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Insider: Past Articles and Responding to Criticism

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Lately, a few QS writers decided to review their previous calls, to see to what extent they were right on their analyses. We took a month off and we basically had to do the same exercise, to find out where we were at with our accounts, our bots and our positions.

Last week, the idea of writing a review of our past calls became even more pertinent, as we were accused of making bad calls that ended up costing other people money. The language was strong enough to lead us to wonder if we had done something terribly wrong; maybe we did make people buy into awful targets and they were now losing money.

Jeff wasn't there to witness last week's debates. So I'm writing this in my personal name, knowing he will endorse my point of view. Let me just say I was greatly affected by some comments attacking my previous work, my intelligence and my integrity. So much so that I ended up doubting our credentials to write financial advice for QS.

That is to say one's ego can be quite fragile, especially when other people's money can be influenced by our analyses. So I did my homework, and went through our past calls in a very thorough manner, with the intention of recognizing my flawed decisions and apologizing to our readers.

Then something funny occurred. On Mtgolibrary there is a feather computing how much your collection is worth, according to their current price list. I was struck to see how much value our collection had now. Could our calls have resulted in losses for other people when we act upon these same calls to build up our positions?

Without further ado, let's look at the past articles.

April 24

In our first articles, we wanted to introduce ourselves, and also propose a series of theoretical articles. But we couldn't resist and went on right away with a few calls. We shared a spreadsheet containing about 120 targets.

When looking into it, we suggested that Inkmoth Nexus, which could be bought for 2.00 or 2.50 back then, was a good target. About a week ago, it was worth about 4.30 tickets. Now, with the recent PTQ schedule announcement for 2014, Modern targets' value has decreased overall. We sold our copies at 3.5, and Inkmoth Nexus sells tonight for 3.65 (all prices are from Mtggoldfish).

We talked a bit about Mox Opal which was already at an all-time high of 24 tickets. We also said that redemption was putting heavy pressure on this staple. Of course, the legendary rule change that came up later helped push this card's price even higher. Verdict: Mox Opal is worth a little more than $40 right now.

We also told you to stay away from other cards, which according to our monitoring were at all-time highs. We refrained from buying Polluted Delta until recently. Back then, it was worth 21 tix, and we can buy now for 12.

Wasteland and Underground Sea were also very high, 57 and 34 respectively. They kept growing, reaching 68 and 42 as of now. So we were wrong, you could have bought into these. We did as we advocated and stayed away.

May 1st

Here is an interesting pick: Wilt-Leaf Liege. We mentioned this spec with great enthusiasm. We managed to buy 25 copies for an average price of 2.25 tix. Came mid-July, it was worth 7.50, and it dropped back to 6.90. We sold out of these at 6.75 each. Not bad at all.

We also said that Leyline of Sanctity was such a safe pick we could almost guarantee a 100% return. Back then, the card could be found at 1.25 and it is now worth 4.25 tix. Well... I guess we were conservative, to say the least.

Now, Glen-Elendra Archmage was showing up in a Cube event, so we thought it'd be a great opportunity to acquire the card on the cheap. But that was just prior to MMA spoilers revealing that the lady was getting reprinted there too.

We bought 8 copies at its first new floor of 9 tickets, only to find out its value had plummeted in a matter of hours thanks to MMA. On the other hand, we bought another 10 MMA copies at sub-1 tix each, and we'll hold onto these for the long run, because this card will recover. As of now, the MMA version is worth 1.84, after spending a few weeks above 2.00. Too bad we couldn't foresee this reprint.

We were also seeing some heat on the market for Prime Speaker Zegana. We put the card on our watchlist, and as it turned out, the card's popularity quickly vanished. We still hold our 8 copies in the hope of future activity. We lost a total of 10 tickets on this investment so far.

May 22

We had a more theoretical writing this week, explaining why our decision for Baneslayer Angel was a good one even though the spec didn't work out. We ended up saying that at 4.25, it was even more of a good target for the longer term. As of today, no movement at all on this card, which is kind of normal out of season and everything. You can still find it on the market for 4.23.

Then we turned to Misty Rainforest and Scalding Tarn. We argued that they were getting increasingly expensive, and yet still represented a good buying opportunity. We even thought that their current off-season prices were really more of a floor price we'd have to get used to, rather than a ceiling price. Here is the exact quote:

"Their current price shows how resilient they are, even out-of-season. So resilient in fact, we must now debate whether we are witnessing a new price floor, instead of a price ceiling. My prediction is that if you can acquire Misty Rainforest and Scalding Tarn for 7 to 8 tix each, you will be spot on with the new price floor, which is much higher than what we were used to."

About a month later, we mentioned these fetch lands again. But let's not get ahead of ourselves. For now, let's just mention they spiked about a month ago. Scalding Tarn reached 25 tix upon MOCS's announcement of a Modern season, while Misty Rainforest reached 20, although very briefly. Verdant Catacombs saw some significant price variations too. We flipped our fair share of play sets for a sound profit.

May 29

Here we mentioned a few pricing strategies we had come up with while managing our bots. We were aiming for quick flips and also to acquire a few SOM cards on the cheap for the longer term. We bragged a little, showing off how profitable it was to acquire Jace, the Mind Sculptor, Linvala, Keeper of Silence, Razorverge Thicket and all the other fastlands, Goblin Guide, Birthing Pod, and Grove of the Burnwillows.

It turns out that fastlands tripled. We were buying Linvalas at 14 and flipping them back the next day at 17-18 before the ROE Cube events. We were buying Jaces 47 only to sell back the next morning at 51-52. We also bought Goblin Guides at 1.35, Birthing Pods at 2.49, and Grove of the Burnwillows.

Right now, these are all sold already, but they were worth 4.9, 10.0 and 14.8 when we sold out at a small discount. I'm getting the feeling that we were doing something right. And trust me, it is a fun feeling.

Back to that week. We were on the forums talking about how great of an idea it was to buy RTR and GTC boosters and embarked on that train with a very deep position. We were at a time of the year where there was not much movement, so we put roughly 1000 tix into these boosters. We bought in at what happened to be the very bottom of these boosters' value, and we sold at their peak. Maybe a lucky strike.

June 5

With the spoiling of Vendilion Clique, we looked into this card's potential. We advocated a buy at 18 dollars, suggesting that would be its floor pricing. As it turns out, the real floor was closer to 20 tix, so we adjusted accordingly. We sold our last copies last week for 31 a piece.

June 12

Here we covered the mythics of MMA. We knew we'd have a hard time determining precisely where the floor prices would end up, but we gave you this piece of advice:

"All in all, we will be scanning the market for these cards, but we will be patient and we will avoid committing our money if we cannot clearly identify the new floor prices, or if the prices remain stable and see no decline at all."

With that in mind, we finally saw a clear pattern showing up for MMA mythics, with a short window of opportunity to buy at a discount, pretty much like we had anticipated. We suggested buying Dark Confidant at 10-12 (now worth 19), Vendilion Clique at 20 (now 32), Kiki-Jiki, Mirror Breaker at 4-5 (now 9.25), Tarmogoyf at 38-42 (now 65.50).

Tarmogoyf was clearly being aggressively bought by the major bot chains. We followed the trend and kept increasing our buying price. We still own three copies, which we should probably have sold last week, assuming we had known about 2014's schedule. But these three copies still represent a 30% ROI as of tonight's price.

The Swords could be bought for 3 tix a piece, Elspeth, Knight-Errant for 4, Vedalken Shackles for 4. All these cards could be sold right now for a healthy profit.

We also mentioned in passing that Spellskite represented a good opportunity. We were not as explicit as I first thought. We didn't say buy that. But I know we did and we doubled our money there.

June 19

We searched for value in the rares and uncommons of MMA. The targets we covered were many.

Namely, they were Kataki, War's Wage, Cryptic Command, Gifts Ungiven, Glen Elendra Archmage, Kira, the Pacts, Blood Moon, Bridge from Below, Life from the Loam, Maelstrom Pulse, Arcbound Ravager, Blinkmoth Nexus, Chalice of the Void, Engineered Explosives, Lotus Bloom, Aether Vial, Kitchen Finks, Path to Exile, Eternal Witness, Spell Snare, Tombstalker.

Of all these cards, some have already recovered nicely, ensuring us a profit almost instantly. Some others still have to recover from the reprint, and we believe there are still some nice buying opportunities.

Notable cases are Kataki, who went from 1 ticket to 2, Cryptic Command which went from 6.5 to 12+, Path to Exile which could be had for 0.5 and is now worth 4 times more (1.90), or Blood Moon, which we stockpiled at 3 and sits now at 5.75.

June 27

We suggested you keep on buying shocklands. These are already showing signs of picking up value. We will not sell for now, just like most of you. We're pretty sure this is the safest, easiest prediction we've made so far. Keep buying by the way.

On the forums, we were pretty enthusiastic about Thragtusk and Restoration Angel, being firm believers that these two would recover from recent price weaknesses.

We learned from this experience that when a massive amount of players start selling out their play sets in anticipation of rotation, even as early as June, the target becomes extremely risky. We've taken note of this and we will always refrain from buying into a target in the hope of "one last spike".

For these two cards, I must admit we suggested a buy, and we lost a lot of money, probably close to 200 tickets. Quite a harsh learning lesson. We also decided to depart from other "one last spike" targets, namely Tamiyo and [card]Temporal Mastery[card], which we had been holding for over 6 months, only to see their value cripple down with time.

But in our article, there was a mention of the manlands, Creeping Tar Pit and Celestial Colonnade. Did you know Celestial Colonnade went all the way up to $10? Too bad we couldn't counterbalance our Thragtusks with an equivalent amount of Celestial Colonnade...

July 3

This was our last article, before a long-awaited vacation. We both needed some rest, and we wanted to stop writing articles in order to fully restore ourselves. We added two cards on the "one last spike" train: Huntmaster of the Fells and Olivia Voldaren.

Thanks to this vacation, and with this retrospect, we confirm that it is a pretty risky and bad idea to try to buy into mythics that are about to rotate. Sure, there may be one such last spike, but in the meantime, we see our cards losing value on a daily basis and we risk being stuck with very difficult decisions ahead of us. We're absolutely committed to avoiding speculation on rotating cards next year, probably as early as the month of May.

There are other formats to focus on anyway, such as Legacy, which many players are going to turn to in the absence of Modern. (We'll cover that for you eventually).

Conclusion

While writing this article, I realized we did not always explicitly tell people to buy cards. Instead, we used phrases such as "we are putting this on our watchlist", "we are waiting to find the floor before buying" and such.

To me it was pretty clear that when the time was right, we would buy aggressively to match other bots' buylists. To determine the right timing is one thing. To mention it properly in a weekly column aside from the live action is another. Our profits are apparent to us because of the chat, the phone calls and the meetings we had over the past few months.

We certainly hope that you could make similar amounts of money, finding out by yourself when the time was right to buy and to sell out. We set up the main guidelines, the theories underlying our reasoning and the targets per se. The rest laid in your hands.

If you had bought like we did, at the prices we got in, and sold at the prices we sold to, with the quantities we handled based on the size of our bankroll, this series of articles has made you richer. For us, we're talking about an overall ROI of 30%. In absolute value, it represents a growth of approximately $2000.

As speculators, we believe in our analyses. We have to, otherwise we wouldn't be able to cope with the stress of gambling big chunks of money. So we put our guts into our reasoning.

As writers, we also worry about influencing other people's decisions, and ultimately, the impact it will have on their bankroll. My hope is that our analysis here further establishes our credibility and legitimacy.

Mulldrifting for a Minute

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Last Thursday I tried to put my Young Pyromancer list to work but my bat signal for Young Pyromancers missed entirely. There was a small crowd urging me to open a box of M14, but I was in no such rush to incinerate my money. I've been thinking about the deck some more and I've concluded that I probably want Wasteland but don't want Nivmagus Elemental, but I'll need to track down some uncommons before I have more to report on that front.

Instead this week I want to talk about Pauper. It's not the most relevant format in terms of qualifying for the Pro Tour, but I find it to be very skill intensive and it is easily the format I would recommend for anybody trying to "go infinite" on MTGO. I've been cashing most of the dailies I've played lately with MUC Delver, but I've been having issues with playing a deck running Daze, Gush and Spire Golem. The Golems and Gushes have been doing work for me but Daze is something of a disappointment. That said, you can't really cut it from a Delver shell without it negatively impacting your primary game plan. It's simultaneously the deck's best tempo-spell (it's free) and worst card (crazy easy to play around).

This in mind, I decided to try my luck at playing a Delver-less MUC deck in a Daily. Of course, I did this on one of my days off and decided to try something a little different... Let's say more challenging. I had a case of 16 oz. Grain Belts in my fridge and decided to try what I'm calling the "Pound-a-Round Daily Challenge". Basically you drink 16 ounces of beer during every round of your daily. This exercise not recommended for the faint of heart nor frugal of wallet.

Beer in hand and thinking cap on, this is the list I decided to try out:

Mulldrifter Blue Control

spells

4 Mulldrifter
4 Spire Golem
4 Counterspell
2 Curse of Chains
2 Echoing Truth
1 Logic Knot
4 Ponder
4 Preordain
2 Prohibit
3 Serrated Arrows
4 Think Twice
4 Vapor Snag

lands

18 Island
4 Quicksand

sideboard

3 Coral Net
1 Deprive
2 Dispel
4 Hydroblast
2 Steel Sabotage
3 Stormbound Geist

The game plan here is pretty straightforward- tempo them in the early game, counter anything game-breaking and then Mulldrifter your way to victory. Here's how the daily went:

Round 1 Vs. B/u Grim Harvest

I refer to this as a Grim Harvest deck because as far as I'm concerned it was the only card that mattered against this deck. The blue splash is pretty unconventional in Chittering Rats decks as it weakens Corrupt, but Corrupt is way worse against MUC than Grim Harvest, which my opponent used to grind out one of our three games. As far as I remember the blue splash only yielded Mulldrifter for my opponent, but Probe is something to keep an eye out for against this color pair.

Though I ended up winning the match 2-1 thanks to some strong tempo plays and the fact that my Mulldrifters tended to resolve while my opponent's didn't, I really found myself wishing I had Relic of Progenitus in my sideboard, which I usually do. This was actually just a mistake on my part and I was legitimately surprised when I went to sideboard and didn't have any graveyard hate. Luckily, Stormbound Geist does a ton of work against removal heavy decks.

Round 2 Vs. R/B Tortured Existence

I don't know how, but I always seem to get paired against the 1-2 people playing this deck. Once again, it was very unfortunate to not have graveyard hate on my side. I took advantage of the clock in this matchup by forcing my opponent to go through a lot of Tortured Existence activations in a game that I couldn't win by Vapor Snaging some choice creatures, which is a line some people wouldn't support, but when I'm playing in a daily in a format which doesn't exist IRL I don't really see the problem. I ended up legitimately winning the match (though my opponent's clock was at approximately one minute when I did) thanks in some part to using Echoing Truth and Counterspell to take down a turn one Tortured Existence, which is otherwise very close to unbeatable for MUC without graveyard hate. [card]Tortured Existence[/card is heavily favored with their engine online and heavily unfavored without.

Round 3 Vs. U/R KilnClops

I don't think that MUC, Delver or no, can realistically lose to the Kiln Fiend/Nivix Cyclops deck with any sort of consistency. The bounce and counterspells put a lot of pressure on the KilnClops' minimal win conditions and Quicksand + Hydroblast post board really sure things up. All you really have to remember is not to get greedy and to use your spells which target their creatures while they're tapped out instead of waiting for them to "go for it". Apostle's Blessing can wreck you, but generally only if you let it.

Round 4 Vs. Affinity

I felt pretty good being 3-0 going into this round, and with three pounders downs I had a solid buzz going... Until my opponent led on Vault of Whispers + Disciple of the Vault.

Delver of Secrets really is the difference maker in this matchup. Mulldrifter, while very powerful, only works to try to make up the fact that every 4/4 out of Affinity requires multiple cards or some very specific ones (Curse of Chains) to deal with. This matchup has been historically very bad for MUC and without Delver I wasn't surprised to get 2-0'd here.

Is This Where We Want To Be

Despite relative success, I believe that the fourth round is more telling than the first three combined. The simple truth of the matter is that Delver of Secrets provides a clock for Monoblue decks that allows them to tempo out otherwise extremely difficult matchups. Affinity isn't the only deck that Mulldrifter control has a very rough time with. Temporal Fissure decks and Monogreen Stompy also gain some significant percentage points against non-Delver blue. Temporal Fissure gains its edge from inevitability while Monogreen draws its edge from sheer aggression. In both circumstances forcing these decks to race you makes your Vapor Snags and Counterspells dramatically better.

That said, this still leaves us with the problem of Daze. It's bad against Post, Temporal Fissure and basically everything that isn't aggressive, while often being somewhat marginal against even the aggressive decks.

Currently I'm trying out Repeal, which is pretty awesome against the Mirror and anything aggressive while being a pretty neat trick to protect your own Delvers against anybody going big. I haven't had the chance to Daily with this list yet, but I've won a handful of two-mans so far with this list:

MUC Delver

spells

4 Delver of Secrets
4 Spire Golem
4 Counterspell
1 Curse of Chains
1 Prohibit
2 Repeal
1 Deprive
4 Ponder
4 Preordain
2 Dispel
2 Serrated Arrows
4 Think Twice
4 Vapor Snag
2 Gush

lands

16 Island
4 Quicksand

sideboard

3 Coral Net
1 Deprive
2 Relic of Progenitus
4 Hydroblast
2 Curse of Chains
3 Stormbound Geist

A quick note about this list is that while Coral Net has proven to be strong against Monogreen, I recently discovered a card called Mana Chains in a pile of Forrest Ryan's bulk, and after confirming that it is, in fact, a common I intend to try it in this slot. I cant's say whether it's better or worse at a glance, but it looks good against Monogreen, Monored and the mirror. It clearly gets worse the later you draw it, but against mana-tight creature-based decks or creature-based slower decks I can see it being a pretty serious card. I'll let you know when I find out.

Thanks for reading.
-Ryan Overturf
@RyanOverdrive on Twitter

Insider: Simple Game with Four Drops

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I don’t play Standard more than a few times a year, but when I do, I play aggro. This is for two reasons: 1) I do virtually no testing of the format, so I want to be proactive in games; and 2) Quick games give me time to trade in between rounds. Don’t get me wrong, I love drafting grindy control decks as much as the next guy, but when it comes to playing Standard, I would rather play less and trade more.

For what seems like forever, the four-drop slot in Standard aggro decks has been occupied by the likes of Falkenrath Aristocrat, Hellrider, Huntmaster of the Fells, and Restoration Angel. With these format-defining cards all rotating soon, cards in Return to Ravnica block and the M14 Core Set have real potential for gains. In this article, I will discuss the merits of several aggressive four-drops and give my recommendations for each. Intro over, let’s dig in.

Advent of the Wurm

TCG Average: $3.99
Top Buy Price: $2.00

This won the block Pro Tour, has pushed stats, and comes from an under-opened set. It topped the curve in Wescoe’s PT-winning deck, but the card is also good in a Bant control shell. It shares both its colors with the most expensive card in Standard, and if Voice of Resurgence is as ubiquitous next year as it is this year, gravitating toward Advent of the Wurm seems natural. Trostani, Selesnya's Voice isn’t aggressive enough to discuss in this article, but it’s worth noting its synergy with Advent, as well. I’d be surprised if this didn’t go to at least $8, with an even higher ceiling possible if Selesnya dominates next year’s Standard.

Recommendation: The price is a little too high to advocate buying in, especially with the current spread, but I think it’s reasonable to trade for these at $4.

Chandra, Pyromaster

TCG Average: $12.99
Top Buy Price: $10.91

My initial impression of this card was that it was merely average, but it’s grown off me (that’s the opposite of growing on me, right?) and now I basically think it’s as bad as its predecessors. There’s a chance a Grixis control deck might want her, but Jace seems better for control, and how many four-mana Planeswalkers can a deck realistically play? In aggro, the card seems underwhelming at best.

Recommendation: Despite the spread being low, I say sell away. Even if Chandra somehow matters next year, she will dip below $10 before that happens.

Corpsejack Menace

TCG Average: $1.30
Top Buy Price: $0.50

Seems like a vanilla 4/4, and you can get that in the three-drop slot from Loxodon Smiter. Sure, following this up with Kalonian Hydra is bonkers, but an unanswered Kalonian Hydra is kind of a terror all on its own. The card is certainly synergistic, but I don’t think it provides enough guaranteed value to be a force in Standard.

Recommendation: There’s not a ton of downside to holding these if you like the spec, but I think $1.30 is obscenely high for a future bulk rare. I’ll be selling mine at this price.

Desecration Demon

TCG Average: $2.45
Top Buy Price: $1.57

On my first draft of this article, the spread on this card was only 15%, but has since increased to 36%. It’s huge for it cost and gets significantly better when Lingering Souls rotates, but cards that give your opponents choices are almost never top-tier. Granted, when the choices are between The Abyss and taking a ton of damage, there’s little downside, but it’s still a card that doesn’t always do what you plan.

Recommendation: Despite last week’s low spread, I don’t love this spec. I’ll be selling mine, but holding your copies isn’t horrendous.

Exava, Rakdos Blood Witch

TCG Average: $1.01
Top Buy Price: $0.45

Now we’re getting somewhere. Nothing is blocking Exava profitably on turn four, and in an aggro deck with a +1/+1 counter subtheme, Exava is a great top end. She attacks the turn she comes down and continues to provide value if not removed. Exava seems like a much better combo with Kalonian Hydra than Corpsejack Menace, and the spread is a very reasonable 35%. Her biggest downside is her Legendary status, but I don’t think it limits her too much. I don’t think this will jump like Hellrider, but $4-5 seems feasible.

Recommendation: Trading for these at $1 seems like my kind of low-risk, high-upside play, and spending cash isn’t very risky if you can get in under a dollar.

Firemane Avenger

TCG Average: $0.96
Top Buy Price: $0.58

Firemane Avenger is another target I like quite a bit. An evasive body at a reasonable rate is a fine start, but if a competitive deck fires her Battalion trigger with consistency, she could be a real force in the meta. As an angel, there’s minimal downside here, as even if she doesn’t make a splash in Standard, casual players won’t ever let her dip to true bulk. Without haste, she may be just a little too weak for competitive play, but with Searing Spear rotating in favor of Shock, there’s a chance the stars will align for this card. I think Firemane Avenger is currently at its price floor, will likely be at least $2 a couple years in the future just from casual demand, and may be as high as $6-8 if it sees Standard play.

Recommendation: I have several of these set aside already, and wouldn’t mind picking up a few more, either through cash or trade.

Ghor-Clan Rampager

TCG Average: $1.36
Top Buy Price: $0.60

This card is obviously very good, but probably isn’t appropriately slotted in this article as its two-mana pump ability is more often relevant than its four-mana 4/4 body. I bring it up because it will be a four-of in the M14 Event Deck. Its price is relatively high for an uncommon, but the release of this product will almost certainly crash it well below a dollar.

Recommendation: Sell, sell, sell! Any extras you have should be outed immediately, as an influx of this card into the market will crash any potential upside it may have had. If you managed to buy in cheap on this uncommon, now is the time to lock in your profits.

Gideon, Champion of Justice

TCG Average: $4.45
Top Buy Price: $2.65

I’ve had a chance to play Gideon in three different Limited decks, and he has not impressed me at all. If a Planeswalker doesn’t even perform in Limited, it’s hard to predict him doing great things in Standard.

Recommendation: All that being said, $4.50 is likely the price floor for a Planeswalker. It can’t hurt to hold him. He doesn’t have to be good to spike next year, remember.

Master Biomancer

TCG Average: $5.75
Top Buy Price: $4.10

This is like Corpsejack Menace with a weaker body. Granted, he has a universally-good ability instead of just a synergistic one, but I still don’t like him much. The card has seen very slight Standard play in RUG decks, which haven’t really been relevant this year. Maybe I’m doing things wrong, but I didn’t even like this card in my Maelstrom Wanderer EDH deck. I think it was a mythic for Limited reasons, where it’s terrifying, but it just seems kind of slow and boring in Constructed formats.

Recommendation: Sell. I even traded the one I acquired for EDH as it was boring and slow.

Ogre Battledriver

TCG Average: $2.45
Top Buy Price: $1.08

People seem to think this will replace Hellrider, but I just don’t see it. Hellrider is a top-of-the-curve, game-ending machine. Ogre Battledriver is a Hill Giant that has to live for a turn and requires a follow-up play before doing anything relevant. I’m not saying Battledriver is unplayable or anything, but it seems like it would be better in a midrange deck, especially one that abuses attack triggers.

Recommendation: I’d buy in if this was at bulk, but at its currently hyped price I’m selling. Even if this is good at some point in the next year, I anticipate being able to get it at $1 before any spike happens.

Ral Zarek

TCG Average: $11.49
Top Buy Price: $6.50

Ral Zarek’s -2 ability is better than either of Chandra, Pyromaster’s pertinent abilities, but come on. That +1 is just bad. Ral doesn’t fit into Izzet Blitz and that’s the only current aggro deck that could run him. It is worth noting that casual players love the character so he might have a higher price floor than other Planeswalkers.

Recommendation: If this ever dips to $5-6, it’s worth acquiring, but at $12, it’s one to sell.

Rubblebelt Raiders

TCG Average: $0.54
Top Buy Prices: $0.23

This card has potential in an aggressive deck with lots of creatures, but I don’t think it quite gets there. It can be chump blocked for days, doesn’t have haste or an immediate impact on the board, and has a prohibitive mana cost. I don’t really see it going up, but crazier things have happened.

Recommendation: It’s basically bulk already, so there’s no real downside to just holding these. If it never does anything, you’ll get the same price after next rotation as you will now.

Summary

Advent of the Wurm: Acquire (trade)
Chandra, Pyromaster: Sell
Corpsejack Menace: Sell
Desecration Demon: Sell/Hold
Exava, Rakdos Blood Witch: Acquire (trade or cash)
Firemane Avenger: Acquire (trade or cash)
Ghor-Clan: Sell
Gideon, Champion of Justice: Hold
Master Biomancer: Sell
Ogre Battledriver: Sell
Ral Zarek: Sell
Rubblebelt Raiders: Hold

Insider: To Crack or Not to Crack (Specialty Product)

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Welcome back readers! Today's article will be focused on looking at sealed product (something my friend Sigmund loves to invest in). What we want to look at is not only the current value of said product, but also to compare that with the sum of the cards inside it.

After all if a sealed product is selling for $30 but so are all the singles inside it than it's likely not that great of an investment as we typically want a premium for keeping it sealed. That being said there are several types of sealed products one can invest in.

  • Event decks -- Printed in a relatively large quantity, these often contain 1 or 2 chase rares. Up until recently there were typically 2 decks at each printing and one was usually much better than the other (value-wise).
  • Boxes/Fatpacks/Tournament Packs -- This is the product you can buy throughout the set's time in Standard at MSRP as the print run is usually only limited by the demand from the player base.
  • Specialty product -- Usually a couple times a year WoTC releases a specialty product (FTV, Commander, Holiday Box, Modern Masters, SDCC, Planechase) which has a very limited print run.

Looking over this list we immediately jump to specialty product as the most obvious sealed product with profit potential. The reason is that everyone understands the concept of supply and demand. The more limited the supply, the more likely it won't meet demand.

We need to establish our ground rules. We will use eBay for selling price of sealed product (as that will most likely be how you sell it) and TCG mid price for the individual cards (as that's the price most people trade at.)

So without further ado, let's do some quick checks.

From the Vault Realms

MSRP: $34.99

Current eBay Selling Price: $69.99

Contains:

  • Maze of Ith - 28
  • Grove of the Burnwillows - 19.50
  • Urborg, Tomb of Yawgmoth - 20
  • Ancient Tomb - 9.15
  • High Market - 4.11
  • Cephalid Coliseum - 2.97
  • Boseiju, Who Shelters All - 4.79
  • Desert - 1.87
  • Forbidden Orchard - 4.50
  • Dryad Arbor - 5.75
  • Glacial Chasm - 1.19
  • Shivan Gorge - 0.75
  • Murmuring Bosk - 2.53
  • Vesuva - 11
  • Windbrisk Heights - 5.47

Summation of the Parts: $121.58

This tell us FTV: Realms is worth more pieced out and people aren't paying a premium for the actual sealed product. What's more interesting is that the summation of the parts (SoP) is worth considerably more than the eBay selling price.

This means one of two things. Either a lot of people don't realize that they could buy a bunch of sealed product, crack it, and resell the singles at a decent profit, or most of the stores on TCG are asking too much and the cards aren't moving.

If you wanted to do a quick sale and the demand existed you could take the TCG Mid Prices, sell at 80% and still come up with a $30 profit, but what would most likely happen is that you'd sell the high-dollar cards immediately and the rest would languish.

It is interesting to note though that if you were able to sell just the first 3 at TCG Mid you'll have just about broken even with your investment cost, thus any below those 3 would be profit.

Let's check another "Specialty Product" to see if we see a similar pattern:

Commander's Arsenal

MSRP: $74.99

Current eBay Selling Price: $180

Contains:

Summation of the Parts: $304.48

This data continues the trend that these specialty products seem to be worth more pieced out, however, again I caution that what tends to happen with these is that a few cards are very valuable (highly in demand) and many others aren't. The prices of the desired cards reflect actual demand, whereas the prices of the undesirable cards tends to be inflated.

SDCC Exclusive

MSRP: $59.99

Current eBay Selling Price: $460

Contains:

  • Chandra, the Pyromaster (Black) - 118.50
  • Garruk, Callder of Beasts (Black) - 118.50
  • Jace, Memory Adebpt (Black) - 125
  • Ajani, Caller of the Pride (Black) - 90
  • Liliana, of the Dark Realms (Black) - 90

Summation of the Parts: $542

Again we see a SoP more valuable than the sealed product. It's important to note that the prices for the individual cards off of TGG player are very limited as there were only 2-5 stores offering them, so there's not a large set of data to get average value.

Given the extremely limited run of these (at least for SDCC) it would seem perfectly safe to sell the cards individually, as even the limited demand on the ones that see little play in Standard or EDH will not be satiated by the small number available. A word of caution on this one, there is talk of another print run as WoTC heavily underestimated the demand on these, though this is an unconfirmed rumor.

I did not delve into the holiday box, because it contains a lot of packs (which is predominantly where its cost comes in) nor the Commander decks as the value on those tends to be heavily based on the few "Commander-only" cards. However, it is important to note that all of the Commander decks have stabilized in price with Heavenly Inferno as the most valuable at around $90.

What we can take away from this is that when it comes to specialty products it seems there is no premium to be had by keeping them sealed. This implies that "collector" demand is considerably lower than "player" demand.

In fact, all data points to the player demand being high enough that it's more profitable to crack them and sell the cards individually. Even with the risk of getting stuck with the cheaper cards, it's completely possible to break even selling just the high dollar cards.

I would suggest before cracking all your sealed specialty products that you head over to eBay and filter the cards by "sold" as that may give you a better idea of what the current prices are. Then determine at that point whether cracking them is more valuable.

Last but not least, for those who may have guessed it, this will be a three-article series. (I will delve into the other product in the future).

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David Schumann

David started playing Magic in the days of Fifth Edition, with a hiatus between Judgment to Shards. He's been playing Commander since 2009 and Legacy since 2010.

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Jason’s Article: What Everyone Forgets

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Greetings, Schleuderers!

There seems to be a popular opinion out there that Legacy is a decaying format. With a high barrier to entry, the format is not said to be growing, and Wizards no longer supports the format and Star City Games' support appears to be eroding as well, dooming the format. Modern is the hot new format, with Modern FNM events, Modern PTQs and GPs and a set like Modern Masters to help control costs, lowering the barrier to entry and making it the people's eternal format.

It seems like people have moved on from Legacy and Modern is going to completely eclipse it, right? Time to sell off those dual lands and Force of Wills--I feel like it's grammatically correct to pluralize something like "Force of Will" as "Forces of Will" but I'm weird. One time I said an opponent who cast Farseek last turn "Farsought"--while you can still get something for them, right?

Lessons Learned In Unlikely Places

You hear me mention QS Insider and owner of Perfect Storm Carter Hatfield a lot because he's in my local area and we cross paths a lot. Our most recent occasion to cross paths was this weekend when he decided to run a proxy-legal Vintage tournament at my LGS, Odyssey games in Kalamazoo, Michigan.

I had never played Vintage before, but if you've ever encountered a Vintage player, their enthusiasm is frankly a little alarming. I don't know whether they are feigning that level of fanaticism as an attempt to bring more people to a dying format, whether Vintage tends to attract pie-eyed lunatics or whether the format is actually that good. I only know that Vintage has a reputation for being a "dead before your first turn" format (That's wrong, though--that would be pre-bannings Pauper) and that a Vintage deck can cost more than a car.

I decided I should do some research so I didn't show up with a deck I didn't know how to use. Twitter is always a good resource, but all Twitter yielded me was Stephen Menendian telling me I should play Young Pyromancer Gush--probably a good idea for an experienced Vintage spell-slinger, but not an ideal first foray into the format. Plus, I'd have to pay $4 to read Stephen's article if I wanted to learn how to sideboard and @#$% all that noise.

It was then that I remembered that I knew more about Vintage than I was giving myself credit for. It was Brian DeMars who taught me how to Brainstorm and it was his totally free, totally helpful article series I was going to read to get a few deck ideas.

Ideally I was going to find something easy to pilot, forgiving of misplays and which didn't require much knowledge of the format to pilot.

I found it.

I needed to know exactly one thing--what to name with Phyrexian Revoker. It seemed perfect. It looked powerful, it played three ridiculously powerful cards (Skullclamp, Academy and Workshop) and it looked like I could get a feel for the deck by goldfishing, something that can't be said of control decks.

Goldfish I did and after really botching the first few games, I realized that there were two paths to victory. Certain hands would see me overwhelming opponents not playing blockers or inclined to trade Dark Confidants with Memnites with an aggro rush.

Other hands would see me getting the Genesis Chamber-Skullclamp absurdity going which would allow me to vomit my hand out and sac enough artifacts to Ravager to dump 20 counters on a Signal Pest and get there like a combo player. I had no illusions of winning the entire event, but I felt like I wouldn't embarrass myself.

The event was $10 entry with unlimited proxies. I proxied my entire deck, because why not? I felt like if I were a Vintage player who owned all of my cards, maybe I would be a little annoyed that people who didn't bother buying real cards paid the same entry fee, but everyone who owned real Vintage decks was just glad to be playing the format and were cool about it.

As a brief aside, I advocate a 10-10-10 format for this sort of event; $10 entry, 10 free proxies, ten cents per additional proxy.

If you want to play $16.50 to enter the event, you contributed more money to the store and prize payout. If you have your own cards, you pay a little over two thirds of what the proxiers paid and benefit from a higher prize payout. If you're the store, you get a bigger cut than if everyone had paid $10, and if you do these regularly, people may be more inclined to buy stuff they need from the store rather than continuing to pay every week.

You may not sell a Mox Pearl, but you may sell someone like me a pile of Frogmites and Steel Overseers, and that's good for the store. I feel like charging players for proxies benefits everyone.

"What about the players who have to pay extra for proxies? How do they benefit?" I hear you asking. I don't know, how about they're being allowed to pay a ten-thousandth of the cost of ownership of a Black Lotus to play with a facsimile of one? They don't have to pay the prohibitively-high barrier of entry to the format to be able to play an event.

The event can't be sanctioned because of the proxies, but I feel like Vintage lovers just want to play any way they can. Let's remember that sentiment later on in this article.

A brief Tournament Report

Round 1 -- A real player with real cards. He played an Aggro Loam brew. I won 2-1 when I topdecked a Skullclamp to replace the one he had just Thoughtseized. Beginner's luck.

Round 2 -- A real player with real cards. He played a Grixisy control deck. I won 2-1 when he stumbled on mana game 3. No one is more surprised than me that I'm 2-0.

Round 3 -- A real player with 75 proxies. He explained that he is in Kalamazoo for Grad school and left all of his Vintage cards in Denver. He is very familiar with the format, but a misplay lets me race his Jitte and I win 2-1. For the record, I didn't see the misplay at all, which only leads me to feel like I understand the format even less.

Round 4 -- A real player with real cards. With only 3 undefeated players, I get a downpair. Dan Buzzie is a Lansing-area player I used to travel to events with. He has Mental Misstep and Steel Sabotage for every Skullclamp and I never get anything going. I lose 2-0. At 3-1 and only one round to go I can actually draw into Top 8. Not how I saw this day going at all.

Round 5 -- Kevin Cron. ID. Kevin was one of a crew of Vintage players who drove up from Ohio, which shows dedication to the format to say the least. Do you recognize the name? I did--Kevin is the cohost of the "So Many Insane Plays" podcast and also the inventor of the "Vintage Achievements" checklist.

"Vintage Achievements" are similar to the achievements checklist Wizards has tried to get people to care about at prereleases. I wish I'd snagged one of Kevin's sheets so I could tell you what all of the ones he had for this event were, but the ones I remember were pretty cool.

  • Win without casting a spell
  • Win without them casting a spell
  • Have 10 counters on a permanent
  • Swing with a 0-power dude
  • Have all 5 original Moxen in play
  • Have 3 cards in play at once that are all legal in Standard (basic lands don't count)
  • Have 3 copies of the same card in play (lands don't count)

There were a bunch more that I wish I could remember. I don't know if it is super easy for everyone, but I managed to almost always swing with a 0-power creature because of Signal Pest. Between that and my ability to routinely get a bunch of Memnites in play, I managed to get the most achievements one of the rounds.

There was a prize every round for the most achievements--this time it was candy plus a booster pack. I feel like that's maybe over-generous but over-generous prize payout is the Odyssey Games way. Still, a few people playing their first ever Vintage event got the prize and it couldn't hurt their chances of coming back again.

I hope Kevin got some decent data on whether any of those achievements are too hard or too easy--the list is constantly evolving. Anyway, Kevin and I drew into the Top 8.

Quarterfinals -- Aaron Katz playing Grixis Control. Aaron is a local and a member of Team Perfect Storm. When I was at the height of grinding, Aaron and I did a lot of playtesting together and I feel like it was more effective than almost anyone I've ever playtested with. Aaron is the kind of player who could lose to topdecking 11 lands in a row and afterward he'd say "there was probably a way I could have won that game, I just didn't see it."

I am favored in this matchup, but Aaron knows his deck and the format pretty well, and all of his cards are real so he wasn't going to screw up like I did in Game 3--I thought you had to pay 2 mana to crack Memory Jar for some reason. My proxy, the word "Mem. Jar" written on the back of a mountain in Sharpie was no help--and this would be a tough matchup.

I managed to win 2-1 because I'm lucky and because he made the wrong play which allowed me an extra turn to swing in. I played too conservatively and didn't balls-to-the-wall sac my board to get there with Ravager tokens the turn earlier so it could as easily have been me who punted the match.

I didn't like knocking Aaron out, but I have this weird complex where I feel bad when I win in a format where I don't know what I'm doing as well as the player I beat. This may stem from the incredulity I feel when I get trounced by a worse player in a format I know well. I apologized to everyone I beat, which I acknowledge is odd behavior.

Knocking Aaron out of Top 8 felt worse because he's a buddy and I guess I felt like he somehow "deserved" the win more by virtue of being a serious Vintage player. My deck costs like $2.75 outside of the shops and Moxes and despite it being one of the most affordable decks, I'm using proxies anyway.

Semifinals -- I got 2-1'd by Dredge and lost to finish 3-4th. The format basically just eats it Game 1 against Dredge, then everyone brings in between six and twelve cards and the Dredge player has a tougher road to victory games 2 and 3.

I didn't really know how to beat Dredge so Game 2 I kept a fast hand with no sideboard cards. I have no idea whether that's correct, but it got there, so it's hard to say it isn't. Game 3, we realized that Leyline of the Void shut off my Skullclamp and my deck really kind of needs Skullclap in certain games. This was one of them. With a pile of Memnites facing down a pile of Ichorids, Grafdigger's Cage getting Chain of Vapored and no way to "combo" win, I was sunk.

I have no idea if Robots is the best Shops deck, but it seemed like more fun for me than prison decks. Genesis Chamber is quite possibly more effective than Young Pyromancer since more of Robots' spells are free and Ravager makes better use of the tokens than anything in YPG's arsenal. But don't ask me, I have only played Vintage once.

CORRECTION
Kevin Cron has informed QS that he in fact lives in Grand Rapids, Michigan, not Ohio like stated above. Also, any references to him offering Mr. Alt an Intentional Draw because he was "wee wee in his pants scared of [Mr. Alt's] sick Vintage skillz" was, according to Mr. Cron, "pure fantasy on the part of the author." We apologize for the confusion and strive for accuracy in all of our articles here at Quiet Speculation.

What Can This Teach Us About Legacy?

Well, the lesson here is simply that "If you schedule it, they will come." This was a Sunday event, it wasn't sanctioned, it allowed proxies and it didn't offer a Mox or anything as a prize and people still drove literally hours to play in it and there were 30 players at a store whose biggest FNM ever was about that size.

A bigger event could be even more successful and this one will likely be repeated. Vintage has been declared dead by the established Magic Community, but I'd consider this event a repeatable success even when attempted at the smallest scale possible. If a "dead" format like Vintage gets that sort of attendance and most of the attendees had their own Vintage cards, is Legacy really going to "die" soon? Could it possibly?

"When SCG stops the events it will die, and they're already stopping," I hear some of you saying. I acknowledge that opinion, but I want you to realize there isn't any room in that sentence for more wrong.

First of all, there's no indication SCG is phasing Legacy Sundays out. Sunday attendance sucks because people work on Monday, not because Legacy is too expensive for anyone to play. Legacy Burn is cheaper than almost any deck in Standard, and you could have been playing the burn deck for twenty years.

SCG runs Modern and Standard on Sundays occasionally, and guess what? Attendance is down at those events, too. Do I hear anyone saying Modern is "dying" because attendance is low on Sunday at SCG Opens when they run Modern? They don't run Modern every Sunday and attendance is down! Modern must be dying, right? No one's saying that, but I'm just using the same logic applied to Legacy. See how absurd that logic seems in a different context?

Besides, if SCG stopped doing Legacy entirely, would no one come along and take it up? If TCG Player wanted to print money, they could take over. Or Pastimes, or PES or anyone else who really loved money. SCG printed money for years by having a big Legacy card selection and running the events, do you really think no one else would attempt the same thing?

Not only that, Legacy cards are divided into three categories, the two largest of which are "cards on the reserve list" and "cards that are also good in Modern". Are you in a huge hurry to sell cards in either of those categories because SCG decided to run the occasional Sunday Standard event? Didn't we have this same discussion six months ago?

You know what hasn't happened in the mean time? That's right, a mass sell-off of Legacy staples. I can't keep dual lands and Forces in my binder, and it's not Modern players picking that stuff up. If you really think Legacy is going to "die" I'll buy any dual land for $30. If that doesn't sound like a bargain to you, it's possible you don't really think Legacy is going to "die" any time soon.

In five years, if no one is running Legacy events, it will still be possible to get people to show up and play it simply by scheduling an event. People are always going to want to play Legacy and there are probably more people who would drive hours to play Legacy than Vintage due to how popular it's been the last few years.

I am an advocate of using unsanctioned store-level proxied events to introduce players to formats. If Wizards is going to have Modern and Standard be their FNM formats, that doesn't mean that's all that will be played at your store.

Encourage your LGS to get people interested in older formats. Those people will trade singles from you, buy from the store, bring in friends, become proponents of the format and generally strengthen the game. But how will they ever know they like Legacy and Vintage until they play it? Remember, this last weekend proved to me if you schedule it, they will come.

It Wasn't All Vintage Played This Weekend

There were some other events played, after all. The World Cup and World Championship were both this weekend.

The World Championship only featured 16 players which means there isn't a ton of decklist data, but it's instructive to see what the pros are brewing. I won't do a ton of analysis but there are some general points worth making, and there is a LOT of data to slog through since the World Championship was four formats.

2013 World Champs Standard Decks

It looks like there wasn't a single deck not playing red. With red losing so many good spells with rotation, there may be a new king color--Shock is no Searing Spear. It's not even a half-assed Pillar of Flame.

With the exception of three decks, Kibler's Gruul, Wescoe's Boros and Willy Edel's Naya, the other 13 decks were either UWR Flash or Jund. There isn't a ton of financially-relevant info here. Well all knew that the pro-community consensus was that these were the best two decks.

What seems strange is that no one brewed anything that could beat those two decks but had trouble with other strategies. It's not like there was anything else to play against. Still, those two decks are so different, it's hard to find something that can beat both of them, so most players went with the "if you can't beat them, join them" strategy.

This resulted in a lot of mirror matches, which sounds approximately as much fun as getting a root canal for five days. Luckily the root canal marathon was punctuated by the occasional booster draft.

World Championship Modern Decks

No, I didn't post the Standard decks again, there was really that much UWR in Modern, too. When I first saw decks pop up on MODO that were a pile of UWR goodstuff with four Snapcasters, I thought the decks looked good but likely wouldn't catch on. Apparently the pros like UWR so much they wanted to jam it in both formats.

What we should watch is the price of stuff like Living End, which no pro played. Living End could be set to crash and I don't see a second spike. I'd get out now.

Green-Black is getting more popular as Jund players reassessed whether the minimal advantage they were getting from red (and Ajani Vengeant) was worth the strain on the mana base and not playing their more powerful spells in larger numbers. The ability to include Scavenging Ooze, a legitimate monster, likely pushed Jund toward GB. This may seem obvious, but Scalding Tarn and Misty Rainforest spiked twice. Verdant Catacombs spiked once. Do with that analysis what you will.

B/W Tokens is likely not a very good deck, but Craig Wescoe plays decks like that so that's what he played. It is relatively affordable and it looks like it's simple to play so it could get popular. Unfortunately, everything is uncommon and reprinted a bunch. Not much opportunity here.

Reid Duke's deck was called "rogue" a lot, which is confusing to me. Hexproof Auras isn't all that new, and Daybreak Coronet spiked a long time ago. Could Kor Spiritdancer join it? I don't have faith in it as a spec, but it's bound to go up a little despite there being lots of copies due to reprinting.

World Cup

The World Cup was exciting to watch, but I really don't think there is anything we can learn from the deck built in Unified formats. With card pools limited, player innovate a bit more, but they didn't discover a new, relevant card that gives us time to buy it before it spikes. They mostly just played goofy formats we'll never see again.

World Cup Unified Standard Top 16

I would say watch coverage of events like this, but there isn't much post-gaming to be done.

SCG Open Minneapolis

The SCG Open was Standard on Saturday and a dead format on Sunday.

SCG Minneapolis Standard Top 16

There was a lot of Jund Midrange in the Top 8 here. It's a powerful deck, all the pros are playing it and it got better with the inclusion of Scavenging Ooze. Thanks, M14. A bunch of disappointing crap plus making the best deck better means a lot of us are just going to have to wait until rotation for Magic Standard to be exciting again.

I like the G/W Elves version even better than the mono-green build I ran, but it barely cracked the Top 16 here. The G/W version is more consistent but maybe sometimes slower than the mono-green version, and in a field full of Jund, not having maindeck Ranger's Guile can suck.

Still, I expected a better showing, but it's not all that relevant since the deck is about to lose Archdruid and Craterhoof. Get out of Hoof while you can.

SCG Minneapolis Legacy Top 16

Goblins wins! How 'bout dat? Merfolk in the Top 8 makes Corbin happy, Merfolk not winning because Goblins won makes me happy, everybody happy!

Is it a Minnesota thing that the Top 16 was veritably lousy with ANT? I'd call it the pet deck of the week, but it's not really a pet deck anymore. ANT is a deck that you will almost certainly be able to play five years from now and do just as well.

It has cantrips, rituals and it has a card that lets you draw like fifteen of them in a single turn and then combo off. If you paid attention to ANT three years ago, maybe you bought Burning Wish before it hit an absurd $25 (they were like $8 three years ago or something stupid like that).

The only thing more puzzling than the preponderance of ANT is the dearth of Shardless BUG. One in the entire Top 16 doesn't really jive with what the pros like, but I guess all the Shardless BUG players were at the World Cup or World Champs or HOLY $%* SOMEONE MADE TOP 16 WITH 12 POST!

12 Post gets "Pet Deck of the Week" and it's not close this week, folks. I know one person who plays a lot of 12 Post, and that's Scott AKA Booze Cube. Scott tweets about this deck non-stop but I don't see a ton of other people talking about it. Seeing it manage a Top 16 warms the cockles of my shriveled Grinch heart.

I like that it manages the occasional "Oops, I win" Show and Tell into Emrakul draw but smooths it out by being able to hardcast Eldrazi if left to its devices. The deck is a decent toolbox list with Crop Rotation and there isn't much not to like about it.

Reanimator is a distant second for PDoTW, but it isn't running Chancellor of the Annex, which I think it should. Maybe that's a pet card and a pet card in a pet deck is way too...petty.

Two Jund decks is good. I got out of Grove of the Burnwillows completely, which is good because it didn't manage to spike a second time and has fallen off a lot. Jund is still good because it combines good removal with good creatures and has Liliana of the Veil which is the second most powerful planeswalker ever printed. The deck has gas, and two Top 16 finishes is one more than RUG Delver and two more than Deathblade.

Agents and Strixes

Legacy continues to be a diverse format. Did you notice that Shardless Agent is $25 sold out on SCG? You can get these for $15 on TCG Player. Are they going to go up? I think so. Baleful Strix, too. If you snagged a bunch of Night of the Ninjas and Chaos Reigns at Target for $20 like I did, it may be time to bust those bitches and sell the contents.

I was happy to get $55 for a playset of Agents on eBay 6 months ago, now I'm kind of wishing I'd held. If you can get the sealed product for under $50 or get the singles for under $15 I think you'd be a dingbat not to. $25 is he pretend double money price, but it's also probably the future. Those cards are pretty good.

As always, I think we should pay attention to what the pro players are doing, pay attention to what Jeff Hoogland is doing (brewing G/B, in case you were wondering) and pay attention to what you can buy on TCG Player for $10 less than it is on SCG. You can bet I have my eye on all of that.

Have a great week, and tune in next week to be disappointed that I won't have a third week in a row with an article containing a brief tournament report. I don't play this game, remember?

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: Impact of the New PTQ Schedule

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This past week was cruising along business as usual in the MTG Finance world. I’ve been monitoring prices of my larger positions with focus on Standard rotation and Modern season. Many seasonal price fluctuations have become almost predictable these days. Color-fixing lands in Standard are classic examples where we’ve seen price dips and gradual recoveries like textbook.

I’ve also begun outlining my timeline for selling many of my Modern investments. Plans were firming up nicely until I saw @HeleneBergeot Tweet an article link that shook up my strategy completely. The article can be found here: http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/eventcoverage/wmc13/LookingatPTQSchedule but the part that matters most is pasted below.

But…But…What About Modern this Winter?

It appears all my anticipation of the upcoming Modern season will have to lengthen drastically. This fall and winter were going to be awesome as I sell many of my MTG investments. Modern brings a whole slew of new demand for certain cards, and I had a strategy in place that was sure to make me some profits come Modern season.

But now that Modern season has been postponed a full half year, dynamics become a little trickier. I’ll try to outline what this change could mean for specific investments and how I’m reacting accordingly.

Shock Lands

Shock Lands were such a great bet. These lands were so low risk / high reward that I went fairly deep on them. Now after acquiring around 80 copies I’m learning that things won’t work out so perfectly. You see, the original PTQ schedule had Standard rotation overlapping nicely with Modern PTQ season. The result would be a steady drop in perceived Shock Land availability and an increase in demand. After all, players would naturally want Standard decks for FNM and Modern decks for PTQs, both of which require Shock Lands.

We still have Shock Land rotation on the horizon, but a Modern bump is now postponed half a year. Here’s the problem – by the time Modern season rolls around, Shock Lands will have a much smaller window of time being prevalent in both Standard and Modern formats before they rotate themselves! Instead of two phenomena happening simultaneously which would bolster Shock Land prices, we now have two competing trends happening together.

My gut reaction – I am still going to hold onto Shock Lands, but they may take a bit longer to shoot up in price. I’ll remain in wait-and-see mode as Standard rotates. If these still rise significantly in price (which they should…after all, Scars of Mirrodin Dual Lands and Innistrad Check Lands both did without Modern being a factor) I will be tempted to trim my position back if not sell out altogether.

Could I wait until next summer’s Modern season for a chance to sell at higher prices? Sure. But is it worth the risk? Check out the curve above – by the time summer rolled around Innsitrad Check Lands were well beyond their peak. I am not confident that Modern season will counteract this downward trend completely.

Modern Masters

So I also have a couple sealed boxes of Modern Masters lying around. Modern season is sure to increase the demand in these, and their Limited playability only magnifies value. But now we have to wait almost a full year for the next Modern season to roll around.

That’s a long time. Long enough, even, for Wizards to release…say…Modern Masters II? Or how about even just reprint the original Modern Masters, which was a huge hit?

Now I’m uncomfortable. Modern Masters booster boxes were supposed to begin dwindling in supply once fall rolled around. Instead we have major retailers like Card Kingdom selling these boxes at $249.99. And lots of them.

Unfortunately I have no risk-free strategy moving forward. In the case of Shock Lands I am confident I will at least have a chance to sell for profit come Standard rotation. With these boxes, I just have to hope they go up in price before any news of another Modern Masters product gets announced. I suppose these will rise in price eventually. So I guess I can wait a couple years for these to finally dwindle in supply even if more are printed.

Heavy Hitters in Modern

Remember what happened after GP Vegas and people realized there weren’t nearly enough Dark Confidant and Tarmogoyf reprints opened in Modern Masters packs?

These cards spiked big, punishing me for selling out in advance of the set’s release. But even though I did make the wrong decision, the ultimate end point may still be favorable. If Wizards of the Coast decides to print more Modern staples somehow (heck they have a whole year to do it!) these may drop in price yet.

You could risk it. You could sit on all your copies and hope that gradual diminishing of these cards in trade binders will cause further price increases. After all, these cards are played in Legacy and that should keep demand going. But in my opinion, upside is severely limited in the coming months. There will be no demand spike in the winter as originally planned, and now there’s a threat of more reprints before the next Modern season.

As a result, I’m selling my Modern heavy hitters yet again. Well technically I already sold my re-purchased Dark Confidants but that’s besides the point. If I had Thoughtseizes I’d sell those too, but I don’t. I will be selling my Tarmogoyfs again. I don’t play Legacy anymore and it looks like I won’t be needing them for Modern for over a year. A lot can happen in a year, and I’m fairly confident I can do better with my money that let them sit in Tarmogoyfs. I’d suggest you consider the same.

Other Modern Stuff

How about all those other Modern cards we’ve been greedily purchasing over the past couple months? All those Birthing Pods, all those Chord of Callings, and all those Zendikar Fetch Lands?

Unfortunately I have no clear answer here. The risk of a Modern Masters II coming out before Modern season is very real, and anything could potentially show up in such a set. The good news is not everything can show up in the set. Diversification is your friend here. Other than Shock Lands and Scars Dual Lands (which are probably safe) I don’t own overly large quantities of a single card. Should Wizards choose to do another Modern Masters set, I’ll get dinged some but hopefully not completely.

Plus I am confident we’ll have some time to sell in advance of more reprints – the only problem being we won’t have the opportunity to sell for much profit since Modern season is a year away. But sometimes it’s best to cut positions even if they don’t pay out. If you don’t plan on selling anything, at least ensure you are diversified going forward. The sure-bet of owning 100 Zendikar Fetch Lands just became a lot more risky. If you’re already profitable, that should be even more reason to trim back.

More to Come, so Stay Tuned

Everyone has the same set of information right now. That information is very limited, yet extremely powerful. I am just one speculator trying to create a new set of predictions for what’s to come. Hopefully some of these thoughts resonate with you, but if you have a differing opinion I encourage you to voice it. The community will have to work together on this one to come up with a new set of predictions, and everyone’s voice should count.

In the meantime I have my immediate next steps in place.

  1. Sell my expensive Modern cards (if you need them for Legacy, this may not be possible)
  2. Stop buying Shock Lands
  3. Focus on diversifying Modern bets
  4. Turn attention towards changes to come with Standard rotation
  5. Continue to buy Scavenging Ooze for any price $12 and less. Then trade for more.

…

Sigbits

  • Did I mention you should buy Scavenging Ooze? SCG is “sold out” of these on their site at $24.99! But I suspect they’ll have plenty in stock soon enough because they’re currently buying copies for $12.50, which was above a few eBay listings this past week. That’s why I’m buying copies under $12. And if those disappear I may have to increase it to $13, but I’m going to wait a little bit beforehand.
  • Last month I bought SCG’s final two copies of Foil Celestial Colonnade. They were SP and I nabbed them for $6.99 each. Now SCG has nonfoil MP copies listed for $7.99 each and MP foils for $12.99. They also don’t have a whole lot in stock. But the allure of this Modern staple has dimmed a bit with the recent PTQ announcement.
  • When Wizards announced Theros would have an Enchantment theme, I went online and purchased seven SP Serra's Sanctums. I don’t anticipate this bet will pay out overnight, but other people apparently shared the same opinion. According to the chart below, the card has risen in price already. Just be cautious because SCG still has MP copies listed at $17.99, around the same as the going eBay price.

-Sigmund Ausfresser
@sigfig8

Insider: Core Set Mythic Reprints

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Release events for Magic 2014 (M14) are in full swing, and prices are falling rapidly as players dump their cards onto the market for tix. At some point though, the market will stop dropping as supply slows down and demand starts catching up.

The indices for M12 and M13 both bottomed out in September after their releases, which suggests that buying in on M14 as a whole right now will result in a short-term loss. But that doesn’t mean the set can't present value for individual picks.

This time around a few planeswalkers have been reprinted, namely Ajani, Caller of the Pride, Jace, Memory Adept and Liliana of the Dark Realms. Previously I have avoided speculating on reprints in the core set due to fears of too much supply affecting upside. But in the quest for mastery of speculation, it’s necessary to confront our biases with evidence and then make rational decisions.

Examining the price history of past reprints might shed some light on the current crop of mythic reprints and whether or not there is any value in buying them right now.

The Law of One Price

Economics has a theory that in an efficient market (a market where information is readily available and transaction costs are small), prices on identical goods must be the same. The MTGO market is fairly efficient so it would be reasonable to expect the Law of One Price to hold up in general.

Supporting Evidence

Baneslayer Angel was the flagship rare from M10 and it saw a reprint in M11. The titans saw their first printing in M11 and made a return appearance in M12. The two charts below show how the price of the original and the reprint move together over time. Historical prices are courtesy of MTGGoldfish.

In the above chart, the blue line shows the M11 version's price, and the orange line represents the price for the M10 version. For the most part, the price of Baneslayer Angel go up and down together, confirming the hypothesis that the Law of One Price should hold on MTGO.

However, there was a period between March 2011 and December 2011 where the prices deviated and the M10 version commanded a slight premium. There's no real reason why this should be true, but M10 was a special set heralding the renaissance of Magic with the adoption of the New World Order philosophy, and Baneslayer was the marquee card of that set.

There might have been enough attachment among players that they would consider the M10 version to be the original and thus more valuable, but for the most part prices of both versions have tracked each other quite consistently.

 

The chart for Primeval Titan shows an even closer correlation. Generally both of these charts confirm that core set reprints of mythic rares obey the Law of One Price.

However, good analysis doesn't stop when it has confirmed a hypothesis. Good analysis seeks out counter examples and then seeks to explain the counter examples and update the hypothesis if necessary.

Counter Evidence

The chart below for Garruk Wildspeaker shows some marked price deviations which bear further exploration.

There are two big divergences. The first is between April 2011 and July 2011 when the M10 version was priced higher. The second is from November 2011 through to November 2012 when the M11 version carried a price premium.

What is going on here? Why is Garruk not following the Law of One Price? Well, the first step is to examine our assumptions.

The law requires the goods to be identical, but is that true for these two versions? No! One is needed to redeem M10 and the other is needed to redeem M11. Redemption for M10 was cut off in November 2011, meaning that the M11 version had some extra value due to being redeemable. This is reflected by the higher price through most of 2012. Once M11 was no longer redeemable, the prices start following each other again.

It's not clear why this effect is not observable with Baneslayer Angel, but I could hypothesize that Constructed-playable mythics that carry higher price tags aren't as affected by demand from redeemers. Garruk, on the other hand, was widely available with the Lorwyn version as well as a Duel Deck version kicking around.

This would mean that redemption value would be a bigger share of the price overall, which sounds reasonable and seems to be borne out by the above histories. Comparing the price histories of the M10 version with the Lorwyn version might confirm our thinking on this matter.

The above chart tracks the M10 version of Garruk in orange and compares it to the Lorwyn version in blue. The time period is just after M10 redemption ended. Again, for the most part prices tend to correlate, as expected. What's interesting to me in this chart is that when prices do diverge, they tend to come back to each other eventually.

In the period between July 2012 and October 2012, the M10 version gets to over 1.5 tix while the Lorwyn version dropped below 1 tix. Prices started converging though, as the Law of One Price kicked in.

The same process occurred in the April 2013 to July 2013 period. Lorwyn was an out-of-print draft queue that had come online and so a bunch of supply had hit the market, depressing prices on the Lorwyn version. This eventually corrected.

This convergence in price might be a profitable strategy for core set reprints. Let's explore whether this type of price movement has been evident.

Looking at the chart for Jace, Memory Adept, we can see the price history for the M13 verison in blue as it starts in August 2012. Sure enough, by October the prices on these have converged. It ran from 3.5 tix back up to 5 tix. There is other evidence that price gaps will open and close periodically on reprints like this.

Current Opportunities

Card M13 Price M14 Price % Gap
Ajani, Caller of the Pride 6.81 3.75 82%
Jace, Memory Adept 8.19 3.66 124%
Liliana of the Dark Realms 5 2.85 75%

Prices taken from cardbot and current as of Thursday, August 1st, 2013.

As you can see, while M14 release events are ongoing, substantial gaps have opened up in the prices between the M13 and M14 versions of these planeswalkers. All evidence suggests that these prices will converge over time, with the M14 versions rising in price and the M13 versions dropping.

The conclusion for me is that the current prices for these M14 mythic rares are too low and that they are due to bounce back in the short term. The play then would be to buy these at current prices, expecting that the bounce back will cover transaction costs.

Further upside is possible if changes in the Standard metagame favor these cards and they see more play than they do currently. The worst case outcome is these are a break-even proposition in the short term.

Insider: A Check-in on Casual Hits

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I’ve got a two-parter here for you today. As usual, I’m going to look at the casual staples from the most recent set that I think are good pickups. I'm also going to look at how some of the targets from the last year are behaving.

If you’re doubtful of cards like this, I should remind you that they’re incredibly low-risk. Sure, doubling up from $2-4 on Gilded Lotus isn’t the most exciting thing in the world, and it certainly isn’t as thrilling as calling Xathrid Necromancer and the like, but it is essentially “free money,” and something I make a lot on year-to-year. Those dollar bills add up fast, and just by grabbing some intelligent throw-ins in trades you can make yourself hundreds of dollars over a few months.

So let’s start by looking back at some of these from the last year.

Last Year's Casual Pickups

Vexing Devil

I know not all of this card’s price comes from casual circles, but some of it does, so I wrote about it back in March. When I did, it was around $7.50. Since then, it’s moved up to $10, and I sell these briskly in my case.

I think rotation will slow it down some, but there’s no reason this doesn’t continue to grow in the coming years.

Omniscience

This has stabilized around $8 despite falling off in Legacy. That, I think, bodes well for its future, and I see this pushing $10-12 in the next year or so.

Primordial Hydra

This has held rock steady at $7 since I last wrote about it, when it was $5. With more powerful hydras coming along, the ceiling on this may be lowered (especially considering the reprint), but it’s still a safe-to-hold casual staple, financially comparable to something like Master of the Wild Hunt.

Akroma's Memorial

$4 when I last wrote about it, and $7 now. No reason this doesn’t continue going up. Remember, before the reprint this was a $20-25 Rare. I think it’ll take quite some time to reach those heights again, but $10 is coming along sooner rather than later.

Chromatic Lantern

This has gone up just a little, to $3, but to me that just means more opportunity to buy these. I sell these regularly in my case, and there’s no way this doesn’t continue to climb, especially considering what just happened to Coalition Relic recently.

Trostani, Selesnya's Voice

Last I wrote about it, it was under $4. Now it’s up to $7.50, and there’s no reason it doesn’t push $10 for the next year due to possible Standard applications. That said, its price for the next year or so will be tied to Standard, and it may be worth re-evaluating where it’s at then before considering its long-term applications.

Magic 2014

So, with all of that stated, I hope you see how easy it is to double up on these in a matter of months or a year or two. But, most importantly, these are so low-risk, and none of them have gone down in price.

So let’s dig into Magic 2014, which has some similar targets.

The original printings of this are still over $10, and were $15-20 before the reprint. As popular as this thing is in Casual and EDH circles, the $4 pricetag on the reprint is incredibly appealing right now.

At $7, this isn’t exactly cheap right now, and I’m not sure if this is the real deal in EDH or not. That said, the fact that it is $7 is a good sign. Wait another month or so for this (and the other cards on this list) to bottom out, and then move in hard.

I have no idea how much this will be worth two years from now, but it will likely be more than whatever it’s at a month from now.

People always love the mythic dragon of the set, and regardless of its Standard playability it’s always worth a little bit of money. The upside on this one isn’t as high as some of the others, but it’s a great throw-in nonetheless.

At $6, I’m not sure how much upside there is, but there has to be some. This could find a home in Standard, but if nothing else there will be casual and cube play. That said, I don’t like moving in on this anytime soon. Let it fall down in the coming months and then we’ll see where it’s at.

This includes all slivers, obviously, and the price won’t be lower than it will be a few weeks from now.

I love these at $2 right now. This was $10+ before the reprint, and $5 a year from now seems reasonable.

Until Next Year

Like I said, I love these type of calls, and I look forward to checking back in on these in a year or so.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Back to Back with Aristocrats

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When I crush an event with a deck, all I want, more than anything, is to run it back again. After falling in the finals of the TCG Platinum event, I was ready to battle again with my awesome Aristocrats deck. This time, I would be rallying the aristocratic forces at a TCG Bronze event.

Here is my deck list with the two sideboard changes I suggested last week.

Aristocrats 3.0
by Mike Lanigan

Untitled Deck

Creatures

4 Champion of the Parish
4 Doomed Traveler
4 Cartel Aristocrat
4 Blood Artist
2 Thalia, Guardian of Thraben
2 Skirsdag High Priest
3 Fiend Hunter
4 Xathrid Necromancer
4 Falkenrath Aristocrat

Spells

4 Tragic Slip
2 Increasing Devotion

Land

4 Godless Shrine
4 Sacred Foundry
4 Isolated Chapel
2 Dragonskull Summit
4 Cavern of Souls
4 Mutavault
1 Plains

Sideboard

1 Oblivion Ring
2 Curse of Death's Hold
1 Profit // Loss
3 Devour Flesh
2 Liliana of the Veil
2 Obzedat, Ghost Council
2 Appetite for Brains
2 Sin Collector

Let's dive right in to the report!

Round 1 -- BWR Control

One interesting point about playing against this archetype is that no two versions are the same. The type of player that is likely to play this deck likes to build their own decks and tweak them regularly. This player was no different.

From the cards I saw, his version was a bit clunky on mana and my ability to deal with cards like Vampire Nighthawk easily prevented him from stabilizing. Game one I cast a couple creatures that he killed, but my follow up of Falkenrath Aristocrat turn four into Increasing Devotion as an Increasing Savagery on turn five turned into Hidetsugu's Second Rite. Man I love Increasing Devotion in this deck.

Game two went similarly but ended with me sacrificing my board to kill with Blood Artist triggers.

Record 1-0

Aside #1

Every point of damage counts with this deck. If you can attack with one of your creatures and you don't you may find yourself short damage to kill your opponent. There will be points in many games where you need to decide what role you are in. Many times, despite how aggressive this deck is, you will be the control/combo player. You should always be using your life total as a resource, but in many matchups you will be leaving the majority of your creatures as blockers.

From what some of my friends have said after trying to play this deck, it's not very easy to play. In my opinion, the hardest part is being able to calculate how much damage you have on board. That may seem obvious but as it turns out, it's not as straightforward as in other decks.

When calculating damage there are two main things you need to take into consideration. First, the maximum number of humans you can sacrifice to pump Falkenrath Aristocrat. Many games are won by creating a giant flying indestructible monster.

The second calculation is how many Blood Artist triggers you have at your disposal. That calculation is made more complex mostly by Xathrid Necromancer but every Doomed Traveler or Mutavault adds complexity to the board state as well.

Giving Cartel Aristocrat protection to make him unblockable is another important aspect to winning and ties into both of those calculations. If you are not paying diligent attention to both of these things each turn, you may be losing games you should win.

If you miscalculate you will add more turns in order to kill your opponent. Each extra turn you give them is another one they could draw answers to your board position.

Round 2 -- R/G Aggro

My mindset in this matchup or anything similar is to be as defensive as possible. If your hand is slow, don't take damage from your lands to cast a turn one Doomed Traveler that you won't attack with anyway.

The hardest part about beating this deck is Stromkirk Noble because most of the time he is unblockable. Hands that have a removal spell for him grant you access to a much easier route to victory.

Especially when you are racing, don't expose your Blood Artists early to their removal. My favorite line of play against a deck like this is playing early creatures on the first three turns and then double Blood Artist on turn four. Often they have no outs to an aggressive hand with a turn four like that.

Game one that was my line except I only had one Artist so I came one damage short of killing him. Game two, he had a slow hand and my life total never fell below eighteen. Game three I had Tragic Slip for his turn one Noble, Cartel Aristocrat and Xathrid Necromancer on turns two and three, then the double Blood Artist play turn four.

Record 2-0

Round 3 -- Jund Midrange

A funny thing happened in game one against the best deck in the format. Even though I had all the cards that are terrible against Jund, I beat him down anyway.

The worst cards against Jund by far are Skirsdag High Priest and Fiend Hunter. Jund has so much removal that if you try to set up a game state where you are making a 5/5 demon, you won't have enough early pressure to eventually close the game out.

Fiend Hunter is similarly bad against a removal-heavy deck because it basically just delays the inevitable. You can mitigate this problem by just treating your Fiend Hunters like Murder and sacrificing them with the trigger on the stack to remove the threat permanently.

Luckily for me, my opponent kept a creature-heavy hand and I was able to use my awful cards to win the game. Game one I made a demon on turn three and four, and even used a Fiend Hunter to trigger the second activation.

Game two was much closer. My deck is much better post-board after siding out the garbage, but them being on the play allows them to slow your progress significantly. For game two, I had early Champion of the Parish action with double Xathrid Necromancer and eventually Falkenrath Aristocrat to fly over Thragtusk for the K.O.

Record 3-0

Round 4 -- Bant Hexproof

He played an Avacyn's Pilgrim, then proceeded to cast enchantment after enchantment on it while I sat with my Tragic Slip in hand and no black mana to cast it.

Then in the next--I'm not going to say game here because it wasn't--he played turn one Pilgrim again into Geist of Saint Traft and then a million enchantments. I died even though I had mana to cast Devour Flesh. Great deck.

It's been a while since I was that demoralized. The twelve-year-old who beat me was on the biggest adrenaline high of his life and immediately went and told his friends how he just crushed the dude who took second place last week in that big event. Do I sound bitter? Well a bit. I got over it of course, but playing against Bant Hexproof with a deck other than Jund or one with Supreme Verdict is simply miserable.

Record 3-1

Aside #2

In case you missed the memo or my round four summary wasn't blunt enough, Bant Hexproof is the real deal. I don't know if I can really call it a tier-one deck because if you want to beat it, you can just play Jund, Esper, or UWR. Any of those decks crush Hexproof regularly.

The problem is that all of the other decks really struggle against it. By really struggle, I of course mean that if Hexproof draws reasonably well they will win every time and you are just hoping they beat themselves. This may streamline the format to a place where Hexproof can't exist but I doubt it.

For me, all of the other decks are so beatable for Aristocrats 3.0, I feel I have two options. I can try to find a solution or just accept that I will likely lose to that deck and use those sideboard slots for something else.

After an exhaustive Gatherer search, I found some options for dealing with Hexproof, although I don't know if any of them will really work. Devour Flesh and Liliana of the Veil are not going to cut it, so if you want to go the edict route, Barter in Blood seems like the best option.

If you want to make it a race, you can play cards like Nearheath Pilgrim, Rally the Peasants, Faith's Reward, or Kessig Malcontents to make yourself into more of an aggro/combo deck.

Racing their giant lifelinking creatures seems impossible so trying deal with the enchantments is always an option. For this method, you could use Erase, Wear // Tear, Paraselene, or my new favorite contender, Devout Chaplain.

Hover over that one for a minute. Devout Chaplain is not a card on anyone's radar, but in this deck I actually think it could be crazy good. You have the humans to support it, but it may prove to be too slow since your first activation will be on turn four.

Next, we have the cards that just buy us some time. In this category we have Skullcrack to negate the lifegain, but that is more of a racing option and I don't think it's likely to work.

The other choice to buy time is Riot Control. Not only will Riot Control negate their gaining life, but it will give you extra turns to try to deal them enough damage. Because Riot Control costs three mana, that may be too much tempo disadvantage to deal them enough damage. I even thought maybe Terminus could work if you can miracle it early enough, but that seems too risky.

Since none of the other options are great, we may be to a place where players need to start putting a Glaring Spotlight on the Hexproof creatures. For me, this is the next avenue of attack I will pursue.

Round 5 -- G/W Aggro

Normally a deck like this or Naya Midrange poses no problem for Aristocrats, but this version was quite different than most. Due to faulty scouting, I thought this guy was also playing Hexproof so in game one I used my Tragic Slip to kill his Avacyn Pilgrim.

When your opponent is casting creatures you can target, wasting your removal like that does not actually help you win. As it turns out, my opponent was playing Rancor and Unflinching Courage to suit up his Voice of Resurgences, Loxodon Smiters, Silverblade Paladins, and Sublime Archangels. Had I not wasted my removal there, I could have easily won game one by two-for-oneing my opponent.

This was the match I really missed that Doom Blade that no longer resided in my sideboard. Game two, I mulliganed and had to keep a sketchy hand. It did not turn out well and I lost 0-2 pretty quickly.

At this point, I went to the standings before the next round started. As it turned out, my tie breakers were decent so if I won my next round, I had a good shot to make the top 8 cut. There were many fewer players than last week so that helped too.

Record 3-2

Round 6 -- Jund Midrange

Game one, I was on the protect the queen strategy. The first time I heard that term was back when Baneslayer Angel was first printed. For example, you didn't always want to jam your Baneslayer on turn five because then you could not stop your opponent from killing her. If she was allowed to survive, she took over the game more than most other Magic cards that have ever been printed.

The same goes for Falkenrath Aristocrat. Rarely is it a good idea to play your four-mana bomb without another creature in play. In this game I did just that. Fortunately, he did not have removal for my Fiend Hunter I had to play before I had a sacrifice outlet and Falkenrath was able to take the game down.

The second game I had the most aggressive draw all day with double Champion of the Parish and double Doomed Traveler. However, even this insanely fast start can be overcome by Jund unless you can follow it up with something like Xathrid Necromancer. Since I was able to do that, I easily fought through double Bonfire of the Damned. It's hard for them to win when all of your creatures replace themselves.

Once I had that board state set up, all I had to do was leave mana open for my Tragic Slip to kill Olivia Voldaren in response to her taking my win condition. If you wait until they use the five mana ability and kill her in response, they never control your creature to sacrifice her.

Record 4-2

Quarterfinals -- R/G Aggro

Excitement welled up within me as I snuck into seventh place. This meant I had my work cut out for me being on the draw every match, but I knew I was up to the challenge.

As I spoke earlier, against an aggressive deck like this, try to be as defensive as possible. Use your Cartel Aristocrats to survive until you can get Blood Artist online or enough blockers in play to start attacking.

Because his version had Madcap Skills I was able to gain a huge advantage since he ran his enchanted guy into my Doomed Traveler plus Cartel Aristocrat start. He never really came back from there. Sure he played a couple other guys and attacked, but his forces were not enough and I began attacking him much earlier than normal for this matchup.

Game two he did not have a one-cost guy and a rather slow hand. I killed him on turn five since my Blood Artist lived.

Semifinals -- UWR Pyromancer

Let me first say, my opponent's deck was sweet. He was using an old Delver of Secrets shell but with Young Pyromancer instead. Here's the list of cards I know were in his deck.

Untitled Deck

Creatures

Spells

Obviously that is likely not enough cards because he is probably not play all four-ofs of those cards, but it gives you a good idea about what I was playing against. It was hard to adjust to playing against this deck on the fly and I could see it easily catching on because it seems well-positioned right now.

Game one, he played turn three Geist and I thought I was in for a quick loss. He could not find a way to force in damage from the creature though and I quickly clogged the board with threats. Eventually I was able to force in damage with a Cartel Aristocrats he didn't want to lose creatures to chump block with. Then once I attacked, I sacrificed all of my creatures for their Blood Artist triggers.

Game two was one of the closest games I've played in a long time. Also, the board state was so crazy in combat that I asked the judge if he was paying attention to the stack, which of course he was. If I had hit four mana in this game, I think I would have been fine, but I was stuck on two mana for a couple turns and then three for the rest of the game.

I played as best I could under those circumstances, but ultimately after a ten minute turn calculating damage, putting triggers on the stack, my opponent responding to them, and me responding to those spells, I came up a couple damage short of killing him.

I saw my shot to win a game I should have had no business winning and I took it. Unfortunately my opponent had two removal spells and not the Warleader's Helix I thought he had, so I couldn't win and he won on the swing back. It was an epic game and the crowd as well as the competitors enjoyed it.

After game two, I asked for a short break to calm down and clear my mind. I'll admit I was a little bit tilted after nearly winning a game with serious mana restrictions and crazy combat scenarios like that. Half a bottle of water and three minutes later, I prepped for game three.

Because I took my time there, I was able to come up with a better sideboard plan for game three. The main difference was that I had sideboarded out a lot of my removal since I didn't see the Young Pyromancer until game two. That changed for game three.

One of the reasons I think this deck is so good right now is because of the well-formulated mana curve of the creatures. In game three for example, I played a creature on turns one through four and then followed up with removal for his awesome blockers. In a lot of cases, you are playing two spells a turn which most opponents can't keep up with. Thalia was an all-star in this game and restricted what my opponent could do to stop my onslaught.

Finals -- Jund

During the top-eight games and in between the matches one of my earlier Jund opponents and I were routing for and encouraging each other to do well. We were the two x-2's that made it into the top eight and so were in opposite brackets in the top eight. He won out and so did I. It was a great part of this event for me and we had some really good games in the finals.

Game one I got to show off the resiliency of my deck because even though his Jund deck had Bonfire along with a bunch of other removal spells, all of my creatures replaced themselves when they died. So, my opponent had to spend his turn killing my creatures, but that did not stop me from attacking him on my turn. In fact, most of the time after all his removal spells, I did more damage to him on my turn than I would have done otherwise.

It helped that Blood Artist punished him for killing my creatures. In this game, my board state looked like it had not changed many times because I drew many redundant spells. When he destroyed my board, I replayed basically the same creatures on my turn. Even his Thragtusk plus removal was not enough to stop my human onslaught.

Game two was the complete opposite for me. I was able to defeat my opponent with only six cards in game one because they were a solid six, but in game two although I kept a reasonable six, it did not pan out the way I hoped. In this game, I never had more than three lands but that didn't matter because there were not things I could cast anyway. His unchecked Olivia Voldaren earned a quick concession from me.

Game three was an epic battle, as it should be in the finals of any event. Again I was on six cards and my opponent was lucky enough to keep his third seven card hand. For this game I kept a hand with mana that I would always keep. The lands in my starting hand, Isolated Chapel, Cavern of Souls and Mutavault, were the only ones I would have access to during the game though.

Turn two Thalia served my army well and helped slow my opponent down. On turn three I had a hard decision of whether to choose human or vampire for Cavern. Had I known I wouldn't ever draw another land, I would have named human, but the Falkenrath Aristocrat in my hand told me to name vampire. What that did was to leave the Sin Collector stranded in my hand.

If this situation were to come up again, most likely I would make the same play. Statistically I should draw another land on the following turn and I had other good plays for my turn three. As I drew for the following turns, each showing me no lands, my chances fell to win the game. Even with this dire situation unfolding, I played to my outs and put him dead to any land in my deck. Even on my last turn I kept my life total at three so if I drew a shockland, I would still be able to win.

Thoughts and Wrap-Up

Despite losing in the finals for the second week in a row, I played well and I played to my outs. In tense matches like this, it's easy sometimes to let the stress of not drawing well overcome your ability to make the correct plays. When you find yourself in this situation, try to calm your mind and focus on playing the best game you can.

For me, taking a quick break in between games helps tremendously. Take your time and think through your plays. This is something I have been working a lot on over the last year. This is an area where everyone can always improve on, but the better you get, the more games you will win.

For this weekend, I will still be battling with my main deck. The sideboard needs a little shaking up for a couple reasons. First of all, the plan against Hexproof proved ineffective so that needs updated. To be honest, I'm not sure which of Glaring Spotlight, Barter in Blood, or Devout Chaplain plus Erase is the best plan, but they will all need testing before I can determine which gives me the best chance to win.

In addition, I realized that Obzedat, Ghost Council is rather hard to cast in my deck, and few of my wins over the last two weeks have come at his hands anyway. As of now, I think I still want a five-drop that can ease some of the aggressive matchups, but this time, I am going to run Blood Baron of Vizkopa. The two five-costs are similar in most ways but I would sideboard them in slightly different situations.

The final card I want to come back into my sideboard is Doom Blade. There were a few times this weekend where I knew I wanted to bring in a Doom Blade or two that unfortunately I did not have in my sideboard. That will change for this weekend.

If you have questions about playing this deck, feel free to post in the comments below or message me on Twitter.

Until Next Time,

Unleash the Aristocrats Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Jason’s Article: Elvish Archdruid is a Very Good Card

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It's only been two years since I stopped grinding PTQs and I'd already forgotten why I stopped.

It's Saturday night and instead of doing blow with a bunch of hookers or robbing liquor stores like I normally do, I'm sitting at a table with a decklist on my phone and my trade binder out. The worst part? I'm using the n-word!

There is a word that starts with N that you never want to use in a trade (ok, two n-words, neither of which are going to make the trade go any smoother) and that word is need. If you utter the word need during a trade, you might as well stop wearing a belt so they can pull your pants down easier. You can say "like" or "interested in" or "could use" but never use the n-word. Either n-word, whatever.

Not heeding my own advice, I used the n-word in my quest to assemble a mono green deck for the PTQ at RIW hobbies in Livonia, Michigan on Sunday. Since I just opened a TCG Player store I planned to go and try and trade for as many Standard staples as I could to power through my probation period sales-wise before I went about listing the stuff from my former eBay inventory. I'd have to pick up a ton of shocklands and similar cards, so trading at a 200+ person PTQ seemed like the play.

Actual Magic Games Played

Since I was going to play the event and the deck I was being lent was not my style at all, I opted to play the Nguyen list from the SCG Open (Huey Jensen's vastly superior elf list with the white splash would be published and discovered during the car ride to the event, thus making me regret my life). It seemed straightforward enough and since I haven't played Constructed in a while I figured the easier to pilot, the better. Besides, it was a turn 4 deck and I was there to trade, not go to time.

I've included a brief tournament report.

  • Round 1 -- Bant Hexproof. I won. The only play I remember is being able to swing for lethal game one because I tapped two Mutavaults but used the mana to make them elves so I could tap Elvish Archdruid for 5 instead of 3, and when I Garruked in a Craterhoof, the 2 creatures I swung with were big enough. Not the techiest play on earth, but I was proud of myself. Elvish Archdruid is kind of insane.
  • Round 2 -- Jund. I won.
  • Round 3 -- Bant Hexproof. I lost. I have no idea whether I could have played tighter and won this match. I mulliganed a 1 Mutavault 6 green card hand into a no-lander into five excellent cards that ran out of gas and lost the race game two. I hear this is a good matchup for me because I am a turn faster, but mulling to 5 negates that advantage unless you topdeck well.
  • Round 4 -- Bant Hexproof. Seriously. I won this one.
  • Round 5 -- Bant Hexproof. Again. We got deck checked and despite my best efforts to randomize the deck in a way that would not result in me having to mulligan to five, I mulliganed to five. Game two I lost the race.

At 3-2 I dropped since everyone in my car wanted to go home and I forgot that I was there to trade.

Could I have played better and won some of those matches I lost? I'm not really sure; maybe if I knew the deck better I could say with more certainty. I do know that ordinarily if I'm playing a deck that has a good matchup against another certain deck, having 80% of my matches be that deck can be considered quite a gift.

However, the fact that I was just playing to entertain myself in between trades made the fact that all I played all day was a non-interactive matchup between two decks that have to race to see whether green wins on turn 4 or Bant wins on turn 5 left me feeling slightly empty. I had fun playing Standard for the first time in three years, though, so that's something.

The all-star of the deck is Elvish Archdruid, and it isn't close. Doubling the power and toughness of your elves, allowing you to do shenanigans like using Mutavault to activate itself and not lose a mana in the process and helping you power Craterhoof and pumping your Mutavault because sometimes that is relevant--this card does it all. I would play no fewer than four copies. I'd play more than four copies of this guy if I could. But you can't.

Or Can You?

Today as I was checking Twitter I noticed there was a bit of hubbub in a conversation between Jon Johnson, Helene Bergeot and Riki Hayashi. As I was working backward trying to figure it out, my cohort Joey D texted me to tell me what had happened--apparently some shady bidness went down in Houston and Jon was linking the MTG Salvation thread to let Helene know about it.

The thread in question

I won't summarize too much because I have no choice but to assume that you, as readers of my article, are literate. Read what happened, but also remember to do what I did and take it all with a grain of salt.

I will, however, summarize a little bit. The "tl;dr" is that a player in a PTQ in Houston had 4 Archdruids in play--and hadn't won yet?--and much to the surprise of his opponent, he revealed a fifth copy of Archdruid with Garruk, Caller of Beasts' +1 ability.

That would normally be a whopping +5 to all of his elf creatures, but his opponent wasn't worried about the extra power/toughness boost because while that is very close to the number of Elvish Archdruids you're allowed to have in your deck, an error of as few as one copy in the wrong direction is extra not okay. A judge was called, a deck check was performed and six copies were found.

According to the MTG Salvation thread, the offender's entire defense amounted to, "my friend was going to give me two Avacyn's Pilgrim." It was at this point that I started to regard the forum post with a bit of skepticism. However, clearly the offender wasn't disqualified from the event because while this happened in Round 6, he managed to win the entire event and will be getting a flight to Dublin on WOTC's dime.

I wasn't there and there's no video evidence to look at, but one thing I will say is that if I know that I have an illegal six copies of Elvish Archdruid in my deck (which is close to but not in excess of the number of copies I'd run ideally--it's that good) I'm probably not using Garruk's +1.

I'm probably going to say "You know what? I think the play here is to try and get there with a big pile of 5/5 Elvish Archdruids that are granting a whopping +4/+4 bonus to all of my elves" and maybe hold off on revealing five cards out of a deck that I know has an incriminating two copies of Archdruid. But that's just me. I was 3-2 after round five of the event I played in with this deck so there may be nuances to the deck I haven't picked up yet.

As I read more of the comments in this thread, I start to get even more skeptical. A lot of the condemnation hurled at this player seems trite to me. "He played with clear sleeves!" Wow, that's damning. "He always seemed to have his sideboard cards!" I don't even know what that means. "He had blank Checklist cards!" I'm pretty sure he only had Garruk Relentless. It's not like he's going to windmill a checklist card and say "Oh, this was a Huntmaster" in a monogreen deck. Wait, why is he playing Avacyn's Pilgrim?

I started to feel like the internet detective agency may have botched this case a bit when I scrolled down some more and read a statement issued by the Head Judge of the event, found at this link.

Not only was a lot of what was in the original posting somewhat ill-informed (yeah, turns out there were no Avacyn's Pilgrim involved) but the judge seemed to indicate it was likely the player bought the deck in its entirety from the store hosting the event and sleeved it before the tournament started.

The point is, most of the extra accusations from the original posting were superfluous and mere attempts to fabricate a body of evidence against the player. The only thing that matters is that a player had some number of Archdruids in play (the Head Judge isn't confirming that it was four like the original posting indicated) and the player revealed one which led to a deck check on the spot, a game loss penalty being issued and the player playing the rest of the event with a legal deck which matched his list.

With this legal list, he made Top 8 and won from there to take first prize. Should he have been DQ'd? The Head Judge doesn't, and I'm pretty sure that carries more weight than a guy posting on MTG Salvation who says "It's incredibly difficult to top 8 a nine-round PTQ unless you have really good luck, or you cheat." An alternative, third way to make the Top 8 is to play well. Funny how no one mentions that possibility when they have a torch in one hand and a pitchfork in the other.

However, as a final thought I do have to point out that the Head Judge's statement where he says:

As an aside... some would like to point out the significance of the Archdruids here, but I think that's overstated. Archdruid can't drop until turn 3. This deck likes to play turn a threat turn 2, like predator ooze. That can't happen without a 1-drop mana creature. This is not to say that Archdruids are not quality, and do not have an impact on the game--just that I think the particular significance is being overstated.

shows he doesn't know the first thing about playing this deck.

Elvish Archdruid is a very good card.

Who Else Got Lucky and/or Cheated This Weekend?

There was a GP in Rimini, which I know is where Fellini is from and that's about it. There's a beach or something, right? Anyway, there was also a GP, but it was M14 Sealed and Draft, so it might as well not have happened. A player named Christoph Aukenthaler won, and that's all the news that's fit to print.

There was a GP in Calgary, also.

GP Calgary

There was a GP in Calgary, which I know is where the underwhelming Calgary Flames are from and that's about it. There's a beach or something, right?

It's funny because the city flooded.

Anyway, Wizards didn't see fit to update their own website with coverage of either GP Rimini or GP Calgary so I was forced to get the updates from Gathering Magic. And by "forced" I guess I mean "I know where I'll be getting all of my updates from now on." Obviously I like Gathering Magic.com and if you're not reading my articles and listening to our podcast over there, you're at least going to be forced to patronize the site when I force you to click the following link to get decklists.

Do it. Click the Link.

Not a bad layout over there on GM. Thank Carlos Gutierrez, a gentleman who used to write for QS and does great work for GM.

Maybe at the time this is published it will be announced who will replace Jon "never even met Heather in person, stop being ridiculous" Medina on "The Eh Team", but I have my suspicions that it will be Canada's sweetheart Alexander Hayne.

Hayne was not able to address these rumors because this weekend he was busy winning GP Calgary with UWR, a deck that Americans call "American control" but which Canadians would call "Holy ^&*$, American people sure are ignorant and self-centered" if they weren't so polite. I'm not Canadian, so I will say that whenever I hear some neckbeard refer to UWR as "American" I automatically assume they shop at Walmart and own no fewer than three "jock jams" albums.

Anyway, Hayne's deck doesn't contain a ton of surprises, frankly. Ratchet Bomb is making a big splash in control decks, all of which may put a damper on the token decks players like to run. If you plan on casting Advent of the Wurm or Scion of Vitu-Ghazi, plan on also running Pithing Needle.

Hayne's deck is tough to pilot but it is indeed powerful. The deck loses 100% of its creature base to rotation, and there are no real substitutes--expect UWR to go back to the drawing board completely at rotation. Aetherling will be a factor moving forward, but I can't really guess much else.

Stephane Gerard took time out of his busy schedule of playing for Liverpool FC to get second with Jund. Jund is starting to run Lifebane Zombie. Removing their Thragtusks, Huntmasters, Restoration Angels, Scavenging Oozes, Angels of Serenity and other annoying cards is a good play. That list shrinks considerably upon rotation. That is not to say good green and white creatures won't replace them--they always do.

B/G Control as run by Trent Douglas here and Jeff Hoogland elsewhere is an attempt to get as many cards that I couldn't figure out why people weren't running very often--Mutilate, Vraska the Unseen, Deadbridge Chant, Gaze of Granite, Sever the Bloodline--into one deck.

I had contended that Mutilate would work fine in a three-color deck given the number of shocklands available and the effectiveness of even a 2-point mutilate on turn 4, but that was a tough case to make. The case for Mutilate in a two-color deck is easier to make. With rotation poised to take Mutilate off the table, we'll likely never know how good it could have been this entire last year.

Gaze of Granite is going to get even better if token-based strategies become more popular. Pithing Needle that. Trent's list is saucy and I am a big fan. Find a way to jam in Archdruid and I'm sold.

Maindeck Burning Earth? Adam LaForge thinks so! Monored gets an important tool in this saucy little enchantment that tripled in price this week. I hope you squirreled these away when they sunk to $1--twitter followers of mine will remember my indicating that I saw more requests for Burning Earth last weekend than requests for Archangel of Thune, Kalonian Hydra and Garruk combined. The ceiling may be around $5 for Burning Earth, but buying in at $2 or maybe even $3 seems acceptable. I would just pick these up in trade, frankly.

I think Fiendslayer Paladin may be what Bant Hexproof needed to grow the beard. It makes every aura played into a virtual Unflinching Courage, and its protection from red and black spells make it hard for you to get X-for-oned. Other color decks can contend with him, but Bant Auras is an eggs-in-one-basket sort of deck and everyone knows that by now.

Everyone I talked to said their testing saw them go from four Witchstalker main to two main to four in the board to two in the board to "man, why did I put two Witchstalkers in my board? I never bring them in!" As you'll remember, I had a lot of opportunities to talk to Bant Hexproof players. Fiendslayer seems like it sucks outside of decks which put auras on it since it is underwhelming in unsuited combat.

Haunted Plate Mail? I can't say. Magic players as a group have done dumber things than run Haunted Plate Mail and Fiendslayer together. A lot of local players in my area were snapping up Plate Mails last weekend, but none of their decks made top 16 at the Classic in Lansing. I am leaning "no" but I reserve the right to pretend I always thought Plate Mail had potential.

Almost 2,700 words and I haven't even brought up the Open or the Invitational? I can't believe you're still reading.

SCG Invitational

It is a bit misleading to Group the Top 8 finishers the way the site does because one deck or the other could have really carried the player, but if you dropped like four matches in Standard, you're not making Top 8 no matter how good your Legacy deck is, so this is the best we have and we're sticking with it. I will give some general impressions and let you peruse all sixteen decks.

SCG Invitational Top 8 players

I mentioned Jeff Hoogland's G/B list already. I like it and I like him. He's a solid grinder, he's one of the only people playing who actually brews deck anymore and he made a Knight of the Reliquary deck for me to play in Legacy that is basically Maverick plus winning more often. He's sticking with it and has for almost six months. Ponder that the next time you want to complain about Legacy being "too expensive"; when is the last time you played a deck in Standard for six months?

Shardless BUG is everywhere. I think Shardless Agent is pretty weak in Commander--although some decks run only one card at 2 mana or fewer and use it as a 100% accurate tutor--so I doubt it's getting reprinted in next year's Commander decks and is safe from reprint for a while.

Honestly, I tend to err on the side of "Shut up, that isn't getting reprinted" because I think people use the r-word too often. Sometimes it's okay for a card to be worth more than $5. If this game is too expensive for you because you have to pay $15 for a Shardless Agent that you'll only be able to use for ten to fifteen years, there's always chess.

Both Shardless Agents and Baleful Strixes are in very high demand. I wouldn't discourage investment in them as I think they're poised for a price increase, but that's a big gamble some players are unwilling to make. I think stores being unwilling to make that gamble has a lot to do with the price not going up already. No one is really hoarding these. Remember, somewhere in America there is a Walmart or Target or sports card shop with a Night of the Ninjas on its shelves. Go find them, hand the cashier $20 and profit.

I don't have too much else to say about the unsurprising decklists from the Invitational. I would say there is merit to studying these decklists because a higher caliber of player generally attends the Invitational, but G Fabs and Brian Braun-Duin both got Top 8 at the Open so who knows? There just isn't a ton of financial investment opportunity this weekend, but expect that to change soon.

SCG Open

SCG Somerset Standard Top 16

The winning Jund list didn't have many surprises. I don't know why Scavenging Ooze ever plummeted when M14 came out. We knew Jund was going to jam a bunch of them maindeck, and they did, and the price is closer to correct right now. $20 is the ceiling, but I never dreamed $10 was the floor, even with it coming free with a $10 game putting downward pressure on the price.

Huey Jensen's second place list is what I would have played at the PTQ if I'd known about it. I like the creature package, and Ranger's Guile probably belongs in the board. Four Garruk isn't too many--it draws an insane amount of cards and this may be the deck that can run it and run it well. Do I have hope for it going into a future with no Craterhoof Behemoth? I'm not sure.

I called Garruk a sell at $30 and even though it dipped and is back at $30 on SCG, I am not confident it will maintain it. This is coming from a guy who drew four creatures with his +1 ability this weekend the turn before he Craterhoofed someone into Bolivian. He's good, but he's narrow. Narrow is bad.

Either Theros is going to have a good burn spell, or Monored is going to be smothered in the cradle. Shock is a pretty shitastic way to try and enable Chandra's Phoenix, and losing Searing Spear, Pillar, Brimstone Volley and half the creature base is going to leave monored players at a loss. Young Pyromancer is good when your burn spells are good, otherwise you're stuck playing two colors. No Burning Earth wielder wants that just yet.

I'm noticing that the thrust of my analysis this week is how a lot of these decks are going to get worse. That's not me being a pessimist, that's just me having no information about the archetypes that will be possible when Theros is out. If rotation will make a card that is going to be legal after rotation worse because it will lose its entire deck, trade out of it. We'll know what to pick up when the time comes.

Enough talk of Standard!

SCG Somerset Legacy Top 16

Bummer. G Fabs won with the same UWR Delver deck that Erick Smith won the Invitational with. Is this what you people wanted? UWR winning in Standard and Legacy? Delvers everywhere? Well, you got it! Fabs beat Death and Taxes in the final, which seems doable for this list that draws so many cards.

Can we still call Death and Taxes a pet deck? I thought it was "cute" when I paid $40 each for Karakas less than 18 months ago to assemble it. I gradually turned it into Junk and Taxes because why would you not play Knight of the Reliquary and Hymn to Tourach? You wouldn't not, that's why. I think Death and Taxes caught fire in Europe and that enthusiasm is making its way west. Not a pet deck anymore, this deck is a contender. Unless your opponent is Fabiano, I guess.

Eight decks in the Top 8? Seems like a great format to me.

Sneak and Show manages a Top 8, but it hasn't managed many of those lately. The deck is unfair but also a bit inconsistent and everyone is ready for it now.

"I wouldn't pick up judge foil Show and Tell because it's about to get banned" -- the same people who think Zendikar fetches are getting reprinted in Theros and call G Fabs' deck "American Delver."

Pet deck of the week may go to Epic Storm. I like the Burning Wish builds and so does everyone else--the card is now sold out at $25.

Is the fact that you don't target with Silence the reason to play it over Orim's Chant? The only other difference I see is that Chant can save you from an alpha strike.

I think if you have the choice between investing in Sneak Attack and Show and Tell, it's a no-brainer. Show and Tell makes so many fun decks possible. The Omni-Tell deck jamming three Dream Halls (now sold out at $12) looks less powerful but probably more consistent and more fun for everyone.

A lot of Shardless BUG here, too. It's a big gamble to pick Agents and Strixes up right now if you think there will be a reprint, but I don't and I see how many people want sets of these, even at $25 each. The success of cards like this make the MSRP investment in Commander and Planechase sets a no-brainer.

Even the white and red Planechase sets are worth more than $20 now because of EDH-caliber cards in them. When the Commander decks come out next year, I hope you remember the lesson we all learned from Scavenging Ooze.

I spent entirely too much time writing this, but having just read it all, you knew that. Join me next week to learn more about what not to buy.

Insider: Rotation Picks

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Welcome back, readers. Standard rotation is always an interesting time for the finance community. There are big gains and losses to be had (or suffered) according to how one alters his or her portfolio. So how do we isolate our losses and increase our wins? In order to do so we need to evaluate our cards without bias or preference.

Biggest Losers

The biggest losers are the Standard-only stars, the Blade Splicers, the Champion of the Parishs, the Dreadbores. You can usually identify cards that fall into this category because they are only good in comparison to other Standard cards. They may be the most efficient or best threat available in Standard during their heyday, but they are quickly outclassed when the card pool opens up from the last six sets to 10+ years (Modern) or 19+ (Legacy/Vintage) worth of sets.

Biggest Winners

The biggest winners are the Eternal all-stars with a low chance of reprint (usually due to a block-specific mechanic or reference to a specific plane or character in the name.) Ideally these cards are the ones that see some Eternal play already, but didn't make it in Standard.

Often the 3rd set in the rotating block is the best place to look for these. They will have had the smallest time in standard and it seems Wizards R&D seems more willing to take chances on them. We had the Eldrazi from Rise, Phyrexian mana from New Phyrexia, and the miracle mechanic from Avacyn Restored.

I am confidant enough in these picks that I am currently trading aggressively for them.

I believe the miracle mechanic is unlikely to be reprinted anytime in the near future and that the ability to Hallowed Burial at instant speed for 1 white mana is too ridiculous to remain less than $3 for too long. Entreat is in a similar boat, though making the angels is less impressive from a Legacy player's standpoint.

Flip cards are also unlikely to see print as they require the checklist cards in the packs as well to play them (in sealed), thus requiring WoTC to have yet another issue to deal with if they were reprinted. Both cards have already seen fringe Legacy/Modern play and are a steal in the sub $7 range.

Cavern of Souls is the only card that doesn't feature a mechanic on this list. But its ability is insanely powerful in tribal decks, and most believe that it was printed in response to U/W's oppressive reign over Standard and was made over-powered in WoTC's zealous attempt to "fix" Standard. I think this one will actually drop a bit more, as tribal decks in Legacy are on the downswing and Modern hasn't seen any good ones yet. I will happily get in on these as 1+ year investments.

Past in Flames is a strong pick because the ability is insane in Eternal formats and even casual ones. Thalia has proven herself a thorn in the side of all Legacy combo players. She was printed in a second set (small set) and if she hadn't been reprinted in the event decks I'd expect her to still be at $5. The fact that you can pick her up for sub $2 is almost criminal.

Other Winners

Not all rotational dips last that long. Many cards that were good in Standard can also be good in Legacy or Modern. These cards will dip for a brief period right before or after rotation, but will gradually rise back up and settle in more of a long-term price.

These are the cards that are known Eternal all-stars but were also Standard all-stars. Often good mana fixing lands fall into this category as well as cheap utility creatures. These are cards you will need to aggressively trade for for the next couple of months (while they are at their lowest), as the Standard-only players will keep increasing the supply until they run out.

EDH Winners

Last but certainly not least we have my favorite category. These are the cards that will most likely have the highest percentage increases.

This is because 1) They appeal to the casual crowd, which is a large part of the MTG community (I believe they are the "silent" majority), 2) The entry cost is often so low that risk is minimal but they can quickly double/triple in price, 3) They are less likely to be reprinted because the price usually doesn't get so out of hand that WoTC feels they need to intervene (though it has happened...Doubling Season is a great example), 4) These are the types of cards that players get excited to find in your binder.

The risks are simply that they won't catch on with the community, something better will get reprinted, or they aren't "generic" enough to fit into a large percentage of EDH decks. These are the cards I like to target in foils because the entry cost is often only twice the non-foil cost, although the percentage increase will often be higher.

The following are card I'd only get in foils, as I don't believe the demand for regulars will be high enough to provide a solid profit:

The criteria I used for determining EDH winners is as follows:

  1. Does the card already see significant play in a decent number of existing EDH decks?
  2. Does the card provide utility in multiple situations?
  3. Is the card thematic (zombies, angels, vampires, etc.)?
  4. Does the card provide some impressive, game-ending type of effect?
  5. Does the card fit with an EDH "strategy", i.e. life gain, milling or part of a combo?
  6. Does the card help you find other resources?
  7. Was the card prohibited from seeing Standard play due solely to its casting cost?
  8. If you were playing an EDH deck with the card's color requirements in it, would you want to play it regardless of your strategy?

Developing Your Own Criteria

One final note; it is critical for every speculator to determine their own set of criteria. I like to list mine because I believe that if you want to follow my financial advice you should know what criteria I used to make my decisions.

If you disagree with any criteria or have more of your own please feel free to comment, but it's important to remember that the money you invest in MTG is your money, not mine, so you are the one who assumes the risk.

I will state that I am already actively invested in every single card I've listed on here because I believe in my criteria and my ability to discern good picks. It's unlikely that I will get them all right, but if I get a good majority of them right I don't mind when I miss out on one or two.

Insider: Another Look at Foils

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I used to hate foils. When I began playing Magic in 1997, there were no such thing and I was quite content to keep it that way. Wizards had other ideas.

To me, foils were always a nuisance. They are less liquid than their nonfoil counterparts – anecdotally, it always feels like for every five people I trade with, only one or two really cares about foils. Even fewer are willing to give a sufficient premium on the shiny cards.

Recently this has all changed. I’ve learned to appreciate some of the significant positives of foils, thus changing my MTG investing strategy to include them. They may be harder to move, but their significant premium and partial immunity to some reprints makes them a tempting target - especially ones that fall into a couple different categories.

Newer Modern & Legacy Staples

Legacy foils always demand a major premium. Look no further than Jace, the Mind Sculptor for an example. Nonfoil copies retail for $149.99 while NM foil copies are upwards of $799.99! This equates to a multiplier greater than five!

Sometimes newer cards don’t possess the same multiplier even though they see Eternal play. This is especially the case for newly printed cards. For example, consider Scavenging Ooze. Nonfoil copies are up to $19.99 on SCG while foils only maintain the standard 2x multiplier, retailing for $39.99.

The discrepancy in multipliers means there’s likely an opportunity here. Yes, the promo versions of Scavenging Ooze are indeed foil, but set foils are often less impacted despite this.

Sometimes even if an Eternal multiplier is higher, there’s still upside potential simply because the card has upward momentum anyway. One of my favorites is Abrupt Decay.

Despite showing up all over Modern and Legacy, this card has still flattened out in price. Even foil copies seem to have stagnated. Here’s the thing: I expect nonfoil copies to rise over time, and since the foil counterparts have that 5x multiplier ($7 nonfoil, $35 foil at retail) the foil versions will rise five times as fast! That means if the nonfoil hits $10, which I fully expect come Modern season, then foils will likely reach $50. The percentage remains the same, but the absolute increase is much greater.

In addition to the larger gain, the risk is also much lower. As long as Abrupt Decay sees Modern/Legacy play, foils will not be dropping in price. Rotation shouldn’t impact things. Even should Abrupt Decay show up in an Event Deck, the foils will remain safe because foil quantities would remain fixed.

Want something even safer? How about RTR block Shock Lands? I expect all of these to go up in price in the coming months. Many have leveled out, and some have even begun an uptrend. I’ve noticed Godless Shrine on the mtgstocks.com Interests list a couple days in a row now, slowly growing in price. Despite all the Modern play, foil Gatecrash copies are less than 3x their nonfoil counterparts. Part of this may be related to the fact that Shock Lands see no play in Legacy. But should Modern continue to grow in popularity, this will adjust upwards. Expect foils to rise continuously no matter how many nonfoil reprints there are.

In terms of Eternal foils, my current bets are on Abrupt Decay and Melira, Sylvok Outcast. Due to recent Modern play, I’ve also picked up a couple foil Voice of Resurgence, but I really hope this card puts up some strong results in the coming months to justify a larger foil multiplier. I also own two foil copies of Celestial Colonnade and I just picked up a costly foil Liliana of the Veil.

Speaking of Liliana of the Veil, did you know that more copies of Liliana showed up in the SCG Invitational Legacy Top 8 decklists than Jace? The change in Legends rule sure helped Liliana strengthen, but the popularity of BUG strategies in Legacy are also a factor. There may be more copies of Liliana than Jace overall, but if this trend continues I can easily see Liliana rising in price. Of course with a 5x multiplier, foil copies will skyrocket. Don’t expect rotation to matter one bit.

Casual / EDH Foils

Don’t want to fall prey to shifting metagames? I have a few foil suggestions for the Casual/EDH crowd as well. Ever notice how iconic foil angels are super expensive? I mean, a 4x mulitpiler for a card that sees fringe Legacy play is absurd. That is, unless there’s significant casual appeal.

It seems there’s no limit to multipliers when it comes to angels. Check out the 10x multiplier in Invasion copies of Reya Dawnbringer!

My favorite target: Avacyn, Angel of Hope foils. In fact nonfoils are OK too as long as they’re not reprinted…which they shouldn’t be since the name of the set is in the card’s name! Perhaps that’s why she’s been steadily rising over the past few months despite her inevitable rotation from Standard. And don’t forget, Avacyn Restored was not opened a whole lot. In a way, she is kind of like Linvala, Keeper of Silence, except for the fact that Linvala actually sees Modern play while Avacyn does not. Still, casual appeal will assuredly take Avacyn’s foil to a multiplier well higher than the current 2.5x.

Another group of casual foils worth noting are Unhinged foils. Yes, they are silly. I know they aren’t tournament legal. I also know that some guys still love foil copies of Little Girl. There’s currently one copy on eBay for sale, a couple on TCG Player, and a few in stock at some major retailers. In short, not many of these are circulating on the market and the resulting foil premium multiplier is a ridiculous 40x!

Want something with a little less sketchiness? How about foil copies of Who / What / When / Where / Why, which are currently sold out at SCG with a price of $39.99! It seems this is one of the few Un-set cards people like to have in their cube. The result is a significant premium on a difficult-to-find card. The multiplier of roughly 13x, and I think it can go even higher.

In terms of the casual foils I am holding onto, I currently have a two foil Avacyns, two spare foil Little Girls, a foil Who / What / When / where / Why, and a foil Linvala, Keeper of Silence.

Foils Aren’t So Bad

It took me years to appreciate the upside of investing in foils. Although the initial outlay in cash is greater the partial immunity to reprints, larger multiplier, and growth potential provides enough upside to make me want to buy in. If you decide to follow, I highly recommend focusing on Eternal staples and Casual favorites.

Newer Modern cards may be prime targets because they haven’t achieved their foil multiplier potential yet due to Standard’s influence. Shock Lands have to be some of the best foils to buy right now, but I also like foil Modern staples not in Modern Masters – just make sure you unload them before Modern Masters 2 is spoiled!

Iconic foil Angels are also solid, and if they see Eternal play the price ceiling is even higher. Besides, I just think foil Linvala, Keeper of Silence is just beautiful.

But perhaps not as beautiful as foil Liliana of the Veil. And should Liliana continue to dominate Legacy and become the most played Planeswalker, the upside potential on foil copies is absurd. Don’t forget Liliana already sees a ton more play than Jace because she’s legal in Modern. If she takes over Legacy as well, there may be no stopping her original set foil despite any potential reprints!

Again, the big watchout would be Modern Masters 2 – I cannot emphasize this enough. Don’t be greedy, and you should manage to make a healthy profit.

…

Sigbits

  • Dragon’s Maze Elemental Tokens have started to rise in price. I’ve got a handful listed on eBay in the $5 range and they’ve been selling gradually. SCG is consistently sold out of these at the same price – I fully expect them to raise their buy and sell prices in the coming weeks. But I’m not a buyer of these over $2.50 each. They are only tokens, after all.
  • Anime copies of Jace and Chandra have slowly risen in price over time. I see Chandra is currently retailing for $12.99 and Jace isn’t even in stock. These are some more casual “foils” destined to only increase in price as the game becomes more popular.
  • Elesh Norn, Grand Cenobite is selling on SCG for less than the top mtg.gg buy price. There are no NM copies in stock, but there is a set of MP copies listed for $8 each. I’d pass on these and pick up any NM copies they list at their current $9.99 price tag. Foils are listed at $24.99 but sold out – this is another case where casual appeal and occasional Eternal play should help drive the foil multiplier higher.

-Sigmund Ausfresser
@sigfig8

Insider: Back Testing the MTGO-to-Paper Ratio

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Regular readers of this column will no doubt be familiar with the MTGO-to-Paper ratio, which is the price of a given set on MTGO divided by the paper price of the same set. This ratio is used to guide speculative purchases at key times of the year.

Although the ratio is imprecise, it gives insight into the MTGO market. I recommend reading up on it in this article where it was originally introduced, and in this more recent article where I have made some modifications to it.

The short version is that the ratio attempts to judge the value of a given set based on the price spread between paper and digital prices. For sets that are redeemable, MTGO prices should converge to paper prices over time as redeemers attempt to profit off of the spread. When the spread is large, as usually occurs in the Fall, then this signals a strong buying opportunity for speculators.

The Test

Today I’ll be judging the predictive powers of the metric by back-testing how it fared as a predictive tool in order to judge how sound the theory of redemption is.

In this article from November 16, I suggested that the MTGO-to-Paper ratio at the time pointed to Scars of Mirrodin (SOM) and Mirrodin Besieged (MBS) as the best speculative purchases to make. New Phyrexia (NPH) and Magic 2012 (M12) on the other hand were judged to have less value in comparison.

To see how the metric fared, I will compare theoretical purchase of the SOM and MBS mythic rare indices against the NPH and M12 mythic rare indices (Historical prices courtesy of MTGGoldfish.)

Index Nov 16 Price Post-Rotation Peak Date of Peak % Gain
M12 Mythics 3 5.5 May 10, 2013 83%
SOM Mythics 3.15 6.7 July 22, 2013 113%
MBS Mythics 3.2 6.5 Apr 4, 2013 103%
NPH Mythics 5.2 10.4 July 22, 2013 100%

 

Looking at the data, SOM has the edge in terms of gross gains, but both SOM and NPH are continuing to rise and probably will do so until the redemption cutoff date in November. The rise of the MBS mythic rare index was cut short by WoTC running out of redeemable sets. Once that happened, the prices of digital MBS cards began falling as they no longer had any value to redeemers.

On first glance, the ratio has held up as a predictive tool, but it's not a conclusive victory. With a medium-term outlook, speculating on any of the SOM block sets by buying the mythic index would have yielded nice profits. This suggests that my original recommendation to favor SOM and MBS over NPH wasn't entirely accurate, but clearly M12 mythics were the worst on a relative basis (though still profitable).

Rares Versus Mythics

A big part of the redemption story is that mythic rares are the bottle neck for redeemers. They are scarcer, and one needs all cards from a given set to redeem, so they should see the biggest prices moves.

With the available data, it's relatively simple to explore this idea further. Here's how the ratio did for the various indices, this time including regular rares as well as mythic rares.

Index Nov 16th Price Post-Rotation Peak Date of Peak % Gain
M12 0.8 1.4 May 12, 2013 75%
SOM 0.8 1.7 July 22, 2013 113%
MBS 0.8 1.7 March 28, 2013 113%
NPH 1.4 3.3 July 22, 2013 136%

 

Here we see a slightly different story. The gains for SOM are unchanged and the gains for MBS increase somewhat. M12 fares worse by including the regular rares, but NPH gets a substantial increase in returns.

In hindsight, the absolute best investment from the rotated sets would have been buying all the regular NPH rares, and avoiding the mythics! If you strip out the mythics from the NPH index, then the returns jump to 141%.

Again, the hypothesis is confirmed, but weakly. Focusing on mythic rares should on average increase returns relative to normal rares, but there can be notable exceptions.

Room for Improvement

So what's going on here? On the surface, it looks like the ratio is a mediocre predictive tool. But the sample size is small, and the results of back-testing the ratio are mostly skewed by NPH, an unusual set.

NPH has many powerful cards usable by a wide number of decks. Some of these are colourless, like the mythic rares Batterskull and Karn Liberated, but the powerful Phyrexian mana mechanic also means NPH has cards like Birthing Pod and Spellskite. Also, the 3rd set effect means that NPH is scarcer on average than either MBS or SOM.

A better test would have been to use the ratio to determine the sale date, and then compare returns. Also, returns should be annualized. If you could get 100% returns on SOM mythics in a few months, then theoretically you could take those gains and put them to work elsewhere, thus increasing your returns over the year. Comparing gross percentage gains across different time frames is somewhat problematic.

The ratio is evolving, and my understanding and use of it is changing too. Looking back on how it fared suggests that it has strongly confirmed the broad trends in the MTGO market, but that it is a weak tool in evaluating the merit of speculating on different sets.

The actionable plan for speculators should be to include rotating cards as a core holding of any portfolio during the winter months and to worry less about picking and choosing winners between sets.

Portfolio Update

This is a brief rundown of what I am buying, selling and watching in the market in the last week.

Selling:

  • GTC Boosters are now the most expensive of the RTR block boosters, and I've completely sold down my stock on these. I've also sold down some copies of Thragtusk, most of my Geist of Saint Traft and Restoration Angel. Thragtusk has fallen far enough though that I think I'm better off holding my remaining copies for a price increase in late August, early September as players tire of the M14 drafting and look towards Standard for something new.

Buying:

  • Return to Ravnica (RTR) block mythic rares of all shapes and sizes. Also, Mirror-Mad Phantasm and Helvault.

Watching:

  • Rise of the Eldrazi (ROE) mythics and rares played in Modern. Prices have fallen on cards like Linvala, Keeper of Silence, but I expect strong rebounds by the time Modern season rolls around.
  • Innistrad block and Magic 2013 mythic rares. These will all be coming down in price, and I have been keeping track off the new digital-to-paper ratio for these sets on a weekly basis. Mirror-Mad Phantasm briefly touched 0.25 tix, which is a very strong buying opportunity. Most of the rest of the mythic rares do not look like good value at the moment, but if they hit 0.5 tix or less, they should basically be a snap-buy.
  • Prices on RTR and Dragon's Maze (DGM) boosters have started softening during the week of Cube draft. Expect this trend to accelerate once we get into the M14 release period. Scooping up a number of these with an eye to selling in September seems like a reasonable plan. Worst case scenario is I'll be left with some boosters that will appreciate in price over the winter.

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