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Insider: Preparing for the Doomsday Scenario

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Hello Magic players, and welcome back!

Today, I would like to explore a very specific hypothetical situation. It's one that many players have likely discussed at some point in time, and may not be pleasant or comfortable to talk about as a Magic player. This, quite frankly, is the doomsday scenario.

What would happen if Wizards of the Coast stopped making Magic cards tomorrow?

Imagine walking into your LGS to pre-order a box of Rivals of Ixalan, and the guy behind the counter says to you: “I hope you enjoy it, because it’s the final set that will be released.” Yes, Wizards of the Coast has many sets planned right now. Iconic Masters, the return to Dominaria, the return of the Core Set, and many more are slated for the next year. Take a moment and suspend disbelief. Let’s say, for the sake of argument, that Hasbro, Inc. went bankrupt and its subsidiary Wizards of the Coast was forced to close its doors as well.

Now what do you do as a Magic player? What happens to the value of your collection? What happens to tournaments and the Pro Tour? What about Friday Night Magic?

This is a huge scenario to tackle, so let’s break it down into pieces and figure it out—because one day (likely not tomorrow, don’t worry), you might have to be prepared.

The MTG Card Market

Every card has a price assigned to it, whether it’s 10-cent bulk or an insanely high-priced rarity like the full-art Mutavault Champs Promo. Magic players have been riding an enormous bubble in the last few years, as cards played in eternal formats have seen outrageous spikes. Chalice of the Void was a $90 card. Noble Hierarch—a great mana dork but still just a mana dork—was at $60 for months despite having three printings. As I write this, it is still around $50 even with the RPTQ promo having been announced.

There was an error retrieving a chart for Noble Hierarch

The decline in price of a Magic card is something that no player wants to experience when cards are in their collection. However, heavy price changes would likely happen in one massive fell swoop if Magic product stopped being printed. After the initial drop in price, most cards would hold their value until the end of time, and possibly become collector’s items if nothing else.

Individual people have a very hard time letting go of their collectible items for less than the original market value or sticker price, believing their personal possessions to be worth a set amount. Would you get rid of all of your cards in a hurry (and probably for less money) if the printing of all future products ceased? Personally, I would not, because there is always a secondary collectibles market for popular products, and the longer they have been around, the larger the collectibles market becomes.

The sports card industry is a good parallel example of a collectibles market. Without future product, Magic would become very similar to this industry. Their product cannot be used in competitive tournaments, yet it exists within a collectibles market. While that market did experience a decline in the 1990s and 2000s due to an oversaturation of the market, it has seen a resurgence in the past decade. There were many sports cards companies producing product, and despite the disarray of their market for two decades, their vintage products still have a high (and every year increasingly higher) price tag.

With Magic, it's even possible that another company would step in and begin to design new cards. But that would take a concentrated effort over the course of a few years, and probably some major legal battles. This means that even if another company took over Magic, the market would have plenty of time to settle into its own rhythm with no company presiding over the product itself.

Pro Tour and Tournaments

That brings us to the next question: what happens to tournament Magic? Reasonably speaking, the Pro Tour would cease to exist. There would be no financial backing for a Pro Tour if Wizards of the Coast did not provide it. However, I theorize that tournament Magic would stick around as a format-specific store-to-store grassroots effort.

If something ever happened to Wizards of the Coast as an entity, and cards stopped being printed, the local game stores would feel the heaviest effects first. There’s no way to mince words—stores would suffer great losses, and would need to have additional sources of revenue to survive.

There are many stores that rely heavily on Magic as their number-one cash cow. There are always secondary streams of revenue in other card games, whether they are Yu-Gi-Oh!, Pokemon, Cardfight: Vanguard or Weiss Schwarz, or other up-and-coming card games like the Final Fantasy Trading Card Game. But any LGS that relies on Magic will almost certainly lose one of its best money makers. Many stores would go out of business, but some would continue to survive off of the unregulated stock market of Magic cards.

Friday Night Magic

To keep focus on the card game, there would be different efforts all over the world to continue drawing interest. Friday Night Magic would still be considered a hot point for any tournament scene that stuck around. Depending on the interest level of a given community, this would probably mean the creation of new formats or the resurgence of old ones.

The final Standard format would likely not be the end-all-be-all of Standard formats. Instead, old Standard formats would probably start to come back to some degree. Some of the most popular formats as far as deck diversity were, for example:

  • The eight-set Innistrad-Return to Ravnica Standard, with M13 and M14.
  • Theros block format, helpful for beginners.
  • Lorwyn through Eventide, because of the extended time period and its cult following.

These different options, as well as a permanent Modern and Legacy format, would continue to draw interest at any place willing to continue running the events. It would be highly unlikely that the grassroots side of the Magic community wouldn’t persevere. That would fortunately bode well for the prices of Magic cards for at least enough time to salvage some amount of pricing.

How Hard Will My Magic Cards Get Hit?

This is the biggest question of them all. The answer largely depends on the type of Magic that comprises your collection. Standard players would likely get hit the hardest, since Standard is the only truly non-eternal format in the game. If Standard was popular enough at the time that production ceased, then Standard players have hope of seeing their cards retain some value, but recent Standard formats and turnout at many stores paint a negative picture.

The most immune players, I believe, are the Commander players. Commander is comprised of two possible groups: casual players, who play tabletop Magic and care a lot less about the market; and competitive players, who mostly build decks with cards considered collectible items as much as strong cards. If you play casually, your cards have already been obtained and will keep being used, granting sentimental value.

Modern and Legacy are in between. While Modern enjoys widespread popularity, and there are collectible aspects to Legacy, many cards from these formats would likely feel a sharp sting and a drop in price.

For Modern especially, if the tournament scene falls off any more than expected, then many cards that have multiple repeats would immediately tank in price from a marketplace trying to unload. Noble Hierarch, Aether Vial, Chalice of the Void, and Cavern of Souls are all notable examples of cards that have over-inflated prices despite multiple printings, specifically because of their popularity in Modern.

There was an error retrieving a chart for Cavern of Souls

Legacy is slightly different, because the tournament scene can already be difficult to sustain on a weekly basis. This scenario would probably damage the Legacy tournament scene beyond reproach, since many Magic-centric stores would already be getting hit hard.

Conclusion

Hopefully, Magic’s tournament scene will grow into an unstoppable juggernaut before anything crazy or negative happens, so that even if no more cards get printed, the tournament scene will be prepared and persevere.

What do you think about the doomsday scenario? Do you agree? Do you think I’m way off in some aspects? Let us know in the comments below!

As always, thanks for reading!

Pete

@smash_pacman on Twitter

Relics of Prodigy-Ness: Eccentricity at Regionals

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Another SCG Regionals is in the books. I had to change that link, by the way—in some crazed stupor, I accidentally waded through the results of the Season One Regionals tournaments from February (yes, the ones I even placed in) and wrote a 3,000-word article about all the rogue decks at those tournaments, which I found very impressive (wow! That's a lot of Bant Eldrazi! And where's Grixis Shadow? Didn't David say the deck was well-represented? Cool, Naya Landfall! etc.). (To my credit, is this page not a little misleading?) But then I figured it out and, after breaking some dishes, wrote this one.

I did briefly wonder if I couldn't just find a way to publish the other article. It might earn a few laughs, after all; me closely analyzing Amulet Titan's positioning with opponents loading up on grave hate and damage-based sweepers to beat combo, for instance. But of course, no luck. Besides, I know I'm not alone in wanting to see the technology unearthed this time around.

Working so directly with last season's decklists, though, and now this season's, revealed something to me: there are far fewer rogue decks this time around. Still plenty of juicy developments, of course. Just far fewer rogue decks.

For a detailed metagame breakdown of the events, check out David's piece from earlier this week. But today, we'll be looking at the Top 8-reaching decks that stood out the most to me. Hopefully the hot takes included here won't be read as hard-and-fast endorsements or dismissals of the decks at hand. Instead, consider this article something like a guided tour of this weekend's peculiarities. And that's all the preamble I've got left in me!

Grixis Control

Grixis Control, by Ryan Overturf (5th, SCG Regionals)

Creatures

4 Snapcaster Mage
2 Tasigur, the Golden Fang
1 Gurmag Angler
1 Vendilion Clique

Instants

4 Opt
4 Fatal Push
4 Lightning Bolt
4 Spell Snare
4 Mana Leak
4 Terminate
2 Electrolyze
2 Kolaghan's Command

Sorceries

4 Serum Visions

Lands

2 Island
1 Mountain
1 Swamp
1 Blood Crypt
3 Bloodstained Mire
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
2 Watery Grave

Sideboard

1 Engineered Explosives
2 Nihil Spellbomb
3 Ceremonious Rejection
3 Countersquall
1 Dispel
2 Spell Pierce
1 Anger of the Gods
2 Collective Brutality

The Scoop

While it's no surprise to see Ryan on a Grixis deck, it's impressive he managed to Top 8 with Grixis Control, an archetype thought dead ever since Corey Burkhart stopped topping with the deck in February. The former Delver aficionado has come around on Fatal Push, but is as high on Spell Snare as ever despite its shared coverage with the Aether Revolt removal spell.

The rest of Ryan's spell suite is similarly streamlined, down to the 4 Terminate/4 Mana Leak non-split. Divergence from this radical four-of approach comes only in the creature suite, which is surprisingly skimpy in light of the recent complaints of threat-lightedness leveraged against Grixis Shadow, and given the lack of Creeping Tar Pit.

Analysis

In all honesty, the card that seems to carry this build is Opt. Opt is a spell I mostly decried as superfluous upon its release, but the focus of my analysis pertained to Delver strategies. These decks generally prefer to cantrip in the main phase in case they hit something they want to cast immediately, like another threat.

Grixis Control is markedly more reactive than any breed of Delver, making Opt a smoother fit. But the primary reason the card has earned inclusion in even Grixis Shadow decks, which have plenty to do in the main phase, is also the reason it shines in this shell: it's amazing alongside Snapcaster Mage. Opt gives Snapcaster players a highly proactive play to make on an opponent's end step (body + a draw) should opponents tip-toe around such plays to rob Grixis of tempo (i.e. by refusing to cast a threat opponents could Snap-Push). The presence of Opt in the graveyard ends up forcing opposing hands, which incidentally improves all the removal and counterspells.

Opt takes the place of Thought Scour here. While turn-two delve guys are nice, Ryan's deck wants to grind opponents out the old-fashioned way, so that extra velocity winds up not meaning much. A scry and a draw, though, helps get to the correct four-ofs faster.

Anticipating a field of Shadow, Eldrazi, Affinity, Storm, and Company, I think this deck looks pretty good. I bet its Jeskai matchup needs work, but you can't beat everything, and hey, I could be wrong.

RG Hollow One

RG Hollow One, by James Townsend (6th, SCG Regionals)

Creatures

4 Hollow One
3 Goblin Guide
2 Hooting Mandrills
4 Insolent Neonate
4 Monastery Swiftspear
4 Street Wraith
4 Vengevine

Instants

3 Become Immense
4 Lightning Bolt
2 Temur Battle Rage

Sorceries

4 Cathartic Reunion
4 Faithless Looting

Lands

5 Mountain
1 Arid Mesa
3 Bloodstained Mire
2 Copperline Gorge
3 Stomping Ground
4 Wooded Foothills

Sideboard

2 Grim Lavamancer
3 Blood Moon
4 Leyline of the Void
2 Ancient Grudge
2 Destructive Revelry
2 Feed the Clan

The Scoop

Modern Nexus just did a feature on BR Hollow One, a shell taking advantage of looting effects with Bloodghast and Flamewake Phoenix. That deck seems to be the evolution of the Vengevine build innovated by Julian Grace-Martin earlier this year. And yet here's RG Hollow One again, piloted by James Townsend to a 6th-place finish.

This larval version of the deck packs a Become Immense/Temur Battle Rage combo super-charged by hasty one-drops Goblin Guide and Monastery Swiftspear. Those same one-drops bring Vengevine back from the dead, and the green giant joins Hollow One as another four-power creature. Hooting Mandrills rounds that crew out, its trample adding relevance to Become Immense in lieu of a Battle Rage.

Analysis

Much brainstorming has been done around finding an optimal shell for Hollow One—after all, a big body that comes down for one or fewer mana and doesn't die to Fatal Push or Lightning Bolt at least seems to fit the playable-in-Modern bill enough to be worth building around. Strategies have ranged from RG with Vengevine to Jund with Death's Shadow to greenless with Shadow to now BR without it. I don't think James's finish demonstrates the cycle closing, but rather an outdated build.

For one, it can't be right to omit Flameblade Adept. Vengevines, Shadows, or neither, the card represents the deck's best possible turn-one play and is disgusting in multiples. Adept lacks haste for the Battle Rage combo, but I think it's good enough to merit consideration regardless.

Second, Burning Inquiry is a fantastic enabler in this deck, and perhaps superior even to Faithless Looting. A single Inquiry lowers Hollow One's cost to zero, while Looting and Reunion make it cost one (plus the cost of the discard spell, which gives it an unexciting cost of three in Reunion's case). Inquiry may be less of a necessity, though, without a critical mass of cards that like to be discarded; I have sometimes found the card lacking in my my more dedicated Shadow/Delve builds, anyway. It also clashes with the Battle Rage combo, which requires multiple parts to function.

It will be fascinating to watch these decks continue to evolve as Hollow One carves out a niche for itself in Modern. Already we've seen the deck tentatively toe the line between abusing the graveyard and losing to graveyard hate, but I bet it settles into a constant shell in a couple of months.

Infect

Infect, by Zan Syed (4th, SCG Regionals)

Creatures

4 Glistener Elf
4 Blighted Agent
4 Noble Hierarch
2 Jace, Vryn's Prodigy
1 Dryad Arbor

Instants

1 Apostle's Blessing
3 Become Immense
3 Blossoming Defense
2 Dismember
4 Groundswell
4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood

Sorceries

1 Distortion Strike

Lands

2 Forest
2 Breeding Pool
4 Inkmoth Nexus
2 Misty Rainforest
2 Verdant Catacombs
2 Windswept Heath
3 Wooded Foothills
2 Pendelhaven

Sideboard

2 Grafdigger's Cage
2 Spellskite
2 Viridian Corrupter
2 Shapers' Sanctuary
1 Dispel
2 Dissenter's Deliverance
2 Nature's Claim
2 Spell Pierce

The Scoop

Infect is back, and taking names—mostly, it seems, in the hands of Zan Syed. Zan's big innovation is moving from Spellskite to Jace, Vryn's Prodigy, which is a more immediate threat and equally magnetizes enemy removal. The difference? If opponents don't have an answer on sight, Jace will transform and start generating advantage, pressuring opponents from an angle Infect's never had access to.

With Jace's looting effect, Zan also finds a way to make Become Immense work in multiples. Although he can't quite justify a full set without Gitaxian Probe, he gets darned close at 3 copies, and Immense is the card that truly makes the deck.

Analysis

As of Khans of Tarkir, Infect has existed in some capacity to check linear combo decks that skimp on creature interaction. The rules of Modern are, simply: no top-tier deck may consistently win the game before turn four. Combo decks that don't win with creatures are those most likely to be banned on this metric, since it's harder for opponents to interact with them and their early kills are therefore guaranteed.

Aggro decks that goldfish a similarly early win rate, though, are protected by the losses and later kills guaranteed when playing against interactive decks. So, unless a combo deck is doing something it shouldn't, which is invariably addressed by the banlist, aggro-combo decks remain a turn faster than linear combo decks and exist to check them.

Enter today's Modern, where Storm is format boogeyman. How many Lightning Bolts does that deck play? So long as combo represents a significant portion of the metagame, Infect should remain a constant in Modern. It just didn't have any room to breathe while Death's Shadow was taking the format by, uh, storm.

Jund Midrange

Jund Midrange, by Jason Bryant (6th, SCG Regionals)

Creatures

4 Tarmogoyf
4 Dark Confidant
3 Goblin Rabblemaster
2 Scavenging Ooze

Instants

4 Fatal Push
2 Lightning Bolt
3 Terminate
2 Abrupt Decay
2 Kolaghan's Command

Planeswalkers

3 Liliana of the Veil
1 Liliana, the Last Hope

Sorceries

3 Inquisition of Kozilek
3 Thoughtseize
1 Maelstrom Pulse

Lands

2 Forest
2 Swamp
4 Blackcleave Cliffs
1 Blood Crypt
3 Bloodstained Mire
2 Overgrown Tomb
2 Raging Ravine
1 Stomping Ground
1 Treetop Village
4 Verdant Catacombs
1 Wooded Foothills

Sideboard

1 Grafdigger's Cage
2 Nihil Spellbomb
1 Huntmaster of the Fells
3 Blood Moon
2 Ancient Grudge
1 Kozilek's Return
1 Chandra, Torch of Defiance
1 Anger of the Gods
3 Collective Brutality

The Scoop

Notice anything special about this Jund deck? If you follow Modern closely, probably not. Blood Moon has been creeping in and out of Jund sideboards with some frequency since Eldrazi Tron rose to take on Shadow decks. Goblin Rabblemaster has become more of a constant within the archetype for its ability to produce a ton of pressure out of nowhere, providing Jund with the proactiveness prized in an open metagame.

For everyone else, though, who got the memo that Jund was dead and Shadow now rules Modern, this list is possibly breathtaking. Both the threat suite and the manabase receive a makeover to accommodate Blood Moon, with Raging Ravine dropping to two and four-drops completely abandoned.

Analysis

In truth, Moon makes a lot of sense out of Jund. Sure, it's weird with fastlands and Raging Ravine. But combined with the pressure Jund is able to come up with, of, say, a Confidant or a pair of Goyfs, it puts games away quite handily against the archetype's deadliest opponents: Eldrazi and Tron. And, er, Eldrazi Tron. Not to mention Scapeshift.

Kelsey is a big fan of these Moon-featuring Jund decks and has even transitioned to playing Jund herself, leaving me alone on Counter-Cat. Every time I tried to take the Moons out, she'd tell me the card was the reason she wanted to play Jund in the first place. That made little sense to me at first, but the enchantment is shaping up to be a legitimate tech choice for Jund Midrange, and I'm excited to see whether players adopt it more sweepingly; not only is big-mana here to stay, but interactive decks like Shadow and Humans are churning out increasingly greedy manabases.

Delirium Shadow

Delirium Shadow, by David Salazar (8th, SCG Regionals)

Creatures

4 Death's Shadow
4 Tarmogoyf
4 Street Wraith

Artifacts

4 Mishra's Bauble

Instants

4 Fatal Push
3 Stubborn Denial
2 Terminate
2 Abrupt Decay
1 Kolaghan's Command

Planeswalkers

2 Liliana of the Veil

Sorceries

4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald

Lands

1 Forest
1 Swamp
1 Blood Crypt
4 Bloodstained Mire
2 Overgrown Tomb
4 Polluted Delta
1 Stomping Ground
1 Watery Grave
3 Wooded Foothills

Sideboard

2 Fulminator Mage
1 Ghor-Clan Rampager
1 Izzet Staticaster
1 Shriekmaw
1 Ancient Grudge
2 Disdainful Stroke
1 Kozilek's Return
2 Surgical Extraction
1 Liliana, the Last Hope
2 Collective Brutality
1 Maelstrom Pulse

The Scoop

And speaking of greedy Shadow manabases, here's David Salazar's Delirium Shadow. SCG has this deck named "4-Color Shadow," and I've seen exact replicas of it with a Godless Shrine and Lingering Souls in the sideboard called "5-Color Shadow." Others still call it "Jund Shadow" after the deck that started it all. These decks all share one core, though, and that core revolves around Mishra's Bauble, Tarmogoyf, and Traverse the Ulvenwald.

The most common route to take these days seems to be to play all five colors, relegating the white splash to the sideboard for souls and Ranger of Eos. Some versions go straight Jund. Others still go Jund with Souls in the side. And the occasional weirdo plays Sultai or Abzan.

Red is usually included, though, for its incredible utility spells: Kolaghan's Command, Ancient Grudge, and the supremely divisive Temur Battle Rage, which some players swear by and others despise. David passes on those here; I love them.

Analysis

The reason I featured this list: it's the first I've seen to omit the white splash but still run blue. David must have liked his grindy plan enough without Lingering Souls, which surprises me since he's on only two Lilianas (many lists run a third). More likely still: David wanted to include graveyard hate, which Delirium Shadow decks are starting to cut. The coverage from Stubborn Denial and Temur Battle Rage tends to eliminate the need for Nihil Spellbomb or Surgical Extraction.

I wonder if the bluffing dimension influenced David's deckbuilding choices. Opponents are likely to put him on Temur Battle Rage in game one, as it's still in the majority of Delirium Shadow lists. Threatening the aggro-combo win is sometimes even better than actually having it, especially against interactive decks; perhaps David picked up some grinding points that way.

Surgical Extraction, too, enables surprise blowouts; this card is far more common out of Grixis, as Delirium usually prefers Spellbomb for its card type and utility in fair matchups.

Finally, Ghor-Clan Rampager and Maelstrom Pulse are two other little-seen cards in the archetype that earn slots in the sideboard, and that can catch opponents off-guard; both relics from the deck's infant stages. David can still aggro-combo enemies by tutoring up the bloodrusher, or randomly have an answer to some gross permanent opponents put too much faith in.

In case I haven't made it obvious, I personally have been putting in reps with Delirium Shadow (featuring both splashes) and love the way the deck plays. It attacks players on every level: in hand via discard; on the stack via permission; on the board via removal; during combat via Battle Rage. Best of all, the mana's so good any hate card can be included. Despite Grixis Shadow's apparent stranglehold over Modern's Shadow decks, I think the limitless possibilities of Delirium Shadow ensure its status as a competitor in the format for the foreseeable future.

An Unceremonious Bunch

There you have it: the Season Two Regionals innovation. No breakout decks or stunning rogue surprises here. But the developments we did see are still promising from a diversity standpoint—Jund and Infect clawing their way back into the metagame, for instance. Modern might be a new dog's game (Collins Mullen continued his winning streak with yet another 1st-place finish), but its old dogs can still learn tricks.

Insider: Friday Night with Quiet Speculation – November 10, 2017

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Insider: This Week’s Market Trends and Potential Specs

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The Five-Color Humans deck that Collins Mullen used to win the SCG Modern Open in Cincinnati has received a lot of attention over the past couple of weeks, and this has been reflected in the market with its staples seeing significant price increases. The deck has seen continued success, like winning the Modern Classic the following Sunday in D.C., and has become very popular online, so everything indicates that the deck is here to stay as a legitimate top-tier contender.

Last week, I advocated its lower-priced staples that had yet to spike as potential specs, and this week new technology is emerging that could become a staple of the deck and yield large profits. Last weekend, SCG Modern Regionals was held all over the USA, and Collins Mullen himself outright won his event with an updated decklist.

Collins increased the number of Mayor of Avabruck from three to four, which only makes me more confident that the card is due for a price increase.

There was an error retrieving a chart for Mayor of Avabruck

A completely new addition to the deck is a Riders of Gavony in the sideboard. The card is incredibly powerful against other tribal decks, so it’s a very effective way to win the mirror match, and it’s effective against the new Blue-Green Merfolk deck. I expect the card to see widespread adoption, and it might see play as more than a one-of as the mirror becomes increasingly important.

There was an error retrieving a chart for Riders of Gavony

Collins also added a pair of Dark Confidant to his sideboard. Less-than-playset demand from the sideboard isn’t likely to spike the price, but as Humans begins to rise to one of the best decks in Modern with Dark Confidant as part of the deck, then its price will trend upwards.

There was an error retrieving a chart for Dark Confidant

On the Standard front, last weekend’s Pro Tour had a big impact on the market, spiking the price of Vraska, Relic Seeker, which has been adopted into the popular Temur Black deck, and of Angel of Invention, which is the headline card of the White-Blue God-Pharaoh's Gift deck that reached the finals.

Nissa, Steward of Elements has continued to grow in popularity as a sideboard card in Temur, and was adopted into the winning Sultai deck, so its price has surpassed $7. The planeswalker seems to be coming into its own, and it seems like a $10 pricetag is inevitable.

There was an error retrieving a chart for Nissa, Steward of Elements

Glint-Sleeve Siphoner has seen more growth, now up to $3, and I’ll continue to harp on it as a card that is being undervalued.

There was an error retrieving a chart for Glint-Sleeve Siphoner

Angel of Sanctions wasn’t a defining card of the Pro Tour, but sideboard play as a three-of in the finals White-Blue God-Pharaoh's Gift deck means it’s something of a Standard staple now. Its price has started to move slightly upwards and is now approaching $3, but its online price has move to nearly 5 tix, up from 2 at Ixalan’s release and 4 before the Pro Tour.

There was an error retrieving a chart for Angel of Sanctions

A White-Blue Cycling deck with a set of Drake Haven finished 8-2 in the Pro Tour, and while it wasn’t very high profile, its existence is a great case for Drake Haven as a competitive card. Its price online has seen huge growth over the past two weeks, growing from bulk worth pennies up to over 0.2 tix. The card probably doesn’t have a ton of upside, but $0.60 is a low entry point.

There was an error retrieving a chart for Drake Haven

A strong Amonkhet rare spec may be Vizier of Many Faces, which is being used in Temur decks against the mirror match. It is being played as up to a four-of in sideboards, and even infiltrated some maindecks at the Pro Tour. Its price is just $0.50, up from $0.40 at the Ixalan release, and looks like it will continue to grow because Temur isn’t going anywhere.

There was an error retrieving a chart for Vizier of Many Faces

The biggest trend in Legacy seems to be the rise of Stoneblade decks, which did surprisingly well in the post-Sensei's Divining Top metagame at Grand Prix Las Vegas over the summer, and followed up with a strong performance at the North American Legacy Championships at Eternal Weekend, and then won the SCG Legacy Open in D.C. Its increased prevalence and rise to the top of the metagame has had a big impact on the price of True-Name Nemesis online, where it has moved from under $30 to over $40. Perhaps the paper price, which sits below $30, could soon see a similar trajectory.

There was an error retrieving a chart for True-Name Nemesis

A Necrotic Ooze combo deck made it to the finals of the Legacy Challenge on Magic Online last weekend, and it brings to attention a couple of cards. Necrotic Ooze being playable in Legacy isn’t going to spike its price, but it does lead me to believe the card has too much utility and potential power to be worth only $1.50. Necrotic Ooze has seen some Modern play, and its potential there is where most of the value lies. The card only gets better with time, and each new creature with an ability offers a new potential synergy. If one day the perfect card is printed and Necrotic Ooze becomes great, then its price is going to rise. This isn’t a card that will make money overnight, but I wouldn’t be surprised to see it worth a lot more one day. At the very least, remember this card exists and always be on the lookout for ways to abuse it when a new set is released.

There was an error retrieving a chart for Necrotic Ooze

A more actionable piece of technology from the Necrotic Ooze deck is Phyrexian Devourer. The card happens to be on the Reserved List, so at just $7, it offers a very reasonable entry point into a class of cards that seems to have nothing but upside in this market. The fact that it’s Legacy playable makes it all the more attractive.

There was an error retrieving a chart for Phyrexian Devourer

Shallow Grave is a four-of in this deck and sees plenty of play in various Legacy reanimator decks, so $9 for the Reserved List card could be a bargain, especially considering at one point its price was over $20.

–Adam

Defining RPTQs: A Guide to Success

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Regional PTQs for Pro Tour Rivals of Ixalan start next week, and the RPTQ format is Modern. For those of us who are competing (I’m not one of them, but I know a few), there are a few angles of attack that I wanted to discuss today. I'll also provide some general thoughts on the metagame now that the "Humans shock" has settled somewhat. This will be a two-part article: the first, a general discussion around RPTQ preparation and strategy; the second, a few decks that caught my eye heading into RPTQ season, along with some unique perspective around the philosophy behind archetype choice. I’ve got some video content I’m working on as well, but I couldn’t let this opportunity to discuss RPTQ strategy slip me by. Let’s get to it!

A Brief History

Standard Esper Dragons, by Trevor Holmes (1st, RPTQ)

Creatures

3 Dragonlord Ojutai
2 Silumgar, the Drifting Death

Planeswalkers

1 Ugin, the Spirit Dragon
1 Ashiok, Nightmare Weaver

Instants

4 Dig Through Time
3 Hero's Downfall
3 Foul-Tongue Invocation
2 Dissolve
3 Bile Blight
1 Ultimate Price
4 Silumgar's Scorn
2 Anticipate

Sorceries

2 Thoughtseize
2 Crux of Fate

Lands

4 Dismal Backwater
2 Caves of Koilos
2 Haven of the Spirit Dragon
4 Island
4 Polluted Delta
2 Swamp
4 Temple of Deceit
4 Temple of Enlightenment
1 Urborg, Tomb of Yawgmoth

Sideboard

3 Stratus Dancer
2 Tasigur, the Golden Fang
1 Dragonlord Silumgar
1 Ashiok, Nightmare Weaver
2 Drown in Sorrow
1 Virulent Plague
1 Foul-Tongue Invocation
1 Ultimate Price
2 Thoughtseize

For those who know my (brief) competitive resume, you know that I hold a dear place in my heart for the Regional Pro Tour Qualifier circuit. Back in Fate Reforged Standard, in the middle of my streaming heyday, I spent weeks grinding and perfecting my Esper Dragons list, learning the ins and outs of every matchup and perfecting my sideboard strategy to a card. While the fact that Esper Dragons was the best deck in the format at the time certainly helped, I owe my Pro Tour berth to the RPTQ circuit and the hours I spent preparing for it.

With RPTQs coming back around, here’s a few things I learned the first time around that I feel give me a unique perspective on how to approach this particular event.

A Strange Case Indeed

RPTQ events (and competitors) are an interesting breed. There’s a mix of the old PTQ grinder crowd, mixed in with the new crowd of wide-eyed and innocent small-town PPTQ winners. As a result, the types of decks (and players) you face at RPTQs can vary wildly from event to event, but nevertheless create a unique environment that always ends up very unlike the crowd you find at Star City Games Opens and Grand Prixs.

I’m a firm believer in playing the field, which doesn’t necessarily align with the metagame. SCG Opens often tend to be very “top-heavy,” in the sense that a large number of players are running either the best deck or the deck they feel best beats the best deck. Grand Prix are much larger, and contain a more diverse range of experience and skill level in the player base, so the diversity in archetype tends to match. The top decks are present of course, but so are a bunch of random chaff that you have to weed through in the early rounds. While this is obviously a generalization, and variance in your pairings can give you vastly different results, for the most part it holds true.

All that to say this: oftentimes the deck you choose to play and your resultant success is just as dependent on the type of event as all the other factors we are familiar with. The metagame, the rock-paper-scissors theory, deck familiarity, and more are all factors we take into account—but the type of player and quality of event we are playing in can influence results just as well. Packing Grixis Death’s Shadow at SCG Charlotte a while back—on the very weekend when everyone was gunning for Grixis Death’s Shadow—is a bold move, and must be considered during deck and sideboard construction. Were that event a Grand Prix, I would have spent less time teching for the mirror and opposing hate cards, and more time preparing my deck (and my comfortability) for an open field.

That brings us back around to RPTQs. How do we prep for a field that offers a unique playerbase, somewhere in between a Grand Prix and an SCG Open? The grinders will be out in force, and we’ll have to beat them at the top tables to get the invite, but our day could easily be ruined by some rando going rogue with a pet deck. Back at my RPTQ (indulge my Standard reminiscing for a second) my whole event was almost ruined by Zack Jesse (the throwback!) piloting an Abzan Reanimator list I was completely unprepared for. I had spent all my time preparing for Mono-Red, Deathmist Raptor and Den Protector and was completely unprepared for an archetype that didn’t play by the rules. Victory was eventually achieved, but on the back of familiarity with my archetype and the ins and outs of how to play it rather than familiarity with every matchup in the field.

So, as always is the case with Magic, we’ve got options! Been playing Jund for years? Know the ins of outs of every matchup? Then you know your deck is a 50/50 deck, but go ahead and play it, content with the knowledge that you’ve tested every possible matchup more than your opponent, so you deserve to win even though you sleeved up a million removal spells against Tron. If that doesn’t describe you, and you recently found yourself with a beggar’s chance at the bright lights, perhaps something straightforward like Affinity is more to your liking. If you’ve been neck-deep in the metagame trends for the past few weeks, and you know what everyone is playing because you’re a genius, attacking with something off the wall like Living End, Ad Nauseam, or Bogles could be the way to go. The best thing about RPTQs, in my opinion, is that all options are possible, and the event is small enough that literally anything can take the room by surprise.

A Few Options

Mono-White Tron, by Biggy0125 (5-0, Modern League)

Creatures

4 Walking Ballista
4 Thalia's Lancers
2 Ulamog, the Ceaseless Hunger
4 Solemn Simulacrum
1 Elesh Norn, Grand Cenobite

Artifacts

2 Oblivion Stone
4 Talisman of Unity
4 Expedition Map

Instants

4 Path to Exile

Planeswalkers

4 Karn Liberated
1 Ugin, the Spirit Dragon
1 Elspeth, Sun's Champion

Sorceries

2 Wrath of God

Lands

1 Eiganjo Castle
1 Geier Reach Sanitarium
1 Ghost Quarter
8 Plains
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower

Sideboard

1 Crucible of Worlds
4 Leyline of Sanctity
1 Linvala, Keeper of Silence
1 Linvala, the Preserver
3 Rest in Peace
1 Stony Silence
1 Tamiyo's Journal
2 Wrath of God
1 Wurmcoil Engine

So I have no idea if this deck is good, but it intrigues me for a couple reasons. First, the catchy sideboard with all the great cards, complete with Rest in Peace, Stony Silence, and a playset of Leyline of Sanctity because you know somebody’s going to be playing Burn. It dodges the main downside of tricky decks, in the sense that they’re, you know, tricky decks, which is often a synonym for "bad." At worst, its still Tron, and a bunch of decks in the format still fold to an Ulamog, the Ceaseless Hunger. At best, you look like a super genius, and can present the triple threat of powerful deck/attacks the field/off the radar. You know, that deck that crushes you while you sit there thinking to yourself, “Yeah, I just got next leveled.”

Is Thalia's Lancers actually good? I question it, but I shouldn’t, because I haven’t played it yet. And neither should you. I’m not above any card or strategy if it’s the one that’s going to help me win, and if that’s the attitude you have going into an RPTQ event, then you just aren’t meant for the Pro Tour. Sorry. Playing on the largest stage requires suspending disbelief, putting aside pride, and looking under every possible rock for the edge it takes to be a champion. For me, that card was Stratus Dancer. My final round, my Pro Tour win-and-in, came against Mono-Red, and I won the match by beating down for a few turns with a Stratus Dancer, then casting Silumgar's Scorn and Foul-Tongue Invocation to survive his lethal. Make the Pro Tour with a card that makes your opponent read it. It’s a memory you will never forget.

UW Control, by Andrew Gordon (4th, SCG Syracuse Regionals)

Creatures

2 Wall of Omens
2 Snapcaster Mage

Enchantments

1 Search for Azcanta
4 Spreading Seas
2 Detention Sphere

Instants

1 Sphinx's Revelation
1 Supreme Will
3 Cryptic Command
3 Mana Leak
4 Path to Exile
1 Blessed Alliance

Planeswalkers

1 Gideon Jura
2 Gideon of the Trials
1 Jace, Architect of Thought

Sorceries

3 Supreme Verdict
4 Serum Visions

Lands

4 Celestial Colonnade
4 Field of Ruin
3 Flooded Strand
1 Ghost Quarter
2 Glacial Fortress
1 Hallowed Fountain
1 Irrigated Farmland
5 Island
3 Plains
1 Prairie Stream

Sideboard

1 Celestial Purge
1 Crucible of Worlds
1 Dispel
1 Elspeth, Sun's Champion
1 Negate
2 Relic of Progenitus
1 Rest in Peace
1 Settle the Wreckage
2 Stony Silence
1 Surgical Extraction
1 Timely Reinforcements
2 Vendilion Clique

I know, it’s a control deck with Gideon of the Trials and Search for Azcanta. I can’t help myself. I love this deck for a couple reasons. First, every single card in this deck signals to me that the pilot knows what he’s doing. I’m not saying this is a perfect list, as the numbers could just as easily be experimental as intentional. But this is the sort of deck you play for weeks and weeks, trying out tons of variations of cards, finding the flex slots, and tuning for specific matchups. This type of approach takes dedication, and an iron will. I spent weeks grinding Esper Dragons only for it to become a target right before my RPTQ, but I stayed the course. UW Control will definitely not be a target in the same sense that Esper Dragons was, but a strong finish or two from a control deck right before the RPTQ can potentially ruin plans you've been working towards fruition for weeks.

Conclusion

I know from experience that taking down an event with a deck you’ve played for weeks and weeks, perfecting it to the best of your ability, culminating finally in ultimate victory… It’s something special. RPTQs, in my mind, bring out the type of player you are, whether you realize it or not. How do you respond to a challenge? Do you face it head on, putting all of your faith in how you play your signature deck on game day? Do you bank on preparation, essentially betting your results on how accurately you were able to figure out the field? Or do you roll the dice on something you might not be too familiar with, but nevertheless feel will give you a hot-hand type effect?

What type of player are you? If your RPTQ is coming up, you’ll know soon enough. If this round isn’t your opportunity, get there, so you can find out.

Thanks for reading,

Trevor Holmes

Insider: The Scarab God – What Is Up?!

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A legit $50 card in Standard all over again. By legit, I mean something that’s really $50 because it’s being used, not being hyped. Is this 2012 all over again?

There was an error retrieving a chart for The Scarab God

In my opinion, there are certain criteria that need to be met to be considered a Standard “superstar” card. They go something like this:

  1. It is, and should be, a mythic rare.
  2. The price tag is so high because it’s a natural four-of in every deck that it’s in.
  3. You can only get non-foil and foil copies from the same expansion it was released, meaning it’s a first-time printing.
  4. It is a multi-format superstar.

I look at The Scarab God and I only see one of the four conditions being met, and that’s the first one. You could make a case for item number three, but there are Invocations of this card besides the normal/foil versions.

Possible Historical Comparisons

Back in the day when Jace, the Mind Sculptor was a $60 card right in the early stages of its release, people didn’t bat an eye. After all, this was a mythic rare, a planeswalker that had four abilities, and most importantly, it had all the elements of a very strong blue card. It made an immediate impact the moment it hit the battlefield, and posed a very serious threat to your opponent if left unanswered on the next turn. It was so good that it received the ban hammer in Modern soon enough, and it continued (and still continues up to this day!) to dominate Legacy. Patrick Chapin and the rest of the pros couldn't stop making brews with the card because it was absolutely bonkers, however or wherever you put it. So basing it on the criteria I set above, that’s four checks across the board.

There was an error retrieving a chart for Jace, the Mind Sculptor

One more card that didn’t have a hard time hitting the $50 threshold was Tarmogoyf, which also happened to be our Daily Stock Watch card last Friday. Goyf’s full potential wasn’t realized right away – at least until it was given more airtime and it started producing wins. I’m not going to say more about this card, as I already did that in this article. All check marks for this card as well.

The last card that I would like to highlight before we talk more about The Scarab God is another five-to-cast critter that made shockwaves during its Standard prime. I’m talking about that lady that everybody loved and hated at the same time: Baneslayer Angel.

There was an error retrieving a chart for Baneslayer Angel

It was very lethal during its prime, as it made its way into every aggro, midrange and control decks that was running white. Besides cancelling out the opposing team’s angels, control decks sat on this as their win condition, oftentimes besides JTMS and Elspeth, Knight-Errant. This card has three check marks based on our standards, with only item number four not being fulfilled – the casting cost was too high for it to fit in Modern/Extended at that time (and that has just become more pronounced as more creatures have been printed).

The Scarab God and Its Future

With all these in mind, let’s check out how The Scarab God is faring so far in Standard.

There was an error retrieving a chart for The Scarab God

First off, it’s worth noting that this card just hit $50 recently, even after most online stores have restocked. Star City Games ran out of copies at $44.99 and are now selling them for $49.99. For a card that was at $9 back in July, raising its value by almost six times is a strong indicator of how good it is.

What baffles me, though, is that statistics-wise (using the same tools I used to derive information in the Tarmogoyf Daily Stock Watch post), an average of 1.9 out of a possible four pieces are being used in decks that made the top eight of Standard events over the past two months. It is also worth noting though that 35 percent of Standard decks are using this card, which means that an average of one opponent out of three will be having this in their deck when you play tournaments. Still, this second piece of data is not enough to offset the fact that you won’t see a deck where a playset is necessary. Players also have access to an Invocation of this card. So why is it so expensive then?

Hour of Devastation Mythics

Excluding Nicol Bolas, the Deceiver and Nissa, Genesis Mage, which can be obtained separately by buying Hour of Devastation theme decks, there are a total of twelve mythic rares in this set. Out of these twelve, only two of them are currently priced above $10: Nicol Bolas, God-Pharaoh and The Scarab God. This could mean that either the mythics in this set are really bad, or that the mythics from other expansions are too good.

To break it down further, The Scarab God is also multicolored, unlike any of the other $50 cards that we have talked about above. Splashing it in your deck might be easier said than done, but it really wins you games out of nowhere when you are in full throttle. And unless I’m missing out on something, I don’t see this card being a multi-format superstar anytime soon.

The Verdict

I am not, by any means, discouraging you from getting your own copies of The Scarab God if you're looking to play some Standard. I am just not a fan of how expensive it is right now.

Rivals of Ixalan is still two months away, so you will be seeing more and more of this card until the new set hits the format. Assuming that you’ll play (and win) a lot of tournaments within this time frame, keep your copies of this card. But the moment that you decide Standard is getting kind of boring, I suggest that you get rid of your unused pieces. This is the ceiling of this card, in my opinion. The Masterpiece edition, thanks to casual and EDH appeal, is a different thing altogether, though.

In any case that you have other ideas, let’s discuss it. It’s always good to see what others are seeing that we don’t!

Daily Stock Watch – Angel of Sanctions

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Greetings, everyone and welcome to the Thursday edition of the Daily Stock Watch! Today, let's check out one of the cards that I've always believed to be one of the better cards in Standard.

There was an error retrieving a chart for Angel of Sanctions

If you haven't heard yet, Pascal Maynard made it to the finals of Pro Tour Ixalan (but lost to eventual champion Seth Manfield) using a UW God-Pharaoh's Gift deck that everyone else seems to have forgotten. The deck was missing the consensus money rares, but it surely didn't disappoint. As a matter of fact, it made finance junkies (like us) very happy because some cards will tick upwards, value-wise.

For reference, here is how the deck look likes:

UW GPG by Pascal Maynard

Creatures

4 Angel of Invention
4 Champion of Wits
4 Minister of Inquiries
4 Sacred Cat

Instants and Sorceries

4 Chart a Course
2 Opt
4 Refurbish
4 Strategic Planning

Other Spells

2 Cast Out
4 God-Pharaoh's Gift
2 Search for Azcanta

Lands

4 Glacial Fortress
2 Ipnu Rivulet
3 Irrigated Farmland
7 Island
6 Plains

Sideboard

3 Angel of Sanctions
1 Authority of the Consuls
4 Fairgrounds Warden
1 Fumigate
1 Hostile Desert
2 Jace's Defeat
2 Negate
1 Skysovereign, Consul Flagship

The biggest gainer for this deck over the weekend was Angel of Invention. The cat is out of the bag for that one, so we'll have to focus on what could be the next big thing in the coming days. We could make a case for the namesake card, but that card is a rare and its use will be restricted to this deck. Champion of Wits has already moved up prior to this top 8 exposure. Betting on this angel, in my opinion, would actually make sense.

Back in April of this year, this card was pre-selling for as high as $14.50 before it plummeted to the $5-7 range as the hype died down. This trend continued until it was down to as low as $2.32; a mind-whacking fall in value for a card that was high on some finance analysts' list of possible breakout cards. It didn't recover, spike, nor gain any steam in the coming months. Well, not until after this Pro Tour, I guess.

Standard's metagame has been dominated by energy deck variants (Temur, BG, 4 Color), Ramunap Red, Mardu Vehicles, and some rare appearances from UB Control. The format has been lorded over by these tried and tested mythics over the past few months; a company that I hope Angel of Sanctions would join some day.

The Mythic Standard

Although it is not as much of a game changer like the cards above, I still think that it could fit in as a good utility card in every deck that has access to white. Based on my Utility Checker, Angel of Sanctions was sparingly used in any top tier deck since it has been printed. Only 0.2% of decks have used about one copy of it in the main deck, while 0.8% have used at least two in the sideboard -- which further cements her image as a decent crit off the board.

You must be wondering by now why I'm still high on this card. I could cite multiple reasons on why I think there's a lot of upside for this card: first, it is a mythic rare that's not crappy at all. This card kidnaps a nonland permanent on the turn it arrives and when it comes back from the dead to haunt your opponent as a zombie (something that could be crucial going forward with regards to The Scarab God's ability). Second, there aren't too many pricey cards on this GPG decklist. This means that casual or new players would have the tendency to create a deck like this for FNM and other Standard events that their LGS will be running. In that scenario, this card has the biggest potential, in my opinion, to gain extra value (but not big enough to buy you a new car).  And lastly, I like looking at the angel archetype as something that holds its value post rotation. A lot of collectors and art enthusiasts buy these cards for a purpose that's way different from how we see it. I don't mind risking $2-3 for something that could suddenly go big in an instant without losing its casual appeal.

Oh, and let me remind you that Rivals of Ixalan will be spoiling cards in a month's time. If the things I'm seeing online are legit, it probably has actually started.

My final verdict for this card would be to buy, buy, and buy while it's cheap. Star City games is out of stock already at $3.49, but you could get tons of it at $3 each via Channel Fireball. If you have time, you could browse thru the multiple vendors that still has it at under $3 on TCGPlayer. I've been doing the Daily Stock Watch for barely two weeks but this is probably the one I'll be betting on the most. Feel free to buy foils as well if you have the ammunition (and guts) to do so.

Always feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Daily Stock Watch: Bloodbraid Elf

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Hello, fellow planeswalkers, and welcome to another edition of the Daily Stock Watch! Today, let's take a look at one of those cards that's always drawing attention whenever a banning (and potential lifting of bans) announcement is drawing close. It is a personal favorite of mine and I'm sure that it also helped you win a lot of games (and lose some as well!) during its prime.

There was an error retrieving a chart for Bloodbraid Elf

If you checked the link above, you'll see that I was also one of those Jund players who loved to "spin the wheel" with Bloobdraid Elf's cascade. More often than not, it nets you a free spell that will hurt your opponent such as these cards:

The Cascade Crew

As nostalgic as it gets, we won't see any of these getting cascaded in Modern anytime soon. Pro Tour Rivals of Ixalan is all set to be held on February 2-4 so expect the official Banned and Restricted Announcement to happen around that date. I'm not sure if people got confused with the change in the schedule announcement but for now, I am more inclined to think about what triggers these price spikes and why I'm not a fan of speculating on this card anymore.

For reference, let's compare how Jund looks like today (minus BBE) and how it looked like before when it was manning the fort:

Modern Day Jund

Creatures

4 Dark Confidant
3 Scavenging Ooze
4 Tarmogoyf
1 Tireless Tracker

Instants and Sorceries

2 Abrupt Decay
1 Fatal Push
4 Inquisition of Kozilek
3 Kolaghan's Command
3 Lightning Bolt
3 Terminate
3 Thoughtseize

Other Spells

3 Blood Moon
3 Liliana of the Veil

Lands

2 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
2 Forest
1 Overgrown Tomb
4 Raging Ravine
1 Stomping Ground
2 Swamp
4 Verdant Catacombs
1 Wooded Foothills

Sideboard

3 Ancient Grudge
2 Collective Brutality
2 Engineered Explosives
3 Fulminator Mage
2 Golgari Charm
1 Grafdigger's Cage
2 Nihil Spellbomb

Classic BBE Jund

Creatures

4 Bloodbraid Elf
3 Broodmate Dragon
4 Putrid Leech
3 Siege-Gang Commander
4 Sprouting Thrinax

Instants and Sorceries

4 Blightning
4 Lightning Bolt
3 Maelstrom Pulse
2 Terminate

Other Spells

2 Garruk Wildspeaker

Lands

2 Dragonskull Summit
4 Forest
2 Lavaclaw Reaches
3 Mountain
4 Raging Ravine
1 Rootbound Crag
4 Savage Lands
3 Swamp
4 Verdant Catacombs

Sideboard

2 Anathemancer
4 Deathmark
4 Goblin Ruinblaster
2 Jund Charm
1 Mind Rot
1 Terminate
1 Thought Hemorrhage

Looking at that Jund deck from the past will give you an idea of how efficient BBE made every card with casting cost three or less in that deck. One look at today's list and you'll drool at the possibility of it cascading into a Kolaghan's Command[card], [card]Liliana of the Veil or Fulminator Mage. The power level will be a bit absurd if that happens, and I think that Magic's R&D team is well aware of that. Could you imagine flipping an Ancestral Vision off your BBE?

In case you're wondering why I've been talking more about BBE in Jund than any other deck, I think it's fair to say that it enjoyed the most success while it was there before it tasted the banhammer. Three years removed from that fateful day, people are still hoping that it will be unbanned and used in Modern. With the help of my Utility Checker, only forty seven Jund decks (the only legit deck in Legacy where BBE sees play) have made its way to the top 8 of any relevant tournaments this year, which accounts for a measly one percent of the Legacy top tier decks. It hasn't won any Legacy events in convincing fashion as well to merit any price jumps.

Last week, you could get BBE for as low as $0.52 but that window has now closed. Its average price is now somewhere in the $2-3 range, and it's funny that near mint copies of the card are out of stock on some stores like Star City Games and Channel Fireball. You could shop for them if you'd like your own copies via TCGPlayer and Card Kingdom for its average price. The foil copies (FNM promos, Alara Reborn, Eternal Masters) are all sitting north of $8 and is something that I won't even consider buying at this point in time.

With that in the hindsight, it's fair to say that this price spike is a preparation of sorts for people who've always hoped that the elf will find its way back to Modern. It's not really impossible for it to happen as the metagame has shifted in favor of decks like Eldrazi Aggro, Death's Shadow variants, and the suddenly popular Humans deck.

The re-emergence of a consistent midrange deck like Jund could even out the playing field or tilt it in full swing to its favor -- but this kind of puzzle solving is something that we should leave to those people who are in charge of banning cards in the first place. For as long as Modern is balanced, especially right after that Pro Tour, I don't see any reason for the ban on BBE to be lifted. I'd stay away from the hype if I were you.

Always feel free to voice your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Deck of the Week: BR Discard Aggro

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Editor's note: Please welcome Rob San Juan to Modern Nexus, who will be writing a weekly feature and some other behind-the-scenes content.

Hello, Nexites! My name is Rob San Juan, and I'll be restarting the old "Deck of the Week" segment. This was previously handled by our editor, Jason Schousboe—I'll be taking it over for the days to come. In case you're wondering what this is about, I'll be featuring Modern decks that are under the radar but have performed well in tournaments. Who knows? One of them might just help you win a big one without having to worry about being prepared for by potential opponents.

The recently concluded Pro Tour Ixalan featured the Standard format, so there's not much to see there. However, secretly making shockwaves online is this new black-red aggro deck that went undefeated after 15 games in three different Modern leagues:

BR Discard Aggro, by 1310HaZzZaRd (5-0, Competitive Modern League)

Creatures

4 Flameblade Adept
4 Bloodghast
2 Flamewake Phoenix
4 Hollow One
4 Street Wraith
4 Gurmag Angler

Instants

4 Lightning Bolt
4 Fiery Temper

Sorceries

4 Burning Inquiry
1 Call to the Netherworld
4 Faithless Looting
3 Cathartic Reunion

Lands

1 Blackcleave Cliffs
4 Blood Crypt
4 Bloodstained Mire
3 Mountain
1 Stomping Ground
2 Swamp
3 Verdant Catacombs

Sideboard

2 Lightning Axe
3 Thoughtseize
3 Ancient Grudge
3 Dragon's Claw
4 Leyline of the Void

This deck is pretty straightforward in its approach. All it wants to do is to punish your opponents using cheap but efficient creatures. A turn-one Flameblade Adept is very lethal, and it could simply end your opponent's night as early as turn three, given the correct sequence of draws and resources.

This deck is all about generating advantage. Discarding cards like Bloodghast, Flamewake Phoenix, and Fiery Temper to your Burning Inquiry, Faithless Looting, and Cathartic Reunion fixes your hand or disrupts your opponents while constantly applying pressure. Cycling Street Wraith gives you a cantrip of sorts that pumps the Adept and your graveyard, while also minimizing the cost of Hollow One (until sometimes, it's basically free to cast!). Then, after all the discard and cycling action, Gurmag Angler feeds off your graveyard which is almost always full to the brim.

Looking at the sideboard, it stays within the deck's concept of being disruptive (by adding Thoughtseize) but still offensive at the same time. It also provides backup that could prove useful in some lopsided matchups. Here, you'll see use for the green mana source that may otherwise seem odd in the flashback cost of Ancient Grudge (besides the fact that your opponent could overthink what you're doing because of the Stomping Ground). The Leyline of the Void basically shuts down most graveyard-dependent decks that could pose problems to our deck. The Dragon's Claw is gas in matchups such as Burn and other rogue decks that are red-heavy.

In a nutshell, this deck is all about hitting hard and ending games real quick. It doesn't require serious planning while playing, unlike Storm and control decks. It barely defends itself in creature-filled boards (Bloodghast can't even block!), but has able-bodied crits to get the job done and, most importantly, threatens your opponent at every turn possible. Just what you expect out of a classic black-red deck.

So that's it for this edition of "Deck of the Week." Stay posted for our next feature next week. Until then, happy shuffling and thanks for reading!

Metagame Developments: The Regionals Update

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So, here it is, the big update. After today, we will definitely have enough data to make actual conclusions about the metagame. I won't go as far to say that it is the definitive metagame—it's not that big. However, this will show what you can expect going into Grand Prix Oklahoma City. The online metagame has always been weird compared to paper (which is one reason it was weighted differently in the old updates), but paper results tend to model future events well. When a deck starts doing well, players see this and will adopt or adapt to that deck. Then the metagame as a whole adapts. Therefore, players will see these results, and if you're metagaming you need to react to their reaction.

Star City Games Regionals is important from a statistical standpoint as it constitutes a large random sample when put together. For the Eastern United States, anyway. Each result represents hundreds of players from a wide geographic area. As a result, the likelihood that it represents the "real" metagame is very high. Not perfect, but better than anything else we have. Had there been more events out west, it would have been an actual random sample of the entire US metagame. I'm not bitter at all that I didn't have one within reasonable travel distance. Just for the record.

Before we move on, a public service announcement. Alex Bertoncini won the San Diego Regionals. Yes, that Alex Bertoncini. His suspension is over. For those who may not know, he's a notorious, repeat cheater from the Star City circuit. I'm not going to go into the whole saga here, but former teammates publicly accused him of cheating in various ways. He was banned for 18 months back in 2011, got six months added to that suspension for some streaming incident, and then got caught again and banned for three more years.

If you're sitting across from him, consider preemptively calling a judge and asking them to watch him. Once may be forgiven, but twice is a pattern. It's not worth the risk to yourself. He's got too much history and has been too unrepentant too often for me to believe he's changed his ways. Watch him like hawk. And Get. A. Judge.

Regionals Results

The fact that SCG runs lots of big events and sponsors events like Regionals is great. It's important to the growth of the game. The fact that it's SCG doing it is very frustrating because you never know when, or if, the event results will be posted. I held this article up for a day in hope that all of the results would be available. It was in vain. Only nine results are currently available on the Star City site. I found the Worcester results online, but there's still no sign of Redmond's results. I've also heard that there were actually 12 and one wasn't listed, but I can't verify.

In any case, I'm not waiting anymore. And it's honestly not that big of a problem—we have 80 new data points already. That's more than enough to increase our total data set to sufficient levels. If the missing results ever show up, I will revisit this table. And even without the outstanding result(s?), we have a very interesting metagame developing.

DeckTotal
Affinity8
Jeskai Control7
Grixis Death's Shadow7
Gifts Storm5
Burn4
UW Control4
Humans4
Counters Company4
Elves3
Eldrazi Tron3
Bant Company3
Abzan3
UG Merfolk2
Infect2
Jund2
Death and Taxes1
GB Tron1
Bant Eldrazi1
Mono-Green Tron1
GW Company1
Abzan Company1
Grixis Control1
Living End1
Skred Red1
Bogles1
Four-Color Company1
RG Vengevine1
GR Tron1
Naya Company1
Titan Shift1
GR Ponza1
WB Eldrazi1
4c Knightfall1
GW Hatebears1

Making Sense of It All

The first thing I notice is Storm. It has sat at parity with Jeskai and Affinity for weeks but here it slipped. Not by much, but it is noticeable. Exactly what this signifies is hard to say, but considering how many writers have been banging the "Watch out for Storm" drum for weeks, I wouldn't be surprised if the message finally got through. Storm is potent, but very linear and vulnerable to attack. I wouldn't be surprised if a metagame adjustment was in progress, though I don't have the evidence to say that it's actually happening.

What I can be more definitive about is Affinity's result. Yes, I do consider Bertoncini's win suspect because of his reputation, but the rest of the results show that the robots are thriving. A random sampling of decklists suggests why: there's not a lot of dedicated Affinity hate out there. Rather than Stony Silence, Hurkyl's Recall, or Creeping Corrosion, players are sideboarding more general cards like Natural State and Wear // Tear. And fair enough, those effects are more versatile and therefore valuable in an open meta. However, most decks can't race Affinity and struggle to win without dedicated hate. I keep yelling about this, but when you leave hate at home, Affinty just wins. The evidence is clear: Affinity is very good, bring the hate.

Looking beyond the top slots, the striking thing of this set is the spread. Out of 34 unique decks, only 15 have more than one representative. That is enormous diversity. The most plausible explanation to me is specialization. I imagine that many of these pilots have been on their deck for years now and can win regardless of the metagame hostility. Even when this is not the case, surprise is definitely a factor. How many of you have seen RG Vengevine enough to know how to react? Rogue decks, whether driven by a master or a newbie, will do better than expected because they are unexpected.

Aggregated Metagame

Alright, now it's time for the real reason everyone is here. This is our aggregated paper metagame. 160 data points from high-level Magic over the past month, providing a reasonably accurate picture of the format. Take a look.

DeckTotal
Affinity17
Jeskai Control16
Gifts Storm14
Grixis Death's Shadow11
Eldrazi Tron8
Counters Company8
Infect7
Humans7
UW Control6
Abzan5
Burn5
UG Merfolk4
Bant Company4
GB Tron3
Jund3
Elves3
Mardu2
Ad Nauseam2
UR Breach2
BW Eldrazi2
Titan Shift2
GW Company2
GR Ponza2
Death and Taxes2
Mono-G Tron2
Titan Breach1
Saheeli Evolution1
8-Rack1
Temur Aggro1
Knightfall1
BW Eldrazi and Taxes1
5-Color Death's Shadow1
GR Devotion1
RW Prison1
Bant Eldrazi1
Abzan Company1
Grixis Control1
Living End1
Skred Red1
Bogles1
4-Color Company1
RG Vengevine1
GR Tron1
Naya Company1
4-Color Knightfall1
GW Hatebears1

I know I said I would be cutting down the table, but then Jason showed me that you can break it up into pages. My main reason for proposing cuts in the first place was the unreasonable size of the thing, so now cuts are unnecessary. Problem solved. This also leaves me with far more to talk about, mostly about how this compares to last week's table.

A few things really stand out. First and foremost, the top three are still top three. I believe it's reasonable to abandon any doubts that Jeskai Control, Gifts Storm, and Affinity are solid Tier 1 decks. They've been on top since I started this series. To some extent this isn't surprising. Storm is the fastest combo deck that is reasonably consistent, Affinity is the same for aggressive creature decks. This makes them the best there is at what they do, which is effectively the definition of Tier 1. Why Jeskai is on top is harder to pin down. It is a very consistent control deck with good matchups against the Storm and Affinity, but that's not really the full story. I'll be going into more detail in the next section.

The second thing is Grixis Death's Shadow's rise. It was just barely a presence in the Open listings, but Regionals gave it a massive shot in the arm. This is interesting, and provokes a lot of questions that don't have answers. The deck is not easy to pilot and is known to fail without outside assistance in a way that few other decks can. The influx might be a function being advantaged in shorter tournaments. It is also possible that a lot of players bought into the deck over the summer and stuck with it where the Open players made changes. This is one to watch—odd spikes are where the interesting research is done.

The final thing is that, despite everything, Eldrazi Tron continues to lag behind. All summer it sat at the top of metagame standings and everyone saw it as GDS's equal—and arguably, its foil. Now it struggles. Why is hard to determine, but I suspect the answer is Storm. During my Preordain testing I found that Eldrazi Tron didn't perform well against Storm. My results were exactly 50/50. The problem was that Storm requires quite a bit of interaction over several turns to defeat, and Eldrazi really only has Thought-Knot Seer early. Chalice of the Void can be lights out if you get it on two quickly, but most of the time it's too slow. Being mostly non-interactive was fine when you're against a lot of decks that need to interact to win, like BGx or Jeskai, but against other non-interactives you have to be faster to win. Etron is fairly slow, so when it can't just overwhelm its opponent with powerful monsters, it doesn't work as a deck.

Tier 1

The next step, naturally, is to arbitrarily divide up the table! I don't think that my decision on Tier 1 is too controversial, but the line between Tier 2 and 3 is rather blurry. I went with the less-than-scientific measure of what felt correct. Generating a quantitative calculation of the tiers involves a lot of extra data entry that I unfortunately didn't have time for. However, we can still make a solid qualitative assessment of where the tiers separate, even if it is inexact.

Deck
Affinity
Jeskai Control
Gifts Storm
Grixis Death's Shadow

As a reminder, here's what we've always said about Tier 1:

Tier 1 represents the most-played strategies in Modern. You are likely to play against such a deck in a tournament and need to prepare to face all of them over the course of a day. Your testing gauntlet should include all the Tier 1 representatives and your sideboard plan should account for facing them. Tier 1 decks will regularly top-eight events and you can expect to see at least a handful of them in any given winner’s bracket.

Sounds right for these four decks. We have the two best goldfish decks and the two most interactive, and as I said above there is a good reason for this. Jeskai's place is almost certainly the result of the pivot to being more of a tempo deck than true control. Jeskai has always had a lot of interaction between counters and creature removal, and while that's great against Affinity, it's not enough to beat Storm. You have to win before they recover. The tempo versions with Spell Queller and maindeck Geist of Saint Traft are actually able to pressure Storm, so they're rising over the true control decks.

GDS is similar, but with more impressive threats and discard. My experience says that GDS has the advantage versus Jeskai and is a little better against Storm, but is very vulnerable to Affinity thanks to all the damage it does to itself. I wildly speculate that this is why they're ranked as they are.

Tier 2

Now the second tier. Once again, here's what that means:

Tier 2 represents current tournament-viable strategies that you may or may not face from event to event. Although you should know how all these decks work in case you face them, you don’t necessarily need to have dedicated sideboard plans and testing aimed at Tier 2 decks. Tier 2 decks won’t always top-eight events but they are certainly capable of doing so.

Tier 2 is where the strategies that are close dwell. Traditionally this has been filled with metagame decks, poorly positioned Tier 1 contenders, and decks that are missing something.

Deck
Eldrazi Tron
Counters Company
Infect
Humans
UW Control
Abzan
Burn
UG Merfolk
Bant Company

And in this case, a lot of formerly Tier 1 decks. All of these decks have their strengths, but (for the most part) are slower than the Tier 1 offerings. Counters Company is slightly less consistent and slightly slower than Storm, and much slower than Affinity as a creature deck. UW Control has no measurable clock compared to Jeskai.

The decks in this tier are doing something similar to Tier 1—though they're less vulnerable to hate, interestingly enough. Graveyard hate cripples half of Tier 1 and seriously hurts Jeskai. On the other hand, Affinity is Affinity and can always be hated out. The only deck in Tier 2 that really has any hate is Company with Grafdigger's Cage. The notable exceptions are Infect, an aggro/combo deck, and Humans, which is very much a tempo/fish/aggro-control deck depending on how you define them. I'm not sure if Infect is actually playable or if players just aren't ready for it, but Humans is very much a metagame deck. It's designed to prey on Storm and GDS and race anything else. Its matchup against Jeskai is pretty bad, so I don't see it breaking through, but I would expect it to remain a solid Tier 2 deck.

Tier 3

Finally, those who are lingering on the edge of viability, Tier 3.

Tier 3 represents fringe strategies that might succeed at tournaments under the right circumstances. You are unlikely to encounter these decks at any given event and don’t need to prepare for them. If you want to take an off-the-radar strategy to your next tournament, Tier 3 decks give you unexpected options which might excel in certain metagames.

This is where the enthusiasts and hopefuls live, decks that players love despite their flaws or bad matchups. And sometimes, that faith is rewarded.

Deck
GB Tron
Jund
Elves
Mardu
Ad Nauseam
UR Breach
BW Eldrazi
Titan Shift
GW Company
GR Ponza
Death and Taxes
Mono-G Tron

Oh, how the mighty Jund has fallen. Perhaps it is for the best; it sat on top for so long, a little humility will be good for it. I don't think there's anything wrong with the deck, it's just that GDS does a similar thing faster. That's been a theme of this article. Ad Nauseam was once the only true combo deck in Modern, but the faster Storm has eclipsed it. To me, Tier 3 has a lot of decks that suffer too much from clunk and awkwardness to consider. But then a lot of players won't go anywhere near my decks either, so Pot-to-Kettle.

The Singletons

There are a lot of these. So many that I'm not making a table. These decks are statistical outliers, so keep in mind their ostensible representation here is likely exaggerated. Arguably a lot of Tier 3 is too, but at least they have a friend. What's important about these decks is that there are a lot of them, indicating just how open the metagame truly is. You don't need to prepare for any of these decks specifically, but you do need to be ready for any deck.

Prepare

So that's the successful, paper, tournament metagame. I would not say this is the metagame you should expect if you're grinding Leagues on MTGO. However, if you're going to GP Oklahoma City or an RPTQ, this is what you need to be ready to face. How you do that is up to you. You could prepare for this exact metagame, you could go deep and try to prepare for player's reactions, or you can just do what you were going to do anyway because you love your deck the way it is. Either way, you have a month to prepare. See you next week!

Insider: MTGO Market Report for November 8th, 2017

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of November 6, 2017. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although both Aether Revolt (AER) and Kaladesh (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard.

Standard

Pro Tour Ixalan wrapped up this past weekend, and Energy decks continue to dominate Standard. Check out the top 8 decks here. The energy mechanic is warping decks around a sub set of cards and is causing some to raise the alarm for a potential ban in Standard. If we hadn't been coming out of a year where multiple Standard bans took place, I think this chatter would be non-existent.

Energy is clearly dominant, but it doesn't look oppressive. It's not like a two-card infinite combo, nor is it as soul crushing as playing against Emrakul, the Promised End. The energy mechanic and the cards it shows up on still feels like you are playing Magic, so I think a ban is highly unlikely at this point.

In particular, Standard will not be the Constructed format at the next Pro Tour, so there's even less incentive to tinker with Standard now. It's more prudent to allow time for the release of Rivals of Ixalan and its impact on the meta game to percolate. With an additional set having the potential to boost the tribal synergies and an intervening Modern Pro Tour, there will be no rush to ban any cards in Standard until spring 2018 at the earliest.

Speaking of tribal synergies, Angel of Invention was the big winner this week, rising all the way to 18 tix on MTGO as it got a boost from being featured in a Mono-White Vampires deck. The deck performed well, going 8-2 or better, and players are always eager to try out new aggro decks on MTGO.

Modern

With Pro Tour Ixalan behind us, the next premier event will be Pro Tour Rivals of Ixalan in February, featuring Modern in the Constructed portion. This is the next big selling window for Modern singles, and its important to realize we are still months away from this event. Prices have recovered nicely, and the breakout of the Human tribe has shown the format is still evolving, despite a plethora of established archetypes. With no strategy currently dominating, Modern is going from strength to strength.

At this point, it would be very tempting to start selling down recently acquired Modern positions in order to capture some of the gains. Cavern of Souls is one of the cards that has gained the most in the last six weeks, more than doubling as it rose from 16 tix to 34 tix. Doubling up on a 10-plus tix card is a big price move in a short amount of time, and profit is profit as they say, but is the timing right?

Increasingly, I think about the implicit choice of selling any position. If I sell now, what will I do with the tix on hand? I'm not interested in taking tix out of my portfolio nor out of the MTGO economy. There are high transaction costs associated with cashing out of MTGO, so it's better to keep your money on MTGO over the long haul. I want to stay invested, ideally with objects that are gaining value.

The trouble is, the big buying opportunities of the fall have dissipated. The success of new speculative positions will depend on how the Standard and Modern meta games develop over the coming months. If I sold Cavern of Souls today, I would like to redeploy the tix right back into something – something exactly like Cavern of Souls! So, the choice of selling now means implicitly that I think I have a better opportunity to use the tix for. But I can't say that such an opportunity exists.

There was an error retrieving a chart for Cavern of Souls

I am happy with my Modern positions, and there is nothing that is screaming out as being cheap at the moment. If I started selling now, I would probably be deploying the profits into worse speculative positions than just holding onto my current specs. Even worse, I have a tendency to talk myself into really marginal specs. Tangle Wire for example is a recent spec that hasn't worked out at all.

It's obviously correct to avoid marginal specs, and right now, I feel like the portfolio is strongly positioned for the months ahead. Not turning over the portfolio just for the sake of doing something is the best choice; I just want to ride out the trends that are in place and then consider selling in January and February. Deploying tix into a bad spec will destroy the value that has accrued in my positions that I have worked on building.

There was an error retrieving a chart for Primeval Titan

However, there will be a chance to pick up some Modern staples on the cheap this month. Although the precise details on its release on MTGO have not yet been posted, Iconic Masters (IMA) will be released next week in paper. I expect we'll see an announcement shortly for MTGO, and that IMA will follow the path that previous Masters sets have taken. They will be premium priced drafts and boosters for a three-week window.

For staple rares out of this set, look no further than Primeval Titan, Thoughtseize and Bloodghast. On the uncommon front, both Mishra's Bauble and Aether Vial are key Modern staples and carry hefty price tags of 17 and 9 tix respectively. Expect these two to drop substantially, but I think they will be excellent pickups during the peak of drafting.

There was an error retrieving a chart for Ancestral Vision

On the more speculative front, Ancestral Vision has really fallen out of favour in Modern, and this reprint will push its price down even further. It's not a target to load up on, but if you want to round out your collection with a play set, it will be a good chance for picking it up on the cheap.

Trade of the Week

For a complete look at my recent trades, please check out the portfolio. During the Pro Tour, I noticed Nissa, Steward of Elements was showing up as a key sideboard card in energy-based decks. Perusing the recent Standard deck lists from the MTGO leagues showed that Nissa was not so widely adopted as in the Pro meta game. This struck me as a signal that Nissa would be seeing wider adoption when decks take the Pro meta game.

The MTGO market is going through the process of price discovery on this card at the moment, and I think it will end up in the 8- to 10-tix range eventually. Paper prices are starting to catch on, and with the end of redemption nearing for Amonkhet, there could be a short-term feedback loop established for this card where paper prices drive the MTGO price higher.

With all this in mind, I bought a number of Nissa in order to take part in this trend. Either the trend reaching a peak or a shift in the metagame will signal it is time to exit this trade.

Insider: 6 Tips for Maximizing Value from Bulk

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I've been asked several times over the past few weeks how I go about selling my bulk Magic cards. What is my strategy? How do I get maximum value? Where do I sell it? Basically, what I do with that inevitable mountain of nonsense Magic cards that take up space and create clutter in the home.

There is a lot of upside to managing and selling those draft scraps and leftovers from opening boxes. On the one hand, the overall value per card is very low, and the process feels tedious. It's not like taking five dual lands to a dealer and walking away with several hundred dollars.

However, there is money to be made. The key is to make it into a routine that takes up as little time and effort as possible. When you are getting less than a cent a card, efficiency is everything.

Today I'd like to walk you through my general strategy for managing and selling bulk Magic cards. It has served me well over the years to make some walking-around cash, and saved me time in the process.

1. Have a Set Space for Your Magic Collection

Are you one of those players who has Magic cards everywhere in their home? I've been there and it is not ideal. Stacks upon stacks of nonsense cards on countertops and shelves. I'm not judging. As I said, been there and done that, but it's kind of embarrassing to have all that clutter lying around the home sometimes.

I hate clutter. I'm a minimalist in a lot of ways. I don't enjoy having lots of extra stuff taking up space in the home. I realized that cards were kind of a problem many years ago and I devised a strategy to get it under control.

First, I set aside a space to store my collection. It is a large wooded cabinet that lives in my room. The cabinet has two large drawers that each hold two binders. It also has two large cabs that hold three 5,000-count long boxes with some extra space on the sides for deckboxes.

The cabinet easily stores 50,000 Magic cards, which feels like an acceptable amount for me. You'll have to use your own judgment to assess how many you want to own at any given time. The key for me is that it stores them and keeps them out of sight, and it feels like a reasonable amount of space for what I want to own.

The cabinet is my actual collection—the cards I intend to own and hold onto. As for bulk, I have a shelf in my closet that holds five 1,000-count white storage boxes. When these become full, I sell them to make room for more bulk.

When I don't have room for more cards in my "collection cabinet," I sell some or move some cards to bulk to make room. When I don't have room for more bulk, I sell bulk. Easy-peasy.

The key here is that I'm organized in a way that allows me to know what I have and get rid of what I don't have space for. It works for me—hopefully, it will work for you too.

2. Not All Bulk Is Created Equal

As a man who has spent a ton of time hanging out and working at game stores, I can assure you that not all bulk is equal—despite the fact that a store pays the same on all of it.

I'm very picky about what I sell as bulk and I tend to hold onto a lot of cards (hence room for 50,000 cards) in the cabinet. If a card has any kind of potential I save it. You don't get a bonus for putting above-average commons or uncommons into your bulk and so I don't sell them as bulk.

I encourage you to be picky. Most players and collectors are not going through hundreds of thousands of cards in a few months. Spend a little bit of time with your bulk to make sure you are not missing anything.

When I take apart my draft decks or crack a box I go through the cards before I put them away. I'll pull out any cards that I think have potential or are already decent, and stick these into one of the boxes in the cabinet.

Most of my actual collection is stored in my four binders. These are the cards that I actually play with and build decks from. I have space to store 50,000 above-average cards and I take full advantage of that.

When I sell bulk, it is the crappiest bulk you've ever seen. It is legit bulk. I've pilfered anything playable or possibly playable from the herd. I recommend you do that as well. You don't get paid extra for above-average bulk.

3. Pull Out Cards with Potential

Step #3 takes some expertise and understanding of how Magic works, but it isn't hard.

Just because a card isn't "good" or "expensive" right now doesn't mean that it never will be. Look at Mishra's Bauble, Countersquall, or Rise // Fall. These were cards that had no value and then suddenly had significant value. If you bulked them out at some point, I assume you were sad when you had to buy them back for more than you got for selling all the bulk in the first place!

There was an error retrieving a chart for Countersquall

Here are the questions to ask:

  1. Is the card unique?
  2. Is the card interesting?
  3. Is the card powerful in the abstract?
  4. Is the card the best version of this effect in this color?

The questions all try to get to the heart of one simple idea: could the stars align so that people would ever actually play with the card?

In the case of a card like Countersquall, the answer is pretty obviously yes. It is a good card? People played it in the past. We can expect that to happen again, eventually, in some format.

Formats change. Cards get reprinted and reintroduced into Standard. If you are in it for the long haul like I am, you want to capitalize on these kinds of margins over time. That's why I don't bulk out these kinds of cards.

Dark Depths was a bulk rare, until it wasn't—which is why I put an emphasis on "unique" cards. You never know when they will print some enabler.

There was an error retrieving a chart for Dark Depths

4. Bulk Rares and Bulk Foils

My cabinet has a dedicated row for bulk rares and another for bulk foils. I use the same rules for bulk rares and foils as regular bulk. If it has potential I don't consider it to be "truly" bulk.

Also, keep in mind that most places typically pay at least $0.10 on foil lands; so I have a row for those as well.

When the row of bulk rares or foils fills up (which is about 1,000 cards), I sell them. First I give them one last run-through to make sure I didn't miss something or that anything has spiked.

Fill up the row and flip, for an easy $100 on rares or $50 on foil commons.

Keep in mind that most places don't offer a trade bonus on bulk cards, which is fine because cash is great. I love topping off the 1,000 bulk foils or rares because it gives me a nice amount of walking-around money to pay for a few nice meals on a tournament weekend after I sell them. It's like you stick a longbox in your backpack and get to eat for free the whole time! Not to mention, you are getting rid of clutter that was stacking up in your collection.

5. Where to Sell My Bulk?

Most of the major online retailers advertise that they buy various bulk Magic items. Typically, the buy price looks something like this:

  • Between $2-3 on bulk commons and uncommons.
  • Between $0.10-$0.15 on bulk rares.
  • Between $0.03-$0.10 on bulk foils.
  • Between $0.25-$0.30 on bulk foil rares.

That is the baseline market price that a person can sell bulk to a retailer for. The market fluctuates but these numbers are pretty par for the course.

Typically, here is how I sell my bulk. When I've got a bunch of junk built up that I want to get rid of, I will call the local game stores in my area and ask if they are buying bulk. I'll tell them that I was looking online and see that a particular store is advertising a set price at which they are buying bulk and ask if they will match.

If they do, or get close enough that it is convenient enough to be worth it, great. If not, I move on to phase two.

I like to sell about 16,000-20,000 cards at a time. It's enough cards that you feel like you've made some walking-around cash ($20-$30). But not so many cards that it's ridiculously inconvenient to transport them. I can easily fit four or five 4,000-count boxes in the back seat of my car.

Also, and perhaps most importantly, it isn't ridiculously inconvenient for the buyer either. Stores are not always thrilled about spending hundreds of dollars on things with super slow return, which take up massive square footage of storage and which require hours upon hours of labor to process. Four or five long boxes is pushing it, but ideal for both sides.

6. Bulking Out at GPs or Opens

Maybe selling it to a LGS is not an option for you. Maybe you don't have one that is buying bulk. Maybe the buyer is giving you the run-around and won't come close to matching Star City Games of Channel Fireball. Don't worry—you've got options.

You can ship your cards to these online retailers but you'll cost yourself an arm and a leg in shipping and end up getting much less in the end. Not ideal.

The best option is to take your cards to the Grand Prix or Open and sell them. However, you run the risk of transporting a ton of cards only to find no one who wants them. Here is the strategy:

Send an email to one of the large retailers who will be on site. Tell them what you have and ask if they will buy it on site. Typically, they say yes (as long as you are sticking within the range of 12-20k cards). Its pretty reasonable for them to make or save room if they know it is coming.

They agree. You bring the cards. Done deal.

Another little pro tip: once you have your cards at the GP, you can actually ask other dealers if they want them for a slightly higher price. You can say, "I brought these to sell to SCG for $30. Do you want them for $32?" Maybe they say yes.

That Extra Bit of Value...

That's my entire bulk strategy in a nutshell. Does selling bulk suck? Yes. It is a pain in the butt. Bulk is heavy. Bulk takes up a ton of space. The good news is that when you sell it, it isn't cluttering up your home anymore! Wowie.

The key is to conserve the better cards and never bulk them out, because you'll regret it if and when they ever spike. Pilfer that bulk before you sell it. Be confident that there is nothing with any potential left when you sell it off. Also, don't be afraid to try and go for a little extra value or convenience when you sell. Try the local stores. If they don't want it, arrange to sell it at a convention or tournament.

I assume that if you have a membership here on QS that you are like me—you want that little extra value. I'm willing to put in that little bit of extra effort and organization because I know in the long run there is some free money to be made. It isn't hard. It doesn't need to take up too much time. If you work smart (not hard), you can turn those unwanted mountains of bulk clutter into crisp green dollar bills.

Insider: Some Review of Recent Picks

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Hello, guys. In past weeks, I listed some Modern cards as speculation targets. Today, I'm going to take a deeper look at how those picks performed.

The Successes

Chalice of the Void is one of the most profitable pick as of this week. Two weeks ago, Chalice was at 31 tickets:

After two weeks, its has increased by four tickets, and currently the price is near 35 tickets. This artifact is a powerful staple that is played in many Modern, Legacy and even Vintage decks, especially Eldrazi Tribal and Stompy decks that aims to crush the blue decks of their respective formats. Thus, whenever the price is low enough, we can start to monitor these formats and buy in on playsets of Chalice whenever it's gaining popularity.

As you guys can see in the graph, the price of Chalice of the Void is sliding up slowly but steadily. Based on data from the past seven months, this card typically stays above 35 tickets. If decks like Modern Eldrazi Tron and Legacy Eldrazi Stompy continue to do well, the price of Chalice will probably further increase. In my opinion, you guys can hold on to these artifacts until their price goes higher.

A few days back, I saw a new brew online:

This deck totals below 200 tickets right now with a few cards that I've mentioned before: Bloodghast, Thoughtseize and Leyline of the Void. Lets compare their current prices with the prices they were when I called them out. Let's start with Bloodghast:

Since my original callout, this Vampire has increased by about 1.2 tickets. However, I did not take into consideration that its getting a reprint in Iconic Masters. This time around, I was lucky that the above deck appeared in the format to push the price of this two-drop. Thanks to QS's Matthew Lewis for reminding me about the Iconic Masters reprint in his comments. In my opinion, the price of Bloodghast has already reached it's peak and is not suitable to buy until after the Iconic Masters release. If you have copies, now is the time to recoup your investment. Regarding singles pricings after reprints, I've talked about them before right here.

Next, let's look at Thoughtseize, which is also getting a reprint in Iconic Masters. Here's where I talked about it before. As of September 13, the price of Theros and Lorwyn Thoughtseizes were as follows:

I suggested back then that you may want to focus on the Theros version, as it had a higher potential for profit. And as of this week, Theros Thoughtseize is at 6 tickets. Iconic Masters is going live on the November 17, which is about two months after the full spoiler was released. Typically, when spoilers of a Masters set confirms that a card is going to be reprinted, players will stop buying those cards unless they are heavily played in multiple formats. Thoughtseize is a very good example of this category. If you purchased a couple playsets of this card earlier, now is the time to sell them off as the draft events of Iconic Masters approach.

My prediction on this card, when it's released on November 17, is that the price will drop to somewhere around 1 and 2 tickets. Keep the card on your watchlist, and when you identify that the price is at the absolute bottom, do remember to buy playsets for investment.

The last card I mentioned from the above deck is Leyline of the Void. I've talked about Leyline in a metagame analysis article before. This black enchantment is widely played in eternal formats, mostly as a three- or four-ofs in sideboards. Back then, Guildpact Leyline was 7.2 tickets while the M11 version was 5.8 tickets, as shown:

As of this week, both version of Leyline of the Void have increased in price – the Guildpact version has increased by 1.3 tickets, while the M11 printing has gained about 3.3 tickets. If you purchased any copies of these enchantments, do be ready to sell them off for profit soon.

The Failures

Now that we've looked at some successes, I'd also like to discuss some speculations that did not work out, which include Bitterblossom and Vendilion Clique. Previously, I was speculating that the Faeries deck might become popular with the rise of midrange decks in Modern, and I've also covered the possible inclusion of The Scarab God in Modern Blue-Black Faeries. As of now, the price of the main pieces mentioned have not gone well.

Back then, Bitterblossom was 12 tickets and Clique was 16 tickets. As of now, the tribal enchantment has dropped slightly, and unfortunately, the price of Vendilion Clique has gone way downhill.

What I learned from this failure is this: Modern is considered a very fast format. Faeries might have been very good back when the cards were legal in Standard, but once they entered Modern, there were many decks that can beat Faeries before the pilot of the slow blue-black control deck can stabilize. In the future, I will focus more attention on cards with the potential to do broken things.

New (Old) Picks

Flashback triple Innistrad Draft events have just ended. I hope you identified cards that you can buy at their low points right now, but if you haven't, may I suggest the following:

Champion of the Parish is played in Modern Human Tribal decks. The deck is not as popular as decks like Affinity and Eldrazi Tron, but once players online are not prepared for it, they can easily lose to these Human creatures. The one-drop might seem very weak on its own, but once its pilot summons a few more human creatures, and follows up with a Collected Company, you should start to feel the strength of this Champion. At its current price, I would suggest picking up playsets as speculation. While waiting for the right time to sell them, you should probably try out the Collected Company Humans deck over here. Trust me, the deck is competitive and fun!

Last but not least, one of the most powerful planeswalker ever printed, Liliana of the Veil, is currently at a low point after the flashback drafts. Liliana is very popular in Modern and Legacy black decks. I would not suggest buying too many copies of this card, but if you have some spare tickets, and especially if you want to play her in your decks, this is the right time to purchase them.


Alright, guys, that’s all for this week. I hope you guys enjoyed it. Thank you all for reading, and I’ll see you again next week!

–Adrian, signing out.

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