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Hold ‘Em & Fold ‘Em #19

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Pro Tour Guilds of Ravnica has passed—as it was only booster draft and Standard, there wasn’t a whole lot of action outside of that. However, that doesn’t mean we should stop looking around for opportunities. As a matter of fact, the time right after a Pro Tour can be a good time to pick up cards that aren’t in the spotlight.

Article Series Main Focus Points

  • Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  • Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Holds

Ravenous Trap - Zendikar (Foil)

There was an error retrieving a chart for Ravenous Trap

Target Purchase Price
$5

This is the only printing of the card, so I wouldn’t pick up loads of these. But if you want a playset, the price has come down quite a bit from a year ago. It pops up in quite a few decks. Take a look at this list.

And thanks to Arclight Phoenix, you’ll see that Arclight Red has suddenly popped up on this list. Take a look at Taruto1212’s list for reference.

Modern: Arclight Red by Taruto1212

Creatures

4 Monastery Swiftspear
4 Arclight Phoenix
4 Bedlam Reveler

Non-Creature Spells

2 Gut Shot
4 Manamorphose
4 Fiery Temper
4 Lightning Bolt
3 Tormenting Voice
4 Rift Bolt
4 Lava Spike
4 Faithless Looting

Lands

19 Mountain

Sideboard

2 Surgical Extraction
4 Ravenous Trap
1 Flame Slash
3 Dragon's Claw
3 Alpine Moon
2 Abrade

This makes sense, because Dredge is still doing pretty well on Magic Online. Check out manoah’s 1st place list.

Modern: Dredge by manoah

Creatures

4 Bloodghast
1 Golgari Thug
4 Narcomoeba
4 Prized Amalgam
4 Stinkweed Imp

Non-Creature Spells

4 Cathartic Reunion
3 Conflagrate
4 Creeping Chill
4 Faithless Looting
4 Life from the Loam
1 Darkblast
4 Shriekhorn

Lands

1 Arid Mesa
1 Blackcleave Cliffs
2 Blood Crypt
2 Bloodstained Mire
3 Copperline Gorge
1 Dakmor Salvage
1 Gemstone Mine
1 Mana Confluence
2 Mountain
1 Scalding Tarn
2 Stomping Ground
2 Wooded Foothills

Sideboard

1 Darkblast
2 Ancient Grudge
4 Leyline of the Void
2 Lightning Axe
4 Nature's Claim
2 Thoughtseize

Karn, Scion of Urza - Dominaria (Non-Foil & Foil)

There was an error retrieving a chart for Karn, Scion of Urza

Target Purchase Prices
Non-Foil: $20ish
Foil: $60ish

A lot of demand for Karn is still driven by Standard, but it definitely still makes it way into plenty of decks outside of that.

This is one of those cards that just keeps getting better over time. Plus, there aren’t really any barriers to playing this card in any deck. I think this card is getting pretty close to its floor, if it isn’t there already, since most people are all about Guilds of Ravnica and Ultimate Masters now. So this is a pretty good time to start picking these up if you need them.

Folds

With Pro Tour Guilds of Ravnica just in the spotlight, I think these are the cards you should get rid of now if you have them and aren’t planning on using them.

Aurelia, Exemplar of Justice - Guilds of Ravnica (Non-Foil)

There was an error retrieving a chart for Aurelia, Exemplar of Justice

Target Sell Price
$10ish

Three of the Top 8 decks had this card in their lists, with two in Luis Scott-Vargas’s 2nd place deck.

Standard: White-Red Aggro by Luis Scott-Vargas

Creatures

4 Dauntless Bodyguard
4 Benalish Marshal
4 Adanto Vanguard
4 Healer's Hawk
4 Leonin Vanguard
3 Skymarcher Aspirant
4 Ajani's Pridemate

Non-Creature Spells

3 Pride of Conquerors
2 Conclave Tribunal
4 History of Benalia
4 Legion's Landing

Lands

4 Clifftop Retreat
12 Plains
4 Sacred Foundry

Sideboard

2 Conclave Tribunal
4 Experimental Frenzy
2 Banefire
3 Baffling End
1 Mountain
2 Aurelia, Exemplar of Justice
1 Settle the Wreckage

This is a legendary multi-colored Angel, so it will probably never be a four-of in any deck. And I don’t see this making its way into Modern. However, a lot of casual players love Angels. So I think foils are probably okay to hold onto. But I would still be careful. It only sees play in 28 decks in EDH/Commander right now.

History of Benalia - Dominaria (Non-Foil & Foil)

There was an error retrieving a chart for History of Benalia

Target Sell Prices

Non-Foil: $20ish
Foil: $30ish

Here’s another Standard-only all-star. This was probably one of the most powerful cards the whole weekend of Pro Tour Guilds of Ravnica and it’ll probably remain that way for most of its life in Standard. But if you’re not going to use these, I would dump them into high demand right now. This doesn’t seem much play in EDH/Commander either.

Legion’s Landing - Ixalan (Non-Foil & Foil)

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Target Sell Prices

Non-Foil: $8ish
Foil: $10+

This one is slightly tougher. But I still think it’s a sell. This card saw some play in Orzhov Tokens earlier this year in Modern but hasn’t made a big enough splash to make it a high-tier deck. Take a look at Tim Watkins’s deck for reference.

Modern: Orzhov Tokens by Tim Watkins

Non-Creature Spells

2 Collective Brutality
4 Fatal Push
3 Inquisition of Kozilek
4 Lingering Souls
2 Path to Exile
3 Raise the Alarm
2 Spectral Procession
2 Thoughtseize
1 Wrath of God
2 Bitterblossom
1 Gideon, Ally of Zendikar
4 Intangible Virtue
3 Legion's Landing
1 Liliana of the Veil
2 Sorin, Solemn Visitor

Lands

4 Concealed Courtyard
1 Fetid Heath
2 Field of Ruin
1 Flooded Strand
2 Godless Shrine
4 Marsh Flats
3 Plains
1 Polluted Delta
2 Shambling Vent
2 Swamp
2 Vault of the Archangel

Sideboard

1 Bontu's Last Reckoning
1 Cast Down
1 Cast Out
2 Collective Brutality
1 Liliana, the Last Hope
1 Ob Nixilis Reignited
2 Rest in Peace
3 Stony Silence
1 Surgical Extraction
2 Timely Reinforcements

The reason I say this one is slightly tougher is because it’s a one-mana spell that is usually played in multiples. It’s also an enchantment, which is usually a harder card type to get into the graveyard if you’re looking to pump a Tarmogoyf or fuel a delirium card like Traverse the Ulvenwald.

But none of this is actually relevant right now since there aren’t any decks out there doing this effectively. With that said, I would capitalize on the Standard-only demand. You can get back into the position later if you want to, particularly keeping an eye on the Buy-A-Box promo.

Recent Buys

Pearl Lake Ancient - Khans of Tarkir (Foil)

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Purchased Price
$1.25

I bought two playsets just for fun. It’s a cheap foil mythic that will probably never spike because so much Khans of Tarkir was opened, owing to the reprinting of fetchlands. But the reason I got the card is because I read Andrea Mengucci’s recent Legacy article on Channel Fireball, and he features an updated High Tide list from Iwouldliketorespond.

Legacy: High Tide by Iwouldliketorespond

Non-Creature Spells

3 Cunning Wish
3 Meditate
4 Accumulated Knowledge
4 Brainstorm
4 Flusterstorm
4 Force of Will
4 High Tide
4 Mental Note
4 Mission Briefing
4 Reset
4 Thought Scour

Lands

1 Misty Rainforest
1 Scalding Tarn
2 Polluted Delta
4 Flooded Strand
10 Island

Sideboard

1 Meditate
1 Blue Sun's Zenith
2 Brain Freeze
1 Echoing Truth
1 Hurkyl's Recall
1 Pact of Negation
1 Pearl Lake Ancient
2 Search for Azcanta
2 Snap
1 Surgical Extraction
1 Swan Song
1 Turnabout

I’m not sure if Mission Briefing is what this deck needs to push it up to a higher tier, but it might be. Anyhow, there are quite a few cards that are worth keeping an eye on here other than Pearl Lake Ancient.

I’ve already mentioned Accumulated Knowledge in article #16. But I haven’t mentioned Meditate yet. It’s on the Reserved List and is starting to creep up slowly in market price. And we’ve already seen a couple of recent spikes in the average price. It’s a blue card, so it can used with Force of Will. And it has been used in multiples in combo decks other than High Tide, like ProsBloom.

Extended: ProsBloom by Mike Long

Non-Creature Spells

4 Infernal Contract
4 Meditate
4 Impulse
3 Vampiric Tutor
2 Memory Lapse
2 Power Sink4600
2 Abeyance
4 Squandered Resources
4 Natural Balance
4 Cadaverous Bloom
3 Prosperity
1 Drain Life

Lands

4 City of Brass
4 Gemstone Mine
5 Island
5 Swamp
4 Forest
1 Plains

Sideboard

2 Abeyance
4 Chill
1 City of Solitude
1 Elephant Grass
2 Emerald Charm
3 Gloom
2 Pyroblast

Watchlist

Mission Briefing - Guilds of Ravnica (Non-Foil & Foil)

There was an error retrieving a chart for Mission Briefing

Observed Price
Non-Foil: $3-4
Foil: $10-12

As mentioned above, keep an eye on this card as it might become more popular even outside of Legacy.

Mental Note - Judgement (Foil)

There was an error retrieving a chart for Mental Note

Observed Price
Foil: $3-5

This is another card from the High Tide list above that looks kind of interesting. This is the only tournament-legal printing of the card. It's essentially an extra copy of Thought Scour, which has already proven to be very powerful in Modern and has seen spikes before. This also sees some play in Pauper.

Pauper: UB Delver by Remi Roudier

Creatures

2 Sultai Scavenger
4 Gurmag Angler
4 Delver of Secrets

Non-Creature Spells

1 Disfigure
2 Mental Note
2 Ghastly Demise
2 Gush
2 Snuff Out
2 Spell Pierce
4 Brainstorm
4 Thought Scour
4 Daze
2 Divest
4 Gitaxian Probe
4 Ponder

Lands

2 Swamp
3 Ash Barrens
4 Evolving Wilds
8 Snow-Covered Island

Sideboard

2 Stormbound Geist
1 Spell Pierce
2 Shrivel
1 Nihil Spellbomb
2 Hydroblast
1 Duress
2 Diabolic Edict
3 Augur of Bolas
1 Annul

Boomerang - 7th Edition (Foil)

There was an error retrieving a chart for Boomerang

Observed Price
Foil: $4ish

Here’s another card that sees a bit of Pauper play. And this is another old foil like Mental Note. You might want to also check out Sigmund Ausfresser’s recent article about old foils.

Pauper: Mono-Blue Delver by Remi Roudier

Creatures

4 Faerie Miscreant
4 Delver of Secrets
4 Augur of Bolas
4 Spire Golem
4 Spellstutter Sprite

Non-Creature Spells

1 Snap
2 Brainstorm
2 Deprive
3 Gush
4 Counterspell
4 Vapor Snag
4 Preordain
4 Ponder

Lands

16 Island

Sideboard

3 Stormbound Geist
2 Gut Shot
1 Echoing Truth
4 Dispel
4 Curse of Chains
1 Boomerang

Niv-Mizzet, Parun - Guilds of Ravnica (Foil)

There was an error retrieving a chart for Niv-Mizzet, Parun

Observed Price
Foil: $10-12

It’s kind of funny that this sees play only in Standard and Vintage right now.

And it doesn’t see too much play in EDH/Commander yet.

But the effects on this card are quite powerful, so I would keep an eye on it. And just like with Angels, casual players also love Dragons. It’s also a Wizard, but I’m not sure that really makes a difference, since it’s already uncounterable so it doesn’t take advantage of something like Cavern of Souls. But there could still be some other Wizard synergies with this card, so pay attention.

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly. This way you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Holds

  • Ravenous Trap - Zendikar (Foil)
  • Karn, Scion of Urza - Dominaria (Non-Foil & Foil)

Folds

  • Aurelia, Exemplar of Justice - Guilds of Ravnica (Non-Foil)
  • History of Benalia - Dominaria (Non-Foil & Foil)
  • Legion's Landing - Ixalan (Non-Foil & Foil)

Recent Buys

  • Pearl Lake Ancient - Khans of Tarkir (Foil)

Watchlist

  • Mission Briefing - Guilds of Ravnica (Non-Foil & Foil)
  • Mental Note - Judgement (Foil)
  • Boomerang - 7th Edition (Foil)
  • Niv-Mizzet, Parun - Guilds of Ravnica (Foil)

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Daily Stock Watch – Assassin’s Trophy

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! The spoiler season for Ultimate Masters is just a week away, and market movement has been relatively quiet as everyone awaits what other cards could be inside it once the spoilers are up. Since it would be a bit tricky to speculate on what could be in there, let's try to focus on the other cards that will be directly affected by the reprints from the new set. The card I like to talk about today is one that has plunged to its all-time low as of writing time, but is expected to bounce back soon when archetypes that would need its services start to emerge as real threats in both Standard and Modern. I didn't expect I'd be writing about this card on this segment anytime soon, but I feel that now's the time to do it.

There was an error retrieving a chart for Assassin's Trophy

Down to $17.38 after starting off as a $34.99, the window of opportunity for those who'd like to speculate on it had just opened up at the right time. I was quite expecting this financial drop for the card after tons of Guilds of Ravnica products have been opened up and the lack of success from Abzan and Jund variants in Modern. In fact, Golgari has been experiencing some success in Standard prior to the Boros invasion over the weekend and they still barely use the card in their main decks. For reference, take a look at this list from one of the top eight players from MTGO's Standard PTQ.

Golgari Aggro

Creatures

3 Carnage Tyrant
4 Jadelight Ranger
4 Llanowar Elves
4 Merfolk Branchwalker
2 Midnight Reaper
3 Ravenous Chupacabra
2 Seekers' Squire
4 Wildgrowth Walker

Other Spells

1 Assassin's Trophy
3 Find / Finality
3 Vraska's Contempt
3 Vivien Reid
1 Vraska, Golgari Queen

Lands

8 Forest
2 Memorial to Folly
4 Overgrown Tomb
5 Swamp
4 Woodland Cemetery

Sideboard

1 Arguel's Blood Fast
2 Cast Down
4 Duress
1 Golden Demise
1 Midnight Reaper
2 Reclamation Sage
2 Ritual of Soot
2 The Eldest Reborn

It's actually weird that the best possible single target removal in the deck is a single copy, but such is the case for Golgari in Standard because it relies a lot on its planeswalkers to do this job. Vraska's Contempt is way higher on the curve than Assassin's Trophy, but it doesn't reward the opponent with a basic land and the ability to return the permanent (the contempt exiles while the trophy just destroys) to play or your opponent's hand. This was how Golgari built their decks prior to the blitzkrieg that Boros was, so it's exciting to see if they will adjust for cheaper removals by adding more Assassin's Trophy and going for less Vraska's Contempt. If that happens, expect more trophies to be added to lists and some price increase for it if the deck punishes the Boros Aggro that is popular right now.

The Ultimate Masters Effect

Have you been aching to play Jund for the longest time but think that the deck is very expensive despite its lack of success? I guess WotC just alleviated your problems in UMA (even though no Dark Confidant was spoiled). I'd go back to the same logic that made Valakut, the Molten Pinnacle spike in the first place, so I'm assuming that Assassin's Trophy would enjoy the same boost from the abundance of Jund pieces in UMA. I haven't seen an Abzan midrange variant succeed in Modern for a while now, so I'm not really sure if one would appear in the near future (or even Sultai) to make fair gaming a thing in Modern again. After all, it was the promise of a "fair deck's return" in Modern that made this card pricey to begin with.

At the moment, StarCityGames is out of stock of this card while Card Kingdom has a few left at $17.99, and other vendors via TCGPlayer has it for as low as $12.00 It might be a conscious effort from the big stores to zero out their stocks to boost its price just in time for the holiday season where sales and tournaments will both be abundant. I would go for any copy below $15 because I expect this card to recover in the near future, and be a strong removal in a year's time. The same is expected for its foil copies, and I would be going hard for that one at below $45. You can't go wrong with this card at the said prices.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Unlocked: MTGO Market Report for Fall 2018

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report covers the fundamental speculative strategies that anyone can use to build an MTGO portfolio and harvest tix from the digital Magic economy. The three fundamental strategies involve foil mythic rares, and then boosters and sets of the most recent draft format.

This time around the report will cover Guilds of Ravnica (GRN) foil mythic rares, Core Set 2019 (M19) sets and boosters. For an in-depth look at each of these strategies, please refer to this article. For a complete look at the transactions regarding these strategies, please check out the portfolio.

Foil Mythic Rares

The ordinary application of this strategy is to buy each of the foil mythic rares from the new set and hold them for a couple of months before selling them. Value flows to the redemption choke point of mythic rares and doubly so for the foil versions. With GRN foil mythic rares though, there was a substantial curveball thrown by Wizards of the Coast (WotC).

There was a sealed deck league which included seeded boosters to mirror the paper prerelease events. This meant there were some foil mythic rares showing up at a high frequency due to being in the seeded boosters. For this reason, it was important to quickly identify which mythic rares were in the seeded boosters and which were not, since avoiding the mythic rares in the seeded boosters would be critical to the success of this strategy.

Identifying the mythic rares to avoid was tricky. There was no official information to go by, and MTGO events were starting before paper prerelease events so there was no word-of-mouth information either. The starting point I chose for this strategy then was to avoid any mythic rare with a guild watermark. My assumption was that the watermarked mythic rares would be showing up as a foil in the seeded boosters.

This meant I would target Thousand-Year Storm, Ral, Izzet Viceroy, Vraska, Golgari Queen, Arclight Phoenix, Nullhide Ferox, and Divine Visitation. Check out the price evolution of a foil version of Ral, Izzet Viceroy with a chart courtesy of Goatbots.

With this short list in place, I began buying as many of these as possible. Almost all of my transactions were with GoatBots, as they are the most visible of the major bots when it comes to foils. Even still, the availability of these foils was low. It took steady monitoring of the market and multiple transactions, sometimes just buying a single copy.

Purchases were spread out over the first days of the release window, but by the weekend I had a nagging feeling that my list of "safe" mythic rares to target wasn't quite right. It seemed like it was quite easy to buy Thousand-Year Storm relative to the other mythic rares on my list, but I couldn't quite figure out why.

By the weekend, Foilbot (the Cardbot bot chain dumping ground for foils of all kinds) was well stocked with multiple copies of Lazav, the Multifarious, Trostani Discordant, Aurelia, Exemplar of Justice, Underrealm Lich, and Thousand-Year Storm. The rest of the mythic rares were nowhere to be seen, but full playsets of each of these were available to purchase.

This is when I realized that my initial assumption about the seeded boosters was incorrect. It was only possible to open one mythic rare from each guild in the seeded boosters, and the evidence was that the widely available ones were the ones being opened.

This is when I went into the next stage. I added Doom Whisperer, Dream Eater, Mnemonic Betrayal, Chance for Glory, and March of the Multitudes to my buy list, while removing Thousand-Year Storm. This meant I had to sell all the copies of Thousand-Year Storm that I had already purchased, even at a loss.

The strategy is so clear on this; just check out where the current prices of the foil mythic rares that showed up in the seeded boosters settled. Aurelia is the highest at 5.5 tix, while Lazav is the lowest at 1.3 tix. If you are familiar with the price of foil mythic rares on MTGO and you didn't know about the seeded boosters, these prices would be very mysterious.

The strategy got me into 105 copies of foil mythic rares at an average price of 20.4 tix per copy. This includes the false start I had with Thousand-Year Storm. The current average buy price of the eleven mythic rares not in the seeded boosters is 25.5 tix, and I expect total returns to be in the 30- to 40-percent range after exiting the strategy. Foil sets of GRN have just entered the store for redemption, so the selling window on foil mythic rares is now open. I'll be unwinding this trade over the next couple of weeks as long as prices remain fairly stable.

Realizing the nature of the seeded boosters was essential to successfully implementing the foil mythic rare strategy this time around. For speculators, this is great news: if you can identify which ones show up in the seeded boosters, you can avoid these and load up on the rest.

For Ravnica Allegiance (RNA), there will be another set of mythic rares to avoid, one from each guild. There are no hard and fast rules to identify these, but a day or two after the release of RNA, there will be five of that foil mythic rares widely available and these will be the foil mythic rares available in the seeded booster.

The next buying window for foil mythic rares will occur with the start of RNA limited events on MTGO. This strategy is quite a crowded trade these days, so implementing it requires  more leg work than the other two strategies. If you have time, check in periodically with the foil bots in the first week of RNA's availability and buy up any of the foil mythic rares that are not in the seeded boosters. If you can't tell which is which, don't buy any RNA foil mythic rare for less than 10 tix. This is a good rule of thumb that should keep speculators out of trouble.

Full Set Strategy

This time around, I was targeting full sets of M19. Between September 19 and October 1, I bought forty sets of M19 for an average price of 61.4 tix. The lowest price was 58.0 tix and the highest price was 64.1 tix. The current sell price is 75 tix; if we assume a ten-percent spread between buy and sell prices, then the current profit is a net gain of ten percent, or about 6 tix per set.

I have not yet sold any M19 sets as I am waiting for the store to restock regular M19 sets for redemption. They are technically available for redemption until December 4. When the store gets restocked, I would expect a surge in demand for M19 sets to result in a price peak in the 80- to 90-tix range. That's when I anticipate unwinding my position in M19 sets.

For GRN, the buy window will open sometime over the last week of December and into the first week of January. With RNA paper prereleases set for January 19, 2019, you will want to be done with your purchases by this time. It's a little early to predict what the price low will be for GRN, but my early guess is that it will be in the 70 to 75 tix range.

Booster Strategy

I was a heavy buyer of M19 boosters as soon as GRN events went live on MTGO. I was able to buy 190 draft sets for an average price of 5.9 tix, with 5.8 tix the lowest price and 6.0 tix the highest price. Currently, a draft set is selling for 6.7 tix and the buy price is 6.5 tix. The implied net profit is ten percent or 0.6 tix per draft set.

I have not yet sold any M19 draft sets. The set will be available to draft right up until the release of RNA, so the best time to sell these has not yet occurred. Ulimate Masters is set for release in early December, followed by the usual round of Holiday Cube. Given this, it's important not to get caught with too many M19 draft sets as we get into December, as these events can impact the demand for M19 draft.

Returns so far have not matched up to the returns on Dominaria (DOM) draft sets from the summer, which is understandable as that was widely felt to be the best draft format in a long time. With all of this in mind, I will begin to unwind my position in M19 draft sets in coming weeks.

The buy window for GRN draft sets will open after the release of RNA in January. Six tix seems to be a reasonable price for draft sets, so I will be looking to buy up to 200 sets of GRN at that price. Do not start buying until RNA limited events begin, as that is when players really start selling their extra boosters.

Green Sun’s Zenith Testing: Quantitative Results

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Finally, it's time for everyone's favorite part of the banlist test: the experimental data. After playing 500 matches with GB Elves over several months, I can finally put some data to the speculation about the impact of unbanning Green Sun's Zenith. I will be revealing the hard numbers and their statistical significance. As always, these data are meant to explore the impact of the tested card, but I can't test every single impact, metagame shift, or other permutation that could arise.

If you're just joining us, be sure to first read the Experimental Setup for this project.

Boilerplate Disclaimers

Contained are the results from my experiment. It is entirely possible that repetition will yield different results. This project models the effect that the banned card would have on the metagame as it stood when the experiment began. This result does not seek to be definitive, but rather provide a starting point for discussions on whether the card should be unbanned.

Meaning of Significance

When I refer to statistical significance, I really mean probability; specifically, the probability that the differences between a set of results are the result of the trial and not normal variance. Statistical tests are used to evaluate whether normal variance is behind the result, or if the experiment caused a noticeable change in result. This is expressed in confidence intervals determined by the p-value from the statistical test. In other words, statistical testing determines how confident researchers are that their results came from the test and not from chance. The assumption is typically "no change," or a null hypothesis of H=0 (though there are exceptions).

If a test yields p > .1, the test is not significant, as we are less than 90% certain that the result isn't variance. If p < .1, then the result is significant at the 90% level. This is considered weakly significant and insufficiently conclusive by most academic standards; however, it can be acceptable when the n-value of the data set is low. While you can get significant results with as few as 30 entries, it takes huge disparities to produce significant results, so sometimes 90% confidence is all that is achievable.

p < .05 is the 95% confidence interval, which is considered a significant result. It means that we are 95% certain that any variation in the data is the result of the experiment. Therefore, this is the threshold for accepting that the experiment is valid and models the real effect of the treatment on reality. Should p < .01, the result is significant at the 99% interval, which is as close to certainty as you can get. When looking at the results, just look at the p-value to see if the data is significant.

Significance is highly dependent on the n-value of the data. The lower the n, the less likely it is that the result will be significant irrespective of the magnitude of the change. With an n of 30, a 10% change will be much less significant than that same change with n=1000. This is why the individual results frequently aren't significant, even when the overall result is very significant.

Overall Results

Just as a reminder from last week, I played 500 total matches, 250 per deck. I switched decks each match to level out any effect skill gains had on the data. Play/draw alternated each match, so both decks spent the same time on the draw and play.

Here's the data, overall results and bonus stats first, individual results afterward.

  • Total Control Wins - 119 (47.6%)
  • Total Test Wins - 148 (59.2%)
  • Overall Win % - 53.4%

The data show that adding GSZ to GB Elves had a strongly significant positive effect on its win percentage. The data is significant at the 99% confidence interval, indicating a high degree of certainty.

From these data, it is obvious that GSZ is a powerful card that would benefit decks that could have a strong impact on Modern. Exactly what that impact would be isn't obvious from this result, as an overall win increase is somewhat meaningless in a vacuum. To really understand the impact requires going into the details, though note the significance problems I mentioned above apply to the individual results.

Interesting Additional Data

As always, I record anything that seems interesting or potentially relevant during testing. In the past, that has included data such as the average turn I played the test card, or cascade stats. This time is a bit different because I changed what I was looking for. In particular, the false start with UW led me to keep track of how many times I cast the same GSZ. What exactly these data mean depends on perspective, because there are many ways to look at them, but they're important to the overall picture of GSZ.

  • Number of games with multiple GSZ cast - 568
  • Times drawing and casting the same GSZ more than once per game - 216
  • Same casts against UW - 114
  • Same casts against Storm - 5
  • Same casts against Tron - 53
  • Same casts against Humans - 16
  • Same casts against GDS - 28
  • Total GSZ for 0 casts - 129

As might be expected, the longer the games went, the more times I redrew and recast GSZ. There has to be some model for this effect, but I couldn't find one. If anyone knows, do let me know.

Deck by Deck

The general effect of GSZ on GB Elves was to make the deck more consistent while also slowing it down. There were fewer explosive wins, but I also experienced fewer floodouts. GSZ usually took a turns worth of mana that could have been used flooding the board with dorks, but it also meant that I actually hit payoff cards more often. This is reflected in the average winning turn stats:

  • Average control win turn - 4.24
  • Average test win turn - 4.95

I should also note that the control Elves deck was capable of actually winning on turn three several different ways (Elvish Archdruid and Ezuri, Renegade Leader, Ezuri and Devoted Druid, Heritage Druid hand dump into lords, etc.), while the test deck really only had two: flooding the board and curving out. As a result, most of test Elves's turn three wins were concessions rather than actual wins. The test data will be reported in the order the testing was finished.

UW Control

I discussed this matchup extensively last week, and that article is critical to understanding this section. After the false start, I expected this result to be far closer than previously shown. I still thought, especially considering my opponent's assessment of the matchup, that Elves would be favored, but I didn't expect it to remain this favored.

  • Total Control Wins - 25 (50%)
  • Total Test Wins - 35 (70%)

The result is a significantly positive result for Elves's win percentage. P<.05 so the data are significant at the 95% confidence interval, and nearly the 99% level.

The control deck did better than in the first test despite how the UW pilot adjusted their play and strategy. This is attributable to Elvish Clancaller acting close enough to Goblin Matron for that old problem to resurface. Game 1 proved much harder for UW regardless of GSZ as a result. The test deck's decreased win rate is the result of UW actually understanding the matchup and playing accordingly. Baneslayer Angel was very hard to race if it was set up with Terminus. Search for Azcanta was the most important card for UW, as it helped dig for Angel.

Storm

Storm vs. Elves, especially game 1, is a straight-up race, which is also how I understand the Legacy matchup goes. Storm can interact with Elves, but it's often unnecessary, as Storm can combo turn three more easily and more often than Elves. After board, Elves has relevant interaction and a hate card, while Storm usually goes for extra answers to Damping Sphere.

  • Total Control Wins - 21 (42%)
  • Total Test Wins - 18 (36%)

The result is not significant. Despite the test win percentage decline, there is no reason to think that is anything other than normal variance. Therefore, GSZ did not impact the matchup.

The decline is largely attributable to the removal of Devoted Druid slowing down test Elves. Even when I couldn't combo off, Storm still had to respect the possibility that I could just kill them, and had to take a turn off to not die. The extra Damping Sphere in test Elves kept the overall matchup much closer than I expected.

Mono-Green Tron

GR Tron used to crush decks like Elves when it ran 4 Pyroclasm main. With GR's decline, Tron is more vulnerable to swarm strategies. Ugin, the Spirit Dragon is still usually game over when it resolves.

  • Total Control Wins - 23 (46%)
  • Total Test Wins - 30 (60%)

The result is weakly positively significant. While test Elves's win percentage increased, it did not make it to 95% confidence. It did cross 90% confidence, so the result cannot be fully discounted.

The matchup was decided by Oblivion Stone and Ugin. Popping a single Stone wasn't always enough to stabilize thanks to all the tutors in Elves, but buying the space to cantrip into Ugin was still great. However, if Elves got in a strong enough hit before Ugin, it was far easier for the test deck to still win by tutoring for Shaman of the Pack. Grafdigger's Cage and Damping Sphere weren't major factors because both decks brought in artifact destruction and could just work through the hate naturally.

I believe that the Tron matchup would be more positive for Elves in a GSZ world because I really didn't push the tutoring aspect in my deck. GSZ proved to be a workhorse tutor that I fired off for value all the time. This let Chord of Calling be a specialist tool. I could have played more tutor targets like Selfless Spirit or Phyrexian Revoker. Chording for those to protect against Stone and Ugin respectively would have greatly improved the matchup.

Humans

I expected Humans to struggle because in my experience, go-wide creature strategies are very good against Humans's go-tall strategy. The disruptive package is also weak against creature decks. It wasn't as bad as I thought against the control version because Meddling Mage is great at stopping payoff cards, and Izzet Staticaster can dismantle a board.

  • Total Control Wins - 27 (54%)
  • Total Test Wins - 35 (70%)

The result is a significant positive result for test Elves's win percentage. The data are significant at the 95% confidence interval.

GSZ gave Elves far more ways to get around Mage and hit the payoff cards to overwhelm Humans. The best strategy for Humans proved to be an airborne attack, which meant keeping in Kitesail Freebooter. Subsequently, it was plausible for Humans to take the only Chord or Collected Company in the control deck's hand, then Mage the other payoff card and successfully race the random beaters. That plan became almost impossible with the addition of GSZ.

Staticaster was very good in games where Humans was winning, but was overall inadequate. If Elves got out a few lords or Ezuri and lots of mana, it was terrible. Humans stole a few games off copying Staticaster and chewing through the lords, but it was a huge struggle. Dismember was a wash in races often enough in testing that we didn't board it in.

Grixis Death's Shadow

This proved to be a very swingy test. Death's Shadow decks are known for shredding opposing hands, while Elves is great at dumping theirs. The match was about Grixis having a clock with enough life to survive a counterswing, and typically turned into a waiting game for both sides. Elves would get in chip shots then and then try to win with a single big attack. If there was a Shadow or Gurmag Angler out, I would hold back until certain of victory. Grixis relied heavily on finding Temur Battle Rage.

  • Total Control Wins - 23 (46%)
  • Total Test Wins - 30 (60%)

The data is the same as against Tron, and so my conclusion is the same: weakly positively significant.

The lack of sweepers in the Grixis list really hurt, and it struggled to stabilize the board. The extra tutor made crunching through blockers far easier to manage.

Data Point

The data show that the slower the deck Elves faced, the more opportunity GSZ has to make an impact. It also did well in attrition-based matchups, finding ways to rebuild after removal. However, that's not the full story of the testing. Next week, I will present the less tangible lessons from testing and my thought on GSZ's viability in Modern.

Daily Stock Watch – Niv-Mizzet, Parun

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Hello, everyone and welcome to a new week of the Daily Stock Watch! The Pro Tour has come and gone, and we were blown away by the quick attack that Boros Aggro decks have executed during the event. Price spikes usually occur after these events, but the lack of a clear cut "money card" prevented that from happening. I do think that today's featured card was close to breaking out during the PT until the Boros onslaught ruined its plans. We might be looking at a $5-$8 card when the meta has adjusted, but I could just be another biased blue mage who loves to draw. Either way, I see lots of potential for this card.

There was an error retrieving a chart for Niv-Mizzet, Parun

The card is sitting at an average price of $3.75 right now, and it just moved a little from $3.30 last Friday before the PT coverage has started. I was keeping an eye for this and I even bought copies in advance in case it goes bonkers and just won the whole PT, but it seems that it's kind of slow now in a world suddenly dominated by Legion's Landing and History of Benalia. We kind of knew that History of Benalia was great in a Boros Angels shell, but we didn't really see this variant coming. It's a known fact that pro players brew more online and share secrets among themselves (and their teammates), showing up at actual big events with new archetypes that the rest of the world will soon follow. For this particular event, my friends and I actually tried to speculate on cards that are in Izzet/Jeskai lists with the mentality that control decks would be making it to the final eight. Only two of these decks survived the field of 500+ Pro mages, and both of them were using Niv-Mizzet, Parun in their sideboards.

Izzet Drakes

Creatures

4 Arclight Phoenix
3 Crackling Drake
4 Enigma Drake
4 Goblin Electromancer

Other Spells

4 Chart a Course
4 Discovery / Dispersal
3 Lava Coil
1 Maximize Velocity
4 Opt
4 Radical Idea
4 Shock

Lands

7 Island
1 Izzet Guildgate
5 Mountain
4 Steam Vents
4 Sulfur Falls

Sideboard

1 Beacon Bolt
2 Disdainful Stroke
3 Entrancing Melody
3 Firemind's Research
1 Murmuring Mystic
2 Ral, Izzet Viceroy
1 Spell Pierce

Niv-Mizzet would have been a really strong card if its casting cost wasn't too color intensive, but an easier path to its prowess would have rendered it a mythic rarity. It is very strong, without doubt, and could end games in an instant if its controller gets to untap after it has resolved. I still think that this card would break through at some point in time (maybe Ravnica Allegiance has more fun tools for Izzet?) once players have figured out a way to solve the new Boros puzzle. Deafening Clarion would be a good starting point, but Sweltering Suns is definitely missed. Adanto Vanguard has also found a way to become annoying once more as it could survive removals in the early parts of the game. Now if only Niv-Mizzet could find some allies to dominate...

Niv-Mizzet and Friends

The path to Izzet's success runs through these cards, and Niv-Mizzet is possibly at the forefront of that attack if it somehow ends up as the best deck in the format in the near future. I like to buy in now that it's just sitting at below $4, and foils would be awesome pickups for Commander in the long run as you can't go wrong if you get it for $10 or less if you ask me.

At the moment, StarCityGames and Card Kingdom are running low on copies of the card at $3.99, but a wide variety of vendors still have it via TCGPlayer for as low as $3.12. Foils are running north of $11.99, and I wouldn't mind getting them for $10 or less for as long as it's available at those prices. It's one of those rare cards that gives you the mythic feel because of its power level, and I have no doubt that it will prove its worth in 2019.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

A Look at Old Foils

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Another Pro Tour has come and gone. I woke up Sunday morning expecting to see a variety of Standard break-outs showing up on the MTG Stocks Interests page. Instead, I saw this:

(Click to expand.)

Funny enough, not a single Standard card cracked the top ten. Only Arclight Phoenix showed up, and the ship on that card has already sailed.

There was an error retrieving a chart for Arclight Phoenix

Okay, so there’s not much to discuss there. Besides, Quiet Speculation’s own writer David did a fantastic job covering all the relevant Pro Tour news throughout the weekend. There is little for me to go over here, and in light of the lack of price action, I think my attentions are best spent elsewhere.

This week I wanted to cover a different class of cards that shows up frequently on MTG Stocks. Only they wouldn’t be in the list above. Instead, I am talking about the foils.

Specifically, I want to cover some of the older foils that show significant movement day in and day out. Are these price spikes real? Is there actual demand? I’m going to do some digging to find out what the market is saying about these obscure gems.

Seventh Edition Foils

Every week there are at least a couple foils from Seventh Edition that show huge gains. The cards don’t even have to be good—as long as they’re from Seventh Edition, any card is fair game. Just look at the second biggest mover of last week, Wall of Air, allegedly jumping from under a buck to $8.99. This trend repeats itself time and again.

(Click to expand.)

But how real is the movement in Seventh Edition foils, and why these in particular?

Seventh Edition was the first Core Set to include foils, which used black borders instead of white borders. Thus, these foils are very attractive relative to their nonfoil counterparts. Furthermore, Seventh Edition was the last base set printed with the old frame. Putting two and two together, Seventh Edition foils are the only Core Set foils that use the classic card frame.

This makes them fairly unique already. There’s also a theory that foils appeared with less frequency in Seventh Edition product. If this is true, it adds to a recipe for high collectibility and higher prices.

This could explain stuff like foil Goblin Matron being $85 despite being only an uncommon. This is a playable card in Legacy (at least, it was once upon a time) and the Seventh Edition foil printing is the only one of its kind. Birds of Paradise’s crazy price tag is even more justifiable. But…Wall of Air?

There was an error retrieving a chart for Wall Of Air

I’m not so sure about that one. According to Trader Tools, the top buylist on this foil is $1.80 (Card Kingdom). That’s a far cry from the supposed $9 price tag indicated by MTG Stocks. One look at TCGplayer and we can determine why this discrepancy exists: there are only 2 LP foils and 1 NM foil in stock, all from the same seller. This seller, in turn, can charge whatever they want, which would get reflected on MTG Stocks accordingly. Talk about power!

I checked eBay for completed listings of Seventh Edition foil Wall of Airs and, including shipping, recent sales were $4.40, $2.75, $1.98, $5.74, and $4.74. This averages to $3.92, which sounds far more realistic for this card. Card Kingdom’s retail price is $3.99. Thus, I believe this card is worth about $4 and not $9. Can this change now that the card was “bought out?" Possibly, but I don’t think so. Despite the rarity of these foils, the collector demand for them is very small—how many people do you know collect Seventh Edition foils?

This goes beyond Wall of Air, too. I see that Giant Octopus spiked most recently, yet none of this price increase is reflected on Trader Tools or eBay. In fact not a single foil Seventh Edition Giant Octopus has sold on eBay in the past few months.

There was an error retrieving a chart for Giant Octopus

The rarity of Seventh Edition foils can drive very high prices, but I believe the cards have to be playable somewhere for that price to stick. Foil Fire Diamond buylists for $30—well, it’s in over 6,000 deck lists on EDH REC, so no wonder it is worth so much!

Granted there are exceptions, and just about any foil Seventh Edition rare is worth something (much like any Unlimited rare is worth something). The rarity alone makes these highly desirable. But in general, if you’re going to deal in Seventh Edition foils make sure you stick to the playable, nice condition stuff.

Other Old Foils

What about other random, older foils? Foil Spy Network from Onslaught spiked from $0.57 to $4.28 recently. More notably, foil Invasion Molimo, Maro-Sorcerer jumped from $3.50 to $18.50. Are these relevant moves?

I’m not so sure. For example, not a single foil Molimo from Invasion has sold on eBay in the past few months. If this card suddenly had higher demand, wouldn’t at least a couple of the $10 copies on eBay sell? The top buylist is $4.95 (Card Kingdom)—granted this is higher than the “old price” of $3.50, but it’s a far cry from the $18.50 price tag reflected on MTG Stocks. There are exactly 112 lists that contain Molimo on EDH REC, so demand is going to be extremely sparse. Yet again, this is likely a card with low inventory whose price is being manipulated by a limited number of sellers.

Thus my stance on other older foils is the same: stick to the playable stuff in nice condition and avoid the rest. Old foils do merit a premium, but good luck selling, say, foil Viashino Heretic for $20. The last one that sold on eBay went for $8. That’s surprisingly high, but it is nowhere near what people are asking on TCGplayer.

There was an error retrieving a chart for Viashino Heretic

A Word of Caution

There are plenty of ways to invest in old foils. I’d advise browsing the older sets for cards that see at least some Pauper or Commander play and buy accordingly. But I need to emphasize one bit of caution when dealing with old foils: condition is huge. You need to pay very close attention to condition and avoid the played stuff. It’s going to be much harder to move for profit, and buylists will punish you dearly on played foils.

For example, Card Kingdom will pay you a reasonable $6.50 for a near mint foil Nemesis Saproling Burst. That’s a pretty solid price. But Card Kingdom’s condition downgrades on foils are brutal! They’re even worse than their Alpha/Beta/Unlimited downgrades! Take a look!

Thus a slightly played foil Saproling Burst will net you $4.88. And if your copy is played, you’re looking at $1.95 to $3.25. The multiplier doesn’t sound as scary with a $10 card, but when you’re looking at some of the high-end foils you can be looking at a major drop in payment.

Not long ago I sold a foil Radiant, Archangel to Card Kingdom’s buylist because I had a tough time moving it at the “new” price (no surprise there). They graded it VG and I got only half what I had expected. You need to be extremely careful with foil grading because smudginess on the face of the card can be hard to notice without the right reflection of light.

Card Kingdom isn’t the only vendor with this kind of foil multiplier. I looked up Star City Games’s buy price on Saproling Burst and I see a similar trend. They’ll pay $4 for near mint, $3 for PL, and only $1 for HP. Vendors don’t want played, obscure foils because collectors don’t want them either. If the card is played in Legacy or Commander, maybe played copies aren’t so poisonous. But if you’re dealing in older foils that spike randomly on TCGplayer, avoid the played stuff like the plague.

Wrapping It Up

I keep seeing random, old foils popping on MTG Stocks and I wonder every time if the movement is real or not. While there are collectors out there who want these foils, I’ve concluded that flipping these random foils is a fool’s errand. You may get lucky of course. But flipping obscure Nemesis foils for profit must be very tough.

I suppose if you’re in it for the long haul, you could stand to make some money holding foils from Mercadian Masques and Urza’s block. These are so old and so rare that they’re bound to climb in price over time. But I’m not sure if it’s the best place to park money. I’d rather focus on near mint copies of cards that see actual play. Of course, most of these are already expensive—just look at something like foil Replenish.

There was an error retrieving a chart for Replenish

But I’d much rather sink some money into a card like Seventh Edition foil Fire Diamond, that sees a ton of Commander play, than foil Wall of Air, that is only going to sell to a collector. You’ll be paying a premium, but you’ll also have an easier time moving the card after it matures.

Lastly, avoid the played stuff. This used to be the same rule when it came to Alpha and Beta cards, but with Old School demand even heavily played cards sell easily if it fits into Old School decks. But there’s no equivalent for Seventh Edition foils at the moment. Therefore, collectors are your main customer and they’re going to want nice-looking copies. I’ll let you know if that ever changes.

In the meantime, older foils can definitely hold a solid spot in your portfolio. But before jumping in head first and chasing TCGplayer buyouts, make sure stick to nice condition, playable cards, and you should do just fine!

Sigbits

  • There are definitely some solid buy prices on old foils at Card Kingdom, as long as you have truly near mint copies. For example, you can bank $200 for your near mint foil Yavimaya Hollow! Being on the Reserved List, this is one card that will only climb in price over time unless it’s completely overshadowed by power creep—that isn’t likely.
  • Dust Bowl isn’t even on the Reserved List, but its playability and the rarity of its foils makes this card highly desirable. Card Kingdom is offering $42.50 on near mint foils! The amazing thing is even if this card saw a reprint, I’m not sure the original foil price would be hurt all that much. The original foil copy is simply that rare!
  • I know Seismic Assault makes occasional waves in Modern, but let’s be honest here: it’s not a highly playable card. It also has little utility (if any) in Commander. Yet Seventh Edition foils buylist to Card Kingdom for $48! The lesson here: an old foil doesn’t have to be all that good! If it sees even occasional play, the old foil versions can become quite costly! There’s just not enough supply to go around.

Modern Top 5: Graveyard Hate

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Creeping Chill has been sanctioned for a month now, and Dredge is steadily regaining its former status as format boogeyman. David's article from last week met the deck's rise with an optimism I'm no longer sure I can personally espouse: despite the hate, Dredge put three copies into the Top 32 of GP Atlanta and, more recently, twice that many copies in the Top 32 of the latest Modern Challenge. So, is Dredge really back to stay? And how can Modern players beat it?

This article examines Dredge's known effects on Modern and whether they hold true without Golgari Grave-Troll in the picture. We'll also weigh the respective merits of some of the top tools available to fight Dredge.

The Dredge Effect: "A Battle of Sideboards"

Why was Golgari Grave-Troll banned in the first place? Here's Wizards's rationale for the ban:

Dredge, the mechanic and the deck, has a negative impact on Modern by pushing the format too far toward a battle of sideboards. With the printing of Cathartic Reunion and Prized Amalgam, the deck once again became unhealthy for the format. While those cards were discussed, the real offender always has been the dredge mechanic itself.

When the ban was announced, I and some other Modern devotees saw this rationale as a new criterion in Wizards's arsenal. Previous offenders had been axed from Modern on the basis of causing diversity issues or violating the Turn Four Rule. Never had a card been banned for creating a so-called "battle of sideboards."

At least, never before in those exact words. But a similar justification had been used for Dread Return at the format's outset:

Dredge is not known for being fun to have around. Although games against it are often interesting, the larger game of deciding whether to dedicate enough sideboard slots to defeat it or ignore it completely and hope not to play against it is one that is not very satisfying for most tournament players. We chose to ban the most explosive graveyard card rather than leave that subgame present.

Whether Dredge is safe from the banlist depends on whether things are different this time around. Does the deck still force a battle of sideboards? Based on the lists I've seen online, I'm leaning towards yes: players are packing more graveyard hate than we've seen in years, and heavier graveyard hate to boot. Nihil Spellbomb, when it's not chilling in the mainboard of some BGx deck, has taken a backseat to blazing-fast blowout answers like Ravenous Trap, a card that's slumbered since the Troll ban.

For its part, Dredge has adapted slightly to circumvent the hate. The major innovation we've seen in the last week has been its re-adoption of Golgari Thug, an additional heavy dredger. This inclusion makes the deck more resilient to targeting hate like Surgical Extraction, which can otherwise neuter its dredging abilities.

With that being said, Dredge is proactive and consistent enough that it doesn't need much tweaking to maintain its shares. Even with the level of hate present, it's putting up results. Unlike other aggro-combo decks in Modern, traditional means of disruption—removal; targeted discard; countermagic—do little to contain the strategy. That's why Affinity never ate a ban for forcing a "battle of sideboards;" BGx doesn't need to aggressively mull into Ancient Grudge to stand a chance. The fact remains that Dredge eats just about every deck alive if that deck doesn't either a) draw its sideboard cards in a two-turn window or b) race it, something that's become quite challenging for fair decks thanks to Crippling Chill.

Wider Format Effects

Two nuggets of conventional wisdom surround the notion of Dredge performing in a given format:

  • Decks become more linear and proactive in an attempt to race Dredge
  • Other graveyard-reliant decks suffer the splash hate of everyone packing relevant interaction

At least one thing has changed since Troll's reign over Modern: the second point no longer applies. The reason for this is that the decks that are faster than Dredge also rely on the graveyard. Storm, Ironworks, Hollow One, Infect, anything with Arclight Phoenix or Bedlam Reveler; these decks are putting up numbers through the hate, just like Dredge. How come?

My take: Modern's new breed of aggro-combo decks are built with more resilience. Their parts function well together, but don't necessarily all cannibalize one resource, allowing them to attack from multiple angles without sacrificing much synergy. Take the Hollow Phoenix deck that's been tearing up the online metagame:

Hollow Phoenix, by KIREWIZ91 (3rd, Modern Challenge #11681656)

Creatures

4 Hollow One
4 Arclight Phoenix
4 Flameblade Adept
4 Street Wraith

Instants

4 Lightning Bolt
3 Fiery Temper
3 Gut Shot
4 Manamorphose
1 Risk Factor

Sorceries

4 Burning Inquiry
4 Faithless Looting
3 Goblin Lore

Lands

18 Mountain

Sideboard

2 Abrade
2 Blood Moon
3 Dragon's Claw
2 Shrine of Burning Rage
4 Surgical Extraction
2 Ravenous Trap

Hollow Phoenix replaces the delve threats and Flamewake Phoenix of traditional Hollow One with a more Hollow One-esque card, Arclight Phoenix, to have a functional eight copies of its namesake creature. Sure, different conditions trigger each creature, but they share a philosophy: come down for free after pilots churn through their decks with cheap loot effects, and quickly close out the game.

Heavy-duty hosers prove underwhelming against this deck, as the only card they even hit is Arclight Phoenix. Players are better off attacking Phoenix with something like Surgical Extraction, which even still does nothing against two-thirds of the deck's threats. In this way, Hollow Phoenix is a graveyard-utilizing aggro-combo deck that can withstand the hate, making it ideal for the Dredge-housing metagame. The many other Arclight decks are following suit.

Loving the Hate

Whether or not they pose an existential threat to format diversity, there's still plenty to do against Dredge and other graveyard decks besides simply race them. Each card featured here is ranked from 1-5 on three metrics:

  • Power: The degree of impact the card tends to have for its cost.
  • Speed: How little pilots must wait before the card comes online.
  • Splashability: The ease with which Modern decks can accommodate the card.

Naturally, the number scale engenders some degree of bias, as I have no objective way of measuring a card's power in a vacuum. But I believe breaking the list down into numbered ratings this way nonetheless injects some degree of impartiality into the ordering process.

#5: Rest in Peace

  • Power: 5
  • Speed: 2
  • Splashability: 1

Rest in Peace is usually a game-ender against decks that live and die by the graveyard. Not only does it prevent opponents from developing their gameplan, it undoes all the work they've done so far! That "so far" is one of its problems, though—players get two whole turns to build a board before Rest resolves. On the draw, that makes the enchantment even less enticing against faster graveyard decks.

Even more damning are Rest's deckbuilding requirements. To utilize the enchantment, players must both be in white—one of Modern's least proactive colors—and have little use for the graveyard themselves. Very few decks check both of these boxes, but those that do are having success online; BW Processor Eldrazi even appears to be making a comeback. Of course, UW Control is the default home for the card. UW is such a great fit for Rest that a build placed 2nd in the aforementioned Modern Challenge running no Snapcaster Mages in its 75... but 3 Rest in Peace main!

The card's slow speed and low splashability combine to make it a lackluster option for filling niche roles like dealing with Arclight Phoenix. There, it's clunky and inefficient. Rest seems best at supporting the few strategies that can fit it, as it destroys graveyard-focused decks while significantly disrupting slower fair decks relying on Tarmogoyf, Bedlam Reveler, Tasigur, and the like.

#4: Leyline of the Void

  • Power: 4
  • Speed: 4
  • Splashability: 3

A one-sided Rest in Peace, Leyline of the Void is a go-to choice for many of the graveyard decks. These decks avoid spending mana disrupting opponents when possible, instead allocating their resources to developing a gameplan and stopping opponents from interacting with them. Leyline shuts down opposing plans from the start of the game for a 0-mana investment.

Opening Leyline certainly trumps opening Rest in Peace, but drawing it later reveals its shortcomings. The card is a functional blank off the top of the deck, going from turn zero deployment to turn four. That's no matter for Dredge, which hardly draws from the deck at all; it's tougher for slow, interactive decks like (hypothetically) Grixis Control, which are bound to see the card a few times in each winning game. Leyline is therefore a favorite of faster decks, and incidentally of Faithless Looting decks—these can handily chew through naturally-drawn copies of the enchantment. The slower the deck, the harder it is to accommodate Leyline.

#3: Grafdigger's Cage

  • Power: 4
  • Speed: 4
  • Splashability: 4

Cage doesn't exile all graveyards upon entering the battlefield, making it a good deal less powerful than Rest in Peace. But it still says "you can't play graveyard Magic." And for half the mana, at that. Cage's mana cost may be its most alluring factor: just about any deck that isn't dead-reliant on the graveyard can run it and feel confident they'll have the mana required to deploy it.

The artifact hits Dredge square on the head and while boasting applications against Arclight Phoenix, Snapcaster Mage, and the ever-popular Faithless Looting. It also stops Chord of Calling and Collected Company. Notably, it does nothing against Bedlam Reveler, Tarmogoyf, or delve creatures, making it a safe include in fair decks. Cage is more concerned with hosing opponents who cheat egregiously on mana, and only excludes those players from wielding it.

While it's a little more fragile than Rest in Peace, an enchantment, I don't think this aspect of Grafdigger's Cage subtracts much from the card's viability. Graveyard decks usually run Nature's Claim or Assassin's Trophy these days to out everything from Rest to Leyline, so randomly dying to Abrade shouldn't be a fear players have unless they're playing many other cards that die to Abrade, such as Mantis Rider. And Ancient Grudge? Well, at least it no longer has flashback!

#2: Surgical Extraction

  • Power: 3
  • Speed: 5
  • Splashability: 5

Down from #1 in our old Modern Top 5 of Utility Cards, Surgical Extraction nevertheless returns here as an excellent answer to graveyard strategies. In Yu-Gi-Oh!, we call this sort of card a "hand trap:" it activates from the hand at no cost, and at instant speed. But since Surgical is so, well, surgical—it only hits one target, after all—its inherent surprise factor as a hand trap is rather limited. Instead, Surgical's main purpose is its ability to remove key cards from opposing strategies.

Against Dredge, those cards are Stinkweed Imp and Conflagrate; against Phoenix decks, the card is probably Arclight Phoenix. But depending on the game state, it could be Bedlam Reveler. This flexibility is a major draw to Surgical over other hate. The instant can play a myriad of roles depending on the matchup—hitting a destroyed Valakut, the Molten Pinnacle or a discarded Krark-Clan Ironworks can spell lights out for combo decks. It even has applications in fair matchups, countering persist triggers or Snapcaster flashback targets (cue endless debate about how over-boarded Surgical is).

#1: Ravenous Trap

  • Power: 4
  • Speed: 5
  • Splashability: 5

Ravenous Trap, too, scores perfect marks on speed and splashability: any deck can run it, and it's never too early in a game for the card to fulfill its purpose. But while Surgical focuses down specific cards, Trap exiles an opponent's entire graveyard.

That nuance can be beneficial or detrimental, but in the current Modern, I'd say it's generally a plus. Activating Trap before opponents reanimate Arclight Phoenix might not feel as good as activating Surgical, as we miss out on the "search" information and leave opponents with more copies in their deck. But opponents still have to get those copies into the graveyard. And how hard are those decks to read, anyway? If anything, I'd argue that the 2 life saved by Trap is often relevant in many graveyard matchups, which are by and large beatdown decks.

The largest power boost Trap has over Surgical is its potential for blowouts. After opponents spend a few turns setting up their graveyard, dashing their plans with a well-timed Trap can simply end the game. Drop a Nihil Spellbomb and opponents will play around it; they statistically shouldn't expect Trap, making it correct for them to play into it. Because of its high ceiling, Trap perfectly wields the surprise factor innate to hand traps.

Overall, Trap is more narrow than Surgical, but more devastating. Since we're not grading on flexibility today, Trap wins out.

Grave Heart

Even for an opinion piece, this one lays out a lot of claims. Is Dredge warping Modern to a fault? Is Ravenous Trap quietly one of the best sideboard cards in the format? Will Stinkweed Imp go the way of the Troll? Let's keep the discussion going in the comments!

Insider 2018: Q2 Scorecard

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Welcome back, readers.

Back in June I did an article looking at spec calls from the first quarter of the year (Jan-Apr), which can be found here. I continue to believe, as I stated then, that claiming to be an "expert" on something doesn't mean a whole lot unless you can back it up with actual data.

In that article I defined profit as the final-dollar value (after all fees and shipping costs have been attributed), minus the initial investment cost (including all associated fees). Profit percentage was calculated by taking the profit divided by the initial investment. I will continue to use this definition for today's score card.

I also used some acronyms:

  • DoR – Date of Recommendation
  • HPP – Highest-Price Profit. The percentage gains you would have made if you sold in person at the highest price.
  • HPP (TCG) – Percentage gains if sold at the highest price on TCGplayer (which includes additional fees plus shipping).

For the “Price on DoR” I’ll use TCG Marketplace price. We’ve seen how the “Average” price can be manipulated with huge price outliers, and the Market price reflects what one can actually buy the card for. It’s also important to note that when you have fees and shipping to worry about (like when you sell on an online platform) then you need a larger percent profit to break even.

We will continue to use these same acronyms and calculate our numbers the same. Stars below (*) indicate Reserved List cards.

Card Set Foil DoR Price (DoR) Highest Price Since DoR Current Price HPP HPP (TCG)
Peacekeeper* Weatherlight N 4/25 $5.68 $27.57 $17.74 385.39% 309.77%
Sustaining Spirit* Alliances N 4/25 $0.41 $2.30 $2.30 460.98% 199.21%
Selfless Spirit Eldritch Moon N 4/25 $3.64 $8.52 $6.14 134.07% 82.79%
Platinum Angel Conspiracy 2 N 4/25 $3.56 $4.72 $4.59 32.58% -6.23%
Cephalid Constable 10th N 5/3 $0.89 $1.08 $1.03 21.35% -81.76%
Raven Guild Master Scourge N 5/3 $1.19 $1.68 $1.55 41.18% -42.37%
Tree of Redemption Innistrad/A25 Y 6/24 $3.21 $4.21 $4.21 31.15% -9.87%
Opal-Eye, Konda's Yojimbo Betrayers of Kamigawa N 6/24 $1.81 $2.21 $2.21 22.10% -36.56%
Walking Archive Dissension N 6/24 $1.52 $3.12 $3.12 105.26% 27.78%
Crenellated Wall Mercadian Masques N 6/24 $0.47 $3.50 $3.33 644.68% 383.78%
Jungle Barrier Apocalypse Y 6/24 $0.77 $0.77 $0.70 0.00% -114.05%
Overgrown Battlement Iconic Masters Y 6/24 $0.50 $1.55 $1.06 210.00% 14.48%
Perimeter Captain Worldwake Y 6/24 $0.75 $3.33 $3.16 344.00% 183.39%
Wall of Denial MM17 Y 6/24 $1.18 $2.08 $1.96 76.27% -12.31%
Ripjaw Raptor Ixalan N 7/12 $2.86 $3.12 $2.52 9.09% -32.09%
Average 167.87% 57.73%

Last time we had averages of 178% (for HPP) and 117% for HPP TCG, meaning that my specs were very profitable and mostly sellable on TCGplayer. This time around we have a similar overall percentage gains (168%), however a much lower HPP TCG value of only around 58%.

If you had the ability to sell the cards I suggested in person (so no shipping or processing fees) than you did extremely well, though we are likely kidding ourselves if we honestly believe we timed the market perfectly with every card/sale. However, if you were able to sell when the price was within 10% of its high in person you still did extremely well.

There are some other things we should probably take into consideration. A significant number of my specs on this list were on the cheap end. I have mentioned time and again how I don't sell anything on TCGplayer for under $5 because—thanks to flat processing and shipping fees—you get a very reduced percentage of your retail price. If we ignore the cards that we wouldn't want to sell on TCGplayer in the first place given this, then we aren't nearly as bad.

Still, if your best/only outlet for specs is TCGplayer, then I would honestly suggest ignoring any of my really cheap specs. Even if the gains are significant, you're unlikely to make a lot of money, and in the end, that's the goal.

For those interested, here is a quick table of how much of the retail price you are paying in fees.

Sell Price TCGplayer Fee Income Percent on Fees
$1.00 $0.61 $0.39 61.00%
$2.00 $0.72 $1.28 36.00%
$3.00 $0.83 $2.17 27.67%
$4.00 $0.94 $3.06 23.50%
$5.00 $1.05 $3.95 21.00%

It's also important to point out that this quarter's speculation targets were all Commander specs, save Ripjaw Raptor, which sadly still hasn't found a home in Standard.

There was an error retrieving a chart for Ripjaw Raptor

I would also be remiss not to point out that in my articles I include suggested cards as well as good speculation opportunities. While digging through my older articles I realized I have done a poor job of differentiating the two. Moving forward I will make a point to call something out as a true speculation target as opposed to something I'm more lukewarm on.

I like to bring up cards that could see some increased demand or price movement simply because they play well with something, but I may not want to risk my own money buying up copies. While I firmly believe it is the responsibility of each speculator to choose what to buy into, it's the responsibility of those of us who might be considered semi-professionals (as we get paid) to be diligent about our choice of words and suggestions.

Assigning a Grade

Just as I did last time, I’m going to look at these metrics and try to assign a grade to myself. Depending on your country’s education system you might have different grading scales, but I’m used to the American scale, so that’s what I’ll be using. In case you’re not familiar:

  • A – 90-100% correct. Highest grade one can achieve, meaning that you were at least 90% accurate.
  • B – 80-89% correct.
  • C – 70-79% correct.
  • D – 60-69% correct.
  • F – 0-59% correct (this is failing, and indicates a lack of knowledge).
Metric Result Grade Reasoning
Overall HPP % Average 168% A Exceeded 25% profits by a fair amount.
Overall PSHPTCG % Average 57.73% D Many of these picks were not good for TCGSellers.
$5+ HPP % Average 259% A I only had two cards reach above $5 though.
Biggest $ Loss $0.00 C My worst pick is a wash with regards to HPP.
Biggest $ Gain $21.89 A If you sold out of Peacekeepers at their high you made a pretty penny.
Number of No Gains 4 C I had 4 specs with gains below 25% which I consider no gain (as any gains are minor).

Conclusion

I feel like this quarter was worse than the last one due to the nature of my picks, if only because so many were cheaper ones that may have been harder to unload (and thus actually make a profit).

I also realized that I need to be more direct and obvious with regards to differentiating a good speculation target from a mediocre one. I'd like to consider creating some sort of scale or numbering assignment with regards to my confidence in a particular card, as opposed to simply mentioning whether or not I think it's a great target or an okay one. I believe this will 1) help me track my specs each quarter for this article series; and 2) help you, the readers, understand which cards I feel are more risky speculation targets.

From a grade standpoint I wouldn't be happy taking this report card home to my parents (if I wasn't 33 and out of school for almost 10 years now). As this is only my second report card, I'd love reader input—things you like, things that need to be made more clear, suggestions for other metrics, or how to better convey existing metrics.

Insider: Standard Cards People Will Be Playing Soon

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Ever since I dove into MTG Arena about a month ago I've been playing more Magic than ever. Arena is primarily Standard and Limited (there are also some wacky formats like Pauper and Singleton), so I've been playing a lot of Standard.

I'm still leveling up my collection and hunting down constructed playables and wild cards to expand the range of decks I can build. However, I've gotten to the point where I have a spiky Boros Aggro deck that allows me to play competitive events. As I continue to play the format and experience new games, cards, and match-ups it's pretty easy to figure out the types of decks I'd like to build next. I have a little idea notebook where I scribble down new lists and concepts, and it is getting loaded with ideas.

Standard is so deep right now. People are playing everything and the kitchen sink at the IRL events on the weekend, and the scary thing is that the format is even deeper than that! Obviously, the focused decks are performing well—Boros, Golgari, Izzet, and Azorius—but there is a lot more to Standard than meets the eye.

Standard Picks By Color

Let's go straight up WUBRG through Standard and look at the best sleeper cards that have yet to fulfill their potential...

White

There was an error retrieving a chart for Remorseful Cleric

Remorseful Cleric is a pretty sick little flier that more people should be playing with in Standard. I play one in the maindeck of my Boros deck. I love the way the card is evasive and makes a great place to put Aurelia's +2/+0 buff.

The thing that really sets the card apart from simply playing a singleton Sky Terror is the ability to nuke opposing graveyards, which matters a lot against Arclight Phoenix, Crackling Drake, and the many, many Golgari graveyard synergies.

As the format continues to adapt and evolve, Remorseful Cleric has become a very well positioned Magic card. It's also a card that gets better as some of the Boros builds move toward Mono-White or Selesnya (which are both topics I'll discuss in a moment).

There was an error retrieving a chart for Benalish Marshal

History of Benalia is perhaps the format defining card in Standard right now, and any cards that "play nice" with History are likely very well positioned (whether people realize it or not!). Benalish Marshal packs a huge punch and turns those Knight tokens into a bonafide nuisance the turn it hits the table.

Marshal is also a Knight, which means it will receive the Chapter III +2/+1 bonus from the History. Mono-White has access to everything it needs and has fantastic mana.

There was an error retrieving a chart for Legion's Landing

Another great Boros and Tokens card that is fairly effective against control decks and Red decks alike. Never underestimate the ability to continue to produce material when your draws go cold, or a steady stream of life gain.

There was an error retrieving a chart for Bounty Agent

A solid "fun-of" inclusion in many white-based aggro decks. Shalai, Aureila, and Lyra Dawnbringer are all absurd premier threats, and Bounty Agent can pressure early and then assassinate a big Angel. I'm not saying there is going to be a run on Bounty Agent, but the card is a bulk rare and is Standard-playable in multiple decks.

There was an error retrieving a chart for Venerated Loxodon

Standard has not seen the last of Venerated Loxodon. I'm a firm believer that green-white is the way of the future in Standard, as it has access to most of the big Angels and a better early and midgame. Loxodon is an absurdly powerful card that doesn't go cold in the midgame (since it helps you convoke up the curve and will pick up lots of incidental buffs).

There was an error retrieving a chart for Divine Visitation

Divine Visitation is one of the unsung mythics in the set. At $5 it's a "can't fail." The Commander and Casual appeal will carry this card beyond its natural tag. With that being said, I also think this enchantment will have an effect in Standard beyond what it is now. Green-white is the dark horse of Standard.

There was an error retrieving a chart for Tocatli Honor Guard

Honor Guard is the current "hotness." He is a real pest for opposing black-green decks since he shuts down all of their ETB effects (which is a lot). He's well worth the mana, and blocks down random 1/1 and 2/2 from the aggro decks.

Blue

There was an error retrieving a chart for Entrancing Melody

Blue is kind of stinky in Standard if you are not playing a do-nothing control deck. However, Control Magic is something worth looking at. At least out of the sideboard, I could see this being a great card when blue decks diversify into decks with actual threats.

Keep in mind that it is a CMC 2 Control Magic for opposing tokens as well, which is a really swingy effect.

There was an error retrieving a chart for Warkite Marauder

Warkite is a great card in an aggressive deck. I love the fact that it can move blockers out of the way and shrink them, so that incidental removal like Shock or Dead Weight can finish them off. Is there anything more annoying than shrinking a Lyra Dawnbringer?

There was an error retrieving a chart for Dream Eater

Heed my words, this is a very good Magic card. It is seeing less play than it probably should right now, but I think there is a lot of potential for a powerful flash threat that interacts with the board and surveils once we have another set of blue guilds to work with.

Black

There was an error retrieving a chart for Midnight Reaper

The card is secretly very good. Grim Haruspex was playable and that card didn't trigger from itself dying like Reaper does. Just be careful that you don't kill yourself with him! He's still a very useful card against red decks and in grindy black-green mirror matches.

There was an error retrieving a chart for Sanctum Seeker

He's so close to being good right now, but there support just isn't there. It's not Seeker's fault, as the card is certifiably insane. I'm betting that he'll get some help once his Orzhov buddies show up in the next set!

Red

I guess I'm in a positive mood because I'm not seeing Red. Not surprising that people have discovered most of the good red tech, since it is the only mono-colored deck to have sustained success so far in Standard.

Green

There was an error retrieving a chart for Pelt Collector

Pelt Collector is a good one-drop in a format where having a one-drop is a huge advantage, and there are not a ton of good ones. The fact that it scales to stay relevant as the game progresses is gravy.

There was an error retrieving a chart for Thorn Lieutenant

A great anti-aggro card and also a solid threat in the various green decks. I'm particularly interested in getting this creature into a Selesnya Tokens deck soon.

There was an error retrieving a chart for World Shaper

A potential combo card. I could see this creature being useful in various Golgari graveyard decks. They are already going through the trouble to play multiple self-mill cards. Shaper mills more and gives you a ton of mana to work with, which is exactly what a midrange deck loves to do.

Multicolor

A few cards that could improve greatly once the next set comes out with on-guild colored support cards.

There was an error retrieving a chart for Regisaur Alpha

Two bodies, haste, and a lingering ability? The card is clearly great and the question will be whether or not it gets some help in the next Ravnica set.

There was an error retrieving a chart for Azor, the Lawbringer

The card is really powerful and it's possible that with a whole new set of cards this mythic will finally go somewhere. The buy-in cost is so low that it probably can't hurt to pick up at least a couple copies just in case.

A Wonderful Format

Standard is just such a deep format right now that it opens up a lot of potential places to find value. It also doesn't hurt that the format is actively good, as I wrote about last week, which leads to more people wanting to play. There is a reason all of the staple mythics are $30—people want to play the format in paper alongside Arena and MTGO.

Enjoy the format and the boons of trade and sale that come with it!

Insider: Major MTGO Standard Movements Before the Pro Tour

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The Pro Tour starts today, and it has huge implications for the Standard market. It’s going to bring clarity to the chaotic metagame, and set its course over the next couple of months until Ravnica Allegiance shakes things up at the end of January. There’s also the exciting possibility of cards breaking out, rising from obscurity to staple, and that has the potential to bring a large growth in price.

There’s no way to know how things are going to play out at the Pro Tour, but we can make some pretty good guesses. This week I’ve been following the price of Standard cards on Magic Online, and there have been some very interesting movements that might serve as a preview of what’s to come this weekend.

There was an error retrieving a chart for Muldrotha, the Gravetide

An exciting card that spiked on MTGO this week is Muldrotha, the Gravetide. In fact its spike came on Wednesday, the day that decklists for the Pro Tour had to be submitted, so there could very well be a correlation.

It’s a very eye-catching card packed with power, but it hasn’t been able to make a name for itself in Standard yet. Guilds of Ravnica brought two shocklands for Sultai, so now the mana is no issue, and Golgari and Dimir have also brought a ton of new graveyard enablers and payoffs that play well with the card.

It was dirt cheap on MTGO, around 0.2 tix, but has spiked all the way to 0.6. Its paper price did grow from $3 to nearly $5 at GRN’s release, but is falling back down towards $4. If it becomes played in multiples in a deck that becomes top-tier, then the price will surely grow significantly.

There was an error retrieving a chart for Bone Dragon

Seemingly hand-in-hand with the Muldrotha, the Gravetide spike is Bone Dragon. It plays very well from the graveyard and is very much a Golgari card, so I could see it playing part in a graveyard deck as an extra source of value. It’s grown 20% or so over the week, now over 1 ticket, while the paper has been under $2 since soon after printing. I can’t see the card being played in high numbers, but there’s some room to grow and little to fall.

There was an error retrieving a chart for Wayward Swordtooth

Thursday brought a massive spike on Wayward Swordtooth, nearly doubling from 0.6 tix to over 1. The card put up some solid results in early online events, especially with Experimental Frenzy. This spike leads me to believe it’s been picked up by some pros and will put on a show at the Pro Tour.

At nearly $6, the rare doesn’t look like a bargain. But that's an impressive price considering it doesn’t see mainstream top-tier play, so it likely has a lot of casual and Commander demand as well. It if it does become a top-tier staple, then this price may very well look like a bargain after all. Because of said casual appeal, this card has a high floor and some great long-term prospects.

There was an error retrieving a chart for Regisaur Alpha

Putting some more weight behind the Wayward Swordtooth spike is Regisaur Alpha, which also started on the move upwards Thursday. Some of the best performing Wayward Swordtooth-Experimental Frenzy decks embraced its dinosaur theme by adding other dinosaurs and Thunderherd Migration, and so there’s a chance that version is what breaks out at the Pro Tour.

Regisaur Alpha’s price has been slowly stagnating downwards since release, now at $1.50, so this could be the catalyst it needs to start appreciating.

There was an error retrieving a chart for Treasure Map

Another staple of the strategy is Treasure Map, which works well with Experimental Frenzy and adds card advantage to the ramp-style deck.

Its online price has actually fallen significantly over the week—losing nearly half its value from 3.6 to 2 tix—but I just see that as leaving some more room for profits online if it does break out. The paper price has been steady just above $4, but if it becomes more of a staple the price would have to increase.

There was an error retrieving a chart for Rowdy Crew

My purely speculative pick for the weekend is Rowdy Crew. Its price saw a rather significant spike on Thursday, from around 0.1 tix to over 0.2. That doesn’t say much, but there’s definitely some interest by somebody. There’s a possibility that a pro team figured out how to make great use of the creature and the card advantage it brings.

With a paper price under $1 its basically bulk status at this point, but I can’t imagine the spike, however short-lived, it would cause if the card broke out in a high-profile Pro Tour deck.

The Losers

As far as the losers this week, Teferi, Hero of Dominaria took a big hit, and so did all of the Golgari cards. I attribute those movements mostly to them being overpriced from their dominance of the early weeks of the metagame, and finally settling down as the metagame becomes more diverse. I expect both of these strategies to have finishes at the Pro Tour, but with their paper prices also relatively inflated I’m not sure I’d buy in expecting more gains.

Perhaps the biggest loser in the metagame is the Mono-Blue Aggro deck, which has been completely supplanted by White Aggro. Its staples have tanked online, and I just don’t see it having a great Pro Tour. So if anything I’d be selling out of these cards now if you hold them.

-Adam

Hold ‘Em & Fold ‘Em #18

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Wizards hit us this week with the Ultimate Box Toppers that go along with Ultimate Masters that will be released December 7. While the new artwork on a lot of the cards is incredible, the reprints in this set will ultimately lead to a significant drop in prices.

As a result, I would like to say this in a way that sounds the least like gloating; but I suggested dumping Engineered Explosives back in July in article #2. And just last month, I highlighted the creature lands from Worldwake as Folds in article #15. So going forward, always be mindful of potential reprints.

However... since this article is focused on the following points, it is fine if you kept a playset of these cards because you needed them for tournaments. But if you were not using them or had extras, you certainly could have taken the opportunity to get rid of these cards before the reprint news happened.

Article Series Main Focus Points

  • Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  • Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Holds

Damping Sphere - Dominaria (Foil)

There was an error retrieving a chart for Damping Sphere

Target Purchase Price
$10-15

While many people are still focused on Guilds of Ravnica and Ultimate Masters now, this is the time to start picking up foil versions of these since they have kind of flatlined the last few months and even started to drop a little bit more. But here’s the reason to start picking these up now.

Look how many different decks that is. And look at the number of times it shows up in those decks. That’s a lot. It will also probably be a while before this is reprinted, since Dominaria is still in Standard. The demand for this card is pretty high because different decks play this card in multiples. And it is colorless, so it can go in any deck.

Glimmervoid - Mirrodin & Modern Masters (Non-Foil)

There was an error retrieving a chart for Glimmervoid

Target Purchase Price
Under $10

This is another one of those cards that gets better over time as more cards, specifically artifacts, are printed. But things have turned much more interesting for this card owing to the recent Ultimate Masters news. I would keep a close eye on the set to see if it gets reprinted or not. If it does not show up in the set, I would pick these up if you do not have them.

It mainly pops up in Affinity, but sometimes shows up in other popular decks like Lantern Control and Ironworks Combo.

Unmoored Ego - Guilds of Ravnica (Foil)

There was an error retrieving a chart for Unmoored Ego

Target Purchase Price
Under $5

This is another card to keep an eye on. It’s still very new since it is from Guilds of Ravnica. But it has been popping up in some non-Standard lists already...most notably, Antoine57437’s Abzan Value list.

Modern: Abzan Value by Antoine57437

Creatures

2 Tireless Tracker
3 Scavenging Ooze
3 Eternal Witness
4 Wasteland Strangler
4 Flickerwisp
4 Arbor Elf
4 Tidehollow Sculler
4 Knight of the Reliquary

Non-Creature Spells

4 Collected Company
4 Utopia Sprawl
4 Aether Vial

Lands

1 Bojuka Bog
1 Verdant Catacombs
1 Temple Garden
1 Swamp
1 Stirring Wildwood
1 Plains
1 Overgrown Tomb
1 Mosswort Bridge
1 Godless Shrine
1 Field of Ruin
2 Forest
4 Windswept Heath
4 Marsh Flats

Sideboard

2 Worship
4 Unmoored Ego
2 Spellskite
1 Sin Collector
2 Knight of Autumn
1 Hallowed Fountain
2 Gaddock Teeg
1 Burrenton Forge-Tender

Although this really isn't a top-tier deck, we can see that the card is an upgrade compared to cards like Lost Legacy because it can hit lands, including lands. And the three mana is much better than Memorcide or Slaughter Games’s four. Thus, this is definitely a card that people will consider moving forward.

Spellstutter Sprite - Modern Masters (Foil)

There was an error retrieving a chart for Spellstutter Sprite

Target Purchase Price
$4

Lorwyn foils and FNM promos have already spiked. So, if you are looking for these, this version is a pretty good option. This card is crazy popular in Pauper. Just take a look at these numbers!

Delver decks are arguably some of the best decks in the format. Take a look at Mezzel’s Mono-Blue Delver list.

Pauper: Mono-Blue Delver by Mezzel

Creatures

2 Augur of Bolas
4 Delver of Secrets
4 Faerie Miscreant
4 Spellstutter Sprite
4 Ninja of the Deep Hours

Non-Creature Spells

2 Gush
3 Mutagenic Growth
3 Daze
4 Counterspell
4 Snap
4 Preordain
4 Ponder

Lands

18 Island

Sideboard

2 Piracy Charm
4 Hydroblast
4 Gut Shot
2 Dispel
3 Annul

This is probably something a lot of people know about already. However, Yuta Takahashi’s Faeries list that came in 13th at Grand Prix Atlanta might not be so well-known. Take a look at his newest take on Modern Faeries.

Modern: Faeries by Yuta Takahashi

Creatures

2 Spellstutter Sprite
4 Snapcaster Mage

Non-Creature Spells

1 Spell Pierce
2 Hero's Downfall
2 Cast Down
3 Cryptic Command
4 Fatal Push
4 Serum Visions
4 Inquisition of Kozilek
4 Bitterblossom
3 Jace, the Mind Sculptor
3 Liliana of the Veil

Lands

1 Swamp
2 Mutavault
2 Scalding Tarn
2 Watery Grave
3 Field of Ruin
3 Creeping Tar Pit
3 Island
4 Darkslick Shores
4 Polluted Delta

Sideboard

1 Vendilion Clique
2 Surgical Extraction
1 Spell Snare
1 Relic of Progenitus
3 Nihil Spellbomb
2 Negate
2 Engineered Explosives
1 Disfigure
1 Damnation
1 Spell Pierce

Bitterblossom, Snapcaster Mage, Liliana of the Veil, Creeping Tar Pit, and Engineered Explosives will be reprinted in Ultimate Masters too, making this deck slightly cheaper if you want to play it.

Another card to keep on eye on is Hero's Downfall, specifically the promo version. While Assassin's Trophy may have taken some of its market share, it is still a card that is played in almost 20,000 decks in EDH/Commander.

Folds

Carnage Tyrant - Ixalan (Non-Foil)

There was an error retrieving a chart for Carnage Tyrant

Target Sell Price
$25-30+

If you have these and aren’t playing with them, sell into the demand. This card is running rampant in Standard right now, which is why Star of Extinction has spiked.

However, I would probably keep any foils you have since it sees play in Primeval Titan decks in Modern like Gruul Scapeshift, Amulet Combo, and Through the Breach. Not to mention, decks like these that also play Anger of the Gods are in a pretty decent spot with all the Dredge running around these days. Yoshihiko Ikawa also had two copies in his Tron sideboard from Grand Prix Atlanta.

Modern: Gruul Scapeshift by Oscar Garcia

Creatures

1 Reclamation Sage
1 Wood Elves
4 Primeval Titan
4 Sakura-Tribe Elder

Non-Creature Spells

2 Summoner's Pact
2 Lightning Bolt
2 Mwonvuli Acid-Moss
2 Anger of the Gods
3 Farseek
4 Scapeshift
4 Search for Tomorrow
1 Prismatic Omen
3 Relic of Progenitus

Lands

1 Misty Rainforest
1 Sheltered Thicket
1 Verdant Catacombs
1 Windswept Heath
2 Forest
3 Stomping Ground
4 Wooded Foothills
4 Cinder Glade
4 Valakut, the Molten Pinnacle
6 Mountain

Sideboard

2 Tireless Tracker
1 Ruric Thar, the Unbowed
2 Obstinate Baloth
2 Nature's Claim
1 Engineered Explosives
3 Damping Sphere
1 Carnage Tyrant
1 Beast Within
1 Relic of Progenitus
1 Anger of the Gods

Modern: Amulet Combo by John Warsaw

Creatures

1 Walking Ballista
1 Zacama, Primal Calamity
1 Reclamation Sage
4 Azusa, Lost but Seeking
4 Primeval Titan
4 Sakura-Tribe Elder

Non-Creature Spells

1 Pact of Negation
4 Summoner's Pact
3 Explore
4 Ancient Stirrings
1 Engineered Explosives
4 Amulet of Vigor

Lands

1 Boros Garrison
1 Vesuva
1 Sunhome, Fortress of the Legion
1 Slayers' Stronghold
1 Selesnya Sanctuary
1 Radiant Fountain
1 Khalni Garden
1 Grove of the Burnwillows
1 Ghost Quarter
1 Cavern of Souls
1 Bojuka Bog
3 Forest
3 Gruul Turf
3 Tolaria West
4 Simic Growth Chamber
4 Gemstone Mine

Sideboard

2 Firespout
1 Ruric Thar, the Unbowed
3 Spell Pierce
3 Abrade
1 Tireless Tracker
1 Hornet Queen
1 Carnage Tyrant
2 Tormod's Crypt
1 Engineered Explosives

Modern: Through the Breach by Luis Gobern

Creatures

1 Woodfall Primus
4 Primeval Titan
4 Sakura-Tribe Elder
4 Simian Spirit Guide

Non-Creature Spells

4 Through the Breach
4 Summoner's Pact
3 Anger of the Gods
4 Search for Tomorrow
4 Farseek
2 Relic of Progenitus

Lands

2 Cinder Glade
2 Forest
4 Valakut, the Molten Pinnacle
4 Wooded Foothills
4 Bloodstained Mire
4 Stomping Ground
6 Mountain

Sideboard

2 Tireless Tracker
1 Thragtusk
1 Reclamation Sage
3 Obstinate Baloth
3 Damping Sphere
1 Carnage Tyrant
2 Ancient Grudge
2 Abrade

Modern: Tron by Yoshihiko Ikawa

Creatures

2 Walking Ballista
3 Ulamog, the Ceaseless Hunger
3 Wurmcoil Engine

Non-Creature Spells

1 Dismember
4 Sylvan Scrying
4 Ancient Stirrings
2 Relic of Progenitus
4 Chromatic Sphere
4 Oblivion Stone
4 Expedition Map
4 Chromatic Star
2 Ugin, the Spirit Dragon
4 Karn Liberated

Lands

1 Sanctum of Ugin
1 Ghost Quarter
1 Llanowar Wastes
4 Urza's Power Plant
4 Forest
4 Urza's Mine
4 Urza's Tower

Sideboard

3 Thragtusk
3 Thoughtseize
1 Thought-Knot Seer
1 Swamp
3 Nature's Claim
2 Grafdigger's Cage
2 Carnage Tyrant

Karn Liberated is also getting a much needed reprint in Ultimate Masters, giving more people a chance to get into Tron if they want.

Recent Buys

Mass Hysteria - Mirrodin (Foil)

There was an error retrieving a chart for Mass Hysteria

Purchased Price
$5.99; Lightly Played

I mentioned this card as a Watchlist item in article #16. This is still a card for the deck brewers out there. But I decided to pick up a playset because Card Kingdom is buying these for $6 cash. I could just get rid of them if I decide I do not want them anymore. But if something formulates with this card, at least I have a foil set I can play with.

Serum Powder - Iconic Masters (Foil)

There was an error retrieving a chart for Serum Powder

Purchased Price
$2.67

I marked this card as a Hold in article #8 and decided to buy a playset now. It is still popping up in Colorless Eldrazi lists, and I think it can pretty much only go up in price from here. One of the key things about this card is that it always shows up as a four-of in order to maximize the power of its ability. Take a look at Francusaurelius’s list for reference.

Modern: Colorless Eldrazi by Francusaurelius

Creatures

4 Thought-Knot Seer
4 Eldrazi Mimic
4 Eternal Scourge
4 Matter Reshaper
4 Reality Smasher
4 Simian Spirit Guide

Non-Creature Spells

4 Dismember
2 Smuggler's Copter
4 Serum Powder
4 Chalice of the Void

Lands

2 Mutavault
2 Scavenger Grounds
2 Gemstone Caverns
3 Blinkmoth Nexus
3 Ghost Quarter
4 Zhalfirin Void
4 Eldrazi Temple
2 Wastes

Sideboard

1 Spatial Contortion
2 Sorcerous Spyglass
4 Relic of Progenitus
4 Ratchet Bomb
1 Karn, Scion of Urza
2 Gut Shot
1 Gemstone Caverns

Another card to consider picking up is the League promo version of Zhalfirin Void since it sees play in multiples in various decks.

And do not forget about Gemstone Caverns. I listed this as a Fold in article #14. This could easily show up in Ultimate Masters. If you have these and do not need them, I would dump now.

Cloudpost - FNM Promos

There was an error retrieving a chart for Cloudpost

Purchased Price
$2.99

Here is another Legacy card. And I am not sure if we will ever see this card break out in anything other than Legacy. But I just recently realized that there is a promo version of this card and it is pretty cheap, so I decide to pick up a playset.

Watchlist

The Antiquites War - Dominaria (Foil)

There was an error retrieving a chart for The Antiquities War

Observed Price
$4-5

This card is starting to show up more in Legacy Artifact decks on Magic Online since you can use it with Force of Will. Take a look at Ark4n’s list for example. But Legacy really is not supported enough to drive demand. We would have to see it show up more in something like Affinity in Modern or some new build; possibly some Tezzeret style deck.

Legacy: Artifacts by Ark4n

Creatures

4 Baleful Strix
3 Walking Ballista

Non-Creature Spells

4 Karn, Scion of Urza
1 Tezzeret, Artifice Master
4 Thoughtcast
3 Force of Will
4 Darksteel Citadel
4 Seat of the Synod
4 Vault of Whispers
4 Chalice of the Void
3 Dimir Signet
1 Engineered Explosives
2 Ensnaring Bridge
4 Mox Opal
2 Urza's Bauble
1 Artificer's Intuition
4 The Antiquities War

Lands

4 Ancient Tomb
2 Glimmervoid
1 Inventors' Fair
1 Island

Sideboard

1 Ensnaring Bridge
1 Force of Will
2 Flusterstorm
4 Leyline of the Void
2 Padeem, Consul of Innovation
2 Sorcerous Spyglass
1 Tormod's Crypt
2 Toxic Deluge

Public Spreadsheet

Stay up to the minute on what I’m looking at on a daily basis via the Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet. Don’t forget to bookmark it, because I update it on the fly so you can see what’s going on as the market moves and before articles about certain cards are published.

Summary

Holds

  • Damping Sphere - Dominaria (Foil)
  • Glimmervoid - Mirrodin & Modern Masters (Non-Foil)
  • Unmoored Ego - Guilds of Ravnica (Foil)
  • Spellstutter Sprite - Modern Masters (Foil)

Folds

  • Carnage Tyrant - Ixalan (Non-Foil)

Recent Buys

  • Mass Hysteria - Mirrodin (Foil)
  • Serum Powder - Iconic Masters (Foil)
  • Cloudpost - FNM Promos

Watchlist

  • The Antiquities War - Dominaria (Foil)

Public Spreadsheet

Hold ‘Em & Fold ‘Em Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Daily Stock Watch – Idyllic Tutor

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Hello, readers and welcome to a new edition of the Daily Stock Watch! The Ultimate Masters fever is running wild, and we could somehow say that this has affected how card movement has been going lately. A lot of the cards that will be available via the Box Toppers are already sinking slowly as early as now, though I don't think that they will go down that hard even after the product is out. These cards are staples, and the going price for UMA is quite high that we could definitely agree with the assessment of WotC themselves that this product isn't actually for everyone. As finance junkies, I'd like to disagree because I think that this set is definitely for us!

In the meantime, let's talk about a card that doesn't really have that much of a Modern implication, but is widely regarded as a Commander staple. It has slowly risen to respectable financial levels, and is now at its all-time high of $27.12.

There was an error retrieving a chart for Idyllic Tutor

Tutors are staples in Commander, as they stand out very well in games that could be decided in just one single combo. A large number of the player base are into the format, and Idyllic Tutor is a welcome addition to everyone's search party arsenal to assist Enlightened Tutor in white, and to fit every other deck that needs a crucial enchantment as its final piece to combo out. It's also worth noting that this card was only printed in Morningtide, and quite a number of cards from that set have already spiked thanks to their popularity in Commander and in Modern.

The Popular Tutors

A lot of these spells are oftentimes the gateway to winning matches. The black tutors are vastly popular for getting you any card you need without the opponent knowing what it is, leaving them guessing as to how you plan on winning. The rest of them are value tutors (with Worldly Tutor getting a shout out as the more popular one than the rarer Sylvan Tutor) that know their niche and could very well be "win now" cards as well during the right situations. Among this class, Idyllic Tutor is probably the "youngest", as it has been printed the latest among the group but it has the same pedigree as any one of the cards above, albeit it is a bit more pricey than the others because it has only been printed once. It also helps that you get the card you need in your hand as soon as it resolves unlike its other counterparts that could only help you get it to the top of your deck.

What Idyllic Tutor Fetches

There will never be a shortage of things to look for in EDH, and there will always be a home for a very good card like Idyllic Tutor in every deck that runs white. I don't see a need for it to be reprinted any time soon, and I don't think that you could just randomly snug in a card of this caliber on any regular set without justifying the reason for doing so. As we've always said when speculating, always brace for the worst when it comes to reprint, but be mindful of your crowd and market so that you could still make profit out of what you're speculating on despite of the risks involved. I do believe that there is minimal risk for this tutor seeing a reprint anytime soon, so I'm kind of in to it if you could get it for a shade below $25. I would also be a fan of foils at the right price, but that is something that is rather harder to quantify right now. Feel free to purchase before the price goes any higher especially if you plan on using it.

At the moment, vendors at TCGPlayer are already out of stock of the card at $26.99, while very few near mint copies are left via Card Kingdom and StarCityGames at the same price. This should easily be a a $40 card once SCG runs out of the played copies they're selling at $25.65, and we could expect a buyout pretty soon. I would be interested in these copies if they do reach critical supply levels, but I would prefer getting NM ones if I'm into cards of this caliber.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Office Hours #2 – Christopher Martin & Edward Eng

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Hey Everyone,

Here's the audio for the second Office Hours. If you missed the inaugural session with Sigmund Ausfresser and me, you can catch that here.

I would also like to say that I forgot to start the recorder at the beginning of this session and only brought it in about halfway through. I apologize for that. However, I've included screenshots and some bulletpoint notes to make up for the missed recording. Please post questions in the comments section if you want more details on the screenshots or bulletpoints. Thanks!

Bulletpoint Notes

  • Grand Prix Milwaukee will be Christopher Martin's first Grand Prix. We talked about ways to manage your time at the event. Make an effort to meet and talk to as many people as you can. Exchange info with people so you can keep in touch going forward. Talk to vendors to see which cards are hot and which ones aren't. Take photos and pick up all the buylists from the vendors.
  • Grand Prix vendor buylists are usually different than the buylists posted on their sites because they have an immediate ear to the ground at the tournament as to what people are looking for. This is a good reason why you should always take pictures of the buylists and grab any printed copies as soon as you get to the venue.

Feel free to connect with me on Twitter at @edwardeng.

Have fun,
Eddie

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