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Oh My God! It’s Gavin! | MNM 278

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This Week in Magic
It’s Live again!  Tom just can’t get enough, and it gets even better when Gavin Verhey jumps on to bring a blast from the past for MNM fans.  We talk about Innistrad, Prereleases, and card picks.  Then we move on to some live callers, discussing the Intro Decks and more.

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As promised, we're joined be live callers and answer your chat questions!

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Sideboarding in Throat Punch | CC S4E2

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All hands on deck for CommanderCast Season 4, Episode 2! And by 'all hands' I mean myself (Andy), Justin, Donovan, and special guest Sean McKeown! This episode has the fearsome four of Commander commentators top-rope elbow-dropping topics like cards that are damaging to playgroups, Savra the Queen of the Golgari, Secret Tech: Sean Edition, and more! Listen to this with your ears!

Hit the button to play, or download the entire episode. The entire show notes for today's episode can be found here!

For more Wrexial-approved content be sure to hit up CommanderCast.com for updates through the week and our complete back catalog of material.

Insider: Dissecting Dissension

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Dissension, the third (and chronically-misspelled) set in Ravnica, showcased the remaining three guilds. We were introduced to the hellbent Rakdos, the gene-splicing Simic and the board-stalling Azorius guilds. Ravnica block is good for a couple money rares, but it didn't go as casually deep as I thought it would when I first thought about the block. Dissension has a few nice tournament staples aside from the obvious shocklands – let's take a look at the set!

$11.00

The pricing on shocklands is just all over the place right now. Checking completed listings on Ebay shows me that there's a variation of about eight dollars in any given week, which makes me think the market still hasn't really agreed on what these things are worth. Blood Crypt isn't played in any Modern decks, which means it's practically useless. It may pick up in the future, but the depth of cards in B/R is pretty weak. We'll see.

$17.00

Breeding Pool is also underplayed in Modern; it shows up in some Bant-y decks, but UG/x decks aren't the powerhouse that they used to be. People love to cast cantrips and Tarmogoyf, though, so it keeps the card fresh. I think that the market is unsure about the shocklands because they are the banner Modern cards, but the format is not really seeing much play. It'll be interesting to see if a large game store like SCG decides to do a Modern tour. The format is a cash cow for any retailer sponsoring an event, so it's really prime for development.

$2.00

GQ, the best-dressed land from Ravnica block, shot up to $4 on Modern speculation. When it was spoiled in Innistrad a few days later, it settled down... a bit. GQ is still a hot land in Standard, and I'm sure it'll be getting a lot of good play. Tectonic Edge was a grumbling $4 or more, and the Quarter fulfills a similar function. Usually, the older versions of cards carry more value, but the Innistrad prints of this card have the sickest art; I'd be inclined to play the new ones, since you have to deal with new frames anyway.

$4.00

Commander has driven some pretty obscure cards up in value, and the griefer king Aggie here is one of them. People love the guy for some reason; locking people out seems to be a popular but unfun Commander strategy. Grand Theft Mana: 4 is perfect for UW; you slow opponents' threats down enough to manage, while your own spells and draw are a little cheaper. He's gone up a bit in value and you'll probably run into people who value him at half what he's worth.

$23.00

Again, this guy is really hard to value. For some reason, it's one of the most expensive shocklands. Zoo plays one, and nothing else plays these lands. I think that, for some reason, people all decided to go nuts about this particular land and drove the value up beyond what its playable value is. It's interesting to look at the Ebay market for these kinds of things. Stores can put their stuff up for Buy-It-Now and just let it sit there for a month at a ridiculous price, but regular sellers like you and me don't have that option. We can put it up for auction and BIN, but it's open to being bidded on. Set the initial and BIN price too high, and people won't buy the card. Put it up for normal auction and people might not give you what you want for it. I have noticed that with these shocklands, putting them in sets of four is bad for value – they typically sell for 20-30% less than they do when broken up! It makes me wonder whether I should just buy sets to split and resell. Nobody needs four Fountains, so nobody really bids on them.

$5.00

Infernal Tutor derives 95% of its value from being a killer card when combined with Lion's Eye Diamond. As long as that card is legal in Legacy, people will grab this tutor to sling alongside it. It saw some action as a Modern speculation card, but I don't see it going anywhere. It's rare to be Hellbent unless you are really trying to be. This is another card that I think people tend to mis-value, and you can use that to your advantage.

$2.00

I had to triple-check my sources to make sure I was reading this right. This card is actually worth money. That said, there are a bunch of them, sitting unloved in the BIN section on Ebay. There's a low volume, but some people love casting Watchwolf and Tidehollow Sculler in the same deck, and this makes it happen. If you can conjure up a set, it might be worth buying out of the rares box at your local store to flip.

$1.50

This card, combined with Aether Flash, made a monster of a deck in Legacy and Vintage. There were more complicated combos and better ones than this, but one used four Virulent Slivers and a Heart Sliver to poison someone right outta the game. It worked so well with Summoner's Pact and Pact of Negation that Aether Flash got banned in Legacy and restricted in Vintage, where it sees little play today. People still like to make Hulk work, and there will probably be a Hulk deck in Modern at some point. It's not a great combo, since you need to put about five useless cards in your deck to make it hum. That said, it has casual appeal, even though it's banned in Commander.

$1.25

No matter what else, this thing is a pile of pure fat for Commander decks. It's not good enough to reanimate or Oath of Druids into play, but it's a great card to slam on the table and say “attack someone else!” It's moderately popular on Ebay, which makes me think that casual players are on to it. I've wondered about whether I should buy up cheap cards like this one and Cromat to stock up my binder so that casual players have cards to drool over. The cost is low and if they value them at twice what you paid for them, the cards are doing real binder work. Look out for future experiments!

$4.25

Although it hasn't panned out as the superstar counterspell it was billed as for Modern, Snare is a fine card and one of the great values to find in Dissension bulk. It was a hot card as soon as it was printed and I don't think it dipped below $3 in its entire lifetime. They are still vigorously bought and sold online, so there's a fair market for them. That said, they don't show up in many binders and people are psychologically really grumpy about trading several rares for one uncommon. Aim to score them from bulk boxes!

$1.25

This uncommon used to be worth double in its heyday as a Vintage card. Workshop decks can now ignore it, but an early Predator can still end the game for a lot of decks. It's a popular casual card and it frequently finds its way into my Commander decks, where it acts like table police. Worth picking up out of bins; people willingly trade for these.

That wraps up Ravnica Block! Next week, we'll take a look at Coldsnap, a set that should have been a lot better than it was. It has a few interesting sleeper cards that you'll benefit from knowing about, so meet me back here next Monday and we'll digest the set!

Until then,

Doug Linn

Tribal Innistrad Standard

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What's your favorite set of all time? Every player has one. A lot of the time, our favorites end up being the first set we played with or Ravnica. For me, my first set was Onslaught and I loved it from the very beginning. Goblins battling Angels or Demons gathering clerics to follow them were just a couple awesome things from that block. Onslaught was the first to focus on a creature type mattering. For me, that was all I needed. The mechanics were cool but the flavor of tribes was so interesting to me. Fast forward to today and what you have is a new set coming out that not only has a new flavorful tribal theme but also a fresh genre to play in.

Innistrad gives us five tribes to guide out deck building process. Today we are going to look at the Zombies, Vampires, Werewolves, Spirits, and yes Humans of Innistrad and get to the bottom of this tribal theme. Are any of these tribes good enough to impact Standard? Are there powerful enough cards to support a deck based on the creature type on the cards you are playing? Let’s find out!

null

There are a few Zombie cards that stick out for creating a tribal deck. The first card I saw that made me think there was a possibility was Unbreathing Horde.

unbreathing horde

The horde immediately caught my attention for a couple reasons. The first reason is that no matter when in the game you play it, he is going to be decent. If you happen to draw him late in the game, then he could quite possibly be huge. The fact that he cannot be killed by normal combat damage since he has the "nishoba" ability is an added bonus. Another thing to consider is that normally he should pass the Dismember test.

null

Diregraf Ghoul is one card that will definitely be involved if there is a zombie deck because he is pure efficiency. Sure he comes into play tapped but if you look at all the cards we lost from Zendikar block you will notice that the majority of aggressive creatures are leaving the format. Diregraf Ghoul could fill a much needed role, whether in this deck or another.

Ghoulcaller's Chant

Ghoulcaller's Chant stunned me when I first saw the card. The card's power level is absurd. The issue is that it is extremely narrow. It is a good thing that it says only for zombies otherwise it would be too good. I don't think that sacrificing card quality to just play zombies is worth it but this card might be what pushes zombies over the top.

If we move into blue for some of the new zombies we get some powerful cards. The problem is that the black zombies are geared towards being aggressive and the blue zombies are geared toward combo a little needing so many creatures removed from your grave yard to proceed.

nullnullnull

All three creatures are quite powerful but their requirements are high. There is a possibility that Stitched Drake would be fine on its own since one creature dying during the game is fairly regular but the other two require two and three creatures removed. That cost is not a given. There don't seem to be any easy enablers to make these easily playable other than Skaab Ruinator in a Birthing Pod deck.

Other notable Zombies that will still be in Standard are Call to the Grave, Cemetary Reaper, and Skin Render.

null

Vampires was a successful strategy is past Standard season and I was definitely on board. Innistrad gives us some new vampires to be excited about as well.

The most aggressive vampire is Stromkirk Noble.

null

If there is going to be an aggressive strategy other than Tempered Steel, Stromkirk Noble will almost certainly be a part of it. This "Slith" ability is going to make Stromkirk Noble very big very fast. It has a little bit of a drawback if you play him later in the game but that is the downfall of aggro. This card seems like part of a core strategy in Standard.

Take a look at Rakish Heir. We didn't get a vampire lord in m12 but we did get one in Innistrad. This lord is a little slower but can have a larger impact on the game. He makes all of your creatures into "Sliths" or gives a second counter in the case of Stromkirk Noble. He seems decent but I am not sure it is good enough.

null

The vampire tribe may be past its time for competitive play because the quality of cards goes down quite a bit from there. All the rest of these are playable but it has been a while since we have seen as vanilla of creatures as these see much play.

nullnull

It's not that these cards are bad. Certainly they are decent but they are more the type of cards you would want in limited not Standard. I and others have said that before and then we ended up playing Flayer Husk, so it is feasible, just not likely.

null

Werewolves done right! Wow! Flavorful, powerful and interesting. The werewolf tribe provides a new mechanic that is almost incomparable to any previous cards. Even the flip cards from Kamigawa Block are quite different as they all require a different activation cost in order to flip them. Werewolves are hard to evaluate because of this lack of comparable data. There is one scary dude that should see play even if the others do not and that is Reckless Waif. This is the perfect type of card that fits right into an aggressive deck. Basically he is a one mana 3/2 and that, you don’t find too often. There are not going to be that many things to do on turn one of the new Standard environment so if you draw him in your opener, he should be a 3/2 the majority of the time. Even if your opponent has a turn one play, you can skip your second turn so that he will flip on your opponents turn. That seems like it would be bad for your game to just not play anything on your second turn but keep in mind, you can play any instants during your opponents turn. So basically you are just keeping up mana to incinerate your opponents turn two play which is not a bad thing anyway and you get rewarded with your aggressive creature.

null

We may be uncertain of the viability of werewolves in constructed play but they aren't. The prerelease card for example, Mayor of Avabruck, has two powerful effects plus an efficient body to keep the deck aggressive. I'm sure everyone has seen this promotional card by now but have you really stopped to think about what he actually does? Not only is he a two mana 3/3, but he is also a double lord to both humans and werewolves and he puts 3/3 tokens into play for free. What? All for the low cost of having to play instants in your deck that you were going to play anyway? Sign me up.

null

The verdict is still out on werewolves but here are the other playable ones.

null

null

Some of the other ones might be playable but most likely it would be better to just play another creature even if it isn't a werewolf.

null

Spirits is one of those creature types that does not scream build around me. Some of the cards that have the creature type spirit are build around me type cards but not because they are spirits. I don't think we will be seeing any spirit based aggro decks around anytime soon but take a look at some interesting ones that might spark your interest.

null null

null

Ok, maybe it's just me but humans? Really? I understand, I do, that the human creature type is a necessity. There are just some cards that are humans. I understand that Innistrad needed humans like America's Got Talent needed a non-singer to win this year or like every magic player that exists needs to read this article and the links within it. Innistrad without humans would be the same thing as a horror movie with out them, pointless. Also, I understand that green white needed a tribe and there weren't other options. I don't have to like it though. One of my favorite parts about magic or any role playing game is the diversity of races. I am escaping into a world of fantasy, why do I care about humans? That is exactly how I feel about the Human tribe. Now, that being said, there are some interesting cards and some strong constructed cards that bear the human creature type so they might make it in the world of constructed magic, but I would rather they were a different creature type.

Rewards for playing humans:

nullnull
nullnull
nullnull
nullnull

These cards, as well as all the werewolves, just happen to be humans. The fact that they are humans or give you a bonus for playing humans may prove to be important. When we are given a new format to build decks in, the most important thing is to figure out all of your possibilities. In this case, you want to see how each of the tribes interacts with itself. In addition to getting these solid cards that happen to be humans, we also have some more traditional synergistic cards.

nullnullnullnullnull

There are a lot of reasons to be playing humans in Standard it seems. The overlap between some powerful werewolves, humans, and creatures that happen to be humans might make this aggressive strategy viable. There are a lot of options for building a deck in this direction so a lot of builds will need to be tried in order to see which one is the best use of humans in Standard. Here is a list of other relevant humans already available.

Humans in Standard:

Untitled Deck

White

Blue

Black

Red

Green

Hilariously Gideon Jura is also a human but I doubt that will be relevant very often. One of the most important cards for a tribal theme is Adaptive Automaton. This card should be considered no matter what tribal deck you are trying to make work. It is not an auto inclusion but definitely a solid card. Tribal decks are fun, popular, and sometimes quite competitive. Hopefully this week, I have shown you some interesting possibilities for this deck type in Standard.

Until next week, Unleash that Tribal Force!

Mike Lanigan

MtgJedi on Twitter

Jedicouncilman23@gmail.com

Snap into Snapcaster Mage! | MNM 277

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This Week in Magic

It's "live" again!  Tom just can't get enough, and now enjoy actually tolerable audio quality. The plan is for live recordings on Mondays at 6pm CST on Talkshoe (listen live here)!

It's the week coming up to the Innistrad Prereleases, so we have the entire card list. Tom shares some picks, and Tom from the classic MTGRadio show helps out with some Commander picks as well. We also run down the updated Banned and Restricted list, with the most excitement coming from the Modern changes. The Innistrad Gateway promos were revealed to be Bloodcrazed Neonate and Curse of the Bloody Tome. Review the drafting rules changes with double-faced cards, and try out some triple Innistrad drafts on magicdraftsim.com. States 2011 is announced, which you can read about it hereGP San Diego is now Innistrad Limited, and sounds quite awesome. Mark Rosewater makes Tom sad and kills off the Tribal supertype. And WoTC registers a Cube related trademark.

B-movie pick of the week is Tucker & Dale vs Evil (2010).

Listener Emails

As promised, live callers and chat questions! Thank you to Trymantha for a donation and the tip on donating some money to the Desert Bus for Hope event raising money for the Child's Play charity. We also have a donation from a listener and recommendation to check pacificmountainincense.com.

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Insider: Innistrad Prerelease Primer

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Spellskite. Dismember. Tezzeret, Agent of Bolas. Phantasmal Image.

What do all these cards have in common? Besides being awesome cards, they’re all things I’ve managed to get ahead of recently in this column to make money for you guys. This isn’t a #sickbrag, because many good Magic finance-seers were on the bandwagon for a few of these. The point is, I set a high expectation for myself when I work on a prerelease primer.

I’m particularly fond of my call on Vengeful Pharaoh, as some dealers are already buying at a dollar and more and more ways to make him good are showing up. He’s going to continue to rise, as well as Caged Sun, a card Ryan Bushard and I have been on since its spoiling. It’s quietly up to a dollar apiece on Ebay already and isn’t going to do anything but keep rising.

The speculation has been flying all around, and I’ve seen many dissenting opinions regarding a number of the new cards. Where I differentiate from some others is that I’m looking to focus on the important cards and peg cards that are going to trade well to certain groups of players, rather than just tell you what cards are going to be good. This is a financial review, not a complete set review (though we have a few good ones of those already up on QS).

Let’s dive in. Follow along with a spoiler here until the card tags start working.

Angelic Overseer

Selling at $6 presale on SCG, I see that being not too far off from where this cards goes. It’s a Mythic and is an Angel, so there will always be some demand. The real question is whether this thing can top the curve in a Human-based deck that is actually good. If it does, it will spike early, but this set is going to be opened for a very long time, and it will come back down to Earth.

Champion of the Parish

I’m pretty sure this guy is just worse than Hada Freeblade, but is a Rare because of the Human theme they are pushing. I really don’t think Humans are that far off from being playable with either Black or Green as the supporting color. There are some legitimately powerful cards in the archetype, and they have a few ways to gain card advantage, though they seem weak to Gideon and Wrath. If the deck is real, it will need a 1-drop, and this guy could rise from his $2.50 pricetag to $4-5.

Divine Reckoning

Like Monomania, I don’t see leaving your opponent with their best card being a good thing. This could see play for a few reasons, though. It does a reasonable job of clearing out the board on Turn 4 and then doing so again on Turn 7 after you have a Sun Titan out. Flashback cards like this can be hard to evaluate, but I’m not betting on this outclassing old-fashioned Wraths.

Fiend Hunter

Now here’s an uncommon with some potential. It removes a blocker for the Human deck to bash, and it has the more important 3-toughness thing going for it, with Bolt leaving. Pick these up off the draft tables.

Intangible Virtue

Seems like another uncommon could hold some casual value. Make sure to hold onto yours.

Midnight Haunting

I’ve seen rumors of Neo-Caw lists running this. It provides bodies for Swords and can be flashed back later with Snapcaster. Keep an eye on it.

Stony Silence

While this answers Pod decks, it’s not like they won’t have a fair number of cards to draw that can naturally deal with it. I think there are probably better hate cards than this, though its compatibility with Null Rod can’t be overlooked in older formats. Hold onto yours, but don’t go too deep here.

Dream Twist

Yes, it’s just a common. But check out the price on Memory Sluice. Just letting you know not to throw yours away.

Mirror-Mad Phantasm

The only time this is ever going to do anything is probably in a combo deck; it’s just so slow to play and protect. Move yours quickly.

Skaab Ruinator

This is one of the big ones, so let’s dig into it. It’s never going to be cast on Turn 3, and at this moment appears to only have a place in Pod decks. That said, it’s pretty solid there as a 1-2 of, since you will be able to cast it from the Graveyard in the late game. I’m pretty certain it is not a $20+ card, though I can see up to $15 holding for a while.

Snapcaster Mage

Yes, this card is awesome in Eternal formats. Yes, it’s probably playable in Standard. No, it is not a $30 card. Rares just don’t hit this point from current sets. Even Stoneforge Mystic never went this high.

Snapcaster will likely stay high for a while, then slowly come down to a normal price. I don’t see this thing being more than $13-16 by the time we’re done busting Innistrad packs, and more likely will be in the $9-12 range. From its rotation from Standard on, if it continues to be Legacy-playable we will see its price inch back up over time.

Zombie Cards

Let’s lump these into a group, and I’ll hit on some individual cards as I see fit. Casual players love the Zombies, and I expect the mythic Zombie cards to hold value decently in the vein of Nirkana Revenant another casual Mythic most people don’t know about being valuable.

Army of the Damned

Preselling at $3. While that price will probably be correct going on down the road, supply of this won’t be unlimited due to its rarity and picking up a few to flip to casual Zombie/EDH players will pay off for you.

Bloodline Keeper

Speaking of popular casual cards, check out our buddy Vampire Nocturnus and get back to me. Stock a few of these at all times.

Endless Ranks of the Dead

Damn, that artwork is insane. No, this card is not playable.

Liliana of the Veil

In my limited testing, Liliana has been insane. She comes and edicts a player, then sticks around to accumulate value as you make them discard things they care about while you pitch something like a Vengeful Pharaoh. She probably won’t be staying at $35, but I see her staying pretty relevant as we move forward and price increases are possible. I’m interested in picking up as many of these as possible for reasonable prices.

Morkrut Banshee

We’ll see if Black becomes a viable color for Pod decks (I expect it does), this Uncommon could make some waves.

Reaper from the Abyss

Pretty sure this guy is actually just insane in Pod decks, and it will trade with a Titan (or just fly over it). Seems like the real deal here, and it’s a Mythic. It’s $5 right now, and keep a close eye on it as tournaments start rolling in, because it could explode quickly.

Past in Flames

If and when this hits, it’s going to do so in Legacy, so you shouldn’t have much of a problem getting it cheaply from Standard players. No reason not to do so.

Reckless Waif

This guy is no Goblin Guide, but he’s not embarrassing either. I’m not sure how playable Red is going to be, since Timely Reinforcements and the new Plant in town (more on this later) make it tough, and the deck becomes more and more reliant on Hero of Oxid Ridge. But this guy is good.

Bramblecrush

This has a lot of playability in several different formats. Another uncommon, but another one worth picking up.

Full Moon's Rise

I really hope that Werewolves get their shot in Standard one day. This card will be a part of it when they do. It provides built-in Wrath protection and is more than fine in multiples. I also expect a fair number of casual Werewolf floating around, so this will have some value regardless of whether or not the Wolves make it to the big time.

Garruk Relentless // Garruk, the Veil-Cursed

Not impressed. The idea for a flip Planeswalker is cool, but this guy does very little. If the meta becomes a ground-based board stall, Garruk is pretty reasonable, but the problem is going to be flipping him and then untapping again. Making deathtouch wolves is probably great in some matchups, but he’s just not high-powered enough to be Tier 1 in a lot decks. If the meta evolves right he'll be very good on Turn 3, but his raw power level just isn't there. $20-25 in the end.

Mayor of Avabruck // Howlpack Alpha

This guy is very good, but being a promo will keep his price down. Still, I’m in favor of trading aggressively for this guy on the cheap.

Parallel Lives

It will be very interesting to see if this catches on casually as Doubling Season did. There are going to be a lot of copies floating around by the end of next year, but once it bottoms out this is a pretty low-risk investment that could see some big gains in a few years.

Tree of Redemption

This card does literally everything you want against Red except block against a Hero of Oxid Ridge-led team. It blocks all day against anything else, and eventually gives you 8-10 life and leaves you with a small blocker. A very popular Pod target, it’s possible that his $4 price tag is too low, though I suspect it will be about right. It all depends on how much aggro infiltrates the format.

Geist of Saint Traft

I think there’s a lot to like here. A lot of naysayers are saying “Well, I’ll just block.” This is misunderstanding the deck the Saint is going in. It’s going to be followed up by a Sword, an Angelic Destiny, or something else to take advantage of Hexproof. The question, then, is whether or not a UW deck can tap out and turns 3 and 4 without dying. It’s a pretty aggressive slant for UW in the post-Hawk era, but this card will be good if such a deck exists.

$15 seems high, but $6-9 sounds reasonable if he finds a good home. Being legendary hurts him as well, but Hexproof is a powerful enough ability that it can be abused in the right deck.

Olivia Voldaren

As many have said, this is going to be a hugely popular card for both casual and EDH players, and $8 sounds pretty reasonable in the short-term, though I think $4-6 long-term is more likely. Foils, on the other hand, are going to be pretty nuts as she catches on as a Commander.

Lands

Like the Fastlands from Scars, I see the M10 Enemy Duals (Dueling Duals?) dropping down to $2-3 in trade before coming back up some later. These will, however, be in pretty large demand as the format develops, so I see you being able to move these quickly.

As for the specialty lands, the best one seems to be Moorland Haunt. If anything resembling UW Caw with Swords is Tier 1, this card is going to spike. It’s basically “Free” in a two-color deck and eventually provides you a very steady stream of Sword carriers. Nephalia Drownyard will probably have some casual appeal, and the whole cycle minus the Drownyard could see some serious Standard play.

That’s all for the primer. These are the  cards I’ll be keeping an eye on as I go to the prerelease, and don’t be afraid to trade your Innistrad cards off for other goodies as well, since all the Innistrad cards will be overvalued for a few weeks. I expect I’ll be picking up a lot of Fetchlands at the prerelease by moving Innistrad stuff.

Until next week,

Corbin Hosler

@Chosler88 on Twitter

Commanding at the Innistrad Prerelease

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Tomorrow is the Innistrad Prerelease, at least for us here in the US. You're going to have lots of great options for playing with the new cards, and your local game store will undoubtedly be running a main sealed deck event where you'll get to try out all sorts of new toys. They may also have a draft or two for you to get a head start on the format with.

Prerelease has always been a time to meet new people, but this time's going to be a bit more than that for me. By the time this article goes up I'll have just moved three hundred and fifty miles south from my native San Francisco to sunny Los Angeles. This Prerelease is going to be a golden opportunity for me to meet some new friends and integrate into a new Magic community. Let me tell you, it's going to take some adjusting after playing at the same shop for the past five years. While I love Limited, in my experience it's easier to get to know people when things are a bit more laid back in, say, a game of Commander.

The Issue

You may not be moving right before Prerelease, but it's nonetheless a golden opportunity to meet a new group of people to play with. More opportunities to play Magic are always welcome. There's just one hurdle between me or you and a happy future of friends and Commander games: communication. A big part of what makes Commander great is the fact that your playgroup can adjust the format to fit their level of play. Sure, there's an official (and newly updated) banned list, but I'd guess that you and your friends have 'banned' at least a couple of cards that aren't on there. Is your group okay with Armageddon? Time Stretch? Power Artifact? But if somebody new were to walk into your group, how would they know what is and isn't allowed? If somebody sat down in my old playgroup and started killing the table on turn three with Hermit Druid and Necrotic Ooze repeatedly, you can be sure they'd get some attitude.

Of course, individual cards are just the tip of the iceberg. Does your playgroup consider [card Sadistic Hypnotist]mass discard[/card] unfun? What about [card Avalanche Riders]land destruction[/card]? Counterspells? [card Oblation]Tuck effects[/card]? The list goes on. Hell, I might even get a bit upset if you spend too much time using Sensei's Divining Top or Mirri's Guile, and I know people who would be unhappy to see an Underground Sea across the way.

The long and short of it is that it's pretty much impossible to predict ahead of time what taboos people you've never played Commander with before hold, and even if you asked before building a deck to play they probably wouldn't think to mention half of the things that upset them! Playing with new people is bound to entail stepping on some toes, but all of us, both entering new groups and receiving new players, ought to do our best to mitigate this eventuality; not only to make our first few games more fun, but to avoid turning people away or making ourselves unwelcome.

Entering without Breaking

So I'm about to start up my first round of a new Commander scene, and as much as possible, I want to ensure that nobody is going to have second thoughts about letting me into the game. The easiest way to upset your new would-be-friends is to crush them. Please, for the love of [card Karona, False God]Karona[/card], don't bring your strongest deck to an unknown table. Being outgunned isn't a whole lot of fun, but I'd rather start with a couple of games that are less exciting than they could be to avoid the chance of losing out on a lot of future friends because a new group perceives my decks to be broken.

But the thing that's so upsetting about a broken deck isn't that you're unlikely to win against it, it's that you feel like you never really had a chance. You know what else makes people feel that way? Everything else on that list.

  • [card Cabal Conditioning]Mass Discard[/card]: “I had no cards to play”
  • [card Strip Mine]Land Destruction[/card]: “I never had enough mana to cast my spells”
  • [card Decree of Silence]Countermagic[/card]: “I couldn't resolve any of my spells”
  • [card Spin Into Myth]Tuck Effects[/card]: “I never even got to use my Commander”

As I've stated numerous times, people came to Commander to play Magic. Not every group considers each of the above effects unfun, but they are all inherently unfun. Only through reacting with our heads instead of our guts do any of us forgive an opponent from disrupting our game plan. As I said above, it's better to be safe than sorry, so I'm planning to bring a very proactive deck to Prerelease. The extent of my answer suite will probably be about eight cards, and I wouldn't have it any other way.

Being a Doormat

But most of you probably aren't entering a new gaming scene. Nonetheless, you'll be dealing with the same issues: people you've never met (like me) will come waltzing into your Prerelease venue eager to get in on some Commander action. Some of them may integrate flawlessly, but more likely than not, somebody's going to play something you're not cool with.

Stay cool.

You're not doing yourself any favors by getting passive-aggressive when a new face combo kills the table. Sure, they might be a jerk, but more likely than not they've just come out of a more competitive playgroup than yours. That's not to say that you should ignore things that aren't fun for you, just calmly explain that your group has more fun in games where 'X' isn't involved, and please, present some reasoning beyond “we don't like it.” People might get defensive, but once it becomes obvious that your groups' decks aren't playing at the same level most people will take the hint.

Competing for Fun

Then again, you may run into somebody who has only played hyper-competitive Commander games and isn't even interacting with your group's decks. Should that come to pass you'll probably need to go a bit further than addressing specific cards or effects. Having initially come to the format with a competitive mindset myself, I can say that adding constraints is nothing more than adding a new set of rules to a competitive game. To truly integrate a competitive player into a casual playgroup, you need to get them to stop evaluating things based on power and focus on enjoyability instead.

It's tough. I still struggle with adding cards to decks because they interact powerfully rather than enjoyably, and at some level I believe it goes against human nature to do otherwise in a game that has a victor. The first step, and the only one you can really take with somebody you don't know very well, is to encourage them to play with cards they like. If you hear a comment like “I wish I could play Shivan Dragon in here, but it's just so bad,” pounce. Reassure your inductee that the format is casual, that not only do they not have to worry about optimizing their decks, but that they can win plenty of games regardless of how bad the cards they play are. The rest is basically out of your hands, but the hope is that they will enjoy bashing with Shivan Dragon much more than they enjoy naming a commander with Declaration of Naught. Awareness will start to impact their card choices.

Wrapping Up

I hope some of this advice has been helpful in preparing for you local Prerelease, but here's the most important bit: don't metagame.

I'm not talking about building your deck to beat those in your playgroup, I'm talking about turning this advice into a game. Yes, people are somewhat predictable, but they nonetheless deserve a shot. Don't start espousing your group's preferences to everyone who joins a game, just play and have a good time because it's awfully hard to min-max human interaction.

Jules Robins
julesdrobins@gmail.com/Google+
@JulesRobins on twitter

Innistrad Resource Center

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Hey QS readers!  We've compiled a bunch of our Innistrad resources into one easy-to-use page!  Check out our awesomely useful Ref Sheet, which has average presale prices, set data, and a discount coupon for first-time Insider subscribers.  We also have a link to all of our Innistrad articles and Josh Rayden's personal Cheat Sheet, which covers the often-ignored topic of foil pricing.  Take a stroll through our gallery of Innistrad content and don't forget to support our work by grabbing an Insider subscription!  We will be adding new stuff to this page constantly, so keep checking back.

Innistrad Ref Sheet

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Our Exclusive Innistrad Preview!

FREE Insider: Thirty-Three Innistrad Calls for your Prerelease Pleasure

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Josh Rayden has enjoyed mild success on the SCG Open series, with Top 8 and 9th place Legacy finishes. He has played Magic since Ice Age and worked for Pastimes, Inc., the Premier Tournament Organizer out of Chicago for three years. A dedicated Eternal fan, Josh recently finished 10th at the 2011 Vintage Championships.

This week he shows us how to be prepared for a prerelease. Find out which thirty-three cards you should pay attention to at your local prerelease and why some cards may not be worth picking up quite yet.

Here are thirty-three cards you should be aware of come the Innistrad prerelease this weekend. More than just being aware of them, you need to make decisions about your opinion and potential uses of them. All these sites produce set reviews and buying guides prior to the prerelease and they seldom seem to touch on an important aspect of this. What are your personal needs?

As an example, I’m headed to Indy for the SCG Open on Oct 1st. This is the release weekend for Innistrad. I need to be sure I have the cards I want to use for that tournament. I’m a control player, so I paid closer attention to the blue, white and black cards. I also went through the other colors looking for cards that might take control decks in a new direction. With factors such as these, I needed to come up with a list of cards that were more important to me in the short term regardless of possible long term ramifications.

I also try to play exclusively with foils, so I can often offer some insight into pricing there as well. Innistrad, as all sets do, already has interesting things going on with its foils. I’ll demonstrate how this can inform some of your decisions about the non-foil versions of the cards and vice versa.

So which cards are worth picking up this weekend? Which ones should you keep an eye on? Which ones should you pick up in two months? Hopefully I can help a bit. I’ll give you my cheat sheet and then touch on some specific cards that are interesting.

Here’s the cheat sheet that I’m printing off and keeping with me this weekend:

This is MY guide, which means it is catered specifically to my desires and may not be of much full use to you. I recommend you create one as well.

A bit of explanation is necessary. The “Future” column is referring to the future price of the card and is based on my perception of percentage increase or decrease in the card’s price. If an uncommon is going to go from $.25 to $.75 then that is an “UP”. If a rare is going to go from $6.99 to $5.99 then I probably consider that a “Same”, as is the case with Hinterland Harbor. It really means that I could see Hinterland Harbor being $5-$8 so their $7 price is fine with me.

“Sleeper” just means that it’s not getting much attention and I think it will likely see play over the course of the block or that I think it’s a legitimate sleeper card along the lines of Spellskite. I made a boatload on that card for myself and fellow QS columnist Mike Hawthorne.

“Overrated” is pretty straightforward. That price will go down, I guarantee it. At some point in the next three months there will be an opportunity to pick these up for much less. They might not stay there (hi, Consecrated Sphinx and Abyssal Persecutor), but they will certainly drop.

“Foil” cards are the cards I personally want to look for in foil that I think won’t be difficult to pick up or that will simply be worth trying to pick up.

On to the cards! I’ll be stating my opinions here. Please try not to hate me, even if you disagree. Well-reasoned arguments and comments will be read, considered and responded to. I’m not unreasonable and I love talking about Magic cards just like you.

Champion of the Parish, Elite Inquisitor and Mentor of the Meek

Champion of the Parish, Elite Inquisitor and Mentor of the Meek make up this block’s white aggressive cards worth keeping in mind. They may need to be paired up with another color to be playable, but someone is going to try and it might be decent. These cards seem pretty good. If Puresteel Paladin can be a deck then Mentor of the Meek humans likely can be as well. The most likely color pairing is with green to include Avacyn’s Pilgrim and Hamlet Captain. Even if these cards aren’t going to be featured together in a Standard deck, they will likely still be worth picking up. Elite Inquisitor might go into white control decks for their two slot defensive creatures out of the board. Champion of the Parish will be a card that casuals and Johnnies and cubers will want to have.

Midnight Haunting

Midnight Haunting is the first instance where the foil watchers learn something neat. This uncommon is out of stock at triple the non-foil price and one of only two uncommons to meet these criteria. Perhaps some people know something we don’t since this doesn’t really look like it will make a huge splash in Eternal formats, Cube or Commander. Is this the new Squadron Hawk? No, obviously, but it is interesting to keep in mind. With an instant speed card drawer (Think Twice), a new instant Impulse (Forbidden Alchemy), a new flash creature that people are drooling over (Snapcaster Mage) and a potentially slower format this card could be a roleplayer. It can surprise block a Signal Pest and Glint Hawk or pick up a Sword. Perhaps we will see a return to control decks that don’t tap out (Probably not, but think about it). Shove a couple of these in your box and hang on to them. Get foils for cheap.

Nevermore

Nevermore is the second instance of the foil telling the story. People seem to like these effects. This might be a sideboard roleplayer. It could go into Legacy Enchantress sideboards as well.

Purify the Grave

Purify the Grave is Coffin Purge in a world where no one likes Coffin Purge anymore. There’s no graveyard hate in this set, though. This seems odd to me, but the “graveyard matters” cards all seem terrible so far. It’s possible that R&D just realized you don’t need graveyard hate when your graveyard set is really bad. People may want this card at some point, so I’ll look for them in foil and hopefully at $.25.

Stony Silence

Stony Silence is good. It’s good like Torpor Orb was good, but different. It shuts down Birthing Pod and Swords before they matter. Possibly more importantly, it’s Null Rods five through eight if you’re into that sort of thing. Or Null Rod number two in Commander, if that’s more your speed. This might be a relevant standard sideboard card, if Blade/Crusader/Snapcaster/Stalker Blade, Puresteel Paladin and Birthing Pod start dominating the format. The foil price is likely being driven by Vintage, Commander and weirdoes. I’ll be looking to pick up foils for much less than $10 or regular ones on the cheap ($.50-$1).

Dissipate

People love Dissipate. I’m one of those people. I have oldschool DCI foils already. It will be in my Standard control deck if I’m playing more than four counterspells.

Dream Twist

Dream Twist is terrible. People will still want to play it. People love mill and people want to try to do stupid tricks with Skaab Ruinator and flashback cards.

Forbidden Alchemy

Forbidden Alchemy seems great to me, but it has no home… yet. I think it will and I want my foils now. The foils are $5.99 on Star City right now so some people agree with me. It was $4.99 two days ago, by the way. Tuck yours away for now.

Invisible Stalker

Invisible Stalker isn’t good. Really. I promise. It’s not. 1/1s for 2 aren’t good unless they bring three friends and people didn’t even want to play with those for a very long time. I know what you’re thinking, “BUT JOSH, WHAT HAPPENS WHEN YOU EQUIP A SWORD OF FEAST AND FAMINE TO IT!?” For some reason you think in all caps, but still use proper spelling, grammar and punctuation. Okay, sure. How many Swords are you playing? What happens when you don’t draw one? What deck are you playing this guy in? Caw Blade? Puresteel Paladin? This card is not good in those decks. Invisible Stalker can’t block Signal Pests or Vault Skirges or Hawks or Nexi. It doesn’t draw you a card when you cast it. It’s just a 1/1 for 2. Even with a sword it’s not all that AND a bag of chips, just one or the other. I might be okay with you playing it in your Caw Blade sideboard, but when I saw them I think I’d point at them and ask why they weren’t just Azure Mages. Sell these to suckers for too much money and laugh at them.

Laboratory Maniac and Memory's Journey

Laboratory Maniac is a card that people will love. It’s an alternate victory condition card that wins when you do that stuff that everyone loves to do, draw cards or mill your library. People love that stuff. I want to Hermit Druid or Oath of Druids this guy into play so badly, you have no idea. “Hermit Druid?”, I hear you asking (for some reason this time you’re not doing it in caps). I mentioned Hermit Druid to someone recently and they had never heard of it before and a small piece of me died. You build a deck with Hermit Druid and no basic lands. Then you mill your whole library. Back in my day you’d Reanimate a Sutured Ghoul with a Dragon’s Breath and two Krosan Cloudscrapers in your yard and win on the spot on turn two or three. Nowadays that card isn’t legal in the same formats it once was, but I’m tempted to try it in Vintage just to upset people.

Turn 1 Hermit Druid. Turn 2 Memory's Journey a Reanimate back into my library, draw it, cast it on the Maniac, cast Brainstorm. Brb, need to build this deck and play it against a goldfish for a few hours. Hi again, where was I? Oh yeah, people will want this card and want it in foil. Memory's Journey is a straight upgrade to Krosan Reclamation in any deck that would have wanted it. Grab a foil or two if you play Eternal formats or have some in your trading community.

Skaab Ruinator

Skaab Ruinator isn’t good…yet. It very well may be after another six months, but I just don’t see it now. If you love this card wait another two months if you can. This card is not Tombstalker. This card isn’t even Myr Superion. It may find a home in Birthing Pod, but I’m skeptical. Just hold off for now.

Snapcaster Mage

Snapcaster Mage is not worth $30. Don’t try to sit there and spout Econ 101 at me about what something is “worth”. This card will go back down in price. Patrick Chapin clearly hates me personally and wanted me to have to shell out a bunch of money on the off chance that someone actually does come up with an awesome deck with this guy in it in time for Indy. Just look at Stoneforge Mystic in its prime to see what a rare can demand in price over an extended period. This is no Stoneforge Mystic. Do yourself a favor and wait patiently. Alternatively, please break this card in half and ship me a list for Indy. This can apply to Standard, Legacy or both. I’m not picky. Thanks in advance. This card has climbed steadily over the past week and is probably at its all-time peak right now. If you open one this weekend, sell it immediately. If you need one, try not to pay more than $20 right now or pray to all that you hold dear that you can still get rid of them for whatever you paid as soon as you’re done with your tournament on Oct 1st. He’s not good in Standard right now. I don’t think he’s good in Legacy anymore (he was until Monday at midnight, fyi). He’s probably fine in Vintage. Wait on this card.

Army of the Damned

Army of the Damned is a mythic rare that is 2.99 or 5.99 for a foil. I think it will go up on both. Commander players will want this as will casuals. And it’s a mythic.

Bloodline Keeper

Bloodline Keeper is the new Emeria Angel. It can fill a similar role in a control deck and it’s better than the angel when it goes unanswered. It’s definitely worse than Emeria in the deck you want it in, but it’s still a sweet card and underrated. I think it will see play in a control deck in the near future. Try to get them for $2 and hang on to them until Gerry plays it in a UB control deck.

Dead Weight

Dead Weight is Disfigure at sorcery speed. Without Goblin Guide in the format not being an instant isn’t quite as bad anymore. Possible role player and I’d like to find my foils ASAP.

Liliana of the Veil

Liliana of the Veil is Tezzeret, Agent of Bolas, but better. I mean this in terms of pricing. She is pretty high now and while she may spike in the near future she will go down and then stay there. Tezzeret started at $30-40. He jumped up to $60 at Worlds. Now he is $20. I think Liliana might settle higher than that, but you can probably get her for cheaper than the $34.99 she’s at now.

Victim of Night

Victim of Night is great. It kills Grave Titan and Glint Hawk Idol. It also kills Tombstalker, Dark Confidant and Tarmogoyf. This card will likely get worse in Standard over the next year, but for now this is a great removal spell if your deck can support BB. Once again, a card I want in foil ASAP.

Past in Flames

Past in Flames is a card I’ve heard a few people gush about. Stop it. Please. This card is only good in Commander and even then it’s not actually good at all. How this card is worth more than Olivia Voldaren I have no idea.

Reckless Waif

Reckless Waif may very well see play in the coming year. Grab yours now, find foils if you want them.

Bramblecrush

Bramblecrush is a good card. People will want it for Commander and possibly cube. It may see some Standard play. The $2.99 out of stock foil price at Star City is likely driven by Commander so keep it in mind if you have that community in your area.

Olivia Voldaren

Olivia Voldaren is $7.99 on SCG. The foil price was $9.99. It’s sold out. Derp. It probably would have sold out at $15.99. Not really sure what was going on there. This card is sweet and is sure to be a popular Commander. Ps, open this in your sealed pool and play it. That’s a pro tip right there, free of charge. Some of these rares and mythics seem absolutely unbeatable in sealed. This PTQ season makes me very nervous.

Geist of Saint Traft

Geist of Saint Traft makes me angry. People keep talking about how awesome this card is. I disagree strongly. A friend of mine had two words to say about this card, “I’ll block”. That about sums it up. In my UW deck I’d rather have any one of three other creatures instead of this guy, namely Blade Splicer, Hero of Bladehold and Mirran Crusader. Even Snapcaster is probably more to my liking and that’s assuming I have no cards in my graveyard. This will be a Commander card and probably nothing more. I see it settling lower than its current prices and probably land somewhere around Olivia.

The Lands

The lands I’ll do in batches, starting with the M10-style enemy duals.

These are probably priced fairly. I can’t begin to tell you how much I’d rather have enemy colored fetchlands, but these will have to do. These will likely see play during their time in Standard. People love UG lands, so that one will be the standout. GB is another popular color combination and WB needs duals desperately when it sees play.

With a certain [card Splinter Twin]RR2 enchantment[/card] rotating out and no Terramorphic Expanse, I don’t see the other color combinations making Standard waves. They are duals though, so having these will likely never be a bad idea. Don’t go over $5 on these if you can help it.

The other rare land cycle varies wildly in terms of playability. The best one is Moorland Haunt, but Kessig Wolf Run and Gavony Township may see some play. People will likely play more of these than they should, but if there’s a Caw Blade deck it should probably be playing one or two. They are priced too high on SCG right now, though. Pick all these up for $2 or preferably much less.

Until Next Time...

If you count all five of each of those land cycles it was actually thirty seven cards, so I really even tossed in some bonus material.

-Josh Rayden
JRDameonHv@hotmail.com
JRDameonHv on Twitter and MTGO

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Insider: Truly Going Infinite – How to run a profitable EBay store

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As promised, I interviewed a local dealer that I work with regularly. He runs most of his sales through EBay, and I sat down with him and picked his brain about what it takes to be a successful dealer. I really want to thank one of our readers, Sven, who came up with some great questions, most of which I wouldn’t have thought up on my own. Sean is a good friend of mine, and I really appreciate him taking the time to sit down and talk about his business with me. I had initially planned to transcribe the interview verbatim, but as we are friends, there were far too many colloquialisms and references to specific people that would likely end up a bit confusing, so there will be some direct quotes, but for the most part I’m going to divide it up into sections, and highlight the main points that were discussed.

Sean is a local Magic player and dealer here in the San Diego, CA area, and he lives off the money he makes through his EBay store (He’s also been known to top 8 every Legacy event I’ve seen him attend, playing NO Elves).

You can find his store here, and it may help to give you an idea of what his listings look like, and what sort of inventory he carries. He may even have some cards you need in stock!


Humble Beginnings:

Sean played Magic in his youth, but around Future Sight, he and an old friend wanted to relive some of the nostalgia of their youth. Sean took the initiative to scour craigslist to find someone selling a collection. Having not looked at cards in over 7 years, he made a blind offer of $50, and took home a huge stack of cards. Curious to find out what he ended up with, he looked at online buylists, and determined he could flip this collection for $110 right away. He thought, that’s exactly what he’d do, and he’d take his $60 profit, to buy another collection that he could then have “free cards” to use and play with his friends.

It Begins:

After Sean was able to double his money on his first investment, he kept his eyes peeled on craigslist, scoping out collections whenever he could. He still had never really found anyone to play the game with him again, but his interest in Magic was re-invigorated, and he persisted. Early on, he tells me, some were profitable and some were not, but during this time he was really learning card values and sets that were released while he was away from the game. During this time, he had a full time 9-6 customer service job, and thought he could supplement his income with this new venture. He ran into problems at every turn, in the early stages. His first sale on EBay, the buyer filed a claim against him, and after all was said and done, he ended up losing money on the transaction. He shied away from EBay, and used CardShark for a while. Ultimately, he found the fees and structure to make the most sense on EBay, while leaving bulk stuff listed on CardShark.

“I went through about 20-30 different versions of my business model over the first year and a half, until I found a system that worked for me.” Eventually, he stopped the CardShark portion all together, and sells his bulk on EBay in lots of 25 rares for $10, or 50 for $20. His reason for this, is that the rare case when a card price shoots through the roof he would get cleaned out of that card on CardShark, but otherwise, stuff wouldn't move quickly enough. He notes that it is smart to keep the lots of bulk small, as people really don’t want duplicates in these types of lots, and its too hard to scour larger boxes for duplicates. After a year or so of testing out a variety of methods, he tells me he was about to give up on the venture. He wasn’t losing money, but wasn’t really making much either. Every dollar that came in, was going right back out for more cards, and he was spending about 4-6 hours per night after work researching, buying, listing and shipping. He pushed in another chunk of money from his regular paycheck, and bought a sizable collection.

I could tell he remembers this transaction affectionately, as the moment he knew he could do this for a living. He ran through the seller’s stuff, felt confident on all his pricing, and made an offer so that he could get the type of margin he would need for this venture to really start making sense for him. He paid $500 for the collection, expecting to receive $900 in return over the next month or two. That night, he stayed up all night, listing cards, and by the next day he was receiving 5 orders a day (up from the 1-2 every other day). The demands of the EBay store continued to grow as his feedback and inventory increased, and eventually he was able to leave his 9-6 job to focus on cards.

Sounds Awesome! Can I do that?

Sean’s first advice for someone looking to get into dealing cards: “Don’t do this if you don’t love Magic. It would drive you nuts. It’s not bad for me because I enjoy doing it, but that doesn’t mean it’s easy.” Seems obvious enough. I’d wager most people here fit that mold, but there’s much more to it than that. Sven had some specific questions regarding how to make the time to run a business like this, and Sean addressed some of those things specifically. “I would work from 9-6 at my day job, come home and work from 6-10 or later every night. I also didn’t have a weekend at all for 2 years. My entire weekends were dedicated to Magic, either at the shop trading, or on the computer researching, buying or posting listings.” A whole weekend dedicated to Magic? Not so bad.

Any advice for people trying to start up a side business, while maintaining a regular 9-5 job?
“If you have a baby on the way, a job that comes home with you, or any sort of weekly commitments, I wouldn’t recommend doing it the way I did, while still holding down another job. It will just wear you out. If you’re over the partying, and you like hanging out at home, looking at magic cards and watching movies? This might work for you, at least it did for me.”

What does it really take to make it as a dealer?
“80% of what selling Magic cards is, having the capital to buy collections, big BIG collections, and being knowledgeable enough to ensure that you’ll make the profit margin you need to earn a living.”

How much time (and money) do you need to invest on a monthly basis to be able to live on it?
“I spend anywhere from $5000 to $9000 per month buying cards. So, I would say, if you wanted to come in fresh and hot with a bunch of stuff to sell like I have (over 2000 listings at a time) you’d want to have $15000-$20000 start up money. Or you can slow-roll it up the way I did, and I think most people start the way I did.

“As far as time goes, that will be dependent on what you’re trying to do. If you’re starting up with nothing, time needs to be your investment to your business, finding killer collections to buy and staying up to date on pricing. I was able to do just enough to keep me interested spending about 20-30 hours a week. Now I spend the same 20-30 hours per week, but I don’t need my other job.”

What resources do you use to come up with prices to list cards?

“I usually just take a look at StarCityGames.com and undercut them by a dollar or two. If they are sold out and the card is hot, I’ll double check completed listings on the auction side of EBay and fall in line with those. Most people use SCG as a price guide, even though its one of the most expensive places on the web to buy cards. Undercutting them by a little bit, while still having a huge inventory in stock, is usually enough to draw customers.”

What about buying collections, how do you go about making offers?

“I feel its more professional to make piles for people, breaking their cards into $0.10, $0.25, $0.50, $1, $2 etc. It helps ease them into understanding that I’m not just throwing a low number at them, and that I have set prices in mind for each card. I make sure to chit-chat and joke around with them during this process, and at the end I’ll say, ‘Here are the cards that are worth anything and I’ll offer you X for it, and the rest isn’t worth anything. I’d take it, or you can toss it, or you can keep it.’ That usually puts it very matter of factly, in a take-it-or-leave-it way. They’re trying to sell these cards, so normally that’s what they’ll do.

“For pricing, I do it all by memory now. I don’t bring my iPad, I don’t break out a computer, I go with the prices I know. You have to know your prices, period. You’re going to get burned if you don’t and checking every rare in someone’s collection on your smart phone isn’t getting you anywhere. The difference between what I buy and sell at comes from how quickly I think it will move, and also what I spend on EBay/PayPal fees, and how much margin I need to make on the buy.”

Do you have any tips on how to write your EBay listing?

“I only do Buy it Now. Reason being, is I can’t get a good figure on what cards will sell for, if auctions are closing over a wide range of prices. There are dealers bigger than me out there, who have thousands of auctions going, and they run enough volume where they can make some good averages off their sales. You also want something that stands out in the listing title. You know those brackets? The ones that say 2x or x2 like that? ([2x] Oblivion Ring [x2] for example) I started that. At least I think I did. At first it made it easy for people searching to notice the pattern and realize I had tons of stuff in stock. Now everyone does it. It actually makes me happy, it means it’s working. You need to find something to put in your listing to make it stand out, try different things, until one works. Also be sure to include the name of the card, the quantity, the condition and the edition. As far as content within the listing goes, I keep it simple. If you have thousands of postings like I do, I’ll say, ‘You're bidding on the card(s) in the title and picture.’ So I’m not spending too much time on each listing, but if you’re starting out small, taking the time to repeat the Name, Quantity, Condition, and Edition is fine. You also always want to be clear about shipping costs. That’s really all the information people want.”

“I only use scans of cards that are high ticket, like duals or Power, or things that are signed or unique like crimped cards. Otherwise I use stock images I’ve compiled from slightlymagic.net.”

Do you advertise at all?
“No, not really. I have a facebook page that people I know locally know about, but for the most part I rely on my feedback on EBay and the perks I get from having the basic EBay store. They provide me with spot ads on the front page periodically, and by simply having tons of inventory, anyone searching for Magic cards will find me. For this reason alone I try to have at least one piece of power listed at all times. Marketing is something I know I should spend more time on, but I don’t. I used to use the auto-mailer that EBay offers storeowners to send out promotions or other news, but I never got any response from it after a year, so I stopped using it.”

Why have the EBay store then?
“It only costs me $50/month, and it does grant me exposure I wouldn’t otherwise have. If you’re doing enough volume it makes sense, because Buy it now Listings only cost me $0.05 instead of $0.20, and I run 4-5000 listings at a time.”

What about trading at the LGS, does that ever get awkward?
“People either expect X or they expect Y. People like you, and {other drafters} know that people need to make money, and that’s what I do for a living. I’m very open that I’m taking value in exchange for my time to sort, list and ship the cards, as well as eating up however much time it takes for the card to move. There’s also people who are hard traders, and they question why I value things low when I’m buying from them, sometimes (but not always or often) lower than SCG buy prices. I have to explain to them, that I can’t sell at the same prices SCG can, and I have EBay and PayPal fees to worry about, and a hole slough of other factors. They’ll either get it or they won’t. The one thing I don’t want, is I don’t want people to see me as that guy who’s trying to snake them for their cards/money. I don’t want people to say, ‘Oh, here comes Sean, hide your binders.’ If it doesn’t make sense for them to trade or sell to me, then we just wont. It’s that simple. I need my LGS, I rely on networking with players not only to buy and sell cards, but also to keep sharp on what people are excited about and what cards are moving.”

Where do you search for cards to buy?
“I stick to craigslist, EBay and the LGS. EBay is the bulk of it, bidding on huge collections, and just taking the time to cross reference their collection with prices, and offer an amount that I”m going to be comfortable with. I just bought an enormous collection for $6000, and sure, making a few thousand dollars sounds like a ton, but I’m going to have to list, track and ship over 30,000 cards. That’s a lot of work. Having cash ready to jump on stuff like this is how I stay in business.”

Any legal issues ever arise, or any advice you would give?
“Just pay your taxes. (laughs) PayPal now has to give access to the IRS for any accounts that earn over $20,000 per year, so just be aware of that.”

No issues with international shipments, or customs?
“No, in fact about 70% of my business comes from the UK. I think it’s because the dollar is so depressed right now, that they want in on our currency rather than their own. If I didn’t ship internationally, I’d be losing a lot of business. I’ve never had issues from shipping or customs.”

What about condition? How do you evaluate the condition if you don’t use scans, and do you ever get complaints?
“I use my own judgement. I’m picky about condition myself, so I am a pretty tough grader. I use the NM/SP/P/HP model, because I don't like the term Excellent. If i was a new player, I would think Excellent means something like Near Mint does, when it doesnt. I also never call a card Mint. I’ve never seen a Mint card in my life. My ‘Item as Described’ rating on EBay is 4.97/5 and my over all rating is right at 5 with well over 22,000 feedback. Sure, there’s issues, but I’ve always been able to resolve them pretty smoothly.”

How important is feedback on EBay?
“Well of course its important. When I only had a few hundred, I was checking it daily to see what people thought about my services. Now I don’t even look. I made a list of a bunch of funny feedbacks to leave for my buyers that were related to Magic mechanics. For example, ‘Your cards are trampling their way to your door as we speak.’ Something cute and funny that will make people happy you left feedback, and also remember you.”

Do you get a lot of repeat business?
“Yeah, a ton. There’s buyers who are always very communicative with me, where I’m now on a first name basis with them, where there’s also tons of new people too. I want to start including a business card with my shipments, so that it sits on their desk and hopefully they think of me the next time they need something.”

Hopefully this gives you some insight to what it takes to be a dealer, a very special thanks to Sean for helping us out.

Chad Havas
@torerotutor on Twitter

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Chad Havas

Chad has been with Quiet Speculation since January of 2011. He uses price speculation to cover all his costs to keep playing. Follow his journey from format to format and be prepared to make moves at the right times.

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Posted in Finance, Free Insider20 Comments on Insider: Truly Going Infinite – How to run a profitable EBay store

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Building the Gifts Deck

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[Editor's Note: Carlos meant to pass this along to me last week. Pretend this is before the GP and everything will be fine. I promise.]

So I had one weekend off of traveling for magic and playing infinite Commander, and now I'm packing for Grand Prix Montreal. This promises to be an absolutely awesome trip, with the likes of @lansdellicious, @derfington, and @manadeprived all being present! It'll be a really busy weekend with it being a Grand Prix and all, but I'm really looking forward to meeting the people that are there (and getting in some Commander whenever I can)! I'm especially excited because I'm going to be able to get my Child of Alara signed, or perhaps even altered! All in all, I'm really excited about the trip and crushing a GP. Or scrubbing out Day 1 and running Commander games all of Day 2. There's not too much difference between those, right?

Regardless, this is an article about what is, bar none, my favorite card ever printed, which I play with at every opportunity: Gifts Ungiven. Unfortunately, it was (rightly) banned in Commander to protect casual tables from all of the one-card "I win" combos the card sets up. Even more unfortunately, besides Vintage, there isn't another format that the card is terribly playable in right now. Normally, that leaves Commander, right? What I'm hoping to do this week is to build a deck that "feels like" a gifts ungiven deck, even if you can't run the namesake. This means finding functionally similar cards, or new ways to accomplish a similar thing. For example, one of the marquee features of Gifts Ungiven decks is recursion. You cast Gifts, and then get what you want no matter how they split the Gifts pile, and then you do something over and over until you win the game. To that end, here's where I'm choosing to start the deck:

Elementals

These elementals, along with your general, give you a game plan even if you can't get another, more powerrful engine online. These give you utility, longevity, and protect your other plans to an extent. None of these cards on their own is nearly good enough to warrant graveyard hate or exiling removal, but if they go unchecked, they will give you a significant advantage over the course of a game, and allow you to answer any number of problematic permanents. Crib Swap in particular is an incredibly powerful card to be able to recast again and again, and will be a game-breaking card every time! The next element of the deck will be cards that can function similarly to Gifts Ungiven. Here's what I could find to that end:

Gifts Analogues

The Gifts Ungiven analogues are broken into two sections: cards that function similarly to Gifts, and generic tutors and hand-fixers. All of these cards are very flexible, and help set up either recursion engines or tutor chains that end with an Artificer's Intuition or a Fact or Fiction, the two cards that do the best Gifts Ungiven impression. But now we need ways to break these cards. Ways to take advantage of the ones that end up in your graveyard, or to reuse the best ones over and over again. This is, essentially, a pile of the best recursion in the format:

Recursion

Now, you'll notice that there are some pretty notable cards missing here, namely Yawgmoth's Will. The problem is that you want to be able to cast cards over and over again, not just once and done. Yawgmoth's Will is very powerful, but not quite as good when you're doing a ton of mana intensive things, most of which involve interacting with your graveyard, not exiling it. Cards like All Suns' Dawn and Nostalgic Dreams are both very powerful because they can recur large quantities of cards at once, which is the reason they're worth running despite exiling themselves. Beyond that, though, you have to start considering the interactions between your recursion engines, so that you have some built in redundancy and resiliency. For example, Sun Titan can rebuy almost any card in your deck given enough time, since it can regrow Eternal Witness, Necromancy, and Crucible of Worlds.

The biggest thing about this style of deck is that it's very slow. You're relying on slow engines that you're assembling with slow tutors, since the good ones are banned. Because of that, you'll need some number of generic answers that buy you time and generate card advantage over the course of the early and midgame, so that you can find an opening to resolve an Artificer's Intuition or some such and start taking over the game. Because we're already in five colors, we can run some of the best "generic" answers in the format!

Answers

There's a ton of room for customization here, and you could certainly make room for more cards like these. Pernicious Deed and Oblivion Stone get the nod over things like Nevinyrral's Disk and Akroma's Vengeance because of Sun Titan. Mana Drain is absolutely insane in this style of deck, since you're looking for opportunities to cast cards like Mystical Teachings and Fact or Fiction without being too vulnerable, and this gives you the chance to do that. Acknowledging that this is out of most people's budget (including mine!), consider things like Hinder and Dissipate. Or, you can do something a little off the wall and try Scattering Stroke. Certainly, this is way worse than Mana Drain, but this is a format where that's easily forgiven. The upside is still incredibly high, and the downside is still perfectly reasonable. If there's a format for cards with marginal downsides and really high variance upsides, this is the format for it! I'm a little surprised that the card sees essentially zero play in a format like Commander. Now let's start taking a look at the engines that give you routes to victory:

Artifact Engines

Something that has defined Gifts Ungiven decks in bigger formats like Extended and Legacy is that gifts piles are built to set up two-card combos that tend to put you at a huge advantage. In that vein, I'm running the Thopter Foundry/Sword of the Meek interaction, mostly because it's one of my favorite combos in the game, it doesn't seem "too unfair" for the format, and is reasonably resilient and easy to set up. Beyond that, there are just a few artifact cards that are just generically very good cards. Expedition Map in particular is great in this deck, as there are a number of lands that provide a great deal of flexibility to the deck. Tezzeret the Seeker is also an interesting choice here, since Tezzeret on his one doesn't really do much for the deck. The fact of the matter is that he's actually just a second copy of all of the important artifacts in the deck, and is capable of tutoring up multiple pieces given enough time. While Tezzeret the Seeker is a very slow tutor, he absolutely has to be answered, which makes it easier to resolve your other threats.

Creature Engines

  • Yosei, the Morning Star
  • Iona, Shield of Emeria
  • Sheoldred, Whispering One
  • Jin-Gitaxias, Core Augur
  • Worm Harvest
  • Etched Oracle
  • Bringer of the Blue Dawn
  • Bringer of the Black Dawn

This is probably the most interesting combination of cards in the deck. A huge problem that decks like this tend to have is that they lack the ability to actually close out games. These creatures, in certain combinations, can certainly just end games, but are also capable of just beating down and putting a quick clock on players. [card Jin-Gitaxias, Core-Augur]Jin-Gitaxias[/card] and Iona, Shield of Emeria are there to just end games if they make it into play. Yosei, the Morning Star give you a way to lock out players with either Emeria, the Sky Ruin or Sheoldred, Whispering One. Worm Harvest is mostly here to be another resilient win condition, and a part of Artificer's Intuition piles with Dread Return. Etched Oracle and the Bringers are mostly there just as efficiently-costed, must-answer threats that have will generate huge advantages over the course of a game if left unchecked. But again, if people waste removal on those creatures, it clears the way for the better ones at the top of your curve.

Other Engines

And these last engines are the ones which are most difficult to answer. One of the most questionable inclusions in the deck is Prismatic Omen and Emeria, since the mana-base is not built in such a way that Emeria can be activated naturally, but I like that Emeria, the Sky Ruin is fairly innocuous and difficult to answer, as a land, and that Prismatic Omen is efficiently costed. Prismatic Omen also has the upside of an incredible interaction with Last Stand; it's like an even better Cruel Ultimatum! You actually have to be incredibly careful not to deck yourself with that combination, and it might be worth including Urborg, Tomb of Yawgmoth[card], just to lessen the card's reliance on [card]Prismatic Omen. Lastly, let's talk about what is probably the weakest card in the deck: Raven's Crime. Raven's Crime is there to fight blue decks, in conjunction with Life from the Loam. You'll frequently have better things to do, though, and it can be hard to find enough black sources to make the card relevant. It's certainly possible that this would be better off as Mindslaver or Myojin of Night's Reach, just as more ways to close out a game. If you are inclined to include Mindslaver, consider Bringer of the White Dawn, so you can 'Slaver lock someone while still interacting with the rest of the table

Manabase

Lastly, here are the relevant non-basic lands. These give you a combination of uncounterable removal, card selection, and recursion, which give the deck a lot of resiliency it wouldn't have otherwise. Which non-basic lands make the cut is something that changes depending on how you build and play the deck. I wanted to avoid turning this into another 60-land deck, so I wanted to avoid running too many lands that I couldn't see myself tutoring for on a regular basis. The two weakest cards here are the two manlands, but only testing can show if those are really necessary, or if they would be better served as additional color fixing or utility lands. Adding in the rest of the non-basics, the deck ends up looking like this:

[deckbox did="a127" size="small" width="560"]

Before I run too far over my word limit, I'd like to quickly go over some of the interactions to look for and to set up with your Artificer's Intuitions and Fact or Fictions. Here's a couple of pretty straightforward piles to get things started. These purpose of the piles is to get you the card you want without using your generic Regrowth, so you can use those on more important cards.

1. Creature Pile
Creature
Worm Harvest/Necromancy
Dread Return

2. Artifact Pile
Artifact
Petrified Field/Life from the Loam/Crucible of Worlds
Academy Ruins

3. Recursion Pile
Sun Titan
Eternal Witness
Necromancy

4. Another Recursion Pile
All Suns' Dawn
Recoup
Nostalgic Dreams/Regrowth

5. Sword of the Meek Pile
Sword of the Meek
Worm Harvest
Card of your Choice

It's also important to remember that you can replace some cards with tutors, or just get all tutors to make sure you get whatever you wanted. A lot of the piles you can make depends largely on what you think you can get people to give to you. As people get more familiar or less familiar with your deck, it's easier to mind-game people into giving you cards that are very good based on their prior experience with the card, or lack thereof. I know I've certainly won a number of games with some weird looking Artificer's Intuition and Realms Uncharted piles because I'm taking advantage of the perceived value of the cards I'm tutoring for relative to their actual value based on how I see the game playing out.

So what's the advantage to playing a deck that's endlessly complicated and utilizes pretty much every slot for some amount of additional value? Decks like this are incredibly challenging, and give you opportunities to grow as a player every time you sit down with them. Decks like this certainly aren't for everyone, and certainly aren't for every play group. If other players aren't prepared to deal with Five-Color-Blue-Answer-Everything, the deck, then something like this is just going to brutalize a table, and that's not going to be fun for anyone. But if you've got a group of reasonably competitive players, something like this gives you an opportunity to test your metagaming, deckbuilding, and play skills every week (since you need to adapt your suite of answers and lines of play to fit the decks you anticipate playing against) while giving you endless opportunities for customization to make it suit your style of play, this is your deck.

So there you have it. A deck built around my favorite banned card, with a number of the interactions found in my favorite Gifts Ungiven decks over the years since it's been printed. I'm curious to hear what other people's favorite cards to build around are, in this format or in others. On Twitter, some popular answers were: Warp World, Birthing Pod, and Gaea's Cradle, all of which tend to do pretty hilarious shenanigans when they hit the table. As always, if you've got comments, questions, or decklists you want to talk about, feel free to get in touch. I've had a surge in mail recently, so it may take a little longer to get back, but I do read everything!

Carlos Gutierrez
cag5383@gmail.com
@cag5383 on Twitter

Insider: Pants are Overrated & (Miss)Stepping Down to My Level

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Man Your Battle Stations!

This week's article is being sent to my editor, the great Tyler Tyssedal, at around 1 or 2 a.m. on the day it is supposed to be released.

How could I possibly talk about Eternal financials with a banned and restricted announcement scheduled the same night!?

First, however, let's talk about setting yourself up for these announcements in order to be in the best possible buying opportunity.

Step One.

  • Set a budget.
  • How much money are you looking to spend?
  • Will it cripple you if the cards you buy do not go up in value?
  • How long can you have your money invested?
  • Most people forget that you still have to sell these cards at a profit. You can't spend Magic cards to buy gas or food.

Step Two.

  • Get all the sites you know you want to buy from open in tabs (or separate windows, I guess).
  • I usually have SCG, Channel Fireball, and Ebay open. You can use which ever ones you'd like but I've had the best luck with these sites not canceling orders.
  • Make sure you know the checkout process of the site you are going to. Walk through it and just have it down. Make sure your payment method is also ready.

Step Three.

Step Four.

Arguably the most important step:

  • Pants.
  • Yes I said it.
  • No pants.
  • One of my great friends Julain Booher is a master of this step.

    "I am too excited for tomorrow afternoon. Cloudy, chilly with a 0% chance of pants."- Julian Booher

  • Many men have done great things while not wearing pants. Fire and the wheel are two that were invented before pants ever existed.
  • Pants can make you think too much. When you are on a buying spree, you should be comfortable. One of the most comfortable things you can do is not wear pants.

The Announcement.

The banned and restriction changes came out on Monday night (found here). They were as follows.

Extended

Who am I kidding?
No one cares....

Modern

  • Blazing Shoal is banned.
  • 
Cloudpost is banned.

  • Green Sun's Zenith is banned.
  • 
Ponder is banned.

  • Preordain is banned.
  • 
Rite of Flame is banned.

I like what they did with Modern. Wizards doesn't want any turn 2-3 combo decks running around so they fixed it. They also don't want it to be overwhelmed with Zoo, so GSZ was also a good ban.

Vintage

  • 
Fact or Fiction is no longer restricted.

Fact or Fiction not being restricted is AWESOME. If you have never played with FOF before, you are missing out. That card is one of the hardest cards to play against. It makes your opponent make impossible choices and that's why I love it.

LEGACY!!!

Read it again....

MENTAL MISSTEP IS BANNED!!!!1!

I love this decision by Wizards. It allows the format to flourish with different decks again. I really like that Counterbalance will return and Goblins gets another shot.

When I heard the great news, I snap bought a few cards that were good pre-Misstep and will continue to be good now that it is gone. Those cards were:

Goblin Lackey

Goblins is an all time favorite. Now that Misstep is gone it will become very good again. I used to have a soft spot for the little red men, but after I played with Force of Will, everything changed.

Aether Vial

With a little help from Modern, Vial will be worth close to $20 in no time. I found these for around $11 online and bought a few more than I already have.

ManaBond

I picked this sucker up because I think I might try to play it in Indianapolis next week. Who knows if it will work out or not, I just love this one drop beast.

Keeping 'em in Check.

We’ll look at some obvious ones for this week.

Aether Vial - $13.99 on SCG

This one is obvious and I already talked about it above. Vial is worth buying if you can find them cheap.

Green Sun’s Zenith - $5.99 on SCG

I know it got banned in Modern, which means it will go down a bit. Look for these as low as $2-3 and pick them up. Green Sun's Zenith will be good for years to come.

Stifle - $11.99 on SCG

A MN favorite and one of my top 5 favorite cards. Stifle is good again with Misstep being gone. Not only is this card great against Goblins and Storm Combo decks, it punishes people for trying to be cute. [editor’s note: Don’t forget Stoneforge Mystic and Hive Mind’s Pact triggers!]

Get on My Level

Leveler is a joke…

This card isn't worth the cardboard it’s printed on.

People who speculated on them should sell them now before everyone realizes it doesn't have a shot.

I agree with Doug's Insider email. The real speculation is in Divining Witch.

  1. EOT, use the Witch’s ability looking for Lab Maniac.
  2. Untap, cast Lab Maniac or Vial him in.
  3. Use Diving Witch naming any card not in your deck and win.

I guarantee you someone will play it somewhere and the Witch will take a price hike.

Until Next Time…

I'm so happy Misstep is gone. I've been working on a FREE Legacy article for later this week showing off the format sans-Misstep. Keep an eye out for that.

I hope the banning made you all as happy as it made me.

If you’re not having fun, you’re not risking anything.

Please feel free to post question in the comments or email me.

-Mike Hawthorne
Twitter: Gamble4Value
Email: MTG_Mike@live.com

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