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Insider: Top 10 Underplayed Standard Sideboard Cards

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After looking over many tournament results from the first two weeks of the new format as well as observing first hand at a couple events, I’ve noticed some good players including some interesting cards in their sideboards.

More importantly, there are some cards that are being overlooked that will help improve many of your matchups. Here’s the list of cards that you should take note of and apply their use to your own decks.

10. Magma Spray

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There will be many players that look at this card and think Wild Slash is better, but I am here to stand firm in my long-standing admiration for this card. I’ve been playing this card in my sideboard since it first came back to Standard and I also played it the first time around. Originally it was a necessary evil due to the prevalence of Kitchen Finks. These days, we don’t have anything so oppressive, but we do have creatures for which exiling is particularly relevant.

Although Ashcloud Phoenix and Flamewake Phoenix don’t see tier one play, there will always be copies of these cards at any event you attend. Removing them from the game takes a late-game strategy away from the decks that play them. Additionally, Hornet Queen can be quite a problem once a player gets Whip of Erebos active. Against those decks you don’t really want a Shock effect, but you may need to side it in if you find yourself losing to lots of flying insect tokens.

Obviously Wild Slash is great as well, but there won’t be very many games you could have won by slinging a Shock at your opponent. Because this is true, the additional utility of Magma Spray makes the card a better sideboard choice. Even if you don’t agree with me, adding some copies of a one-mana removal spell could be helpful because against the decks it’s good against, it’s an all-star. If you have red mana, consider making room for this cheap removal spell so you don’t lose to fast aggro.

9. Lightning Strike

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Although these are the top 10 underplayed sideboard cards, I think Lightning Strike in particular should be seeing more maindeck play as well. After playing a lot of Standard this past weekend, I noticed the resurgence of three-toughness creatures in the metagame. There are a lot more Mantis Riders and Fleecemane Lions roaming the lands than have been there in previous weeks.

Lightning Strike gives you a way to interact with early creatures and does a reasonable amount of damage to opponents as well. I plan on adding some Strikes to my Jeskai Tokens deck both in the main and in the sideboard and I suggest you do the same.

When you think about other similar removal spells, Bile Blight comes to mind. Most of the time we play this black removal spell because of its ability to remove piles of tokens, but don’t forget its effectiveness against fast creatures as well. For the same reason, Lightning Strike is also good. Both of these cards rid you of any pesky one- or two-drop creatures and some of the three-drops as well.

8. End Hostilities

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This past weekend, I talked to my friend who kept crushing opponents with End Hostilities. While it may be an overcosted wrath effect, End Hostilities is a great way to force the game into playing out how you want it to. My friend used this tactic with his Abzan Midrange deck but I think more decks could be doing this as well.

End Hostilities is a great answer to U/W Heroic, especially if you are bringing it in from your sideboard in a deck that wouldn’t normally pack this card. I have not seen this card in anyone's Abzan Midrange sideboard most likely because they play a lot of creatures. My friend plays more planeswalkers than most and can sideboard into a very controlling shell. This game plan has served him well the past few weeks but I think we can apply it in other matchups as well.

Think about Jeskai Tokens and Abzan Aggro with a game plan of End Hostilities worked into them. Much of the time these two decks play a creature or two in the first couple of turns and then add to the board with a planeswalker or enchantment. Usually the way the game plays out, your early creature does a little damage, then is removed. What if you followed that sequence up with a wrath effect to clear your opponents board and then cast a couple of your threats all at once?

From what I’ve experience in the metagame, this game plan seems strategically amazing. First of all, no opponent will be playing around this line of play because these decks don’t ever want their own creatures to die. Second of all, in both decks you have ways to capitalize on this sequence. In Abzan, you can monstrous your Fleecemane Lion at the end of their turn and then untap into End Hostilities. In Jeskai, you can set up with Jeskai Ascendancy or maybe a removal spell to slow them down, then use your End Hostilities to throw them further behind.

Using this type of card in different decks will create opportunities for you to outplay your opponent and do what they least expect. The card is also amazing against U/W Heroic right now unless they are running the next card on the list.

7. Stubborn Denial

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Many players have not adopted Stubborn Denial yet and I’m not sure why. This card should be seeing much more play than it is currently. The main aspect that makes it so good is not only the ferocious trigger, but the noncreature wording. For years and years now we have become accustomed to cards being worded like Spell Pierce where you would be unable to hit planeswalkers and enchantments. Stubborn Denial breaks out of this mold and into a much more versatile world.

Every deck that can play this card definitely should be. Whether it be in the main deck or in the sideboard, Stubborn Denial’s versatility makes it too good not to play. Not only does it act like a blue Gods Willing, but it also stops your opponent from doing a number of other things.

U/W Heroic, Temur Aggro, and Sultai Midrange should all definitely be playing some number of these cards. It is terrifyingly good in U/W Heroic because it doesn’t matter what your opponent brings to battle your voltron, you can protect it from anything.

6. Ajani, Mentor of Heroes

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We all know that planeswalkers are a great answer to control decks, but this one hasn’t gotten any love in a while. When he first came out, we were all about new Ajani, but he was overshadowed by Ajani Steadfast who was then replaced with Sorin, Solemn Visitor. Since Steadfast is no longer an option for most players, although I still sideboard him myself, Ajani, Mentor of Heroes remains unused and cast aside.

I’m here to remind you of his potency. Against any deck that is trying to win via attrition, Ajani, Mentor of Heroes is the perfect threat. If you have a board presence, he makes it stronger by boosting the attacking power of your forces. Being able to distribute your three counters among any of your creatures provides you with great versatility and allows you to tailor your attack to each situation.

When you don’t have a threat, his other +1 helps you find one to cast. Abzan Aggro is the primary place you should be working with this planeswalker, but if the format expands into other GWx decks, then he could also be brought over there as well. Even Abzan Midrange might want a copy of this Ajani to bring in against control decks as a source of card advantage.

5. Barrage of Boulders

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Some of you know about the Barrage of Boulders or Scouring Sands, but not enough slots in sideboards are utilizing this card. I prefer to pay three mana because it gives me the extra versatility of my opponent’s creatures not being able to block in some situations. This is not going to be a four of in your sideboard but if you pack two of these, you won’t be sad you did.

Barrage of Boulders is great against token decks and Hornet Queen. The great thing about this card is that it doesn’t matter what variety of red deck you are playing, Barrage is going to do good things for you out of the board. Even if you aren’t killing lots of their creatures, once you can trigger the ferocious ability, you can Falter them into a win.

4. Outpost Siege

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In my articles over the last few weeks, I’ve mentioned Outpost Siege a few times but I don’t think I have emphasized its power. Even though this is an enchantment-heavy format, not much removal for these types of permanents is seeing play. I think the reason for this is that there are not many versatile spells out there that give you the option of removing an enchantment or doing something else when one isn’t present.

Maybe for this reason, Sultai Charm should be getting some game time, but regardless, this makes Outpost Siege an upgrade to Chandra, Pyromaster rather than a downgrade. Even if you like Chandra better, as I surely do, you should be splitting your card choices between these two.

My friends and I have been running a one and one split of the two similar cards. One of my friends liked the Siege so much that he removed the Chandra altogether and played two Sieges. You can after all have both Sieges in play at the same time.

Financially, I think the red siege is a great pick up. They are going for under a dollar and for a playable Standard card that probably won’t last long. You should be able to stock up on these as throw-ins on your trades. There is nowhere to go but up.

3. Wingmate Roc

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We all know by now the power of Wingmate Roc, but it’s even better out of the sideboard. For FNM last week, I threw a couple of these new Broodmate Dragons in the sideboard of my Jeskai Tokens deck as a late game threat in matchups I knew were going to go long. What I found was that I was sideboarding them in a lot of matchups.

The 3/4 bodies match up well against a lot of the format still and lots of decks have trouble dealing with the two big creatures on one card. This is no surprise because it has seen a lot of play over the last couple of months. I still don’t think I want them maindeck, because my tokens deck is much more aggressive than that, but it was a potent addition to my sideboard. I’m even wondering if a deck like U/W Heroic could benefit from something like this in the sideboard.

Because it has been performing so well, I think we need to start seeing maindeck copies more often as well depending on the deck. Any type of Abzan deck should be Roc-ing this card in their deck. We could use some Wingmates in Jeskai Aggro as well to compliment the other potent creatures in that deck.

2. Anger of the Gods

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Anger of the Gods is the forgotten sweeper of the format and it nearly wrecked me for forgetting about it. We all have been playing around Drown in Sorrow and Bile Blight for weeks and weeks, but when you see someone playing red cards, a sweeper is not something that immediately comes to mind.

Well this past weekend, luckily I remembered to play around it because I saw a lot of players walk right into losing their board because it’s not something we’re used to playing against. No one is prepared for this card. Punish them for it.

1. Reclamation Sage

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I mentioned earlier that it’s an enchantment-heavy format. In fact, over half of the available cards in the format are from a block where enchantments are the central theme. Khans block has dominated Standard since its inclusion, but let’s not forget the plethora of enchantments and enchantment creatures running around in many different decks.

We don’t have many options as far as good enchantment removal, but Reclamation Sage is a huge exception to that rule. We have so many targets for this card; why is it not seeing play? I’ve been playing two copies of this card maindeck in Abzan Aggro and I’ve thought about moving the third copy to the main deck as well.

It almost always has targets and even when it doesn’t, you still have a creature that can attack. When it does have targets though, it’s catastrophic for your opponent and usually goes a long way towards winning you the game.

Even if you don’t want take the plunge and play Reclamation Sage maindeck, it’s one of the best sideboard cards you can bring with you to any event right now.

 

What other sideboard cards are underplayed in Standard right now? Share your thoughts about the ones I’ve mentioned here as well as your own spicy treats in the comments.

Until Next Time,

Unleash the Force on Standard!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: Five Specs I Like, February 2015

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I looked over Standard last week, and it continues to be as diverse as ever (this season), with seven different archetypes appearing in the Top 8 of the Star City Games event last weekend. That’s truly awesome, but we seem to be devoid of any true surprises so far, and thus our attention shifts to Modern and the Pro Tour happening this weekend.

This is our only Modern Pro Tour of the year, and I for one will enjoy it. Modern is my favorite format, and honestly one of the best to speculate in, since there’s something for everyone financially.

You want wild calls that could double up overnight? You’ve got them. Solid holds that will rise over time? Got those too. What about flash-in-the-pan decks that send cards up a thousand percent on the day of the Pro Tour? I’m sure we’ll have those as well.

Plus, results like this make you think the format truly is wide-open.

Anyway, I know my articles usually have more of an overarching theme, but I also like to switch it up every now and then. And with a Pro Tour coming up in which not only is much unknown but I’ve also talked much about what I expect the format to look like, I wanted to just talk about some specs I’m a fan of at the moment. And I don’t figure anyone is going to complain about some actionable advice 😉

(In no particular order)

1. Crucible of Fire

If I were to choose one “speculating strategy” for myself, it would be stuff like this. It’s your quintessential low-risk, sure-reward target in my mind. The numbers back this up. It’s sitting at 85 cents TCGMid value, and has been climbing from the sub-50 cents it was sitting at back in the beginning of January.

So why is this a good target? For starters, the original printing was $5 before it was reprinted in Magic 2015. Obviously a reprint hurts on a casual card like this, but we have to also remember that this was $5 for a reason, and it got there from bulk when it was printed in Shards of Alara.

Sure, we may not see $5 again in a year or two, but this is literally a throw-in (or throw-away) card in trade right now, and I have no doubt it will be $2-3 in 12-18 months, or it could possibly even get there sooner given that Dragons of Tarkir is just a few months away.

Long story made short, this is a super-safe, super low-risk spec with a solid payoff expected down the road.

2. Knight of the Reliquary

This one is certainly a little more speculative, but I actually think it could be a good one. It’s widely available under $5 right now, and I think its time could be coming in Modern.

The reason? The loss of Birthing Pod. The removal of the card opens up other green-based strategies, and that often leads down the path to Knight. After all, dropping a 4/4 Knight of the Reliquary on turn two is nothing to sneeze at.

In general, I like green-white cards as a whole. Even the sub-$1 Loxodon Smiter isn’t bad. It’s immune from Modern Masters 2 (as I assume Knight is too, since it was in MM1), and matches up extremely well against all the Liliana of the Veil we expect to see running around. We saw Hate Bears do well last week, and I think it’s a fair assumption that these GBx decks actually can be fought, and G/W may be one of the best ways to do that.

Anyway, back to Knight. It works so well with so many green-based decks, and the price has been stagnant for a while. While that may be considered a sign of weakness, it can also be considered a sign of a card that is ready to start moving up.

3. Nykthos, Shrine to Nyx

Lands like this will always have a home. Not only does it see play in all formats including Commander/EDH, it’s also possibly poised for a resurgence in Standard. Remember that the more cards that are in the pool the more opportunity there is to create good devotion numbers for Nykthos.

We’re seeing a small uptick in it right now from its sub-$3 price, and I wouldn’t be surprised to see it climb back to $5-6 this season. Again, we’re not talking huge gains, we’re talking small ones.

But the primary reason I like this card isn’t for its Standard applications, it’s for the long-term. This card will always be on the verge of being broken in Modern because cheating on mana is always the number one way to break a format, as Treasure Cruise recently showed us. Nykthos may fall back down to $2 before it goes to $5, but either way I love acquiring as many as I can at $2-3 and just waiting for the payoff down the road.

4. Sliver Hivelord

I’ve talked about this in the past, and again it’s high on my list. In fact, I feel like the window on this may actually be closing given that it’s started to move up from the $5 it was at. It’s sitting around $6 today, and I have no doubt this will be $10 or more by the end of 2015 and could actually explode in that time.

Sliver Queen is $40. Sliver Overlord is $16. Sliver Legion is $45. And Sliver Hivelord is $6.

I don’t care how recently it was printed. It’s a mythic, and it’s an incredibly good buy right now.

5. Cyclonic Rift

I’m aware that most of my picks here trend toward the casual side, but there’s a reason for that. Namely, they’re easy picks where you don’t have to predict demand so much as just predict a predictable trend.

Rift is one of those cards. Available under $2 right now, this is a formerly-$5 card that was somewhat tanked by a reprint in Commander 2014. That said, we’re already seeing both it and the Commander version start to rebound.

This thing could occasionally pop up in big mana Modern decks, but there’s a much better reason for this call: it’s basically an auto-include in any blue Commander deck, not to mention it’s also legal in the new Tiny Leaders format, if that becomes a thing. Foil Rifts are available under $10, and I like that play just as much. I’ve never seen a blue Commander deck that didn’t want this, and I don’t think it will be long at all before we see it get back to $5 and the foil versions to start pushing $20.

 

So there you go. Simple but, I hope, useful. What do you guys think of these calls?

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

MTGO is Making Players Angry Again (Fate Reforged Edition)

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Corbin touched briefly on the fact that Magic Online prerelease and release events haven't been including Ugin, the Spirit Dragon among the promotional cards available to players. What he didn't mention was how angry people are about it.

For context, here's what Wizards of the Coast originally stated regarding the Ugin's Fate cards:

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When players started wondering why the heck no one seemed to be getting any Ugins, Wizards clarified:

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You don't have to be a genius to see how that was going to turn out.

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To say the least! Others weren't so kind.

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Mike Turian (Digital Product Manager for Magic Online), by the way, asked Spanier to show him "where they said that," because playing dumb is apparently the MTGO customer service model.

Evan Erwin thinks that this can be fixed:

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The thing is, how do you fix it? Wizards isn't about to reimburse all the events that took place before the clarified announcement, and there's no way everyone who played one is going to get a free Ugin after the fact. [Update: Wizards has opted to give random players copies of Ugin based on the number of queues they played. A player's likelihood to get an Ugin is the same as if he or she opened a paper Ugin's Fate pack.]   If players were indeed swayed to play in events they otherwise might have skipped, this is downright deceptive, as many are saying:

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Arthur Halavais took a more leveled approach, giving Wizards the benefit of the doubt by assuming it was just a messaging error:

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Let's hope that's all it was! Then you have those asking the obvious questions:

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I would like to know why the connection between paper and online Magic is so arbitrarily different all the time, too. WOTC?

The One Place You Won’t Find Ugin

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We all remember the "cool" Ugin's Fate boosters from the prerelease, even though some of were more lucky than others. At my store I was able to open the 20+ extra we had at the end of the weekend, and not a single Ugin was to be found. I also foolishly trashed the non-Reality Shift, non-rares from the packs, when it turns out they're all actually worth a few dollars.

uginthespiritdragon

Well, it turns out my extra packs aren't the only place you can't find Ugin. Magic Online release events have excluded the big Planeswalker from the bonus packs, as well, though they say he'll be awarded at some point in the future.

You can find the full release here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Stop Looking At Me, Swanland

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We all love Magic art. However, while we get to see their work, we don't always get to hear Magic artists' stories unless we wait in a long line to talk to them at a GP or at GenCon.

Firespout - MtG Art

Recently, artist Ray Swanland granted an interview to ArtOfMTG. In it he discusses upcoming work, how to contact him about buying original pieces and who in the business inspires him as an artist.

You can read the full interview here.

Ray Swanland has done a lot of great pieces over the years; so many that one Magic player put together an entire deck only using cards illustrated by him. It's Thraxirific!

Check out the interview and the decklist.

So who's your favorite Magic artist? If you have to pick an artist to build an entire deck around with the caveat that every card had to be illustrated by that artist, who would you pick? If it helps, you can search by artist on gatherer. Leave it in the comments.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free5 Comments on Stop Looking At Me, Swanland

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Gray Areas: Was This Technically a Shortcut?

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This story comes from last year's Modern GP in Minneapolis. I was playing against a high-profile player who I had just attacked down to three life. I had a Lightning Bolt in my graveyard and I showed my opponent the Snapcaster Mage in my hand and said the words, "Snapcaster Bolt?" My opponent told me to actually go through the motions, and that's when I remembered what the Burrenton Forge-Tender that he had in play did.

There was an error retrieving a chart for Burrenton Forge-Tender

I hadn't tapped any mana for the Snapcaster Mage or even moved it out of my hand at his point, and I asked my opponent if I had to make that play. Neither of us had any idea, so we called a judge. The first judge to show up made it pretty clear that he wasn't able to make a definitive ruling, but held me to making the play that I suggested. I appealed and the head judge explained that there wasn't a hard rule for situations like this, and said that he was going to rule my communication as a shortcut and hold me to my actions, but he allowed me to make my case.

I argued that my actions were more akin to flashing a counterspell and asking my opponent if me having that card in my hand left them dead. As I hadn't tapped any mana or done anything with the battlefield, I contended that I hadn't actually made a game action.

Can you beat this?
Can you beat this?

My opponent made the point that if he had not made me go through the motions I would have just played into the Forge-Tender. This is an interesting point, and while it was true of this situation it could also have been true that I was only flashing him the Snapcaster in the hopes that he would forget about his Forge-Tender and scoop.

More importantly, this argument was not relevant in the judge's ultimate ruling. Whether making me actually commit the actions impacted my thinking doesn't have any impact on the matter of my communication being counted as a shortcut.

The head judge wasn't convinced of my argument and ruled that my actions would be considered a shortcut. What call would you make if you were the head judge in this scenario?

[MTGO] 1 Year, 100 Tix – January Report

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Here we are! One month of this project has already passed and it's time for a first assessment.

Thank you to the 375+ followers that joined me on Twitter (@100T1Y and #100T1Ychallenge) for this project.

Before we dig deeper into this first report, I have a bonus for those of you who are not yet QS Insiders. We will be unlocking an article from the Nine Months of Portfolio Management series in each report of the 100 Tix 1 Year project.

This week, Part 2 - Data Analysis is unlocked. In this article, I present and discus-- with several graphs and charts--the raw data extracted from the nine months of investment. It gives you a global idea of how things went for all the different positions of the Primary and Secondary Portfolios.

154.51 Tix, 11 Months

After one month, the account is now worth 154.51 Tix--a combination of cards and Tix. This is a very good start, mostly due to Modern Masters flash back drafts. Here is a summary of the account as of January 31st.

Below is a graph showing the evolution of the value of the account, evaluated twice a month. The value of the account is expressed in Tix and calculated as follows: number of free Tix + 90% of MTGO Traders selling prices for the cards on the account. The credit spread out on different bots is not accounted for.

I stuck to my strategy and invested exclusively in cyclic positions--i.e. Modern positions--and none of my current positions represent more then 4% of my total bankroll.

Also, 25 to 30% of my bankroll is still in the form of free Tix that I'll try to put to use with quick flips during the Pro Tour this weekend.

Transactions Summary

My very first purchase was three MMA Spell Snares.

On January 1st, thanks to the first wave of MMA flashback drafts, the price of this counterspell was pretty low. Even with a second wave of MMA drafts, this card was still a good pick up. The price, however, spiked sharply right before MMA drafts were again available.

Knowing that the price would fall again, I sold my copies for a decent profit (+66%). For the first profit made, this move ended up being a quick flip rather than a regular investment. Being flexible with your investments if they spike faster or sooner than expected is a key factor for any good speculation.

Gifts Ungiven is other card I sold this month. Although its price might go higher during because of the Pro Tour, the price of Gifts Ungiven reached my expectations, so I took my profit and moved on.

In the quick flips section, the only other real quick flip I attempted was with two copies of Anafenza, the Foremost during the weekend of GP Omaha. This was not a big success, as I ended with a microscopic gain of 0.20 Tix. That's perfectly okay, as that's the way it goes with quick flips--great variability of profit with extremely low risks.

As tweeted, I spent a little bit over 70 Tix in 25 different positions. All 23 of the positions I still hold are currently very positive. The best window to sell many of them is approaching, which should be this weekend with the Pro Tour.

I'll for sure sell those that spike and may wait until later this month for the others.

Bots & Credits

To invest these 100 Tix to get the best buying and selling prices, I traded with several bot chains. As of now, I have traded with 14 different bot chains and I have about 2 Tix in the wild.

From experience, I knew which bots consistently offered great prices and which I'm likely to come back to frequently. Especially for very cheap cards such as Ethersworn Canonist, I don't want to leave 0.8 Tix in the form of credits with bots I'm not sure to come back to. These 0.8 Tix may not represent much, but spread over dozens of bots, it significantly decreases the power of a very small bankroll.

What's Next?

I plan on selling all my positions in February, most likely during or just after the Pro Tour, hopefully with even higher gains than now. I'll also try to make some profitable quick flips this coming weekend, as Pro Tours are the ideal events for that.

As for my next targets, I'm not sure yet what they will be. Maybe more Modern positions that making a showing during the February MOSC season. Perhaps some Standard cards that could rise thanks to a metagame modification with Fate Reforged.

Whatever I do, it will be on Twitter at @100T1Y that very next minute.

 

Thanks for reading and following,

Sylvain Lehoux

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Sylvain Lehoux

Sylvain started playing Mtg in 1998 and played at competitive level for more than 10 years including several GP and 3 PT. When he moved to Atlanta in 2010 for his job he sold all his cards and stopped "playing". In 2011 he turned to Mtg Online and he experimented whether it was possible to successfully speculate on this platform. Two years later and with the help of the QS community his experience has grown tremendously and investing on MTGO has proven to be greatly successful. He is now sharing the knowledge he acquired during his MTGO journey! @Lepongemagique on Twitter

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Posted in 100T1Y, Finance, Free, MTGO, Nine Months of Portfolio ManagementTagged , , , 4 Comments on [MTGO] 1 Year, 100 Tix – January Report

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Insider: City of Brass Tacks – Chromanticore in Standard

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Card availability and personal preference can make deck selection easy, or even borderline deterministic, for a lot of players. While preference does impact my decisions somewhat, I'm usually open to play anything.

As such, I think, overthink, then agonize over deck selection. The extremely diverse results of SCG DC were pretty overwhelming for me. Sultai Control, Abzan Aggro and Temur Ascendancy Combo all struck me as sweet new options.

There isn't a lot of time before SCG Regionals, so it's hard to say at this point which of these decks would position me best to win that tournament. I spent a lot of time looking the DC decks and decks posted on various content sites, and nothing jumped out at me as being the best option. I kind of liked and kind of hated everything.

Fate Reforged has had a clear and large impact on Standard, but that doesn't mean we have to forget about pre-Fate Reforged decks. In particular, the first deck that I was actively excited about playing after seeing the results of DC was Minnesota legend Ken Bearl's Chromanticore deck:

Five-Color Aggro

spells

3 Butcher of the Horde
4 Fleecemane Lion
4 Mantis Rider
2 Rattleclaw Mystic
4 Savage Knuckleblade
4 Siege Rhino
4 Sylvan Caryatid
2 Chromanticore
4 Crackling Doom
3 Magma Jet
2 Utter End

lands

1 Forest
1 Island
1 Plains
3 Battlefield Forge
1 Flooded Strand
2 Frontier Bivouac
4 Mana Confluence
2 Nomad Outpost
3 Opulent Palace
3 Sandsteppe Citadel
1 Shivan Reef
1 Windswept Heath
1 Yavimaya Coast

sideboard

2 Soul of Innistrad
2 Back to Nature
4 Disdainful Stroke
3 Hero's Downfall
1 Sorin, Solemn Visitor
3 Drown in Sorrow

This deck looks to answer the question, "What if we literally just jammed every one of the best spells in the format together?"

The mana is a little rough around the edges, and some aspects of the deck are undoubtedly clunky, but there is no shortage of haymakers to punish opponents for stumbling. I'm also extremely excited about the idea of playing Chromanticore.

There was an error retrieving a chart for Chromanticore

There's something about cards that cost WUBRG. Casting them feels almost like you're cheating or that you've somehow beaten the system. Even Fusion Elemental felt impressive in its own special way. I would be amazed if anybody thought that Chromanticore wasn't objectively powerful when in play. The downsides are finding a good shell and being able to cast it.

In order to update Ken's deck, I would look to Fate Reforged to find a way to replace Magma Jet. It's the worst card in the deck by a country mile, so it's difficult to imagine there not being any better options.

Of course, while pondering this dilemma, I came across a deck that was even sweeter delivered in the form of an SCG versus video. In this video, Todd battles Brad using a Sam Black inspired Chromanticore delve deck:

Chromanticore Delve

spells

3 Flamewake Phoenix
4 Satyr Wayfinder
4 Soulflayer
4 Sylvan Caryatid
4 Chromanticore
2 Silumgar, the Drifting Death
1 Tasigur, the Golden Fang
3 Pharika, God of Affliction
4 Murderous Cut
1 Sultai Charm
3 Commune with the Gods
3 Tormenting Voice

lands

2 Forest
1 Island
2 Mountain
2 Swamp
4 Bloodstained Mire
2 Evolving Wilds
1 Mana Confluence
4 Opulent Palace
1 Sandsteppe Citadel
4 Wooded Foothills
1 Urborg, Tomb of Yawgmoth

This list features all the awesomeness of Chromanticore and incorporates strong card selection in Commune with the Gods as well as a nice little value package in Flamewake Phoenix. Turn three Savage Knuckleblade is awesome, but this deck can have a much more explosive turn three. Imagine this scenario:

  • Turn one: Tapland
  • Turn two: land, Sylvan Caryatid
  • Turn three: land, Commune with the Gods milling Flamewake Phoenix, Chromanticore and Sagu Mauler. Cast Soulflayer, removing the lot of them.

#thedream

While I really like the idea here, I have a number of issues with the execution. For starters, Mana Confluence just seems immensely better than Evolving Wilds. This allows you to cut the basic Island, which is straight terrible in this deck and makes you a lot better at actually casting Chromanticore--and your spells in general. We're not as aggressive as Bearl's deck, so maybe we can't support the full four, but I'm thinking that three is the minimum.

There was an error retrieving a chart for Mana Confluence

As for spells in the deck, I really don't like Pharika, God of Affliction or Silumgar, the Drifting Death. Both are primarily in the deck to grant Soulflayer indestructible and hexproof. These are both awesome abilities to stick on a Soulflayer, but neither card is especially good when you draw it and try to play regular Magic with it.

Pharika has a reasonable ability, but maintaining adequate devotion to Golgari is difficult and she has massive diminishing returns. Additionally, the cards that I really don't want to lose to when I don't have to are Chained to the Rocks, Silence the Believers and Banishing Light. End Hostilities and Crux of Fate will happen, but we have no shortage of fat and Flamewake Phoenix.

Silumgar is just in every way underwhelming. He makes sense in control deck as a hexproof threat that can sweep tokens, but this deck goes so far over the top of that that we don't even care. We have more fitting options.

There was an error retrieving a chart for Sagu Mauler

I see Sagu Mauler as a huge upgrade for this deck. Not only does Sagu Mauler contribute the hexproof that Silumgar would, but it's also easily within the range of what a Standard playable midrange card looks like. Morph is a relevant upside, as if you play it face down and they kill it, you've still set up hexproof for your Soulflayers.

I've been toying with the deck a good amount, and the key is finding the right balance of set-up and payoff cards. We don't want to be a deck with too much setup, as this will make us function as a worse ramp deck. We also don't want to load up on top-end because we'll just do nothing until we die. This is where I'm currently at with it:

Chromanticore Delve

spells

4 Flamewake Phoenix
4 Satyr Wayfinder
4 Soulflayer
4 Sylvan Caryatid
4 Chromanticore
4 Sagu Mauler
4 Murderous Cut
4 Commune with the Gods
4 Tormenting Voice

lands

2 Forest
2 Mountain
2 Swamp
3 Bloodstained Mire
4 Mana Confluence
4 Opulent Palace
2 Sandsteppe Citadel
4 Wooded Foothills
1 Urborg, Tomb of Yawgmoth

For the record, I definitely think that Tasigur, the Golden Fang is strong enough and belongs in this deck, but I don't own one and am not about to drop $9 on one either. If I can borrow one, I'll play it, but I'm not about to spend $9 on a regular rare in a small set that features fetch lands as bonus rares. Tasigur likely takes the slot of the fourth Tormenting Voice.

Financial Relevance

While Chromanticore is the cheap mythic rare in the shuffle here, I don't know that there's a lot to be gained by it as a spec. This format is probably too diverse for a Chromanticore deck to really take off, and I am having difficulty imagining this card rising much above $5.

The card that I see showing the most promise is Mana Confluence.

There were 9 copies of Mana Confluence in the Top 8 of SCG DC, and the number was only this low because a number of the people in the Top 8 who should have been playing it weren't.

The vast majority of Standard decks can and should be playing at least one. The popularity of pain lands demonstrates the fact that your land dealing 3-4 damage to you is often more desirable than both coming into play tapped or being off-color. If your 3-color deck is playing 7-8 pain lands and zero Mana Confluence, then I recommend some revision.

The buy-in is high on these, and for that reason I don't advocate dumping cash on Mana Confluence. But I 100% recommend trading for any that you see in binders.

Sagu Mauler also has some upside as a spec. They're dirt cheap right now and they're pretty definitive in this list, as they're the singular card that turns this from a midrange/reanimator type deck into something closer to Mythic Bant. That said, literally millions of copies of this card have been opened and they may very well only be good in this deck. I'd pick up a set for now and as many copies as you can get in the quarter range.

~

I'm extremely excited to play this deck at Regionals. I've played a few Commune with the Gods decks in the past, but this one strikes me as the build that most consistently pays off. There are so many resilient, powerful threats that this deck will rarely stumble, and none of its payoff cards get offed by Lightning Strike.

If you have any ideas on how to refine the deck I would love to hear them. Let me know your thoughts in the comments!

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: MTGO Market Report for February 4th, 2015

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Market Report for Wednesday, February 4th 2015

Welcome to the MTGO Market Report as compiled by Sylvain Lehoux and Matthew Lewis. The report is loosely broken down into two perspectives. A broader perspective will be written by Matthew and will focus on recent trends in set prices, taking into account how paper prices and MTGO prices interact. Sylvain will take a closer look at particular opportunities based on various factors such as (but not limited to) set releases, flashback drafts and banned/restricted announcements.

There will be some overlap between the two sections. As always, speculators should take into account their own budget, risk tolerance and current portfolio before taking on any recommended positions.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of February 2nd, 2015. The MTGO prices reflect the set sell price scraped from the Supernova Bots website (except for the FRF price this week, which is the sum of Goatbot’s sell prices), while the TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid-price respectively.

Note that it usually takes about a month after a set releases on MTGO for it be available for redemption, so expect FRF to be redeemable in the first week of March.

Feb4

Return to Ravnica Block & M14

The outlook for both RTR and GTC remains unchanged, with future price gains anticipated as interest in Modern rises in advance of Modern Masters 2015. Both sets have fallen in the past week, but it’s important to note that these drops correspond to falling prices on rares, not mythic rares.

For specific cards from RTR and GTC, both Sphinx's Revelation and Domri Rade have found a new, stable price level. Further gains are possible in the short term depending on how the Modern metagame develops. But it’s expected that in the medium term, they will at least hold the current price.

It looks like Voice of Resurgence has found its footing in the 13-15 tix range. Likewise DGM has rebounded a little this week on MTGO. Nothing has changed about the prospects for DGM cards in general though; there is zero upside outside of the mythic two-drop, which happens to account for over half the value of the set.

M14 continues to slide as Standard seems to have moved away from Chandra, Pyromaster while Archangel of Thune needs a new home in Modern. This set is approaching ‘good value’ territory, so keep an eye on the mythic rares from this set.

Theros Block & M15

Prices are falling as players look to play FRF events and/or the new Modern format. It’s important to note that demand for tix in the MTGO economy increases substantially during release events. Sealed deck release queues are tix only and offer attractive prizes.

This provides a strong motivation for players to sell cards in order to play in these events. Simultaneously, the bots are trying to stock the cards from the new set and so they also need to have plenty of tix on hand in order to buy FRF cards from players.

Both of these factors together work to push down prices in the broader MTGO economy, so it’s not unusual to see staples from these sets take a dip. Notable droppers currently include Elspeth, Sun's Champion, Chandra, Pyromaster and Goblin Rabblemaster.

Sometimes the drop is justified as cards get pushed out of being Standard staples by the new set. But often the drop in prices is temporary due to the high demand for tix in the economy. Keep your eyes peeled for cards that look too cheap, starting with the three cards listed above.

Khans of Tarkir & Fate Reforged

KTK prices are also in decline for similar reasons to THS block and M15, but they also get the added effect of being opened en masse in release events. This set currently has zero cards above 10 tix, which is quite the anomaly for a Standard-legal set. If you are looking to finish a playset from KTK, this is an excellent time to do so, though speculative buying opportunities are currently quite sparse.

Don’t fight this uphill battle of trying to do any short-term buys from KTK. Once drafting slows down and DTK is on the horizon, prices will have finally found a bottom. Long-term buys, such as a card like Siege Rhino, are still fine to accumulate.

FRF just hit MTGO this past weekend. Similarly to the release of any new set on MTGO (or in paper), prices of individual cards start extremely high and are bound to drop dramatically within the next two to three weeks. Some bumps may be observed in the interim as the supply is still pretty low and players are looking for the newest cards to play with in Standard or Modern. However, the flood of supply is such that even a peak generated by this weekend’s Pro Tour results won’t last more than a couple of days.

Modern

Looking out to the Pro Tour, MTGO Modern prices rose a little bit more this past week. Fate Reforged release events didn’t prevent some of the most expensive Modern staples to reach near their previous record highs, or even beat them.

Future Sight Tarmogoyf reached 107.3 tix last Friday, a new record; Liliana of the Veil and Karn Liberated are only few tix away from their record highs at 98 tix and 46 tix, respectively. Fulminator Mage is now over 40 tix and Primeval Titan reached 32 tix to equalize its previous top price. Most of the other Modern staples seem to have now stabilized, waiting for the Pro Tour to begin.

At this point, speculators holding Modern positions face two options. A reasonable and conservative option would be to sell positions that have gained a lot of value since the B&R changes. The alternative option would be to wait for potential additional gains with the Pro Tour results.

To illustrate these two possibilities, cards such as Gifts Ungiven, Pyromancer Ascension, Primeval Titan, Bloodghast, Gravecrawler and Tarmogoyf are among the biggest winners, post-B&R list announcement. Selling them now is totally acceptable and would secure gains.

On the other hand, previous Modern Pro Tours and GPs showed that some archetypes are more favored by pros than others. Jund/Junk, Storm, Splinter Twin variants, Zoo and Affinity decks are to be expected this weekend. From this perspective, holding out until the new Modern metagame is more clearly defined by the pros is a slightly better choice.

At this point, you should be holding onto your tix and attentively monitoring your Modern positions. Many Modern staples will see an additional price increase as cards are featured on camera. Any card that sees on camera success at the PT, particularly on Sunday in the Top 8, should see a nice price bump as a buying frenzy occurs. Selling into this hype will be the best strategy for any of your current Modern positions.

Targeted Speculative Buying Opportunities

Modern

We only have one strong buy recommendation this week, a Guildpact uncommon. This card recently saw prices as high as 4 tix, and now it’s back down to around 1 tix. It is used as sideboard hate against Affinity decks which should see more play in the new Modern metagame.

Shattering Spree

Targeted Speculative Selling Opportunities

Modern

MMA Gifts Ungiven

Gifts Ungiven is in an ideal position to be sold now. It gained more than 150% in the last three weeks and came back to its previous record high. Although all cards have a chance to shine during the Modern Pro Tour this weekend, this card has never been an all-star in Modern pro decks. For this reason, we recommend selling Gifts Ungiven now.

Two More Modern Monastery Mentor Decks – Monastery Mentor Storm and Mentor Ascension

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Today I have two post-ban Modern brews built to abuse Monastery Mentor, and these decks push things to the limit. At the heart of these two decks are the free spells, Gitaxian Probe and Manamorphose, which, beyond the obvious synergy with Monastery Mentor, generate extra tokens from Young Pyromancer, fill the graveyard, and add to the Storm count.

Monastery Mentor Storm

Monastery Mentor Storm

Token Producing Creatures

4 Monastery Mentor
4 Young Pyromancer

Storm Cards

4 Storm Entity
4 Empty the Warrens

Rituals

4 Battle Hymn
4 Desperate Ritual
4 Pyretic Ritual

Free Spells

4 Gitaxian Probe
4 Manamorphose

Haste

3 Goblin Bushwhacker
1 Mass Hysteria

Land

4 Sacred Foundry
4 Arid Mesa
4 Scalding Tarn
2 Flooded Strand
1 Plains
5 Mountain

Sideboard

3 Relic of Progenitus
3 Stony Silence
3 Torpor Orb
2 Sowing Salt
2 Blood Moon
2 Apostle's Blessing

This deck is a fusion between Storm Aggro decks like this one I shared last year, and classic Empty the Warrens-Goblin Bushwhacker Storm decks.

The defining card here is Battle Hymn, which produces an obscene amount of mana paired with a token generator. Monastery Mentor provides the critical mass necessary to push the card from mediocre to excellent, and it leads to some busted draws. Keep in mind that it triggers any token-generation ability while still on the stack, so with either of the creatures, it will at least break even on mana, but it comes with the potential to do huge things.

I originally built this deck intending to abuse Haze of Rage. And while it didn't make the final cut of the deck, it's certainly a powerful card and worth experimenting with further, especially when paired with Monastery Mentor.

Mentor Ascension

Midrange Ascension

Board Presence

4 Monastery Mentor
4 Young Pyromancer

Graveyard Payoff

4 Pyromancer Ascension

Cheap Spells

4 Gitaxian Probe
4 Manamorphose
4 Serum Visions
4 Thought Scour
4 Sleight of Hand
4 Lightning Bolt

Falter-Fog/Counterspell/Boomerang/Cantrip

3 Cryptic Command

Land

4 Flooded Strand
4 Arid Mesa
4 Scalding Tarn
4 Steam Vents
1 Hallowed Fountain
1 Sacred Foundry
1 Mountain
1 Island
1 Plains

Sideboard

4 Remand
2 Spell Pierce
2 Relic of Progenitus
2 Torpor Orb
2 Stony Silence
1 Kataki, War's Wage
2 Sowing Salt

In the old post-nerf 2010 Extended format, at PT: Amsterdam I played a Pyromancer Ascension-Tarmogoyf control deck that could abuse the enchantment as a draw engine and win condition with burn spells, but could also play a fair aggro-control game with creatures.

This deck is a Modern interpretation that uses Monastery Mentor and Young Pyromancer to create board presence, but it has a potent draw engine and alternative card-advantage attrition plan with Pyromancer Ascension. Both of these plans are married together by the suite of cheap spells, including eight free spells, and 12 1-mana draw spells to find action and fuel the graveyard.

Share your thoughts on these decks in the forums!

-Adam

Which Fate Reforged Rares Aren’t First Picks?

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It's becoming pretty much the consensus about Fate Reforged: the rares are almost always going to be the first pick from most packs. Looking at cards like Monastery Mentor, Torrent Elemental, Ugin, the Spirit Dragon, and more, it's easy to see why this would be the overwhelming opinion. Sure, you might open a power uncommon or solid removal, but short of that, which rares are actually not super bomby? Let's go through the ones I think you might actually pass.

flamewakephoenix

Don't get me wrong, I think this is a fine card that will make its way into plenty of draft decks. Still, this isn't the greatest card if you're not aggro, and you won't know if you're aggro on the first pick of the first pack. Yeah, you'll probably take this a decent amount of the time, but this isn't an obvious first pick like every other card that is more expensive (monetarily) in the set.

frontiersiege

Ramping from four to seven isn't the most amazing, and how many flyers do you really expect to have in a green deck? I'm not saying it's unplayable, but it hardly seems first-pickable (unless you really care about its current $3 price tag).

monasterysiege

I'm not sure this one is even playable. The Khans mode is powerful but slow, and the Dragons mode is not super relevant in Limited. You'll probably be passing this one.

temporaltrespass

I'd be surprised if a good deck even wants this card, considering there are better things to be using your delve fuel with. Again, the only reason you'd first pick this is to snag up that $3 over a bunch of commons and uncommons you don't want.

shuyun

This will be and should be played in every blue deck that has it available, but it would have to be a pretty weak pack to justify first-picking this one.

ghastlyconscription

I'm still unsure if this is even playable. With delve in the format, there will be times when this does literally nothing by the time you can cast it.

crucibleofthespiritdragon

Not meant to be played in Limited, I'd say.

dragonscalegeneral

You might first pick this sometimes, but it doesn't seem like a bomb to me by any means. The low end on this is pretty low indeed.

arcbond

This is great in some decks and not in others, so first picking it requires just nothing good in the common or uncommon slots. (Disclaimer: this is a weird card and I could see it being way better than I'm giving it credit for right now.)

rallytheancestors

I'm reasonably certain I will never cast this card. A clear pass.

scrollofthemasters

I have not seen this in play yet. It seems too mana-intensive to be good, but again, this is one I feel like I could be wrong about. We'll have to see.

This Set Goes Up to Eleven

Eleven rares or mythic rares that are not obvious first picks, that is. With 45 rares and mythics in the set, that means more than 75 percent of the rares are pretty easy first picks.

Will this top-heavy nature completely warp Khans of Tarkir Limited? I guess we'll find out in the coming weeks. Think any of the cards above are obviously busted? Pick apart my card evaluations below.

Miracle Clown Boy – Why So Salty?

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Untitled

 

What is about the anonymity of the internet coupled with a chat feature that makes MODO such a toxic place sometimes?

The salt here is a little hilarious and we could chalk it up to the opponent just blowing off steam that he at it to a removal spell. Isn't it funny! He's so mad that the "ch" from punch ended up in a different word! He sure is miffed!

However, it seems to me that this is merely just another example of a problem we see with all online games. People are very, very tough behind a keyboard. Not only that, but they type things in the chat window they'd never say to an opponent in a real life interaction. What is it about MODO that makes people lash out like this? And how do we deal with the issue?

Well, imagine you told an opponent to go die in a face-to-face match. There would likely be consequences. First of all, the other people at the table would likely hear you say that. They'd remember your stupid, angry face and that would color future interactions with them. Someone might tell a judge you were causing a scene and being saltier than the white cards in Planar Chaos. Could you imagine the game if people talked to each other like this in person?

Jeff Linn from Riot Games, the company that makes League of Legends, has done a series of lectures about how they deal with toxicity. This video is one of many he has made. Riot has a tribunal set up so that people who behavior has been brought to riot's attention can be dealt with by a jury of their peers, essentially. It doesn't make the community self-policing exactly but it does make players accountable to other players. There are escalating punishments for continued infractions and everything from spamming pings or trying to get people to go to an off-game website to name-calling to trolling is reportable. Personally, I don't turn on "all chat" so I can't hear the other team and sometimes I even mute each team member when I play League. What they think of my play is none of my business and there isn't anything they need to tell me that can't be communicated with a (single) ping, especially in the casual modes I play. When I play with friends, we use Ventrillo and I mute my non-friends. I want to have a pleasant experience.

What can MODO do to copy a bit of Riot's success? Toxicity is down and recidivism among toxic players is decreasing each season.

I think MODO should make the chat mode optional, first of all. Chat isn't used to convey necessary game information, it's used to communicate with the opponent and if you don't want to hear what they have to say, you shouldn't have to. Making chat optional and having a few keyboard shortcuts to flash them a high five or GG message would cut down on the amount of times you get called a muppet in a given day.

The tribunal is also an excellent idea. People might watch what they say if they knew that a jury of other Magic players could see logs of their communications to other players and judge them accordingly. There is a process to report toxic players now, but the tribunal would be staffed by volunteers and cut down on the amount of time it takes to process complaints and the amount of staff the MODO team needs to commit. Making players accountable to each other would cut down on the negativity.

Also, checking yourself can't hurt. If you're too damn salty to play a children's card game without calling someone a lucksack because they drew a card that does something good, you should play a different game. Maybe something on the X-Box. I hear the guys there know your mother.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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A Brief History of the Modern Banlist

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I didn't plan on linking great content from the mothership two days in a row, but it doesn't get much better than this. We all know about the latest round of changes to the Modern banlist, with some Delve cards and Pod joining it and the Grave-Troll being released, but this three-banning, one-unbanning isn't always the norm.

ancestralvision

This article from Blake Rasmussen makes that much clear. It's also a really nice historical look at the Modern banlist, and with the Pro Tour coming up so soon it's an especially timely read.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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