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Uncommon Report #7 – Invasion Block

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Invasion Block

Invasion has a special place in my heart. Prior to the Invasion prerelease, I had never played in an actual Wizards-sanctioned event, nor had I ever played any Limited at all. One of the big stories leading up to the prerelease was the fact that the full spoiler was released ahead of schedule. I printed it off and was reading over all the cards repeatedly in between classes in High School. It was the first "tournament preparation" I ever did. At the event, I opened a Darigaaz, the Igniter, and managed to steamroll most opponents, right up until my last opponent. They also had a Darigaaz, and better support cards to go with it. Second place in my first-ever release tournament was definitely something I will always remember and thus, my fondness for the set.

The next set in the block was Planeshift. My second ever prerelease went nowhere near as well as my first. My brother, however, got second place at this one on the back of Phyrexian Scuta and proceeded to win a Planeshift deck box with the Phyrexian Scuta art on it. Apocalypse, The last set in the block,  also happens to be one of my favorite sets ever, behind Urza's Saga. It's the first set whose prerelease I attended after moving away from the only home I'd ever known. While I didn't do particularly well in the event, I pulled both a Spiritmonger and a Pernicious Deed. I used these cards to trade into 2x Gaea's Cradles for my G/W Elf/Lifegain casual deck. What a trade that turned out to be in the long run. I could write an entire article just reminiscing about my love of Magic during this timeframe, but let's dig into the financial aspects of this wonderful block.

Value Targets When Picking Bulk

As I've mentioned in previous installments of this series, I go through a lot of bulk and it is very important when doing so to know which cards are worth picking out and setting aside.  I set my target on uncommons whose TCG Market price exceeds $1.49. Knowing that I'm not the only one in this position, This series allows me the opportunity to inform QS readers and refresh my own knowledge. So what does Invasion block have to offer?

Invasion

There are currently 5 uncommons that meet my $1.49 or greater TCG Market value requirement.

There was an error retrieving a chart for Aura Shards

This Commander all star is absolutely an auto-include in any creature-based deck that can play it. It has only one reprinting, the original Commander decks back in 2013, so its price of nearly $11 is heavily influenced by scarcity.

There was an error retrieving a chart for Sterling Grove

Another Selesnya enchantment from this set, the recent reprinting in Modern Horizons 2 as well as a judge promo has quickly tanked this once nearly $20 card down to around $5. I fell in love with this card back when it first came out as a way to protect and search out one of my two copies of Angelic Chorus for my previously mentioned G/W Elf/Lifegain deck.

There was an error retrieving a chart for Fact or Fiction

While most copies of Fact or Fiction, or FoF, as it was known back during Invasion Standard, are worth only around $0.25, the original printing has additional demand thanks to many players' love of the "retro" look and the card's addition into Modern with Modern Horizons.

There was an error retrieving a chart for Tangle

Fog with a built-in Sleep, you essentially get 2x Fogs for the price of...well two Fogs, but only one card. This card has never been reprinted in a tournament legal form. The only technical reprinting was in one of the World Championship decks.

There was an error retrieving a chart for Chromatic Sphere

The first printing of this card and the only version with the beloved brown artifact frame, this printing of Chromatic Sphere currently goes for 2x its other versions, most likely due to its frame.

Invasion-Watchlist

There was an error retrieving a chart for Elfhame Sanctuary

While skipping your draw step is a relatively high cost, losing a game due to mana screw is one of the worst feelings. Elfhame Sanctuary essentially reads "draw a land instead of another card any turn you would like" and happens to provide a safety net against mill strategies. It has only the single printing and fits well in most landfall-based Commander decks.

There was an error retrieving a chart for Scouting Trek

This is essentially a Goblin Recruiter for basic lands. Anyone who has played against a Goblins deck that has stacked its whole deck against you knows just how potentially broken that is. Scouting Trek has no reprints, and should it ever combo with some new card, it could easily be a $10+ card.

There was an error retrieving a chart for Teferi's Care

Enchantments are good in Commander because there are some colors that have almost no way to remove them, making them quite powerful against the right decks. Teferi's Care acts as a great answer to enchantments as it can eliminate those that have already resolved and can stop others from resolving. Admittedly, it has a high cost for both abilities, but Commander decks like flexible solutions to problems.

Planeshift

There was an error retrieving a chart for Star Compass

This is a nice two-drop artifact that can add multiple colors of mana but does require you to run a fair number of basic lands to make it operate. Unfortunately, this goes against what most multi-color Commander decks that would want the effect actually want to do.

There was an error retrieving a chart for Crosis's Catacombs
There was an error retrieving a chart for Darigaaz's Caldera
There was an error retrieving a chart for Treva's Ruins

I'm actually amazed that these are worth a little bit of money. They serve as a good example of "power creep" as back in 2000 in order to get a land to produce more than two colors it had to have a pretty significant downside. Nowadays we get uncommon tri-lands similar to this, and all you have to do is let them come into play tapped.

Planeshift-Watchlist

There was an error retrieving a chart for Warped Devotion

This card's only reprint was in Eighth Edition as a rare. The effect is very powerful and combos brutally well with Cyclonic Rift.  I feel like the only reason this card doesn't see as much play is because bouncing permanents tends to be a lot less effective as a source of removal in slower multiplayer games.

There was an error retrieving a chart for Shifting Sky

Back before cards like Painter's Servant existed, if you wanted to abuse cards that punished you for playing a certain color, you had to play cards like Shifting Sky which didn't affect lands. While I wouldn't go and buy up a lot of these, I suggest keeping this one in mind should any color-hosing commander ever get spoiled.

Apocalypse

There was an error retrieving a chart for Life // Death

This card's value is heavily tied to the "Death" side, acting as a slightly more expensive Reanimate that can only target creatures in your own graveyard. It was a Friday Night Magic (FNM) promo and was reprinted in Duel Decks: Izzet vs. Golgari.

There was an error retrieving a chart for Fire // Ice

This was one of Standard's (or Type 2 as it was known back in 2001) best catch-all cards and was played heavily in the Urza's Rage-based control decks of the day. Fire // Ice has a fair number of reprints, none of which carry much value save for the original and the FNM promo.

There was an error retrieving a chart for Dragon Arch

This card gets more powerful with every multi-colored creature printed. Thanks to creature power creep the last 20 years it's significantly better now than it ever was in 2001.

Apocalypse-Watchlist

There was an error retrieving a chart for Tidal Courier
There was an error retrieving a chart for Grave Defiler
There was an error retrieving a chart for Enlistment Officer

Goblin Ringleader and Sylvan Messenger are easily the more well-known and powerful of this series of four mana creature-specific card drawers. These other three have the benefit of one reprint, in the case of Tidal Courier, or no reprints in the case of the other two. I especially like Grave Defiler right now because the current set and the next one to follow both take place on Innistrad, where we're almost guaranteed to have a surplus of new zombies.

Conclusion

I enjoy looking back at sets created before the Commander format was a thing. It's cool finding cards that when originally printed may have been underpowered or not worth the cost when playing one-on-one, but now have a lot more promise in a slower multiplayer environment like Commander. One last fun fact about the Invasion set, it was the first set that was released on Magic: The Gathering Online (MTGO) and one of the hardest to find in an MTGO set redemption box. I hope you enjoyed my report on Invasion Block as much as I enjoyed strolling down memory lane to write it. If you have any suggestions, feedback, or thoughts on the block as a whole please feel free to comment below or message me in the QS Discord.

Previous Uncommon Reports

  1. Kaladesh Block
  2. Return to Ravnica Block
  3. Innistrad Block
  4. Shards of Alara Block
  5. Zendikar Block
  6. Theros Block

Five Good Opportunities in Reserved List Foils

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A Short History of Foils

There are only 34 cards on the Reserved List (RL) that have a foil version. Quite a small amount, considering the vastness of the Magic: the Gathering universe. While Magic started in 1993, the first foil card wasn't released until 1998, at the Urza's Saga prerelease. The prerelease promo Lightning Dragon, became the first foil premium card and is still sought-after by collectors. When Urza's Legacy was released a few months later, it was the first time players could open booster packs containing foil cards.

In 2002, Wizards updated the Reserved List, stopping it for all sets from Mercadian Masques onward. This meant that the Urza's block were the only sets players could open foil cards that would appear on the Reserved List. The only other way Reserved List foils could be obtained was through premium-version reprints, what's come to be known as the "foil loophole."

The Foiling Process

The early foiling process had a frequent manufacturing problem. Achieving the well-loved shooting star embellishment caused some foils to have a "cutline" or "print line" across the face of the card. The process was updated with Eighth Edition, doing away with the shooting star, and replacing it with a rainbow foiling effect.

The rainbow effect foil treatment is achieved by applying an extra layer of ink that highlights certain parts of the card artwork over others. This is called "white under-print plate" or "WUP". The holographic foil laminate (a metallic "sticker") has to be attached to this WUP and the regular card back as well.

Premium Reprints: The "Foil Loophole"

The 2002 Reprint Policy update included an exception allowing for the reprint of cards in Premium, ie. foil versions. This “foil loophole” allowed Wizards to print Reserved List cards as Judge promos, Player Rewards, and Arena promos. Between 1998 and 2009 they printed eight such cards:

  • Gaea's Cradle (1998)
  • Karn, Silver Golem (1998)
  • Intuition (2003)
  • Phyrexian Negator (2004)
  • Powder Keg, (2004)
  • Deranged Hermit (2004)
  • Yawgmoth's Will (2007)
  • Survival of the Fittest (2009)

The first three cards used the classic star embellishment foiling, while the rest used the rainbow effect foiling treatment. These cards were positively received by most of the community, but the goodwill would not last. Two products, in particular, brought this shift: Duel Decks: Phyrexia vs. the Coalition and From the Vault: Relics.

The “Foil Loophole”, Part Two

In 2010, Wizards made use of the foil loophole in grand fashion. They printed four popular Reserved List cards as Judge promos: Morphling, Phyrexian Dreadnought, Thawing Glaciers and Wheel of Fortune.

The prices of these foil reprints skyrocketed, and are now considerably higher than their original printings. No doubt this was a sore sticking point with long-time collectors. The printing of Duel Deck: Phyrexia vs. the Coalition and From the Vault: Relics only exacerbated things further. The printing of Phyrexian Negator and Mox Diamond in these sets was a tipping point, and there must have been an outcry from a small but vocal segment of the community. In 2010 Wizards updated their reprint policy, eliminating the premium exception clause, effectively ending the "foil loophole." Since then they've given no hints of Reserved List reprints. I believe it is safe to say that those wild days are over.

A New Type of Foil

From the Vault: Relics was printed using a unique foiling process: twice as reflective and treated with varnish. As a result, they look shinier and feel thicker, weighing significantly more than a regular foil. Many players do not like them. they look and feel different than your average Magic: The Gathering card. Because of this, they've been snubbed for a very long time. But that might be changing. As time passes and Reserved List cards in general appreciate in value, I believe that the market will not look down on them anymore.

Prices on the Move

There has been considerable movement in some Reserved List foils, and not much in others. I remember seeing available copies of Morphling in its Judge version for roughly $40 six months ago. Now, the cheapest EX copy you can find in TCG is $75, while the card is fully out of stock on CardKingdom, with the NM price set at $100.

There is a similar price trend on Mox Diamond, an all-star staple. The card went from less than $300 in January 2020 to $720 for an Excellent copy in CardKingdom, a 240% increase in less than 24 months.

There was an error retrieving a chart for Mox Diamond

However, not all Reserved List foils are seeing these price jumps, and this is where I believe that there is an opportunity.

Price History, and Future Opportunity

While working on this article I came across an excellent 2014 Reddit post from the user Encendi. It contained a detailed breakdown of most Reserved List (RL) foils, including a spreadsheet. Looking at it today is like opening a time capsule. I wasn't playing Magic in 2014. My return to the beautiful game was a year later in 2015. According to the data on the spreadsheet, at the time, you could buy a foil Grim Monolith for less than $250. When I got back into Magic, I didn't know the card existed.

"At this point I think there's little money to be made on the card," said Encendi seven years ago. Today, if you are shopping for a foil Grim Monolith, you will find that you need to spend at least $3500 for a Near Mint copy.

There was an error retrieving a chart for Grim Monolith

It's amazing, seven years later, to see how the market got it wrong. Nearly every RL foil card in its original printing is now worth more than $100. Ring of Gix is the only exception I could find. I would buy nearly any RL foil card in NM condition from Urza's Legacy or Urza's Destiny for $100 without hesitating a bit.

It won't be long before the additional foil printings of Reserved List cards start climbing in price. Let’s take a look at what I believe are the five best opportunities in the Foil Reserved List Universe. No card on this list is over $100 (for now).

5 – Karn, Silver Golem (From the Vault: Relics)

There was an error retrieving a chart for Karn, Silver Golem

Of the three Karn, Silver Golem printings, the From the Vault: Relics one is the cheapest version. The Arena League promo version of the card, the other foil print, is over $100. It features a well-loved character from Magic: the Gathering lore, plus it sees a little play in Commander. At $30 apiece, I think it is a solid buy.

4 – Powder Keg (Magic Player Rewards 2004)

There was an error retrieving a chart for Powder Keg

The only card in this list not printed in the wild year 2010, this Player Rewards print has recently spiked in price. My guess would be this is due to Premodern slowly rising in popularity. I picked up several copies of the card for $5 apiece less than a year ago. CardKingdom currently has NM copies available for over $20. I think this is still a cheap entry point, considering a regular Powder Keg costs nearly $10 and a foil original printing is more than $100.

3 – Memory Jar (From the Vault: Relics)

There was an error retrieving a chart for Memory Jar

The most expensive card on this list is a Commander and Cube staple. We all know that these players love their foils. If you consider the fact that a foil Urza’s Legacy Memory Jar costs well over $700, buying a tournament legal foil copy featuring the same artwork for $90 is a bargain. I do not expect this card to hold this price tag much longer.

2 – Masticore (From the Vault: Relics)

There was an error retrieving a chart for Masticore

Seriously: $8 for a NM copy of this card feels like a steal. A regular Urza's Destiny Masticore costs $20 and its foil version is well north of $400. I was quite happy to pick up a playset of these for $30. If you want a shiny Masticore in the future, more likely than not this will have to be the go-to direction. The original foil printings continue to rise. CardKingdom currently has one listed at VG condition for $420.

1 – Phyrexian Negator (Duel Decks: Phyrexia vs. the Coalition)

There was an error retrieving a chart for Phyrexian Negator

If $8 apiece is a steal, then $2 for an EX copy of a RL foil card is bank robbery. It does not get any better than this. It is a card that sees play in Pre-Modern. Even if the new framing and the different artwork might not be appealing to some players, this is again, a $2 card we are talking about. What could possibly go wrong? If I had access to copies of this I would buy them at instant speed. Feels a lot like free money.

Conclusion

Do you feel there is an opportunity in foil Reserved List cards? Are there any cards not featured in this list that you think are also good investments? Let me know your thoughts in the comments. I will continue to monitor these prices and eventually update on them. Keep buying cheap RL foils!

A Look At Some Recent Purchases

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Months have gone by since I last played a game of Magic against anyone other than my 9-year-old son. He and I dust off a casual deck now and again. Otherwise, like an aging set of silverware, luster of battling on Arena, shuffling up an Old School deck, or playing in any sanctioned event has truly faded.

Even Magic finance has lost its grip on my attention lately—in fact, many of the Magic personalities I follow on Twitter haven’t even been tweeting about Magic! It’s interesting to see how my newsfeed has evolved over time. Nowadays, I see more commentary on politics, video games, Pokemon, and an array of other games and experiences than I see about Magic finance.

I’m not sure if this is temporary (I’d guess it is), but it’s an interesting observation nonetheless. In order to motivate me to make a Magic purchase, there has to be something unique about the product. While it has been infrequent, I have actually made a couple of purchases recently. This week, I’m going to review my (admittedly brief) recent purchase history on TCGplayer to highlight where my mind is at within the hobby as a way of emphasizing how I’m currently engaging in the game.

Don’t worry, I’ll touch on some Magic finance tidbits along the way!

I Collect White Cards But Don’t Play Them

There’s a minor sense of irony to my love/hate relationship with White cards. Currently I maintain three Old School decks: an Ehrnam and Burn’em Red/Green deck, a mono Black Discard deck, and a mono Blue aggro-control deck. Across these three decks, the total number of White cards I play are exactly zero. I used to play White to incorporate Old School powerhouses Swords to Plowshares and Disenchant, but I was never impressed with how they performed.

There was an error retrieving a chart for Disenchant

As I mentioned before, I haven’t really touched my Old School decks recently. My primary engagement with the format has been more on the collecting side. With this perspective, I’m not really interested in a card’s playability. Instead, I merely purchase cards whose artwork I appreciate, so that I can place them in my Old School binder and enjoy the aesthetic of flipping through the pages.

This would adequately describe my most recent Old School purchases, and many such cards turn out to be White. This includes Spiritual Sanctuary, an absolutely terrible Legends Reserved List enchantment. I still cannot believe this is a $30 card—I used to own a copy of this card a few years ago, back when it was worth just a couple bucks. But when I saw it climb in price I was quick to sell my copy to Card Kingdom’s buylist for a modest profit.

Fast forward to the present, and suddenly I had to pay $20 plus tax and shipping just to purchase a heavily played copy!

There was an error retrieving a chart for Spiritual Sanctuary

I love the card’s artwork—there’s something about the depiction of a sanctuary that resonates with my own definition of the word. I can see myself bathing in the water pictured, and then admiring the stars while resting in utter peace. Amy Weber and I were truly on the same wavelength with this card.

If I had purchased this card months ago, I would have had to pay even more! I waited a while to see if this card’s price would retrace some. Fortunately it has, but not enough for me to feel happy about the price I paid. The only reason I finally pulled the trigger, in fact, was because I had some store credit from TCGplayer’s 15% bonus bucks special.

In fact, the other cards I purchased with that store credit were also White and from Magic’s earliest sets: an Unlimited Blessing and a copy of Fasting from The Dark.

There was an error retrieving a chart for Blessing

There was an error retrieving a chart for Fasting

I purchased the former because I appreciate (what I interpret to be) the Biblical depiction of the three wise men within the artwork. I’m not sure if that’s the true intent of the artist, Julie Baroh, but that’s what I see. In general I’m not super religious, but I find religious depictions in Magic an interesting subsection of the game (and also something Wizards tends to avoid nowadays, making older cards like these special). The copy I purchased was “Damaged” and cost me $4.50. I played the “damaged” lottery in this case because the seller had very positive feedback, some of which indicating they graded favorably to the buyer.

The seller, Good Games USA, did not disappoint and I would grade the card as a solid HP myself. The other card I purchased from the same seller, Fasting, was a throw-in for free shipping. I overpaid on the card (it cost me $0.93) but considering it saved me $0.75 or so on shipping cost, I view the true price I paid as roughly $0.18. This is another White card with religious overtones (there’s even a cross in the background…this is definitely more obvious). The card is awful, but the artwork is neat, a common theme with the cards I like to collect.

Where Did This Store Credit Come From?

The three white cards I purchased were all covered (almost completely) by store credit. So what did I purchase in order to obtain the roughly $24 in credit via TCGplayers 15% kickback deal?

I fear I overpaid a little bit, but I have been wanting an Alpha or Beta Fungusaur for quite some time now. Since reasonably priced Alpha copies were much harder to come by, I decided to purchase a Beta for my collection.

But I didn’t just go out and buy any Beta Fungusaur. I was tempted by the BGS 6.5 graded copy sold by MTGCCG and More on TCGplayer. Obviously, the grade itself adds very little value to the card. The reason I wanted Fungusaur was because I appreciated the art (once again). It reminds me of the Rancor from Star Wars: Return of the Jedi. Can you see the resemblance?

By purchasing a graded copy (even one graded just 6.5), the card came in the secure, hard plastic case that I could stand up on my shelf for display. This was why I was OK paying $145 plus tax for a moderately played copy. Considering I received 15% back in store credit, it felt like I wasn't overpaying quite as much. In any event, in five years this card will probably be worth twice as much anyway since it's a Beta rare!

There was one other purchase I made during the TCGplayer kickback sale, and it has nothing to do with Old School. In fact, it has to do with the fact that my son has basically been my sole Magic opponent for the past few months. I purchased him the Zendikar Rising – Land’s Wrath Commander Deck for $19.22 shipped.

Why did I make this purchase? At face value, it’s a complete money sink as I’ll be lucky to get $5 in value out of the singles. In this case, the motivation had nothing to do with money. I received a different Commander deck for Christmas last December and for the past ten months, I haven’t been able to play the deck as it was meant to be playedin games of Commanderbecause my son didn’t have a Commander deck. Rather than piecemeal a terrible deck for him, I decided I would buy him his own Commander deck. This way our two decks would be on relatively equal ground in terms of power level.

In hindsight, I probably could have gotten him a cheaper deck, but he wanted one that included Green cards. What better way to embrace Green than to play a landfall-themed deck? It seemed like a great match, and he and I have already had fun playing our first true game of Commander. To me, this is $19 well spent!

Wrapping It Up

This basically sums up all my Magic purchases over the past couple of weeks. The only other thing I bought was a random Floral Spuzzem on eBay in order to spend the meager dollar and change I received in eBay bucks for the last quarter.

There was an error retrieving a chart for Floral Spuzzem

Why Floral Spuzzem? Simply because the text box is very oddly written—why does Floral Spuzzem get to make decisions rather than its controller? Talk about strange templating!

I’m not sure when I will be re-inspired to continue purchasing cards or playing competitive games of Magic again. Perhaps not until the holidays. Perhaps next year. My guess is I’ll get excited about the hobby again the next time I can attend a large in-person event, which I’m hoping will happen in 2022. Until then, I’m content making small purchases here and there to fill out my collection, battling my son in casual and Commander games, and selling the occasional card for modest gains. This “treading water” of sorts is a fine way to maintain a baseline amount of engagement in the hobby while also enjoying other pastimes.

Avatar photo

Sigmund Ausfresser

Sigmund first started playing Magic when Visions was the newest set, back in 1997. Things were simpler back then. After playing casual Magic for about ten years, he tried his hand at competitive play. It took about two years before Sigmund starting taking down drafts. Since then, he moved his focus towards Legacy and MTG finance. Now that he's married and works full-time, Sigmund enjoys the game by reading up on trends and using this knowledge in buying/selling cards.

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Posted in Buying, Casual, Commander, Old School Magic, Reserved List, TCGPlayerLeave a Comment on A Look At Some Recent Purchases

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Diving Into Pauper with Faeries

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Interest in Pauper, the 60-card constructed format you play with only commons, has taken off on Magic Online since the banning of Chatterstorm and Sojourner's Companion in September. The inclusion of Pauper as one of the Magic Online Championship qualifier formats, with multiple PTQs taking place, piqued my interest and I've started playing. Here's a quick look at the format, and my Faeries deck after a couple of weeks of testing and playing.

Pauper Metagame

A snapshot of the Pauper metagame from MTGGoldfish looks like this:

Why I Chose Faeries?

There are theoretical reasons why Faeries is nice. The first that comes to mind is that it’s pretty good at doing powerful things while avoiding hate cards. Generally when your deck is able to do busted stuff, your opponent has the opportunity to side in cards like Rest in Peace or Stony Silence to answer it. Faeries, like many top tier “fair” decks, is not particularly weak to any matchup or sideboard plan while simultaneously leveraging high power level cards.

Here are some of the powerful things Faeries has access to:

  • Potent blue cantrips in the form of Preordain, Ponder and Brainstorm.
  • The ability to present a Ninja of the Deep-Hours as early as turn 2.
  • Access to powerful creautres like Gurmag Angler and Thorn of the Black Rose.
  • Interaction like Snuff Out Cast Down Counterspell etc.
  • Flexible + Powerful, the recipe of a Delver or Jund-type deck at their best.

The main reason I like Faeries isn’t too convoluted. I started playing the deck and didn’t see any reason to put it down. It performed pretty well for me and I just kept playing it.

Why Black Over Red?

Red certainly intrigues me, Pyroblast seems great in the mirror, being able to resolve more Augur of Bolases than the opponent seems like a good plan. Pyroblast also avoids the awkwardness Counterspell has of leaving it up and getting rekt by a flash faerie into a ninja.

You play Skred and Lightning Bolt over Snuff Out and Cast Down. I am not exactly sure I can call this a downside though. The prevailing concensus is that the black removal is better, and they are certainly better at killing threats from Affinity like Atog and Myr Enforcer. But I can also see spots the Burn spells can overperform. Being one mana instead of two, the ability to go to the face and so on.

The ability to play Fiery Cannonade also seems like an upgrade to the black sweepers to me. Many decks side in cards that grant an additional toughness, so I am not sure on this. It's also a delicate balance as the Pirateclasm can blow up your own faeries.

The biggest difference in my eyes is black seems a bit more versatile. It has access to edicts like Devour Flesh, giving you options versus tricky threats like Slippery Bogle and Guardian of the Guildpact. Gurmag Angler also adds some raw power you miss out on in red.

Last Week's List

I went 6-2 in the pauper PTQ last week with this list, losing aginst Affinity in the first round, and sadly playing poorly against it the last round.

Going Deeper Down the Rabbit Hole

After thinking a bit more, I put together an updated version of the list:

The Main Deck

Spellstutter Sprite hasn't impressed me. It wasn't as proactive as the other creatures, and wasn't a reliable interactive spell. I think you need it because it gives you an "engine" and you want access to it sometimes. I cut down on one for the time being.

I added in extra cantrips. In my small sample so far I have always been happy to draw the cantrips. I felt they made the deck operate more smoothly. I might be taking the durdling too far, but I feel comfortable following my gut and seeing where it takes me. To make room for all these extra cantrips I cut a couple lands. The extra ponders do some things that might not be obvious at first glance. This includes facilitating the siding out of blue creatures gameplan, which I will get to.

I'm not sure what the maindeck removal spells package should look like. I landed here for now and plan to keep an open mind as I keep playing to update as necessary.

The Sideboard

The Juke

I added black creatures to the sideboard with a plan to cut all my faeries/ninjas in some matchups. I theorized that in some matchups, interaction into black creatures was a better plan. The blue creatures were mostly getting in the way of executing that plan. I did this with matchups like Mono Green Stompy, and potentially even Elves and Affinity in mind. I am not 100% sure this plan makes the most sense, but it has felt good so far. Another card to consider in a similar vein is Spire Golem. This is another creature out of the sideboard to juke people. This one should perform well vs a deck like Boros Monarch, being able to block their 1/1 fliers and enable your ninja when the faeries don’t look too hot. Again, this is pure theory at this point. In practice I may be siding out the faeries too much.

Removal Spells

I thought of Ob Nixilis's Cruelty as an answer to Stormbound Geist. Having more removal meant I could sideboard out all the blue creatures for black spells more easily versus random creature decks. It also improved my Augur of Bolas hit count which is nice. You also get random bonus utility like being able to answer a Young Wolf.

Gut Shot was an idea for the mirror mostly. Of course it has other applications too, but those aren’t the reasons I put it in the deck. I don’t see too many people playing them so I can’t say for certain they're good, but I have been liking them so far. I felt a bit scared of falling behind on board quickly and thought this should help me keep my head above water.

Other people play Stormbound Geist, partly for the mirror, and partly for generally grindy matchups. It didn't seem particularly appealing to me though. It seemed too easy to fall behind to a Ninja or Angler with it, while also getting punished by a counterspell in other situations. Not that I think the card is bad, and I might be underrating it, I just found other options more appealing.

Wrap Up

I have enjoyed exploring Pauper so far. As I mentioned earlier, I only started playing a couple weeks ago so my ideas are pretty nascent. I imagine they will evolve the more I play the format and form stronger ideas. Good luck in the Pauper PTQ this weekend if you play!

Looking Ahead Towards Innistrad: Crimson Vow

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Missing on Midnight Hunt?

The collective failure of many of us to speculate on Innistrad: Midnight Hunt shows that many things which look obvious in hindsight are easy to miss at the time. Commander decks now come out with each set. This means there is a significant risk in reprints destroying speculation targets. This justifies taking a more risk-averse approach to speculation. In the past, we could focus on cards with set or block-specific keywords if we knew Wizards had introduced a new mechanic that would make the inclusion of those cards in a Standard-legal set unlikely. The addition of these Commander decks eliminates that option. With Midnight Hunt though, once the werewolf mechanic was announced to be Daybound/Nightbound, it made reprints of older werewolves far less likely, and more of us should have acted on that knowledge and bought in on cards like Huntmaster of the Fells.

There was an error retrieving a chart for Huntmaster of the Fells

Crimson Vow Speculation

Unfortunately, we do not have that luxury with any of Magic's vampires, but there are still opportunities for speculation. Because of the risk, I've put upper and lower bounds on each opportunity. I feel there is significant risk in the higher dollar specs, so I've kept my choices to cards that minimize losses should they be included in one of the Commander decks, or are reprinted in Standard.

Speculation Targets

There was an error retrieving a chart for Sanctum Seeker

One key thing to remember with Commander is that cards that scale well tend to be very powerful as the game gets longer and board states get bigger. Sanctum Seeker is a very powerful card that allows one to kill multiple opponents at one time. The incremental and repeated life gain triggers also work well with numerous other beloved Commander cards. As this card doesn't have any set or block-specific keywords, the chance of it being reprinted is higher than cards that do.

Upper Limit: $7 - Being such a recent card, the supply is very large, so it is unlikely to go much more than 230% of its current price. It's also important to note that its price has been steadily rising since well before we knew we were returning to Innistrad, which we learned about in mid-March 2021.

Lower Limit: $0.5 - this number is based on the fact that even seeing little to no play during its time in standard it still retailed for around $1 thanks to the love of the vampire tribe, thus a reprint would likely be around half that low.

There was an error retrieving a chart for Cordial Vampire

Cordial Vampire is a relatively new card. Its only printing was in Modern Horizons, which thanks to its higher pack cost, means that it was likely opened in smaller quantities than a typical Standard-legal set. This smaller quantity opened means a smaller supply than other Standard printed rares. Its price has steadily risen over the last year and a half and recently jumped in late August. The risk here is that this was basically a bulk rare for quite some time. I remember seeing plenty in the bulk rare boxes at the last GP I attended in 2019.

Upper Limit: $10 - Cordial Vampire has the potential to be very powerful if we see a lot more vampire token generators and/or good vampire sacrifice outlets.

Lower Limit: $0.75 - As with Sanctum Seeker, this card could easily be reprinted in Standard or the Commander decks releasing with Crimson Vow. Given the previously mentioned bulk rare status for this card, a reprint would likely destroy its current $5 price.

There was an error retrieving a chart for Champion of Dusk

This seems exactly like the type of vampire you auto-include in any vampire-themed Commander deck. Champion of Dusk offers the potential for a lot of card draw, something crucial in the format. Thanks to the life loss though, there is always a risk that the card could become stuck in your hand thanks to a low life total and a good number of vampires on the battlefield. While it has currently doubled in price from its all-time low, the low buy-in of $1 makes this relatively low-risk.

Upper Limit: $5 - Rivals of Ixalan suffered from being another of the underpowered second sets we have seen throughout Magic's history. There wasn't a whole lot of value in the set at the time of its Standard legality, so less was opened than of more popular sets.

Lower Limit: $0.50 - while a drop down of 50% of its value would definitely hurt, the fact that its all-time low is $0.50 makes me feel confident it is unlikely to drop any lower than that given it saw little to no Standard play while legal.

There was an error retrieving a chart for Necropolis Regent

I honestly thought this card had been reprinted numerous times. Necropolis Regent's only only reprints though were in Explorers of Ixalan and Commander 2021. This card was $5 at one time but is now sitting at around $1, bulk-status for a mythic. It's the type of card that can allow someone to run away with the game if it isn't answered promptly, but its biggest issue is that it doesn't do anything immediately upon entering the battlefield. Necropolis Regent's power level is heavily dependent on you having and maintaining a strong board state. Foil copies of this mythic from Return to Ravnica are around $5, which seems like the opportunity with the most upside. Many of the more modern-day vampire mechanics are +1/+1 counter-oriented, and there is a decent possibility this type of mechanic will continue, allowing this card something to combo with moving forward.

Upper Limit: $7 (non-foil)/ $25 (foil) - The non-foil limit is heavily influenced by the fact that a reprint is still available in many stores in the Silverquill Statement Commander deck. The only foil version, however, is the Return to Ravnica one, which is 9 years old and has a considerably higher upside. Full disclosure, I believe in this card so strongly that in the process of writing this article I purchased two foil copies of it.

Lower Limit: $0.5 - There are only so many times you can reprint a card before forcing it into bulk status. This card feels like it is already at that limit and a further reprint would likely halve its price.

A Different Perspective

I hope you enjoyed this second course of speculation on Innistrad: Crimson Vow. I enjoyed Kai's perspective in their article but had already planned my own take on the subject. I welcome feedback, so if you have any thoughts on either my choices of cards or my argument for my limits please feel free to comment below or reach out to me on our QS Discord server.

Metagame Evolving: September ’21 Metagame Update

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And now begins the month of terrors, when the grimmest of horrors arise from parts unknown to once again plague humanity until banished by November's dawn. Yes, it's October, and that means it's Pumpkin Spice Everything season for America. Perhaps those of an international persuasion are spared from this most suburban of afflictions, I know not. I know only that everywhere I go, there's naught but advertisements for products needlessly bearing overtones of cinnamon and clove, vying for the dollar of those most basic among us. And also it's time for the September metagame update. But that seems minor in comparison.

September represented a bit of a lull in the metagame. Innistrad: Midnight Hunt came in without much impact and everyone is just waiting around to see what Innistrad: Crimson Vow brings. Consequently, there was only one extra Premier event and overall format engagement was down. It's been an odd year for month-to-month numbers overall, and I have no idea why. I would guess there's some burnout coupled with local paper events taking back online players, but it is quite a turnaround from last year.

September Metagame

To make the tier list, a given deck has to beat the overall average population for the month. The average is my estimate for how many results a given deck “should” produce on MTGO. Being a tiered deck requires being better than “good enough;” in September the average population was 6.55, meaning a deck needed 7 results to beat the average and make Tier 3. This is the third month in a row that's been the case. Which is highly unusual, but then again these haven't been the most typical run of months. July had two breakout decks, two midtier decks and a ton of Tier 3's. August saw the data flatten but not dramatically expand. And September followed on from that, as will be clear shortly.

Tier 3 begins with decks posting 7 results. Then we go one standard deviation above average to set the limit of Tier 3 and cutoff for Tier 2. The STdev was 10.82, which means that means Tier 3 runs to 18. Again, it's the starting point to the cutoff, then one above for the next Tier. Therefore Tier 2 starts with 19 results and runs to 30. Subsequently, to make Tier 1, 31 decks are required. Which is exactly the same as it was in August.

The Tier Data

Which might lead on to think that the overall data would be similar to August's. It isn't. Unique decks are down from 80 to 65. Which is on the low end for the year, just above the low point in July. I suspect that where August was about exploration, September was all about refinement. The metagame, specifically the top few decks, were well known enough to actually prepare against. At least, the developments I saw certainly reflect such movements.

The total population was also way down. August reversed a downward trend by spiking to 515 decks. September only managed 426, which is still up from July but well below the yearly norm. And this is with help from non-Wizards tournaments. I found a number of Preliminary-like events on MTGMelee and added them in, which was fortunate. Without them, September would have been below 400 for the first time since I started doing these monthly updates again. There were slightly fewer events in September than August, so I can only guess that the Preliminaries were significantly smaller this month. Consequently, there are only 13 decks in the tier list which is well below average.

Deck NameTotal #Total %
Tier 1
Hammer Time4811.27
UW Control409.39
UR Thresh399.15
Burn388.92
Cascade Crashers317.28
Tier 2
Jund Saga266.10
Elementals214.93
Blue Living End194.46
Tier 3
4-Color Creativity163.76
Yawgmoth133.05
Mill102.35
Mono-Green Tron81.88
Amulet Titan81.88

While number of tiered decks is down significantly, the effect was felt entirely by Tier 3. The total number of decks in Tiers 1-2 are the same. This strongly indicates that the format was just as dynamic and competitive in September as August. The reduction is therefore due to the low population and not due to decks being squeezed out. It would be a different story if one deck was sucking up all the slots as happened with 4-Color Omnath prior to the bans.

Hammer Time is holding onto the top slot by about the same margin as in August. However, everything else has changed. UR Thresh is now in third place under the surging UW Control. Cascade Crashers just made Tier 1 while Blue Living End nearly fell into Tier 3. This is all connected, which is a clear sign of metagame evolution. Decks are adapting to the top decks and those that are more easily targeted are falling off. This indicates that the metagame is in a fairly healthy place. Especially since Burn's back in Tier 1.

Cascade Crashed

The biggest story is that both Cascade decks fell hard in September. Cascade Crashers just barely stayed out of Tier 2 and Living End just kept its head above Tier 3. This is a huge fall in fortune for both decks, which have been on an upward trajectory since June when MH2 brought in Shardless Agent and made both decks viable. This is a bit odd as there's nothing new in the cardpool to answer them, and in fact, players are playing the same answers now as in June. As always with MTGO, it may simply be that pilots got bored and switched decks, but I think there's more going on.

Small Change, Big Payoff

Specifically, the rise of UW Control to Tier 1 status. It was mid-Tier 3 in August after not appearing in the rankings in July, and has since exploded all over MTGO. Some of that definitely is thanks to Yellowhat and Wato0's results as well as LSV extolling the deck. However, the key was that other players were able to match their results. The aforementioned players, being who they are, routinely do well with decks that nobody else can. In fact, I remember it being a joke in the Pro community that only Wafo-Tapa can win with Wafo-Tapa decks. However, this latest iteration is a deck that doesn't require complete mastery to run well while simultaneously being very well positioned.

The key is maindeck Chalice of the Void. Sometimes that card just wins games by itself, and it's particularly devastating coupled with Teferi, Time Raveler against the Cascade decks (hence their decline). More importantly, it builds in some forgiveness for less experienced players. Playing control is very hard and requires making a lot of decisions correctly, leaving little room for mistakes. Thus it's an archetype that rewards strong players and punishes weaker ones. Chalice restricts the number of relevant cards, which makes threat assessment much simpler. Suddenly, the question against Cascade is whether to answer the actual threat being played rather than worrying about leaving the door open for the board to be flooded. It's hardly perfect, but making a deck even slightly easier to play while improving its positioning is a great way to attract players, and that's exactly what happened in September.

Burn's Back

I noted two years ago that Prowess and Burn compete in the same space and are better in different metagames. With Prowess completely disappearing, Burn was primed for the return to prominence we're seeing now. The key is the prevalence of removal, and cheap removal is at an all-time high. Burn doesn't care if its creatures die as long as they can bash in any amount of damage. Prowess needs its creatures to stick around, and so the current format is very unwelcoming.

What's interesting is that some players are trying to innovate with Burn, and it isn't working. The vast majority of Burn decks look the same as Burn did in 2019. Some of these decks also run Lurrus of the Dream-Den as a companion, but far from the majority. At the same time, some players are trying to better utilize Lurrus by replacing Skewer the Critics with Dragon's Rage Channeler and shaving Rift Bolt and lands for Mishra's Bauble. In theory, this lets Burn grind better into the long game.

In practice, it isn't working out. The Channeler version does much worse than traditional Burn with or without Lurrus. The key is that DRC and Bauble are support for Lurrus and not the core strategy. Burn doesn't need to go long it needs to go face, and trying to change that isn't beneficial. Sometimes classics are classics for a reason.

Power Rankings

Tracking the metagame in terms of population is standard practice. However, how do results actually factor in? Better decks should also have better results. In an effort to measure this, I use a power ranking system in addition to the prevalence list. By doing so, I measure the relative strengths of each deck within the metagame. The population method gives a decks that consistently just squeaks into Top 32 the same weight as one that Top 8’s. Using a power ranking rewards good results and moves the winningest decks to the top of the pile and better reflects its metagame potential.

Points are awarded based on the population of the event. Preliminaries award points for record (1 for 3 wins, 2 for 4 wins, 3 for 5) and Challenges are scored 3 points for Top 8, 2 for Top 16, 1 for Top 32. If I can find them, non-Wizards events will be awarded points the same as Challenges or Preliminaries are depending on what the event in question reports/behaves like. Super Qualifiers and similar higher-level events get an extra point if they’re over 200 players, and a fifth for over 400 players. There was a single Showcase Qualifier awarding 4 points in September and no events that awarded 5 points.

The Power Tiers

Just like with population, the total points were down in September. This tracks given the population, but the scale of the drop off is astounding. August had 888 total points while September barely managed 707. The events from MTGMelee saved September from being the smallest point total once again. I did look around for other sources, but the most common reporting method is Top 8 only. That doesn't tell me anything about the competitiveness of the tournament so I really can't evaluate them. Which isn't a problem now, but paper events tend to be reported like that which will soon be a problem. I may have to completely redo the system.

The average points were 10.88, which means that 11 points makes Tier 3. It's the same as August, though I was fudging last month. Anyway, the STDev was 17.76, which is fairly average again though on the lower end. Thus add 18 to the starting point and Tier 3 runs to 29 points. Tier 2 starts with 30 points and runs to 48. Tier 1 requires at least 49 points.

Deck NameTotal PointsTotal %
Tier 1
Hammer Time7710.89
Burn679.48
UW Control638.91
UR Thresh618.62
Tier 2
Cascade Crashers486.79
Jund Saga436.08
Blue Living End385.37
Elementals375.23
Tier 3
4-Color Creativity253.54
Yawgmoth233.25
Mill192.69
Mono-Green Tron131.84
Amulet Titan131.84
Lurrus Zoo111.56

The list stayed basically the same this time around. Crashers falling into Tier 2  was the only shift. What is notable is that everything in Tiers 1-2 are comfortably in their tier. Nothing's even borderline. It means that the population figures were a pretty accurate reflection of overall decks strength. Relative strength is a different matter as there's considerable shuffling around within the Tiers. Burn earned the second most points in September to jump 2 slots. As I've always said that population doesn't measure strength as well as it does popularity.

Going to the Zoo

I'd also like to highlight the only deck to make the power rankings but not population. Right after MH2 there was an attempt to revive Domain Zoo which ultimately fizzled out. The deck had some impressive threats but that's just not good enough anymore. It wasn't fast enough to race aggro and couldn't grind or disrupt its way through slower decks or combo. However, September's data sees another attempt to make the archetype work actually make Tier 3 on power.

This new version gives up actually playing five colors of spells and Scion of Draco in order to run Lurrus as a companion. It can nonetheless access five basic types thanks to Triomes, so Tribal Flames is still used, but the core strategy is Jund aggro. And after board it goes 4-Color with either white or blue spells (white is far more common from what I've seen). This is working, but it's also treading very close on Jund Saga's turf. I'll be interested to see if they can coexist.

Average Power Rankings

Finally, we come to the average power rankings. These are found by taking total points earned and dividing it by total decks, which measures points per deck. I use this to measure strength vs. popularity. Measuring deck strength is hard. There is no Wins-Above-Replacement metric for Magic, and I'm not certain that one could be credibly devised. The game is too complex and power is very contextual. Using the power rankings certainly helps, and serves to show how justified a deck’s popularity is. However, more popular decks will still necessarily earn a lot of points. Which tracks, but also means that the top tier doesn't move much between population and power, and obscures whether they really earned their position.

This is where the averaging comes in. Decks that earn a lot of points because they get a lot of results will do worse than decks that win more events, indicating which deck actually performs better. A higher average indicates lots of high finishes, where low averages result from mediocre performances and high population. Lower-tier decks typically do very well here, likely due to their pilots being enthusiasts. So be careful about reading too much into the results.

The Real Story

When considering the average points, the key is to look at how far-off a deck is from the baseline stat (the overall average of points/population). The closer a deck’s performance to the baseline, the more likely it is to be performing close to its “true” potential. A deck that is exactly average would therefore perform exactly as well as expected. The further away the greater the deviation from average, the more a deck under- or over-performs. On the low end, the deck’s placing was mainly due to population rather than power, which suggests it’s overrated. A high-scoring deck is the opposite.

Low tier decks tend to do better than high tier decks in these standings. This is usually because they're piloted by enthusiasts and are taking advantage of a gap in the metagame and/or surprising opponents. That doesn't mean they're not underrated, but it does mean be careful. The question is not whether a given low tier deck does well in a given month but whether or not it can sustain its position.

Deck NameAverage PointsPower Tier
Lurrus Zoo2.203
Blue Living End2.002
Mill1.903
Yawgmoth1.773
Burn1.761
Elementals1.762
Jund Saga1.652
Baseline1.64
Mono-Green Tron1.633
Amulet Titan1.633
Hammer Time1.601
UW Control1.581
UR Thresh1.561
4-Color Creativity1.563
Cascade Crashers1.552

As my earlier disclaimer predicted, it's the lowest ranked deck with the best average. Now we see if Lurrus Zoo can maintain its position or if it was a fluke. Burn gets the trophy for deck of the month as the highest tiered deck above baseline, but it is quite interesting that all the other Tier 1 decks are below baseline by enough to consider it an actual underperformance. It will be interesting to see how this plays out next month.

Until the Next Shakeup

The year of unending spoilers will finally come to an end with Crimson Vow. If it's anything like Midnight Hunt, I'd anticipate no real changes to Modern, but there's no way to see. I just have to collect and process the data and see what happens.

Perhaps Vampires Is a Bit Strong But…

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Recently, I was thinking a lot about the next year or so of upcoming sets. I was trying to foresee possible trends and patterns when a song came on. It was "Perhaps Vampires is a bit strong but..." by the Arctic Monkeys, and it hit me. Vampires. It was so obvious but I overlooked it. After all, with a lineup as compelling as next year's, another Innistrad set this year was more of a footnote in my to-do list. I haven't been excited with Standard releases recently, and next year's lineup seemed so much more interesting. Apparently, I wasn't alone. It took months after the announcement of Innistrad: Midnight Hunt for werewolves to see the attention they deserve, and not until after spoiler season started. Let's go over some mistakes the market seemed to make during the time period before Midnight Hunt, and let's look at some ways to be proactive and avoid that with vampires and Innistrad: Crimson Vow.

How Did Nobody Plan Ahead?

It seems like people didn't have the foresight to realize that the set that was branded as Innistrad: Werewolves, was going to have a heavy werewolf theme. This is demonstrated by the price of the card Huntmaster of the Fells. The price showed no movement whatsoever for months and months, despite the fact that we knew Innistrad: Midnight Hunt was coming. In fact, there was no movement until the day previews started on September 2nd. The case is the same with Mayor of Avabruk.

There was an error retrieving a chart for Huntmaster of the Fells // Ravager of the Fells
There was an error retrieving a chart for Mayor of Avabruck // Howlpack Alpha

It's as if everyone forgot about the set from the moment it was announced until the day spoilers started coming out. A classic "cross that bridge when we get to it" mindset was very much at play. Modern Horizons 2 coming out a good two and a half months earlier may have had something to do with that.

The Liquidity Problem of MH2, and Why Cash Is King

The release of Modern Horizons 2 had a profound effect on game stores and players across the country. With increased prices, stores were dedicating large amounts of resources, and often buying on margin to fill the demand that the set was generating. For a good period of time after its release, stores experienced heavy demand for sealed product, as certain chase cards were scarce, and pretty consistently sold off the shelves as soon as they were opened. I remember dozens of players at my local game store (LGS) alone driving hours and hours just to find a single copy of Ragavan, Nimble Pilferer.

There was an error retrieving a chart for Ragavan, Nimble Pilferer

This constant demand for more and more MH2 left stores without much resources to afford anything else. And this demand lasted several months, leaving both stores and consumers looking for liquidity.

Retail 101: Inventory Turns

For the uninitiated, an LGS sustains itself on the principle of inventory turnover, defined by Google as "the number of times that a retailer sells and replaces its inventory". The LGS makes very minuscule profits on individual items but sustains itself by selling lots of product and having a high turn rate. With each new set that comes out, the LGS has to dedicate a portion of their time and money to stocking that release, and will thus have lower cash reserves to allocate to other things. If the demand for a set is low enough, that money may even end up locked down in a hard to move asset. Usually, for a new set the demand stabilizes out very quickly after release, and one or two restocks is sufficient to satiate consumer demand. With MH2, demand was so high that most stores needed to go all-in on every restock they could get. As those rolled out, for weeks, maybe even two months after release in some places, stores were dedicating a large amount of money, time, and effort to stocking MH2.

Failure to Look Ahead

Because of the major amount of time and energy that was required to take advantage of the interest in Modern Horizons 2, people were not able to look ahead to future opportunities. They were focused on the easy money in front of them and didn't have time to think of the future. Modern Horizons 2 had a massive impact on everything. From metagames, to card prices, to the financial well-being of our beloved local game stores. This affected our mindsets in a way, severely downplaying everything else that was happening, or was to come in our immediate future. It's a major reason why Adventures in the Forgotten Realms was such a failure. People were still getting their minds and their wallets off of MH2, and by the time they looked up, it was already time for previews for the new Innistrad set. Taking time to analyze what we may have missed, even from sets before the release of MH2 is probably a good idea going forward. We seem to have collectively missed a lot of things, and a second look may be revealing.

How You Can Be Ahead of the Curve

The major mistake we all made was not thinking ahead. We had information ahead of time, ample information to make qualified speculations, and did not take advantage when action was necessary. There were a few who made their moves early, but so many of us did not. Before Innistrad: Crimson Vow is here, take advantage of the time and information you have right now. Pick up some specs, move some inventory, plan ahead. Vampire commanders are a good start. Here are some great examples:

There was an error retrieving a chart for Edgar Markov

Edgar Markov is a highly sought-after Commander. if you've got some, hold on. They can always get higher.

There was an error retrieving a chart for Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose seems pretty low, and looks like a safe buy.

Tribal Support

Try to look around for any cool interactions, but don't neglect generic tribal support. There are many options for it, including the classic Coat of Arms, or the more recent Vanquisher's Banner. Just don't make the mistake of not thinking about it now.

There was an error retrieving a chart for Vanquisher's Banner
There was an error retrieving a chart for Coat of Arms

Passive Thoughts Equals Passive Action

We live in a world of hustle and bustle. It's hard not to get into the motions and go on autopilot. Every situation requires finesse. We may pay special attention to heavy hitters, but the bread and butter are still just that, the bread and butter. Forgot those and all you are left with is a bunch of ingredients. Passive thoughts about the future mean sub-par results for the future. As Malcolm X said, "Tomorrow belongs to those who prepare for it today."

Three Reasons to Hold off on Buying Cards

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A couple weeks ago I pulled the trigger on a card I’ve been watching for a while now: a Beta Lord of the Pit. For those who haven’t been playing this game since the 1990’s, this black creature epitomizes peak nostalgia for the time period. A 7/7 flying, trampling creature was virtually unstoppable. And unlike the Elder Dragon Legends, this one had a palatable casting cost.

My dream was always to combine this card with Breeding Pit—the two cards together ensured your Lord of the Pit was well fed turn after turn.

The copy I purchased was on the nice side of heavily played (it was listed on TCGplayer with pictures) and cost me upwards of $300 after tax.

There was an error retrieving a chart for Lord of the Pit

Fast forward two weeks, and this happened:

I never thought I’d regret the day I purchased such an amazing, nostalgic card. But here we are. Maybe I shouldn’t have rushed out to purchase the card given some imminent factors at play.

Reason to Wait #1: Competition Is Heating Up

I’m exaggerating for effect. In reality, I could never regret buying a Beta Lord of the Pit—the card is far too awesome. But I do regret that I didn’t purchase it during this 15% bonus bucks promotion. That purchase would have netted me about $40 in store credit—enough to pick up a bundle of the latest set, a couple low-end Alpha commons, or a random Reserved List Legends card for my collection.

In other words, I missed out on some real money.

Taking a step back, though, I appreciate that this is actually a really encouraging sign for buyers of Magic cards. We hadn’t seen a TCGplayer promotion in quite some time. In addition, one of TCGplayer’s primary sources of competition, eBay, has scaled back their eBay bucks promotions drastically. What was once a weekly occurrence has become an exception—a true rarity.

But all of that is about to change thanks to Channel Fireball. Why is Channel Fireball the catalyst for the 15% Bonus Bucks promotion? It all comes down to their new marketplace, designed to be a direct competitor to TCGplayer.

In fact, with the launch of the Channel Fireball marketplace, they included a 20% bonus buck promotion of their own. Was it coincidence that shortly after this launch, TCGplayer initiated a 15% bonus buck promotion? I highly doubt it!

In the grand scheme, this competition will be a fantastic thing for individual buyers like myself. Not only will I have another spot to browse for the best price on my Magic cards and products, but the competition will hopefully fuel more promotions like the ones we saw last week. What better way to get a sudden influx of sales on your platform than to incentivize with a cash back incentive?

It may take a little while for events to unfold. But if I don’t miss my mark, I’d predict we see a number of cash back promotions in the coming months. My advice: I’d hold off on purchasing cards unless you absolutely need them immediately. There may be some compelling reasons to make your purchases from certain marketplaces at certain times…you’ll know when the time is right.

Reason to Wait #2: Holiday Season Discounts

In addition to the potential for more promotions, I believe the incoming holiday season is yet another reason to hold off on purchasing cards in the near term. Black Friday and Cyber Monday are notorious for cash back deals and significant discounts offered by marketplaces and individual vendors alike. I seem to recall last year’s discount shopping season was underwhelming; with the advent of the Channel Fireball marketplace, I suspect promotions will be more aggressive this year.

There was an error retrieving a chart for Hesitation

This is a second reason to put any non-urgent Magic needs on hold. Over the next three months, we should see a wide array of incentives, bonus bucks, discounts, etc. To purchase cards now could mean leaving cash on the table (as I had done with my Beta Lord of the Pit. Fool me once shame on you, fool me twice shame on me.

I will not make this same mistake again.

Reason to Wait #3: Strengthening Dollar and an Uncertain Market

I may have studied microeconomics and macroeconomics in college, but that hardly qualifies me as an expert. I can’t explain all the trends and their inter-relatedness, but I definitely follow them closely as they have profound impacts on my investments and my dollar’s purchasing power.

Right now, the dollar is relatively strong. Below is a 1 year chart for the DXY, the US Dollar Currency Index that tracks the strength of the greenback.

As you can see, the U.S. Dollar is currently flirting with its 52-week high. I can understand this much. What I can’t reconcile is how inflation numbers are coming in hot month after month, yet the dollar remains this strong. If there’s high inflation, it means prices are climbing and a dollar buys less goods than it did before. This is happening, and yet the dollar is the strongest it’s been since this time last year? Perhaps someone more well-versed in economics can explain what seems like a paradox to me.

Nevertheless, I wonder if the strengthening dollar will prove to be a headwind for Magic card prices. While off recent lows, gold and cryptocurrency have both pulled back from their highs. I’ve grown used to seeing Magic cards following in lockstep.

I’m not going to pretend to make any confident predictions here, but it does give me reason to pause. The crypto market and stock market are both showing pockets of weakness. Is this another headfake, or will we see an actual pullback in the market this time around? If stocks were to sell off, I’d be inclined to allocate more of my liquidity to these traditional equities rather than cardboard. If others follow suit, it could mean a softening of card prices—yet another reason to hold off for a little bit to see where things head.

Wrapping It Up

I don’t claim to have a crystal ball—not one that works, anyway. But I’m seeing a few factors unfold that could lead to more attractive prices for buyers in the coming months. Increased competition leads to lower prices, the holiday season should bring along numerous discounts, and the recent market volatility could lead to a pullback in non-traditional investing.

These three factors lead me to believe that rushing out and buying cards right now (unless their prices are no-brainers) may not be optimal. Of course, attempting to time the market is also a fool’s errand—card prices could jump 20% from here before pulling back…or we may have already seen the peak and prices are already on a downward trajectory. It’s hard to tell just yet.

In light of this uncertainty, my advice is simple: wait. Don’t rush out and purchase cards. This is especially true for collectible, investment-type cards. Cards such as Alpha and Beta commons/uncommons, Four Horsemen cards like Eureka and Island of Wak-Wak, and lesser Reserved List cards may offer more attractive entry points in the coming months.

There was an error retrieving a chart for Eureka

As for Alpha and Beta rares, I believe those may be transcending traditional market dynamics given their scarcity. It’s highly unlikely any catalyst suddenly shifts demand for something like an Alpha Fungusaur or Beta Wrath of God. Those I consider in a class of their own. Still, any cash back incentive could make purchasing these far more attractive at a later date rather than right here and right now.

There was an error retrieving a chart for Fungusaur

As a result, I’m not going to be rushing out and purchasing anymore cards for the time being. I’m going to wait for some of these factors to play out. I am especially confident there will be more promotions and bonus bucks deals throughout the remainder of 2021. If nothing else, I’m going to try and time my purchases to line up with such promotions for the rest of the year. I’m not going to be stuck leaving money on the table again. You shouldn’t, either.

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Sigmund Ausfresser

Sigmund first started playing Magic when Visions was the newest set, back in 1997. Things were simpler back then. After playing casual Magic for about ten years, he tried his hand at competitive play. It took about two years before Sigmund starting taking down drafts. Since then, he moved his focus towards Legacy and MTG finance. Now that he's married and works full-time, Sigmund enjoys the game by reading up on trends and using this knowledge in buying/selling cards.

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A Deep Dive into Pioneer Izzet Phoenix

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This past weekend I piloted Izzet Phoenix to back-to-back high finishes, including a Top 8 in the ManaTraders event and a win in the Magic Online Pioneer Showcase Challenge. I took the original list from Edgar Magalhães (@EdgarMTG) and made some small adjustments along the way. Here is what I'd currently recommend trying as well as my explanations for all the card choices. Enjoy!

Cantrips

It felt awkward not seeing Pieces of the Puzzle in my opening hands, as it felt like the most efficient way to use three mana to advance my position and I just wasn’t making the most of my turns without it, so I suggest trying four. It is also really good at helping you recover from mulligans and overpowering Go Blank, and it's especially nice to have more as Go Blank decks play Thoughtseize.

Only two Chart a Courses will make it a bit harder to discard Phoenix vs control and combo decks, but I think it’s worth trying this to be able to fit everything else in.

I wanted to fit in an extra Fiery Impulse. With four Pieces of the Puzzle and Expressive Iteration, I felt the deck had access to a lot of card draw, so I've cut a Treasure Cruise for now. That said, Cruise is one of the best cards to find off Pieces, letting you have explosive turns in the midgame, so I am not sure yet.

Burn Spells

I am keeping the main deck Sweltering Suns, as it seems convenient to have access to a board wipe. It's worth noting that if you cut it you can play Jegantha, The Wellspring in game one at least.

I put in a third Fiery Impulse as it felt pretty important to have early interaction. What pushed me to try the third was that I found Lightning Axe somewhat awkward versus BR Arcanist, so I wanted the ability to potentially trim Axe against them post-board. I felt an extra Fiery Impulse would go a long way in letting me do that. I would also expect people to try and fight Phoenix with Burn, though I think in the end Phoenix should emerge victoriously. I played the matchup like six times last weekend and won every time, feeling pretty comfortable along the way. All the upgrades to the deck have made the matchup feel pretty good so far.

The Sideboard

Alternative Threats

There was an error retrieving a chart for Jace, Wielder of Mysteries

The best alternate win-condition I know of. You are pretty good at drawing your deck but can have trouble converting that into winning the game. If you haven’t played Jace before, you will likely be impressed, running away with games by casting this after your opponent Go Blanks you, weaving victorious against Niv-Mizzet Reborn where they have Slaughter Games’d your Arclight Phoenix. The +1 is better than it looks, as milling two can combine with Aether Gust to permanently deal with a threat, in addition to just fueling Cruises and digging to Arclights and Eternal Scourge.

There was an error retrieving a chart for Eternal Scourge

With Pieces of the Puzzle, there is some concern of running out of cards as you rip through your deck, Scourge being a sticky threat you can mill over is quite convenient. I wasn’t too excited about this at first, as investing three mana into a vanilla 3/3 didn’t seem like that good of a deal to me. Even with what it can accomplish vs Go Blank, it represents some virtual card disadvantage because you aren’t leveraging your mana as effectively as possible. It has seemed good enough for me so far.

Counterspells

This card is busted. The second coming of Pyroblast. Three has felt like a pretty healthy number. It could be more, but then you run a higher risk of having awkward spots in the mid to late game where it’s dead. I would say play as many as your gut tells you to play.

This card was brought to my attention by Tristan Wylde-LaRue. The ability to be a hard counter for one mana is quite nice. The Jeskai Ascendancy and Lotus Field decks can produce a lot of mana, and it can be difficult to counter Treasure Cruise with Dispute in the mirror. Negate is a nice card, but leaving up two mana is difficult. To make matters worse, passing to an opponent with a Negate up and having them Mystical Dispute your Negate can be a devastatingly bad exchange that will make you question your entire approach to the matchup. I like trying one Surgery for now. 

Three might seem excessive, but I have been impressed. There are many threatening, difficult-to-deal-with threats like Surrak Dragonclaw and Klothys, God of Destiny. I also got paired into the Mono-Green Devotion deck three times last weekend, and being able to toss around a gigantic Voracious Hydra was nice. You generally want to be able to find multiple of these in a game, so that is why three is a reasonable number in my view.

Removal Spells

A couple more sweepers for when you want them. If you think you don’t want sweepers you can cut them, but having a few seems reasonable to me.

This card is mostly for the mirror, I felt low on answers to Thing in the Ice. Even more so when my opponent had cards like Crackling Drake and my removal felt pretty taxed. Obviously fine to side in other matchups too, but that is the primary reason. Having four main felt a bit much to me, but it’s obviously somewhat marginal stuff.

I wanted a card to deal with creatures that were too large to remove, or indestructible. For example, an Ensoul Artifact plus Darksteel Citadel, or an Ethereal Armored weenie. It brings nice synergy being a sorcery for Pieces of the Puzzle compared to Brazen Borrower, for example.

Closing Thoughts

As a closing note, I will add, the mana base isn't set in stone so feel free to make some changes, it seems reasonable to me, and I don't want to change anything yet or sweat over this small stuff.

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Daniel Goetschel

Daniel Goetschel started playing Magic while in middle school and quickly became interested in competing in events. He has participated in numerous tournaments over the last decade, with top finishes including second place in the 2021 Magic Online Championship Showcase (MOCS), and winning Grand Prix Niagra Falls, a Legacy GP, in 2019.

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A Deep Look Into Revised and Foreign-Language Dual Lands

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I will never forget the feeling I had riding in the passenger seat of my friend’s car after we purchased 40 dual lands together. As we headed back to Montevideo –the seller lives 25 miles away from the capital city where we live– my hands were shaking. I felt a mixture of excitement and concern. What have I just done? I kept asking myself over and over. I could feel the small acrylic box containing 23 lands, my share of the 40, inside my right jacket pocket.

It was January 2021, a few days after my 32nd birthday. My friend needed a few duals to complete all ten playsets of Revised. He had also arranged to buy some extras for other people as well. I asked if I could come along. I had never owned a dual land before and thought it was an opportunity to pick up one or two for a good price. A nice weekend plan, I thought.

Warming Things Up

After chatting a little bit with our host, he went to a cabinet and grabbed a small pile of cards without any sleeves. There they were: 40 duals. The lot he was selling had 20 Revised, 19 Foreign White Border (FWB), and one Italian Foreign Black Border (FBB) Plateau. The reason the seller had so many foreign cards is because he had intentionally collected one copy of each dual land in both French and Italian. I was shocked that he kept these treasures with no sleeves at all. He did not play Magic, anymore but still had a massive collection and was definitely not a newcomer.

Taking Them All

Events escalated quickly. What was at first a friendly trip to purchase a couple of duals soon turned into a negotiation between us and him to purchase the whole lot. After an hour of checking prices and discussing payment methods, we closed a deal. The cards were worth well over $20,000 and we agreed to pay $12,000 in three monthly installments of $4,000.

I was after volume and did not mind the language at all, so I absorbed most of the cheaper FWB lands, ending up with more cards than my friend as a result. After selling 13 of them –I was financially unable to keep them all– I kept eight FWB duals, a Revised Tundra, and the FBB Plateau, a beautiful piece. One of each for my Vintage Cube was my reasoning behind what I kept, though I knew very well that I would use proxies and the real cards would rest safe and sound in my binder.

Recently, I have seriously thought about selling most of them. Prices have risen this year, and I would make a pretty good profit. I've also considered the possibility of upgrading to Revised with that money. These thoughts are what inspired this article. If you too are contemplating buying or selling, here are three considerations to keep in mind: Price, Scarcity, and Safety.

Price

This is the most obvious comparison between Revised and FWB. We all know how picky Magic players can be about the language of their cards. I know several people in my country who would not buy a card in a language other than English. But if you're not concerned with language, you can pick up a tournament-legal copy of any dual land at a much lower price.

Let’s take Volcanic Island, for instance. Card Kingdom currently has the card listed in NM condition at $800 without stock. Their price on the single Good copy they have available is $560. In the meantime, you can pick up a very clean, EX copy of the card from MagicCardMarket (MKM) in Europe in its FWB version, for €500 (nearly $580). The card shown below is from an MKM seller. It is almost the same price, for the “same” card, but in a much better condition.

I have seen an uptick in sales of Volcanic Island. This could be due to the popularity of the UR Delver deck in Legacy, after the massive additions it received in Modern Horizons 2, among other factors. Playsets of Dragon's Rage Channeler, Murktide Regent and Ragavan, Nimble Pilferer all from MH2 feature in nearly every published list. My guess is that players are either returning to or preparing for the return of paper events and buying accordingly.

There was an error retrieving a chart for Volcanic Island

A more dramatic example of price differences would be Underground Sea, a land that is seeing far less attention in Legacy. CardKingdom has the card listed in NM at $850 without stock, with available copies in VG at $680. In turn, you can acquire an EX copy in Italian or French like the one below (again taken from an MKM seller) for €470, which is less than $550.

There was an error retrieving a chart for Underground Sea

This price trend is true of all the dual lands if you do not care about the language. There is, of course, a difference between the foreign languages themselves. Italian is the cheapest language, due to its population, followed by French. German copies are more expensive, and the leap is even bigger when you compare FBB versions.

Also, I have been told by some German players that they do not like Magic cards in their own language because the text box becomes too crowded. The combination of these two factors explains in my opinion why the most expensive and in the better condition listed FWB duals in MKM are always, no exceptions, German.

I believe that FWB will appreciate in price in the future. This is because as high-end Reserved List staples rise in price, there will eventually be players who will not be able to afford English Volcanic Island and will necessarily have to shop for an Isola Vulcanica instead.

Scarcity

Legends was the set that got Italy hooked into Magic: the Gathering. The general consensus is that it had a much higher print run, with some users on Reddit and other informal sources stating that it was between three and six times more printed than its English counterpart. This is pure speculation of course. No one knows for sure. It would be a great, though highly unlikely, service to the collectors' community if Wizards of the Coast published this information.

Italian was historically regarded as the “poor man’s” version for people who could not afford copies of the cards they wanted in English. The difference in price in high-end Legends cards in English is substantial: Card Kingdom currently has six listed copies of The Tabernacle at Pendrell Vale in EX for over $4,000. However, across the ocean, you could buy the EX Tabernacle in Italian shown below for less than €2,300, nearly $2,650.

There was an error retrieving a chart for The Tabernacle at Pendrell Vale


Though it hasn't been updated since January 1996, (exactly 25 years before I bought my dual lands!) The Crystal Keep is generally regarded as the Holy Bible of information on early English set print runs. According to it, 18,500 of each Unlimited dual and 289,000 of each Revised dual were printed. This gives a ratio of over 15:1. Information on Foreign Magic: The Gathering print runs is much, much obscure. I could not find a source like the one cited above for comparison, and not everyone accepts these numbers as truth.

As one user on Reddit stated while challenging the Crystal Keep data: “We only have confirmed numbers for very few sets (…). Everything else is speculation. I can't stress this enough. If someone tells you one of the more popular myths about print runs like for example that there are about 300k (or 289k) copies of each Revised dual land out there or that Italian Legends had a print run three times as large as English Legends then that's a completely random guess based on no actual information. And it's almost certainly a very wrong guess”.

So the best we can do is make educated guesses, really. Revised was released April 1st of 1994 and Legends followed two months later. Almost a year later, on January 1st of 1995, both FWB and Legends in Italian were released. The game was quickly expanding –In Uruguay the first well-known set was Ice Age, released in early June 1995– so I think it is pretty safe to say that the population of FWB duals is bigger than the Revised one; assuming the Crystal Keep numbers are close to reality, all it would take is less than 100.000 copies of each dual land in French, Italian and German. Seems reasonable.

A small note: I have also read on Reddit that there are similar amounts or even less FBB rares than there are Unlimited rares. Again, this is pure speculation, but it certainly makes me look at my FBB Altopiano (Plateau) with different eyes.

Safety

Counterfeit Magic: the Gathering is definitely an issue. All you need to do is Google “counterfeit Revised dual lands” in order to get a massive amount of articles and videos, either of people who sadly got scammed or people trying to help other players and collectors avoid this issue.

When we bought our dual lands in January 2021, we were absolutely sure that all the dual lands we were purchasing were authentic. The seller was a very well-known and reputed member of our local community, even having represented Uruguay in the Magic: the Gathering World Championships. We didn’t run the usual tests to check the authenticity of the cards. There was really no need at all.

One thing that he said during the course of the negotiation that I thought was very clever was “Back in the day, some players would prefer to buy a FWB over a Revised dual land, not only because it was cheaper, but also because it was a way to make sure that the copy you were purchasing was authentic”.

I believe some people will find this combination appealing: lower prices for 100% legitimate cards in better condition. I have not found a single article online about fake FWB cards. Why would you bother to counterfeit a card in French?

As I stated before, for many players, English is their top choice when purchasing cards, and this is no secret to counterfeiters. Despite this, you should never think of a card as authentic just because it is in a foreign language. These are expensive cards we are talking about and one must still do all the proper checks when purchasing. For less experienced people, however, this tip could help them buy into duals with more confidence.

Conclusion

Let's face it: despite Ben Bleiweiss' fantastic article, and how we as players and collectors might feel about the Reserved List, it isn't going anywhere in the near future. Partly because of this, I believe that in the years to come the market will appreciate foreign dual lands more, especially the FWB duals, as Revised (not to mention Alpha, Beta, or Unlimited for that matter) will go out of range for a majority of players and collectors. At the very least, foreign duals are an alternative worth exploring. After all, they are still tournament-legal, unlike Collectors Edition or International Edition dual lands. We also can't forget the cool factor of having a card like Mangrovensumpf (yes, that is German for Bayou) in your deck.

Collecting Magic Long Term: Building a Set Cube

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About five years ago I culled a major portion of my Magic collection. Playing Magic for nearly 30 years adds up to a lot of cards. I had tens of thousands, if not 100k cards in my collection, and it was getting cumbersome to live and move with. Weeding through the collection, I stumbled across a large number of draft leftovers from Invasion block. Some were from throwback drafts done by my local game store in recent years before the prices of sealed product climbed out of control. The majority though were leftover from when I'd been drafting Invasion two decades ago.

This Magic Moment

Invasion block was the first block where I learned how to draft. It was not the first block where I got any good at drafting, that didn't happen until much later. Since then, I've always had a soft spot for the format, and over the years I've drafted it at every opportunity. As the prices of sealed Invasion block boosters top $40-$60 per pack and become more and more scarce, the chances of experiencing this limited format as it was intended are rapidly dwindling. As I weeded through 30 years of bulk rares and draft leftovers, a wave of nostalgia struck when I hit that clump of Invasion cards. Why not build an Invasion block cube? I thought to myself. Better yet, why not make it a Set Cube?

The Cube Format

For those unfamiliar, the Cube format is a singleton draft format composed of a curated list of cards. If you've played Magic Online or Magic Arena, you're likely already familiar with the Cube format. Building a cube is a great way to take cards sitting in your collection and find a new use for them. The Cube format has a ton of variety built-in, as the themes and cards included are all up to the individual curating it. Check out cubecobra.com for examples and ideas for curating your own cube. A Set Cube is a particular variation on the normal singleton Cube format.

Setting up the Cube

Instead of being a singleton format, a Set Cube mimics the experience of drafting an actual set or block from Magic's past. To achieve this, it contains three to four of every common, two of every uncommon, and one of every rare card found in the chosen format. For Invasion block, the cube consists of cards from the Invasion, Planeshift, and Apocalypse sets. In a normal cube, cards are shuffled randomly into 15-card faux booster packs regardless of rarity. In a Set Cube, the cards are separated by rarity and sorted into packs following the normal rarity distribution of sealed booster packs. For Invasion block boosters, this distribution is 11 commons, three uncommons, and one rare per pack. For those curious, there were no Mythics back when Invasion block was printed, and no basic land slot in booster packs. Those changes didn't happen until Shards of Alara, eight years later.

Assembling the Collection

A large, but incomplete mix of commons, uncommons, and a smattering of rares from my bulk collection formed the basis of my Invasion block cube. I added cards to the box over the next several years as I made trades and bought old Magic collections. It wasn't until January of 2021 that I got serious about completing the cube as a pandemic project, for whenever we returned to playing Magic in person.

Invasion Cards, Assemble!

to complete the cube I built a spreadsheet of all the cards in Invasion block, separated by set, by color, and alphabetized. Then I organized the boxes of bulk Invasion cards I'd accumulated over the years. I removed all the duplicates in excess of our target numbers and kept only cards in LP or better condition. This gave me roughly a third of the cards needed to finish the cube. At this point, I had an important decision to make before I sent the updated spreadsheet to friends.

Invasion: Remastered

From the start of this project, I made a conscious decision to include every common and uncommon printed in Invasion block in the cube. While I was open to cutting cards that people would never play, I wanted to start with pretty much everything and whittle down from there, with five exceptions:

The Leech cycle in Invasion are five of the worst rares ever committed to cardboard, by any standard. Are there worse cards? Sure. But either way, these are not the kind of cards you want in your cube if you want your friends to enjoy playing it. I made the call not to include these in the cube and removed them from the list.

The Value of Invasion Block

The average price of Invasion block cards is a little over $1. A handful of Invasion block cards though have prices ranging from $10 - $70. These are mostly popular Commander cards like Phyrexian Altar, Diabolic Intent, and Elvish Champion. To put the cube together, I either needed to cough up some cash or do some serious trading to get my hands on these cards.

There was an error retrieving a chart for Phyrexian Altar
There was an error retrieving a chart for Diabolic Intent
There was an error retrieving a chart for Elvish Champion

Organizing My Trades

I sent my spreadsheet out to everyone who said they might have cards I needed and then assembled a trade binder of excess cards in my collection. This included Commander and eternal staples, fetch lands, shock lands, and a variety of other cards. I organized the binder by price, with higher dollar cards towards the front, and the rest in descending value. I kept the minimum price in the binder to $1 and above, with more than half the binder at $5 and up. My goal was to turn the cards in the binder into cards for the cube as quickly as possible. The most direct way to do this was to trade down.

Trading Down

With the average price of Invasion block cards being a little over $1, in most cases, I was trading down higher value cards for cards to add to the cube. Trading down is a great strategy to employ when trying to collect a large volume of lower-value cards. It's nice to be able to turn one card in your trade binder into multiple cards you're looking for, and it is usually equally rewarding for the player trading up. Be mindful that trading down does not mean trading a $20 card for a $2 card. It means trading a $20 card for 20 $1 cards, or 10 $2 cards. It doesn't have to be exactly even to the cent, it just needs to be close enough that both parties are agreeable to the deal. When making trades, always be willing to trade down or up if the deal makes sense, and both you and the other party are happy with the end result. In my case, not only did I acquire cards to complete the cube, but I hooked up several friends with cards they needed, and I was happy to do so.

Closing Deals and Buying the Difference

I traded with about a dozen friends to acquire most of the cards I needed. Their willingness to dig through their own bulk collections to come up with the cards on my list went a long way towards completing the cube. With those deals done, there were about 300 cards remaining to acquire. I bought all but three of those remaining cards from my local game store and found the other three on TCGplayer.

Long-Term Play Value

Building this cube not only found a use for hundreds of cards sitting in my collection, but it also gave me the impetus to trade away a number of cards I'd otherwise still be sitting on. I don't imagine that I'll ever have the opportunity to crack sealed boosters of Invasion to draft again, short of Wizards releasing an official Invasion Remastered set. With the Invasion block cube, I will be able to relive that experience over and over.

Last Picks

Have you built a cube before? What are your favorite cube themes? Your favorite limited format? Let me know in the comments or on Twitter. Extra special thanks to all my friends who helped make this possible, and to everyone at my local game store, Tabletop Gaming Center in Newington, CT. Now, who wants to draft?

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Paul Comeau

Paul is Quiet Speculation's Director of Content. He first started playing Magic in 1994 when he cracked open his first Revised packs. He got interested in Magic Finance in 2000 after being swindled on a trade. As a budget-minded competitive player, he's always looking to improve his knowledge of the metagame and the market to stay competitive and to share that knowledge with those around him so we can all make better decisions. An avid Limited player, his favorite Cube card is Shahrazad. A freelance content creator by day, he is currently writing a book on the ‘90s TCG boom. You can find him on Twitter and LinkedIn.

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The Bird is Groggy: Evaluating Jeskai Phoenix

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It has now been a full week since Innistrad: Midnight Hunt hit MTGO and a couple of days since it became paper legal. So I'm able to start measuring the initial impact on Modern. And... it's minimal. Not that I was expecting too much from the set. However, I did at least think that nostalgia and a desire to brew would induce some players to branch out and try new decks. However, as far as the data is concerned, that isn't happening. The data from the past week looks basically identical to the previous weeks. Which is odd, considering how hyped one deck in particular was.

In my spoiler review, I mentioned that I was certain that Consider and Faithful Mending would revive Jeskai Phoenix. I had no idea if it would be good, but it would definitely see play out of nostalgic hope that Jeskai Phoenix is, in fact, good. And I was right, if only thanks to the numbers of streamers and Youtubers playing Jeskai Phoenix. Naturally, I expected that placings in the Preliminaries and Challenges would follow. They have not. Aspiringspike's list from the first weekend of legality is the only Premier result for Jeskai Phoenix, even considering that there's usually a huge influx of players on a new deck right after release and then a dramatic drop-off. The difference is that Phoenix isn't entirely new, nor is it entirely fixed.

The Deck

Not for the first time, I find a surprising lack of innovation among the lists. Every list I've seen is taking their cues or even whole list from Aspiringspike. Which is fair, he does have the only result and has put out a lot of Phoenix content recently. However, I have to ask if all this following the leader is helping or hurting. Spike's a good player and deckbuilder, but did he actually get it right, or is there value in going another direction? Certainly, his list isn't putting up numbers. However, it is what we have to work with, and so here's the latest build I could find.

Jeskai Phoenix, Aspiringspike (League 4-1)

Creatures

4 Arclight Phoenix
4 Demilich

Sorceries

4 Serum Visions
4 Prismatic Ending

Instants

4 Consider
3 Gut Shot
4 Lightning Bolt
4 Thought Scour
4 Faithful Mending
4 Faithless Salvaging
4 Manamorphose

Lands

4 Flooded Strand
4 Scalding Tarn
3 Steam Vents
2 Spirebluff Canal
1 Hallowed Fountain
1 Sacred Foundry
2 Island

Sideboard

2 Path to Exile
3 Flusterstorm
3 Surgical Extraction
2 Alpine Moon
2 Chalice of the Void
3 Wear // Tear

And it's basically the same as his first lists. Does Spike really believe this is the best list or has he simply not had to change anything? Is there a difference? These are the kinds of questions that keep me up at night.

Expanding into white allows the deck to run everyone's favorite multipurpose removal spell in Prismatic Ending, and I actually think that's a greater argument for going Jeskai than even Faithful Mending. The old decks often struggled against non-creature, non-planeswalker decks and now they have a multipurpose answer to everything. Hole closed.

One thing I find odd is no Expressive Iteration. Every other deck with UR as main colors has been running this two mana draw 1-2 since Strixhaven, so its absence is notable. I do know that there's no room for all the 1-mana cantrips, Manamorphose, and the two ways to discard the threats. And also that it's unlikely that Phoenix or Demilich will be cast from exile. However, when an otherwise ubiquitous card is missing from a list, it's worth taking notice.

What's New?

It's tempting to say nothing. Really tempting. And the problem is that while it isn't true, it's not wrong, either. Strategically and even structurally, the deck hasn't really changed since 2018. Therefore, by all means, it's safe to rely on the guides and commentary from 2018/2019 to learn the deck. The deck's gameplan is the same as it's always been.

However, a couple things have changed just enough to make a difference in how games play out. Again, the plan of Phoenix decks has not really changed, but how it feels has. Jeskai Phoenix is at least a turn slower than 2019 Izzet Phoenix. There's no way to dump drawn Phoenixes (or Demiliches) turn one to set up for a big swing turn two. Consider binning Phoenix into Manamorphose and Mending (pitching two Phoenix's) and Gut Shot is the main line for a big swing turn, and that's improbable.

Instead, this is very much an avalanche style deck. It won't do much but durdle for the first few turns, but once it does get going, things become overwhelming. It can blast out multiple early Phoenixes, but in my experience, it typically gets them out one or two at a time and adds more depending on opposing answers. More commonly, and I think more potently, it can ride Demilich as both a clock and card advantage tool. Demilich doesn't immediately generate advantage or trade well. Rather, it just incrementally pulls ahead of opposing fair decks until there's no return. And that is a big change from the earlier builds.

Why It's Good

Which is also the single biggest advantage I've found with Jeskai Phoenix. The gameplan is, again, largely unchanged, but it feels more complete. The 2019 version was all about chaining spells into one big payoff, and afterward they didn't really do anything. Now there's a reason to keep the deck churning so Demilich can keep building its card advantage wave.

However, there's also the fact that all the threats in Jeskai Phoenix cost four. There's been a trend for decks to up the curve of their threats thanks to Prismatic Ending. Which is currently the second highest played removal spell in Modern behind Lightning Bolt. When any deck can permanently remove any 1-2 mana threat, it makes perfect sense to go bigger. Four is a particularly dangerous number in this regard. The triomes let decks splash colors easily, which in turn makes Ending more widespread. However, there's a catch. A single triome is pretty free, but every one after the first is risky, as it slows the mana. It becomes significantly harder for decks to hit four-mana threats, which means that Phoenix can grind through the non-exile removal easily.

A Lesson in Ironworking

At the same time, Phoenix is also running Ending, harkening back to a different banned deck. Remember Krark-Clan Ironworks? The problem with that deck wasn't the combo or engine card itself but instead it was Engineered Explosives. The card fit perfectly into the general combo gameplan while also providing a maindeck answer to all relevant hate. Ending is now doing that job in Phoenix. Ending will normally be used defensively against threats, but can be used to clear the way for attacks while enabling the threats. Also and again, Ending answers hate that used to give Phoenix trouble, most importantly Ensnaring Bridge and Rest in Peace.

Improved Sideboard

This logic extends to the sideboard as well. White has always had the best sideboard cards and Phoenix can finally avail itself rather than just being victimized. I imagine a lot of players focus in on the Path to Exiles against creature decks, but the bigger addition is Wear // Tear. This is by far the bigger pickup simply because it's one of the best sideboard answers around. No other piece of artifact and enchantment removal can remove two permanents for three mana, and more importantly, fuse lets it get around Chalice of the Void. This is where I think there's a lot more value to be derived than what Spike managed, and would be interested to see more development of the sideboard.

Metagame Positioning

The biggest plus for Jeskai Phoenix at the moment is its metagame positioning. The metagame is not well prepared against Phoenix's strategy, which is part of why Ending has been good. Both maindeck and sideboard cards are being chosen for their strengths against the big four decks (currently: Hammer Time, Cascade Crashers, UR Thresh, and UW Control) and Phoenix is positioned to exploit that lack of focus. It's particularly apparent in sideboard cards where Sanctifier en-Vec is the most common form of graveyard hate thanks to it's phenomenal positioning against UR Thresh. Phoenix can answer Sanctifier, but it also relies more on blue and white cards than red ones to fuel its engine, dodging most of the hate.

Furthermore, Phoenix is far less vulnerable to Chalice of the Void, and not just thanks to Ending. Chalice on one shut down all the cantrips including the critical Faithless Looting before the ban. Mending costing two makes it dodge most Chalices and subsequently means the engine can keep going and dig for answers or threats. On a similar note, with Ragavan and Dragon's Rage Channeler on players' minds, Path to Exile isn't seeing much play, and that card really ruins Phoenix's day.

Why It's Bad

Of course, there are good reasons that Jeskai Phoenix isn't seeing play. Some are more legitimate than others, and at the top of the legitimate list is that Phoenix is far more linear than before. The older lists wanted their graveyards as a resource, and not just because that's how they dumped power into play to quickly win the game. However, they didn't absolutely need them. Thing in the Ice was the primary backup threat and worked perfectly well under Rest in Peace. Similarly, Crackling Drake's power was unaffected and provided a solid backup to Thing. While the other option, Bedlam Reveler, doesn't strictly need a graveyard to function, paying full price for that card is a losing proposition.

There's no Thing in Jeskai Phoenix. There isn't even an equivalent. All the deck's threats absolutely hinge on the graveyard to be good. Without a graveyard to flashback spells from, Demilich is a vanilla 4/3. For whatever reason, players are sticking to the all-graveyard attack plan, and that means that when they do run into non-Sanctifier hate they're just finished. Surgical Extraction was painful in 2019, but now it's practically lethal. The deck is far too narrow these days and easily answered if the opponent is ready.

A Strength and Weakness

And that's not even discussing the fact that the big strength I mentioned is also a weakness. By being slower, Phoenix is able to snowball and overwhelm the fair decks and thus win in a relatively fair metagame. However, it can't effectively race anything anymore unless it has an abnormally good hand. Phoenix's biggest strength before was that its clock kept pace with the best combo and aggro decks while being too fast for control to contain. Now it has to win the hard way, and that is a much bigger problem. Creatures have gotten bigger and Thassa's Oracle gives combo a sneaky way to win. The latter is not currently much of a problem, but a slower value deck having to contend with 8 power of rhino on turn 3 certainly is.

The Substitute Effect

There's also the less legitimate reason that players just aren't excited by the ability to play Phoenix again. Phoenix was The Deck of late 2018/early 2019 and many players got their fill back then. There's no excitement over getting to play something new, more a nostalgia for what was, and that doesn't bring in the pilots. Moreover, there's a reluctance to try the deck when UR Thresh is doing something similar, is a known good deck, and doesn't demand four new mythic rares. Why take the risk on something unknown? There's just not a good enough reason to want to play Jeskai Phoenix over the alternatives. Maybe with more refinement and a change in attitudes but not right now.

Time Always Tells

However, this is only the first week. Anything is possible down the line and as next week's metagame update will show, the metagame is already shifting. Perhaps the changes will incentivize playing new decks rather than old standbys and lead to more brewing.

Uncommon Report #6 – Theros Block

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Theros Block

Theros block, with its mono-colored and enchantment themes, was an interesting block thanks in large part to a dramatic shift away from its predecessor Return to Ravnica and its multi-colored focus. The Devotion mechanic proved powerful enough to justify players switching to mono-colored decks, mainly blue and black, and using the newly introduced scry lands simply for the scry and ignoring the second color source. It was also one of the first blocks after the playerbase explosion, and that growth seemed to plateau around this time. This means that print runs were quite large for Theros block and there are minimal speculation opportunities. However, just because the print runs for Theros were much larger than those of sets just a few years prior, doesn't mean there is no opportunity for speculation. It just means we need to be pickier because the supply is so much larger. It takes a lot of demand to cause any reasonable gains.

Theros

There are no uncommons that meet our $1.49 or greater TCGMarket price requirement for this section.

Theros- Watchlist

There was an error retrieving a chart for Kragma Warcaller

Theros brought us a lot of new minotaurs, which unsurprisingly caused a temporary spike in Didgeridoo. Again unsurprisingly, Didgeridoo collapsed back down, only to jump anytime a new minotaur is printed. While not the most favorite of tribes amongst casual players, minotaurs do have their fans and they do build decks. Kragma Warcaller hasn't been reprinted and is a strong minotaur lord. Due to the large print run of this set, this is definitely the type of card I would sell into any demand caused by some new minotaur being spoiled.

There was an error retrieving a chart for Prowler's Helm

Given how few commander decks include any walls, Prowler's Helm essentially makes a creature unblockable. This is the type of card that will continue to rise in value slowly so long as it dodges a reprint. It will likely max out in price in the $2 range. Prowler's Helm is a card that many likely pass by when picking bulk assuming it is not a $1 card.

There was an error retrieving a chart for Burnished Hart

Burnished Hart used to regularly sell for $1.49 for me. its current price has plummeted thanks to its recent Commander Legends and Mystery Boosters printings. It's also been included in almost every Commander product since its original release. That said, this card is just too much of a staple to stay down forever. If Wizards were to stop adding it to every Commander product for a year or two I could see its price rebounding back to the $1 range.

Born of the Gods

There was an error retrieving a chart for Springleaf Drum

This was one of the more hyped reprints from the set when it was first spoiled, and saw an additional reprint in Double Masters. Its price has bounced back recently thanks to the new Hammer Time deck in Modern. This is one of those cards that six months ago you might have passed by while picking bulk simply because Born of the Gods was such a low value set that one might think it has no value.

Born of the Gods- Watchlist

There was an error retrieving a chart for Archetype of Endurance

There was an error retrieving a chart for Archetype of Imagination

There was an error retrieving a chart for Archetype of Courage

There was an error retrieving a chart for Archetype of Aggression

There was an error retrieving a chart for Archetype of Finality

This cycle has waffled in price for quite some time. I have sold plenty of Archetype of Endurance for $1.99 in the past and the others all have a market price of around $1. These are great budget Commander cards, and all provide useful abilities for you and remove useful abilities for your opponents. The last three have dodged any reprints, but Archetype of Endurance and Archetype of Imagination were both in Mystery Boosters. Archetype of Imagination was also in Commander 2018.

There was an error retrieving a chart for Sunbond

While this card might seem unassuming, it's easy to forget that there are lots of ways to gain life and plenty of creatures that can abuse +1/+1 counters. The most obvious is Spike Feeder, which simply gains you infinite life.

Journey into Nyx

There are no uncommons that meet our $1.49 or greater TCGMarket price requirement for this section.

Journey into Nyx- Watchlist

There was an error retrieving a chart for Eidolon of Rhetoric

The original Rule of Law actually used to be worth almost $3 until Faithless Looting got banned and the Izzet Phoenix boogeyman of Modern faded out of tier 0 status. Not surprisingly, a Rule of Law that you could hit off of Collected Company also saw a jump to around $2. We are seeing a resurgence in the Phoenix archetype, in Jeskai form now. If the deck proves it has staying power, expect the hate cards to rise.

There was an error retrieving a chart for Solidarity of Heroes

I'll bet even those who deal with bulk picking a lot didn't realize this card's market value is over $1. It happens to have two very desirable keywords "double" and "+1/+1 counters" which are a favorite amongst casual players.

There was an error retrieving a chart for Felhide Petrifier

As I stated previously with Kragma Warcaller, minotaur tribal decks wax and wane in the casual community. Whenever some new minotaur legend is spoiled, the cards always jump for a bit, and deathtouch is a very powerful ability when applied en masse.

There was an error retrieving a chart for Thoughtrender Lamia

Paying six mana for a 5/3 that makes all opponents discard a card hardly seems worth it nowadays. The fact that you can repeat it with Constellation does open up some possibilities. The biggest hindrance is that currently, the top enchantment-themed Commander decks tend to be Bant-colored. However, if we ever get a powerful enchantment-themed Abzhan commander, this card would almost certainly be a staple.

Previous Uncommon Reports

  1. Kaladesh Block
  2. Return to Ravnica Block
  3. Innistrad Block
  4. Shards of Alara Block
  5. Zendikar Block

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