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Insider: Learning From the Best – Lessons from the World Championship

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This past weekend, I was geared up to play in the TCG Player 5k in Indianapolis. My girlfriend and I traveled out to Indiana on Thursday night to stay with some friends. Friday, my friend and I were going to do some testing and finalize our decks before making the drive Saturday morning to go play.

Then it happened. We turned on coverage of the 2014 World Championships to watch while we discussed Standard. Once we got started watching this amazing event, our plans got thrown out the window. When was the last time you got to watch the best players in the world battle every round on camera in four different formats? It doesn’t happen very often. Immediately we were engrossed in the high level of technical play and analyzing some next level plays by the world’s best. Vintage Masters Draft, Modern, Khans of Tarkir Draft, and Standard were the four formats for the event and there was some amazing Magic happening.

Instead of watching your favorite player commentate on their own MTGO 8-man event, make time for the archived coverage of this event. There is so much you can learn from watching in detail how these pros played their games and thinking through the decisions they made.

Although I regret missing out on the TCG Player event, the amount I learned this past weekend was worth much more than playing in one tournament. Here’s a summary of the things I learned that are able to be put into words. I couldn’t be more excited to share one of the best Magic weekends with everyone.

[cardimage cardname='Force of Will'][cardimage cardname='Sylvan Library']

Vintage Masters Draft: Context is Key

The value of cards in Limited depends highly on the other cards available in the format. Some grumbling occurred from the living room I was in because of what a couple commentators were saying regarding choices specifically in the limited portion of the event.

Take a card like Deftblade Elite. This 1/1 for one would not normally be a playable creature, especially with the high level of power creep. We are used to a good one-mana creature being a 2/1 with an ability and dismissing it otherwise. In Vintage Masters however, this creature is amazing in a few different archetypes. With removal in the format being unwieldy and expensive, playing auras on creatures like Deftblade Elite is a legitimate way to kill one of your opponent's creatures every turn.

Cards like Battle Screech and Choking Tethers were drastically undervalued when the format was first released. The framework within which the set operates determines which cards are going to be better. You can have the same exact card be great in one format and completely irrelevant in another.

For example, when was the last time a Fog effect was playable in Limited? The answer is not very often. So, when you see a player casting Tangle, don’t immediately dismiss it like the people commenting on the play did. Take a moment to think about why a professional Magic player would be casting a card like that. For the record, I loved having a Tangle in my green decks in that format. It was a complete blowout.

Improving this skill is tricky. First of all, drafting many different formats will definitely help. Do things like draft a couple different Cubes or combine M14 and M15. A great way to improve your card analysis that competitive players often dismiss is Chaos Drafting. In case you don’t know what it is, each player drafts whatever packs they want (or randomly distributed packs). This makes for some interesting draft picks, crazy deck construction, and genuinely fun times.

[cardimage cardname='Scalding Tarn'][cardimage cardname='Cryptic Command']

Modern: Power Isn’t Everything, Except When It Is

You may know this but Modern is a huge format. Over half of the game’s history is legal for play in this format and Wizards has done a great job keeping it balanced. I’ve heard players say they don’t like Modern but that has never been because Deck X is so powerful it’s making the format no fun. If you don’t like Modern, my opinion is that you haven’t tried out enough decks yet to find one you enjoy playing.

In my store, I have built over a dozen different decks that all play very differently from one another and that’s not all the viable choices! Because there are so many different decks in the format, there will always be a diverse set of decks that show up at any given tournament. That’s why building a deck that is built to beat one or two of the best decks is likely not going to win you any tournaments. You are better off tweaking whatever deck you are playing in order to deal with the shifts in the metagame. Additionally, different decks will shift in power level depending on what is happening in the format.

What this means is that playing the best deck of the week tends to be the best bet. Certainly players are rewarded for putting in the time to fully understand and practice with a deck, but there will be fewer players jumping between decks in Modern because jumping into a new deck is a huge financial cost.

Modern was a blast to watch this past weekend. Watching Chapin show his skill mastery with while playing a new and potent deck like U/R Delver was epic. He destroyed the other players with his U/R Delver build and showed off its power in the format. If you ever play Modern, those three rounds of coverage are an invaluable resource.

[cardimage cardname='Dig Through Time'][cardimage cardname='Mantis Rider']

Khans Draft: Not All Decks Are Equal

There was one thing concept I honed in on while watching the draft coverage. Not every draft deck will be great but that doesn’t mean you will lose. Bad cards don’t necessarily make for bad decks so make the best of bad situations. You can have an unimpressive deck and still do well against other opponents from your pod.

The only thing you can do is make the best picks from the seat you are put in. Sometimes you need to make the best from a bad seat at the table. Certainly there are possible mispicks and identifying them is important, but sometimes you are in the right archetype based on what’s being passed to you and your deck still ends up mediocre. Don’t give up though. Keep reading your signals and build the best deck you can.

In terms of play, remember timing on your removal spells is key. New players need to learn this for the first time. Save your removal for something important or something in your way that will help you win the game if you remove. Players that have been around a long time, you may be used to Limited formats where removal is plentiful, but that is not every format. Learn each format and assess how easily you should throw away your interactive spells.

No matter what, persevere even if the draft didn’t go just as you would have liked it to. Play your games out like you should win them all and play each of them to the best of your ability no matter what ended up in your deck.

[cardimage cardname='Wingmate Roc'][cardimage cardname='Ajani, Mentor of Heroes']

Standard: Plans and Tokens

Have a plan. Allow your plan to change. Think to yourself, ‘How am I going to win this game?’ and execute that plan. Testing is practicing that concept and figuring out the ones that worked the best.

At the World Championships I watched this concept come to life in the hands and minds of the pros. Every game, they analyzed the deck they were playing against and their draw, and combined that with their possible future draws to determine their best course of play. This is a hard concept in practice but you may be working towards developing this skill and don’t even know it. If you find yourself saying, “One time,” before your draw your card then you are thinking along the right lines of what you need to draw in order to win.

Take that process to the next level by playing the game as if you will eventually draw that one card you need to win the game. Sometimes you won’t need that card to win because you’ve played well to get to that point. Sometimes you will need that card to win and when you draw it you will be victorious because you made your plays accordingly the whole game. You need to know that games will be lost sometimes even when you play well because you didn’t draw what you needed.

Focus on what your overall win percent looks like. If your overall wins increase after you are practicing this, then you are on the right track. Additionally, you will need to adjust this practice depending on the deck you are playing.

Right before the Standard portion started my friend and I were talking about the players we respected the most and after some discussion I mentioned Sam Black. It was funny because I said one reason I admire him so much is because we often end up playing the same deck and we frequently are on the same page with how to attack the metagame. Right after that, Sam’s deck tech came on and we watched as he talked about the same deck that I’ve been writing about for weeks now. It was so fitting and hilarious that we saw the deck tech right after that conversation. Here’s his version of the deck.

W/R Heroic by Sam Black (9th place 2014 World Magic Cup)

Creatures

4 Monastery Swiftspear
4 Seeker of the Way
3 Heliod's Pilgrim
3 Eidolon of Countless Battles
4 Wingmate Roc

Spells

4 Chained to the Rocks
2 Lightning Strike
3 Raise the Alarm
4 Hordeling Outburst
3 Stoke the Flames
2 Chandra, Pyromaster

Lands

4 Battlefield Forge
2 Evolving Wilds
1 Mana Confluence
4 Temple of Triumph
9 Mountain
4 Plains

Sideboard

3 Ashcloud Phoenix
3 Erase
1 Lightning Strike
2 Chandra, Pyromaster
2 Arc Lightning
4 Glare of Heresy

This build is somewhat different than the one I’ve been running. First of all, he has Monastery Swiftspear, which I dislike, but that is the only part of the deck I don’t like. It’s easy to dismiss the Heliod's Pilgrim but once you play a game with it, you won’t ever go back. It was hard for me to adopt this card as well but you have to think of it more like versatile Mardu Heart-Piercer or a different kind of Nekrataal.

Sam stated that the Eidolon of Countless Battles was the weakest of the cards in his deck followed by Monastery Swiftspear. I don’t like either of those so it was easy for me to remove those for cards I already loved in the deck like Purphoros, God of the Forge and Brimaz, King of Oreskos. I do like Sam’s inclusion of Chandra, Pyromaster though.

After we watched the deck tech we decided to combine my current deck with the new innovations from this tournament. Here’s what my current build looks like.

R/W Tokens (by Mike Lanigan)

Creatures

4 Seeker of the Way
4 Goblin Rabblemaster
3 Heliod's Pilgrim
2 Brimaz, King of Oreskos
3 Purphoros, God of the Forge
3 Wingmate Roc

Spells

3 Chained to the Rocks
3 Lightning Strike
4 Raise the Alarm
4 Hordeling Outburst
3 Stoke the Flames

Lands

4 Battlefield Forge
2 Evolving Wilds
4 Temple of Triumph
8 Mountain
6 Plains

Sideboard

2 Erase
2 Gods Willing
1 Banishing Light
1 Chandra, Pyromaster
2 Elspeth, Sun's Champion
3 Magma Spray
1 Barrage of Boulders
3 Hopeful Eidolon

This build has been amazing so far and I love the Heliod's Pilgrims in the deck. Not only do they give you more copies of Chained to the Rocks at your disposal, but since it is a creature, it helps with Purphoros triggers as well as convoke. A 1/2 is nothing spectacular but it is another body to attack with which is important. Think of it like another soldier or goblin token in your army that brings with it a removal spell.

As you can see, watching the World Championships was a great experience and one that I learned a lot from. Playing will always be important but watching and learning from the best in the game will certainly help you improve as well. So, make time to watch these big events and use that time to better yourself as a player.

Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

WOTC website revamped

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I know we've been down this road before, and yet again I'm hopeful.

FOW

I know it may seem overly optimistic given the recent struggles the Wizards website has been through, but the new look seems to have addressed a lot of the old issues, and certainly seems a little cleaner to navigate. Wizards took note of the complaints people had and tried to address many of them this time around.

So how did they do? You can read about the new look here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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In Defense of Marcio Carvalho

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This is a bit of a wall of text, but the following piece was posted to reddit today in defense of disgraced World Champs competitor, Marcio Carvalho.

Dear Wizards of the Coast,
My name is Hugo Diniz and I recently participated in the World Magic Cup alongside MĂĄrcio Carvalho, JoĂŁo Andrade and Bernardo Torres as team Portugal. This was my first premier level event. Since I have a full time job as a Junior Doctor at "Hospital de SĂŁo JoĂŁo" in Oporto, I see Magic the Gathering as a hobby, one that I returned to in February after several years without playing.
I never had the opportunity to spend time and get to know MĂĄrcio before the World Magic Cup. I had played him once, in my first Nationals tournament, and at that time my impression about him was that he was a fierce competitor and a charismatic guy. In every "big" tournament I attended this year, I saw lots of people watching his matches and pretty much everybody talking about him. Most people, not only regard him as the best Portuguese player to ever play the game and the face of the Portuguese Magic in the Circuit but also as a galvanizer of the Lisbon community, the biggest in the country.
Unfortunately for us, MĂĄrcio was disqualified from the World Magic Cup because of an incident on Round 5 against Israel. A lot has been said on the social media about that said incident but I would like to shed some light on that matter, report how things were handled by the Head Judge Kevin Desprez and finally present my opinion and my feelings during this whole situation.
For the Standard portion of the World Magic Cup I was the alternate and MĂĄrcio was in seat C. I was sitting slightly behind and between him and Bernardo Torres, who I was couching. While he was sideboarding, we asked for his help, at least a couple of times, because there was a tough board state on Bernardo's match against Shahar Shenhar. Because of this, his sideboarding took longer than expected and his opponent asked him to hurry, which MĂĄrcio obliged, quickly pile shuflling and presenting his deck. After MĂĄrcio's turn 1, his opponents pointed out to a Hornet Queen that was in the right side of the table next to his deck, face up, which was visible to his opponents but dificult for MĂĄrcio to spot because it was in front of a slightly folded sheet of paper (and not under the lifepad as I read elsewhere) that I myself ripped from my own lifepad and that MĂĄrcio was using to track life totals. MĂĄrcio called a judge, and after confirming that it was not a sideboard card, he got a game loss for presenting an illegal deck. This Hornet Queen had been exiled from the Whip of Erebos in game 1. After this, Shahar stood up and went to talk to the Head Judge but quickly came back and we kept playing.
During the next round against Switzerland, the Head Judge came and watched a bit of MĂĄrcio's match, and then after game 2, with his match tied 1-1, the Head Judge called him apart and they talked for about ten minutes. After that, he kept his cool and was able to win his match and the round for Portugal. MĂĄrcio then informed us that he was under investigation because of the Hornet Queen incident and that Hall of Famer Paul Rietzl had seeked the Head Judge to tell him that MĂĄrcio had allegedly cheated on Pro Tour Amsterdam in 2010.
Me, JoĂŁo and Bernardo went to talk to the Head Judge to express discontent with how the situation was being handled, since we felt intimidated and damaged by having our captain removed during our matches. Head Judge Kevin Desprez was kind enough to listen to us and understood our point of view. Ultimately, he could not help us with his justification being that he had the World Magic Cup to manage, while this investigation was in progress and had to fulfill his obligations whenever he managed to find time for it, and it was better to ensure it happened, instead of taking hasty decisions that would affect us all. We accepted his reasoning and waited for the last round of the day.
After we ID with Russia and cling top 32, Márcio was called again by the Head Judge. He was informed that he and the rest of the Portuguese team were disqualified from the World Magic Cup. I was in shock. Yet again, João, Bernardo and myself went to seek justification on what had just happened with Head Judge Kevin Desprez. He told us that after deliberation and to keep the integrity of the World Magic Cup in check he had to DQ us after the incident of Round 5. The rationality Kevin presented us to justify why he believed that Márcio intentionally left the Hornet Queen outside his deck was the following: ‱ Márcio and his opponents could not agree in the number of cards exiled in game 1. The Israelis said that several cards were exiled in Márcio's side and Márcio was not sure it was the case but also was not sure that Hornet Queen was the only card exiled in game 1. ‱ In round 6, Márcio pile shuffled his deck in 6 piles, so he probably did it on round 5 and should be able to spot if a card is missing. ‱ In round 6, Márcio put his exiled cards behind his graveyard, in a horizontal position. ‱ Márcio's previous suspension and bad reputation.
Kevin then admitted it was a harsh situation for the three of us and that he believed we had no connection to this incident, but he had to follow the rules and DQ the whole team. At this point, Brazilian Pro Player Willy Edel joins the conversation and appeals to let us three keep playing, since it was the first premier level event for me and Bernardo. Kevin suggested we should talk to the Tournament Organizer, Scott Larabee. Scott Larabee was already informed of the situation and quickly told us that we would be able to continue playing in the tournament.
In that night, when things were calmer, MĂĄrcio was able to reconstruct his game 1 of round 5 and woke me up at 6 am after realizing that Hornet Queen was the only card that had been exiled. On Saturday morning, he accompanied the rest of the Portuguese team to the event, to support us and watch our matches. When he had the opportunity, he approached the Head Judge to provide every detail of the first game of round 5, which Kevin took notes.
This description of the whole incident summarizes the situation as I saw it but I made an effort to remain the most neutral as possible. Now I shall present my opinion on this subject.
First, I do not understand why Head Judge Kevin Desprez did not ask any questions to me, JoĂŁo or Bernardo, regarding the incident or about MĂĄrcio himself, not even when we went to talk to him and show our discontent. If he trully believes that me and the other teammates had nothing to do with the incident, why does he only seek to know the opinion of our opponents and other witnesses? This makes me think that his opinion about MĂĄrcio was unconsciously biased and got himself looking for proof to justify a disqualification instead of focusing on whether there was intent in presenting an illegal deck.
Which leads me to the second point. I do not understand either why a Hall of Famer, an ambassador of the game, that was not even playing in the World Magic Cup, actively seeks the Head Judge to try to negatively influence his decisions with allegations of a "cheat" that happened four years ago. I can understand that Hall of Famers do their best to keep the game nice and clean, but they should not let their feelings overcome rationale. This attitude by Paul Rietzl not only makes judge's job even harder to do correctly but also shows hate, intolerance and hasty condemnation, things I am certain that Wizards of the Coast does not want to be part of the Magic community.
Another thing that also went wrong regarding Hall of Famers was Patrick Chapin tweeting this: "I know I don't have the best reputation, but if I was going to cheat, I would hid the card better" (https://twitter.com/thepchapin/status/540928444465709056). People are free to tweet wherever they want, but this "quote" was something that MĂĄrcio only told the Head Judge (and after that, to his teammates, in portuguese). So, how something that is told to the Head Judge during an investigation, which I think should be kept in secrecy, is know by a Hall of Famer?
Regarding the rationale for DQ'ing MĂĄrcio, I understand that it is really hard to "prove" intention, but it also falls short in my opinion. Is it that hard to believe that you can fail to notice your deck is missing a card, when you are pile shuffling and helping your teammates? And when your opponent asks you to speed up and you do it more quickly? Is it really possible to infer intention because you saw MĂĄrcio pile shuffling with 6 piles and put his exiled cards behind his graveyard, in a horizontal position, in the next round? For me, it seems more like an adaptation in his game routine to ensure that he does not commit another error of this kind again.
The only parameter I can tend to agree which does not bode well for MĂĄrcio is his previous suspension. MĂĄrcio was disqualified from Grand Prix Rotterdam in 2009 by the same Head Judge Kevin Desprez during the second draft on Sunday and ultimately was suspended for 6 months for suspicious behavior during the draft (http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/eventcoverage/gprot09/welcome#11). I understand that one has to take into account MĂĄrcio's past behavior, but should remain neutral and focused in the truth, which becomes harder when you were the one DQ'ing MĂĄrcio in the first place (in a sense you have a predefined idea about him).
Regarding MĂĄrcio's bad reputation, I stumbled across Matt Sperling blog (http://sperlinggrove.blogspot.pt/2014/12/on-marcio-carvalho-dq.html#comment-form), claiming that he and Tom Martell (On twitter Kevin Grove also claims to have suffered from the same cheat) were cheated by MĂĄrcio after he topdecked off the sideboard or hidden zone. Several pro players also claim on twitter that MĂĄrcio is a cheater and players that did not saw the whole incident tweeted like they knew what was going on. I do not know if MĂĄrcio has cheated in the past, but without any kind of proof, that seems a bold statement for anyone to make. Also, other great players were called cheaters during their meteoric ascension like Paulo Vitor, Willy Edel and some of the japanese players during 2004/2005. I know that anyone can tweet whatever they want but defaming MĂĄrcio, without knowing what really happened at the World Magic Cup does not seem a healthy attitude for the ambassadors of the game.
As a Medical Doctor with a strict deontological code, I would never pact with cheating. I firmly believe that MĂĄrcio made a honest mistake and has been wronged and a victim of intolerance and pressures. Even with his prior suspension, everyone deserves a second chance and the right to the presumption of innocence (which he did not). Unfortunately for us all, Head Judge Kevin Desprez, with a questionable rationale, decides do DQ a whole team in the World Magic Cup with less than 2 hours of an investigation that, in my opinion, was also not managed in the very best way. While I am glad that me, JoĂŁo and Bernardo were able to play on day 2 and collect our prize, I cannot help but feel that Portugal was also wronged and injured. After the feature match against Brazil, I had mixed feelings about my experience but mostly I was feeling sad and disappointed with the way everything was conducted and with the attitude of some of the players that represent this game at the highest level.
At last, I would like to publicly thank not only Scott Larabee and HélÚne Bergeot for letting us keep playing in the World Magic Cup, Willy Edel, who was really supportive and actively pursued so we could keep playing, but also Shahar Shenhar and his father who also showed their concerns to the Premier Play Team about the DQ of the rest of the Portuguese team.
I can only hope that justice will prevail and that MĂĄrcio Carvalho will get to keep playing and help the Portuguese competitive scene to grow.
Best regards, Hugo Diniz

Hugo is obviously a friend of Marcio's, but I'm not sure that means we need to automatically discount what he says. So what happened? Was it a simple case of shuffling too fast due to the constraints of a team format? Was the card slyly hidden underneath the life pad for later retrieval or to thin the deck? Was it a cheat? No one knows for sure except Carvalho himself, but we do know that a DCI investigation by judges at the event concluded that he be disqualified from the event. I don't know how much more the situation can develop, but what we have seen among the pro community is a lot of infighting and dredging up old transgressions by everyone. I saw the earlier cheat bannings last month as a cleansing fire that rid the community of a few bad apples, including serial cheater Alex Bertoncini and pretender to the Rookie of the Year throne, Jared Boettcher. Now the fire appears to have ignited a few tempers and the pro community is getting burned. Here's hoping the holiday season calms everyone down and even a more-vigilant DCI catches fewer cheaters and it's because fewer people are trying. Keep it clean out there.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: How Yuuya Watanabe Revolutionized Jeskai

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If you hadn't noticed from the focus of my articles lately, the evolution of Jeskai decks in Khans/Theros Standard fascinates me.

It's rather comical that a number of people referred to Kevin Jones' week 1 list as being "a few cards from perfect", only to see Jeskai strategies split in several very different directions.

Credit where it's due, Jones had Mantis Rider while there were some who were still skeptic. But the closer you are to Jones' list right now, the less likely you are to see success. Most notably because of this card:

There was an error retrieving a chart for Siege Rhino

Siege Rhino, the bane of Jeskai.

Then came Ivan Jens, who showed us a version of the deck that was lower to the ground with the possibility to combo with Jeskai Ascendancy.

Jeskai Heroic Combo

spells

4 Akroan Crusader
4 Favored Hoplite
2 Lagonna-Band Trailblazer
4 Monastery Swiftspear
2 Seeker of the Way
4 Springleaf Drum
4 Dragon Mantle
4 Jeskai Ascendancy
4 Defiant Strike
4 Gods Willing
2 Jeskai Charm
4 Retraction Helix

lands

4 Battlefield Forge
3 Mana Confluence
4 Mystic Monastery
2 Shivan Reef
1 Temple of Enlightenment
4 Temple of Triumph

Despite winning an open, Jens' list didn't really catch on. Most Jeskai players stuck with their Goblin Rabblemasters, and those trying to go heroic played closer to Tom Ross's Azorius build. Part of the reason for this deck being less enticing is that the combo comes Springleaf Drum--an affinity all-star with a reputation for being lackluster everywhere else.

Jeskai Ascendancy has a reputation for being a combo card, but it has been showing up in block constructed as part of an aggressive Jeskai shell. It's unclear whether or not these lists were Yuuya Watanabe's inspiration for his Ascendancy aggro deck, but regardless, his list is proving to be a force to be reckoned with, with multiple players playing nearly card for card, finding themselves in The top 16 of the SCG Stanadard Open in Portland this weekend.

For reference:

"Yuuya Watanabe's Jeskai Tokens

spells

4 Goblin Rabblemaster
4 Seeker of the Way
4 Lightning Strike
4 Raise the Alarm
2 Jeskai Charm
4 Stoke the Flames
4 Hordeling Outburst
4 Treasure Cruise
2 Chandra, Pyromaster
4 Jeskai Ascendancy

lands

3 Battlefield Forge
3 Flooded Strand
1 Island
2 Mountain
4 Mystic Monastery
2 Plains
3 Shivan Reef
2 Temple of Epiphany
4 Temple of Triumph

sideboard

2 Erase
2 Magma Spray
4 Disdainful Stroke
2 Glare of Heresy
1 Anger of the God
3 End Hostilities
1 Elspeth, Sun's Champion

Rather than trying to combo, Yuuya's deck capitalizes on Jeskai Ascendancy as a Glorious Anthem that grants psuedo-vigilance and some card filtering. In particular, Yuuya's deck shows off the combination of Jeskai Ascendancy and these cards:

Tokens and anthems aren't any kind of hidden tech. Looting and delver clearly play well together. The real gem here is convoking Stoke the Flames with a Jeskai Ascendancy in play. Fireblasts that don't even require you to sacrifice lands are unreal.

Did I mention that you get to loot when you do this, too?

There was an error retrieving a chart for Jeskai Ascendancy

Obviously you can just pick up Yuuya's list and do well. Brad Nelson hardly changed anything and took second at the Portland Open this weekend. That said, there are a few slots I'm unsure of, and there are elements that are fairly easy to adapt to.

For starters, how good is Hordeling Outburst when people start showing up with more Arc Lightnings, Anger of the Gods and Drown in Sorrows? The deck is currently in a space where, without some help from Ascendancy, Drown in Sorrow actually kills all of its creatures.

There was an error retrieving a chart for Hordeling Outburst
There was an error retrieving a chart for Drown in Sorrow

In all honestly, I'm not convinced that Hordeling Outburst is better than Mantis Rider to being with. In a head-up fight, which would you rather control?

The argument in support of Hordeling Outburst is that it's better with Ascendancy, it helps you delve, and that it takes more work to kill all the tokens with spot removal. Conversely, Mantis Rider is stronger against sweepers and planeswalkers due to its haste and evasion.

I'm wary of Raise the Alarm. Token decks with access to more anthems can take advantage of cards that are as weak as Raise the Alarm, but I'm not still not entirely convinced it's the best fit here. Being an instant speed threat is nice and all, but 1/1s aren't exactly tough to deal with.

I also don't get Chandra, Pyromaster. As a card drawing engine, she's slow. As a Falter effect, she's inefficient. As a burn spell, she's underwhelming. Even with the sum total of these things, I'm not buying her as being worth the slots.

Monastery Swiftspear is a mainstay in the block constructed version of the deck, and it's been doing well in my version of Jeskai. At this point in time, I'm interested in hybridizing these decks. It's true that you get more value out of your anthem with more bodies, but I'm confident in saying that Swiftspear is stronger than Raise the Alarm and that multiple prowess triggers is comparable to multiple bodies. Against larger opposing creatures, it's often better.

As of now, this is the maindeck that I'm looking at:

Jesk-Sligh

spells

4 Goblin Rabblemaster
4 Seeker of the Way
4 Monastery Swiftspear
4 Mantis Rider
4 Lightning Strike
4 Jeskai Ascendancy
4 Stoke the Flames
4 Treasure Cruise
4 Magma Jet
1 Searing Blood

lands

2 Battlefield Forge
2 Mana Confluence
3 Flooded Strand
1 Island
4 Mystic Monastery
2 Plains
3 Shivan Reef
2 Temple of Epiphany
4 Temple of Triumph

From my manabase, you can see that I think basic Mountain kind of sucks, too. Hitting your colors on time is just too important when you're this low to the ground.

Notably, this list isn't much better against Drown in Sorrow than Yuuya's. The plan is to board out some of your threats that can be Drowned for post-board games, as the sideboard is where the majority of Drowns currently live.

An interesting card that sees play as a four of in the block list and was also featured in Jens' heroic version is Defiant Strike. It's awesome with Ascendancy, helps with Treasure Cruise, and it lets you be a little sneaky against Drown. It's definitely not good enough to sideboard, but it's a possible maindeck inclusion in the Magma Jet/Searing Blood slot.

There was an error retrieving a chart for Defiant Strike

Should I be Speccing on Ascendancy?

No. Probably not.

If there was going to be another Standard spike, it would have already happened:

jeskai

We still don't know if it will be legal in Modern forever. And while it's arguably a passable option in Legacy, it won't be a very popular deck there, as it's not cheaper than other, better combo decks.

When they rotate out of Standard--if still legal in Modern--that would be when I would start thinking about acquiring them, but even then for only very cheap. There are just so many copies about, and, despite very high Standard demand, they're still barely over $2. They certainly aren't about to go crazy overnight.

~

Have any thoughts on what the next innovation in Jeskai decks will look like? Have I hit the nail on the head or am I way off? Let me know in the comments!

The Pricing Models of MTGO and DOTP Need Serious Updating

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I want to show you something:

topgrossingapps

These are the most recent top-grossing apps for the iPad. Note that every single one of them is downloadable for free—yet they still make more money that anyone else! Notably, Hearthstone is on the list, showing that a user-friendly and fun digital trading card game is capable of performing in a big way in this mostly casual market.

Magic Online, on the other hand, charges $10 just to create an account. Yes, this comes with an annoying, irremovable, and mostly useless pile of gold-bordered cards and some tickets to play in phantom new player events, but the fact remains: you have to pay to create an account. And this is even before you find out that there is no tutorial!

Of course, Wizards of the Coast will argue that Magic Online is not for the casual gamer—that's what Duels of the Planeswalkers is for. I recently documented my great fondness for the DOTP series, but here we run into the same problem: it costs $10 to download. Essentially, there is no way for a vaguely interested gamer to try out a WOTC-sanctioned Magic product without giving the company an initial $10.

tendollars

Frankly, I shouldn't really care that WOTC is leaving large amounts of money on the table. But because I want the game to be healthy, resource-driven, and well-known in popular culture, I do care.

We all know that Magic is addictive. I don't generally just do one draft and walk away. Instead, I'll do a draft, lose a close one in the finals, and simply need to go at it again. Maybe I'll win this second draft. Well, that just pumps me up for more! If you were to look at the dates and times of my drafts, you would find that they usually come in bursts of five to ten over a few days.

I can't imagine I'm alone in this. Playing Magic begets the desire to play more Magic. Duels of the Planeswalkers led to my buying a fat pack which led to my attending a prerelease which led to my attending every prerelease since and being focused enough on the game to write daily articles here at Quiet Speculation.

My point is that WOTC doesn't need to charge an initial fee. An initial fee keeps away the vaguely interested gamer who would have fallen headfirst into the game had he had the opportunity to try it for free. An initial fee keeps out the casual gamer who will try anything once, as long as it doesn't cost her anything, that is. An initial fee keeps out the lapsed player who just needs the slightest nudge to start grinding tournaments again.

Wizards of the Coast needs to have more faith in Magic as a product. It seems like the company is afraid to let folks play any amount of games for free, probably for fear that those people won't spend any money on further Magic products. But we all know this isn't true. DOTP is only going to be satisfying for so long, and then players will want to build their own decks. This leads to purchasing Magic cards, either digital or paper. It leads to event attendance and website visits. It leads to recommendations to friends.

If I was in charge of such things, I would be shoving Magic in people's faces at every opportunity. Free download of Duels of the Planeswalkers? Absolutely. Not all the content has to be free, but the initial fee would be gone in a heartbeat. Haven't played Magic Online in more than 30 days? Let's send you an email alerting you to a free Cube draft added to your account! Better use it quick—it expires this weekend. Half-price events during unpopular hours? Seems like a good way to encourage people to play. Promotional rewards for in-game achievements? Casuals would love it.

Magic Online is completely bereft of these features. The program offers virtually worthless rewards for esoteric actions, doesn't indicate why or how you received those rewards, and doesn't even make a fanfare of putting them in your account. There's nothing to do during the copious amount of waiting time. There's no ability to play meaningful games quickly—either you play casually or you play for at least three hours!

Giving away digital cards and event entries doesn't cost WOTC anything except for potential lost revenue. But considering just how addictive Magic is as a game, isn't losing a small amount of revenue well worth the chance of hooking someone who had moved on to other things?

Free-to-play games have shown their ability to make much more revenue than traditional one-time purchases. Duels of the Planeswalkers and Magic Online are both perfectly suited to this pricing system. So why are these programs stuck in the past?

Insider: Practical Buylisting – A Case Study and Eliminating Inefficiencies By Using Trader Tools 3

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Note: There is a lot of data presented in this article as text. Please excuse formatting issues some devices may experience. 

Last week I began an exploration of buylisting, which is selling cards to a store as a middleman so they can ultimately sell them to the consumer.

I explained the basic economic principles of buylisting, discussed the reasons one would want to buylist compared to other outlets, and went through some of the process on how to do it effectively.

Today I want to dig deeper into the process of buylisting, and I’ll share my experiences as an example.

Buylisting Outlets

Buylisting is a way for stores to get cards to sell, and it’s essentially done by every card shop there is. From local stores to StarCityGames, every shop has to get their cards somehow. The question for someone buylisting to ask is “who will give me the best price for my cards?”

That answer is complicated because there typically isn’t a catch-all formula for determining the buylist price. Stores determine the prices they want to pay for specific cards based on their specific needs, so it’s very possible--if not likely--that a store will have the best price for one card but the worst price on another. Efficient buylisting requires shopping around, and there are a variety of outlets.

Major tournaments are populated by card dealers, and the primary purpose of these stores at events is not to sell cards, but to buy cards to later sell online. They will typically have their own paper buylists circulating the floor and/or a team of buyers that price cards on the fly. Selling at a tournament is a good way to avoid shipping costs and to avoid any uncertainty with grading.

It’s a way to definitively sell nearly anything with very little work, but it’s important to note that these tournament dealers don’t necessary honor their posted online buylist prices, so it’s not likely the best option for getting the best price. In specific cases, including the night or morning before an event where card prices are inflated, they may have the best prices on certain cards, so don’t count them out. These stores also have limited physical capacity, so they aren't likely to be looking to buy bulk cards.

Local shops have to get their cards somehow too, and I haven’t seen a card shop that doesn’t buy cards. If you are fortunate enough to have a strong local shop, buylisting to them may be a good outlet that avoids shipping costs and uncertainty in grading. The biggest issue here is that most local card shops offer very poor prices on their buylist--often a blanket price of “50% of the value”, at best--so it's typically the worst of the options, but it may be worth looking for outliers.

On the other hand, if you can get the right price, local stores are the best option for unloading bulk cards because of logistical concerns.

The major online retailers post their buylists online through a text list or--increasingly popular--a dynamic reverse-shopping cart style storefront. This allows one to build a cart of cards to sell and ship out. This is the primary option for buylisting at the best prices, but selling a collection through this process will require selling to multiple stores. It requires searching each store for each card, selecting the best price, and eventually shipping out multiple packages.

Luckily, if you are reading this, you have access to QuietSpeculation’s excellent Trader Tools 3. Trader Tools 3 streamlines the buylisting process, and all but eliminates any inefficiencies by saving a ton of time and hassle.

Using Trader Tools 3 is the gold standard for buylisting and a process I’ll explore in greater depth today.

Trader Tools

The primary function of Trader Tools is to bring all of the major buylists together in one place. So rather than having to search each site for each card, one searchbar covers all of the stores at once for easy comparison. In reality, there are countless buylists out there for countless stores, but Trader Tools encompasses the major, top-tier buylists that are likely to give the best prices and buy the biggest range of cards.

Searching for a specific card with the Trader Tools 3 searchbar will yield a few pieces of information:

  • First is the price the card is selling for, using the average from TCGPlayer.com, which provides an idea of what the card is worth at a retail level.
  • Then comes a list of retailers and the price they will pay for that specific card, ordered by price from high to low.
  • Each retailer also comes with a “Quantity” number that reveals how many cards the store wants to buy at that price.
  • The output also includes a spread %, which calculates the difference between the average sell price and the best buylist price. This spread can be thought of as the margin of profit, meaning the higher the spread, the more the store makes,and the lower the spread, the more the buylister makes.

TT3 is in the process of including an “expert rating”, which takes input from QS staff and shares their opinion on whether the card is a buy, hold, or sell. There aren’t yet many ratings uploaded yet, and it isn’t necessarily relevant for our discussion today, but it’s something to consider when making buylist decisions.

Once a card has been searched for, the best price is determined, and cards sorted, the next step is actually getting the card to the store’s buylist. Trader Tools 3 has the very handy option of being able to create a list to sell to a store and push it directly to their buylist.

My Buylisting Experience

I recently had my first buylisting experience in years, and today I will reveal it all, hoping others can learn from my success and failures.

I sold to:

  • Troll and Toad
  • ABUGames
  • Card Kingdom
  • adventuresOn
  • MythicMTG

I sold cards to each store based solely on who had the highest price.

I designated a box to each store, and after I searched for a card, I put it into the box corresponding to the store offering the best price.

If a card had a particularly high spread, I put it into a special “TCGPlayer” box for cards I would sell there. If a card wasn’t in near-mint to very lightly played condition, I also put it into the TCGPlayer box.

I repeated this with every card, and eventually each card was sorted into a buylist box. I then went through each box one at a time and uploaded each card to the shopping cart of its corresponding store or TCGPlayer storefront. I could have made lists within Trader Tools and pushed them to the stores, but I chose to do it the old fashioned way, which allowed me to double check my work and make sure card prices had not changed in the few days it took me to go through my collection.

Going through the cards a second time allowed me to take another look at condition, ensuring a smooth process. If a card was worse than I first thought, I could act accordingly by shifting it to the tcgplayer pile or even my trade binder. Stores have guidelines on condition and their corresponding prices, and some even offer a shopping cart option of selling played cards at a reduced price.

I was very aggressive in terms of condition and I sold cards I knew were not necessarily near mint but could pass as such. For my purposes, lightly played cards were considered near mint. I overlooked small scuffs, whitened corners and edges, and minor bending. It’s “near” mint after all!

I reasoned that I had little to lose in this regard, and most stores would still gladly take cards that weren’t quite near mint. After all, it’s all profit for them, and if they did not want a card, I could pay to have it shipped back. I was also primarily selling cards that were of little value to me, tedious to sell on TCGPlayer, and difficult to trade. I simply wanted to convert them to cash that I could put to work for me, so there was little downside.

I also put this note in each buylist:

Thank you! I tried to follow your condition guide as much as possible, but with so many cards I am sure some won't make your cut. Take as much as possible and I'll repay to return the rest. -Adam

Here is the list of cards I sold to each store, and the ultimate result:

Troll and Toad

I fit these cards into a basic ultrapro deckbox and shipped in a large bubble mailer for just over $3.

1
Alchemist's Refuge
Avacyn Restored Singles
English Near Mint
$0.24
$0.241
NM
Cathars' Crusade
Avacyn Restored Singles
English Near Mint
$0.32
$0.321
NM
Champion of Lambholt
Avacyn Restored Singles
English Near Mint
$0.29
$0.291
NM
Malignus
Avacyn Restored Singles
English Near Mint
$0.60
$0.601
NM
Primal Surge
Avacyn Restored Singles
English Near Mint
$0.60
$0.602
NM
Hokori, Dust Drinker
Betrayers of Kamigawa Singles
English Near Mint
$1.35
$2.704
NM
Tendo Ice Bridge
Betraye! rs of Kamigawa Singles
English Near Mint
$3.55
$14.206
NM
Lava Spike
Champions of Kamigawa Singles
English Near Mint
$1.10
$6.601
NM
Angel of Despair
Commander Decks
English Near Mint
$2.20
$2.201
NM
Malfegor
Commander Decks
English Near Mint
$0.95!
$0.95

1
NM
Veteran Explorer
Commander Decks
English Near Mint
$1.05
$1.05

1
NM
Sphinx Summoner
Conflux Singles
English Near Mint
$0.80
$0.80

1
NM
Mirko Vosk, Mind Drinker
Dragon\'s Maze Singles
English Near Mint
$0.14
$0.14

2
NM
Undermine
Duel Deck Ajani vs. Nicol Bolas
English Near Mint
$0.34
$0.68

1
NM
Dragonspeaker Shaman
Duel Deck Knights vs. Dragons
English Near Mint
$3.40
$3.40

1
NM
Knotvine Paladin
Duel Deck Knights vs. Dragons
English Near Mint
$0.12
$0.12

1
NM
J! hoira of the Ghitu
Future Sight Singles
English Near Mint
$1.20
$1.20

1
NM
Daybreak Ranger | Nightfall Predator
Innistrad Singles
English Near Mint
$0.21
$0.21

1
NM
Evil Twin
Innistrad Singles
English Near Mint
$0.10
$0.10

2
NM
Grimgrin, Corpse-Born
Innistrad Singles
Engl! ish Near Mint
$0.60
$1.20

1
NM
Mayor of Avabruck | Howlpack Alpha
Innistrad Singles
English Near Mint
$0.34
$0.34

2
NM
Undead Alchemist
Innistrad Singles
English Near Mint
$0.16
$0.32

1
NM
Aura Shards
Invasion Singles
English Near Mint
$2.15
$2.15

3
NM
Solitary Confinement
Judgment Singles
English Near Mint
$2.95
$8.85

1
NM
Celestial Gatekeeper
Legions Singles
English Near Mint
$0.15
$0.15

2
NM
Shifting Sliver
Legions Singles
English Near Mint
$0.75
$1.50

1
NM
Toxin Sliver
Legions Singles
Engli! sh Near Mint
$8.70
$8.70

1
NM
Cairn Wanderer
Lorwyn Singles
English Near Mint
$1.20
$1.20

2
NM
Incandescent Soulstoke
Lorwyn Singles
English Near Mint
$1.65
$3.30

1
NM
Knucklebone Witch
Lorwyn Singles
English Near Mint
$0.16
$! 0.16

1
NM
Militia's Pride
Lorwyn Singles
English Near Mint
$1.15
$1.15

1
NM
Thousand-Year Elixir
Lorwyn Singles
English Near Mint
$1.25
$1.25

1
NM
Earthquake
Magic 2010 (M10) Singles
English Near Mint
$0.13
$0.13

1
NM
Hive Mind
Magic 2010 (M10) Singles
English Near Mint
$0.80
$0.80

11
NM
Lightning Bolt
Magic 2010 (M10) Singles
English Near Mint
$0.85
$9.35

2
NM
Ponder
Magic 2010 (M10) Singles
English Near Mint
$0.55
$1.10

1
NM
Traumatize
Magic 2010 (M10) Singles
English Near Mint
!
$0.90
$0.90

1
NM
Goblin Chieftain
Magic 2011 (M11) Singles
English Near Mint
$1.35
$1.35

1
NM
Knight Exemplar
Magic 2011 (M11) Singles
English Near Mint
$1.20
$1.20

3
NM
Liliana's Caress
Magic 2011 (M11) Singles
English Near Mint
$1.60
$4.80

5
NM
Preordain
Magic 2011 (M11) Singles
English Near Mint
$0.34
$1.70

1
NM
Goblin Chieftain
Magic 2012 (M12) Singles
English Near Mint
$0.65
$0.65

1
NM
Jace, Memory Adept
Magic 2012 (M12) Singles
English Near Mint
$2.60
$2.60

1
NM
Stuffy Doll
Magic 2013 (M13) Singles
English Near Mint
$0.65
$0.65

1
NM
Blinkmoth Urn
Mirrodin Singles
English Near Mint
$0.75
$0.752
NM
Leonin Abunas
Mirrodin Singles
English Near Mint
$1.10
$2.203
NM
Mindslaver
Mirrodin Singles
English Near M! int
$1.75
$5.256
NM
Molten Rain
Mirrodin Singles
English Near Mint
$0.65
$3.903
NM
Proteus Staff
Mirrodin Singles
English Near Mint
$2.15
$6.45

1
NM
Sword of Kaldra
Mirrodin Singles
English Near Mint
$3.45
$3.45

1
!
NM
Shimmer Myr
Mirrodin Besieged Singles
English Near Mint
$0.16
$0.16

2
NM
Blade Splicer
New Phyrexia Singles
English Near Mint
$1.25
$2.50

1
NM
Unwinding Clock
New Phyrexia Singles
English Near Mint
$1.65
$1.65

1
NM
Teneb, th! e Harvester
Planar Chaos Singles
English Near Mint
$0.31
$0.31

1
NM
Death Baron
Planechase
English Near Mint
$8.30
$8.30

1
NM
Grave Pact
Planechase
English Near Mint
$5.30
$5.30

1
NM
Insurrection
Planechase
English Near Mint
$1.55
$1.55

2
NM
Undead Warchief
Planechase
English Near Mint
$2.85
$5.70

1
NM
Hex
Ravnica Singles
English Near Mint
$0.13
$0.13

1
NM
Hunted Troll
Ravnica Singles
English Near Mint
$0.16
$0.16

1
NM
! Death's Presence
Return to Ravnica Singles
English ! Near Mint
$0.15
$0.15

4
NM
Deathrite Shaman
Return to Ravnica Singles
English Near Mint
$6.00
$24.00

1
NM
Hellcarver Demon
Rise of the Eldrazi Singles
English Near Mint
$0.60
$0.60

3
NM
Joraga Treespeaker
Rise of the Eldrazi Singles
English Near Mint
$0.70
$2.10

1
NM
Sphinx-Bone Wand
Rise of the Eldrazi Singles
English Near Mint
$0.13
$0.13

1
NM
World at War
Rise of the Eldrazi Singles
English Near Mint
$0.13
$0.13

1
NM
Argentum Armor
Scars of Mirrodin Singles
English Near Mint
$0.75
$0.75

1
NM
!
Engulfing Slagwurm
Scars of Mirrodin Singles
English Near Mint
$0.29
$0.29

1
NM
Indomitable Archangel
Scars of Mirrodin Singles
English Near Mint
$1.00
$1.00

2
NM
Inexorable Tide
Scars of Mirrodin Singles
English Near Mint
$0.34
$0.68

1
NM
Mindslaver
Scars of Mirrodin Singles
English Near Mint
$1.65
$1.65

3
NM
Undead Warchief
Scourge Singles
English Near Mint
$2.25
$6.75

1
NM
Midnight Banshee
Shadowmoor Singles
English Near Mint
$0.65
$0.65

3
NM
Puppeteer Clique
Shadowmoor Singles
English Near Mint
!
$3.55
$10! .65

1
NM
Flameblast Dragon
Shards of Alara Singles
English Near Mint
$0.15
$0.15

1
NM
Gather Specimens
Shards of Alara Singles
English Near Mint
$0.13
$0.13

3
NM
Knight of the White Orchid
Shards of Alara Singles
English Near Mint
$2.50
$7.50

3
NM
Trickbind
Time Spiral Singles
English Near Mint
$2.65
$7.95

2
NM
Vesuvan Shapeshifter
Time Spiral Singles
English Near Mint
$1.45
$2.90

1
NM
Essence Sliver
Time Spiral Time-Shifted Singles
English Near Mint
$2.30
$2.30

2
NM
The Rack
Time Spiral Time! -Shifted Singles
English Near Mint
$3.85
$7.70

2
NM
Back to Basics
Urza's Saga
English Near Mint
$4.75
$9.50

5
NM
Priest of Titania
Urza's Saga
English Near Mint
$1.55
$7.75

2
NM
Joraga Warcaller
Worldwake Singles
English Near Mint
$3.60
$7.20

3
NM
Hedron Crab
Zendikar Singles
English Near Mint
$1.65
$4.95

1
NM
Malakir Bloodwitch
Zendikar Singles
English Near Mint
$0.60
$0.60

Troll and Toad offered me the full value of my buylist order: $247.82. They sent me a confirmation e-mail a few days after I sent the cards, and I received a check in the mail a few days later.

It couldn’t have gone smoother, and based on this experience, I’ll be eager to sell to them again and recommend them highly.

ABU Games

I fit these cards into an old DragonShield sleeve box and shipped in a large bubble mailer for just over $3.

A week after shipping I received this e-mail:

The cards have been received. However there is $79.52 in cards listed as NM-M that do not meet our criteria for NM-M. We can offer $58.36 for these Played cards and send $146.04 for all the cards received, or we can send them back along with payment of $87.68. Please let us know what you would like us to do.

Here is a list of the cards in question along with the amount we can offer for being Played-

(1) Ageless Entity (Ajani vs. Nicol Bolas) - $0.18 -- $0.12
(1) Dauntless Escort (Alara Reborn) - $0.75 -- $0.54
(1) Thraximundar (Alara Reborn) - $2.40 -- $1.85
(1) Spiritmonger (Apocalypse) - $1.50 -- $0.60
(1) Shinka, the Bloodsoaked Keep (Champions of Kamigawa) - $0.76 -- $0.55
(1) Spell Crumple (Commander) - $2.41 -- $1.81
(4) Last Word (Darksteel) - $0.24 -- $0.17
(1) Promise of Power (Divine vs. Demonic) - $0.26 -- $0.17
(1) Mortivore (Duels of the Planeswalkers) - $0.22 -- $0.16
(1) Rage Reflection (Duels of the Planeswalkers) - $0.63 -- $0.45
(1) Endless Horizons (Eventide) - $2.40 -- $1.85
(3) Night's Whisper (Fifth Dawn) - $0.48 -- $0.33
(1) Champion of the Parish (Innistrad) - $1.17 -- $0.84
(3) Endless Ranks of the Dead (Innistrad) - $0.59 -- $0.43
(3) Obliterate (Invasion) - $0.82 -- $0.66
(1) Urza's Rage (Invasion) - $0.49 -- $0.19
(1) Voracious Dragon (Knights vs. Dragons) - $0.18 -- $0.12
(5) Graveborn Muse (Legions) - $0.26 -- $0.17
(1) Cloudthresher (Lorwyn) - $0.33 -- $0.23
(1) Primal Command (Lorwyn) - $4.80 -- $3.70
(1) Spinerock Knoll (Lorwyn) - $1.27 -- $0.91
(1) Windbrisk Heights (Lorwyn) - $2.97 -- $2.29
(2) Leyline of Punishment (Magic 2011 / M11) - $0.24 -- $0.16
(4) Lightning Bolt (Magic 2011 / M11) - $0.59 -- $0.41
(1) Chandra's Phoenix (Magic 2012 / M12) - $0.23 -- $0.17
(2) Sorin's Vengeance (Magic 2012 / M12) - $0.19 -- $0.12
(1) Staff of Nin (Magic 2013 / M13) - $0.33 -- $0.23
(2) Braids, Cabal Minion (Odyssey) - $1.37 -- $0.55
(1) Darkwater Catacombs (Odyssey) - $1.98 -- $1.44
(1) Rhystic Tutor (Prophecy) - $0.30 -- $0.06
(1) Vulturous Zombie (Ravnica: City of Guilds) - $0.42 -- $0.29
(2) Artisan of Kozilek (Rise of the Eldrazi) - $0.66 -- $0.45
(1) Awakening Zone (Rise of the Eldrazi) - $0.84 -- $0.60
(1) Student of Warfare (Rise of the Eldrazi) - $2.08 -- $1.52
(1) Arashi, the Sky Asunder (Saviors of Kamigawa) - $0.49 -- $0.24
(5) Kami of the Crescent Moon (Saviors of Kamigawa) - $2.41 -- $1.86
(1) Steel Hellkite (Scars of Mirrodin) - $0.66 -- $0.47
(2) Wilt-Leaf Liege (Shadowmoor) - $10.47 -- $8.38
(1) Sedge Sliver (Time Spiral) - $1.27 -- $0.91
Total in question: $79.52
Our offer for these: $58.36

-----------------------------
For your reference here is the entirety of the shipment-

(1) 10th Edition - Traumatize (NM-M) @ 0.92: $0.92
(2) Ajani vs. Nicol Bolas - Ageless Entity (NM-M) @ 0.18: $0.36
(2) Ajani vs. Nicol Bolas - Profane Command (NM-M) @ 0.36: $0.72
(1) Alara Reborn - Dauntless Escort (NM-M) @ 0.75: $0.75
(1) Alara Reborn - Thraximundar (NM-M) @ 2.40: $2.40
(4) Apocalypse - Phyrexian Arena (NM-M) @ 5.76: $23.04
(1) Apocalypse - Spiritmonger (NM-M) @ 1.50: $1.50
(1) Avacyn Restored - Bruna, Light of Alabaster (NM-M) @ 0.76: $0.76
(1) Avacyn Restored - Silverblade Paladin (NM-M) @ 0.31: $0.31
(1) Champions of Kamigawa - Shinka, the Bloodsoaked Keep (NM-M) @ 0.76: $0.76
(1) Commander - Akroma, Angel of Fury (NM-M) @ 4.27: $4.27
(1) Commander - Archangel of Strife (NM-M) @ 0.75: $0.75
(2) Commander - Brainstorm (NM-M) @ 0.82: $1.64
(1) Commander - Collective Voyage (NM-M) @ 1.65: $1.65
(1) Commander - Comet Storm (NM-M) @ 0.49: $0.49
(1) Commander - Dread Cacodemon (NM-M) @ 1.65: $1.65
(1) Commander - Reiver Demon (NM-M) @ 0.50: $0.50
(1) Commander - Spell Crumple (NM-M) @ 2.41: $2.41
(1) Conflux - Martial Coup (NM-M) @ 1.86: $1.86
(2) Dark Ascension - Increasing Savagery (NM-M) @ 0.24: $0.48
(4) Darksteel - Last Word (NM-M) @ 0.24: $0.96
(1) Divine vs. Demonic - Promise of Power (NM-M) @ 0.26: $0.26
(1) Duels of the Planeswalkers - Mortivore (NM-M) @ 0.22: $0.22
(1) Duels of the Planeswalkers - Rage Reflection (NM-M) @ 0.63: $0.63
(1) Eventide - Endless Horizons (NM-M) @ 2.40: $2.40
(4) Fifth Dawn - Night's Whisper (NM-M) @ 0.48: $1.92
(1) Gatecrash - Master Biomancer (NM-M) @ 1.57: $1.57
(1) Innistrad - Bloodgift Demon (NM-M) @ 0.18: $0.18
(1) Innistrad - Champion of the Parish (NM-M) @ 1.17: $1.17
(5) Innistrad - Endless Ranks of the Dead (NM-M) @ 0.59: $2.95
(3) Invasion - Obliterate (NM-M) @ 0.82: $2.46
(1) Invasion - Urza's Rage (NM-M) @ 0.49: $0.49
(1) Jace vs. Chandra - Daze (NM-M) @ 3.41: $3.41
(1) Knights vs. Dragons - Kinsbaile Cavalier (NM-M) @ 0.55: $0.55
(1) Knights vs. Dragons - Thunder Dragon (NM-M) @ 0.48: $0.48
(2) Knights vs. Dragons - Voracious Dragon (NM-M) @ 0.18: $0.36
(7) Legions - Graveborn Muse (NM-M) @ 0.26: $1.82
(1) Lorwyn - Cloudthresher (NM-M) @ 0.33: $0.33
(1) Lorwyn - Primal Command (NM-M) @ 4.80: $4.80
(1) Lorwyn - Spinerock Knoll (NM-M) @ 1.27: $1.27
(1) Lorwyn - Windbrisk Heights (NM-M) @ 2.97: $2.97
(2) Magic 2011 / M11 - Leyline of Punishment (NM-M) @ 0.24: $0.48
(10) Magic 2011 / M11 - Lightning Bolt (NM-M) @ 0.59: $5.90
(1) Magic 2012 / M12 - Chandra's Phoenix (NM-M) @ 0.23: $0.23
(2) Magic 2012 / M12 - Sorin's Vengeance (NM-M) @ 0.19: $0.38
(2) Magic 2013 / M13 - Staff of Nin (NM-M) @ 0.33: $0.66
(1) Modern Masters - Demigod of Revenge (NM-M) @ 1.68: $1.68
(2) Nemesis - Daze (NM-M) @ 1.50: $3.00
(2) Odyssey - Braids, Cabal Minion (NM-M) @ 1.37: $2.74
(1) Odyssey - Darkwater Catacombs (NM-M) @ 1.98: $1.98
(1) Prophecy - Rhystic Tutor (NM-M) @ 0.30: $0.30
(1) Ravnica: City of Guilds - Vulturous Zombie (NM-M) @ 0.42: $0.42
(2) Rise of the Eldrazi - Artisan of Kozilek (NM-M) @ 0.66: $1.32
(1) Rise of the Eldrazi - Awakening Zone (NM-M) @ 0.84: $0.84
(1) Rise of the Eldrazi - Student of Warfare (NM-M) @ 2.08: $2.08
(1) Saviors of Kamigawa - Arashi, the Sky Asunder (NM-M) @ 0.49: $0.49
(5) Saviors of Kamigawa - Kami of the Crescent Moon (NM-M) @ 2.41: $12.05
(1) Scars of Mirrodin - Steel Hellkite (NM-M) @ 0.66: $0.66
(2) Shadowmoor - Wilt-Leaf Liege (NM-M) @ 10.47: $20.94
(2) Sorin vs. Tibalt - Browbeat (NM-M) @ 0.66: $1.32
(1) Time Spiral - Sedge Sliver (NM-M) @ 1.27: $1.27
(4) Apocalypse - Pernicious Deed (Pld) @ 6.27: $25.08
(1) Champions of Kamigawa - Myojin of Life's Web (Pld) @ 1.52: $1.52
(1) Duels of the Planeswalkers - Banefire (Pld) @ 1.12: $1.12
(1) Innistrad - Endless Ranks of the Dead (Pld) @ 0.43: $0.43
(1) Phyrexia vs. The Coalition - Rith, the Awakener (Pld) @ 0.16: $0.16
(1) Ravnica: City of Guilds - Vulturous Zombie (Pld) @ 0.29: $0.29
(1) Rise of the Eldrazi - Eldrazi Temple (Pld) @ 1.44: $1.44
Original Total: $167.20
Standard Processing: -$0.00
Total: $167.20”

ABU sent me a receipt confirmation a week after I sent the cards, and two days later they sent me the e-mail I just shared.

Notice that when selling, I designated a significant amount of cards as played, as ABU offers that option in their buylist cart. Upon processing the cards, they specified some additional cards as played, and then sent me an e-mail with their new assessment and price.

I like how they specified the cards they said were played, then gave me the option to sell them at the new price or pay to mail them back before they offered payment. They seem to have applied their played price to the cards they isolated, and given that I accepted the played price on cards I designated played myself, I accepted the played price on the cards they isolated, which was approximately 73% of the full value.

I was impressed with, though not surprised by, their professionalism, and ABU was a good experience all around that I'll look to repeat in the future.

CardKingdom

This was my largest order. I fit them into an old plastic clamshell box and shipped in a large bubble mailer for around $9-10.

The majority of my cards, most of which were on the low end of the spectrum, went to CardKingdom. Nine days after shipping, I received a confirmation that the cards had been received and payment was being sent.

I buylisted the cards under the only near-mint option, and my buylist receipt was for $262.58 with a “(before grading)” clause.

When I received the payment, however, they had discounted nearly all of my cards. I went to their website for a look at the new invoice, which revealed most cards were discounted.

This lists:

  • the card
  • the quantity I sold and the price they decided to pay
  • the price I intended to sell for
  • the total for that particular card

 

10th Edition: Elvish Piper
11 @ 4.57
6.10
4.572011 Core Set: Day of Judgment
1 @ 0.23
0.65
0.232011 Core Set: Leyline of the Void
1 @ 1.88
2.50
1.882012 Core Set: Goblin Chieftain
1 @ 1.29
1.72
1.29

2013 Core Set: Gilded Lotus
1 @ 2.20
2.20
2.20

2014 Core Set: Darksteel Forge
1 @ 1.26
1.68
1.26

6th Edition: Jokulhaups
1 @ 0.60
0.80
0.60

7th Edition: Mana Short
1 @ 0.24
0.32
0.24

7th Edition: Teferi's Puzzle Box
1 @ 0.77
1.28
0.77

9th Edition: Weathered Wayfarer
1 @ 2.44
1 @ 1.95
3.25
4.39

9th Edition: Worship
1 @ 0.86
1.15
0.86

Apocalypse: Death Grasp
1 @ 0.10
0.13
0.10

Apocalypse: Dragon Arch
1 @ 0.41
0.54
0.41

Avacyn Restored: Killing Wave
1 @ 0.29
1 @ 0.22
0.29
0.51

Avacyn Restored: Somberwald Sage
1 @ 0.28
0.37
0.28

Champions of Kamigawa: Eight-and-a-Half-Tails
3 @ 2.96
3.95
8.88

Champions of Kamigawa: Hall of the Bandit Lord
1 @ 1.54
2.05
1.54

Champions of Kamigawa: Hinder
3 @ 0.98
1.30
2.94

Champions of Kamigawa: Isamaru, Hound of Konda
4 @ 2.17
2.90
8.68

Champions of Kamigawa: Jushi Apprentice
2 @ 0.43
1 @ 0.35
0.58
1.21

Champions of Kamigawa: Keiga, the Tide Star
3 @ 2.17
2.90
6.51

Champions of Kamigawa: Shizo, Death's Storehouse
1 @ 2.34
3.90
2.34

Champions of Kamigawa: Zo-Zu the Punisher
3 @ 0.49
0.65
1.47

Coldsnap: Darien, King of Kjeldor
1 @ 2.17
2.90
2.17

Coldsnap: Field Marshal
2 @ 3.15
4.20
6.30

Coldsnap: Rite of Flame
4 @ 0.54
0.72
2.16

Coldsnap: Tamanoa
1 @ 0.11
0.32
0.11

Commander: Angelic Arbiter
1 @ 0.32
0.42
0.32

Commander: Aura Shards
1 @ 1.65
2.75
1.65

Commander: Command Tower
3 @ 0.84
1.12
2.52

Commander: Fierce Empath
1 @ 0.29
2 @ 0.23
0.38
0.75

Commander: Intet, the Dreamer
2 @ 0.37
1 @ 0.22
0.62
0.96

Commander: Magmatic Force
1 @ 0.84
1.12
0.84

Commander: Mana-Charged Dragon
1 @ 1.76
1.76
1.76

Commander: Oros, the Avenger
1 @ 0.26
0.44
0.26

Commander: Ruination
1 @ 0.22
0.29
0.22

Commander: Simic Sky Swallower
1 @ 0.39
0.52
0.39

Commander: Storm Herd
1 @ 0.24
0.32
0.24

Commander: Teneb, the Harvester
1 @ 0.23
0.67
0.23

Commander: Vorosh, the Hunter
1 @ 0.12
0.34
0.12

Conflux: Ancient Ziggurat
1 @ 1.88
2.50
1.88

Dark Ascension: Havengul Lich
1 @ 1.80
2.40
1.80

Darksteel: Pulse of the Fields
3 @ 0.33
0.44
0.99

Deckmaster: Jokulhaups
-
0.50
0.00

Dissension: Protean Hulk
1 @ 1.46
1.95
1.46

Duel Decks: Knights Vs. Dragons: Knight Exemplar
2 @ 1.32
1.76
2.64

Duel Decks: Knights Vs. Dragons: Treetop Village
1 @ 0.84
0.84
0.84

Duel Decks: Phyrexia Vs. The Coalition: Phyrexian Processor
1 @ 0.18
0.24
0.18

Duel Decks: Sorin Vs. Tibalt: Breaking Point
2 @ 0.20
0.26
0.40

Fifth Dawn: Magma Jet
4 @ 0.27
0.45
1.08

Future Sight: Heartwood Storyteller
1 @ 1.11
1.48
1.11

Future Sight: Scout's Warning
11 @ 0.27
0.36
0.27

Future Sight: Tolaria West
2 @ 2.03
2.70
4.06

Gatecrash: Assemble the Legion
2 @ 0.29
0.39
0.58

Gatecrash: Enter the Infinite
1 @ 0.66
0.88
0.66

Gatecrash: Gyre Sage
1 @ 0.22
0.29
0.22

Gatecrash: Lazav, Dimir Mastermind
1 @ 0.80
1.06
0.80

Guildpact: Stitch in Time
1 @ 0.96
1.28
0.96

Innistrad: Mikaeus, the Lunarch
1 @ 1.44
1.92
1.44

Innistrad: Parallel Lives
11 @ 1.54
2.05
1.54Invasion: Absorb
1 @ 1.58
1 @ 1.26
2.10
2.84Invasion: Collective Restraint
1 @ 0.94
1.25
0.94Invasion: Kavu Titan
3 @ 0.30
0.40
0.90

Judgment: Commander Eesha
1 @ 0.46
0.61
0.46

Judgment: Glory
2 @ 0.46
0.62
0.92

Judgment: Nomad Mythmaker
1 @ 0.29
0.38
0.29

Legions: Brood Sliver
1 @ 1.88
2.50
1.88

Lorwyn: Elvish Promenade
1 @ 1.06
1.41
1.06

Lorwyn: Horde of Notions
1 @ 0.17
0.29
0.17

Lorwyn: Thousand-Year Elixir
1 @ 0.77
1.03
0.77

Lorwyn: Wort, Boggart Auntie
1 @ 0.49
0.65
0.49

Mirrodin Besieged: Cryptoplasm
1 @ 0.36
0.48
0.36

Mirrodin Besieged: Glissa, the Traitor
1 @ 0.96
1.28
0.96

Mirrodin Besieged: Tezzeret, Agent of Bolas
1 @ 7.88
10.50
7.88

Mirrodin: Ancient Den
1 @ 0.50
6 @ 0.38
0.50
2.78

Mirrodin: Jinxed Choker
1 @ 0.15
0.15
0.15

Mirrodin: Seat of the Synod
5 @ 0.33
2 @ 0.26
0.44
2.17

Modern Masters: Path to Exile
1 @ 2.92
3.90
2.92

New Phyrexia: Chancellor of the Annex
1 @ 0.29
1 @ 0.23
0.39
0.52

New Phyrexia: Chancellor of the Dross
1 @ 0.11
0.19
0.11

New Phyrexia: Gitaxian Probe
1 @ 1.08
1.44
1.08

New Phyrexia: Myr Superion
1 @ 0.38
0.50
0.38

Odyssey: Devoted Caretaker
2 @ 0.47
1 @ 0.35
0.47
1.29

Odyssey: Skycloud Expanse
1 @ 1.35
1.80
1.35

Onslaught: Heedless One
1 @ 0.50
5 @ 0.38
0.50
2.40

Onslaught: Rotlung Reanimator
4 @ 0.80
1.06
3.20

Onslaught: Soulless One
5 @ 0.69
0.92
3.45

Planar Chaos: Serendib Sorcerer
2 @ 0.14
0.19
0.28

Planechase: Cabal Coffers
1 @ 6.56
8.75
6.56

Planechase: Furnace of Rath
1 @ 0.80
0.80
0.80

Planechase: Glory of Warfare
1 @ 0.49
0.65
0.49

Planechase: Helldozer
1 @ 0.63
0.84
0.63

Planechase: Phyrexian Arena
1 @ 3.97
5.30
3.97

Prophecy: Squirrel Wrangler
1 @ 0.78
1.04
0.78

Ravnica: Darkblast
2 @ 0.41
4 @ 0.31
2 @ 0.25
0.41
2.56

Ravnica: Three Dreams
1 @ 0.22
0.29
0.22

Return to Ravnica: Growing Ranks
1 @ 0.20
0.20
0.20

Rise of the Eldrazi: Lord of Shatterskull Pass
1 @ 0.28
1 @ 0.22
0.37
0.50

Scars of Mirrodin: Darksteel Juggernaut
1 @ 0.92
1 @ 0.69
0.92
1.61

Scars of Mirrodin: Memnite
4 @ 0.38
0.51
1.52

Scars of Mirrodin: Necrotic Ooze
1 @ 0.16
0.26
0.16

Scars of Mirrodin: Venser, the Sojourner
1 @ 3.36
5.60
3.36

Scourge: Daru Warchief
4 @ 0.82
1.09
3.28

Scourge: Dragon Tyrant
1 @ 0.99
1.32
0.99

Scourge: Mind's Desire
2 @ 0.44
0.59
0.88

Shadowmoor: Puca's Mischief
1 @ 0.50
0.67
0.50

Shadowmoor: Savor the Moment
1 @ 0.69
0.92
0.69

Shards of Alara: Ethersworn Canonist
2 @ 2.40
1 @ 1.92
3.20
6.72

Tempest: Reanimate
1 @ 1.89
3.15
1.89

Time Spiral: Gemstone Caverns
2 @ 0.90
1 @ 0.72
1.20
2.52

Time Spiral: Magus of the Candelabra
1 @ 0.23
0.31
0.23

Time Spiral: Pulmonic Sliver
1 @ 2.55
1 @ 1.19
3.40
3.74

Time Spiral: Saffi Eriksdotter
1 @ 0.52
0.70
0.52

Timeshifted: Pendelhaven
1 @ 2.36
3.15
2.36

Urza's Legacy: Impending Disaster
1 @ 0.18
0.24
0.18

Worldwake: Bazaar Trader
1 @ 0.17
0.22
0.17

Worldwake: Jwari Shapeshifter
1 @ 0.09
0.15
0.09

Zendikar: Felidar Sovereign
1 @ 4.95
6.60
4.95

Total After Grading: $192.14

They met my aggressive buylisting with aggressive grading. They certainly discounted more cards than were truly played, which left a slightly sour taste in my mouth. They did not give me an option to return, just sent a payment.

On the other hand, I wasn’t terribly surprised. While I took a nearly 30% cut on the price, I was still fine turning a pile of useless cards into nearly $200. I’ll avoid CardKingdom in the future unless my cards are truly mint, and I recommend that others do the same.

AdventuresOn

A small order, I fit it into a small plastic clamshell case and shipped it in a small bubble mailer for a couple dollars.

AdventuresOn took the longest, giving me a receipt confirmation 11 days after shipping. Three days later I received a payment confirmation:

Bought at agreed price.
There are several in less than NM condition. Not enough to lower the offer this time. Thank you.

This offer was for the following cards currently in the
possession of adventuresON.com:

1 x Distorting Lens English Only,Mint/Near Mint Only - 8th Edition - Magic The Gathering - $0.13 each
1 x City of Brass English Only,Mint/Near Mint Only - 8th Edition - Magic The Gathering - $2.25 each
1 x Obliterate English Only,Mint/Near Mint Only - 8th Edition - Magic The Gathering - $1.00 each
2 x Descendants' Path English Only,Mint/Near Mint Only - Avacyn Restored - Magic The Gathering - $0.35 each
2 x Archwing Dragon English Only,Mint/Near Mint Only - Avacyn Restored - Magic The Gathering - $0.12 each
1 x Cranial Extraction English Only,Mint/Near Mint Only - Champions of Kamigawa - Magic The Gathering - $0.32 each
1 x Time Stop English Only,Mint/Near Mint Only - Champions of Kamigawa - Magic The Gathering - $0.98 each
4 x Ghostly Prison Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Champions of Kamigawa - Magic The Gathering - $3.15 each
1 x Avatar of Slaughter English Only,Mint/Near Mint Only - Commander - Magic The Gathering - $0.54 each
2 x Vorapede English Only,Mint/Near Mint Only - Dark Ascension - Magic The Gathering - $0.85 each
1 x Eternal Witness English Only,Mint/Near Mint Only - Duel Decks: Izzet Vs. Golgari - Magic The Gathering - $1.02 each
1 x Juniper Order Ranger English Only,Mint/Near Mint Only - Duel Decks: Knights vs. Dragons - Magic The Gathering - $0.37 each
1 x Kilnmouth Dragon Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Duel Decks: Knights vs. Dragons - Magic The Gathering - $0.57 each
1 x Drove of Elves Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Duels of the Planeswalkers - Magic The Gathering - $0.62 each
1 x Crackleburr English Only,Mint/Near Mint Only - Eventide - Magic The Gathering - $0.90 each
1 x Skaab Ruinator English Only,Mint/Near Mint Only - Innistrad - Magic The Gathering - $0.32 each
1 x Tsabo's Decree English Only,Mint/Near Mint Only - Invasion - Magic The Gathering - $0.25 each
1 x Fledgling Dragon English Only,Mint/Near Mint Only - Judgement - Magic The Gathering - $0.29 each
1 x Overwhelming Stampede English Only,Mint/Near Mint Only - Magic 2011 Core Set - Magic The Gathering - $0.54 each
10 x Ponder Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Magic 2012 Core Set - Magic The Gathering - $0.45 each
2 x Spontaneous Generation English Only,Mint/Near Mint Only - Mercadian Masques - Magic The Gathering - $0.17 each
1 x Sangromancer English Only,Mint/Near Mint Only - Mirrodin Besieged - Magic The Gathering - $0.85 each
1 x Phyrexian Hydra English Only,Mint/Near Mint Only - Mirrodin Besieged - Magic The Gathering - $0.17 each
3 x Praetor's Counsel English Only,Mint/Near Mint Only - Mirrodin Besieged - Magic The Gathering - $1.64 each
2 x Hellkite Igniter English Only,Mint/Near Mint Only - Mirrodin Besieged - Magic The Gathering - $0.12 each
1 x Victory's Herald English Only,Mint/Near Mint Only - Mirrodin Besieged - Magic The Gathering - $0.25 each
2 x Chancellor of the Tangle English Only,Mint/Near Mint Only - New Phyrexia - Magic The Gathering - $0.13 each
2 x Norn's Annex Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - New Phyrexia - Magic The Gathering - $0.50 each
1 x Mortivore English Only,Mint/Near Mint Only - Odyssey - Magic The Gathering - $0.60 each
1 x Future Sight English Only,Mint/Near Mint Only - Onslaught - Magic The Gathering - $1.40 each
2 x Biorhythm English Only,Mint/Near Mint Only - Onslaught - Magic The Gathering - $0.20 each
2 x Ravenous Baloth English Only,Mint/Near Mint Only - Onslaught - Magic The Gathering - $0.28 each
1 x Beacon of Unrest English Only,Mint/Near Mint Only - Planechase - Magic The Gathering - $1.75 each
1 x Razia, Boros Archangel Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Planechase - Magic The Gathering - $0.90 each
4 x Suppression Field English Only,Mint/Near Mint Only - Ravnica - Magic The Gathering - $0.72 each
1 x Geth, Lord of the Vault English Only,Mint/Near Mint Only - Scars of Mirrodin - Magic The Gathering - $2.50 each
1 x Hand of the Praetors English Only,Mint/Near Mint Only - Scars of Mirrodin - Magic The Gathering - $0.47 each
3 x Beseech the Queen English Only,Mint/Near Mint Only - Shadowmoor - Magic The Gathering - $1.50 each
1 x Sigil of Distinction English Only,Mint/Near Mint Only - Shards of Alara - Magic The Gathering - $0.15 each
1 x Lotus Petal Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Tempest - Magic The Gathering - $2.00 each
1 x Dralnu, Lich Lord Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Time Spiral - Magic The Gathering - $0.25 each
1 x Kher Keep English Only,Mint/Near Mint Only - Time Spiral - Magic The Gathering - $0.35 each
1 x Major Teroh English Only,Mint/Near Mint Only - Torment - Magic The Gathering - $0.16 each
2 x Basilisk Collar English Only,Mint/Near Mint Only - Worldwake - Magic The Gathering - $4.39 each
1 x Comet Storm Make Sure It Is From This Expansion,English Only,Mint/Near Mint Only - Worldwake - Magic The Gathering - $0.75 each
1 x Bloodchief Ascension English Only,Mint/Near Mint Only - Zendikar - Magic The Gathering - $2.50 each
1 x Scute Mob English Only,Mint/Near Mint Only - Zendikar - Magic The Gathering - $1.00 each

They determined that not all my cards were not near mint, but offered the full value anyway. This was my smallest order, but I was certainly satisfied and will be looking to sell to them in the future, though based on “this time” in the e-mail, I will tread with caution.

MythicMTG

I fit this order into a small plastic case I received when buying cards and shipped in a small bubble mailer for a couple dollars.

Total Cash: $98
Total Credit: $111.5

Note that the list also shows what they would pay in store credit:

  • Card name Rarity Color Set Cash Credit Sell Qty
  • Genju of the Realm rare White/Blue/Black/Red/Green Betrayers of Kamigawa $1.00 $1.25 3
  • Umezawa's Jitte rare Artifact Betrayers of Kamigawa $28.00 $32.00 1
  • Grave Pact rare Black Eighth Edition $7.00 $7.50 1
  • Collective Restraint rare Blue Invasion $1.50 $1.75 1
  • Magma Sliver rare Red Legions $4.00 $4.50 2
  • Dolmen Gate rare Artifact Lorwyn $1.50 $1.75 1
  • Nath of the Gilt-Leaf rare Black/Green Lorwyn $1.50 $1.75 2
  • Sleight of Hand Common Blue Ninth Edition $1.00 $1.25 2
  • Chromatic Lantern rare Artifact Return to Ravnica $2.00 $2.25 1
  • Twincast rare Blue Saviors of Kamigawa $1.75 $2.00 1
  • Decree of Justice rare White Scourge $1.75 $2.00 2
  • Dragonspeaker Shaman Uncommon Red Scourge $3.00 $3.25 3
  • Sygg, River Cutthroat rare Blue/Black Shadowmoor $3.50 $4.00 4
  • Battlegrace Angel rare White Shards of Alara $1.25 $1.50 1
  • Stoic Angel rare White/Blue/Green Shards of Alara $1.00 $1.25 1
  • Citanul Flute rare Artifact Urza's Saga $0.50 $0.75 1
  • Vernal Bloom rare Green Urza's Saga $1.50 $1.75 1
  • Dragonmaster Outcast Mythic Red Worldwake $6.50 $7.00 1
  • Beastmaster Ascension rare Green Zendikar $1.50 $1.75 2

Eight days after shipping I received this e-mail:

Hello,

We have received the cards sent in for Buylist #356.

After grading, every single card in the lot is either slight played or less.

We can offer 2 options for this buylist.

A) we can offer $78.40, instead of the original amount of $98

Or

B) we can return all the cards to you.

Please let me know which option you would like.

Thanks

“Every single card” was hyperbole, which was frustrating to hear from a supposed legitimate retailer, but I was not going to argue and was fine selling my cards at a 20% discount. I would proceed to sell to MythicMTG with caution, selling only truly mint cards.

Conclusions

I had a good buylist experience overall. I made hundreds of dollars for stacks of cards I was doing nothing with, and I can turn that money into something more useful. The whole process has taught me to better organize my cards, as well as be sure to keep them in better condition. It has also colored my opinion on trading, and I'll be sure to go after the best condition cards.

One thing I have yet to discuss is the store credit option. Most stores offer a bonus on taking store credit rather than cash. This is important to keep in mind when buylisting, because if you are just going to turn around and buy cards, this may very well be a better option.

Here is a list of retailers and their store credit buylist bonus:

  • Troll and Toad: 25%
  • ABU Games: 25%
  • CardKingdom: 30%
  • MythicMTG: varies card by card
  • AdventuresOn: varies card by card
  • StarCityGames: 25%

Please turn to the comment section with any buylist questions or comments!

-Adam

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Adam Yurchick

Adam started playing Magic in 1999 at age 12, and soon afterwards he was working his trade binder at school, the mall food court, FNM, and the Junior Super Series circuit. He's a long-time Pro Tour gravy-trainer who has competed in 26 Pro Tours, a former US National Team member, Grand Prix champion, and magic.tcgplayer.com columnist. Follow him at: http://twitter.com/adamyurchick

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Posted in Buylist, Free Insider, Selling18 Comments on Insider: Practical Buylisting – A Case Study and Eliminating Inefficiencies By Using Trader Tools 3

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We Got The Woz!

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You have likely heard of Steve Wozniak. It's hard to mention Steve Jobs in the early days without mentioning his Apple Computing co-founder, Steve Wozniak. Stories such as "Steve Jobs was paid $5,000 to design the game 'Breakout' for Atari and had Steve Wozniak do all of the work, giving him $350 in the end saying "They only gave us $700 because you couldn't get the game designed with fewer than 40 chips" are common surrounding the two, one of whom was a brilliant designer and the other of whom was a brilliant marketer and receiver of credit. Steve Wozniak was responsible for a ton of innovations in early computing and is one of the most influential founders of both computing and electronic gaming. In addition to Breakout, Steve Wozniak helped create the chips that Atari used to render arcade games in color and remained a gamer his entire life, even crediting video games for helping him recover from anterograde amnesia following a plane crash.

But what is the Woz's favorite game? The answer may surprise you. 

Now, while I'm not sure what he means by "Alpha sets"; I imagine he's referring to Collector's Edition, but it's amazing to hear one of the most influential men of the 20th century express the same reverence for the game as the rest of us. Maybe someone can convince him to come off of those collector's edition sets although it doesn't seem all that likely - with a net worth of over $100 million he probably doesn't need the money.

If Wizards will invite people who are vaguely aware of Magic like Day 9 or people who are not even real like Kenny from South Park, why not invite the Woz to a Pro Tour event? We have a lot to thank him for, after all.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free1 Comment on We Got The Woz!

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What Do Want? A Third Un Set!

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When do we want it?

Eventually!

If you don't read MaRo's Marticles as I like to call them, you're screwing up at life. They are full of information that impacts us as financiers and can give clues that can help us figure out future developments if we put our immense collective brainpower to the task. Also, occasionally he does a mailbag article and those are enormously informational.

Specifically, his latest included this juicy tidbit.

Untitled

 

Now, this isn't particularly new as he's said it a few times before, but the fact that he keeps repeating it says they may be on the precipice of relenting as a company and letting MaRo make the set but they just need to hear from us. This community is good enough at bitching, why not make our voices heard for something positive instead of whining about your MODO draft crashing? We get it, MODO sucks. Let's work on something positive and get some sweet full-art lands and cube cards in the process. I have done precisely 1 "un" draft total in my entire life and we kept the land in the boosters we opened so I couldn't even take every land like a finance boss. I want to draft more of these sets and I don't want to shell out for the ridiculous price for an Unhinged box at this point. There is a simple solution and it's making WotC realize what we want is another Un set.

Sign the petition and let's make them notice.

It will take under a minute and it will send a clear message to Wizards.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free5 Comments on What Do Want? A Third Un Set!

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The Problem with $10 Packs

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Most players know that the list price on a pack of Magic cards isn't exact. When you consider the fact that you could open a rare or foil worth more than the cost of the pack, in addition to the fact that one can and should only open packs in drafts, thus offering the opportunity to earn prizes in the form of even more packs, then the price of a booster can be trivial...assuming a healthy amount of luck.

That's the problem with $10 packs. If I pay $12 for a draft, open no money rares, and get knocked out in the first round, I'm bummed out, and I feel like my $12 went to waste. That's a small enough amount of money that I won't personally dwell on it for very long, but for some players, especially students, that $12 could represent a large portion of one's Magic budget.

disruptivestudent

The flipside of the situation is that one could open a plansewalker and win the draft, thus coming out well ahead of the initial investment. Besides the not-worthless monetary value of the fun of playing the game, the potential for gains like this is why we're willing to pay $12 for packs of cardstock with pretty colors and pictures. It's not a huge risk, and even a string of bad luck in five straight drafts will only put you down $60.

Then we get Modern Masters sets. Here we are getting into risky territory even for gainfully employed players. The potential rewards are higher—a foil Tarmogoyf could literally pay one's rent—but so are the risks.

riskymove

I mentioned yesterday that my LGS charged $40 for single-elimination drafts, and in the four I did, I experienced exactly zero success. A year and a half later, I still remember this, and I can't pretend $160 is something I can just shrug off.

And that's the real risk for players in this trend of increasing booster pack prices for special products. Sure, if you 2-1 most of your drafts and open an average amount of money cards, you can draft the set a whole bunch for free or darn close to it. But when a string of bad luck can wipe out your MTGO ticket stash or your entire Magic budget for the month, that's not cool.

Jason made a good point in his comment on yesterday's article...

jasoncomment

...and he's right, the increased supply will lower prices in general. Even the super-limited print run of Modern Masters lowered prices of most cards in that set. But for those of us who just want to draft and don't care about card prices except for how much we can sell them for, a $10 pack feels like a slap in the face, and we can't just wait for those pack prices to go down after supply fills the market, since the opposite is almost certainly going to happen.

You can't blame WOTC for wanting to make more money—it's the whole point of having a for-profit business, after all. But as a rule, the company has always stayed out of the singles market, and the increasing price of Modern Masters sets essentially makes that no longer the case. WOTC has figured out that it can charge more for sets with more powerful cards. What the company does with that knowledge will have a huge impact on the playerbase moving forward. Let's hope the long-term health of the game takes priority over short-term profits.

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Posted in Free, ModernTagged 23 Comments on The Problem with $10 Packs

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Insider: More Like Forgeapprentice, Am I Right? – Understanding Kuldotha Forgemaster’s Flat Performance

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Greetings, Discombobulators!

Let's talk about price spikes, why they happen and why they don't happen. Let's also have a disclaimer and then repeat it so we don't forget it. Ready for the disclaimer?

I didn't buy any copies of Kuldotha Forgemaster and I don't care on a personal level.

I realize that seems like a bit of a non-sequitur but before I explain, I'm going to repeat it, in a larger font because, and it's the coolest thing, I get all sorts of font and typeface controls when I compose these articles and I can do whatever I want, within reason. Also emphasis.

I didn't buy any copies of Kuldotha Forgemaster and I don't care on a personal level.

I need you to keep this in mind when you read this article. I don't want anyone thinking "He's just salty that his spec didn't pan out," because, and I feel like I can't stress this enough, I didn't buy any copies of Kuldotha Forgemaster and I don't care on a personal level. I really, truly just want to figure out what the hell happened.

What the Hell Happened?

That's easy. Kuldotha Forgemaster is a very good card in a few decks. Is it broad enough to be considered "non-fringe"? I certainly think so. Using "Forgey"--I'm really hoping this nickname sticks but I'll need everyone's help on this. Use the hashtag #forgey4prez--to tinker for a Blightsteel Colossus won games in Scars Standard.

Forgemaster is no stranger to 100 card decks either, and his appeal is only going to spread with decks using Daretti, Scrap Savant being described using terms like "unfair" and "brutal" and "I don't care if you paid for the pizza, if you play that deck one more time, I'm going to kick you in the penis."

But all of that is secondary to the fact that Forgey was used as a four-of in a MUD deck. Specifically, the MUD deck that Joseph Santomassino used to get Top 8 of an event. That event? GP Edison.

Top 8 Is Hard

Rull hard. GP Edison was particularly hard. Basically, you have to finish well enough to Top 24 an SCG Open just to make Day 2 of GP Edison, and then you had to play that well a second day. GP Edison was one of the largest Grands Prix ever and it was a brutal, two-day-long meatgrinder.

You want to know how brutal? Everyone 7th-16th place had the exact same record. 8th place finished 0.1% above 9th in Opponent Match Win percentage.

We have always acknowledged that Top 8 is a big deal and a big accomplishment (sometimes to such an extent that we as deck analysts make a fatal mistake of ignoring the 9th-11th place decks despite them having the same record as Top 8 usually and sometimes containing interesting tech).

However, Top 8 seems like such a standard achievement that sometimes we lose sight of the scope. Top 8 of a Booster Draft is not the least bit impressive. Top 8 of an SCG Legacy open with 200 people is impressive, but not quite as impressive as a Top 8 at a 4,000 person Legacy GP.

Why do I bring up SCG Opens?

Untitled

Remember this nonsense? Despite being a known deck for years and despite having spiked to $10 and traveled back down to $5 over the course of a year while being EDH playable the entire time, a Food Chain plus Misthollow Griffin deck got Top 8 of a 200 person SCG Legacy Open. This was perfect justification for Food Chain to quadruple overnight and stay above $15 for the past 6 months.

The price is sticky but it's coming down slowly but surely. Do I think Food Chain is a $5 card? No, but it's not a $20 card either. Its Top 8 was poor justification for a price increase which was likely the result of an orchestrated or hype-driven buyout rather than true demand. "It's good in EDH" was the standard justification after the fact parroted on social media.

It's crap. I don't know which is the truth, that Food Chain should have gone down less after a Top 8 of an insignificant event or Kuldotha Forgemaster should have gone up more after a Top 8 at a very significant event where other prices were moving and everyone was paying attention. Both? Either?

What did Forgemaster even do?

Untitled

Wow. It tripled. I guess I can retire and move to Boca Raton, now.

Honestly, when we're dealing with prices scraped from TCG Player, cards under $2 are tricky. With so much variance in what sellers charge for shipping, it's really hard to get an accurate picture of a card's actual price. $0.50 versus $1 for shipping on a $20 card is less significant than $0.50 versus $1 shipping on a $0.50 card. Did Forgemaster's price go up? Yeah, it's impossible to say it did not. But not very precipitously at all.

You know what did go up precipitously?

Untitled

This stupid card. The Foils went to $9 despite being available in Shards block foil packs and being bulk last week. The Jeskai Ascendancy combo deck keeps evolving in Modern, and now it's evolved to not have to play any green for mana dorks with Faerie Conclave and Fatestitcher to give you mana.

These are not cards to compare to Forgemaster, necessarily. Right now I'm making a list of things that happened.

How is Forgemaster Like Food Chain?

Both cards are rare, both are four-ofs in a Legacy deck and don't see a ton of play outside of Legacy with the exception of EDH where both cards are a staple. A ton of artifact-based strategies utilize Forgemaster as the ultimate Tinker on feet and Food Chain is cheating with cards like Maelstrom Wanderer and Prossh, Skyraider of Kher.

Also, the insane spike potential of both cards should have been attenuated by the fact that neither deck was exactly unknown when they got that Top 8. People had known about Food Chain for years, it was playable in EDH the whole time and its price still went down. MUD wasn't exactly a surprise, either. It was almost as if the Top 8 finish validated the deck in people's eyes, or reminded them about it. Either way, this was not groundbreaking tech.

How is Forgemaster Better Than Food Chain?

It gets played in more decks. Decks with Tezzeret, MUD decks and some (Tier 37) Modern decks run it. Food Chain's not exactly narrow, but it is Modern-ineligible which narrows its upside to an extent.

Also, the buy-in price on Forgemaster was much lower. Buying in on bulk rares with upside is a no-brainer. Dropping a lot of cash on a $5 card that has spent the last 18 months declining in price after the last time everyone bought in on hype alone (that time it was the spoiling of Misthollow Griffin) is a riskier proposition. Buying Forgemaster seemed way safer.

How is Forgemaster Worse Than Food Chain?

It's new. Food Chain is old and not as available. Copies came out of the woodwork last time it spiked which concentrated copies in the hands of dealers, meaning the second time it spiked, you were less likely to find them in a bulk rare box at a local store. Forgemaster is everywhere. Scars of Mirrodin sold so much more than Mercadian Masques (one of the worst sets ever) it isn't funny. It's been a decade since anyone played Food Chain Goblins, but copies migrated to dealers, making the possibility of someone discovering copies in bulk binders even more remote.

The Food Chain deck also looked silly and that made people buy four copies "just in case" they wanted to play the deck some day. I think that's a great way to flush $40-$80 down the turlet, but if Magic players behaved rationally where finance was concerned, I'd be out of a job. Food Chain is older and scarcer and lots of people still playing have Forgemaster in their crap rare binder and also weren't alive during Masques block.

Also, if it weren't for Tropical Island, the most expensive card in the Griffins deck is Emrakul. It's not exactly budget, but it's doable and you can probably get away with Breeding Pool since you're a combo deck and not aiming to go long. You may opt for Force of Will but the point is, the MUD manabase costs more than the Griffins deck just about. MUD is also harder to pilot and less fun.

How is Forgemaster Like Fatestitcher?

It kind of isn't? They're both recent cards and both are...not mythic? I mostly used Fatestitcher as an example of a recent extremely precipitous increase. It's super unfair to compare these two cards in a way that isn't favorable to one card or the other. Observe.

How is Forgemaster Better Than Fatestitcher?

Let's see--it's rare, first of all. Rares should have more upside than uncommons, all things being equal. I think that's fair to say. Fatesticher is available all over. It was bulk until last week. Forgemaster was an odd "bulk but playable" rare but it still had upside and upside on a rare should be greater than upside on an uncommon. Fatestitcher only went up to $3, but that was because it went from a dime to $3. Fatestitcher won't end up 30 times what it is now, but the upside in terms of dollars is higher.

Fatestitcher's price can't possibly hold, by the way, because people are pulling them out of bulk right now. A Forgemaster spike is going to be easier to sustain if it happens.

How is Forgemaster Worse Than Fatestitcher?

It didn't come out of nowhere. This was a known card in a known deck, and its EDH playability didn't do much to keep it above bulk status. Its circumstances have changed some since the weekend it was shown on camera, the Daretti deck dropped and is ruining lives. The card has a good home, which is good.

Fatesticher went from trash to treasure and people were scrambling to get copies. That doesn't make for good long-term viability, but it does explain why there was such a precipitous spike in the price. Forgemaster wasn't really eligible for such a thing, but that doesn't make it less of a good spec, merely a less flashy one.

Also, more people likely watched Worlds coverage and paid attention to a flashy new deck lots of pros were on and heard how players at the event were scrambling for Fatestitchers. It's less exciting that a Tier 2 deck made a Top 8 and also Daretti is pretty good. There was way more hype around Fatestitcher and as we know, hype is a good thing for short-term price increases.

What Do We Make of All of This?

I think the Forgemaster showing up in a Top 8 wasn't super exciting. I think its EDH playability will be something pundits point to after it spikes as a factor that was surely always one of the major reasons it went up, but which never seems to make a recent card go up on its own. Chas Andres tweeted about the card as did Douglas Johnson, and while it's good that financiers were paying attention, it is harder for a card with 900 copies on TCG Player to get cleared out than a card with 90 copies.

The real question is not why Forgemaster didn't go up but rather whether it will. Is being a four-of in a deck that does well and has cross-format applicability not enough to make a card worth more than $1.50 anymore? Are all spikes buyout and hype-based and no one bothered with this one?

What I do know is this. Forgemaster is a four-of in a Legacy deck that can Top 8 more often than once every three years, something Food Chain can't claim. It's a key card in one of the most popular new EDH decks, something people are only starting to build. It does something that a card banned in Legacy does, albeit at a much higher cost. It has a big butt which helps it block and it can kill them in a pinch. It's reusable. It's a great card.

Is it due for a price correction, though? I would say yes, for all of those reasons, if only because the copies available now will get bought up eventually and probably not go lower just because things have changed and it doesn't make sense for it to be bulk anymore. Do I have anything else making me feel good about the future of the card's price? One more graph.

Untitled

Insider: [MTGO] Ten Standard Cards to Watch in 2015 – Picking Potential Beneficiaries of Shifts in the Metagame

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December marks the end of the first three months of the new Standard year. The metagame established by hundreds of tournament results, including four GPs and Pro Tour Khans of Tarkir, clearly leans to midrange decks with a fair amount of flexibility and green as the color of choice. With several possible different builds, trendy cards from Theros, Born of the Gods, Journey into Nyx and M15 involved in Tier 1 and 2 decks rise and fall according to the latest results.

Cards from Khans of Tarkir have stabilized for the most part, although last week results at the Worlds Championship changed the status quo a little bit. Talking about established metagame, the Sidisi Whip deck has now been on camera several times recently and just won the most prestigious Magic tournament of the year. Sidisi, Brood Tyrant has turned into the new hot mythic and is probably here to stay.

Another category of cards that have stabilized the past few weeks or so are the cards that haven't integrated Tier 1 or 2 decks at this point. Some of them have dropped up to 60% since last summer especially after not showing any constructed play. Pro Tour Khans of Tarkir was indeed a tipping point that left on the sideline many of these losers. They may have been losing positions a few months ago but some of them might now constitute a good opportunity to make some profit for the next six months.

Today I want to look at ten cards that haven't shined a lot in 2014. Now that these positions have probably reached a bottom, you may want to consider picking them up before a potential raise in 2015.

Losers Yesterday, Winners Tomorrow?

Cards out of favor usually drop quickly on MTGO. As good as they potentially can be, no play equals no money especially in the digital world of MTG where casual is only a minor driver of prices. If a card is not part of the Standard (or any other format) metagame now, that doesn't mean it will never be.

In the past, several cards that were not really part of the Standard metagame at one point got their chance later in the season, with a consequent raise in price. The release of new sets is an obvious event susceptible to shake up the metagame but even with the same pool of cards some changes may happen.

Archangel of Thune was close to 20 Tix right before Pro Tour Theros. Having not found a home, the archangel rapidly fell under 10 Tix and pretty much sustained that price until it surged up to 20 Tix later in January. After a very nice upward trend during the summer, Obzedat, Ghost Council droped from 19 Tix to 8 Tix after a poor performance during Pro Tour Theros. Between December 2013 and January 2014 the Ghost Council doubled in price and went back in business at 16 Tix.

Not really at its best at the dawn of a new Standard environment, Imposing Sovereign got much more attention latter on and seriously peaked in January only.

Shadowborn Demon was mostly getting unnoticed until a first spike in November 2013. However the big breakthrough came latter in spring 2014 when the demon rose from 3 Tix to almost 15 Tix. Popularized because of the same deck, Jarad, Golgari Lich Lord saw a price spike late in his Standard life and is an example from a fall set that got a nice bump.

Cards to Watch in 2015

Nissa, Worldwaker

Nissa started off rather strong and proved to be a quite powerful planeswalker even without using her second ability. She appears frequently in the sideboards of Abzan or G/x decks. Her price trajectory is not without similarities to Archangel of Thune and it seems like Nissa has reached a floor around 14-15 Tix.

Resurgence of Mono-Green decks, metagame shifts or the emergence of new archetypes with Fate Reforged are so many possibilities for Nissa, Worldwaker to restore her past glory.

With 30 Tix as a potential high and a low risk of big losses if nothing happens, Nissa is great bet for next year.

Kiora, the Crashing Wave

Kiora is currently at an all time low on a 5-5.5 Tix floor. If the blue-green planeswalker got some attention after Pro Tour Journey into the Nyx, nothing happened since then in Standard, although she almost reached 15 Tix this summer. The fact is Kiora, the Crashing Wave doesn't fit to any deck in Standard as of now and consequently fell close to 5 Tix.

With the card pool we have now in Standard, chances are slim to see Kiora in competitive decks. Could a push come from Fate Reforged? Maybe, maybe not. Without further help Kiora, the Crashing Wave will probably keep her slow decline, however being from a second set, a return to the 15 Tix is to expect if Kiora starts showing up in Standard deck lists.

Xenagos, the Reveler

last year Xenagos supported G/R Monsters and Green Devotion deck strategies although he never really spiked. He stabilized around 5 Tix for several months before rising to 13 Tix after Pro Tour M15. The release of Khans of Tarkir and the rotation of Standard only brought hurdles for the green-red planeswalker with G/R Monster and Devotion decks being mostly neglected, pushing Xenagos back down to its historical floor at 5 Tix.

If conditions are certainly hostile to Xenagos, the Reveler now, they might not be forever. With a 5 Tix floor that seems very solid I see only upside buying now and entering a new year that often favorites metagame changes.

Garruk, Apex Predator, Jace, the Living Guildpact and Ajani Steadfast

These are the trio of M15 Planeswalker that haven't seen significant play so far in Standard. It's not like they been haven't tried out in some builds but they haven't been convincing enough.

Soon on the rise?

Garruk is the one that dropped the most since M15 release. Initially valued around at 10 Tix then 7 Tix within his first weeks, this version of Garruk finally settled around 4 Tix since November. A seven-mana planeswalker is certainly limiting but this green-black version of Garruk is extremely powerful. Maybe with more ramp spells 2015 could be the year of Garruk, Apex Predator.

While being a four-mana planeswalker that can have 6 loyalty counters the turn it comes into play and being named Jace, Jace, the Living Guildpact hasn't seen much play either. The reasons? None of his abilities seem pretty impressive, yet. Historically, a planeswalker named Jace at 3 Tix during his Standard era is an anomaly rather than the norm. Will Jace, the Living Guildpact be the Jace exception? I'm still sitting on my copies bought last summer at 4.5 Tix and I'm considering reinforcing my position.

Ajani Steadfast combines well with other planeswalkers and a creature army. However none of the Standard decks playings several planeswalkers or a horde of tokens seem interested in him. Sitting at 4.5 Tix for a while now, Ajani is patiently waiting for his time, if it ever happens. Again, Fate Reforged may be needed here to include Ajani in a solid Tier 1 or 2 deck.

The real potential upside of these planeswalkers is being from M15. Every core set supply is rather low and any price spike could easily reach 15 Tix and beyond. So basically here I'm betting on positions that have a strong upside for a fairly minimal risk--2 Tix is an historical absolute bottom for all planeswalkers in any core set from M12 to M15.

There was an error retrieving a chart for Garruk, Apex Predator

Wooded Foothills, Windswept Heath and Bloodstained Mire

No need to argue about the power of fetchlands, even in Standard and even without some sort of dual lands. These three are the cheapest of the five KTK fetchlands, likely due to the absence of island in their range of land options. All three have stabilized in the 3-4 price range and Windswept Heath is actually slightly on the rise.

Needless to say, the Onslaught fetchlands are also what Modern was begging for. The demand for these three fetchlands can therefore come from several fronts at once. A Standard metagame shift induced by Fate Reforged, an increased demand for Modern due the upcoming Pro Tour, and supply from triple KTK drafts drying up could push Wooded Foothills, Bloodstained Mire and Windswept Heath above the 6 Tix line.

The only thing to keep in mind here is that as sweet as these fetchlands are they come from a fall set. Even with a strong demand is it unlikely to see them above 6-8 Tix. A higher price tag might be reserved for blue fetchlands, which in my opinion doesn't give much wiggling room for Polutted Delta and Flooded Strand.

There was an error retrieving a chart for Wooded Foothills

Siege Rhino

A powerhouse in Standard, the rhino also found an instant home in Pod and Junk decks in Modern, a format extremely tight for four-drops. It would be shocking if Siege Rhino sees significantly less play after Fate Reforged and there is therefore no reason to suspect a price decline here. Its price bottom around 1.5 Tix in November and is on a steady slow rise since.

However there are several reasons to anticipate additional price rises. The next Modern Pro Tour could open the gate for a spike if Junk/Pod decks featuring the rhino performed well. For a rare of this caliber 2.5 Tix is pretty cheap in my opinion--I honestly expect Siege Rhino to double in price in the next six months. And finally the heavy supply from Khans of Tarkir-only drafts is coming to an end. We could even see a real spike later in May if Dragons of Tarkir, being a third large set, is draftable as a triple.

When to Let Go

All these cards may be in a good position for a nice increase with minimal losses if things don't turn out positive. Some of them could also count on Modern to boost their price.

I would be inclined to keep these positions until after the release of Dragons of Tarkir, the thrid set of Khans of Tarkir block, and see if this set induces any changes in the Standard metagame. If any the cards mentioned here haven't seen any increase in May I would be selling them. Chances to see them in Standard deck lists get really low after the release of the third set, when attention on the current Standard environment will slowly decline.

 

Thanks for reading,

Sylvain Lehoux

Maro’s Mailbag

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One of my favorite things about Wizards is how open their employees are, and no one exemplifies this moreso than Mark Rosewater. Frankly, the man is everywhere (including Nice, where I finally met the man).

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One of the things that makes him so awesome is the amount of interaction he has with players, and that includes cool features like this Q&A session he did on the mothership. It's well worth reading, and you can find the full article here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Modern Masters 2015 Announced

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It's official. After months of speculating and theorizing, Modern Masters (2015 Edition) has been officially announced. There's not much info here, but let's see what we can parse from what little we have.

mm2015

First, This (2015 Edition) Nonsense

Everybody is going to call this Modern Masters 2015. Everybody would have known what that meant. Instead, Wizards has complicated things for editors, because nobody's going to get the actual set name right. Based on the announcement, the style WOTC is going with is Modern Masters in italics, then (2015 Edition) in roman, in parentheses, and capitalized. Fan-run sites will, of course, be using Modern Masters 2015 (I guaranteed Brainstorm Brewery will), but the Mothership doesn't have that luxury. Poor Mike McArtor will rue this naming decision for as long as Modern Masters sets are printed. 

And that's the other thing implied strongly by this name. Just like Commander is now identified by its year of release, Modern Masters specifying a year strongly indicates there will be many iterations of this product. We probably all expected that after the success of the first Modern Masters, but this is the first thing resembling confirmation.

mm2015setsymbol

The Planes

The announcement specifies that this set will take players back to remarkable planes from recent history including Zendikar (fetch lands!), Mirrodin (Mox Opal and Karn Liberated), Ravnica (hopefully not shock lands! But maybe another Dark Confidant printing?), Lorwyn (Bitterblossom), Kamigawa (uhhh...draft filler? Please don't let it be a cycle of dragons), and Alara (filter lands!).

Those parentheticals are just some suggestions of some big-ticket items that can be reprinted. I'm not saying they will all be in the set, but you can bet that at least some will. Notably absent from that list are Dominaria and Innistrad. The announcement doesn't say that the set will be made exclusively of the listed planes, but not mentioning them does not bode well for reprints of Tarmogoyf, Snapcaster Mage, and Liliana of the Veil. Nonetheless, it's hard to imagine 'Goyf not being in this set.

goyf

The MSRP

The MSRP for this set is $9.99 per pack. WOTC is getting dangerously close to charging us $1 per piece of cardstock. This set had better come with a gold-plated card in every box, because this is getting a little out of hand.

Really, I could handle paying $10 a pack for a goodie-filled set with a sweet draft environment. But $10 a pack is what I paid for the first Modern Masters, despite it retailing for $6.99. I paid $160 to do four single-elimination drafts, opened no money cards, lost in the first round of all but one of them, and felt a severe case of buyer's remorse. That experience left a bad taste in my mouth where Modern Masters is involved, and now I can expect to pay $60 or more (!) to draft the set. I'm not making any sweeping proclamations just yet, but this time around, I'm not inclined to pay more than MSRP. If the local LGSs are marking this product up, I'll probably just check out the set online.

WOTC is encouraging us to check out the set online, too, because the Magic Online MSRP remains at $6.99. I've felt for a long while that WOTC needs to realize that online prices need to be lower than paper prices to attract more players to the program, but I wasn't thinking that the price of paper packs should be increased. 

Considering that I find the $6.99 MSRP offensively high already, it's hard to swallow this new $9.99 price for paper packs. I'm looking forward to hearing the justification WOTC provides.

icatian_moneychanger2

The Grands Prix

As expected, Grand Prix TBD is indeed Modern Masters 2015 Limited, and it is indeed in Las Vegas. However, there's a major change from last time:

All three Grand Prix will run Modern Masters Limited, with Sealed on Days One and Two and a Top 8 Draft.

Day two will be Sealed as well, unlike in 2013. Of the thousands of participants these events will have worldwide, only 24 lucky players will have the chance to draft Modern Masters 2015 on the GP stage. Bummer.

gptbd

That's it! We don't have a ton of information at this point, but you can count on this set being a huge focus in the MTG finance community moving forward. Keep your eyes peeled!

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