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Targeting “New Money” Modern Staples for Profit

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If I said old-money Modern cards, you likely wouldn't know what I was talking about (which is fair, because I made the term up), but despite an initial lack of context, I bet you could name a dozen of them without even taking pause. These are cards that have been fixtures of Modern Constructed for eons and have hefty price tags that reflect high demand from tournament goers.

An Arcbound Ravager saunters into a posh country club and declares, "I think I'll buy a railroad!"

Tarmogoyf, seated in a large overstuffed chair and smoking a cigar, looks up from his stock ticker and replies, "Sorry, Old Sport, I own all the railroads and they are not for sale."

Mox Opal chimes in from the corner, "I'll sell you a race horse..."

The bluebloods of the format have earned their status for a reason: they are the best cards and go in the best decks in Magic's most popular format! Today's article is about identifying potential "New Money" cards that are likely to follow a similar trajectory to the proven "Old Money" mainstays.

Old Man, Look at My Life, I'm a Lot Like You Were...

The biggest difference between Old Money and New Money staples is merely when each card was first printed. Other than that, these cards share tons of overlap in terms of power level, playability, and metagame relevance. New or old, these are cards that define archetypes, see a ton of play across the format, and that I expect to continue to see a lot of play in the future.

Many don't realize it, but Modern has undergone a dramatic transformation over the past year. A lot of players complain the format is stagnant and random, but that has not been my observation or experience. The top-tier decks today are completely different from a year ago: U/W Control, Humans, and KCI were not dominating anything a year ago.

There was an error retrieving a chart for Krark-Clan Ironworks

So, why is the format so different? The answer is simple: insane new cards!

Essentially, these insane new cards that have been shaping the course of the format and are the next wave of Tarmogoyfs and Snapcaster Mages. The cards I'm targeting this week have the potential to achieve that iconic, format defining status for years to come AND potentially make a lot of money.

Here's what to look for in a New Money card that has the potential to weather the storm for years to come.

  1. Inherently high power level. The card has an obviously high power level for Modern play.
  2. Fits into established archetypes. I'm not looking for weird fringe cards that go into niche decks. I'm looking for outstanding cards that can go into a singular busted deck and/or great cards that can go into a wide array of decks.
  3. Recent Printing. I'm looking for newer cards that have comparable power level to cards that have lasted for years.
  4. Potential for retaining and gaining value. The biggest risk with newer cards is losing value when they rotate out of Standard. I want cards with sufficient long-term viability that will maintain or rebound value after rotation.

One thing most cards I would characterize as Old Money share in common is that they are worth more now (based on their Modern demand) than they were while they were in Standard. Obviously there are exceptions like Jace, the Mind Sculptor, but there are countless examples (fetches, Snapcaster, Mox Opal, etc.) where steadfast Modern staples retained and/or gained value beyond their Standard value even despite Modern Masters reprints.

The idea behind today's theory and subsequent picks are to target recent printings that have a high probability of following in Old Money's footsteps.

Welcome to the Format of Tomorrow – Today!

Another great upside of targeting newer cards is that they are more readily available than older ones. People have these cards in their binders from cracking prize packs or doing drafts, which makes them ideal targets for casual trades or cashing out Store Credit.

There was an error retrieving a chart for Damping Sphere

Did you know the lowly Damping Sphere is the seventh-most played card in Modern? It's colorless and thus accessible to most decks, and it is extremely effective against multiple linear decks, including Tron and Storm.

I believe it is likely this card will take a similar trajectory to Stony Silence, Grafdigger's Cage, and Rest in Peace, which were all very cheap while in Standard – and then suddenly expensive. At about $1, it seems almost impossible picking these up now won't work out very favorably down the road.

There was an error retrieving a chart for Fatal Push

Fatal Push may be rotating from Standard, but it will live on forever in Modern. Standard rotation also means lots of people looking to trade off, which creates an ideal buyer's market for the card. BG and BGx are Modern fan-favorites, and both strains of Golgari are about to get powered up by Assassin's Trophy this fall. For all these reasons, Push feels like an easy pick to be a great card for years to come.

There was an error retrieving a chart for Teferi, Hero of Dominaria

Teferi is risky only because the cost is so high (approximately $50), but the ceiling is likely higher. The card has helped to redefine the top tier of Modern. I can't imagine there will be an objectively more powerful card in Standard, even after Guilds of Ravnica is released. Teferi is quintessential New Money because it's just so obviously broken in half. My biggest fear about investing in a $50 Standard card is that it could turn up in a preconstructed deck. However, Chandra, Torch of Defiance, recently saw print in a preconstructed deck and still maintained a hefty price tag throughout its Standard lifetime.

There was an error retrieving a chart for Search for Azcanta

Search has made waves in formats all the way through Vintage. Being double-faced makes it less likely to see a reprint, which I like. I've now played with the card enough to know it is a blue control staple forever.

There was an error retrieving a chart for Field of Ruin

Field of Ruin is the tenth-most played land in Modern. I've heard players describe it as "one of the five most important cards in Modern right now." The card will be played in a wide array of decks, and though likely to see a reprint at some point, I'd be willing to wager my investment will spike before that reprint hits store shelves.

There was an error retrieving a chart for Unclaimed Territory

"Tribal Tron" – the trio of Unclaimed Territory, Cavern of Souls, and Ancient Ziggurat – is the backbone that supports Humans. The deck has been a defining force and doesn't appear to be going anywhere despite a rough U/W matchup. The strategy is pound-for-pound punishing and has a surprising amount of great matchups across the board. Also, the trio of lands could foster other new tribal decks down the road, which makes Territory a great card stash away.

The concept of thinking about which recent printings have the potential to stick around indefinitely in Modern makes a lot of sense. It's also a concept that we can always be thinking about as months and years roll by. Which new cards are impacting and changing Modern today? The above are cards most likely to retain high demand one, two, or even five years down the road.

I'd Rather Have a Damping Sphere than a Soda – and It's Not Close

Today's article featured a handful of selections that I've been targeting lately, but there are obviously lots of other great cards that could easily be Modern fixtures years down the road. Of all the picks in this article, the one I like best is $1.00 Damping Sphere. Lock that up before it's too late. I can't even buy a Pepsi for a buck, but I can get a rare that is the seventh-most played card in Modern for that price?

It seems too good to be true, and it probably is.

Remember that even the mighty Tarmogoyf had to prove itself once. Which other recent printings do you think have a shot at hanging around and becoming Modern staples for years to come? I'd love to see your picks in the comments, or you can always find me talking MTG on Twitter at @briandemars1 or on Facebook.

Daily Stock Watch – Gaddock Teeg

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Hello, everyone and welcome to a new week of the Daily Stock Watch! There has been a lot of price movements again across the market as people already have access to the full spoiler of Guilds of Ravnica and could start speculating on new cards that they feel would be gaining or losing value once the new expansion hits the shelves. Today's card is possibly one of those beneficiaries after dodging a reprint and holding its value (and now slowly increasing) while seeing a lot of play in Modern. It kind of felt unsafe when the whole multicolored guilds promotions was ongoing as this could have easily made it to the Selesnya ranks but here it is now at the $50 range once more and left unscathed.

There was an error retrieving a chart for Gaddock Teeg

It's hard not to fall in love with Tron's favorite Kithkin. At two CMC, Gaddock Teeg is a beat stick answer to Karn Liberated, Ugin, the Spirit Dragon, or All is Dust and leaving Tron's main deck with only Oblivion Stone as the possible answer to this old guy. To make matters worse, Bogles is an actual deck right now and it continues to crash top eights every now and then because of its consistency and ability to just smash its opponents in the face with a Voltron-esque approach.

Check out this recent Modern MOCS list of Bogles that made it to top with three copies of Gaddock Teeg in the sideboard.

Bogles

Creatures

4 Gladecover Scout
4 Kor Spiritdancer
4 Slippery Bogle

Other Spells

2 Path to Exile
1 Cartouche of Solidarity
4 Daybreak Coronet
4 Ethereal Armor
1 Gryff's Boon
2 Hyena Umbra
3 Leyline of Sanctity
4 Rancor
4 Spider Umbra
2 Spirit Mantle
1 Unflinching Courage

Lands

1 Dryad Arbor
1 Forest
4 Horizon Canopy
1 Plains
4 Razorverge Thicket
3 Temple Garden
4 Windswept Heath
2 Wooded Foothills

Sideboard

2 Damping Sphere
3 Gaddock Teeg
4 Rest in Peace
1 Seal of Primordium
1 Spirit Link
3 Stony Silence
1 Surgical Extraction

As it is right now, the only way that big mana decks such as Tron could answer Gaddock Teeg off the board is with a card like Dismember. However, the legion of enchantments that could protect it with totem armor is bountiful and this is what makes it a relatively amazing card in those kinds of match ups. And as a testament to how good the card is, it actually makes its way to Legacy in decks such as Aggro Loam and Maverick where it plays a vital role even as a one-of in hosing big mana spells and mainstay win conditions such as Entreat the Angels if left unanswered. Overall, there's not much to hate about the card because of its all around utility and high power level. All that's left to hate is how expensive this has gotten and why it's hard to say no to acquiring one (or multiples of it) if you actually need it for a competitive deck.

Lorwyn Goodies

Outside of Gaddock Teeg, the cards above are those that crack the $10 barrier easily in majority of online stores or markets, and it's worth noting that the mythic rare category didn't exist yet by the time Lorwyn was released 11 years ago. Its current price tag of $49.99 (at least for the remaining stocks left via Card Kingdom but TCGPlayer and StarCityGames has already pegged it at $59.99) is somehow justified considering the amount of supply out there, the demand for the card, and its actual utility. At this point in time, even a reprint won't hurt its stock that much as a lot of players would actually love to have multiple copies of this card. Gaddock Teeg should be pretty safe for until the release of the next expansion (where it could finally get reprinted, fingers crossed).

At the moment, there are still lots of vendor via TCGPlayer who are selling Gaddock Teeg for around $40 based on its condition, while Card Kingdom has near mint ones at $49.99 as of posting time. TCGPlayer median price has increased to $59.99 already which simply means that the vendors are adjusting their prices to cater to the price spike. The Judge foil version of this card is relatively cheaper if you are into getting premiums, and it's something that I would be interested in investing on at the moment. Always keep in mind that there's no harm in investing on staples such as this one as losses would be at a minimum in the worst case scenario. A reprint for this card would also merit a mythic rarity for it in my opinion.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

MTGO Rotation Watch: What will Happen to Standard’s Top Cards?

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Welcome back, folks. I hope y'all enjoyed my Core 19 Financial Power Rankings series, and I'm eager to hear in the comments and on the QS Discord what recent investment choices you have decided to make.

Speaking of the QS Discord, I can tell there is interest surrounding Standard's most expensive cards. What is going to happen to Karn? Nicol Bolas is low, should I invest in it? How high will Teferi and Rekindling Phoenix go? Will Carnage Tyrant make a comeback? Read below for my answers to these and other questions surrounding Standard's most valuable cards. It's exciting that we now have access to the full spoiler for Guilds of Ravnica to better inform our discussion.

8. Carnage Tyrant

Green decks have the tools to compete at the top levels of Standard after rotation. With the addition of Nullhide Ferox and Assassin's Trophy to the Standard card pool, Mono Green and Golgari decks look poised to improve their metagame share going forward, and Carnage Tyrant should be a direct beneficiary. Vraska, Relic Seeker has already doubled in price, and I'm surprised Carnage Tyrant hasn't already seen more movement.

Financial Outlook: Buy Now. A high of 20 tix is likely, with the possibility to reach 25 tix. Teferi-anchored UW Control decks would have to become virtually irrelevant for Carnage Tyrant to dip in price, and that strikes me as highly unlikely. Carnage Tyrant's price is low enough right now to invest in; if you plan to run green in Standard, I think you should pick up your playset now.

7. History of Benalia

History of Benalia looks poised to see heavy Standard play after rotation. I have tried and tried to build a good Goblin Chainwhirler deck, but every single one looks weak (I'm currently working on a controlling Jeskai variant that looks promising). White rares and mythics will be the direct financial beneficiaries of Goblin Chainwhirler's diminished play, and I predict that the baseline aggressive decks of the format will be white, not red. Legion's Landing and History of Benalia have already doubled in price over the past month, and I expect that trend to continue.

Financial Outlook: Buy Now. I'm not exaggerating when I say that History of Benalia could become a 40-tix card. It is a near auto-include in most white aggro and midrange strategies and sees widespread inclusion in Teferi decks' sideboards. Its high will likely land between 17 tix and 25 tix. If you want to play with them, buy now. If you want to invest in them, don't beat yourself up over missing out when it was 5 tix and invest now.

6. Nicol Bolas, the Ravager

Nicol Bolas decks will have to be base-blue in Guilds of Ravnica Standard, given the mana bases available. I expressed deep skepticism in my Core 19 Power Rankings article that a shell for Bolas would materialize so quickly, and the market now seems to share that skepticism. Bolas's financial trajectory this Standard season depends upon this ragtag group's ability to complement him, a group that looks too much like the band of brigands in Augustine's City of God for me to take seriously.

Financial Outlook: Don't Buy. For the next several months, it seems unlikely that Nicol Bolas will sustain enough demand to command a value of 15 tix, and likely will spend time below 10 tix. As more cards get added to the Standard card pool Nicol Bolas will become a stronger option, so I'd look to buy sometime between November and February. In the grand scheme of things, there's not much harm in buying your playset now if you plan to hold onto them for the next 9 to 12 months.

5. Nexus of Fate

The last day of spoilers delivered for Bant Nexus of Fate aficionados all around the world. Pause for Reflection will replace Haze of Pollen as Fog numbers five through eight for the deck should it need that many Fogs.  The good news for everyone else is that this particular Fog variant is perhaps the worst possible variant Bant Nexus could receive since it doesn't play creatures. Nevertheless, I expect the deck to march forward as a competitive tier 1 or tier 1.5 option. Bant Nexus will lose less than every other competitive archetype at rotation.

Financial Outlook: Don't Buy. Nexus of Fate will have a high treasure chest curated frequency going forward. Since this card will likely go in one deck and one deck alone, I can't imagine it increasing in price. A trend down toward the 3 to 5 tix range is likely.

4. Walking Ballista

Speculating on Modern is something I'm growing more and more reluctant to do. Most of Walking Ballista's demand comes from Modern, Legacy, Vintage, and Commander, so it's not going to crater in price next week. Walking Ballista is a centerpiece for certain Tron and Affinity decks, and that will keep its value high.

Financial Outlook: Buy at Rotation. Walking Ballista is a known quantity, making it less likely to skyrocket in value than other recent additions to Modern that took a bit of time to catch on and find their place, cards like Collective Brutality or Liliana, the Last Hope. I think it highly unlikely that Walking Ballista will fall below 10 tix or rise above 30 tix over the next year. It should gradually uptick in value, with significant fluctuations probable as the metagame develops.

3. Karn, Scion of Urza

Karn is going to get a lot worse at rotation when colorless all-stars Heart of Kiran and Scrapheap Scrounger leave the format. I expect it still to see play because it is a good card advantage engine, but overall demand will decline. It is impossible to pinpoint exactly how much play Karn because of its generic nature. Some of its value is coming from Modern demand, and that is unlikely to change.

Financial Outlook: Buy to Play. This one has a low floor and a high ceiling. My gut tells me that Karn will be viewed more like something you have to play if you don't have a better option instead of something you actively desire to carve room for in your deck. If that prediction pans out, Karn will likely be a 15-tix card in Guilds of Ravnica Standard. If, however, multiple decks want copies of Karn somewhere in their 75, expect Karn to maintain a 25- to 30-tix price tag. I don't think the card is good enough to get higher than that absent colorless synergy.

2. Rekindling Phoenix

With Hazoret, the Fervent and Chandra, Torch of  Defiance leaving the format, Rekindling Phoenix will now become the unquestioned premier midrange threat for red decks. Only four removal spells deal cleanly with it, and so I expect it to remain a major reason to play red going forward. While red will likely lose metagame share, Rekindling Phoenix should be a playset in every red deck.

Financial Outlook: Buy to Play. Over the past nine months, Rekindling Phoenix has had a floor of 20 to 25 tix while experiencing sustained price spikes up to 40 tix. I expect that trend to continue, perhaps with future peaks closer to 32 to 35 tix. The only way this card falls lower than 20 tix is if red is shut out of the metagame, a phenomenon that I think is possible but unlikely, especially as new red cards are added to Standard that make bringing Chainwhirler back into the maindeck a possibility. I'd probably only buy as an investor if it dipped closer to 20 tix, but as a player, I'm more than content to pick up my playset now.

1. Teferi, Hero of Dominaria

Teferi will continue to be a Standard-defining card. Every deck Teferi is in now survives rotation, and both absolute sweepers (Settle the Wreckage and Cleansing Nova) are white. Guilds of Ravnica mana will make Jeskai Control a good home for Teferi, although Chromium, the Mutable might keep the deck mostly UW splashing Black.

Financial Outlook: Buy Now. Teferi will be a 40- to 50-tix card in the future. If that seems high, remember that both Modern and Standard have significant demand on MTGO. We're definitely past the point where investing in Teferi is a smart play, but those looking to play Standard over the next year should go ahead and bite the bullet now, lest they have to pay more in the future.

A Look at Non-Reserved List Cards

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Before launching into this week’s article, I want to make an announcement. This upcoming Thursday, September 27th, from 9pm - 10pm Eastern Time, fellow writer Edward Eng and I will be hosting an Office Hours in the Insider Discord. It will be open for any Quiet Speculation Insider. During these hours, Edward and I will have our audio activated and we will answer any written questions from our Insiders.

Have a question about a particular card or investment strategy? This is your chance to ask the authors directly to get our opinions of whatever is on your mind. We hope to see you there!

Now onto this week’s article.

Inspiration: A Valuable Asset

Each week I am tasked with finding an article topic to write about. Sometimes these ideas come to mind readily, while other times inspiration stems from the most surprising of places. No matter the source, I never take this inspiration for granted because I know how painful writer’s block can be. I wouldn’t wish it upon any content creator.

This week my inspiration came from an unexpected post in the “Sale Reporting” thread of the Insider Discord:

Since I was traveling on business last week, I was unable to keep up with market trends. Things had quieted down, so I assumed I wouldn’t miss much. Apparently I was somewhat mistaken, as Back to Basics shot up in price.

There was an error retrieving a chart for Back to Basics

But what surprised me most was not the fact that a fortunate Insider had sold a copy of the card for $150. Instead, it was the fact that so much hype is surrounding a card that is not on the Reserved List. Did you know that? It’s certainly old enough to be on the Reserved List, and it has never been reprinted. But alas, it isn’t protected like other Urza’s Saga cards such as Morphling or Tolarian Academy.

This begs the question: is it safe to be holding this card? In the past, cards often mistaken for being on the Reserved List were in fact reprinted, hurting values significantly. Recent examples include Mana Drain and Rishadan Port, both of which saw noteworthy price drops upon their reprinting.

I personally think a random reprint in some sort of Masters set would crush Back to Basics’s price tag. As long as there’s no such set on the horizon, you’re likely safe. This card won’t return to Standard and it’s too expensive to put in a Commander product. But as soon as a Masters set is announced that contains cards older than the Modern era, I’d be bailing.

Are There Similar Cards?

While on this topic, I started wondering if there were other cards in a similar situation. Since the reprint era of Magic, fewer and fewer cards have perpetually dodged reprint. But it turns out there are still a couple that merit close consideration.

There was an error retrieving a chart for Phyrexian Tower

Also from Urza’s Saga, Phyrexian Tower is a popular Commander card that has never been reprinted. But it sure can be! With a value of around $50, this card is far from immune to reprinting like Back to Basics is. If it wasn’t for the specific reference to Phyrexia, I’d even say this card was printable in Standard. But since it does have that specific reference, a Commander reprint seems most appropriate. Holding this card is asking to get burnt by reprint—it’s a matter of when, not if.

There was an error retrieving a chart for Food Chain

There are no Reserved List cards starting with Mercadian Masques block. If there was, Food Chain would likely have been added. But alas, this card is fully reprintable. For whatever reason, Wizards hasn’t bothered
yet. With a price tag approaching $50, this niche Legacy/EDH card seems quite overpriced given its lack of immunity. Like Phyrexian Tower, I’d start considering an exit strategy if you’re holding any copies.

There was an error retrieving a chart for Phyrexian Altar

Another reference to Phyrexia, this Invasion card is long overdue for a reprint. I don’t think anyone actually believes this is on the Reserved List, but it still deserves mention considering how easily it could be reprinted. It’s a popular Commander card—as an artifact, it could slot into many of the preconstructed Commander decks that Wizards creates. Alas, this one has dodged reprint each and every time. Perhaps if enough people clamor for a reprint we’ll finally get one in a similar vein as Damnation?

There was an error retrieving a chart for Sphere of Resistance

If it wasn’t for the Masterpiece reprint, you could almost convince yourself that this one was on the Reserved List. Alas it is not. That hasn’t stopped this Vintage card from exceeding $20 in value.

Since the card has an unfun component to it, I don’t see Wizards being eager to put this into Standard and Modern. I’m not even sure it’s all that popular in Commander. This is the first card on my list that I’d actually recommend holding—I can’t see motivation to reprint this anytime soon.

There was an error retrieving a chart for Mirri's Guile

Here’s a popular green Commander card with a somewhat unique ability. Library manipulation is routine in blue but a little less common in other colors. Being a rare from Tempest¾ you could convince yourself that this card has never been reprinted due to being on the Reserved List. But that’s not the case. It isn’t protected by the Reserved List and can easily show up in a future Commander product. I love the power and utility of this card, but I can’t advocate holding onto any extras for the long term.

Attractive Reprints

While the above cards are all vulnerable to reprinting and an ensuing price drop, there are some recently-reprinted cards I actually like for their upside potential. Here are a few.

There was an error retrieving a chart for Mana Drain

Mana Drain’s reprint really hurt the card’s upside potential in the short term. These could have exceeded $300 by now if they continued to dodge reprint. Instead, Legends copies have dropped by more than 10% from their peak. Despite this, I think the long-term projection for this powerful spell is quite positive. I picked one up for Old School play because I don’t see another reprint on the horizon. Seeing as Iconic Masters sold fairly poorly, buying the original printing of this card should be a safe investment.

There was an error retrieving a chart for Karakas

This card will never see demand from Commander, unfortunately. But it has become a mainstay of Legacy and I think the continued interest in this format could be enough to drive Karakas to new highs. Take a look at that chart: after peaking over $150, its reprint caused Legends copies to crater, bottoming at around $50. Now the card is back on an upswing and near-mint copies are again approaching triple digits. I could see a return to prior highs before we see another reprint.

There was an error retrieving a chart for Urborg, Tomb of Yawgmoth

Originally from Planar Chaos, Urborg, Tomb of Yawgmoth saw a reprint in Magic 2015. But Magic 2015 is
well
over three years old! By referencing such specific storyline components (twice), this card can become tricky to reprint. I don’t see it appearing in Standard until we see the next Core Set printing, which is still far away. If it dodges Commander reprinting, this card—especially foils—can continue to climb beyond prior highs.

There was an error retrieving a chart for Jace, the Mind Sculptor

With so many recent reprints, you may be scratching your head at this one. But I have seen Jace on Card Kingdom’s hot list for weeks now. By being legalized in Modern, this planeswalker’s potential shot through the roof. Okay, so the card hasn’t impacted the format that much yet. It’s still a powerful blue planeswalker.

I have a hypothesis that any eternal format is eventually warped by blue cards—it has done so for both Vintage and Legacy. If Modern follows suit, this could eventually become the key finisher in a dominant Modern deck. There probably won’t be another reprint for quite a while, leaving this card plenty of time to gradually climb in price.

Wrapping It Up

Being off the Reserved List isn’t always a bad thing. Sometimes an older card see’s a reprint, drops significantly in price, but then offers a terrific entry point for long-term speculation. However we must be careful when investing in non-Reserved List cards that have never seen a reprint. In my opinion, every valuable card not on the Reserved List is somewhat vulnerable.

In particular, Back to Basics is one of a few non-Reserved List cards that could be reprinted out of nowhere and surprise everyone. It may be selling for $150 now, but even at mythic rare a reprint would tank this card’s price by at least 50%. Probably even further since its price is a bit frothy at the moment. This is not a bag I’d want to be left holding.

You’re far better off selling these reprintable cards and picking up either Reserved List cards or some of the recently reprinted cards I mentioned above. Either way, you should be safe holding them for a while, and sustained demand can drive prices to new highs.

This is part of the ongoing portfolio rebalancing process I advocate. Rather than taking a passive role in your investing, it’s best to sell gainers and pick up cards with more long-term upside. Doing so will keep you sharp, keep your portfolio fresh, and help you dodge painful reprints in the future.




Sigbits

  • I noticed Library of Alexandria returned to Card Kingdom’s hot list recently, now with a buy price of $1120. In fact, this is currently their highest Arabian Nights buy price, surpassing Bazaar of Baghdad (which is really depressed lately) and JuzĂĄm Djinn. Out of the three, Library is my favorite for its utility in Vintage and its ubiquity in Old School.
  • Also from Arabian Nights, Shahrazad hit Card Kingdom’s hot list just last week. The vendor had an aggressive buy price of $225 for a minute before dropping it back down below $200. This card has been getting recent interest in Old School, so perhaps this movement reflects that newfound demand. Either way, Shahrazad is a one-of-a-kind card worth owning forever because there will never be anything like it (outside of a silver-bordered set) printed again.
  • Now there are two dual lands on Card Kingdom’s hot list: Taiga ($135) and Scrubland ($120). Has demand for dual lands returned already? I’m not sure I can explain this movement, but the numbers don’t lie. Pay close attention to these and the other duals—perhaps we’ve seen the bottom and we’re due for a recovery cycle?

Tips and Tricks for Better Buylisting

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I’ve finally unburdened myself from the two large card collections I bought last month—after being locked in a room with for what feels like forever—and I did it through buylisting. It was no quick process sorting through tens of thousands of cards and getting them shipped off, but it was rewarding.

Like the alchemist who turns lead into gold, buylisting allowed me to convert what was essentially someone else’s junk into treasure. I turned bulk pickings into the holy grail of Magic cards, the Power 9—I’m so excited about the order I just placed for a Timetwister, paid for through buylisting. It will join the Chaos Orb I bought recently with proceeds from the collections, along with a stack of dual lands.

There was an error retrieving a chart for Chaos Orb

I didn’t actually find these old and valuable cards at a garage sale or on a Craigslist ad like everyone dreams of, but that’s essentially what happened when I buylisted these collections. There’s really no secret to what I did—just a lot of work. But today I want to share some tips I learned in the process that will help your next buylisting endeavor be more efficient and more profitable.

Time Is Money

The secret ingredient in this buylisting alchemy is time. It took a lot of time to convert the collection into the cards I wanted, or the cash I could have taken. Every step of the process takes time: from searching for collections to buy, trading for them or acquiring them in some other way, searching through them for cards to buylist, submitting and organizing orders, to getting them shipped off.

All of these steps offer opportunity to be more efficient, or alternatively to waste time. Being mindful of time and looking for ways to save it is of the utmost importance. As such, some of the tips I share today relate to minimizing time spent, as well as maximizing profit earned.

Stay Organized

One of the major places time is spent buylisting is physically searching through cards. Not only is time spent when selecting cards to sell, but also when sorting them after submitting a buylist, as they are typically required to be sorted in alphabetical order by set.

I find that one of my major time wasters is sorting after submitting a buylist, as I end up creating one large stack I have to sort at the end. Last night I had to sort a rather large order. To help me I used sorting trays to sort into set, which made the process of putting it together in order much simpler. In the future I could save this time by incorporating sorting by set into the buylisting process when I list each card, which would save a significant amount of sorting later on.

Use the Ion Scanner and Trader Tools

Another excellent way to save time during the act of buylisting is by making use of Quiet Speculation's Ion Scanner. The software turns your camera into a Magic-scanning machine that will identify the card and tell you the best buylist price available.

This is an incredibly efficient way to find out what a card is worth, which cuts to the heart of what buylisting a collection is: skimming the cream from the top of the rest. It removes the step of having to search for the price of a card, which is painstaking because it means searching multiple buylisting in order to ensure you’re getting a great price.

Even without using the Ion Scanner, you can add efficiency to the buylisting process by searching the card database on Trader Tools, which compares prices across multiple buylists. Taking it to the next level is when you combine the two technologies by using Trade Routes. This feature pushes the list of cards scanned directly to Trader Tools. Then it tells you what store is giving the best price for each card on your list, and finally can send this list directly to the buylists without the need for you to upload these cards individually. Talk about saving time!

If you have a QS Insider subscription and you're not using any of these tools, I highly recommend giving them a second look.

Nickel-and-Diming

The collections I bought were not full of choice cards. In fact, I was told explicitly that one had been stripped of anything “worth more than $20, five years ago.” Rather than quality, I had quantity: an enormous amount of cards, including the stock of an old store containing fifty set binders from Future Sight back to Arabian Nights.

Getting full value from the collection required digging deep into uncommons and commons, and selling essentially everything that stores would buy. Because they will buy almost anything for the right price, I sold cards down to a nickel. It’s amazing what stores will buy, and I sold a ton of cards that I never thought would be worth more than bulk. By selling playsets of bulk-level cards for a nickel each, I was able to make them more than worth my time.

Weigh Store Credit

An important thing to realize about buylisting is that each buylist is not created equal. At the basic level, getting the best price for your cards means just comparing each buylist and selling to the one with the best price. This is simple enough if you are selling for cash, but it gets murky if you are instead taking the option for store credit.

Not only is credit sensible for anyone who plans on buying cards in the future, it’s also just a more profitable move in many cases. Trade bonuses tend to be generous, and can be used to buy high-dollar cards, which can in turn be sold for more overall profit.

The real key to store credit is not which store gives the biggest bonus, but their card prices. At minimum, awareness of the prices of cards you want to buy is critical to determine the relative price compared to other buylists. It might mean selling to a store with a lower price is actually a better move, so if you’re taking store credit always be sure to set your sights on a target before listing.

Master Shipping

One buylisting factor to keep in mind is the last step, shipping. This is more complex than just sending an envelope with a few cards. Shipping efficiently means knowing your options and planning around them by figuring out the best way to ship what you have. In general, economy of scale is at play, and it grows cheaper per card the more you have to ship.

Because I had so many to ship, I amassed my orders over the course of days before shipping them out. In general, you want to take advantage of flat-rate shipping options, like USPS’s medium and large boxes, which ignore weight and can be packed full of cards. These boxes also ship anywhere in the USA for the same price, so they get around the zone-based shipping prices of other options that make shipping to the other end of the country more expensive.

Another option is USPS Parcel service, which ships just about anything for a discount rate at the cost of speed. I often used to make my own shipping boxes to send out for buylisting—just deckboxes wrapped in my own home-made boxes from whatever cardboard was handy—and this service made shipping them easy.

I also recommend avoiding having to buy postage at the post office, because you can do it at home. Not only will you make sure you are choosing the best option, it’s also just cheaper by design. One of the best things I learned was that anyone with a PayPal account can use it to purchase shipping at a discount.

I’ve found I can ship at least 4,000 cards in a large flat rate box (actually a bit more). At $17.65 for the PayPal price, this comes out to under half a cent per card, so it’s profitable to buylist anything being bought for even a penny.

What buylisting tips and tricks do you have?

-Adam

Avatar photo

Adam Yurchick

Adam started playing Magic in 1999 at age 12, and soon afterwards he was working his trade binder at school, the mall food court, FNM, and the Junior Super Series circuit. He's a long-time Pro Tour gravy-trainer who has competed in 26 Pro Tours, a former US National Team member, Grand Prix champion, and magic.tcgplayer.com columnist. Follow him at: http://twitter.com/adamyurchick

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Posted in Buylist, Collection Buying, Finance, Free, Free Finance, ION Academy, Timeless InfoTagged , 4 Comments on Tips and Tricks for Better Buylisting

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Daily Stock Watch – Notorious Throng

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Hello, readers and welcome to the freaky Friday edition of the Daily Stock Watch! This isn't exactly the favorite day for some of you who are reading this segment (based on the feedback that I received) but this is that time of the week when you learn that a silly rare or mythic card parked in your binder and bulk bin is actually worth something nowadays. Today's card is notoriously (pun intended) rising from out of nowhere because of casual appeal and some stock issues, but we'll be fine with the knowledge that it's actually worth something now even though we're not sure where it's actually good at.

There was an error retrieving a chart for Notorious Throng

A four to cast, blue sorcery that gives you flying tokens? Legit. Pay the prowl cost after hitting your opponent with a rogue and you'll take an extra turn after this one? Gold. However, as good as it looks on paper, getting this sequence done (and the mana needed to accomplish the feat) is easier said than done in any format you could think of. A UB-based Commander deck that runs Bitterblossom is probably your best shot at doing this, and this isn't enough reason for me to make it the sub-$7 card that it is right now with almost zero competitive lists out there for it in Legacy, Modern, or even Duel Commander. Prowl is a unique mechanic, and it has been a decade since Morningtide was released so those must be valid reasons as to why this card is worth something now.

Rogue Prowl Squad

I'm not sure how popular prowl was as a mechanic a decade ago but I could clearly see how strong they are upon triggering. Taking an extra turn with Notorious Throng is pretty good in Commander especially if you have a troop of 1/1 rogue faeries at the time that you hit your opponent with it. I was also thinking that the new ninja UB deck had something to do with this price spike as the tokens that you create from Bitterblossom could be good means of ninjitsu for Yuriko, the Tiger's Shadow which easily became a darling among Commander players because of its strong ability and potential to grind out wins on its own. We don't have enough data to back this claim right now, but I think that Notorious Throng and Bitterblossom are both shoo-ins for the Yuriko deck both in Duel Commander and multiplayer games.

Taking Turns

There are lots of ways to take extra turns just by casting a spell alone but none of these are as efficient as Notorious Throng based on synergy with creatures even though its a restricted archetype that it caters to. Still, I don't see this card hitting $10 anytime soon and have enough audiences to entertain based on its current price tag. I'm pretty much moving my copies of this card at $5 and I think that selling for $6 is absolute value considering how narrow its power level is. It's time to cash out while it's possible so we can move on to better specs that will actually be of more use and potential in the future.

At the moment, you could still get copies of Notorious Throng from StarCityGames, TCGPlayer, and Card Kingdom for anywhere between $4.85 up to $5.99 based on conditions. Some foreign ones are available as well and should be cheaper pick ups if you want to try messing around with the card and you're not really keen on trying to resell them afterwards. Foil copies of this card is amazingly high at north of $15 and is something that you could consider for spec purposes if you could find one at the $10 range. I wouldn't be too keen overall on getting this card for finance reasons so I would suggest that you move yours for whatever you could squeeze out of it for the time being. It's another one of those "good on paper, bad when in play" cards that is driven up by low supply and casual appeal alone.

And that’s it for this week’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Jump-Startin’ Somethin’: GRN Spoiler Review

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For once, an entire set spoiler is up before my Friday article goes live. So I'm happy to present this list of the juiciest Modern standouts in Guilds of Ravnica! Granted, the very juicy ones are already high on everyone's radar. But like most Standard sets of seasons past, this expansion is still packed with cards that may well make it into the format in some capacity.

Cards with Homes

These cards fit cleanly into existing Modern strategies and are likely to make a splash in certain metagames.

Pelt Collector: While it's not by any means a top-performing deck, Mono-Green Stompy does have its Beliebers, and surely welcomes Pelt Collector to its ranks. The card's "dies" clause makes it an apparent upgrade to Experiment One, although Pelt does lose regenerate. What I think is likely to happen is Stompy begins running both creatures to increase its aggressiveness and gain the redundancy of multiple functional copies of Champion of the Parish.

Creeping Chill: I've heard musings about this card in Dredge, and while I was initially skeptical, I am starting to come around on the idea. The deck can struggle against proactive aggro strategies like Humans and Spirits, and milling Creeping Chill might sometimes buy Dredge the extra turn it needs to get Conflagrateonline. Chill also makes Conflagrate lethal faster. 4 Chill equates to 12 points of damage lurking within the Dredge deck, perhaps incentivizing opponents to play differently against the deck when at low life totals. But of course, it's an awful draw. I do think the card is better-suited to the sideboard.

Chemister's Insight: Glimmer of Genius was run by control decks for awhile as an instant-speed way to restock on cards. Chemister's Insight seems much better thanks to jump-start. Now, control mages can draw two twice at the low cost of a superfluous fetchland land or other unwanted card. But another card was printed between Glimmer and Insight that may prevent the latter from truly shining in Modern: Hieroglyphic Illumination. Cycling lets this draw spell dig for answers when mana is tight, even bypassing checks like Thalia, Guardian of Thraben. I expect Insight to be more popular in control-heavy metagames such as the current one, but Illumination to remain the favorite in this slot over longer stretches of time. Modern is simply too wide-open to discount the aggro-combo decks outright.

Knight of Autumn: This creature gets my vote for most playable Guilds card other than Assassin's Trophy. Reclamation Sage is already a Modern staple, and Knight of Autumn is leagues more versatile. Sage so popular in part because it's never dead; at worst, it's a 2/1. Knight more than doubles those stats at 4/3, and has the added versatility of being able to gain a whopping 4 life should pilots choose. These benefits come at the cost of Sage's eminently splashable price tag; it's much harder to run Knight in Valakut decks, for instance, and the newcomer is a less reliable answer to Blood Moon out of something like Amulet Titan. But plenty of Sage-featuring 75s can cast Knight, and will probably be looking to trim copies of Sage and Qasali Pridemage to make room for the creature. Another exciting factor: Knight is totally acceptable off a Collected Company, making it a potential mainboard inclusion in those decks.

Cards without

This section covers some of the more polarizing cards in Guilds, touching on the possible Modern applications of each.

Crackling Drake: Huge creatures in Modern all have their drawbacks. Some are soft to artifact removal, like Hollow One. Others open pilots up to certain plans from across the table, such as Death's Shadow. And many rely on the graveyard, including Tarmogoyf, Gurmag Angler, and Bedlam Reveler. This final category tends to be the best-performing overall, since filling the graveyard is a given in a fast format full of fetchlands.

Enter Crackling Drake, a significant Enigma Drake upgrade that doesn't care about graveyard hosers. In this way, it's essentially an alternate win condition in decks that do rely on the grave in some way. While Drake does bite it to a revolted Fatal Push, its cantrip clause ensures pilots come out ahead no matter what, making it a value play at worst. And Drake already resists Lightning Bolt, forcing opponents to spend heavy-duty removal on it.

The biggest drawback Drake has is its mana cost. UURR is extremely prohibitive, requiring players to build manabases around it deliberately. But I think the pros may outweigh the cons with this one, and Drake could show up in multiples in decks built to abuse it.

Mission Briefing: A huge draw to Snapcaster Mage is the body. Snap can chump an attacker, trade with a smaller body in combat, psuedo-haste attack a planeswalker, or put a clock on opponents. That body seems far better than surveil 2, no matter how "good" surveil 2 is (and it's way nicer than scry 2). Mission Briefing also has a prohibitive cost. With all that said, I still wouldn't count Briefing out completely; there may yet be a Modern deck that doesn't care so much about a body but still wants to flash back its crucial spells. Briefing can also be cast in desperation, like Snapcaster; it surveils before targeting, giving pilots the option to play instant/sorcery spells off the top of the deck. Oh, did I say targeting? The word "choose" actually allows pilots to get around hate like Surgical Extraction when casting Briefing.

Possible Role-Players

These cards won't have decks built around them, but may have applications in existing strategies looking to do something specific.

Ionize: Of the three-mana counterspells in Modern, Counterflux and Disallow have seen play in Modern. Ionize may compete with those by giving UR decks a Countersquall of sorts that hits anything. With Snapcaster, the instant produces an impressive 4 damage. I can see Jeskai potentially adopting Ionize.

Lava Coil: A Roast that hits fliers like Restoration Angel, but unfortunately is still stuck at sorcery, preventing it from taking out Celestial Colonnade or disrupting combos. Sniping Voice of Resurgence and Kitchen Finks is a decent upside, though. Flame Slash continues to appear sporadically in UR decks, but I'm not sure the extra mana is worth the flexibility of disrupting graveyard strategies. This sort of niche card does tend to show up occasionally, though.

Nullhide Ferox: Cute design, cuter art. I know people who have tried Dodecapod in Delver shells out of the sideboard to combat BGx (here's the only placing list I could find online), and Ferox seems like an upgrade to that plan, however viable it may be. I like that after opponents pay mana to target the creature and then spend two more on something like Assassin's Trophy, we can cast noncreature spells again, and respond in kind with a simple Stubborn Denial. 6/6 is also massive in Modern, a format where stats matter dearly.

Goblin Cratermaker: This little guy offers a surprising amount of versatility, threatening Eldrazi creatures and Tron's haymaker planeswalkers all at once, not to mention artifact lock pieces like Chalice of the Void and Ensnaring Bridge or game-enders such as Krark-Clan Ironworks and Cranial Plating. Hitting utility creatures is also a nice touch, giving players the option of disrupting combos and quelling aggression. But I can't think of a deck that would ever want it in the mainboard, and superior artifact hate exists in red for the sideboard.

Maximize Velocity: Jump-start gives players the opportunity to haste their guys twice, and simply having Velocity in the graveyard might make opponents respect it by holding back attackers. It's probably best in an aggro-combo shell like BR Kiln Fiend. These decks tend to run Faithless Looting for consistency reasons anyway, making Velocity essentially free in terms of card economy. Arclight Phoenix, despite my mixed results with the card, may also play well in this sort of deck.

Beacon Bolt: URx decks lacking black or white have long struggled to remove big creatures. My experiments with Spite of Mogis as a solution to this problem once payed off with a PPTQ win, but that was before Modern fully realized the power of Rest in Peace. Now, the idea of dipping into another graveyard-reliant kill spell in decks that already rely on that resource in some way terrifies me. Beacon Bolt seems like a promising upgrade to Spite out of the sideboard for UR and Temur midrange decks. Not only is it hoser-proof, mid- and late-game Beacons remove turn a dead card into another removal spell. My only beef with this card is how expensive it is; I think Beacon could just as well have cost UR.

Risk Factor: Browbeat is not a playable Modern card. True! By now, a natural aversion to punisher mechanics is common among Magic players. After all, opponents will choose the lesser evil. But Vexing Devil still sees Modern play, and I think Risk Factor might join it (not in the same deck, mind you) as a playable punisher card. Jump-start lets this card just hang out in the graveyard and threaten 4 damage or a hand refill at any time. Right now, though, the card lacks a true home; Burn prefers the ultra-reliable Exquisite Firecraft in the sideboard. Decks that can take advantage of this card are ones that front-load damage to complicate the choice, run few dead cards to maximize the draws, and enjoy holding up mana on an opponent's turn. The aggressive, Snapcaster-featuring Delver shells in UR seem like a fine place to start.

Bonus Brew: Grixis Drake

I started with a UR shell to test Crackling Drake, but quickly found myself wanting black spells. Specifically, Fatal Push and Collective Brutality drew my eye as ways to interact effectively with faster decks and pull me into the late-game so that I could actually cast the Drake.

Grixis Drake, by Jordan Boisvert

Creatures

4 Snapcaster Mage
3 Tasigur, the Golden Fang
2 Gurmag Angler
4 Crackling Drake

Enchantments

2 Search for Azcanta

Instants

4 Lightning Bolt
4 Thought Scour
2 Fatal Push
2 Spell Pierce

Sorceries

4 Serum Visions
4 Faithless Looting
3 Inquisition of Kozilek
2 Thoughtseize

Lands

4 Scalding Tarn
2 Steam Vents
1 Mountain
2 Island
2 Sulfur Falls
1 Watery Grave
1 Blood Crypt
4 Polluted Delta
2 Bloodstained Mire
1 Swamp

Sideboard

1 Nihil Spellbomb
1 Engineered Explosives
1 Damping Sphere
1 Alpine Moon
2 Surgical Extraction
1 Abrade
1 Dismember
1 Countersquall
1 Cast Down
1 Ceremonious Rejection
2 Anger of the Gods
2 Collective Brutality

Thought Scour is at the center of this deck, since unlike in other shells, flooding on Scours proves impossible with Drake in the picture; extra Scours will always grow additional Drakes. The combination of Scour and Looting makes delve threats hyper-reliable. I ran so many to draw out heavy-duty removal from opponents.

We almost always want to resolve a delve threat in the first few turns of the game, something that's quite feasible. With that out of the way, we own the battlefield until the creature is removed, generally by Path to Exile or Assassin's Trophy. These spells ramp us into Crackling Drake. Once we enter that stage in the game, we're basically chaining Drakes into each other for value until opponents can't remove one and die to it in one or two swings.

In lieu of a Delve threat, Search for Azcanta is the deck's "Tarmogoyf," or proactive two-mana play that's difficult for opponents to deal with. Turns out slamming this thing on-curve is as good as it looks on camera.

Collective Brutality was eventually removed from the mainboard for Spell Pierce. I found myself in want of early spell interaction that wasn't dependent on having a delve threat in play. Pierce is also one of the more slept-on cards in Modern right now in my opinion; existing aggro decks rely on key sorceries resolving (Cathartic Reunion, Goblin Lore, Traverse the Ulvenwald, etc.), and the instant never really dies against even control, which spends its late-game activating Azcanta, the Sunken Ruin and Celestial Colonnade while representing Cryptic Command mana.

In terms of matchups, I've found this shell to line up well against all types of control. Its one-threat-at-a-time mentality stunts sweepers, and the deck is built to beat Bolt and Path. Drake especially is a beating for these decks. Creature decks like aggro and midrange are also fine matchups thanks to the Snap-Bolt-Push removal suite. Tron is a tough one to beat, but the sideboard could be further tweaked to accommodate for that weakness. Drake simply doesn't cut it in linear combo matchups of that sort.

Too High to Get Over

Guilds of Ravnica features interesting mechanics and lovable designs. What are your favorite cards from the set?

Hold ‘Em & Fold ‘Em #11

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Wow! It sure seems like there’s a lot of cool stuff going on with Magic at the moment. Bant Spirits took down Grand Prix Stockholm this weekend even though it was flooded with UWx Control. And Living End stood tall through a massive field of Burn decks at the SCG Syracuse Open.

Meanwhile, people are getting excited as Guilds of Ravnica spoilers start to pour in. Plus, there seems to be a little bit of movement on the relatively new Premodern format. There was a twenty-person tournament at Grand Prix Stockholm. You can check out some photos from that here.

But with all this excitement, never forget the focus of this series...

  1. Cards that you should hold on to or pick up for tournaments if you need them before they rise in price. These cards are either seeing increased play in one or more formats, the supply is drying up, or they’re pretty far from the next reprint.
  2. Cards that you should consider selling or trading away. Their prices are pretty much at the ceiling owing to inflation from speculation, reprint inevitability in the near future, a lull in tournament play, or some combination of these.

Hold ‘Em

Damnation - Amonkhet Invocation & Magic Players Rewards

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Target Buy Prices
Invocations: Under $100
Magic Players Rewards: Under $50

In the previous article, we talked about the Assassin's Trophy effect on multiple formats. Today we’re back again to talk about some more cards that are affected, which shows you how powerful the card is.

Damnation has shown up in BGx decks for many years. And now that Assassin's Trophy is about to enter into the card pool, we’ll probably see a small resurgence of Damnation. One thing to note is that Assassin's Trophy provides Sultai decks with a new answer to many problemsome cards. However, Thrun, the Last Troll isn’t one of those cards. But Damnation is a nice answer to a pesky threat.

There aren’t very many of either version on TCGplayer or Star City Games. So if you need them, now is probably a good time to get them as these two versions will never be printed again.

Wrath of God - Amonkhet Invocation & Magic Players Rewards

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Target Buy Prices
Invocations: Under $50
Magic Players Rewards: Under $25

Well, I guess it’s a sweeper kind of week. And we’re used to seeing this sweeper in UWx Control decks like Branco Neirynck’s Jeskai Control deck that top-eighted Grand Prix Stockholm. But one of the most interesting things about Wrath of God this weekend was its appearance in the recent Magic Online phenomenon, Mono-White Martyr. Take a look at Elias Klocker’s deck that also made Top 8.

Modern: Jeskai Control by Branco Neirynck

Creatures

4 Snapcaster Mage

Non-Creature Spells

4 Cryptic Command
2 Electrolyze
3 Lightning Bolt
3 Lightning Helix
3 Logic Knot
1 Negate
4 Opt
4 Path to Exile
1 Secure the Wastes
1 Supreme Verdict
1 Wrath of God
2 Search for Azcanta
2 Teferi, Hero of Dominaria

Lands

3 Celestial Colonnade
3 Field of Ruin
4 Flooded Strand
1 Glacial Fortress
2 Hallowed Fountain
3 Island
1 Mountain
1 Plains
4 Scalding Tarn
2 Steam Vents
1 Sulfur Falls

Sideboard

2 Ancestral Vision
1 Baneslayer Angel
2 Celestial Purge
1 Ceremonious Rejection
1 Disdainful Stroke
2 Dispel
1 Lyra Dawnbringer
1 Negate
1 Settle the Wreckage
2 Surgical Extraction
1 Vendilion Clique

Modern: Mono-White Martyr by Elias Klocker

Creatures

1 Archangel Avacyn
1 Kami of False Hope
4 Martyr of Sands
4 Ranger of Eos
4 Serra Ascendant
4 Squadron Hawk
1 Sun Titan
4 Thraben Inspector
1 Walking Ballista

Non-Creature Spells

1 Day of Judgment
1 Hallowed Burial
4 Path to Exile
2 Proclamation of Rebirth
2 Wrath of God
1 Crucible of Worlds
1 Runed Halo

Lands

2 Emeria, the Sky Ruin
4 Field of Ruin
3 Flagstones of Trokair
4 Ghost Quarter
2 Mistveil Plains
9 Plains

Sideboard

1 Archangel Avacyn
1 Aven Mindcensor
1 Cleansing Nova
1 Damping Sphere
1 Disenchant
1 Eidolon of Rhetoric
1 Elspeth, Sun's Champion
1 Gideon, Ally of Zendikar
1 Hex Parasite
2 Rest in Peace
2 Stony Silence
2 Surgical Extraction

The other interesting thing about Wrath of God is its appearance in Premodern. It shows up in 4-Color Control, Lands, and UW Standstill.

Premodern: 4-Color Control

Creatures

4 Wall of Blossoms

Non-Creature Spells

4 Absorb
4 Accumulated Knowledge
4 Counterspell
1 Decree of Justice
4 Fact or Fiction
2 GaeaÂŽs Blessing
3 Impulse
1 Intuition
1 Stroke of Genius
4 Swords to Plowshares
3 Wrath of God

Lands

4 Adarkar Wastes
2 Coastal Tower
2 Flooded Strand
4 Grand Coliseum
3 Island
2 Plains
4 Reflecting Pool
2 Shivan Reef
2 Yavimaya Coast

Premodern: Lands

Non-Creature Spells

4 Enlightened Tutor
4 Swords to Plowshares
4 Time Warp
1 Upheaval
2 Wrath of God
4 Exploration
4 Horn of Greed
1 Seal of Cleansing
4 Standstill
1 Zuran Orb

Lands

2 Adarkar Wastes
4 City of Brass
3 Coastal Tower
1 Forest
4 MishraÂŽs Factory
1 Plains
1 Reflecting Pool
4 Rishadan Port
2 Treetop Village
4 Undiscovered Paradise
4 Wasteland
1 Windswept Heath

Premodern: UW Standstill

Non-Creature Spells

2 Absorb
3 Counterspell
3 Decree of Justice
1 Disenchant
1 Dismantling Blow
3 Fact or Fiction
4 Impulse
4 Mana Leak
1 Renewed Faith
4 Swords to Plowshares
3 Wrath of God
1 Powder Keg
4 Standstill

Lands

4 Adarkar Wastes
1 Coastal Tower
2 Faerie Conclave
4 Flooded Strand
5 Island
4 MishraÂŽs Factory
4 Plains
2 Wasteland

Just look at those decks! That’s some sweet Magic nostalgia. There aren’t even any sideboards listed! Anyhow, check out Joel Larson’s article on Channel Fireball for a more in-depth look at the burgeoning Premodern format.

Folds

Fulminator Mage - Modern Masters 2015 (Non-Foil & Foil)

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Target Sell Price
Non-Foil: $20
Foil: $40

This is almost counterintuitive to the rise of BGx decks because of Assassin's Trophy. However, Fulminator Mage requires three mana versus two for Assassin's Trophy. Plus, it’s also a sorcery. I imagine red-based decks that splash black would still want this.

But for the most part, Assassin's Trophy will start to take a decent amount of market share away from Fulminator Mage. Just take a look the top three decks that it’s played in, and you’ll see that Assassin's Trophy can easily take its place.

Manamorphose - Modern Masters (Non-Foil & Foil)

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Target Sell Price
Non-Foil: $9
Foil: $15

I could easily see this getting reprinted in the next Masters set. There’s also been a slight downturn in Storm recently owing to the rise in popularity of UWx Control and Bant Spirits. Take a look at the Modern metagame on MTG Stocks. If you’re not using these right now, I would dump them and buy back in when they get reprinted.

Recent Buys

Pendelhaven - Judge Promos

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Purchased Price
$9.95

In the previous article, I talked about holds from Infect and Hardened Scales Affinity. Here’s another card that shows up in both of those decks. Granted, this is usually only played as a one- or two-of max in any one deck; however, this is the only version with this artwork. And again, these promos will probably never get printed again.

Plus, on Tuesday Pelt Collector got spoiled, which could see play in BG Elves alongside Assassin's Trophy.

Pelt Collector- Guilds of Ravnica (Non-Foil)

Purchased Price
Non-Foil: $1.40 (includes shipping)

Target Buy Price
Foil: $5

I bought eight of these from Card Kingdom as soon as I saw the spoiler on Facebook. If you follow my column, I recommend bookmarking the Public MTG Finance Spreadsheet to stay up to date on what’s going on. Sometimes it’s too slow to wait to get information from articles, especially during spoiler season and when tournaments are happening on the weekends.

Originally, I wanted to get foils at around $5 if possible. But they aren’t available yet. I’d keep an eye on Card Kingdom and Star City Games for them.

Web of Inertia - Judgement (Foil)

There was an error retrieving a chart for Web of Inertia

Purchased Price
$2.79

Speaking of the spreadsheet and quick market movements, I bought twelve copies of Web of Inertia as soon as I saw a message in a private Slack channel about Jody Keith’s Twitter post.

(Click to expand.)

Force Spike - FNM Promos

There was an error retrieving a chart for Force Spike

Purchased Price
$2.39

I had this listed in the "Watchlist" tab of the spreadsheet since August 28. I decided to buy them when I placed my order for the Web of Inertias to save on shipping.

I don’t see this as a great pickup because it doesn’t really seen play outside of Pauper, and it doesn’t even see much play there. But it’s a promo of a card that probably won’t get printed again.

Supply is also very low or non-existent on Card Kingdom, Star City Games, and Channel Fireball.

Disdainful Stroke - FNM Promos

There was an error retrieving a chart for Disdainful Stroke

Purchased Price
$0.89

Here’s another FNM promo with unique artwork. This one sees a lot more play, and it just got reprinted in Guilds of Ravnica so it will probably pop up in Standard.

We even saw this in three of the Top 8 decks at Grand Prix Stockholm: Luis Salvatto’s UW Control, Ondrej Strasky’s Bant Spirits, Branco Neirynck’s Jeskai Control, and Rasmus Energren’s UW Control.

Modern: UW Control by Luis Salvatto

Creatures

2 Snapcaster Mage
1 Vendilion Clique

Non-Creature Spells

3 Jace, the Mind Sculptor
2 Teferi, Hero of Dominaria
1 Ancestral Vision
1 Oust
1 Supreme Verdict
4 Terminus
1 Timely Reinforcements
3 Cryptic Command
1 Hieroglyphic Illumination
1 Logic Knot
1 Mana Leak
1 Negate
4 Opt
4 Path to Exile
1 Spell Snare
1 Crucible of Worlds
1 Detention Sphere
1 Search for Azcanta

Lands

4 Celestial Colonnade
4 Field of Ruin
4 Flooded Strand
1 Ghost Quarter
1 Glacial Fortress
2 Hallowed Fountain
6 Island
3 Plains

Sideboard

1 Vendilion Clique
1 Negate
1 Timely Reinforcements
1 Baneslayer Angel
1 Celestial Purge
1 Disdainful Stroke
2 Dispel
1 Lyra Dawnbringer
1 Porphyry Nodes
2 Rest in Peace
2 Stony Silence
1 Surgical Extraction

Modern: Bant Spirits by Ondrej Strasky

Creatures

4 Drogskol Captain
2 Geist of Saint Traft
4 Mausoleum Wanderer
4 Noble Hierarch
3 Phantasmal Image
1 Rattlechains
2 Selfless Spirit
4 Spell Queller
4 Supreme Phantom

Non-Creature Spells

4 Collected Company
4 Path to Exile
3 Aether Vial

Lands

2 Botanical Sanctum
1 Breeding Pool
1 Cavern of Souls
2 Flooded Strand
1 Forest
1 Hallowed Fountain
3 Horizon Canopy
1 Island
3 Misty Rainforest
1 Moorland Haunt
1 Plains
1 Seachrome Coast
1 Temple Garden
2 Windswept Heath

Sideboard

1 Geist of Saint Traft
1 Disdainful Stroke
2 Dromoka's Command
1 Gaddock Teeg
3 Rest in Peace
3 Stony Silence
2 Thalia, Guardian of Thraben
2 Unified Will

Ball Lightning - Judge Promos

There was an error retrieving a chart for Ball Lightning

Purchased Price
$14.25

Circling back to the other highlight of Grand Prix Stockholm—Premodern—Sligh won the tournament. This isn’t the winning deck, but it’s a sample.

Premodern: Sligh

Creatures

4 Ball Lightning
4 Goblin Patrol
4 Grim Lavamancer
4 Jackal Pup

Non-Creature Spells

4 Fireblast
4 Firebolt
4 Incinerate
4 Lightning Bolt
1 Price of Progress
4 Cursed Scroll

Lands

4 Barbarian Ring
4 Bloodstained Mire
11 Mountain
4 Wooded Foothills

Sligh is one of the most popular and powerful decks in the format. However, Ball Lightning doesn’t see any play outside of Premodern. Yet, I decided to pick these up because it’s the only foil version of the famous Quinton Hoover artwork which will probably never be printed again. With that said, I think the real interest should be directed towards Cursed Scroll since it’s on the Reserved List and can be played in many different decks. And it shows up in the more unusual Legacy Pox deck.

Check out Travis Parsley’s Trial-winning deck from Grand Prix Richmond.

Legacy: Pox by Travis Parsley

Creatures

1 Nether Spirit

Non-Creature Spells

1 Beseech the Queen
1 Bontu's Last Reckoning
3 Dark Ritual
4 Hymn to Tourach
3 Innocent Blood
4 Sinkhole
4 Smallpox
4 Thoughtseize
1 Chains of Mephistopheles
1 Crucible of Worlds
2 Cursed Scroll
1 Ensnaring Bridge
4 Liliana of the Veil
1 Nether Void
1 Phyrexian Totem

Lands

1 Bojuka Bog
1 Maze of Ith
4 Mishra's Factory
10 Snow-Covered Swamp
1 The Tabernacle at Pendrell Vale
4 Urborg, Tomb of Yawgmoth
4 Wasteland

Sideboard

2 Bitterblossom
2 Duress
1 Ensnaring Bridge
4 Leyline of the Void
1 Lost Legacy
1 Pithing Needle
1 Ratchet Bomb
1 Surgical Extraction
1 The Abyss
1 Tombstalker

Watchlist

Ionize - Guilds of Ravnica (Foil)

Target Buy Price
$5

I doubt that this will start off at $5; but if it does, I'd pick up at least a playset. It gives red decks like Burn in Modern and Legacy a new tool to surprise people with all while staying on plan. I mostly see it as a sideboard card, but it’s definitely a card to keep on your radar both tournament-wise and financially moving forward.

Office Hours

Don’t forget to sign up to the Discord channel and mark the date on your calendars. This is happening next week!

We can chat about things like


  • Tournament MTG Finance
  • Old School Magic
  • Premodern
  • Guilds of Ravnica Spoilers
  • Upcoming Banned and Restricted Announcement
  • Whatever Else

When: Thursday, September 27 at 9pm Eastern
Where: Quiet Speculation Discord Channel
Who: Sigmund Ausfresser & Edward Eng
Why: To increase community engagement
What: Anything goes

Summary

Hold ‘Em

  • Damnation - Masterpiece Series: Amonkhet Invocations & Magic Players Rewards
  • Wrath of God - Masterpiece Series: Amonkhet Invocations & Magic Players Rewards

Fold ‘Em

  • Fulminator Mage - Modern Masters 2015 (Non-Foil & Foil)
  • Manamorphose - Modern Masters (Non-Foil & Foil)

Recent Buys

  • Pendelhaven - Judge Promos
  • Pelt Collector - Guilds of Ravnica (Non-Foil)
  • Web of Inertia - Judgement (Foil)
  • Force Spike - FNM Promos
  • Disdainful Stroke - FNM Promos
  • Ball Lightning - Judge Promos

Watchlist

  • Ionize - Guilds of Ravnica (Foil)
  • Pelt Collector - Guilds of Ravnica (Foil)
  • Curse Scroll - Tempest

Office Hours

Thursday, September 27 at 9pm Eastern in the Quiet Speculation Discord Channel

Public Spreadsheet

Hold ‘Em & Fold ‘Em - Public MTG Finance Spreadsheet

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up.

Have fun,
Eddie

Daily Stock Watch – Liliana of the Veil

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Hello, everyone and welcome to today's edition of the Daily Stock Watch! Assassin's Trophy is coming, and every fair deck player is just as excited as financial junkies in that regard for the arrival of Guilds of Ravnica. We should know by now that BG pieces will be tanking as soon as it hits the board and we'd like to be a step ahead of the field when it comes to speculating. My featured card for the day is one that has been on the bitter end of a downward spiral financially, having lost its edge (and value) in half a year time but is bound to see better days with the possible return of Jund, Abzan, and maybe even Sultai decks in the not so distant future.

There was an error retrieving a chart for Liliana of the Veil

The Innistrad version of this card has gone down to $97.49 as of today after reaching its high of $131.49 back in March of this year. It's tough and relatively uncommon seeing a Modern staple dip in value just like that in such a short span and we couldn't really blame the card for losing its appeal in such a short time after missing out on critical wins in big events where players usually base their decks on and directly affect how the metagame will turn out in the coming months. The last time that a high tier deck with LotV finished gallantly was back in July when Michael Olson steered his Jund deck to the win in SCG Modern Indianapolis.

Jund

Creatures

4 Bloodbraid Elf
3 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf

Other Spells

1 Abrupt Decay
2 Fatal Push
4 Inquisition of Kozilek
2 Kolaghan's Command
4 Lightning Bolt
1 Maelstrom Pulse
1 Terminate
2 Thoughtseize
4 Liliana of the Veil

Lands

4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
1 Blooming Marsh
1 Forest
1 Mountain
2 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
2 Swamp
1 Treetop Village
4 Verdant Catacombs
1 Wooded Foothills

Sideboard

2 Ancient Grudge
1 Anger of the Gods
1 Chandra, Pyromaster
1 Collective Brutality
1 Engineered Explosives
1 Fatal Push
4 Fulminator Mage
1 Huntmaster of the Fells
1 Liliana, the Last Hope
2 Nihil Spellbomb

At first glance, it would be fair to say that this deck already has every answer it needs to all the threats in the format in its arsenal. Adding Assassin's Trophy would be a mere formality for a very strong deck that is pretty much a coin flip away from beating every deck along the way, but that has not been the case for the cascading wonders of Jund. With the continued success of Humans, Hardened Modular, and the resurgence of UW Control, the field just got smaller for LotV and friends. However, the spoiler season revealed what's probably one of the most hyped cards in recent history as talks of Assassin's Trophy teaming up with the Jund gang could result to the return to glory of the once-feared best fair deck in the format.

Jund Starter Kit

I doubt that we'd see a different set of cards that would be teaming up with Liliana of the Veil as it will once more generate interest in the coming weeks. Some of these cards might even see a bump in its prices as MTGO players might already be on their way to brewing and testing their new BGX variants, and the rest of the paper world would be hyped for it. If it happens to produce some formidable finishes, we could be looking at the return of LotV to $120 range so don't panic if you're holding on to a few copies (like me!) as this should nicely recover in time. If you're bullish on letting go of them when they hit decent range, that's something that I leave to you entirely. I'm just not so keen on holding on to it longer as a new Masters set could be on the horizon by early next year. I'm ok with a little pricer increase just so we could cut losses from its regression, but it wouldn't hurt to just break even with it if you're afraid of it getting caught by the downward spiral that Vengevine got hit with.

At the moment, you could get copies of Liliana of the Veil from online stores such as StarCityGames, TCGPlayer, Card Kingdom, and ChannelFireball for both its INN and MM2017 versions for anywhere between $74.99-$104.99 based on its condition. I would go against the idea of getting cheap ones that aren't in NM condition as this is something that players might be sensitive about when it comes to grading. I really expect this to spike a bit again soon so keep an eye out for it. Fair decks might really just be back in the radar for good.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

The New Modern Landscape with Assassin’s Trophy

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Spoiler season is one of my favorite times of the year. The part of Magic I enjoy most is deckbuilding, and spoiler season is ripe for brainstorming and testing new deck ideas. Whilst pouring over the early spoilers, three words utterly stunned me: "Destroy target permanent." Those three words are on a two-mana instant called Assassin’s Trophy. This card will not only have a profound impact on BGx archetypes, but also on Modern as a whole.

A Versatile Answer

For ages people have clamored for Wizards to print catch-all answers in Modern. The argument is that the metagame is so broad that it is difficult for the fair decks to combat. 15 sideboard slots is simply not enough with the narrow answers currently available. If you want to play a fair, reactive deck, you were forced to play with counterspells. Counterspells are about as general as answers can get, as they can deal with any spell. Now with Assassin's Trophy, BGx decks have something to turn to for their catch-all answer.

I would not be surprised to see BGx decks adopt 4 copies of Assassin's Trophy in the main. Trophy can deal with any problematic permanent. Ensnaring Bridge? Yeah, that’s fine. Tron Lands? Put it in the graveyard. Teferi, Hero of Dominaria? I’ll gladly answer that for two mana. The card even makes a matchup like Bogles far more interactive. The Bogles player will need to be much more careful with their Daybreak Coronet once Assassin's Trophy becomes legal.

Freeing Up Sideboard Space

Having more versatile answers in the main deck open up slots in the sideboard for more narrow, but situationally powerful, sideboard cards. Artifacts and enchantments are traditionally difficult to interact with in preboard games. As a result, sideboard cards are reserved for them. Due to the lack of space in the sideboard, though, fair decks prefer to play more versatile answers such as Maelstrom Pulse or Abrupt Decay. With four answers in the main deck, sideboard cards can shift from versatile to focused. Something like Abrade is a good example. It comes in when you just need another removal spell, and/or when you need to destroy artifacts. With Trophy that type of card is in the main now, and the deck can instead play more hateful cards like Creeping Corrosion.

A card that I think will be key to Assassin's Trophy’s success is Surgical Extraction. By combining these two cards, it will be easy to pick apart strategies that rely heavily on one or two permanents for their deck to function. This importantly extends to land-based decks like Tron and Valakut which traditionally have a favorable matchup against BGx decks. Expect to see Surgical Extraction become a mainstay in the sideboard.

Playing with Assassin’s Trophy

I am really looking forward to trying out various builds of BGx decks. I plan to start with either straight BG or a Jund Bedlam Reveler build. I would stay away from Death's Shadow in my Assassin's Trophy decks. It incentivizes you to build your deck with few basics and with high mana efficiency to get a mana advantage. In a Modern field full of Field of Ruins and Assassin's Trophies, I want to be running multiple basics to punish these type of effects. Casting Assassin's Trophy and pushing a mana advantage are at odds with each other. The downside of giving your opponent an untapped land undoes any sort of mana advantage the deck may have gained.

BG Trophy, by Max Magnuson

Creatures

4 Tarmogoyf
4 Dark Confidant
2 Scavenging Ooze
2 Tireless Tracker
2 Tasigur, the Golden Fang

Artifacts

4 Mishra's Bauble

Instants

4 Fatal Push
4 Assassin's Trophy

Planeswalkers

2 Liliana of the Veil
1 Liliana, the Last Hope

Sorceries

3 Inquisition of Kozilek
3 Thoughtseize

Lands

4 Field of Ruin
4 Blooming Marsh
3 Swamp
2 Forest
3 Overgrown Tomb
4 Verdant Catacombs
1 Wooded Foothills
4 Bloodstained Mire

I really like straight BG, with no third color, as a home for Assassin's Trophy. It allows you to play with a ton of basics and the full 4 Field of Ruin. This decklist is even a little basic land-light. It could play a few more if one wanted.

My overall approach to building with Trophy is to play efficient threats and ways to recoup the card disadvantage inherent to the card. Cards like Tarmogoyf and Tasigur, the Golden Fang are good at presenting a big clock on the cheap, while Tireless Tracker and Dark Confidant are powerful ways of generating card advantage. Tasigur in particular is going to be key to the deck. It is both a cheap threat and a way of generating card advantage—hence why I am playing it over Gurmag Angler.

Much like with Path to Exile, I don’t want to be firing off Assassin's Trophy in the early game. I want to save it for more difficult-to-answer threats and for later in the game when the downside of giving the opponent a land is less pronounced. To compensate, I want to fill the deck with plenty of answers for cards in the early game. I could see playing some number of Dismember alongside Fatal Push to further this plan. As for the discard spells, you could skew them in favor of Inquisition of Kozilek based on this principle, as the life loss from Thoughtseize becomes slightly more relevant and its versatility is less necessary.

Mishra's Bauble may seem a little odd in this list. I mainly include it as I believe it to be one of the more powerful cards in Modern, and it helps fuel both Tarmogoyf and Tasigur, the Golden Fang. On top of that, the deck already wants to be playing Field of Ruin and a pile of fetchlands to synergize with Tireless Tracker. These cards can be combined with Bauble to turn it into a free Opt.

The thing I like most about straight BG is that it might have a favorable matchup against Tron. Traditional BGx decks fold to Tron. A major reason for this is that on the draw the available land disruption either costs too much or would set the BG deck too far back. With three-mana Stone Rain effects like Fulminator Mage, Tron is able to set up turn three Tron on the play and play a big threat before the land disruption can be deployed. With something like Ghost Quarter on the draw, it would leave us on one land while they get to continue to develop.

A two-mana answer changes all this. Now if they lead on two different Tron lands on the play, we can blow one up with Assassin's Trophy on turn two and follow that up with a Field of Ruin on turn three. Combine these pieces of disruption with Surgical Extraction, and it is going to be rough ever assembling Tron.

A Bit of a Brew

4-Color Bedlam Reveler, by Max Magnuson

Creatures

3 Bedlam Reveler
4 Bloodbraid Elf
4 Tarmogoyf

Instants

3 Assassin's Trophy
2 Kolaghan's Command
2 Fatal Push
4 Lightning Bolt
1 Manamorphose

Planeswalkers

1 Liliana of the Veil

Sorceries

3 Inquisition of Kozilek
3 Thoughtseize
4 Faithless Looting
3 Lingering Souls

Lands

3 Blackcleave Cliffs
1 Blooming Marsh
2 Blood Crypt
4 Bloodstained Mire
1 Forest
2 Mountain
1 Swamp
1 Godless Shrine
1 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
4 Verdant Catacombs

Sideboard

2 Surgical Extraction
2 Collective Brutality
1 Liliana, the Last Hope
2 Molten Rain
2 Ancient Grudge
2 Anger of the Gods
1 Engineered Explosives
2 Nihil Spellbomb
1 Hazoret the Fervent

I started playing this brew shortly after Bloodbraid Elf was unbanned. I really like the Mardu Pyromancer shell of Bedlam Reveler, Faithless Looting, and Lingering Souls. It is a very effective card-advantage engine, and makes the deck more consistent by smoothing out mana screw and mana flood. My main issue with the deck is its inability to apply pressure in unfair matchups. To solve this I wanted to combine that shell with green to get Tarmogoyf and Bloodbraid Elf. Both cards are effective at pressuring, and Bloodbraid Elf is another source of card advantage.

I thought this deck was very good at the time I was playing it. Jund and blue decks were everywhere, and it is very favorable against those decks. The deck has too many sources of card advantage to grind through, and Faithless Looting makes it so the deck almost never floods in the late game. Those two components make for a strategy difficult for any fair deck to work its way through. If the printing of Assassin's Trophy causes a rise in BGx decks, this deck would be a great choice.

The biggest drawback to this deck is its big-mana matchups, namely Tron and Valakut. I am excited to pick this deck back up again now that it has a two-mana answer against Tron. The deck still needs some amount of land destruction in the board to compliment them, as it does not have access to Field of Ruin, but the matchup might be winnable now. Notably, I am opting to play sorcery-based land destruction over Fulminator Mage. When playing with Bedlam Reveler, it is critical to keep in mind the number of non-instant, non-sorcery cards in your deck, and make sure not to cut too many of them in sideboard plans.

Metagame Impact

There is a lot of excitement about Assassin's Trophy, and BGx is one of the much beloved archetypes in Modern. As a result, I expect to see a sharp upturn in the number of BGx decks being played, with Assassin's Trophy seeing play in high numbers.

Losers in the Assassin's Trophy metagame are permanent-based combo decks and big-mana decks. I would stay away from combo decks such as Krark-Clan Ironworks for a while. The mixture of hand disruption and ways to deal with a resolved Ironworks makes things very tricky. As for Tron, it is still possible that even with the addition of Assassin's Trophy that the matchup is still favorable, but I am not confident about that. I would stay away from the deck initially as people will have it on their minds when constructing their sideboard. Maybe as the metagame shifts and the number of Fulminator Mages trend down in sideboards, Tron can see play again.

Decks playing Valakut, the Molten Pinnacle are also in a tough spot. The plan of running out a Valakut and playing Mountains to kill the opponent over the course of a few turns gets much worse against Assassin's Trophy. Even though I generally think Scapeshift is much worse than Through the Breach, I would move towards more Scapeshift-focused builds as a way to combat Assassin's Trophy.

Winners in the Assassin's Trophy metagame include decks that are good at grinding, and spell-based combo decks that are resilient against the kill-any-permanent spell. If I wanted to play a fair deck, I would look towards something like Mardu Pyromancer as it has a powerful late-game engine to outgrind BGx decks. As for combo, I would consider Storm or Ad Nauseam. A pile of kill spells does not really interact well with the stack, and Storm is resilient enough to beat a couple hand disruption spells. Ad Nauseam is one of my favorite decks in Modern, so I may be a bit biased on this one. Traditionally Thoughtseize is pretty good against a deck trying to assemble two specific cards in hand, but without a clock to back it up sometimes it is not enough. That said, if Humans continues to take up a significant portion of the metagame, I cannot recommend anyone play this deck.

More Spoilers to Come

I am eagerly looking forward to what the rest of spoiler season brings. With a card as impactful in Modern as Assassin's Trophy in the set, any other Modern additions are just extras. I think there are a few that may break out into Modern. I am excited to do some brewing with a few of them, but for now I'm going to keep it a secret as to which ones.

Insider: The Return of Shocks

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Welcome back, readers!

We have had quite a few awesome cards spoiled with Guilds of Ravnica, and while the Standard card pool may be retracting greatly with the release of Guilds of Ravnica, the format does look wide open. The card I am most excited about has already been covered well by my fellow writer Brian DeMars (which can be found here). So my article today will focus less on the brand-new toys we are getting and instead on the return of shocklands to Standard and what that will mean.

Old Shocks

First and foremost we've already seen the prices of the Return to Ravnica shocklands start to depreciate with the announcement of the reprint in Guilds of Ravnica.

There was an error retrieving a chart for Sacred Foundry

The market price for these lands has dropped by 20% or more in some cases (which, given the upcoming reprint, is actually less than I would have expected). That being said, when this set name was announced, we knew it was a decent possibility that these would be reprinted, so hopefully people started moving out of any positions they had. Sadly I wasn't able to sell off all of mine, and I still have probably 30% of the ones I had stockpiled.

We can be fairly confident (I'd put it at 95%) that the remaining shocks will be reprinted in Ravnica Allegiance. Their prices have also dropped by around 20%, so keep moving out of them now.

Why, you ask, if the price has already dropped considerably?

Well this set is looking to be well received; there are some powerful eternal cards like Assassin's Trophy, Commander staples like Chromatic Lantern, and some fun-looking Standard build-around-me cards like Thousand Year Storm. This means that we will likely have a lot more of the above five shocks flooding the supply.

We can't say as much about the other five shocks until we start seeing spoilers for Ravnica Allegiance. We could end up in a situation like we did with Gatecrash shocks being more valuable because Gatecrash as a set was less impressive than Return to Ravnica.

Buddy/Check Lands

Whichever name you want to go by, the addition of shocks to the format makes all the buddy/check lands better. I particularly like the ones reprinted in Dominaria. While that was a heavily opened set, the fact that the allied versions were printed in M10, M11, M12, and M13 (as well as some supplemental products) likely means there are still more of them then the enemy ones originally printed in Innistrad. Thus the enemy ones have a higher potential price ceiling (barring one allied guild being so much more powerful than the others that it monopolizes the format).

There was an error retrieving a chart for Sulfur Falls

I will mention that these lands' value will heavily depend on what guild(s) end up being Tier 1. Current spoilers imply that Golgari will likely be one of those guilds. Hence the best option of these is Woodland Cemetery, which has actually been on a slight but steady incline the past couple of weeks.

There was an error retrieving a chart for Woodland Cemetery

My greatest speculation story of all time was when I bought up my LGS's Clifftop Retreats every week during Scars/Innistrad Standard. When rotation happened and RW Humans became a deck, all my Clifftop Retreats went from around $1.5-$1.75 to $7. My LGS owner desperately needed them so he gave me full credit on my big stack, which I promptly used to pick up my NM Italian The Tabernacle at Pendrell Vale (valued at $300 at the time).

Given this and my current feelings, I've been picking up all of the Dominaria checklands for the past few months.

Unbalanced Mana

Until Ravnica Allegiance comes out, we will have unbalanced mana thanks to Guilds of Ravnica only having five shocks in it. This also means that we will want to look at cards that fit well in decks that have the better mana options.

Guild Land 1 Land 2 Land 3 Land 4
Izzet Sulfur Falls Highland Lake Izzet Guildgate Steam Vents
Golgari Woodland Cemetery Foul Orchard Golgari Guildgate Overgrown Tomb
Dimir Drowned Catacombs Submerged Boneyard Dimir Guildgate Watery Grave
Boros Clifftop Retreat Stone Quarry Boros Guildgate Sacred Foundry
Selesnya Sunpetal Grove Tranquil Expanse Selesnya Guildgate Temple Garden
Azorius Glacial Fortress Meandering River Azorius Guildgate
Gruul Rootbound Crag Timber Gorge Gruul Guildgate
Simic Hinterland Harbor Woodland Stream Simic Guildgate
Rakdos Dragonskull Summit Cinder Barrens Rakdos Guildgate
Orzhov Isolated Chapel Forsaken Sanctuary Orzhov Guildgate

If we look at shards/wedges in the same manner we see the following. Note that I've omitted the taplands here, but each combo has access to six of them.

Shard Land 1 Land 2 Land 3 Land 4 Land 5
Jeskai Sulfur Falls Steam Vents Glacial Fortress Clifftop Retreat Sacred Foundry
Sultai Woodland Cemetery Overgrown Tomb Drowned Catacombs Watery Grave Hinterland Harbor
Abzan Woodland Cemetery Overgrown Tomb Sunpetal Grove Temple Garden Isolated Chapel
Temur Sulfur Falls Steam Vents Rootbound Crag Hinterland Harbor
Mardu Clifftop Retreat Sacred Foundry Dragonskull Summit Isolated Chapel
Bant Sunpetal Grove Temple Garden Glacial Fortress Hinterland Harbor
Esper Drowned Catacombs Watery Grave Glacial Fortress Isolated Chapel
Naya Clifftop Retreat Sacred Foundry Sunpetal Grove Temple Garden Rootbound Crag
Jund Woodland Cemetery Overgrown Tomb Rootbound Crag Dragonskull Summit
Grixis Sulfur Falls Steam Vents Drowned Catacombs Watery Grave Dragonskull Summit

We can see that certain shards and wedges have advantages (though interestingly enough, none has all three shocks available). If you're going to speculate for post-rotation Standard, I would give additional weight to cards that fit into one of the more supported options. For two-color options this includes Golgari, Izzet, Dimir, Boros, and Selesnya. For three-color combinations this means Jeskai, Sultai, Abzan, Naya, and Grixis.

Conclusion

The return of shocks to Standard is likely to be an exciting time for players. The last time we had shocks and checklands, midrange battlecruiser decks reigned supreme. It is important to remember that we haven't had anything like Farseek spoiled yet (which gave G/x decks a leg up last time around, as they had a much easier time fixing their mana).

I also looked to see what cards in the non-rotating released sets cared about specific land types. Interestingly enough, the list was very sparse. The ones from Dominaria specifically require the lands to be a basic, and nothing really jumped out.

I hope you're as excited for the new Standard as I am, thanks to the return of the shocks and a whole new format (with lots of new toys thanks to Guilds of Ravnica). As for me, I might finally return to some FNMs.

Daily Stock Watch – Terminus

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! I was out for a while as I was stranded with other players in Hong Kong in the aftermath of the super typhoon that hit it while we were competing in the Grand Prix. We were blown away by the Green Tron that won the whole thing in a rather diverse top eight but the same thing cannot be said for GP Stockholm which was happening at the same time. Four UW Control Variants (three straight up and one Jeskai Control) made the top eight along with a pair of Bant Spirits (one which won the whole event). One card that pushed 12 copies into the final eight is our featured card for today as it is slowly scaring the ranks of the finance world.

There was an error retrieving a chart for Terminus

This is easily the main reason why players are playing UW control if you ask me. Opt into Terminus is just plain absurd and getting to the point where you could just play Jace, the Mind Sculptor to fix the top of your deck to make it pop out in a very scripted manner is just absolutely back breaking. I have been playing Hardened Modular since it became popular, and I could bravely say that going up against UW Miracles is an absolute nightmare for the deck and it pushed me to play blue in the sideboard. This increase in playing exposure has pushed the Commander 2018 version of this card to $4 with relative ease, and the rest should follow suit once stocks continue to fade away in the open market.

UW Miracles Control

Creatures

3 Snapcaster Mage
1 Vendilion Clique

Other Spells

2 Ancestral Vision
3 Cryptic Command
2 Logic Knot
1 Mana Leak
1 Negate
4 Opt
1 Oust
4 Path to Exile
1 Serum Visions
1 Settle the Wreckage
4 Terminus
1 Timely Reinforcements
2 Jace, the Mind Sculptor
2 Search for Azcanta
2 Teferi, Hero of Dominaria

Lands

4 Celestial Colonnade
4 Field of Ruin
4 Flooded Strand
1 Ghost Quarter
2 Glacial Fortress
2 Hallowed Fountain
6 Island
2 Plains

Sideboard

1 Baneslayer Angel
1 Celestial Purge
2 Dispel
1 Negate
1 Oust
2 Spell Queller
2 Stony Silence
1 Supreme Verdict
2 Surgical Extraction
1 Timely Reinforcements
1 Vendilion Clique

Above is the list that Joel Larsson steered to the finals of GP Stockholm and you could clearly see how he could get away with having just one to three copies of the other cards in his deck and just lean heavily on the power of the Terminus playset. We've always known how good the card is in the correct deck, and it's hard to argue with the fact that this is the best deck for it in the format as it basically resolves every time as a one mana Wrath of God that doesn't care about hexproof, indestructible, or the threat of being killed by a sudden graveyard recursion that wrath effects can't deal with. It simply saves you from a horde of Humans even with the help of Selfless Spirit, or from a platoon of thopters that a Hangarback Walker has produced in crafting a jumbo-sized Arcbound Ravager. Oh, and the Welding Jar can't do anything about it either so it just makes every creature on the board disappear that easily. This is easily the de facto board sweeper that takes care of every creature on the board that's considered one by the time that it hits play.

Make Creatures Disappear

A lot of people were excited when Jace, TMS returned to Modern earlier this year. The hype quickly died down as Control stayed dead in the wake of the onslaught of big mana decks and the emergence of Humans. Now, there's no denying that UW is the scariest deck in the format as it easily has access to the best sideboard cards in the format and the resiliency to answer every threat that could come its way with the arsenal at its disposal. Terminus is as the forefront of this strategy, and it should be staying put for a while as more people shift back to Control. Picking up copies right now won't actually hurt as there could only be room for more growth ala penny stocks for this card.

At the moment, you could still get lots of copies of Terminus from online stores such as StarCityGames, TCGPlayer, ChannelFireball, and Card Kingdom for anywhere between $1.53 up to $5.49 based on the expansion and condition you like. I'd love to spec on the cheap copies under $2 as it is an easy card to dispose at $3 based on my experience. It's a fast trading tool that could get you places in no time.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Dropping Destructive Revelry: Why to Keep Your Burn Board Boros

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The earth is round, the pope is catholic, and Destructive Revelry belongs in the sideboard of every Modern Burn deck. While the first and the second principle might be unbreakable, I’d like to smash the third one to smithereens. In this article I'll explain why I think Destructive Revelry is overrated in Burn, and lay out some of the flaws I see in the logic that says it's indispensable to the archetype.

What Type of Lavamancer Are You?

Revelry or not? Generations of red mages are still busy answering this standard question. Solving this destructive dilemma once and for all seems to be a mission impossible, but it isn't beyond the reach of reason.

The decision for or against playing Revelry is closely related to your general attitude and strategy as a Magic player. Basically there are two schools of thought.

Miscellaneousness, at any cost. Looking at the average Burn decklists, most players obviously still believe in an omnipotent sideboard that protects them against all threats—even if a destabilization of the mana base is the price of this intended progress. Having game against every deck is king! But is it really worth playing cards mainly because they change extremely unfavorable match-ups to slightly less unfavorable match-ups?

Consistency over perfection. The minority of Burn pilots prefer more consistency, and focus on improving slightly unfavorable or even match-ups to become favorable ones. They resign themselves to accept that burn cannot be well-prepared against every deck out there. Just take a look at the Burn lists of Legacy legend Patrick Sullivan. These all teach the same lesson: Keep it simple, keep it straightforward, and don’t get too gamey.

I definitely belong to the second group. Instead of worrying too much about bad match-ups, I put my efforts into improving the balanced ones. A few months ago—after having played Burn for several years—I finally decided to stick to a straight red-white Boros list, partially inspired by the great articles of Chained to the Rocks advocate Mike Flores. Since then I haven’t looked back to any of the Naya versions—even less so after a 2nd-place finish at a Modern PPTQ some weeks ago with the following list:

Boros Burn, by Andreas Breuer (2nd, PPTQ)

Creatures

4 Monastery Swiftspear
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer

Instants

4 Lightning Bolt
4 Lightning Helix
4 Boros Charm
4 Searing Blaze
3 Skullcrack

Sorceries

4 Rift Bolt
4 Lava Spike

Lands

4 Wooded Foothills
3 Bloodstained Mire
3 Arid Mesa
4 Inspiring Vantage
3 Mountain
2 Sacred Foundry

Sideboard

2 Deflecting Palm
2 Searing Blood
2 Smash to Smithereens
1 Shattering Spree
1 Skullcrack
3 Path to Exile
2 Rest in Peace
2 Ensnaring Bridge

I really enjoyed the deck, although I unfortunately lost to Dredge in the finals. However, the tournament was one more confirmation of my belief regarding Burn: Don’t play cards that obstruct more than they help!

Here are five reasons why I believe that most of the time Destructive Revelry—and Stomping Ground, the necessary evil that accompanies it—isn't the real deal.

1. Stomping Ground Is the Worst Maindeck Card

Weakening my mana base only for a few sideboard cards? Thanks, but no thanks! Many say playing the card comes at no real cost. But it does! The single copy of Stomping Ground often forced me to question decent starting hands. Every time you draw it in the early stages of a pre-board game, it either shocks you needlessly, or slows you down significantly because you play it tapped.

More than once I have looked at an opening seven like this:

  • Mountain
  • Stomping Ground
  • Goblin Guide
  • Lightning Bolt
  • Lightning Helix
  • Lightning Helix
  • Boros Charm

If the Stomping Ground was an Inspiring Vantage, a Sacred Foundry, or a fetchland, keeping this hand would be a no-brainer. You could still go for it with the Ground of course, hoping to draw a white mana source, a fetchland or spells that only require red mana—but don’t tell me this gamble is a perfect plan.

Even more importantly, in pre-board games (as well as in many match-ups after sideboarding) Stomping Ground is just a basic Mountain that costs two life to be played untapped. In a format overrun by aggressive creature strategies, every single point is a matter of life and death: Humans, Bant Spirits, Hollow One, Death’s Shadow, and Vengevine all attack you pretty fast and hard. Why would I want to shock myself needlessly with Stomping Ground in match-ups in which I don’t care about green mana anyway?

Against Merfolk with Spreading Seas, I’d rather board in Grim Lavamancers and more Searing Blaze effects in order to progress my own plan. And the Burn mirror? The player rejoicing when you draw Stomping Ground in this match-up is definitely your opponent!

2. Revelry: Not a Stone-Cold Hoser

Magic is famous for cards that shut down whole decks. The omnipresent Rest in Peace dismembers any graveyard plans, Ensnaring Bridge is a pain in the butt for most creature strategies, and Stony Silence sends artifact decks into an early retirement.

Revelry, however, is no such hoser at all.

One of the main reasons to play the Stomping Ground/Destructive Revelry setup is the Bogles matchup. The deck unsettled the Modern format a few months ago, so it seems reasonable to be prepared. Bogles won't be on top forever—but even more importantly, it is a bad match-up for Burn no matter what you do. While Revelry may save you against the hexproof strategy occasionally, it more than often doesn’t turn the tide. Your opponent simply needs to open with one or two Leylines and play a Daybreak Coronet as follow-up, and you already need multiple Revelrys unless you want to die a sudden death. If the Bogles man fails to live the dream, I hope my Eidolons, Skullcracks, and a well-placed Deflecting Palm are enough to steal the game; if not I’ll shake hands and move on.

One final note here: if you disagree with my logic and still want to play Revelry, make sure you do it properly. Without playing the full playset I don’t see the purpose of splashing green at all. I often see lists containing just 2 or 3 Revelrys in the sideboard. This just dilutes the whole plan.

I don’t really have to go through the same argumentation for the bad Ad Nauseam match-up as well, do I?

3. Revelry Is Only Mediocre Versus Artifact Strategies

How often did I curse Revelry as the master plan against Affinity. Managing your life total matters a lot in this match-up. If you don’t draw an Inspiring Vantage you would have to fetch-shock yourself twice to have access to green and white mana. I even looked at opening hands containing Revelry but neither Stomping Ground nor a fetchland—it’s really frustrating to ship decent hands because of this avoidable handicap.

In several matches my Affinity opponents even boarded in Blood Moon. While this would have been an exquisite plan against a Revelry player, it falls flat against a slew of extra Searing Blazes in the form of the powerful Smash to Smithereens.

Against the Modern rookies, KCI and Hardened Scales, Revelry is just okay. Removing only one artifact often doesn’t cut the mustard to break up their synergies. Even worse, opponents playing these decks have so many possibilities to sacrifice targeted artifacts that they can easily play around the 2 points of damage.

I never liked boarding Revelry versus Tron decks either, because they can easily remove Stomping Ground with Karn Liberated or Ghost Quarter. By contrast, an early Smash is just gas against Expedition Map or Chromatic Sphere, and even buys you time against a Wurmcoil Engine while still dealing 3 points of damage.

4. Minimize Missteps Without Revelry

Revelry often presents a decision point that can be hard to make correctly with limited information. You're left guessing at the optimal play, which will depend heavily on the opponent's deck and the cards drawn. Have you ever asked yourself what the right time is to fetch for Stomping Ground if you have no Revelry in hand? Do you fetch early, lose two points of life and take the risk of getting the land destroyed? Or do you fetch (too) late and have no access to green mana when needed?

The final match of GP Toronto 2018 between Dan Ward and Jon Stern is a vivid example of the disasters Stomping Ground can cause. Stern needs to fetch for another land in order to cast Skullcrack in response to Ward’s attack with a crowned Bogle. As Stern doesn‘t possess Revelry, he fetches for basic Mountain to save a few points of life. Ironically, the next card he draws is a copy of Revelry which he cannot cast now. You can see this beginning around 33:30 in the video.

[youtube https://www.youtube.com/watch?v=Sy4L0LXrD1g?t=33m30s]

Situations like this that foster unlucky results come up far more often than you would think—a risk that I want to avoid in future games. By cutting Revelry and Stomping Ground, I reduced the number of these guesswork scenarios that arise.

5. Revel in Your Revelry Alternatives

The great thing about Modern? You always have a choice. There’s no need to splash a color only for a couple of sideboard cards. The giant card pool offers options which can replace deadlocked strategies. If you care about artifacts, Smash to Smithereens, Shattering Spree, and Stony Silence all outclass Revelry by far. If you still don’t want to forgo a card that deals with enchantments, Wear // Tear might be your option. I don’t particularly like this card either (although it can be an effective 2-for-1 against Hardened Scales), and would rather try to dodge enchantments, but still prefer it over Revelry in Boros Burn. Side note: Against the unfavorable Bogles matchup, Ensnaring Bridge is another alternative, but we have to be careful of its non-bo with Deflecting Palm.

When to Play Destructive Revelry?

I don’t generally claim Destructive Revelry is a bad card. It still has its place in Modern because of its useful triple function: destroying artifacts, demolishing enchantments, and dealing damage.

There are two scenarios in which I prefer playing Revelry:

  • You already play Naya Burn (including Wild Nacatl and Atarka's Command) or Nocatl Burn (without the cat), and thus have 4 to 8 cards in your main deck that require green mana.
  • You know that your meta is full of decks that rely strongly on enchantments.

However, if you otherwise favor a red-white Boros list and don’t know which decks to expect at a tournament, I highly advice you drop Revelry.

Need any more proof that keeping your Burn board Boros leads to success? Flores-companion and Burn enthusiast Roman Fusco has played straight Boros Burn quite successfully for some time, and recently won a PPTQ with this list:

Boros Burn, by Roman Fusco (1st, PPTQ)

Creatures

4 Eidolon of the Great Revel
4 Monastery Swiftspear
4 Goblin Guide
2 Grim Lavamancer

Instants

4 Lightning Bolt
4 Lightning Helix
4 Boros Charm
4 Searing Blaze
2 Skullcrack

Sorceries

4 Rift Bolt
4 Lava Spike

Lands

4 Wooded Foothills
4 Bloodstained Mire
3 Scalding Tarn
4 Inspiring Vantage
3 Mountain
2 Sacred Foundry

Sideboard

1 Deflecting Palm
4 Searing Blood
2 Chained to the Rocks
2 Stony Silence
1 Shattering Spree
2 Skullcrack
2 Path to Exile
1 Forked Bolt

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