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Insider: Dragons of Tarkir Standard Sideboard Stock

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Dragons of Tarkir includes many powerful sideboard cards for the Standard format. Today I’ll examine the options and assess their Standard applications.

Self-Inflicted Wound

This card is quite strong against Green creatures like Sylvan Caryatid and Courser of Kruphix. It’s great against white creatures like Seeker of the Way and Soulfire Grandmaster. It hits a huge swath of gold cards including Siege Rhino, Mantis Rider, Fleecemane Lion, and Rakshasa Deathdealer. The value as a burn spell gives it additional value, which is best utilized out of an aggressive deck.

Green and white together cover a great majority of creatures played in Standard and make Self-Inflicted Wound a potent sideboard card and a sure staple going forward. It would seem best in Abzan Aggro and Mardu Midrange, it would be a clear choice in B/W Aggro and Mono-Black Aggro, and could potentially see play in all sorts of Abzan Midrange decks.

Surge of Righteousness

Surge of Righteousness is more situational than its black counterpart, and it’s also easier to play around. It does kill Goblin Rabblemaster, but only after allowing it to make two tokens. It does do its part against Siege Rhino and Mantis Rider, and potentially Anafenza, the Foremost. It would be a fine sideboard card against Mono-Red and Mono-Black aggressive decks, but these decks are not very popular and are naturally resistant to this effect.

Kill Shot-style cards are historically weak in Standard, so I don’t have high hopes for Surge of Righteousness, but it might be useful in UWx control decks.

Display of Dominance

Display of Dominance is powerful and somewhat versatile. It functions like a Negate against creature removal, and it kills some permanents. On the other hand, it’s reactive and narrow. It doesn’t shine in current Standard, though it’s certainly strong against Ashiok, Nightmare Weaver and Whip of Erebos decks.

Display of Dominance is a sleeper card that could shine in a future metagame.

Rending Volley

Dealing four damage for one mana at instant speed, Rending Volley is quite powerful against white and blue creatures. Unfortunately it doesn’t kill Siege Rhino, but it does get Mantis Rider and Butcher of the Horde, along with cheap white creatures like Brimaz, King of Oreskos, Fleecemane Lion, Soulfire Grand Master, and Seeker of the Way. If Mono-Blue Devotion becomes popular this will be a strong option against that archetype.

Rending Volley could see play in a wide variety of decks, including Mono-Red aggro, R/W Aggro, Temur, R/G Monsters, Mardu Midrange, Jeskai, and URx control decks.

Encase in Ice

This effect isn’t typical in a removal spell, but it offers blue a functional way to deal with aggressive green and red creatures. It matches up well with Rakshasa Deathdealer, though Fleecemane Lion trumps it. Most importantly, it stops Siege Rhino cold. It’s decent against Mono-Red and would be serviceable against Stormbreath Dragon, but Goblin Rabblemaster trumps it with goblin tokens.

Encase in Ice would seem best in Mono-Blue Devotion and Temur, and it’s playable in U/B Control and Jeskai.

Virulent Plague

Virulent Plague offers a powerful card to hate against token strategies. This new-and-improved Illness in the Ranks handles all of the traditional token offerings like Hordeling Outburst, Raise the Alarm, and the DTK-reprinted Dragon Fodder. It offers additional value as a way to handle zombie tokens from Necromancer's Stockpile, satyr tokens from Xenagos, the Reveler, and vampires from Sorin, Solemn Visitor. Virulent Plague may also prove valuable against the new Secure the Wastes.

Virulent Plague is playable in any black deck if tokens become a significant part of the metagame.

Roast

Roast may as well say “Destroy target Siege Rhino”. Roast is not far off from Terminate, and it kills all the important Standard creatures, including Courser of Kruphix, Whisperwood Elemental, and Polukranos, World Eater. Roast makes red a lot more competitive in Standard and relaxes some of the pressure on Stoke the Flames and even Chained to the Rocks.

This is a sideboard staple that could easily see maindeck play in any variety of red decks, especially Mono-Red because it lacks other options.

Duress

Duress is back! This supplements Thoughtseize as a discard spell, but it’s notably better against burn spells in particular.

Ultimate Price

Ultimate Price is an unassuming removal spell but is actually quite powerful in Standard. This destroys Voyaging Satyr, Goblin Rabblemaster, Seeker of the Way, Soulfire Grand Master, Courser of Kruphix, Whisperwood Elemental, and Polukranos, World Eater.

The quality of removal spells in this format before Dragons of Tarkir was relatively weak and slow, and Ultimate Price represents a transition to a world with two-mana removal spells beyond Valorous Stance. This is a great sideboard card with maindeck potential.

Silkwrap

On the topic of two-mana removal spells, Silkwrap is a great answer to a great number of Standard creatures, including Courser of Kruphix, Mantis Rider, Rakshasa Deathdealer, Fleecemane Lion, and Voyaging Satyr.

This is a fine sideboard card for any white deck, but it also has real potential for the maindeck in an aggressive metagame.

Hidden Dragonslayer

Hidden Dragonslayer has promise, if for not for anything but the fact that it destroys Siege Rhino. It’s great against Whisperwood Elemental and Polukranos, World Eater as well. The Morph comes down on turn three, preempting its mark, and green decks will have little or no way to interact with the morph beyond fighting through it, which sets them up for a massive tempo loss.

This card seems quite strong in Abzan Aggro, Mardu Midrange, Jeskai Tempo, and R/W Aggro.

Seismic Rupture

Seismic Rupture is a functional Pyroclasm that is a great tool for any red deck going forward. This gives control a board sweeper that is more splashable than Anger of the Gods, and as cheaper spell, more efficient against creature rush strategies. This is something of a red Drown in Sorrow that is punishing against R/W Aggro, Mono-Red Aggro, and any token strategies.

Looking at Commands

Some of the most interesting sideboard cards of all are contained in the cycle of gold command cards. With so many abilities, they are versatile and powerful options for a variety of situations, and some of them are naturally well-suited as sideboard cards.

Dromoka's Command

Dromoka's Command has numerous abilities that shine in the sideboard role, and they combine to make a powerful and versatile card worth its weight in gold out of the sideboard. It also has a ton of maindeck potential in the right metagame.

The ability of making an opponent sacrifice an enchantment has a ton of value against popularly played cards Courser of Kruphix, Chained to the Rocks, Outpost Siege, Citadel Siege, Jeskai Ascendancy, and Mastery of the Unseen. The fight ability is a bonafide removal spell in a deck with a high creature count.

The card is also a great tool against burn spells. The +1/+1 counter ability does not stand out, but it has clear combat applications and could surprise burn spells being used as removal. More importantly, the mere existence of the ability in the format forces opponents to play differently, much like Abzan Charm.

Kolaghan's Command

Kolaghan's Command is a reliable source of card advantage that is useful in attrition battles between removal spells and creatures, which are a common occurrence in Standard. It will be best against opponents where the two damage ability is useful as removal, like against Goblin Rabblemaster, Seeker of the Way, Soulfire Grand Master, and small aggressive creatures. This two damage is also useful as a burn spell to finish off the opponent, and is incredibly useful against planeswalkers.

The card is even better when opponents are killing one’s creatures because it turns on the Raise Dead ability. Kolaghan's Command is useful as a source of card advantage against control decks, where it can return a creature to hand and make the opponent discard a card. This discard ability can be used in the opponent’s draw step to ensure they enter their mainphase hellbent. There is also the ability to target artifact, but artifacts are not popular in Standard.

Kolaghan's Command seems best in Mardu Midrange.

~

Are there any great Standard sideboard cards I missed? Let me know in the comments.

-Adam

Insider: MTGO Market Report for March 25th, 2015

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Welcome to the MTGO Market Report as compiled by Sylvain Lehoux and Matthew Lewis. The report is loosely broken down into two perspectives. A broader perspective will be written by Matthew and will focus on recent trends in set prices, taking into account how paper prices and MTGO prices interact. Sylvain will take a closer look at particular opportunities based on various factors such as (but not limited to) set releases, flashback drafts and banned/restricted announcements.

There will be some overlap between the two sections. As always, speculators should take into account their own budget, risk tolerance and current portfolio before taking on any recommended positions.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of March 23rd, 2015. The MTGO prices reflect the set sell price scraped from the Supernova Bots website while the TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid-price respectively.

Usually Supernova’s prices are a good proxy for market prices. They are not perfect, but they are close. Recently though, their prices for JOU have been too low, so I’ve put an asterisk (*) beside that set price. The set price for JOU on Goatbots is currently 93 tix.

Price weakness on MTGO continues, with almost every redeemable set dropping in price this week. The past weekend, paper prereleases for DTK were held and so we are in a lame duck period for constructed formats on MTGO. Results from the new Standard format are going to start trickling in, but you won’t be able to test out the new decks on MTGO until DTK is released in about two weeks.

On top of that, the return of Cube draft as well as a popular flashback draft format in ROE have prices trending down as demand for tix increases. Lastly, the price of KTK boosters has drifted below 2 tix, meaning a 100% win rate in the two-person Constructed queues will mean you are bleeding tix every time you enter that queue.

Add it all up and MTGO is in the middle of a bear market. If you’ve been hoarding your tix, it’s time to start thinking about deploying them, but it does not look like we are at the bottom yet.

Mar25

Return to Ravnica Block & M14

As the DTK prereleases hit this past weekend, The TCG Mid set prices for both RTR and GTC took a break from their recent uptrend. Standard is going to be grabbing the spotlight in the short term as DTK shakes things up and the pros try to solve the new format at PT DTK. This was not unexpected, and the uptrend in prices for these sets should resume over the coming weeks.

If you are still holding past recommendations, such as Domri Rade and Sphinx's Revelation, these are still both ‘holds’. Once MM2 hits, there should be another jump in prices for these sets, which will be supportive of their mythic rares.

In paper, M14 looks quite similar in that it saw some price weakness this week. In the digital market, there has been a run on many of the M14 mythic rares on MTGO. Goatbots is currently out of stock on 5 of the mythic rares, and mtgotraders is also hotlisting 6 mythics. It’s not definitive, and it’s probably not going to last, but this temporary shortage will eventually end with higher prices.

This type of buyout is not unusual on MTGO. The supply of cards and their prices can appear to be stable for weeks, even months. Then something happens and the market makes a sudden move. As supply and demand rebalance a new price will be established. The patient speculator will not pretend to be able to predict exactly when these events will occur, only that they must occur. Having a long-term perspective ensures that these profitable events are not missed.

Theros Block & M15

THS has seen many of its top mythic rares fall in price recently. Stormbreath Dragon is back below 10 tix. On the other hand, Master of Waves has held its price in the 6-7 tix range with the anticipated resurgence of Mono-Blue Devotion in Standard. It’s not clear whether there are good speculative targets in this set at the moment, but THS is certainly starting to look like ‘good value’.

The second set in the block is also showing signs of good value. Keep an eye on Courser of Kruphix from BNG as this card is one of the most played in Standard and has seen some adoption in Modern. It’s been a while since this card has been below 10 tix, so a rebound is possible.

Goblin Rabblemaster has quietly drifted down into the 12 to 13 tix range again. It’s doubtful that this card will be any less of a staple in DTK Standard, though the new token hoser Virulent Plague might remove some upside. Nevertheless, it should definitely be on people’s radar at current prices. Speculating on rares that are 10+ tix is a dangerous game, but this card from M15 has already seen a couple of uptrends into the 18+ tix range. One more is certainly not out of the question.

Khans of Tarkir & Fate Reforged

KTK looks like it has found a bottom, though a final dip is quite possible once the DTK prereleases begin. The prices on many of the mythic rares appear to be quite stable, so if you have been trying to hit the exact bottom, buying a basket of KTK mythic rares at current prices will be pretty close.

Meanwhile for FRF, prices took a big hit this week. Most of the mythic rares are now below 4 tix, and even Ugin is probably destined to be sub 10 tix. On top of that, the two standout uncommons of the set, Wild Slash and Valorous Stance, have each fallen below 1 tix. These two cards could probably be over 1 tix in the Fall, but the price bottom for them won’t be reached until the summer at the earliest.

Modern

On average Modern staples are on a slow declining trend, but the price of some has rebounded. ZEN fetchlands are up by about 10% from their recent bottom after the announcement of Battle for Zendikar. The one big thing to notice is that the out-of-print fetchlands are seeing lower lows over time. This makes it hard to tell if a price floor has been reached on these cards. Also, a few other cards such as Spellskite, Leyline of Sanctity and Inkmoth Nexus are up slightly, compared to a week ago.

Amulet of Vigor rebounded from 1.5 Tix after the B&R list announcement from this past Monday. This card might well be a very pricey card in the near future if it is not in MM2. It’s definitely a card that could have been under the radar for needing a reprint in Modern Masters 2015. If it drops in price during DTK release events, it could be a good gamble as the chances of seeing this Worldwake rare in MM2 are low.

Modern prices tend to cycle up and down, with the commons and uncommons doing so even more frequently than rares and mythic rares. Gitaxian Probe, Dismember, Tectonic Edge and Inquisition of Kozilek are some prime examples of cards that exhibit these frequent up and down movements.

Lingering Souls and Flame Slash have both now shown a ceiling of around 1 Tix (see the respective charts here and here) and the same tendency to cycle down to a lower price. If a well-timed purchase is made, it is certainly possible to grind a few tix with these cards.

Vintage & Legacy

Prices in both formats are very stable or slightly on the rise since the beginning of the month. Supply and demand seem to be perfectly balanced at this point. Later this spring, reprints in Tempest Remastered and Modern Masters 2015 will decrease the total Vintage and Legacy prices, but at this point you should not be holding any cards that are reprintable in these two sets.

All other staples of these two formats are expected to at least retain their value, especially when a drop in price on the more expensive cards such as Wasteland and Tarmogoyf could encourage more players to venture into these eternal formats.

Pauper

An update to the B&R list struck again and this time Pauper got hit. In a format that allows library manipulation spells that are banned in Modern, as well the classic Counterspell, it’s no surprise that Treasure Cruise was a staple of any deck playing blue, and in fact the most played card in Pauper. If a card is on the restricted list for Vintage, it’s probably not going to be legal in any other non-Standard format for very long.

The more recent addition to the Pauper metagame—the U/B Delve deck–will be affected by this ban. It may be too early to tell if Mental Note will suffer in the long term from the Treasure Cruise ban, but it certainly lowers the upside. In the short term, Mental Note has taken a hit and dipped below 0.4 Tix in the initial reaction to the B&R list change.

Keep in mind though that commons printed in Judgment are quite scarce and so sustaining a price greater than 0.5 Tix for a common such as Mental Note  doesn’t require a lot of demand.

Obviously this B&R list announcement favors non-blue decks. Although we don’t think this will profoundly affect the Pauper metagame, decks such as Mono-Black, Stompy, Burn and Affinity will at least be tried out again and may even creep up in the metagame. Cards composing these decks may see some price increases.

Targeted Speculative Buying Opportunities

None

Targeted Speculative Selling Opportunities

None

Insider: My DTK Prerelease

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Seeded packs really changed the way that prereleases work. Being able to play your prerelease promo results in more decks having amazing rares and more games where the rares matter more than the commons and uncommons. That said, after playing four prerelease flights this weekend I feel like I have a pretty good handle on what's good in Dragon's of Tarkir Limited.

I don't want to post entire sealed pools for my flights, as deckbuilding is pretty different with seeded packs and there won't be as much value from looking at potential options, but I do think it's worth discussing the individual decks with some relevant sideboard cards.

Flight 1

This is my deck from my first flight, for which I selected Dromoka and opened Dromoka's Command as my seeded rare:

Dromoka's Command Deck

Creatures

2 Conifer Strider
2 Sandsteppe Scavenger

Spells

Lands

8 Forest
8 Plains

Sideboard

This deck was extremely mediocre. Without the Epic Confrontation and Dromoka's Command it would be very difficult to justify playing these colors. I came close to playing a different color combination, but this deck at least has a reasonable mana curve going for it.

I went 3-1 with this deck, losing the final round to a Sunscorch Regent that I couldn't get into Epic Confrontation range in game one, and my opponent playing Lightform on turn three into destroying me with Seismic Rupture on turn four.

Almost all of my games in this event involved clogged up boards, with a bevy of large monsters making most attacks poor. Aerie Bowmasters also did a great job of not only holding the ground, but also invalidating most fliers.

If I had any doubts that Dromoka's Command was amazing (I didn't), this event quashed them. It's not difficult at all to craft a two-for-one with this card, and it becomes much easier with playable enchantments in the mix when playing the card in Standard. I'd make sure to pick up a set of this one if you haven't already.

There was an error retrieving a chart for Dromoka's Command

Flight 2

While playing this flight I spent some time on the Twittersphere and saw a lot of buzz about the sweet exploit deck that people were getting out of their Silumgar pool. I elected to play Silumgar for my second sealed event, but the blue cards in my pool just didn't cut the mustard. Luckily the black was absurd, featuring seeded rare Silumgar Assassin. My red was also very good, with a great selection of powerful commons.

Rakdos Exploit

Creatures

2 Dutiful Attendant
2 Vulturous Aven

Spells

2 Twin Bolt
2 Tail Slash

Lands

9 Mountain
8 Swamp

Sideboard

2 Silumgar Butcher

This deck was absurd. Having two Dutiful Attendant is simply unfair. They can be used as a build-your-own-infinite-blocker or to get some free value off of your exploit creatures. I made a really huge mistake to go 3-1 with this deck which probably should've been a pretty easy 4-0.

Many of the exploit creatures are worth playing even if you just have to sacrifice them to their own ability periodically, and pools with creatures such as Dutiful Attendant that gain value from exploiting should explore taking advantage of this powerful mechanic. It also happens to be a great way to answer opposing Pacifisms.

I think I was right putting Silumgar Butcher on the sideboard for this removal-heavy deck, but I would maindeck it more often than not. It might even be right over the Marsh Hulk, which has started to look more and more like Gray Ogre the more that I play this format.

Flight 3

With my first pool showcasing the power of Epic Confrontation and my second having good enough red commons to pull me away from one of my seeded colors, I decided to give Atarka a go for my third sealed flight. This time I mostly stuck to the script.

Fat Naya

Creatures

2 Stampeding Elk Herd

Spells

Lands

8 Mountain
7 Forest

Sideboard

2 Lose Calm

Where my second deck had great synergy, this deck just had great cards. Fat creatures with Tail Slash and Epic Confrontation can just stop people from ever getting set up. I don't think that this deck had any need to splash a third color, but I didn't have a good 23rd or even 22nd spell and I kind of wanted to be an 18-land deck anyway. With Arashin Sovereign being the type of card that would outright win many of the games that I had played so far in Dragons sealed, it seemed like a reasonable splash.

I went 3-0-1 with this deck, with an intentional draw against a deck with Citadel Siege, Secure the Wastes, Dragonlord Ojutai, and Dragonlord Dromoka. It wasn't difficult to see how my opponent ended up 3-0.

While the record was technically 3-0-1, the store that I was playing at runs their prereleases such that 4-0 players earn free entry into another flight. The sum total of prize packs for two 3-0-1s is the same as one 4-0 and one 3-1, so we split the packs, my opponent conceded to me, and I played in one more flight on Sunday.

Since my best deck so far had been black-red and I hadn't opened a Kolaghan pack yet, I opted for Kolaghan as my final seeded pack. I thought it would be funny to open a good blue-black deck in this pool, but instead I ended up with a very solid red-black deck.

True Kolaghan

Creatures

2 Kolaghan Stormsinger
2 Screamreach Brawler
2 Summit Prowler

Spells

2 Defeat

Sideboard

Filling out the last couple slots in this deck was a little tough. Seismic Rupture is pretty obscene, but I stayed away from it on account of already having double Defeat and Mardu Strike Leader being my best card by a mile. It's definitely better than a number of cards that I was playing, but I erred on the side of having it be the best card in my sideboard.

I went 3-1 with this deck, and what was immediately apparent was that Summit Prowler got a lot better. There are fewer morphs that just outclass it and it's an amazing red enabler for formidable, which makes Sabertooth Outrider just nutty. Marsh Hulk continued to suck, but I felt that this deck just wanted one more creature.

My loss was to facing down turn three Pitiless Horde followed up down the line with Temur Battle Rage in running games. That was pretty gross and made me think that maybe a black-red Battle Rage deck with Horde and Master of the Feast could be a real thing in Standard.

There was an error retrieving a chart for Pitiless Horde

Conclusions

This format is definitely at a lower power level than Khans-Fate Reforged Limited. The transition from having a lot of great morphs that flip up for five to a lot of morphs that flip up as x/2s or that flip up for seven really slowed everything down. Having a lot of fat seems essential and removal for the few creatures who can safely attack in board stalls is crucial.

From what I've seen, the great blue-black decks are the best decks in the format, while red has the best commons. If I find myself playing any sealed PPTQs I'll be looking for Dutiful Attendant, Twin Bolt, Tail Slash, Epic Confrontation and Sabertooth Outrider as the cards that I'd be most excited to play.

There are some sealed PPTQs in Minnesota next weekend, but unfortunately I'll be working during them. While this limited format is a step down in power level, I still had a ton of fun playing it, which you may have gathered from the fact that I played 15 rounds this weekend.

Hopefully my experience helps you dive into the format, and for those battling next weekend I wish you the very best of luck!

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Getting into Tiny Leaders

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When I first heard about Tiny Leaders... well, let's just say that I wasn't listening with an open mind. I played Commander back when it was only known as EDH, and I liked it for a while. I had a group that played every week with smart politics and the format was super cheap to play. Cards like Mind's Eye could be had for quarters, and that was part of the appeal of the format to me.

Then the format became popular. Local games involved more and more players playing in ways that just didn't make sense politically. You know the stuff- attacking everybody one at a time instead of reading the board, using one-for-one removal extremely aggressively- the kind of things that you would expect Duals of the Planeswalkers AI to do. With this popularity also came ludicrous price bumps, meaning that when the deck you were playing got stale buying into a new one was extremely expensive.

There was an error retrieving a chart for Mind's Eye

I had to hear Tiny Leaders mentioned several times before I inquired about the rules. I had thought initially when I heard that it was like Commander that it was multi-player, which was something that I disliked about EDH the more popular that the format became. With Tiny Leaders being a casual format I still wasn't interested in buying into the format, but it turns out that I basically already own a deck on the back of owning at least one copy of anything that I'd ever want to play in Modern or Legacy Delver.

I spent a little bit of time researching the format, with Gavin Verhey's article on the mothership being the most informative thing on the internet. I checked Danny Brown's exhaustive list of Tiny Leaders for Izzet options and found out that I was limited to Nin, the Pain Artist and Jhoira of the Ghitu. Jhoira is pretty awful in a format where everything is cheap, so Nin is really the only viable option.

I spent some time researching existing Nin lists, and put the following together as the list that I would like to play:

Tiny Nin

creatures

spells

lands

3 Island
2 Mountain

sideboard

There's nothing too fancy going here other than the inclusion of Spell Burst. I was kind of surprised not to see Spell Burst in any lists that I've seen on the internet, as it seems pretty easy to just close out a game in such a cheap format, or minimally just be a slightly inefficient counter.

There was an error retrieving a chart for Spell Burst

I haven't played a game yet, but I'm less than $20 from owning this deck just from cards that I have anyway, and there is always dead time between rounds, so I don't really have a compelling reason not to try this format out. Just looking at decks the gameplay does seem pretty sweet. It's also nice that the people who designed Tiny Leaders were smart enough to ban Sol Ring. I can't say for sure that I'm going to enjoy Tiny Leaders, but I'm officially committed to trying it. I won't lie, I'm kind of excited.

Which MTG Podcast Has Your Favorite Theme Music?

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Music is pretty near and dear to my heart, but given that Magic is a card game and Magic Online is a program that is already overtaxed, it's not very often that music plays a big role in one's enjoyment of Magic.

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Unless you have one of those clueless guys at your LGS that brings a portable speaker thinking that providing these horrible tunes is doing everyone a favor...

One of the most obvious ways that one can experience music with Magic is through podcasts. As an audio format, there's a lot more room for a song or piece to take a major role, and for podcasts that one hears weekly, these tunes can become basically synonymous with Magic.

Probably my all-time favorite piece of podcast music is the original theme for Brainstorm Brewery. If you don't go that far back with the show, maybe you remember it from episode 100? The reggae groove of that original theme leads perfectly into Marcel's chill, laid-back intros—it sets the mood for the show in a perfect way. In my not-so-humble opinion, this theme far outshines the two subsequent ones used by the show since. I keep hoping they'll revert back, but it hasn't happened yet.

As far as current themes go, I really enjoy The Third Power's chiptune-style signature tune "Up on a Soapbox." Composed by David Merten-Jones, T3P has used multiple versions on the show: this is the fully electronic original, but there is also a metal version and an acoustic one. The original itself is a nice mix of a retro sound, subtle Doctor Who references (theremin anyone?), and intricate composition. The remixes are just good, clean fun. I'm a big fan.

I asked this question on Twitter, too, and the most popular response was the theme for Heavy Meta. Check it out on the most recent episode here. HM's theme is a well-produced, in-joke filled, dance-hall themed, Revolution 9-esque epic. It doesn't have the catchiness of the two themes I've mentioned so far, but its production values are fantastic. Way to go, Matty Studios?

What about you? What's your favorite podcast theme?

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Insider: Drag of Tarkir

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Greetings, Expectorators!

This set really sucks, doesn't it? But it doesn't just suck for competitive players, who will say "They pandered to casuals way too much with this set", it sucks for the casuals being pandered to, as well. Don't believe me? You gotta ask yourself one question.

The @#&% You Knowin' 'Bout Dargons?

So the set is lousy with dargons. The block is, frankly. Being lousy with dragons should be cool, but there's a problem. It's lousy with lousy dragons. To understand why this is a problem, let's look at something that is not dragons and illustrate what we mean.

Dragons Are the New Hydras

And hydras used to be big business. Hydras are big, scary, flavorful and you can pump a ton of mana into them and get there. In general, if you let casual players make something bigger the more mana they pump into it, they're going to be all about it. It is a big, awesome creature but it's also a fireball with feet.

As more and more casual people got into Magic, casual durdly stuff was bought up. Dragons, angels, demons, thallids and yes, hydras. Hydras that aren't that great are worth serious money.

Untitled

This hydra gets big, but it's not super great. Still, the card appeals to casual players, and make no mistake - EDH is not propping this card up as much as casual demand is. Hydras are nearly exclusively the purview of Vorel of the Hull Clade and Vorel don't truck with no red pips. Sure, some EDH decks like a beater like this, but most of its demand, which materialized in the last few years, is fueled by casual demand.

Hydras are big business. This one is solid, it's in Mana Flare colors, it has removal built in and it is a mythic from the first block where mythics were even a thing. Not only that, its interaction with Doubling Season is amazing due to its unique wording. Who are these casuals playing $9 hydras with $20 enchantments? They're very real and I love to trade cards with them.

So why aren't we seeing hydras that will be $10 cards in every set? One reason is that Apocalypse Hydra took five years to go up in price, so if there were a $10 hydra in Theros block, we're not going to know for a long time. Another reason? Hydras aren't special anymore.

There are so damn many hydras lately. Let's play a game called "How many hydras were in this block". Ready?

Alpha/Beta/Unlimited

1 hydra

Ice Age Block

1 hydra

Urza's Block

1 hydra

Masques Block

1 hydra

Ravnica Block

3 hydras

Theros Block

93 hydras

OK, so not really, but since Shards block, we've gotten 18 hydras, which is more than half of the hydras ever. That's so many. That's too many. They're just not that special anymore. What does this mean in practical terms?

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Hydras started out as red cards because, whatever. They spit fire or some crap so that made them red? I don't know. They started making them green. That's fine. But what does this mean for EDH players who want to use the unfairness of cards like Kalonian Hydra to get there? There are a total of 29 cards that show up in gatherer when you search for "hydra" as the creature type. Do all 29 go in a Vorel deck? Nope. Count.

This deck was called "Vorel and his Hydra Buddies" on TappedOut. So why are there only five hydras if this is a hydra deck? And if you think this is because it's a durdle deck, I run exactly one more hydra in my Vorel deck, probably because this list predates the printing of Lifeblood Hydra. Have you read that card?

Speaking of Lifeblood Hydra,

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The ratio of how good this is to how much it costs is non-correct right now. Being mass printed in a Commander deck hurts its upside, but not forever.

Untitled

Remember this guy?

But does this mean that Lifeblood Hydra has upside in a few years? Is it more likely that the price isn't limited by the number of copies in the Commander decks but rather by the number of other hydras? While Primal Vigor is competing with a few other cards like Doubling Season and Parallel Lives, Lifeblood Hydra has to compete with all hydras, past, present and future, for 5-6 spots. Are there just too many hydras?

Now imagine what that looks like for Dragons.

More Than 6 Slots

Untitled

How many dargons get run in this dragon-heavy deck? Let's count.

This deck runs 16 dragons. There are 154 dragons ever.

Now, this deck is roughly typical but you can find some Scion builds running as many as 25 dragons. 25 dragons out of 154 ever.

So what does it mean for a new dragon that comes along? Do we evaluate the dragon on its merits to see what kind of value it's going to hold? Well, not necessarily. There are really going to be two classifications of dragons, angels, demons, etc going forward. Let's look at both.

Sell Now

These cards will impact stuff NOW. This is most likely because they are good in Standard, sometimes only in Standard. The price profiles of those cards have a very predictable shape.

Untitled

Price memory will make this a bit sticky, but look where its price is headed. It peaked within a year of its release. As far as dragons go, this is pretty weak. Was it nutty in Standard where the skies were cluttered with Lingering Souls tokens? Yup. But that means that we were in a position to make money buying early.

I bought these at about $15 (I'm a lucksack, not a genius--I saw some tweets about the Japanese being on it and bought in with trade-in bonus at a GP) and sold under $40. I also never bought back in. These definitely haven't hit their floor yet. But how can that be? Dragons are great with casuals, aren't they?

Untitled

Is this one of the best six hydras ever? No, and its brief window of applicability in Standard bears this out. A hydra tribal deck could conceivably be a thing with Ulasht, the Hate Seed, but is that likely? That isn't going to make better use of hydras than Vorel, which is the gold standard hydra deck.

What we have here is a card that spikey people at first dismissed as "EDH fodder" but rediscovered later when blue was running roughshod. Later on, there was no sustained demand for the card and we see the value trail off. You gotta be pretty good to make the hydras roster and this isn't.

Untitled

Despite being the best hydra ever printed, this still hasn't ticked back up. If it hadn't been so impactful in Standard, this would have sat at a few bucks and creeped up. Ironically, its impact in Standard kept this concentrated in the hands of players.

When a card does nothing, it sits in bulk boxes, gets spread out over collections and casual decks and is tougher to track down. When casual cards spike later, it takes a while for copies to come out of the woodwork, but a high impact early means the cards don't get a chance to end up spread to the four winds.

This has upside at its current price. In a year or two, I expect this to double, but you don't want to be the guy coming off of these now.

Sell Later

Untitled

I marked the date of this card's reprinting in Conspiracy on the graph. Had this not experienced that reprinting, it might have creeped up even more.

This is a very good hydra and it's designed to do work in EDH. It has multiplayer-specific wording after all. Originally in the Mirror Mastery deck which no one was excited about, this ticked up as EDH players realized how good it was.

Lifeblood Hydra has a lot of the same characteristics, and I feel like we could see similar upside. More Commander 2014 was printed than was Commander 2011, but even if we don't see the same peak amplitude, I expect a similar peak shape. Who knows how Omnivore would have grown if not for the reprinting?

Untitled

This should never have hit bulk mythic status. EDH was a real thing by the time this set was played and people should have known better. The thing is, no one cared. This doesn't need to go in dragon decks--it steals their damn mana rocks and Perilous Vaults and Sword of Fire and Ice and Vedalken Shackles and stuff like that. It's a win condition in a Daretti deck.

This is expensive because it's good but it got cheap because it's a dragon. With renewed attention paid to dragons, people grabbed these to go in EDH decks and the foil corrected from a 2x to a 4x multiplier. You had over a year to buy these for nothing. Even good dragons go to poop if they aren't good in Standard, and remember that next time you are tempted to buy cards at presale because of EDH. This halved before it tripled.

Untitled

Don't lie; you had no idea this card was expensive. Well, it is. It wasn't just the announcement of dragons coming in Tarkir, either, this was a steady gainer that just tunes people up. It's one of the 20 best dragons ever printed and it knocked some dragons down a few pegs to claim its spot on the roster. It knocked a decent dragon off of the list.

And people groaned when they opened this soon-to-be-$10-bill in their boosters. "Awww man! I wanted a Champion of the Parish, not this bull$#%^" you said, throwing the card into a pile of trash like Parallel Lives (now $5). This took a few years, but it got there. Why? It's a good dragon and no one cared at first.

Are there any dragons that are destined to hit bulk status and will be good pickups later? There are a few dragon that remind me a bit of Balefire Dragon but while I am sure a few will be obvious in hindsight, nothing sticks way out. I think Dragonlord Atarka will be closer to Kalonian Hydra than Hydra Omnivore.

Is there anything I like right now? I won't say, but I'll give you a hint.

Untitled

Not the Banlist Update We Expected

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We were eagerly awaiting the updates to the EDH banlist (some of us) and while some thought Deadeye Navigator was on the chopping block and others predicted the demise of Prophet of Kruphix, what we got was something no one expected.

Untitled

 

Wow. A scant two weeks after I ribbed @Time_Elemental for tweeting about how foil Hinder was "almost gone" in an article and one week after we got together on Money Draught to talk about how Hinder would be "good forever" in EDH, the rules committee drops a bomb. Commanders can go in the Command Zone any time they would be assigned to the deck, hand or graveyard. Hinder is a run-of-the-mill counterspell now. Chaos Warp is a mildly effective way to deal with non-commander permanents. Cyclonic Rift.... is still totally unfair and a ridiculous blowout, don't worry about that.

So what are we doing? There's no money in dumping Hinder and Chaos Warp right now since no one is buying (though it looks attractive when those cards bottom out). What are you targeting as a pickup now that we need a new class of removal to deal with pesky commanders? Leave it below.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Five Specs I Love

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(This has been cross-posted in a partnership with Empeopled.com).

Nin

Insider members of Quiet Speculation had access to parts of this article a few weeks ago, but it's now freely available to everyone! You can find the full article here. 

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Burn on a Budget

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burn spark elemental

Budget decks have a bad name, and somewhat deservedly so: most lists are based on top tier decks and sacrifice a lot of their power, preventing them from winning enough to be fun (if you're a spike, anyway).

Well, it doesn't have to be that way: Modern has a very large catalogue of cards, which facilitates some decks that require very few or no expensive cards but still pack a lot of punch thanks to unique advantages. Then there are some which require a fair amount of cards that cost about $5-10 each, rendering the final cost within about $200. Finally, we have top tier decks that are made expensive by just a few cards that aren't critical to the deck, and so can be cut, saving a lot of expense and only sacrificing a little power.

Burn falls into the third category. If you want to play one of the fastest, most powerful, and most consistent decks in the format, but don't want to drop $600 just yet, this article is for you.

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The List

First let's take a look at a typical winning Burn list. You're looking at $600 - $700 (paper) / $200 - $300 (MTGO) for this, based on TCGPlayer Mid and MTGOTraders prices.

Burn by pacoelflaco - Modern Daily #8068465, March 15, 2015, (4-0)

Creatures

4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer

Spells

4 Boros Charm
4 Lightning Bolt
2 Skullcrack
3 Searing Blaze
4 Lava Spike
4 Rift Bolt
3 Lightning Helix
2 Shard Volley

Lands

3 Mountain
4 Arid Mesa
4 Scalding Tarn
2 Sacred Foundry
4 Wooded Foothills
1 Clifftop Retreat
1 Bloodstained Mire
1 Stomping Ground

Sideboard

2 Skullcrack
2 Kor Firewalker
4 Destructive Revelry
2 Path to Exile
1 Blood Moon
1 Shattering Spree
2 Deflecting Palm
1 Lightning Helix

Ch-ch-changes

Most of Burn's cost comes from its fetches, so if we ditch those, we save about $400 off the bat. We're not going to splash because Boros doesn't have taplands like Blackcleave Cliffs to offer a semi-cheap, fast two-colour manabase in concert with more Retreats, and Gruul colours only offer a little boost in the form of Atarka's Command and Revelry at an added $40 (paper) cost. The cost is just a few dollars or less on MTGO, so feel free to make the obvious swaps if you're playing online.

Because of these changes to the stock Burn list, we have to replace several things.

First up, the Lavamancers (since they're not very good without fetches), and splash cards. The Lavamancers are mostly for Infect, plus they are a little slow and vulnerable sometimes in the wrong matchups, so we don't mind that much. For those we bring in 2 Spark Elemental. Elemental will make us more explosive but a little less consistent and versatile.

Boros Charm is a powerful card, but so is Magma Jet. Sure, it does half as much damage, but the Scry ensures you won't topdeck lands on those critical turns. We make a direct swap here, and in the process sacrifice raw power but gain some consistency.

burn magma jet

Similarly, we take out all copies of Searing Blaze (also bad without fetches), and bring in the also great Searing Blood instead. There are pros and cons to each -- note Blood can't kill 3 toughness creatures, but a Gatherer search says there are zero commonly played 3 toughness creatures in Modern, so we don't consider that a con -- but Blaze is the slightly better card overall as it's easier to trigger (especially these days, with all the fatties running about). So, we sacrifice a little consistency, but gain a little versatility in exchange (as Blood can kill 2 toughness creatures, of which there are quite a few, more often).

Helix will be replaced with 2 Skullcrack (and the 2 Skullcrack in the board will disappear). Many Burn lists run 4 of them main anyway. In doing so, we exchange game versus aggro for added lifegain hate. We'll also bring in a another Spark Elemental, which provides further explosiveness, and helps to make up for the next card we cut...

Revelry can become Smash to Smithereens. This makes our Burn list more vulnerable to Leyline of Sanctity, unfortunately.

Skullcracks are replaced by Pyrite Spellbomb, which fights enemy Firewalkers. We don't lose anything in doing so, because we've moved them mainboard.

Palms are now Forked Bolt. This hurts the Auras matchup (not common), but still helps against Infect and Affinity (very common). You could also use Pithing Needle here, which can't damage players, but can't be dodged by pump. If your meta is heavy on Auras, swap Bolt or something else for Aura Barbs.

Kor Firewalker can become Dragon's Claw, which performs the same role (Burn hate) but is vulnerable to artifact destruction and doesn't bring a body. However, Burn probably won't side in their Revelries against you, at least not for one of your games (if you go to three).

burn searing blood

Path becomes Molten Rain. This hurts any matchup with fatties, namely Siege Rhino and Wurmcoil Engine, but we become stronger against Tron and Amulet.

Helix and Moon swap for Searing Blood and a Relic of Progenitus, hurting us a bit in the aggro matchups and making Abzan, Tron, and Amulet harder (thankfully Blood is also good against aggro, and Molten Rain alleviates the latter two situations), in favor of more creature control and graveyard hate (useful with all the Delve about).

Burn Revised

That all brings us to a tight list that runs about $180 (paper) / $100 (MTGO).

Budget Burn by Sean Ridgeley - March 17, 2015

Creatures

4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
3 Spark Elemental

Spells

4 Lightning Bolt
4 Skullcrack
4 Magma Jet
3 Searing Blood
4 Lava Spike
4 Rift Bolt
2 Shard Volley

Lands

20 Mountain

Sideboard

2 Pyrite Spellbomb
2 Dragon's Claw
4 Smash to Smithereens
2 Molten Rain
1 Relic of Progenitus
1 Shattering Spree
2 Forked Bolt
1 Searing Blood

If that's still not cheap enough of a Burn list for you, you can replace the Goblin Guide and Eidolon, to bring you the list below. This will bring the price down to about $90 (paper) / $20 (MTGO), though the deck will suffer quite a bit more for it (they are some of your strongest cards, particularly against Leyline).

Extreme Budget Burn by Sean Ridgeley - March 17, 2015

Creatures

3Firedrinker Satyr
4 Monastery Swiftspear
4 Hellspark Elemental
4 Spark Elemental

Spells

4 Lightning Bolt
4 Skullcrack
4 Magma Jet
3 Searing Blood
4 Lava Spike
4 Rift Bolt
2 Shard Volley

Lands

20 Mountain

Sideboard

2 Pyrite Spellbomb
2 Dragon's Claw
4 Smash to Smithereens
2 Molten Rain
1 Relic of Progenitus
1 Shattering Spree
2 Forked Bolt
1 Searing Blood

Upgrading

Assuming you're a competitive player on a budget, eventually you'll want to upgrade your budget Burn list to the real deal, either bit by bit, or all at once.

If you go with the $180 / $100 list, grab the fetches, shocks, and Searing Blaze first ($400), then the splash cards ($40 / $30), then the Lavamancers ($10 / $7), then the Blood Moon ($25 / $20).

If you go with the $80 / $25 list, buy the Goblin Guides ($80 / $25), then the Eidolons ($30 / $60), then fetches, then splash cards, and finally, Lavamancers.

Location, Location, Location

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Last year I moved from a place where I had two card shops within 10 minutes of me to one where the nearest shop was about 15 minutes away. One of the closer shops to me was located in South Minneapolis and was, from the perspective of myself and others, slowly dying.

There was an error retrieving a chart for Crovax the Cursed

Time was when the shop attracted 30+ people FNMs, but at the Khans of Tarkir pre-release the sealed events barely fired. I believed that poor networking played a role in the shop's failings, but the location wasn't great either. The shop was located in a windowless building with a very small parking lot in a residential area.

Recently the shop moved to a location with more space, lots of windows, a bigger parking lot, and a spot just off of a busy street barely off of the highway. The Dragon's of Tarkir pre-release attracted 20+ players for all but one of its flights.

It's true that more and more competition has been moving into the Twin Cities area over the past decade, but if this weekend was any indication then the ever-growing player base of Magic provides more than enough players for the the growing number of hobby shops.

The big step between having a profitable hobby and supporting yourself off of Magic more financiers involves vending on a large scale. For some this means renting a table, for others this means moving in on something brick and mortar. Just remember that even in the age of information, location is everything.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Tinder Gamers

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How's your Tinder game? Don't lie, it's terrible. You're a nerd.

You're in luck, though! While the non-gamers are busy swiping right or left based on looks and proximity, you can use your phone to swipe right and find a pickup game of EDH in your town!

Or at least you may be able to do that, soon. A kickstarter campaign has launched that will bring the technology to the gaming community.

GameFindr-Free App Locates Players For TCG & Tabletop Games's video poster

Game Findr is clearly an app. You can tell my the missing "e" and the fact that I keep comparing it to Tinder, which I thought was spelled "Tindr" but apparently isn't, although I think "Grindr" is spelled that way and how would I even know that? Regardless, you have the chance to back the kickstarter and use the app to find TCG games going on near you. That's what I call convenient.

What do we think? Is this the perfect tool for bringing shy gamers together? Can you find a game on your own? Leave it below.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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MTGO Adds a New Subgame: Random Bannings!

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Beware, MTGO users, there's something new to be afraid of.

IMG_5454 IMG_5455

 

If you've used Magic Online for any significant amount of time, you know that lag, bugs, crashes, and other errors are common. Thankfully, Wizards of the Coast seems to be aware of that fact and has a compensation system worked out for when you might run into a problem.

On average, I file for compensation in one out of every four or five events I play in Magic Online. I don't always file when I think it would be warranted (for example, if I win a match despite a bug, I usually say whatever), and I never file for spurious reasons. To WOTC's credit, the company responds relatively quickly to these requests and virtually always approves them.

However, the above tweets and Maitland Cameron's expanded version of the events are scary. We don't, of course, know for sure that these two individuals were not abusing the system, but if we take what they're saying at face-value, frequent MTGO players have reason to be concerned. Cameron said it well in his response to Magic Online: 

IMG_5456

Basically, this little intimidation tactic has sent the message to MTGO players: "Think twice before you file for compensation. Even if you have a good reason to file, we may decide you're filing too often and suspend or ban you without recourse. You may get compensated for an event, and then two weeks later, when you barely remember it even happening, we'll decide to give you a timeout. Want to avoid that? It may be better to not file for  compensation."

So what's the right way to respond to this situation? Personally, this makes me uneasy to have a large number of tickets or cards in my account, as WOTC may just decide to deny me access to those items on a temporary or permanent basis. And yes, I'll think twice about submitting compensation requests, but I won't be changing my behavior much, because as a rule, I don't submit requests without merit. But now that this is a thing, I'll have that little voice telling me to be afraid of the banhammer every time I experience a problem on MTGO.

It's almost enough to make one want to just avoid the program altogether.

(Right as soon as Legacy Cube ends, seriously. #addict)

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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No Banlist Changes: Looking Ahead to July

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Wizards came, Wizards saw, and Wizards left the format untouched. The March 23 B&R Announcement is in, with no changes made to Modern. No bans, no unbans, and now almost four months until we start the whole circus over again.

Standstill Art Header

All things considered, this was exactly what I expected. Modern Nexus predictions are batting 100% so far, baby! In my Banlist Predictions article from last week, I laid out a few reasons as to why I didn't think we would see any changes today. Whether you loved today's announcement or loathed it, here those reasons are again, listed in no particular order of importance:

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  • Stable metagame
    Wizards always likes to remind us that Modern is a diverse format, and this current metagame is a testament to that. No single deck has over a 15% share (the historical cutoff point where siege rhinodecks get in ban trouble, e.g. Delver, Pod, BGx Midrange, etc.). Although Abzan is creeping up there at 13.9% as of March 23, that's still well below the scary PT Fate Reforged and GP Vancouver numbers we saw earlier this season, when Abzan was at 20-25% of the metagame. Looking past deck shares, there is a fairly even distribution of archetypes within the top decks. Twin and Scapeshift give us combo-control. Burn, Infect, Affinity, and Merfolk represent aggro. Abzan holds the format down as the police midrange deck, and RG Tron gives you a ramp-combo option. We've even seen Abzan Liege, a new deck following the last ban cycle, gain a secure metagame footing. Although traditional control is still lagging far behind these other decks, and there's a somewhat worrisome level of aggro, the format is overall quite stable, and the March 23 banlist update reflects that.
  • Lack of Modern events
    Since the January 19 bannings, we have seen only two major Modern events (PT FRF and GP Van) and one semi-major Modern event (SCG Open Baltimore). That's not nearly enough data points for Wizards to act on. But June alone will double the number of data points, with Modern GPs in Charlotte (June 13-14), Copenhagen (June 20-21), and Singapore (June 27-28). These events, representing the North American, European, and East Asian Modern scenes, will be more than enough data for Wizards to make decisions on. But until we get these big events, we just don't have enough tournaments to look at.
  • No offending decks
    amulet
    We already knew no decks were violating metagame cutoffs (that thin-red-line at 15%), but some decks looked like they might be too fast. Looking at you Amulet Bloom and Infect! Amulet Bloom in particular turned heads at both PT FRF and GP Van, with lots of turn 3 (or earlier) wins on camera, some commanding finishes, great conversion rates, and strong win percentages. But this deck never really reached "top-tier" status; it currently sits at only 2.7% of the entire metagame. This made cards like Amulet of Vigor, Summer Bloom, and Primeval Titan safe from bans. It was also possible Infect would have come under fire, especially with Become Immense adding to its turn 2-3 kill potential. Although Infect has a larger metagame share than Amulet at 6.3%, it hasn't had the same T8 finishes as Amulet, and has still fit comfortably into the metagame.

I have no idea if Wizards and I are on the same page with all these reasons. But based on the data, the decks, and all the articles and opinions out there, I'd guess that this is more or less what Wizards talked about when deciding if Modern needed any changes. As an added important reason, the January 19 shakeup was huge, and I didn't think Wizards was likely to do something too crazy just a few months after banning three format staples.

The next announcement is scheduled for July 13. The format probably won't change too much in that time, but we will have added three major GPs to our dataset, along with another 3-4 months of finishes from smaller events and MTGO. This will probably be enough for Wizards to make changes. So with that in mind, here are some bans and unbans to watch out for.

The Ban Watchlist

It's a sad state of affairs that Modern B&R announcements are often a time for worry and anxiety instead of excitement. But given that Wizards has banned almost a dozen cards since the format's debut at PT Philly, and unbanned less than half that many in the same time, I understand where this is coming from.

Looking ahead to July 13, there are a few cards that I believe are on the Wizards watchlist. Of course, if you ask the average Modern player, every card in the format is probably on that watchlist. Fetchlands? Check. Abrupt Decay? Check. Tarmogoyf? Double check (just ignore the MM2 reprinting). And that doesn't even count all of the cards that are both more reasonable for ban discussion (e.g. Summer Bloom) and wildly unreasonable (e.g Manamorphose, Gitaxian Probe, etc.). Trying to balance  ban mania against realistic predictions, here are the three cards R&D are probably giving a little/lot of scrutiny in the next months.

Summer Bloom

Will we ever forgive Bloom for those on-camera wins and its early 2015 performances? Honestly, probably not. This is exactly the kind of non-interactive, fast, resilient, and overall powerful combo deck bloomthat Wizards doesn't seem to like too much in Modern. I'd bet my Amulets and Titans that the only reason this deck avoided a March 23, 2015 banning is because it just wasn't seeing enough play. When a deck's overall metagame percentage is just 2.7%, and its traditionally strong MTGO prevalence is only 3.4%, you can't call that deck "top-tier" with a straight face.

But if this deck keeps getting T8 at tournaments, I can definitely see Wizards expanding its definition of "top-tier" to encompass Amulet. And it's definitely in trouble if its metagame percentage climbs up. If we still see Amulet with a 2-5% metagame share in July, and with only 0-1 more T8 appearances, it will probably be safe. If that metagame share or T8 rate climbs higher, however, then say goodbye to Bloom. Also, note that Bloom is still the likeliest target for a ban, because it is effectively the Seething Song of the deck and Wizards is unlikely to kill the deck outright with a ban.

Become Immense

become immenseIn another article, I talk about how Infect has one of the highest and the most statistically significant game win percentage on MTGO. When you add to that its PT FRF performance, its continued metagame share at 6-8% of the format, and its raw speed, you have a deck that could be in danger of a ban. We know that Wizards isn't the biggest fan of super fast decks in Modern. We also know that although Amulet Bloom might not have the metagame share to justify "top-tier" status, Infect is a lot closer. This is a deck that's just over 7% of the paper metagame, with about 8.2% of the GP/PT/Open day 2 metagame as well. We don't know if the "top-tier" cutoff is 11%, 10%, or something else entirely, but a 6-7% metagame share has got to be close.

If Infect keeps moving up in the world, something might get banned. Become Immense is by far the most obvious choice for three reasons. First, Infect was relatively tame for years, only breaking out into Tier 1 after PT FRF. Although the Delver/Pod bannings probably had something to do with this, the new pump spell was also an "immense" part of that. You need only play against the deck to see it in action. Second, Wizards has already seen how broken delve can be (RIP Cruise and DTT). So it doesn't take a lot of imagination to see them banning another delve card. Finally, a BI ban definitely wouldn't kill the deck, and Wizards would probably want to just return Infect to pre-PT FRF levels with a ban.

Deceiver Exarch

It's no secret that Twin is a good deck. It won PT FRF and GP Vancouver. It has also been winning these major events for years, with a major event win rate rivaling that of Twin. Twin has also shown remarkable resilience to Abzan, a deck that should theoretically be able to keep Twin in check. Despite the obscene Abzan presence at PT FRF and GP Van, Deceiver ExarchTwin still managed to win those events, even beating Abzan decks in high profile matches on the way to the gold. Couple that with Twin's metagame shares (9.2% on MTGO, 11.8% in paper, and 14.8% in day 2s), and this looks like a deck that could get a banning. But if Wizards does decide something from Twin needs to go, I doubt it will be Splinter Twin itself. Twin is no Birthing Pod, a card that got better with every set and was the fundamentally problematic part of Pod decks. Moreover, Wizards just killed Pod as a deck and has to realize the consequences of doing the same for Twin; the uproar would be deafening. So how do you weaken Twin without killing it?

Say goodbye to Deceive Exarch. With 4 toughness, Exarch is the card that makes Twin most unfair in the format. It's a deck that should be policed by Modern's premier removal spell (Bolt), but Exarch doesn't let that happen. Indeed, we see this in Twin deck lists themselves, which have taken to a 4/2 split between Exarch/Pestermite in recent tournaments. Ban Exarch and Twin has to play much more conservatively against Bolt decks, which itself could make Bolt a more viable card than it is right now. Alternately, Twin has to switch to a white splash for stuff like Village Bell-Ringer, a splash that makes it more vulnerable to aggro and unable to effectively run Blood Moon. As such, the Exarch ban weakens the UR Tempo/All-In versions of the deck without ruining the archetype.

There are definitely other cards that could be discussed here and wouldn't be that unreasonable (Simian Spirit-Guide comes to mind), but I think that these above three are the most likely targets of any bannings. Thankfully (or not thankfully, depending on who you are), the evidence doesn't justify it now, so we need to revisit this in July.

The Unban Watchlist

By far the most disappointing aspect of the March 23 announcement was the lack of unbans. With as many #free(insert-card-here) messages as there are cards on the banlist, it's clear that the community wants at least a few cards added back into circulation. I think a few of these suggestions are reasonable ones, both based on the cards themselves and where the metagame looks to be heading. So when you wake up July 13 ready for the B&R announcement, these are the two unbans I would look for.

Sword of the Meek

swordSpeaking of hashtags, #FREESWORDOFTHEMEEK. This is a card that direly needs unbanning in Modern. To start, the Sword/Thopter Foundry goes into the decks that desperately need help right now: control. That includes 4C Control, Esper Control, UB Tezzeret, UB Control, and a host of other traditional, underrepresented control decks that need some Wizards love these days. Ignoring Twin, which is a bit of a stretch to classify as "control", the archetype makes up less than 5% of Modern, with Scapeshift at about 2.4%, UWR Control at 1.7%, and a variety of random decks bringing up the rear at a collective 2-3%. More importantly, this is not a card that powers up existing tier 1 archetypes. Twin Sword is cute on paper but would be a total mess in practice. Abzan Sword or Affinity Sword sound even dumber. This suggests Sword would have the exact effect people predict, which is to power up control without powering up other top-tier decks as an incidental cost.

Finally, Sword directly goes after the huge subset of Modern decks (25-30%) that are playing aggressive strategies. In particular, it gives players a weapon against Burn, a deck that is good but perhaps a tiny bit too good relative to the rest of the format. There aren't a lot of players who enjoy losing to 6-7 Bolts by turn 4. For all these reasons, Sword seems like a very safe unban for July 13, provided that aggro is still high (likely) and that control is still underrepresented (even more likely).

Ancestral Vision

Risky unban alert! Like Sword, AV has a good chance of powering up control decks and giving them a badly needed tool to get them back in the format. In fact, AV is probably more powerful than Sword in that respect, so its effect on control could be even larger than just the Thopter/Sword combo. But unlike Sword, AV can also theoretically go into a deck that is resoundingly tier 1 and maybe make it too good: UR Twin.

Ancestral VisionAn AV unban depends entirely on two factors. First, it depends on Wizards' identification of what is holding control back. If they think aggro is holding control back, then Sword becomes the better unban. But if they think that the efficient BGx decks are holding control back, and/or if those Abzan style decks have a metagame share over 15%, then AV becomes a better unban to keep them in check. But the clear danger here is if AV breaks the Twin decks and Modern spirals into a format where Twin is 20%+ of the metagame on the back of AV. No one wants that, least of all Wizards. This leads to the second factor that will determine an AV unban, which is Twin's prevalence itself. If we still see a format that is 12% or so UR Twin, AV becomes an unlikely unban. There is no way that R&D wants to risk a Twin takeover with this card. But if we see Twin at a more manageable 8-10%, or if that share is split between different incarnations of Twin (RUG, UR Tempo, Grixis, UWR, etc.), then that's another story. In that case, R&D might believe that AV would only power up Twin a little but that any Twin gains might be held back by control deck gains off this card.

There are other unbans I could have talked about here, but either because the metagame isn't quite right for them (e.g. Bloodbraid Elf) or because there are other factors and consideration that need to go into their unbanning (e.g. Jace, the Mind Sculptor). Besides, there are plenty of other unban/ban articles to write on these topics, so stay tuned for more in the future.

Until July 13, keep playing Modern, keep hoping for unbans, and keep staying optimistic! Don't let Cardboard Crack's best comic of all time get to you... at least, not too much.

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