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Testing Stoneforge Mystic in Modern: Part One

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The banned list is one of the hot Modern topics whenever a new set is released. Everyone is speculating about what, if anything, will get the ax or be unleashed upon the world. Speculation this time is focused on Infect and/or Dredge taking a hit and Bloodbraid Elf coming off the list. I'm not here to ad to the speculation but instead provide hard data on whether an unrelated card should come off.

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I have been hinting at (and making excuses for) this article for weeks now. The time has finally come for me to publish my findings. Today I begin presenting the results of my investigation into the viability of unbanning Stoneforge Mystic. It will be quite long, so today will present the setup and methodology and next week I will actually present my data.

The Prelude

Long time readers may remember that last December Sheridan tested Stoneforge Mystic in an Abzan list against Afffinity. What he found was that the option for a turn-three Batterskull did not significantly impact the matchup game 1 and that sideboard cards played a much larger role in giving Abzan a 50% win rate against Affinity. For reference, here's the deck Sheridan used:

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Stoneforge Abzan, by Sheridan Lardner (Original Test Deck)

Creatures

4 Stoneforge Mystic
4 Tarmogoyf
1 Scavenging Ooze
4 Siege Rhino
1 Tasigur, the Golden Fang

Artifacts

1 Batterskull
1 Sword of Feast and Famine

Instants

4 Abrupt Decay
3 Path to Exile

Planeswalkers

3 Liliana of the Veil

Sorceries

4 Inquisition of Kozilek
2 Thoughtseize
3 Lingering Souls
1 Maelstrom Pulse

Lands

4 Verdant Catacombs
4 Marsh Flats
2 Windswept Heath
2 Stirring Wildwood
1 Shambling Vent
1 Twilight Mire
1 Forest
1 Plains
2 Swamp
2 Overgrown Tomb
1 Temple Garden
1 Godless Shrine
1 Gavony Township
1 Ghost Quarter

Sideboard

1 Sword of Fire and Ice
2 Stony Silence
1 Maelstrom Pulse
1 Scavenging Ooze
1 Slaughter Pact
1 Engineered Explosives
3 Fulminator Mage
2 Nihil Spellbomb
2 Duress
1 Liliana of the Veil

I don't doubt his results are accurate, but I don't think they really tell the story. Affinity has plenty of ways to get around Batterskull so I never expected Stoneforge to have much effect there. Affinity is a "fair" deck (I really need to come up with a better term for that kind of deck) and can ignore most of what Abzan is doing. What I was always interested in was the effect it would have on fair decks, and Sheridan never got a chance to test those.

Expanded Scope

Additionally, Sheridan mentioned that he wanted to do more testing with other decks, so I started gathering data for him. Specifically I started testing a TwinBlade deck, which was Jeskai Twin with Stoneforge Mystic and a pair of Batterskulls. I was mostly done with data collection when Splinter Twin got banned, rendering it all moot.

Splinter TwinWhat I can say about TwinBlade was that it was a nightmare to play against. I tested Burn and was working on Jund and Stoneforge had a noticeable, trending toward significant, impact on both matchups. Burn traditionally had trouble against Twin because it couldn't win quickly enough to beat the combo when Twin had some interaction while the consensus of Twin vs. Jund was that it was 50/50.

The addition of Mystic definitively pushed Twin over Burn. Repeatable lifegain is unsurprisingly hard for Burn to beat, and trying to do so left them open to being comboed out. Jund was also losing ground, though I was never certain if that was due to Mystic herself or if we were just playing the matchups poorly. Trying to defend against the combo and Batterskull spread Jund pretty thin, but that might have been player error.

In any case, the threat of that deck was going to lead me to recommend that Mystic never be unbanned. With Twin gone, I thought it worth looking into again.

Establish Procedures

Having decided to test out Stoneforge, and that I wanted to provide a definitive answer about its impact, I knew that meant I had to test a lot of decks. The problem was that there isn't as strong a consensus about Abzan's other matchups besides Affinity. I decided to establish a baseline myself. This would involve playing a stock Abzan list against a test gauntlet and then running it again with the Stoneforge list. After some scouring, this is what I came up with:

Stock Abzan, by David Ernenwein (Test Deck)

Creatures

4 Tarmogoyf
4 Siege Rhino
3 Scavenging Ooze
2 Tasigur, the Golden Fang

Instants

4 Path to Exile
3 Abrupt Decay

Planeswalkers

3 Liliana of the Veil

Sorceries

3 Inquisition of Kozilek
3 Thoughtseize
4 Lingering Souls
2 Painful Truths
1 Maelstrom Pulse

Lands

4 Verdant Catacombs
3 Marsh Flats
2 Overgrown Tomb
2 Shambling Vent
2 Twilight Mire
2 Windswept Heath
2 Swamp
1 Hissing Quagmire
1 Godless Shrine
1 Gavony Township
1 Plains
1 Temple Garden
1 Stirring Wildwood
1 Forest

Sideboard

1 Engineered Explosives
2 Fulminator Mage
2 Timely Reinforcements
1 Curse of Death's Hold
3 Stony Silence
1 Creeping Corrosion
2 Surgical Extraction
2 Damnation
1 Painful Truths

Keep in mind that I began the process in late June, so the Grim Flayer and Collective Brutality technology didn't exist at the time. At this time I also decided that I wanted to use Sheridan's results in my final analysis since it was an already complied data point. To make this work I would be using his list for the actual testing, which was not a problem since at the time Abzan hadn't dramatically evolved since December.

The Gauntlet

I wanted a mix of fair and less-fair decks for my gauntlet. I also wanted the results to be applicable to the metagame as it existed when I began. Complaints about linearity and aggro saturation were particularly high at the time, I so settled upon some fair and unfair linear aggro and the most successful truly unfair deck in Modern. The other consideration was that I wanted decks where Mystic could have an impact. I doubt very strongly that Tron cares about an artifact that's smaller than Wurmcoil Engine, and I wanted to improve the chances of results worth reporting.

I also made sure to go as stock as possible with these lists. I wanted the most representative results as possible, and the less common builds could have skewed things. This was difficult for Burn and Infect as everyone has their own take and I ended up aggregating them to find the "average" deck. The rest seemed to be pretty close to consensus and were relatively easy. As a bonus, the decks had sideboards that were reasonable in a Mystic-fueled Modern.

Burn, by David Ernenwein (Test Deck)

Creatures

4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer

Instants

4 Lightning Bolt
3 Searing Blaze
3 Skullcrack
4 Boros Charm
4 Atarka's Command

Sorceries

4 Rift Bolt
4 Lava Spike

Lands

4 Bloodstained Mire
4 Wooded Foothills
4 Scalding Tarn
4 Sacred Foundry
2 Mountain
2 Stomping Ground

Sideboard

4 Destructive Revelry
2 Deflecting Palm
2 Lightning Helix
3 Path to Exile
1 Searing Blaze
1 Skullcrack
2 Grim Lavamancer

If traditional Naya or 5-Color Zoo had any metagame presence at the time I would have gone with those as they're closer to what players think of when we talk about fast aggressive decks. The Burn decks that run Wild Nacatl may have a different result than this more traditional list, but the version above is still widely represented and there is considerable dissent about which is better.

Burn was a good choice for the red side of aggro, but as for the non-red I really had only one choice. I wanted top-tier decks that had proven themselves and when I started, there was only one deck that fit the criteria.

Mono-Blue Merfolk, by David Ernenwein (Test Deck)

Creatures

4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
2 Harbinger of the Tides
2 Tidebinder Mage
3 Merrow Reejerey
3 Master of Waves
2 Kira, Great Glass-Spinner

Artifacts

4 Aether Vial

Enchantments

4 Spreading Seas

Instants

2 Dismember
2 Spell Pierce

Lands

10 Island
4 Mutavault
4 Cavern of Souls
1 Minamo, School at Water's Edge
1 Oboro, Palace in the Clouds

Sideboard

3 Tectonic Edge
3 Relic of Progenitus
4 Hurkyl's Recall
3 Gut Shot
2 Negate

Honestly, even if Merfolk wasn't Tier 1 I would have tested it anyway. It's my deck and I want to know what effect Mystic would have on it. Testing with this deck also reminded me why I play UW Merfolk instead. I ended up missing Path to Exile and Echoing Truth, as well as my sideboard, and being underwhelmed by Harbinger. Still, I'm the only one playing that version, so I played the same deck everyone else does.

And then we have the most complained-about deck (that isn't Dredge).

Infect, by David Ernenwein (Test Deck)

Creatures

4 Glistener Elf
4 Blighted Agent
4 Noble Hierarch

Instants

4 Might of Old Krosa
4 Mutagenic Growth
4 Vines of Vastwood
4 Become Immense
2 Apostle's Blessing
2 Spell Pierce
2 Twisted Image
1 Dismember
1 Distortion Strike

Sorceries

4 Gitaxian Probe

Lands

4 Inkmoth Nexus
4 Misty Rainforest
2 Forest
2 Breeding Pool
2 Verdant Catacombs
2 Windswept Heath
2 Pendelhaven
2 Wooded Foothills

Sideboard

2 Grafdigger's Cage
1 Spellskite
3 Kitchen Finks
2 Dismember
2 Dispel
3 Nature's Claim
1 Twisted Image
1 Dryad Arbor

Infect has the fastest kill in the format, but it's fairly vulnerable to Jund and Abzan's disruption, and like Affinity it can ignore Batterskull. This would really show how powerful a threat it is rather than just acting as a wall and lifegain source.

Ad Naus is the most successful unfair deck in Modern now. Grishoalbrand is more broken but also inconsistent, and rarely appears on our tiering charts. Scapeshift is a fair deck and Titan Breach really wasn't a deck when I started.

Ad Nauseam, by David Ernenwein (Test Deck)

Creatures

4 Simian Spirit Guide
1 Laboratory Maniac

Artifacts

4 Lotus Bloom
4 Pentad Prism

Enchantments

4 Phyrexian Unlife

Instants

4 Ad Nauseam
4 Angel's Grace
3 Spoils of the Vault
3 Pact of Negation
1 Lightning Storm

Sorceries

4 Sleight of Hand
4 Serum Visions

Lands

4 Temple of Deceit
4 Gemstone Mine
4 Seachrome Coast
4 Darkslick Shores
2 Temple of Enlightenment
1 Island
1 Plains

Sideboard

3 Spellskite
4 Leyline of Sanctity
1 Echoing Truth
2 Hurkyl's Recall
1 Pact of Negation
1 Slaughter Pact
2 Thoughtseize
1 Boseiju, Who Shelters All

Despite what was said during the World Championship I think the matchup of Abzan vs. combo decks is pretty even. When Abzan goes Inquisition, Tarmogoyf, Liliana, it's hard to lose. If it doesn't get the right disruption or a decent clock it will lose. Testing would be focused on whether Mystic improves the clock enough to shift the matchup.

Project Creep

I was proceeding through testing all these decks when I began to notice a trend in the data. This trend was interesting enough to want to confirm the result, despite the exhaustion all this Magic was causing. However with PPTQ season getting underway I didn't think that was possible. Then I won won the first one and suddenly I didn't need to test for real anymore. With my ticket to the RPTQ punched (Congratulations to Jordan for doing the same) I had the time to actually test more decks. To confirm the data trend I would need another fair deck and a less fair one. Thus I added two more decks to my gauntlet.

Jund is the poster child for fair decks and I would have gone with it if I could have found a Jund player to test with. I didn't, but a Jeskai player volunteered, and Jeskai will do.

Jeskai Control, by David Ernenwein (Test Deck)

Creatures

4 Snapcaster Mage
1 Vendilion Clique
1 Emrakul, the Aeons Torn

Instants

4 Lightning Bolt
4 Path to Exile
3 Spell Snare
3 Mana Leak
3 Remand
1 Lightning Helix
1 Timely Reinforcements

Planeswalkers

4 Nahiri, the Harbinger

Sorceries

4 Serum Visions
3 Ancestral Vision
1 Anger of the Gods

Lands

3 Celestial Colonnade
4 Flooded Strand
4 Scalding Tarn
2 Island
2 Steam Vents
2 Sulfur Falls
1 Mountain
1 Plains
1 Arid Mesa
1 Ghost Quarter
1 Hallowed Fountain
1 Sacred Foundry

Sideboard

1 Engineered Explosives
2 Spreading Seas
1 Stony Silence
1 Celestial Purge
1 Dispel
2 Negate
1 Wear // Tear
2 Geist of Saint Traft
2 Crumble to Dust
1 Timely Reinforcements
1 Wrath of God

Dredge seemed like a good candidate for the unfair deck. It was the new hotness at the time and while I didn't think turn-three Batterskull would be good, that was actually in line with the phenomenon I wanted to test. The problem was that after the practice matches it was clear that Abzan's win percentage game one was too low and the sideboard matches too swingy for me to consider the data valid. Abandoning that, I looked at the current tiered unfair decks and went with Death's Shadow.

Death's Shadow Zoo, by David Ernenwein (Test Deck)

Creatures

4 Death's Shadow
4 Monastery Swiftspear
4 Wild Nacatl
4 Street Wraith
3 Steppe Lynx

Artifacts

4 Mishra's Bauble

Instants

4 Mutagenic Growth
4 Temur Battle Rage
3 Become immense
2 Lightning Bolt

Sorceries

4 Gitaxian Probe
3 Thoughtseize

Lands

4 Windswept Heath
4 Bloodstained Mire
2 Verdant Catacombs
1 Arid Mesa
1 Blood Crypt
1 Godless Shrine
1 Overgrown Tomb
1 Sacred Foundry
1 Stomping Ground
1 Wooded Foothills

Sideboard

3 Hooting Mandrills
2 Grafdigger's Cage
1 Stony Silence
1 Phyrexian Unlife
1 Ancient Grudge
1 Dismember
1 Tarmogoyf
1 Natural State
2 Inquisition of Kozilek
1 Pyroclasm
1 Forest

Death's Shadow presents itself as another Zoo deck but with an unfair fast win, coupled with consistency, that pushes aggro decks out of fair territory. On reflection, picking a deck that straddles fair and unfair is the best indication of what Stoneforge will actually do to both. Tracking the fair Zoo style wins versus the Become Immense wins proved enlightening.

Adding all these decks to the gauntlet and finding experienced pilots to work with added several weeks to the project. For anyone looking to perform a similar test, take care to limit yourself and keep your curiosity in check or project creep like this will ruin you. If I wasn't butting up against the next banned announcement I might still be collecting data. Which brings us to my actual methodology.

Methodology

I would be playing the Abzan decks. My project, I would do the grunt work. I didn't want to switch off piloting decks because I wanted to model how these matchups would actually play out in "real Magic," where players know their decks and know the matchups.Stoneforge Mystic This required finding experienced pilots who were as crazy as I am, who specialized in the decks I wanted to test, and were willing to use these stock lists (on which I negotiated with a few on what actually went into the lists).

This was about as hard as you'd think, especially when I explained the scale of the project. In the end I found online players for Burn, Merfolk, Death's Shadow, and Ad Nauseam. The previously codenamed "Elliot" agreed to pilot Infect and then Jeskai in paper after some begging persuasion. As I'm writing this my online partners have not told me how they want to be credited. If I get responses, I will add them in.

Test Parameters

I ambitiously set the target of 100 matches per deck, 50 with the "normal" configuration and 50 with Stoneforge. This actually isn't a large enough n value for a true statistical study, but it would be reasonably representative. Play/draw was alternated with the initial decision based on coin flip, ensuring 25 games a piece on the play for each deck. Sideboarding was included, and will be included in the discussion of the data next week. The testing was conducted over a number of sessions due to scheduling concerns/MODO crashes. "Elliot" testing was done in person, the rest were online.

lightning-stormDuring the Ad Naus sessions we made special consideration for how Lightning Storm doesn't really work online. We both knew what was supposed to happen, so if that wasn't reflected by the interface we discussed what would have actually happened in paper and recorded that result. Misclicks were also accounted for, with some matches thrown out and repeated.

Prior to the actual test games a minimum of ten practice games were played against each Abzan deck so that we could get our eyes in and get a feel for the matchup to better mimic Stoneforge actually being legal. It also helped us to get the "correct" sideboarding strategy worked out. Once that was decided upon it was not changed for the duration of testing, even when we later concluded in several cases that there was a better strategy.

Next Stop: Enlightenment

Let me begin concluding by saying that this was not a fun exercise, but it was educational and I am a better player for the effort. Magic should be fun, and this grinding was exhausting and enraging (my distaste for MODO approached a burning hatred many times). It will be a while before I try this again, and probably longer before I find anyone willing to join in my madness.

Next week I will present the sideboarding strategies and win percentages, and explain what it all means. See you then!

Read about David's conclusions in his subsequent article, Testing Stoneforge Mystic in Modern: Part Two.

Modern Metagame Breakdown: 8/1/16 – 8/31/16

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Well, it may be painfully late, but it's here: the August Metagame Breakdown. This month we saw a rash of major events culminating in the triple Grand Prix weekend confirm what the metagame had tentatively established in July. There were no changes in the Tier 1 lineup from July to August, and we actually saw some of the decks that were furthest ahead extend their lead. Frankly I found this lack of movement way more surprising than I would have any upsets---apparently the Modern community at large had already figured out the metagame writ large before the pros and semi-pros got their hands on it at the respective Grand Prix and SCG Opens.

thought-knot-seer-banner-cropped

So what does that metagame look like? It's mostly linear, as befits Modern, with Jeskai Control, Bant Eldrazi, and especially Jund preying on the non-interactive decks. In some ways Jund is the story of the month yet again, easily claiming the top spot with a 10.2% metagame share. The next in line, Burn, only takes up 6.6% of the field, with Affinity, Eldrazi, and Infect hot on its heels. That's starting to look a lot like a clear case of "best deck," but as with all things Modern, the jury is out on how long it will last.

From a theoretical standpoint, I really like Jund's positioning in a field of linear decks. It's one of the few decks simultaneously capable of dismantling non-interactive decks while still smashing any rogue or non-tiered strategies that may appear with its card quality and efficient threat base. Meanwhile its natural predator, Tron, is at a local nadir. Another deck that seems well positioned is Bant Eldrazi, for similar reasons. We see it jump almost 2 full percentage points from July. Like Jund, this deck combines undercosted threats with flexible disruption, and is quite adept at picking apart linear stuff while presenting a serious clock itself.

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Data Collection Methods

The month of August saw a return to a hearty number of major events, capped off by the triple Modern Weekend in Guangzhou, Indianapolis, and Lille. These were flanked by two Star City Games Opens in Syracuse and Somerset, as well as the mixed-format SCG Invitational. While Day 2 metagame data was unavailable for the Somerset Open, we were able to include data from the Invitational that took place the same weekend and in the same location. I elected not to include Top 8 finishers overall, as unlike comparative mixed-format Pro Tours, Modern is weighted exactly the same as Standard for final standings. What represents a much better measure of performance are the 7-1 or Better Modern Decklists, which were weighted equally to the Top 8 and Top 16 decks from the Opens at large.

Combined with the smaller paper events, among them many PPTQs from around the world, we have a total of 92 events with 693 decks. The MTGO League data seemed to be missing two days (the 26th and 27th of August). I was unable to determine if no League results from that day were published, or (what's more likely) they met their demise at the hands of a hiccup in Wizards' publication software. Either way, two days shouldn't have a profound impact on the data. These League finishes appear alongside a MOCS tournament, for a total of 29 events and 310 decks. As always, the online and paper metagame shares are combined using our tiering algorithm, which you can read more about on the Top Decks page.

Finally, a note on naming. I've been getting more familiar with the different ways deck names are reported, and the more I learn the less satisfied I am with our database. I'll try to explain my particular choices below as they become relevant to discussion of the respective tiers. For next month I hope to have a much more rigorous classification scheme, which we'll unveil then.

Tier 1

Tier 1 decks are the ones you should expect to face at every Modern tournament. Make sure you show up to your local events and Grand Prix alike with a well thought-out plan to beat these decks—you’re going to face them often, and each one is resilient enough to fight through a lackluster counterplan. Of course another avenue is to pick one of these up yourself, which I generally suggest for anyone not well-versed in a lower-tier deck. Whether you know one of these archetypes inside-out and can tune a killer sideboard for the field, or you want to pick up something new and wing it, these decks certainly have the chops to get the job done.

Tier 1: 8/1/16 - 8/31/16

DeckOverall
Metagame %
Paper %MTGO %
Jund10.2%8.7%9.3%
Burn6.6%8.0%3.7%
Affinity6.5%6.5%7.8%
Eldrazi6.3%4.4%11.5%
Infect5.9%6.6%4.3%
Merfolk4.9%4.4%7.1%
Dredge4.4%3.7%7.1%
Jeskai Control4.2%3.9%2.2%
Death's Shadow Zoo3.8%2.6%7.5%

If this lineup of Tier 1 decks seems familiar, it's because it is---the Tier 1 August roster is identical to that of July. This is surprising given the uptick in major events, which I and others expected to separate the over-hyped decks from the truly excellent. It would appear that the paper and MTGO grinders got things more or less correct, Faithless Lootingand GP participants showed up largely with the same group of decks that characterized July tournaments. For Dredge and Death's Shadow Zoo, the loud newcomers from last month, MTGO and paper shares evened out in August---indicating both the adoption of tech from MTGO results and adjustment to other decks to better prepare for these archetypes. Seeing them both even out to normal numbers across the board reinforces the narrative that they're here to stay as a competitive, but non-dominant, part of the Tier 1 metagame.

That isn't to say no changes of any kind took place, but they were relegated more to specific builds. The two decks that exhibited the most innovation were Jund and Death's Shadow Zoo---while more traditional builds still show up in healthy numbers, for both of these archetypes a new version seems to be creeping into the standings. It's still too early to tell to what extent these are "brews of the week" using the new cards from Eldritch Moon, and to what extent they form the new standard of the decks in question.

Flaying in Jund

In the case of Jund, we're talking of course about the addition of the new darling, Grim Flayer. This card has also shown up in Abzan strategies, and some enterprising Jund pilots even tried to splash a few Lingering Souls to get max value off of the self-milling two-drop. Note that I reported all of these decks as "Jund"---grim-flayerthere was a gradation between traditional Flayer-less builds, to builds running one or two, to builds like we saw at the World Championship that maxed out on Flayer alongside other cards like Mishra's Bauble to enable it. If the four-color versions could technically be called "Ajundi" or the like, Liliana of the Veil and Grim Flayer team up admirably to allow their pilots to eschew white mana entirely when casting Lingering Souls. These decks ran precious few actual white sources, and were distinctly lacking in white cards besides Souls, even in the sideboard. Thus I feel the Jund moniker is more accurate.

I wrote about Grim Flayer earlier this month, and I stand by what I said then. I think this is just one more tool in the BGx player's arsenal, to be brought out when it's suitable to the meta and shelved when it isn't. I don't think we'll see a complete abandonment of the new tech, nor its resounding takeover. It is possible, of course, that I'm wrong and the hype behind Grim Flayer peters out, or alternately proves itself as The Truth in Jund or Abzan decks. We shall see how the cards fall, but I'm taking the conservative neither-nor approach for now.

Adding Consistency to Death's Shadow

Deaths ShadowAs for Death's Shadow, two new versions reared their heads during August. The first one is a streamlined Jund-colored build that cuts Steppe Lynx, usually for some copies of Gnarlwood Dryad. These decks run the gamut from traditional Death's Shadow Zoo sans hideous mana base, to an innovative new delirium-centered build sporting 4 Traverse the Ulvenwald and no Become Immense.

The delirium builds, exemplified by Luis Scott-Vargas's and Josh Utter-Leyton's decks from the MOCS, push the archetype in a truly different direction. Assuming delirium is turned on, they gain access to twice the number of effective Death's Shadows (the best card in multiple matchups), and a tutor package consisting of Inner-Flame Acolyte, Ghor-Clan Rampager, and Bedlam Reveler. With better mana, a bonafide late-game the archetype has rarely been able to boast, and the potential to smooth out draws, this new build seems much more "stable" and consistent than traditional Death's Shadow. That said, it has sacrificed explosiveness for the privilege---and Become Immense has to be sorely missed in matchups where racing is what matters.

traverse the ulvenwaldAs I said, there's some gradation between the full-on delirium builds (which are rare) and the more typical Jund builds which simply use Gnarlwood Dryad, Kird Ape, or Goblin Guide as Steppe Lynx replacements to relieve pressure on the mana base. These builds are not new per se, and as such I've included all of them under "Death's Shadow Zoo."

The second variant, a Grixis shell using blue cantrips (and usually Kiln Fiend), really starts to resemble a different archetype. These decks, which I've labeled "Grixis Death's Shadow," had too few representatives to appear anywhere on the tierings. Experimentation with this build might help explain Death's Shadow Zoo's slight drop in metagame share as I have reported it.

Tier 1 Changes: July to August

Deck% Change
July to August
Overall Meta %
8/1 - 8/31
Overall Meta %
7/1 - 7/31
Jund+0.4%10.2%9.8%
Burn+1.1%6.6%5.5%
Affinity+0.3%6.5%6.2%
Eldrazi+1.8%6.3%4.5%
Infect+0.2%5.9%5.7%
Merfolk+0.7%4.9%4.2%
Dredge-0.3%4.4%4.7%
Jeskai Control-1.0%4.2%5.2%
Death's Shadow Zoo-0.5%3.8%4.3%

The main thing I notice looking at changes to Tier 1 is just that there is significantly more overall positive movement than negative movement. Ascendant Tier 1 archetypes gained a total of 4.5% metagame share, while the ones that dropped only lost a total of 1.8%. Mox OpalThis necessarily means the metagame share was ceded largely by Tier 2, Tier 3, or lower archetypes.

In other words, the Tier 1 of Modern ossified somewhat last month. What this says to me is that these decks truly are the best of the best in the current environment, and everyone's starting to figure it out. As less doubt remains regarding which decks are the best options for winning tournaments, more players gravitate towards them. That's not to say things are set in stone, of course, but for now it appears the formula is go linear, go Eldrazi, or go Jund.

And boy howdy, does Jund ever continue to shine. Again at the top, again pushing a full 10% of the metagame. This is the premier police deck of the Modern format, excellent at dismantling proactive creature- and spell-based strategies alike. If there's anything preventing the mass of non-interactive decks from running completely amok, it's Jund---buttressed somewhat by Jeskai Control and Bant Eldrazi. The former is still trucking along in a police role similar to Jund, enjoying its renaissance brought about by the printing of Nahiri, the Harbinger albeit at lower numbers. The latter gained nearly 2% in August to lock in its claim on Tier 1.

Eldrazi DisplacerEldrazi isn't entirely fair, exactly, given its occasional fast-mana draws, but it does aim to interact with Drowner of Hope, Eldrazi Displacer, and Thought-Knot Seer. I hesitate to call it a "police deck" as turn-three Reality Smashers are truly the stuff of (tentacled) nightmares, but it does seem to help keep other unfair strategies in check.

We're seeing a strong homogenizing tendency in Eldrazi lists, which are now overwhelmingly of the Bant variety. Just about every other color combination appears from time to time, but the second place for most numerous, Eldrazi Tron, outnumbers all of them combined. It appears Bant Eldrazi and Eldrazi Tron are the builds the community has settled on, and I see no reason not to report them as separate archetypes moving forward. A similar argument can be made for the BW Eldrazi and Taxes shell (reported in the data as Death and Taxes) which has become very uniform as well.

Tier 2

Tier 2 decks are not as omnipresent as the Tier 1 crop, but they still show up in hearty numbers at the typical tournament. In many ways this tier is the lifeblood of Modern, whence its diversity and “play anything” reputation stems. If these decks aren’t dominating at the moment, they’re still capable of crushing a tournament on any given day—and most of them have been Tier 1 at some point in the past or will in the future. The better acquainted you are with any one of these archetypes, the better choice it represents, and if one of them is your specialty there’s a strong argument to stay the course and keep sleeving it up.

As for preparing to beat Tier 2 decks, you don’t need to dedicate specific sideboard space or do backflips to make your matchups favorable, but at minimum have a plan. You won’t face all of these decks in a tournament, but you’re all but certain to face at least some of them. Welcome to Modern!

Tier 2: 8/1/16 - 8/31/16

DeckOverall
Metagame %
Paper %MTGO %
Abzan3.5%3.4%3.1%
RG Tron3.1%3.6%0.3%
Titan Breach2.6%2.3%3.1%
Ad Nauseam2.6%2.3%2.2%
Abzan Company2.4%2.2%0.9%
Death and Taxes2.0%2.2%2.2%
Scapeshift2.0%1.8%1.6%
Kiki Chord1.8%1.9%1.6%
Elves1.5%1.5%1.6%
Grixis Delver1.5%1.8%1.2%

Here again, we don't see many radical shifts. RG Tron and Abzan varieties continue at the top of Tier 2, with the typical cast following on their heels. The main changes are Elves and Titan Breach having supplanted Living End and Gruul Zoo from their Tier 2 standing during July. Through the BreachElves only shifted up by 0.1% and could just have easily fallen on the other side of the tiering during either month. Gruul Zoo lost a bit more, about half a percentage point, but still rests near the top of Tier 3. Neither change is earth-shattering.

The two larger upsets are Titan Breach and Living End. Living End is off the map entirely, falling from 2.2% in July to sub-Tier 3 levels in August. My best guess is to attribute this outcome to splash hate from Dredge's rise. While Grafdigger's Cage still gives Living End a free pass, plenty of players have been upping their Rest in Peace and Leyline of the Void counts in sideboards. Living End is not exactly what you'd call a resilient combo---it's unlikely to weather this kind of sustained hate, unlike its Tier 1 graveyard-based kin.

Valakut Proves its Mettle

Titan Breach doubled its metagame share from July. Some part of this change may be due to inconsistent reporting last month, but I can say confidently that all the decks under this umbrella in August are correctly identified. Emrakul the Aeons TornEach one shares a core of 4 Primeval Titan, 4 Through the Breach, and 0-1 Scapeshift. My classification system this month put the non-Breach Valakut variants in the Scapeshift category. These decks probably share more in common with the other RG Valakut strategies, and I am leaning towards rolling them into one category next month. Even with the more restrictive categorization, Titan Breach comes in at a robust 2.6%, solidly above Scapeshift's 2.0%.

This makes a lot of sense in a format as linear and noninteractive as today's. The explosive, get-you-dead-now Valakut strategy is outperforming the durdly slower build. My best explanation for why it didn't succeed before is simply because decklists were sub-par---old staples of the archetype like Emrakul, the Aeons Torn and Summoning Trap have become quite rare, and the archetype seems to have settled into one or two more refined consensus builds.

Abzan: Company or Evolution?

As for Abzan and Abzan Company, another footnote on my classification scheme is in order. A new Abzan combo shell built around Eldritch Evolution has arisen of late. In many ways this new deck mirrors the old Pod decks of yore, and it also has much in common with Abzan Company. Eldritch EvolutionThat said, two major differences makes me hesitant to include it as the same deck: 1) These decks almost always replace the Melira combo with the Archangel/Spike Feeder combo; and 2) they eliminate Collected Company entirely.

So for now I included them as part of Abzan, but they probably share even less in common with the Siege Rhino/Liliana of the Veil deck. This helps explain why Abzan and Abzan Company have switched metagame shares from last month. My guess is some Abzan Company players are transitioning to, or experimenting with, Abzan Evolution. Note that the Eldritch Evolution tech has been more conclusively adopted by Kiki Chord---virtually every copy in our report data ran a full set of the new tutor spell.

A final note on Death and Taxes. That 2% includes all versions of what is usually called "Hatebears." What these decks share in common is Thalia, Guardian of Thraben and Leonin Arbiter (both usually as four-ofs), alongside a suite of other aggressive or disruptive creatures, and Aether Vial in most builds. thaliaThe considerable variety across this family of archetypes probably hasn't obfuscated its true metagame share because GW Death and Taxes just isn't that common. Either way, I intend to keep them together in future reports as well.

As for how to classify these families of archetypes moving forward, your input is welcome. On one hand I want our classification scheme to give credence to the legitimate strategic differences that one or two critical card choices can engender. On the other hand, it would be a shame if certain viable decks weren't appearing on the standings because of cosmetic differences splintering their results. I see this as an ongoing conversation among the Modern community, so let us know your thoughts in the comments below.

Tier 3

Tier 3 in Modern houses the decks with fringe potential, or those which are simply in a poor position in the current metagame. These decks range from relatively strong decks with scant adoption in the player base, to fragile decks that crumble to variance while mainstays like Burn or Jund draw consistently round after round. That said, Modern draws from an absurd well of card power, and each of these decks can give you a run for your money. You don’t need perfect knowledge of everything they’re doing, but the difference between familiarity and complete ignorance can definitely determine the outcome of a match.

Playing these decks isn’t advised, unless you know them inside-out or have some specific reason why you think they’re underrepresented. Of course, they are also worth a look as fun decks to battle if you’re less concerned about winning and want to delve into the deeper end of the Modern pool.

Tier 3: 8/1/16 - 8/31/16

DeckOverall
Metagame %
Paper %MTGO %
Gruul Zoo1.4%2.1%0.0%
Grixis Control/Midrange1.2%1.4%2.2%
Jeskai Midrange1.2%1.5%1.2%
Mardu Control/Midrange1.2%1.2%0.3%
UW Control1.2%0.8%0.0%
Bogles1.1%1.5%0.9%
Griselbrand1.1%1.4%0.6%
Soul Sisters0.6%0.4%2.8%
Pyromancer Ascension0.6%0.6%1.9%
Blue Moon0.5%0.7%0.0%
Knightfall0.3%0.1%0.0%

There's usually more movement in the lower tiers each month, and August was no exception. Goryo's VengeanceThe main decks that dropped off this month were Esper Control and Faeries, replaced by Griselbrand Reanimator and Mardu. Griselbrand (encompassing both Grishoalbrand and more controlling builds) didn't see tons of play overall and was supported largely by its Top 8 appearance in Guangzhou. On the other hand, Mardu Control/Midrange has been gaining steam. The August numbers don't represent any one high finish that could be called an outlier. Mardu is certainly the secondary choice for people looking to exploit Nahiri's ultimate, behind Jeskai Control, but it has proven itself as a lower-tier deck in its own right.

As Esper disappears, UW Control doubles its share. Perhaps splashing black is not worth it in your durdle control deck? The UW Control decks contain a significant tempo plan in many cases, and have often been reported as "UW Flash." Restoration Angel and Snapcaster Mage are often joined by Spell Queller, whose addition to the archetype might be what's helping it up. This is another family of archetypes (along with Jeskai Midrange and other Geist of Saint Traft decks) Spell Quellerwhose classification I intend to shore up next month.

Pyromancer Ascension, which I more or less expected to disappear this month, actually rallied to double its share from 0.3% to 0.6%. That isn't much to write home about, but the 1.9% MTGO shares may be. In July we saw Dredge and Death's Shadow foreshadow their later adoption in paper in the faster-moving MTGO metagame. Perhaps Ascension will follow a similar trajectory (albeit in a lower tier). At this point I'm inclined to believe Pyromancer Ascension has cemented its Tier 3 status, for the time being at least.

Conclusion

I feel like apologizing once again for this article's tardiness, but then words are pretty cheap. I realize many of you rely on our metagame data to inform deck selection, especially for large events, and I haven't been delivering on that service in time for it to be relevant.

For next month I will be entering the data much more in advance, which will help get me on schedule. Either way, you'll have to wait until then for me to make good on my pledge. The goal moving forward will be a Metagame Report on the first Wednesday of each month, so that it can be a useful guide for deck choice during any given month.

Let me know of any lacunae in my analysis here, as well as any concerns, questions, etc. you may have, in the comments. I'm also interested to hear any opinions on what decks should be grouped together under a single archetype name. As always, thank you for reading.

Insider: Masterpieces and the Worldwake Effect

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As if Kaladesh didn't already look amazing enough, Wizards has now confirmed that Masterpieces will be included in the packs. For those who have been hiding under a rock the past week, premium foil-style Expeditions are back indefinitely, rechristened as "Masterpieces." But, whereas the Expeditions from Zendikar were limited to only land reprints, the new and ongoing Masterpiece Series will expand beyond that to include other types of cards.

Kaladesh is an artifact block and so it looks like all of the Kaladesh Inventions are artifact cards. It makes sense that Wizards wants to push the theme of the set (artifacts) and hold back something new for later releases (spells, enchantments, planeswalkers, etc.). It is important that the Masterpieces are here to stay permanently, which means that their part of the secondary market economy is something we must now account for moving forward.

Today we'll be taking a look at what this significant change holds in store for the future of MTG finance.

Standard Pricing

The biggest area where this will impact MTG finance is the way that Standard cards are priced. In the past, certain types of cards have tended to settle into certain price ranges. These trends occur relatively consistently because the price of a box from WOTC is always roughly $75. Retailers sell these boxes on the secondary market for between $90-$115. Retailers can also sell individual packs for $3.99 to push that per/box price value up even further.

The individual prices of cards in the set can only go so high, because the set itself is still in print and can be purchased by the box for those static prices. Cards may come out of the gate with really high presale prices but will always settle into a range that considers the price of a sealed box. It wouldn't make sense if I could consistently buy a box for $100 from my LGS, crack it, and sell the singles for $250 on eBay. Who would be willing to spend that much money on singles when they could just open sealed product and spend half the money?

Expeditions, and now Masterpieces, really throw a monkey wrench into the equation because they add some very high-end cards into the mix that change the average cost of a box. I'm not exactly sure on the average number of Masterpieces per case, but when I've opened product for RIW Hobbies it appeared I consistently got between 2-3. I've heard of other stores doing worse or better---but that is what I've observed with my own eyes.

So, if we take these rough numbers and mash them together we are to understand that in every second or third box a player is likely to crack open a Masterpiece worth between $50-$200. That bonus is already in addition to the possibility of opening a good mythic or rare.

Let's assume that the average cost of a Masterpiece is $60 (which will probably be on the low side). Assuming one Masterpiece per three boxes (also on the low side), we've added roughly $20 of equity to each box of Kaladesh that wouldn't be there if not for the inclusion of Masterpieces.

That extra $20 (more likely closer to $30) has to come off somewhere. I mean, they didn't make the cost of the box $30 higher to account for these foils. The cost of the other cards in the set is going to suffer.

So, if we are going to add roughly 25% value to the box in the form of Masterpiece bonus cards, in order to accommodate these gains the rest of the cards will be depressed by 25%.

There was an error retrieving a chart for Sylvan Advocate

I'm typically a pretty big whiz with figuring out which cards are too low or too high, but the BFZ and OGW cards have really confused me over the course of the past year. I typically compare cards to other cards in order to figure out what I think their value might end up looking like... However, these kind of comparisons don't always work so well when a card comes from a set with Masterpieces or Expeditions!

Cards like Sylvan Advocate or Eldrazi Displacer would easily have been in the $8-$10 price range in the past---except that in a world with Expeditions everything is topsy-turvy, or should I say, "way cheaper."

A Lower of Cost of Entry to Standard

I'm not saying it is an intentional ploy from Wizards to lower the cost of entry to Standard, but it does appear to be an advantageous side effect.

New players don't need Masterpieces to play, nor do they want to pay $500+ for a competitive deck to try out FNM. These premium cards really help to bridge the gap for newer players by depressing the cost of Standard staples like Advocate or Displacer. They make playing Standard more affordable to new players.

Masterpieces also add the "glamour lottery" aspect to cracking packs. It is way more exciting to crack a pack and potentially open a Masterpiece than to crack a set without any. I can state for a fact that at FNM players are much more likely to select BFZ or OGW packs than even the newer sets because they want a shot at an Expedition!

Sex sells, and super rare cards like Expeditions and Masterpieces are sexy.

Masterpieces really kill two birds with one stone---they create hype to sell packs via the "Masterpiece Lottery" and they also make the price of new cards a little bit more affordable for new players.

The Worldwake Effect

So, it looks like this whole conversation is a wrap. Masterpieces are great, cheaper Standard staples are great, etc. But before I go, was there ever a time when the expected value exceeded the average per-pack price?

There was an error retrieving a chart for Jace, the Mind Sculptor

For those of you who didn't play back when we had immediate "fail" grades for entire strategies based on whether they passed or failed a Jace Test, let me fill you in.

JTMS is not a real card---it is an absurdity that turned Standard into a joke for a year and then ultimately needed to be banned from the format. To put things in perspective, we haven't needed to ban a card in Standard since.

There was an error retrieving a chart for Stoneforge Mystic

Yeah, Stoneforge also needed to be banned. Both of these banworthy, busted powerhouses came from a little set called Worldwake. We discussed how the price of the singles in the set must eventually fall into equilibrium with the price of the sealed product. When it can't, what you get is Worldwake.

Worldwake was an absurd set and the prices of the singles reflected how busted the cards were. JTMS was constantly pushing $150+ (for a Standard card you needed to play the format), Stoneforge was $30, the creature lands were $10. It isn't difficult for a set with a $150+ mythic rare to ramp the average price of singles per pack pretty high.

What ended up happening back then was that the retail pack price went up. Stores and online sellers bought up their allotment and quickly sold through the packs and boxes on the secondary market. There were so many people playing the Jace Lottery that retailers had trouble keeping packs in stock!

To account for the demand, many stores and sellers upped the price of packs to account for the discrepancy between the average cost of singles and the actual cost of the pack. In Michigan the local game stores were selling packs of Worldwake for $6+ per booster pack and still selling out.

It really takes a perfect storm to get a hurricane like that going. Jace really helped.

Applying It to Kaladesh

Kaladesh looks to be a truly busted-in-half set. I don't see a Jace, the Mind Sculptor but I see a lot of cards that will have a huge impact on Standard. I wonder if Kaladesh could reach Worldwake levels based on how good the set is with the added value of the Masterpieces.

I think it makes a difference that JTMS was a Standard-legal card, whereas the Masterpieces are not necessary for Constructed. Yet, I could see a world where the value of the Standard staples (Chandra, Nissa, Gearhulks, etc.) on the single secondary market just can't sink low enough to offset the price of the Masterpieces. The cards that will take the real beating will be the regular rares of the set, since they will really be depressed by these gains.

There was an error retrieving a chart for Drowner of Hope
There was an error retrieving a chart for Eldrazi Mimic

You don't need to look very far to find regular rares carrying the heavy weight of Masterpiece depression. These cards would typically be in the $2-$4 range based on the Legacy and Modern play they have been seeing. They are great cards! However, that added $25 per box has to hit somewhere.

I like that WOTC has made this change for the future. All things considered, lowering the cost of entry for new players is great. The big thing that we as collectors and investors must take into consideration is how this change will affect MTG finance long-term. It changes the game for sure.

Insider: The Effect of Masterpieces

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It wasn't that long ago that Will Wheaton spoiled the Expeditions found in Battle for Zendikar with WoTC creating their first true "ultra-rare" chase cards. Recently WoTC announced that they will start printing these chase cards in every set moving forward. They will always be foil and in English. Their rarity will be typically 1 in 144 boosters (or 1 in 4 boxes).

So far WoTC has chosen a good mixture of cards in these "bonus" sets, and as expected the ones whose other version(s) held a higher price have tended to be the most valuable. For the most part these tend to be the eternal playables. Eternal players are more likely to foil out decks than Standard players, who understandably are less interested in investing extra money into cards that will drop considerably at rotation.

What will the effect of Masterpieces be on Magic finance? As we only have two sets to compare numbers with it's difficult to draw incredibly accurate conclusions. However, we can still look for some trends.

Battle for Zendikar

This is the first set with what will be called Masterpieces moving forward (the Expeditions in this case). For some reason WoTC decided to put basically all of the Modern-relevant cards in this set (the shocks and the fetches). Being both the first set with Expeditions and the one with a lot of highly desirable, valuable foils meant a lot of packs got cracked.

This in turn means a large number of cards from the set in the supply and thus lower prices. If we look at the TCG Mid values of the set we have:

  1. Gideon, Ally of Zendikar - $17.85
  2. Ulamog, the Ceaseless Hunger - $12.17
  3. Ob Nixilis Reignited - $5.27
  4. Drana, Liberator of Malakir - $4.75
  5. Prairie Stream - $3.18
There was an error retrieving a chart for Gideon, Ally of Zendikar

What we immediately notice is that the most expensive card in the set is under $18, and the #3 spot is barely above $5. Compare that to Shadows over Innistrad (another Standard-legal first set of a block):

  1. Archangel Avacyn - $19.5
  2. Nahiri, the Harbinger - $18.97
  3. Relentless Dead - $9.89
  4. Arlinn Kord - $9
  5. Sorin, Grim Nemesis - $7.36
There was an error retrieving a chart for Archangel Avacyn

The BFZ top five has an average value of $8.64 whereas SOI has a top five average value of $12.94---a difference of 49.7%. To be fair, Shadows seems to have more powerful cards overall (and Nahiri's price is heavily influenced by eternal demand), but that's still a very significant difference. It's also important to notice the huge drop-off as you move down the list.

We can also look at Eldritch Moon's top five:

  1. Liliana, the Last Hope - $44.36
  2. Emrakul, the Promised End - $20.2
  3. Grim Flayer - $19
  4. Tamiyo, Field Researcher - $11.45
  5. Ishkanah, Grafwidow - $9.98
There was an error retrieving a chart for Liliana, the Last Hope

EMN has a top five average value of $20.98 (the highest by far of any currently legal Standard set).

If we compare BFZ to EMN then the BFZ values do look extremely depressed, but again BFZ is a relatively low-powered set. Outside of Ulamog in Modern Tron decks, none of the top five sees play in any competitive decks outside of Standard.

Oath of the Gatewatch

This is the second set with Expeditions in it, though it honestly felt like WoTC put all of the Commander and non-Modern eternal staples in this one (I know that the filter lands do see some Modern play, but they aren't four-ofs in any decks). Being the second set it was also drafted less than Battle for Zendikar so there is likely fewer of each card in the supply. Here's a breakdown of the top five:

  1. Kalitas, Traitor of Ghet - $22.92
  2. Kozilek's Return - $11.25
  3. Chandra, Flamecaller - $9.04
  4. Nissa, Voice of Zendikar - $7.46
  5. Thought-Knot Seer - $5.91
There was an error retrieving a chart for Kalitas, Traitor of Ghet

The average value of the Oath top five is $11.31 which is considerably higher than BFZ and within 15% of Shadows. It's also important to note that Kalitas is seeing a lot of play in Modern GBx midrange decks (whether Abzan or Jund).

It's difficult to make any decisive statements about whether the Expeditions truly drove down the price of Standard during BFZ block. As we see, BFZ itself was a relatively weak set, so drawing conclusions with only that as a data point isn't a good idea. OGW (a higher power level set) doesn't really appear to be too far out of line with SOI, but all of them are out of line with EMN.

If you want to draw any conclusions from this limited data I suggest you conclude that EMN must be a very under-opened set because it still has a lot of valuable cards in it and demand is clearly not being met.

Premium vs. Premium

If the effect of Masterpieces on the Standard environment is inconclusive, we can still look at how they'll affect other "premium" copies of cards. I originally looked into this back in January. Prices have obviously changed somewhat in the almost nine months since I first published that article, so let's see what has changed.

Expedition Name Expedition Price (Sept) Expedition Price (Jan) Change
Ancient Tomb 122.66 $105.20 $17.46
Arid Mesa 123.97 $119.95 $4.02
Blood Crypt 74.03 $75.50 -$1.47
Bloodstained Mire 114.95 $125.96 -$11.01
Breeding Pool 84.19 $79.98 $4.21
Canopy Vista 36.99 $47.99 -$11.00
Cascade Bluffs 54.99 $91.15 -$36.16
Cinder Glade 36 $48.58 -$12.58
Dust Bowl 38.73 $67.73 -$29.00
Eye of Ugin 68.51 $169.98 -$101.47
Fetid Heath 49.89 $73.77 -$23.88
Fire-Lit Thicket 46.84 $63.74 -$16.90
Flooded Grove 52.31 $83.97 -$31.66
Flooded Strand 177.1 $211.84 -$34.74
Forbidden Orchard 36.82 $67.17 -$30.35
Godless Shrine 90.71 $97.27 -$6.56
Graven Cairns 40.04 $55.99 -$15.95
Hallowed Fountain 72 $79.99 -$7.99
Horizon Canopy 108.98 $122.00 -$13.02
Kor Haven 37.46 $59.13 -$21.67
Mana Confluence 49.84 $69.95 -$20.11
Marsh Flats 109.59 $119.97 -$10.38
Misty Rainforest 227.3 $275.99 -$48.69
Mystic Gate 49.98 $85.98 -$36.00
Overgrown Tomb 95.81 $88.55 $7.26
Polluted Delta 231.47 $259.99 -$28.52
Prairie Stream 38.68 $52.23 -$13.55
Rugged Prairie 38.68 $61.37 -$22.69
Sacred Foundry 75.63 $75.00 $0.63
Scalding Tarn 257.99 $328.94 -$70.95
Smoldering Marsh 35.04 $44.99 -$9.95
Steam Vents 109.67 $116.29 -$6.62
Stomping Ground 85.21 $78.74 $6.47
Strip Mine 74.99 $89.25 -$14.26
Sunken Hollow 38.55 $53.40 -$14.85
Sunken Ruins 46.65 $82.97 -$36.32
Tectonic Edge 38.61 $49.99 -$11.38
Temple Garden 76.21 $77.12 -$0.91
Twilight Mire 63.55 $83.30 -$19.75
Verdant Catacombs 188.15 $202.99 -$14.84
Wasteland 135 $275.00 -$140.00
Watery Grave 74.99 $79.41 -$4.42
Windswept Heath 125.1 $123.47 $1.63
Wooded Bastion 39.98 $52.47 -$12.49
Wooded Foothills 129.27 $139.95 -$10.68

 

What we've seen is a good number of the Expeditions dropping in value from January until today, despite the fact that we haven't been opening BFZ block en masse for the past six months.

What about the original set foils?

Expedition Name Original Foil (Sept) Original Foil Price (Jan) Change
Ancient Tomb 36.81 $16.00 $20.81
Arid Mesa 97.61 $88.46 $9.15
Blood Crypt 99.98 $96.58 $3.40
Bloodstained Mire 142.89 $134.99 $7.90
Breeding Pool 114.75 $117.37 -$2.62
Canopy Vista 6.32 $9.20 -$2.88
Cascade Bluffs 58.49 $65.00 -$6.51
Cinder Glade 6.39 $9.05 -$2.66
Dust Bowl 55.71 $72.99 -$17.28
Eye of Ugin 35.68 $59.95 -$24.27
Fetid Heath 56.1 $63.49 -$7.39
Fire-Lit Thicket 36 $30.87 $5.13
Flooded Grove 55 $63.30 -$8.30
Flooded Strand 267.16 $261.25 $5.91
Forbidden Orchard 15 $18.88 -$3.88
Godless Shrine 86.72 $79.42 $7.30
Graven Cairns 21.88 $24.95 -$3.07
Hallowed Fountain 115.99 $132.47 -$16.48
Horizon Canopy 191.9 $175.00 $16.90
Kor Haven 42.83 $45.00 -$2.17
Mana Confluence 10.8 $18.41 -$7.61
Marsh Flats 79.17 $79.76 -$0.59
Misty Rainforest 142.99 $145.37 -$2.38
Mystic Gate 51.95 $57.00 -$5.05
Overgrown Tomb 88.5 $79.02 $9.48
Polluted Delta 346.47 $331.10 $15.37
Prairie Stream 7.13 $9.79 -$2.66
Rugged Prairie 28.97 $30.39 -$1.42
Sacred Foundry 62.7 $67.71 -$5.01
Scalding Tarn 189.99 $193.14 -$3.15
Smoldering Marsh 5.49 $8.49 -$3.00
Steam Vents 120 $109.99 $10.01
Stomping Ground 112.5 $99.97 $12.53
Strip Mine 26.71 $28.41 -$1.70
Sunken Hollow 6.15 $10.71 -$4.56
Sunken Ruins 45.4 $52.49 -$7.09
Tectonic Edge 6.22 $7.64 -$1.42
Temple Garden 87.16 $67.54 $19.62
Twilight Mire 86.72 $87.99 -$1.27
Verdant Catacombs 139.99 $125.87 $14.12
Wasteland 219.99 $236.54 -$16.55
Watery Grave 79.99 $78.61 $1.38
Windswept Heath 134.99 $134.99 $0.00
Wooded Bastion 32.15 $32.49 -$0.34
Wooded Foothills 129.99 $124.99 $5.00

 

And again we see a lot in the negative, showing that these Masteripiece printings bring down the value of even the original foil versions. Foil prices have traditionally remained pretty steady, even when the cards themselves were reprinted with new foil versions.

Lastly we look at the current price of the reprinted foil versions:

Expedition Name Reprint Foil (Sept) Reprint Foil Price (Jan) Change
Blood Crypt 21.58 $24.58 -$3.00
Bloodstained Mire 41.82 $44.99 -$3.17
Breeding Pool 32 $35.49 -$3.49
Eye of Ugin 19.97 $46.99 -$27.02
Flooded Strand 60.9 $72.04 -$11.14
Forbidden Orchard 8.75 $7.29 $1.46
Godless Shrine 27.98 $32.89 -$4.91
Graven Cairns 16.1 $16.60 -$0.50
Hallowed Fountain 28.01 $36.35 -$8.34
Overgrown Tomb 27.45 $30.00 -$2.55
Polluted Delta 72.07 $80.75 -$8.68
Sacred Foundry 27.98 $31.21 -$3.23
Steam Vents 38 $44.02 -$6.02
Stomping Ground 30.5 $32.76 -$2.26
Temple Garden 22.4 $25.99 -$3.59
Wasteland 90 $195.95 -$105.95
Watery Grave 30.73 $38.92 -$8.19
Windswept Heath 44.89 $48.49 -$3.60
Wooded Foothills 43.81 $47.74 -$3.93

 

Every single one is negative except for Forbidden Orchard with an average drop of 23.86%. Granted a lot of that was due to there being a new foil Wasteland option from EMA and Eye of Ugin getting banned. If we eliminate those two outliers the average drop was still almost 12%.

Conclusion

While I'm not confident saying that any foil reprint copies of a given Masterpiece will drop by 12%, I can fairly confidently claim that they will drop in value some. What this means to me is that if you have a reprinted foil version of a Masterpiece you'd be wise to trade/sell it now before these hit and drop the value on it. In fact 28 out of the 44 original foils lost value, so the odds say you're better off unloading those too.

Lastly, 37 out of 44 of the Expeditions lost value over time. This is likely because people thought they were rarer than they really were, or because so many people were looking for them that they ended up dropping in value after players got their copies. If you pull any Masterpieces you're better off trading/selling them off ASAP as well.

Insider: High Stakes MTGO – Sep 11th to Sep 17th

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Hi everyone and welcome back to High Stakes MTGO!

With the Masterpiece Series introduced last week, Kaladesh appears more and more as a top notch set for both design and power level. Whether this will translate into an exiting new Standard metagame I have no idea. I'm unfortunately not enough up to date and ahead of the deck-building curve to attempt to predict what could breakthrough during Pro Tour KLD. From my speculator perspective and with limited time to review and access all the information, the only thing that matters now is putting my hands on as many potential hot potatoes as possible before the next Pro Tour.

Last week I discussed what I consider a decent speculative strategy to use approaching a Standard rotation. On MTGO, and for speculative purposes, we can only focus on previous sets to pick whatever we think will go up. It is virtually impossible to reasonably speculate on cards from a set being released, with the exception of maybe a few quickfips for moderate profits.

As in the previous weeks, and for the rest of this month, I'm trying to grab Standard targets I think have a decent shot at increasing in price this Fall. Along with two recently flashback-drafted Magic 2011 cards, let's see what I did this past week. In the sales section, I'll also comment on what I consider the end of my gigantic Magic Origins painland spec.

The live portfolio is always available and is here.

Buys This Week

bulk

I had these posted in my portfolio but completely forgot to comment on last week. No secret tech here, these picks are pure bulk specs with nothing else in mind than waiting (for a very long time if needed) for something to happen.

These are some of the few Modern bulk targets I keep a eye on. I'm looking for cards with a very singular effect that could, one day, break through in Modern. Countless times in the past we've seen cards move from zero to several tix thanks to a sudden, often illusory, increase in Modern playability. A perfect example and the latest to date is Allosaurus Rider, which went from a six-year-long bulk price to 3 tix overnight.

I'm looking to acquire these cards as close as possible to 0.05 tix and I'm waiting for a spike over 1 tix at least. As you can see it's not always easy to buy these guys at 0.05 tix or less. I'm not willing to pay more than 0.05-0.1 tix and I'm totally fine waiting for the prices to fluctuate down to 0.05 tix again before buying more playsets. My goal is to accumulate between 100 and 200 copies to make any sort of spike worth it if it happens.

You can also see in my portfolio than I didn't even bother putting how much I paid in total for the copies I currently owned. I simply buy these cards at or under 0.05 tix when I have the opportunity and consider this money kind of burnt, given that the investment is really meaningless in terms of tix at this level.

leylines

These were the two main cards I was lurking over during the Magic 2011 flashback drafts two weeks ago. They are the two most played Leylines in multiple formats and have somewhat limited print runs. As for all Modern staples during the flashback draft series, these cards rapidly lost value and rebounded as soon as Friday (September 9th in this case). With prices not far enough from their max, especially for Leyline of Sanctity, I was resolute to pass on these targets.

However, as the M11 flashback drafts were coming to an end the price of these two Leylines dipped a little bit more. The white Leyline actually got even cheaper than during the first weekend after the M11 drafts opened. I then decided to grab a few playsets of these two enchantments.

I wanted to buy more but I was not really willing to pay more than 5 tix for Leyline of Sanctity and 4 tix for Leyline of the Void so this what I ended up with. The additional dip didn't last long and both cards are already up.

cf

The presence of two new versions of Chandra in Kaladesh, including the promising Chandra, Torch of Defiance, shook the price of Chandra, Flamecaller a little. From a stabilized 10-11 tix price the red planeswlker from Oath of the Gatewatch fell back to 6.5, its historical lowest point.

I do think though that the two Chandras can coexist in the next Standard environment and therefore doubled down on my investment with four more playsets of Chandra, Flamecaller. We'll see in about a month if this "rebuy" pays off.

gaoz

All abilities of the version of Gideon should still be very relevant in the new Standard metagame. At 15-16 tix, Gideon is currently at what appeared to be a solid floor. With a proven ceiling of at least 30 tix I think this is a great bet going forward in the post-Kaladesh Standard.

emn

Grim Flayer is depicted as the new Dark Confidant in a few Modern decks, including the trendy versions of Abzan and Jund decks. As it seems, the Flayer might be a highly played card in both Modern and Standard, turning it into a decent speculative opportunity as well.

Similar to others, even after acknowledging this I felt like it was either too early or too late from a price standpoint to jump on the Grim Flayer bandwagon. When the price dropped about 4 tix last week it was just the opportunity I was hoping for and I grabbed four playsets of this guy.

Ideally I want to get my hand on more copies, and I only bought 16 copies not exactly knowing where the price would go from 7 tix. It's obviously higher today but I think there's a chance to catch another opportunity around the release of KLD on MTGO. We shall see.

Although she has a much less impressive list of accomplishments to date, I think Gisela has the characteristics of a powerhouse creature in Standard. The melded card is also something not to totally ignore. Gisela reminds me of another angel: Sublime Archangel. Besides color, power/toughness, and type I could also see the price trajectory of these two angels becoming more similar in a month from now.

I also didn't want to commit too much to Gisela now, as with Grim Flayer. I'm leaving some room to buy more copies of Gisela, the Broken Blade if the price drops by the end of the month.

Sales This Week

Scars of Mirrodin flashback drafts just hit us this past week. I had bought [/card]Mindslaver[/card] back when the original Mirrodin was flashback-drafted. I sold part of my stock at a small profit and there was no reason to keep the few copies I had left with fresh supplies coming in. With a total loss of 5 tix this spec never went anywhere and [card]Mindslaver[card] is not what you want to play in Modern these days anyway.

Probably the last round of above-bulk sales for my stock of painlands. I close my biggest position ever with 910 copies of Yavimaya Coast. For the record it was a profitable ride with a total gain of 255 tix, but it was all but simple.

I still have a combined 725 copies of Battlefield Forge, Caves of Koilos and Llanowar Wastes, which is close to nothing valuewise. With prices barely above bulk price at this time I am going to call it the end of my painland giga-spec and store these guys for hopefully better days and better prices long after they rotate out of Standard.

Even with the value of the remaining lands considered zero this was still a fairly successful ride. Just by the numbers, I invested 2782 tix for a net profit of 1233 tix (44.3%). The Forges never did anything and clearly put me down here. Without them, the four other painlands have an average profit percentage of 76%.

The initial strategy was great but the final results a little bit underwhelming considered that I was counting on doubling up when I started this, based on previous years' trends of other core set lands. Nevertheless, with a set of only five specs of such a large scale, ending up with a cumulative profit of 44% after about a year is clearly a success. The largest position I'm currently holding are the Battle for Zendikar full sets which are very far from such a performance.

On My Radar

My goals for this month remain unchanged. I'll keep looking closely and trying to grab anything I find worthwhile before Pro Tour Kaladesh and before Standard rotates. In between this, I'm also keeping a close eye on Modern positions and flashback drafts. I'm not expecting big price drops because it's a third set, but New Phyrexia certainly has a lot of great Modern staples and at all levels of rarity.

 

Thank you for reading,

Sylvain

Insider: Anticipated Impact of the Masterpiece Series

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Last week Wizards of the Coast dropped a massive announcement that could potentially disrupt the MTG finance game forever. Investing in Standard cards already became difficult when WOTC initiated the 18-month rotation schedule. It appears that wasn’t enough, and Standard cards were still deemed inaccessible:

“Through market research and social media, we learned that many of the players who were interested in playing Standard felt it was something beyond their reach. We had to find ways to address this.”

This quote came directly from the WOTC announcement that introduced the Masterpiece Series, their proposed solution.

masterpieces

These beautiful reprints will have a profound impact on the MTG finance community. I’m going to make sure my investment decisions incorporate what I anticipate this impact will be. This week I will provide a deep-dive assessment of how I think people will shift their resources in light of this news and how we should plan ahead to protect our investments in Magic.

Here’s the beauty of my strategy: if I’m wrong and this introduction doesn’t impact Standard prices, we basically have written documentation now that Wizards of the Coast will strive to improve accessibility. This is WOTC code for “make Standard cheaper.” So if it’s not Masterpieces that hurt Standard prices it’ll be something more.

Predicting Implications

It appears two stores are brave enough to issue pre-orders at this early stage of the set’s cycle. Already there is an opportunity to open a pack of Kaladesh and pull $200 worth of value. We saw this same trend when Wizards released Expeditions within Battle for Zendikar and Oath of the Gatewatch.

There was an error retrieving a chart for Scalding Tarn

By including these ultra-rare, expensive cards in packs, it funnels a lot of a set’s EV away from the usual rares and mythics and into these ultra-rare items. Wizards tested this strategy out with Battle for Zendikar and Oath of the Gatewatch and the result was profound. Because you can open a $100 Wasteland in a pack of Oath, you have a situation where there are only two non-Expedition cards in the set worth over $10.

There was an error retrieving a chart for Kozilek's Return
There was an error retrieving a chart for Kalitas, Traitor of Ghet

That’s it. Two. Even some of the most popular cards in the set, such as Thought-Knot Seer and Nissa, Voice of Zendikar, are worth far less. Despite the set’s utility in Standard play, there just isn’t enough room for many expensive cards thanks to the Expeditions.

The situation with Battle for Zendikar is even worse. In that set you can open multiple $150+ cards because of the blue fetches. Also being a large set, the value is simply spread extremely thin. Again there are only two cards worth over $10, with the most valuable being a mythic under $18.

There was an error retrieving a chart for Gideon, Ally of Zendikar

Now let’s fast forward to Kaladesh. Preorders are in high gear now, so we can start to see where the market is willing to value cards from this set. Overly optimistic is the only way I can describe what I see. There are four cards pre-selling for over $10, with the most valuable card of the set pre-selling in the $44 range.

chandra

I know I know---Chandra, Torch of Defiance is supposed to be the next coming of Jace, the Mind Sculptor. I don’t really care if she is. Worldwake was a small set overshadowed by Zendikar and it sold during the Great Recession. As such, very little of that set was printed and opened, as evidenced by its current booster box retail price of nearly $800.

Today the Standard MTG finance landscape is extremely different, and the Masterpiece Series is only going to apply more downward pressure on prices. Net, I think it will be virtually impossible for Chandra to maintain a $40+ price tag once enough Kaladesh is opened. In fact, I feel the same way about all the cards in the set. They’re all pre-selling for far too much relative to what Battle for Zendikar prices are now.

Where to Play

Based on my dire assessment, one may ask if I believe Standard speculation and investing is altogether dead. Not quite.

The way I used to invest in Standard is likely dead though. My strategy used to be fairly straightforward and easy to reapply set after set: buy the mana-fixing lands of each set at their low and sell a few months afterwards at their high. This plan marginally worked with the recent creature lands.

There was an error retrieving a chart for Hissing Quagmire

Hissing Quagmire gave me a nice double up.  But here’s the problem: I didn’t only buy Hissing Quagmires. I also bought Wandering Fumaroles and Needle Spires along with a smattering of Lumbering Falls. These other creature lands did see some play in Standard, but their bounce was barely measurable, netting me losses across the board.

Clearly money can still be made, however. Anyone who bought solely Hissing Quagmire could have done very well. Same with folks who bought Chandra, Flamecaller at its low and sold at the high. But here’s the problem: I am not a Standard expert. Therefore, I don’t have line of sight to the cards most likely to be played at rotation, for example. Because I don’t follow the format closely anymore, I am not really qualified to be buying heavily into newly printed cards.

But to be successful with Standard speculation nowadays, you have to be. You have to be able to identify the one or two cards that are undervalued with potential to pop. Then you have to put your money to work in your pick before anyone else decides to. Lastly, you need to sell immediately into any spike because elevated prices in the new Standard environment seem to last for a very short period of time.

This is not something I am interested in pursuing. So for me, Standard speculation is dead.

But this doesn’t mean speculation in MTG is an extinct species---far from it. I believe this will simply shift others’ focus to new areas to put their money to work. At least, that’s my own strategy. Why would I ever want to mess around with Standard when I know I can buy something like Beta Royal Assassin and then sit patiently while the card continues to evaporate from the open market over time?

There was an error retrieving a chart for Royal Assassin

I can’t help but beat the same drum yet again here, and the recent introduction of the Masterpiece Series only underscores the criticality of what I say. Not only is Wizards actively trying to reduce Standard prices, they’re also doing so by reprinting older cards again and again! It’s the perfect way for them to sell more packs and improve accessibility to Magic.

Naturally this comes at the sacrifice of the MTG speculators, who will see some of their collection depreciate as a result. But when parking resources in stuff that can’t be reprinted or won’t be impacted upon reprint, all of this downside risk is removed from the equation.

And given recent performance in this older stuff lately, it’s not like you have to give up a chance at exciting returns for this safety. These aren’t your typical blue chips like a Disney stock would be, where there are still some bumps in the road. We’re talking about exciting growth potential and minimal downside risk. What more could you want?

There was an error retrieving a chart for Sedge Troll

Wrapping It Up

Again with the Reserved List and Old School writing? Absolutely. I believe the newest developments in Standard calls for this avid reminder. Can money still be made with Standard speculation? Of course, that will never change because the format is very dynamic. But the difficulty level was just turned up from six or seven to nine. In other words, only the most in-touch and agile speculators will be able to profit handily from new sets.

I’m not one of those people.

Therefore, I recognize I need to confine my speculation and investing to other areas. I may always keep Modern in the corner of my eye watching for obvious opportunities---the format evolves more quickly than Legacy, but it’s not under constant rotation pressures like Standard. So there is some room to buy and hold certain targets. I just have to watch out for reprints in the form of Modern Masters sets.

But the occasional Modern speculation aside (I still like Phyrexian Unlife by the way), I will continue to focus my resources in cards where I don’t have to follow metagames closely or risk reprint threats. To me, it’s the most obvious place to park resources for the long haul. If I also want to reduce the amount of time this hobby demands, picking up some Reserved List cards to sit on for twelve to eighteen months can be the perfect way to stay “in the game” of MTG finance.

Given my current life dynamic, this is exactly what I need right now.

Sigbits

  • A while ago I listed Wheel of Fortune as a Reserved List target worth acquiring for the long term. This prediction has come to fruition faster than I anticipated. Now we’re in an environment where Star City Games is completely sold out of Alpha, Beta, Unlimited, and Revised copies completely. The cheapest price is $34.99 for those Revised copies, but even this price is likely to rise given the recent pricing performance of the red sorcery.
  • Star City Games remains completely sold out of Alpha and Beta Hypnotic Specter. This comes as no surprise given the popularity of the card in Old School. What does surprise me is their climbing prices: Alpha copies are sold out at $129.99 and Beta copies at $79.99. You know what? I think these can climb even higher.
  • Now I want to call out something negative: check out Star City’s stock of Force of Will. For a while it looked like this card could overcome the reprinting in Eternal Masters, but this resistance is finally failing. Star City has 85 total Alliances copies of the card in stock ranging from $72.99 to $99.99 depending on condition. They even have over 30 EMA copies in stock with a $109.99 price tag. Honestly, unless Legacy sees a massive renaissance, I’m not sure if there’s a path for this card to climb in price over any short-term time horizon. Eventually copies will dry up, but this just goes to show you the risk of speculating on Legacy stuff not on the Reserved List. For an even more bleak example, just look at Show and Tell’s price chart.

20/20 Visions: 1st at a PPTQ With Monkey Grow

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I’ve been tweaking Temur Delver variants, especially my beloved Monkey Grow, for well over a year now. The archetype does everything I want to be doing in Modern: it throws Bolts, it attacks with efficient threats, it counters spells, it cantrips, and it steals games with Blood Moon. For a long time, it also struggled to beat decks filled with removal.

serum-visions-fnm-art-crop

Bedlam Reveler promised to change that, though it took me a few weeks to get the hang of casting the Devil effectively. I’m still learning to play Monkey Grow with the new transformational sideboard, but Reveler has increasingly lived up to my expectations. Last weekend, my efforts culminated in a PPTQ win.

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The Deck

I played practically the same list as I did in my last few PPTQs, with the sideboard change of replacing Roast and Ancient Grudge with a pair of Spite of Mogis and swapping the Natural State for a second Destructive Revelry.

Monkey Grow, by Jordan Boisvert

Creatures

4 Hooting Mandrills
4 Delver of Secrets
4 Tarmogoyf
1 Snapcaster Mage

Instants

4 Lightning Bolt
3 Tarfire
2 Vapor Snag
3 Thought Scour
4 Disrupting Shoal
3 Mana Leak
3 Stubborn Denial

Sorceries

4 Serum Visions
4 Gitaxian Probe

Lands

4 Misty Rainforest
4 Scalding Tarn
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
2 Island
1 Mountain
1 Forest

Sideboard

4 Traverse the Ulvenwald
2 Bedlam Reveler
3 Blood Moon
2 Pyroclasm
2 Destructive Revelry
2 Spite of Mogis

The list performed very well for me and I think this build is optimized to address Modern's relatively unshifting top tier. Jund will always be a premier interactive deck; Infect, Affinity and Burn will forever sit at the top of the proverbial linear aggro heap; synergy-based aggro like Merfolk and Company decks will never truly disappear from the metagame. Monkey Grow can handle Modern’s swaths of linear decks with its mainboard and the format’s two reigning interactive decks, Jund and Jeskai Nahiri, with the Traverse-Reveler plan from the side. The deck's biggest weaknesses are still Chalice of the Void and Rest in Peace, neither of which sees much play.

I went 4-2 in another PPTQ after my last article, beating two Burn decks, Affinity and Jeskai Control and losing to Bant Eldrazi and Delirium Jund. After that event, my faith in the Reveler package began to waver. In hindsight, I can attribute the package’s initial failings in that and other events to two major factors:

  • Oversiding. I brought in the Reveler package a little too often. Against Dredge and Infect, for example, we’d rather have Hooting Mandrills; until recently, I had been bringing in Bedlam Reveler.
  • Recklessly taking damage. I acknowledged when I first introduced this build of Monkey Grow that interactive Lightning Bolt decks can opt out of out-grinding the Reveler plan by simply going under it. A series of burn spells to the face became the only way I would lose to Jund and Jeskai, grindy decks that can’t outlast the card advantage provided by chained Revelers. Of the two decks, Jeskai defeated me more often in testing, since it could more reliably act as a Burn deck. In this event, I was much more conservative with my life total on the Reveler plan. I played tapped lands instead of cantripping, paid mana for Gitaxian Probes, immediately killed enemy Snapcaster Mages, and Disrupting Shoaled early Lightning Helixes at my face. This modified play style paid off and I felt invincible against Jeskai in all three of my matches against it.

Report: PPTQ Dublin, GameKeeper Montreal, 9/10/16

For the second-to-last semi-local Modern PPTQ of the season, Montreal natives again came out in droves to race their linear decks against one another’s. My girlfriend Kelsey and I caught a ride with another player to Henri-Bourassa and settled in for six rounds of Bolt-slinging fun. Again, not a Mimic in sight.

Round 1: Jeskai Control (2-1, win roll)

Game 1

My opponent mulligans to six. I keep a hand full of green guys in the dark and cautiously play my lands without fetching until my opponent drops Celestial Colonnade. No longer fearing Blood Moon, I crack my fetches for shocks and play two Goyfs after a Serum Visions makes them Bolt-proof. In the meantime, my opponent suspends an Ancestral Vision, and draws three after taking a few hits from 2/3 Goyfs. I respond to his subsequent Supreme Verdict with two Snags to save my beaters. They die to Path-Snap-Path after I recast them, and Cryptic Command keeps Hooting Mandrills from resolving next turn. I lose to Snapcaster beats, one hit from Colonnade, and a pair of Bolts.

Celestial ColonnadeSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-1 Mana Leak
-1 Stubborn Denial

+4 Traverse the Ulvenwald
+2 Bedlam Reveler
+3 Blood Moon

Game 2

My opponent goes to six again. I rush out a 0/1 Tarmogoyf to bait removal and cast Blood Moon on turn three. It works; Goyf eats a Path to Exile (wow!) and the Moon cuts my opponent off white. He resolves a Think Twice and I hard-Shoal the flashback, then hard-Shoal another Think Twice from his hand, stocking my graveyard for Bedlam Reveler. I make my land drops and cast Reveler with zero cards in hand, drawing two Goyfs and a Probe. The game ends a couple attacks later.

Sideboarding:
-2 Disrupting Shoal

+1 Mana Leak
+1 Stubborn Denial

I bring in more taxing counterspells for Shoals after having seen a Gideon Jura with Gitaxian Probe in Game 2.

Game 3

My opponent leads with Colonnade. I lead with Island, Serum Visions to set up the Blood Moon I opened, and fetch Forest to Traverse the Ulvenwald for a Mountain on the second turn after casting Probe for mana. Probe shows me Snapcaster Mage, Cryptic Command, Negate, Timely Reinforcements, Spinx's Revelation, and Steam Vents. Knowing he’s dead in the water to turn two Moon, my opponent holds up Negate in fear for a couple turns, giving me time to land a Delver and then a Snapcaster, flashing back Probe for life. He can’t take five forever, and eventually taps three of his four lands for Timely Reinforcements. I Bolt his face at end of turn and use the window to resolve Blood Moon. He can’t get through Shoal/Leak/Denial without white or blue and Delver kills him.

My opponent apparently boarded out Lightning Bolt against me, since he never saw Delver of Secrets until Game 3 and put me on some sort of Temur Midrange deck (a characterization which actually isn’t far off from my transformative “final form”). Once I learn this piece of information, I realize he never had a chance in the sided games.

Round 2: Burn (2-1, lose roll)

Game 1

I get turn one Probed and show Hooting Mandrills, two Bolts, Mana Leak, two Serum Visions, and a Wooded Foothills. Happily expecting Infect, I’m dismayed to see Scalding Tarn across the table, and even sadder to get Bolted on my end step after fetch-shocking to cast Serum Visions. I Bolt a Monastery Swiftspear and fetch Island to not take damage and cast Delver. I probably should have taken more damage and gotten a green source here, as Delver eats Searing Blaze and I can never cast Hooting Mandrills. I lose to a string of Spikes.

Eidolon of the Great RevelSideboarding:
-1 Snapcaster Mage
-4 Gitaxian Probe
-2 Vapor Snag
-1 Thought Scour

+4 Traverse the Ulvenwald
+2 Blood Moon

Blood Moon comes in on the play to stop Path to Exile, Deflecting Palm, and to a lesser extent Lightning Helix, all cards that can wreck me post-board. Blanking Destructive Revelry (which now has a target, but still can’t be cast unless they are untapped when I cast the Moon) and Atarka's Command is another bonus.

Game 2

I land a turn two Goyf and a turn three Moon, cutting myself off green for the rest of the game. My whole hand is blue and red and I don’t draw another green card, so it works out. My opponent shoots me with Boros Charm after seeing the Moon on top with a Goblin Guide, which I kill with Lightning Bolt, and unfortunately doesn’t draw another multicolored spell so Moon ends up doing nothing but eating three mana. But Goyf backed up by Disrupting Shoal (pitching Delver to counter a Bolt and a hard-Shoal countering Goblin Guide) is enough to take it down.

Sideboarding:
-2 Blood Moon

+1 Snapcaster Mage
+1 Thought Scour

Game 3

I ship a slow hand and open a Mandrills, pitching Delver to Shoal to counter a one-drop even though I have Bolt. I play Scalding Tarn and pass, then crack, shock, and take two more to Bolt an Eidolon and put a third card in my graveyard. Mandrills comes down on turn two off a fetchland and is quickly removed by Path to Exile, which at least nets me a valuable third land. Some turns and Rift Bolts later, another Eidolon accidentally trades with my flashed-in Snapcaster Mage, and a third Eidolon then trades with a flipped Delver on defense. I hard-Shoal a Lava Spike to dump instant in the graveyard and turn on delirium, allowing me to Traverse for Mandrills, cast him for one, and hold up Mana Leak. I Leak Boros Charm and Shoal Swiftspear while attacking for four three turns in a row to take the game at 6 life.

This matchup is a lot better than I thought it was right after dropping the Huntmasters. Traverse the Ulvenwald helping with land drops makes a huge difference against Burn, and eight functional Tarmogoyfs plus Disrupting Shoal is still great against them. This match was the first time I’d cast Traverse with delirium while keeping in my Mandrills (a card combination I only ever have against Burn, since Lay of the Land is a card I want there), but it apparently can happen and is worth keeping in mind, especially with three Tarfire in the deck. That "oops, I hit delirium" did win me Game 3.

Round 3: Jeskai Queller Control (2-1, lose roll)

Game 1

I take some damage fetching, Probing, and dancing around the interactive hand of Leak, Spell Queller, Path, Desolate Lighthouse, Mountain, Glacial Fortress I see on my first turn. I Bolt one Queller to resolve a Tarmogoyf. A second Queller closes out a counter-war over Path to Exile, and I scoop at 12 life to my opponent’s board of Snapcaster and Queller when I have nothing substantial left in hand.

Spell QuellerSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-3 Stubborn Denial
-1 Mana Leak

+4 Traverse the Ulvenwald
+2 Bedlam Reveler
+3 Blood Moon
+2 Spite of Mogis

Spite of Mogis comes in over more Negate effects to kill Spell Queller (notably, Roast or Forked Bolt would have fallen short here, and Dismember would have paved the way for my opponent to beat me with burn spells). Leak can also deal with the 2/3 flier, so Stubborn Denial gets the axe entirely.

Game 2

Expecting my opponent to favor a grip full of removal, I keep a patient hand of Probe, Vapor Snag, and five lands. I pay mana for the Probe on turn one and see Visions, Snare, Leak, Bolt, Glacial Fortress, Hallowed Fountain, Mountain, Flooded Strand. We make land drops for awhile, and I draw a Blood Moon, which I don’t try to resolve. My Goyfs get countered and I soon seize a window to lock my opponent off white. We draw and pass for a while and I eventually start casting Bedlam Revelers. One gets double-Bolted and the second forces a scoop.

Game 3

I pay life for a turn-two Probe, seeing Remand, Mana Leak, Dispel, two Path to Exiles, and Lightning Bolt. My opponent has two nonbasic lands in play, and I have a Moon in hand, so I slam the Goyf and force him through the inevitable Remand with Shoal pitching Leak. Goyf gets Path to Exiled the following turn and my opponent fails to make a third land drop, so I cast Moon with my Forest from Path on turn three and put the game away with a Reveler some turns later.

While Bedlam Reveler is proving integral to my success against Modern’s interactive decks, it’s becoming increasingly clear to me that the real MVP in these matchups is Blood Moon. I’ve always felt the enchantment does more work against Jeskai than against Jund, but in reality, it’s just a stellar play against either when backed by constant pressure. Reveler ensures the threats keep coming, and Traverse works double-duty by fixing my own mana, making Moon better than it has ever been against Bolt decks.

Round 4: Dredge (0-2, lose roll)

Game 1

I Shoal a turn one Insolent Neonate, which buys me a ton of time, which I can't do much with thanks to a painfully slow hand. I tap out for Mandrills on turn three, but it’s not fast enough for my opponent, who jump-starts himself back in the game with a Faithless Looting after dredging Life from the Loam for two turns.

Prized AmalgamSideboarding:
-2 Vapor Snag

+2 Destructive Revelry

Game 2

Instead of leading with Delver of Secrets, I hold up Stubborn Denial, hoping to snag Faithless Looting. My opponent punishes me for this play with Insolent Neonate, and I draw Disrupting Shoal the turn after it resolves.

I swing with a Mandrills a few times and he double blocks with Stinkweed Imp and Amalgam. I Tarfire the Imp two turns in a row. Three Amalgams grind me out, although my 5/6 Goyfs and a flipped Delver get close to closing the game. I Stubborn Denial a huge Conflagrate aimed at my head, but a timely pair of dredged Narcomoebas provide enough defense for my opponent to deliver a lethal counter-attack after blocking me.

I wasn’t happy with my sideboard plan in this match. I didn’t see Leyline of the Void at all from this opponent and am not sure Revelry deserves a spot in the 60 here. Vapor Snag would also have been good at multiple stages in the game to bounce an Amalgam or Stinkweed Imp. Leak is still good in this matchup, if mostly to counter dredged-up Stinkweed Imps, which Bolt effects are also good for.

The tension in my second game came from wondering when to hold up permission on the first turn and when to just slam threats. Since Denial only hits one enabler card, and the worst of the two, it might be better to never assume Faithless Looting is coming when I have something else to do. Our last game was a very close race; had I played the Delver turn one, I might have won it. These games demonstrate how useful Gitaxian Probe is against Dredge on the play.

Round 5: Burn (2-0, lose roll)

Game 1

I know my opponent is on Burn from scouting, and keep a hand with Hooting Mandrills. I Shoal his turn one Swiftspear, then Thought Scour myself in response to his turn two Eidolon. Mandrills comes down on turn two and easily races my opponent’s duo of Eidolons.

Tarmogoyf cardSideboarding:
-4 Gitaxian Probe
-2 Vapor Snag

+4 Traverse the Ulvenwald
+2 Pyroclasm

Game 2

I open two Goyfs, Traverse, Serum Visions and lands, and topdeck Tarfire for the turn one Swiftspear. My opponent fails to make a second land drop this game, and I play a 5/6 Goyf for each of the following turns (turn two Goyf, turn three Serum and Goyf, turn four Traverse with delirium and Goyf).

The whole match is over in eight minutes, giving me time to watch Kelsey unintentionally draw against her pair-down, who couldn’t ID into Top 8.

Round 6: (Intentional Draw)

Drew into the Top 8!

Top 8, Round 1: Counter-Cat (2-1, on the draw)

Kelsey and I play a lot at home and therefore know this matchup really well. She has been playing Counter-Cat for about a year and is undefeated today so takes the play when we are paired. Her list is the one I posted a few months ago, with these changes:

-1 Mutagenic Growth
-1 Remand
-1 Gitaxian Probe
-1 Huntmaster of the Fells (SB)

+1 Hooting Mandrills
+1 Spell Snare
+1 Mana Leak
+1 Lightning Helix (SB)

Game 1

My opponent leads with a Delver, which I Tarfire. We both follow up with Tarmogoyfs. Kelsey Paths mine and I Shoal, then kill hers with an attack and a Lightning Bolt. Snap-Path successfully removes my Goyf and I resolve a Mandrills. She drops two Nacatls and her own Mandrills, which trades with mine when I attack. I land another one and we continue racing. At 5 life, she turns her team sideways to deter me from attacking, since she’d have lethal next turn. But I have Lightning Bolt in hand and get to crash in with Mandrills for lethal.

Wild NacatlSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-2 Disrupting Shoal
-3 Mana Leak
-3 Stubborn Denial

+ All 15

We found during testing that I had to bring in Revelry in this matchup, or I would auto-lose to a turn two Isochron Scepter with Path or Helix imprinted. Counter-Cat also brings in Revelry for Blood Moon.

Game 2

Probe shows me two Bolts, Destructive Revelry, Forest, Mutagenic Growth, and Wild Nacatl. Kelsey accidentally fetches Island instead of Steam Vents to get around Moon, immediately realizing after I cut her deck that she needed a red source to compliment Temple Garden and cast her Bolts.

She Grows her turn one Cat in response to my main phase Tarfire, and soon lands a total of three Nacatls and a Delver. My lone Tarmogoyf plays defense, but when she lands one of her own, I'm forced into action. I almost tap out for a slow Bedlam Reveler. Goyf gets Pathed, and Reveler blocks a 2/2 Nacatl. I tap my final land to Tarfire the flipped Delver and take five from Tarmogoyf.

The Reveler drew me into Snapcaster Mage and Vapor Snag, which will buy me another turn against Kelsey’s offensive and allow me to make an attack with the Reveler. It hits for six and brings Kelsey to 4. At 2 life, I’m still dead to a topdecked red source, which she doesn’t draw. But Path to Exile removes Snapcaster and I lose to tiny Nacatls.

Sideboarding:
-2 Destructive Revelry

+2 Disrupting Shoal

I sometimes board out my Revelries in this matchup since Kelsey expects them and will hopefully pace her Scepters anyway, but I still lose to turn two Scepters with this plan if she goes for them. Luckily, she never draws the artifact.

Game 3

Probe shows me two Mutagenic Growths, Tarmogoyf, Bolt, Path, Arid Mesa, and Scalding Tarn, meaning Kelsey can’t fetch Forest to get around Blood Moon. She plays a turn two Tarmogoyf with an Island and double-Growths her Delver after I Bolt it. Tarfire finishes the Human Wizard off before it can transform.

I resolve the Moon on-curve. Goyf hits me and I respond with a topdecked Goyf of my own and a Bedlam Reveler. I double-block her Goyf and a Snap-Bolt kills mine, but another Goyf and a Delver of Secrets from my Reveler draws close out the game before she finds Forest to pop the Moon and cast her Paths and Huntmaster.

As hopefully evidenced by this match report, Counter-Cat vs. Monkey Grow is a hugely dynamic matchup with a ton of role-shifting and game state analysis. It's too bad Kelsey and I couldn't have met in the finals instead, but I'm glad the one Tarmogoyf deck I did get to face at this event was of my own making.

Top 8, Round 2: Jeskai Queller Control (2-1, on the play)

I’m again paired with Norman Fried, who hasn’t lost a match since I beat him in Round 3.

Game 1

I open with a Delver that doesn’t instantly eat Lightning Bolt, leading me to put my opponent on Lightning Helix. I fetch for Island, Serum with a blue up to Deny the instant, attack, and pass. Sure enough, Helix comes down on Norman’s main phase, and I counter it. Delver flips and cracks in uncontested for a couple of turns, and when my opponent’s at 5 life, he goes for Snapcaster-Helix. I respond to the near-tap out with Tarfire and Lightning Bolt to the face for lethal. Not a Dispel in sight!

Path to ExileSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-3 Stubborn Denial
-1 Mana Leak

+4 Traverse the Ulvenwald
+2 Bedlam Reveler
+3 Blood Moon
+2 Spite of Mogis

Game 2

I keep an intentionally slow hand and hard-Shoal a pair of Helixes at my face in the early-game. Eventually I cast two Revelers. The first gets Pathed, and the second comes down with a Delver. That play opens me to Supreme Verdict, and I fail to find another threat or a Blood Moon and lose to three hits from a Colonnade and a burn spell.

Game 3

Norman mulligans to six, and I open Bedlam Reveler, Serum, lands, and two Traverses. We both cantrip for a few turns, although I more than he. I Shoal a pair of Lightning Helixes aimed at my face. My Snap-Serum resolves and then eats a Bolt, giving me delirium to search up and resolve Tarmogoyf through a pair of Spell Quellers. I use Bolt and Spite to kill the Spirits, and end up never needing the Reveler, which sits patiently in my hand with Blood Moon and a third Disrupting Shoal in tow should things turn sour. My opponent can’t answer a pair of Goyfs.

I like the idea of Spell Queller in Jeskai, but I don't think it's great against interactive decks. While the Spirit should give control shells more game against Modern's linear decks, I think it might need a relegation to the sideboard versus Lightning Bolt.

Top 8, Round 3: Abzan Vial (2-0, on the play)

Kevin Tran is playing a value-packed Flickerwisp deck in Abzan colors, with Aether Vial and Collected Company. He’d lost to Kelsey in the Swiss and didn’t seem too excited to stare down more Goyfs and Pyroclasms.

Game 1

I keep a hand with two Serum Visions, Bolt, Leak, and lands. Serum scrys a Goyf to the top, and Kevin leads with Noble Hiearch. I draw and pass, deciding to leave the Hierarch on the board for a turn so I can Leak a spell and then kill it and cast Goyf on the same turn. I Leak a Tidehollow Sculler (meh) and Kevin plays a second Hierarch with his third mana source. Bolt and Goyf resolve as planned, and my opponent makes his third and final land drop of the game. He also plays a third Hierarch and Voice of Resurgence.

I swing with the Goyf, who isn’t blocked, and Snap-Bolt one of the dorks. Wanting to leave Voice up to block Goyf this time around, Kevin attacks with Hierarch and immediately realizes his mistake. I block with Snapcaster Mage, further crimping his mana development. My attacks keep coming, supported by a Mana Leak, a Hooting Mandrills, and Shoal on a Path.

Noble HierarchSideboarding:
-4 Hooting Mandrills
-3 Thought Scour
-4 Disrupting Shoal
-3 Stubborn Denial
-1 Mana Leak

+ All 15

Game 2

Kevin mulligans to five this game, and neglects to play a spell on turn one. I fetch an Island to open with Delver of Secrets, which blind-flips. My opponent makes a land drop and plays Voice of Resurgence, and I Probe and fetch for Forest to Traverse for Mountain, planning to cast Blood Moon next turn. Probe shows me Flickerwisp, another Voice, and Gavony Township. Kevin plays the Township and decides on the Voice. Moon cuts him off green and double white, and Delver races the two Voices with some help from a few burn spells and two Goyfs.

"Monkey Grow"

This tournament displayed Modern Temur Delver at its purest: an aggressive Bolt/Goyf deck that leverages Blood Moon to punish the format's famously greedy mana. Blood Moon is an incredibly powerful tempo card in Modern, and shells that reliably follow up with heaps of pressure use it better than others.

In my article last week, I attributed the success of Modern's top decks to three key components. Between its efficient threats, flexible disruption, and bountiful cantrip suite, Monkey Grow is highly proactive, interactive, and consistent. Bedlam Reveler covers for the deck's main weakness by providing an alternate gameplan against removal-heavy decks. Now that I've learned to take damage conservatively on the Reveler plan, I'm very excited to see where this deck can go in an increasingly linear Modern format. As always, expect a 3,000-word postcard!

Insider: MTGO Cards to Buy, Sell or Hold – Episode 10

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Hello investors! This week Wizards of the Coast made plenty of exciting announcements including Kaladesh spoilers, Limited play, draft leagues and the Masterpieces in MTGO not being in regular boosters. You can go here for a full recap of the Masterpiece series.

Same as last week, we are still in a bearish scenario, particularly worse for Shadows over Innistrad and Eldritch Moon because of the new events. The transition to the new standard is very close and you better be prepared for it. So let's see what this week has to offer:

Sylvan Advocate

sylvan-advocate

Oath of the Gatewatch is one of the best bets this month, thanks to a lack of any new offerings from boosters, unlike the newest two sets. Paying around $4 for the most-played creature in the current Standard and a card with a great future in the new metagame seems a good deal. The only problem I see with this particular card is that it is a 4-of in the most played deck, Bant Company, and players are starting to sell their decks in sight of the fresh new format. I think that a price closer to 3.50 could be it floor.

Verdict: HOLD

Liliana of the Veil

liliana-of-the-veil

The best Planeswalker in Modern has lost 13 tix in just one day, but for such an expensive card as Liliana it only represents a 12% loss. If the Innistrad sealed events caught you by surprise or you were lucky enough to open her in the pool I recommend you to sell them as soon as possible. I think the price will go even lower and with the Innistrad flashback draft in six weeks it won't even give her time for a rebound. The same for any Innistrad or Dark Ascension card.

Verdict: SELL

Goblin Dark-Dwellers

goblin-dark-dwellers

Goblin Dark-Dwellers has a promising future in the new Standard that won't have Collected Company but will have the new powerhouse Chandra, Torch of Defiance and plenty of 2-for-1 cards. I wasn't expecting to see the goblin below $2 these days, so its a good chance to grab some copies if you haven't yet on the chance that it emerges as part of a new controlling deck.

Verdict: BUY

Ob Nixilis Reignited

ob-nixilis-reignited

Battle for Zendikar is the other set good to invest in, and Ob Nixilis is another card I wasn't expecting to see at this low of a level. I guess the wave of players selling all cards for Kaladesh events or to prepare for new Standard is stronger than speculators. Being a mythic and the oldest set in the new Standard is a combination that has the potential to spike the price. A good opportunity to get them dirt cheap.

Verdict: BUY

Emrakul, the Promised End

emrakul-the-promised-end

The ramp decks with worked to fill the graveyard for Emrakul were the biggest winners of the last Pro Tour, and are almost unaffected by Rotation. I think Emrakul decks will be the most played, at least for the first week at the SCG tournament. Emrakul is a card I want to have in my portfolio before that date, but I will wait a few more days before buying them because the pull of Shadows and Eldritch Moon cards is still strong.

Verdict: HOLD

 

See you next week!

High Stakes MTGO – Sep 4th to Sep 10th

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Hi, everyone, and welcome back for another High Stakes MTGO!

With a much better idea now of what we are getting into with Kaladesh, specs linked to Standard rotation are what is probably in most speculators mind at the moment. Between decks completely disappearing along with Magic Origins and Dragons of Tarkir, to dormant strategies flaring up, to new possibilities heralded by KLD spoilers, anything can happen. Or rather, anything can happen until the dust has settled after Pro Tour Kaladesh.

During a period of about a month surrounding a Pro Tour right after rotation, a fair number of cards are likely to gain substantial value. On MTGO, a card with no previous use in competitive decks, priced at bulk level, can easily see its price multiplied by 10 or 20 in a matter of weeks. Even identified good cards can see their price double or triple when finally incorporated into top-tier decks in the new Standard metagame. How to identify these gems, and when to pick them up, are two central questions for any speculator.

A strategy that has yielded decent results for me in the past is the "shotgun" approach, which consists of buying almost everything susceptible to move up after Standard rotation. Finding which cards could go up is not the most difficult thing to do. The next two steps are what can make the difference between barely breaking even and generating a good profit.

The final step is obviously selling for a profit (or at least cutting losses as early as possible)---always the trickiest part of the bargain. I won't expand too much here but if you're familiar with my approach you know I will encourage you to sell as early as possible. Especially with a "shotgun" approach in a context of Standard rotation and Pro Tour hype, a lot of things can go up for good or bad reasons. You're likely to make more profit than any other time by selling most of your positions during the weekend of the Pro Tour.

However, what interests us now are the intermediate steps---when to fill your portfolio with the great targets of soon-to-be Standard. Sure, you may know what might be the next bomb in Standard post-KLD, but buying it as low as possible is also very important.

As judged by the value of their corresponding full set prices, Shadows over Innistrad and Eldritch Moon singles, on average, are at or close to their lowest value now. Based on Battle for Zendikar and Oath of the Gatewatch price trends before the release of SOI, we know there isn't much else to expect from SOI and EMN in term of price evolution.

Surely if you wanted to buy full sets you would not err by much buying now. To be fair, BFZ got cheaper during SOI release events but OGW increased in value every day during the same release events! For singles, the only exceptions could come from cards still flying under the radar as KLD hits MTGO (meaning these cards would remain unplayed during the first Star City Games tournaments with KLD). These cards would momentarily dip during Kaladesh MTGO release events pre-Pro Tour.

BFZ is still in the ditch value-wise and I'm really hoping several cards from that set will be prevalent in the next Standard environment. All three of OGW, SOI and EMN have a lot to offer but not all cards will be winners. My goal will be to make sure I have as many winners as possible and that I can unload the losers before they cost me too much.

So the hunt is open! I have already started to grab a few possible candidates. I'll keep doing so for the next two or three weeks, at least until prices seem fair to me. Waiting for more action on that specific subject is much of what I did last week. The link to the live portfolio hasn't changed and is available here.

Buys This Week

cc

Cryptic Command used to be a pillar of almost any Modern deck playing blue, and this command cruised way over 30 tix for a while even after its reprint as a rare in Modern Masters. But everything went downhill for the past year or so after a second reprint in Modern Masters 2015---Cryptic Command's price merely fluctuated between 5 and 10 tix. Last June, Lorwyn flashback drafts poured what should hopefully be the last wave of supplies for a while into the market.

As of last week, Cryptic Command hit its all-time low in the Modern era around 4 tix. While all three versions of the blue command (LRW, MMA and MM2) have always been close in price, the MM2 version dropped below 4 tix and that's when I decided to get into this spec. I'm certainly not expecting this card to be back to 30 tix anytime soon. I'm just betting that 4 tix is a solid enough floor and that the price can get back in the 6-8 tix price range by the end of the year.

ksdvv

Two solid long-term picks in Rise of the Eldrazi, in my opinion. Both have seen competitive play and may again. I think there's enough potential here to justify picking these guys up right after ROE flashback drafts. Now let's be patient until the next spike.

ld

More of these this week. Since it is a bulk spec it doesn't cost much to accumulate more copies and this will only pay off because of the volume. I was targeting between 150 to 200 copies so I might go for another round if the price maintains below 0.05 Tix.

gddns

These ones were two suggestions from Brian DeMars and are two strong picks with good potential once Standard rotates. Kaladesh looks promising for red so let's hope the 2016-17 Standard season favors this color a little bit more in Standard. Currently these two cards are at the best price you can get for the past four months. I picked them up now to make sure I have some stock here, and I will pick up a few more copies during Kaladesh release events on MTGO if the prices get better.

bosem

Another two positions purchased betting on Standard rotation to shake things up. Eldrazi Mimic is an almost-bulk rare seeing fringe play in almost every format at the moment. It just needs to see more play in Standard to push its price above 1 tix. I'm looking to acquire Mimic closer to 0.25 tix, which is why I didn't grab more copies at this time.

Bearer of Silence is more like a true bulk rare spec. A lot more things need to happen before this card sees play in Standard, and frankly all these Servo and Thopter tokens certainly won't help. But it's a bulk rare spec so there's little to lose here anyway.

Sales This Week

More painlands sold this past week, still plenty to go. At this point it's only a matter of cleaning the account, rather than waiting to recoup a ticket or two per playset whenever prices swing up again. Painland prices are getting ridiculously low these days but I think I would rather sell as many as possible, even with a big loss, than keep hundreds of copies on my account doing nothing for the next two years.

The price of the blue shoal peaked to 7 tix last week, within the range I wanted to sell for. This is one of the many situations where the price can go any direction from here, including cycling down one more time. Selling with a 40% profit felt like the best option at the moment.

From a flopped quickflip to a reasonable spec in less than a month---I'll take it. Especially considering that the viability of U/G Crush decks relies extensively on Den Protector---a card leaving Standard in four weeks---I didn't think it was a good idea to hold onto copies of Crush of Tentacles when I had the opportunity to sell them at a profit.

On My Radar

I'll keep an eye on Modern for sure, but Standard is becoming more and more the focus now that we have a better idea of what Kaladesh will deliver at the end of the month. Besides a potential short dip during Kaladesh release events, a lot of BFZ, OGW, SOI and EMN singles are pretty much as low as can be before the Standard rotation.

Things will probably be different after Pro Tour Kaladesh as we'll have our lot of disappointments and price drops, but until then buying anything promising at a good price is likely to be a good move.

Collected Company will stop oppressing the format and red will finally be given another chance to exist. Servos and Thopters might make token decks stay viable, potentially keeping Nissa, Voice of Zendikar and Gideon, Ally of Zendikar in the loop. U/W Spirits, a deck that's losing close to nothing with the incoming rotation, could get more credit than it has now, potentially increasing the value of all the spirit clique.

It is also going to be a good period to get in SOI and EMN full sets. About six months ago OGW full sets were about to undergo a 50% price hike over barely two weeks. It will be interesting for sure to see if EMN performs as well as OGW, and if SOI does as bad as BFZ did.

That's a lot of things to consider and I'm not going to have enough spare time to do it all. What I'm really planning on doing is going through the last four Standard sets to check if any card has been undervalued or has potential moving forward.

 

Thank you for reading,

Sylvain

Eve of Kaladesh: Interesting Brews and Metagame Musings

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With no recent major Modern events to analyze, no exciting Kaladesh spoilers to drool over (yet), and no community controversy to argue (give it time), I’m left struggling to find a topic this week. Theory pieces are great, but I don’t like to do two back to back that often as I need a weekly dose of decklists to keep my mind securely on Magic, lest it drift off into stranger places. Recently I’ve been having this recurring dream where I’m getting whipped by an unknown assailant with a gigantic French toast stick, and while this alone isn’t cause for alarm, I know where it’s headed.

tribal-flames-mtg-art

So, today seems like a good day to dive into the murky realms of MTGO Modern League results. I do this constantly, in search of new tech and to pick up on trends in the metagame, but today, I’m after one thing in particular: "Spiciness." With Kaladesh on the horizon, flexing our atrophied brewing muscles sounds like a good idea anyways, and through this framework of “fun deck search” — or spiciness — I can comment on a few finer points about the current state of Modern where they fit in. For those that skim, I’m doing you a solid today by breaking up my ramblings into “Decklist Talk” and “Metagame Remarks” sub-headings. You are welcome.

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Tribal Flames Zoo

Creatures

4 Tarmogoyf
1 Siege Rhino
4 Grim Flayer
4 Wild Nacatl

Instants

2 Kolaghan's Command
4 Lightning Bolt
4 Path to Exile

Sorceries

4 Lingering Souls
2 Thoughtseize
4 Tribal Flames
4 Inquisition of Kozilek

Lands

1 Blood Crypt
4 Bloodstained Mire
1 Breeding Pool
1 Forest
1 Godless Shrine
1 Overgrown Tomb
1 Sacred Foundry
1 Stirring Wildwood
1 Stomping Ground
1 Temple Garden
4 Verdant Catacombs
1 Watery Grave
4 Windswept Heath
1 Wooded Foothills

Sideboard

1 Ancient Grudge
1 Collective Brutality
1 Duress
1 Engineered Explosives
1 Fulminator Mage
3 Kitchen Finks
1 Negate
1 Snapcaster Mage
1 Stony Silence
1 Thrun, the Last Troll
2 Timely Reinforcements
1 Zealous Persecution

Decklist Talk

MoxZZZ’s five-color Tribal Flames aggro does away with the fragile Geist of Saint Traft, replacing it instead with Grim Flayer and just the best cards in every color. If we’re looking to play the best cards in every color, that naturally means blue has no place here, so we’re left with just a singleton Negate and Snapcaster Mage in the board.

Where the blue cards belong.

Snapcaster MageAll joking aside, this is a move for the best, as these five-color decks are often too greedy for their own good and a little restraint can go a long way. With no blue requirements in the main deck (outside of just an extra point of damage on Tribal Flames) we can prioritize a “Jund splash white” land sequence and reliably cast most of our spells.  With Wild Nacatl on turn 1, Stomping Ground-Godless Shrine is our best bet, as we can cast Lightning Bolt plus Path to Exile or Inquisition of Kozilek off of just two lands (and still be able to cast Grim Flayer as well). Overgrown Tomb is not a good fetch target specifically for this reason, as we’ll need to double up on one of those colors to cast Grim Flayer when we’d much rather be diversifying our mana options.

Grim Flayer does good work here, as we can turn over Lingering Souls and creatures to get back with Kolaghan's Command as well as dig deeper for more burn (or Path to Exile or anything else we need). Really though, he’s mainly another two mana creature that hits for four damage to go along with Tarmogoyf. Trample is great too, and the fact that we’re only playing four different card types means Tarmogoyf will only ever be a 4/5 unless our opponent helps, which makes me wonder if Grim Flayer is actually better than ‘Goyf in this deck. When he dies to a Lightning Bolt on Turn 2 we’re probably not happy, but anytime delirium is turned on I’d much rather have the ability to trample over x/1’s than a slightly bigger body any day.

Metagame Remarks

If we’re playing five color aggro, we are basically making the statement that we either have a plan for Burn, aren’t worried about facing it or we can take some splash hate. Three Kitchen Finks and two Timely Reinforcements in the board isn’t overkill; taking so much damage from our lands puts us at a serious disadvantage in the Burn matchup. We’re helped by the fact that all of our creatures are brick walls for them, but that only stops half their deck. They can just as easy Lava Spike us to death while we take 6 damage from our own lands.

Six main deck discard spells, eight main deck removal spells and a bunch of creatures to block (plus Lingering Souls) makes the Death's Shadow Zoo matchup a breeze, given they don’t draw the nuts. Our incidental damage from our own lands doesn’t really come into play in this matchup, given the fact that most of Death's Shadow Zoo’s damage against us will be in one big burst. If we can prevent them from combo’ing, our creatures trump all of theirs, and Lingering Souls can chump block Death's Shadow until we draw a Path to Exile for it or burn them out.

Lingering Souls

Seeing this deck put up a 5-0 suggests to me that the format has polarized slightly, to the point where decks can start to just be unfair again. We have a plan against most of the top decks, which are all incidentally aggro decks or Jund, which Lingering Souls just dominates. With a third of our sideboard devoted to Burn, we can position ourselves to edge out the other various aggro decks while being fast enough to handle fast combo. But what really holds this deck together is Lingering Souls. The midrange decks that would punish this kind of strategy just fold to Lingering Souls right now, as it’s been under the radar for so long that everyone’s moved away from the format stopgaps that caused its exit in the first place. Olivia Voldaren, Thundermaw Hellkite, Electrolyze and Izzet Staticaster are nowhere to be found right now. Interesting…

Kiln Fiend Combo

Creatures

3 Bedlam Reveler
4 Kiln Fiend
2 Monastery Swiftspear
4 Thing in the Ice

Enchantments

1 Blood Moon

Instants

2 Apostle's Blessing
3 Lightning Bolt
4 Manamorphose
4 Temur Battle Rage
4 Mutagenic Growth

Sorceries

4 Gitaxian Probe
2 Faithless Looting
4 Serum Visions
1 Sleight of Hand
1 Slip Through Space

Lands

1 Arid Mesa
3 Island
2 Mountain
3 Polluted Delta
4 Scalding Tarn
3 Steam Vents
1 Sulfur Falls

Sideboard

2 Apostle's Blessing
2 Blood Moon
2 Dispel
1 Gut Shot
1 Twisted Image
2 Vandalblast
2 Vapor Snag
3 Young Pyromancer

Decklist Talk

Bedlam Reveler is such a strange card to me. It wants a bunch of cheap spells to power it out quickly, but you want the cards you draw to be high impact once he hits the field. The traditional “Bedlam Reveler deck” seems like it would contain a bunch of cards that put us at card disadvantage, given the fact that they are cheap, so it stands to reason they would also be underpowered.

Bedlam Reveler

Unless they are, you know, just free. Gitaxian Probe and Manamorphose power up Bedlam Reveler without costing us cards or mana, and also are not horrible to draw off of a Reveler trigger since they can just cycle us into something else. Cheap/free instants and sorceries play well alongside Monastery Swiftspear, and incidentally make Thing in the Ice threatening as well! When it’s impossible to tell how many spells we can cast on our turn thanks to an abundance of cantrips and free/cheap tricks, Thing in the Ice suddenly becomes a must-answer threat as soon as it hits the field.

Why aren’t we playing Delver of Secrets? I get that Kiln Fiend can add up to a lot of damage, but we’re playing a full twenty-nine instants and sorceries. That’s half our deck! If Kiln Fiend does seven we’re happy (two triggers giving it +3/+0) but Delver of Secrets flipping and hitting twice does the same thing, except we got to do a lot more with our mana and didn’t have to question our life choice when our opponent cast Lightning Bolt on our two-mana threat. They both draw out removal and “clear the way” for Thing in the Ice and Bedlam Reveler to do damage, so really it comes down to how often we’re expecting to “go big” with Apostle's Blessing as protection. Maybe the Blood Moon and one of the Temur Battle Rage should be a couple more threats, but I have to play with the deck first before making any immediate judgments.

Metagame Remarks

Another deck that either doesn’t care about Burn or has a plan for it. We can definitely threaten a lot of damage quickly, but only three Lightning Bolt as interaction means Eidolon of the Great Revel is killing us a lot of the time. There aren’t many good answers to Burn in blue-red outside of Dispel, so it’s possible h0lydiver is just looking to dodge. Still, a Spellskite would help a bit, and fits into our plan…

I’m blown away at this point at how many linear, non-interactive ways there are to kill our opponent with creatures in Modern. Infect, Death's Shadow Zoo, Burn, Affinity, Blue-Red, Dredge… The list goes on and on. None of these decks (besides Infect) can beat a Worship! It’s not like players in Modern have some trepidation regarding casting a four mana enchantment to win the game. I think the time has finally come to find some list to plays creatures with white mana and jam four Worship into the sideboard.

If we’re looking for a deck that could use a fastland, it’s this one. Sulfur Falls and three Steam Vents is already begging to be tweaked to fit in Spirebluff Canal, and I see no reason why the deck wouldn’t want the playset.

Five-Color Big Zoo

Creatures

4 Birds of Paradise
2 Kitchen Finks
3 Lightning Angel
2 Reflector Mage
4 Siege Rhino
3 Spell Queller
3 Tidehollow Sculler
3 Voice of Resurgence
4 Mantis Rider
4 Noble Hierarch

Instants

2 Abrupt Decay
4 Path to Exile

Lands

4 Ancient Ziggurat
2 City of Brass
1 Forest
1 Gemstone Mine
4 Mana Confluence
3 Pillar of the Paruns
4 Razorverge Thicket
3 Reflecting Pool

Sideboard

2 Anafenza, the Foremost
1 Dromoka's Command
3 Fulminator Mage
2 Gaddock Teeg
2 Kataki, War's Wage
1 Qasali Pridemage
1 Sigarda, Host of Herons
1 Sin Collector
2 Stony Silence

Decklist Talk

This one is awesome, just because it gets to play Mantis Rider alongside Lightning Angel. Ancient Ziggurat, Pillar of the Paruns and Mana Confluence mean we get to cast whatever we want, given it’s a creature and hard to cast in the first place. When looking at the deck, it’s hard to find a lynchpin to help understand what the deck really wants to be doing. Is it a Spell Queller deck? A Mantis Rider deck? A Siege Rhino deck?Noble Hierarch

If I had to pick, I would say that it’s just a Noble Hierarch deck, looking to play the best creatures in every color as fast as possible. Mantis Rider and Kitchen Finks might seem at odds with each other, but if we’re flying through the air with Mantis Rider and Lightning Angel our opponent is pretty much forced to race, which plays right into our Kitchen Finks, Voice of Resurgence and Siege Rhino. Midrange decks will never be able to answer all of these threats, and combo decks will have to contend with Spell Queller, Tidehollow Sculler and a quick clock if they want to execute.

Naturally, I imagine most people would look at the list and want to add Collected Company or Aether Vial, but to do so would dilute what this deck is really trying to do. It’s not that our four-drops are integral to the plan and we don’t want to lose them in exchange for Company, it’s that we really just want to cast the most powerful thing we can turn after turn. Collected Company decks suffer from awkward draws where they get lands, a mana elf or two, a threat and Collected Company. One discard spell to take away the threat, or replace the threat with a Path to Exile and we’ve lost the game before it even started. Sure, we might lose out on some of the power plays of two three drops for four mana at instant speed, but in return, we just get a fast, fluid stream of powerful creatures. Lower ceiling, higher floor. The fact that eight of our lands can’t contribute to Collected Company just seals the deal.

Metagame Remarks

Another flavor of linear creature aggro, but this one goes bigger. What does it gain over the other two, besides the awesome factor? A better matchup against Burn, for sure, but in return we’ve gotten weaker against Affinity, Infect and Death's Shadow Zoo. Six ways to kill a huge Death's Shadow is definitely great, but we’re looking to the sideboard for help in many of the pseudo linear creature “mirrors” we can expect to face out of the top tier. As long as we’re not playing against other aggro, our threat density and disruption for combo decks should be more than fine. If I’m sleeving this up, it’s because I expect a fairly concentrated, stable field of a few decks that I can load up on sideboard spells to hate on. This archetype does not want to see a very diverse field.

Conclusion

Three brews, and all of them creature decks. What does that say about the format? There was a time about a year ago where there weren't enough sideboard slots in the room to cover hate for the room full of combo decks. Now, all the combo decks are attacking with creatures, and none of them can beat a Worship. Lingering Souls and Worship seem better than ever, but nobody is playing them! The right list has to be out there. If Kaladesh brings absolutely nothing to Modern, I wouldn’t be mad. Modern is great right now, and this is a puzzle I intend to solve. Thanks for reading!

 

Trevor Holmes

The_Architect on MTGO

Twitch.tv/Architect_Gaming

Twitter.com/7he4rchitect

Insider: More Kaladesh Spoilers

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You knew this was going to happen. Search your heart — you know you weren’t really surprised to hear the news that Wizards is going to repeat their cash cow experiment and sew it into the fabric of Magic’s design. We know how great Expeditions were. Most of us enjoyed opening packs again, or at least owners used to opening product to sell singles found their fun again. Were you lucky enough to open one in sealed or draft? I probably won’t ever forget being able to splash red in my sealed pool thanks to an Expedition Stomping Ground. The inclusion of Mina and Denn, Wildborn in that sealed deck led me to victory in the tournament and it was a ton of fun to play with such a cool card in Limited.

So obviously Wizards is going to repeat this phenomenon. Maybe we thought it would be a once-in-a-while thing and in a couple years they would do it again, but if we’re honest with ourselves we knew this was coming. I was surprised for a moment when I read that this was going to be a normal rarity in every set, but that faded quickly. For Kaladesh we are getting Inventions, which are artifacts with a new intricate border similar to the Expeditions. The overarching rarity will be a step above Mythic and will be called the Masterpiece series.

My initial impression of the Masterpiece series was that the subsequent sets wouldn’t be as popular as the initial experiment. After all, we all know that all the money is in your lands. Everyone needs lands, but not everyone needs these shiny artifacts. From my perspective, I was hyped about all of the Expedition lands because I would include them in my Cube. Since I have no immediate use for most of these new cards, my excitement wasn’t as high this time around.

Luckily for the finance community, the success of this series isn’t based on my opinion or need for these cards. The community is hyped for this concept in future sets and is definitely pumped for the artifacts that are coming out in a couple weeks.

Some initial pricing is already available online and those presale numbers look very similar to the layout of the Oath of the Gatewatch Expeditions. My expectation going forward is that most will follow this pattern and there will be only a couple of high-end cards over $100, while the majority of the other cards in the series should fall in the $50-$80 range. There will always be some cards at the low end as well.

One important fact about Kaladesh is that the price trajectory of the rares will be very limited and the mythics will have a lower cap as well. Here’s a good way to understand the limits the Inventions will have on the prices of singles: Battle for Zendikar only has one card with a two-digit price and that’s Gideon, Ally of Zendikar. Gideon is a hugely popular card for many player groups and is one of the best cards in the format, but even other great cards from the set are just not worth a lot of money.

For a while, Oath was a little better, sporting Chandra, Flamecaller, Kalitas, Traitor of Ghet, and Nissa, Voice of Zendikar all expensive cards to support the set. Now Kalitas has stabilized as the only solidly double-digit card, while Kozilek's Return tries to keep its head above the $10 watermark.

This will directly apply to Chandra, Torch of Defiance and we will put this principle to the test. Even with how amazing “Chandra, the Mind Sculptor” seems and with how many decks she will be in, everyone is going to open so much product that she shouldn’t be able to sustain that type of peak price. She might be able to hold her top dollar value initially but once the floodgates of packs are opened, she will start coming down in price. The same goes for every other single in the set.

That’s enough about price theory and future trends. Let’s look at some more spoilers!

First up are Gearhulks, or should I say Mechs? Or maybe Gear Titans? No matter which way you phrase it, these mechanical mythics are going to stomp their way through the metagame.

Gearhulks

cataclysmicgearhulkpromo

Last week I mentioned the white card in this cycle: Cataclysmic Gearhulk. I think it’s going to be very good and probably so much so that we will be sick of playing against it. Vigilance on this 4/5 is a great addition to the clearing the board ability. You should be able to put your opponent into positions with no good blocks fairly easily with this card.

torrentialgearhulkpromo

The others in the cycle are similarly great. First up is the next in the color pie: Torrential Gearhulk. It may seem innocent to some, but this mech will be flashing itself in your way frequently. First of all, the 5/6 body is bigger than almost anything else you’ll face in Standard so it can ambush things easily.

Secondly, and most importantly, this is Snapcaster Mage again but built for Standard. You get to cast an instant so you are a little more limited with your choice of cards to cast for free, but you can still reuse your Counterspell or removal spell. You may not see this as a four-of card in any deck because most decks don’t need that many six-cost cards, but I think this creature will impact the format.

noxiousgearhulkpromo

Our new black titan is Noxious Gearhulk and this guy looks tough. You get to destroy another creature when he comes into play and then once the blockers are limited, he has Menace as well to avoid being blocked. Did I mention you also gain life equal to the toughness of the creature you destroyed? This may seem like another creature from a Commander-driven card design but this is closer to a titan than something like Sepulchral Primordial. I had to research the name of that card if that tells you how much play it saw in Standard.

combustiblegearhulkpromo

Combustable Gearhulk seems like a high risk, high reward style of card. We start out with the best stats at 6/6 and add First Strike to the huge body which allows you to block and attack through nearly anything the format has to offer. After that we get to basically Browbeat our opponent every time. Do they allow you to draw three cards or potentially take a double digit hit to their life total? Neither is a winning proposition. I like this guy a lot and I look forward to playing him. I’d imagine if players try to utilize this mech it will be only as a one or two-of, but playing against it is going to take some skill.

verdurousgearhulkpromo

Verdurous Gearhulk is the smallest of the cycle but only if you make an army instead of one giant monster. At this point, we don’t know which mode will be best, but either an 8/8 trample or pumping other creatures +4/+4 seems very powerful. It's also worth noting he is only five mana instead of six, which has a lot to do with how good he is.

The green Gearhulk may seem like Wolfir Silverheart, but I think there’s a lot more strategy to it than when we slammed Silverheart and just attacked with giant dudes.

One of the best parts about the Gearhulk cycle is that each of their abilities trigger when they enter the battlefield. This is important not only for Nahiri, the Harbinger’s ultimate but also for any blink effects that may see play as well. This cycle is preselling for $5-$6 for each individual card and I think the Inventions cycle should push them even a bit lower than that.

ceremoniousrejection

One of the most impactful Eternal staples that will come from this set is the innocent looking Ceremonious Rejection. This blue spell is a one mana colorless Counterspell that will counter nearly anything from two of Modern’s most formitable foes. Both Tron and Affinity should have a huge weakness to this card and I expect every blue sideboard to be packing some number of this spell for the foreseeable future. Track down those foils too because their multiplier should be quite lucrative.

New Fastlands
spirebluffcanal

My plan was to tell you all about my preorder price plan which was above that of everyone else online for the new Fastlands. Inventions threw a wrench into that price projection and I’ve now lowered my preorder prices for these lands as well as basically everything else in the set to at or below all the other online prices.

Here are the current prices for the original Scars of Mirrodin Fastlands.

Blackcleave Cliffs: $17
Copperline Gorge, Razorverge Thicket, Darkslick Shores, and Seachrome Coast: $6-$8

Before Wizards changed the rarity layout of sets with their announcement about the Masterpiece Series, I thought that our new five lands in this cycle would follow a similar price trend. We’d have most of the lands at the same price and then the blue-red one, Spirebluff Canal, sitting above the others.

That may still happen, but the average price will be much lower than where I thought they would reach. I think $4-$5 is reasonable for most of them to sustain just like the Battle Lands have mostly stabilized at. I think the Izzet land will still be higher especially if blue red has a playable deck in Standard to go along with it.

nissavitalforce (1)
Lastly, I wanted to update some information about Nissa, Vital Force from last week’s article. I think I may have been a bit hasty with my conclusion about her being overvalued. Here’s what I missed and maybe you did too.

With her +1 ability, I was thinking this could only be used for attacking your opponent. But the reality is you get to keep your land as a 5/5 until your next turn if you so choose. So, if needed, she can defend herself. This is only temporary, but temporary is still better than not at all. You can beat down with your 5/5 land but you can also keep it back to take out one of their guys that attack into Nissa.

The -3 hasn’t changed much in my opinion yet. You still get a limited form of Eternal Witness and that is still a solid ability. I think it’s situational, but still useful.

The key part of the puzzle that I undervalued was the ultimate. The cost to ultimate New Nissa is only -6! That means that as long as you can defend her for one measly turn, you can ultimate her the next turn! Then, every land you play turns into an extra card. That’s a huge difference from what I thought about her last week. For some reason, I thought that her ultimate cost more loyalty but at -6 you are threatening a powerful ultimate every time you cast her.

Until next time,
Unleash the Force of Kaladesh!

Mike Lanigan
MtgJedi on Twitter

The Unsung Heroes of Kaladesh

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Hey there! This article is going to be live on Thursday, September 15th, giving you around 10 days before the prerelease. I use a very similar introduction style for every one of these articles, but that's because of how important I believe them to be. The fact is most other #mtgfinance writers on the various websites you read are going to be writing thousands of words about the new Kaladesh Inventions from the Masterpiece Series. What's their financial future? How will these reprints affect the current prices of those cards? What are some of the future Masterpieces we can expect in the next few years? Is Magic ruined forever?

Stable, they won't, I dunno, and No. Those are my answers to all of those questions, respectively. The reason I write about bulk and non-bulk commons and uncommons (henceforth referred to as c/u) is because it's a niche in the community that few others choose to fill. While Moneybags Mcrich over there aggressively trades for everyone's Invention pulls, you can subtly make note of the non-rares that you believe will see future play in Constructed formats, and pick them up for mere pennies. It feels so good to trade off a playset of Gray Merchant of Asphodel for a pair of Rest in Peace at $2 just because all the vendors at the PTQ are out of stock on the former. While we only have 134/264 cards spoiled so far, I'm going to give you some of my hot pickups that you want to get at throw-in prices. While we don't have empirical data from Trader Tools to tell us exactly what stores will buy from us, historical trends and good card evaluation skills will go a long way.

Kaladesh Common/Uncommon Cards to Watch

fragmentize

We don't have the full spoiler yet, but so far we only have two  Naturalize/Shatter effects in the set. While we usually get the nuts and bolts commons this coming Monday, it'll be worth keeping your eye out to see if this is the only white version of the effect we get. While it can't kill Gearhulks or Skysovereign, Consul Flagship (a card that I'm happy I picked up at $4, but wouldn't be as excited buying in at $6), this could easily see play as a 2-3 of in Standard sideboards depending on how the metagame plays out. Pick out a couple for yourself, but don't pick hundreds expecting to be able to buylist them to the micro-lists a month after release.

aerialresponder

This card looks oddly similar to Mantis Rider; move a bit of power, swap one keyword and add a couple colors around and you've got an uncommon. Okay, so I don't really expect this guy to see Standard play like Rider did, but I expect most of the demand for this to come from casual players looking to build a 60 card tribal Dwarf/Vehicle deck. While competitive players shirk away from tapping a guy with three keywords to power a vehicle, the non-competitive players could easily be attracted to drawing lots of cards with Depala, Pilot Exemplar. This is no Vampire Nighthawk, but it's not something you should ignore either.

glintnestcrane

I really miss casting Augur of Bolas. The last Standard deck I really had a passion for played 4x Duskmantle Seer, and Augur was an all-star at blocking and drawing cards. While this is a different format completely, I can't see this effect being bad. The raw stats are there, and we even get flying on top of it. If you play Standard and are unsure of what you want to be casting in two weeks, I'd make sure you at least had a set of these before you go on SCG and end up begrudgingly ordering a set for $5-6.

ceremoniousrejection

If you play any form of Constructed Magic (or have done so in the past), this card needs no explanation. Its power level will likely be felt across a multitude of formats, but remember how high of a print run this set will see Because of its expected performance I wouldn't expect to find these hanging around after drafts too often, but I'd also avoid overpaying and overvaluing the card; I don't think this will ever be more than $1 in non-foil; at least not for its duration in Standard. Foils will be a different story entirely, but I'm not here to talk about those. Don't buy 'em at $1, eventually you'll find your set for cheap.

essenceextraction

It looks like a lot of the C/U in this set are tailored to be playable in Standard, which is interesting. I'm used to seeing a lot more non-competitive cards, but we've only gotten a few vehicle-related commons or uncommons yet. Energy is also a mechanic that doesn't seem to have a whole ton of casual appeal, making me wonder what type of mechanics the casual players will latch onto this set. Artifacts matter? We'll find out. Anyway, this could see play in Standard. Probably buylistable for dimes down the road.

en_0kuihjf3gr

My "blueprint" senses tingle whenever I see an uncommon board wipe. Sacrificing an artifact could be a relatively high cost if you're trying to sweep everything away, but I don't want to rule out the possibility that this sees Standard play. I wouldn't expect it to be anything more than a dime, but I would pick out my set for play (if I played Standard). Otherwise, I wouldn't worry too much about it.

harnessedlightning

I've seen some complains that this should be able to be aimed at the other players' face, but two mana burn spells with the potential to do 10+ damage are very risky to design. I'm happy with the power level of the card now, giving players an option over Incendiary Flow if they don't care about the exile clause. It's neat that you get the energy and then can choose not to use it; if they happen to pump their guy with Blossoming Defense, you just keep all the energy and let the rest of the card be useless, saving up for your next Harnessed Lightning. Unfortunately for this card, Flow is a $.50 buylistable card because of Eldritch Moon having a low print run and it being one of the only options in the format. This will have a much higher print run, so don't pick these expecting more than quarters on a good day.

startyourengines

This lets Johnny materialize his dream of bringing the second Transformers Movie into Magic. While there's no way there will be enough vehicles for a competitive Standard list, this card just straight up wins the game in the casual 60-card NASCAR deck as a 4-of. I honestly think this is one of the more unsung gems of the set because Standard players will throw it in the trash, so I highly recommend picking these out of bulk. Even if they don't end up on a microbuylist on Trader Tools, this is the card you want to trade off at .25 each for bulk rares at .10 each.

armorcraftjudge

This seems really strong in Standard, but you probably knew that. Thalia's Lieutenant and Tireless Tracker will likely make sure this sees Standard play. I'm excited to see this in Commander lists as well; Ghave, Guru of Spores, Skullbriar, the Walking Grave, and several other Commanders can make great work of this. It goes great with my Pick of the Week on Brainstorm Brewery, which was Solidarity of Heroes. Card is good, pick 'em.

blossomingdefense

This is going to find its niche in Modern Infect according to the rumor mill, but even that's a small niche and definitely not as a 4-of. Pick 'em, but not super confidently. I'd be happy moving them to anyone who wants them at the prerelease, because non-foils will get lost in the crowd as huge amounts of the set are opened. Foils will be something to look out for though, because that art is just freaking beautiful.

voltaicbrawler

This has the benefit of being worth casting even if you don't have any other energy support, and it's the 4-of that casual players to flock to once the full deck possibility emerges with Aether Revolt. I don't really think it'll see Standard play, but you might as well pick 'em just in case. I'm more confident about the casual support for this card than Standard possibilities.

filigreefamiliar

The flavor text is accurate. This little critter goes in anything, anywhere. Everyone needs 'em. It's just a solid value creature that slows aggressive decks, helps with Emerge, and is easier to cast than Matter Reshaper. Very low casual appeal, but it fills a lot of roles from delirium to looking amazing in foil. Pick them and have them on hand for when friends are building decks at FNM, because you can turn these into bulk rares real fast.

aetherhub

Damn, they just made Tendo Ice Bridge obsolete thanks to this uncommon. That's good, because that card had very few reasons to be $10+, and this has the added benefits of saving the energy for later if you want to bounce or blink the land without using it beforehand.  I don't even know if an energy deck is the best place for this card, compared to something like Eldrazi that lets you cast and abuse Eldrazi Displacer. Either way, it's a powerful non-basic and you should pick 'em. This might end up being one of the more valuable uncommons just because it replaces a Modern rare that was already scarce.

End Step

Several of you have been following my content since I started on brainstormbrewery.com in 2013, and I wanted to thank everyone who's followed my financial endeavors in one way or another. Your comments, constructive feedback, and suggestions have helped cultivate my writing and encouraged me to continue. I've been frequently guesting on Brainstorm Brewery, and I'd appreciate if you gave that a listen as well. Let me know what you think!

Next week, I'll be going deep into the tank on the differences between Battle for Zendikar bulk versus the current "best bulk," Shadows over Innistrad. There have been several articles and explanations circling the internet of how Expeditions tanked the value of Battle for Zendikar rares and mythics, and I'd like to see if the same holds true for the commons and uncommons of the set. While Kaladesh has a solid collection of Standard playable non-rares, I'm not confident in their abilitiy to hold "high" prices compared to some of the buylist values on Shadows. Stay tuned for more next week!

Insider: QS Cast #36: Wizard’s Masterpiece

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Play

After a long hiatus the QS Cast has returned with a new panel of hosts: Chaz Volpe, Corbin Hosler, and Tarkan Dospil continue on with where the cast left off and in this episode they discuss the following:

Masterpiece Series: Kaladesh Inventions

Explained by Mark Rosewater here: https://magic.wizards.com/en/articles/archive/making-magic/masterpiece-series-2016-09-12

  • Is the financial aspect of Magic “dead”?
  • How can one evolve with the Magic market?
  • Contrary to many debates – this is a huge win for the players and accessibility.
  • “Penny Stocks,” EDH considerations, and more!

Cyclical cycles such as the "3-4 year" stash of Commander cards likely stay intact. A case study for Expedition sets after a few years will be important to watch. Specific cards we mentioned: Dragonmaster Outcast, Felidar Sovereign, and Omnath, Locus of Rage.

More emphasis on the "penny stock" aspect that we talked about in previous casts. Don't focus on the cards like Sylvan Advocate which is essentially at ceiling cap due to Expeditions (it would normally be a great card to consider). Specific cards to take note on: Eldrazi Mimic, Drowner of Hope, Matter Reshaper.

A general "wait and see" approach on Masterpiece Series, much like Expeditions - this is a multi-year hold. Not a 6-month flip.

As always, please comment and leave questions for us to address on the next cast! We will be making QS Insider questions a priority, and we want to know what you want covered.

Enjoy! We’re glad to be back.

Find us on Twitter: @ChazVMTG @Chosler88 @the_tark

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