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Welcome to the MTGO Market Report as compiled by Sylvain Lehoux and Matthew Lewis. The report is loosely broken down into two perspectives. A broader perspective will be written by Matthew and will focus on recent trends in set prices, taking into account how paper prices and MTGO prices interact. Sylvain will take a closer look at particular opportunities based on various factors such as (but not limited to) set releases, flashback drafts and banned/restricted announcements.
There will be some overlap between the two sections. As always, speculators should take into account their own budget, risk tolerance and current portfolio before taking on any recommended positions.
Redemption
Below are the total set prices for all redeemable sets on MTGO. All prices are current as of September 21st, 2015. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively.
All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.
Return to Ravnica Block & M14
Voice of Resurgence has seen a surprising move up in the past month, going from 18 to 30 tix. This type of move is a good demonstration of the price swings that Modern-playable cards can experience. September is typically a strong month for interest in Modern. Speculators who have ridden this card up from its recent bottom should take advantage and sell before Battle for Zendikar is released and players switch focus to Fall Standard and the new draft format.
For GTC and M14, prices continue to drift along in uninspiring ways. Look for these two sets to get one last small bump in prices near the end of October as the redemption cutoff date gets nearer. Neither is exceptionally good value relative to paper prices at the moment, but the end of redemption for these sets means there will be a steady loss of value from November onward, which will encourage the final spurt of demand.
Theros Block & M15
These sets have a little over two weeks left in the Standard format on MTGO, and set prices are showing this effect. THS is nearing a bottom and is approaching excellent value relative to paper prices. However, until paper prices stop falling, it's unwise to start aggressively targeting THS mythic rares. Junk rares from any of these sets that might be played in Modern can be speculated on though.
Any rare that is still Standard playable won't officially bottom until after rotation, but those priced at or near junk levels (0.05 tix or less) are almost at an absolute bottom. Speculating on junk rares due to their potential in Modern is a strategy with long odds so the more you pay for long-shot specs like this, the higher the opportunity cost. Stay disciplined and wait for the right price in order to avoid tying up too much capital in specs like this.
Sylvan Caryatid still sees fringe applications in Modern Jeskai Ascendancy decks and is currently priced at 0.05 tix, so it's safely within the price range of bulk rares. Temple of Malice gets played as a four-of in Gishoalbrand decks, though at 0.2 tix it is still too expensive to speculate on. Temple of Silence and Temple of Deceit are two other targets that could see play in Modern.
Tarkir Block & Magic Origins
Magic Origins continues to be the best value of all the redeemable sets. The gap between a set of ORI on MTGO plus the $25 redemption fee is $38, and that is valuing tix at $1 per tix. With a little over two weeks left of drafters focusing on ORI draft, the window for readily available cards from the last core set is closing.
Speculators who have been acquiring cards from ORI will be set to reap gains in two ways. First, the release of BFZ and the rotation of Theros block and M15 means that Standard will get a shakeup and the relative utility of all cards will change. Cards that find a home in the new Standard will appreciate in price as they are discovered. This process means that cards that are already heavily played won't see much benefit from rotation.
The second way that speculators will benefit is a closing gap between paper and digital. In the last month, a set of ORI has held quite steady at a few tix over 100. This implies a rough equilibrium between demand and supply. With redemption being a large part of demand, we can see the results in a declining price for a paper set. However, once supply from drafters dries up, redemption will continue its work and move ORI prices higher. This doesn't occur overnight, but after BFZ is released, ORI will be accruing value over the course of the Fall.
Elsewhere, Tarkir block sets continue to drift in price, though they have largely found their level. These sets have already experienced some of their price appreciation due to no longer being drafted, but just like cards from ORI, individual cards will see a shakeup in relative utility once BFZ is released.
The release of the full spoiler for BFZ has resulted in a wide agreement that the overall power level of the new cards is lower than in Tarkir block. With Lightning Strike and Stoke the Flames rotating out of Standard, and no obvious replacements in BFZ, a card like Draconic Roar could find a lot of demand in October. Although I wouldn't entirely count out the Eldrazi, it's looking like the skies of Fall Standard will be full of dragons.
Modern
For several weeks now we've been discussing moving from Modern positions to ORI, or later in October to THS block positions that have rotated out of Standard. As shown by the Modern Total Format Price Index, prices may have found a local ceiling and actually started declining a little bit. This trend is expected to accentuate with the upcoming release of BFZ online.
However, when looking closely, different Modern cards are in different price trends. Positions such as Scapeshift, Living End, Grove of the Burnwillows, Horizon Canopy and Voice of Resurgence are in a marked upward trend initiated about a month ago. Misty Rainforest has even doubled its price compared to early this September. These, and others, should be on speculators selling lists. Most of them should lose some ground when BFZ hits.
At the other end of the Modern spectrum are positions that are currently at a low point, the lowest for several months for some of them. This means that unlike Modern positions speculators should consider selling now, these other Modern positions could be consider buying opportunities. Cards in this situation include Okina, Temple to the Grandfathers, Night's Whisper, Blood Moon, Magus of the Moon, Tectonic Edge, Thundermaw Hellkite, Thalia, Guardian of Thraben and Sower of Temptation.
The only hesitation here is that despite their very attractive prices they are also likely to lose an additional little chunk of their value for the same reason as any other other Modern positions--the release of BFZ.
Legacy & Vintage
One of the few striking facts in Legacy/Vintage these days is the abrupt drop of Infernal Tutor that lost more than 20% of its value in a week. Since this card is absolutely not played in Modern, only its demand for Legacy, Vintage and casual support its relatively high price.
The Tutor in Dissension was one of our picks back in June. Despite this recent plunge we recommend holding onto this position, as well as other Legacy positions, until the Legacy MOCS in November.
Pauper
Probably no strangers to the position of Kudoltha Boros this week in the Pauper Metagame, Ancient Den and Firebolt are nicely up this week. Another artifact land, Seat of the Synod, has hit a floor this week and could be a good target for Pauper speculators.
After being mostly above 1 Tix since June, Mental Note is now around 0.25 Tix after a sharp drop this past week. At this price Mental Note is definitely an attractive target to consider.
Targeted Speculative Buying Opportunities
None
Targeted Speculative Selling Opportunities
Modern
Goblin Guide
Scapeshift



[/tippy]
Early versions also fail the "Why not Twin?" question Modern players must so often ask. That said, Bant has always been a fringe-playable color pairing even before BFZ. Indeed, Bant Company emerged as one of the
For an Eldrazi-themed set, Battle for Zendikar sure skimped on the big bad Cthulhus. Emrakul, the Aeons Torn is a real Eldrazi. [tippy title="Herald of Kozilek" width="330" height="330"]
[/tippy]? Not so much. The only exception to this is the mighty [tippy title="Ulamog, the Ceaseless Hunger" width="330" height="330"]
[/tippy] into a turn four Ulamog.
We're seeing a UW Control renaissance in Modern, and [tippy title="Prairie Stream" width="330" height="330"]
[/tippy] last week, and I wholeheartedly agree with his assessment on the Elemental-
When evaluating a land like Falls, I look for both internal and contextual strengths. Falls definitely has the internal pieces (Hexproof is nuts in removal-clogged Modern games and three power is the perfect clock), but what about the metagame ones? Although Temur Twin remains a less-played Twin variant relative to its Grixis and UR competitors, Scapeshift enjoyed some high-profile success at the recent GP Oklahoma City. Matthew Dugan piloted the combo deck to an
Allies players before him, Stephen relied on the mediocre Talus Paladin as a maindeck out against aggressive decks like Affinity and Burn. Ondu Cleric helped out of the sideboard, but the deck really needed an anti-aggro mechanism that synergized better with Aether Vial and, more importantly, Collected Company. Say hello to [tippy title="Lantern Scount" width="330" height="330"]

With Aether Vial or Collected Company in hand, you pull ahead in the mid-game with two or more Ally creatures per turn. Aether Vial, the more important card of the two, keeps your spells safe from countermagic and helps play around sweepers. Vial also lets you hold up interactive cards like Path to Exile or Boros Charm. Just watch out for those Kolaghan's Commands. Though not quite as impressive, Collected Company gains value as a way to apply massive pressure out of nowhere while selecting the most advantageous rally effects. Rally can make playing Collected Company difficult since hitting two rally creatures at end step loses some value, but as long as you have a follow-up Ally creature on your own turn it is not very disadvantageous. When casting main phase Collected Company, be sure to keep rally effects in mind, especially if you need lifelink or other effects to survive or close out the game that turn.
[/tippy], [tippy title="Kor Bladewhirl" width="330" height="330"]
[/tippy], [tippy title="Veteran Warleader" width="330" height="330"]
[/tippy], and [tippy title="Lantern Scout" width="330" height="330"]
lot worse. Unlike the Slivers deck, Allies has very few silver bullet creatures either from Battle or original Zendikar. It's also not optimal to play non-Ally creatures since they don't trigger rally. Without the ability to hose your opponent’s plans with silver bullets like Eidolon of Rhetoric against Storm or Kataki, War's Wage against Affinity, Chord becomes much worse. While I like the idea of tutoring for specific cards like Scout against aggressive decks, the convoking instant does not add enough to the overall strength of the deck. Deck space means that you can run either Chord or Vial, and Vial is more generally useful.
[/tippy] in this deck. Unfortunately, the addition of [tippy title="Ally Encampment" width="330" height="330"]
[/tippy] on top of Cavern of Souls, makes casting a four mana double white non-Ally very difficult to achieve. Even so, in the future, I would like to try fitting Gideon into the sideboard.
[/tippy] also makes an appearance. Spells with a single colored mana symbol work well with the updated manabase, and having an out to Tron is always a plus, especially since our game plan is particularly weak to Ugin, the Spirit Dragon, and Pyroclasm.
Already a mainstay cantrip in R/G Tron and Amulet Bloom, Stirrings saw a sharp price increase in June 2015 due to its performance in these two decks.














































[/tippy] and instantly pass it off as unplayable, whereas if it cost just one mana less, it would prove an interesting addition to certain Modern strategies. In this section, I'll only cover weak mechanics, tackling "uninteresting design" in my playability analysis below.
[/tippy] seems less versatile than Anger of the Gods or even Firespout, while [tippy title="Painful Truths" width="330" height="330"]
[/tippy] embarrassingly takes a backseat to a Standard-legal common, Read the Bones.
[tippy title="Scatter to the Winds" width="330" height="330"]
[/tippy]
[/tippy] exiled a creature instead of Time Ebbing it, we might have something that could fight with Detention Sphere for slots in UW Control.
[/tippy]: If Modern doesn't play Steppe Lynx, it won't play this cute little guy.
[/tippy]: The decision to put this four-mana Oblivion Ring at mythic says a lot about BFZ's power level. It's a double-O-Ring for six, but that versatility makes it much worse at an earlier game stage, which is where O-Ring shines.
[/tippy]: Can be fetched by Knight of the Reliquary for a big attack against other aggro decks, but Sejiri Steppe is a much better instant-speed utility land for Knight decks, if they choose to run one at all. The other lands in this cycle also do too little.
[/tippy]:
[/tippy]: This card prompted some discussion at my LGS, as players compared it to Electrolyze, Venser, Shaper Savant, and Cryptic Command. While Expulsion may be easier to cast than Cryptic in some decks, like Grixis Control, it lacks the perpetual usefulness of "Draw a card." Cryptic's tap-team mode also gives it tremendous flexibility. A best-case scenario with Expulsion might look like Remanding a Collected Company while Pillar of Flame-ing a Kitchen Finks, and Cryptic can do a lot better than that. Still, Expulsion does kill Etched Champion and Master of Waves.
[/tippy]: At one less mana, this card would improve both in playability and in flavor, but since we don't see any in BFZ, R&D must have wanted to avoid fully coloring devoid spells. I can imagine Transgress being played at a single B, but not in its current iteration.
[/tippy]: Sometimes I feel like Wizards draws scraps of paper from a word bank hat to name cards. Snare doesn't hit noncreature permanents, so it's probably worse than Oblivion Ring most of the time despite the flash.
[/tippy]:
[/tippy] does not do enough for this deck, since Tron should have its lands tapping for two or three mana by the time Shrine even comes online.)
[/tippy]: Repeatable damage to creatures and players is generally nothing to scoff at. Nursery's expensive cost limits its applications, but I like that it triggers other copies and gets nastier in multiples. Ghirapur Aether Grid, Nursery's closest analog, sometimes makes the cut in Affinity sideboards for help with the mirror or against Stony Silence, but multiples do nothing. Nursery seems less than perfect in that deck, though, since by the time it comes down, most of the colorless cards (Mox Opal, Springleaf Drum, Ornithopter) have already made it to the board to power out the enchantment in the first place.
[/tippy]: 
[/tippy], [tippy title="Smoldering Marsh" width="330" height="330"]
[/tippy], [tippy title="Cinder Glade" width="330" height="330"]
[/tippy], and [tippy title="Canopy Vista" width="330" height="330"]
[/tippy]:
[/tippy]: Speaking of Tron, it's in for an icky surprise. Sowing Salt just got a whole lot easier to splash, and (for whenever that's relevant) you can't even Flashfreeze it anymore!

