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The Quiet Speculation Sealed Contest

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The Sealed deck contests run by Channel Fireball are always a good time, and after consulting with the powers-that-be here at Quiet Speculation, we have decided to try a similar event.

I'll lay out a Sealed pool for you below, and you'll submit your decklists to me at dannybrown37 at gmail dot com.

The lucky (and skilled) winner will receive a free month of QS Insider—a $12 value! If you've been on the fence about whether you should give Insider a try, this is a great chance to test it out. And if you're already an Insider, you can always turn that $12 savings into even more.

Contest entries will be due by October 10, 2014. I will review each well-organized decklist submitted and choose a winner based on the best balance between power level, consistency, and synergy. A follow-up article will go up roughly two weeks after the deadline, where we will announce the winner and discuss some of the more interesting lists. The powerful cards in this pool could take you in several different directions, and I'm looking forward to seeing how folks approach this build.

Without further ado, this is what you'll be working with:

White

firehoofcalvaryseekerofthewaymarduhordechiefsaltroadpatrolsaltroadpatrolfeatofresistance

Blue

dragonseyesavantswetlandsambarscaldkinscaldkinriverwheelaerialistsglacialstalkerglacialstalkerglacialstalkercancelquietcontemplationtreasurecruisetreasurecruise

Black

disownedancestordisownedancestorkherubloodsuckerkherubloodsuckersidisispetkherudreadmawkherudreadmawkherudreadmawrottingmastodonrottingmastodonswarmofbloodfliessultaiscavengerdebilitatinginjurybitterrevelationthrottlethrottledeaddrop

Red

ainoktrackercanyonlurkerscanyonlurkerssarkhanthedragonspeakershattergoblinslidebarrageofbouldershowlofthehordearrowstormarrowstorm

Green

highlandgamesmoketellersmoketellertuskguardcaptainsultaiflayersultaiflayerlongshotsquadhootingmandrillshootingmandrillshardenedscalesnaturalizefeedtheclanscoutthebordersscoutthebordersscoutthebordersdragonscaleboonseekthehorizonswindstorm

Multicolored

wardenoftheeyesidisibroodtyrantsultaicharmabominationofgudulponybackbrigadeponybackbrigadeponybackbrigadesavageknucklebladewinterflamehighspiremantis

Artifacts

jeskaibannermardubannermardubannersultaibannerwitnessoftheages

Lands

blossomingsandsblossomingsandsblossomingsandsthornwoodfallsswiftwatercliffsopulentpalacewindsweptheath

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Insider: State of Standard & Sharing Specs

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This past week was a pretty exciting one for Magic, and since last week’s article, both the competitive and finance worlds have been shaken up considerably.

Modern has been turned on its head by new a new breed of combo deck that abuses Jeskai Ascendancy as a degenerate engine. The Standard metagame has moved forward dramatically with two separate SCG Open tournaments and a TCGplayer 5k MaxPoint Diamond Open.

These metagame changes have had dramatic impacts on the finance world as well. Today I’ll share my thoughts on what’s happened and what to expect going forward.

Glittering Wish and Jeskai Ascendancy

Jeskai Ascendancy can be paired with cheap spells as a card draw engine, and it doubles as a way to win the game by pumping a team of creatures. It becomes degenerate when paired with mana creatures like Birds of Paradise, Noble Hierarch, and even Sylvan Caryatid. The draw engine is hypercharged by free cantrips like Gitaxian Probe, Manamorphose and Cerulean Wisps, while Serum Visions and Sleight of Hand dig for combo pieces and keep the engine going. This deck takes full advantage of Treasure Cruise with a suite of fetchlands.

This deck broke through to the public with Sam Black’s article “The Return of the Turn 2 Kill” on 9/24. I first took serious note of the deck in the mid afternoon of Saturday 9/27 after seeing Travis Woo’s Facebook post sharing some knowledge dropped by Pascal Maynard. I took special note of the end, “PS : Glittering Wish is out of stock on every online store.”

I had been eyeing Glittering Wish for a long time; as a rare from Future Sight, the third set of a block and the same set as Tarmogoyf, it seemed criminally underpriced. While I regretted not moving in months ago, upon seeing the post I quickly took to action and scoured the internet for cheap copies of Glittering Wish.

With my eyes on a quick flip, from various websites I was able to order 17 copies and four foil copies, paying $3-4 for the normals and $10 for the foils, and as of this writing I have all in hand except three nonfoil copies I ordered from out of the country.

Glittering Wish cost somewhere around $2.5 this entire calendar year. Following a Saturday buyout, copies were relisted for $8. Talk in social media on Saturday night and Sunday revealed more information:

Tyler Longo finished 2nd in the Modern Manadeprived Super Series Toronto tournament with the Jeskai Ascendancy combo deck. Impressed by the deck, Noah Long, who has connections to Pascal Maynard, took the deck to win outright the SOMS Invitational tournament the next day. Check out this article for a recap of that event and Noah’s updated decklist.

This news pushed the price of Glittering Wish towards $12 by Monday morning, and $20 by Tuesday. The price seems to have tempered off a bit, but at this time the card sits somewhere in the mid-teens.

I’ll keep a playset to use, I have a set listed for sale, and I’m aiming to trade away a playset locally. If the price seems to fall I may try to get out ASAP, but I don’t think it will, and I also don’t mind the idea of holding these as a long-term spec. If there is a banning it would be Jeskai Ascendancy, and in that case Glittering Wish has plenty of potential in other decks. It was simply underpriced, and while it may or may not be overhyped at the moment, it’s never going to see the pre-buyout low again.

The cheapest foil copies of Glittering Wish are currently selling for over $50 on tcgplayer. I have listed mine for sale in various places and I aim to sell ASAP.

Initial Standard Results

Starcitygames held two Standard Opens last weekend, one in New Jersey, and one in Indianapolis, and posted a ton of decklists. TCGplayer hosted a $5k event in Texas. With that chunk of data we have a great idea of what the Standard metagame will look like going forward until Pro Tour Khans of Tarkir, beginning October 10th, likely warps if not remolds the metagame. The New Jersey Open was dominated by two Jeskai Tempo decks in the Top 8 and one winning the event, while a graveyard-focused Abzan deck took the trophy in Indianapolis.

These events had a tremendous impact on finance.

Mantis Rider, a cornerstone of the Jeskai deck, which was selling just over $2 on Friday, skyrocketed towards a $7 pricetag by the following Monday.

Stoke the Flames, which sold for around a dollar last week, has spiked to $4. It’s an extreme price for an uncommon, and for me it brings to light the realities of how dry the market is in Magic 2015 cards relative to the high demand for Standard.

Goblin Rabblemaster, which began trading at $11 Monday before reaching $14 by the end of the weekend, skyrocketed to $20 on Wednesday. There really aren’t many more of these being opened, and it’s not going to become any less good anytime soon, so I don’t see this card falling in value. Although I think it’s unlikely it will go very much higher, I would not discount the idea.

Hornet Queen was a key card in the Abzan graveyard strategy that won Indianapolis because of the interaction with Whip of Erebos. The version that made Top 4 in the TCG event also employed Endless Obedience. Hornet Queen was also a part of the two Green Devotion decks that reached the Top 8 in New Jersey.

Hornet Queen traded at $1 in August before slowly creeping up over the past three weeks to over $1.5. From there the price curve moves up sharply, beginning with nearly a $0.25 gain from Tuesday to Wednesday. As of Thursday morning the price is at $2 on tcgplayer.

Given Hornet Queen’s positive Standard prospects and the recent price trends of M15 cards, I believe the card is still underpriced and poised to double, and with a breakout PT performance it may rise further still. I studied the price trends of Tidebinder Mage, which spiked from $1 to $5 after Pro Tour Theros, and Lifebane Zombie, which went from around $5 up toward $9--Hornet Queen should have similar potential.

There are Commander 2011 copies out there, but I don’t think that limited printing three years ago will dramatically impact Standard prices. I’d be interested in hearing others' thoughts on this.

I luckily traded into some copies of Hornet Queen over the weekend, but I decided to purchase a few playsets under $2/card with the aim of moving after the Pro Tour at a premium. They currently buylist for around $1, which I expect will rise, and I am relying on that as my ripcord option, though it may also be a reasonable play to hold until winter and perhaps the next set release.

The rise of Jeskai Tempo and the success of various Gruul Monsters decks had a positive impact on the price of Sarkhan, the Dragonspeaker. It rose to $35 by Thursday morning, up over 40% from its presale price under $25.

Real Estate

Steadily rising is the stock of the painland cycle, particularly Battlefield Forge. The Apocalypse versions of all seemed to rise first, but other printings from 8th, 9th, and M15 are following suit. M15 Battlefield Forge hit $7 on Wednesday. Much of the ship has sailed on these lands, but I believe there is still upside.

Another place to look are the scrylands like Temple of Abandon, which may still be underpriced. SCG moved its buylist on that land up to $3, and it’s expected to rise further. The sell price has rose to $4 on TCGplayer and may hit upwards of $5-6, but as a Theros rare it is in more supply than say, Temple of Epiphany from Journey Into Nyx, which went from $5 last week to $7. It’s currently nearly $8, and I could see it hitting $12, similar to the peak of the most desirable shocklands last season.

What do you make of what's going on the #mtgfinance world? Share in the comments!

-Adam

Unlocked Insider: [MTGO] Exploring Investment on Magic Online by Sylvain Lehoux

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Today we're making one of our past Insider articles available to the public.

Sylvain is one of Quiet Speculation's weekly writers, specializing in MTGO. He also wrote a phenomenal, 10 part series called "Nine Months of Portfolio Management" where he shared what he did on MTGO with 5000 Tix throughout the course of nine months, from which he was able to extrapolate trends and craft a future seasonal strategy.

But that's for another time (and still only accessible to Insiders). Today's article was Sylvain's first, back in January of 2014:

Sylvain_Lehoux_avatar

Insider: [MTGO] Exploring Investment on Magic Online by Sylvain Lehoux

Say hello to a new QS writer, Sylvain Lehoux! Today Sylvain describes his general perspective on MTGO investing and outlines future articles.

After his introduction, be sure to read up on how he classifies on MTGO investment types--cyclical investment, speculation, and short-term investments (quick flips). This can be a very helpful foundation when understanding the MTGO financial landscape.

Take a peek at Sylvain's past writing and let me know what you want to see from him next.

White Knights and Neckbeards – On Growing Up and Hostility to Women

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Either you're doing it wrong and not following me on Twitter, or you saw this tweet yesterday.

Untitled

This was not apropos of nothing, but rather the result of a conversation that took place on Facebook yesterday.

Before I get into that, let's take a look at the issue and why it's a serious problem that divides our community and serves as a significant barrier to women feeling welcomed by the community.

The Problem

Wizards of the Coast estimates that 10% of Tournament Players are female. At least that's what Wizards tells people. I have no idea how they arrived at that number. If I had to guess, I might suspect they based it off of the percentage of females with registered DCI numbers.

However, since it takes a DCI number to play in prerelease events, I feel like 10% may be a bit low given what I've always seen at prerelease events, namely that closer to 40 or 50% of the players in those events are female.

While a GP is a big deal for the competitive scene and well under 10% of the entrants are female, a prerelease is the biggest event of the year for the kitchen table crowd, and there doesn't appear to be a gender gap among casuals.

If you think that's a good thing, I'm here to tell you why you're wrong.

Open Hostility

Articles like this one paint the community in a very negative light, but, sadly, they are all-too-common lately.

Women in the upper echelons of competitive play, like Jackie Lee and Melissa DeTora, face increased hostility due to the increased visibility their fame and success affords them, but it's not limited to competitive players. Helene Bergeot, the director of organized play for Wizards of the Coast, has come under attack in the past. It's not just gynophobia either - transphobia is rampant in the community as well.

jadine

This is a facebook message sent to Jadine Klomparens and retweeted by Erin Campbell. It's unclear whether "Themagic Dojo II" knows he was attacking a member of the trans community or thought he was just being a garden-variety misogynist, but let me suggest that it isn't relevant.

Hostility to women, cis and trans alike, is a black eye to the community and undermines the effort of most of the community to seem welcoming as well as Wizards' efforts to expand the appeal of the game, grow the player base and foster a tolerant and welcoming community.

What Doesn't Help

While not as bad as messaging someone on Facebook to tell them to get "lypo" [sic], a different kind of intolerance is routinely practiced by a segment of the community and, unlike the few trolls who use the anonymity of Twitch to tell Jackie Lee to "get back to the kitchen", these people don't think they're doing anything wrong.

mtg_islands_by_shivan_dragon-d5agw2h

Card alters like this one are readily available on eBay.

"Who's buying and playing with these?" you might ask, never having seen these on display at your LGS (you're lucky). It isn't just people who don't venture outside of their home, as evidenced by a proud alter-collector on The Source in a thread where people showed off their "pimp" decks (a silly term for a foiled-out deck; thanks Xzibit).

anime

Comments ranged from "Now I know who buys these Islands" to, succinctly, "/vomit".

Is playing with these Islands and Mountains tantamount to telling Melissa DeTora to go fix you a sandwich (something not even Frank Lepore has the balls to do to her face, I'm guessing)?

No, of course it isn't. And the problem is that it's easy to rationalize that this isn't a problem.

Full Circle

So back to the Facebook argument I got sucked into. It all started when someone posted an example of one of his card alters in a "buy/sell/trade" Facebook group, ostensibly to drum up some business. I didn't imagine it was likely to drum up much business, but everyone is a critic so I kept my critques about visible brushstrokes, uneven paint thickness and covered text boxes to myself. It wasn't my cup of tea.

Mostly because I don't like anime demon women with cartoonishly-large breasts and thighs in my tea.

I noticed that later in the day, someone posted a comment to the effect of "You might not want to play with these lands because people might think you're a creep", which was pretty mild considering it came out later that he was thinking "Stuff like this is the reason I don't bring my 8-year-old daughter to the shop".

I couldn't resist joining in when the artist fired back that he didn't find the female form offensive, and every weird rationalization of this kind of card alteration came out.

  • I don't find the female form offensive.
  • I'll stop doing these when I meet a woman who is genuinely offended.
  • Who are you to say your opinion (semi-nude alters offend women) is the only correct one?
  • "I weep for the future where art is to be censored by the outspoken minority." (direct quote)
  • Earthbind and Azure Mage are worse, therefore what I am doing is fine.

Not long after, I was called a "White Knight" dismissively, "White Knight" not referring to my ability to strike first in battle or dodge a Tragic Slip, but rather a term used by the privileged to undermine someone who is trying to intervene on behalf of women.

Let's not make any mistakes - there are a lot of instances where "White Knights" are a real annoyance and are making a big deal out of an issue to try and curry favor with someone or bring attention to themselves. It's also incorrectly used a lot by someone trying to rationalize being a poor community member.

Being a Good Community Member

mMreMaYJIEsZZlbXvx_K__Q

 Hyperbolic Strawman arguments aside, most people agree that the community is not the most welcoming gaming community to women.

Video gaming demographic studies have done a lot to completely invalidate conventional "wisdom" that females don't game, and recent studies have shown that the demographic "Adult Women" is now the largest  gaming demographic, beating out "teenaged males" for the first time, ever.

Women age 18 or older represent a significantly greater portion of the game-playing population (36%) than boys age 18 or younger (17%)

Does a charitable definition of "video game", which includes the likes of Candy Crush Saga and Angry Birds, help that? Yes, of course. But to focus on that is to miss the point, and right now this community is suffering from a terminal case of "missing-the-goddamn-pointitis".

We should be focusing on why video gaming is more welcoming to women than Magic: The Gathering. If I had to guess, I would say it's because an adult woman playing League of Legends or Mario Kart or--God forbid--Candy Crush Saga doesn't have to deal with customers at work asking her if there is a man around they can speak to, or a coworker staring at her chest while she tries to talk to him. Or someone telling her to get back to the kitchen.

Most importantly, she doesn't have to see some neckbeard self-righteously adjust his Trilby (it's NOT a FEDORA!) and tell her "I don't find the female form offensive" when she asks him why he's playing with basic lands with topless girls painted on them at an FNM.

The First Amendment doesn't guarantee your right to be offensive at a Hobby Shop. Not only that, even if it did, why would you want to? Why would you want to keep women out of the game? Why would you want to perpetuate the stereotype that Magic players are neckbearded, 28-year-old virgins with lisps and ass cracks hanging out of their pants?

Why would you ever try to make yourself feel better by making someone else feel worse? This isn't Junior High School.

This is a community, and if you can't follow a few basic rules of decorum, maybe you don't deserve to be a part of that community. I don't care how much you admire the female form.

If we all don't start showing a little class and decency, pretty soon the only females we see at Magic tournaments will be shoddily painted on our lands.

Edit: There is a lot of discussion taking place over at /r/magicTCG as well. 

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, Opinion, Timeless InfoTagged , , 13 Comments on White Knights and Neckbeards – On Growing Up and Hostility to Women

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Insider: What Isn’t Green?

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That certainly seems to be the question right now. The first weekend of New Standard produced a lot of what we knew already, namely that green decks are still extremely good in this post-Wrath world.

Green and red dominated the dual SCG Opens that took place over the weekend, just as thoroughly as Andrew Luck helped me dominate my Fantasy Football matchup. We saw Mono-Green Devotion, Green-Red Monsters, Green-based Abzan decks, and basically anything else you can imagine. If it could play green, it did, and it did well last weekend.

But is that all there is to the format?

I don’t think so. I know that’s how it looked last weekend, but even in the midst of all the centaurs and hydras you can imagine, there were a few signs of hope.

I had a bunch of numbers ready to throw at you, but Nick Vigabool made a super-cool infographic that does the same thing (only prettier), so let’s just take a look at that.

Click to enlarge.

Analysis

For starters, the Jeskai deck that actually won New Jersey. It seems strong enough to be real going forward, even if there’s no way the new $8-9 pricetag on [card]Mantis Rider[card] can hold.

Look, I know people are excited about this set. I’m seeing distributors sell out, stores sell out, and prices spike all across the board. The EV on a box of Khans of Tarkir is more than $170 right now, and the last time we’ve seen that happen in Standard is when we were facing massive shortages of Magic 2010 and Baneslayer Angels. Simply put, it’s nearly unheard of.

That’s a great sign for Magic as a whole. I’m heading out to the Pro Tour in Hawaii next week for my first coverage gig at the big show (pretty excited for this), and I expect it to be one of the most-watched ever. It means that we can expect the increased interest in Modern thanks to fetchlands to push up staples across the board (as I wrote about a few weeks ago). It means the increased prices on Theros cards can stick for a little while at least. It means Standard attendance should be up this year, and it means 2015 should be a really good year for the game, and for us.

What it does not mean is that Khans of Tarkir cards can hold these prices.

The product will be opened, even if it takes some time. All bets are likely off when the Pro Tour results hit us, and we’re going to see some spikes for sure. But they won’t last forever. Khans is quickly going to become the most-opened set of all time, and that doesn’t spell good things for future prices.

With that aside, let’s move into looking at some of the cards lost amidst the Mantis Rider/ZOMGGREEN revelation of the weekend.

Nylea, God of the Hunt

Okay, I lied. We are going to start with a few green cards.

Nylea is about $6 right now, and it’s certainly the most broken thing to do with mana in a devotion format. This isn’t my favorite target of the green cards, but it’s one worth keeping in mind, whereas these next few I think are actually cards I’m actively looking to pick up right now.

Genesis Hydra

This triggers when you cast it, much like cascade did. That means that even if the format shifts more toward control, this guy will still be good. And at $3 it’s an attractive buy-in, seeing as how we’ve watched Magic 2015 cards like Goblin Rabblemaster push up to a stupefying $20.

Hornet Queen

Hornet Queen was played a little less than Hydra (22% to 23%, with a few less copies per deck), but the buy-in is just $1.50. I see huge upside here, since it’s not like the original copies from Commander (which are nearly $4) are exactly plentiful. $5+ here honestly does not seem like a stretch.

Arbor Colossus

Worth pulling out your bulk piles since it was in 19% of decks thanks to devotion, but not much more to say.

Doomwake Giant

We start now grasping a little bit, but that’s okay. It means there’s a lot more opportunity here. Doomwake Giant is basically bulk, but it’s really good against Rabblemaster and solid all-around. Not a horrible throw-in.

Hornet Nest

Under $2, but pretty much the perfect answer to the big green monsters running around. It’s not the best ever against the red decks, but it’s far from a slouch, getting you to Siege Rhino with some nice blockers to boot.

Anger of the Gods

We’ve seen a little movement here, but it wouldn’t be surprising to see this creep up even further. We’ve seen stuff like Slagstorm hit $5 in Standard before, and Anger also has some Modern appeal going for it. It’s very good against the red decks and the green ramp decks, even if it doesn’t hit Courser. I expect a resurgence of control at the Pro Tour, and this could lead the way.

Chandra, Pyromaster

I’ve mentioned liking Chandra in the past few months, and at $7 my opinion hasn’t changed. If Liliana Vess is going to be $10, then a planeswalker printed less and seeing more play than that can most certainly move past $10. Lot to like here.

Setessan Tactics

This is actually way more relevant that you realize. It allows Coursers to kill Mantis Riders and survive, it allows you to clear away your opponent's board, and it’s from a lowly third set. Of course the time to get in on this was a month ago when it was under a buck and we first started writing about it, but I know you can still get this as a throw-in.

First Impressions

That’s your Week 1 look at new Standard. Things will almost assuredly change at the Pro Tour (remember, last year that’s where devotion decks first appeared), but until then this is what we have to work with.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Insider: Red Deck (Always) Wins

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Welcome back. readers!

Today's article is inspired by some comments in Sigmund's article this week. Sigmund remarked how Red Deck Wins decks always seem to win the first couple of major events of a new format and then usually peter out to Tier 2. Sure sometimes we have someone like Tom Ross just break the format wide open with a hyper aggressive red deck, but usually that's the result of a metagame that has shifted away to more control and midrange strategies which focus on beating each other and sacrifice their early game defenses.

The point is that the hyper-aggro decks (usually with red in them) usually win at the start of the format because all the synergies/strategies are still amorphous and the MTGO hive mind hasn't had a chance to operate with all the new mechanics (and/or recover from the loss of all the old ones). In this environment it obviously pays to play a fast linear strategy to punish everyone who is still figuring things out.

What this means to us MTG speculators and financiers is that we have a predictable pattern that usually causes one (or more) cards to jump up in value in a short amount of time. To make it even easier this card is usually red (or has red in it) because red is the MTG color of aggression. In order to pick out our winners we should review some past winners.

Stromkirk Noble

Innistrad block (Zendikar rotation)

As you can see by the graph, this card jumped quickly and for a brief time was over 15 dollars. Care to guess what occurred on that weekend? I'll give you a hint it rhymes with Crates. Stromkirk pre-ordered on many sites for a dollar (I had a friend who only pre-ordered four cards...all of them were Stromkirk Nobles).

stromkirk noble

The important characteristics of Stromkirk Noble are:

  1. Red
  2. 1-drop
  3. Aggressive creature (that happens to get bigger as the game goes on)
  4. Has somewhat relevant evasion in a format where many of the low drops were humans.

Falkenrath Aristocrat

Innistrad Block (Scars block rotation)

Falkenrath Aristocrat is actually more expensive (CMC-wise) than we typically see, but with the rotation of Scars of Mirrodin and an influx of new red-black cards (courtesy of the Rakdos guild) a hyper aggressive deck jumped to the top of the metagame. The fact that this card came from a less popular 2nd set and was an under-appreciated mythic made its ascension rapid and impressive.

falkenrath aristocrat

The important characteristics of Falkenrath Aristocrat are:

  1. Red
  2. Haste
  3. Evasion
  4. Self-protection

Thundermaw Hellkite

M13 (Scars block rotation)

Thundermaw saw its heyday similar to Falkenrath Aristocrat. It was the desired "high-end finisher" for the aggressive decks--granted these decks sacrificed some speed for a bit more play late game. Similar to Falkenrath it was a mythic from a less opened set, however, it was a dragon and pre-ordered rather high. The fact that there was only a three-month gap between M13 and the release of RTR also meant that it never really had time to drop a whole lot as the price memory from pre-order kept a lot of people from unloading it quickly.

thundermaw hellkite

The important characteristics of Thundermaw Hellkite are:

  1. Red
  2. Haste
  3. Evasion
  4. Power in line with its CMC (i.e. 5-power creature for five mana, which while not spectacular, when paired with its other abilities made it a very solid deal in the mana department).
  5. Its ETB effect was very good against Lingering Souls and Restoration Angel which were powerful and popular cards at the time and were some of the few roadblocks that might actually keep most other haste creatures from getting in for damage.

Ash Zealot

Return to Ravnica (Scars of Mirrodin rotation)

Ash Zealot didn't see quite the impressive jumps that our previous three choices saw, but part of the reason was that by now people had started to really notice this trend and stores were weary of pre-ordering any cheap/efficient/red creatures at anywhere near bulk prices.

ash zealot

The important characteristics of Ash Zealot are:

  1. Red
  2. Haste
  3. Power in line with its CMC (2 for 2)
  4. First Strike
  5. Its static ability was actually very relevant given Innistrad block brought back flashback as a mechanic.

Hellrider

Dark Ascension (Scars Block rotation)

Hellrider lived a pretty quiet life while his block was being opened en masse and it wasn't until Scars of Mirrodin rotated out of Standard and the first wave of hyper-aggressive red decks hit that he really found a good home. It again helped that he was printed in the 2nd small set of the block that didn't have a lot of interest behind it.

hellrider

The important characteristics of Hellrider are:

  1. Red
  2. Haste
  3. An ability that plays exceptionally well with a lot of smaller 1- and 2-drop creatures.

Boros Reckoner

Gatecrash (no rotation)

Boros Reckoner is the first one on our list that occurred without a rotation. A lot of people just compared him with Spitemare and assumed he would see about as much play as that card did.

They failed to recognize two things. He had the ability to give himself first strike and while his CMC was more demanding he fit very well on curve. Mana was really good courtesy of both shock lands and check lands so he wasn't that hard to cast on turn three. It also helped that he comboed with Blasphemous Act to wipe the board and deal 13 damage to your opponent.

boros reckoner

The important characteristics of Boros Reckoner are:

  1. Red
  2. Power in line with its CMC (3 for 3)
  3. First Strike
  4. A very relevant ability as he was often nigh unblockable by large creatures since their owners would take even more damage than just letting him through.

Legion Loyalist

Gatecrash (Innistrad rotation)

Legion Loyalist was a card that started out around $4 dollars (as again people had caught on to this trend), occasionally popped up in a deck during RTR block draft days, but slowly dropped in value. With Innistrad block rotating out there was once again a "best deck" vacuum and cheap, hasty red creatures jumped up in demand.

Legion Loyalist

The important characteristics of Legion Loyalist are:

  1. Red
  2. 1-Drop
  3. Haste
  4. An ability that granted first strike to all your attackers and a slight form of evasion.

Stormbreath Dragon

Theros (Innistrad rotation)

Stormbreath started decently high, dropped a bit during pre-orders and then proved himself the real deal when Theros hit. I remember lots of people asking me if I had any for trade the first few weeks and I unloaded the one I did have (a Japanese one) for $45 in trade.

stormbreath dragon

The important characteristics of Stormbreath Dragon are:

  1. Red
  2. Haste
  3. Evasion
  4. Protection from a color with a lot of removal
  5. The ability to get bigger and deal damage in the process

And now with the release of Khans of Tarkir our RDW champion is...

Mantis Rider

Khans of Tarkir (Return to Ravnica rotation)

Mantis Rider is our next in the line of hasty red flyers with power equal to its CMC, however, this card is the first on our list that is tri-colored. Normally the concerns about tri-color cards are that it pigeonholes the deck's color options and makes it difficult to cast on curve. Both of these concerns are relevant, though we do have a lot of solid mana fixing in Standard at the moment. I personally feel like this is one to unload as being forced into all three specific colors just to play it really does limit one's options.

mantis rider

The important characteristics of Mantis Rider are:

  1. Red
  2. Haste
  3. Evasion
  4. Power on curve with its CMC

Summing it Up

You likely noticed that this style of card is almost always red (in this list it always was, but there are sometimes exceptions). Haste is often a keyword, in the early game acting like a burn spell and then continuing to cause damage until the opponent answers it.

Some form of evasion is also pretty typical, whether it be flying (most common), protection from a color, or even limiting what types of creature can block it. You'll also notice that its power-to-CMC ratio is almost always at least 1:1, so for every mana in the cost we expect to see the power up by at least one, and more often than not you might see some other ability tacked on. All these characteristics point to the next "RDW All-Star" (at least for a few weeks).

Insider: Standard Metagame Picture

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This past weekend gave us more information than any opening Standard weekend that I can remember. There were two separate Star City Opens in two different cities and a TCG Player 5k. That gives us eighty deck lists to go by to get a sense of what the metagame looks like.

In case you haven’t had time to check those out, I’ll give you a hint. The format is green and I don’t just mean that it’s new. We all knew this would happen. The block format was all about different green decks whose core was Sylvan Caryatid and Courser of Kruphix. There may be many different archetypes within that shell, but the truth is that if you are going to be playing Standard, you’ll be fighting against many green decks.

The best way to approach a new format is to see what everyone is playing. If you have that information, then you have something to base your deck choice on. I’ve analyzed the data for us and here’s what I came up with.

Standard Week 1 Metagame Numbers:
Monsters – 21
Green Devotion – 17
Abzan Midrange – 12
Mardu – 7
Control – 6
Jeskai Tempo – 5
Mono Black Aggro – 4
Abzan Reanimator – 3
Mono Red – 2
Ascendancy Combo – 2
Sultai Delve – 1

Standard Week 1 Metagame Percentages:
Monsters – 26%
Green Devotion – 21%
Abzan Midrange – 15%
Mardu – 9%
Control – 7%
Jeskai Tempo – 6%
Mono Black Aggro – 5%
Abzan Reanimator – 4%
Mono Red – 3%
Ascendancy Combo – 3%
Sultai Delve – 1%

[cardimage cardname='Sylvan Caryatid'][cardimage cardname='Courser of Kruphix']

If you put them together, green decks make up a whopping 66% of the metagame! That number is staggering. Granted there is quite a diverse population of green decks, but the Courser/Caryatid core is still the same in all of them.

Within archetypes there is even diversity. Take Monsters for example. You may be playing Monsters but you could be playing R/G, RGW, RGB or RGU. That’s a lot of different versions for one archetype. The same can be said of Green Devotion. There were plenty of mono-green decks, G/R, and even a G/U deck.

While these types of differences are typical, especially in the first week of a format, it’s still important to identify the major archetypes that players are choosing. Next week, we will see the format evolve more. As players hone strategies and try new ones, we will see the metagame grow and develop. The green decks aren’t going anywhere but we will certainly see growth in other archetypes.

[cardimage cardname='Mantis Rider'][cardimage cardname='Stoke the Flames']

Jeskai Tempo is the deck that got the most attention this past week and you can tell how much players love this deck by the price spike of Mantis Rider. You can be certain that there will be a much higher percentage of players playing this deck than there were last week.

This archetype is basically an evolution of the R/W Burn deck from last season but with some new powerful spells from Khans. Here’s the deck that won Star City Edison, NJ.

Jeskai Tempo by Kevin Jones (1st place in SCG Edison)

Creatures

3 Seeker of the Way
4 Goblin Rabblemaster
4 Mantis Rider

Spells

4 Lightning Strike
4 Magma Jet
4 Jeskai Charm
2 Banishing Light
4 Stoke the Flames
2 Steam Augury
1 Chandra, Pyromaster
2 Sarkhan, the Dragonspeaker
2 Dig Through Time

Lands

4 Temple of Epiphany
4 Temple of Triumph
1 Mystic Monastery
3 Battlefield Forge
3 Shivan Reef
2 Flooded Strand
2 Island
3 Mountain
2 Plains

Sideboard

2 Ashcloud Phoenix
3 Disdainful Stroke
2 Magma Spray
2 Negate
1 Narset, Enlightened Master
1 Keranos, God of Storms
1 Sarkhan, the Dragonspeaker
2 Anger of the Gods
1 Temple of Enlightenment

There are a lot of cards in this deck that I did not expect to see, but the one that seems obvious is Seeker of the Way. This solid two-drop flew under the radar for the whole spoiler season and then showed up in many decks this past weekend. This guy is a solid threat and I expect we’ll be seeing a lot more of him in the coming weeks.

With the format being all about midrange green decks, it’s no surprise that a deck focused on burn spells was successful. Players will adjust and start including more Nylea's Disciples in their decks but with the potent number of threats this deck packs, that may not be enough. There are a number of other good ways to gain life in Standard, including Sorin, Solemn Visitor and Ajani Steadfast. The main issue for green decks is their relatively few ways to deal with Mantis Rider. Green decks will need to change gears if they hope to compete with this new deck.

[cardimage cardname='Ajani Steadfast'][cardimage cardname='Battlefield Forge']

Thoughts on Control

For the first week of this season, control decks were drastically shut down. Many formats begin the same way because it’s hard to predict the threats that will need answering. This season had an unpredictable week one metagame and so only six decks found success at the three big events. Although I grouped them all together, these six decks couldn’t have been more different from one another. These are the six different decks that sailed through the sea of midrange and onto the sunset.

  • B/W Control
  • R/W Control
  • Esper Control
  • Naya Planeswalkers
  • Jund Planeswalkers
  • 4-Color Control

[cardimage cardname='Sarkhan, the Dragonspeaker'][cardimage cardname='Kiora, the Crashing Wave']

The one commonality in these decks is mass removal combined with planeswalkers. Many have more of a midrange feel to them and only the Esper Control deck had blue mana for the more traditional counterspells and card drawing.

Moving forward, although your manabase might be more consistent with only two colors, I think the four-color model will turn out to be the best. You will be able to customize the deck according to what you think you’ll be playing against and have access to the most powerful spells in the format. Sphinx's Revelation and Supreme Verdict are no longer here to force us into colors. We can expand and determine which colors are best to play on a week-to-week basis.

One of the lists stood out to me as the most powerful and seemed like a great starting point.

Naya Planeswalkers by Greg Smith (29th in SCG Indy)

Creatures

4 Sylvan Caryatid
4 Courser of Kruphix

Spells

3 Magma Jet
4 Banishing Light
3 Anger of the Gods
3 End Hostilities
1 Ajani, Mentor of Heroes
2 Chandra, Pyromaster
3 Elspeth, Sun's Champion
1 Nissa, WorldWaker
3 Sarkhan, the Dragonspeaker
4 Xenagos, the Reveler

Lands

2 Temple of Abandon
1 Temple of Plenty
2 Temple of Triumph
4 Windswept Heath
4 Wooded Foothills
4 Forest
4 Mountain
4 Plains

Sideboard

3 Stormbreath Dragon
3 Chained to the Rocks
3 Circle of Flame
1 Devouring Light
2 Erase
1 Magma Spray
2 Glare of Heresy

This deck seems to have found the sweet spot in the metagame. There are enough removal spells to control the aggressive and midrange decks as well as enough threats to overwhelm other controlling decks. In addition, this seems like the best Courser of Kruphix deck because with eight fetches plus scry lands, you have a ton of control over what cards you are going to draw over the course of the game.

There are some changes I want to make to the deck even before I put it together. First of all, Magma Jet is amazing but with the emergence of Mantis Rider as a predominant threat, we are going to need a removal spell that deals with it. The scry will be sorely missed but I think it’s a necessary change. Other creatures like Herald of Torment make this change less harsh.

If Magma Jet leaves the deck, some more temples may be in order, but that’s alright because I want to add black to the deck right away for Garruk, Apex Predator. Our new Golgari planeswalker does everything we are looking for in this deck. He lets us remove opposing threats while also creating threats of our own. It’s possible that leaning more towards Jund Planeswalkers is the way to go but I think this Naya build splashing black seems like the best for now.

[cardimage cardname='Garruk, Apex Predator'][cardimage cardname='Stormbreath Dragon']

Control needs some time to develop and find its identity. I’m glad for the breath of fresh air after the prevalence of Esper Control last season, but it won’t be long before a control enemy develops to oppose all the proactive decks. With the Pro Tour coming up, we will see some major developments in the metagame.

Standard is new and exciting again. There are a ton of awesome looking decks as well as many unexplored strategies. Sultai Reanimator, for example, had a poor showing this weekend but it’s a strong strategy. Will it evolve in order to survive in the metagame? What about Mardu? Will there be a consensus best version or will there continue to be a plethora of good builds? Are other devotion decks possible in the format other than green?

There are so many interesting questions to answer and so many fun new cards to try out. So get out there and start brewing! You never know when you find the right list and your deck will show up in my article.

Until Next Time,

Get ready to Unleash the Khans Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Good Game: A Case Study

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Last week, I wrote about the obviously controversial topic of winner-initiated statements of "good game." The post generated lots of great discussion and demonstrated complete inflexibility by proponents of either side of the debate. In other words, it was highly successful.

Just to be clear, a winner-initiated "gg" is not as inherently offensive as the premature "gg." I think (hope) we can all agree, at least, that this particular behavior is vile. Brian Wong eloquently described one such situation:

Lo, what Therosian terrors await me?
The Simic mage with monsters as yet unseen, slinging spells deftly, surveying and summoning.
My own plans foundering, struggling to make purchase, scrabbling meekly.
Suddenly, natural power, effervescent, exploding before my eyes. The Kraken—its mist leaving me breathless, cowering in its wake.
My elders of Lagonna shudder at this fearsome foe.
Remarks the Simic mage, “GG.”
The cruelty! The impetuous knave has dared speak this?  Surely too soon, but how?
Prayers yet unanswered, redoubled. A murmur into a shout, “ONE TIME DEALER.”
A surge of brine bathes, engulfs me. The kraken approaches.
The mage commands “Monstrify!”.
My final hour looms, the icy breath of death upon my neck. Goosebumps.
But wait! The mage buckles, crumples, lacking power. The kraken remains mortal.
A clatter of hooves, centaurs rush to my aid. One pulled to sea, the other slung strongly aside, surely drowned, devoured—or worse.
Battle and hope lost?
A shot. White, jagged, hot! What fortune from the sky! The kraken left scarred by lighting, recedes into the murky abyss. Emboldened, I press for victory.
The Simic mage, reduced to nothing, wretched, barely clinging to hope.
I prolong his suffering, his suspense, under my boot. Before you see your spell summoner, I say “GG”.

--Brian Wong, “Don’t you ever, EVER give me the premature GG you worthless piece of garbage.”

shipbreakerkraken

Now that your mind has been blown, let's get anecdotal. On Tuesday, I enjoyed my first Khans of Tarkir draft. The format seems flexible, powerful, and fun so far, and you can expect me to cover many aspects of it in depth. I ended up with the following deck, and (spoiler) managed to make the finals and split the draft.

IMG_2837

My first match was against a Pro Tour Khans of Tarkir-qualified player—in other words, competitive games versus someone with skill. He was piloting a Jeskai deck with infinite Jeskai Windscouts, and in both our games, I managed to win with exactly lethal when I would have been dead on the next attack from him. Obviously disappointed but still showing good sportsmanship, he offered the hand. I shook it and said, genuinely meaning it, "Good games."

Despite the fact that a match coming down to exactly lethal damage and two tight races is basically the epitome of what we're looking for in "good" games, I could tell immediately that my opponent didn't necessarily agree with this line of thought. It's not as if he was rude or upset, but his general demeanor made it clear that I was essentially rubbing it in. I (awkwardly) apologized for my misstep (and hypocrisy, given that I publicly took a firm stance against this practice just a few days before).

Look, it's not about being "butt hurt," as more than one commenter said in last week's article. It's about respect. It's about empathy for your fellow Magic players. As individuals, we choose to be offended, and that's on us. Very rarely will my opponent gg-ing me after winning make me angry, and that's because I've consciously decided to not let it bother me. On the other hand, each day we can decide to take actions that are more or less likely to cause offense. So unless you're actively trying to be a jerk to your opponent, shouldn't social awareness dictate that you take the line that is less likely to cause controversy?

There's no one right answer to this debate, though it's pretty clear that both sides believe theirs is. There's a lot of value to looking at situations from both points of view, and I think we could all benefit from that in this case. Tell me why I'm right or wrong below.

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The Aftermath of Magic at Gen-Con

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I remember my first trip to Gen-Con. I admit I honestly had no idea what it was before I started playing Magic, and the thought of Conventions sounded nerdy to me back then. High School me would probably laugh at today-me, but that's okay.

Anyway, I finally attended GenCon for the first time three or four years ago. Aside from the awesome cosplay and giant displays, one of the things that really caught my eye was the buildings made out of Magic cards. People would stack them up and build incredible structures over the course of the weekend, and it was a crazy sight.

Here's the aftermath of that.

IxeBFy7

Yeah, that'll take a bit to clean up. Today I learned that this is actually all part of a charity event, though, and I think that probably takes some sting off the cleanup.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Could M15 Be the Last Core Set?

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It's been a little more than a month since Mark Rosewater announced the new block plan. Going to twice-a-year, two-set blocks has been largely embraced by the community in a somewhat unprecedented way—Magic players love to complain, after all.

complaining

Rosewater announced this new block plan a year before it was to first be implemented in order for Wizards of the Coast to protect itself from the inevitable backlash of telling players their Khans of Tarkir cards would only be legal for three-quarters of the time they originally assumed. By telling us about the new block plan early, WOTC gets to avoid all that (or at least most of it). Rosewater also included this tidbit:

Change #3: Beginning in 2016, the Core Sets Are No More

The summer of 2015 will have the last core set release, and in 2016, the summer set will be the second set of the block that started in spring of 2016.

HOWEVER! Just like the police, Wizards can lie to you. They're allowed to do it. The criminal justice system allows for deception in the interrogation of suspects, and in the exact same way, WOTC marketing will stop at nothing to deceive you as a Magic player. Always understand that anything WOTC announces about the future is likely buried under seven layers of subtext, double-speak, and outright lies.

There's already something weird about this block: it's based on wedges only for the first set, the draft format is unprecedented, the last set name is currently unknown, time travel is involved, etc. WOTC told us early about the new block plan to avoid angering the community, but once we know how long our cards have in Standard, all bets are off.

So don't be surprised if we get another Lorwyn/Shadowmoor-type situation, or something completely new. WOTC protected its business interests by telling us about the block change, but you can be sure that the company is doing everything it can to preserve its creative integrity and element of surprise moving forward. Could that mean M15 was the last core set? I think there's a good chance.

m15boosters

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The Rise of Green

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31 of the top 32 in Indy. Half the Top 8 in New Jersey. Sold-out cards across the Internet, and the hype to match.

Green is real.

Rattleclaw-Mystic-Khans-of-Tarkir-Spoiler

I'm not sure if it was ever "gone," but the color is most certainly back this season. Thanks to the versatility and all-around power offered up by the color's staples, players are turning it loose in record numbers, and that should come as no surprise. Whether it's in a mono-green shell powered by Nykthos or a simple shell designed to abuse Courser and half-green monster Xenagos, there's no question it's by far the most ubiquitous color in Standard's early life.

The only real question is, what next?

You can read the full article here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Insider: [MTGO] Playing or Speculating

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…or Playing and Speculating?

This is a common dilemma that many players and speculators face. Maybe you've been a competitive player mostly and now want to use part of your tix as an investment. Maybe you've been mostly speculating and now that your bankroll is bigger you are wondering how to balance speculation and play without spending too much.

The question is probably the following: Can you reconcile competitive play and profitable speculation on MTGO? The answer may seem easy but if you want to extract the most tix from every single of your specs, do you have any room to play competitively?

Chose One: Play or Speculate

Player and Speculator

For the rest of this article I'll use "play" with the idea of playing competitive decks with the goal to win prizes. For this purpose a person that I would consider a "player" would always try to acquire and keep the best decks/cards as long as they're legal in a given format. The price of the cards doesn't matter to him or her--buying high and selling low is not a problem.

At the opposite end of the spectrum, a "speculator" is a person that would strictly dedicate his/her MTGO account to buy and sell cards in order to maximize profit at all time. This means that there's no sentiment about keeping such or such card to play with it. Buying at the lowest point and selling at the highest point is only what matters. He or she would never spend a penny buying cards to play even casual decks, let alone buying expensive cards to enter tournaments.

And there's everything in between.

Also, as fun as playing can be, if you are a grinder on MTGO and your bankroll is big enough, you should probably be making more tix per hour speculating than playing.

Two Sides of the Same Coin

In my experience, if you want to do both you have to compromise. You can't really play competitive decks all year long and have all your specs yield the highest returns. If you want to play for a MOCS season or for a series of online PTQs you may have to sacrifice some tix. And if you want to get the most out of your specs you won't be able to use some cards for tournaments because the time to sell has come.

Sometimes new members on the forum ask "I'm mostly a Standard/Modern player, what is the best period of the year to buy/sell?".

Especially with Standard, prices vary significantly from October to October one year later. If you are a Standard player but want to reduce the cost of your play and optimize your buy/sell you'll find yourself playing Standard only four to six months a year. For older Standard sets prices start declining as early as April. If you hold these older sets' cards after April you are probably losing money.

You may also have to delay your purchase when a new set is released, as new cards are very expensive the first days and weeks compared to three or four months later. Given this, when do you buy or sell? And when do you get to play with the decks you wanted to build?

Goblin Rabblemaster is on track to become one of the best speculations of these past years. If the goblin sees enough play at Pro Tour Khans of Tarkir it might well be worth around 15 tix very soon. If you are a speculator  you should consider selling it quickly in the hype of the PT and get a nice stack of tix back. If you are a player you may want to keep your playset of Goblin Rabblemaster even with the risk of a slight decrease in price.

There was an error retrieving a chart for Goblin Rabblemaster

With eternal formats, this might get a little bit easier. Following cycles in Modern, for instance, should help you build your deck(s) at minimal costs. But watch out for reprints and Masters sets as they might seriously decrease the value of your cards. In such a case should you sell and rebuy, or should you keep your cards anyway? It all depends on how you position yourself on the speculator-player spectrum.

Reconciling Playing and Speculating

Sure you could try to do a little bit of both, playing and speculating. If you have a big bankroll most of it can be dedicated to speculating while you keep a playset of the cards you want independently of their speculative value. With a smaller bankroll you'll have to make choices if you want to grow your portfolio.

Since this is called QuietSpeculation.com and not QuietPlay.com, let's attack the issue from the speculation perspective first--you want to generate some profit speculating on MTGO cards first and foremost, but you also want to play Tier 1 decks as often as possible. Today I'll discuss a range of options you can use to speculate efficiently while trying to get some play.

Avoid What's Trendy

If you want to enter competitive tournaments but are not ready to spend full price on top trendy decks you still have the option to play Tier 2 decks or even your own brews. Playing decks that are not front runners of the current metagame will probably allow you get the cards you need at a reasonable price.

You are not spending a lot of tix to play here but you are not playing optimal decks either. This might be enough to win though if you know both the metagame and your own decks well.

There might be a good news here. If the rogue/Tier 2 deck you are playing with does perform and if other players also have successes these results may change the metagame. Soon you might be holding a deck that is worth more than what you paid for. As a speculator this might be a good time to sell these cards, and find another deck.

Save a Percentage of Your Specs

You want to get the most out of every tix you invest but you also want to play competitive decks when you enter tournaments on MTGO. The solution for you may be to use a percentage of your profit and buy the cards you want with these savings.

This could be a well defined goal (besides making the most tix) for what to do with the tix you generate if you didn't have one. For every gain or loss from your specs build yourself a "saving account" and once in a while buy the cards you need for the top decks.

By doing this you don't mix business and pleasure, you finally play the decks you like and you make sure that you bankroll is still growing. Nonetheless, if you don't have a bankroll big enough to start with it might take some time before you complete your first Standard decks.

I'm currently applying a variant of this to try to build my Cube on MTGO. For every spec that generates profit I keep one copy of the given card and set it aside for my Cube. It's probably going to take me a year to finish it--I want to pay as low as possible for every card.

Wait for Lowest Prices, Reprints and Seasons

Pretty much the same way you wait for cards to be at their lowest prices to buy them when you invest, you simply do the same but with cards you plan to play with. The only difference here is that you don't plan on selling them. At least you get to build your decks as cheaply as possible.

Again, this might require a long period of time to finish decks as not all cards are cheap at the same time. This strategy is not going to work well with Standard decks as you may have to wait up to a year before specific sets get to their lowest prices. However this will get your Modern or Legacy decks at low cost.

Take advantage of Modern cycles, flashback drafts and other promo cards to build your favorite decks at reduced costs.

Still with the Cube I'm trying to put together, I'm patiently waiting for reprints, flashback drafts and MOCS promos to gather expensive cards at the lowest price.

Play With What You Have

If you have decided to dedicate your MTGO account to speculation alone and to extract the most out of your specs, you'll have little to no room to build competitive decks. And it's actually fine because you are not looking to grind 8-man tournaments, MOCS points or PTQs.

However, from time to time you may still want to pack together 60 cards and play some games.

Playing with your specs is very unlikely to have you end up with competitive decks. At best you'll have 75% of competitive Modern decks. Standard being much more volatile and unpredictable you should not hold, in theory, cards that are spiking and that are de facto part of popular decks.

So what are you left with? Mostly casual decks and rogue decks. If your account is truly dedicated to speculation and to make the most out of them then you are probably not holding enough "good" cards to make a Tier 1 deck in any format. This is however the perfect set up to build decks for the casual room and simply have fun playing odd decks.

As far as I'm concern I'm a 99% speculator and I don't play any tournament at all, or only if WotC is providing free phantom points that can be used for Cube drafts or special sealed events. But I do play frequently in the casual room with whatever I'm speculating on, and it has its part of fun. Once in a while I buy one or two tix of cheap cards I would need to complete a casual decks, no more.

Concluding Remark

Whether your goal is to speculate or to play competitively on MTGO, it's always a good idea to know the goal of your MTGO account. If you have decided to invest some of your tix in cards but are still playing frequently it can be difficult to extract the most from your specs, especially when you use the same cards both to play and speculate on. You may want to make the distinction between the two activities clear.

Maybe you could use only the profit from your specs to buy cards for your decks? Maybe you can create another MTGO account specifically dedicated for speculations or decks to play? You will also gain a lot of satisfaction if your investments on MTGO perform really well rather than being diluted by tix you spend to play.

 

Thank you for reading,

Sylvain Lehoux

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Sylvain Lehoux

Sylvain started playing Mtg in 1998 and played at competitive level for more than 10 years including several GP and 3 PT. When he moved to Atlanta in 2010 for his job he sold all his cards and stopped "playing". In 2011 he turned to Mtg Online and he experimented whether it was possible to successfully speculate on this platform. Two years later and with the help of the QS community his experience has grown tremendously and investing on MTGO has proven to be greatly successful. He is now sharing the knowledge he acquired during his MTGO journey! @Lepongemagique on Twitter

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Posted in Finance, Free Insider, MTGOTagged 3 Comments on Insider: [MTGO] Playing or Speculating

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