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Insider: Touch of the Eternal — The Tide of Tier 2 Legacy Decks

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Welcome back devout readers (and first timers; and people just skimming for juicy speculation targets) to another Touch of the Eternal. The focus of this article will be on the tier-two Legacy decks, the ones that rotate in and out of favor based on the metagame. The beauty of these decks is that when players are unprepared they can decimate tournaments and blindside a format even as powerful as Legacy. The first deck I'll discuss is a personal favorite of mine.

Dredge

This deck was originally created thanks to the dredge mechanic printed in the first Ravnica block. The deck really came together when Future Sight was released and two critical cards were printed: Narcomoeba and Bridge from Below. Narcomoeba allowed Dredge to cheat creatures in without having to pay mana and Bridge from Below allowed it to amass an army of 2/2 zombie tokens (often 3/3s with haste) at an alarming rate.

Dredge is powerful because it is linear and incredibly consistent. However, the entire deck plays out of the graveyard, so strong graveyard hate can decimate it. The deck is so weak to good graveyard hate that the sideboard often consists of ten or more cards strictly dedicated to addressing the most common sideboard hate. It is virtually impossible to find a Dredge player who does not pack 4x Nature's Claim in their sideboard, as it's the most efficient answer to many of the best anti-graveyard spells (Leyline of the Void, Rest in Peace, Wheel of Sun and Moon, Grafdigger's Cage, Relic of Progenitus and Tormod's Crypt).

Due to Dredge's glaring weakness to strong sideboard cards, the deck is often left in the box when other graveyard-centric strategies are commonplace, as the splash hate can hurt Dredge. However, every once in a while, people underprepare for the Dredge matchup, despite the fact that Dredge's game one win percentage is insanely high by Legacy standards, and are soundly defeated.

Awesome, you say. Thanks for the history lesson, but that doesn't make me money. True, but another aspect of finance is not losing money...

Remember when Grafdigger's Cage was spoiled. The collective hive-mind heaved a sigh of relief now that Wizards had finally printed a card that ended all of Dredge's tricks; no more could Narcomoebas be dredged into the battlefield and no longer were Ichorids free to return turn after turn, amassing a zombie following with each death.

When Grafdigger's Cage was first spoiled many card sites were pre-selling it at $10-15 and nobody thought twice about paying that much. Nobody but the actual Dredge players, who noticed it posed the same problem as Leyline of the Void or Wheel of Sun and Moon and could be solved with the same anti-hate cards (Nature's Claim, specifically).

Thus, a lesson can be learned. When Wizards prints a strong anti-graveyard card, verify that it doesn't replicate an existing anti-graveyard card before investing heavily into it.

Plenty of people assumed Dredge was dead with the spoiling of Grafdigger's Cage and unloaded their Dredge cards. Several people at my LGS asked if I was in need of any Bridge from Below's on January 27th (Grafdigger's was spoiled that Monday), and if I had been a strong enough Dredge player I would have happily traded for these cards. People thought they were going to tank and wanted to unload ASAP.

Thus our speculation lessons from this particular event are twofold. First, verify the actual strength of any card that "hoses" a strategy. Determine its similarity to anything already in existence and then make sure the "hosed" deck hasn't already incorporated an answer. Second, pick up the staples of that strategy from players who are desperately trying to unload in the belief that the sky is falling.

Unfortunately for Dredge, Deathrite Shaman is far more potent graveyard hate. Since it's not an artifact or enchantment, it makes Dredge water down its game plan by adding creature removal. Dredge does have Firestorm at its disposal to handle creatures (and get its engine going too). Thanks to all the BUG decks running around (Delver/Agent/etc.), now is not a good time for Dredge. It also doesn't help that one of the a U/W Miracles decks maindecks Rest in Peace. Dredge often banks heavily on its high game-one win percentage and often won't sideboard until game three (learning what to expect game two), so maindeck hate is particularly onerous.

Cards to Pick Up:

Foil copies of Rest in Peace are especially good pickups.

High Tide

This deck is based on the Fallen Empires common, High Tide. The goal is to cast one or two High Tides, refill your hand, and then cast [card Emrakul, the Aeons Torn]Emarkul[/card] or make your opponent draw their deck out. Enter the Infinite from Gatecrash is a perfect card for this deck, as it can generate an obscene amount of mana and wants to draw tons of cards.

Since it runs only basic Islands (and a modest number of fetches), it's immune to Wasteland, more resilient against Stifle, and can pitch any of its nonland cards to Force of Will. The deck's biggest weakness is its heavy reliance on the namesake card itself to generate enough mana.

This makes Extirpate or Surgical Extraction, targeting a High Tide, a pretty brutal answer. Extirpate alone wrecks this deck, but luckily it doesn't currently see a lot of play.

However, the biggest reason this deck doesn't see a lot of play is the cost of entry. Ironically, while it doesn't play dual lands and is based around a common card, High Tide also runs multiple copies of Candelabra of Tawnos, a $300+ card.

As with most combo decks, this one becomes more prevalent in a heavier aggro environment. Its immunity to Wasteland and high land count make it a strong contender vs. aggro-control decks like RUG Delver.

The BUG matchups are a bit more difficult to analyze. On one hand Deathrite does allow them to remove one High Tide before it gets shuffled back in. On the other hand, the Deathrite can only exile one card a turn and the High Tide player is already planning to chain several together on the critical turn. I think this matchup is actually favorable for the High Tide player.

I expect a minor resurgence in this archetype with the release of Enter the Infinite and the plethora of BUG decks taking over the Legacy field. Unfortunately, because there aren't that many High Tide players (due to the Candelabra issue), I can't really recommend picking up Enter the Infinite as a speculation target. While it may well go up if High Tide wins a major event, the demand will always be somewhat minimal.

Cards to Pickup (foils only):

With respect to Extirpate, beware there is potential for it to appear in Modern Masters.

Insider: Recent Foils With Potential Upside

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Exciting foils are always readily identifiable at Eternal events. Paying $1500 for a Legacy deck isn’t “cool” enough – players would rather spend as much as they have available to make their deck as “pimp” as possible.

Not all players have this mentality, but enough do such that the foil values of Eternal cards are always disproportionately higher than their non-foil counterparts. And while I am not a foil connoisseur myself, I do know one thing: Eternal players like their foils and this means higher values.

But I have two questions worth tackling in today’s article. First, is Modern “Eternal” enough to attract those who want to pimp their deck out? Seond, when an Eternal-playable card (Vintage or Legacy) is printed in a new Standard set, what kind of a premium is deserved, and is there potential upside?

Two valid questions whose answers could mean significant coin with the right long-term investment mindset.

Modern – Is it Eternal Enough?

This subject has broader implications and I have no desire to open up a deeper debate. Your feeling as to whether Modern is in the same class as Legacy and Vintage or if it’s just a Super-Extended is irrelevant in this context. Let’s focus on cards played in Modern and NOT in Legacy, and evaluate the differential between foil and non-foil prices. Remember, we are looking for differences greater than the usual 2x rule of thumb one may use in a typical Standard trade.

I’ve already mentioned Kozilek, Butcher of Truth’s foil price discrepancy.

But the problem is this card is played in EDH as well, and EDH drives up rare foils a lot! For reference, just look at foil Bribery. The Mercadian Masques version retails for $17.99 while the foil counterpart is sold out at $59.99! So, clearly, Kozilek, Butcher of Truth is not a pure Modern card and EDH may confound its foil price.

But how about Kozilek’s questioning process: Inquisition of Kozilek? (bad joke) Although this sorcery does see a little play in Legacy, it has gained popularity in Modern. So much so, that the nonfoil version has risen to $7.99 retail (see chart below from mtgstocks.com)!


Foil versions currently are sold out for $19.99. While it’s just slightly more than 2x, there does appear to be a small premium here. So the data is inconclusive.

I’ve got a solid choice: Inkmoth Nexus. This card isn’t known for its EDH playability, and it hasn’t quite had the impact in Legacy that it’s had in Modern. Let’s check out the retail price difference between foil and nonfoil versions:

Here we have the somewhat standard “2x” price difference. While this analysis can go on indefinitely, a quick look at some data suggests that Modern alone may not be sufficient to drive greater demand on foils. It may help augment the effects of Legacy and EDH, but it hasn’t quite had the same effect as these two formats. Please feel free to present counter-examples in the comments if you have them.

Legacy and EDH Cards in Standard

I have two words for you here: Deathrite Shaman – played significantly in Modern and Legacy, foil versions of the Elf Shaman have skyrocketed much to my dismay.

I was a few bids away from purchasing a few of these at $25 a couple months ago, but I hesitated from bidding higher and lost each auction. I regret my apprehension every time I look at the most recent retail prices on this card. Foils are trading nearly four times higher than their nonfoil counterparts!

Snapcaster Mage is another great example. Nonfoil versions retail for $24.99 while foil versions are selling for $64.99! While the multiplier isn’t as high as Deathrite Shaman’s, Snapcaster Mage’s baseline is much higher. Still, we are looking at more than the normal “2x” multiplier.

The examples don’t stop here. Abrupt Decay is one of my favorite pick-ups of late. Nonfoil versions of the removal spell retail for $6.99, while foil versions are up to $24.99. I’m sitting on a couple sets of the former and three copies (and counting) of the latter. Abrupt Decay is a removal spell that just gets better in Eternal formats as new targets are printed.

Finally, the last example I want to consider before making some conclusions is Geist of Saint Traft (chart from mtgstocks.com):

This creature is one of the most valuable in Standard, and it even sees Modern play. But without EDH or Legacy interest, foil copies of this card simply cannot demand a higher multiplier. Nonfoil versions are retailing for $27.99 and foil versions are $49.99 – less than 2x. This isn’t surprising – many popular Standard foils don’t even command that rule of thumb 2x multiplier because average Standard players aren’t very interested in foils. This is also more data that suggests Modern hasn’t had the same impact on foils as Legacy and EDH.

Opportunities

I see two avenues worth pursuing here. First, if you anticipate Modern will take off and slowly achieve “Eternal” status, you could move into Modern foils. Many Modern-only foils aren’t demanding much of a premium. Should Eternal players shift their focus towards Modern (if for example, Star City Games begins Modern Opens), the demand for foils may spike just like their nonfoil counterparts.

While there is some major potential here, there is some risk. The good news is downside is very limited – Modern will be here to stay, so you’d just be betting on whether or not Modern attracts the attention of Eternal players… for good. This seems very likely given enough time.

Cards worth targeting under this premise are numerous. Inkmoth Nexus, Birthing Pod, Inquisition of Kozilek, Scars of Mirrodin Dual Lands, Worldwake Manlands, etc., etc. I would suggest avoiding potential reprints in Modern Masters, of course. This is especially true for the Uncommons like Kitchen Finks, though the original set foil will still likely demand a significant premium.

The other opportunity lies in Standard cards played in EDH and Legacy which are not demanding a significant premium yet. First card that comes to mind? How about RtR Shock Lands. Steam Vents is one of the cheapest versions right now (chart from mtgstocks.com):

The all time low just took place a few days ago. But the Guildpact printing of Steam Vents retails for $19.99. Foil versions retail for $59.99, a full 3x the nonfoil version. This is likely due to EDH, augmented a bit by wide popularity in Modern.

But something isn’t fitting into the equation: Return to Ravnica copies are retailing for $7.99 and their foil counterparts are $19.99. This is a 2.5x multiplier, but I see no reason why it should be. I suspect once Return to Ravnica is no longer the current block, these will rise some. And for every dollar the non-foil versions increase, I expect the foil versions to increase between $2.50 and $3.00. Thus, while RtR Shock Lands are worth acquiring while they are so cheap, it’s really the foil versions that have the most upside potential.

The other example I can think of readily is Terminus (chart from mtgstocks.com).

This mass-removal spell has already peaked during its time in Standard, but the card does see significant play in Legacy. Senseis Divining Top helps to ensure you can keep your Miracle spells on top of your library for an instant-speed, 1-mana Wrath during your opponents turn. Nonfoil versions have dropped in price recently, retailing for $7.99.

Meanwhile, foil versions have hovered around $19.99. This is the same 2.5x we saw on Return to Ravnica Steam Vents. The difference here is, I don’t expect the value of nonfoils to grow much for a while. So I wouldn’t acquire foil copies just yet – but come the time when Avacyn Restored leaves Standard, foil copies could be a solid long term investment.

The “Foils” in the Rough

I am not a foil specialist. I traditionally attempt to trade them away as soon as I acquire them. But recently I have attempted to reassess my view towards the shiny cards. Like mana-fixing lands, these too have predictable patterns based on their Eternal and EDH playability. And while Modern hasn’t moved the needle much on foils yet, these could be the next major Modern opportunities now that non-foil Modern Staples have all jumped significantly.

It all comes down to whether or not Modern is viewed more like an Eternal format or a Standard format. For now, the format is relatively young and unknown. But with continued support from Wizards, potential support from Star City Games, and an ever-growing card base in the format, Modern has some serious potential to be the next bit Eternal format.

This could mean 3x-4x multipliers on foil versions of Modern playables. We’re not there yet though, so in the meantime I will look to acquire foils in Standard with Legacy and EDH playability, which do not yet reflect this same multiplier. In these cases, the old rule of thumb -- 2 nonfoils for 1 foil -- can be favorable to you in the long term.

Sigbits – Foil Edition

  • I remember when the first foil Birds of Paradise was printed in 7th edition. The story was that this was the first $100 card that could be opened from a Standard pack. Well, foil Jace, the Mind Sculptor may have smashed this record, but foil 7th edition Birds of Paradise still retail for $99.99! Even foil 8th edition copies are sold out of SCG at $49.99. I didn’t know they returned to their former glory.
  • Foil Angels often demand a premium, and some can be surprising. Foil 7th edition Serra Angel retails for $39.99 and 8th edition foils retail for $9.99. And for some reason, foil Invasion Reya Dawnbringer retails for $49.99! I don’t expect all foil Angels to demand such a high multiplier, but you could do worse than to invest in… say… foil Legendary Angels from Avacyn Restored.
  • I’m not sure if everyone has noticed this already: did you know that SCG pays fairly high prices on random foils from 7th edition? I’ve even found some cards on eBay whose auctions end below SCG buy prices. The most recent example of this was foil 7th Breath of Life, which SCG sells at $14.99 and buys at $6.00. Even more random is that SCG pays $1.00 on unlisted foil 7th rares. Take that, foil bulk rares!

-Sigmund Ausfresser
@sigfig8

Insider: Investing in Cards with Potential

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A few months ago Daybreak Coronet was practically worthless… now it’s pushing $20. How can we identify these kinds of cards as possible pickups before they spike? How are we evaluating cards to begin with? Are we being proactive or reactive in our approach?

I’d like to make a few quick points in this article on how to identify cards before they spike, because card potential is an important aspect in speculation that’s easy to overlook until we see them Top 8 or win a large event.

In the case of Daybreak Coronet, it was a card that clearly got better the more enchantments were printed. Was Rancor becoming Modern legal the card that finally propelled this deck to its new heights? Were the Umbras the nails that made it tournament viable? Maybe it was a combination of both, as the more enchantments that became available, the more likely we are to reach a critical mass of selection to make it playable. I don’t think Wizards of the Coast is going to stop printing Auras anytime in the future either, so Daybreak Coronet will only continue to improve (after it settles on a price)!

What are some other cards and categories we can look at in an attempt to deduce future potential values?

Lords

There was a lot of talk about Master of the Pearl trident these past months (and not just by Corbin Hosler this time!), and it looks like there are even a few good ones in Gatecrash. The “lord” concept applies to every faction: Elves, Zombies, Vampires, Goblins… all of them. The more creature types printed that benefit from lords, the better the lords themselves become. There is potential for any lord to become an all-star when paired with enough creatures of its type.

Cards to keep an eye on: Master of the Pearl Trident, the Innistard cycle of uncommon Lords, Knight Exemplar, Adaptive Automaton, Elvish Archdruid, etc…

Tutors

Cheap, effective tutors see play in every format. Whether they be broad (Demonic Tutor – get anything), or specific (Enlightened Tutor – get enchantment), being able to find the cards that you need, when you need them, is always a powerful play. The more cards that are printed that interact with tutors, the better the tutors themselves become. That means that the potential of a card that searches for another is limited only by the number of cards available that it can find. Would the fetchlands (ex: Misty Rainforest) be as good as they are now without Shocklands (ex: Breeding Pool) to search for?

Two examples of overlooked cards that I feel have potential right now are Glittering Wish and Ranger of Eos.

Glittering Wish improves every time a new multicolored spell is printed. Being able to have a toolbox sideboard that has answers to most decks can’t be bad. Searching out a Kitchen Finks vs. Burn, Vexing Shusher vs. Control, or Fracturing Gust against Affinity seem like strong plays. It’s only a matter of time before there are enough multicolored spells (if there aren’t already?) for this to start seeing competitive play. Maybe the recent cycle of Ravnica Charms will push it over the top?

Ranger of Eos gets better for every new 1cc creature that’s printed. It already sees some Modern play and is capable of fetching things like his new best friend Deathrite Shaman. The Ranger will continue to shine as more 1 drop creatures are printed, so it’s potential to become a staple can only increase.

Utility Cards

This category includes cards that are all around powerful, but not specific. Cards like Stifle fall into this realm, as it is good against any activated ability, having broad appeal. Although it is already considered a valuable card, there are other examples out there that have game changing effects that aren’t yet seeing play/are only seeing limited play and have the potential for greatness.

Some examples could include Mindbreak Trap and Shadow of Doubt.

Mindbreak Trap's effectiveness correlates directly with the popularity of Storm and Combo. It can be played in any deck, which makes it desirable, and it's a mythic, increasing its scarcity. Non-blue decks having sideboard access to counterspells in order to surprise Pyromancers Ascension or Second Sunrise players will keep it in demand.

Shadow of Doubt is another card that’s narrow, but can be used in response to many of the decks that are being played right now, even if it’s “just” to counter a fetchland being cracked. It’s also really good against two tier 1 Modern decks: Tron & Birthing Pod. Against Tron it negates their tutors (Sylvan Scrying / Expedition Map) and acts as a combination of creature removal + Time Walk when your opponent thinks they’re going to gain value off of a Pod activation. Worst case scenario, you're paying 2 to draw a card at instant speed.

Powerful Cards with Unique Effects

Another broad category that encompasses all those cards out there that make you think: “This would be really good IF…”

  • “If I could T3 a Knight of the Reliquary, then T4 a Thoughts of Ruin…”
  • “If I could discard a Sundering Titan, then cast Trash for Treasure…”
  • “If I could play Bringer of the White Dawn, then Mindslaver someone…”
  • “If I could do X, then Y would be awesome…”

Think Outside the Bun!

What other undiscovered gems can YOU think of? Why do you feel they have that “something something” that could propel them from obscurity into the limelight?

Obviously there are more categories and cards that we could go through, as almost anything can pull a Splinter Twin and go from worthless to valuable overnight with the right counterparts. The great thing about speculating on these kinds of cards is that they’re typically low cost investments, as you’re identifying them before the boom (Speaking of “Boom”, have you picked up your playset of “Boom / Bust” yet? Make sure you’re properly signed up for Insider emails!).

Those 4x Glittering Wish would cost you about $4, and Mindbreak Trap $12, so you’re not exactly risking your entire paycheck on a high "risk", high reward speculation.

Use your judgment! If you see a cards potential, odds are others do as well. Be sure to hit up the forums and toss around some Insider feedback.

I hope some of the topics we discussed today helped you to look for cards with potential instead of waiting for the format to “discover” them - because by that point, it will already be too late. Have confidence in your own calls. You can’t win every time, but don’t let your Shadow of Doubt shackle your creativity!

Cheers,

Carl Szalich

@Psilence6k

Insider: Clues to Gatecrash Standard

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Gatecrash is fully spoiled and brewers everywhere are testing new decks, figuring out if there are any Constructed diamonds in the rough. For a speculator, brewing might not be personally that interesting - but paying attention to what brewers are up to can give an early clue about where Standard is headed. Two brewers in particular, Travis Woo and Jesse Smith, are quite prolific and vocal online, and they have both built up a following that can move the market.

Brewers and the Market

Woo was brewing with Epic Experiment and Omniscience in the Fall and helped to popularize decks featuring those cards. He also writes regularly at Channel Fireball and often records and/or streams his play on MTGO. Woo's work with Omni-Door helped to push Omniscience from junkish mythic to 5 tix at its height.

Jesse Smith has written for Star City Games and helped to break Mono Black Infect in the early stages of Fall 2011 Standard. More recently, he was pushing Zombies (notably featuring Blood Artist), which helped spur Geralf's Messenger and Gravecrawler to their peaks. This was in in Summer of 2012 and those cards have since proven themselves.

Although the Mono Black Infect deck didn't last long as a competitive threat, it enjoyed a few strong weeks as a metagame choice. Smith's work, and his audience, helped to popularize the strategy. The financial winner of all this was Lashwrithe of New Phyrexia. Lashwrithe could combine with any Infect creature and make a one-shot killer.

In the chart below, the long straight section leading up to the Innistrad icon is the period of time when Supernova bots were out of stock on Lashwrithe. The chart reflects a gradually increasing buy price, but the market sell price got up to over 4 tix in the last two weeks of October before it started coming down again.

Checking in on these two brewers will give us a sense of what might be popular in the early weeks of Gatecrash Standard.

Orzhov Aggro

Smith is going with what he knows - turning black creatures sideways. See his latest brews here. His decks with Immortal Servitude involve a lot of aggressive one-drops. Then there are more traditional aggro strategies which include Gravecrawler, Geralf's Messenger and Obzedat, Ghost Council.

If there's an aggressive, Orzhov-based strategy, chances are Gravecrawler and Geralf's Messenger will see increased play. Fortunately, with Zombies largely out of favor, this gives speculators a chance to buy low and ride the wave of a shifting format.

Both Geralf's Messenger and Gravecrawler show a steady decline in recent months, and two tix is near their floor. Buying in at around 3 tix exposes you to about 1 ticket of downside with 2 to 3 tix of upside. If a Black based aggro strategy supplants Mono-Red as a popular choice, then these cards will get closer to Hellrider's price of 9 to 10 tix.

Omni-Door Redux

In Standard Constructed, Woo is still big on, well, going big. Urban Evolution and a solid mana base with the GTC shocklands might reinvigorate ramp and high-end strategies. Both Omni-Door and Epic Experiment strategies have included Temporal Mastery. You can read up on what Woo is thinking in his article on Channel Fireball.

As a 3rd-set mythic, Temporal Mastery has seen a ton of price volatility while in Standard. The market has driven its price from 10 tix all the way to 20 tix and back down again, twice! It has dipped under 10 tix at the moment - are we going to see a third spike? Once again, if you look at the graph after the M13 icon, there's a straight section which represents the period where Supernova was out of stock on this card. During that time period, prices briefly touched 20 tix after Reid Duke won a SCG Open with a Wolf Run Blue Ramp deck. That deck featured Temporal Mastery as a 4-of.

This card has some downside risk, with a previous floor of around 6 tix. That's about 3 tix of downside potential to accompany 5 to 10 tix of upside potential. The ups and downs on this card have been dramatic, indicating players have been buying, selling and rebuying this card repeatedly. Right now they are in 'sell' mode, looking forward to Cube draft and GTC release events, so picking these up before they change their mind could yield nice short-term profits.

The Past as Guide

Strategies from both of these brewers have the potential to see some play at the beginning of Gatecrash Standard. When looking out to a set release, getting caught up in the hype around the new cards can obscure the speculative potential of older, out-of-fashion cards. But brewers always have their pet cards and decks in mind. Breaking a new archetype is the brewer's dream.

If you plan to buy a few copies of any card mentioned here, keep in mind that prices on last year's sets as a whole will start coming under pressure in the Spring. Although the price crash of impending rotation is a long way off, players are finally letting go of their pet cards when they realize which ones can't cut it in Standard.

If you look at the chart below, Koth of the Hammer's price saw a price drop and then a small bump in the period after Dark Ascension's (DKA) release events. This was probably due to players selling cards they were not using for tix to play in release events. The bounce back in price occurred at the end of release events as the focus shifted to constructed formats.

After the small price increase in the 6 weeks after DKA, Koth saw a flat-to-declining price up the end of March, before dropping to around 7 tix. After that, the trend of flat-to-declining prices continued all the way to Fall Rotation and the release of RtR.

Use this as a guide when speculating on how the price of last year's cards might behave in an unsettled Standard environment. Typically there's short term interest, but after about 6 weeks, if the card hasn't proven itself, chances are that a down trend will set in. It's at that point that speculators should cut their losses and look for the next speculative bet.

Temporal Mastery is probably the best bet for gains presented today. Alternatively, buying the zombies from DKA is a way to try out this speculative angle without risking too many tix. Prepare for profits, but be ready to accept a loss.

Our Gatecrash Price Cheat-Sheet

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If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

 

 

Edit: welcome Redditors! If you're looking for extra reading, you can check out our Top 10 Constructed Cards article for Gatecrash, too.

 

Every Prerelease,  we put out a price guide cheat-sheet for everyone on the mailing list. This should come in handy for anyone going to an event this weekend. To get it, simply go here:

The QS Gatecrash Cheat-Sheet

Want to show your thanks? Hey, the best way is to learn a little bit more about Insider and consider joining up, but you'd also do a tremendous service to us and your friends if you print out a few extra copies of this or forward this email to people who would be able to use it. Prereleases are filled with part-time players and people who might not know the value of their cards; you can be a real asset to your M:TG community by helping newbies with trades and prices and not ripping anyone off. We believe that the best traders are the ones who invest in their local groups, because they make friends and trade with them every time they walk into a shop.

Have a great time at the Prerelease.

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Posted in Free, Gatecrash3 Comments on Our Gatecrash Price Cheat-Sheet

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Insider: Gatecrash Prerelease Primer

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It’s that time again! My prerelease primer, or set review, is something I take very seriously. I don’t want to be responsible for anyone losing money.

I’ve been fortunate enough to fare well in my set reviews since I started them. My biggest mistake from RtR was missing Sphinx's Revelation and overestimating [card Niv Mizzet, Dracogenius]Niv Mizzet[/card]. I caught onto Revelation a little late, though still before it reached $20+, and I still have some hopes for Niv. Outside of those two, I was pretty successful with the shocks, [card Jace, Architect of Thought]Jace[/card] (a good trade target at his current $16), Angel of Serenity and Rakdos's Return. Let’s see if I can do a little better this time around with the added benefit of not having to predict a brand-new format.

For those of you not familiar with how I do set reviews, I start by giving you all a little credit. I don’t go card by card through the entire set and waste thousands of words telling you that obviously bulk rares are, in fact, bulk rares. Instead, I try to hit on the cards drawing the most hype as well as those I feel like you need on your radar for one reason or another, whether they be sleepers, casual hits or something else.

So let’s get started!

Mythics

Aurelia's Fury

The community seems to be split on this card. This strikes me as one of those situations where in a year people will be like “oh yeah, I knew it would be XX,” forgetting that there was once a big debate about the card.

For what it’s worth, I think this card is pretty solid as something like a 2-of in certain decks. It’s sometimes just a Silence with upside, but it’s also sometimes a one-sided board sweep or a Fireball that ends the game. That’s a lot of versatility.

That said, it seems like it can’t really be worth more than Sphinx's Revelation. Even if it spikes, I see this settling somewhere between $10 and $15.

Aurelia, the Warleader

There seems to be some renewed hope about this card, and the power level is certainly very, very high. I don’t think it goes in the aggressive Boros deck but I do think the UWR decks could make use of it, since curving [card Thundermaw Hellkite]Thundermaw[/card] into this ends the game. Pre-ordering at $15, and I could see it spiking higher than that, but I do think $10-15 is where this will settle as well.

Domri Rade

I’m not as big on this card as Ryan Bushard is on our podcast (www.BrainstormBrewery.com), but I do think it’s solid. That said, so is something like [card Ajani, Caller of the Pride]Ajani[/card], and that sees basically no play. Unless I’m way wrong on the power level here, I imagine this will be a $8-12 ‘walker that sees some fringe play, certainly not the $25 retail it is now.

This is something to keep an eye on down the road, since after rotation it’s still going to be a powerful turn two play.

Duskmantle Seer

This is actually a pretty sweet card, and he’s a good beater in an aggressive deck. That said, aggro is hard to do in these colors and there are many better four-drops out there. And since I only think this guy is good as the top-end of an aggro deck, I expect it to come down to $5 or so and maybe even a little lower, though having the Dark Confidant ability will help buoy it some.

Gideon, Champion of Justice

Speaking of overhyped cards, I have a hard time seeing Gideon do a ton. I think he’s got enough versatility to work in either a control or midrange deck, but I don’t see him being so insane as to impact the format right away. Retailing at $30 right now, I expect this to come down to $10-15.

Obzedat, Ghost Council

This guy is good. He’s Thragtusk after Thragtusk rotates. Which means, even if he sees some play now, he’s going to come down to $15 or maybe even a little lower in the meantime.

But the power level is definitely there on this card, and he dodges pretty much everything in Standard right now. He’s going to be good, even if it isn’t for a while, although the tough casting cost could be an issue.

Prime Speaker Zegana

We’ve seen with Revelation how good card draw can be, and Zegana certainly does that (and she’s a merfolk!) That said, she’s certainly good with a Restoration Angel or ‘Tusk out, but so would anything you’re paying six mana for. Bant decks could use her, perhaps even some midrange deck in the grindy mirrors, but I don’t think it’ll be in great numbers.

Preselling at $15, but probably more like $8-10 down the road.

Rares

Did you know that only fifteen rares from RTR retail for $3 or more, and only five for $10 or more, with Deathrite Shaman the most expensive at $18?

Knowing that, we can get a good idea of where Gatecrash will be three months from now.

Assemble the Legion

Here’s the thing about this card. It’s retailing at $1.50 right now, which is practically bulk. I don’t hate it as a throw-in target because this thing gets out of control pretty quickly, although it doesn’t seem to have a good home yet.

But the power level on this card is high. It could find a place either in a board-control deck, winning on its own if left unchecked without requiring additional mana, or in a midrange deck as a recurring source of creatures against said control decks. Not necessarily expecting big things from this, but the power level is there, so there are worse cards to target on the cheap.

Blind Obedience

People have been slowly catching onto this (after us in the forums, I believe). It slows down the haste decks, provides incremental advantage in extort, isn’t dead in multiples and also stops some of the combo decks in Modern.

That’s a lot of good things, but $5 is still too high. $3 seems more likely.

Boros Reckoner

I’m not sure Standard play alone will keep this at $4, but the card is solid. It will probably see play even if it’s only in the sideboard, and will be pretty dang good in Boros mirrors or against any non-Wrath deck. I can see this moving up in price when people realize this, even if it doesn't stay that high forever.

Also, Spitemare buylists for a quarter. Random fact, sure, but the Reckoner is the only card with the same ability we’ve seen since, so it’s something to keep in mind. I like this as a trade target at $2-3 or lower.

Crypt Ghast/Mind Grind

Ghast retails at $3 and Mind Grind is out of stock some places at $4. Both are going to be casual all-stars at the minimum for years to come. See Nirkana Revenant, Glimpse the Unthinkable and Mind Funeral for context.

You’ll be able to get these at a buck or two in trade, and it’s a bet that will pay off, even if it’s not for years.

Frontline Medic

The $6 preorder price actually feels pretty correct to me, though this could spike higher in the short-term. It obviously has a ton of utility and beats well. Will be played in the same decks as Thalia, Guardian of Thraben, so it can’t go past her price, which is why I think $4-6 seems correct.

High Priest of Penance

This card is sweet, and casual players like B/W and they like Vindicate. This isn’t that good, but it’s certainly not bad either. It has some applications in Standard, from Angel of Glory's Rise decks to a speedbump for Esper decks.

Probably $3-4 in a few months, not the $6 it’s preselling for.

Thespian's Stage

This isn’t a great pickup at prerelease, but it will be once set redemptions start and the price begins to fall.

Besides 16-Post, this is an absolute house in EDH. This set’s Parallel Lives, possibly with even more upside. Foils under $7-8 in a few months are going to be a great long-term play, and I expect regular copies to drop fairly hard but rebound quickly in the next few years.

Shocklands (Especially Breeding Pool)

Trade the new ones for RtR shocks and stock them away. I made this call two years ago for fetchlands, and just sold my position in them for $1400. That’s a big game. Shocks won’t be as profitable, but if Magic continues to grow at its current rate they’re going to make you money. They won’t get cheaper than they are right now.

In three months we can do the same with Gatecrash shocks. And I want to call out Breeding Pool especially. Because people are disappointed with Gatecrash and because of the natural decay of a second set, there will in all likelihood be less Gatecrash opened than Return to Ravnica. This fact alone doesn’t mean too much, but it does when combined with the next one.

Breeding Pool was in Dissension, along with Hallowed Fountain and Blood Crypt. Because the original Ravnica block had the regular set structure, way less Dissension was opened than the other two sets. This led to Dissension shocks costing significantly more than their counterparts.

Of these three shocks, only Breeding Pool is also in Gatecrash, which will be the lesser-opened set this time around. That means, from a pure supply perspective, that the ceiling on the card is higher than any of the other nine shocks. While these prices will always be influenced by playability in Modern more than anything else, this is a very important note to keep in mind.

Well, that’s it. I’m excited to see how Chad thinks I did in three months when he reviews this!

Oh yeah, and have fun at the Prerelease!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Insider: Gatecrash Mythic Review

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This week as we all prepare for the Pre-release I took some time to evaluate each of the Mythics in the set and put forth my thoughts on their financial viability both now and in the future. As I do more and more testing over the next week, I will write a similar review for stand-out Rares next week, so any feedback from the readers about what they like or don't like will only help next week's article be more enjoyable for you! Without further ado...

Aurelia's Fury

Tied for highest at pre-order pricing at $30, it’s hard for me to want to invest in this card this early. There’s always fear of missing the next Jace, the Mind Sculptor, but he was the exception with $30 pre-orders, not the rule. This card is certainly powerful, and I do suspect it will see play in a variety of Standard decks as well as other formats to some degree. Its an answer to cards like Epic Experiment (should that card somehow end up broken) or even entire mechanics like Suspend and Rebound, not to mention the card has insane utility without shutting down entire deck strategies. Previous to Bonfire of the Damned, I’d be hard pressed to see an X-Burn Spell be so valuable, but I do think the multi-color nature makes it hard for a card like this to have the same type of demand that Bonfire had. At $15 I’d be confident in moving in pretty deep on this card as I think $20 is a conservative estimate on it’s value over it’s Standard lifetime, and I’m not willing to make any assumptions beyond that time frame.

Aurelia, the Warleader

As compared to her Fury, Aurelia herself isn't drawing the same price tag. Pre-order pricing at $15 is a bit more palatable, and her long term value is much more clear as a Commander general. I’m not excited enough about her to invest at that price, but I do think it’s a reasonable target. I could see her being a highly volatile card over her Standard lifetime, causing spikes in her value, and I do think those spikes will see heights above $15. Commander demand will keep the floor on her reasonably high in the long-term, so the move is fairly safe, but I’m not willing to lay out that much investment without a more definite expectation.

Borborygmos Enraged

In the pre-order pricing on SCG, there appears to be 4 distinct tiers of cards, and this one falls in the 2nd lowest tier at $6. This, of all the mythics in the set, is one that I’m actually liking at it’s current price. The effects that he generates are actually quite desirable, and highly synergistic with each other and its color-combinations. As compared to the Boros cards above, I’ll have a slight preference to Allied color cards rather than Enemy colored cards, because constructed more often supports Allied color manabases, even though post-Gatecrash Standard will likely support 4 and 5 color decks.

While his mana cost is extremely prohibitive, I think he is actually fairly close in power level to everyone’s favorite demon, Griselbrand. That being said, he’s a solid Unburial Rites target, and he’s most certainly going to be gracing many a Commander game. With these two elements alone, I feel safe we’ll see a point where he hits $9, but it may be after we stop drafting this block that he realizes his potential. I am going to pick up a couple of these, but I’m not personally going to put too much into it.

Deathpact Angel

I can envision this card doing some pretty cool things, but I don’t know that any of them are viable in any sort of Constructed format. I expect her to be somewhat desirable in the casual circles, because she’s an Angel of course, but also because her gameplay seems fun, and there are a lot of neat ways to interact with her. That being said, I think $6 is a bit too high for her. I don’t expect her to fall to bulk status, but $3-4 sounds right to me.

Domri Rade

Well, he’s a Planeswalker, so at a minimum we need to investigate this guy. Pre-order price is $25 on this guy, and I wouldn’t be a buy at $10, but let me tell you why. While he’s got some powerful effects, none of them are something I personally want to be doing in a game of Magic, and he’s not so inherently powerful that people will flock to that strategy just to play him. That being said, there may be others who can see his value better than I can, but I simply don’t see how any R/G creature deck would actually want this card over another creature, and he simply doesn’t function properly in any other deck. In this way he reminds me of Nissa Revane, and I’m willing to miss out on this one at any price, if the risk is that he’s a $6-8 card in 6 months.

Duskmantle Seer

It pains me to see people compare this to Dark Confidant, but I suppose I can’t blame them. While this guy’s effect is equal on both sides, unlike Bob, it’s a very different card. Firstly, Bob is a strong card because you’re only paying a life or two on average each turn to get your card. This is a function of deck design containing mostly cards with lower converted mana cost. Ultimately the fact that this guy himself costs 4 mana, means you’re likely to experience a bit more damage than you’d like.

Separately from this, his body is extremely efficient. A 4/4 flier for 4 mana is no joke. The last two 4 power fliers for 4 mana (with upside) that were printed in Standard I expected to do much better than they did. Both Conundrum Sphinx and Argent Sphinx were cards I expected to grace Standard matches solely on their base stats alone, but they didn't. This card has a place in an aggro deck where the dual-sided portion of his ability will be an advantage, rather than a cost, in that he may be able to simply win on the next attack before your opponent actually gets that card advantage. However, U/B is not historically a good aggro combination, so I don’t know that he’ll really find a home in Standard. Pre-order pricing at $20 ia simply too much for me, but I could envision a deck where he’d be an important piece. That being said he’s got a wide range in my eyes as low as $6 to as high as $20 where he is now.

Enter the Infinite

This is the first card on our list in the lowest tier of pricing at $3. I think this card is actually a victim of being spoiled early on the internet. People talked about it a lot when it was first printed, but then once real spoiler season came it sort of drifted out of the limelight. I’m actively interested in moving in on this card. It’s effect is undeniably powerful, and it’s about as close to printing “You Win the Game.” on a card as I’ve ever seen. For 8UUUU, I expect nothing less, but let’s be honest, we can find ways to cast this for less, and it’s an effect worth trying to obtain on the cheap. Not to mention, a High Tide deck could generate this type of mana fairly easily, a guaranteed interaction at the Commander tables, if not in Legacy too. I’m picking up 2 sets of these, and I’m feeling confident in this call more than any of the others.

Giant Adephage

Another card in the $3 camp, which means another card that could potentially be worth buying. The problem I have with this guy isn’t his power level, but more his competition. Even Borborygmos at one more mana is much more exciting to me, but also Aurelia at 6 mana and Lord of the Void at 7 mana are much more enticing to build my deck around casting. Especially given that you need to build your deck in a way to make casting him reasonable, I’d rather go through more work and get something better, or less work and do so more efficiently. He’s just placed in a weird spot, and I don’t expect him to see much play at any competetive level.

Gideon, Champion of Justice

I talked about Gideon recently, and I still feel similarly. I think the general consensus on him is superficially low, and will only take time for people to turn around. Despite his inability to protect himself, he can simply win the game on his own, which many 4-mana planeswalkers simply can’t do. The one who can is well above $75 to this day, and is only legal in Eternal formats. While I feel more strongly about this card, as compared to Aurelia's Fury, the same logic applies and pushes me away from investing in him at this point. I think he’ll see a very natural dip within the first month after release, at which point I’ll have time to see how he operates in the format. He is a card I will be watching closely, but I simply am unwilling to pre-order any card at $30 without an actionable plan for it.

Hellkite Tyrant

At $2.49, this card is the absolute cheapest Mythic on StarCityGames.com. That being said, when I first saw this card I immediately envisioned it appearing all over Commander. While I’m confident this Dragon will hold enough casual value to keep it well above its current price, I don’t have a good grasp on the timeline, and I don’t know that it has too much upside. If someone had a different feeling about this guy, I wouldn't say it's a bad target, just not one I'm confident in.

Lazav, Dimir Mastermind

This guy is an extremely fun card. I expect him to be a “build around me” Commander and also inspire many casual decks in Standard. With that in mind, can he break into competetive decks? Hexproof is a mechanic that has proven to be strong enough to make otherwise marginal cards constructed playable, and combined with his ability to shut down Reanimator strategies, I think he can atleast make appearances as a Sideboard card. At $10 however, I think he’s just a bit too high, and I’d expect to see him closer to $7 after the dust settles.

Lord of the Void

A 7/7 for 7 that also jacks opponents creaturtes out of their deck (and exiles a chunk of their library) is a pretty powerful creature. His gameplay seems like a fun interaction, and that Johnny’s everywhere will be looking for ways to abuse him. I don’t, however see much room for growth, despite its low $3 pricetag, as it’s not a card that could single handedly dominate a format, but rather a card that will devastate certain strategies, but be extremely ineffective against others.

Master Biomancer

This card is pretty cool, but I’m not sure I understand the justification behind his $10 price tag. He’s too slow to be effective in Standard, at 4cmc, I expect that creature to either help stabilize a control deck or finish the game with an aggro deck, and he just can’t do either. A mid-range deck could use this to improve later game plays, but a more effective creature (or Planeswalker) likely fills this role much better. I do expect people to want to play him, but not nearly in enough volume where he should much higher than the other $3 Mythics we saw.

Obzedat, Ghost Council

This is most definitely a card. Currently a $25 one at that. Others have argued that this is one of the premier cards to target in the set, but I feel differently. Again as an enemy-colored card, it lacks long term value to me in non-Commander formats, and it’s certainly too slow to be exciting in Modern, so the only factor driving its potential for gain (beyond Commander popularity) is its ability to see play in multiple Standard builds. At that cost, however, only very specific decks could even make that card reasonably castable on curve, and not only that, those same decks could likely find other options at that slot. It doesn’t surprise me that it has so much hype now, its a card that can win the game on its own if people don’t have answers. While he’s not easy to kill, he’s easy to answer, if you build your deck in a way to do so. What I mean is that if he does become a Standard staple, it would be fairly easy to construct your deck to beat him.

Prime Speaker Zegana

Pre-orders at $15, which is a bit high to me, but not surprising. This card has insane applications in Commander, both as the actual Commander itself, but also very strong in Momir Vig decks. Most green decks ramp out huge dudes and can take advantage of this guys effect. However, in a non-Primeval Titan world, i don’t exactly see this guy making huge waves. I think half its current price is much more realistic in the short term, and likely even lower after that.

This is the first time in a while I’ve had Mythics I wanted to buy into early, so I’m excited about this set to say the least. While my favorite guild is most certainly Izzet, Dimir is a close second, and I like the direction the set is going. I’m looking forward to getting my hands on these new cards and the changes that they’ll bring to Standard.

Insider: Fetching Shockland Pricing Represents Deep Value

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As we head into Gatecrash another Modern staple reprint is looming: the rest of the shocklands. In this article I'll be comparing Return to Ravnica shockland prices with older version pricing and using Zendikar fetchlands as a guide to untapped value. Later, I'll touch on a few sub $2 cards in Gatecrash that merit some consideration for anyone looking to add cards to their Return to Ravnica block portfolio. First lets take a look at how fetchlands and their various shockland companions compare to each other in price:

Completing the Set

A single copy of Scalding Tarn runs about $32, while it's shockland counterpart is available for around $8 in Return to Ravnica. Older Guildpact Steam Vents are still commanding a $16 price point.  That's a ratio of fetch to shock of 4/1 and 2/1 respectively. As we'll see, Return to Ravnica shocks represent great value today relative to all the other shockland/fetchland pairs. Using Guildpact prices for Steam Vents as an aggressive target, accumulating Steam Vents from eight to nine dollars should offer plenty of upside.

Verdant Catacombs are available for under $24 while Overgrown Tomb is a $10 Return to Ravnica rare. With older copies of Overgrown Tomb still pricing in at $16 there is probably some upside to the new printing of this shockland. That said, I think anytime you can find a fetchland going for two times the price of its companion shockland or less, the fetchland should be your target. Verdant Catacombs is something I'd buy aggressively at $20 and will be interested in as long as i can acquire them for less than $25. My price target is somewhere near $32, representing at least a 30% return at those prices.

Better with Age

Bloodstained Mire is another sub $24 fetchland. While not the bargain Catacombs represents, Mire represents decent value and isn't a card I'd be looking to move unless I was getting values in the high twenties at least. With the latest iteration of Blood Crypt coming in at just over $9, I see it as another card to hold onto. While I'm hesitant to add to the position if I'm paying over $9, Dissension Crypts command just over $16. That suggests some decent upside in Return to Ravnica Crypts and I'll be watching prices closely.

With Flooded Strand fetching close to $50 and Dissension's Hallowed Fountain commanding a $21+ price point, snatching up Return to Ravnica copies of Hallowed Fountain at prices $13 or less looks like a really smart move. With plenty of RtR copies going for just over $10, the latest Fountain joins Steam Vents as my most sought after shocklands.

On the other side of the spectrum, RtR Temple Gardens are coming in at just a 25% discount to older Ravnica copies. Windswept Heath fetches just over $46 coming in at a little over three times the price of Ravnica Temples. I'll probably avoid these G/W options, preferring the Scars of Mirrodin Razorverge Thicket.

Looking Ahead

Breeding Pool will see another printing in Gatecrash and with Dissension copies going for more than $24, picking newer versions up at $10 or less looks like a great opportunity. With Ebay selling playsets preorders for around $40 you could set up a great long term position on the cheap that has potential to spike thanks to a Standard format that boasts Farseek, Thragtusk and Rancor. Misty Rainforest is an interesting value proposition. Blue fetchlands always command a premium thanks in large part to Legacy and green will likely continue to ramp decks in Modern. That said, to reach a 30% return the Rainforest would have to break $40 and there are plenty of cheaper options that offer the same or better returns. For example: I'd rather pick up a Steam Vents, Hallowed Fountain and Gatecrash Breeding Pool versus  a single copy of Misty Rainforest.

Ebay also has plenty of Buy it Now auctions for Dissension copies of Watery Grave at $40. With older Ravnica copies only commanding an $18 price point, I'd prefer to wait. Instead I'll be looking to pick up copies around $9. Polluted Delta at $59 could suggest Watery Grave is undervalued in Dissension but I don't see the same catalysts for the Grave that I can see for Breeding Pool and the safer bet is in B/G.

Stomping Ground preorders offer a 50% discount to their Guildpact counterparts. Like Breeding Pool, I think this represents good value. With a G/R planeswalker coming and Thundermaw/ Thragtusk, I'm sure there'll be demand for Stomping Ground in both Modern and Standard formats. Wooded Foothills sells for less than $29 and while it looks like decent value at that price, it suffers from the same things Misty Rainforest does while also being unplayable in Modern. The Foothills are a great trade target and a great way to spice up a binder but for grinding out profits, time and money is better spent elsewhere.

Marsh Flats and Guildpact Godless Shrines both come in at just over $20. Here you'd have to imagine Marsh Flats represents greater value, especially as Lingering Souls works its way through various Magic formats. While Gatecrash Shrines are preordering at the same 50% discount Stomping Ground and Breeding Pool reprints offer, I'd rather spend $40 on two Marsh Flats.

People are excited about Boros, or at least that is what Sacred Foundry preorder prices suggest. Paying $10 for the latest Foundry when older copies only command a $16 price point seems silly, especially in light of the deeper discounts every other new shockland represents. Arid Mesa is the cheapest of the Zendikar fetchlands for a reason and while a $20 investment in a Mesa isn't bad, that entry point has to reflect negatively on the long term outlook for Foundry pricing.

Gatecrash offers a speculator a unique opportunity to add value to a portfolio and the latest shockland reprints along with a healthy serving of more Hallowed Fountain and Steam Vents will pay dividends as a growing population of Modern players continue to drive prices higher. Looking at the rest of the set, it is hard for me to find better value than shocklands at today's preorder prices. That said, picking up copies of Illusionist's Bracers at seventy-five cents a pop is a cheap way to get into a card that is begging to get broken in every Magic Format.

 

Top Ten Constructed Gatecrash Cards

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There are a lot of things I planned to talk about this week. Originally, I planned to talk about my Modern PTQ experience and how well I did, but that did not go as planned.

PTQ or Sardines?

I and 249 other Magic players crammed into a building fire coded for 150, an extremely generous number which most likely should have been 100, for the PTQ in Indianapolis. I showed up with Naya Pod not realizing how horrible a choice it was for the event.

You see, recently an updated version of RWU Tempo won a MTGO PTQ and it seems to have caught like wildfire with the real life PTQ community. Their maindeck Aven Mindcensors give Naya Pod serious problems. The matchup is actually a close one, but it’s not something I would want to grind through a bunch of times. If you are PTQing, crack those fetches early folks because Mindcensor is coming for you free-Stone-Rain style.

The next round I lost to Kibler Green White, which should be an awesome match for me but not when I have all the lands or none at all. Needless to say, my day was a short one. It was the only time I was grateful and not at all upset to lose early, just so I could leave the overcrowded store.

Dora or DnD?

Once the Modern PTQ turned out to be a bust, I came up with a sweet idea for an article. I was going to write about how Dora the Explorer was similar to DnD. Think about it, she goes on a quest in every episode. She has a map she follows and obstacles to overcome. Sounds like DnD to me.

Once I led in with the Dora vs. DnD idea, I would transition to how a prerelease is like Magic training. Not really that closely connected, I know, but the point is still relevant. Make time to prerelease, people. Not only is it one of the most fun events every year, it also helps build basic skills that will help you improve your game.

Playing sealed forces you to learn how to build a deck. How many lands will you play and why? Which colors will you choose and why? Does your deck have a plan or are you just hoping your one bomb will win every game? Questions like these get addressed all the time at the prerelease if you put thought into how to build your sealed pool. Asking them will help you grow as a Magic player.

Gatecrash Standouts

I suppose you want to know what my article is actually about then? Let’s go with the top ten cards for Constructed from Gatecrash.

This is an article template that I revisit every set release and one I am particularly fond of. Creating a list helps me evaluate the set. Before I wrote this article, I had an overall negative opinion of Gatecrash. Now that I have the top ten below, I can tell you there are a lot of sleeper cards. I tried to cover a few of them in the Honorable Mentions section, but there are others too.

The reason this set seems underpowered is because many of the cards are not as obvious as they were in Return to Ravnica. This set does offer us many Constructed-playable cards and should help shift the format a little. Let me know if you agree in the comments.

Honorable Mentions

Blind Obedience – This enchantment has potential. In the early game, it allows the control deck to not get blown out by all the haste creatures currently available in Standard. Once you make it to the late game, you can start paying the one mana kicker to drain them.

I think this enchantment would work nicely in an Esper control shell with Lingering Souls. Between your flying tokens and the damage from the enchantment, it shouldn’t be too hard to end the game. This is a subtly good effect, and I think it is one of the sleeper cards of the set.

Whispering Madness – This was the only card I preordered from the set. I did so because I think it has huge potential. The Windfall effect is very powerful and has made a huge impact on Constructed in the past. I could see this fitting into an Epic Experiment deck. It might see play just for the first casting, and adding cipher is just a bonus.

Crypt Ghast – Turn four Crypt Ghast. Turn five, play a swamp and you have ten mana. That sure seems powerful enough in Standard. Obviously this 2/2 dies to basically every piece of removal, but what it offers in return is a turn five Griselbrand or the like. I am not certain it will see play, but doubling mana is an effect worth keeping an eye on.

Gatecrash Top 10

10. Guildmages

Alright, so I cheated a little bit with this one, but all five of the guildmages in this set are playable. [card Skarrg Guildmage]Gruul[/card] can make a lot of hasty 4/4’s, [card Zameck Guildmage]Simic[/card] makes your creatures bigger and draws cards, and [card Sunhome Guildmage]Boros[/card] makes guys or pumps your team. Those three are solid and should see some play.

The other two may have deserved their own spots on the list because they both are part of combos in Standard. [card Vizkopa Guildmage]Orzhov[/card] combos with Exquisite Blood so that any damage automatically kills your opponent. The combo with [card Duskmantle Guildmage]Dimir[/card] is not infinite, but when you activate it with Jace, Memory Adept in play, they lose ten life.

9. Hellraiser Goblin

This is my type of card. It reminds me of Goblin Warchief from Onslaught block. In this case, instead of only granting haste to goblins, all of your creatures get the ability. This creature’s value is deceptive because it does not seem like a card that would fit in the Mono Red deck. While true, that doesn’t mean it doesn’t have a home somewhere else.

It seems like a great card for a Gruul deck with bigger creatures that would benefit greatly from haste. There may even be another card on this list that pairs well with it.

8. Frontline Medic

If you just look at his base stats, you should notice this card has been pushed. I know a 3/3 for three mana isn’t that amazing, but white does not get creatures like that. The other two abilities are going to be extremely relevant as well.

When you have battalion, your creatures are indestructible until end of turn. What that means is your opponent will have to sacrifice some creatures in order to block the damage. So when you are fighting against another creature-based deck, your medic will keep your team alive.

The other ability was tacked on at the end of design to help combat the insane popularity of Sphinx's Revelation. It also helps against any x spell which is nice. If they leave their Mana Leak mana up, that will drastically cut down on the effectiveness of their spell. The Medic is all around a solid creature. It’s even a human in case that is relevant for your deck.

7. Experiment One

Innocent-looking one-mana creatures that turn into something dangerous tend to be my favorite type of cards and this one certainly delivers.

As long as you are playing other aggressive creatures, this experiment is a one-mana 2/2. If you make it bigger than that, it should be one of the most powerful things you can be doing in Standard. Experiment One resonates as a new version of Wild Nacatl. The progression of Nacatl when I played it in Standard was similar to this as it was a 2/2 on turn two and then a 3/3 on turn three. If you play this in a Gruul deck though, I think it could even grow to a 4/4 or 5/5, which is something we have never seen from a one-drop before. Oh yeah, it also has the ability to remove two counters to regen.

6. Skullcrack

With lifegain running rampant in Standard, it’s about time we had a way to fight back. This goes above and beyond what we normally get for this type of effect. Skullcrack is good enough (meaning it has a low enough mana cost) to see play in Eternal formats as well.

This seems like one of those cards that causes a shift in the metagame, subtle but noticeable. For example, I expect there to be less Thragtusks and Sphinx's Revelations because this card exists. It may take players including Skullcrack maindeck before the shift happens though. I like this card more as a sideboard option but it is good enough to be played maindeck if needed.

5. Ghor-Clan Rampager

Many professional Magic players have written about the potency of this card. A four-mana 4/4 is definitely a playable body and the trample ability makes it more so. The Gruul ability is really what makes the Rampager so good though. Bloodrush is uncounterable. A split card that goes between an uncounterable pump spell that also grants trample or a creature with a solid body is a powerful thing. Ghor-Clan Rampager gives you flexibility, and will also allow for interesting in-game decisions.

4. Aurelia's Fury

I may be underestimating this card by putting it at number 4. Some have compared it to Cryptic Command and I guess this is the Boros version of that card. It should be excellent both in control and aggro.

In a control deck you will have a lot of mana available, so it will be a removal spell with bonuses a lot of the time and a Time Walk the rest of the time. In an aggressive deck, you can force through damage with your creatures and prevent your opponent from casting spells for a turn. In an aggressive deck I think this spell will be cast on turns 4 and 5 to finish the game. We have never really seen this type of a card before though, so there are a lot of unknown factors surrounding it.

3. Boros Charm

Three amazing abilities. The first is a playable Legacy card in Flame Rift. The second is Rootborn Defenses except for all of your permanents instead of just creatures. The third is Double Cleave. Those three abilities combine to form one control-beating charm. Really you have two choices to beat control with this card. You can save your creatures from their Wrath effect or you can deal them a bunch of damage. I expect this spell to impact Eternal formats as well.

2. Prime Speaker Zegana

Control decks are going to have a rough time keeping the board clear due to Boros Charm, and their Sphinx's Revelations will have a hard time resolving due to players’ Medics. These reasons allow Prime Speaker Zegana to jump right in and fill some new gaps. There will have to be more than just Thragtusk to support the Simic legend, but the appeal of drawing that many cards should lead to her finding a home.

1. Obzedat, Ghost Council

Last week, I wrote a whole article devoted to how good the new Ghost Council is. I felt it was one of my best articles, so make sure you check it out. The short of it is that Obzedat is really hard to kill. The removal being played in Standard is not going to cut it. There are a lot of places the Ghost Council could see play and I expect it to be a force to be reckoned with.

Until Next Time

Well, there you have it, the Gatecrash top ten. For the most part, I think my choices were straightforward, but there is definitely some debate as to the order. What are your thoughts on the set? Do you think one of the planeswalkers belongs in the top ten? What would you replace with it? Let’s get some debate going below in the comments. I want to know what you guys think.

Until Next Time,

Unleash the Gatecrash Force!

The Return of Rakdos’s Return – or Something Similarly Uninspired

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Last week I stated that if nothing interesting came from Gatecrash that I really liked the prospect of playing R/x aggressive decks. As of this writing the full spoiler is out, and after reading through it once I didn’t notice anything that really changed my mind. However, I was reminded of a Return to Ravnica card that I had forgotten about while watching SCG coverage this Saturday:

How can this possibly be bad?

Did you know that this card is like, $5 right now? A card this powerful warrants a significantly higher price tag, and I imagine that being a RB card slated for a control deck is what has held it back until now. To this point it has seen a good amount of play in Jund, but I have a feeling that better mana is going to make Rakdos’s Return considerably more relevant in Standard.

The two major options that Gatecrash opens up for Rakdos’s Return are, obviously, WBR and Grixis. My first thought when thinking about RB control decks was to explore just jamming all of the good cards into WBR. There aren’t hosers in Gatecrash for Lingering Souls and Sorin, Lord of Innistrad for no reason. A rough list would look something like this:

“Dega Rock”

spells

4 Lingering Souls
4 Sorin, Lord of Innistrad
2 Rakdos's Return
4 Pillar of Flame
4 Searing Spear
2 Thundermaw Hellkite
3 Ultimate Price
3 Mizzium Mortars
4 Liliana of the Veil
3 Bonfire of the Damned

lands

4 Godless Shrine
4 Sacred Foundry
4 Blood Crypt
4 Dragonskull Summit
4 Isolated Chapel
4 Clifftop Retreat
2 Mountain
1 Swamp

The first point of interest is the manabase. Back during Lorwyn Standard my friend Corey Docken played a lot of three color decks featuring the full dozen filter lands. I gave him a lot of crap for doing so, but I can’t say that it didn’t work for him and I absolutely must say that just jamming all of the duals is probably the best manabase for any three color deck in post-Gatecrash Standard. A single Ravnica dual allows all of your M10-type duals to come into play untapped and it’s pretty easy to build a deck that plays enough lands or has a diversified enough curve to not care too much about excess Ravnica duals. Basic lands are pretty miserable right now and nothing punishes you for playing good mana. This deck could probably support a Cavern of Souls or Vault of the Archangel instead of one or two of the basics but I personally don’t think there is too much upside to either, but I could be convinced otherwise.

The spell suite isn’t really anything special. As I said, it’s mostly just all the good cards. There are two choices in particular that warrant some attention though.

Thundermaw Hellkite over Obzedat

Obzedat is a card that I’m rather fond of, but this just isn’t the deck for him. With a grip of burn spells at our disposal this deck is very good at switching gears from the control to the aggro, whereas Obzedat is more fit for a deck that wants to keep grinding until the dust has completely settled. I also give Thundermaw the nod for being exceptional against opposing Lingering Souls which will undoubtedly pick up popularity with better BW mana available.

Bonfire over Aurelia’s Fury

I just don’t get the hype over Aurelia's Fury. Bonfire of the Damned should easily fill any slots that it might fill. Hexproof is a very real deck and Sphinx's Revelation sort of makes a joke out of Aurelia's Fury. I like what the card does, it’s just way too inefficient for this format. It doesn’t draw X cards, for the opponent to discard X cards, and it’s not even close to as much of a Plague Wind as Bonfire is.

While I think that Dega Rock does a lot of very powerful things, I’m a bit more interested in exploring Grixis decks. For the longest time I’ve wanted to Overload a Cyclonic Rift into Rakdos's Return. Now that the mana for such a deck is very good, finding the best shell for this combination is all I can think about. Honestly, I’m losing sleep. This obsession is not healthy.

“Psycho Killer”

spells

2 Rakdos's Return
4 Augur of Bolas
4 Snapcaster Mage
3 Ultimate Price
3 Pillar of Flame
2 Searing Spear
1 Nicol Bolas, Planeswalker
2 Dissipate
1 Izzet Charm
1 Cyclonic Rift
4 Think Twice
3 Bonfire of the Damned
2 Mizzium Mortars
1 Tribute to Hunger

lands

1 Desolate Lighthouse
4 Steam Vents
4 Watery Grave
4 Blood Crypt
4 Drowned Catacomb
4 Dragonskull Summit
4 Sulfur Falls
1 Island
1 Mountain

Now this, this is a lot more me. You can tell by the lack of legitimate win conditions. The advantages that this deck has over Dega Rock is the access to Counterspells and Augur of Bolas. The Counterspells give the deck more game against Sphinx's Revelation/Graveyard decks and Augur compliments Rakdos's Return very well as you always want to draw it but drawing multiples isn’t ideal.

The manabase, of course, follows the same formula. The difference being that Desolate Lighthouse actually has a very relevant effect. I have never been upset to have it in a UR deck and I don't see this changing, especially considering that color requirements are rather lax in this list.

I need to play a bunch of games with this deck before I decide whether it needs to be running some type of big finisher, which I’m not convinced that it does. I would wager that Nicol Bolas is probably too cute, but he’s worth trying out. I’d also consider Soul Ransom in this slot. Seems like a sweet thing to do to a Thragtusk.

Greed

Now, what I really want to do is find a manabase/deck that can support Rakdos's Return AND Sphinx's Revelation, but I haven’t been able to come up with anything that isn’t actually terrible at this point.

It’s possible that I’m in the wrong camp exploring Rakdos's Return decks over just playing the tried and true Sphinx's Revelation, but if I don’t experiment I’ll never know. And let’s be honest, Revelationing is getting a little stale.

If you have any sweet ideas for RB/X control strategies or have any ideas for my lists that I may have missed be sure to let me know in the comments section. Thanks for reading and good luck at the prerelease this weekend!

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: Crank up Profits with Combo Specs

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Looking at combo in Modern after Duskmantle Guildmage I see some great speculation targets that price out at $2 or less. Mindcrank is still available online for under sixty cents, and being the crucial piece of the potential combo makes that an easy double in my book.

Something as simple as Ghost Quarter can get the combo rolling, and this card will always have a home in very aggressive combo decks. With copies of Innistrad versions readily available for less than twenty-five cents, I imagine prices at least reach Dissension prices over time and I like the near term catalyst this combo and FNM Modern offer. Duress has seen many printings and while it likely fights Inquisition of Kozilek for a spot in any future decklists, I cannot suggest buying copies. As an easy throw in Duress is a great trade target, with player values for this staple all over the place.

Combo Winter

Many avoid combo in Modern because many of the best tutors available in Magic have been banned in the format. Thankfully, transmute offers players plenty of cheaply costed tutors at 2cc. Muddle the Mixture offers some protection as well as fetching either a Guildmage or Mindcrank. Reasonably costed counterspell effects that double as tutors should be worth more than fifty cents. Shred Memory acts as another tutor and provides a bit of graveyard removal and at five cents has no where to go but up. Dimir Infiltrator rounds out a fetch package but its probably fully priced, at best it provides an aggressive price target for Shred Memory.

Tolaria West's transmute opens up several lines of play and brings the total tutor count to sixteen. While i like being able to pick up copies of playable out of print real estate at under $2, I think this card has a hard time getting as high as $3. Tolaria West also allows players to tutor up protection for their combo in the form of Pact of Negation. Pact has a high price point, but as combo gets better it should see more play. With copies readily available for less than $15, I think grinding out a 25% return on investment wouldn't be too hard here.

Utility Targets

Echoing Truth looks good in any future Crank/Mage lists. It also looks good in light of some very annoying recently spoiled Gatecrash enchantments and artifacts. Buying copies for seventy-five cents or less and picking them up as throw ins offers another easy 25% return opportunity.

Gitaxian Probe is a great trade target right now. Trading into promo copies likely pays dividends over time and I like regular copies at fifty cents today.  If Street Wrath can command a +$2 price point, the Probe should at least challenge that price.

Can Standard give players a combo deck to play with in the upcoming Gatecrash release? Undercity Informer has the potential to bring combo back in force. The ability to 4cc self mill to a land that dodges removal make Informant an uncommon worth picking up on the cheap. At worst Undercity Informer is another dredge card for Modern builds. Standard-focused Magic boards before a set release are very creative places, but an Undercity Informant, Burning-Tree Emissary, Fiend Hunter and Angel of Glory's Rise loop has legs, as activating the Informant before the combo is ready gets needed humans into the graveyard.

It's at least worth your time to hit up Dimir and Orzhov players after prerelease for their copies of Undercity Informer. Angel of Glory's Rise also looks like a decent sub $2 spec. Be sure to check out Mythic Spoiler's Guild Pack Viewer. It is a handy tool showing what possible cards can be pulled from each Guild Box.

With prerelease events just around the corner, the catalyst for these cards is looming. Remember to keep an eye out for power uncommons and commons as you play Gatecrash and happy hunting!

Insider: Don’t Forget The Foils!

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All too often, I see a foil nonrare card gain 300-600% in price. Rarely, however, do I hear speculators discuss them. You will see us jump for joy when Angel of Glory's Rise doubles to $2, but when Syncopate foils went from $.50 to $5 in a few days, right before the release of RTR, no one seems to notice.

The Gains Can Be Huge

Foil commons and uncommons can be worth 10-25x the nonfoil card’s price. Look at Pillar of Flame, which is a perfect example. You can get these for $.25 on TCGPlayer nonfoil, and the cheapest Foil is over $3 shipped, over 12x the original price. As a note, these were also printed as a promo, which is sold out across the net and is worth over $5.

I can't help but notice the lines don't match up on the entire site.

They Make Great Speculation Targets

You may have noticed that I mentioned Syncopate. When RTR was being spoiled, I initially assumed Dissipate was simply better. But the meta has since disagreed with me, and Syncopate has skyrocketed in popularity. I had considered the card due to the lack to good counterspells after Mana Leak was removed from the format.

Syncopate foils went up to $4-$5. Even now, they are $3+ anywhere you look, but during the spoiler season, I found some Odyssey ones for $.50. In fact, they never got more in stock or updated the price. I could have made massive gains selling these in $18 playsets on eBay.

There were 8 of these in stock when the card was respoiled.

Foil commons and uncommons rarely spike this high, but identifying the $2 foils early can be a great way to make a bit of cash. Popular new decks that dominate the metagame frequently drive up the price of foil staples.

The rare and mythic foils, however, are often 150% the regular price or lower if they aren’t Legacy playable. That is why we focus on the commons and uncommons with foils. I would rather have 10 nonfoil $10 cards that hit $15, than 10 foils of the same card that go from $15-$22.50. It is harder to unload foils to buylists, dealers, or sell into hype quickly.

Where Have We Seen This Recently?

Let’s use a few recent deck examples. Bant control and B/R Aggro were popular decks in the meta for a while. There are still a few cards from these decks that are just terrifyingly expensive. Some of these cards shot up when spoiled, and there wasn't much chance to speculate, but we can still profit on any card by buying them at buy list, or trading bulk into them.

Bant Control:

  • Syncopate: $3
  • Azorius Charm: $6 (no kidding)
  • Farseek: $6
  • Think Twice: $3 INN/$5 TSP
  • Feeling of Dread: $3-6 (I've only found 7 copies in stock online, 4 of them are $6)

B/R Aggro:

  • Diregraf Ghoul: $2
  • Knight of Infamy: $3
  • Vampire Nighthawk: $3, with 2 printings and a promo!
  • Brimstone Volley: $2
  • Pillar of Flame: $3.50
  • Searing Spear: $2, with a promo!

Also, Izzet Staticaster was a $.50 foil, look at it now!

The List Continues To Go On!

I have seen people ignore this. People are amazed to find out what some foils are worth, and, although they often skip them when you quote prices, you can sell them on online pretty easily. Low supply, high demand, because no one wants to trade their foil Searing Spears. Then they’d have to play with normal ones, and really, those aren't nearly as shiny.

Even on our forums, I have seen people make posts about a common or uncommon. They are quickly informed that the card may go from $.07 to $.30, which wouldn't be wise for the speculator.

In fact, when I decided to write this article last week, I wrote something else and performed an experiment first. I wanted to show that these can go up quickly, with only slightly increased demand.

Nightshade Peddler: An increasingly popular card in Standard. It isn’t just for Humanimator decks anymore. I’ve seen it alongside First Strikers, giving them the ability my roommate calls “Deathstrike”. So, I went and bought up foil copies, at an average of $.40 each shipped. Check out the current prices, one week after buying the reasonably priced copies:

It gets better, these are all individual cards!

The prices more than doubled. It seems that you can’t get a copy below $1.36 shipped anymore. Now, you might think that “buying out TCGPlayer” of a recent common foil was a huge purchase.

It was three playsets.

I bought every copy below $1, putting it down to 3 copies. It replenished, but the price was higher.

Now, I am definitely not advocating the manipulation of the market, but let’s say this card entices a mere three people who wish to foil out their Standard deck. They each go buy their playset, the card goes up. When this happens, you can make some money, even if it just improves your binder. I'm sure you're wondering just that - are they just binder fodder? Well, I'll tell you.

What Can We Do With Foils?

For starters, foils trade very well, at least where I'm from. And people often reference SCG to price foils and using TCG to price nonfoils. If you can't trade them, you have a few options.

The first option is eBay. Generally, do not sell there unless you have a playset. Single nonrare foils can sell for low prices and may not even be worth it. Try to pick up playsets, or at least 2-3-ofs before selling here.

The next option - and I have some experience with this one - is TCGPlayer. If you have received an invite, try it out. Consistently selling cards, you'll get payments every Monday. Foils can sell here for a fair percentage of retail. Having multiple copies helps aswell, but isn't necessary. You can also save some money by having a lot of foils for a particular deck. If people buy the foil deck from you, you save a ton on $.50 transaction fees.

The Moral of This Story:

Don’t discount foils. They may make you a lot of money. My hot picks for Foils right now are Nightshade Peddler, Flinthoof Boar, Thespian's Stage, Ghor-Clan Rampager and  Burning-Tree Emissary.

The Boar and Emissary will likely go into Aggro decks (they kind of complement each other), while Peddler is simply too cheap. Rampager is the best pump spell in Standard (and possibly Magic as a whole), and Thespian's Stage has EDH written all over it.

Also, watch  for reprinted foils like Syncopate. The originals are often cheap and may go up a bit. I don't believe Gatecrash will be bringing of these, but we may see some in Dragon's Maze. If we do, I'll be making a post on the forums and likely mentioning them in an article.

Until next time, remember to look for the shiny!

Jason’s Archives: If I Did It, Here’s How I Would Have Done It

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Greetings, Speculators!

A while back I stated in an article that I would be spending my entire Gatecrash budget on non-Gatecrash cards. This was partially due to the fact that I didn't like any of the cards spoiled as spec targets (with a few exceptions) and partially as an exercise in my analytic techniques. I wanted to challenge myself to make some money by predicting which in-print cards would go up based on spoiled cards rather than guessing which Gatecrash cards would settle for higher than I paid for them.

Last time around I made a mint on Angel of Serenity. This time around I don't see any card so obviously undervalued. There may or may not be a few cards around $2-$5 that end up jumpinig to $20 or even $30, but this time around that's not so obvious. In my estimation, every card that's currently around $15+ dollars will drop in the long term and likely not spike much in the short term. I'd love if my being wrong here meant some QS insiders made some money speculating, but I don't trust anything enough to bet my money on it.

Here's What I Did

I said in a past article that even if cipher ends up being bad (and it looks pretty bad) Invisible Stalker will go up. These were gettable under $0.50 before they spoiled cipher, and now the cheapest NM copy available at retail is $1.37. Expect Stalker to buylist for a buck soon if cipher gets any play, and expect the popularity of the Hexproof deck to help Stalker's price, too. This one was pretty obvious to a lot of people, but if you get in early enough obvious specs aren't always bad. Other people seeing potential in something will buy lots of copies, so once you've spent all you're going to spend and if you think you got in early enough, tell everyone. They can make some money, too, and their buying lot of copies will bring the price up. The price goes up, you win. I am selling my Stalkers in the short term.

I thought about going deep on Lingering Souls. Spells with flashback are good with Extort, Orzhov and Esper control are likely a thing and Lingering Souls is such a force in the Modern Jund decks in addition to seeing play in Legacy. I am glad I didn't invest my money yet as the printing of Illness in the Ranks may cause some pants peeing. If these go down in the short term, buy them up. But the potential of a short term price dip makes me glad I hadn't bought in yet.

QS insiders got e-mail blasts, first about Duskmantle Guildmage doubling the price of Jace, Memory Adept, then about Vizkopa Guildmage octupling the price of Exquisite Blood. Those were both solid, hype-based specs and I made a lot of money in the short term. I am selling every copy as fast as I can, even though that means selling them cheaper than everyone else on eBay. Once people get all the cards and start building, they'll see these combos are bad and the price can't be maintained. Sell, sell, sell. Exquisite Blood may retain its price due to casual appeal and price memory, but don't count on it. With tons of copies of Blood in the hands of speculators, these will be firesold to buylists soon and supply will once again mitigate demand.

I bought lots of copies of Champion of the Parish. That seemed fairly obvious. $3.50 was an excellent price on these guys during a lull in their popularity and I bought in hard. I expect these to trade well even if the price doesn't go much above $5.

How Exactly Does This Info Help?

Well, this isn't a humblebrags article, it's an article about how I chose to spend the money I would normally spend speculating on new singles. I decided to focus on cards that would benefit from new mechanics instead. If you're right about the cards a given mechanic makes better, you have dozens of chances to hit the card that will make the spec worth it. If you buy based on one card, you have one chance.

For example, I'm holding onto my Hellriders since those are good with every battalion creature and they could go up from $10 or at least keep trading well in the long term. Conversely, I sold all of my Jace, Memory Adepts as soon as I got them. It's only good with one card, and not even that good. Even if the one-shot cards do end up breaking the format, their price won't go much higher than the crazy spike and you don't lose much potential profit selling early in nearly all cases. There are exceptions, but you're all smart enough to figure that out. This leads us to lesson #1 you can apply to Dragon's Maze --

  • Cards that interact with one other card should be dumped in the short term. Cards that interact with entire mechanics are better long term specs.

Just because you think a card is an excellent hoser doesn't mean it's a good spec. Rest in Peace is an example of a best case scenario for hosers, because it spawned an entire deck archetype in Legacy. Right now, the most you'll pay on Rest in Peace is $3. That card was roughly a $3 preorder.

Hosers are narrow, relegated to sideboards and constantly reprinted as upgraded versions or functional duplicates. If they are truly effective, sometimes they make the deck archetype they hose go away and put themselves out of a job. Thinking about Glaring Spotlight or Illness in the Ranks? If you had preordered Grafdigger's Cage for the $5-$7 sites were charging back then, you would have discovered a surefire way to lose $4.

  • Stay away from hoser cards as spec targets.

Even if I were preordering cards, I would never pay $20+ for Aurelia's Fury. If this card sees as much play as Sphinx's Revelation, it will end up under $20. Do you think it's that much better than Sphinx's Revelation? In the short term you could make a little money trading these out at over $20, but this card will likely never even flirt with $30 and even if it does, you're spending $20 to make $10. Seems like a risky and capital-intensive way to make 50% when other specs make 800% in the short term. Sure, it's gratifying to trade chase cards out at inflated prices, but don't preorder. Bust boosters like the rest of us to get those $20+ cards.

  • The "best" card in the set is usually the worst spec.

What Could Have Been Different?

If I hadn't decided not to preorder any cards from the set, I think [card Obdezat, Ghost Council]Obdezat[/card] was a good buy around $10. Unfortunately, that price only lasted a few hours. Ryan Bushard nearly has me talked into the potential of Domri Rade. However, I'm banking on it taking people a while to crack this card's code so it may actually tank in the short term as packs get opened. I also think, irrespective of its playability, people will want playsets of Army Loyalist around release weekend. Retail sites had this at $1 and that have been a good buy.

Other than that, nothing made me regret my decision not to preorder cards from Gatecrash. When Dragon's Maze rolls around, remember how I made money on this set and you should be in good shape.

Decks Tiems Nao

We like our Insiders here at QS. They make it possible for me to get paid to run my mouth off. You may not, but I consider that a good thing. So whenever an Insider does something noteworthy, we make a big sarcastic deal out of it. At the SCG event in Dallas this weekend, Insider Gus Landt made top eight of the Legacy portion. Don't act like you're not impressed. Nice work, Gus. Reanimator is cool and all, but you should work on a variation to Landstill, dub it "Landtstsill" and be forever immortalized in the annals of Magic history. You like that? Landtstill? Get it? Because of your last name? You can totally use that one, buddy.

You're welcome.

Now that the fun part's out of the way, unfortunately I need to talk about the other Top Eight Finishers who aren't Insiders and therefore superior in every way.

SCG Dallas Standard Top Decks

It looks like seven decks in the top eight. This brings a single tear of joy to my eye. Standard is finally a healthy format. Gone are the days of rock paper scissors. Gone are the days of mono-Faeries, Jund mirrors, Caw Blade on Caw Blade on Caw Blade. What we have is a great Standard format with a lot of variation.

Since we're so close to Gatecrash, I didn't expect to see anything new. The Grixis control deck is cool, and will only get help from Dimir going forward (if only for Watery Grave). I like Niv Mizzet, Dracogenius and he is so damn cheap right now it's ridiculous. Have people actually read him? That card is just silly. Olivia Voldaren is the preferred mana sink machine gun right now, but that can all change soon. You'd hate to steal a dude and get blown out by Gruul Charm!

That's right. I am the first and last person to ever type the phrase "blown out by Gruul Charm" (possible exceptions being the guys who open three Gruul Charms in their sealed pool and complain on the internet about it). I am bullish on Nivizzizzle right now, and I think $3-$4 is the absolute price floor. He's a mythic dragon with good abilities and casual appeal.

[card Tamiyo, the Moon Sage]Tamiyo[/card] is a two-of at most in decks right now and its price is tanking. If this card starts to flirt with $15 I think it's a snap buy. Potential future Esper and Grixis control decks will incorporate this card, and with manabases supporting four and five colors, mana screw could be a thing again.

Even though they are cheap, stock up on Rootbound Crags and Sunpetal Groves if you like trading. Naya is about to get even better. It won this event without any help from Boros or Gruul, or really even any help from Selesnya. Imagine the potential for Sean Thrasher's list with stuff like Boros Charm. Clifftop Retreat is probably a bad buy at around $10, but I could be wrong about that, considering how Woodland Cemetery hit $137.25 apiece when G/B Zombies thought it was for real. Most people are willing to sell Crags and Groves for a dollar each and a playset will trade for around $10 if people need them. If you don't trade much, I might not bother unless you can get them under $1.

Does this mono-red deck that keeps top-eighting want Army Loyalist? I don't know. It seems like a bad Pyreheart Wolf, but maybe if you play both it could get there. I personally hate Loyalist in the deck, but casting him the turn you plan to trigger battalion could be good. In any case, Mono-Red is about to get Skullcrack for its board so control will have to deal with it another way besides gaining a ton of life. Skullcrack for a virtual eight damage in response to Thragtusk is probably good enough to secure the win.

SCG Dallas Legacy Top Decks

Sneak and Show hadn't won anything in a while, but it looks like Will Craddock proved it's never smart to count the deck out.

Merfolk top-eighted but I won't talk much about it because I expect Corbin to write an entire article and devote 15 minutes on the podcast to how awesome it is and then the two of us can bitch about the whopping three $&*^ing merfolk in Gatecrash. For reference, that is one more than the number of minotaurs in a set advertised to have lots of merfolk.

I like the Junk Midrange deck. People are brewing with Bayou and brewing with it hard. [card Deathrite Shaman]Deathrite[/card] is here to stay as a Legacy staple, which I like just fine, even speaking as a Maverick player. I like this deck a lot and even though it's one of my favorite cards, it's good to see Junk players build around something other than Knight of the Reliquary for a change. I don't think KoTR is gone for good, though, so buy them at $4 if people will sell them and wait for their second coming.

Not much else is new. Painted Stone is the "pet deck of the week," which seems fun. No RUG Delver, but there is a U/R variant, which looks more like a [card Delver of Secrets]Delver[/card] deck and less like a Canadian Threshold deck splashing Delver and awkwardly mashing it into its name. Legacy gets very little from Gatecrash, but it will continue to develop nicely as players incorporate two powerful Golgari cards.

Grand Prix Bilbao Baggins

Seems like there are quite a few GPs in Spain. I find that odd considering how far to the west Spain is relative to the rest of Europe. I'm sure Europeans don't wonder about why we have GPs in Phialdelphia and San Diego, though, so maybe I'm making too much out of it. Most people who go to every GP just fly anyway.

Anyway, Modern was the format so you're getting a real whirlwind tour of the metagame this week. The deck I wanted to win won, so all is right with the world.

GP Bilbao Top 8

The red, white and blue goodstuff list that was smish-smashing dailies on MODO finally had a chance to tear it up paper style. If you ask me, this is a better [card Geist of Saint Traft]Geist[/card] deck than that Slippery Bogle silliness. I love Eiganjo Castle as a way to save both Geist and [card Vendilion Clique]Clique[/card]. This deck is essentially a pile of good cards. The synergy resides in the fact that the whole deck is gas so you never run out. I have an unnatural affinity for decks with Lightning Helix, so when a deck similar to this, but with fewer creatures and Isochron Scepter, emerged at the beginning of the Modern format, I was a fan. The deck was bad. But if imprinting [card Research]Research//Development[/card] on a Scepter is wrong, I don't want to be right.

With a top eight consisting of two Jund decks, two Scapeshift decks, two Pod decks and a Reanimator deck (finally someone remembered that Gifts Ungiven was legal in this format), in addition to the winner, Modern doesn't look too terrible. There were a lot more Jund and Pod decks in the top sixteen than anything else, but that will happen. I hope we see more of Manders' RWU deck in the future because just looking at the list makes me smile. I love Clique, I love Geist, I love Helix and I love decks that aren't Jund.

No Tron in the top sixteen, no combo, no Affinity, no beatdown decks. Modern could be healthier if they unbanned the right cards. (Seriously, unban Bitterblossom; it's time.) But for right now, it's leaning a bit more toward "rock paper scissors" rather than the "eight decks in top eight" we like to see. I like that the new RUW deck is a contender and as the format matures, we'll see new tech all the time.

I Really Just Write More Than I Should

So I'll stop abruptly. Have a good week, and follow me on twitter, you buncha cartoons. I'm working on a series on Gathering Magic where I make what I think is a compelling case for following people on every digital medium possible, so stop not doing that.

Until we meet again, and good luck at the prerelease.

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