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Brewing Bant Blink

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Last month I brewed up a Bant goodstuff deck featuring Ojutai's Command and Dromoka's Command. While decent in its own right, there's the issue of lacking versatility in answers.

bant blink vendilion clique

In hindsight, if we're going pure goodstuff, other colours just do this better because of their better answers, so we need some kind of unique angle.

With that in mind, I believe the best routes Bant can take are abusing Collected Company (excluding 4cmc and above creatures and shaving non-creature spells to accommodate it), and abusing "blink" effects (removing creatures from play and then returning them right after to trigger an enter the battlefield effect and/or dodge removal). Both angles are great because we do have a massive amount of very powerful creatures, a lot of which have very welcome ETB effects (much more than a colour combination like Grixis, for example).

Today I'm going to brew up a list based on the latter (and I should have one based on the former at some point in the future), which I dub simply Bant Blink. I debated combining the two into one list, but it felt like there wasn't enough room for all the threats and answers needed on top of Company. Plus, cutting Restoration Angel in this shell is just wrong.

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Building the Bant Blink Core

We know Bant Blink is inescapably a midrange deck, and that requires consistent, potent threats, as well as answers. We also know we want to abuse ETB effects, so if those effects can also serve as answers, we should definitely consider them.

With that in mind, here is the core of our creature base:

Blade Splicer: 4 power, first strike, repeatability, and hatefulness toward removal, all for just 3 mana is stupid good. We have to use this, and we will, happily.

Kitchen Finks: Worst case this gets Pathed and you paid 3 mana for 2 life and a land (not bad at all); best case they use 2 removal spells on it and we Resto Angel in response to the second. Very strong card for us. It helps that it's extremely relevant versus Burn.

Flickerwisp: A 3/1 flyer for 3 is decent unto itself, but a 3/1 flyer that comes attached to a 3/3 first strike golem is even better. It has a variety of other applications of course, not just on your creatures, but your opponents creatures and non-creature permanents.

bant blink blade splicer

Restoration Angel: It doesn't get much more relevant than a 3/4 flash flyer that can gain you life in Modern, does it? I'll take four.

Vendilion Clique: We need answers in Bant wherever we can get them, but preferably attached to a creature, so this is pure gold for us. We can also use it on ourselves if we really need a draw, which is nice.

Other creatures I debated were Snapcaster Mage, Coiling Oracle, Venser, Shaper Savant, and Mystic Snake. With Snap I just felt like I'd rather be doing other things most of the time; Oracle I quite liked in testing but there just doesn't appear to be room; Venser and Snake are good but we need our creatures to be either a 4-of for consistency or otherwise damn strong and efficient (Clique). And I don't want a 4-of 4-drop unless it's as strong as Resto Angel and not legendary, so these two are out for me.

As for the non-creature cards, we employ the usual slew of Path, Leak, and Remand, because they're cheap, efficient, and the best at what they do. Other non-creature cards I debated were mainly Momentary Blink and Ghostaway. I rejected them because Wisp and Angel are best for the effect. That said, Ghostaway could be nice sideboard, partly to deal with wrath (though we do have some built in ways to deal with it, and even if wrathed, we've already gotten value through ETB effects, so maybe not).

All that's left is a little land (including some utility land) and ramp, and we're good to go.

Bant Blink by Sean Ridgeley

Creatures

3 Birds of Paradise
4 Blade Splicer
1 Eternal Witness
4 Flickerwisp
4 Kitchen Finks
4 Noble Hierarch
4 Restoration Angel
2 Vendilion Clique

Instants

4 Path to Exile
4 Mana Leak
4 Remand

Land

1 Breeding Pool
2 Flooded Strand
2 Forest
3 Gavony Township
1 Hallowed Fountain
1 Island
3 Misty Rainforest
1 Plains
3 Razorverge Thicket
1 Stirring Wildwood
1 Temple Garden
3 Windswept Heath

There's no completed sideboard yet, but for now I'm thinking Reclamation Sage (repeatable, and all kinds of targets, but mainly for Affinity), Hurkyl's Recall (swap out some Remand for this to hurt Affinity), Engineered Explosives (extremely versatile and relevant, especially since we don't care about our 1 drops much and don't have any 2 drop creatures), and Loaming Shaman (repeatable hate for Delve decks, Living End, and more).

In Closing

In goldfishing, the deck feels pretty strong and consistent, so at this stage I'd definitely recommend it if you love Bant but don't want to feel handicapped (at least not too much so). Alternately, wait it out for my Bant Company list, which I should have sometime next month.

Until next time!

Tiny Tuesday- Anafenza Aristocrats

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Last time that I posted an Anafenza deck I made the egregious error of not realizing that Karakas was banned in the format. I assure you that today's deck is 100% more legal.

There was an error retrieving a chart for Karakas

The build that I present you today is a juxtaposition of a relatively recent Standard deck in Junk Arisocrats and a Modern combo that people still play consisting of a sacrifice outlet, Kitchen Finks, and Melira, Sylvok Outcast or Anafenza, Kin-Tree Spirit. This deck won't take as much strategic advantage of Anafenza, the Foremost as the other deck, but access to her will provide a solid beatdown plan. Here's the list:

Anafenza Aristocrats

creatures

1 Blood Artist
1 Cartel Aristocrat
1 Doomed Traveler
1 Skirsdag High Priest
1 Varolz, the Scar-Striped
1 Young Wolf
1 Strangleroot Geist
1 Safehold Elite
1 Voice of Resurgence
1 Bloodghast
1 Dark Confidant
1 Viscera Seer
1 Kitchen Finks
1 Anafenza, Kin-Tree Spirit
1 Melira, Sylvok Outcast
1 Eternal Witness
1 Carrion Feeder
1 Saffi Eriksdotter
1 Deathrite Shaman
1 Birds of Paradise

spells

1 Lingering Souls
1 Blasting Station
1 Green Sun's Zenith
1 Chord of Calling
1 Summoner's Pact
1 Recurring Nightmare
1 Bitterblossom
1 Secure the Wastes
1 Abrupt Decay
1 Liliana of the Veil

lands

1 Command Tower
1 Wooded Foothills
1 Windswept Heath
1 Misty Rainforest
1 Verdant Catacombs
1 Arid Mesa
1 Flooded Strand
1 Marsh Flats
1 Bloodstained Mire
1 Polluted Delta
1 Bayou
1 Savannah
1 Scrubland
1 Dryad Arbor
1 Overgrown Tomb
1 Godless Shrine
1 Temple Garden
1 Forest
1 Swamp

This deck generates a lot of solid value on the back of cards like Liliana of the Veil, Dark Confidant, Eternal Witness, and Recurring Nightmare, and otherwise has access to a combo with a lot of interchangeable parts.

The tutors in the deck can find access to any missing link in the life combo chain, with Varolz serving as your green sacrifice outlet and Melira and Kitchen Finks fleshing out the combo. From here Blasting Station and Blood Artist can result in a kill, or if you have Station or Artist but not Finks you can substitute Safehold Elite.

Right now is a great window to pick up both Dark Confidant and Chord of Calling if you want to play this deck or something similar, with supply on Bobs being at an all time high and Chord of Calling being poised to steadily increase in value as we move further from the Magic 2015 printing and into a Modern format where a handful of decks play it alongside Collected Company.

There was an error retrieving a chart for Chord of Calling

While Bitterblossom was just reprinted, it also isn't doing a lot as a card. A bunch should be entering the market soon, and you'll probably be able to pick that card up cheaper if you wait at least until people sell theirs off from the thousands of Modern Masters limited decks worldwide this weekend.

There was an error retrieving a chart for Bitterblossom

Insider: Understanding the Mistakes in MM2015

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Modern Masters 2015 is out, in paper, in stores. Releases happened last weekend and it was supposed to be the first glimpse of a cool set.

I saw foil Tarmogoyfs getting posted to Twitter, but I also saw some rumblings from guys like Don Wiggins, who does box reports. The report: cards were damaged coming straight out of the pack.

The packs are cardboard and look like this:

These packs harm cards and can be tampered with.

Let's go through these two issues. First, the rare/mythic is at the back of the pack. Due to the packaging, they often end up with scratched corners or backs, right from the pack. This means that many MM2015 rares will not be NM. My prediction, by the way, is that this will drive the prices even lower, since a NM- could be the standard.

Next, I've heard reports that these packs can be tampered with and then resealed. That is to say, I can carefully open a pack, remove the rare, put in a junk mythic (enjoy that Comet Storm!) and seal it back up to trade out at $10. To me, this puts them in the same category as Legends packs. You must assume that loose packs have been searched. You should only purchase packs from a dealer who you know and trust and watch them take the packs from a box, ideally a sealed box.

This is effectively a burn notice on sealed packs. Sadly, I think that if you get these as prizes, you should crack them and see what's in them instead of hoarding them or trading them away. As we get further from release date, these are even more suspicious.

If you want to see how they can be opened and then resealed, this is a good video to watch. Importantly, the host tells you how to spot an opened pack.

Also: Japanese and Chinese packs are in traditional plastic packaging. They cannot be searched and they are not facing damage that the English cards are. Few people chase Chinese cards, but the Japanese packs will be valuable for years to come.

Collation of packs is turning out to be pretty strange.

You've opened a box and there's a foil in each pack! Unfortunately, they're all this:

Yep, Rusted Relic is showing up as pack foils in MM2015. Why this one? The answer turns out to be that Rusted Relic is printed at the bottom of the foil uncommon/common sheet for filler. They're supposed to be discarded.

The printer does not want to make half sheets, so they run off a full sheet like this:

Now if they've got actual humans working on a flagship product that retails for $10, the printer would not have let this happen. Unfortunately, school's out and they put unpaid high school interns on this, or so it would seem.

This means that if you start seeing Rusted Relics show up in a box, stop pulling from that box if you can--ask your LGS owner to open a new one.

Some packs don't even have a rare in them.

This is the most frightening part of the collation issue. Some of these packs don't even have a rare in them. Imagine a casual Magic player springing $10 for a pack, then finding that there's not even a rare in it. Did it get tampered with? Did they just not see it? Did Wizards screw up? None of these are good thoughts. They're going to be driving the Brand Manager sick. This is absolutely not the experience you want for your banner Summer product.

It'll be even stranger if we see rareless packs show up at the Grand Prix in draft. While the top-level drafting has all pre-screened (and stamped) cards, I've got to wonder what happens at the end of Day One or in a side event when a pack has only 14 cards in it. That is assuredly not the lasting image that WOTC wants from GP: Las Vegas.

My advice is to ask your store owner what would happen if a pack had no rare in it when you bought it--whether they would offer a refund or not. Then open the packs in front of the store owner.

Unfortunately, Wizards gave a non-answer about refunds or exchanges on these packs. Bad communication is unsurprising from WOTC. Ideally, they would work with store owners to set up exchanges for cards opened in the store and they would stick their printer, Carta Mundi, with the bill for it all.

Then again, you may get a bunch of miscut money rares that end up being even more money:

There is no good official solution to MM2015's mistakes.

Wizards hasn't instituted a refund program and they probably will not. It's quite hard to come up with a solution that doesn't leave them open to a great deal of fraud. And while the packs cost them far less than $10 to make, they want the price point to remain where it is--they don't want dealers to exchange in hundreds of dollars of packs that they allege didn't contain rares.

If the problem could be isolated to a certain lot number, it would be easier to find out what went wrong and give an exchange.

Compounding this is the fact that there is only one printing of MM2015, so this problem isn't going to get solved in a later wave. All the Modern Masters that was going to get printed has already been printed.

I have a feeling that the non-apology that we get is all we'll see. I imagine Wizards will quickly try to ignore that this happened and draw attention to Magic: Origins, the summer set.

All of this should result in MM2015 rares and mythics being even less expensive.

Let's add up the factors going into the set's lower value. Would you buy a box in a year if:

  • it might not have rares
  • it might have damaged cards
  • it might have Rusted Relics instead of normal foils

Probably not. There's a strong incentive to just rip the packs right now unless they're Japanese, so the product isn't going to be hoarded like the original Modern Masters (MMA) was. The rares and mythics from MMA saw a dip of about 30% in value, barring a few that climbed later due to heavy Modern play (Slaughter Pact, Blood Moon, Cryptic Command among others).

I'm supposing that the rares in this pack will follow the 4:2:1 pattern I discovered awhile back. If the original price pre-reprint was $40, the price of the old one will drop to $20 and the new printing will drop to $10. I've only corroborated this with rares, so I can't speak to your dreams of a $25 Tarmogoyf. Noble Hierarch, for example, has dropped from $60 to about $38 and is poised to go lower.

I'm left feeling that MM2015 was mostly a disappointment. The chase rares any mythics are unexciting. The fear of opening a Comet Storm now has to be tempered with the fear of not opening a rare at all. If Wizards gets around to doing MM2017 or later, I hope that they learn from the bountiful lessons of failure in this set.

What do you think of the errors that have cropped up? Are you more likely to open MM2015 packs or do you want anything to do with the set?

-Doug

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Collected Company Soldiers

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Depending on where in the world you play Modern, Memorial Day is either a day to honor the men and women who have fallen in the Armed Services, the first day of summer, a time for beaches and barbecues, or just another day at the office. I'm based in the American Midwest, so it's no surprise that the first of those is the big drive behind my friends and family. A lot of sites take Memorial Day off, but we still want to give you some Modern coverage today, although with a tip-of-the-hat to the day itself.

Champion of the Parish cropped

I was inspired to do a deck paying tribute to Memorial Day while still keeping a Modern focus to anyone with an interest in the format.

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So in honor of the men and women of the Armed Services, and in keeping with the spirit of our site, here is a Modern Collected Company Soldiers deck: "Company of Heroes".

Company of Heroes by Sheridan Lardner

Soldiers

4 Field Marshal
3 Loxodon Smiter2 Jötun Grunt4 Champion of the Parish
2 Anafenza, the Foremost
1 Azorius Arrester1 Brimaz, King of Oreskos
1 Mirror Entity
1 Aven Riftwatcher

Dorks/Utility

4 Noble Hierarch
3 Avacyn's Pilgrim
1 Orzhov Pontiff
1 Spellskite

Instants/Sorceries

4 Collected Company
3 Chord of Calling
2 Abrupt Decay

Lands

3 Gavony Township
4 Windswept Heath
3 Verdant Catacombs
1 Marsh Flats
3 Temple Garden
1 Overgrown Tomb
1 Godless Shrine
3 Razorverge Thicket
1 Plains
3 Forest

Sideboard

4 Kor Firewalker
4 Thalia, Guardian of Thraben
2 Burrenton Forge-Tender
1 Sin Collector
3 Thoughtseize
1 Scavenging Ooze

No promises about the competitiveness of the deck, but it follows enough of the basic conventions of your Abzan Company that it should have some teeth. One of the challenges with Soldiers as a tribe is that they are basically a linear aggro strategy. This makes them worse than the more linear options like Affinity and Burn, or the linear tribal options like Elves (who have more utility and are faster) or Merfolk (who are more redundant and also faster). To some extent, Soldiers make up for this with some strong utility creatures like Firewalker and Thalia out of the board: when boarding in Thalia, ditch the Chords and Decays so the only spell she affects is Company. Anafenza is also strong here, where against the opposing Company decks or in keeping Goyf a bit smaller. Grunt has a similar role in policing the graveyard for game 1. On top of that, you have a bunch of strong beatdown creatures in Smiter, Champion, and Brimaz. All of this gives Soldiers a bit of an edge over other linear tribes like Warriors, Knights, Goblins, etc.

The deck also has some of the utility you would expect of most Company decks. This includes 2 Decays, a toolbox of Spellskite, Azorius Arrester, and Orzhov Pontiff, and Chord to find what you need, when you need it. The sideboard has more toolbox options in that spirit. To some extent, this means dropping the Soldiers theme in favor of some better cards, but I still wanted to keep the subtype present as much as possible.

I know more than a few Magic players who have served in some capacity, and I want to thank them and others for their dedication. And for Modern players more generally, may your soldiers be favored in battle and may your armies march to victory!

Insider: Artful Maneuvers – Rattleclaw Mystic

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It's finally time to paint another card. Rattleclaw Mystic is on many a speculator's radar come rotation, but why wait until autumn to turn a profit?

I was fairly surprised to find how easily this card was completed. It took me forty minutes to finish this thing up. That means if I charge $12 dollars for this altered card I will have made around $15/hour for my time (assuming the card is worth $2 to begin with) on a creature that is played in both competitive and casual formats.

Fortunately for some lucky Twitter follower I won't be charging a dime, I'll just be giving it away! The rest of you will have to create your own, so let's get started on that.

Starting Off

After mounting your card you'll want to take a good look at what we are painting. The background on this card appears to be a minty green color at first look, but closer inspection reveals small amounts of purple and pink breaking through. We'll need five colors to complete this card, Red, blue, yellow, black, and white.

Go ahead a prime the edges, and also where the horns would cross over the nameplate on the card.

Primed and Mounted
Primed and mounted.

We'll want to lay the purple and pink out first. It's a very light shade so the mixture will be mostly made of white paint. Apply a nice solid coat of this hue to the card using a wet brush. It doesnt have to be a solid color, in fact some variation will help. This first layer will show through the next couple of layers sporadically.

Step 1, 2
Blurry Picture? Too late now! Good thing we were only looking at the color anyway.

Add some yellow paint and a touch more blue to your pink color mixture and you should come up with muted grey-green. For this next layer we want to use a dry brush. Doing so will cause the paint to spread in an uneven manner giving us the illusion of texture that matches the background. This technique is aptly named "dry brushing".

As you go along the edges add white and/or small amounts of black to get the varied shades of green that are used in the background. Remember to carry the original art over here and there to help blend your color and that of the picture. Also do not forget that the snowy background features mountains--remember to continue this pattern all the way to the edge of the card. To help finish these patterns and the background as a whole, lightly apply white paint to the areas that need highlighting by using the dry brush technique.

Step 3 (White)

Horning In

On a card with a simple background like this one, it is often helpful to find some other object within the art to exaggerate. These details will help make your art more unique and therefore more sellable. In this case I've chosen the simple procedure of extending the character's horns over the name plate.

To do this we first lay down a grey made only of black and white. This darker base coat will bring out the tone of the thinner, lighter layers we are about to put on top of it.

Using a wet brush, paint some of the green (used on the background) over the grey of the horns. You'll also want a darker shade of this grey to continue the shadow in the center of the right horn. From here, keep adding white to your mixture and gradually blending the color on the horns to match the lighting effects on the horns.

The finest details on the horns are of no consequence to us so don't spend too long seeking perfection here. The horns are very small in comparison to the rest of the art so we need only suggest detail and the viewer will see detail. After that, just black out the bottom, clean up your edges with a toothpick and sign it!

Horns

As I mentioned before, I will be giving this card away to one of my tens of Twitter followers. The drawing will occur on Thursday and the card will be mailed as soon as I get your address.

In the meantime, I'd love if you took the time to leave a comment in the forums or in the comments section below. This will be the sixth article of the series and I'm looking for your feedback. Are you having trouble following the guides? Am I writing enough finance related material? Is there a topic you'd like to see covered? Any comments, or constructive criticism are welcome.

Finished

Deck Overview: Modern Temur Delver

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When I saw that Temur Delver won the Modern Premier IQ in Worchester this weekend, I just assumed it was a Tarmogoyf over Young Pyromancer style deck. I checked out the list to see if there was anything spicy, and I must say that nothing could have prepared me for what I saw.

Temur Delver

creatures

4 Delver of Secrets
4 Hooting Mandrills
2 Snapcaster Mage
4 Tarmogoyf

spells

2 Curiosity
4 Disrupting Shoal
4 Lightning Bolt
3 Mana Leak
1 Simic Charm
3 Stubborn Denial
4 Thought Scour
4 Gitaxian Probe
4 Serum Visions

lands

1 Forest
3 Island
1 Breeding Pool
4 Misty Rainforest
4 Scalding Tarn
2 Steam Vents
1 Stomping Ground
1 Wooded Foothills

sideboard

4 Huntmaster of the Fells
2 Blood Moon
2 Ancient Grudge
2 Destructive Revelry
1 Dismember
1 Flashfreeze
1 Simic Charm
1 Vapor Snag

I am so far away from grokking this deck that I have no idea what to say here. The changes here are very far from subtle. When I saw Hooting Mandrils I thought it made sense with Tasigur and Gurmag Angler taking off, but there are several other points where Jordan Bolsvert threw convention out the window. Curiosity? Disrupting Shaol with only ones and twos?

There was an error retrieving a chart for Disrupting Shoal

One thing I will say, is that those Stubborn Denials look sweet in Modern. Eight efficient four-power creatures and the fact that Force Spike would just get people all the time in Modern makes the card seem pretty sweet. I have no idea how real this deck is in its current configuration, but there are a lot of cool things to consider here.

Insider: The Rotation Shuffle – Theros Block & M15

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Rotation is a thing everyone should be aware of, especially financiers. I’m here to lay out what I think financiers should be holding back, or looking to buy during the usual Standard dump selling.

There are deals to be had around these times, and while not everything will be worth holding on to, there are some things to stash away. This is a list I will be sharing (yes, another list!) with you all on what I think financiers should be looking to buy at discounted prices.

Fellow writer Brian DeMars outlined Theros block in his recent article as potential cards to keep an eye on. I wanted to write this as a complementary piece, covering not only Theros, but M15 as well. I'm also mention cards in KTK block that are starting to drop to all-time lows and are worth grabbing over the summer lull when THS block rotates. Though I will surely devote more time and articles on that front specifically in the future.

Here’s the list for everyone’s consideration: THS/M15 + Khans Rotation List

So, now that everyone has that information for their own keeping, I wanted to go into detail on a few of the cards I have added to the list. I’m not the most qualified to pick out “casual/EDH” cards, but I think the ones I’ve included have been worth noting on those fronts. My methodology on these lists as always (for cards being added):

    • Add cards that are proven in a Constructed setting.
    • Currently at an all time low.
    • Low Spread
    • Good in EDH/Casual setting.

The Constructed Contenders in Theros/M15

Proven Constructed

These are probably the best bet for seeing any continued play once they rotate out of Standard. Some of these cards are already at all-time lows. Specifically a card like Brimaz, King of Oreskos. I think these cards can continue to trend down further over the coming months, especially if they aren’t played in Standard currently. A card like Eidolon of the Great Revel probably won’t decrease much in value, even during rotation, although I’m certain most financiers knew that already.

Looking back through history, I wanted to highlight some trends of what prime Constructed-viable cards went through when they were no longer in Standard. Looking at these trends could shed some light on when would be the lowest possible point to invest back into some of these cards, if they do end up seeing an increased amount of play in Modern or Legacy.

There was an error retrieving a chart for Snapcaster Mage
SnappyMageHistory
Snapcaster Mage Price History

Looking back, Snapcaster Mage was averaging around 22$ during its tenure in Standard. The card rotated out of Standard in October 2013, and trended around the 18-19$ range until about February 2014.

After a high profile card like Snapcaster Mage (which was a rare) rotated, it only lost about 18% of its value. It maintained that price for little while before going through its first spike a mere few months later, gaining about 94%. After that point it just continued to go up after leveling off for quite some time.

Though you can see the trend, that with a card like Snapcaster Mage, (a multi-format staple) there was little decline after it rotated and it did not lose its value for that long. So generally with cards like these the “sit and wait” attitude may not be the wisest outlook in terms of investment.

There was an error retrieving a chart for Thoughtseize

That trend may not translate to many of the cards rotating in THS/M15, but it could apply to a couple specific cards. If I had to choose it would be Eidolon of the Great Revel and Thoughtseize.

Now, there are more copies of Thoughtseize out there in the world than Snapcaster Mage, considering it was in two sets, and Theros block was a successful set in terms of how much product was opened. At the same time, Thoughtseize still has everything going for it, the exact same criteria as it always has had.

      • Played in multiple formats.
      • All time low.
ThoughtseizeHistory
Thoughtseize Price History

Thoughtseize had its lowest point already during its tenure in Standard, but now that another prime reprint slot (in MM2015) has come and gone, the future is hazy on when it could return. It has maintained its price currently for quite some time, and I think drawing a parallel from Snapcaster’s history could be applied here.

It may lose a similar percent once it rotates, and while it may not be a mere few months before it starts to appreciate again, the gains will end up happening. If we were to just plug in the same numbers from Snapcaster Mage, the numbers on Thoughtseize *could* look like this:

October 2 2015: -18% New Retail price- $18
February 25th 2015 +94% New Retail price-$34.92

Again, there are more copies of Thoughtseize out there, but the graphs and charts for both cards look almost identical at this point in time. Could there be a drastic increase in Thoughtseize similar to Snapcaster Mage? A technical analysis would indicate that there could be a trend, but it may not happen in the exact same way. Without reprints there will most likely be steady increases on such a high profile card as this. With an increased supply I lean to a more steady increase, but stranger things have happened in MTGFinance.

Casual Stash Away?

Casual/EDH!

Like I mentioned previously, I’m not some EDH/Casual aficionado, but I do know a few of these cards are already on the radar and have been mentioned in recent articles here on QS. I have touched on these before in another of my articles, so take it for what its worth.

I don’t normally like speculation, especially on something as fickle as EDH/Casual, but I do like the prospect of Dictate of Erebos the best. It already represents a low spread, and comparing it to its predecessor Grave Pact, it just seems like a good penny stock at this point.

As many have stated, and even here on the QS forums, the god cycle could also be a slam-dunk investment as time goes on. They speak to that type of crowd, and a few of the pantheon have been listed in “Top EDH lists” already. They’re unique cards and most likely will only show up in a Commander product.

I wouldn’t be the person to evaluate every single one of them, so I ended up adding all of them to my list. The foil multiplier on them alone could pull a few of these up from some very alarming low points right now, with a few only commanding a couple of dollars.

Just a note here: I can’t remember where I read this (I think it’s our QS Forums) where a vendor was having a hard time keeping Ajani Steadfast, Jace, the Living Guildpact and Godsend in their inventory.

There was an error retrieving a chart for Dictate of Erebos

Uncommons of the Future?

Uncommons to watch

They may not be that attractive right now, but staple uncommons of the past like Inquisition of Kozilek and Lightning Helix didn't always command the prices they do today. It may take quite a bit of time before there are any considerable gains on these cards, but I do like me some Ensoul Artifact.

I would target the under-opened M15 uncommons before any of the others first. Especially some of the uncommon Slivers; those always seem to maintain some semblance of a price. Chalk it up to people just loving their Sliver tribes I suppose.

The Khans of October

Khans on a Downtrend

So I leave you all on this note, and I will fully commit to covering more Khans block cards as the summer lull kicks in, but with some of these cards already hitting all-time lows as previously mentioned, it could be a great opportunity to analyze these and stash a few under-priced staples in anticipation for this coming October rotation.

These debates always come up, and while these cards may seem like a 100% lock for “amazing come rotation,” we don’t actually know what is going to be released. New cards could completely change the landscape and eclipse what is currently in the card pool. I just want people to take caution before they suddenly end up with a stack of Underworld Cerberus thinking there’s going to be a solid chance a card shines after rotation.

The best thing to do is to just avoid “what could be good” and focus on what’s already good in various formats, in this case cards like Tasigur, the Golden Fang or Monastery Mentor. The cards that have already shown prowess (pun!) not only in Standard, but Modern and Legacy as well.

It’s still good to note that cards like Wingmate Roc are at their low points, but to go ahead and pick up copies is operating under the assumption on no other good 5cc drops coming down the pipeline. The same holds true for any card, so why not just focus on specific cards that have proven themselves.

I understand it's not flashy or exciting, but they're going to end up being the next Abrupt Decay, Snapcaster Mage or Voice of Resurgence this time around. Utilizing good card evaluation isn't something that hasn't been said before, but it's always going to be important when financing with Magic cards.

So, until next time everyone! Keep that inventory turning and document some of these cards going forward.
-Chaz

The Downside of the Recyclable Pack

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A few months back WotC announced that Modern Masters 2015 boosters would be made out of recyclable material. This sounded like a pretty cool initiative. I'm all for reducing waste, even if the impact of an individual move is pretty negligible in the grand scheme of things.

MM2 Pack

At this point in time, people are getting their MM15 product in, and a video has shown up on YouTube exposing a potential flaw in the new package. You can watch the video here.

This is in some ways reminiscent of when you could see the rare through older packs. The comments on YouTube (which I can't tell you why I read) state that there is supposed to be an adhesive on the pack that wasn't present in the video, but other comments mention that a heat gun is a workaround to this barrier.

I don't personally buy sealed product, but let this serve as a word of caution. If there's a retailer that you can trust then there's clearly no reason to be concerned, but express some caution in acquiring loose MM15 packs.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: MTG Stock Watch for 5/17/15

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Welcome back fellow speculators. It's time for another episode of MTG Stock Watch. As usual we'll start with the penny "stocks".

Penny Stocks

1. Timely Reinforcements (+23.5%) - This one isn't surprising as it's a premier sideboard card for decks with white against any sort of burn or aggro deck. Just the life gain alone typically is a two-for-one against burn and the tokens can often serve as crucial chump blockers to buy time or trade with Mono-Red's typical two-toughness creatures.

Its price was likely held in place by its potential to show up in MM2015, as we'll see this week a lot of our gainers are cards that didn't show up in the MM2015 spoiler and a lot of our losers are ones that did.

timely

2. Urza's Power Plant (9th Edition) (-19%) - This one is likely due to some additional ones being posted on TCG Player. The total number of them listed on TCG Player (as of me typing this up) is 20. Given TCG Player's algorithm, if one or two people list a few at TCG low they can easily lower the mid price by a decent amount (which always happens with outliers and small populations of data).

power plant

3. Urza's Mine (Mouth) (Antiquities) (+15.7%) - There are currently closer to 50-60 copies of this listed on TCG Player currently, which isn't a tremendous amount, but enough that a single seller couldn't likely affect the price without posting it as something astronomical. The tron lands all managed to bypass a reprint in MM2015 (which is honestly a bit surprising given the fact that they brought back Eldrazi).

mine

4. Urza's Tower (Mountains) (Antiquities) (+15.2%) - Similar to Urza's Mine above, there are again over 50+ copies of this card on TCG Player currently and it dodged MM2015 reprint...this is the most "pimp" version you can get that isn't foil.

tower

5. Apolcalypse Hydra (MM2015) (-13.8%) - This card's price was heavily propped up by casual demand from a lackluster set. Being a mythic in that set the price was pretty stable, but a reprinting as a regular rare in MM2015 has killed any short-term profits to be had on this card (either the Conflux or the MM2015 versions). I expect both will continue to drop.

apocalypse hydra

6. Insurrection (Commander) (+13%) - This Commander all-star is finally seeing an uptick, though with three printings (Onslaught, Planechase, and Commander) the upside is limited, though not nearly as much as it could be given that the two reprints were from shorter-print specialty products.

insurrection

7. Ojutai Exemplars (DTK) (-11.1%) - This DTK card had a lot of hype going into its prerelease that has simply never panned out. Similar to Ojutai's Command, a lot of pros expected a solid white-blue deck to rear its ugly head back into Standard, though it's humorous to see that both Ojutai's Examplars and Command pre-sold for more than Ojutai himself.

If this card continues to fall, it may be something worth targeting in the next month or so (before Origins spoilers start hitting) as it does have a lot of useful abilities and is already a fair costed creature in and of itself.

exemplars

8. Treetop Village (Antholigies) (+8.2%) - With the banning of Treasure Cruise and Birthing Pod, we've seen an uptick in Junk Modern decks and this is often one of the more preferred manlands for said deck (though I'm a bigger fan of Stirring Wildwood myself). The trample is crucial with all the Lingering Souls tokens abounding everywhere.

treetop

9. Snow-covered Mountain (Coldsnap) (+7%) - This one seems a bit odd, until you realize that Skred Red has been picking up steam in Modern as the lands are the same as mountains...but they often turn Skred into an instant-speed Flame Slash (which is often what these red aggro decks need to get past a Spellskite without using up two cards.

I've also known quite a few EDH players who like to play with snow-covered basics (especially mono-red players, because Scrying Sheets is a fantastic card if you can support it.

mountain

10. Collective Voyage (Commander) (+6.5%) - This one isn't all that surprising either. Green is known to be the best color in EDH and this is a card that goes well in both "group hug" style decks and any big ramp decks.

The fact that it's limited to basics can also mean that it's a super cheap one-sided mass ramp spell (I've played quite a few games with it where some of my opponents simply got to shuffle their decks after finding nothing). I still like Tempt with Discovery more, but Voyage can be played in Tiny Leaders and Tempt can't.

voyage

Blue Chip "Stocks"

1. Dark Confidant (-12.65%) - This one is no surprise. Dark Confidant is seeing very little Modern or Legacy play now and his announcement in MM2015 just adds more to the supply when demand was already waning.

This is a pretty large drop and it's likely to continue downward (at least for the next few weeks as all the MM2015 copies enter the market). With the banning of Treasure Cruise, I wouldn't be surprised to see Bob actually start to see more play again.

confidant

2. Tarmogoyf (-4.44%) - While it was spoiled in MM2015 a while ago, we're now in the week of MM2015 release and likely many of those who've held onto them thinking they'd remain safe have accepted that the MM2015 print run is considerably larger than the original Modern Masters run and thus there will be a lot more added to the supply than the first go around.

Still that's a pretty minor drop for Modern's premier card, which just goes to show not only the strength of Tarmogoyf, but also the belief of the player base that its current price is relatively accurate.

goyf

3. Bayou (+2.7%) - We're starting to see an uptick in the BUG decks again as they have some of (if not the) best tools to fight combo decks as well as stick a threat that provides a solid clock (usually True-Name Nemesis or Tarmogoyf), though Tasigur has occasionally made an appearance.

bayou

4. Show and Tell (-1.97%) - With a resurgence in tempo decks in Legacy the combo decks typically take a back seat, at least until the tempo decks begin to focus on the mirrors and sacrifice sideboard slots usually reserved for combo decks to beat each other. Then combo wins the whole thing and they have to go back to boarding for it.

show and tell

5. Tropical Island (+1.51%) - As I mentioned with Bayou, this is another of the key lands for both BUG and RUG and is the cheapest of the blue duals.

trop

6. Plateau (-1.4%) - We haven't seen much URW Delver or Stoneblade variants recently. These decks tended to be best when fighting against other Delver decks, so with a rise in those I would expect a rebound on the URW decks, especially the Stoneblade styles as Delver decks have a really hard time beating a Batterskull or a Sword of Fire and Ice-equipped True-Name Nemesis.

plateau

7. Underground Sea (+1.3%) - The third in our BUG lands with an increase, we see that despite being the most expensive dual land...there's still room to grow.

usea

8. Taiga (+1.05%) - I'm honestly not all that sure on this one. This dual is typically only seen in Jund and Lands decks and neither of those seems to be having any sort of resurgence (Lands mainly because of the cost of Tabernacles and the fact that it is typically a very slow deck) and Jund because it doesn't have blue in it. It's important to note that Taiga has actually returned back to its pre-spike price of last March/April.

taiga

9. Volcanic Island (+0.6%) - We're starting to see a resurgence in RUG Delver strategies again and this is one of the two lands in the deck (though actually not the most important one).

volcanic island

10. Sneak Attack (-0.5%) - As mentioned with Show and Tell, the "Sneak and Show" strategy is on a downturn, except at least with Show and Tell there's always the Omni-Tell deck option. Sneak Attack has seen play in the mono-red decks also utilizing and Through the Breach, but typically Show and Tell is simply a better option than Through the Breach (primarily due to the two mana difference in cost).

sneak

Insider: PPTQing with Grixis Delver

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This weekend I won a Modern PPTQ for PT Milwaukee with my old friend Delver of Secrets. The supporting cast is certainly different, but the concept of finding the sweet spot of power and efficiency in large formats like Modern and Legacy remains as effective as ever.

There was an error retrieving a chart for Delver of Secrets

Though I have some ideas that I think are worth exploring with Grixis Delver, I ended up registering the exact 75 that I wrote about two weeks ago. I'm still grokking how the deck should try to operate in what I like to refer to as "Tasigur Modern", and I don't want to make too many changes all at once.

Grixis Delver

Creatures

4 Delver of Secrets
4 Snapcaster Mage
1 Gurmag Angler
3 Tasigur, the Golden Fang

Spells

1 Pillar of Flame
1 Electrolyze
2 Kolaghan's Command
4 Lightning Bolt
4 Mana Leak
1 Remand
3 Spell Snare
4 Terminate
4 Thought Scour
4 Serum Visions

Lands

2 Island
1 Mountain
1 Swamp
1 Blood Crypt
1 Darkslick Shores
4 Polluted Delta
4 Scalding Tarn
2 Bloodstained Mire
1 Flooded Strand
2 Steam Vents
1 Watery Grave

Sideboard

2 Engineered Explosives
1 Dispel
2 Countersquall
1 Counterflux
1 Spell Snare
2 Spell Pierce
1 Electrickery
1 Dismember
1 Combust
1 Kolaghan's Command
2 Magma Spray

Prior to the tournament, I only hand a couple matches in with Kolaghan's Command, so the PPTQ at Universe Games would serve as a way to feel out how many copies of the card that I wanted. I imagine that there's no way that I want a full four, and having access to three split main and side would give me a good chance to try out anywhere from 0-3 in a given matchup.

There was an error retrieving a chart for Kolaghan's Command

The Fighting!

Round 1 vs. Scapeshift

My opponent mulliganed in both games of this match, with both of us mulling in game two. This matchup feels very positive, with cards like Spell Snare keeping them low on mana by countering Sakura-Tribe Elder and the like while you put them under pressure. Countersquall is spectacular out of the sideboard, and serves as a hard counter to most of their good action while also putting them ever closer to Lightning Bolt range.

2-0
1-0

Round 2 vs. Burn

Burn is a super-close matchup, and any silly mistake will often cost you the game. Eidolon of the Great Revel is absurd against our Serum Visions/Thought Scour deck and Searing Blaze embarrasses Delver of Secrets.

There was an error retrieving a chart for Eidolon of the Great Revel

The trick is to board Delver out and load up on interaction. Sometimes you can win game one, but you get a lot better post-board. Suddenly the action is entirely on them to be proactive and you have a bevy of answers. Meanwhile, Tasigur is larger than everything they do while you're always able to one-for-one their action.

2-1
2-0

Round 3 vs. Abzan

This match made me realize that I'm running entirely too few copies of Electrolyze. Lingering Souls is obscenely strong against this deck, and you're only ever going to beat that card if you come out in front of it and they're unable to deal with your threats. This is an unrealistically small percentage of games.

There was an error retrieving a chart for Lingering Souls

0-2
2-1

Round 4 vs. Jeskai Geist

This deck is kind of on the fringes, and I can't say that I have a lot of experience against it. I can say that Geist of Saint Traft is a scary card, and if they're smart enough to wait until they have six mana to cast it then you're in for some trouble.

There was an error retrieving a chart for Geist of Saint Traft

I drew a billion lands in game one of this match and stumbled to draw my third in game two. If I wasn't on one when I drew a fetchland as my fourth land in the second game, the odds were very high that I would have won. I don't think that this matchup is unfavorable, and I wouldn't make any changes to account for it (in fact, having four Mana Leak and a Remand is already doing quite a lot for beating Geist), but nevertheless I got crushed.

0-2
2-2

It's not easy to Top 8 a small event from 2-2, but I needed to grind some planeswalker points and there was only one more round to play. As things turned out, there was one 7-point player stopping table four from drawing in what would have otherwise been a clean cut. I was paired against the 7-point player, and as luck would have it a win was likely to put me in Top 8.

Round 5 vs. Abzan Collected Company

Don't confuse what my opponent played for the combo deck. It was kind of a nonsense value deck, and seeing as it didn't have Lingering Souls and it did have a four-mana spell and a bunch of mana dorks, I never really felt disadvantaged. Table four finished before we did, and with my win I was in good position to be the only 3-2 to Top 8, which, obviously, is what happened next.

2-0
3-2

Quarterfinals vs. Abzan Midrange

This go-'round, my opponent didn't bludgeon me with Lingering Souls, but instead came at me with Lilianas, Tarmogoyfs and Siege Rhinos. Mana Leak, Terminate, and Snapcaster Mage are all great against these cards, and I cleaned this one up pretty easily.

2-0

Semifinals vs. Jund

Jund can't even play Lingering Souls. I hadn't played Delver against Jund since Bloodbraid Elf was legal, and without Bloodbraid they really don't have anything in their deck that compares to Snapcaster Mage in a way that isn't laughable. You're leaner, you have ways to undo everything than they try, and you have the best card in the matchup.

I was under the gun for a minute against a wolf token and a Thundermaw Hellkite in game one, but I had a Terminate in my graveyard and an obscene card on top of my deck...

There was an error retrieving a chart for Snapcaster Mage

2-0

Finals vs. Burn

Was I excited to be playing against burn on the draw? No. Not even a little bit.

If they curve Goblin Guide into Eidolon on the play you lose an overwhelming percentage of the time, because you're probably taking three off of your land to choose between Spell Snare and Lightning Bolt if you can even answer either of their threats. With Monastery Swiftspear upping the number of great one-drops in their deck to eight, game ones just aren't pretty.

There was an error retrieving a chart for Monastery Swiftspear

I lost game one, and game two felt dismal. I faced the problem where a handful of Serum Visions and Thought Scours turns into a hand full of lands. At one point, my opponent controlled a Grim Lavamancer with a few cards in hand versus my nothing, three lands in hand and a Spell Pierce.

Winning from here was equal parts luck and keeping a Mana Leak on top of my deck off of a Serum Visions even though I didn't have any pressure, because it looked like I would need it to live given the number of cards in my opponent's hand. The turn after I drew it I drew Gurmag Angler, and I forced a game three from two life.

There was an error retrieving a chart for Gurmag Angler

My keep in game three was fine (I kind of wish that I wrote it down), but every draw step matched up perfectly against my opponent's. Every exchange favored me, and as the game progressed it was clear that I was going to win when I resolved Tasigur. Tasigur is just miles ahead of any other possible threat for a Delver deck in this matchup, and he really carried his weight.

2-1

Going Forward

As I stated above, I'm not playing enough Electrolyze. I boarded out one Kolaghan's Command in most of my matches in this event, and I like turning the second Command into the second Electrolyze.

There was an error retrieving a chart for Electrolyze

The sideboard Electrickery is definitely dated, and I'd cut it for sure, but am not decided on what for as of yet. With the inclusion of Engineered Explosives I have the number of hexproof hate cards I'm used to, but I wouldn't hate having another card for that matchup. Self-Inflicted Wound isn't the worst option that I've thought of. Outside of some minor tweaks, the deck is a pretty well-oiled machine, and I'm quite happy with it.

I'm still considering the possibility of cutting Delver, but the deck might just not have enough oomph in every matchup without it. Just jamming more Gurmag Angler would be the threat substitution, but too many delve cards gum up your hand pretty quickly.

Finance

Snapcaster Mage is still slowly creeping up, but I don't think there's money to be made here at this point. I'm sure Snap has a higher ceiling, but a reprint or banning aren't entirely out of the equation, and the investment isn't exactly low-risk.

That said, Snapcaster Mage is very likely the strongest card in Modern. As such, cards that are great against Snapcaster Mage are worth paying mind to. Relic of Progenitus has a few printings and is unlikely to explode, but it's likely to tick up over time.

The card that I'd pay attention to right now though is Spell Snare.

There was an error retrieving a chart for Spell Snare

Spell Snare is not in MM15 and is an invaluable tool in Snapcaster mirrors. It also happens to be awesome against Burn, and just an amazing card in large formats due to the volume of two-drops that players are likely to play. It's already on the rise, and the card was $10 before its inclusion in the first Modern Masters.

The other card to pay attention to is Tasigur, the Golden Fang. Buying in at the market price right now doesn't make a ton of sense, because there are a ton of copies available in the sub $5 range. The spread is huge, too.

That said, there will come a time when this card spikes, and you'll want to be ready. There is a question as to whether the value will decrease with rotation, but if the card continues to put up Modern results and is a player in post-rotation Standard, then we might be approaching the floor in the coming months.

There was an error retrieving a chart for Tasigur, the Golden Fang

~

I really like this Modern deck. Access to Terminate, Mana Leak, Lightning Bolt, and Snapcaster Mage gives you game against everything, and sometimes Tasigur just comes down and ends games.

Very little could stop me from playing this deck for the Modern portion of the Columbus Invitational, and the only big changes I could envision would revolve around finding a way to cut Delver, which I'm not convinced is a great idea no matter how much the concept nags at me.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Testing R/W Kiki Control: Video

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Last month I brewed up R/W Kiki Control, effectively an anti-aggro deck with a combo finish.

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Since then, I've made some changes to the list, which resulted in this:

R/W Kiki Control V2 by Sean Ridgeley

Sorceries

2 Pyroclasm

Enchantments

4 Ghostly Prison
3 Blood Moon

Artifacts

1 Batterskull

Instants

3 Path to Exile
4 Lightning Bolt
4 Magma Jet
4 Lightning Helix

Creatures

4 Wall of Omens
4 Restoration Angel
2 Kiki-Jiki, MIrror Breaker

Lands

4 Arid Mesa
1 Marsh Flats
4 Mountain
7 Plains
1 Rugged Prairie
2 Sacred Foundry
2 Ghost Quarter
4 Temple of Triumph

Sideboard

2 Wear / Tear
1 Spellskite
2 Rest in Peace
2 Stony Silence
2 Pyroclasm
1 Sowing Salt
4 Leyline of Sanctity
1 Isochron Scepter

kiki control lightning helix

The Ghost Quarter / Tec Edge swap was made to improve our game against Tron; Gideon was cut because Ghostly Prison doesn't protect him; Palm was cut because the matchups it's used for are already good; Scepter I like better in the board because of Abrupt Decay. The rest is pretty self-explanatory.

Yesterday I took that list for a spin in the tournament practice room on MTGO to see if it's worthy of dailies. Below are the results. The matches are U/W Control, U/B Delve, Dredgevine, and Merfolk.

(Per reader feedback, I've split up the matches into separate videos, for easier digestion.)

Some things to take away from this / random thoughts on the list as it stood:

  • Path is a problem with Blood Moon, not just Ghostly Prison. If it's a choice between Path and Moon/Prison, I'm taking the latter. There's no elegant way around this problem, but I believe Roast is the best option: although 2cmc and sorcery speed, it kills almost everything, and is needed with all the Tasigur and Rhino running about. This skews our curve more than I would like, but this is alleviated slightly by the 4 vs 3 Temples.
  • Ghost Quarter is also a problem with Moon and Prison, so back to Edge we go. Molten Rain is a good fit for us and alleviates the GQ cut (as does a Sowing Salt in the board), so for now we'll be adding a couple.
  • Spellskite, for the same reason as Palm, should be cut.
  • I like Anger of the Gods in the board instead of Pyroclasm because it's better versus Merfolk and Abzan Company, and we can bring it in versus Zoo. The more demanding cost doesn't matter much.

kiki control roast

That brings us to...

R/W Kiki Control V3 by Sean Ridgeley

Sorceries

2 Pyroclasm

Enchantments

4 Ghostly Prison
3 Blood Moon

Artifacts

1 Batterskull

Sorceries

3 Roast
2 Molten Rain

Instants

3 Lightning Bolt
3 Magma Jet
4 Lightning Helix

Creatures

4 Wall of Omens
4 Restoration Angel
2 Kiki-Jiki, MIrror Breaker

Lands

4 Arid Mesa
1 Marsh Flats
4 Mountain
7 Plains
1 Rugged Prairie
2 Sacred Foundry
2 Tectonic Edge
4 Temple of Triumph

Sideboard

2 Wear / Tear
1 Isochron Scepter
2 Rest in Peace
2 Stony Silence
1 Roast
2 Anger of the Gods
4 Leyline of Sanctity
1 Sowing Salt

Not bad! I don't think I'm confident in this list enough yet to bring it to a daily (not that it couldn't do well, I just prefer to have no reservations when going in), but it feels almost there. Or maybe it is already -- it can be hard to tell with these things sometimes. More testing will say for sure.

Until next time, when I'll have daily footage and likely a tweaked list to share.

The Great 61 Card Debate

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This week SCG rolled out an interesting new type article in which they ask a set of questions to two different columnists and post both of their answers. The series is called Fact or Fiction, and will be featured in Select and Premium versions. From the first installment there was one question that stood out to me as being particularly polarizing:

Yuuki Ichikawa won Grand Prix Shanghai with a 61-card Abzan Control deck. 61-card maindecks have a negative stigma around them, but with this win, more players should consider this approach.

The poll resulted in two writers agreeing, and two disagreeing. Interestingly, despite the seemingly split decision all of the writers made it clear that you better have a good reason to play more than 60 cards, with only Adrian Sullivan advocating it actually making sense in Ichikawa's deck. Meanwhile on Twitter...

Owen

Owen even went so far as to cut one of the Tasigurs from Ichikawa's list to play it as a 75 card deck in this week's Standard Super League, which he won.

I don't like the idea of opening up the 61 card debate at large- it's just not something that I see as being productive. Nobody on either camp is about to be swayed by the reasoning of the other. We've both heard it all before. What I want to know, is if you had to play Ichikawa's list or Owen's -1 Tasigur version in a tournament tomorrow, which would you pick?

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Posted in Free, Standard11 Comments on The Great 61 Card Debate

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Insider: Marvel & Modern Masters 2015

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Thor: [taking coffee for the first time] This drink... I like it!

When characters end up in an unfamiliar place, crazy fun things happen. Whether it be table top role playing or video games, I love universe hopping. All it took for me to get into the first Thor movie was to see him interacting with the people of earth. Our world was strange to him and it made for some interesting situations. Thor is my favorite comic book character and I love everything about him.

For me, Magic sets are like comic book movies. Each comic book character has its own universe and storyline just like Magic. Although some characters are in the same universe, the feel of their story can vary widely from other characters.

Then we have Avengers. This super team brings together all the storylines into one epic adventure. We get to see all of the amazing heroes and villains in one action packed story.

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Thor: You know, I had it all backwards. I had it all wrong.

Modern Masters is the Avengers of Magic. This weekend Modern Masters 2015 will be released and we will get to battle with lots of great strategies from the past. In one big mash up, we will have access to spirits, elementals, artifacts and more, all in one set. That’s pretty epic.

I was the first to express my doubts about this new reprint set not living up to expectations. As time has elapsed to the cusp of release and we have devoured the information from the full spoiler though, excitement has welled up in me almost as much as before I saw Avengers: Age of Ultron. Modern Masters 2015 comes out this Friday and I couldn’t be more excited.

My main concern with the set was not actually the financial value. I think the money to be gained from the set is quite considerable. You have a better chance of opening a mythic or rare worth some money, which also makes your foil pulls better.

The difference is that this set has less valuable commons and uncommons. So, if you open a lackluster rare, there is less chance to regain your money with the rest of the pack. I think that’s a fine compromise. Would we have liked to see some more playable cards frequently in these packs, sure, but what we have is still pretty great.

The topic on my mind, ahead of the financial value of the cards, was how the draft format would shape up. One amazing part of the first Modern Masters was how fun drafting it was. Sure you had to pay double or triple the cost of a normal draft, but on top of the chance to open expensive cards, you also were fortunate to be able to play in one of the best limited environments of all time.

Until we actually play with the set this weekend, we can’t know for sure, but it’s looking great from many angles. This Marvel team up of a set is going to be a blast to play.

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Thor: Loki, this is madness!

You might be feeling overwhelmed at the thought of drafting the latest edition to our set roster, but it’s not madness, it’s greatness! When approaching a draft for this set, try to get in a mindset similar to that of Cube Draft.

For any Cube draft there’s one primary rule that I always try to remember. Many strategies are draftable and good, so draft what you want, but always have a plan. I expect this thought process to apply to MMA15 as well. There are a lot of archetypes you can draft and there are a lot of great cards in the set to build around.

When you look at your pack one, choose the card that’s worth money or the card that you can build your deck around. Many of the money cards aren’t necessarily the most playable, but a lot of them you can build your deck to support. Not every money card should be played in your draft so often your strategy might be to make money and then start your draft with your pack one pick two. Other players will be doing this as well so think about that when you are trying to pick up signals.

With so many concepts to choose from, it’s helpful to know what’s available. If you’ve been drafting for a long time, you might be able to go into any draft and be successful just because you have a lot of experiences to pull from, but most of the time knowing some solid strategies is a good plan.

Here is my initial list of draftable strategies.

B/W Spirits

Drafting a deck around a specific creature type can be tricky in any Limited format. This set looks like most of the time, you won’t be competing with other players for the same archetype, but in case that happens, remember to have a backup plan.

I am excited to try out this deck because it seems the most fun to me. Thief of Hope is amazing and I want to see how many I can draft in the same deck. Being able to regrow your Nameless Inversions when your creatures die is so much value it’s hard to believe. The spirits may not have high power and toughness (although Hikari, Twilight Guardian at uncommon is nothing to scoff at), but their synergies more than make up for it.

Elementals

You will find your elementals in red and blue but also some in black. I expect a lot of players to pick up their Mulldrifters early in draft and then go from there.

Most of the time, what pairs well with your card drawer is Smokebraider to cast it earlier. If you have enough of them and you feel like living on the wild side, you might even be able to cast a Horde of Notions. I’m not sure if this creature type is deep enough for it to be consistently successful, but as a backup plan, you can always end up with a tempo strategy in these colors as well.

Tokens

When you take a rare and make it a common, crazy things can happen. To my knowledge, this is the first rare to be downgraded to a common. The card in question of course is Scion of the Wild. If you didn’t play back then, you can compare this card to Wayfaring Temple.

Either way, the card is bonkers with tokens. Raise the Alarm, Spectral Procession, Nest Invader, Kozilek's Predator, Scatter the Seeds and Bestial Menace are already good on their own, but if you have a Scion in play, the combination will be hard to beat.

There are very few sweepers to catch your opponent up once you’ve amassed your swarm. We have All is Dust at mythic, Wildfire and Midnight Banshee at rare, Savage Twister at uncommon, and Shrivel at common. That is not very many answers to your army. The red cards are always playable so try to play around those if possible, otherwise build your army and destroy all who stand in your way.

Ramp

There are a lot of great things to ramp into in this set and no ways to cheat these big threats into play. Eldrazi spawn and Rampant Growth seem to be the best way to ramp into things. Bounce lands will help give you enough lands so you can play one every turn and if you survive until the late game, your finishers are nearly unstoppable.

Many times I think this strategy will be one in the same with that of the multicolored deck. Cards like Tribal Flames, Matca Rioters, and Skyreach Manta are all good payoffs for playing multiple colors but getting to play all of your removal spells is pretty good too.

Artifacts Matter

There is a lot going on with artifacts in this set, but unlike previous sets, all these cards work together. Whether you have cards with affinity or metalcraft, they can all play well together in your draft deck. There are a couple colored cards you will want in your deck, but sometimes you can stay open with your colors and draft the removal spells that come to you. If your spells are all colorless, then you can be lenient with what lands you play in your deck.

U/G Proliferate

Here’s another strategy that I’m excited to draft. When the proliferate mechanic was first released, I wished there were more things I could proliferate. This set has them all. There are creatures with counters, removal spells that give counters, and artifacts with counters. If you want to do some neat tricks with counters, this is the set for you.

I think this strategy is solid as well, which makes this fun archetype even better. There are some black proliferators as well, so don’t limit yourself. If you see something that synergizes with this strategy, pick it up and work it into your deck.

R/W Aggro Pump

With all of the creatures that get bonuses from equipment or that have double strike, pumping up your guys seems like a potent strategy in this set. Daybreak Coronet is a great example of something that would work well in this archetype but is definitely not necessary. If you don’t get enough Goblin War Paints, you won’t be able to play it anyway.

This is a deck that will work with solid cards and won’t necessarily have to rely on synergies to be successful. You can build it similar to how you would play Bogles or Infect though and Voltron your way to victory.

R/B Bloodthirst

Last up on my list is drafting all the hyper aggressive black and red cards with enablers like Goblin Fireslinger. The benefit to this archetype is that you can use this as a fallback plan from a number of other decks. If your strategy doesn’t come together, you can slip right into this deck.

Don’t limit yourself to just these combinations though. There are many ways to develop these strategies so be open to what’s in each pack.

Also, there are tons of great cards to draft. Splinter Twin and Kiki-Jiki, Mirror Breaker could make sweet starting points but you need to think about creatures for value since there’s no infinite combos available. Maybe you want to try to build a Delver of Secrets-esque deck with Surrakar Spellblade. I’m sure a Skies deck is possible with cards like Daggerclaw Imp and all the good blue fliers.

There are also some cool multicolored cards that don’t fit into any of these archetypes. Any of them could spawn ideas for draftable decks. So remember, have a plan and have fun.

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MMA Finance

Thor: For the first time in my life, I have no idea what I'm supposed to do...

So, you’ve drafted all the valuable cards you could, had a ton of fun building on sweet synergies, but now what should you do with your cards? This will be the main question on players’ minds sometime this weekend or next week. I’ve boiled my thoughts down to two main ingredients.

The first ingredient is cards seeing play in Modern. All of the cards that see regular play in the format should go back up in price. They may not reach their previous price, but some of them will and others will surpass their previous price. Once players have access to certain cards, they will start building their new deck which creates demand for other cards they will need. This is why the prices don’t go down. Yes, lots of new copies of each card are being opened, but many players are keeping them so they can start playing Modern.

If you’ve been playing the format for a while, this might not be easy to relate to, but many players don’t have good Modern decks. There are lots of people who will use this set as a springboard into the format. It may not get them all the way there, but it will give them a taste of what’s possible and then they will make the rest happen.

The second ingredient are those cards that don’t see regular play in Modern but are casual all-stars. The prime example here is Kozilek, Butcher of Truth, but there are others like Tezzeret the Seeker as well. These types of cards are less common in the set because Wizards did a great job of printing cards that actually see play.

This subsection of cards are the ones I would be looking to move quickly. Many of the $5-or-less cards fall into this camp as well. The less tournament play a card sees, the more likely I would be to sell it quickly.

Keep in mind that if you want to make a quick profit, selling any cards you open now is completely understandable. The initial release of the set will be when demand is at its peak because the supply is so low. Selling quick will not necessarily net you the most profit, but guaranteed profit is never a bad thing. If you are willing to wait, the Modern cards that see consistent play should rise in price again so your margin will be bigger if you wait a while to sell.

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Thor: My friends, have you forgotten all that we have done together? Fandral, Hogun, who led you into the glorious of battles?
Hogun: You did.
Thor: And, Volstagg, who introduced you to delicacies so succulent you thought you'd died and gone to Valhalla?
Volstagg: [chuckles] You did.
Thor: And who proved wrong all who scoffed at the idea that a young maiden could be one of the fiercest warriors this realm has ever known?
Sif: I did!
Thor: True, but I supported you, Sif.
Thor: Live, and tell those stories yourself!

So, when the time comes, grab your friends and head out to your local game store to make some memories and open some sweet cards. You’ll look back on the events as one big adventure you’ll never forget. I would love to hear stories of your Modern Masters escapades, so post them in the comments along with what sweet decks you drafted.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

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