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Daily Stock Watch – The Immortal Sun

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Hello, everyone and welcome to the Halloween edition of the Daily Stock Watch! I'm quite scared with how prices have been jumping up and down over the past few days (Mist-Cloaked Herald what's up?) and how we are going to handle these price changes. Today, I want to talk about a card that has been fairly expensive ever since it was printed,  and I'm only starting to appreciate it now as it's seeing competitive play. It has now breached the $20 barrier which puts it in rarefied air for Standard pieces, and we'll evaluate how far this card could probably go from here financially.

There was an error retrieving a chart for The Immortal Sun

The Immortal Sun is a solid card on first glance even though I personally feel that this should have been a five CMC card (just a personal opinion, not an expert assessment!) regardless of its power level. It kind of felt underwhelming for me at six, but it has found its niche on this new Selesnya brew that has been making some waves in Standard online tournaments.

Selesnya

Creatures

1 Venerated Loxodon
1 Lyra Dawnbringer
1 Resplendent Angel
1 Trostani Discordant
3 Benalish Marshal
3 Emmara, Soul of the Accord
2 Thorn Lieutenant

Other Spells

4 March of the Multitudes
3 Saproling Migration
4 Flower // Flourish
2 Divine Visitation
3 Legion's Landing
4 History of Benalia
4 Conclave Tribunal
2 The Immortal Sun

Lands

1 Arch of Orazca
4 Temple Garden
4 Forest
4 Sunpetal Grove
9 Plains

Sideboard

3 Tocatli Honor Guard
2 Settle the Wreckage
2 Seal Away
2 Knight of Autumn
1 Ixalan's Binding
2 Cleansing Nova
1 Divine Visitation
1 Trostani Discordant
1 Benalish Marshal

Currently sitting at its all-time high of $21.66, The Immortal Sun gives this deck a lot of gas when it hits the board. It runs a lot of value spells that keeps you alive while you setup for your big threats, as swarms of tokens helps you keep going until you could swarm the opponents with bigger versions of them with the help of Divine Visitation, Trostani Discordant, and Venerated Loxodon. Its ability to render opposing planeswalkers useless (which are Golgari and Teferi, Hero of Dominaria decks' main source of deck advtange) also gives you a one-sided advantage against most of the meta. There's no doubt that this is now peaking and proving its financial worth in the format but how far could it actually go post rotation? It might be too early to gauge that but we have to be vigilant enough to know if we should be speculating on it beyond this season.

Famous Commander Artifacts

A lot of other strong artifacts could easily be slotted in on this list but it's hard to imagine The Immortal Sun not joining this list anytime soon (if it hasn't yet) and helping its cause in maintaining its value over time. It would also be a great factor to consider that Rivals of Ixalan packs are getting cracked less nowadays which should further help in increasing the value of the cards from the set, particularly the mythics such as this card and the likes of Rekindling Phoenix, Azor's Gateway, and even the overrated Zacama, Primal Calamity. Should we be investing on this card now that it has breached the $20 barrier? I beg to disagree. This is something that we could have easily picked up in the $10 range and should be selling by now. I'm going to stand by my gut feel that this is a bit expensive as a support card at six mana, and its popularity will dwindle down eventually. I would be against the idea of getting them at $15 and above unless you're going to play with the card, so just wait a bit for it to drop to that range if you plan to keep them for spec purposes. Standard pieces should be fairly easy to get via trades so just trade up for them wisely and don't get too caught up with the hype. The card is absolutely brilliant but a bit overpriced for me for now.

At the moment, you could get copies of The Immortal Sun from vendors via TCGPlayer for as low as $15.83 for near mint copies up to $25. Card Kingdom and StarCityGames are both out of stock at already high prices, and I wouldn't be surprised if this could go up to $30 in the near future. Foil copies have non-standard implications, and should be good acquisitions at $30-$35 if the chance to get them presents itself. Just proceed with caution as this could go really good or bad in the coming months. I wouldn't wager too much on a card of this price and caliber but it wouldn't hurt to have some for safety purposes.

And that’s it for the Halloween edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Hold ‘Em & Fold ‘Em #17

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People have been talking about a lull in the Magic finance world even though there was quite a bit of Magic going on this past weekend with Grand Prix Lille, Grand Prix New Jersey, and the SCG Open in Charlotte. The beauty of tournaments is that there’s always something to take away from them to help build your collection or get the most value out of the cards you're already playing with. My goal every time I write one of these articles is to identify those trends.

Article Series Main Focus Points

  • Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  • Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Holds

Chandra, Torch of Defiance - Kaladesh (Any Version)

There was an error retrieving a chart for Chandra, Torch of Defiance

Target Purchase Price
Under $10

This just rotated out of Standard, so it could drop a little bit more, but not a huge amount. It sees a decent amount of play in Modern and Legacy.

And as proof of its viability, take a look at Braxton Leddon’s winning list from the Modern Classic at SCG Charlotte.

Modern: Gruul Land Destruction by Braxton Leddon

Creatures

4 Arbor Elf
2 Birds of Paradise
4 Bloodbraid Elf
2 Inferno Titan
1 Stormbreath Dragon
3 Tireless Tracker
1 Courser of Kruphix
2 Pia and Kiran Nalaar

Non-Creature Spells

2 Chandra, Torch of Defiance
4 Blood Moon
4 Utopia Sprawl
4 Lightning Bolt
2 Molten Rain
4 Stone Rain

Lands

8 Forest
1 Mountain
1 Kessig Wolf Run
3 Stomping Ground
4 Windswept Heath
4 Wooded Foothills

Sideboard

2 Relic of Progenitus
2 Trinisphere
3 Kitchen Finks
2 Scavenging Ooze
2 Abrade
1 Ancient Grudge
3 Anger of the Gods

If you need or want these, I’d go for the SDCC 2018 version if you have the extra cash.

Molten Rain - Modern Masters 2017 (Foil)

There was an error retrieving a chart for Molten Rain

Target Purchased Price
Under $4

This is another card that sticks out from Braxton Leddon’s list even though there are only two copies. It also sees a good amount of play in various Modern decks as well as Pauper.

It’s even seeing play in the new Izzet Phoenix decks, which has some card overlap with Mardu Pyromancer decks. Take a look at BloopBlop’s list.

Modern: Izzet Phoenix by BloopBlop

Creatures

4 Arclight Phoenix
4 Bedlam Reveler
1 Crackling Drake
3 Kiln Fiend
4 Thing in the Ice

Non-Creature Spells

4 Faithless Looting
4 Serum Visions
4 Lightning Bolt
4 Manamorphose
4 Mission Briefing
2 Stubborn Denial
4 Thought Scour

Lands

4 Bloodstained Mire
3 Island
2 Mountain
4 Spirebluff Canal
3 Steam Vents
2 Sulfur Falls

Sideboard

1 Crackling Drake
1 Stubborn Denial
2 Abrade
2 Ceremonious Rejection
2 Gut Shot
3 Molten Rain
1 Roast
3 Surgical Extraction

Folds

Hieroglyphic Illumination - Amonkhet (Foil)

There was an error retrieving a chart for Hieroglyphic Illumination

Target Sell Price
$10+

This only sees play in UWx Control in Modern like Galanator’s. And while this just rotated out of Standard and cycling make it a tad tougher to reprint, it’s still a pretty easily reprintable common. Not to mention, the rise of Dredge has put a damper on control decks.

Modern: Jeskai Control by Galanator

Creatures

3 Snapcaster Mage

Non-Creature Spells

3 Teferi, Hero of Dominaria
4 Serum Visions
1 Supreme Verdict
4 Cryptic Command
3 Electrolyze
4 Hieroglyphic Illumination
2 Lightning Bolt
4 Lightning Helix
1 Logic Knot
1 Mana Leak
1 Negate
4 Path to Exile
1 Settle the Wreckage

Lands

1 Celestial Colonnade
3 Field of Ruin
4 Flooded Strand
2 Glacial Fortress
2 Hallowed Fountain
3 Island
1 Mountain
2 Plains
2 Scalding Tarn
2 Steam Vents
2 Sulfur Falls

Sideboard

2 Negate
1 Celestial Purge
1 Ceremonious Rejection
2 Crumble to Dust
2 Dispel
2 Kozilek's Return
3 Rest in Peace
2 Wear // Tear

Needle Drop - Lorwyn (Foil)

There was an error retrieving a chart for Needle Drop

Target Sell Price
$7-10

Pauper is what really made this card spike with the past year. However, it’s finally made its way into a top-tier Modern deck thanks to Arclight Phoenix. Take a look at Pimmonds’s list.

Modern: Arclight Red by Pimmonds

Creatures

4 Monastery Swiftspear
4 Bedlam Reveler
4 Arclight Phoenix

Non-Creature Spells

4 Manamorphose
4 Lightning Bolt
4 Fiery Temper
4 Needle Drop
1 Flame Jab
1 Tormenting Voice
4 Rift Bolt
4 Lava Spike
4 Faithless Looting

Lands

18 Mountain

Sideboard

4 Tormod's Crypt
2 Shrine of Burning Rage
2 Risk Factor
3 Molten Rain
2 Dragon's Claw
2 Anger of the Gods

And just like Hieroglyphic Illumination, this is another common that can easily be reprinted in something like the next Masters set, especially because there’s only been one printing.

The Immortal Sun - Rivals of Ixalan (Non-Foil)

There was an error retrieving a chart for The Immortal Sun

Target Sell Price
$15

This was one of the cards on my buylist order to Card Kingdom that I featured in Hold 'Em Fold 'Em #16. Did I sell them a little too early? Maybe. Did I also sell some of the other cards on the list for a little lower than I could have? Maybe. These were some of the discussion points that came up with people in the Discord channel after that article went live.

So, The Immortal Sun. This card is popping up all over Standard. So if you have these and don’t need or want them, sell into the demand.

Foils are a little bit different on this card, though. It’s a mythic artifact, so that means it can go in any deck, which is part of the reason why it’s seeing so much play in Standard right now. But I have a hard time seeing this pop up in Modern since it costs six mana. However, it shows up in over 1,000 decks on EDHREC. And since it has the word "players" on it, it's a card that more and more people will consider putting in their EDH/Commander decks over time.

Arclight Phoenix - Guilds of Ravnica (Non-Foil & Foil)

There was an error retrieving a chart for Arclight Phoenix

Target Sell Prices
Non-Foil: $15-20
Foil: $30-35

This card is starting to pop up all over the place in Standard and Modern, making this quite the sleeper from Guilds of Ravnica.

If you have these and don’t plan on playing them, you can easily sell or trade them away. You can get them later as more supply becomes available or when there’s a dip in graveyard strategies.

Resplendent Angel - Core Set 2019 (Non-Foil & Foil)

There was an error retrieving a chart for Resplendent Angel

Target Sell Prices
Non-Foil: $10+
Foil: $20+

This is another card that I might have sold a little too early. But that was over a month ago. Since then, this card has shot up in popularity in Standard. But that’s the only place we see it, so I would definitely sell into the demand. You can make twice as much as I did when I sold it on September 29. Card Kingdom is buying non-foils for $11 and foils for $21 cash.

Chromatic Star - Time Spiral & 10th Edition (Non-Foil & Foil)

There was an error retrieving a chart for Chromatic Star

Target Sell Prices
Non-Foil: $7
Foil: $30

Here’s another easily reprintable common that’s due for a reprint. And the demand is there. Just take a look at all the decks is sees play in.

For reference, take a look at Card Kingdom’s buylist prices on the card. They’re pretty attractive.

Office Hours

The recent Office Hours #2 on Thursday, October 25 with Christopher Martin went pretty well, just as the first one with Sigmund Ausfresser did. Look out for another post featuring a quick bulletpoint writeup and audio from that session. And don’t forget to join the Discord channel if you haven’t already. There’s a good amount of insight there.

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly so you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Holds

  • Chandra, Torch of Defiance - Any Version
  • Molten Rain - Modern Masters 2017 (Foil)

Folds

  • Hieroglyphic Illumination - Amonkhet (Foil)
  • Needle Drop - Lorwyn (Non-Foil & Foil)
  • The Immortal Sun - Rivals of Ixalan (Non-Foil)
  • Arclight Phoenix - Guilds of Ravnica (Non-Foil & Foil)
  • Resplendent Angel - Core Set 2019 (Non-Foil & Foil)
  • Chromatic Star - Time Spiral & 10th Edition (Non-Foil & Foil)

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

QS Flash Cast #10: Picktacular

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Insider Questions
  • Standard Foils? - Discussion
  • Planeswalker Deck Planeswalkers
Avatar photo

Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

Posted in Free Insider, QS CastLeave a Comment on QS Flash Cast #10: Picktacular

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QS Cast #107 – Almost An Half Hour

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Insider Questions
  • Mythic Edition
  • Commander 2018 Retrospect
Avatar photo

Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

Posted in QS CastLeave a Comment on QS Cast #107 – Almost An Half Hour

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QS Cast #106: Vendor Series – Brute Force Games

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • QS Vendor Series - Brute Force Games!
  • Insider Questions
  • Shop Talk
  • WOTC Direct and the Future
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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

Posted in QS CastLeave a Comment on QS Cast #106: Vendor Series – Brute Force Games

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Daily Stock Watch – Life from the Loam

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! I was just waiting for cards from the new Modern "pet deck" Dredge to break out financially, and do so it actually did in such a short notice. The deck is annoying if you're playing against it, and it's just borderline absurd because of its consistency especially if you're up against it on game one. Today, one of the key components of the deck just reached its new all-time high across all versions printed, and it's definitely one that we should keep an eye on.

There was an error retrieving a chart for Life from the Loam

There are three printings of this card to date: Ravnica, Duel Decks: Izzet vs. Golgari, and Modern Masters. All of these versions reached its respective peak prices as of today and that's because of the deck's success both online and in paper tournament. Its most recent haul was when it steered two of its pilots to the top eight of SCG's Modern Open Dallas, with one reaching the semis and the other losing to the eventual winner Death's Shadow. Let's take a look at the list of the finalist Ian Thorne.

Dredge

Creatures

4 Bloodghast
2 Golgari Thug
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp

Other Spells

4 Cathartic Reunion
3 Conflagrate
4 Creeping Chill
1 Darkblast
4 Faithless Looting
3 Life from the Loam
4 Shriekhorn

Lands

1 Blackcleave Cliffs
2 Blood Crypt
2 Bloodstained Mire
3 Copperline Gorge
1 Dakmor Salvage
2 Gemstone Mine
2 Mountain
2 Stomping Ground
4 Wooded Foothills

Sideboard

1 Ancient Grudge
2 Assassin's Trophy
3 Collective Brutality
1 Darkblast
4 Leyline of the Void
1 Lightning Axe
3 Nature's Claim

I've played this deck a couple of times already in tournaments and I could say that this is definitely for real. Creeping Chill is the main reason why this deck has gone overboard, and its ability to have strong answers to graveyard hate cards off the board is what makes it better than BR Dredgevine. The steady attack of Bloodghast, Narcomoeba, and what I think is the strongest creature in the deck in Prized Amalgam is what makes it scary good and almost impossible to stop in game one unless you're running this wonderful card called Terminus. Even so, it only delays the inevitable as you are still almost guaranteed to see these creatures as the Dredge player could just fetch a land and repeat the cycle of burying cards from the top of their deck until you run out of life. To make sure that the deck isn't too reliant on creatures, Conflagrate is there to save the day along with Life from the Loam, as it clears the board of opposing blockers, or just hit the enemy straight to the dome with the required damage to end the game. The card is almost irreplaceable in the list and that's why we're now seeing a simultaneous spike in its prices across all formats.

How to Combat Dredge

I'm not saying that these cards would increase in prices as some of them are already format staples but we should probably see a little surge in their prices as the popularity of Dredge continues to rise. The deck is just crazy good and you'd need to have some serious hate to combat it post board. It's also crucial that you know when to time your hate spells well, as the deck could just build around again in the blink of an eye with the help of cards like Life from the Loam. I would say that this current price spike is somehow justified, and it's interesting to see how far the card could go financially. I'm a firm believer of Modern's versatility and ability to adapt to any meta changes, so I'd say that Life from the Loam is here to stay for good. I'd be grabbing my copies now if I were you.

At the moment, you could get copies of Life from the Loam from StarCityGames (few played copies of Ravnica left at $21.39), TCGPlayer (multiple vendors has it at as low as $16 for foreign copies and up to $39.36 for near mint ones), and Card Kingdom (last two Ravnica copies at $26.99). Foil copies are north of $75 even before this price spike, so I'm not sure if you would be interested in getting those for spec purposes (I wouldn't be!) I suggest that you grab your copies now if you intend to play Dredge for the upcoming season, but only buy at $20 and less if you wanna speculate. This could easily be reprinted in any upcoming sets.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Partial Resurrection: Assessing the New Dredge

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As the metagame shifts, decks rise and fall. Sometimes, that churning is explosive. Such events are exciting and foster discussion and articles. However, it is important to remember to temper excitement with reason. Spikes and oscillations are just that, and only matter if they're sustained.

After Golgari Grave-Troll was banned, Dredge dropped out of sight. It never went away, and in fact maintained similar metagame numbers post-ban, but it stopped being the format's boogeyman. Even archetype aficionados like Ross Merriam went silent, acknowledging that it just wasn't the time for Dredge. However, over the past month, Dredge has returned to prominence. Where previously Dredge spiked up and down in accordance with the Dredge Cycle, this time's sustained push is owed to Creeping Chill being printed. Chill has excited commentators to the point that some now believe Dredge beats anything that isn't combo.

Contrarily, I've seen nothing to indicate the deck is drastically different than previous versions. Dredge is still dependent on its graveyard to do anything, and recent tweaks also soften it to other angles of attack. This article explores the new Dredge's allures and pressure points.

A Chilling Return

Traditional Dredge was largely absent from the PPTQ season. Instead, the previously hot deck Bridgevine filled the niche. Besides being something fresh and exciting, Bridgevine boasted the new Stitcher's Supplier to enable better starts than previous iterations. Once Guilds of Ravnica spoilers began, that was a different story. Creeping Chill was as obviously a traditional Dredge card as possible, and players went to work immediately. As far as I can tell, the most successful version to date is Alek Jones's from SCG Dallas.

Dredge, Alek Jones (SCG Dallas, 3rd Place)

Creatures

4 Bloodghast
4 Narcomoeba
2 Golgari Thug
4 Prized Amalgam
4 Stinkweed Imp

Artifacts

4 Shriekhorn

Sorceries

4 Faithless Looting
4 Cathartic Reunion
4 Life from the Loam
3 Conflagrate
4 Creeping Chill

Lands

4 Bloodstained Mire
4 Copperline Gorge
3 Wooded Foothills
2 Stomping Grounds
2 Gemstone Mine
2 Blood Crypt
2 Mountain

Sideboard

4 Nature's Claim
3 Ancient Grudge
3 Thoughtseize
3 Lightning Axe
2 Darkblast

Gone is the pile of random dredgers in favor of a tight package of the best and most useful ones, respectively. Shriekhorn serves as a means to essentially dredge 4 by the second draw step, and replaces Insolent Neonate, presumably because the vampire's applications prove too marginal without more literal dredgers.

The sideboard reflects how vulnerable Dredge is to graveyard hate. Nature's Claim replaces Ray of Revelation, as it's cheaper and more flexible. Thoughtseize is mainly here to provide hope against combo, but can also be useful to preemptively remove hate. The rest of the board houses anti-creature cards that also enable dredging.

Subtle Shift

Creeping Chill is good in Dredge primarily because it provides uncounterable reach. Flipping Chill doesn't cast a spell, but rather triggers an ability. This means Dredge can "burn" out control decks through permission when Conflagrate would be useless. Because Chill is a drain effect, it's also useful against aggressive decks. Humans can be quite tough for Dredge because Meddling Mage shuts off Conflagrate as Thalia's Lieutenant grows the team past Prized Amalgam. Chill allows Dredge to get in some chip shots and buy time to find enough Bloodghasts and Amalgams to force through lethal.

The effect is actual fairly small, but can be significant. Against Humans it helps Dredge win more close games. Slower decks must suddenly contend with the inevitability of Chill's reach, and will therefore be forced to drop its shields more often. Doing so provides Dredge with the opportunity to exploit strategic cracks and win the game, as was prominently displayed two weeks ago at SCG Dallas.

Visibility Distortion

However, a few weeks of good showings does not a good deck make. A rather strong reality check is that Dredge did well in the October 7 Modern Challenge and took four spots at SCG Dallas, but had very few results otherwise. Dredge has performed prosaically in subsequent Challenges, more in line with what it normally does. Regardless of the actual value of Creeping Chill, it isn't drastically changing Dredge. At best, the deck does what it always did, if perhaps a little faster.

As usually happens when a niche deck receives a lot of press prior to an event, Dredge did do well in Dallas. However, the same thing happened in 2016 with Lantern Control after Sam Black and other prominent Pros picked up the deck. Lantern even won a Pro Tour. Despite continued praise, Lantern has failed to catch on in Modern.

Then there's Death's Shadow. Sam Black declared Jund Death's Shadow the best deck in Modern in February 2017. By May, Jund had been displaced by Grixis. By June, Grixis was so good bans were called for. By December, Grixis had lost its luster and Humans was rising. These days, Grixis Death's Shadow is just another deck in Modern. Bursts of interest in these non-traditional decks are almost always only that: bursts.

In the past, I've lamented the lack of GP and Open Day 1 data. Without them, it's impossible to tell the real strength of the decks represented in Day 2. A deck representing 15% of the Day 2 metagame might sound impressive without knowledge that started off at 50%. In that scenario, there was very little chance that it would be well represented Day 2 no matter what happened. Whenever a deck does well after weeks of hype and attention, the odds are good that it is a function of population more than of strategic credentials.

Dredge Remains Dredge

Despite the hype and Dallas results, Dredge is still Dredge. It may have acquired a new toy, but the strategy with all its strengths and vulnerabilities hasn't changed. Dredge's metagame share may have risen recently, but it only had any worth mentioning in the first place because of being lumped together with Bridgevine.

It made sense to switch because if Bridgevine is going to win, it will always do so before most graveyard hate starts to bite, whereas Dredge is slow enough for late hate to still win the game. This fact remains true, and so the only reason to adopt Dredge now is the slight re-positioning advantage Chill gives in certain matchups. Once this metagame opportunity fades and the hype dies down, I cannot see why Dredge wouldn't also fade again.

Just as Linear

The other glaring problem with Chill is that it attacks from the exact same angle as every other card in Dredge: the graveyard. It can still be cast, but that's not why Chill or any other card in Dredge is playable. For Chill to be effective, it needs to be free, and the drain needs to be meaningful. Alongside a pile of free creatures, that will absolutely be true. However, on its own, Chill is meaningless. Decks must handle their life total carelessly to lose to 12 damage. Chill reinforces Dredge's linear graveyard strategy without actually changing anything.

If anything, Chill may make Dredge even more susceptible to grave hate. There's been a trend in Dredge since the ban to cut back on actual dredgers and become more of a Life from the Loam deck, facilitating bigger and better Conflagrates. This has meant cutting Golgari Thugs, shrinking average dredges. Chill is a four-of, so Thug is now getting cut completely, often along with Darkblast. Together with Shriekhorn's adoption, this has created a Dredge packed with cards that do absolutely nothing in the face of Rest in Peace, where once they could still be cast as beaters.

Altered Playstyle

The trick to fighting Dredge is recognizing how Chill has actually affected its matchups. Close races are going to be closer, and locking the board down doesn't guarantee victory. It's important to either hate Dredge out or win faster. However, that's always been true. Dredge wins when it either explodes onto the board or through grinding with recurring creatures. The most substantial change that players need to make is adjusting how they utilize one-shot hate.

When using hate in this vein, such as Nihil Spellbomb or Relic of Progenitus, the temptation is to blow them at the first opportunity for value, especially in response to Narcomoeba and/or Creeping Chill triggers. This is often wrong. Since many decks only have 2-3 pieces of graveyard hate, it's critical to be judicious and try to maximize the value gained. Recall my previous tautology: Don't try and get value, go get some value!

Only a few cards actually matter in Dredge. Losing to mediocre beats from Narcomoeba or Stinkweed Imp sucks, but if that happens, you weren't winning anyway. Dredge's pedigree is founded on big turns with Prized Amalgam and Conflagrate. Therefore, players need to hold their hate for longer to nail as many of those cards as possible.

Generally speaking, the minimum value I'm willing to pop a Remorseful Cleric for is Bloodghast, Conflagrate, and Darkblast. Put another way, get at least one great card and some extra value when you blast a graveyard. Creeping Chill is a nice hit, but not enough by itself to warrant action. Let Dredge have its medium cards, and target the real killers.

Also, ignore the dredgers themselves. They're only threatening in conjunction with Amalgam and Conflagrate.

Alterations have Consequences

After more than a month of running UW Spirits into various Chilling Dredge decks and pilots, I'm not certain that actual graveyard hate is necessary for the matchup. I've been winning handily by Spell Quellering Life from the Loams and dumping Spirits into play. The matchup has become far easier than I remember it being, which birthed my initial skepticism regarding Dredge's resurgence. The only times Chill has mattered were very tight races when hitting Chills were the only way to survive and then win.

The changes to Dredge make the deck more inevitable, but less explosive. While Dredge is now better at powering Conflagrate, it's also more dependent on Conflagrate. Shutting off or weakening that angle of attack can spell doom for Dredge. Without some 3/3 meat or reach, swarms of 2/1s and 1/1s are too weak for Modern. Spirits can shut down the Loam engine, brick the board, and fly over for the win without hate now. As a result, I think Chilling Dredge is a worse deck than the non-Chill versions.

Golgari Grave-Troll let Dredge dump its library far too quickly. The decks that followed the banning played more dredgers to make up for Grave-Troll's loss, and I thought they were still so explosive that I resigned myself to defeat whenever Cathartic Reunion resolved. Playing the full set of Stinkweed Imp and Golgari Thug along with some Lifes and Darkblasts meant that every big dredge was likely to hit several more. Now, the odds of chaining dredgers are low enough that I don't fear Reunion.

The focus on Loaming for Conflagrate means Dredge feels almost fair, which is the most scathing indictment of the deck I can think of. The second- most is that Surgical Extraction is a reasonable card against Dredge because the deck has become so reliant on Conflagrate. My experience says that even with Chill, Dredge just isn't that scary anymore.

It's Already Begun

Dredge's fall-off has already begun. As mentioned, Dredge took four spots in the first Modern Challenge of October and SCG Dallas. Otherwise, it's posted fairly average numbers. There was a single Dredge deck in the second Challenge, and in the most recent one, there were two. However, that's about equal to September and August's numbers, accounting for lower quantity of events. If Chill was really supercharging Dredge, I would expect far more results than I'm actually seeing, so my skepticism will stand.

The data just don't back the narrative around Dredge being back and a greater threat. With time, that could become more true, but such is the case for any deck that receives new cards. Rather, it appears the primary effect of Creeping Chill is to give players a reason to consider Dredge over an alternative like Bridgevine. While this will improve its metagame representation, it doesn't change Dredge's overall place within the metagame.

Both Feet in the Grave

Just because a deck suddenly returns in force doesn't mean it's back to stay. Any deck can win any event with the right pilot and/or favorable matchups. As I'm writing this conclusion, the Top 8 for SCG Charlotte is being announced, and no Dredge decks made it. In their place at the finals table was a pair of Amulet Titan decks. Titan is another deck that has been neutered by bans but still hangs around. I wouldn't be surprised if it became the hot deck this week, but just like Dredge, its numbers will sink back down once the frenzy calms. Great showings are one thing, but it's metagame contexts that make the deck.

Daily Stock Watch – Seedtime

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Hello, readers and welcome to a new week of the Daily Stock Watch! It's my first year anniversary with Quiet Speculation, and I do hope that we would be in for more together as we continue our financial adventure with our favorite card game. For today's segment, I would be featuring a card that just made a huge financial spike overnight which isn't really quite surprising for cards that are only legal in casual formats. Nonetheless, is it a good idea to jump the hype train for this one?

There was an error retrieving a chart for Seedtime

The mechanic "extra turn" and the word "expensive" usually belong in the same sentence, and we're used to seeing extra turns in blue cards and some occasional red cards so a green card that basically allows you to Time Walk for two mana is huge. How come this card has been worth only $2 after all this time? Why aren't there any reprints of it or inclusions in a supplemental set? I guess we should be able to figure this one out today.

Time Walking Without Blue

As you can see above, there aren't to many options outside of blue for taking turns without facing dire consequences for not winning on that extra turn, or without fulfilling certain conditions just so you could take the extra turn. Seedtime is a conditional card that you could only activate if an opponent casts a blue spell on your turn, and this is something that's worth exceptionally a lot when you're playing competitive EDH. Having one of your spells intentionally countered to set this up and go big on the extra turn is an awesome way to steal games from unsuspecting opponents. Although this card is Vintage and Legacy legal, there's just not enough leg room to abuse it in those formats but you could almost always expect blue to be present in Commander games. The jump to its new all-time high of $11.60 is surprising, but it looks pretty promising going forward. I don't see this getting reprinted anytime soon even if we take into consideration the fact that it was last printed in Judgment, so I would be hedging my bet on this one as a short term spec if we could still get it for a profitable price.

At the moment, we still have a shot at 40 remaining copies (played) of Seedtime via StarCityGames, while some vendors via TCGPlayer has it at $7.30 and that's for moderately played copies. Card Kingdom is already out of stock, and it should remain that way for the time being while the market stabilizes. Foil copies are already at a premium prior to this spike, and I do think that Judgment foils are hard to acquire anyway. If you could get your hands on the remaining copies via SCG, you're in for a treat on a short to mid-term basis. They should be easy to sell for under $10 if there will be demand for it. Foil copies should be a steal at $15 and less and should be very hard to get but would be easier to sell this time. This is one of those specs that could net you big gains pretty quick!

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Insider: Ten Underappreciated Reserved List Cards

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It’s evident the Reserved List hype of 2018 has come to an end. Not long ago the Interests page on MTG Stocks was lit up with Reserved List cards, many of which doubling or tripling in price overnight. Nowadays we see virtually no movement on these cards.

But I don’t think this means Reserved List speculation is over for good.

In fact, this may be an opportune time to acquire strategically. But buying on the dip isn’t a new idea to anyone—everyone should be aware that buying when others are fearful, and selling when others are greedy, is a good strategy. Instead of harping on this, I want to get specific this week.

There are a handful of under-the-radar Reserved List cards that may be worth checking out. You don’t need to buy these today. Or next week. Probably not even next month. However, when that next batch of buyouts begins, the cards on this list may have a moment to shine. Having a couple playsets of these may not be such a bad idea, and you never know when you can spike a Card Kingdom buylist and make a few extra bucks.

Without further ado, here’s a list of ten underappreciated Reserved List cards. (Shout-out to Kelly Reid for this article idea!)

10. Reflect Damage (Mirage)

There was an error retrieving a chart for Reflect Damage

Are you tired of playing against the Commander player who throws numerous enchantments and equipment onto an unblockable, untargetable creature, then launches lethal attacks at one player at a time? Do you face opponents who create infinite mana combos, destroying their opponents with a giant burn spell? If so, then Reflect Damage may be for you.

Its mana cost is a bit steep, but in Commander this rarely matters. This card is likely not well known, and would be a fun surprise to spring on your opponents. This one may never hit $10, but it’s under a buck and that seems like a bargain for a playable Reserved List card from Mirage.

9. Triangle of War (Visions)

There was an error retrieving a chart for Triangle of War

There are other cards that do the same thing as Triangle of War. There’s even a keyword now that simplifies its effect: fight. That said, this is a useful effect on a one-mana artifact. That means it can be tutored for with Trinket Mage. It’s not going to win you many games, but being on the Reserved List and from Visions means this card will one day be worth more than its current sub-$1 price tag.

8. Phyrexian Negator (Duel Deck Foil)

There was an error retrieving a chart for Phyrexian Negator

This card isn’t the powerhouse it once was back in the day. I don’t think it’s going far out on a limb to say it’s not really too playable nowadays. Despite that, this is still a foil Reserved List card. The Judge Promos admittedly look better, but those are basically gone from TCGplayer, with the lowest listing at $125.

Meanwhile you can get a handful of the Duel Deck printing for under $0.50. Is the Judge printing 250 times cooler and rarer than the Duel Deck printing? I wouldn’t doubt it. But someone may catch on someday that the card is on the Reserved List, and the Duel Deck foil printing is worth speculating on.

7. Dwarven Thaumaturgist (Weatherlight)

There was an error retrieving a chart for Dwarven Thaumaturgist

Thaumaturgy: the capability of a magician or a saint to work magic or miracles (Wikipedia). This Reserved List card was color-shifted in Planar Chaos, but you’ll never see the original printed again. It’s a pretty unique effect in red, and can serve many dastardly purposes in Commander. It is also the classic partner to Sorceress Queen. Does this card belong under $0.50? I’m not sure, but I would wager not.

6. Hakim, Loreweaver (Mirage)

There was an error retrieving a chart for Hakim, Loreweaver

My favorite aspect of this card is the oddly lowercased “h” in Hakim. I would have thought this was a proper noun, Hakim being a name, but what do I know? This is such a bizarre card from Mirage that even if it weren’t on the Reserved List I don’t think it’d ever see a reprint.

It’s not played much in Commander, but how cool would it be to marry with Eldrazi Conscription or some other busted Aura? Its effect is unique and being able to recur enchantments for repeated come-into-play triggers could be breakable one day. I’d keep this on your radar.

5. Ebon Praetor (Fallen Empires)

There was an error retrieving a chart for Ebon Praetor

Okay, this card has a giant bunny in the artwork. Do I need to say more? Probably. How about the fact that this card creates the need to keep track of -2/-2 and +1/+0 counters? I once thought about how weird it would be to make a deck that created as many unique power/toughness altering counters as possible to maximize confusion among your friends.

It’s a stupid idea, but if this thought caused you to brainstorm other unique counter-generators, then go out and buy a few playsets of Ebon Praetor. These are dirt cheap anyway so why not?

4. Tainted Specter (Mirage)

There was an error retrieving a chart for Tainted Specter

This specter doesn’t have the power level of Hypnotic Specter, but it has some unique advantages in the right setting. The key is that this card lets you mess with your opponent’s hand without having to damage them—fairly different from most specters. You get the added bonus of either forcing your opponent to draw a card they already had in hand or else doing one damage to each creature and player.

I don’t understand why this is the chosen effect on the card, but there you have it. A very odd combination of abilities on a Reserved List card—add in a cool piece of art—and you have a card worth picking up.

3. Earthlink (Ice Age)

There was an error retrieving a chart for Earthlink

The casting cost on this one is quite prohibitive, I’ll admit. I checked EDH REC and this card sees virtually no Commander play (though it could slot in Xira Arien nicely). You also don’t make many friends when forcing players to sacrifice lands.

But with all that said, the most creative of mana-denial fanatics may be able to build a deck that breaks this card. It would take a lot of work, but it basically gives you a recurring land-destruction effect, and that can be quite dangerous. Keep this on your radar, or better yet go grab a few playsets for a couple bucks and throw them in a shoebox for a year or two.

2. General Jarkeld (Ice Age)

There was an error retrieving a chart for General Jarkeld

This is such a cool effect on a legendary creature. I mean, it’s a billion times better than Sorrow's Path, right? There isn’t a surprise component since this is a combat trick that must be in play, but it can really mess with combat.

Just like many of the other cards on this list, this is unplayed in Commander. But I think that is in error. There must be ways to abuse this card. It doesn’t make the most interesting general, but it will certainly give you many political levers to pull in multiplayer games. I think this card should be worth far more than where it is now.

1. Jabari’s Influence

There was an error retrieving a chart for Jabari's Influence

How many ways can you permanently take control of an opponent’s creature when you’re playing white? Probably very few, but this is one of them! It’s awkward that combat must take place first before you can cast this card. But casting this card in a game will likely earn you “biggest surprise play.” It’s steep to hold up five mana, but I love the blowouts this card can achieve when playing it at the end of an opponent’s turn, stealing their most powerful creature. Then you can untap and go to town.

Don’t forget this effect doesn’t end at the end of turn and it’s not an enchantment. Your opponents can’t just Disenchant something to get their creature back. They’ll need to be far more creative.

Oh, and one other thing: according to a post I read on MTG Gatherer, this is the only card that ever used -1/-0 counters. You know, just in case you were going to build that confusing counter deck I told you about before.

Wrapping It Up

The Reserved List has been covered ad nauseam, most especially by me. However I’d wager these cards have received virtually no attention from the MTG finance community. That’s about to change. I wouldn’t encourage you to go out and buy dozens of copies of these cards, mind you. You’ll have the worst time trying to move them. I also despise market manipulation. But these cards do useful things, often outside the traditional color pie. For the reasons presented, they really do merit consideration.

For full disclaimer, I own zero copies of every card mentioned on this list. I’m not trying to hype up cards I’m speculating on. I probably won’t even purchase any immediately after this article gets published. There’s little reason to rush—the market is soft right now and that won’t change in the next couple months.

However, I will definitely keep these in mind in the future and will eventually pick up some copies while they’re still cheap. The opportunity cost is minimal and, as we’ve seen with Reserved List cards in the past, the upside is significant.

Sigbits

  • Arabian Nights City of Brass is back on Card Kingdom’s hotlist, although their $265 buy price isn’t best in class. It’s also not their best price ever. But maybe if they don’t get more copies in, they’ll bump the price up again. I have a spare HP copy and if they go back to over $300 on their buyprice, I just may ship them the card (which, ironically, I acquired from them months ago for a bit less).
  • A few Legends cards are reappearing on Card Kingdom’s hotlist, and their numbers are slowly climbing. Perhaps this reflects the beginning of the end of the softening on Legends. For example, Concordant Crossroads is up to $70 and Divine Intervention is at $46. These are both fairly strong numbers, and maybe they’ll climb higher.
  • Collectors’ Edition cards aren’t talked about as much these days after their prices jumped through the roof. But I do see Mana Vault from the set on Card Kingdom’s hotlist at $49. It still amazes me people will pay so much for cards they can’t use in tournaments. But as I’ve said before, this just reflects the popularity of Old School and Cubes where these cards can be played.

The Worst Reserved List Cards (That You Might Still Buy)

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These are the Reserved List cards that have increased the least in value over the last two years.

They are horrible. The art kind of sucks. Most of them are from Homelands.  (Fallen Empires was better than you think).

May I present to you...

The worst cards they'll never print again!

Each card has been rated for Playability and Aesthetics.  Rather than fabricate some kind of idiotic 1-10 system, I've elected to use colorful adjectives and mild praise (where appropriate).

Editor's Note:  This article was originally meant to serve as an internal proof-of-concept for "data-driven" content on QS.com - articles built around reports built atop our six-year historical price database.  This was not supposed to see the light of day, but we decided it was actually worth publishing, just for fun.

There was an error retrieving a chart for Typhoon

Playability: Laughable, but style points if you kill someone with this in Commander.

Art: Pretty cool, in an old-school way.  Anson Maddocks is timeless.

Verdict: Skip it unless you want those Commander style points.

There was an error retrieving a chart for Autumn Willow

Playability:  Pitiful.

Art: Confusing.  Is it the tree?  Is it the lady?  Is the lady actually a tree?  Or the other way around?  Who cares?

Verdict: Make like a tree and leave.

There was an error retrieving a chart for Phyrexian Negator

Playability: Borderline, actually.  It's a big body for a low cost, and there are decks that can abuse it's drawback!

Art: SO. METAL.  Literally.  It's a foil card.

Verdict: Actually, I'd buy these.  A Duel Deck foil on the Reserved List with unique art that's marginally playable?  At this point, given the fate of other RL cards, heck, sign me up.

There was an error retrieving a chart for Leeches

Playability: I mean, I guess there's a place for this somewhere? Maybe? Why did they even print this?

Art: Mundane and overly literal.

Verdict:  If you can kill someone with this in Commander...

There was an error retrieving a chart for Baki's Curse

Playability: At first I thought, hey, an answer to Bogles.  And then I realized that for 4 mana they also printed Wrath of God.

Art: I have literally no idea what this is supposed to represent. I see a fish, a beetle, and a carrot.

Verdict: Baki's not the only one cursing, here.

There was an error retrieving a chart for Grandmother Sengir

Playability: Showing its age.  Power creep is a real thing.

Art: Fantastic, like everything Pete Venters does.  Except...a book?  How terrifying.

Verdict: Ancient history.  Homelands at it's finest.

There was an error retrieving a chart for Zephid

Playability: Untouchable.  And, aren't Illusion creatures supposed to die when targeted? Not be all shroud-y?

Art: Not as hideous as the flavor text would imply, nor as illusory as its creature type would lead you to believe.

Verdict: Spells aren't the only things staying away...

There was an error retrieving a chart for Aysen Highway

Playability: Devastating in those mono-white mirror matches where the late game is all about board stalls.  Which is never.

Art: Is the highway the thing the horse-rider is standing on?  Because it's higher than the gray line which I assume is meant to represent a road.

Verdict: If given a choice between this, and my way...well, you know what I'll pick.

There was an error retrieving a chart for Balm of Restoration

Playability:  I can see a format where this is useful.  No, seriously.  It's not a format I'd ever play, but its base stats don't fully suck.

Art: Not sure what Marie Antoinette is doing here, but it's an upgrade from "let them eat cake".  Fun Fact: "cake" is incorrectly translated; she was saying "let them eat bread".  Cake sounds OK.  Bread? boring.  But, I digress.

Verdict: Cake's fine.  Bread? Nope, that'll start the French Revolution.

There was an error retrieving a chart for Marjhan

Playability:  I don't even know where to start here.

Art: You know "Scale Birds"?  The little birds they paint into the sky to show how BIG something is?  Well, let me introduce you to the Scale Whale.  Otherwise, you'd just think this is a really toothy fish of indeterminate size.

Verdict: I'm still struggling to pronounce this card's name.

There was an error retrieving a chart for Elven Lyre

Playability: See Balm of Restoration.  There's a format where this is actually a legitimate on-board trick.

Art:  Cute, in the way that only Kaja Foglio art can be.

Verdict: I wish this was a card that involved guessing and hidden choices, not a musical instrument.

There was an error retrieving a chart for Mammoth Harness

Playability: If this cost 1 mana, it'd be a really good card. But it costs 4.  "Last Strike" is pretty funny though.

Art: It's a harness on a woolly mammoth featuring Melissa Benson's obnoxious signature in the background.

Verdict: Show some restraint when thinking about buying these out.

There was an error retrieving a chart for Goblin Flotilla

Playability: Gray Ogre got an...upgrade?  Downgrade?  The fact that I have to think about this at all tells me what I need to know.

Art: Good old fashioned 90's fantasy goblins.  Wish it were on a better card.

Verdict:  The flavor text redeems this card in full.

There was an error retrieving a chart for Exalted Dragon

Playability: Should have cost 4 mana.  Maybe 3.   But 6? Why?

Art: Matt Wilson has drawn some amazing things for Magic.  This isn't one of 'em.

Verdict: Don't get greedy.

There was an error retrieving a chart for Avenging Angel

Playability: Borderline, especially in low powered formats.

Art: Remember what I said about Matt Wilson?  Yeah.  Matt, let's stick to drawing pretty ladies and leave the dragons alone, k?

Verdict: Worth owning, since eventually some yahoo is gonna buy out the internet because "hey, it's an angel on the reserved list".

There was an error retrieving a chart for Herald of Serra

Playability: You know when they seem to just put keywords on cards to show off the new keyword?   Isn't that annoying?  Well, it's ten times worse when the new keyword makes everything cost double mana.

Art: Matt Wilson, pretty Angel ladies, you know the drill by now.

Verdict: See Avenging Angel, above.  Sigh.

There was an error retrieving a chart for Heart Wolf

Playability: Before there was equipment, there was Heart Wolf.  Luckily, now we have equipment.

Art: There appear to be two wolves here.  This is far from my only critique, but I'll leave it there.

Verdict: They give wolves, a bad name.

There was an error retrieving a chart for Reveka, Wizard Savant

Playability: Someone in your play group will try to find a way to make this work.  Show them why Prodigal Sorcerer is better in every way.

Art: She looks mildly annoyed that a giant dragon is about to murder her.  Respect for that much courage under fire.  2 damage isn't going to get the job done.

Verdict: For a Wizard Savant, doesn't seem to savvy.

There was an error retrieving a chart for Homarid Shaman

Playability: Take THAT, Tarmogoyf!   This would be brutally oppressive against a mono-green deck, aside from the fact that you'll be dead before you cast a 2/1 for 4 mana.

Art: Art Director: "Draw a lobster with a feather necklace shaking an enchanted stick at the moon."  Artist: "Can I draw a small crab watching the whole thing"?

Verdict:  The crab is a nice touch.

There was an error retrieving a chart for Dwarven Sea Clan

Playability: Classic on-board "trick" that you'll never use because your opponent will play around it.  Overly restrictive in the name of 'flavor'.

Art: There's no one on those ships.  They're just empty boats colliding in the open ocean.  What the hell?

Verdict: Nothing here makes sense.  Not even the flavor text.

MTG Arena and the Future of Online Magic

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Today's article is comprised of more questions than answers. Sorry about that! With that disclaimer out of the way, I think the questions raised in today's article are extremely important and will potentially play a huge role in the future of digital and paper finance. While I don't have a crystal ball with which to tell you the future, I can at least lay out some key ideas that are likely to have far-reaching effects down the road.

MTG Arena Is a Game Changer

The first premise (upon which all of my queries are built) is that MTG Arena is a game changer with regard to how Magic will be played in the future. It's still relatively new, so here's the lowdown in case you haven't gotten a chance to play it or have written it off.

MTG Arena is the new online play platform that Wizards has recently released. It's much flashier than MTGO and is a much more intuitive play process. In fact, it feels like one of the major reasons Arena exists is to directly compete with Hearthstone.

MTGO is a terrible program if you are using it for anything other than grinding playtesting for a larger event. It's non-intuitive, buying and selling cards with bots is frustrating and complicated, and it is a snoozefest to watch played. Arena directly fixes all of these problems in one big swoop.

There are a couple of key differences where MTGO still holds the advantage:

  1. MTG Arena is currently only Standard-legal sets.
  2. MTG Arena does not currently have actual PTQs.
  3. MTG Arena does not have a "redemption for cards program," or the ability to sell or buy cards. So, you cannot actually "make money" grinding MTG Arena.

Arena does not have any of these features—yet.

I'm not here to debate whether or not Arena is better or worse than MTGO, but to share my opinions. I think MTGO is the past and it is a bad program compared to what it needs to be in order to compete with Hearthstone in terms of attracting new players and views for streamers.

Also, I actively enjoy playing and streaming MTG Arena, whereas I actively loathe every second I spend on MTGO. Obviously, what I like isn't the be-all, end-all as far as public opinion is concerned. But it is telling that even with a decade head-start on MTGO, I was immediately like, "Yep, Arena is what I've been waiting for," the first time I played it.

One or the Other - You Can't Have Both

We can have both for now, but as is always the case, one of these systems will cannibalize the other in the long run.

MTG Arena has so many advantages, from being newer, better, faster, and more modern. All of the areas where MTGO is favored (older sets and PTQs) can simply be added to MTG Arena later.

My point, and my first question is: Does MTG Arena spell the end for MTGO down the road?

Obviously, MTGO is fine for now because it has features MTG Arena doesn't. However, as more and more people get around to picking up Arena, that is bound to change. Also, getting MTG Arena on IOS to be played from one's phone would be an insane game changer. Who wouldn't want to be able to draft or play matches from their phone while riding the bus to school or work?

As a streamer (subscribe and watch!), I have basically zero incentive to play MTGO over Arena. MTGO is much more difficult to actually play and is way more boring to watch.

Possible Fallout

I think the most obvious fallout from Arena is that it could potentially impact MTGO prices. In particular, Standard card prices. If people are interested in drafting and crafting Standard cards on Arena, are they really going to acquire these cards twice to play on two separate platforms? I doubt it.

You may be considering the following questions: Are people really going to foresake MTGO and jump onto the Arena bandwagon?

Great question! Yes and no. People who have gigantic MTGO collections and enjoy that program have very little incentive to start over on Arena. People who primarily play Modern or Eternal also have no reason to jump ship.

However, anybody new or in the middle has a lot of incentive to switch over to Arena. In particular, new players, since you can play and craft a collection without actually having to pay money. Daily rewards for simply playing the bad preconstructed decks against other low-tier players earn you gold, cards, and decks. It doesn't take very long to craft a constructed Standard deck without having to input much (if any) actual money.

I Have the Power

What does this all mean for MTGO finance? Well, I certainly wouldn't want to invest in Standard cards if there is a superior Standard Online play platform! However, the fact that Modern and Eternal are not options makes me more interested in investing in older cards.

I could easily see short-term gains for popular non-Arena staples, as people look to cash out Standard and reinvest into older cards. In particular, I'd consider buying into Legacy or Vintage cards such as Power 9 or dual lands as investments.

The reason I say this is that the moment that Arena expands its card pool to include Modern, the end of MTGO feels inevitable. Who would want to pay hundreds of dollars to acquire Tarmogoyf and Liliana of the Veil when they could craft them for free using a Wild Card in Arena? Not I, said the fly.

There was an error retrieving a chart for Tarmogoyf

Legacy and Vintage, on the other hand, are likely the furthest down the road, which makes them the best possible investment cards—assuming that you are buying the line of thinking that I'm selling today.

The Impact on Paper Magic

Will Arena impact the prices of paper cards? Hard to tell.

Again, the biggest concern is whether people want to own multiple sets of cards. Let me rephrase: "Will the average player want to own two sets of Standard?" We all know that the die-hards will own three sets of Standard if they think it gives them an advantage on Saturday!

Paper card prices are not driven by the demand of the elite players for cards to build decks. The elite players are such a small percentage of people who play Magic. If anything, elite-level players drive prices through influence on the metagame, by developing and winning with new decks.

The FNM and kitchen table crowd are who buy the bulk of the Magic cards. The elite players tend to borrow cards or cash in store credit. The FNM crowd whips out their credit card for a playset of the new mythic rare for FNM. If Arena gets people stoked to play Standard, it could be really good for paper prices. More demand = Higher $.

Also, it could be good for Modern prices as well. If players (in particular the newer crowd) are playing Arena online, perhaps they will be playing Modern at FNM. If Arena is attracting new players this could be good for the health of paper Modern.

Well, I think that gets me to the end of my article. I think I've more than delivered on raising questions about how Arena will impact future MTG finance. Don't sleep or ignore the fact that Arena is going to be a big deal just because it's a little bit slow to start. The program is fantastic and it's only a matter of time before the tide starts to shift from MTGO to Arena. In fact, it's already begun. Don't let the fact that there are a lot of vocal objectors who are deeply entrenched in MTGO fool you—Arena is the future and it is great.

Whatever you decided to be true about the future, make sure that the existence of MTG Arena plays into your plans, because it will be there.

Magic Finance Moves to Make in November

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October is coming to a close, and November means the holiday buying season is just around the corner. This time of year offers some unique opportunities for Magic finance, so today I want to share my recommendations for moves to make over the coming weeks in order to seize on them.

Prepare for Black Friday and Cyber Monday

Black Friday and Cyber Monday make the weekend after Thanksgiving the biggest time for shopping all year long, and it presents some great opportunities in Magic from both a buyer's and seller’s perspective.

As a buyer, big box stores will likely have some sort of Black Friday deal that can be applied to cards, so it’s an opportunity to buy what can be found there, with special products like Commander decks potentially offering the most value. In my experience local game shops will cash in Black Friday too, and they could offer any variety of discounts, especially on sealed product like booster boxes, and potentially on singles.

Online Magic retailers want to cash in too. I expect that the major stores like SCG, CFB, etc. are going to offer discounts on Black Friday and Cyber Monday, maybe through the whole weekend. I’d count on eBay offering some sort of coupon or deal, while TCGplayer is likely to have some sort of store credit kickback percentage offered on purchases.

It all combines to make Black Friday weekend a really a great time to buy cards if you have a purchase in mind. Now is a good time to start getting cash ready in order to capitalize on any opportunities that come up.

From the seller’s perspective, Black Friday and Cyber Monday are incredible opportunities to move product. What’s really attractive are places like eBay and TCGplayer where you can sell your wares at full price, but reap the rewards of the coupons and kickbacks that come out of their pocket. On the other hand there’s likely to be more competition from other sellers, but there’s so much buying going on that there should be room to make sales.

It seems like the most unique items would be ideal candidates to sell. High-ticket items like graded cards, Power 9+ cards, oddities, complete sets, old sealed product, etc. would be a less crowded market, and they offer buyers a great opportunity to cash in on coupons and kickbacks.

Acquire Recently Rotated Staples

The recent Standard rotation that came with Guilds of Ravnica’s release has moved Kaladesh block and Amonkhet block out of relevancy, and their prices to new lows.

The period after a rotation offers the opportunity to buy cards at their price bottom, which in the long-term will lead to significant gains on cards that see future demand from things like Modern and Commander. Now is a great time to figure out what rotated cards have the most potential and could offer major gains over the next couple years. This sort of investment ties up capital for a while, so it needs to be made carefully, but it’s also a relatively low-risk endeavor if done carefully.

I personally like focusing on the cards that are already proven to be playable in Modern and already have Commander demand. For example, Bomat Courier bucked the trend of most rotated cards and actually increased in price over the summer and into rotation.

There was an error retrieving a chart for Bomat Courier

Now it's up to $0.75 from a bottom of $0.50 in July, which it hit a few months after being reprinted in the Hazoret Red Challenger deck. Bomat Courier sees Legacy and Modern play, where it’s now seeing increased play with Guilds of Ravnica’s Arclight Phoenix. I interpret its price increase to mean that there is very strong demand apart from Standard—which should continue to support its price and make it a valuable card in the future.

There was an error retrieving a chart for Rhonas the Indomitable

A better example of cards that have actually been falling in price are things like the Amonkhet gods, which have been falling steadily, but will eventually flatline at a low before seeing future gains.

There was an error retrieving a chart for Soul-Scar Mage

In his latest article Christopher Martin pointed out Soul-Scar Mage. This is a great target because its price was derived by Standard, but it is also coming into its own as a Modern staple with a bright future.

Anticipate Ravnica Allegiance

When we get through the holiday season and into the New Year we will be in the midst of spoiler season of the next set, Ravnica Allegiance, to be released at the end of January. It’s going to have a big impact on Standard, most of all by releasing the five shocklands missing from Guilds of Ravnica.

This will reshape the landscape of Standard, and I predict will significantly increase demand for the cards that go along with these colors. In particularly I am eyeing the corresponding checklands. Guilds of Ravnica has increased the price of its corresponding checklands, and while the other five have also started to creep up, I do see room for more gains into the spring.

There was an error retrieving a chart for Hinterland Harbor

I’d also pay attention to cards relevant to those color pairs that are currently underappreciated. For example, Merfolk and Vampires will be elevated by the printing of their shocklands, and if they were improved enough to become a part of the competitive metagame they would see some significant gains.

What moves are you making in November and into the new year?

-Adam

Just the Person: Should Splinter Twin Come Back?

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Birthing Pod may have held the title for a good while, but Splinter Twin takes the cake as Modern's most controversial ban ever. Even today, players debate its place on the banlist ad nauseam, a discussion seemingly reinvigorated with each new deck and expansion; Twin's defense league has persisted to the extent of literally becoming a meme. Today, we'll try approaching the issue from a more academic lens, weighing the purpose of the banlist against available information to determine whether Splinter Twin could, or should, be released back into Modern.

Here's the deck that got the card banned:

UR Twin, by Antonio Del Moral León (1st, Pro Tour Fate Reforged)

Creatures

4 Deceiver Exarch
2 Pestermite
3 Snapcaster Mage
2 Vendilion Clique

Enchantments

4 Splinter Twin

Instants

1 Peek
1 Dispel
2 Electrolyze
2 Spell Snare
2 Cryptic Command
4 Remand
4 Lightning Bolt

Sorceries

1 Flame Slash
4 Serum Visions

Lands

4 Misty Rainforest
4 Scalding Tarn
4 Sulfur Falls
1 Stomping Ground
3 Steam Vents
1 Desolate Lighthouse
1 Tectonic Edge
1 Mountain
5 Island

Sideboard

1 Dispel
1 Flame Slash
2 Keranos, God of Storms
2 Blood Moon
2 Spellskite
1 Negate
1 Ancient Grudge
1 Pyroclasm
1 Threads of Disloyalty
1 Jace, Architect of Thought
1 Shatterstorm
1 Anger of the Gods

Splinter Twin was a force to be reckoned with in Modern, and made up one of the format's interactive pillars (the other was Jund). As the premier police deck, Twin kept linear strategies in check, as those had to either win before turn four (which might lead to their banning, as with Amulet Bloom) or present interaction for the Twin combo as of turn three (a big ask for streamlined combo shells). It played a fair tempo game with flash creatures and taxed opponents mana as of turn three, when it began threatening the combo. Opponents then felt obligated to represent removal mana, giving Twin an additional tempo advantage. Against decks without ways to interact with creatures, or opponents who tapped out on turn three, Twin would simply go off.

Arguments For Splinter Twin

When Twin was banned, multiple outlets decried Wizards's decision. I seemed among the minority in defending the ban, citing that the company's stated motives appeared valid when explored. But many of the gripes players had with Twin's banning had little to do with its number of Grand Prix Top 8s, and those arguments are still made in regards to taking Twin off the banlist.

Twin Produced Magic at its Most Fun/Skillful

I think this point forms the backbone of most unbanning discussion, and is the primary reason for the outrage over Splinter Twin's ban. Modern's by-the-numbers best deck, Twin naturally had a devoted following. Prospective players and Twin veterans alike enjoyed a vast sea of content on and resources pertaining to the deck. Twin's raw power and stupid-simple combo element also provided even lackluster players with the wins they so craved, deepening what attachment the playerbase as a whole had to the strategy.

My issue with this argument is the subjectivity of its terms. Twin required skills of its pilots, sure, but so do many decks. For instance, skill sets required to play Twin are simply different from those required to play something like Lantern Control, a deck practically nonexistent during UR's dominance. Besides, I'd call it ambitious at best to attempt to measure the amount of skill required to play any deck.

As for fun, it goes without saying that there's no accounting for taste, in Modern and elsewhere. I know players personally who loved playing Twin and never found another deck they enjoyed as much. I also know players who hated playing against Twin and were inspired by the ban to become Modern aficionados. The most important group, in Wizards's eyes, is the biggest one—it's a company, after all. But given Modern's snowballing popularity over the years, catering specifically to the "unban Twin" crowd can't be high on Wizards's agenda. As with "skill," I don't find "fun" a compelling reason to unban Twin.

Modern Is More Powerful Now

Nearly three years have passed since the Twin ban, and in that time, countless strategies have reared their heads in Modern. Some may have been enabled by the Twin ban. Others, by new cards or freshly discovered technology. It's these decks that buoy this argument: with Fatal Push, Hollow One, Death's Shadow, Thought-Knot Seer, and Thalia's Lieutenant running around, would Splinter Twin even be competitive?

I think so, but me thinking won't do us much good. There's no way to assess with pinpoint accuracy how good Twin would be in Modern as we know it. I'm not sure how valuable it would be even to painstakingly amass a list of decks new to Modern since the ban, and one of decks gone from Modern since, and compare their apparent diversity. In three years, the format has shifted in many other ways that are impossible to control for at that level of analysis, so I'd think it more productive to focus on more tangible evidence.

The Ban Failed at Its Purpose

Embedded in the "competitive diversity" justification of the Twin ban announcement was the idea that other blue-based control shells were being suppressed by Twin. From the announcement:

Decks that are this strong can hurt diversity by pushing the decks that it defeats out of competition. They can also reduce diversity by supplanting similar decks. For instance, Shaun McLaren won Pro Tour Born of the Gods playing this Jeskai control deck. Alex Bianchi won our most recent Modern Grand Prix playing a similar deck but adding the Splinter Twin combination. Similarly, Temur Tempo used to see play at high-level events but has been supplanted by Temur Twin.

We considered what one would do with the cards from a Splinter Twin deck with Splinter Twin banned. In the case of some Jeskai or Temur, there are very similar decks to build.

By almost any standard, the Twin ban did not leave metagame space for reactive blue decks. Soon after, Eldrazi showed up and was subsequently banned itself; even an Ancestral Vision unban did little for reactive blue decks, which continued to flounder. In regards to this goal, then, the Twin ban was a failure.

But what about in regards to metagame diversity in general? Consider the Top 8 numbers for this year's Grand Prix and Pro Tours versus in 2015, poached from Sheridan's data vault:

2015 GP/PT T8 stats
Unique decks in T8s: 28 (25 if Twin variants are grouped)
Decks that had T8s in 2018: 11
Decks that did not have T8s in 2018: 17 (non-Twin: 13)
Non-Twin blue decks in T8s: 4 (Twin decks: also 4)

2018 GP/PT T8 stats
Unique decks in T8s: 25
Decks that had T8s in 2015: 11
Decks that did not have T8s in 2015: 14
Non-Twin blue decks in T8s: 5

Here, too, the Twin ban appears to have failed. While blue diversity decreased in the past three years, total diversity remains constant.

With that being said, GP/PT Top 8s are not the only elements Wizards considers when banning cards. The Gitaxian Probe and Golgari Grave-Troll bans provide a solid example: according to Wizards, these cards were banned because of their warping of the format's strategy. I think it's also quite possible that their bans reflect their respective metagame shares, which were quite high on Magic Online.

This revelation plays into the Twin ban, too. Not only does Modern feel more diverse to me and many I've spoken with, what numbers we do have on a consistent basis (cherry-picked 5-0s and the occasional breakdown from someone brave enough to try their hand at a detailed summary) support this idea. During Twin's reign, the deck constantly pushed at consuming 10% of the format's shares, a figure that was therefore considered tolerable by most players. Today, few decks ever seem to break the 7% mark for more than a week at a time, even in the supposedly more inbred online metagame.

Reasons to Unban Cards

Twin's ban may not have achieved its goals. But is that reason enough to release it three years later? The format has changed, and the card must be evaluated within this new context. As almost every past unban has been for the sake of diversity according to its respective announcement, it's likeliest Wizards unbans Twin for this reason, if at all. So would unbanning Twin increase diversity in Modern?

Diversity Gain

Between Jeskai and UW Control, blue decks are already heavily represented. They're even relatively diverse, with fringe players like UR Thing and Madcap Moon carving out niches for themselves. While we again cannot know the result of releasing Twin into this picture, I assume it would prove more impactful than unbanning Sword of the Meek turned out to be.

That said, there is little evidence to suggest that unbanning Twin would lead to much additional diversity. I'd instead expect a diversity reshuffle, as we saw in the above GP/PT data. Decks like Delver, which have historically posted strong Twin matchups, may pick up steam; at the same time, tap-out strategies light on interaction, such as Hardened Scales, could fall by the wayside. Of course, we'd never know for sure until it happened, which makes such an unban all the more risky for Wizards.

That's not to say there's no precedent for this kind of unban. Bolstering the "things change" argument is Wizard's recent announcement unbanning Bloodbraid Elf, in which the company discussed the previous (and no longer relevant) homogenization of BGx decks:

There is now a healthy choice between, for example, adding red for Lightning Bolt and Ancient Grudge versus adding white for Lingering Souls and Stony Silence. With the unbanning of Jace, we may even see some of these decks shifting toward blue. On top of that, other midrange decks like Mardu Pyromancer have emerged. There are now sufficient options available to have confidence that Bloodbraid Elf will no longer be as detrimental to deck diversity as it once was.

I can envision a similarly phrased justification for releasing Twin now that other reactive blue options exist and perform. But again, we lack evidence that these decks wouldn't simply be better with Twin in them, as they were in 2015.

The worst-case scenario of Twin homogenizing Ux decks while rendering other strategies unplayable is something I doubt Wizards will take lightly when considering a Twin unban, and perhaps the biggest hurdle when it comes to unbanning the card for diversity reasons. Since that's the reason Wizards unbans most of their cards, I don't like Twin's odds currently.

Appropriate Power Level

There is one other reason Wizards unbans cards, although this justification is invoked far more sparingly. Consider this passage from Bitterblossom's unbanning:

At the time of Modern's inception, the dominance of Faeries in Standard was at the front of our minds. Therefore, we took the conservative approach of including Bitterblossom in the initial banned list. After observing the evolution of the Modern format, we feel that it is of an appropriate power level to compete with the other powerful strategies in the format.

Modern becomes more powerful every year. Given that trajectory, it's possible that Splinter Twin be given the Bitterblossom treatment eventually, as it is for many other cards on the banlist. I think Wizards will start with some of the safer options, though, i.e. Stoneforge Mystic.

Are Two Heads Better Than One?

Splinter Twin was polarizing three years ago, and it's polarizing now. So let's discuss it! Drop me a line in the comments if you think Modern is better off with or without the four-mana enchantment.

Jordan Boisvert

Jordan is Assistant Director of Content at Quiet Speculation and a longtime contributor to Modern Nexus. Best known for his innovations in Temur Delver and Colorless Eldrazi, Jordan favors highly reversible aggro-control decks and is always striving to embrace his biases when playing or brewing.

View More By Jordan Boisvert

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