this card to continue to firm up in the 7 to 10 tix range, with a potential price bump based off of a high-profile finish. I did not get to sell all my copies at a good price, but that is okay since I anticipate another chance to do so in the next two months.

Stock Watch- World Breaker

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

With as diverse a Top 8 as PT Shadows Over Innistrad had, you don't end up seeing too much immediate market movement outside of the hype spikes that we saw when cards like Seasons Past and Cryptolith Rite hit the camera. In the wake of the actual PT results, prices haven't moved a ton. I assume this will change as more tournament results come in and the format moves towards fewer successful decks. For now, a card that I'm keeping my eye on is World Breaker.

There was an error retrieving a chart for World Breaker

During the PT weekend I was watching card prices closely to make sales at inflated prices due to hype, and this was one that didn't really budge despite being featured in Goggles Ramp- one of the more successful decks from the event and even one that earned a Top 8 berth in the hands of Brad Nelson. During Saturday play World Breaker moved all the way down to having a 7% spread, though Sunday and Monday the spread had gone back up to 20%+. Looking at the spread now though, we're back at sub-20%.

Should Goggle Ramp- or really any Ramp deck- continue to see success in Standard then it will definitely be featuring World Breaker and World Breaker will almost assuredly increase in price. Buylist prices are so close to retail as it is, and it won't take much to see these prices inflate. World Breaker also has legs in Modern Tron, though this is much less exciting than the Standard potential of the card.

With a previous high that was over $10, I fully expect to see growth in World Breaker either immediately in Standard or at some point later during its legality- which will survive one more rotation.

Avatar photo

Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

View More By Ryan Overturf

Posted in FreeTagged , , Leave a Comment on Stock Watch- World Breaker

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

So Close: SCG Spring States Report

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Another week and I'm happy to report that Modern has returned to normal, and in many ways has never looked healthier. Everywhere you look there is diversity, brewing, and innovation in old lists. And no Tron! It's always a good day when there is no Tron!

Deprive-Banner-cropped

I'd like to say that I was tested and prepared for Spring States, but the truth is I wasn't. I spent far too much a lot of time trying to figure out if Thopter combo had a home in UW Control (only in a dedicated shell), where or if Ancestral Vision belonged (only in a very slow control deck), and if the format was vulnerable to Thalia, Guardian of Thraben (it might be). This ultimately left me no time for tuning the deck I actually played.

[wp_ad_camp_1]

The Deck

I really didn't plan on playing Merfolk again. I'm getting burnt out on playing it every big tournament and I was really excited about my new brews. The problem was that I knew playing either of them would be a bad idea. I have several UW Midrange/Control lists that are thaliavery close to ready, but just aren't there yet. There are still a few holes to fill and I'm not certain what decks I want/need to target yet, so they were out of contention.

I also had mono-white Death and Taxes almost ready but just couldn't pull the trigger. I liked my deck list and the sideboard was really shaping up to make the deck a contender against most of the field (even The Modern Aggro Decks), but I knew it was a bad choice for States because Jund was going to be huge and DnT struggles against fair decks with Lightning Bolt. Unfair decks with Bolt can still fall prey to my taxing and lock pieces, but fair ones largely ignore them (or can play around them) and Bolt is too efficient to tax. The solution is to play green and become Hatebears, but I frequently feel like that deck is just worse Junk and Junk wasn't well positioned this week. I knew that Jund would be popular because I overheard a number of Junk players at last week's IQ say that they would be optioning for Jund instead. With this piece of intel, I was stuck with Merfolk again.

UW Merfolk, by David Ernenwein (SCG Spring States)

Creatures

4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Merrow Reejerey
2 Kira, Great Glass-Spinner
3 Master of Waves

Artifacts

4 Aether Vial

Instants

4 Path to Exile
2 Deprive
2 Echoing Truth

Enchantments

4 Spreading Seas

Lands

7 Island
4 Wanderwine Hub
4 Seachrome Coast
3 Mutavault
2 Tectonic Edge

Sideboard

3 Stony Silence
2 Hurkyl's Recall
2 Rest in Peace
2 Burrenton Forge-Tender
2 Meddling Mage
2 Hibernation
1 Kira, Great Glass-Spinner
1 Unified Will

I say stuck, but defaulted is probably a better word. I know my matchups, I know how I sideboard, and I know my mulligan decisions. It's just becoming a bit mechanical and I wanted to spice things up. Hopefully my new decks will be ready next time.

Black Gold was packed by the time I got there. I don't know exactly how many players we had (it wasn't announced) but we filled the store and had a number in the overflow seating next door, so I'd guess 80 players for seven round of Swiss. There were a lot of familiar faces of very good Modern grinders. I expected the competition to be stiff, and was not wrong.

The Tournament

Round 1 - Josh, Jund (Loss 1-2)

I start off at table two. This is not a good sign; I never spike tournaments when I start out at the high tables. Last week I was at table one for the first three rounds and didn't Top 8. When I won a PTQ I was always on the low tables in my bracket. I've never seen Josh before and he appears to be half-asleep but I learned long ago that appearances can be deceiving. They were.

Game One

Dark ConfidantI keep a slow but reasonable hand on the play. Verdant Catacombs into Swamp and Inquisition of Kozilek signal that I'm against BGx. This isn't so bad---I can grind with them and stick the final threat as long as they don't have turn two Dark Confidant. Guess what he has? Followed by Liliana of the Veil and enough Bolts and Terminates that I'm never really in the game. Bob is also kind to his master, flipping only lands with spells on the draw step. Jund, go figure.

Sideboard:

-4 Aether Vial

+2 Hibernation
+1 Kira, Great Glass-Spinner
+1 Rest in Peace

Vial is indispensable against tempo and counterspell decks and horrible in attrition matchups. He killed me with green creatures and doesn't appear to have Olivia Voldaren, so Hibernation should be very good. I'm trying Rest in Peace since Jund's offense seems to rely increasingly on Tarmogoyf and Scavenging Ooze.

Game Two

No turn-two Bob and a lot of fetching and shocking gives me a significant advantage from the beginning. Coupled with a solid run of Silvergill Adepts saved from removal with Echoing Truth, I'm easily able to grind out the win.

Game Three

Master of WavesI mulligan, which is never good against Jund. He has turn two Bob which I Path, but two Liliana's and a Maelstrom Pulse seal my fate in this game. The game played out as a classic attrition matchup of threat-for-answer on both sides, but Liliana's edicts and then me having to attack her afterward bought him enough time to draw one more answer than I did.

I thought I had the win when I cast Master of Waves for three on an empty board and Josh had one card in hand. Turned out it was Pulse and I can't put together any further offense. Frustrating, but that's just how matches with Jund go.

Round 2 - Mario, Elves (Win 2-0)

This is the same Mario from last week. Elves is usually so bad that I fear my tournament is effectively over.

Game One

Elvish ArchdruidMario is on the draw and mulligans into a hand that hinges on untapping with a turn-three Elvish Archdruid in play. My draw curves out with Cursecatcher, Spreading Seas, Merrow Reejerey, then turn-four Silvergill, Master of the Pearl Trident, and Path on the Archdruid. Marcus has Reclamation Sage to let him block and survive for a turn but he doesn't have the mana to effectively use his handful of Chord of Callings and scoops.

Sideboard:

-2 Deprive

+2 Hibernation

Counters are too slow most of the time against Elves and Hibernation is the best card available against them. Who knew that one-sided Wrath's are good?

Game Two

I keep another slow hand because it has Path and both Hibernations. Not that it matters because Mario mulligans twice and never plays anything more threatening than Nettle Sentinel. I get a run of lords and just crush him.

Variance was just on my side this match and I expect next time we meet Mario will crush me instead. Still, a win's a win and it keeps my tournament alive.

Round 3 - James, Jund (Win 2-0)

I know I've seen James around but I cannot remember ever playing him. It's a frustrating feeling because I feel like I should know what to expect but don't.

Game One

I have a reasonable hand with Cursecatcher and Spreading Seas into business and end up using them to stave off his turn-one Inquisition and would-be turn-three Liliana. It takes a while for me to get threats to stick through his removal, but he doesn't have threats of his own until he's at too low life to come back. The fact that I also had Echoing Truth and Path in hand by that point did him no favors.

Sideboard:

-4 Aether Vial

+2 Hibernation
+1 Kira, Great Glass-Spinner
+1 Rest in Peace

No reason to change things from the last time, so I don't. I notice that James spends a lot of time with his boarding and appears to be bringing in a lot of cards, which makes me plan to play more conservatively. I assume lots of boarding means a sweeper control transformation these days.

Game Two

Liliana of the VeilThis is a long attrition fight as I grind through his removal, three Liliana's and a Damnation. Eventually I stick a lord on an otherwise empty board and he responds with Bob at twelve life. I peel Kira, my lord isn't blocked when I attack so I assume he has nothing and needs Bob to find spells so I play Kira and start the race.

Bob appears to be kind again and only reveals lands, but James isn't playing any spells or blocking with Bob, so I just beat him for four twice and let a flipped Scavenging Ooze kill James. It's very satisfying letting opponents die to their own cards. Afterwards James reveals that he had drawn nothing but land since playing Bob so it wasn't as lucky for him as it appeared.

Variance was apparently on my side the last couple of rounds, but I expect that to change before long. Never, ever assume you'll run hot for long in Magic. The mana gods and fate love to crush you when you start thinking like that.

Round 4 - Phillip, RG Utopia Sprawl (Win 2-1)

The Phillip I played was not the Phillip I was expecting. I might know and be trying to keep track of too many Magic players.

Game One

Phil starts the game with Arbor Elf. This leads me to think of the Genesis Wave decks that periodically swarm Magic Online. I just play a Vial and pass. He plays Utopia Sprawl and uses the Elf to cast Mwonvuli Acid-Moss. Huh. He accelerates into Inferno Titan and gets me to six when I Path it. His deck is focused heavily on land destruction which means it's also full of air as Vial churns out creatures through his Blood Moon and Spreading Seas kills his Sprawl. He dies without threatening me again.

Sideboard:

-2 Deprive

+2 Hibernation

For some reason, I still think he's on Genesis Wave and board for that deck. This is a mistake and I pay for it in game two.

Game Two

Stone RainI lead with Cursecatcher which stops a turn-two Stone Rain. He spends a lot of the game attacking my mana with Acid-Moss, Stone Rain, and Ancient Grudge for Vial. I'm not worried since my board is growing in spite of this, when he miracles Bonfire of the Damned. I really hate this card from its time in Standard and am not happy to see it here.

At this point I can still win with a Master of Waves but I arrogantly attack it into Arbor Elf and of course he blocks. I might still get there with a Master of the Pearl Trident later but I fail to play an Island to get around Blood Moon before attacking so I cannot Hibernation when he Beast Withins a superfluous Moon and blocks. Oops. The beast beats me until another Bonfire finishes things.

Sideboard:

-2 Kira, Great Glass-Spinner
-2 Path to Exile

+2 Deprive
+2 Burrenton Forge-Tender

I finally board how I should have in the first place for a RG ramp deck. I remind myself to knuckle down and concentrate for the last game because I should win this match.

Game Three

Once again I Cursecatch a turn two Stone Rain and then play several more and a Forge-Tender. I never really have much follow-up, but he gets stuck with five mana and I Deprive his Stormbreath Dragon. He finally finds a Thragtusk but I go wide around it for the win and use a Forge-Tender and Path to save my board from Inferno Titan.

That match was exhausting and also confusing. It was the second LD deck I'd seen at the event, and even having one is rather odd. In fact, scouting the field showed that we had a lot of unusual deck choices, with a number of Delver decks, Storm, and various Zoo builds running around. Not many Ancestral Visions and only one Thopter player who was 2-2 at the end of this round. Hard to say what that actually means but the early indicators suggest that the unbans haven't had that much impact.

Round 5 - Michael, Bogles (Loss 1-2)

I could have sworn that I saw Michael playing Merfolk last week. Again, I may be trying to keep track of too many faces and decks, but I was convinced this was a mirror match. I'm favored because of my lengthy experience in the mirror, but my build isn't favored because the tempo plan is weaker due to the omission of Harbinger of the Tides. My plan is not to play Islands if possible and build up to win the game in one swing.

Game One

I mulligan an opener that is average against most decks but bad in the mirror, and mulligan again when my six has no land. Michael opens on Gladecover Scout and Kor Spiritdancer and I regret my attempt to game my opener. He crushes me without difficulty. Bogles really sucks to play against; you just never feel like there was anything you could have done differently to win the match. You either have the answer or you lose.

Sideboard:

-2 Path to Exile
-1 Spreading Seas

+2 Hibernation
+1 Unified Will

I don't want to take out all my Paths because of Spiritdancer so I bring in my relevant answer and a less dead card and just hope to get lucky.

Game Two

Slippery BogleMy hand isn't great, but it has Spreading Seas and Hibernation so I keep. Despite going Slippery Bogle into Spiritdancer, Michael's mana is naturally constricted and made worse when I play all my Spreading Seas on his non-painful sources of mana. I use my counters, Echoing Truth, and Hibernation to keep him from putting an offense together and eventually have enough dorks to force through lethal damage. All nine points of it. Yes, that does mean he did eleven points to himself that game. I was kind of superfluous really.

Game Three

My hand is good if the many Spreading Seas in it are good. Unfortunately he goes Bogle, Ethereal Armor, Daybreak Coronet and Rancor, and despite a lot of cantrips I never find Hibernation. Bogles is a fun deck.

I need a lot to go wrong in the top tables to have a shot at Top 8 now, but I'm still alive for Top 16 so I keep playing. Besides, data collection is good and I'm closing in on two GP byes for next year and need the Planeswalker Points.

Round 6 - Patrick, Humans (Win 2-1)

Patrick is a Black Gold regular and this could either go very well or very badly for me. He defaults to Burn, a good matchup, but he's been working on Humans recently and that deck is much faster than Merfolk, and a bad matchup. I'm not feeling hopeful.

Game One

My pessimism is rewarded when he goes, on the play, Monastery Swiftspear, Thalia's Lieutenant, Mayor of Avabruck, a second Lieutenant, and two Lightning Maulers. It takes very good draws for Merfolk to beat that and mine aren't. In case you don't pay attention to Standard, Lieutenant is an insane card when you build around it.

Sideboard:

-2 Deprive

+2 Burrenton Forge-Tender

Counters are too slow against Humans and I really don't want Hibernate since his deck is mostly white and red. Forge-Tender at least absorbs burn spells.

Game Two

thaliaslieutenantWe both mulligan and both our hands are mediocre. This is good for me since my cantrips will eventually pull me ahead as long as I survive. I trade cards for life until Patrick runs out of new cards and I start racing with Kira and lords. He gets close with Lieutenant and Kytheon, but not quite close enough.

Game Three

Patrick's hand is again not very explosive and I end up drawing all my Paths. I stabilize and turn the corner at a comfortable ten life with many lords for the win. In fairness Patrick's variance was bad and he drew a lot of land in both games two and three.

Still alive, and standings indicate that depending on how many of the 15-pointers play next round I may have a chance. Realistically though, only the pair up has a chance and I'm too far down the standings to make it in.

Round 7 - Sung-jin, Bring to Light Scapeshift (Win 2-0)

I know Sung-jin and that he's on Scapeshift because that's all he ever plays. I'm just not sure what version. He normally plays blue-based Shift but he has dabbled in GR recently. I hope he's on blue because that is a much better matchup than GR Shift. Talking to him during standings and before the match indicates that he's on blue this week since he's really not happy to be playing Merfolk.

Game One

He is on the Bring to Light version which makes my Spreading Seas and Vials far more effective than normal. He delays my offense a bit with Sakura-Tribe Elder and Anger of the Gods but I Tectonic Edge him to keep him from lethal lands until I win and he can't meaningfully Bring to Light since I've Seas'd him off his splash colors.

Sideboard:

-4 Path to Exile
-2Echoing Truth

+1 Kira
+1 Unified Will
+2 Burrenton Forge-Tender
+2 Meddling Mage

Five-color Shift rarely has creatures and you really don't want to Path or bounce them, so I bring in protection from red removal and counters to Scapeshift.

Game Two

Sung-jin leads on Island and then plays a Plains on turn three, which strongly suggest he's got Supreme Verdict in hand. This suggests that I want to Spread the plains instead of his Breeding Pool, but it's far more important to his strategy to have green so I make the safe play. I play a Mutavaultlot of low drops to play around Verdict and just whittle him down while he can never get traction. He ends up having to shock on a lot of land drops to play spells but my mana denial hurts him too much and I win.

At the end of the game he's at 6 with Obstinate Baloth in play and two blue open. I have the option to either play my first lord of the game and islandwalk past his Baloth with two Cursecatchers, Silvergill Adept, and a Mutavault, or to just activate both my Vaults and attack, letting him block one and still take six. If I make the latter play and he has Vapor Snag or Disperse, he could survive at one and potentially kill me with a Shift for 18 and a Baloth attack. If I play the lord I can safely sacrifice both my Catchers and hit for six regardless of what he might have, so I make that play. It turns out he had nothing and was really confused why I played the lord until I explained it to him.

So, 5-2 isn't bad. Now I just have to wait for final standings to see if the stars aligned. They don't, and I'm 11th. Eh, wasn't really expecting to make it so I'll take the packs for Top 16.

Wrap-Up

I was very happy with my deck and sideboard over the weekend---shame that Bogles is just miserable to play against. The Top 8 consists of Bogles (the same one who beat me, who ends up winning the whole thing), Living End, BG Rock, BUG Control, Merfolk, Zoo, Kiki-Chord, and Burn (decklists here). From what I saw it looks like the format is still very much in flux and everyone is still trying to figure out the space around the top tier decks and whether new contenders can rise.

Join me next week when I go over the decks that didn't make the cut and look at how the unbannings are shaping up. How'd your States experience go? I'd love to hear about your impressions in the comments and if you have a tournament report don't forget that contribute button at the top of the page.

Insider: Financial Review of Every Valuable Card at PT SOI

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Buckle up. This is going to be a long one...

The Pro Tour is over. Everybody is pumped up to play Magic. 50% of the community waits until after the PT to decide what to play. Not a terrible way to go, waiting to see what is good after the pros have a shot at it.

In today's article I'm going to go through every single card appearing in an 8-2 or better deck list that has financial value. I'll look at the price tag and tell you if it's "fact" or "fiction."

(Keep in mind that I'm writing this Sunday evening so prices may have jumped around a bit by the time it's published.)

Anafenza, Kin-Tree Spirit ($1.85) - Hold

There was an error retrieving a chart for Anafenza, Kin-Tree Spirit

Anafenza has seen some fringe play in various white aggro decks but the majority of the value is derived from Modern Abzan Company builds. Tuck these away and hold them for a rainy day. At sub-$2 prices, pick them up.

Always Watching ($3.8) - Sell

There was an error retrieving a chart for Always Watching

Always Watching is a good card in Standard, don't get me wrong, but it has nowhere to go but down. Various Glorious Anthem-type cards are a dime a dozen and this one doesn't even pump tokens (which is typically the best thing an anthem can do)! The price is going to quickly creep down even if it is good in a Standard deck.

Anguished Unmaking ($4.1) - Sell

There was an error retrieving a chart for Anguished Unmaking

Vindicate, it is not... You don't need to look any further than Utter End for a comparable card. Anguished Unmaking will be junk city soon. Trade away!

Archangel Avacyn ($40) - Sell

There was an error retrieving a chart for Archangel Avacyn

The Pro Tour is over. There are five colors in Magic and more than just white will be playable in Standard. The card is great but it isn't the be-all and end-all many thought before. Capitalize on the buzz and get out while the getting is good. I expect to see the card settle into the $25-$30 price range.

Archangel of Tithes ($21) - Sell

There was an error retrieving a chart for Archangel of Tithes

For a minute everybody thought this card might be the answer to the format. It isn't. It's great in a couple of random decks and not the end of the world. Watch the price drop like a boulder. I want out of these ASAP.

Avacyn's Judgment ($0.75) - Keep

There was an error retrieving a chart for Avacyn's Judgment

Can't really go much lower and madness could get better with the next set. I'd rather hold onto this card that duck out at less than a buck. There was a sweet Jeskai Control deck playing it at the PT that went 8-2.

Ayli, Eternal Pilgrim ($1.75) - Keep

There was an error retrieving a chart for Ayli, Eternal Pilgrim

I think about $2 is pretty fair for the card right now. I wouldn't hate trading it off or keeping it at this price depending on how good of a deal I'm getting. It's a great card for sure.

Bounding Krasis ($0.50) - Keep

There was an error retrieving a chart for Bounding Krasis

Bant Company is the truth and some of these wacky Origins uncommons are difficult to track down. I could see Krasis reaching Silkwrap status.

Canopy Vista ($4.25) - Keep

There was an error retrieving a chart for Canopy Vista

The battle lands have proven to be the better ones in Standard. I think they are in the range where they should be---although they could tick up or down a little depending on what people need. Lands are currency, as always.

Caves of Koilos ($1.75) - Keep

There was an error retrieving a chart for Caves of Koilos

If they go any lower they are in the dollar bin... B/W Eldrazi and Taxes is a deck in Modern. It just isn't a good time to sell these right now.

Chandra, Flamecaller ($28.00) - Sell

There was an error retrieving a chart for Chandra, Flamecaller

I had a hard time coming to a final decision on Chandra. Very powerful and great flavor. Chandra-form where she toasts Ulamog and Kozilek to death! Exactly the kind of card that I never short-invest on. In the long run, it will lose significant value but it could pop up in the short term. I'd avoid buying into this card and look to cash out extra copies now.

Cinder Glade ($4.75) - Keep

There was an error retrieving a chart for Cinder Glade

Arlinn Kord doesn't even have a deck yet! Lands are always good to keep.

Collected Company ($22.00) - Keep

There was an error retrieving a chart for Collected Company

It's the best strategy in Standard and Modern. You do the math on that... Snapcaster prices might be a stretch but not out of the realm of possibility for this card eventually.

Cryptolith Rite ($6.5) - Sell

There was an error retrieving a chart for Cryptolith Rite

The card may be playable but it isn't the type of card anybody is willing to pay seven bucks for. Danger, dips ahead.

Dark Petition ($6.5) - Sell

There was an error retrieving a chart for Dark Petition

Everything I said about Cryptolith Rite applies here. There are too many of this card and not enough homes right now. The casual Commander appeal of both cards will keep them above $2 forever now.

Declaration in Stone ($16.00) - Sell

There was an error retrieving a chart for Declaration in Stone

Remember what happened to $15 Hero's Downfall? Get your money and get out of this spec!

Dragonlord Atarka ($12.00) - Sell

There was an error retrieving a chart for Dragonlord Atarka

It is a dragon. With that being said it doesn't really draw cards so it isn't great in Commander. I don't think this particular dragon is safe.

Dragonlord Ojutai ($14.00) - Sell

There was an error retrieving a chart for Dragonlord Ojutai

The card won't have a home when it rotates. Strike when the iron is hot or not at all.

Dragonlord Silumgar ($5.5) - Keep

There was an error retrieving a chart for Dragonlord Silumgar

At $5 I'm willing to take a chance on this dragon. It doesn't really feel like it can duck much lower for too long even post-rotation. Plus, the card is sweet.

Dragonmaster Outcast ($2.50) - Keep

There was an error retrieving a chart for Dragonmaster Outcast

You guys know this card used to be like $30 and impossible for stores to keep in stock, right? It isn't a sub-$3 card. Just read it.

Dromoka's Command ($3.9) - Keep

There was an error retrieving a chart for Dromoka's Command

The card is good enough and in enough decks that I'll give it the benefit of the doubt to grow a little and hang on. Enchantments are really good in Standard too...

Drownyard Temple ($2.00) Keep

There was an error retrieving a chart for Drownyard Temple

There is little chance that with more Innistrad sets to come the card gets worse. It is unique and awesome. A great card for Commander. I'm into picking these up right now and waiting for the future.

Duskwatch Recruiter ($2.5) - Keep

There was an error retrieving a chart for Duskwatch Recruiter

For the longest time I didn't even realize this card wasn't a rare! It is great in every way and super powerful. Good enough for Commander. Look out for foils. Card is absolutely a Silkwrap or Stoke the Flames type of uncommon.

Eldrazi Displacer ($3.5) - Keep

There was an error retrieving a chart for Eldrazi Displacer

The card is an absolute delight to play with. It has already made waves in Modern and Legacy. It is a player in current Standard that people are basically splashing for. Don't miss the boat!

Evolutionary Leap ($0.75) - Keep

There was an error retrieving a chart for Evolutionary Leap

I think Leap is a sleeper right now. Also great in casual. It's just a really good card. Don't forget it will also have synergy with cards like Relentless Dead if that gets better next set.

Fall of the Titans ($0.75) - Keep

There was an error retrieving a chart for Fall of the Titans

The card is better than it looks and it looks fine. Feels kind of Theros-y with the falling titans. Having proven itself alongside Pyromancer's Goggles and at less than $1, this one could see more demand as extra copies dry up.

Fortified Village ($3.00) - Keep

There was an error retrieving a chart for Fortified Village

All of the Shadows lands are currently undervalued. They should rise up to about $5 at some point---assuming fetches are not in the next set or block!

Game Trail ($3.6) - Keep

There was an error retrieving a chart for Game Trail

Must. Not. Trade. Undervalued. Lands. For. Bottom. Value. Plz.

Gideon, Ally of Zendikar ($20.00) - Sell

There was an error retrieving a chart for Gideon, Ally of Zendikar

You've had your day Gideon. White is great but not the only color in town. Prepare for a slow downward descent on this walker.

Goblin Dark-Dwellers ($2.75) - Keep

There was an error retrieving a chart for Goblin Dark-Dwellers

The card is great. I think it has Modern applications down the line in Jund and Control. It may have a bigger piece of Standard down the road. It's a powerful spell.

Hangarback Walker ($7.75) - Keep

There was an error retrieving a chart for Hangarback Walker

I've already made so much money off this card but I think there is still more to be made. You've already missed the high-water mark by a lot but I think you could do a lot worse than to have this card in your collection. It is playable in every format and is just a great card in general. As it circles the drain and the prices slowly trickle down a little bit I'm looking to pick up a stash of the card.

Hissing Quagmire ($5.50) - Sell

There was an error retrieving a chart for Hissing Quagmire

Black-green is good and now people want the land for the deck. I'm happy to make my +$3 profit and trade them away at close to six dollars all day long.

Jace, Vryn's Prodigy ($75.00) - Sell

There was an error retrieving a chart for Jace, Vryn's Prodigy

Jace has slowly been coming back down to earth. The card isn't nearly as good without fetches and Crackling Doom in the format. As more people start looking to sell and trade away Jace to buy into non-Jace decks the price is going to drop sharply. You've been warned.

Kalitas, Traitor to Ghet ($24) - Keep

There was an error retrieving a chart for Kalitas, Traitor of Ghet

I feel weird saying to hold onto an overpriced mythic creature but I think it is going to continue trending up. It is far and away the best card against the B/G Aristocrats deck and a fixture of the up-and-coming Languish-based control decks. It is a great card that is extremely well positioned in Standard. Plus, I hear the kids love to play midrange these days!

Knight of the White Orchid ($5) - Sell

There was an error retrieving a chart for Knight of the White Orchid

The card is a fine playable rare but not nearly good or unique enough to warrant a price tag like this. Its going to come back down to earth soon. It isn't the mono-white format some people expected.

Kolaghan's Command ($15.00) - Keep

There was an error retrieving a chart for Kolaghan's Command

99% of the value comes from Modern. If it sees more play in Standard it can only help here.

Kozilek's Return ($6.5) - Keep

There was an error retrieving a chart for Kozilek's Return

The card is going to be more of a player than people may have realized. With Chandra and red being so good Koz's Return is going to get the plays.

Kytheon, Hero of Akros ($16.00) - Sell

There was an error retrieving a chart for Kytheon, Hero of Akros

The card has very little play other than being the best Savannah Lions in Standard. (Thraben Inspector isn't a 2/1 and lives on a different planet from Savannah Lions---card is insane!). Anyways, when the wheels come off it'll be a quick crash.

Languish ($7.5) - Sell

There was an error retrieving a chart for Languish

Languish is such a textbook case. Finkel played it at the PT and people are rushing out to copy him. The price spikes. Anybody who still has Languish anywhere in their collection other than in a sleeved deck they are playing will have missed an opportunity to make a few bucks.

Liliana, Heretical Healer ($25.00) - Sell

There was an error retrieving a chart for Liliana, Heretical Healer

I do not understand the price on this card. People realize this is a totally different card than Liliana of the Veil, right? Veil, Great. Healer, bad. Anyways, sell into the spike.

Linvala, the Preserver ($3.00) - Keep

There was an error retrieving a chart for Linvala, the Preserver

A lot of the value from this card is casual angel appeal. That being said, the value is quite low and the card does see quite a bit of Standard sideboard play. I see value at some point.

Lumbering Falls ($2.50) - Keep

There was an error retrieving a chart for Lumbering Falls

By far the best person land with Sylvan Advocate. Also, the card is in Bant Company. I see $5 bills on the horizon.

Matter Reshaper ($2.00) - Keep

There was an error retrieving a chart for Matter Reshaper

It's the Eldrazi Kitchen Finks! Anything that has ever been compared to Kitchen Finks can't be less than $2. The card is absurdly awesome and just hasn't found the right home yet. What about Affinity?

Nahiri, the Harbinger ($12.00) - Keep

There was an error retrieving a chart for Nahiri, the Harbinger

The card is much better than people thought initially. It turns out that never dying to damage is like an upside or something... Plus, red-white has at least two different decks (Eldrazi and Goggles) and both want this card.

Narset Transcendent ($10.00) - Keep

There was an error retrieving a chart for Narset Transcendent

The format looks to be getting a little more controlling which means this card could start seeing some play in the near future. It was in some of the PT control decks. Way more likely that it goes up for a minute before starting to decline. For sure not a long-term hold card, but one that I think will have short-term gain before long-term loss.

Needle Spires ($1.30) - Keep

There was an error retrieving a chart for Needle Spires

Red-white decks need lands too, right? Poor Needle Spires gets no love. People realize this card is a dual land that turns into a creature, right? Gee whiz.

Nissa, Vastwood Seer ($16.00) - Keep

There was an error retrieving a chart for Nissa, Vastwood Seer

You could do a lot worse than to pick up the card. It is very powerful and great value. I like it as a commander. Also, it is seeing a ton of play in Standard. I dare to say even more than Jace! Also, a fixture in Bant CoCo.

Nissa, Voice of Zendikar ($14.00) - Keep

There was an error retrieving a chart for Nissa, Voice of Zendikar

I've just got a gut feeling that this 3cc planeswalker is better than it has performed in Constructed so far. It is powerful and I'm willing to give it another month or two before I start looking to unload.

Ob Nixilis Reignited ($8.00) - Keep

There was an error retrieving a chart for Ob Nixilis Reignited

Firstly, I think the card has a way above-average chance of going up before it goes down in Standard. Secondly, do casual players enjoy planeswalker demons? Seems like a safe long-term investment card.

Ojutai's Command ($2.00) - Sell

There was an error retrieving a chart for Ojutai's Command

It doesn't really have anywhere to go. It sits in that "better than bulk" limbo until it rotates. It's a fine cube card too. Nobody to sell this card to. It's too Spikey for Johnny or Timmy but it isn't Spikey enough that Spike wants to pay for it.

Pia and Kiran Nalaar ($3.5) - Keep

There was an error retrieving a chart for Pia and Kiran Nalaar

All the value is Modern-related. Just keep stocking up on them as their Standard shine starts to dim.

Port Town ($3.5) - Keep

There was an error retrieving a chart for Port Town

This land cycle is too cheap right now. Pick up and hold on.

Prairie Stream ($4.5) - Keep

There was an error retrieving a chart for Prairie Stream

I think the battle lands have room to grow right now. They are better than people think. Also, there are not really other options...

Pyromancer's Goggles ($15.00) - Keep

There was an error retrieving a chart for Pyromancer's Goggles

I think these puppies are going to spike up even higher than they already have. Obviously, they will come down but there is more value to be had here. The card (alongside Chandra) is the reason red is good right now.

Radiant Flames ($0.50) - Keep

There was an error retrieving a chart for Radiant Flames

People know this card is a rare and not an uncommon, right? Can really only go up.

Reality Smasher ($3.50) - Keep

There was an error retrieving a chart for Reality Smasher

If people play 4x copies of a card in Legacy it is safe to hold onto that card for a while. Smasher is a great card and an Eldrazi for the flavor fans. It even says "smash" in the title...

Ruinous Path ($1.5) - Keep

There was an error retrieving a chart for Ruinous Path

Exactly the type of card that I like to get people to try and throw into a trade when I'm a buck or two behind. People tend to need these from time to time and they always feel too cheap to me. Good cards should have some value, right?

Sanctum of Ugin ($1.00) - Keep

There was an error retrieving a chart for Sanctum of Ugin

Ramp is not dead. Ramp is back. People are going to want these and they will go up a little bit.

Seasons Past ($8.00) - Sell

There was an error retrieving a chart for Seasons Past

I don't think this deck is as good as people think. Yes, it is a "cool" deck and Johnny Magic made Top 8 at the PT with, but I don't think the deck has much staying power. I also don't think this card can stay $8 beyond the hype.

Secure the Wastes ($12.00) - Sell

There was an error retrieving a chart for Secure the Wastes

Good card with a high price tag. Probably not actually "good" or "played" enough to deserve this tag. I'd recommend moving off these as it is likely their high-water mark for all time.

Shambling Vent ($5.50) - Keep

There was an error retrieving a chart for Shambling Vent

The best of the new Zendikar creature lands. Shambling Vent is for sure a Modern-playable staple and a very good Standard card. I think this card will slowly pick up more and more steam.

Shrine of the Forsaken Gods ($1.00) - Keep

There was an error retrieving a chart for Shrine of the Forsaken Gods

Everything I said about Sanctum of Ugin.

Sigarda, Heron's Grace ($3.50) - Keep

There was an error retrieving a chart for Sigarda, Heron's Grace

Constructed-playable mythic rare angel with massive casual appeal for $3.5? Sign me up!

Smoldering Marsh ($5.50) - Keep

There was an error retrieving a chart for Smoldering Marsh

When did the black-red duals suddenly become the new hotness? Isn't black-red supposed to be the worst? Oh well, lands are great. Try and hold onto them because they should bounce back soon.

Sorin, Grim Nemesis ($19.00) - Sell

There was an error retrieving a chart for Sorin, Grim Nemesis

Card is great! However, it is very difficult for a six-cost card to sustain this tag. It just isn't playable in enough decks! Even Elspeth, Sun's Champion (the format-defining card of Theros) couldn't stay $20+ forever and it was way better and more played than Sorin ever will be.

Sunken Hollow ($4.25) - Keep

There was an error retrieving a chart for Sunken Hollow

Give me land, lots of land, lots of land.

Sylvan Advocate ($8.00) - Keep

There was an error retrieving a chart for Sylvan Advocate

I think we can get to $10 on this card. It is a great card. Cream rises to the top.

Thalia's Lieutenant ($5.25) - Sell

There was an error retrieving a chart for Thalia's Lieutenant

The Humans deck didn't perform as well as expected at the PT which means hype for buying up humans cards is going to lull a bit. Aggro cards don't tend to hit those high prices. Kind of a lose-lose situation on this card, so sell them off before people lose interest.

Thought-Knot Seer ($6.50) - Keep

There was an error retrieving a chart for Thought-Knot Seer

The card is great and has lost a lot of steam after the Modern banning. TKS is still a big game in Modern and has been seeing play in decks ranging from Jund, to Tron, to Blue Control. Let's not forget that Eldrazi are still all the rage in Legacy. Too good to fail!

Tireless Tracker ($5.50) - Sell

There was an error retrieving a chart for Tireless Tracker

There is nothing "wrong" with the card, I just think it is overpriced based on what it does. Feels like the kind of card that settles in the $2-$3 range.

Tragic Arrogance ($0.50) - Keep

There was an error retrieving a chart for Tragic Arrogance

Wow, seems really cheap on this card based on how good it is and how much play it sees! I'm going to look to pick some of these up. Also, a great Commander card.

Transgress the Mind ($1.00) - Keep

There was an error retrieving a chart for Transgress the Mind

The card is absolutely grand in Standard. I think it is a Silkwrap-level uncommon for sure.

Ulamog, the Ceaseless Hunger ($14.00) - Keep

There was an error retrieving a chart for Ulamog, the Ceaseless Hunger

The epitome of casual awesomeness meets Constructed playable. Emrakul was too much, but Ulamog is a fine card. It is reaching the low water point; hold on and pick up more!

Vryn Wingmare ($0.50) - Keep

There was an error retrieving a chart for Vryn Wingmare

Modern-playable rare staples shouldn't be worth only $0.50! A great card to target right now.

Wandering Fumarole ($3.50) - Keep

There was an error retrieving a chart for Wandering Fumarole

The card is Modern-playable and in a very popular color combination. At just over $3 I'm not willing to part with these because I think the upside far outweighs the risk.

Westvale Abbey ($10.00) - Sell

There was an error retrieving a chart for Westvale Abbey

The card is overpriced based on how good it actually is and what it does. I get that it is a unique land that transforms but it isn't as great as people think in Standard. Feels more like a $6 card to me, which is where I see it settling down at.

World Breaker ($6.00) - Keep

There was an error retrieving a chart for World Breaker

World Breaker is a very good Magic card. It is Modern-playable. It is a Commander all-star. And Ramp is on the up and up in Standard. I think this card has room to grow and a lot of people who want to own it. I'm a firm keep here. Also, it is a mythic!

~

Well, that is all of the cards of note in any decklist that went 8-2 or better in Standard at the Pro Tour. Wow, that was a lot more work that I thought it was going to be! However, I think this is an interesting and useful project. Basically you have a near-exhaustive list of the cards people will want for the next week or so and an estimation on which are good to hold and which to let go.

Stock Watch- Muddle the Mixture

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

This one was an Extended all star back in the days of Thopter Depths, and with the card ballooning in price it's not surprising to see Gerry Thompson being responsible. Muddle was a key component of the deck then, and it's a prominent feature of Gerry's Modern Thopter Gifts now.

Azorius Thopter Gifts

Creatures

1 Snapcaster Mage
1 Elesh Norn, Grand Cenobite

Spells

1 Engineered Explosives
3 Sword of the Meek
2 Talisman of Progress
4 Thopter Foundry
1 Detention Sphere
1 Oblivion Ring
3 Gifts Ungiven
3 Muddle the Mixture
4 Path to Exile
2 Spell Snare
4 Thirst For Knowledge
4 Serum Visions
2 Supreme Verdict
1 Unburial Rites

Lands

3 Island
2 Plains
2 Celestial Colonnade
4 Flooded Strand
1 Ghost Quarter
2 Glacial Fortress
2 Hallowed Fountain
2 Mystic Gate
1 Polluted Delta
1 Tolaria West
1 Watery Grave
2 Academy Ruins

Sideboard

1 Celestial Purge
1 Disenchant
2 Dispel
2 Gut Shot
1 Hurkyl's Recall
1 Negate
1 Iona, Shield of Emeria
2 Jace, Vryn's Prodigy
2 Elspeth, Sun's Champion
1 Timely Reinforcements
1 Wrath of God

Gerry made the Top 8 of the Columbus Invitational with this deck as his weapon of choice, and suddenly we're looking at another Serum Visions. This is just another in the long line of commons and uncommons that prove that Modern bulk is worth picking. This is definitely the kind of card that you can find in those comic shops with loose, unsorted bulk that's ripe for the picking, and as of now you'll be able to buylist these for over $2.

There was an error retrieving a chart for Muddle the Mixture

This is also the kind of card that you can start putting in your trade binder. I'm sure that many of us have a handful of these hanging out in our old Ravnica cards, and now it's finally time to put them to work.

I hope that it goes without saying, but unless you're looking to buy into Thopter Gifts to play, this price is way too steep to invest in further growth. It's true that Muddle isn't the kind of card that will end up in a Standard-legal expansion, but it's also true that the current price is based on being good in exactly one Modern deck. You're basically betting on the deck being good enough to ruin Modern for significant growth at this point.

Pro Tour Shadows Over Innistrad Day 2 & Top 8 Recap

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Hello, everyone!

Quite the Pro Tour we had, huh? It turned out to be incredibly interesting, and I think we're all breathing a sigh of relief to see so many new archetypes shaking up Standard.

I'm here to recap what happened on Day 2 and discuss the Top 8---from there we'll try and see where Standard is headed. I'll also talk about the bevy of cards that increased over the course of the Pro Tour, and some candidates that may increase in the coming weeks. Let's get to it!

First off, Congratulations to Steve Rubin, our new Pro Tour champion! The story of the weekend was Rubin's unsung hero deck of G/W Tokens, which he piloted to a victory over Mengucci's Bant Company.

With a 90% conversion rate, G/W Tokens seems to be extremely potent in SOI Standard. While it received little camera time, the deck was quietly one of the best decks at the tournament. We were all so enamored by B/G Aristocrats (LSV) and Seasons Past Control (Finkel) it seems we forgot to recognize the less flashy deck, which ultimately triumphed.

Day 2 Recap

Here's the Day 2 metagame breakdown:

Archetype # % of D2 % of D1 Conversion %
Bant Company 49 20.8% 23.0% 56%
Mono-White Humans 30 12.7% 11.4% 70%
Red-Green Ramp 13 5.5% 5.8% 59%
W/U Humans 13 5.5% 5.3% 65%
Black-Green Aristocrats 12 5.1% 3.4% 92%
Red-Green Goggle Ramp 12 5.1% 4.0% 80%
Esper Control 9 3.8% 3.7% 64%
Green-White Tokens 9 3.8% 2.6% 90%
Mardu Control 9 3.8% 5.0% 47%
White-Black Midrange 9 3.8% 3.7% 64%
Jund 8 3.4% 3.4% 62%
Black-Green Control 5 2.1% 2.1% 63%
Blue-Red Thing in the Ice 5 2.1% 1.3% 100%
Red-White Eldrazi 4 1.7% 1.3% 80%
Red-White Midrange 4 1.7% 1.6% 67%
Sultai Midrange 4 1.7% 1.1% 100%
Abzan Company 3 1.3% 1.1% 75%
Esper Dragons 3 1.3% 2.1% 38%
Red-White Humans 3 1.3% 1.3% 60%
Blue-Black Demonic Tentacles 3 1.3% 1.3% 60%
White-Black Eldrazi 3 1.3% 1.3% 60%
Abzan Control 2 0.8% 0.5% 100%
Black-Red Midrange 2 0.8% 0.8% 67%
Bant Company/Humans 2 0.8% 0.5% 100%
Green-White Humans 2 0.8% 1.3% 40%
Grixis Control 2 0.8% 0.5% 100%
Mono-Red Goggles 2 0.8% 0.5% 100%
Blue-Red Goggles 2 0.8% 0.5% 100%
White-Black Control 2 0.8% 1.3% 40%
White-Blue Eldrazi 2 0.8% 1.1% 50%
4-Color Dragon Reanimator 1 0.4% 0.8% 33%
Bant Tokens 1 0.4% 0.8% 33%
Big White 1 0.4% 0.8% 33%
Jeskai Control 1 0.4% 0.3% 100%
Jeskai Dragons 1 0.4% 0.5% 50%
Jeskai Goggles 1 0.4% 0.8% 33%
Naya Midrange 1 0.4% 0.5% 50%
R/W Goggles 1 0.4% 0.3% 100%
Totals 236 Par 62%

 

Day 2 Notes

  • Team Face to Face had a fantastic showing with G/W Tokens and B/G Aristocrats. Their collective 90% conversion rate is an incredible stat, and strong arguments for best deck of the weekend can be made.
  • In addition to the decks above, Goggles Ramp also put a lot of players into contention, lagging behind only slightly in conversion rate. The new tech for Ramp is clearly great, and will likely be built on after the Pro Tour. Goggles and the draw spell package alleviate the issues Ramp decks usually have.
  • Despite under-performing, Humans and Company were still (and likely will continue to be) strong choices in SOI Standard.
  • Other interesting deck choices and plenty of cool decks appeared---they just don't have the numbers to back them up.

Round 12

Kyle Boggemes (Bant Company) vs. Steve Rubin (G/W Tokens)

Funny how this round we were already witnessing the matchup that would be the conclusion to the Pro Tour. A Bant Company-G/W Tokens showdown, and Steve Rubin was playing great Magic all weekend. G/W Tokens was clearly a great overall deck choice and easily contends with Company lists.

We were able to witness Nissa at 9 loyalty! How often do we get to see that? I'd like to also note that Evolutionary Leap is still a card, and a subtle yet powerful addition out of the sideboard.

We also saw Jon Finkel (B/G Control) go up against Brad Nelson (Goggles Ramp), both of whom would end up in the Top 8. This round it was revealed that Finkel was running Infinite Obliteration maindeck, which just seems brutal with Seasons Past chains.

Notable Cards

Round 13

Seth Manfield (Esper Control) vs. Brad Nelson (R/G Goggles Ramp)

We finally get to see Seth Manfield's Esper Control in action! A deck very different than the Esper Dragons list that Yasooka was playing. This deck ditches the dragon interaction and plays a whole bunch of planeswalkers, including Jace, Unraveler of Secrets and... Narset Transcendant?

Color me intrigued; I never thought I would see Narset on the top stage like this. Apparently playing a ton of planeswalkers would eventually earn Manfield a 3rd place finish. Who would of thought that would happen at this point?

Brad did end up taking the round, showing us how this new take on Ramp can easily overcome some situations that previous iterations of the deck would fall flat in.

Esper Planeswalkers, by Seth Manfield (3rd, PT SOI)

Creatures

1 Sphinx of the Final Word

Planeswalkers

2 Jace, Unraveler of Secrets
3 Narset Transcendent
1 Ob Nixilis Reignited
2 Sorin, Grim Nemesis

Spells

2 Dark Petition
4 Languish
1 Planar Outburst
2 Ruinous Path
4 Anticipate
4 Grasp of Darkness
1 Silumgar's Command
2 Spell Shrivel
4 Ultimate Price

Lands

1 Choked Estuary
4 Evolving Wilds
3 Island
1 Plains
4 Prairie Stream
4 Shambling Vent
4 Sunken Hollow
6 Swamp

It would seem Finkel isn't the only one utilizing Dark Petition, a card which had a great showing over the course of the weekend. Dark Petition clearly has multiple uses over many archetypes going forward. It was easy for the card to increase, and will likely stick above its previous price.

We also saw Steve Rubin square off against LSV, showcasing the power of both their respective decks. At this point we were able to figure out that Rubin was running a full package of Archangel Avacyn. So, for those of us hoping to build this deck going forward there's quite the hurdle. Avacyn wasn't the story of the weekend, but the card is still defining the format.

We also got to see some brief action with Jon Finkel (B/G Control) vs. Jérémy Dezani (Abzan Company). We would eventually get to see Dezani's list in full, which I'll provide below.

Notable Cards

Round 14

Jérémy Dezani (Abzan Company) vs. Seth Manfield (Esper Control)

Some more exposure for Seth's Esper Control list. But I think the big story this round is how awesome Abzan Company looks. The deck had a 75% conversion rate, and while it didn't end up in the Top 8, it's still worth examining.

Abzan Company, by Jérémy Dezani (37th, PT SOI)

Creatures

4 Sylvan Advocate
2 Elvish Visionary
4 Deathcap Cultivator
1 Ayli, Eternal Pilgrim
3 Eldrazi Displacer
4 Matter Reshaper
2 Nantuko Husk
1 Nissa, Vastwood Seer
4 Catacomb Sifter
4 Archangel Avacyn

Spells

2 Tragic Arrogance
4 Collected Company

Lands

2 Canopy Vista
4 Evolving Wilds
3 Forest
2 Plains
1 Swamp
4 Caves of Koilos
1 Shambling Vent
1 Westvale Abbey
4 Llanowar Wastes
1 Hissing Quagmire
2 Holdout Settlement

I was surprised to see only one copy of Ayli, as that card just seems great right now. Maybe that's something that changes going forward. While Dezani didn't win against Manfield, I feel like Abzan Company could be explored further. There were particular board states that would have been more manageable with a different set of creatures in the list.

First of all Kalitas is a huge issue, and unlike Bant Company this version doesn't have access to Reflector Mage or Bounding Krasis. There has to be some changes going forward, but I like the shell as a beginning.

We also got to see some action in the match of Lukas Blohon (Jund) vs. Oliver Tiu (Grixis Control). Oliver was playing a full four-of Goblin Dark-Dwellers and still relying on Jace, Vryn's Prodigy to grind opponents out. Oliver ended up with eight wins, and I feel like Grixis could be a very potent choice going forward.

Notable Cards

Round 15

Oliver Tiu (Grixis Control) vs. Shota Yasooka (Esper Dragons)

Clash of the control decks! Surprisingly the games went faster than I ever expected with both players playing fairly fast. In the end Yasooka showed some dragon prowess here and took a commanding 2-0 win this round. There were intense and well-crafted plays from both sides, but I felt Yasooka had the advantage from the start. The payoff spells for Esper Control are extremely good and hard for Grixis to deal with.

Tiu did end up mana-flooded at one point in the game, so I wonder if maybe there would have been more of a fight. In the meantime we got a glimpse of the Grixis Control list in full.

Grixis Control, by Oliver Tiu (13th, PT SOI)

Creatures

4 Goblin Dark-Dwellers
4 Jace, Vryn's Prodigy
3 Kalitas, Traitor of Ghet

Spells

3 Chandra, Flamecaller
3 Read the Bones
3 Ruinous Path
2 Transgress the Mind
4 Fiery Impulse
2 Grasp of Darkness
4 Kolaghan's Command
2 Ultimate Price

Lands

3 Evolving Wilds
4 Foreboding Ruins
1 Island
1 Mountain
3 Shivan Reef
4 Smoldering Marsh
2 Sunken Hollow
5 Swamp
3 Wandering Fumarole

Goblin Dark-Dwellers has quietly proven itself as a strong roleplayer in SOI Standard, often appearing in full playsets. It has already begun an upward movement in price which should continue with OGW drafts cut off. I expect it to level out in the $5-6 range. It's a value creature with meaningful evasion in menace that can enable some explosive plays.

I also want to note here that Jace, Vryn's Prodigy seems "fair" now. He lost a lot of power with the rotation of fetchlands, as expected. Jace is still very good though, and largely irreplaceable in most lists. But it's nowhere near the power level it had just a few weeks prior.

Notable Cards

Round 16

I wasn't able to fully cover Round 16, but here were the notable matchups:

  • LSV (B/G Aristocrats) vs. Chye Yian Hsiang
  • Brad Nelson (Goggles Ramp) vs. Shota Yasooka (Esper Dragon)
  • Seth Manfield (Esper Control) vs. Ondrej Strasky (G/W Tokens)

Top 8 Announcement

I returned at the end of this round when they were announcing the Top 8. And what a Top 8 it was...

  • John Finkel
  • Brad Nelson
  • Luis Scott-Vargas
  • Shota Yasooka
  • Seth Manfield
  • Steve Rubin
  • Andrea Mangucci
  • Luis Salvatto

The individual decklists can be found on the mothership.

Top 8 Wrap-Up

I'm just going to share some notes here. I will be covering this more in depth on QS Cast along with Ryan Overturf/Doug Linn and in my Insider articles.

  • Steve Rubin deserves to be the champion---he executed well the whole way. Congrats to him. G/W Tokens may not have been the flashiest deck going in, but it was clearly consistent and plain good.
  • I was under the impression that Finkel's team (contrary to what Kai said) felt comfortable with the Bant Company matchup. I was obviously wrong, and despite a mulligan to five, it just felt very lopsided.
  • Luis Salvatto's list is extremely interesting. I hope to see more of it going forward. The Goggle's draw spell package is just very potent and can obviously be used in multiple archetypes. Keep an eye on Goggles moving forward---it already had another drastic price bump.
  • I was high on Nissa, Voice of Zendikar from the beginning---as were some others here at QS. I felt it really shined in the Top 8 and played a fantastic complimentary role to Gideon, Ally of Zendikar. Many of us felt this would happen and I expect a slow rise in the OGW walker.
  • The finals (and overall Top 8) was really amazing---probably one of the best in quite some time. Rubin vs. Mengucci had some very intense board states and it was just a fantastic series. I mentioned before that G/W Tokens feels like a very good deck to bring to a tournament post-PT. It looks to be great against Company decks.
  • We haven't seen the last of LSV's deck. The raw power level is extremely high and it can probably adapt to win the control matchup in the post-PT metagame.

Notable Top 8 Cards

There's plenty more to discuss, and a wide variety of decklists for us players to clue into and tune in the upcoming weeks. It was a fantastic Pro Tour and I'm relieved to know the format is vastly diverse and extremely fun.

The pillars of Standard feel almost ever-changing, but some of them are clearly defined going forward. Archangel Avacyn leads the charge on that front, as well as old favorites from Origins and Battle for Zendikar like Pyromancer's Goggles or Zulaport Cutthroat. Stay tuned, and we'll cover it all in the coming weeks.

-Chaz

@ChazVMTG

Fixing Modern: Pro Tour Ends and New Beginnings (Part 1)

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

It's been weeks since our last "Fixing Modern" column, and that has everything to do with format-wide excitement surrounding the April 4 banlist update. I intentionally tabled the column to see how the new Modern shaped out. Early results show promise, and although we're still a month away from Grand Prix Los Angeles on May 20, I remain cautiously optimistic about where Modern is heading.

Pro Tour Shadows Over Innistrad weekend has given me new reason for cautious optimism, and it comes in a surprise announcement made at the height of the Standard-centric event. Starting in 2017, Wizards will move away from using Modern as a Pro Tour format. This update alone may have led to the same outcry we saw in 2014, one I already analyzed in-depth in my last "Fixing Modern" piece. Instead, Aaron Forsythe gave context to that change in an informative, honest, and defining statement on "Where Modern Goes From Here." Today, we'll break down this epochal decision.

Soul Parry art

Forsythe's article went live in the wee hours of the North American morning, but I imagine most Moderners will have read it and formed a (very strong) opinion by Sunday lunch. As you may have already gathered from the article's art and the introduction's tone, I'm hopeful and excited about the changes and, more importantly, what they represent.

That said, I understand where players might feel nervous, skeptical, or downright betrayed by this decision and Forsythe's followup words. By the end of today's article, I'm hoping to alleviate some of those worries and sign you up to Team Optimism. After all, the update embodies a direct response to not just one but both of my previous pieces on "Improving Communication" and "Defining Format Mission." How could Nexus veterans not be hopeful?

Because both the decision and its explanation are such significant troves of information, this week's Part 1 will focus on the Pro Tour and Modern relationship. Next week, we'll turn to the format guidelines in a Part 2. Splitting up the content ensures I can unpack this material as much as possible without also writing a novella.

[wp_ad_camp_1]

Unpacking Source Material

Based on some of the Tweets, forum posts, and Reddit comments I read on Sunday, an alarming number of Moderners only skimmed the announcement. Some clearly didn't read it at all. This includes those who are both uncritically positive ("MODERN IS SAVED!!") and categorically negative ("RIP Modern, back to Legacy"). In fairness, there are respected, sharp players who appear to have thoroughly read Forsythe's piece and are still in one of those camps, but most of the extreme opinions are Careful Considerationfrom less diligent readers.

Before we get started, do all the other people who have to read your Internet comments a favor: re-read the article. We can all afford a few minutes to revisit a decision that took Wizards much longer to craft.

Required reading: Aaron Forsythe, "Where Modern Goes From Here" (April 24, 2016)

You can also check out Helene Bergeot's article for additional context on the decision, but Forsythe's is by far the more important of the two. I always talk about how everyone needs a bookmark folder with all their significant Modern articles. Mine is called "Modern Literature," and you can bet both of these pieces went in there the instant I finished.

As I puzzle through Forsythe's points, remember I'm offering just one take on a decision that will surely be picked apart for months to come. I will also undoubtedly revisit my interpretations as Wizards takes action through bans, unbans, reprints, tournament changes, and more.

Unlike some of my other analyses, this one is deeply qualitative and not quantitative. It's all about direct quotes, underlying meaning, and background context. One day I'll get the hard numbers to back up or challenge today's claims, but for now, let's dive in paragraph by paragraph as I argue for why you should be as tentatively excited about the Pro Tour change as I am. Unless otherwise noted, all quotes come from Forsythe's article.

No More Modern Pro Tour

Wizards canned the Modern Pro Tour before in August 2014. This resulted in an outcry so deafening that Wizards backpedaled as fast as George Mason University reversing its naming decision on the Antonin Scalia School of Law. You can read my exhaustive breakdown of the decision in my previous "Fixing Modern" article, but the key context to remember for today is how controversial and problematic this decision was two years ago.

Fast forward to April 24, 2016, when Wizards announces something very similar in an entirely different way under entirely different circumstances. Based on Modern's history to this point, whether in the Pro Tour fiasco of 2014 or the Splinter Twin banning controversy earlier this year, Sunday's decision represents a more considerate and critical approach to Modern that will ultimately benefit the format. It also represents a logical execution of the Pro Tour mission, not a sudden deviation to sink Modern. All of these factors should have us feeling confident about Modern's future going forward.

Established environments and new sets

At the beginning of his article, Forsythe leaped right into the Pro Tour removal as a way to immediately head off controversy and explain Wizards' thought process.

"As you've no doubt heard by now, we no longer plan to use Modern as a Pro Tour format as of 2017. Modern will continue to be a big part of our Organized Play offerings, both at the premier level and otherwise, but it is no longer a good fit for the Pro Tour."

Conspiracy theorists likely read this and immediately hop off the rails with alternate explanations:

  • "Modern doesn't sell packs."
  • "Wizards wants to kill the format and introduce a new one."
  • "The new CEO plans to abandon paper for digital products."

I have no idea how much these tinfoil hat ideas informed the decision, but I'm guessing the Magic truthers are as off-base here as they are in most other areas. Forsythe claims Modern "is no longer a good fit for the Pro Tour," and this is the explanation we have to buy into. Not just because Forsythe said it so it has to be true. Rather, as we'll see shortly, because Modern is honestly not a "good fit for the Pro Tour," something we see both in Forsythe's arguments and in the external factors surrounding the decision.

Forsythe wastes no time jumping into the reasons underlying this bad fit.

"It comes down to our goals for the events. The first is that we want to reward good drafting, innovative deck building, and tight gameplay in unestablished environments.

In previous articles, Wizards made it sound like Modern did not have "innovative deck building" and "tight gameplay." See Helene Bergeot's quote about Standard, not Modern, Tarmogoyf"reward[ing] players who are both good deck builders as well as skilled players" just before she announced the removal of a Modern Pro Tour. Many players may read Bergeot's tone in Forsythe's quote, but for me, that's a gross misinterpretation of the new material. The operative terms aren't "innovative deck building" or "tight gameplay." It's the "unestablished environment."

As any Modern player can attest, our format has a high degree of skill and innovation, even if skill is matchup-specific and innovation is incremental. Forsythe isn't indicting these Modern elements. That said, it's virtually impossible to argue the format represents the "unestablished environment" Wizards seeks for Pro Tours. Metagames are deeply established, with most Tier 1 decks staying Tier 1 even a year later. It's no coincidence I talk about the Big Aggro Three or Jund in virtually every metagame update, or that Tarmogoyf is a Modern Masters poster-child every edition.

Forsythe confirms this consistency later in the article.

"Our top players pointed out to us that Modern wasn't often about innovating or solving the puzzles presented by a new card set, but rather it rewarded huge numbers of repetitions with established decks, and while that kind of play can be interesting and is relevant to a lot of the Magic audience, it wasn't what the Pro Tour was supposed to be about."

Reality SmasherHere, Forsythe not only reinforces Modern being a relatively established format, but also gives new context to the notion of "innovation." In the past, I often read quotes like Bergeot's and Forsythe's as cheap shots at creative Modern deck building when I knew the format certainly rewarded these breakthroughs. But now, I see it's more about navigating the "puzzles presented by a new card set," not just deck building in the abstract.

Although the Eldrazi of Oath of the Gatewatch certainly had a big Modern impact, most Modern Pro Tours don't feature enough new cards to shake up the decidedly established environment. Indeed, this mission is at odds with Modern's very definition as a format. Remember Sam Stoddard's quote on Modern, referenced in my "Defining Format Mission" article?

“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
Sam Stoddard, “Developing Modern” (June 21, 2013)

Talk about a contradiction. On the one hand, the Pro Tour demands an "unestablished environment" to highlight new sets and radical format change. On the other, Modern is supposed to offer a "stable metagame" where players have the opportunity to run the "same deck week after week." This is a fundamental incompatibility which should have been acted on years ago.

Speaking of fundamental inconsistencies, this discussion ties directly to the second disconnect between Modern and Pro Tours.

"Second, we want to highlight the newest card set. To those ends, we positioned the Pro Tour events just a couple weeks after each new set comes out, which both provides the fresh new proving ground for our players and showcases each new set in a premier-level setting right at the beginning of its life cycle."

siege rhinoAgain, with the glaring exception of Oath of the Gatewatch, and the 2014-2015 anomaly of Khans of Tarkir, most new sets are not going to have a sizable Modern impact. Some won't have any Modern impact at all (poor Theros). The card pool is simply stronger in Modern: see Stoddard's comment about Modern having, by its nature, "a much more powerful card pool than Standard." Sure, you'll get your occasional Siege Rhinos that fit into Modern perfectly (and your Treasure Cruises that fit less perfectly), but for the most part, the Modern stage is too crowded with too many high-profile characters to showcase a new set.

All of this makes Modern doubly inappropriate for Pro Tours---the format is both an established environment and it is unlikely to show off new cards.

Historical Pro Tour definitions

Some players still detect an ulterior agenda in Forsythe's article, as if Wizards suddenly pulled the plug on a long-time Pro Tour format to advance sinister aims. It's an attractive theory because we love exposing huge corporate conspiracies, but it's also totally misaligned with the history of the Pro Tour itself. Wizards didn't suddenly change the Pro Tour to kick out Modern. Wizards finally realized Modern was a bad fit for a tournament with historical goals at odds with the format itself.

A number of passages from previous Pro Tour articles and announcements show the tournament's longstanding mission.

"By aligning the Pro Tour so closely to the launch of a new set, the Pro Tour becomes the exclamation point to the Dark Ascension release season... Our expanded Pro Tour coverage will highlight the top players in the world showing off the latest deck ideas and strategies from the new set."
Event staff, Pro Tour Honolulu Announcement (August 24, 2011)

drogskol captainEven before the first Modern Pro Tour, Wizards had already decided to align the tournament with a set release. Their goal: showcase "the latest deck ideas and strategies from the new set." How else was Drogskol Captain going to get time in the spotlight in Top 8 strategies? This echoes exactly what Forsythe would go on to say five years later. Bergeot and other authors also took up this charge in their own Pro Tour endorsements.

"In February 2012, we aligned the Pro Tour with the release of our new card sets, with Pro Tours being named after the most recently released set and taking place two weeks after that set's release. Pro Tour Dark Ascension was the first of these Pro Tours, setting the stage for each Pro Tour to follow."
Helene Bergeot, "Magic Tournament Video Coverage in 2016" (December 8, 2015)

Writing in 2015, Bergeot reflects on the historic pre-2012 decision to align Pro Tours with set releases. This shows Dark Ascension's release wasn't just a one-time fluke or an accidental launching of the new Pro Tour structure. Rather, it was a formative beginning for a new way of running this critical Magic event. Even though Bergeot was looking back from 2015 to 2011, her quote still identifies Wizards' intentions in making the shift. Bergeot also confirmed this purpose in February of 2013 (emphasis added).

"Adding a Pro Tour will put more of the game's greatest players, new cards, and top decks on display to a worldwide audience while providing further Pro Tour Qualifiers around the globe."
Helene Bergeot, "Fourth Pro Tour Coming in 2014" (February 18, 2013)

Whether in this update or the Pro Tour previews and announcements for virtually every single Pro Tour that followed (for example, see Rich Hagon's language in both the Pro Tour Battle for Zendikar FAQ, and the preview for Pro Tour Dragons of Tarkir), we continually see Wizards' emphasis on spotlighting new cards from new sets.

To be sure, there is absolutely a marketing element in this decision, and one that was very deliberately reinforced in 2011. That isn't a bad thing! Magic is run by a company, and the company cannot pay salaries and make new cards without marketing its products. By all measures, the Pro Tour will continue to serve that marketing function, among goals like giving players something to aspire to. Based on that, Modern is not now, will not be, and has never been an appropriate format for the event.

More Pro Tours, more bans

We've already seen Modern's established environment conflicting with the historical Pro Tour requirements for an "unestablished environment." We've also noted the tension between the Pro Tour's long-running need to show new cards and the well-defined Modern rarely accomplishing this end. Wizards noticed this too, for years relying on an infamous policy to force a square peg into a round hole: banning cards before Pro Tours to induce an artificial shakeup. I've discussed this at length in multiple articles on the Twin banning, and Forsythe's recent update represents a vindication for both players like me who identified this problematic behavior, and for the format as a whole. Now, we can retreat from this harmful policy.

Adding context to the Pro Tour and Modern disconnect, Forsythe takes on this banning issue.

"In order to try to present the players with a new environment to explore, we'd implement the changes to the banned list that we had identified throughout the previous year right before the Pro Tour, which often cast a shadow of dread over the impending Pro Tour for many of the format's fans, as the spotlight of a Pro Tour accelerated the rate at which we'd ban problematic cards in the format."

Birthing PodWe've seen this before in Tweets, articles, podcasts, and numerous other sources, but now we get it straight from Forsythe in an official Wizards medium. Pro Tours "accelerated the rate at which [Wizards would] ban problematic cards in the format." Does this mean Pro Tours directly caused bans? Not necessarily; problematic cards are almost certainly identified as problems independently of the Pro Tour. Forsythe even says as much himself, so don't think your Birthing Pods and Dig Through Times would have been spared for long if at all. That said, do the Pro Tours hasten a card's demise? Absolutely, and now we have the most definitive proof of this to date.

Here, Forsythe admits Wizards was banning cards ahead of schedule just to rock the Pro Tour boat in an otherwise established environment. Perhaps they did so with the added incentive of making it more likely for a new set to shine, although that's more speculative than provable. The shakeup factor, however, is no longer debatable. In order to align Modern with Pro Tour requirements, Wizards had to somehow stir around a format that was just too established to fit their marquee event. Although this did lead to some Pro Tour changes, it absolutely "cast a shadow of dread" across the entire format and event. Cardboard Crack's notorious Modern comic actually misplaced the fear---the dread was rampant before Pro Tour coverage even commenced.

TwinWith no more Pro Tours, Modern should see a significantly less aggressive banning policy over the coming years. Bans will still happen, but we shouldn't repeat the Splinter Twin debacle. This is a huge positive for Modern players who just want to invest in a deck, use it over the years, and not see R&D take a bite out of it every 12 months like clockwork. Given how prevalent Modern ban mania has been since the format's birth, and given how much it adversely shades so many Modern interactions, I expect this to be a decisive turning point in Modern and a net benefit going ahead. It certainly represents a more organic approach to metagame management, one Forsythe himself emphasizes in the article.

"We'd rather let those deck evolutions play out over months on Magic Online or at store-level events, as that accelerated metagame pace often just means speeding up more changes to the banned list as well."

This returns to Stoddard's definition of Modern metagame stability. It also harkens back to Modern's inaugural mission, one defined by Tom LaPille in "A Modern Proposal" back in 2011: “…many of you have called for a non-rotating format that doesn’t have the card availability problems of Legacy. We propose Modern as that format.” This foundational promise of a non-rotating format was incompatible with the Pro Tour-timed banlist rotations we've come to expect. By returning to this more organic process of format evolutions, Modern should also return to the roots at the core of its success and popularity.

Modern without its Pro Tour

In the end, Forsythe's article and the related Wizards announcement put Modern into new waters. New waters are scary, uncertain places for everyone, not just Magic and Modern players (even if it seems we are unusually phobic towards any change at all). Looking back on Forsythe's discussion of the Pro Tour, here are the core arguments to remember.

  • Pro Tour purpose: Historically, Pro Tours should showcase professional players solving the deck-building puzzle of a new, unestablished environment. In doing so, Pro Tours also highlight new cards.
  • The Modern conflict: By its very nature, Modern is an established environment that is unlikely to change just in time for the Pro Tour and a new set release. This makes it inherently inappropriate for Wizards' vision of Pro Tours.
  • Banlist solutions: Wizards tried forcing a fit by banning Modern cards, hoping this shakeup would make the format less established and more appropriate for Pro Tour coverage.
  • Restoring balance: In finally divorcing Modern from the Pro Tour, Wizards stays true to both the format's mission and the Pro Tour's mission, enacting a change that should have been decided years ago.

Karn LiberatedTo some extent, all of us will miss the exciting Pro Tour build-up and coverage. Personally, I'll miss it in concept but not in practice---I don't think I could endure more archetype breakdowns like those we saw at Pro Tour Oath. RG Tron under "Control?" Really? Nor will I miss the commentators' uncritical, unambiguous positivity at watching Eldrazi ravage the format. Besides, Grand Prix and SCG Open coverage was always significantly better, offering quality commentary trying to explain the format and decipher play-lines. It did not advertise Modern as something it was not.

Beyond realigning both Modern and the Pro Tour with their respective missions, this change is likely to have a number of other wide-reaching benefits. Instead of picking apart all possible objections to the Pro Tour shift (although I'll surely end up doing that either in the comments or in a follow-up article), I'm going to stay positive and list the three biggest boons Modern players look to gain.

  • BrainstormFewer bans
    This one hardly needs introduction. If Pro Tours meant an accelerated ban schedule on an annual basis, removing Pro Tours should decelerate that process to a longer one. Perhaps much longer---there's no way Brainstorm would've stayed legal for longer than 12 months if Legacy were in Modern's position. Fewer bans means more format stability, which is good for players who want to stick on a deck for as long as possible, and for investors who want cards to hold value. It's also good for new players because it will gradually undercut the ban mania which has characterized Modern for so many years and driven so many away.
  • Better communication and transparency
    swordIn the last three weeks, we've seen huge improvements in Wizards' format management. This includes not only Forsythe's article but also the April 4 banlist update, as well as the context behind all of those decisions. The dual Sword of the Meek/Ancestral Vision unbanning signaled intentional follow-up on the January changes. Wizards could have simply banned Eye of Ugin and been done with it.

This suggests a new sensitivity to community preferences. Indeed, it directly addresses many worries across the Modern community, around overly aggressive bans (Wizards only banned Eye), a lack of unbans (we just saw two), and bad communication about format goals (Forsythe laid out nine format guidelines in his article, which you can bet I'll dig into next week). All this sets the groundwork for further transparency and continued communication improvements, both of which are necessary safety valves to ensure Modern's success. I have no idea if the Wizards folks read my "Improving Communication" article, but I'm happy to see its suggestions implemented and hope more "Fixing Modern" ideas are realized.

  • More Grand Prix
    Here's a controversial one. I imagine many readers will believe the opposite: losing Modern Pro Tours means slowly killing off the format and its events. That's an alarmist position which doesn't line up Scalding Tarnwith either Forsythe's article or, more importantly, Wizards' long-term financial health. No matter how much Wizards pushes other formats, there will always be space for non-rotating Magic. That's true now more than ever with the expedited Standard rotation.

As long as the non-rotating market exists, the no-Reserved List Modern will uniquely fulfill that need and create numerous opportunities for profit. This includes sets like Modern Masters, more Expedition-style seeds such as those in Battle for Zendikar, and significant tournament attendance by a crowd that is never going to invest heavily into Standard. To tap this market, Wizards will likely double down on Modern Grand Prix, both to communicate its investment in a format with no Pro Tour, and to keep it growing. I expect we see at least 2-3 Modern Grand Prix added in 2017 to reflect these shifts, which is a big gain for the average Modern player.

As a final point, this decision also shows Wizards' willingness to make tough decisions to push the format towards a clear direction. That's Management 101 and Wizards has not exhibited this expertise in the past, trying to cater to too many parties and drifting from Modern's core mission. All of us should be happy to have clearer, but still flexible, expectations around the format. It's a more mature and sophisticated management style which is much more likely to benefit Modern than hurt it.

Next week, I'll return to Forsythe's article to break down his nine format guidelines and relate those back to critical Modern issues. If you can't wait to discuss those, or need to share an opinion on today's Pro Tour topic, head down to the comments where we can talk about all these changes in more detail.

Change is a hard process, and Modern has been in flux ever since January. It's been a rocky few months, but I'm seeing things smooth out with two significant unbans followed by Forsythe's and Wizards' recent press releases. We'll need to see where things are heading after this, but as long as Wizards stays this course and delivers on its new and powerful promises, 2016 looks like it will be Modern's best year yet.

Deck Overview- Jeskai Control

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Despite Pro Tour Shadows Over Innistrad being won by a deck that is mostly just a collection of generically powerful cards, the metagame for the tournament was super diverse. Eight different decks made Top 8, after all. The innovation doesn't stop there though, and there are a few sweet ones hiding in the 8-2 or better decklists from the event. The control decks that Top 8'd the event were of the Esper and Golgari variety, though there were other flavors to be found in the winning decks.

Jeskai Control by Rob Pisano

Creatures

1 Dragonmaster Outcast
4 Jace, Vryn's Prodigy

Spells

2 Chandra, Flamecaller
4 Nahiri, the Harbinger
3 Avacyn's Judgment
1 Declaration in Stone
2 Descend upon the Sinful
3 Nagging Thoughts
3 Radiant Flames
1 Fiery Impulse
3 Fiery Temper
2 Negate
4 Ojutai's Command
1 Rending Volley

Lands

1 Battlefield Forge
3 Evolving Wilds
2 Island
4 Mountain
3 Needle Spires
2 Plains
4 Prairie Stream
4 Shivan Reef
4 Wandering Fumarole

Sideboard

1 Dragonmaster Outcast
2 Declaration in Stone
1 Descend upon the Sinful
2 Negate
2 Rending Volley
2 Dispel
4 Fevered Visions
1 Kozilek's Return

The only successful madness deck we had seen to this point was Goggles control, and much like that deck this one is mostly a selection of mostly generically powerful spells with a few madness synergies. The madness spells are all fine to cast on their own, with the swingiest one being Avacyn's Judgment. This card is totally serviceable and sometimes great against human aggro, and you're also happy to point it at an opposing Jace or Duskwatch Recruiter. When you madness it, you're casting a Rolling Thunder at a discount that more or less reads "draw a card", which is absolutely a powerful effect.

This was a great weekend for Languish with all the creature based decks and the prevalence of Archangel Avacyn, and this deck features Descend Upon the Sinful for that reason. It's a bit slower, but it also doesn't care about indestructibility and also generates a 4/4 flier for you a good amount of the time.

There was an error retrieving a chart for Descend Upon the Sinful

It's been a minute since we've seen a four Ojutai's Command deck, though the card has certainly demonstrated its power level. There's no shortage of creatures to counter, and this deck also features four Jace and a Dragonmaster Outcast to rebuy in the vein of Jeskai Black. The maindeck Rending Volley is a nod to the power level of white in Standard, and in the off chance that there are no targets, you could always discard it.

There was an error retrieving a chart for Nahiri, the Harbinger

Nahiri was a card that I liked going into the PT due to its synergy with madness and the ability to tutor up Pyromancer's Goggles. In this deck, it can only find Jace or Outcast, though more often you'll just be using Nahiri to rummage away extra lands or enable madness. It's telling that the list features four, and I think that the card is currently underrated. Only one copy made the Top 8 of the PT, and as such the price of the card has only slightly increased over the weekend. I don't know if there will be great opportunities for Nahiri to have a big weekend before the next PT, though I'd be surprised if she didn't get even better with the next set release. I'd look to pick up cheaper copies in the interim.

Insider: No More Modern Pro Tour – Financial Outcomes

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

At the close of Pro Tour Shadows Over Innistrad, while everyone else was going crazy over Seasons Past and Dark Petition, Aaron Forsythe dropped a bomb. Not a Standard bomb, although we'd had plenty of those over the past two days of rollercoaster new decks and top finishes. Not a Limited one either, although it felt as big as a first-pick Archangel Avacyn. This one was all Modern.

"2017 is when we move Modern away from being a Pro Tour format." Wizards announced it, Aaron Forsythe discussed it, and the Modern world will never be the same again. Talk about Seasons Past!

There was an error retrieving a chart for Seasons Past

Saturday morning, I had two different articles lined up both for Quiet Speculation and for Modern Nexus. Then I read Forsythe's piece and the related Wizards decision on Sunday, and that threw my whole morning into disarray.

At the risk of stealing my own thunder from the upcoming Nexus publication, I am cautiously optimistic, excited, and hopeful about this change. I am even more pumped by what it represents: a return to Modern's beginnings, improvement of Wizards' communication, and better relations with players.

If you want to talk about the nuances of Forsythe's argument, the decision's metagame implications, or how this makes you more or less likely to keep supporting Modern in the future, either head over to Modern Nexus for my upcoming feature, or take it down to the comments. This article will focus solely on the financial takeaways from this monumental decision, although it will be impossible to talk dollars without also touching on some of those other topics.

Whether you're as optimistic as I am or whether you have already returned to Legacy in a skeptical rage, Sunday's announcement will have big consequences for the Modern metagame and market. Today we'll tackle some of the most important short- and long-term financial effects this change will likely have on our beloved format.

The New Modern Demand Cycle

Before the recent Pro Tour Oath of the Gatewatch, Eye of Ugin was a card you could get for around $5-$10 from online and local vendors alike. By the Sunday of the Pro Tour, it was up to $30 (sustaining prices around $40 for a time) and never crashed until people realized how inevitable its banning was.

With the removal of Modern Pro Tours, we will lose the January-February demand spike which has been such an important price driver for so many years.

There was an error retrieving a chart for Eye of Ugin

Of course, both buyouts and spikes will continue to characterize (or plague) Modern finance to some extent. It doesn't take a Pro Tour to catapult a card's prices into the stratosphere---just look at Ensnaring Bridge and other Lantern Control staples in the wake of Zac Elsik's Grand Prix Oklahoma City win. We'll just a) see them less and b) see them on a different timeline than we are accustomed to.

Assuming Wizards makes good on its promise to keep Modern "a big part of [their] Organized Play offerings, both at the premier level and otherwise," we are likely to see even more Modern Grand Prix in 2017 and beyond. Perhaps even one in the January-March date range where the Pro Tour might have otherwise fallen.

This should push Modern prices into a more predictable ebb and flow. It should also normalize the magnitude of the price changes we do experience. Pro Tour spikes tend to be massive because Pro Tour-level success is a surefire endorsement of a deck's power. Not so with Grand Prix. Although some gems like Bridge can blow up after a Grand Prix, other rises tend to be much less dramatic.

Take Michael Malone's Grand Prix Charlotte victory with Elves last June, or Zach Jesse's Grishoalbrand run to the Top 8 at the same event. Both decks led to spikes in key cards (notably Heritage Druid and Nourishing Shoal), but the spikes were both short-lived and not too steep. Neither deck even went on to do much after their Grand Prix performances, with both bouncing between Tier 3 and Tier 2 for much of 2015.

Modest Grand Prix gainers

Most Modern players and investors take a Grand Prix finish less seriously than a Pro Tour performance, and price changes tend to reflect that. We should see this play out as buyers and sellers adapt to a stabler cycle of Modern highs and lows.

The Pro Tour and Banning Connection

As we've seen for years, most alarmingly in the Splinter Twin ban, Pro Tours were a decisive impetus in the seemingly endless cycle of Modern bans. Before Forsythe's recent article, we had ample suggestive evidence about this connection, but nothing definitive.

On Sunday, Forsythe confirmed the link before making sure that link would never again affect Modern:

"In order to try to present the players with a new environment to explore, we'd implement the changes to the banned list that we had identified throughout the previous year right before the Pro Tour, which often cast a shadow of dread over the impending Pro Tour for many of the format's fans, as the spotlight of a Pro Tour accelerated the rate at which we'd ban problematic cards in the format."

Aaron Forsythe, "Where Modern Goes From Here" (April 24, 2016)

In divorcing Modern from the Pro Tour circuit, Wizards has also doubled down on a whole new lifecycle and timeline for banlist changes. Because bans and unbans are some of the biggest financial drivers in Modern, this will have a huge impact on how you spend your money around this format.

For one, with the exception of logistical nightmares like Second Sunrise, every other banlist change starting in 2012 happened immediately before a Pro Tour. This gave players, speculators and vendors a predictable timeframe in which to move money and product around an upcoming change. No Pro Tour in sight? Hold fast. Pro Tour coming soon? Get ready for those Sword of the Meek spikes!

Now, with Pro Tours no longer dictating banlist changes, bans and unbans can happen in any of the four updates throughout the year. Indeed, we already saw a preview of this new policy in the surprising and exciting April 4 update, which saw two cards unbanned and one banned without so much as a Grand Prix for over a month.

Unpredictable ban and unban schedules

In the future, this means we can see bans and unbans any time throughout the year depending on how the metagame looks. Investors will need to be much more nimble in this environment and much more attuned to metagame changes. That's bad news for lazy speculators who would just move product whenever a Pro Tour was coming, and good news for the Modern veteran who stays in the loop on format changes.

Of course, the second implication of this banlist change involves the severity of the changes themselves. We are significantly less likely to see crippling, top-tier bans just for the sake of shaking up a single event. In fact, we hopefully won't see those ever again! As long as the format remains diverse and no turn four rule violators exist, no changes will be needed.

Off the chopping block

If the depiction of any of those above cards alarms you, you're not alone. Wizards' ban-first, ask-questions-later mentality had us all living in perpetual fear of upcoming Pro Tour banlist changes. Forsythe even explicitly references this "shadow of dread" in his article. That fear is now much more unfounded, which is a net win for anyone who has monetary or emotional stock tied up in Modern.

Looking ahead, we should see far fewer bans and unbans alike. This means decks will probably hold value much longer than we would otherwise predict, and it means unbanning speculation becomes much less certain and potentially lucrative than it was before. On the flipside, it also suggests Modern cards will stay valuable longer because bans aren't regulating an established metagame.

Bring on the Reprints

Moderners love complaining. Heck, people love complaining (spend two minutes watching CNN to get a sense of that), but as a Modern writer and player I can't help but call out my fellow Magic-kind. One of the biggest Modern complaints I hear is about prices, and despite two Modern Masters runs and the all-but-certain promise of more Modern-relevant reprints in Eternal Masters, the din never dies.

In his Sunday article, Forsythe reinforced Wizards' commitment to Modern reprints, stating one of Wizards' goals: Modern should "consist of cards that we are willing and able to reprint." This ties directly with the importance of reprints.

In part, Forsythe's quote can be read as a jab at the Reserved List and the formats chained to it. In another part, it shows how important reprints are to Modern's future, which quite intentionally ties back to Modern's founding promise as "a non-rotating format that doesn't have the card availability problems of Legacy."

Reprints to do and prices to drop

Based on this commitment, I expect we'll see more at least a handful of important Modern reprints every year on top of a Modern Masters set every two years. This will keep prices low in the long run while not tanking card value. Moreover, it's a way for Wizards to keep making money off a format that is no longer linked to the sales-driving Pro Tour.

If you're a speculator, investor, or deck owner, you should expect your holdings to stay roughly where they are now but also to experience drops. For instance, when Jund is buoyed on a $400-$600 playset of Tarmogoyfs, repeated reprintings are going to bite into your bottom line.

If you're hoarding cards because they are Modern staples, they shouldn't drop too much. But if you're hoarding cards because you are trying to capitalize on low circulation, Wizards has you in their crosshairs. Inkmoth Nexus buyers, beware!

There was an error retrieving a chart for Inkmoth Nexus

For those of you waiting to buy into a certain deck because it's too pricey, expect prices to fall but don't expect them to crash. Jund isn't suddenly going to become an $800 strategy after a burst of reprints. If past Modern Masters changes are any indication, decks will dip around 25%, maybe a bit more if a card price is totally unjustifiable to begin with (e.g. when the low-print Ensnaring Bridge gets released at rare in Modern Masters 2017).

Hope and Uncertainties for Modern's Future

As I caution in my Modern Nexus article on this same topic, all my optimism assumes Wizards follows through with their promises and keeps moving Modern towards the goals Forsythe outlined in his article. Personally, I think this is likely. The last month has already represented a major improvement to Wizards' transparency, communication and efficacy, and if it's a sign of things to come then we should all get excited.

As a whole, this update represents a push for more stability: stable metagames, stable prices, stable expectations. If you bought into Modern's promise as a successor to Legacy, then this kind of stabilizing influence should have you as pumped as I am. If you wanted Modern to be something else like a dynamic Pro Tour format or an artificially-rotating metagame with lots of Wizards intervention, then this update is going to be a disappointment.

I always wanted Modern to be a format where you could keep your deck for years. With Forsythe repeating the promise for Modern to "not rotate, allowing you to keep a deck for a long period of time," consider me a happy Magic camper.

Calm Modern waters going forward

Before we close, I want to address one lingering concern many of you likely fear: does this change signal a slow death for Modern? Some players will allege Modern is now going the way of Legacy, which would have huge implications for both the format's long-term viability and the economy supported by the format.

I'm not worried. Between reprints, tournament offerings, and third-party venues, there is a lot of money to be made in Modern that can't be made in the other non-rotating formats. So long as that money is there, Wizards and its affiliates will continue to support Modern as much as they can, pushing for this format to take over where Legacy and other constructed formats have faltered or can't fulfill.

Of course, there are more idealistic reasons to be optimistic about Modern's future, but this is a finance article and the financial incentives speak more strongly to its prospects.

Thanks for joining me today as we walked through the big takeaways of this formative change. Let me know in the comments if you have any thoughts, feedback or worries. Change is always hard and it's easier to identify dangers and risks in any major shift than it is to stay hopeful. For now, let's be as cautiously optimistic about these changes as we were about the recent April 4 banlist update. Modern is finally returning back to its core mission, and players should rejoice.

Insider: High Stakes MTGO – Apr 17 to Apr 23

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Editor’s note: Sylvain Lehoux is taking a three-week break from writing due to other commitments. In the meantime he’s promised to keep us abreast of any changes to his portfolio via emails to the Quiet Speculation staff. We’ll present these purchases/sales in a shortened form along with Sylvain’s explanation so you don’t miss a beat. Join us back on May 9 when he returns in full form!

Here is the link to the High Stakes MTGO live portfolio.

Buys

Khans and Fate Reforged full sets: Prices dropped a little bit during Shadows over Innistrad release events and I stocked up a few more playsets. I'm probably done with KTK but I might try to grab a few more FRF playsets. Like any other full sets, my primary goal is a 30%+ increase.

World Breaker & Ugin, the Spirit Dragon: Positions I already held with some room for more copies. With prices down this past week during release events I completed my positions on the two mythics.

Oath of the Gatewatch full sets: OGW full sets never had the dip I expected during SOI release events. They actually moved quickly from sub-80 tix to 90 tix earlier last week. I only squeezed in 11 full sets, which is much less than I wanted, but now that the price is flirting with the 90's I don't want to commit further.

Through the Breach: This card slipped below 9 tix, as cheating big fatties into play is not the flavor of the day in Modern. I reloaded on two playsets to complete my position here, waiting for Grishoalbrand to strike again in Modern.

The five KTK fetchlands: The fetchlands had rebounded earlier, most markedly the blue ones due to the unban of Ancestral Vision. But the increase didn't stick and prices were back down last week. At more reasonable prices I'm all for solid investments like fetchlands. Nonetheless I'm expecting a fluctuating and chaotic price trend for the year to come. My goal here is therefore modest: 50% profit and I'm out.

Sales

Craterhoof Behemoth: This big guy reached my selling target after a very linear upward trend. Modern doesn't seem ready for Elves or Green Devotion decks so I don't have any incentive to keep riding a trend that could end anytime.

Caves of Koilos: Painlands are on the rise again and Caves is the strongest one in the new Standard metagame. I'm continuing to sell them at my 2.5 tix mark for now. Depending on PT SOI results I might raise my selling price a bit but either way I still have a lot of copies to liquidate.

Nissa, Vastwood Seer: From an 8 tix low, Nissa's price went back to 14 tix with the rise of Bant Company decks. I took advantage of that trend to sell my copies now in order to at least break even on this spec. Bant's popularity right now gave Nissa a 50% boost but nothing guarantees that will be the case tomorrow. Additionally, Magic Origins is entering its last period in Standard and I want to get rid of my ORI positions sooner rather than later.

Hangarback Walker: This spec didn't go anywhere and the Walker was nowhere at PT SOI. Time to bite the bullet on move on.

Scapeshift: The recent change in the B&R list caused this green sorcery to top its previous record high. That's about the best I could reasonably hope for so I'm selling while winds are favorable.

Thrun, the Last Troll: This one may have more potential to grow but I would rather leave that for the next person. I recently reloaded a few copies of the Troll and now it's paying off with a solid 50% return.

Pro Tour Shadows over Innistrad – Deck Techs

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Hello everyone! As part of our dual-coverage for this event, we wanted to compile the PT:SOI Deck techs in one place for everyone's convenience. We will look at all of the Deck Techs provided and break down each one with some notes--and some key cards to consider from each deck.

Day 1  Deck Techs

BR Control by Adam Jansen

creatures

4 Goblin Dark-Dwellers
1 Pia and Kiran Nalaar
3 Kalitas, Traitor of Ghet
3 Hangarback Walker

spells

2 Chandra, Flamecaller
1 Ob Nixilis Reignited
3 Ruinous Path
2 Grasp of Darkness
2 Ultimate Price
3 Fiery Impulse
2 Languish
3 Kolaghan's Command
3 Read the Bones
2 Transgress the Mind

lands

3 Cinder Barrens
4 Smoldering Marsh
4 Foreboding Ruins
7 Swamp
6 Mountain
2 Blighted Fen

This is an awesome direction to take to try and combat this meta. I think there're some great solutions here, and when playing 4 Dark-Dwellers, it makes sure this Control list has some staying power. The removal package is surely a great strategy to the overwhelming aggressive/Company lists that showed up at the PT.

I think this deck is in a good spot going forward, as it has the staying power that I mentioned earlier andplenty of interaction against linear decks. While the Control matchup may be tough, there are still some decent plays off the back of Dark-Dwellers. Transgress the Mind being cast and re-cast would be great in that situation.

Notable Cards

Crush Pact by Eduardo Sajgalik

creatures

1 Dragonlord Silumgar

spells

3 Crush of Tentacles
4 Dark Petition
4 Demonic Pact
1 Ultimate Price
1 Ruinous Path
2 Silumgar's Command
4 Grasp of Darkness
4 Languish
1 Sphinx's Tutelage
2 Disperse
2 Duress
4 Oath of Jace

lands

4 Sunken Hollow
4 Choked Estuary
12 Swamp
5 Island
2 Blighted Fen

Such an awesome decklist! We've seen Demonic Pact lists tried before in other Standard formats prior to this, but this seems like a great way to play the card without having any clear "gimmick". Pairing Pact with Crush of Tentacles is a subtle but extremely potent synergy that none have really tried before to any great success. We still see familiar cards like Silumgar's Scorn, but now with the potent addition of Dark Peititon to grab either missing piece to the 2-card "combo".

I don't know the future of this list, but I suspect any that have shown up at the Pro Tour has been tested rigorously. The metagame may shift going forward, but, in a field of aggressive lists, this is a great choice for a deck. Don't be surprised to see it at local FNM and/or SCG Opens.

Notable Cards

Mono White Aggro by Craig Wescoe

creatures

3 Kytheon, Hero of Akros
4 Expedition Envoy
4 Dragon Hunter
4 Thraben Inspector
4 Town Gossipmonger
2 Anointer of Champions
3 Anafenza, Kin-Tree Spirit
4 Knight of the White Orchid
4 Thalia's Lieutenant

spells

4 Always Watching
4 Declaration in Stone
2 Gryff's Boon

lands

18 Plains

Mono White Aggro (Humans) was a known quantity going into the PT. Craig adds some very interesting additions and takes the archetype in a few different directions (as Craig normally does!). In the meantime, there's not much to say here other than it seems more tuned to a PT meta. I would be surprised that we see a card like Anointer of Champions as a maindeck card in Humans going forward. Craig is the master of White Aggressive lists, so I think he may be the only one to get away with it.

Notable Cards

Bant Company by Andrea Mengucci

spells

4 Dromoka's Command
4 Collected Company
1 Ojutai's Command

creatures

4 Jace, Vryn's Prodigy
4 Duskwatch Recruiter
4 Sylvan Advocate
4 Reflector Mage
4 Bounding Krasis
2 Nissa, Vastwood Seer
2 Tireless Tracker
2 Archangel Avacyn

lands

2 Island
4 Forest
3 Plains
4 Evolving Wilds
3 Lumbering Falls
4 Prairie Stream
2 Yavimaya Coast
3 Canopy Vista

I don't know much to say here other than it's a PT primed Collected Company list. Some interesting things to take note of is the spell package and the always main-deck Archangel Avacyn. There're subtle changes and number allocation differences between Company lists, but this is largely Bant Company, which we've seen plenty of in the preliminary weeks prior to PT.

Hope you all enjoyed the Deck Techs from the PT! I think these were great choices to highlight.

@ChazVMTG

[Ongoing] Live On-Site Pro Tour SOI Coverage

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

SIO_Header_New_Preloader

Kelly Reid and Doug Linn are in Madrid, covering Pro Tour Shadows over Innistrad!

Are you an Insider? Click here for the compiled Insider coverage. 

Our Insiders will get the first crack at all the cutting-edge financial news we uncover, but we'll still be bringing everyone on the free side summaries of what we learn.

Also check us out on Twitter @QuietSpec where we'll be posting updates, or join Ryan Overturf and Chaz Volpe for their live Twitch commentary.

~

This is Standard, so we're expecting big breakout decks and card price swings over the weekend. If you're interested in getting in on the action as it unfolds, for this Pro Tour or subsequent ones, a Quiet Speculation Insider subscription is just a click away! Right now we're offering a promotion where you can get one Pro Tour free. Check out the details here.

~

Pro Tour Shadows over Innistrad - Deck Techs

Chaz Volpe compiled all the PT:SOI Deck techs in one place and breaks down each one with some notes–and some key cards to consider.

Pro Tour Shadows Over Innistrad Day 1 Wrap-Up

Chaz Volpe summarizes all the major news from Day 1 of the PT, including the metagame breakdown, major financial movers on the day, breakout archetypes, and more.

Pro Tour Shadows Over Innistrad Day 1 Wrap-Up

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Hello, everyone! Day 1 of Pro Tour Shadows Over Innistrad is in the books, and the tech that debuted at this one was a doozy!

The QS team was up bright and early to provide the best coverage we could on all the craziness and market movement. Our Insiders were privy to this information as we discovered it since before the first round of Constructed even began, but we're reporting it here for everyone else. If you're not an Insider and are wondering what you missed, this will give you a taste!

So in today's wrap-up I'll break down and summarize everything we saw. We'll look at a snapshot of the metagame and cover the innovations and new decklists the pros decided to bring to Magic's biggest stage.

Firstly, here's the metagame breakdown:

Bant Company 87 23.02%
Mono-White Humans 43 11.38%
R/G Ramp 22 5.82%
W/U Humans 20 5.29%
Mardu Control 19 5.03%
R/G Goggle Ramp 15 3.97%
Esper Control 14 3.70%
W/B Midrange 14 3.70%
B/G Aristocrats 13 3.44%
Jund 13 3.44%
G/W Tokens 10 2.65%
B/G Control 8 2.12%
Esper Dragons 8 2.12%
R/W Midrange 7 1.85%
G/W Humans 5 1.32%
R/W Goggles 5 1.32%
R/W Humans 5 1.32%
U/B Demonic Tentacles 5 1.32%
U/R Thing in the Ice 5 1.32%
W/B Control 5 1.32%
W/B Eldrazi 5 1.32%
Sultai Midrange 4 1.06%
W/U Eldrazi 4 1.06%
Abzan Company 4 1.06%
4-Color Dragon Reanimator 3 0.79%
B/R Midrange 3 0.79%
Bant Tokens 3 0.79%
Big White 3 0.79%
Jeskai Goggles 3 0.79%
Abzan Control 2 0.53%
Bant Company/Humans 2 0.53%
Grixis Control 2 0.53%
Jeskai Dragons 2 0.53%
Mono-Red Goggles 2 0.53%
Naya Midrange 2 0.53%
Naya Tokens 2 0.53%
U/R Goggles 2 0.53%
Other 7 1.85%
Total 378 100.00%

 

In numerous articles and on QS Cast we discussed how Company decks would likely be the front-runner going into PT SOI. From the numbers it seems the pro teams were overwhelmingly in agreement. Next up are the different variations of Humans and a surprising comeback of G/R Ramp. The deck everyone felt had met its demise is back in a serious way off the back of Kozilek's Return and returning favorite Pyromancer's Goggles!

So far the innovation at this Pro Tour has been amazing. The tech is really the story of the day, and as we go along I will highlight key cards and exciting new archetypes.

The "same old, same old" we expected from SOI Standard got turned on its head at the PT---and it's clearly not a two-deck show. There are plenty of viable contenders here despite Humans and Company being the favorites.

Round 4

Paul Cheon (B/G Aristocrats) vs. Matej Zatlkaj (R/G Goggles Ramp)

Notes:

  • The Channel Fireball (CFB) team is clearly on Cryptolith Rite.dec---a deck that showed early promise in the preliminary weeks of the format.
  • Taking the Rites deck a step further is very much expected from CFB. Adding Collected Company seems to be the winning formula. Frankly I'm wondering how it wasn't added in large numbers before.
  • CFB's version appears to have dropped the cute stuff for a more streamlined game plan. We don't have an exact list yet, but there may not be any "pay off" cards like we've seen before in Ulvenwald Hydra or Ulamog, the Ceaseless Hunger.

We also got to see Brian Kibler (Jund) square off against Thiago Saporito (G/W Tokens) as the backup feature match. This further pushes the notion that Sylvan Advocate is an amazing card, and probably the best thing to be doing for two mana. It's never bad, and can fit into basically any deck running green. Nissa, Voice of Zendikar also made a strong appearance backing up Saporito's heavy G/W Tokens list.

Ultimately Kibler stumbled on mana and lost games two and three to an overwhelming board state staring down his lowly Mina and Denn, Wildborn. Not that Kibler minds that often---I'm sure he's content to scrub out and go back to playing Hearthstone.

We also saw a really quick look-in at Dan Lanthier (Bant Company) taking on Ben Friedman (W/U Humans). This is a known quantity so there's not really much to report here.

Notable Cards

Round 5

Shouta Yasooka (Esper Dragons) vs. Matt Severa (B/G Aristocrats)

Notes:

  • It was surprising to see Esper Dragons come out to play, but Shouta is giving it a go. Dragonlord Ojutai is still very powerful, if clunky, according to many of the pro players who were actually playing it.
  • The coverage team's feeling on the Esper Dragon list is that it doesn't have nearly as much power without Dig Through Time (which is understandable) but can still play a bevy of great cards.
  • We saw another showing of Team CFB's Aristocrats deck, but Yasooka was able to skate by with a 2-1 win.

We finally got to see John Finkel's G/B Control deck unveiled and in action! It featured two cards few people expected to see on the Pro Tour stage: Seasons Past and Dark Petition. During my set review I recognized Seasons Past as an interesting card, but I'll be the first to say I never thought it would have financial (or constructed) relevance. Yet here we are.

It turns out chaining Seasons Past and Dark Petition over and over is a potent engine for a control deck, even mimicking a Sphinx's Revelation. We quickly saw Finkel take down what looked on paper to be the superior control deck. The amount of card advantage being generated is unreal.

QS coverage was reporting on these cards well before they ever showed up on camera. Quickly after that both were nowhere to be found online (a common occurrence during the PT). Frankly, when a deck is this cool, I don't blame anyone for wanting to play it.

We also got quick looks at Allen Sun ("Boss" Humans) vs. Brad Nelson (Goggles Ramp), where multiple Kozilek's Returns and a massive Fall of the Titans took care of business. We also saw Jeremy Dezani (Junk Company) vs. Dan Lanthier (Bant Company). A notable card in the Junk list is Ayli, Eternal Pilgrim, which is stellar against aggressive decks and especially Sylvan Advocate.

Notable Cards

Round 6

Jon Finkel (B/G Control) vs. Luis Scott-Vargas (B/G Aristocrats)

Notes:

  • LSV and John Finkel... Finally a match between two true legends going head to head with their own awesome new tech---and it was over in 5 minutes.
  • As disappointing as the matchup was, Finkel was extremely mana-starved both games. It was clear the matchup would have been a lot more interesting if Finkel had gotten off the ground. I do think LSV was the favorite here, just from the sheer density of creatures.

I also want to say that the initial choice of feature match this round was extremely poor. At the very least it seems the coverage team listened to feedback and tried to pivot mid-round to give viewers what they wanted to see. Wizards has been really good about this in recent history, so I'm okay with them at least changing the coverage to a very good feature match (or what would have been).

We got to see one additional match in Valentin Mackl (Bant Company) vs. Shouta Yasooka (Esper Dragons). The notes I took here are that Silumgar's Scorn is still excellent. It's basically the only two-mana counterspell, and perfectly fine as a Force Spike in this faster meta. Languish is still great, especially against the overwhelming number of Collected Company/Humans decks---even if CoCo can replenish the board and recover.

Notable Cards

Round 7

Christian Calcano (Bant Company) vs. Brad Nelson (R/G Goggles Ramp)

Doug Linn sent out an Insider email about G/R Ramp right before this round began. Again, this information was privy to Insiders first, so if you want the coverage immediately I would suggest signing up.

Notes:

  • The Goggles Ramp list is really awesome. The subtle use of Magmatic Insight/Tormenting Voice is phenomenal. Drawing tons of cards in a ramp deck is just plain sweet.
  • World Breaker is still a card. Especially good against Cryptolith Rite and the small number of Demonic Pacts running around.

Other featured matches this round were LSV (G/B Rites) vs. Jeremy Dezani (Abzan Company) and Kentaro Yamamoto (Bant Company) vs. Samuel Tharmaratnam (Mardu Control). Mardu Control seemed extremely potent and Goblin Dark-Dwellers showed how easily it can swing a game. Linvala, the Preserver also staved off a commanding Company board presence, including an Archangel Avacyn.

Nahiri, the Harbinger made a fantastic appearance here too. Throughout the whole day she proved herself to be a powerful answer to important enchantments (Rite) and the increasingly popular Pyromancer's Goggles.

Notable Cards

In addition to the Mardu list we saw a solid B/R Control list featured in a Deck Tech. Adam Jansen's build was playing the full four Dark-Dwellers, and the card seems poised for an increase.

~

Well, that about wraps things up for Day 1. We've already seen a lot of market movement and we're not even halfway done yet! It seems the Company lists are still extremely formidable but with Crypo-crats on the rise its numbers might die down a bit. CFB came prepared to compete---and to combat Company lists---and many players after the PT will follow suit.

Any questions/comments/concerns? Stay tuned tomorrow for more coverage on the free side, where we'll break down the Deck Techs from the day with separate articles highlighting each.

I hope everyone who is already Insider is enjoying our coverage, and hope to see many more of you soon. I'm extremely excited to witness more amazing tech as it debuts, as well as new solutions to what appeared to be a stagnant format.

Notable Market Movements (Day 1)

Want Prices?

Browse thousands of prices with the first and most comprehensive MTG Finance tool around.


Trader Tools lists both buylist and retail prices for every MTG card, going back a decade.

Quiet Speculation