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The Financial Fallout of Treasure Cruise

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Trust me, there's a huge essay here. But I think instead we'll focus on one card for the principle I want to illustrate today.

Forked Bolt. Look, we all know how strong Treasure Cruise and buddy Dig Through Time are in Eternal formats. In fact, it's safe to say they're wrecking them right now. And Blue-Red Delver is sitting atop that list.

And that has financial implications.

Image.ashx

You can find the full article here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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How Do You Feel When A Card Gets Banned?

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With Treasure Cruise and Dig Through Time making tidal waves in eternal formats, this begs the question: how do you feel when R&D bans a card in your format of choice?

I bring this up in part due to the latest episode of Constructed Resources, wherein Jon and Marshall discuss these two cards with respect to the rest of the banned list. The guys spent some time talking about how, in general, cards that let you cheat on mana are most often the ones banned. For example, if you take a look at the Modern banned list, many of the cards on the list are banned because of their ability to cheat on mana costs or provide mana at too fast a rate (Bloodbraid Elf, Chrome Mox, Rite of Flame, Seething Song, Stoneforge Mystic, the artifact lands, etc.). Far fewer cards are banned based purely on power level (Jace, the Mind Sculptor, Skullclamp, Umezawa's Jitte).

stoneforge mystic

Part of playing Magic is enjoying playing with powerful cards. So when R&D has made a major banning that impacts your favorite format, do you generally react with relief? Or would just assume continuing to play with those powerful cards?

Maybe this is too generalized a question. When Jace, the Mind Sculptor was banned, everybody who owned copies was probably angry and everyone who didn't was thrilled. Obviously, a banning that impacts an expensive card is more polarizing than a banning of say, the MirrodinĀ artifact lands, which were printed at common. I'm sure a few people were upset at that banning (maybe Affinity was their all-time favorite deck), but for the most part, that has less of a financial impact on the playerbase.

Regardless of particulars, I'm interested in how you generally view bannings. Do you think they represent a failure on R&D's part? Or do you look at it through the lens of wanting to play with good cards, and knowing occasionally some will beĀ tooĀ good? Does it all just come down to how much money you lose? When are bannings the right thing to do, and when do they overreach? Share your thoughts in the comments.

Aaron Forsythe Talks MTGO Leagues (and More)

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Australian gaming site Ten Copper published a great interview with Wizards of the Coast Director of R&D Aaron Forsythe, given at this year's PAX Australia. If you remember the Brainstorm Brewery episode featuring ForsytheĀ (or one of his many other interviews or articles), you already know that he's insightful, pragmatic, and a true fan of Magic.

aaronforsythe
Daily MTG

This interview was no exception, and Forsythe discussed topics ranging from the release schedule ("we’re killing two birds with one stone here, giving people more story and more interesting sets") toĀ KhansĀ cards that have made an impact in eternal formats ("Jeskai Ascendancy in Modern is a big deal. Dig Through Time in all of the Eternal formats is a big deal. Treasure Cruise in all of the older formats is a big deal.").

Forsythe also covered a topic of huge interest to Magic Online players:

We want to implement League Play onĀ Magic Online, that’s something we’ve been promising for a while. That’s going to give people the kind of "play on demand" play they want, you don’t have to wait, you can just play and play and play meaningful games ofĀ Magic. That’s something our players have been asking for andĀ HearthstoneĀ delivers, and we know we can deliver, and that’s coming in the pipeline next year. We have all the right ideas, we just gotta make ā€˜em happen.

On-demand play is something sorely lacking on MTGO, and it's nice to know that R&D is at least aware of the client's shortcomings in that area. Unfortunately, the part where he says "next year" suggests that we'll have at least a couple more months of waiting to do.

In any case, check out the full interviewĀ for interesting takes on returning to planes, Forsythe's favoriteĀ MagicĀ settings, and more.

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Blogatog FAQ

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Mark Rosewater's blog is pretty popular and he gets dozens of e-mails every day. As you can probably imagine, he gets a lot of the same responses often.

In an attempt to cut down on some of the redundancy, he's created an FAQ for blog questions. You may not realize you care about some of this stuff until you read it, but if you're not inclined to comb through Maro's blog every day, taking a minute or two to read the FAQ could answer a question you've always wondered about but never asked. It's a decent way to kill a few minutes on the toilet, anyway. Thanks, smartphones.

He addressed something we all care about, by the way.

When will you get rid of the Reserved List?

Never. Also, it is not a topic I am supposed to discuss suffice to say it is a promise we made long ago that we plan to keep.

So we've got that going for us, which is nice.

The full FAQ is at this link.

 

 

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: How to Cheat at Magic Cards

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We've learned a lot in recent weeks about how some players cheat at Magic.

You'd think that a room full of magicians wouldn't fall for simple card manipulation tricks time and time again, but here we are, tuning into slow motion videos recapturing the subtle card manipulation complete with Maddenesque circles and arrows to help us understand what exactly we're looking at.

We've created a community that is ripe for plundering and now the wolves are showing up in sheeps clothing (hoodies + shorts + sandals) to rob us of our hard earned rewards.

Robbing others of their wealth doesn't occur solely at the play tables these days. We've got scammers on eBay. We've got counterfeit rings undermining the financial integrity of the secondary market. We've got people committing actual heists, stealing tens of thousands of dollars in Magic cards in mere minutes. And there's some Faithless Looting occurring at the trade tables every weekend.

Wait, wait, wait... let's start over...

Lets start this out like a High School Senior starts their English final, with an awkward definition: Cheat

[cheet]Ā verb
act dishonestly or unfairly in order to gain an advantage, especially in a game or examination.

Do you see where I'm going with this yet? You do, don't you?

Goblin Game

"What's this card worth?"

Nobody says that, do they?
We've evolved past that.
We've insulated ourselves from recrimination.
We're certainly not guilty of anything.
After all, we've taught ourselves to ask the right questions... haven't we?

"What do YOU value this at?"
"What's your number on ____?"

That's the ticket! Now we're being 100% honest! Taking advantage of your trade partner's knowledge gap is in no way deceptive, and certainly not unfair. They should know the value of their cards, right? Right?

Right?

...Right?

Pot Meet Kettle

As a community, we (Magic: The Gathering folk) have been forced to change in the face of a number of controversies over the last couple years: homophobia, bullying, online asscrack shaming, and sexism are just the tip of the iceberg when it comes to our community's collective sins.

When you ask players why they quit Magic, you're bound to get a variety of reasons. But high up on that list is an unwelcoming community. And there isn't much more unwelcoming than "Hey new guy, give me your money."

It's just as bad when a player comes back to the game. How many times have you heard this exchange?

"Yeah, I used to play back in the day."
"Do you still have any Dual Lands or Moxes?"

Circling Vultures

Vultures will always circle fresh meat hoping to get a piece.

I'm not casting any stones here. I'm holding the same piece of moral high ground as a vegan with ear gauges made out of ivory.

I'm no stranger to "The Game". But in my old age, I've begun to question a number of the antisocial practices that the Magic community as a whole has endeavored in. For a long time, I thought that players quitting Magic was just part of the game--life happens and people move on to other things.

But then my best friend quit playing Magic. We had spent hundreds of hours playing EDH and attending tournaments together, but the toxicity of the Magic community finally wore him down and he was done.

I began to question everything. Were my actions pushing other players out of the game? Was my hardline stance to get "value" out of every trade REALLY helping me in the long run? Was "CRUSHING" my local FNM or prerelease really helping the local player base become better players?

"Be the change you want to see in the world."
-Ghandi

Now there's some advice I can get behind, seeing as I am the self proclaimed "#mtgfinance Ghandi" and all that ...

But is it REALLY Cheating?

"What's your life total at? I haven't been keeping track."

So what really counts as cheating? That is the $15 question now isn't it? Let's look at a hypothetical:

You're flipping through your opponent's trade partner's binder and you see a shiny new foil Birthing Pod. Your opponent trade partner hasn't played since it was legal in Standard and is looking to acquire a few fetchlands today so he can get into Modern. You know that a foil Birthing Pod is worth at least $30 and you ask every power trader's favorite question:

"What do you value this foil Birthing Pod at?"

"I think they were like $10 when it was legal and it's probably gone up since then, so $15?"

"And what do you value the Bloodstained Mire at?"

"I don't know, $15?"

Jackpot. Now it's time to put this guy out of his misery. You offer him a Bloodstained Mire and he jumps all over it. They were like $30 for the Onslaught version when he played, so $15 for the Khans of Tarkir version is a steal! You could easily have been honest in this scenario and told your opponent trade partner that his card was worth $30. But why do that when you can rake him on this trade?

So you won big on this one. Feels great, doesn't it? You made a "fair trade" with an uninformed opponent trade partner. Technically, you did nothing wrong. But is it really being honest if you have to say that it was "technically not dishonest?" As long as you're both "fine" with the trade, everything's copacetic, right?

How is that any different than lying about your life total in a game of Magic? Both you and your opponent are "fine" with the outcome of the match when it's over, so no harm done, right? Just like with the trade, you know that the outcome would have been different if the other player had "better knowledge" and they're left completely unaware of a potentially better outcome, so they have nothing to be upset about.

What if I flip a couple lands to the top of your deck? It's fine as long as you don't notice, right? What if I fill out the score sheet in my favor instead of yours and you don't notice?

"But they willingly made the trade."

Is it fraud if someone e-mails your grandmother and convinces her to send money to Nigeria? She did it willingly, so it's technically not stealing. Technically.

Why This Hurts You

This guy is probably going to be around for a while, and you know what's going to happen after a couple of months. He's going to start looking at cards and looking at prices. And what happens when he figures out that you ripped him off?

He's probably not going to be real eager to trade with you anymore, is he? He would probably forgive a couple dollars here or there, cards are fluctuating all time. But that $20 is going to sting.

Why This Hurts All of Us

We all like rising prices, right? Well, rising prices on the cards we own, at least.

Metagames and format changes only account for so much of the rising prices we see. The biggest factor in the financial growth of Magic is the player base. Tournaments are getting bigger and more plentiful because the player base is booming--demand for older cards is expanding because year after year we're adding more Magic players than we're losing.

But what if we made Magic a more welcoming community? What if players didn't quit Magic as often? How many more players would there be today if just 5% of the people who have quit over the years hadn't?

Maybe you've noticed that players don't trade as much as they used to. Why do you think that is?

Now I leave you with the $15 question: if you're fine with "ripping someone off" in a trade, why not just take the entire binder?

Insider: Fleeing to Safety During Uncertain Times – What to Do with Downward Trends

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Last week QuietSpeculation.com was ridden with bearish articles.

Derek and I have been repeating the negative outlook on Standard cards right now. Corbin wrote an insightful piece about how casual specs are prone to reprints and, as such, make riskier investments than ever before. And David highlighted the dropping prices on a number of Legacy staples such as Dual Lands. Even Jason commented how the new Commander decks offer little room for immediate value if buying at MSRP.

What is going on here?

Each article mentioned above provided very valid explanations for their respective trends. But I am beginning to wonder if there is something more at play here – an overarching theme that is draggingĀ prices down. If this is the case, then the outlook may be grim.

But rest assured, things are not all bad. This week I want to touch on a shift I’m noticing in MTG speculation and then spend some attention on cards I think are safe buys for the mid and long term outlooks. After all, my goal isn’t to liquidate my entire MTG portfolio just because the outlook has been negative. There is always a bull market somewhere, right?

Down Down Down

Nothing is immune these days. Standard cards have yielded unimpressive returns, Modern cards are risky with potential reprints and an under-supported format, and even Legacy staples are under pressure for whatever reason. Why could this possibly be? Are there any links across all of these trends that could explain the downward momentum?

Possibly.

As I alluded to in a previous article, I still wonder if things were perhaps too overbought. In the stock market, people often over-react to good news, sending shares into the stratosphere with unjustifiable reasons. Emotion alone isn’t enough to support the sudden growth in a stock’s price.

The same phenomenon is paralleled in Magic, but on an even more dramatic time scale. I am thankful that most stocks don’t jump 200% and then drop down to 33% of peak value in a matter of a couple weeks. My stomach couldn’t handle it.

pearllakeancient119

With these pronounced spikes, prices tend to become overbought and supplies cannot keep up… for about a week. Then once all the speculators receive their copies in the mail, they rush to list them for the cheapest price in the hopes of a quick flip.

Thus begins the race to the bottom.

While movements haven’t been so drastic with Dual Lands, they too have been subject to hyped buying and subsequent drops, albeit at a slower pace.

tropicalisland119

This overbuying is one factor that stretches across multiple formats, and it could explain why even stalwarts like Tropical Island are on a downward trajectory. Though, I honestly hope we’re seeing the bottom in Duals specifically. More on this later.

Another possible explanation for the recent trends is that there have been few surprises of late.

Think about it. The good cards in Standard were well-anticipated, Legacy has been fairly stagnant for quite a while now (though perhaps Treasure Cruise can shake things up?), and there has been little motivation to brew creatively in the Modern space. The fact that the current PTQ season is now sealed can also be a small factor, though it would mostly be related to Standard.

There just aren’t as many new breakout cards or shifting metagames. This leads to boring card price movements, as they listlessly drop from their overhyped highs down towards a more realistic level. This isn’t necessarily a bad thing, but it does lead to the unexciting price curves we’ve seen of late. It’s very difficult to get excited about charts like these:

templeofabandon119

Is Anything a Good Buy?

Many of the dropping cards will eventually bottom out and become good targets. This is especially true for a small subset of these cards, which I am beginning to target in trades.

First and foremost, I keep talking about Dual Lands. These are the backbone of Legacy and are on the reserved list. They are almost like an investment in Magic itself. The older Magic becomes and the more players enter the game, the more in-demand these will go.

I am unphased by the recent pullback in prices. To me, this is an excellent opportunity to acquire more. In fact, Dual Lands are the only subset of cards that I have bought with my cash. Through patient eBay auction bidding, I’ve managed to grab a few good deals. I like Tropical Island and Tundra most because they have pulled back but have the critical characteristic of being blue. But I don’t even hate [card]Savannah[/cad] right now – Maverick may currently be out of favor, but things will surely change in the future and the G/W Dual Land may once again shine. In the meantime, get the copies you need now while they are cheap!

I am beginning to think about buying another subset of cards. Specifically, I am wondering if certain foils of eternal cards are worth acquiring a bit more aggressively. By looking at this category, you can avoid some of the risk of reprints. Of course some cards are already overpriced and well-known. But other cards are used in certain Modern and Legacy decks and haven’t had the incredible price jumps – at least not yet.

Consider, for example, the recent foil I picked up in trade: Future Sight Slaughter Pact. The nonfoil version of this card happens to be one of the few out there that has been on a steady rise recently.Ā The foil has, of course, risen as well, but its value is stillĀ quite reasonable considering its utility in multiple formats. What’s more, the Future Sight version has the advantage of being the original printing. Yes, I know the Modern Masters version uses the same artwork.

This is suboptimal indeed. But at least original versions in foil always maintain that distinguished characteristic of being most in demand.

By the way, there is definitely data out there that supports this theory.

Consider how the Grand Prix foil version of Umezawa's Jitte retails for $49.99 – a respectable price tag in and of itself. Meanwhile, the set foil, aka the original foil printing, retails for a whopping $299.99.

Burning Wish is another example where the original foil version has held up pretty well despite recent reprinting. The retail price is $69.99 while the Judge Foil is only $49.99.

And, of course, let’s not forget one of the highest-impacting reprints of all time: Polluted Delta. Nonfoil Onslaught copies retail for only $59.99 now after peaking around $100. But foil versions aren’t suffering quite as much. Star City Games is out of stock of NM copies, with a price tag of $399.99!

Take that, reprint!

Keeping This Short

I'm afraid this week necessitates a shorter article than I am used to. I have been traveling in Europe on business this past week, and the hectic schedule has forced me to cut short my column so I can prioritize some other activities.

Before I go, let me just emphasize one last thing. So many cards are being reprinted left and right across an array of new products. Conspiracy, Commander, Modern Masters, new Standard sets, Duel Decks, From the Vaults, promos, and more products are all bringing us second comings of our favorite staples. It feels like these reprints are pouring in at a faster pace than ever before.

Therefore, it is very important that we are careful with our speculation. Going super deep on something that feels like a sure thing could lead to years of stagnation. Shock Lands are the perfect example, staying flat in price for far longer than most anticipated:

There was an error retrieving a chart for Steam Vents

Proceed with caution – that is my best piece of advice.

And if you want to increase your immunity to these reprints, then please focus on Dual Lands, other Reserved List cards, and original foil printings. Promotional cards could also pay out well if you buy at the right time. I’ve been eyeing the new promo Hanna, Ship's Navigator for months now, and that price just will not drop!

Beyond this list, there is an investment field of land mines right now. Corbin made this observation recently, and I think the fact merits a change in strategy. You may miss an opportunity or two by remaining cautious, but your capital preservation will be much more assured. Depending on your primary investment objectives, this could be the perfect time to work this strategy into your portfolio. You’ve been warned.

Insider: Your Weekly News Update

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As a competitive tournament Magic player and as someone interested in #mtgfinance, I spend a lot of time reading Magic articles and reading social media and forums like Reddit. I also keep a close eye on tournament results from major paper tournaments and online events. I use this information to guide my deck selection and deckbuilding decisions, and I use it to guide my financial decisions.

There is a nearly endless amount of information out there, and much of it is open to all with an internet connection. There is also a lot of information behind closed doors, whether it be behind a paywall like SCG Premium articles, or like our very own Insider forum. There’s also information that comes from physical experience, like when Corbin reported on Pro Tour Khans of Tarkir from the tournament floor.

There’s also good old-fashioned word of mouth, and this sort of information is sometimes most valuable of all. The sheer total amount of this information makes digesting all of it a time-consuming, if not impossible, task. From there, actually making sense of the information, and then putting it it to work, is the true challenge.

I did a series of articles at TCGplayer I called ā€œAnything Goesā€ where I’d scour hundreds of decklists from Magic Online Daily events of a given format, typically Modern but occasionally Standard, and come out with a dozen or so decks with novel cards or strategies. People loved the articles and thanked me for doing the work for them.

I want to take this approach with articles here, but not limit myself to just decklist, and instead focus on anything that is relevant to Magic Finance and tournament metagame that week.

Here’s a look at some important information I found, and my thoughts on it:

Jeskai Heroic Combo

This deck won the last SCG Open and received a lot of hype in the coverage. Seemingly everyone has an opinion, and more than a handful of authors have chimed in their thoughts.

Check out the thoughts of Melissa DeTora, Seth Manfield, and Todd Anderson. BBD even did a video piece.

This is a good opportunity to compare opinions and draw some conclusions. I built the deck online to test some, and I conclude that it is the real deal, but it has hardly broken the format. The core deck is solid and consistent, but it’s not immune to disruption. It gained a lot from the surprise factor, but as the metagame reacts with more awareness, the deck won’t have such an easy time.

Fighting Jeskai Heroic Combo

The deck lacks any real card advantage, so fighting against it with attrition is a fine strategy.

Erase or other removal for Jeskai Ascendancy is a good start, but targeted removal and board sweepers are also quite important for dismantling their creature core. Sweepers like Drown in Sorrow and Anger of the Gods are great, though End Hostilities reigns supreme. Magma Spray, Lightning Strike, and Bile Blight are great too. Always consider potential God's Willing and Ajani's Presence from the sideboard.

This deck is as much an aggressive heroic deck as a combo deck, and in general I’d play defensively with the aim of preserving my life total. Try to get a feel for their plan in the game and play accordingly, because if they are attempting to assemble a combo, you will want to end the game as quickly as possible.

Tom Ross’ UW Heroic

Jeskai Heroic combo has brought Heroic in general back into the spotlight, and more fair and focused Heroic decks may offer a better positioning in the format. Tom Ross did a great piece on the various options, where he discussed the combo deck, his old Monored Heroic Boss Slight deck, Yoshihiko Ikawa’s Boros Heroic deck from PT: KTK, and, most importantly, his new Azorius Heroic deck, which he named as his favorite and choice in Standard going forward:

Azorius Heroic - by Tom Ross

Maindeck

2 Tranquil Cove
4 Defiant Strike
2 Feat of Resistance
1 Singing Bell Strike
3 Seeker of the Way
3 Heliod's Pilgrim
1 Mana Confluence
4 Temple of Enlightenment
4 Hero Of Iroas
2 Eidolon of Countless Battles
1 Stratus Walk
4 Gods Willing
1 Aqueous Form
4 Battlewise Hoplite
4 Favored Hoplite
1 Ordeal of Heliod
4 Ordeal of Thassa
4 Flooded Strand
9 Plains
2 Island

Sideboard

2 Treasure Cruise
3 Stubborn Denial
1 Singing Bell Strike
1 Seeker of the Way
1 Heliod's Pilgrim
2 Ajani's Presence
2 Lagonna-Band Trailblazer
1 Aqueous Form
1 Ordeal of Heliod
1 Erase

Tom already put this deck into the Top 8 of the Sunday Super Series at GP Nashville, and he said a similar deck also made Top 8.

Compared to Heroic Combo, this is much more focused on Heroic with more enablers. It is also packed with card advantage, including a set of Ordeal of Thassa. The card holding this all together is Heliod's Pilgrim, which generates card advantage and tutoring capability comparable to Trinket Mage, but with a suite of high-impact targets as part of the toolbox, including Singing Bell Strike as a creature removal spell, Ordeal of Heliod as massive lifegain, Stratus Walk as evasion and card advantage, and Aqueous Form as evasion and continuous value at the low cost of one mana.

This deck also relies on Hero of Iroas as an Aura-enabler and a great Heroic target. This deck is a big win for speculators on that card, which is poised to gain popularity if Heroic decks like this one reach the mainstream.

There was an error retrieving a chart for Hero of Iroas

Eidolon of Countless is the haymaker card and the top of the mana curve, and it threatens to end the game quickly in a deck full of creatures and Auras.

In addition to a set of God's Willing is a pair of Feat of Resistance, which offers an additional way of protecting creatures while doubling as a miniature combat trick or extra point of damage.

With Tom Ross behind it, and given the recent success of Heroic in general, I suspect this deck is the real deal and deck worth exploring, and likely a great off-the-radar competitive choice this weekend.

How To Attack Standard

In ā€œHow to Attack Standardā€, Gerry Thompson said that while Standard is very diverse, it can be boiled down into five major elements:

  • Cheap creatures, often with burn spells
  • Midrange Aggressive Decks
  • Midrange Control Decks
  • Lategame engines that go over the top
  • Board Sweepers

He says that it’s important to keep those five factors in mind when approaching deckbuilding, and that having a plan for managing each one will lead to success.

He goes on to identify three major pillars of Standard: Courser of Kruphix, the best defender and grindy card; Goblin Rabblemaster, the most efficient threat; and Dig Through Time, the best card advantage spell. These cards define the direction of their decks and steer them towards a certain style and strategy.

The strategy for attacking this format is to go in either of two directions--either under the opponent with a highly aggressive curve that generates too much pressure too fast for the opponent to handle in time, like Heroic decks, or over the top with a deck that will inevitably overpower them with board position and card advantage that they are incapable of dealing with, like with Whip of Erebos decks.

He also presents a third, somewhat vague strategy, which he calls ā€œDeal with the Threats.ā€ The idea is to have strong walls against aggressive creatures, removal for other cards like planeswalkers, and a way to go over the top. Sounds a bit like classic midrange to me, but he presents Caleb Durward’s TCGplayer Champs deck as an example:

Gruul Monsters- by Caleb Durward

Maindeck

1 Crater's Claws
2 Nissa, Worldwaker
4 Hornet Nest
2 Mana Confluence
3 Setessan Tactics
4 Courser of Kruphix
4 Sylvan Caryatid
2 Stormbreath Dragon
3 Xenagos, the Reveler
4 Temple of Abandon
2 Polukranos, World Eater
2 Chandra, Pyromaster
4 Elvish Mystic
1 Hornet Queen
4 Chord of Calling
4 Wooded Foothills
9 Forest
4 Mountain
1 Reclamation Sage

Sideboard

1 Ashcloud Phoenix
1 Crater's Claws
1 Anger of the Gods
1 Purphoros, God of the Forge
3 Nylea's Disciple
1 Hammer of Purphoros
2 Boon Satyr
4 Magma Spray
1 Arc Lightning

Gerry goes on to call Wingmate Roc the best midrange creature in the format and Anger of Gods premier removal and the card he most wants to play this weekend, likely in a RWx deck.

I am a big fan of Whip of Erebos in Standard, and online I have been testing Lukas Blohon’s GB Devotion-Whip deck I shared last week. I also think Willy Edel’s deck from GP: Santiago is excellent and one of the best options this weekend. His big innovation over Seibold’s deck is Ashiok, Nightmare Weaver in the sideboard. Here’s the decklist:

Sidisi Whip- by Willy Edel

Maindeck

4 Courser of Kruphix
2 Doomwake Giant
3 Forest
3 Hero's Downfall
3 Hornet Queen
1 Island
4 Llanowar Wastes
1 Mana Confluence
4 Murderous Cut
4 Opulent Palace
3 Polluted Delta
2 Sagu Mauler
4 Satyr Wayfinder
4 Sidisi, Brood Tyrant
1 Soul of Innistrad
2 Swamp
4 Sylvan Caryatid
2 Temple of Malady
1 Temple of Mystery
3 Thoughtseize
3 Whip of Erebos
2 Yavimaya Coast

Sideboard

3 Ashiok, Nightmare Weaver
2 Bile Blight
3 Disdainful Stroke
2 Drown in Sorrow
1 Nylea's Disciple
1 Reclamation Sage
2 Sultai Charm
1 Whip of Erebos

Containment Priest in Legacy

Legacy has been turned on its head by Treasure Cruise, but it’s due for another shakeup with Commander 2014 being released this weekend. The official release day is November 7th, so it’s likely already on some store shelves by the time you are reading this. These cards will be Legacy and Vintage legal immediately, and some are sure to have an impact.

In his ā€œOne Week at a Timeā€ article, Sam Black points to Containment Priest as being hugely relevant in Legacy sideboards, namely against Dredge, Reanimator, Sneak and Show, and Elves.

He does also mentions Aether Vial decks like Merfolk and Death and Taxes, noting the latter might be a deck that would want to use it as well, and noting that it turns Flickerwisp into permanent creature removal.

Sam said he aims to play with Containment Priest at GP: New Jersey, which is pushing him towards UWx Delver strategies, but will also consider D&T and even Bant with Council's Judgment.

From Commander 2014, Sam also mentions Dualcaster Mage as being well-positioned in Legacy, and Hallowed Spiritkeeper as ā€œhis kind of cardā€.

Miracles in a World of Treasure Cruise

The most valuable Legacy article this week is likely ā€œMiracles in a World of Treasure Cruiseā€ by Reid Duke. I won’t summarize it, but I recommend it to anyone interesting in Legacy, whether from the Miracles side or fighting it across the table.

Building 3-Color Manabases in Standard

Also from CFB, Frank Karsten did a great job discussing the process of building a tuned three-color Standard manabase as an art and science in his article.

Wrap-Up

The biggest financial play this week is likely Commander 2014.

I came across this article from mtggoldfish that does a great job of breaking down the value proposition. The White and Red decks look packed full of value, so I'd be looking to pick them off the shelves of big box stores and hobby shops at retail, and then move the singles while they are still in high demand.

These prices will only fall as time goes on, so get them and get out ASAP. I am staying away from the Blue, Black, and Green decks.

Share any thoughts or ask any questions in the forums!

-Adam

[Podcast] Insider Stories: Building Your Community with Carter Hatfield

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Hi! Doug Linn of Quiet Speculation here, bringing you interviews with the top minds in Magic finance. Each week, I'll be bringing you an hour-long interview with people tapped into the MTG Finance community on every level. Whether you're a Friday Night Magic hero with a binder full of staples or you want to make this hobby pay for itself, there's plenty to learn in each show.

You can listen to and download this week's episode HERE.Ā 

This week, my guest is Carter Hatfield of Perfect Storm MTG. He's been playing for twenty years and we reminisce about the good old/bad old days and how he became a dealer. You'll find out:

-What cards sell well for Carter

-How he's solved the problem of getting enough inventory to sell

-Why you need help to run a store as big as his

-Whether he'll sell a card for a dime

and plenty more!

 

What I really liked in the interview is that Carter is a family man and uses his Magic dealing to provide a steady job for himself that also lets him cut out to spend the morning at his childrens' school. That's a flexibility that not a lot of jobs have. I think you'll really like this interview.

You can find Carter here:

@PerfectStormMTG

http://www.perfectstormmtg.com

As you'll hear in the interview, Carter finds his subscription to Quiet Speculation to be essential for making money on Magic. If you want to find out more about QS,Ā you can click here.

You can ask questions and post comments here or tweet to me - @quietspec is where you'll get ahold of me!

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Insider: Making MTGO More Affordable for the Non-Financier, Part Two

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We're picking up from where we left off last week, so if you like your narratives to be linear, you should check that out first.

The First Wave of Sales

You're now at the point where you've been drafting for a full season. You spent some money to do it instead of selling draft leftovers for tickets. It's easy to intuit that when a draft set is the most current, popular set online, the majority of players will be drafting that format. This means supply will be high, and the increased number of folks selling their cards for more tickets will be increased, so prices will drop.

This is why you hold your cards for a year.Ā TherosĀ was highest at its release, but its next highest point was right during theĀ KhansĀ release events:

therosonlineprices

You can see the same thing withĀ Return to RavnicaĀ (albeit with a few more outlying spikes):

returntoravnicaonlineprices

So if you don't want to follow individual card trends, here are some good rules of thumb:

  • In the weeks immediately following a set's release, sell everything you open above bulk prices (5 cents for rares, 50 cents for mythics).
  • After the set has been out for a month or two and card prices have settled down, stop selling cards (there may be individual cards that spike for various reasons—feel free to sell these).
  • Hold these cards until the next fall release. Sell these to fund your release events, and go ahead and sell your draft leftovers from those events, too. They'll never be worth as much!
  • After the new release has settled down, use the tickets in your account to draft as much as you can. Don't sell your cards—wait for next fall.
  • Repeat the process.

FundingĀ TherosĀ withĀ Return to Ravnica

In my case, my plan was to redeem a set ofĀ Return to Ravnica, but I never did open a Sphinx's Revelation, and that card was like $40 online at the time. Instead, I just sold everything off to bots and got a couple hundred tickets in return.

This is where things start to really come together. I draftedĀ TherosĀ block a total of 84 times last season (and did about 15 flashback drafts), at a grand total of $0. By selling my Return to RavnicaĀ cards during the release events ofĀ Theros,Ā I maximized my value on those cards and gave myself a nice bankroll to work with. I used this to draft for the whole season, all the while stockpiling cards for whenĀ Khans of TarkirĀ was released.

I just sold myĀ TherosĀ block cards for another couple hundred tickets, and am a dozen drafts deep into Khans of Tarkir.Ā I've been selling my fetch lands and Dig Through Times and Siege Rhinos. because we're still just barely in the window where those cards are overpriced. Before long, though, I'll stop selling cards. When next year's fall set is released, I'll repeat this whole process again.

The Big Exception

Don't sell your mythic rares for less than a dollar. That's an adage I've lived by, and it's worked out quite well. When I sold myĀ Return to RavnicaĀ cards to draftĀ Theros, I held onto all the mythics that were selling for less than a dollar or two. Because redemption has a cutoff date, mythics are often in demand right before then. InĀ Return to Ravnica'sĀ case, guaranteed redemption goes through October 31 of this year. WOTC will honor redemptions made for the next year, but only if there is still stock.

So time is running short for large-scale redeemers, which moves prices upward on the rarest cards. Check out the prices forĀ Return to RavnicaĀ mythics as of this week:

returntoravnicamythicsnovember2014

During its time in Standard, Epic Experiment was between $1 and $2. Necropolis Regent never even hit a dollar, nor did Utvara Hellkite. Worldspine Wurm was under a dollar, too, and now it's the second-most expensive card in the set, behind only Sphinx's Revelation.

worldspinewurmhistory

I've already snagged two last-pick Ugin's Nexuses in my KTK drafts, and there's no way I'm selling them for the 30-something cents the bots are offering. I'll hold them not for one year, but for two. It requires patience, but the payoff will be all the sweeter when it comes.

Cubed to the Third Power

I also like to draft the MTGO Cube (now the Legacy Cube) quite a bit. This started in earnest last year, when the 2013 Holiday Cube was available. I've drafted the cube 67 times since then, at a cost of around $50 total (it's harder to give an exact number here, as MTGO doesn't track your ticket-spending history).

My major tip for doing as many cube drafts as you can for as little as you can is this: always play Swiss. The way the MTGO Cube works is that you can either pay 10 tickets or 16 phantom points to enter a draft. Phantom points are non-tradeable objects that can only be used for this purpose, so obviously you should be using these first.

Swiss queues pay 24 phantom points for 3-0, 16 for 2-1, six for 1-2, and two for 0-3. If you win a Swiss cube draft, you'll get enough for 1.5 more of them. Going 2-1 lets you run it back and play again at no additional cost.

Cube draft 8-4s are different. They pay out a combination of phantom points and packs for the parallel flashback draft (a flashback format always runs alongside the cube). For winning an 8-4, one would get a draft set (three packs) and 18 phantom points. That's good for a flashback draft and a little more than another cube draft, which is pretty good. Second place pays a draft set (cool), but only 12 phantom points. This is not enough to run back a cube draft for free. Third and fourth place only get seven phantom points, and fifth through eighth only get three.

If you actually care about the flashback format in question, playing 8-4s is not bad. This is not generally the case for me, however. Usually, I'm looking to just draft the cube as much as possible. BecauseĀ onlyĀ the winner of an 8-4 can run back another cube draft, I don't even find them appealing.

I'm a skilled enough player that I feel confident in my ability to win two out of three rounds. I am not skilled enough to feel like I can win every draft I play, or even make the finals of every draft. For this reason, I always draft Swiss events of the MTGO Cube. Paying 10 tickets for the first one and then going on a run of 3-0 and 2-1 finishes feels great. You can literally draft through the holidays for $10.

legacycubebooster

One Final Tip

Okay, you know some basic strategies to help stretch your dollars into more tickets, which leads to more drafts. The one final thing I will suggest with regards to MTGO: apply for compensation. If you run into a problem in your draft, apply for compensation. If the program is laggy and it leads to you clicking through a combat step, apply for compensation. If MTGO crashes and you miss even one draft pick, apply for compensation.

Let me be clear: don't lie about issues with the program. WOTC is generally pretty generous with compensation requests, and if you've encountered a legitimate issue, the team will usually reimburse you for your troubles. But if players start to commit fraud en masse, that compensation policy is only going to get more restrictive.

YouĀ willĀ run into problems on MTGO that are the game's fault. Take advantage of those situations, especially with the new player-friendly reimbursement policy. You're paying good moneyĀ to play in these drafts, and you are entitled to a positive experience. If the client hurts that experience in any way, ask for your money back.

A big part of my drafting the MTGO Cube 67 times for around $50 was getting many compensation requests honored. Because Cube has so many different mechanics, cards, and crazy board states, you tend to run into more issues there than in normal set drafts. I complain (justly) about Magic Online quite a bit, but I have to give credit where credit is due: WOTC knows the client is a non-functional piece of garbage, and as a result, the team is very responsive to compensation requests. Be respectful, be polite, and be honest, and they'll take care of you.

That's it! If you have been interested in MTGO but stayed away due to the cost, hopefully these tips will allow you to get started on a budget. Yes, you'll need to pay cash for a season to get your bankroll started, but if you're prepared to do that, there's no reason you shouldn't be able to draft for years to come.

The Morph Quiz

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How well do you know the morphs ofĀ Khans of Tarkir? Try out the following quiz and see if you can figure out what your opponents are up to. The answer key can be found at the bottom of this article.

1. You have a face-down Sagu Mauler, and just enough mana to flip it.Ā Your opponent has a face-down morph, as well, with zero cards in hand. He is playing a Temur deck and has UURRGG up. There's no way you can lose this combat if you attack, right?

sagumauler

2. It's your turn, and you have a Throttle in hand that you can cast. Your opponent is playing Sultai and is tapped out, with a single morph on board. What's the worst thing that can happen if you pull the trigger on your Throttle right now?

throttle

3. You tapped out last turn to play Riverwheel Aerialists, and now your Mardu opponent is attacking you with a morph. She has WRBB up and no cards in hand. Is there any reason you shouldn't block?

riverwheelaerialists

4. Your opponent is at four life and you're at two. In play, you have a face-down Efreet Weaponmaster and a 1/1 Warrior token. You have WWUUR up and no cards in hand. Your opponent has only one face-down morph out, with WUBRGG available, and also no cards in hand. You just win here, right?

efreetweaponmaster

5. You and your opponent are both at four life. You just attacked and have no untapped creatures. Her creatures, a face-down morph and a Wingmate Roc token, are also tapped. You're dead to her crack back, but you have Arrow Storm in hand and the mana to cast it. What's the correct target?

The Answer Key

I've thought through a number of scenarios here and have tried to cover for contingencies, but I am well aware that I'm not perfect and that alternate answers to these questions may exist. If you have another answer that works, I'd love to hear it in the comments section.

1. You thought you couldn't lose that combat, but that was silly, because your opponent was clearly representing what is probably the best common morph in the set:

woollyloxodon

2. If you cast Throttle here, not much can go wrong. The worst thing that can happen is that your opponent reveals a blue card and turns this face up:

dragonseyesavants

3. I mean, if you want to trade for Canyon Lurkers to preserve your life total, blocking could be okay. In general, though, I don't expect that's a trade you'd like to make.

canyonlurkers

4. You would just win, except for the fact that your opponent flipped her Ponyback Brigade, blocked both your attackers, and cracked back for the victory.

ponybackbrigade

5. You could target your opponent's face here, but would be disappointed to find her revealing a white card to turn Watcher of the Roost face up, putting her at one life after your Arrow Storm resolved. Ouch.

watcheroftheroost

This last one is tough, though. If you target the Wingmate Roc token and depend on your next attack to kill your opponent, she could turn a four-or-more-power morph face up and just win. Unless you had seen Watcher of the Roost and had reason to believe this morph might be it, targeting the opponent's face here is still probably the right play—even if it does just lose. What do you think?

I hope this was enjoyable and that I didn't blatantly miss some obvious alternate answers. If I did, I trust you'll let me know.

All the Bugs in Magic Online. In One Place

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There are lots of reasons to like this development. We know how difficult Magic Online can be, and any step forward should be viewed as a positive.

DTKlogo

And today we got one of those steps, as small as it may seem. Wizards of the Coast announced that they will be keeping a list of all the known bugs on the system, as well as a progress update on where they're at in fixing them.Ā It may seem like a small thing, but the transparency is really nice, and I think it will go a long way with some of the perception problems that plague the client.

Here's the full list of known issues. What do you guys think of this move by Wizards?

Avatar photo

Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Won’t Get Fooled Again

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We've had some cheating scandals in the MTG community during the last few weeks. Some of the most high-profile ones were obviously intentional, but sometimes we find ourselves cheating without even meaning to do so. Be it playing an extra land, attacking with a freshly summoned creature, or missing a trigger of some sort, we've all violated a game rule at some point. These GRVs can result in warnings, game losses, or even disqualification from events, which is especially painful when they arose due to a legitimate misunderstanding or memory issue.

To help with this problem, Gathering Magic's A.E. Marling wrote a great piece called "Foolproof Magic." In it, he addresses small things you can do to ensure you don't inadvertently violate a game rule. For example, do you have trouble remembering if you made a land drop earlier in a turn? Marling suggests (with photos to illustrate) that you play your lands upside down (then turn them upright during your next untap step).

upsidedownland
Gathering Magic

This article is great. It addresses common problems such as playing extra lands, tapping mana correctly, forgetting upkeep triggers or other triggered abilities, and more. Each tip and trick is illustrated with a photo so that there's no mistaking exactly what Marling is talking about. If you're looking for easy ways to track information so you can focus on the actual strategy of your games, this is definitely an article to check out.

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Insider: Burning Through the Modern Metagame Changes – How to Adapt to the Cruise Takeover

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Over the past few weeks my friends and I have had an attitude of "The sky is falling!" in regard to the Jeskai Ascendancy Combo deck being legal in the format. My perspective from the deck building side as well as the player side of my mind is that I need to play a deck capable of beating this oppressive combo deck.

We’ve had a lot of conversations about possible/likely bans in Modern when the next banned list comes out. Based on our testing, these ideas seems legitimate and worth thinking about. Take a look at the list on the chopping block.

Jeskai Ascendancy Combo by Justin Adams (5th – 8th place MaxPoint Silver – Indy)

Creatures

4 Birds of Paradise
4 Noble Hierarch
4 Sylvan Caryatid

Spells

4 Cerulean Wisps
2 Crimson Wisps
4 Gitaxian Probe
4 Glittering Wish
3 Jeskai Ascendancy
4 Manamorphose
4 Serum Visions
4 Sleight of Hand
4 Treasure Cruise

Lands

1 Breeding Pool
1 Forest
1 Island
4 Mana Confluence
4 Misty Rainforest
1 Stomping Ground
1 Temple Garden
1 Verdant Catacombs
1 Wooded Foothills

Sideboard

1 Abrupt Decay
1 Fiery Justice
1 Flesh // Blood
1 Guttural Response
1 Jeskai Ascendancy
1 Kiora's Follower
4 Leyline of Sanctity
1 Maelstrom Pulse
1 Scarscale Ritual
2 Silence
1 Simic Charm

Jeskai Combo is consistent, fast, and has an insane amount of redundancy. Jeskai Ascendancy itself seems like the best place to attack the deck, but Glittering Wish helps out by giving you a functional seven copies to draw.Ā The combo is reminiscent of Dredge (and Eggs) in many ways. The main similarity is that these decks all play the game out in an atypical way that is uninteractive. With Treasure Cruise adding an absurd amount of card drawing, we have a recipe for a metagame takeover.

The only problem is that tournament results don’t agree with these lines of thinking. Here are some facts:

  • The four SCG Modern events in this format have had zero copies of the Jeskai Combo deck in the Top 16.
  • Two of the last five published Modern Dailies have had one Jeskai Combo deck in the 4-0 list.
  • One of the last three TCG Player Max Point events had one Jeskai Combo deck in the Top 8.
  • In total, there have been two players who have been successful out of the last twelve major events.

The sky is not crashing down anytime soon. This realization was a weight lifted off my shoulders and the sun started shining on Modern again for me.

After analyzing these events, I discovered some important things. First of all, Affinity players are really happy right now. With all of these other decks moving into the meta, Affinity fired right back with lots of success. Basically, Affinity is much more consistent and punished all these other decks.

Whether that will stay true I’m not sure, but Affinity is one of those decks that will always see play no matter what the metagame looks like because it is a fast and consistent aggressive deck and lots of players love playing it. There are different ways to build it as well. Take the winning deck from this past weekend for example.

Affinity by Alan Marling (1st Place SCG Oakland)

Creatures

4 Arcbound Ravager
4 Master of Etherium
3 Memnite
4 Ornithopter
4 Signal Pest
4 Spellskite
2 Steel Overseer
4 Vault Skirge

Spells

4 Cranial Plating
4 Springleaf Drum
2 Ensoul Artifact
2 Spell Pierce
4 Mox Opal

Lands

4 Darksteel Citadel
1 Island
4 Blinkmoth Nexus
4 Glimmervoid
4 Inkmoth Nexus

Sideboard

2 Chalice of the Void
1 Grafdigger's Cage
1 Relic of Progenitus
1 Torpor Orb
2 Etched Champion
2 Ancient Grudge
1 Dismember
1 Gut Shot
2 Thoughtseize
2 Whipflare

While I cannot support something crazy like running 62 cards, I do think that some of the choices in this version are quite intriguing. The full four copies of Spellskite, for instance, stand out as well as the four Master of Etherium. Regardless of which version you prefer, the deck isn’t going away anytime soon.

Although Jeskai Combo may not be breaking the format yet, there is another deck that is taking the metagame by storm. U/R Delver is back and out in Top 8’s in force. Here’s one of the most successful versions.

U/R Delver by Aaron Lewis (2nd Place SCG MN)

Creatures

4 Delver of Secrets
2 Monastery Swiftspear
2 Snapcaster Mage
4 Young Pyromancer

Spells

1 Burst Lightning
1 Electrolyze
4 Lightning Bolt
3 Mana Leak
2 Remand
1 Spell Pierce
1 Spell Snare
4 Thought Scour
2 Vapor Snag
2 Forked Bolt
4 Gitaxian Probe
1 Pillar of Flame
4 Treasure Cruise

Lands

5 Island
1 Mountain
2 Arid Mesa
3 Misty Rainforest
4 Scalding Tarn
3 Steam Vents

Sideboard

4 Dragon's Claw
2 Combust
1 Counterflux
1 Dispel
1 Electrickery
2 Magma Spray
1 Negate
1 Twisted Image
2 Shatterstorm

I remember how potent Delver was in Standard and this version takes the archetype to the next level. All of the creatures are extremely potent and can deal tremendous amounts of damage within the first few turns. For example, I’ve seen Monastery Swiftspear be as big as a 5/6 on a regular basis.

The deck does have some issues with cards like Lingering Souls or a steady stream of removal spells from a controlling deck, but it’s positioned quite well against the other decks seeing play right now.Ā Nearly every event has shown success for this archetype.

Treasure Cruise is the man behind the curtain here. The goal is to play your hand as quickly as possible, similar to Affinity, and then Cruise your way to victory by out-drawing your opponent. I don’t like that this deck has relatively few ways to interact with your opponent outside of burn spells. The way this deck is constructed, it reminds me of Affinity or more closely of a Burn, the next deck up on our list.

Jeskai Burn by Navdeep Singh (3rd Place SCG Oakland)

Creatures

4 Goblin Guide
4 Monastery Swiftspear
4 Eidolon of the Great Revel

Spells

4 Boros Charm
4 Lightning Bolt
2 Searing Blaze
2 Shard Volley
4 Skullcrack
4 Lava Spike
4 Rift Bolt
4 Treasure Cruise

Lands

5 Mountain
1 Arid Mesa
4 Bloodstained Mire
1 Polluted Delta
2 Sacred Foundry
4 Scalding Tarn
2 Steam Vents
1 Stomping Ground

Sideboard

3 Destructive Revelry
4 Lightning Helix
2 Searing Blood
2 Smash to Smithereens
2 Volcanic Fallout
2 Molten Rain

This list breaks out of the typical mono-red or Boros Burn that we’ve seen in the past and the blue addition is again thanks to Treasure Cruise. The format is truly warping around this card. U/R Delver and these Burn decks are similar in how they play out. The Delver version allows for some interaction, while the straight burn version has a single-minded focus.

No matter which of these two decks you think is better for winning the next Modern tournament you attend, you will certainly have to play against these archetypes. These decks are crushing event after event so prepare yourself accordingly.

One player decided to bring back a fringe deck to combat all of these card drawing decks. Here’s what he ran.

Mono-Black Discard by destricted (MTGO Modern Daily 4-0)

Creatures

2 Pack Rat

Spells

4 Ensnaring Bridge
4 Inquisition of Kozilek
4 Raven's Crime
4 Shrieking Affliction
1 Slaughter Pact
4 The Rack
4 Thoughtseize
4 Liliana of the Veil
2 Victim of Night
1 Waste Not
4 Wrench Mind

Lands

1 Dakmor Salvage
4 Mutavault
13 Swamp
4 Urborg, Tomb of Yawgmoth

Sideboard

4 Darkblast
4 Leyline of Sanctity
4 Surgical Extraction
3 Torpor Orb

With only one version of this deck showing up in the twelve events, I doubt this deck will become a major part of the metagame. One topdecked Treasure Cruise can drastically set this discard deck back, but they do have access to many targeted discard spells to nab the Cruise before their opponent has the fuel to pop it off.

I prefer a more hateful approach to the current metagame. One way to hate out the current slew of decks is to start casting your bears and let them rip your opponent apart. Here’s the latest iteration of Hate Bears.

Hate Bears by Patrick Lampkin (10th Place SCG Worcester)

Creatures

2 Aven Mindcensor
4 Blade Splicer
4 Flickerwisp
4 Leonin Arbiter
4 Noble Hierarch
1 Qasali Pridemage
4 Restoration Angel
3 Scavenging Ooze
1 Linvala, Keeper of Silence
3 Thalia, Guardian of Thraben

Spells

4 Aether Vial
4 Path to Exile

Lands

1 Forest
2 Plains
2 Gavony Township
4 Ghost Quarter
4 Horizon Canopy
4 Razorverge Thicket
4 Temple Garden
1 Eiganjo Castle

Sideboard

1 Spellskite
1 Kor Firewalker
3 Choke
2 Leyline of Sanctity
2 Mark of Asylum
4 Stony Silence
1 Celestial Purge
1 Gaddock Teeg

Thalia, Guardian of Thraben is the most important draw to this deck. In a spell-heavy metagame, it’s obvious that Thalia would shine. At the end of the day, you are just playing a slower aggressive deck but hopefully your hateful creatures slow your opponent down enough for you to win.

I would love to see a way to get some extra card advantage like a couple planeswalkers or even a fringe card like Lead the Stampede. When I see this deck losing is to other decks trying to clog up the board with creatures like Melira Pod--the next deck up on the docket.

Melira Pod by Mike Lanigan

Creatures

3 Noble Hierarch
3 Birds of Paradise
3 Voice of Resurgence
3 Kitchen Finks
1 Spike Feeder
1 Murderous Redcap
1 Scavenging Ooze
1 Archangel of Thune
1 Spellskite
1 Orzhov Pontiff
1 Linvala, Keeper of Silence
1 Sin Collector
1 Reclamation Sage
1 Eidolon of Rhetoric
1 Qasali Pridemage
1 Melira, Sylvok Outcast
1 Viscera Seer
1 Cartel Aristocrat

Spells

2 Lingering Souls
3 Abrupt Decay
4 Birthing Pod
2 Chord of Calling

Lands

4 Razorverge Thicket
4 Windswept Heath
2 Verdant Catacombs
2 Marsh Flats
2 Overgrown Tomb
1 Temple Garden
1 Godless Shrine
3 Gavony Township
2 Forest
1 Plains
1 Swamp

Sideboard

3 Thoughtseize
3 Stain the Mind
3 Leyline of Sanctity
2 Creeping Corrosion
1 Kataki, War's Wage
1 Aven Mindcensor
1 Obstinate Baloth
1 Entomber Exarch

After I collected all the data from these past twelve events, my conclusion was that the Melira Pod shell is best suited to attack the current metagame. It provides a similar approach to the game that Hate Bears does, but can directly attack some problems with Abrupt Decay and Thoughtseize, as well as some other tutor targets for Birthing Pod.

This list may look similar to other Melira Pod decks you’ve seen, but if you look at the details, you will notice some specific aspects of the deck that have not been present. I may be advocating an already established archetype, but I completely redesigned the deck around the current metagame. More testing is needed, but I believe this version is the right tool for the job.

Look at the maindeck Lingering Souls for instance. While that is an already established card, maindecking it focuses on specific problems in the metagame right now. In fact, it’s possible that there should be more copies in the seventy-five. The card is exactly what you want against the majority of decks you are likely to face off against. We know it’s great against Affinity and UWR Control, but it’s also amazing against U/R Delver.

Many of the singletons were included to disrupt specific parts of the metagame as well. Eidolon of Rhetoric, Sin Collector, and Scavenging Ooze are some of the tools that are very effective in the current metagame. I’m not going to go through each of these cards in detail, but if you have questions about any of them, please ask in the comments.

Cartel Aristocrat is a pet card of mine. When I’m playing this deck, I love having multiple options for sacrifice outlets. Many times you will find yourself in a position where podding for Cartel will allow you to combo off.

It’s possible that some other singleton is needed in this place and we can’t afford to have the versatility of multiple sac outlets.Ā One card I was looking to add is a second copy of Linvala, Keeper of Silence. This angel is $40+ because she does a great job at shutting down so much of the metagame. Playing a second copy maindeck might not seem like a drastic change but it would be something that I haven’t seen before. There is always customizability with any Pod deck and we have a lot of possible choices.

While these decks may be a large part of the metagame, there will still be players that will be playing already established archetypes. Twin is still a powerful and consistent deck and it’s not going anywhere. Players will still jam their favorite decks like G/R Tron, Infect, Bogles, Abzan Midrange, Living End, Scapeshift and yes, even Merfolk.

Modern has many great decks but the metagame shifts between which ones are well positioned and which are not good choices from week to week. I’m going to be rocking my tweaked Melira Pod. How will you attack the metagame?

Bonus Decklist

Aristocrats is one of my favorite decks of all time. I love to see players still working with the archetype. I don’t think it’s coming back as a viable deck but it might be fun to play this deck at a local event.

Mardu Aristocrats by Shan-Chun Chen (13th Place SCG NJ)

Creatures

4 Blood Artist
4 Bloodsoaked Champion
4 Cartel Aristocrat
4 Dark Confidant
4 Doomed Traveler
3 Falkenrath Aristocrat

Spells

4 Lightning Bolt
1 Slaughter Pact
2 Tragic Slip
2 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize

Lands

1 Plains
2 Swamp
1 Arid Mesa
3 Blackcleave Cliffs
1 Blood Crypt
1 Cavern of Souls
1 Dragonskull Summit
3 Godless Shrine
3 Isolated Chapel
4 Marsh Flats
1 Sacred Foundry

Sideboard

1 Auriok Champion
2 Aven Mindcensor
1 Sin Collector
1 Combust
2 Wear // Tear
2 Zealous Persecution
2 Anger of the Gods
2 Shatterstorm
2 Slaughter Games

Until next time,
Unleash the Melira Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

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