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Beating Eldrazi with Grixis Control

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Eldrazi might be too powerful. We’ve known this since the Pro Tour, and it really has never been a serious question. Since Pro Tour Oath of the Gatewatch, a lot of drama has occurred, both in the Magic community and in the comments of our own site. Maybe a ban is necessary, maybe it’s not. There really isn’t much to gain from this discussion, as everything that can has already been said. Some of these reactions are warranted; others, not so much. I am of the opinion that until pen is put to paper and a ban occurs, any archetype can be beaten, and I do myself and others a disservice to cry “ban” when I could spend my time/effort/words focusing on finding a solution.

Go For The Throat Art

Today, I’ll be taking a hard look at Modern’s top dog, discussing ways to beat it sans bannings, and using my unique testing and opinions as framework. These are my findings. Results may vary. Let us begin.

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Why Grixis Control?

As some readers have been quick to question my motives/incentives/thought process lately, I thought it’d be fun to frame my discussion in a question/answer format. Call it a pre-emptive strike.

If we’re interested in beating Eldrazi, why are we messing with Grixis Control?

Eye of UginGrixis Control is what I know best. For as long as I’ve been writing for this site, for as long as I’ve been focused single-mindedly on Modern, Grixis Control has been my weapon. It’s not all I know, as my time spent streaming and producing the late Modern Video Series let me play many other decks in the format, but it is something I love. My knowledge about the deck and intricacies of play translate (usually) to a better understanding and less biased opinions regarding its worth, compared to someone with less experience with the strategy. When you have a goal in mind, it’s usually best to start with the tools you know, before moving on to the ones you don’t.

Yeah, okay. Grixis Control sucks though.

Grixis Control probably does suck. Patrick Chapin put the archetype on the map, Gerry Thompson built an excellent version for the Invitational, and we saw some radical iterations to the deck in the hands of a few other players (Michael Majors had a strong performance with Jace, but wasn’t the only player researching that line). Mostly, Grixis Control hasn’t put up the numbers you would expect with such a pedigree of strong minds behind it, which has contributed to this notion that “the deck must just suck”.

I disagree.

Grixis Control, in my mind, has always suffered from trying to do a little too much, while almost always falling short. Magic players often use jargon such as “cute,” “synergistic,” or “durdly” to describe what Grixis Control does best, but its identity can roughly (emphasis on roughly) be summed up in one card: Rise // Fall.

Rise FallDiscard into Jace, Vryn's Prodigy into Snapcaster Mage-discard into Kolaghan's Command into Rise // Fall goodness.

This is great and all, except we were doing this in a format where Affinity dumps its hand by turn two, or Burn just draws another Deal-Three, or Splinter Twin combos us out anyway, or Jund does the same thing we're doing but better, and with Tarmogoyf. To win, Grixis Control would have to rely on everything going “just right” and hope to dodge a handful of nightmare scenarios. These nightmare scenarios included multiple delve creatures in the opener. Opponents having discard spells. Sitting across from Scapeshift. Sitting across from Burn. Any player getting lucky with any draw step ever. Choke. Boil. Voice of Resurgence. Liliana of the Veil. You get the idea.

You still haven’t said why Grixis Control is good. I’m about 600 words into your article and you’ve made me so angry I’m going to yell at you on the Internet to show you how I really feel.

TasigurGrixis Control, in my mind, has always succeeded when it plays as a Jund deck, but with blue cards instead of green. By that, I mean rather than attempting to actually control the game, Grixis seeks to disrupt quickly, then present its own threats and put the onus on the opponent to answer them. Before Pia and Kiran Nalaar were all the rage, I found a lot of success in just going discard-Jace, Vryn's Prodigy-Tasigur, the Golden Fang with removal/counterspells to clean up. Quick, proactive, interactive, and powerful. Sure, there were some nonbos (counterspells with Jace, delving away Jace/Snapcaster targets) but there always was some value in just having powerful things to do. Playing a 4/5 that can draw cards for one mana is always powerful. Casting Rise // Fall… maybe not so much.

DispelIn the matchups where it was good, it was great. Infect had no hope. The Company decks were relatively easy as long as you made sure to save removal for their lords (Elves) and present a quick clock (Abzan). Having 5/5s for just a single black, with the ability to play them on turn two forced opponents to keep in Dismember and the like, which played right into our Dispels that are great against everyone post-board. There lay the strength of the deck, which is why we always saw it floating around Top 16s.

The problem? There was too much to fight. A Tier 1 with a handful of different archetypes and a Tier 2 where a dozen other viable decks meant playing a deck that rode the proactive/reactive fence while still trying to play “fair” wasn’t enough to cut it 65% of the time. If only we could see a metagame where the stars aligned, the various decks trimmed down, the shadowy figures on the fringes of reality coalesced into a handful of substantive enemies that we could actually see, and fight.

RankDeck Metagame %
1Eldrazi30.3%
2Affinity10.3%
3Burn5.6%
4Infect4.5%
5Jund4.1%
7Merfolk3.8%
6Abzan Company3.6%
8RG Tron2.3%
9Grishoalbrand2.2%
10Abzan2.1%

Oh, well would you look at that.

Grixis Control - Trevor Holmes

Creatures

3 Jace, Vryn's Prodigy
2 Tasigur, the Golden Fang
4 Snapcaster Mage
1 Gurmag Angler

Instants

2 Mana Leak
1 Remand
1 Go for the Throat
3 Terminate
4 Lightning Bolt
2 Kolaghan's Command
1 Cryptic Command

Sorceries

2 Thoughtseize
2 Damnation
2 Inquisition of Kozilek
3 Thought Scour
4 Serum Visions

Lands

1 Blackcleave Cliffs
1 Blood Crypt
3 Creeping Tar Pit
2 Darkslick Shores
2 Island
1 Mountain
4 Polluted Delta
4 Scalding Tarn
2 Steam Vents
1 Swamp
2 Watery Grave

Sideboard

2 Dispel
1 Engineered Explosives
3 Ensnaring Bridge
2 Liliana of the Veil
3 Pyroclasm
1 Spellskite
3 Spreading Seas

With this list, I’ve played 20 matches against various flavors of Eldrazi on MTGO, and my win rate is 14-6. Against other archetypes, I’m mostly positive, with some more help needed against the obvious enemies in Burn and Jund.

Yeah, well I don’t trust you, and I’m just here to find fault wherever I can. Where are your facts?!?  

I would record my matches, but 20 matches is a lot of video editing, and my processor is doing this weird thing where it gets to 89*C (yes, Celsius) and my computer shuts off. So when I get that fixed, you guys can get some videos. Until then, I guess you’ll just have to trust me.

The Deck

We’ll focus exclusively on the Eldrazi matchup in this section. Most of the other matchups are relatively similar to pre-Eldrazi/pre-ban Modern, but I'll touch on some key differences later in the article. For now, some general anti-Eldrazi discussion, quick-hits style.

  • Eldrazi is not easy. The deck is doing some truly powerful things, and we’re doing the best we can to fight it. This is where I’m at after two weeks of hard testing. Game wins take a while, normally I’m not winning until turn 16-17 or beyond.
  • Thought-Knot SeerWe win by killing the things, followed by more killing of the things. Thought-Knot Seer is a problem, Reality Smasher not so much, as we don’t need lands past the fifth and usually have a dud that we can discard in the midgame. Gurmag Angler and Tasigur, the Golden Fang hold everything at bay, barring Reality Smasher and large Endless Ones that we need to kill on sight.
  • Eldrazi Mimics don’t stay on the board. Between Lightning Bolt, Kolaghan's Command, and discard, we can usually nab those things or kill them immediately, which really blunts Eldrazi’s early plan of attack. Playing a Seer on turn 2-3, or Reality Smasher a few turns ahead, is still fast, but we can handle that if we can get ahead on board.
  • To get ahead on the battlefield, it’s absolutely essential to have a turn one discard spell or Lightning Bolt. Nabbing their two drop lets us Mana Leak their follow-up, or play Jace, Vryn's Prodigy without falling too far behind. Always, always hold open that Mana Leak mana if you have it, as their accelerated mana makes it go dead faster than normal.

Game 1s are definitely the hardest, but still winnable. After board, we’re on the Ensnaring Bridge plan. Ensnaring BridgeEnsnaring Bridge is excellent; if they’re playing Ratchet Bomb, they usually bring it out. As we’re playing a “rogue” deck, they aren’t anticipating Bridge and Game 2 is usually a breeze, as they have no way in their 60 to handle it and we just find and ultimate Jace with ease. Game 3 can be slightly more difficult, as they are wise to our game and (if they’re sharp) bring in Ancient Grudge to fight our Ensnaring Bridges. At this point, they have to find Ancient Grudge to fight Bridge, draw Dismember to fight our delve guys, and cobble together a relevant offense while we are working on disrupting their hand and killing their board. This is Also Known As “A Bad Time”, A.K.A. “The Squeeze”, A.K.A. “Sign the Match Slip Sucker”.

  • Pia and Kiran Nalaar is underwhelming every time I cast then, so they're gone. They work as a good way to buy time in the midgame, and a relatively secure way to win under an Ensnaring Bridge (as we can draw for the turn, swing with thopters, and then play our card).Pia and Kiran Nalaar Eldrazi doesn’t have any 1/xs, so we can always safely leave one card in hand anyways. It just feels like cheating to draw, attack, then go hellbent.  The Nalaars aren't bad, but they just aren't helping us where we need the extra boost.
    • Another thing: attacking for two a turn in the air under a Bridge feels cute, until your Eldrazi opponent Eye of Ugins for World Breaker and you feel bad. Why does it have to have reach?!
  • World Breaker is the only card we care about them not finding with Eye of Ugin. This is the reason for Spreading Seas, since Breaker is a major foil to our Ensnaring Bridge plan. Not every list is playing it, but it’s something to keep an eye out for. Don’t get blown out! It’s not that bad, as we can often Spreading Seas an Eye of Ugin they can’t afford to keep in hand, but that still leaves topdecked Eyes and Ancient Stirrings to dodge. I’m not sure if we’re at the Slaughter Games level yet, but we could get there (We're not, don’t do that).

Be careful for Eldrazi Displacer, Eldrazi Mimic, and Spellskite shenanigans which can enable a 0 power Mimic to attack under a Bridge before growing off a Displacer activation on another fatty. Also, watch out for the Displacer and Thought-Knot Seer decking Plan B (more like Plan E), another Eldrazi out if they can't kill the Bridge. We're generally less vulnerable to these lines than other decks because we're still playing Bolt, but you'll still need to know the plays to not get blindsided. Also, Damnation. Maindeck Damnation. I'll leave you with that.

The Field

Even in a field of 30%-35% Eldrazi, we're still facing non-Eldrazi decks two out of every three matches. Thus, a deck that crushes Eldrazi in theory is useless if it can't hold up against the rest of the field. So how does Grixis Control fare against the best of the rest?

  • Master of the Pearl TridentThe bad matchups are still bad. Merfolk is difficult to beat, as is Burn. Tron can be a coinflip. Not much has changed on this front, and devoting sideboard slots to Ensnaring Bridge and Spreading Seas to fight Eldrazi means (by definition) that we have fewer slots to devote to bad matchups. Luckily, Ensnaring Bridge is a decent plan against Merfolk, and Spreading Seas is obviously great against Tron, so we're not losing as many "points" as you might think.
  • After Splinter Twin's departure and Eldrazi's arrival, the metagame has actually shifted to a point where most of the rest of the field is favorable for Grixis Control. Amulet Bloom is gone, which was always a pretty rough matchup for Grixis. Scapeshift was a personal nemesis of mine, though other players claimed success against that strategy. Regardless, it has been putting up numbers since Eldrazi's arrival. Living End is also a bad matchup, and it's good to see its numbers diminished.
  • Mana LeakOn the other hand, take a look at the enemies we're looking to fight. Infect. Affinity. Company creature decks. The field has adapted to a point where we're facing creature decks most of the time, and moving back to counterspells to fight Eldrazi incidentally helps us against combo decks as well. Discard, Mana Leak, and Dispel are still tough for spell-based combo to fight through, and where Grishoalbrand used to be scary I'd be inclined to call it favorable (though I haven't run into it yet to test for sure).
  • Moving back to Tasigur, the Golden Fang is, in my mind, the most important change for the archetype. We tried synergy-based Grixis for months and never seemed to "get there", and just having a cheap x/5 is great in this new format. Not having to kill absolutely everything, and being able to apply a quick clock and turn the corner is one of Grixis Control's best attributes. The effect it has on gameplay, sideboarding, and in-match positioning is considerable but not immediately apparent. If you're thinking about picking up Grixis, give the Gurmag and Tasigur a try!

Conclusion

I’ve had some success against Eldrazi. I’m not claiming Eldrazi is not overpowered (it probably is). I’m not arguing against a ban (it's probably coming). Fast mana is not a fair thing to give one archetype and not others, and for that Eldrazi will probably one day see a nerf. Admitting this, the tools to beat the deck exist. It’s likely that not every archetype has these tools, which is bad, but that’s where we come in. If you’re done playing Magic until April, that’s your prerogative. If you hate Wizards for everything they’ve done to destroy your life, you are allowed to feel that way. I’m here, calmly trying to do my part. I hope you found something of value in my words this week. Thanks for reading, and I leave the stage to you…

Trevor Holmes
The_Architect on MTGO
Twitch.tv/Architect_Gaming
Twitter.com/7he4rchitect

Stock Watch- Thorn of Amethyst

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When I was a younger man, I foolishly emptied my trade binder many times to vendors, happily taking dimes to free up space for better trade bait. Thorn of Amethyst is a card that I owned back then, though it was one that I never wanted to sell. It was a type of effect that I knew was relevant in older formats, and as such I expected it to someday be worth something. It was worth nothing for so long that I never bought further into the card, but I still have my sets from back in the day. With the spike that occurred this week, it's finally time for me to move off of them.

There was an error retrieving a chart for Thorn of Amethyst

Buylists haven't caught up just yet, but Thorns just jumped to the $15 range on TCGPlayer. the reason is the hype train for Legacy Eldrazi. Thorn fits the deck like a glove, as it's looking to use Ancient Tomb to cast artifacts to slow down opponents in the vein of traditional Stompy decks. Thorn enables them to then play a second land and immediately start dropping boom-booms, while Sphere of Resistance would slow down their own game plan. I've been on the record saying that Eldrazi is too good for Modern, but I have no such feelings about the deck in Legacy.

I could be wrong here, but Ancient Tomb decks have been around in Legacy forever, and while they are powerful they don't do anything that the format can't keep up with. Most Modern decks get left behind by fast mana because most fast mana is banned in Modern. Legacy is full of both fast mana and cards that are simply far more efficient that those featured in Modern. I think that Legacy Eldrazi is good, but I don't think that it has the tools necessary to be oppressive. Notably, it is a deck that is relatively cheap for a player newer to Legacy to transition into the format and play, but I don't expect it to have a hugely warping effect.

The deck is experiencing a lot of hype right now, and as a detractor, I will naturally be finally selling my Thorns. I'll be waiting to see a good buylist price, and if I'm wrong I stand to lose money as more people invest in the deck. If the Eldrazi deck puts up results and people who are invested in the Modern deck decide to port it to Legacy instead of selling it before it gets banned, then I'll definitely be leaving some value on the table. That said, I'm more than happy to lock my value in now.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Magic News & Standard Developments

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Magic News

This past weekend we delved deeper into the Eldrazi war through coverage of SCG Louisville. Although we saw new members of the Gatewatch like Merfolk and Kiki Chord win early battles against the Eldrazi, ultimately our heroic teams were outmatched as nearly 50% of the meta was different versions of the horde.

Thematically, a split meta with 50% on each side seems like it would lead to a close war, but that level of dominance from one archetype doesn’t lend itself to a very balanced format. Some other decks, like Lantern Control, Affinity, and Abzan Company can fight back with a vengeance---but even if Affinity won the day, Eldrazi players definitely came out ahead at this event.

All seven versions of Eldrazi that made Day 2 can be defeated, but that doesn’t make this menace free from banned list backlash. Yesterday Sheridan provided some great analysis on this topic by laying out different plans for what a ban could look like and how the archetype might adapt. I agree with most of what he talked about, and recommend reading it if you haven't yet.

I think Wizards could go further than banning just one card from the deck though. We have seen a precedent before that fast mana is not okay for Modern. All sorts of fast mana cards are banned in Modern, like Cloudpost and Chrome Mox. So then, why are cards like Simian Spirit Guide or Mox Opal legal for play in this format?

There was an error retrieving a chart for Mox Opal

It’s likely everyone will agree with the removal of Eldrazi Temple and/or Eye of Ugin at the beginning of April, but I think we should take a further step to stabilize the format. As long as the goals for the format are still sticking to the turn four rule, I think banning more cards would set up a more stable format.

Additionally, it seems like Ancient Stirrings will get banned at some point as well. That card is just as powerful as Ponder or Preordain in certain strategies, maybe even more so.

We’ve had so many topics of discussion lately in Magic. In addition to all the Modern shenanigans, tons of sets were announced for release recently. Here’s what the upcoming schedule looks like.

April 8th – Shadows over Innistrad
June 10th – Eternal Masters
July 22nd – Eldrich Moon
August 26th – Conspiracy 2

In addition to the four sets per year we’ve become accustomed to, Wizards is adding two additional sets to the mix! With products like Modern Masters, players have almost adjusted to five sets a year, but adding another set to the roster this year seems to be shoving product in our faces unnecessarily. Since there is only about a month in between each of the summer releases, we will barely have time to draft those formats before another set is on the shelves.

The repercussions of a schedule like this will be felt by retailers. This many products fall outside what most player can financially handle and I would guess the sales numbers will be down across the three sets as a whole.

My initial thought is that the trajectory of each set will decline more than the last. Eternal Masters being the first summer set bodes well for its sales, but unless Eldrich Moon is a home run, not only in terms of set design but also Standard necessity, that set should flounder quite a bit.

Conspiracy falling at the end of the summer after those two releases seems like it will turn into a flop. Players do like to draft Conspiracy and play multiplayer so maybe they are trying to make this similar to a Commander release, but even if another multiplayer draft format draws the less competitive crowd, I think we will still see numbers on that set struggling.

More Magic is usually a good thing. I hope this doesn’t break that mold. Three summer sets sure is a lot to keep up with for players interested in cards from all three sets. I would have loved to see Conspiracy released in between two different sets to give more time. Something like the end of October or early November would have been great. Scheduling released so close together leaves less time for players to enjoy each product.

Standard Developments

Last week I wrote about how Standard is shaping up in the wake of the Magic Online Championship Series. One of the main developments from that event was the Bant Company deck that I wrote a good deal about. The deck seems strong against the field and hard to dismantle.

Over the past week I spent some time comparing the two decks. I even went back and looked at the article I wrote back in October 2105. It’s hard to believe that article could still contain relevant information, but sadly not much has changed in Standard since that time. Most of the decks now are simply newer versions of the ones we had almost five months ago.

Let’s take a look at that deck.

Temur Company by Mike Lanigan

Creatures

4 Rattleclaw Mystic
3 Heir of the Wilds
2 Jace, Vryn's Prodigy
4 Harbinger of the Tides
4 Savage Knuckleblade
4 Bounding Krasis
2 Shaman of the Great Hunt
1 Surrak, Dragonclaw

Spells

2 Roast
3 Temur Charm
3 Clash of Wills
4 Collected Company

Lands

4 Frontier Bivouac
4 Lumbering Falls
3 Yavimaya Coast
3 Shivan Reef
4 Forest
4 Island
2 Mountain

Sideboard

4 Scatter to the Winds
2 Negate
2 Stratus Dancer
2 Roast
2 Radiant Flames
3 Plummet

That is the list I posted back in November. I think it may have been missing the one Surrak, Dragonclaw I’ve been playing, but other than that the list hasn’t changed.

I’ve gone back to this deck many times since that article and each time it has been successful. There is a hole in my testing against Rally decks as I haven't played that matchup many times, but other than that, Temur Company has posted great numbers against the field.

Some other players have been working on this strategy as well. When I was first working on the concept, the idea of adding white for cards like Mantis Rider was brought up. After testing that list out a bit, I found I didn’t like the four-color mana base. It restricted my ability to play the double-color spells I’d been relying on like Harbinger of the Tides and Scatter to the Winds, which frequently comes in from the sideboard.

Some players on Magic Online have been doing just that though. Take a look at Temur White.

Temur White

Creatures

4 Jace, Vryn's Prodigy
2 Sylvan Advocate
4 Den Protector
2 Deathmist Raptor
4 Mantis Rider
4 Bounding Krasis
4 Reflector Mage
4 Savage Knuckleblade
1 Yasova Dragonclaw

Spells

4 Collected Company
2 Dromoka's Command

Lands

4 Windswept Heath
4 Wooded Foothills
4 Flooded Strand
4 Wandering Fumarole
2 Lumbering Falls
1 Canopy Vista
1 Cinder Glade
1 Prairie Stream
1 Mountain
1 Plains
1 Forest
1 Island

Sideboard

3 Arashin Cleric
2 Disdainful Stroke
3 Dispel
2 Hallowed Moonlight
2 Roast
2 Valorous Stance
1 Yasova Dragonclaw

Do you like three-mana creatures? What about cheating two of them into play from Collected Company? Well then, I have a deck for you! This list has already 5-0'd a couple leagues, which speaks to its potency.

While the creatures in this deck are undeniably powerful and generally undercosted, the deck can still run pretty clunky. With so many three-cost creatures in your deck, you will be unable to deploy them in a timely manner. Certainly this deck has some of the best Collected Company plays of any deck in Standard, but if your opponent can stop your Company, this deck would likely have a difficult time winning.

There was an error retrieving a chart for Collected Company

While these two lists contain similar cards, they play very differently. The four-color versions sequence like normal aggressive decks, whereas my list plays tempo as much as possible.

My goal is to stall you, slow you down, counter some spell, and play the game on your turn. Then at some point my deck will turn the corner and attack for a huge chunk of damage. You need to know when you are the aggressor and when you need to be slowing your opponent down, but most of the time you want to switch between both roles. Often the sequence goes counter, Company when they pass with no play, then untap into a haste creature.

Not that an aggressive deck like Temur White is a bad thing, but I think the way my version plays the game lines up well with what the format is doing right now. Post-board access to so many counters gives you great game against the ramp decks as well.

Eldrazi in Standard

If you’re not a fan of Collected Company, you might want to join the ranks of the Eldrazi in Standard. I want you for the Eldrazi Army!

Abzan Displacer

Creatures

1 Elvish Visionary
1 Arashin Cleric
1 Hidden Dragonslayer
4 Matter Reshaper
4 Eldrazi Displacer
3 Thought-Knot Seer
4 Siege Rhino
4 Reality Smasher
1 Linvala, the Preserver

Spells

3 Duress
3 Silkwrap
1 Dromoka's Command
2 Read the Bones
1 Stasis Snare
1 Utter End

Lands

3 Windswept Heath
4 Sandsteppe Citadel
4 Shambling Vent
4 Llanowar Wastes
4 Caves of Koilos
2 Sea Gate Wreckage
1 Foundry of the Consuls
1 Mirrorpool
1 Canopy Vista
1 Forest
1 Plains

Sideboard

1 Hallowed Moonlight
1 Hidden Dragonslayer
2 Surge of Righteousness
1 Thought-Knot Seer
1 Languish
2 Infinite Obliteration
1 Flaying Tendrils
1 Duress
2 Den Protector
1 Spatial Contortion
1 Arashin Cleric

This deck was posted on Twitter by Caleb Durward. My initial impression is that the numbers aren't optimized, but with an obscure deck concept like this I wouldn’t want to mess with numbers too much until I started testing it.

With that being said, I do think this deck needs more two-drops. Elvish Visionary, Arashin Cleric, Duress and Silkwrap are the only possible plays before turn three. That’s a total of eight cards that can be cast early, which isn’t that bad, but the two-cost creatures work well to sequence before Eldrazi Displacer because then you can untap and blink one of them.

Obviously the best part about this deck is blinking Siege Rhino. Honestly, it doesn’t get better than that, although there are other creatures in the deck that pair well with Displacer as well.

If we want to make room for other blinking options, the first spot I would look to cut is Read the Bones. I’m not sure how well that card is helping this deck. It seems fine to cast late in the game, but mediocre early. I would look to add more Elvish Visionaries for my draw engine rather than a sorcery.

Matter Reshaper initially seemed out of place in this deck to me. I spent some time thinking about its purpose, and it seems to serve many functions. The first part of the puzzle is that it’s an excellent blocker. It trades with many aggressive threats in the format and gives you a bonus when it dies.

Even if you brick on hitting a creature off the death trigger, you have tons of hits that are lands. Ramping up a land from your chump blocker sounds quite appealing for a deck that wants a million mana.

This deck has access to both great removal and powerful threats. That seems like the perfect combination for victory. I’m not certain this is the best build of the archetype, but I think the concept is great. Siege Rhino is already a beating; if we make it even better, we should be able to leave each match the victor.

U/B Eldrazi

Creatures

3 Eldrazi Skyspawner
3 Fathom Feeder
3 Reality Smasher
4 Bearer of Silence
4 Dimensional infiltrator
4 Matter Reshaper
4 Thought-Knot Seer
4 Wasteland Strangler

Spells

3 Transgress the Mind
4 Ghostfire Blade

Lands

3 Crumbling Vestige
4 Corrupted Crossroads
4 Polluted Delta
2 Tomb of the Spirit Dragon
1 Sea Gate Wreckage
1 Sunken Hollow
2 Caves of Koilos
2 Ruins of Oran-Rief
2 Shivan Reef
1 Island
2 Swamp

Sideboard

2 Ruination Guide
2 Duress
2 Dispel
4 Horribly Awry
2 Treasure Cruise
2 Warping Wail
1 Reality Smasher

Our other Eldrazi cohort is a tempo deck that utilizes some solid two-cost flyers. Both Bearer of Silence and Dimensional Infiltrator are secretly amazing. They fulfill roles that no other card in Standard can. In addition to their interactive abilities, they are both efficient flyers. That combination is not something we see often. Either of these guys combined with Ghostfire Blade provides a short clock for your opponent to work with.

This deck also has Fathom Feeder to trade with any creature, as well as the typical Eldrazi beaters at the top end. Although I would like another way to exile cards from my opponent’s library, Wasteland Strangler is another removal spell with a body attached most of the time.

The nice thing about this deck is that it’s streamlined quite a bit from initial versions. Other than tweaking some of the numbers, I think this deck is pretty close to optimal. I believe this archetype was created by Conley Woods, but either way he has been a strong proponent of the deck. There are some great sideboard options as well in blue and black so you should be well set up to compete against any opponent.

~

Don’t feel overwhelmed with the Abzan, Rally, and four-color deck metagame. There are plenty of great deck ideas to work with. A lot of the meta is still yet to be explored as well, so keep those cook pots brewing with great Standard ideas.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Louisville, Eldrazi, and the Modern Metagame

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Welcome to week three of the Eldrazi Apocalypse! On Monday, I tried to distract us with promises of greener April pastures, but even the most indefatigable Modern optimist struggled to forget the weekend's horrors. StarCityGames' Louisville Classic was one of the ugliest Modern events I've ever seen. I described it as a "twisted, tentically nightmare" on Monday and that characterization is as true today as it was after we set eyes on that Day 2 metagame breakdown. The overall Modern field isn't quite as bad as Louisville, but it's the most warped I've seen in any three-week period of our format's history. Today, I'll be revisiting the Modern-wide breakdown I presented last week, adding in over a dozen new events and unpacking the SCG Louisville stats as we trudge through the Wastes of our twisted format.

Eldrazi-Displacer-art

Most Modern players have resigned themselves to the Eldrazi's (hopefully temporary) dominance, either joining forces to create hundreds of Eldrazi Scion tokens or fighting back with increasingly esoteric sideboard technology and fringe deck choices. There also remains a small but stubborn cadre of Eldrazi defenders. On the one hand, I admire their confidence in Modern's ability to self-regulate, and agree with their pleas for banning patience. On the other hand, I am deeply suspicious of anyone who can look at these metagame numbers and see anything other than a real Modern horror story. As today's Louisville-specific and format-wide numbers show, the Eldrazi have dominated Modern at all points since the Pro Tour. They have adapted to win the mirror, grown to beat the hate, and evolved to stay leaps and bounds ahead of the competition. The question is no longer "Can Eldrazi be beaten?" It's "How much worse can the Eldrazi get?"

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SCG Louisville Debrief

Before we get to our metagame-wide breakdown, we need to make a painful stopover at the devastation that was SCG Louisville. Louisville was a critical, pre-Grand Prix datapoint for a few reasons. First, it would show if Modern players were willing to pick up Eldrazi in paper at the same rate they had done so online. Second, with 725 players, it would be the largest proving ground for Eldrazi pilots and Eldrazi slayers yet. Finally, with practically every single Modern article since Pro Tour Oath covering the Eldrazi crisis, it was the first big event where players knew what they were up against and could come prepared. Turnaround was possible! I'm reminded of the October 26, 2014 SCG Premier IQ in Minneapolis, which saw a good deal of Treasure Cruise, but also plenty of decks that weren't packing the offensive new toy from Khans.

Reality SmasherDid SCG Louisville reverse the narrative or challenge the Eldrazi's offense? Was our format reality unsmashed after the decisive Modern stand? The Top 32 numbers tell the tale of the tape!

  • Top 4 Eldrazi: 75% (3/4)
  • Top 8 Eldrazi: 50% (4/8)
  • Top 9-16 Eldrazi: 88% (7/8)
  • Top 16 Eldrazi: 69% (11/16)
  • Top 17-32 Eldrazi: 57% (9/16)
  • Top 32 Eldrazi: 63% (20/32)

Gatewatch save us... Maybe the Day 2 numbers are better?

  • Day 2 Eldrazi: 48% (31/64)
  • Day 2 to Top 32 Eldrazi conversion: 65% (20/31)
  • Day 2 to Top 16 Eldrazi conversion: 35% (11/31)
  • Day 2 to Top 8 Eldrazi conversion: 13% (4/31)

If your reaction consists of just KappaHD and/or MiniK, we're basically on the same page.

Blood MoonTwitch humor aside (and who doesn't love a dose of Twitch humor, channel mods excluded?), this is the exact opposite of what we wanted to see at SCG Louisville. We've seen the popular narrative of an unbeatable deck before: Amulet Bloom, Burn, Tron, and Affinity all come to mind from last year alone. In all those cases, the metagame resisted, whether through the Blood Moons at Grand Prix Charlotte or the Fulminator Mages of late 2015. Amulet Bloom eventually ate the ban, but that was for violating the turn four rule, not for warping the metagame and reducing format diversity. In all those cases, Modern players resisted the myth of an unstoppable deck through smart deckbuilding and nimble metagaming. Even when a card or deck was truly broken, as in the Treasure Cruise and Birthing Pod case of 2014-2015, players still gravitated towards other strategies and metagame numbers never looked like those at Louisville.

SCG Louisville is a convincing case study that Eldrazi is immune to this kind of regulation. Modern Eye of Uginhas never recorded a 500+ player event with a single deck claiming 50% of Day 2 and 63% of the Top 32, let alone with a 65% conversion rate that parallels the deck's Pro Tour conversion rates. Some Eldrazi sympathizers will point to the deck's overwhelming hype as a confounding variable in this analysis. They will allege the deck is still beatable but players aren't trying to beat Eldrazi because, in the short-term, it's easier to play it than defeat it. We should reject this argument for two reasons. First, the numbers actually exceed those of all previously broken decks over any single event in their reigns. This includes Bloodbraid Jund, which peaked around 30% in a Pro Tour, Deathrite BGx at 20%-25%, and Pod and Delver in the low 20% each. 48% is utterly unprecedented. Second, even ignoring those numbers, the mass player unwillingness to switch decks on its own is a problem. No other deck in Modern's history has commanded this blind obedience, which points to a singular monster and not just another Modern hype train.

Careful analysts of the Louisville data will note Affinity's performance as a possible upset to Eldrazi's success. Although the robots did not appear in nearly the same raw magnitude as Eldrazi, they nonetheless boasted impressive finish rates.

  • Day 2 Affinity: 8% (5/64)
  • Day 2 to Top 32 Affinity conversion: 100% (5/5)
  • Day 2 to Top 16 Affinity conversion: 60% (3/5)
  • Day 2 to Top 8 Affinity conversion: 40% (2/5)

Mox OpalAustin Holcomb won Louisville with his heavily metagamed Affinity list, packing maindecked Dispatch and sideboarded Ensnaring Bridge, even if he forgot to Bolt/Galvanic Blast the Bird en route to his victory. Do Affinity's numbers, which exceed Eldrazi's, suggest players have overestimated the format's problems? It's a trap! Do not mistake Affinity's performance as a sign of Eldrazi's weakness or impending downfall at Grand Prix Detroit. If anything, the two-story Modern town of 50% Eldrazi and 10% Affinity is one the most damning signs of metagame imbalance yet.

For one, numerous pros have already attested to the lopsided Affinity vs. Eldrazi matchup. Between this qualitative knowledge and the quantitative indicators (from the Pro Tour to MTGO and subsequent paper events), everyone knew Affinity was where you wanted to be against Eldrazi. That or UW Eldrazi, but we'll ignore those colluders for now. Despite this prevailing wisdom, a measly five players made Day 2 on the deck. We know Affinity is a Modern-regular. We also know Affinity reliably shows up in the 10%-12% range at events and format-wide. For it to only appear at 7.8% suggests the common wisdom of Affinity being the best anti-Eldrazi option is either not being believed or not actually holding up in practice. Either way, the format is not correcting like it should, which suggests a deeper issue with the imbalance.

Stony SilenceTwo, the Eldrazi decks themselves have adapted (and keep adapting) to the Affinity challenge. Kent Ketter's UW Eldrazi may have lost to Holcomb in the Louisville finals, but his three Stony Silences and two Disenchants represent a strategy-wide shift to Affinity-busting technology. We also see this in RG Eldrazi lists, as exemplified by Alex Zurawski's fifth place build. Between three each of Ancient Grudge, Natural State, and Lightning Bolt in the sideboard (plus four Kozilek's Return in the main 60), RG Eldrazi is more than prepared for Affinity. This is likely reflected in the Day 2 numbers, with UW Eldrazi picking up percentage points for both the mirror and an improved Affinity matchup. When your best police deck is so easily counter-policed, the format is in trouble.

Master of the Pearl TridentAs a final point on the Louisville disaster, consider the non-Affinity and non-Eldrazi decks that made Day 2. I haven't said much about them so far because, well, there's not much to say. Infect, Merfolk, and Abzan Company all posted decent 4%-6% shares, with a scattering of other strategies represented throughout the breakdown. Of those, we saw lone showings by Kiki Chord, Jund, Merfolk, Skred Red, UW Control, Blue Moon, and Scapeshift in the Top 32. Only Merfolk got Top 8 or Top 16 and Infect didn't even crack Top 32.

Calling this an anemic performance by the Modern traditionalists would be like lauding Ben Carson's Nevada run as a comeback: it dramatically overstates just how poorly these decks performed. This illustrates two further problems with Louisville. First, that outside of Affinity there is no deck which can put up a meaningful fight against Eldrazi, and second, that a host of historical Modern decks are nowhere to be seen. Zoo, Tron, Grixis, Abzan, Living End, and others are conspicuously absent or diminished in Day 2, and outright gone from the Top 32. That's a startling lack of diversity which we haven't seen in even the most warped eras of Modern to-date.

Taken both on its own and in the format's broader context (which we are about to revisit in all its otherworldly splendor), SCG Louisville was Modern at its worst. Eldrazi obliterated the competition, Affinity showed itself to be the only legitimate alternative, and everyone else floundered in obscurity. I'd be less forceful in my Louisville analysis if this were the first time we'd seen this story play out. But having watched it in the Pro Tour and in the two weeks following, the narrative was just too consistent and compelling to ignore as it played out in Louisville. Moreover, as we will see soon, it has also continued to govern Modern as a whole.

Adding Datapoints

In most Modern metagames, additional data often means a more normalized format. We've increased our 2/5 to present dataset and will see if this normalization holds true today (spoiler alert: prepare to have your hopes drowned). In last week's metagame check-in, we had about 20 MTGO events with around 210 decks, on top of 34 paper tournaments contributing 270 extra lists. Today, we're up to 32 MTGO Leagues and World BreakerDailies and 316 decks. The paper dataset grew to 46 events and just under 350 deck-entries, not to mention all the SCG Louisville action joining with the existing Pro Tour stats to flesh out our "major paper" and Day 2 side of the numbers. Taken as a whole, that's about half the datapoints we'd normally expect for a proper metagame update, although I fully expect we'll get there by the March Grand Prix weekend.

As with all previous metagame breakdowns, we're using an adjusted metagame averages to account for both the smaller N between different categories in the dataset (e.g. MTGO has fewer events than does paper), and the smaller N relative to our usual monthly breakdowns (e.g. we'd expect paper to have about 100 events, not 50, for an update). When our sample size increases, as it did this week, we can be more confident the sample itself is representative. Weights will change to reflect that. Even if you care as much about statistics as World Breaker does about Worship, it's enough to know our weekly Eldrazi updates are getting more accurate by the day. Given how warped the numbers are, that's bad news for Moderners everywhere.

Post-Louisville Metagame Summary

If SCG Louisville is the focused, case study illustration of Eldrazi dominance, the metagame-wide figures represent the broader scoop. Deck shares are even more imbalanced than they were last week, which both reflects the increased sample size (which removes some uncertainty around our estimations) and the Eldrazi solidifying their Modern foothold. I'll spend a little time in each tier to reexamine the statuses of certain decks and metagame forces, but for the most part, I'll let the numbers speak for themselves.

Here's Tier 1, aka Eldrazi plus everything else. As per our Top Decks definitions, these are the decks you are likely to play against at tournaments and need to test against if you are serious about winning. I'm adding a column to show the change in metagame share relative to last week's update.

Tier 1: 2/5/16 - 2/22/16

DeckOverall
Metagame %
Meta% ChangeMTGO %Paper %Day 2%
Eldrazi30.3%+5.3%42.4%23.6%29.6%
Affinity10.3%-1%9.2%10.8%10.7%
Burn5.6%-.7%3.2%6%7.7%
Infect4.5%+0%3.8%2.8%8.3%
Jund4.1%+0%2.8%4.3%5%
Merfolk3.8%+.5%2.5%4.3%4.2%
Abzan Company3.6%-.1%2.8%3.7%4.2%

Get 'em Merfolk! Show those Eldrazi who rules these waves! Just kidding: those are Drowner of Hope's seas. Outside of Merfolk's paltry .5% rise from Tier 2 into Tier 1, the Eldrazi have absolutely suffocated the tier of most other meaningful options. Our format Engima is up an astounding 5.3% with literally every single Tier 1 strategy down Eldrazi Displaceror flat. How does a deck already at 25% of the format jump up yet another 5%? Ask Eldrazi Displacer and its Louisville pals, who cemented Eldrazi's Tier 0 status just as they secured the Eldrazi mirror. Affinity's share retreated in MTGO and Day 2 while picking up .4% in paper, an overall loss for the deck supposedly keeping us safe.

Are these non-Eldrazi Tier 1 decks still viable at a competitive level? Yes, but to a much lesser degree today than we witnessed in early January. With proper sideboard and maindeck adjustments, any of the Tier 1 decks are probably capable of combating, even defeating, Modern's Eldrazi tyrants in individual games. At the metagame-wide level, however, the Tier 1 decks continue to prove unequal to the 30% monstrosity. Expect to see more Eldrazi decks dabbling in increasingly niche splashes and technology to gain edges in the mirror while also preserving their broken core.

Tier 2 is up next, representing competitive decks in the current metagame, but not ones you need to prepare against in the maindeck or the sideboard. That said, you'll still need to know the fundamental strategies behind each deck, even if you're not necessarily angling towards decks with positive Tier 2 matchups. Thankfully, although Tier 1 got worse this week relative to our previous update, Tier 2 enjoyed some tiny improvements.

Tier 2: 2/5/16-2/22/16

DeckOverall
Metagame %
Meta%
Change
MTGO %Paper %Day 2%
RG Tron2.3%-.4%1.3%2.8%2.2%
Griselbrand2.2%-.1%0.6%2.3%3.7%
Abzan2.1%+.3%1.3%1.7%3.7%
UW Control2%+.7%2.5%2%1.6%
Gruul Zoo1.6%+0%0.9%1.4%2.5%
Blue Moon1.4%+.4%1.6%.9%2.2%

First, the bad news: we still only have six decks in Tier 2. As I talked about last week, that's a major problem for a format that averaged 13 Tier 2 decks throughout 2015, with no update ever featuring fewer than 11. As we saw at SCG Louisville, the Eldrazi have pushed these decks out of competitive viability, narrowing the format in an unprecedented fashion. For those of you who have held out for good news, Tier 2 does offer some small consolations. Naya Company may have fallen out of Tier 2 contention, but it has been replaced by a pair of blue-based control decks with considerable anti-Eldrazi game: Blue Moon and UW Control. We all remember Blue Moon master Jason Chung and his memorable Pro Tour Oath run from a few weeks ago. Chung's and his team's Blue Moon core of Blood Moon, Batterskull, Pia and Kiran Nalaar, and Snapcaster Mage may have fallen short of Top 8 glory at the Pro Tour, but its making a respectable comeback into Tier 2 for this week.

It's joined by UW Control, a highly reactive and deeply traditional control strategy not even the most old-school Counterspell mages can reject. In the immediate Dragonlord Ojutaiaftermath of the Pro Tour, I identified UW Control as one of the best anti-Eldrazi strategies with past Tier 1 or Tier 2 showings, and players across both paper and MTGO venues have proven this prediction to be an accurate one. Notable online UW Control finishes include IwalkAlone's and manaflood's 2nd and 3rd place respectively at a 2/14 and 2/6 Pro Tour Qualifier respectively. Both pilots used powerful countermagic and removal (even a pair of my pet Flickerwisps!) to overcome a field that was disproportionately Eldrazi. For paper, we applaud Riccardo Biava's win at a 2/14 StarCityGames Qualifier in Milan. Biava beat not one but two Eldrazi decks in the Top 8 alone, preferring a Dragonlord Ojutai and Jace, Vryn's Prodigy addition to UW Control's conventional three Cryptic Commands and three Supreme Verdicts.

It's good to see more color and card diversity in Tier 2, even if the overall Tier 2 picture is still bleak, and even if Gruul Zoo is a Tier 2 deck when the much more enduring Naya Company can't cut it. Talk about a canary in the Modern coal mine! Blue's return to Tier 2 viability suggest the tier as a whole might open up as we near the Grand Prix, which would be a small victory for Modern diversity in a string of metagame defeats.

Finally, we end with Tier 3, the metagame calls and fringe-viable decks you should consider for specific events. As with last week's Tier 3 options, you'll want to pay special attention to metagame shares within each column. A deck might enjoy unusual viability on MTGO while seeing no paper presence at all. Martyr Proc fits this mold perfectly. You'll also see decks with a 0% MTGO share and a sizable paper following, such as Elves and some URx Delver variants.

Tier 3: 2/5/16 - 2/22/16

DeckOverall
Metagame %
MTGO %Paper %Day 2%
Scapeshift1.3%0.6%1.1%2.4%
Naya Company1.3%1.6%1.4%0.8%
Kiki Chord1.3%0.6%2.0%0.8%
Ad Nauseam1.3%0.6%1.7%1.2%
Living End1.3%2.8%0.3%1.6%
Suicide Zoo1.3%0%0.3%4.5%
Abzan Liege1.0%0.6%1.4%0.4%
Jeskai Control1.0%0.9%0.6%2.1%
Abzan Chord1.0%0.6%0.6%2.1%
Grixis Control /
Grixis Midrange
1%0.6%0.9%1.6%
Titan Shift0.9%0.3%0.9%1.6%
Storm0.9%0.6%1.1%0.8%
Bogles0.8%0.6%1.1%0.4%
Death and Taxes0.7%0.6%1.1%0%
Elves0.6%0%1.1%0.4%
Jeskai Delver0.5%0%1.1%0%
Goblins0.5%1.3%0.3%0%
Esper Midrange0.5%0%1.1%0%
Temur Delver0.5%0%1.1%0%
Martyr Proc0.3%1.3%0%0%

Tier 3 is always going to be relatively open, even if Tier 1 is burning above. That said, Tier 3 remains unusual in this time period with its concentration of historically Tier 2 decks. For instance, Living End, Elves, Naya Company, Scapeshift, and the Grixis Control/Midrange players are all relegated to Tier 3 despite their typical presence in Tier 2. Metagame change and shifts are good for Modern, but the abrupt and simultaneous downfall of these strategies suggests a bigger problem. The 30% Eldrazi specter looming over the Reckless Bushwackerformat doesn't make this narrative any prettier. As a player, consider the Tier 3 decks as niche options depending on your playstyle and preference. All of these decks have beaten Eldrazi opponents to even reach this point, which might make them feasible choices for upcoming events. Brave enough to rally your Reckless Bushwacker Goblins through a Grand Prix field? Hit me up for a feature piece, especially if you piledrive into Day 2.

In all three tiers, especially the Dismembered Tier 1 listings, we see the direct and indirect effects of the Eldrazi invasion. These forces are so overpowering that it is hard to imagine a Grand Prix weekend that isn't as twisted as the format we see today. Lower attendance, fear of bans, and genuine innovation might mitigate the Eldrazi's advances on the Grand Prix stage, but I suspect the overall image will still be all Eldrazi all the time. The pre-trends are too dominant to suggest anything else.

More Eldrazi to Come?

I can't promise we'll see the end of the Eldrazi any time soon, either in the overall metagame or on Modern Nexus. I've had some people ask me why we keep posting about Eldrazi, which is a fair question given how much we've written on them, how much others have already discussed the topic, and how much most Moderners hate our new colorless masters. Quite frankly, it's disingenuous to do otherwise on a site dedicated to Modern. Modern is the Eldrazi right now; it's impossible for a deck with a 30% share to not affect every element of the format. That said, we'll keep up the pattern we held last week, with at least 1-2 articles per five-day period deviating from the Eldrazi hegemony and discussing awesome Modern possibilities like Enduring Ideal prison decks and post-April metagame optimism. I also have a series of Modern management and policy-themed pieces planned for March, which I'm very excited to share once the Grand Prix weekend is in the books.

Modern is a mess right now, but with the possibility of an emergency ban seemingly (and rightfully) off the table, we'll have to endure the takeover for a little over a month. I'll check back in with the metagame next Wednesday and will have something more Eldrazi-free on Monday for all of us to enjoy. Until then, I look forward to seeing all of you in our newly moderated comment section and to talking about the format, the numbers, where we go from here, and how the heck we are supposed to salvage our Grand Prix plans. See you all soon!

Deck Overview- Legacy Izzet Prowess

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It should come as no surprise that I'm writing about a Delver deck. It should also come as no surprise that somebody decided to play Stormchaser Mage in Legacy. Thomas Schlegal took his build of Izzet Delver to a Top 8 finish in the Louisville Legacy Classic this weekend.

Izzet Delver

Creatures

4 Delver of Secrets
4 Monastery Swiftspear
4 Stormchaser Mage

Spells

4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
4 Price of Progress
2 Spell Pierce
2 Forked Bolt
4 Gitaxian Probe
4 Ponder

Lands

2 Island
2 Mountain
4 Misty Rainforest
4 Scalding Tarn
4 Volcanic Island

Sideboard

1 Grim Lavamancer
1 Izzet Staticaster
2 Blood Moon
2 Sulfuric Vortex
2 Flusterstorm
1 Pyroblast
2 Smash to Smithereens
1 Submerge
2 Surgical Extraction
1 Rough // Tumble

This is the way that Izzet Delver decks have always been built in Legacy historically. I prefer to have access to Stifle and Wasteland myself, while these decks are mostly burn decks with access to counterspells and Brainstorm. Having counters in your burn deck gives you game against combo decks that you wouldn't normally have, and having Price of Progress in your Delver deck gives you a huge haymaker against Lands. It also is well positioned against the no-basic builds of Eldrazi that people are talking about playing in Legacy.

There was an error retrieving a chart for Price of Progress

While this "hybrid" Burn/Delver deck gains some advantages of both decks, it does run into trouble against some Legacy decks. Daze gets weaker in the absence of Wasteland when you have to play a longer game, and also isn't proactive when it comes to enabling prowess. The trimming of mana denial and heavy presence of burn spells can also hurt against combo decks. The real weakness in the maindeck though, appears to be against Miracles. There are a couple problems with regard to this matchup.

There was an error retrieving a chart for Counterbalance

For starters, Miracles decks operate on a lot of basic lands. Even if you're able to resolve a Price of Progress, they can actively find basic lands to minimize the damage that your spell deals. Further, when it comes to combatting Miracles, just drawing a bunch of burn spells can run you into trouble on its own. It's a deck that you often need to be able to slog through a few counterwars to beat, and Forked Bolt just doesn't do anything there. Lastly, the Miracles deck is great at dealing with creatures. One of Temur Delvers greatest tools against Miracles is Nimble Mongoose, as it single-handedly demands a Terminus. It can be very difficult to combat Miracles when all of your threats die to Swords to Plowshares.

This is definitely an interesting take on Delver, and the eight haste creatures alongside Price of Progress give your opponent a lot to think about with regard to not dying out of nowhere. I can't fully endorse this particular build as being something that I would play personally, but it's a great list for cheesing wins, especially if your metagame is flush with Lands.

Insider: MTGO Market Report for February 24th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a trade of the week section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of February 22nd, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

Feb22

Flashback Draft of the Week

This week, Betrayers of Kamigama (BOK) gets added to the mix so it will be two boosters of Champions of Kamigawa (CHK) followed by one of BOK.

The middle set of the Kamigawa block adds the ninjitsu mechanic, and if you've never connected with a Ninja of the Deep Hours, now's your chance! This card is also the most expensive BOK common as it is a staple of Pauper Constructed. Goryo's Vengeance at over 30 tix is the most expensive card in the set overall.

I've you've never listed to the Limited Resources podcast by Marshall Sutcliffe and Luis Scott-Vargas, it is an excellent resource for the player who wants to improve at Limited. There is also a related reddit which has a flashback draft primer page that is a great for getting familiar with these older draft formats.

Getting up to speed is essential for players seeking to minimize the costs of playing MTGO so I highly recommend reading the triple CHK primer first and then the new one.

Modern

Eldrazi decks are starting to tear up Legacy as well as Modern; check out this deck that recently finished 5-0 in a Legacy league. With the Oath of the Gatewatch (OGW) colourless cards powering up a Legacy-playable deck, combined with the recent dominance of the Modern format at the Star City Games Modern Open in Louisville, there should be no doubt about the power level of the Eldrazi and the need for a ban or two in Modern.

The fact that it is showing strength in Legacy also indicates to me that even if Splinter Twin had remained legal, the core Eldrazi deck would still be running rampant in Modern. Perhaps sideboards and colour choice would more heavily favor discard, but the OGW monsters combined with Eye of Ugin and Eldrazi Temple are clearly overpowered.

The risk of a ban in April is getting closer to a certainty. Depending on how the triple Modern GP weekend in March turns out, that weekend could be the final nail in the coffin in at least one of the Eldrazi lands. I am doubtful that WotC would ban both lands since I suspect they would like to keep a new archetype playable for longer than three months.

If Eye of Ugin is banned, as I expect it will be, others have speculated around the use of Vesuva from Time Spiral as the likely replacement to go alongside Eldrazi Temple. The comes-into-play-tapped clause of Vesuva means that it can hardly be classified as fast mana. I would do some testing before speculating on Vesuva, but it's a possibility for the direction of Eldrazi decks in Modern after a ban of Eye of Ugin.

Standard

All Standard set prices posted gains in the past week, with OGW up an impressive 15%. At over 100 tix currently, OGW is acting more like a powerful, small third set opened as a one-of rather than as set being opened as a two-of.

This will be worth watching to try and figure out when OGW will bottom. With a little over a month to go before the release of Shadows Over Innistrad (SOI) in paper, speculators and players will be well served by identifying a price bottom for this set. At the current rate of decline, it won't occur until SOI release events start on MTGO.

In general though, players and speculators should be taking a close look at Khans of Tarkir (KTK) and Fate Reforged (FRF) cards in their collections at the moment. With both sets nearing rotation, the recent price strength is a welcome signal that the selling window on these sets is still open.

Players should hold onto their Modern playables like the KTK fetch lands. I expect strong buying from speculators and bots on these cards in particular if they fall below 6 tix. Trying to squeeze a few extra tix out of a play set of staples like the fetch lands is not worth it for players. Speculators, on the other hand, should get their tix ready to buy up as many of these cards as they can, depending on how prices evolve.

For the Market Report portfolio, I will be looking at selling the play set of Monastery Mentor. This card did not show up in Modern play with the dominance of the Eldrazi, but the introduction of Legacy leagues on MTGO has been a positive development for this Legacy-playable card. The selling window for this card is the next month. I'll be ready to sell if the current uptrend in Standard prices stalls out, or just prior to the release of SOI.

Standard Boosters

OGW boosters have crested 4 tix since the end of release events. This is an indicator that supply of these booster is now constrained, and this is a useful benchmark for guiding future speculative purchases. BFZ boosters had a similar pattern of peaking at 4 tix after release events ended.

The lesson for speculators and those players looking to stretch their tix is to hold all new boosters until release events have ended and the excess supply from release sealed queues is exhausted.

Elsewhere, both KTK and FRF boosters have moved up in the past week. This bodes well for further gains over the coming months as players look towards cheap drafts relative to the pricey drafts of the other formats. FRF looks set to easily go over 2 tix in the next couple of weeks, and KTK has a chance at hitting 3.5 tix.

Trade of the Week

As usual, the portfolio is available at this link. This week's trade is to buy Stoneforge Masterwork at junk or near-junk prices. This card is underpowered for Modern as it needs three creatures of the same tribe in play to be slightly better than Vulshok Morningstar, a card that is unplayable in Modern.

Token decks in that format prefer Glorious Anthem effects; Merfolk decks already have access to powerful lords that pump the whole tribe. It's doubtful this card will see play in Modern unless staple cards are continually banned from top decks and goblin or ally tribal decks start to emerge as legitimate decks.

Where this card could show up is clearly in Standard, where I could imagine a tribal deck based around the ally, vampire or zombie creature type emerges after the release of SOI.

The other theme that might help this card out is an equipment focus in the upcoming set. Vorthos players have already sniffed out Nahiri showing up on the flavor text of Structural Distortion from SOI.

For those that don't know, Nahiri, the Lithomancer was printed as a planeswalker from a Commander set, has art modeled after Stoneforge Mystic, and references equipment in all three of the abilities. If a Standard version of Nahiri is printed, players will have to reevaluate all equipment and equipment-referencing cards for their playability in April.

The “Eternal” Format – A Grassroots Movement

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Hello, readers. Today I want to take the time to address a grassroots movement sparked by the release of Eternal Masters, the so-called "Eternal Format."

For many this has been a long time coming. It's the community responding to the inherent issues of both Modern and Legacy at the same time. It's a culmination of years of conversations among players, and many ideas as to how a new eternal format can accommodate and include today's playerbase.

It's a proposal for a format that won't have the long-standing issues of the Reserved List, and which could lend itself to being supported in a meaningful way. It's a format built on the foundation of powerful interactions, self-regulation, and reasonable prices.

I wanted to address many of these points about Eternal in the face of both long, constructive conversations and a fair amount of scrutiny. Some have volunteered to be a part of this project with the hope of the format ultimately receiving recognition from Wizards of the Coast. Eternal at its core could be a new solution to a bevy of old issues when it comes to the current eternal formats, and very well redefine what the term means in today's community.

At some point I want to bring everything to the table and address all aspects, whether positive or negative, about Eternal. Every new format will have growing pains, scrutiny and praise, and I don't want to leave anything out. Many players have their fair share of praise and skepticism, so in the interest of being inclusive to all those points I want to write this article (and many more) to be as informative as possible.

Inception and Ideology

Eternal would essentially be taking from both Legacy and Modern in the sense that it would add ten more years of Magic to the Modern card pool. At the same time, players would be able to enjoy all the great interactions from Legacy with cards like Wasteland, Force of Will, and even Brainstorm.

This is clearly a different landscape than just "shocklands in Legacy" or "adding Force and Wasteland to Modern." It features a lot of great aspects from both formats, while removing the stranglehold of the Reserved List.

Even before this format was called "Eternal," it has long been a topic among Magic players. One of the concepts behind this format was the dialogue around what Legacy would be like without the Reserved List. This has been a narrative for quite some time, with a constant back and forth between players and Wizards on how the Reserved List directly affects all of us and the formats beholden to it.

When Eternal Masters (EMA) was announced on February 16, all of these conversations immediately came back to the forefront. With a fair share of hype came a host of new questions.

The most important was simply, "What if..." What if WotC releasing EMA is a gateway to the re-definition of what "Eternal" means? Could there be a new format to finish the three-format cycle that once was Standard-Extended-Legacy?

From Mark Rosewater's tumblr
From Mark Rosewater's tumblr

Many would argue the solution to "no-Reserved List Legacy" was the Modern format, but I don't think that's true. I think Maro's response implies that Modern was created for a reason, but that the solution doesn't stop there. Modern has its own issues, from price spikes, to regulation via the ban list, to card pool.

Whether players want to admit it or not, the Reserved List will always add a hard cap to Legacy and Vintage as formats and remain "something we have to deal with," to use the words of Mark Rosewater. Debate all we want, but Eternal as a format (whether it's ever picked up by WOTC or not) is more realistic than the Reserved List going away. Eternal, like Modern, can be a format where everything is reprintable as well.

The community is willing to step forward, and many think Wizards of the Coast is fully pushing us to do so. This fairly innocuous tweet by Aaron above could have many different connotations. Eternal might not exist yet for anyone at Wizards, but surely the community can spearhead its creation.

With some dedication and hard work this could be made a reality. Aaron's tweet came at a very coincidental time, when the main Magic website was running an informative article by Quinn Murphy about "Making your Own Magic Format". Perhaps this is WotC encouraging us as a community to go forward with the project. Perhaps the truth is out there after all.

With the Reserved List never going away it would be advantageous for Wizards to cultivate a format like Eternal. It's a win-win situation. They keep the promise they made to us (the Reserved List), and gain the ability to increase the supply of cards via Eternal/Modern Masters.

Everything is on the table at this point, and their promise doesn't go any further than, "this is a list of cards that won't be reprinted." It's been a long time since 1996, and the community is larger than ever. That issue alone is of great concern, considering there's approximately 75,000 playsets of dual lands and a reported 20 million Magic players worldwide.

This way the Reserved List can remain intact but doesn't have to be relevant to the question of prolonging the game and making sure it continues to thrive. Eternal was created knowing those issues, and unlike Legacy, it never has to overcome that---it is the solution.

Tracing an Outline of the Format

At this juncture the Eternal format is set up with the following core rules. More information can be found in the subreddit link provided.

  • Cards from expansions and special sets (like From the Vault, Magic: The Gathering—Commander, Duel Decks, Conspiracy, etc.) are legal in the Legacy format on the date of release of the expansion or special set.
  • Original Banned List: The ban list starting point should be the ban list for legacy as it currently stands. This will be looked at in the future to see what else needs to be changed.
  • The following cards are banned in Eternal tournaments:
    All cards from the reserved list
    All cards of the card type "Conspiracy"
    All cards dealing with Ante
    Balance
    Channel
    Demonic Consultation
    Demonic Tutor
    Dig Through Time
    Flash
    Frantic Search
    Goblin Recruiter
    Gush
    Hermit Druid
    Imperial Seal
    Mana Crypt
    Mana Drain
    Mana Vault
    Mental Misstep
    Mind Twist
    Mind's Desire
    Mystical Tutor
    Necropotence
    Oath of Druids
    Skullclamp
    Sol Ring
    Strip Mine
    Tinker
    Treasure Cruise
    Vampiric Tutor
    Windfall

Eternal is its own distinct format even if it shares cards and concepts with both Modern and Legacy. Shocklands in Legacy would be a disadvantage, leaving players at a loss because they wouldn't be on an even playing field.

It's also better than just adding Force of Will and Wasteland to Modern to solve its issues. It's adding additional card pool to a format that some say it desperately needs, in order to combat the constant fluctuations and banning that regulate Modern.

I wanted to showcase a couple of community-provided decklists to let people see what some of these decks would look like in Eternal. There's a myriad of archetypes to already choose from, and I will provide the Reddit subforum where this all takes place at the conclusion of this article.

What's really important to note is that any/all of these archetypes have to be tested and as many games as possible need to be played in order for the community to better evaluate where Eternal is headed. In the meantime we can discuss the obvious changes behind Eternal as a format.

Eternal RUG Twin by Brianbgrp

Creatures

2 Bounding Krasis
2 Snapcaster Mage
4 Tarmogoyf
1 Vendilion Clique
3 Deceiver Exarch

Spells

4 Brainstorm
1 Spell Pierce
1 Spell Snare
3 Splinter Twin
2 Dismember
1 Dispel
4 Force of Will
4 Ponder
3 Daze
4 Lightning Bolt

Lands

1 Desolate Lighthouse
1 Breeding Pool
1 Forest
2 Island
4 Misty Rainforest
1 Mountain
4 Scalding Tarn
2 Steam Vents
1 Stomping Ground
1 Sulfur Falls
2 Wasteland
1 Wooded Foothills

Well, this is a very intriguing list. Not only would Modern players be able to enjoy their Splinter Twin copies again, they could pair them with a bevy of new spells unavailable to them in Modern. Let's talk about some of the changes here.

So, here we have a lovely blue value package. Ponder and Brainstorm could very well be coupled together in a variety of different ways in Eternal, and pairing them with Splinter Twin seems extremely potent.

I have to say that this very archetype could be one of many that pushes the envelope on power level with these new Legacy/Modern hybrid decks.

Having access to such powerful deck manipulation tools to find copies of Splinter Twin would clearly be much more portent than the Modern version. And it would seem some players have experimented with Twin in Legacy already. The one caveat is that with additional card pool and other decks capable of running their own copies of Force of Will, the format could self-regulate this deck.

It would be up to the community to discuss and consider whether its consistency and power level was too much. What the Eternal community would try to do is make sure a deck like this is on the radar, and go forth with a process determining if/when it needs to be dealt with via a banning---hopefully with a clear and transparent approach, and with concrete tournament data to back up said decisions.

It's great that in a situation like this, a format with this high power level and larger card pool is able to produce such potent decklists. From the looks of it Twin could already be a strong contender in the Eternal format.

Eternal Nic Fit by Fivebone

Creatures

1 Courser of Kruphix
1 Deathrite Shaman
1 Eternal Witness
1 Grave Titan
3 Siege Rhino
3 Stoneforge Mystic
4 Veteran Explorer

Spells

4 Cabal Therapy
1 Diabolic Intent
4 Green Sun's Zenith
2 Painful Truths
1 Thoughtseize
1 Batterskull
2 Sensei's Divining Top
1 Umezawa's Jitte
3 Abrupt Decay
2 Swords to Plowshares
2 Pernicious Deed
1 Sylvan Library

Lands

2 Bloodstained Mire
1 Dryad Arbor
2 Forest
2 Ghost Quarter
2 Godless Shrine
1 Marsh Flats
2 Overgrown Tomb
1 Plains
3 Polluted Delta
3 Swamp
1 Temple Garden
2 Wooded Foothills

Here I think we have another fantastic blend of what an Eternal format decklist would look like. This deck takes powerful strategies from both formats and melds them together into a capable and fun decklist. This would have never happened when you just work with the Modern card pool.

Without the barrier of cards like Bayou or any other dual lands this could be a reasonable goal for a player who was already playing Legacy, or a player already playing Modern. It's the perfect blend of cards, considering it's a similar mana base to what a Modern deck would look like, with the addition of powerful spells known to Legacy.

I think these are the perfect sort of decks to showcase when players ask what this format is all about, and how it's different regarding the broad umbrella of player concerns. Each deck illustrates the perfect blend of the two formats Eternal is trying to accomplish.

As you can see they don't just fall easily into "Modern plus" and "Legacy plus" categories, but truly constitute a novel format. There are plenty more examples of deck-building by a wide variety of users that are also great examples of Eternal as a format.

One last point I wanted to address upfront as well: the subject of Burn as an archetype. I can say it likely will be a very powerful strategy in the format from the start. At the same time, with proper testing, and with results in hand it would be a subject to address like any other archetype. That's how the community plans to resolve issues in Eternal, with transparency and data-driven analysis to help solve issues in the format. Burn would be no different.

Call to Arms: Playtesters and Support

What's most important about the "Eternal" movement is the requirement of an immense amount of testing under the confines of the Eternal format rules and structure. A sub-reddit was created that can be found here.

Players and readers have already subscribed, but there's room for plenty more. None of us, including the community members who've stepped forward, can really get meaningful data or feedback without plenty of testing, matchup reports, and tournaments results. It's that specific and important data that can lead an open dialogue as to what really needs to be changed, and more importantly, why.

ModernNexus.com Modern Meta breakdown
ModernNexus Modern metagame breakdown

Data like this can help us address concerns about the format such as, "Is Burn too strong in Eternal"---but again that requires more than adequate data and matchup results in order to properly address those issues. No one ever claimed this was going to be easy; we're re-creating and re-defining a term everyone has grown accustomed to. It's essentially taking from two existing formats but going in a new direction.

Conclusion

Eternal is a short-term and long-term commitment. The short-term being having fun by enjoying a vast card pool and self-regulating strategies. The long-term goal is minimizing the barrier that will always be the Reserved List. It's addressing those issues that can never be solved directly. It expands on the shortcomings of Modern, and adds an additional format players could navigate through. Many could and likely will argue against the format and be taken aback at what this format represents and what it's trying to accomplish. Change is hard, and I as well as others fully understand that. At the same time, the band-aid has to come off at some point---it's going to have to sting in order for the long-standing issues to get better. There will always be points of contention, but when the dust settles the Eternal format can at least address some of the core issues that plague Modern and have all but killed Legacy.

The cost barrier of Legacy (which I will talk about again in detail) would be lifted by making every card reprintable, and the supply of these cards can be increased by sets like Modern Masters and now Eternal Masters. Modern's issues would be addressed with a different attitude to the banlist, and by an expanded card pool. This will theoretically lead to a more stable metagame---one that isn't dictated by bans and overpowered strategies. A myriad of new questions will arise, and they should be asked when a project of this magnitude comes along. Although I'd have to say that Eternal does a great job at solving a lot of issues on its own just by coming into existence and becoming a community project. The format could become what Modern strives to do, and what Legacy should have been by today's metric---featuring diverse decks, powerful interactions, self-regulation, and reasonable prices.

Thanks for taking the time to read this introduction to Eternal, and I hope to see people continue to be a part of this community-driven project. It's grassroots movements like this that have the real potential to make change, and from that hope does indeed spring Eternal.

Maybe this format can be a great short- and long-term solution. I will continue to write about this here at QS, and will continue to address many different topics when it comes to the format.

For instance the name of the format itself has already been a point of contention; the name "Eternal" was chosen in response to Eternal Masters being released. The community overall agreed the name Eternal already had momentum, and just sounded better than other names pitched, like "Heritage" or "Unreserved."

Even with Wizard's definition of Eternal defining formats like Legacy and Vintage, definitions can always be changed. With additional dialogue and voicing legitimate concerns it will only help Eternal along as a format.

- Chaz @ChazVMTG

What’s With Eldrazi?

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Well, there's really no denying or even downplaying the issue now, is there? Eldrazi is horrifyingly broken. Not only that, but it's occupying metagame shares that are unprecedented in the history of Modern (as far as we have data for anyway). And this confuses me. It really does. Looking at this deck on paper, its success should not be. At best, it appears to be a glorified, undercosted Zoo deck that lacks reach. And yet, we have the Pro Tour and StarCityGames Louisville to show us how wrong that is. What is going on?

Eldrazi Art for Eldrazi

Sheridan will be in tomorrow with a crisis report on the metagame, and while I know the numbers are will likely be met with the odd mix of begrudging acceptance and exasperated rage that any discussion of the current metagame generates in the Modern community, to me it's just mystifying and demands answers. Yes, when Eldrazi, particularly UW, is firing on all cylinders, its overwhelming power is obvious. However, when that deck clunks it is shockingly clunky. 3/3's for three and 2/1 fliers with upside for three were not great in Modern prior to this deck for a reason. But getting them out way too early suddenly makes them broken beyond measure. Like I said, this deck is fundamentally colorless Zoo but better, so there has to be something else going on. I've been thinking about the problem for quite some time, and I think I have the answer, but to make it understandable we're going to have a history lesson. Take your seats and pay attention, there will be a test later. And I don't give retakes!

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Finding the Eldrazi Deck

If you're new to Magic in the past few years you may never have heard of Mike Flores. If you have, it's only through his giveaways on TCGPlayer, or his doing features for the Wizards site. Dinosaurs like me, on the other hand, remember that he wrote some of the most fundamental (and comprehensible) theory pieces in the history of Magic writing. Everyone knows about Who's the Beatdown? (and if you haven't read it, do so now) but nobody seems to remember his equally important Finding the Tinker Deck. This piece articulates the basic archetypes of Magic and how they relate to each other at a fundamental level, why you rarely see anywhere else, and, when you do, why they're borrowing heavily from Flores' work. If you don't understand it then my upcoming discussion of Eldrazi will make no sense, so don't read any further until you finish that article. I'll wait.

Tinker

I'm serious, if you're reading this and you haven't read Finding the Tinker Deck, click on the link and read it.

 

All of it.

 

All of it.

 

Done now? Really?! Ok good, let us begin.

Yes, the specific examples in the article are very dated (Storm is probably its own category today), but the principles are still sound. Counter-Sliver decks play cheap threats and protect them. Necro decks use powerful card-drawing engines to overwhelm opponents with cheap spells. Prison decks lock down the board. Sligh combines a superior mana-curve with late-game reach. Stompy uses cheap but large creatures and mana denial. Weissman answers everything. Toolbox has efficient, repeatable tutoring to find a bullet for everything. Tinker accelerates out big spells, and "The Enigma" are the mistakes Wizards made. There can certainly be overlap: our Modern Zoo example has elements of both Sligh and Stompy, while Modern Merfolk combines Stompy and Counter-Sliver (the Legacy version is almost pure Counter-Sliver, by comparison). Now that we have our definitions established, we can ask about where does Eldrazi lie?

What is Eldrazi?

For simplicity's sake, I'm going to lump all the Eldrazi decks together since the core of the deck (the 20-some colorless creatures and Eldrazi lands) never changes. The deck is clearly a Tinker deck in the same way as Fires or The German Dragon was.Reality Smasher It plays powerful accelerants into expensive, even more powerful threats. Here are our first two clues: Eldazi's payoff spells are already undercosted, and its accelerants avoid the traditional Tinker weakness by being lands. I don't think I'm being too controversial by saying Eldrazi Mimic, Thought-Knot Seer, and Reality Smasher are all undercosted. Endless One is kind of nebulous, since there's some history of X/X creatures for X being fine, though context matters. Smasher has too many abilities for its cost. Seer's power and toughness are too high for an upgrdade Vendilion Clique. Mimic's cost may be fine, but its costing generic and not colorless pushes it over the top.

This brings me to the lands. The traditional Tinker deck was always very powerful, but was at risk of drawing the wrong mix of accelerants and threats (or worse, drawing them in the wrong order). It was frequently its own worst enemy.Eldrazi Temple Look at Tron, another powerful land-based Tinker deck, which has a small number of bombs surrounded by land search. If it fails to draw a Karn or Wurmcoil (or, frequently, several) the deck does nothing because it had to give up so much to make its acceleration work. Now look at Eldrazi. Unlike the other mentioned decks that need multiple accelerants to assemble, it only takes one Eldrazi Temple to get the deck going and one Eye of Ugin to make the deck broken. A single Eye can generate six mana on its own per turn, easily generating four, and it can even tutor for more creatures. Compared to the original Natural Order or Tinker, there's no risk to this acceleration package and no way to answer it before the damage is done.

In many ways, Eldrazi is the ultimate triumph of the Tinker strategy. Its combination of Sol lands and undercosted, yet extremely powerful, creatures makes it the fastest Tinker deck in recent memory (maybe not of all time, however).Eye of Ugin I realize Sol lands are nothing new, but that kind of acceleration is nothing compared to Eye. Sol lands in Dragon Stompy power out fairly-costed and far less powerful creatures and all have to tap for mana. The fact that Eye enables multiple 2/x creatures on turn one followed by turn two 3/3's and 4/4's without tapping puts it in a league of its own. Eldrazi Temple is powerful, certainly, but it's just a land compared to Eye. This is the source of Eldrazi's Enigma level power. The Eldrazi lands allow the deck to bypass the traditional weakness of Tinker, which make it much harder to disrupt, and the undercosted creatures let it play Stompy style creatures with a curve Sligh can only dream about. Cheap powerful creatures in large quantities undisruptably in the first few turns? Sounds like The Enigma to me.

What About Treasure Cruise?

So what's the story behind Eldrazi's metagame share? No deck has achieved this level of dominance since we started tracking metagame data (maybe in Magic's history. Modern Nexus has no comprehensive data to evaluate this, but Cawblade likely rivaled Eldrazi). Again, I think if we look at previously busted, Enigma level decks and their context we will find some answers. Let's make this as simple as possible and just focus on the last two banning updates: Splinter Twin, Summer Bloom, Birthing Pod, and Treasure Cruise. These cards enabled very powerful (and, in most cases, busted) decks, but none of them ever held the kind of metagame share that Eldrazi does. To evaluate this, I'll break down where the decks fell in Flores' spectrum and their context in the metagame and use this to explain Eldrazi.

Birthing Pod

Pod was pretty clearly a Toolbox deck. Efficient, repeatable tutoring engine? Check; it's a "fixed" Survival of the Fittest, after all. Selection of silver bullet Birthing Podcreatures? Check. Ability to adapt to any situation and win by generating overwhelming board advantage? Check. Toolbox has a history of bannings, with Survival being banned in multiple formats and tutors generally getting hammered. What made Pod unique compared to the various Survival decks was it was never a dedicated Toolbox deck and had several very good backup plans. From Tinker, it had acceleration in the form of Birds of Paradise, Wall of Roots, and Noble Hierarch. From Stompy, it had a solid beatdown plan of (mostly) green creatures pumped by Gavony Township, all of which were integral to the engine. The deck initially existed for years as a good, combo-centric engine with a Township Plan B. What finally pushed it towards Enigma power was it became an overwhelming value engine to power out a stream of Siege Rhinos, often with the threat of a combo in the wings. That simply overpowered every fair deck and outraced most of the unfair ones.

Splinter Twin

Splinter TwinTwin is going to be the odd man out here because I'm not convinced it was ever a truly Enigma-level threat. Yes, it had an Enigma level two-card combo but most of the time it floated between Counter-Sliver and Weissman depending on the matchup. Ability to slide cheap threats under opposing defenses and protect them? Check. Potential to answer everything from the opponent? Check. Blue? Check. Twin was always a threat, and arguably oppressive, but it never felt too unfair and lacked the unbeatable, unanswerable power of Enigma. Instead, it played a lot of answers and tried to ride small creatures to victory when there was an opening, very much like the Counter-Rebels deck Flores cited.

Summer Bloom

summer bloomAgain, Amulet Bloom was obviously a Tinker deck. Acceleration into huge threats? Check. Explosiveness? Check. Vulnerability to drawing poorly? Check. The deck accelerated out Primeval Titan and used early Blooms and Amulet of Vigors to generate absurd amounts of mana, sometimes killing on turn two. This pretty clearly moves it into Enigma territory. Although its metagame share made it top-tier in the eyes of Wizards, it was only a small fraction of the Eldrazi insanity we're seeing today. While the deck still technically exists without the Bloom, the explosiveness factor has diminished to the point that there's little reason to prefer it over other options.

Treasure Cruise

Alright, test time (I warned you). What category did Cruise era URx Delver fall into? Write your answer in the comments, no cheating.

[su_spoiler title="Click for answer" style="fancy" icon="arrow"]Treasure CruiseIt's Necro. Mana efficient threats and answers? Check (Can't get more efficient than one mana). Lots of them? Check. Powerful card draw engine? Check. Wins via card advantage and mana efficiency? Check.

Delver tapped out every turn, drew tons of cards and possessed a card draw engine to keep the threats and spells flowing. Clearly Necro. It was the sheer efficiency and speed of the deck, thanks to its operation fueling and finding Treasure Cruise that pushed it firmly into Enigma level power and ultimately the banned list.[/su_spoiler]

Of course, URx Delver wasn't the only home for Cruise, but it is the one that abused the engine most effectively (sorry Jeskai Ascendancy, you just didn't cut it) and was ultimately the primary reason for the banning.

Context

Here's the thing about all these decks: they existed alongside each other (yes, even Bloom - that deck had been around for at least two years before Justin Cohen's breakout performance at Pro Tour Fate Reforged). That's three definitively Enigma-level strategies, and one Wizards at least felt was Enigma. It is reasonable to assume they kept each other in check to some extent (certainly true of Pod vs. Delver and Twin vs. Bloom, and arguable for the others). Furthermore, if you didn't like one of these strategies there were other, equally powerful options to choose from, which meant there was no incentive for everyone to play the same powerful deck. With Twin out of the picture, there isn't another deck that can really claim the Enigma mantle since the decks that remain are either highly disruptable or too fair, which means, for one of the first times in Modern history, all the Enigma power is concentrated in one single deck: Eldrazi. Of course, this isn't to we need more broken decks (by its own definition, Magic is better off when there is no Enigma). Rather, it's to acknowledge we're in a weird place where the known Enigmas were all gone and if you want to play that kind of game there's only one choice. You can play varieties of that theme, but nothing equal to it.

DelverThe other thing about these previous decks is there was space around them. They stuck to one or a few archetypes and when there was bleed it was low, especially compared to the Eldrazi core straddling three very different strategies (even more, when the various flavors are all taken into consideration). In the Cruise era, it was possible to go Stompy on Delver with Death and Taxes and constrict and disrupt their mana enough to keep the Necro gameplan in check. It was possible to shut down Pod's tutoring engine. Twin kept many other, far more broken decks down by forcing them to interact or perish. Because Eldrazi does so many things and does them faster than the decks that normally occupy those spaces, it has stolen archetypal space that would have otherwise existed. Thus, in order to fight back, we need to look to other achetypes that Eldrazi can't touch to find room to win.

In other words, Eldrazi arose at exactly the right time in exactly the right form to be incredibly overpowering. If Pod, Twin, Delver, or Bloom still existed in their unbanned form, there would be some incentive to play another deck at that powerlevel. As is, you must either play the deck or target it, the true mark of a truly dangerous Enigma.

Conclusion

As Flores noted, there's not a lot you can do against Enigma except try to target it. Unfortunately, since the broken part of Eldrazi is its lands, that is very hard to do. With an emergency ban not in the cards (rightly, I might add), we need to try and adapt to the problem. Toolbox and Counter-Sliver strategies have considerable value against Enigma, as Jeff Hoogland and Aaron Reed showed, so if you're not playing Eldrazi that's where I'd start instead.

In many ways, I think Wizards is a victim of its own success. It has spent every banning since Modern's inception trying to remove the known Enigma level decks and it finally succeeded in time for another one to swoop in and dominate without a comparable deck to oppose it, or proper regulatory cards to manage it. According to multiple sources, Wizards doesn't look for new Modern decks when they develop new sets (they just test Standard), this looks to be just another case where Wizards made a mistake and it will be corrected in due time. Hopefully, now that you understand the source of this menace's power, you will have the tool(box) to contain it. Or at least hold back the tide until rescue comes in April. Good luck, and if I make it to Detroit I will let you all know how successful I was. In the meantime, I'll be grading your responses in the comments.

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David Ernenwein

David has been playing Magic since Odyssey block. A dedicated Spike, he's been grinding tournaments for over a decade, including a Pro Tour appearance. A Modern specialist who dabbles in Legacy, his writing is focused on metagame analysis and deck evolution.

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Stock Watch- Adarkar Wastes

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If you have been paying attention to Modern at all, then you know that UW Eldrazi is the talk of the format. Because, you know, it's totally broken and is going to be banned. Aaron Forsythe has confirmed that an emergency ban won't be occurring, but you probably should have known that WotC isn't about emergency bans anyway. At any rate, the deck gets to exist for now, and because of it featuring four Adarkar Wastes the card has seen significant gains.

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On the topic of things that you should already know, what I am advocating here is selling off of an Adarkar Wastes that you own. It shows up in Cubes and presumably Commander decks, though demand for this card outside of Modern is quite low. Upon the the Shadows Over Innistrad B&R list update you simply won't be able to sell this card for nearly as much as you can sell it for right now. If you need copies to play a Modern event, borrow them. If you own them, find a profitable way to stop owning them. In particular, if you own a copy in your Cube and/or Commander decks you are extremely likely to be able to sell them off and buy them back for less than you sold them for.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Measuring Risk vs. Reward in Eternal Staples

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"You can measure opportunity with the same yardstick that measures the risk involved. They go together."

- Earl Nightingale

Normally I don't like to start an article with anything besides a simple, "Welcome back readers!", but I felt this quote was the perfect way to start. (For those who have never heard of Earl Nightingale, I suggest you read up on him a bit as his life is pretty fascinating.)

Back to the subject at hand though. We have seen a huge rise in Reserved List card prices since Eternal Masters (EMA) was announced.

LED mox diamond

underground sea

volcanic island

The arrows in the dual land images above are the days I traded my extra copies on PucaTrade. So going by these graphs I made a terrible decision in retrospect.

Unfortunately, our decisions always look obvious in retrospect. At the time I saw a continuous negative price trend since before Star City Games (SCG) announced that Sundays would no longer always be Legacy Opens. At the time of these transactions, having bought in considerably lower than their current price, my mindset was to lock in my profits while I could.

I had no way of knowing that WotC would announce a set designed to increase interest in all eternal formats (including Legacy), though I had considered it a possibility. After all, MTGO has had four different Masters Editions sets. I just assumed the likelihood was low.

The point is that I made the decision at the time that the risk of them going back up was much lower than the reward of cashing out immediately. I came to this conclusion due to the following facts (which were accurate at the time):

  1. The price had been on a steady decline since March 2015 (well before SCG announced the change to the Open Series on 11/02/15).
  2. Local demand in Legacy cards had declined to almost nothing. Influenced by the SCG announcement, many of the Open grinders in our area decided to off their Legacy decks for Modern staples, with the high values allowing them to convert one Legacy deck into two Modern decks.
  3. My primary reason for having them was to trade them down at events for speculation targets and bulk rares. Unfortunately, due to their high prices it was actually quite difficult to find people who had enough to trade into them. I've also seen a major drop in casual traders attending the Opens (I still see plenty at GP's) and due to my geographic location most of the major events within driving distance are SCG Opens.

The reward side of the equation was this:

  1. If WotC released any form of Masters product promoting Legacy, demand will jump the same as it did when they announced Modern Masters.

When you look at the risk vs. reward you see it's heavily imbalanced towards risk and the clear decision was to move the cards when I could. The bigger challenge is actually not second-guessing yourself after the fact.

Now the real question is whether the new prices stick. The answer to this question can make some people a lot of money. There are two ways to view these new prices with regards to risk.

  1. The Reserved List remaining intact means that these cards can't be reprinted; therefore they are very low-risk bets.
  2. The current prices are a bubble caused by speculation from the EMA announcement and they will drop.

I'm honestly in camp #2 right now. As good as it feels to have all my Reserved List Legacy staples jump in price, the cards only have value if the demand is real and sustained. This demand can only remain sustained if the format is supported. Currently there is no big tournament series promoting the format (at least one that promotes it consistently) so continuous demand is unlikely to exist.

If you have extra copies of any of these cards that spiked recently I suggest outing them and locking in very solid profits. If you just picked them up, I'm sorry I wrote my article a bit too late...

Narrowing Down the Card List

Now, there's another interesting subject to cover with regards to Eternal Masters. The set is 249 cards. As I stated last week, that number coincides with Modern Masters 2015, so it's fairly reasonable to assume there will be 15 mythics, 53 rares, 80 uncommons, and 101 commons. With only 68 total rares/mythics, unless we see a lot of rarity downgrades a lot of eternal staples won't get reprinted.

As the set is spoiled we'll see drops in the cards announced. But once it's fully spoiled (or as people deduce certain cards can't be in the list due to the number crunch) we'll likely see spikes in staples that didn't make the cut. Again, if the Legacy mantle isn't picked up by a large tournament circuit series then this demand will likely wane and the prices will drop back down eventually.

The last big takeaway from EMA is understanding WotC's reasoning for the name. This isn't "Legacy Masters" or "Vintage Masters." It's "Eternal Masters." Which means they will likely try to include staples from all the big eternal formats:

  1. Vintage
  2. Legacy
  3. Modern
  4. Commander

Legacy and Vintage have a lot of crossover, whereas Modern has more cards that are only relevant in that format. Commander, on the other hand, shares very little with any of the others. That means the card pool of reprintable staples is pretty big. WotC will likely want to keep players of each format happy, so they'll need to diversify the rares and mythics.

To me this says the risk of picking up eternal staples that have seen a relatively recent reprint (in the past two years) is much lower than picking up ones that haven't been reprinted in a while. This is a much riskier play than the Reserved List, but looking at the recent price spikes that ship has sailed for the most part.

However, if we consider Mr. Nightingale's quote above, the value of the reward goes hand in hand with the risk involved. For those interested, here are a few staples that have been reprinted in the past two years and are pretty far off of their original high.

Stifle

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Originally printed in Scourge, this is a key card in the Legacy tempo decks like RUG. The Conspiracy reprint as well as the drop in Legacy demand has plummeted the price from an all-time high of $40 (Scourge version) to under $5 (Conspiracy version).

This is currently only Legacy-legal so the previously mentioned risks of Legacy demand continuing its pre-announcement decline is still a big concern. If this card were ever added to the Modern card pool it would skyrocket (likely to $15-$20). That's definitely a big "if," but one that I'm currently risking holding 22 copies on.

Griselbrand

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Originally in Avacyn Restored, the GP promo crushed the price of this card. It hit a high of $33 (before the GP promo was announced) and was one of the two fatties of choice in Sneak and Show and the main reanimation target in Reanimator and Tin Fins decks. It's near its all-time low currently with GP promos sitting at $12.

This card is so powerful it had to be banned in EDH and still has a lot of potential. I honestly feel this one is less risky than Stifle only because its current price is so deflated due to the GP promo (and now that we have Stoneforge Mystic as the new promo there will be no more Griselbrands entering the supply). I'm currently sitting on 11 copies of this one.

Elesh Norn, Grand Cenobite

There was an error retrieving a chart for Elesh Norn, Grand Cenobite

Originally in New Phyrexia, this is another huge target for Reanimator in Legacy (and Gifts decks in Modern) as it typically serves as both a nice fatty and a board wipe (and locking certain archetypes, like Infect, out completely).

She had a high of $33.50 before declining due to her Modern Masters 2015 reprint. Current copies can be had in the $12-$14 range and she's a house in EDH as well (for the same reasons she's so good in Reanimator decks). I'm currently sitting on 14 copies of this one as well.

Insider: Speculating on Eternal Masters

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Eternal Masters has been speculated about for months---some believed it would be announced at Pro Tour Oath of the Gatewatch---but it’s now official. It will be released this June, and anything not on the Reserved List is up for being included. It’s clear the set will focus on Legacy and Vintage format staples, and while some Modern cards are sure to be included, the most marquee Modern cards will be held for next year’s Modern Masters release.

The set is presumed to include the Zendikar fetchlands as a nod to the Modern format, but calls for Snapcaster Mage and Liliana of the Veil are awfully ambitious. Force of Will and Wasteland are already spoiled, and surely droves of other historic eternal staples will follow.

Most of these cards will presumably have new art, and old printings will demand a premium, but we can expect the prices of these cards will fall. Consider, however, that this is a premium product with a high price point and a relatively low print run.

Also, because the set will generate considerable interest for the format and increase demand, it could make a light impact like the first Modern Masters, which did nothing to alleviate high prices of Modern cards.

That being said, I would recommend selling any inventory likely to be reprinted. I’ll be keeping my playsets of Legacy staples, but if I had extras I’d eagerly attempt to trade them away.

Picking Investment Targets

Determining exactly what will be in Eternal Masters is difficult, but it’s very simple to determine what won't be. Cards on the Reserved List are ineligible to ever be reprinted, so the supply of cards like the dual lands will simply never go up.

With Eternal Masters reducing the price of staples and increasing demand for the format, the price of eternal staples on the Reserved List must rise. We have already seen the dual lands begin to rise significantly, and Lion's Eye Diamond and Mox Diamond spiked to new highs.

The plan of action is simple: buy cards on the Reserved List, the more playable in eternal formats the better.

There are a lot of good opportunities, but with so many it’s unclear which cards are the best places to put money. I have scoured the Reserved List for eternal highlights that I recommend acquiring in anticipation of Eternal Masters.

The Power Nine

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There was an error retrieving a chart for Mox Sapphire

Yes, the Power Nine cards headline the Reserved List, and they are big winners from the printing of Eternal Masters.

Vintage players with Power Nine won’t be very impacted by the printing of new staples they already had or could have afforded, but surely the new set will draw new players to Vintage, especially Legacy and similarly hardcore players that it pushes over the edge into Vintage. These players will create new demand for the Power Nine, driving up prices.

There will also be a price increase because, historically, whenever the value of cards in a format become inflated, players transfer that value into cards of older formats. People holding onto stacks of rising Legacy Reserved List staples, like dual lands, Lion's Eye Diamond, and Mox Diamond will be looking to trade up that value and capitalize on high prices. The Power Nine will be their prime target.

The Tabernacle at Pendrell Vale

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

Cards beyond the Power Nine that are just as old and rare are also great targets. The Tabernacle at Pendrell Vale screams to me "great buy." With Wasteland being reprinted, and Rishadan Port likely to come, the Lands deck has nearly become affordable, but the pesky Tabernacle is holding it back.

Eternal Masters is going to have players looking towards the Lands deck so they can use their shiny new cards, but they will be forced to shell out for The Tabernacle at Pendrell Vale. Buy this card now.

Moat

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Moat is another high-price Vintage and Legacy one-of staple that is set to rise. It has been stable around $300 for five years on the back of high appeal and low supply.

Renewed interest in the Reserved List will increase demand and constrain the low supply, potentially increasing the price significantly. Conservatively, the card just isn't going to fall, and it's positioned for steady growth in perpetuity.

Moat also happens to be an excellent card against Eldrazi decks, so there's some potential for the Legacy Grand Prix this summer to spike its price.

Gaea's Cradle

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Gaea's Cradle is a staple for Elves, one of the oldest Legacy decks and one that I don’t expect to ever die. As a four-of in Elves, demand for this card is high, and its great appeal in casual formats means it has more going on than just Legacy. The price has been stable after spiking over two years ago, and now the conditions are right for the price to start rising again.

Metalworker

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Grim Monolith has already grown by around 33% since the Eternal Masters announcement, but Metalworker is lagging behind and has grown just a few dollars. Metalworker is a potential inclusion into Legacy Stax decks and Vintage Workshop decks, and I don’t foresee ever being able to get them cheaper than they are now.

What Would I sell?

Wasteland and Force of Will are being reprinted, but what else? Rishadan Port seems like a great candidate. Show and Tell is another card that’s almost a given.

Imperial Recruiter is another card that screams to be reprinted, so I anticipate their price falling. Karakas is not on the Reserved List, and a reprint seems likely. Where I imagine prices falling the most is in potential Commander reprints, like Flusterstorm or Shardless Agent.

A friend assembled a list of staples liable for reprint, and I have further whittled the list down. These are cards we might expect to see when we open Eternal Masters packs under four months from now:

Ancient Tomb
Animate Dead
Arid Mesa
Baleful Strix
Berserk
Brainstorm
Cabal Therapy
Capture of Jingzhou
Chain Lightning
Chainer's Edict
Containment Priest
Counterbalance
Crucible of Worlds
Daze
Dark Depths
Dread Return
Enlightened Tutor
Exhume
Flusterstorm
Food Chain
Force of Will
Gamble
Goblin Lackey
Goblin Matron
Goblin Ringleader
Goblin Settler
Grim Tutor
Gush
High Tide
Imperial Recruiter
Imperial Seal
Jace, the Mind Sculptor
Karakas
Lotus Petal
Mana Crypt
Mana Drain
Mana Vault
Marsh Flats
Maze of Ith
Misty Rainforest
Mother of Runes
Mystical Tutor
Natural Order
Oath of Druids
Price of Progress
Reanimate
Reset
Rishadan Port
Scalding Tarn
Sensei’s Divining Top
Shardless Agent
Show and Tell
Snap
Sneak Attack
Swords to Plowshares
Sylvan Library
Temporal Manipulation
Tendrils of Agony
Toxic Deluge
True-Name Nemesis
Umezawa's Jitte
Vampiric Tutor
Verdant Catacombs
Wasteland

What Won’t We See?

I have mentioned Snapcaster Mage and Liliana of the Veil, and I’ll add Grove of the Burnwillows and Horizon Canopy as two other expensive Modern cards I would not expect to see. Damnation is another card that we just won’t see in Eternal Masters, and I’d also expect the cycle of Swords like Sword of Fire and Ice to be held for a future release.

A Note on Selling Reserved List Cards

Recent history has shown that eternal cards are liable to spike at any time, whether through an increase in demand or a buyout. I'd recommend against selling any eternal-playable card on the Reserved List until it has spiked in price.

There are people looking to make the most from Eternal Masters, and this is only the beginning of cards rising in price. If a card does spike in price, then it's a great opportunity to sell a card at high profit. With many cards rising, it will be important to determine why a card is rising, so we can determine which cards have stable footing and which are sitting on thin air.

~

What do you make of Eternal Masters and the discussion around it? Any card you think is an automatic inclusion or unlikely to see the light of day? Let me know in the comments.

- Adam

Insider: Eternal Masters, aka Modern Masters 3?

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Nothing is easy, obvious, or should be taken for granted.

Also:

Don't make things too hard, overthink them, or build them up too much.

The moral of the story is moderation. Moderation and taking huge wild risks. But mostly moderation. Also, "Modern"ation because all the smart money is on Modern cards right now. Despite WotC's best efforts to make the format as miserable and unplayable as possible, ain't nothing gonna stop Modern.

There was an error retrieving a chart for Eye of Ugin

"What up, Eldrazi's?"

Magic finance is weird like that. There is so much information to absorb and there are so many different trends you need to be aware of. At the same time a lot of change comes out of left field and often defies logic. Splinter Twin banned? Okay, sure, let's move on.

So, let's rap about how Eternal Masters is going to change everything and be a super huge deal---and by super huge deal I of course mean more of the same old, same old.

Things That Seem Predictable Enough

Well, we know Force of Will and Wasteland are in but other than that not a whole lot.

One thing we also know is that cards on the Reserved List cannot be reprinted and therefore will also not be in. It should be no surprise to anybody that Reserved List cards are fantastic long-term investments because there is no chance of reprints.

My issue with Eternal Masters is there doesn't seem to be a huge demand for more eternal cards right now. I mean, SCG has pulled support for Legacy and there are only a couple of Legacy GP's a year. Why even bother with a surprise out-of-nowhere Eternal Masters reprint set? I mean, who is this even for? Who even wants this set besides people who think opening packs will be value?

Fortunately, there are a lot of people who are going to want to open packs in hopes of opening cool old cards.

I think Modern Masters is a good predictor for trends we can expect from Eternal Masters. The one thing that we have to keep in mind is that Modern Masters consisted of reprints for a format that is wildly and quickly growing, whereas Eternal Masters consists of reprints for formats shrinking or at best growing at a snail's pace. This difference in demand is going to be very significant.

My honest, knee-jerk reaction is that the effect on the value of any card that gets reprinted is going to be cancerous.

There was an error retrieving a chart for Misdirection

Look at what happened to the value of an expensive Legacy staple like Misdirection when it got reprinted in Conspiracy as a regular rare. You can get copies of Misdirection now for just a couple of bucks when the card used to be a chase $30+ card.

I'm really worried that the same kind of thing could happen to a lot of eternal cards that might be reprinted in Eternal Masters. Especially cards that are likely to be reprinted as regular rares as opposed to mythics.

I don't know exactly how much Eternal Masters will be printed but imagine if there were suddenly as many new EMA Wastelands floating around as MM2 Spellskites... Who is going to need or want all of these Wastelands!? Sure, it is a great card and the EDH kids will get extras for their decks, but seriously that is a ton of Wastelands suddenly existing.

If I had a portfolio that revolved heavily around non-Reserved List eternal staples I'd be pretty worried right about now.

Is Eternal Masters Really Modern Masters III?

I already said that I don't understand who is the target audience for this set other than people who want to play the crack-a-pack lottery. What if the set is actually another opportunity to reprint Modern cards? Just something that I've been thinking about.

Sure, they are going to put Force of Will, Wasteland and other popular Legacy cards in there, but there are a lot of eternal staples that are also Modern staples. Are we going to see Tarmogoyf, Dark Confidant and Scalding Tarn?

Remember they have to build a whole set full of commons and uncommons to draft with so it is an opportunity to reprint lots of random Modern cards. Eternal staples don't exactly make much of a draft format. Sure, when you have a cube and every card is a rare or mythic you can do some cool stuff, but drafting with regular packs full of commons requires creatures and combat tricks. It would be a good opportunity to reprint some of the in-demand Modern uncommons.

Here are a couple of my Eternal Masters (really Modern Masters) selections that I think are likely to be in the set.

There was an error retrieving a chart for Inkmoth Nexus

90% of the demand for this card comes from Infect and Affinity in Modern. It's a Legacy card though! Legacy Infect!

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Vintage Mishra's Workshop all star!

There was an error retrieving a chart for Chalice of the Void

So Vintage it's restricted. Also, Legacy hotness.

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Maverick.

There was an error retrieving a chart for Grove of the Burnwillows

Punishing Jund?

True Legacy Reprints

So I think there's a fantastic chance that we see a bunch of Modern reprints masquerading as eternal reprints. Technically they are eternal reprints, but the point is that the demand making these cards expensive has nothing to do with Legacy or Vintage.

While I do think a big part of the purpose of this set is to quietly reprint Modern cards, I also think there are a few true Legacy staples that should be in the set.

First of all, I'd be shocked if Port didn't make an appearance.

There was an error retrieving a chart for Rishadan Port

The card is really hard to find and obnoxiously expensive both in paper and online. It is a critical part of one of the best decks in Legacy (Lands) and also a card that would go into more Commander decks if it wasn't so darn expensive. It is exactly the kind of card that should get an Eternal Masters reprint.

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I would be shocked if this wasn't in the set. A very solid, popular card.

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Do people like opening foil Brainstorms? Does that sell packs?

The good news is that most of the likely reprints probably won't hurt anybody too much even if EMA really does tank prices. Not too many people are investing in non-Reserved List Legacy staples these days...

The upside could be giving Modern some reprints to help get us through until MMA 3. For me, this set is unlikely to affect any of my portfolios one way or the other (as the cards likely to be reprinted are typically pretty mediocre investments with Legacy on the downslide).

Before the spoilers come rolling in, consider whether or not you buy into my "EMA as Modern Masters set" theory. If you believe it's possible there will be a lot of Modern reprints in the set it may be time to consider moving off certain Legacy/Modern crossover singles, especially cards that would likely be reprinted at rare as opposed to mythic.

Announcement: Comment Section Changes

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Hello, Nexus readers and friends!

Starting today, we are switching to a registration-required, moderation-approved comment system for the site. You will have to login via social media or your WordPress account to comment on any articles and pages. This will eventually become a more integrated Facebook-based system, but we are making an interim transition today as we implement the final product.

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Many Magic content sites have already switched away from a purely anonymous comment system, and in light of some recent comments, we are doing the same. Criticism and feedback is always welcome, whether positive or negative. That said, we expect it to be constructive, relatively civil, and based on some degree of evidence and argument. As long as comments fit that pattern, they'll be approved for posting in all articles.

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Feel free to comment on this post, or email me, if you have any questions about this change. See you all around the site!

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