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Preparing to Sell at MagicFest Indianapolis

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Well, it’s official. I’m planning to attend MagicFest Indianapolis next month—hopefully, I’ll have the opportunity to connect with many of my readers. With any luck, I’ll squeeze in a few games and even try my luck at a draft. However, none of these activities is my primary objective for the trip.

Instead, I intend to sell some cards.

Selling cards will be complicated, though. If my collection were filled with Standard and Modern staples, it would be straightforward—I’d wander each vendor’s booth, glancing through hotlists and finding the best offers on each of my cards. With a little preparation, I’d also have a rough estimate of TCG low pricing as well as top buylist for comparison.

Unfortunately, with my collection, this isn’t going to be this simple.

Randomness is Random

Many of my readers are already familiar with my general approach to Magic these days. I gravitate towards older cards, often on the Reserved List, both because I enjoy the Old School format and simply because such a collection fuels my nostalgia craving. But these are cards aren’t exactly the easiest to sell to vendors.

Granted a stack of Dual Lands and Legacy staples wouldn’t be difficult to liquidate. Many vendors in a MagicFest room would jump on the chance to purchase such cards. But that’s not what I’m going to be shopping around. Instead, I’m going to have stuff like Alpha Mind Twist.

There was an error retrieving a chart for Mind Twist

Cards like Alpha Mind Twist are valuable, but it’s challenging to put a precise value on such a rarity. I could browse buylists, but are buylists really the right metric when vendors are completely out of stock of the card? This may set a floor in negotiation, but I’m confident the market value of a moderately played Alpha Mind Twist is greater than the $2160 * 60% = $1296 Card Kingdom would offer.

I could also look at eBay and TCGPlayer listings, but these data are spotty at best. There is exactly one listing for Alpha Mind Twist on TCGPlayer at the moment: an HP copy for $1899 (plus that critical $0.79 shipping). If my copy was identical in condition to this one, it may be a useful data point. But mine is a little better than HP, and so I’m still left scratching my head. eBay has similar results.

Then there’s the next challenge: finding the vendors who are most interested in purchasing Alpha and other Old School cards. Some vendors probably have no interest whatsoever in acquiring stuff like Island of Wak-Wak or Pixie Queen, even though they hold decent value. I have to imagine some of the less playable Legends and Arabian Nights cards are very difficult to sell, and so some vendors are likely to be inclined to offer disappointing numbers.

There was an error retrieving a chart for Pixie Queen

Hopefully, I’ll be able to walk from booth to booth and inquire about Old School interest to try and find the most eager buyers. But assuming I do, that still leaves me with one more hurdle to overcome.

Presentation and Organization

How should I organize a collection of cards printed in 1993 and 1994? Currently, many of my cards are either in sleeved decks or a Monster binder. Neither of these is conducive to quick, painless transacting with vendors. If I had a Commander or Standard deck, it would be easy for a vendor to skim through the cards and pull out cards of value. But when an all-Alpha deck contains 60 cards worth $10 or more, this fast-sorting approach breaks down.

There was an error retrieving a chart for Plague Rats

The other reason organization is critical is that these card values vary heavily on condition. Most newer cards are going to be near mint; maybe the occasional Dual Land or older card in a Commander deck needs to be pulled from a sleeve for closer scrutiny. But an Old School deck can be filled with moderately and heavily played cards. Every single one could potentially be harshly scrutinized because pricing varies so greatly by condition.

It becomes prohibitively time-consuming for a vendor to take every card of a 60 card deck out of a sleeve to scrutinize condition and try and negotiate price.

Monster binders are probably not much better. I appreciate these binders because they provide ample protection for my cards—no binder dings for me! However, they’re not ideal for browsing Old School cards because a vendor can’t see the condition of the backs of these cards without first removing them. Again, this is likely to slow down transactions significantly, and that could hurt my ability to cash out at top dollar.

The Plan

Recognizing all of these potential pitfalls, I’ve devised a plan that should help me navigate this upcoming MagicFest. I’ve boiled this plan down to three tips—hopefully, they prove helpful to others who also plan on selling at events, but perhaps don’t do so very often (I average once a year).

Tip 1: Know your prices

This is going to be time-consuming, but the time investment prior to the event should help me maximize my time (and vendors’ time) when buylisting. I’m going to look up every card I intend to sell online and create a spreadsheet summarizing prices. The key numbers I’m going to include in this spreadsheet are:

  • Card Kingdom’s buy price adjusted for condition
  • ABU Games’ trade credit price by condition * 60% (my cash value of ABU credit)
  • TCG low for condition, if applicable

With these numbers in hand, I’ll be well prepared to talk pricing with a vendor. My going in asking price will in a range established by the three numbers above, and the lowest I’d go is probably around 50-60% of ABU’s trade credit number—any lower, and I’m better off trading to ABU. By knowing these prices in advance, I’ll come prepared to each vendor with numbers in hand. Their job will become simpler, as they’ll just have to say “yes” or “no” to my proposed prices.

Tip 2: Organize cards by price

How will vendors know my asking price for each card? I don’t plan on handing them each a copy of my Excel sheet. Instead, I’m going to sort cards I wish to sell by value. This doesn’t have to be 100% perfect—if a $10 card falls between an $11 and a $12 card, it’s not the end of the world. But in general, I want my cards to be broken into piles based on their relative worth.

This way, I can hand a vendor a small stack and say something like, “This stack is between $10 and $20.” The top-end cards will be in a separate pile, all 1-offs, and will definitely require higher scrutiny. But for the low-end stuff, if a vendor has no interest in paying $20 for Alpha Plague Rats, they’ll be able to leaf past those quickly.

Tip 3: Pull Cards Out of Sleeves and Binders

Don’t worry, I’m not crazy. I won’t walk around with a pile of loose Alpha cards in my hands and I definitely won’t hand a loose Alpha Mind Twist to vendors for evaluation. But I do plan on removing most cards from their sleeves/binders and keeping them, sorted, in a box of some sort. The box will offer sufficient protection to card condition while also being easy for vendors to browse through and inspect condition as they go.

Higher-end cards, of course, will still be in soft sleeves. Those will all require unique discussion and negotiation, and I’m sure every vendor will understand why 3- and 4- figure cards should be kept in sleeves.

Wrapping It Up

After listening to the Cartel Aristocrats podcast, I’ve learned a few things about how vendors feel when buying at large events. Their time is very valuable, and their goal is to perform many transactions. If a prospective seller sits down with a disorganized collection, cards in sleeves, and no idea of how much cash they want for each card, it can be a nightmare for the vendor.

I’ve even heard stories that vendors have offered less for a given card in such nightmare scenarios because they need greater margins to make up for the lost time.

There was an error retrieving a chart for Greed

Because it has been so long since I’ve buylisted at a large event, I know I need to do my homework in advance. Good organization and advanced knowledge of what I want for each card should go a long way in making my engagement with vendors as pleasant and mutually profitable as possible.

To tackle this task, I’ve devised a plan. That plan can be boiled down into 3 tips: know what you want for your cards, organize your cards by value (some call this “Ogre Box”), and remove lower-value cards from sleeves / make them easy to examine front and back. Even though I’m using this approach to sell Old School cards, it can readily be reapplied to any in-person buylisting situation.

Hopefully, these tips will help others in their preparation. Efficiency is what vendors are after, and they just may be willing to offer a little more if you demonstrate your consideration for their time. At least, that’s my hope come MagicFest Indianapolis—wish me luck!

…

Sigbits

  • Even though some Old School cards have faded in value, some still remain robust. Mishra's Workshop recently returned to the top of Card Kingdom’s hotlist with a buy price of $1140. This card is a mainstay of Vintage and despite some players’ wishes, it will remain so for quite some time; no banning likely.
  • It was gone and then came back again—FtV printing of Mox Diamond has returned to Card Kingdom’s hotlist with a $200 buy price. This card, along with the Stronghold version, has been fluctuating quite a bit lately but demand remains strong overall.
  • Card Kingdom’s buy price on Legends copies of Mana Drain recently jumped from $110 to $130. When browsing supply online, it appears this card has finally tightened up after it was reprinted in Iconic Masters. Barring another reprint, this card should be stable for now with long-term upside potential.

August ’19 Brew Report, Pt. 1: Bubbling Tech

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It's Hogaak's world; we're just living in it. So are some great-looking brews that manage to 5-0 against the odds and the format boogeyman. With August halfway done, let's peek at the coolest decks emerging from the delve/convoke wreckage.

Hogaak's New Bags

It's no secret that Hogaak is still a force to be reckoned with in Modern. Not only is this graveyard strategy the format's most-played archetype, it's dominating big-event Top 8s, giving it plenty of visibility and sparking additional banlist discussion. But bubbling under the surface are some new builds that see Hogaak, Arisen Necropolis slipping into more than just Dredge and its now-infamous namesake deck.

Glowspore Hogaak, by JAPANESEFISHERMAN (5-0)

Creatures

3 Glowspore Shaman
4 Birds of Paradise
3 Bloodghast
4 Carrion Feeder
4 Gravecrawler
4 Hogaak, Arisen Necropolis
2 Knight of Autumn
4 Lotleth Troll
4 Satyr Wayfinder
4 Stitcher's Supplier
4 Vengevine

Sorceries

2 Driven // Despair

Lands

4 Bloodstained Mire
4 Blooming Marsh
2 Godless Shrine
1 Nurturing Peatland
2 Overgrown Tomb
1 Swamp
4 Verdant Catacombs

Sideboard

2 Knight of Autumn
1 Dromoka's Command
3 Fatal Push
4 Leyline of the Void
2 Plague Engineer
3 Thoughtseize

First up is Glowspore Hogaak, which taps the unlikely Glowspore Shaman as extra copies of Hogaak's best buddy, Stitcher's Supplier. Sure, we can only run four Suppliers, but is a two-mana, color-intensive, half-effect Supplier worth dipping into? Conventional format knowledge says no; decks generally don't want enablers this far below the next-best option, and the line for creature playability is strict in Modern. So I was weirded out when I saw this list the first time.

But seeing it another time, and then even a third, made me rethink things a bit. Perhaps there's actually something here. Then again, the Hogaak lists all over the Challenge results don't run Glowspore, so it's possible these players 5-0'd their leagues on the back of the deck's other strengths and not because of the newcomer.

It still bears mentioning that Glowspore Hogaak is built a bit differently from the two standard builds of Hogaak, which respectively rely on Satyr Wayfinder and Hedron Crab to get things going. This one sacrifices a bit of speed for a more reliable plan in the face of graveyard hate, shoring up the weaknesses David identified with the deck. It's possible that a slower build of Hogaak proves palatable should the metagame somehow find a way to adjust independent of Love from Above.

Hexdrinker Hogaak, by KHOKDEN (5-0)

Creatures

4 Hexdrinker
4 Bloodghast
4 Hogaak, Arisen Necropolis
3 Satyr Wayfinder
2 Scavenging Ooze
4 Stitcher's Supplier

Planeswalkers

4 Liliana of the Veil

Instants

2 Assassin's Trophy

Sorceries

3 Collective Brutality
4 Inquisition of Kozilek
3 Thoughtseize

Lands

1 Dryad Arbor
1 Forest
2 Marsh Flats
1 Misty Rainforest
4 Nurturing Peatland
3 Overgrown Tomb
1 Polluted Delta
4 Swamp
4 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills

Sideboard

1 Scavenging Ooze
1 Assassin's Trophy
2 Collector Ouphe
3 Fatal Push
2 Maelstrom Pulse
2 Necrotic Wound
2 Nihil Spellbomb
2 Surgical Extraction

I said slower, but this deck is freakishly sluggish next to the Hogaak we know and love or hate. Hexdrinker Hogaak is a straight-up BGx deck tuned to accommodate the 8/8 trampler, who indeed dwarfs the usual suspects of Tarmogoyf and Tireless Tracker.

One pure beater gets the nod, though: Hexdrinker, a versatile one-drop that can help cast Hogaak or present a constant mid- to late-game threat off the top of the library. Hogaak already does that, of course, but not through graveyard hate, which Hexdrinker totally ignores. The mix of Hexdrinker and Hogaak gives this discard-centric midrange core multiple angles of attack and strikes me as a particularly exciting blend.

Blink and You'll Miss It

That's how it can feel sometimes speeding through endless online dumps looking for diamonds in the rough. But between all the Humans, Eldrazi Tron, and Burn lists, there's always something juicy lurking underneath. This deck showed up in a few iterations, graduating from its casual-room incarnations into the Competitive leagues and apparently carving out a metagame niche in the process.

UW Blink, by THEOINKENATOR (5-0)

Creatures

2 Soulherder
2 Epochrasite
3 Ethersworn Canonist
4 Flickerwisp
4 Giver of Runes
4 Leonin Arbiter
4 Spell Queller
3 Thalia, Guardian of Thraben
2 Watcher for Tomorrow

Planeswalkers

2 Teferi, Time Raveler

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Lands

1 Field of Ruin
1 Gemstone Caverns
4 Ghost Quarter
4 Hallowed Fountain
4 Seachrome Coast
2 Shefet Dunes
2 Silent Clearing
1 Snow-Covered Island
3 Snow-Covered Plains

Sideboard

3 Deputy of Detention
1 Geist of Saint Traft
1 Gideon, Ally of Zendikar
2 Grafdigger's Cage
1 Kitchen Finks
1 Mirran Crusader
2 Rest in Peace
2 Stony Silence
1 Teyo, the Shieldmage
1 Winds of Abandon

UW Blink received a few potent tools from Modern horizons, the most widely-adopted one displayed here: Soulherder. Herder lets Blink play more like a fish deck packed with flashy micro-synergies than a midrange deck relying on the clunky Restoration Angel; it now has much more in common with the Eldrazi & Taxes decks inhabiting Tier 3.

Soulherder acts like a mini-planeswalker here, blinking creatures every turn and promising streams of value if opponents don't deal with it. It also grows pretty large in that case, making it even tougher to remove as the game drags on. Another new card here is Watcher for Tomorrow. Despite the creature entering tapped, the prospect of casting multiple pseudo-Impulses, and having a 2/1 to boot, seems to beat the blind-draw blocking of Wall of Omens.

Teferi, Time Raveler ensures pilots at lest generate a trigger off Soulherder the turn it comes down, and Aether Vial speeds up the deck's deployment of creatures and effects. Rounding things out are Thalia, Guardian of Thraben and Ethersworn Canonist, floodgate effects stapled to aggressive bodies that disrupt while clocking Ă  la Humans.

Bant Blink, by SAFFRONOLIVE (5-0)

Creatures

4 Coiling Oracle
1 Deputy of Detention
3 Eternal Witness
4 Ice-Fang Coatl
1 Knight of Autumn
1 Mulldrifter
4 Soulherder
2 Wall of Blossoms
2 Watcher for Tomorrow

Planeswalkers

2 Jace, the Mind Sculptor

Instants

4 Ephemerate
4 Force of Negation
4 Path to Exile

Sorceries

2 Time Warp

Lands

1 Breeding Pool
1 Flooded Strand
1 Hallowed Fountain
4 Misty Rainforest
3 Prismatic Vista
3 Snow-Covered Forest
3 Snow-Covered Island
2 Snow-Covered Plains
1 Temple Garden
3 Windswept Heath

Sideboard

2 Knight of Autumn
3 Celestial Purge
2 Disdainful Stroke
1 Dovin's Veto
2 Rest in Peace
1 Scavenging Ooze
1 Stonehorn Dignitary
1 Surgical Extraction
1 Thragtusk
1 Tormod's Crypt

Going a level deeper, Bant Blink splashes green for Coiling Oracle, long lauded as one of the game's most appealing enters-the-battlefield effects. Knight of Autumn, Eternal Witness, and Ice-Fang Coatl are also significant reasons to go green, buffing the scope of Blink's enters effects and adding a multi-pronged defensive plan.

Also present here is Ephemerate, a one-mana upgrade to Momentary Blink. Modern is way too fast to be focusing on long-term value with the older spell. At one mana, Ephemerate still casts Cloudshift twice, making it a shoe-in for Blink decks singularly focused on their namesake mechanic.

Reefer Madness

Speaking of Coiling Oracle, a recent spin on the card is now transitioning from Standard appeal to Modern lists in spite of its hefty mana cost.

Bant Company, by MILIKIN (5-0)

Creatures

4 Risen Reef
4 Voice of Resurgence
4 Birds of Paradise
1 Eternal Witness
4 Ice-Fang Coatl
4 Noble Hierarch
2 Phantasmal Image
2 Reflector Mage
4 Spell Queller

Planeswalkers

1 Teferi, Time Raveler

Instants

4 Collected Company
4 Path to Exile

Lands

1 Botanical Sanctum
1 Breeding Pool
1 Flooded Strand
1 Gavony Township
1 Hallowed Fountain
4 Misty Rainforest
2 Prismatic Vista
3 Snow-Covered Forest
1 Snow-Covered Island
1 Snow-Covered Plains
2 Temple Garden
1 Waterlogged Grove
3 Windswept Heath

Sideboard

2 Collector Ouphe
2 Deputy of Detention
2 Dovin's Veto
1 Eidolon of Rhetoric
2 Knight of Autumn
3 Rest in Peace
3 Stony Silence

Bant Company has been around forever, but not in this iteration. Here, Risen Reef has little synergy with the deck's other creatures, which are mostly not Elementals; the Oracle-draw of its own 187 ability seems almost reason enough to include it. Almost, of course, because Voice of Resurgence brings it over the edge. When Voice enters or dies, Risen Reef triggers, creating a snowball of card advantage in which to drown opponents who've spent their early removal on mana dorks.

Elementals, by MIDCARDPROMO (5-0)

Creatures

4 Vesperlark
3 Creeping Trailblazer
4 Flamekin Harbinger
2 Fulminator Mage
4 Lightning Skelemental
1 Omnath, Locus of the Roil
4 Risen Reef
2 Smokebraider
4 Thunderkin Awakener
3 Voice of Resurgence

Artifacts

4 Aether Vial

Instants

3 Collected Company

Lands

4 Cavern of Souls
4 Copperline Gorge
2 Fiery Islet
1 Mountain
4 Primal Beyond
2 Sunbaked Canyon
3 Unclaimed Territory
2 Waterlogged Grove

Sideboard

1 Fulminator Mage
2 Alpine Moon
2 Collector Ouphe
2 Domri, Anarch of Bolas
2 Healer of the Glade
2 Ingot Chewer
3 Leyline of the Void
1 Weather the Storm

Of course, why not take things a step further? Elementals isn't focused on the synergy between Unearth, Thunderkin Awakener, Seasoned Pyromancer, and Lightning Skelemental, like earlier decks showcasing the tribe; it's built around fully enabling Risen Reef. And despite the available Elementals generally not wow-ing, that payoff is at least good enough for a 5-0, leaving me to believe the unlikely three-drop may have a real future in Modern.

Temperature's Rising

As Hogaak continues to dominate Modern, the pressure's mounting on Wizards to do something, and players seem as divided as ever. Where do you fall on the format's top deck? My position is clear, with some conditions: if we're to continue seeing decks like these, but on a larger scale, in the wake of a mostly-despised 8/8, who am I to complain?

Insider: Lessons Learned From Commander 2019

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Commander 2019 comes in the wake of one of the busiest seasons in Magic finance I can remember. This spring was defined by a rapid succession of new releases, starting with the extremely popular War of the Spark, followed by the format-shattering Modern Horizons, and then Core Set 2020.

Each of these releases has brought about what feels like an unprecedented amount of speculation around the new cards, and Commander 2019 has brought it to a zenith. An early leak of information on the set’s themes was just enough tinder to spark a wildfire of speculation around them, leading to rises in a variety of cards around morph, flashback, populate, and madness. 

Don't Panic

I’ve been following the market closely this year looking for opportunities, so I joined in the action and snapped up a bunch of cheap copies of these cards when they began spiking. I positioned myself with a stack of Dream Chisel and Catalyst Stone, but I was unable to actually move any of my copies. It became clear that the market was filled with other speculators racing to the bottom, and both retail and buylist prices were going stagnant.

Every day I checked to see if buylists prices improved or if TCGplayer prices increased, but there were no real options besides moving at maybe break-even. I ended up moving a small number of Dream Chisel to ABU’s buylist for a small profit in-store credit when their price increased, but otherwise, I sat with the rest and even had more arrive in the mail from previous orders. 

Then the official spoiler season for Commander 2019 season started, and decklists started being revealed in their entirety. Suddenly the veil was being lifted, and with perfect information on deck contents, there was nothing holding the market back. The morph deck was first to be spoiled, and upon its reveal, there was a spike in numerous morph-themed cards not included such as Dream Chisel and Ixidor, Reality Sculptor.

Each of these were obvious targets that saw a spike when C19 themes were first leaked, but the potential for reprint in the decks helped keep them in check. The confirmation they would not be reprinted combined with hype and excitement for deckbuilding opportunities spiked the prices. Not from speculation, but from real player demand for those looking to add these cards to their morph builds.

I sold a steady stream of Dream Chisel one-by-one all week until I ran out, presumably to Commander players. I also sold numerous Catalyst Stone the same way, though at a slower pace reflecting the theme’s lesser popularity. 

Determine Who is Buying, Speculators or Players

One big takeaway for me is the knowledge of how the market behaved in regards to this information, first to the set’s theme leak and later to the full decklists. This set was special because of the leak, but every set is going to offer pieces of actionable information that will influence the market, whether revealed officially or not. Whenever prices start to move, consider who is moving them (speculators or players) and what that means for their price trajectory. 

When I bought in, I just knew that I had found a cheap price lower than the current spiked price and was going to make a profit somehow, but I did not have a clear exit plan. When they arrived in the mail and I wasn’t able to sell any or find any good opportunities, I sort of panicked and then I immediately seized the first decent buylist opportunity that popped up.

Luckily, this was capped to eight copies or I would likely have sold my entire stock. I should have foreseen that speculators would drive prices down and that the real opportunity from these cards would come later, once the sets were spoiled.

There was an error retrieving a chart for Ixidor, Reality Sculptor

Even now the hype is still building towards release, with Dream Chisel still slowly increasing in price and Ixidor, Reality Sculptor now seeing a third spike to almost $18.  Unlike the initial spike, this time it's not speculators buying these cards, it's players who want them for their decks. It’s possible these cards could keep increasing still, and I’ll be paying close attention to see what exactly happens to them and other cards so I have a better idea of what to expect during the next release. 

There was an error retrieving a chart for Mischievous Quanar

For example, this week saw a spike in Mischievous Quanar, which until now hadn’t budged. These sort of late-comer spikes are more likely to be from players naturally buying-in as they learn it plays well in the deck, either organically or perhaps from being popularized by someone in the community or going around on social media.

I suspect these sort of spikes will hold. It’s a theory that I’ve placed a wager on by buying a few dozen copies of the card at about $1 each. I checked buylist prices and found I could turn the near-mint copies into $0.98 in trade at CardKingdom, which even if it doesn’t hold is a sign my spec should have low downside. 

Explore Every Option to Out Specs

I haven’t thought too hard about my plan to out them, and will likely buylist them all because they are too cheap to bother selling individually unless they spike even higher. One buylist option I will explore that I’ve recently become accustomed to is the TCGplayer buylist builder. I hadn’t previously sold to it, but now I’m a believer and think it’s a great way to complement Trader Tools. 

TCGplayer allows individual stores to buy cards on the platform much like they sell cards, and it leads to a competitive and dynamic buylist. I’ve been able to find some strong offers on old specs that I otherwise wasn’t able to profitably move, and after my first experience went smoothly I’ve now sent in a second order.

I originally assumed I would be paid in-store credit, and that’s an option, but it turns out you can take that same amount in cash, paid directly to your bank just like if you sold cards on the platform. 

Looking Ahead

At this point, we can expect a Commander product every year, and each will offer its own opportunities. These same lessons should also be applicable to any release, and with both the Magic player base and people playing the market higher than ever before and continuing to grow, the opportunities and the stakes continue to grow.

 

Dominaria: The Truth about Nostalgia

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Dominaria is the plane where it all began for me. It was 1999 when my friends and I biked up to our local Jewel (a grocery store chain in the Midwest) and opened our first packs of Magic called Urza's Saga. I still have the Gaea's Cradle that my friends and I pulled that day and it is still turning sideways for (a lot of) green mana in my Seton Druid EDH deck.

You can find me on Instagram for more photos like this one!

Surprising as this might be: Magic escalated slowly for me. As a 12-year-old who was dabbling with Pokemon cards and loved playing sports, Magic started as an afterthought. My best friend Nick was really excited about the sci-fi and imaginative aspects of the cards, though, and because he is like a brother to me I felt I had to give it a shot.

The expansive lore based on the plane of Dominaria is what drew me in further to the game. Specifically, in 2000, the Invasion block novels got my imagination hooked. I can still remember reading the books at our local Barnes and Noble and buying packs of Invasion afterward. This was back before Amazon, Kindles, and iBooks when a good hardcover or comic was a go-to source of entertainment.

Those novels cemented Magic in my life forever.

Learn from History and Repeat it

Urza's Saga was a fairly complicated set for a 12-year old; it had lands like Cradle and Tolarian Academy which back then seemed insignificant (what little we knew). All my friends and I wanted at that age were cool heroes and scary monsters to construct our own stories and games around. There were worthwhile cards in Saga for us, but in general, the set was underwhelming given our "narrow" goals. I even remember pulling a Phyrexian Plaguelord and it being one of the most coveted cards any of us got from Saga, despite it not actually being very good.

Needless to say, we stuck with Magic in jest, making up rules as we went and playing more with Winding Wurm and Skittering Skirge than Gaea's Cradle and Sneak Attack. To be honest, I think we almost entirely disregarded the rarity symbols and were more excited by the art and the power/toughness combinations of creatures. The abilities and features of "powerful" cards were unbeknownst to us back then. If it wasn't a creature or basic land, it probably didn't make the cut.

Little did I know looking back on it that Saga (and the Dominaria-based sets of the time) would become some of the richest and most defining sets in Magic's history. The storylines and lore were vast, and are often referenced to this day (see: Urza, Lord High Artificer and Yawgmoth, Thran Physician). Not coincidentally, a few of the Reserved List cards from the Urza's block are among the most expensive non-A/B/U cards ever printed.

Enter Spring 2018: the Dominaria expansion.

We are creatures of habit and memory, and it is well-known in marketing and advertising that these human characteristics (i.e. feelings of nostalgia) cause a connection far beyond what a jingle or catch-phrase can do. Wizards knew this, so what better way to sell a set than return to the plane where many (if not most) Magic players began their journeys.

I cannot fathom a guess as to how many players began playing Magic between the Urza's and Invasion blocks. I tried to find more information about player base growth to little avail (I knew this was a tough subject to research as Wizards was a private company back then and therefore not obligated to share this data). It does appear based on anecdotal evidence that there was sizable growth during the late-90s, and whether confirmed or not, I have to believe this was a part of the inspiration for the Dominaria expansion.

The set tugged at our heartstrings with nostalgia, lore, and incredible limited design. Wizards knew how to play all of our angles, ensuring that feeling of opening our first packs could rush back through us with Dominaria. They went all out, too.

We got the first series of legends printed at uncommon; we got a look at Teferi, Hero of Dominaria for the first time in almost five years; and most importantly, we got nods and references to icons of our past (Mending of Dominaria, Phyrexian Scriptures, and the list goes on).

Unsurprisingly, tugging at our heartstrings worked. Dominaria sold like crazy and forged itself in Magic's history as one of (if not the) most well-received sets in Magic's 25 (now 26) year history.

Chris's Commander Corner

I was stuck in a Time Warp talking about my love for all-things Dominaria. It is close to my heart and talking about it flows so easily. That made this week's edition of rotating set reviews really fun for me, so let's get to it!

There was an error retrieving a chart for Helm of the Host

In my opinion, this is the easiest pick from the entire set. Helm of the Host checks three critical boxes:

  1. Demand! It is the most popular card in the entire set according to EDHREC
  2. It is an artifact that only gets better over time
  3. It is a flavorful acknowledgment to the Queen of Vesuva making it harder to reprint outside of a supplementary set

I only own two copies of Helm of the Host but I plan on acquiring more for personal use after rotation. I feel like this card will follow the trajectory of Panharmonicon post-rotation where it will drop ever-so-slightly, then catapult to higher highs within 3-6 months.

Investment Plan #1

I am a believer in non-foils believe it or not. I think they have room to grow into a $10 card by as early as Spring 2020. I am planning on grabbing a playset if I can find it for $4 per copy (I am watching eBay auctions right now in hopes this is a possible price-point).

I see the foils with upside into the mid-$20 range, especially for near mint copies as those will command a premium due to the heavy play Helm of the Host sees in commander. I picked up one NM foil at $12.99 during my set review analysis and I intend to grab at least 2-3 more foils if I can find them for that price.

There was an error retrieving a chart for Muldrotha, the Gravetide

Is she the best commander ever printed? Maybe; maybe not. One thing is for sure: if you value a commander who is a dream to brew with and filled with everlasting longevity, then Muldrotha, the Gravetide is for you.

At 2,644, she ranks only 12 decks behind Meren of Clan Nel Toth as the third (!) most popular commander of all-time. She's also the #1 commander on EDHREC who was not printed as a general in a precon Commander set. Read that again because it is extremely important when factoring in EDHREC rankings (which use time and weight precons heavily in all of their rankings).

Suffice it to say that Muldrotha is the most popular commander ever printed in a standalone, non-commander set and it isn't even close (for perspective, Queen Marchesa ranks #2 for standalone cards at 1,794).

Investment Plan #2

My only non-foil copy of Muldrotha, the Gravetide is leading the charge in a +1/+1 counters deck. I have ambitions of upgrading this to a foil printing if I can find a NM or LP copy sub-$25 (likely during an upcoming promotion on one of the sales platforms).

Barring a reprint of any kind, Muldrotha foils have a realistic shot at $40+ in the next 3-6 months. Non-foils are equally intriguing as a potential $15 card in the future.

My only real reservation towards Muldrotha is that it would make for a beautiful promo card someday which could hinder its long-term growth. Even so, the popularity, demand, and general longevity of this premium commander will always keep prices on an upward trajectory.

The Legendary Sorceries

The above-captioned four are my favorites from both a speculator and player perspective, but I love the concept and design for all six of these cards.

In full disclosure, I bought between 12 and 20 foil copies of each Legendary Sorcery back in 2018 when you could find them for $1 or less (I also did the same with Thran Temporal Gateway). I almost never buy large quantities of cards as I did with these but the unique design combined with the impact when they resolve in EDH had me clamoring to own as many as I could.

Investment Plan #3

I currently run at least one copy across all of the EDH decks I own. I use the four captioned above in more than one deck and feel they have the widest array of applications. For those reasons, I believe these are still worth picking up wherever you can find foils of them at $2 or less.

Most of these have exceeded the $2 price-point on TCG, but be patient and keep an eye out as they might come out of binders during rotation, especially given their narrower applications in commander (i.e. while they are huge impact, they all require a commitment to running a lot of legendary permanents). I'd also suggest watching eBay for auctions of these as you might be able to find copies below TCG low using that route.

I expect all of the Legendary Sorceries will appreciate at a slow but steady rate and envision most of them selling between $3-6 within 12 months.

There was an error retrieving a chart for Song of Freyalise

Song of Freyalise is probably my favorite sleeper of the entire set. It compares favorably to Cryptolith Rite and with Populate in focus due to Commander 2019, I expect this card could see some appreciation sooner than most rotating cards. It got even better with War of the Spark cards like Evolution Sage and Karn's Bastion, and let's face it that a +1/+1 counter strategy never gets old in the world of commander.

Investment Plan #4

I am buying foils of Song of Freyalise and avoiding the non-foils due to the sheer supply available (though those make for a great budget alternative). I acquired two NM foil playsets for $1 per copy and I like this price-point quite a bit if you want to speculate on the card.

It is unique and flavorful to Dominaria which will prove difficult to print anywhere but a supplemental product. As a result, I envision the foils will appreciate to $3 within six months and depending on reprint status I could see this being a $10 foil in two years.

There was an error retrieving a chart for Tetsuko Umezawa, Fugitive

We recently saw another foil uncommon legend from Dominaria explode in price - Tatyova, Benthic Druid - caused by demand increases due to synergy with Yarok the Desecrated and Chulane, Teller of Tales.

I am predicting that foils of Tetsuko Umezawa, Fugitive will be next to jump in value based on its current supply and its unique ability. It already sees plenty of play in two archetypes - Ninjas (Yuriko, the Tiger's Shadow) and Walls (Arcades, the Strategist) - and it could start seeing more use in decks centered around the Commander 2019 printing of Pramikon, Sky Rampart.

While I don't expect this to jump overnight, my approach was to buy foils sooner rather than later because I know personally, I want copies for my own decks (I already play a non-foil copy of Tetsuko in my Arcades deck).

Investment Plan #5

While I was doing the research for this article I acquired a playset of Tetsuko Umezawa, Fugitive foils for $2.50 per copy. I felt after looking at buylists and general supply on the card that $2.50 is going to be about as low as I will find for Tetsuko.

If you are not in need of a foil Tetsuko immediately but might want a copy for the future, I recommend grabbing it now at or under $3 then acquire additional copies later if the price retraces at all.

I expect six months from now this will be a $5+ foil with $10 upside (similar to the aforementioned Tatyova). I am shying away from non-foils for the same reasons described with Song of Freyalise above.

Additional Cards to Consider

All four of these cards I either own or have added to my watchlist to acquire a copy for personal use. I provided detailed summaries of Shalai and Jhoira in the Quiet Speculation Insider Discord. Join us there to get the additional insight and perspective!

Wrapping Up

As you can see, Dominaria emits a deep sense of passion and excitement for me. It takes me back to my childhood and evokes strong feelings and emotions. Last spring was a trip down memory lane and I think the best part about Dominaria is how successful the set was at reinvigorating Magic.

I'll be forever excited to talk about Dominaria lore (including other sets that took place there), so please feel free to connect with me more on Twitter or on the QS Discord if you have the same passion. My inbox is always open!

You can find all of my past articles here, including my Ixalan and Rivals of Ixalan set reviews.

Insider: The Value of Inaction

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Our goal here at Quiet Speculation is to assist our members in increasing their collection's value through Magic finance, or at the very least make the game more affordable to play. Usually, that means discussing the pros and cons of potential speculation opportunities that arise from new decks, new tech, new products, or changes to banned lists. Then, allow each person to decide whether to take action or not.

Now, most people think you only make money when you act, but this isn't always true. If you define "making money" simply as having more money now than you did in a previous time, the concept opens up a bit. I honestly believe that one of the most valuable tools one has as a QS Insider is the collective "hivemind" of all Insiders.

There was an error retrieving a chart for Tunnel Vision

Tunnel Vision is one of the more dangerous things that can occur for any speculator. Most people's minds are wired to look for positives. Once you start seeing cards solely as a prospective speculation target, it's easy to focus solely on these positives and ignore any potential negatives. I, along with many other QS Insiders, like to mention my targets in the Discord chat to see if anyone else agrees with me or finds flaws in my arguments. I've saved numerous dollars by being talked out of bad speculation targets thanks to my fellow Insiders.

Associated Risk

Now, obviously, if everyone agrees it's a great target there is a bit of risk that someone else snipes any that might be in your cart; but that risk is far outweighed by the potential losses you can occur when you're wrong. I love getting input from other like-minded people, many of whom have as strong a grasp if not stronger of the Magic finance realm. I don't own a physical store, so hearing from those who do, namely those that have their fingers on the pulse of their local metagames, is extremely valuable information.

After all, metagames can shift very rapidly thanks to the playerbase hivemind on MTGO running multiple iterations of decks, tuning them, and retuning them after other decks get tuned to beat them. This constant change can be quite daunting and frankly impossible to track and monitor for potential financial relevance; at least for a single person, hence the importance of the QS community.

There was an error retrieving a chart for Hive Mind

As all this change occurs, both good and bad speculation targets will constantly ebb and flow. Buying last week's tech is often a losing proposition as decks evolve to counter it and holding a stack of bad specs is worse than holding no specs.

Cash is King

One phrase you'll hear a lot in MTG Finance is "Cash is King". Basically, actual money is always more fungible than Magic cards and having it on hand allows you to extract the best deals. Most people will accept less than retail value on a card in cash, whereas, most trade at retail prices. This means that you can maximize your gains by using cash as often as possible and the only way to do that is to have as much available as you can.

Now there are some limits to the truth of "Cash is King". If you bought four copies of a card yesterday for $5 and overnight it shot up to $10, you wouldn't sell all four copies to the guy that walks up offering you $5.25 each. Sometimes it pays to be patient and not act by selling your copies for a $1 gain. You want to maximize your potential gains as well.

Now, if the guy instead offers you $8 it most likely would be smart to sell. Most cards drop after their initial spike and the likelihood of that card dipping down is high. The point, however, is that while it's generally better to have cash on hand than cards, it's not a hard and fast rule.

Exercise Patience

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The last valuable "inaction" I want to discuss today is that of patience. Impatience is the reason that so many cards start out higher in value before a set is released and then plummet shortly thereafter. A lot of Magic players want to get their new toys as soon as possible and that impatience costs them. This is why you don't see smart speculators preordering lots of different cards from a set.

It used to be that you could find a lot of Commander gems at rock bottom prices from multiple online vendors. Unfortunately, those days are long gone and the new strategy is to start the price high and lower it until it sells.

Patience doesn't solely apply to pre-ordering cards. One of the best times to speculate on cards from a set is when prices have bottomed out, which typically occurs three to six months after a set's release. While this rule can be a bit different for limited-run sets, like masters ones, it's shown to be pretty accurate for almost every non-limited set release. Modern Horizons released June 13th, 2019, so as of me writing this we are almost two months post-release. We should expect prices to continue to trend downward for most cards, which is what we have been seeing.

There was an error retrieving a chart for Wrenn and Six

Now, I do realize that there have been some conflicting beliefs about this particular set and price floors. Some have advocated that the time to begin buying has already passed. I am not one of those people. This is especially true as Wrenn and Six is soaking up a ton of the sets value. People are still buying packs and boxes hoping to win the W&6 lottery, similar to how people kept buying Worldwake even after Rise of the Eldrazi released hoping to get Jace, the Mind Sculptor

Conclusion

The good news about that is that we haven't totally missed the ideal buying window yet; the bad news is that we all get impatient, so I don't blame you if you jumped the gun a bit early. I am currently sitting on nine copies of Sword of Truth and Justice because I didn't think it could possibly go any lower than $10. Just a week after purchasing them I've seen them for as low as $7 on Facebook sales groups.

There is value in not acting in risky situations. This isn't to say one should never act. Sometimes it's necessary to remind ourselves that while we as a society tend to value action, there is also value in inaction. So long as it's done at the right time with the right motivations, anyway.

Grave Concerns: GP Minneapolis Analysis

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With another GP in the books, it's time once again to dig into the data. When I last did so right after the big MC weekend, the picture was muddied by contradictory results. Half indicated that Hogaak was a dominant force in the metagame. The other half indicated that it was just another deck. Its apparent domination was the result of hype driven population spikes rather than power. Hopefully, Minneapolis' data will clear things up.

Players have had two weeks to digest and react to Barcelona, so the new data should indicate how the metagame has reacted. If the domination narrative is true, then we should see Hogaak facing a sea of counter strategies and still succeeding. If the other narrative is true, Hogaak's final results will be lost in the crowd to an extent. My starting assumption is that Hogaak will have a huge presence in Day 2 because of hype and attention. It will be the final standings which actually provide answers.

Day 2 Metagame

There is very little information about Day 1 to go on. All that I have is the three undefeated decks, none of which were Hogaak. Statistically and narratively, this fact means nothing. However, it is worth noting that all three decks look relatively normal for their archetypes. The only indication that Hogaak was the big deck in Modern are the four Leyline of the Void in both Humans' and Burn's sideboards. This suggests that the key to beating Hogaak is not overloading on hate or warping your deck. The undefeated players maintained good strategies and just enhanced them with hate.

There were 168 other decks in Day 2 representing 35 different decks. That sounds like a lot, but most of those decks had two pilots or fewer. As a result, I'm only going to focus on the top eight decks from Day 2, which incidentally account for 2/3 of the results.

Deck NameTotal #Total %
Hogaak3319.3
Mono-Red Phoenix179.94
Burn137.6
Tron137.6
Jund127.02
Eldrazi Tron116.43
Urza105.85
UW Control74.09

That is a lot of Hogaak. I expected this to be the case, but I didn't think it would be by this wide a margin. The next best performer, Mono-Red Phoenix, has half as many representatives. That does give credence to the domination narrative, but as mentioned it's not quite that simple. That mono-Red came second is very interesting. It has always been in Izzet's shadow, but it appears the all-in strategy is doing better in a Hogaak-heavy world. I'm guessing that being a hybrid Burn deck, and therefore having a faster kill speed at the cost of Thing in the Ice and late-game gas, is the answer, but I have no way to be sure. That normal Burn is also doing very well does lend credence to that theory.

The Complication

Given that the starting population is unknown, I would not dig much further into the Day 2. Without knowing the Day 1 population, the Day 2 is contextless. In an even field, the a priori assumption is that decks make Day 2 in proportion to their overall population. Unbalanced formats should have the offending deck be disproportionate compared to the starting population. If Hogaak was around 20% of the Day 1 population, then its Day 2 numbers are to be expected and don't mean anything. If it was less than that, we'd be looking at a very dominant performance and  more than 20% of Day 1 would indicate that Hogaak underperformed. We don't have the data to determine which scenario is true.

Given the spotlight on Hogaak, its performance in Barcelona, and the general narrative of it being broken, I'm more inclined to believe that the latter scenario is true. It wouldn't be the first time the heavily hyped deck showed up in high numbers but didn't convert proportionately. This does not diminish the numbers Hogaak put into Day 2 or hand-wave away the deck. It simply means that this apparent domination may not be merit-based but population-based. This would tend to overstate the power and prevalence of the deck relative to its true value.

The Top 16

The real decider will be the final standings. The difference between high finishes and the overall population was the source of the MC Weekend's ambiguity. Truly dominant decks should finish highly in addition to filling up the field. Izzet Phoenix never really did this, while it was the defining feature of Eldrazi. Hogaak needs overwhelming numbers to prove itself.

Deck NameTotal #
Hogaak 7
Mono-Red Phoenix3
Mono-Red Prowess1
Burn1
Humans1
Eldrazi Tron1
Hardened Scales1
Merfolk1

And it has them. By a slightly wider margin over Mono-Red Phoenix than it had in the Day 2 data. This would tend to confirm the domination narrative. More significantly, Hogaak is 5/8 of the Top 8; comparatively, all the Phoenix decks were just Top 16, and 11th at best. Hogaak also closed out the finals. It is very hard to argue that Hogaak wasn't the defining deck of GP Minneapolis. Given the narrative from Barcelona, that it is defining Modern as well is looking probable. Why this has happened given its variance remains unclear, but that fact that it has done so is increasingly uncontestable.

It is notable that the only Day 1-undefeated player in this data is the Burn player Lucien Longlais. The other notable thing about Lucien is that he's not running Deflecting Palm, which seems really powerful against Hogaak. Choosing Hogaak is a 16 point life swing in Burn's favor, but only if Hogaak isn't sacrificed before damage. I still think that would be a favorable outcome, but I didn't Top 8 a GP with Burn.

Implications

It is clear that if you're going to any competitive event in the next few weeks, Hogaak will not only be the deck to beat, but very popular. Before this week, I'd say that skepticism was justified. That's very hard now, especially given how the wider press is handling the results. I expect Hogaak to only get more popular, either quantifiably or relatively as players shy away from events, as a result of GP Minneapolis. The question this leaves is how to respond. And that is tricky.

What to Do

Given that the chances of an emergency ban happening are close to nil, players at both GP Birmingham and Las Vegas must endure Hogaak if they want to compete. I'm regretting registering for Vegas right after Bridge was banned. The conventional wisdom is to run lots of graveyard hate. Hogaak is all graveyard synergies and can't realistically cast the namesake card without a graveyard, so it makes sense to target that resource. Indeed, data analysis of MC Barcelona showed that successful non-Hogaak lists ran 4-8 pieces of hate depending on their speed. The faster the deck, the less hate it needed. Therefore, logically maxing out on hate will contain Hogaak.

Leyline Needs a Lifeline

However, that strategy clearly isn't working. Hogaak dominated the MC weekend Day 2 populations, despite not winning anything or posting impressive Top 16 results. Then, it did it again this weekend, won the whole thing, and dominated the Top 16. All indications are that word is out and players are packing graveyard hate in quantity. And it just isn't working. It isn't that Hogaak is faster than the hate. Almost every player in the Top 16 had Leyline of the Void or something else playable turn 1. Hogaak apparently just beats all the hate. Given that coverage of Minneapolis was limited to twitter, I can only speculate as to why this happened.

My theory is that the reliance on these fast hate cards is the problem. I'm always ragging on Surgical Extraction as overrated, but my feelings are similar for Leyline of the Void. That card is only good or even effective if it's in the opening hand. Odds of that happening are only ~40%, and aggressive mulliganing isn't a guarantee, even with the London mulligan.

Then there's the question of the rest of the hand. I suspect that, given how much stock is put into hate against Hogaak, players are willing to keep otherwise bad hands if they open with Leyline or similar hate. These players are banking on Hogaak being impotent in the face of hate and giving them enough time to draw into the cards to start playing Magic. In a world where it's hate card or bust, that can be a viable strategy. However, that isn't true for Hogaak. For one, it has lands and can cast its threats, even if they're mediocre when cast rather than reanimated. Secondly, Leyline isn't game over for Hogaak, which completely invalidates the aggressive mulligan strategy and arguably makes it a liability.

Hogaak is very prepared for to fight Leyline and graveyard hate in general. Most Minneapolis lists had full sets of Force of Vigor as well as various combinations of Assassin's Trophy and Nature's Claim. Hogaak's so ready for hate the winning player didn't even bring in his Leylines in the mirror just to give his opponent a lot of dead cards. Given the density of answers to Leyline, the risks involved, and the fact that even if Leyline is unanswered it may actually win, I'd stop running Leyline of the Void.

Another Line

Last week I observed that given the poor odds of success, it may be better to eschew Leyline entirely. Instead, I'm investigating whether it is better to simply try and play normal Magic and utilize more conventional hate like Rest in Peace. Instead of diluting my deck with lots of fast hate, I maintain my core strategy and look to beat Hogaak's slower starts with normal hate and removal. This functionally concedes to Hogaak's best starts, but again the evidence suggests there isn't much chance of beating those in the first place. If I therefore give up on trying to fight on that axis, I don't have to mulligan as aggressively and give up on otherwise playable hands. This gives my deck a better chance of executing its own plan and therefore winning on its own merits.

My results have been inconclusive so far. I've been testing a very hateful UW Spirits deck vs a more conventional one against various Hogaak decks, and they're in a statistical tie. Neither is doing measurably better. However, Hogaak's gameplan is still as swingy as ever, which muddies the waters to the point I can't tell if I'm actually having any effect on the games. More testing is required.

Even if my theory is wrong, moving away from graveyard hate may still be correct. I've heard a lot more anecdotal evidence of Hogaak players losing to Chalice of the Void, Ensnaring Bridge, Meddling Mage, and similar prison cards even more than to Leyline. This is somewhat supported by the data from Barcelona, where Urza decks appeared to have an advantage over Hogaak. Hogaak is stuffed with cheap enablers and is entirely combat focused. Thus is it quite vulnerable to a prison attack. This isn't a perfect solution since Hogaak's sideboard is filled with answers to prison cards, but they do tend to require answers. Graveyard hate can be ignored in a pinch.

More to Come

Perhaps GP Birmingham this weekend will show a turnaround and that Hogaak is finally being contained. I am skeptical, but there is always reason to hope that GP Las Vegas won't be horribly warped by graveyard decks. I've been down this road before, and occasionally broken formats are the price of playing competitive Magic. Best of luck to everyone searching for an answer to the menace. And if you find it, please share it with me. My testing for Vegas could use the help.

Gen Con 2019 Legacy Cube Tournament Report

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Gen Con was a wild ride. The weekend did not at all play out the way I thought it would, but I had an amazing time and I think the story of the weekend is one worth telling. For those of you who were unaware, Gen Con did something spectacular this year. Each winner from eight different qualifier events across Standard, Modern, and Limited got to play in a Legacy Cube draft where all participants get to keep the cards they draft.

This was already insane, but to make it more insane, the winner gets an invite to the Mythic Championship and a booster box of Legends. These are listed on eBay right now at $20,000. I think it would be fairly trivial to get about $12,000 for one. That’s a big chunk of cheddar! A veritable Windfall!

Our adventure began Thursday, the first day of the convention. Joslyn slept in and we both packed slowly, so we were out the gates considerably later than we had planned. We finally left around 1:30 pm. Unfortunately, we had not eaten, had a half tank of gas, and 4 hours of driving separated us from the first Modern qualifier event. I had resolved to only attempt to qualify via Modern, as I disliked Core Set 2020 sealed and was not actively playing Standard or Modern Horizons limited at the time. Joslyn and I both wanted to play the event, because of course we did. Who wouldn’t? It’s just awesome and the prize support for the qualifier events is good enough to justify playing in them even if we don’t make it.

A Race Against the Clock

As we approached Indianapolis with some food in our stomachs and our vehicle on empty, we began to suspect we were not going to make it in time for the Modern qualifier. We were set to make it there at 6:20PM for an event that starts at 7PM, and that is assuming we don’t stop to get gas. We also chose to pick up our badges through will-call, and Gen Con lines are notoriously long. We shrugged our shoulders and decided to try and push our luck. We elected to not stop for gas and try to make it with what we had.

I dropped Joslyn at the convention center at 6:20 and drove off to find parking. All the parking lots within two blocks of the convention center were full. I parked in a Sheraton Hotel parking garage, knowing I was gonna eat a hefty tab for my unwillingness to look for parking farther away. That said, I was not close. I was about 5 blocks from the convention center.

A single Bird scooter was resting directly outside the parking structure. I had downloaded the Bird app at the last event I attended for funsies and already had funds added. Based on the distribution of these scooters in Indianapolis, it appeared to have been a 50/50 shot to be the correct brand. What a stroke of luck! I jumped on the scooter with Joslyn and my backpacks strapped around my chest, looking full-on ninja turtle.

With a look of determination as stoic as a person wearing a Hamtaro backpack on their chest can possibly appear, I swiftly strode through downtown Indianapolis to my destination. Upon arriving, I ditched the Bird and snapped a picture of it in the app. (I did not have cell phone service, so Bird decided to translate that to meaning I was taking an extremely long and expensive joy ride and took the liberty of auto-adding funds to my account to bankroll it. Thanks!) Joslyn had, by some miracle, already managed to snag both of our passes. We bolted through the convention center and to the registration line for Magic events. We arrived two minutes prior to the registration cutoff.

The Qualifier

I borrowed and bought some Leyline of the Voids and registered my deck just in time for round 1. I won’t go into too much detail about my Modern matches. I played Aggro Hogaak. I gaak’d on some fools. It was only a 4-round event with about 30 or 40 entrants. I intentionally drew into 6th seed after a 3-0 for top 8 and played against the person I drew with. His name was Will, and he was everything you could want from another Hogaak pilot.

He and I goofily mulliganed to hands consisting of Leylines, cards that destroy leylines, and whatever else we could cobble together. Game 3 I drew the nutty one and slew him. Next round I got to be on the play against Ryan Overturf. His deck did not do the thing and my deck did. At the end of Game 2, his heart was visibly heavy as the three dopey Mountains in his hand stared back at him. Had one of them been a Lightning Bolt (or presumably any of several other spells) he would have had me. But had me he did not.

Ryan's dopey boys

Onto the finals, at 12:30 in the morning, I played against Big Tron. My opponent was friendly enough for a person who says “Turn 1 Relic of Progenitus, Turn 2 Relic of Progenitus ” on the play Game 1, but Force of Vigor is a hell of a card. The price growth on that card is real and has only begun. I will never sell my set.

There was an error retrieving a chart for Force of Vigor

Game 3 came down to a simple decision made before I took my first turn. My opponent started with two Leyline of the Voids, which I destroyed with Force. I correctly chose to pitch Vengevine over Assassin's Trophy. I was rewarded many turns later, as I didn’t have an immediate path to Vengevine recursion but did get to destroy Ensnaring Bridge to win the game. Wow! I won! I got to play in the Legacy Cube draft on Sunday! Joslyn and I got refunds for the rest of the Modern events and partied hard all weekend until the promised day.

As I’m writing this, I'm still amazed I got to do this draft. This was the coolest thing I have ever done and the most fun I have ever had playing or interacting with Magic. Meeting my girlfriend through the Star City Games Invitational does not count.

The Morning of the Draft

The draft itself was scheduled to start at 8 am, so I went to bed early and got an appropriate amount of sleep. The morning of, we went to the convention hall, mingled with the judges, Wizards employees, and other players for a little bit, then began the draft around 9 am. What a fun draft! We drafted the entirety of the cube, fifteen cards at a time. There was no time set aside for pool review; only a brief 30 seconds allotted to reviewing the cards on the table. I imagine this was somewhat overwhelming for 3 or 4 of the drafters, who were playing their very first cube drafts. I think I picked very well and only made one glaring objectively wrong pick, but with so little time, my attention was largely devoted to my own pool rather than figuring out the nitty-gritty of everyone else’s decks.

I knew that my opponent had Grixis value cards and a smattering of combo pieces across reanimator and splinter twin, but didn’t get enough of anything, in particular, to enable a singular strategy, from what I saw. Aside from that, I saw that Jacob Baugh was assembling a very powerful ramp deck, and the player to the left of me took Mana Tithe (I hate getting got). I didn’t notice the Mono Red player stoically assembling a pile of angry bois heckbent on sending him to the finals, although I didn’t make it through my bracket to face him anyway.

My strategy was to stay as wide open as possible since we're drafting 75 cards each, and just pick the most powerful cards possible. I figured with the way the picks would fall, it would be too easy to hate-draft against any particular strategy, and to some extent I was right. I think there are a lot of strategies you could choose from in that format and see success, since 75 cards meant everyone's deck will be reasonably powerful. I didn’t prioritize value that fact highly enough, although I think I had a chance to pick a judge promo Ravages of War early and didn’t because I forgot that card is expensive. Oh well! I scooped a Badlands and a Gaea's Cradle, which is about as good as you can ask for from the Legacy Cube.

The Deck

By the end of the draft, each of us had an assortment of 75 of the most powerful Magic cards ever printed. Blue and White were my deepest colors, with Red being my weakest. I had assembled a large number of powerful control/value cards across the Esper shard. I had enough pieces for a Sneak and Show package (3 enablers and 7 bomb payoffs, including multiple Eldrazi titans).

I also had what looked like a strong green value package, although I think I’m personally just too fond of Whisperwood Elemental. While I’m on the subject, can you believe that card is still under a dollar? It’s an awesome card, and the new Sultai Commander deck has a morph theme. It’s really fun to play with too! Hopefully, it hasn’t spiked by the time this article is published, so I can seem smart.

There was an error retrieving a chart for Whisperwood Elemental

I registered UW Control as my maindeck and planned to sideboard into Jeskai Sneak and Show when my opponents had faster gameplans than my deck could interact with. My maindeck was ridiculously powerful and streamlined. I had potent catchalls such as Venser, Shaper Savant and Unexpectedly Absent, cards that are more powerful but more narrow, such as Sower of Temptation and Martial Coup, and cards that are not fair at all in cube such as Fractured Identity and Mindslaver.

My deck had broken things to do and good sideboard cards for Mono Red. I was basically Glen Elendra Archmage and Force of Will away from the perfect UW deck! Behold:

The Fight

Round one, I played against Grixis Magic cards. They were playing a combination of Kiki-Jiki, Mirror Breaker combo and reanimator, with some control elements to hold it together. Game 1, he binned a Kiki, then turn 4 Cast Pestermite, untapped a land, cast Exhume. Sneak and Show it is!

A long and grueling game 2 that ended with the power of two Terastodon triggers. Turned out Fractured Identity is very good against Hostage Taker! Game 3, I got the honor of playing the coolest game of Magic I have ever played. And most of it was on stream! Check it out here, starting at the 58-minute mark (warning: the game goes for about 40 minutes past this point). Too much happened for me to accurately summarize, but I wriggled my way out of seemingly unwinnable corners three or four times. You love to see it!

In the semifinals, I played against known insane Magic player Jacob Baugh. Jacob had an insanely powerful GW deck with lots of dorks, Natural Order and Craterhoof Behemoth. That’s all ya need! Game 1 I had a massive Martial Coup produce 7 handsome soldiers for me, but foolishly attacked with them and dead to the mighty Hoof. I would have just barely survived had I held them back, although of course there’s no way to know if I could have converted that into a win.

I sideboarded incorrectly for this match. I boarded into Jeskai Sneak again, which managed to produce a turn 3 Kozilek, Butcher of Truth Game 2 to win, but I lost Game 3 to a mulligan to five where I didn’t draw lands. I should have been more confident in my control elements and boarded into the Esper shard. I had excellent fixing for that color combination, and adding Fatal Push, Damnation and Toxic Deluge to my deck certainly could have been enough to stem the flow of value creatures from the opposing side and make Craterhoof an ineffective win condition.

I’m upset at myself for not seeing this until the match was over, but I take consolation knowing Jacob is a much better player than me, played excellently in our match, and took down the finals to win the event as well. I heard a vendor offer him $10,500 for the box, and I’m sure he got more than that, so congratulations!

Oops! I Didn't Win

My performance earned me 8 sealed Ultimate Masters box toppers. Joslyn convinced me to open one and we had the devilishly handsome Karn Liberated staring back at us. The deck I drafted would retail for about $1000, and my prize support for about $600 ($700 thanks to Jos). I also got two booster boxes of Core Set 2020 from my performance in the swiss of the Modern qualifier.

This is a solid return on a $50 investment, so I recommend investing in Gen Con tournament entries. Stonks! Additionally, to insert a little more actual finance info, the Magic market is very focused on the upcoming Commander product right now due to spoiler season.  A lot of these cards look awesome and will probably produce a lot of demand for more Commander cards. Modern is going to be very dull until the seemingly inevitable Hogaak banning August 26th.

I would dump any Hogaak cards as soon as possible and wait another two weeks or so to buy any more Modern cards you need. They are dirt cheap and may even get a little cheaper before people get really excited for Modern again! Follow me on Twitter for more regular #MTGFinance updates!

Being the Motivated Seller

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“I love it when a plan comes together.”

This quote, by Colonel John “Hannibal” Smith of the A-Team, perfectly captures the exciting feeling of flipping a card into hype for profit. We’ve all been there before: notice a trend unfolding so pick up a handful of copies, and sell them within hours of listing them. Hype can do wonderful things for one’s bottom line when actions are well-timed.

Unfortunately, life doesn’t always unfold perfectly like this. It does on The A-Team, but that’s not real life. Sometimes a number of unexpected factors disrupt the “plan”: the spike never happens, the cards get stuck in the mail and by the time it arrives their price drops, the race to the bottom is faster than expected, the condition comes in below what was ordered, etc.

It’s possible that these imperfect scenarios are what distinguishes a great speculator from a good speculator. Knowing when to cut losses and how to cut them can become critical in ensuring sufficient cash flow and avoiding severe losses. This week I want to explore my own methodology for cutting cards loose out of desperation while minimizing losses.

Step 1: Realizing It’s Time to Bail

It’s one thing to pick up a breakout card in Modern that has never been used before—something like Mycosynth Lattice spiked and never really dropped because it is that good in Modern.

There was an error retrieving a chart for Mycosynth Lattice

Most buyouts these days are less organic. Agility is crucial when trying to flip cards, especially into a hyped buyout. Buying one day too late could mean the difference between profits and losses.

When I receive cards that I purchased with the intent to flip into hype, I make every effort possible to sell immediately. eBay and TCGPlayer can be reliable outlets in this scenario. They're natural places that people look to when purchasing copies. Since MTG Stocks reflects TCGPlayer, there’s a natural connection between a buyout and a card’s list price there. This means competition on those sites will be limited for a narrow window of time, and a sufficiently competitive price can trigger the sale.

But there are some occasions when I list my spiked card on eBay and watch it sit there. And sit there. And sit there. Usually 24-48 hours later I’ll run an eBay and TCGPlayer search for that card and realize a half-dozen undercutters have entered the market with their copies. The race to the bottom has begun. This is when you know you were a little late to the party, and it may be time to pivot towards a more aggressive selling strategy.

Another example would be with cards that are tougher to sell. This could include played foils, foreign cards, poor condition cards, signed cards, etc. These are often less liquid and may not be easy to sell even if your buyout timing is perfect. If you have little success moving these cards at full price on eBay and TCGPlayer, it’s time to shift gears.

Step 2: Go Wide

The first step I take when trying to sell cards more eagerly is to expand my selling platforms. If eBay’s not working, I know the price is too high and/or demand is too low. Perhaps a lower price enabled by a platform without fees would do the trick. I leverage Twitter, Discord, and Facebook to sell cards, and I often offer them at 10-15% below TCG low pricing to push the sale through.

If after 24-48 hours on these platforms I still can’t make the sale, I announce a price drop. I did this recently with Serra's Sanctum—my initial list price was around $80 but there were no takers (at some time last year this would have been a steal, but many Reserved List cards have cooled off since). So I tried re-tweeting with a $75 price tag. I may also drop my price on eBay in kind.

There was an error retrieving a chart for Serra's Sanctum

Sometimes even this doesn’t work (my Serra's Sanctum still hasn’t sold). When that happens, it really tells you that, even at a 15-20% markdown from the market, there’s very little demand for that card. That’s when the really difficult decision has to be made: do you sit and wait, or do you move into Step 3?

Because I value cash flow so highly, I often do the latter and get most aggressive with selling. The exception is with cards I enjoy enough that I’d be happy to keep in my collection: Beta rares, Reserved List cards, or cards from Arabian Nights, Legends, or Antiquities. I may sit on Serra's Sanctum a little longer simply because it's a popular Reserved List card.

It’s important that you create your own rule of thumb as to what you’re OK holding as a “failed spec” and what you’d rather unload for a small loss to avoid opportunity cost or further price declines.

Step 3: The Desperate Seller

At this point, if cards still aren’t selling at such a deep discount, it’s common that the price is nearing a store’s buylist price. That’s my catch-all plan for failed specs.

Recently I had purchased a couple foil Painter's Servants internationally—when the card became legal in Commander I thought it would be a slam dunk. As it turns out, it may have been a very profitable purchase…if I had received the cards quickly. I purchased them from a Japanese vendor, and even though I paid a premium for tracked shipping, the cards did not arrive before my family’s vacation out of town.

There was an error retrieving a chart for Painter's Servant

By the time I returned, the price spike had reversed nearly completely and I was underwater. Still, I tried listing on eBay for breakeven. But I had a second problem. Without realizing it, I had purchased played foils, and those are so difficult to sell even when a buyout is occurring. Trying to flip them during the post-buyout race to the bottom is virtually impossible.

I tried selling on Twitter but had no interest. I listed on eBay and dropped the price multiple times without even getting very many views on my listing. By the time I was approaching $40 on eBay, I realized I was better off shipping them to Card Kingdom’s buylist. Their buylist was $40 for Near Mint, and I think I can get EX on my copies, or $30. Adding that 30% trade credit bonus means $39 in store credit per copy, which isn’t too painful.

It beats sitting on the two cards for more weeks without a sale. At least now I’ll have credit to put to work in something more liquid. In hindsight, the foil market price on TCGPlayer is $33.15, so even though TCG low is in the low $40’s, I’m not sure any copies have actually sold for that price. I’m fairly confident a played copy won’t have sold for something north of $40.

Because Card Kingdom’s buylist is so agile, it can often be the best place to out spiked cards in situations where selling peer-to-peer isn’t working. But sometimes they don’t chase prices. In that case, I like to use ABUGames’ buylist. Even though their trade credit is inflated and $1 in credit is really only worth $0.60 cash, it at least gives you a chance at minimizing losses.

For example, when I noticed foil Morophon, The Boundless’s foil price was stagnating (I’ve had a foil listed on eBay for weeks now without a sale), I didn’t feel too bad shipping one to ABUGames for $70 in credit. I know there’s a psychology to their inflated numbers, and that I didn’t truly get $70 for my copy. But it gave me the chance to find something underpriced on their site; or if nothing else, I could use that credit to speculate elsewhere. (By the way, Card Kingdom doesn’t even buy foil Morophons right now!)

There was an error retrieving a chart for Morophon, the Boundless

Wrapping It Up

We all make mistakes with our speculation. In addition to learning from these mistakes, it’s also important to react quickly before they become worse. If you’re trying to flip a card into a buyout and are struggling to make the sale, time can be your enemy. Price sensitivity from one day to the next can be quite high, and a fire-sale for a small loss may be preferred versus a lackadaisical selling approach and a deeper loss. A slower sale also means higher opportunity cost and lower liquidity—two things that can squeeze a small-time speculator in a hurry.

Because of this, I am not shy to take my small losses and flip cards quickly any way that I can. Sometimes I manage to make a sale by dropping my price quickly enough on eBay. Other times, a significant markdown on Twitter or Discord works. In some situations, I resort to the buylist to make sure I cash out quickly.

If the prices are dropping that quickly, you never know when someone else takes the buylist route and causes the buylist to drop before you can out your copies? In my Painter's Servant example, I buylisted my two foil copies at $40 each (before grading). After submitting that buylist, Card Kingdom’s algorithm dropped their buy price to $32. Unless someone buys the foils I shipped them, their buy price will likely remain lower for a while, negatively impacting others who may be stuck on foils themselves.

I admit I’m risking upside by following this approach. But cash is king, and unless you have a large bankroll, maintaining liquidity is more valuable than a possible profit on a slow-selling card. You never know when a great deal will pop up, and having cash available to take advantage is critical. In those situations, you don’t want to sit there staring at your slow-moving cards wishing they were cash. This is the exact situation I wish to avoid, and so I am quick to sell as a result.

…

Sigbits

  • Card Kingdom still has foil Wrenn and Six on their hotlist, now with a $200 buy price. I think it peaked above $200 for a short period before falling back down again. That must be the neighborhood where sellers are interested in outing their copies.
  • I noticed Arabian Nights City of Brass and Stronghold Mox Diamond both made their return to Card Kingdom’s hotlist. The former had moved all the way up to $280 before dropping back down to $240 again. I was compelled enough to sell my one extra copy to Card Kingdom when they had a $270 buy price. The latter had been up near $200, then fell way down, and is now on the incline again. Watch that one closely for more upside.
  • Two Dual Lands show up on Card Kingdom’s hotlist this week: Badlands ($160) and Savannah ($100). Those are interesting choices—I’m sure it reflects their stock, but I would not have guessed that these two duals were particularly hot right now. I wonder if others will soon follow.

 

Colorless Matchup Guide: Hogaak and Dredge

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Hogaak has been nerfed by a Bridge from Below ban, but the deck is still out in force. While its apparent volatility may contribute to a plummeting of metagame shares in the near future, I personally know many players who continue to swear by the strategy. And Dredge is also on the upswing, profiting from players' haughty trimming of graveyard hate. These metagame developments have led me to refine my sideboard plans for beating Hogaak and Dredge with Colorless Eldrazi Stompy, my competitive deck of choice.

My list hasn't changed since the recent post-Horizons update. As explained there, I'm still high on both Endless One and Smuggler's Copter, both rare inclusions in the lists I've seen online.

Colorless Eldrazi Stompy, by Jordan Boisvert

Creatures

4 Eldrazi Mimic
4 Eternal Scourge
2 Endless One
4 Thought-Knot Seer
4 Reality Smasher
4 Simian Spirit Guide

Planeswalkers

2 Karn, the Great Creator

Artifact

4 Serum Powder
4 Chalice of the Void
1 Smuggler's Copter

Instants

4 Dismember

Lands

4 Eldrazi Temple
2 Gemstone Caverns
4 Zhalfirin Void
3 Mutavault
2 Blinkmoth Nexus
3 Ghost Quarter
3 Blast Zone
2 Wastes

Sideboard

3 Spatial Contortion
2 Gut Shot
1 Surgical Extraction
4 Relic of Progenitus
1 Ratchet Bomb
1 Sorcerous Spyglass
1 Crucible of Worlds
1 Mystic Forge
1 Mycosynth Lattice

Of special note this article, I still favor Relic of Progenitus as my grave hate of choice. Leyline of the Void can also work, although it has less synergy with Karn, the Great Creator; either way, one should be employed. Relic happens to be far stronger against Jund, which is shaping up to prove a real force with Wrenn and Six in the format.

In my estimation, our Hogaak and Dredge matchups were decent-to-good even before the Bridge ban, so I'd say dipping into something like Ravenous Trap on top of Relic or Leyline is overkill.

Hogaak

Hogaak is back, and with a variety of builds to its name.

Hogaak, by Bobby Colegrove (2nd, SCG Columbus Open)

Creatures

4 Hogaak, Arisen Necropolis
4 Bloodghast
3 Carrion Feeder
3 Golgari Thug
4 Gravecrawler
3 Insolent Neonate
4 Satyr Wayfinder
4 Stitcher's Supplier
4 Vengevine

Instants

1 Darkblast
3 Lightning Axe

Sorceries

1 Claim
4 Faithless Looting

Lands

1 Swamp
3 Blackcleave Cliffs
2 Blood Crypt
2 Bloodstained Mire
2 Gemstone Mine
2 Marsh Flats
2 Overgrown Tomb
2 Polluted Delta
2 Verdant Catacombs

Sideboard

1 Plague Engineer
4 Leyline of the Void
2 Assassin's Trophy
1 Fatal Push
1 Force of Vigor
1 Nature's Claim
1 Shenanigans
4 Thoughtseize

Hogaak is still explosive and resilient, if a little less than before. But it's lost major points in consistency. That's where our fast starts and disruption shine.

Game 1

Game 1 sees us lean more heavily on fast starts, as much of our disruption is in the sideboard. Still, we have some to work with; Chalice of the Void on 1 is a major headache for Hogaak, which is full of one-drop enablers, and Dismember can remove a crucial Zombie or blocker. Best of all is Thought-Knot Seer, which foils enemy plans if deployed early enough and also turns sideways.

Eldrazi Mimic is at its best here, outputting massive pressure and making enemy removal unwieldy—Lightning Axe and Assassin's Trophy might be great at removing Thought-Knot seer, but sometimes Mimic is the real threat, and neither spell lines up great against the 2/1. Darkblast is less common, but indeed devastating versus the two-drop.

This game is fast enough that Karn doesn't offer much utility. He only really resolves in games with Chalice. Hogaak's primary threat is the 8/8, which is a pain for us to remove. Dismember and a 3-power creature will do it, though.

Sideboarding

-4 Eldrazi Mimic
-2 Karn, the Great Creator
-1 Smuggler's Copter

+4 Relic of Progenitus
+1 Surgical Extraction
+2 Gut Shot

Just as we tend to remove Eldrazi Mimic against decks with Lightning Bolt or Liliana, the Last Hope, the creature comes out here because of Plague Engineer. I don't think Engineer is especially good against us, but most Hogaak players I've faced have brought in their 1-2 copies to shorten our clock and make trading more manageable. If they see Mimic in Game 1, the odds of encountering Engineer become very high.

Karn is an easy cut; at four mana, it essentially costs the same as Smasher, but we're not looking to loop Relics against Hogaak. We just want to gently disrupt our opponent and then finish them before they can piece their gameplan back together.

Relic and Surgical are obvious bring-ins, with the latter ideally hitting Vengevine or just Hogaak itself. Gut Shot is more subtle, but the card is fantastic in this matchup, hitting just about any blocker opponents produce and sniping early Carrion Feeders, Crypt Breakers, and Lotleth Trolls, build depending. While Stitcher's Supplier dying is generally a plus for opponents, keeping their board clear of Zombies can blank their Gravecrawlers and complicate ever casting Hogaak. Spatial Contortion can also come in alongside Shot, maybe over a couple Smashers; the colorless spell has the benefit of picking off Vengevine, too.

Post-Board

After sideboarding, we become more of a prison deck, as against Storm—between Relic and Chalice, we've got lots of ways to interfere with Hogaak's engines. Without Mimic, though, we're much slower, spending the early turns deploying lock pieces and picking off creatures. Disenchant effects from the other side are clunky against Relic and slow Hogaak down as well, making this game an easier battle than the first.

Takeaways

Our position shifts significantly between games, with a controlling role eventually taking precedence over an aggressive one. Either way, we apply pressure to Hogaak while disrupting them, an ideal gameplan against combo-oriented decks. We're still dead to the most explosive starts the deck has to offer, but so is everyone else; overall, this matchup feels favorable.

Dredge

Big Brother Dredge is still kicking around, too, but fighting this deck is quite different than defeating Hogaak.

Dredge, by SODEQ (2nd, Modern Challenge #11935045)

Creatures

3 Narcomoeba
4 Bloodghast
3 Golgari Thug
2 Hogaak, Arisen Necropolis
3 Narcomoeba
3 Prized Amalgam
4 Stinkweed Imp

Artifacts

4 Shriekhorn

Sorceries

4 Cathartic Reunion
2 Conflagrate
4 Creeping Chill
4 Faithless Looting
4 Life from the Loam

Lands

2 Blood Crypt
4 Copperline Gorge
1 Dryad Arbor
1 Forgotten Cave
1 Gemstone Mine
1 Snow-Covered Mountain
2 Stomping Ground
3 Verdant Catacombs
4 Wooded Foothills

Sideboard

2 Ancient Grudge
2 Assassin's Trophy
1 Blast Zone
1 Darkblast
2 Leyline of the Void
3 Lightning Axe
4 Nature's Claim

The consensus seems to be that Hogaak is better, chiefly due to its resilience in the face of hate cards, but Dredge continues to put up results. Thanks to its faster win rate via Creeping Chill and the utility/value engine of Life from the Loam, Dredge seems to have enough unique aspects to stay afloat despite many players switching to Hogaak. I imagine there's some amount of pet-deck nepotism at play, as when players clung to Jund during Siege Rhino's reign. As the Modern pendulum is always swinging, though, those players can't be so wrong.

Game 1

Colorless Eldrazi Stompy likes to mulligan into turn-one Chalice, a solid plan against most of the format and incidentally against Hogaak. Unfortunately, that plan doesn't do much against Dredge. Many of my losses to this deck have been on the back of a powered-out Chalice that failed to accomplish anything. Stinkweed Imp is another hurdle Dredge throws at us; without removal for the flier, it's free to block and trade with any of our larger beaters. The recurring Prized Amalgam matches our smaller attackers, although it does help that it enters tapped.

These factors combine to make Dredge pretty difficult to beat Game 1. While Karn supposedly offers insurance against recurring blockers by fishing out Relic, it's too slow to be meaningful, and we've already expended enough resources trading by that point that we're just setting ourselves up for failure. Eldrazi's best bet is to open a creature-packed Temple hand and race the opponent, finishing them off with Reality Smasher.

Sideboarding

-2 Karn, The Great Creator
-4 Chalice of the Void
-2 Dismember

+4 Relic of Progenitus
+1 Surgical Extraction
+3 Spatial Contortion

Relic and Surgical of course return, but Gut Shot only hits Narcomoeba out of Dredge. Spatial Contortion gets the nod instead. Its applications range from taking out chump-blockers to executing Stinkweed Imp, Public Enemy #1 against us. Dismember does the same thing in theory, but is more of a liability because of Creeping Chill and Conflagrate.

Post-Board

Our misfortune takes a turn post-board, as grave-based disruption hurts Dredge a lot more than it hurts Hogaak; the new deck routinely delves out its graveyard to pay for the 8/8, whereas Dredge needs the cards there to snowball over the course of a game. Mostly, though, our hands are much better with Chalice out of the equation, and we have more ways to deal with the problems Dredge generates for us.

Takeaways

Dredge is a more polarized matchup than Hogaak, as less of our mainboard is viable; our Game 1 odds are worse, while our Game 2 odds are better. In this way, Dredge-Hogaak mirrors Humans-Affinity, with the former matchup remaining relatively unaffected after siding while the latter changes drastically. All things considered, though, I'd rather run into Dredge at a tournament than Hogaak, simply because an 8/8 is so difficult for Eldrazi to deal with. Hogaak is also the better deck by most accounts, and has more hands that we can never beat; Dredge lets us put up a fight. I prefer to equalize my matchups as much as possible, so the swingier nature of Hogaak lends itself to games I enjoy less.

Kolorless Eldrazi: Hollywood

After enjoying a brief stint as the format's go-to spaghetti deck, Colorless Eldrazi Stompy is something of an underdog in Modern right now. Eldrazi Tron indeed appears stronger, wielding Karn, the Great Creator to far greater effect and boasting more tools to combat Modern's anti-fair strategies. Time will tell if Colorless can claw back into the format's upper echelon, but refining sideboard plans against the top decks is as good a place to start as any. To the Scourge-slingers out there, what are your impressions of the graveyard matchups?

Belch Please: What Is Hogaak?

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In terms of data, it seems Modern is at a crossroads. This is the problem I found myself with last week. Half the data said that Hogaak was a busted, dominate deck. The other said that it was successful, but only as a function of its popularity. The narrative coming out of last weekend is that Hogaak, Arisen Necropolis needs to be banned, which suggests the former interpretation is correct. However, there's data and experience supporting the opposite side.

Sometimes this discrepancy is the result of differing perspectives. Once more data comes in or additional research is done, the source of error is found and corrected. For others, the contradiction was the real answer. I suspect this is the case with Hogaak. It is a very powerful deck, but not necessarily a good one.

No Eldrazi Winter

So what if Hogaak... is actually a bad deck? I realize that this flies in the face of a lot of testimony and evidence, but Hogaak simply doesn't seem on par with what we've come to understand as busted strategies. I've played Modern a long time, and Hogaak isn't in the same ballpark as Eye of Ugin Eldrazi. During Eldrazi Winter, that deck proved itself to be unbeatable for anything that wasn't Eldrazi. They weren't just the majority of the metagame; they also won almost everything. Hogaak didn't win a single event last week. Hyperbole aside, we've seen a lot worse.

Hogaak's best starts are at best equivalent to Eldrazi's. Hogaak has some permutations to make 18+ power on turn 2 (if it hits well with Stitcher's Supplier), some of which will have haste; probably, though not necessarily, enough to earn a concession. The most busted Eldrazi start called for Eye into four Eldrazi Mimics, then using Eldrazi Temple and Simian Spirit Guide to play Reality Smasher and actually win on turn 2. The problem for Hogaak is that it lacks the same consistency that Eldrazi had.

When that busted start didn't come together, Eldrazi was harder to disrupt than Hogaak. Graveyard hate coupled with removal cleans up non-lethal Hogaak boards. There was little hate that hurt Eldrazi effectively, especially when what answers existed would get stripped away by accelerated Thought-Knot Seers. Eldrazi was a pile of individual good threats where Hogaak has a couple key ones and a lot of chaff.

Empirical Data

My experience observing and playing against Hogaak has closely mirrored this video of Gabriel Nassif going 2-3 with the deck. He won a lot of blowouts and a couple squeakers, but more often he dug through most of his deck without accomplishing anything. Hogaak was incredibly powerful when everything came together, but when it didn't, the deck was anemic.

Over the past week, I haven't dropped a match in paper or online to Hogaak. It's not because I've successfully shut them out with normal hate cards, always hit Leyline of the Void, or found other answers. Instead, it's simply been Hogaak stumbling over itself. My game losses have all been utter blowouts on turn 2 or 3. However, I won the matches because that only happened in one game. In all the other games, Hogaak did a lot of stuff, but it didn't amount to much. One game my opponent had all the enablers and dug through 2/3's of their deck without finding Hogaak or Vengevine and lost when I Pathed his only real threat, Carrion Feeder. Hogaak doesn't inspire the same terror as Eldrazi.

Flawed Combo

The problem with Eldrazi was consistency and power. It did something too-good every game. Hogaak can do something utterly absurd some of the time, but other times it just flails around. Hogaak is a critical-piece and a critical-mass deck. It needs to have the right combination of enablers in hand and the right pieces in the top of its deck to flip into its graveyard to have those really busted starts. That's a lot of random chance at play.

If Hogaak doesn't actually hit those busted starts, it can still play a decent secondary game as a medium Zombie aggro deck. Carrion Feeder gets quite big alongside Bloodghast and Gravecrawler, and even if it takes a long time to find Hogaak, an 8/8 with trample is a respectable threat. It's just not game-ending, unlike going infinite with Drowner of Hope and Eldrazi Displacer.

Hogaak is a deck with really busted starts, but struggles if instead it has average starts, and struggles to pull out longer games. It needs specific combinations of enablers and payoff cards. That sounds a lot like Legacy Belcher, but with a viable backup plan.

The Underrated Combo

So what if Legacy Belcher... is... not exactly a good deck, but better than its lack of metagame share or impact indicates. Belcher almost never sees serious Legacy play. This is largely because the deck has a reputation for just losing to Force of Will, one of the most played cards in Legacy. However, that's not entirely accurate.

Yes, failing to resolve a payoff card is generally lethal for Belcher. However, Belcher is also able to win turn one, either by actually comboing the opponent out or functionally kill with 14+ Goblin tokens. Given that the odds of having Force and the ability to cast it turn 1 are less than 40%, that's a huge plus in Belcher's favor. The reality is that Belcher has a higher likelihood of going-off turn 1-2 than just losing to Force.

The Catch

While a fear of Force is certainly a huge factor keeping out Belcher, the bigger problem is that Belcher is very high-variance. The deck needs to have a mana source to start comboing, but only plays one land. It also needs a critical mass of mana to do anything. It also needs to hit Burning Wish, Empty the Warrens, or its namesake to win; that means it needs to draw one of eleven cards plus the right six mana sources to go off. If it opens the right hand, that's easy.

However, if any part of the chain is disrupted, Belcher may never have the resouces to go off again. And it has to go off, and the quicker the better. Belcher and similar decks are all-in on their fragile, resource intensive combos. If they fizzle or get disrupted, they're out so many resources that victory is improbable. At least Modern Storm can beat down with Goblin Electromancer. Thus, Belcher strategies is very high-risk and high-reward, and players aren't willing to gamble every round.

Comparative Metrics

Perhaps the reason that Hogaak's data is contradictory is that it is actually a good Belcher deck. It is high variance, high risk (vulnerability to graveyard hate), and high reward (fast kills), but it doesn't need to win fast. If the game goes on long enough, it can still win, even if the opponent has disrupted it a few times.

To evaluate this idea, I ran an experiment. I goldfished Hogaak against Belcher and Neoform (Modern's Belcher equivalent) to see how it stacked up. I played 30 games apiece, and each deck was given six turns to functionally or actually win the game. Functional wins are subjective, so I counted any board state that would make me concede if I didn't have an answer in hand.  For example, few decks can beat 14 goblins turn 1, so that counts as a turn 1 win for Belcher.

Also, for simplicity's sake, I only mulliganed truly unkeepable hands. Rather than going for the most busted hands, I went for acceptable ones.

Win TurnBelcherNeoformHogaak
1320
21067
36510
4+019

I'm told that Hogaak is able to win turn 1. That never happened for me, I've never seen it before, and I'm skeptical that it ever could in real conditions. However, despite being slower, Hogaak won a lot more than Neoform or Belcher. Hogaak only failed to win in the time frame four times compared to Belcher's 11 and Neoform's 16.

Hogaak's gameplay also felt very similar to the other decks, but better. There were a lot of feel-bad hands for the other decks that needed one piece, but couldn't find it, where Hogaak at least played some creatures each game even if it couldn't combo or fizzled.

A Follow-Up

Out of curiosity, I re-ran that experiment and mulliganed more aggressively, playing 10 games with each deck.

Win TurnBelcherNeoformHogaak
1430
2333
3014
4002

Hogaak mulliganed into oblivion and failed to kill once, while the other two failed three times.

Each deck improved its early game win percentage, with Belcher and Neoform getting more turn 1 wins in this sample than in the first one. Whether the overall win percentage would have been higher is impossible to say, but with early win percentages going up across the board, I argue that the factors impacting the true Belcher deck's early wins plays into Hogaak's too, which I argue makes Hogaak another form of Belcher deck.

Hogaak is Good Belcher

However, unlike its cousin decks, Hogaak doesn't need to Belch you out. It definitely wants to, and based on my experience doing so is Hogaak's best way to win. However, if that doesn't come together right away it's not the end of the world. It can just hard-cast threats.

Belcher and Neoform cannot. If they don't win quickly, disruption will just kill them. As a result, they need to mulligan very aggressively, which often leads to losing to said mulligans. Since Hogaak doesn't need to be broken to win, it avoids this weakness. Thus, Hogaak may not be a good busted deck like Eldrazi was, but it is a better type of Belcher deck.

Therefore, the discrepancy in the data is the result of Hogaak's Belcher variance. As mentioned, Hogaak is a notoriously swingy deck. It's looking to do kill very quickly, but even with a nearly ideal opening hand it can't guarantee that it will come together. Unlike its cousin decks, this isn't a death sentence. It will just play the game out and hope things work out for the backup plan. Thus, I hypothesize that where a normal deck's variance graph would look like a sine wave, Hogaak's is more like sin(xÂł).

Thus, given a high starting population, it was certain that Hogaak would hit its best draws far more often that any other deck. That's just the law of large numbers in action. It also makes sense that it had high win percentage since at any given point it was more likely to have that high positive variance than the more normal deck.

As the field starts to dwindle, it becomes harder for the deck to avoid its bad draws and it begins to drop out. Therefore, under this theory, Hogaak dominated Day 2 standings but failed to turn that into Top 8 presence because you can't beat probability forever. Hogaak avoided the bad longer in the MC and Open, and so had a deck in the Top 8. It failed to do so in the GP and Classic, and so didn't appear.

Confounding Factors

The question that I can't really answer is: who's the big offender? I know that many are calling for Hogaak itself to be banned (and Hogaak is A Very Stupid Card that Should Not Be), but I'm not certain that's the real problem with the deck. Hogaak decks aren't actually powerful because of the namesake. Hogaak is a big beater, notable only because it can be played on turn 2. The problem is that the deck is very good at getting Hogaak out alongside lots of other threats and ensuring they recur. Hogaak is a joke against Path to Exile, but Carrion Feeder makes Path a joke. A free 8/8 is powerful, but a swarm of free Vengevines is lethal. Hogaak is the face of the archetype, but I don't think it's the deck's lynchpin.

Hogaak and similar set-up-heavy cards sink or swim on the strength of their enablers. Faithless Looting is a fantastic card,  but it's not the best enabler in Hogaak. That honor goes to Stitcher's Supplier and Carrion Feeder. The former represents 4-6 mana for Hogaak and finds the other payoff cards. The later protects everything from exile effects, digs with Supplier, and becomes an overwhelming threat as the game goes on. Wizards tends to ban enablers rather than payoffs, but there are so many enablers that I have to ask if they're willing to sacrifice multiple cards to save Hogaak.

That Elephant Again

There's also a question of whether the problem is the deck or the London mulligan. As is well-established, decks like Hogaak benefit most from the rules change. Neoform wasn't viable without London, and neither was Bridgevine until Modern Horizons and the new mulligan. If Hogaak really is a combo deck, then reducing its consistency would functionally ban the deck. This suggests that the real problem is the London mulligan rule.

I don't know if this is true. My first test didn't allow for power-level mulligans, which London is apparently designed for, and Hogaak did pretty well. The second doesn't have enough data to draw conclusions other than as comparison between the three decks. I hypothesize that the mulligan is boosting Hogaak, but not as much as the deck's inherent swingy power. Actual testing is necessary.

What to Do

This begs the question of what's to be done about Hogaak. The data that I have right now is inconclusive, and I'm not willing to speculate on any potential bans. Belcher-style gameplay isn't fun or healthy for Magic, so I think Wizards will take action, but there's too much uncertainty for me to make predictions right now. There are a number of Modern events between now and August 26, including GP Las Vegas, and the data from there will ultimately determine Hogaak's fate.

How players should prepare is a difficult question. The odds of seeing any 4-of in an opening hand is only ~40%, so trying to beat Hogaak with Leyline of the Void and/or Surgical Extraction is questionable. Hogaak is equally as likely to have an answer to hate as opponents are to actually have the hate, and the deck's alternate angles of attack further complicate hating it out.

I'm beginning to think that players shouldn't necessarily bother to hate out Hogaak. Leyline is very powerful against Hogaak, but Legacy players don't specifically try to beat Belcher-style decks. They rely on generic answers and Belcher's inherent variance. Given that Hogaak is as likely to have an answer to Leyline as opponents are to having one, and are at least as likely to flame out as win turn two, is it even worth it to try beating Hogaak with hate? Should I care about the best starts or focus on beating the more average ones? A riddle for the ages.

Data Incoming

August will be an interesting month. If I'm right about what Hogaak actually is, we should see it continue to put up enormous populations and win rates but fail to convert into Top 8 slots. You can't dodge the variance forever. If Hogaak is the huge threat that players claim, the data should prove it true. Now we wait.

The Changing Landscape of Foils

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Foils have long been a valued collector item, and as such have commanded prime attention in the finance community, paper and digital alike. This past year has seen several changes to the distribution of foils, and the release of Throne of Eldraine is going to bring even more change on this front as well. This week I'm going to get you up to speed on foils. I'll examine how their prices have already changed, and how they are likely to change going forward.

I. Changes to Boosters

Foil Frequency

         

Starting with Core 2020, players saw foils in packs at an increased frequency. Not just a little more, mind you - quite a bit more. 50% more in fact, from 8 per box to 12 per box. Naturally, the same increase is seen in mythic rare foils. Formerly you saw 0.14 mythic rare foils per 36 boosters opened, slightly less than one in every six boxes. Now you see 0.21 mythic rare foils per 36 boosters opened, slightly more than one in every five boxes.

The same change to the drop rate of foils in paper has taken place on Magic Online. Do note that this change isn't being retroactively applied to all past boosters, meaning that whatever the foil drop rate was for any given Magic set is still the same as it was before.

Throne of Eldraine Collector Boosters

Throne of Eldraine will not only keep the higher foil frequency found in Core 2020 in its regular booster box product, but will also introduce Collector Boosters which will further increase the number of foils in circulation, both in an absolute sense and as a percentage relative to the amount of product opened. These will be sold between $20 and $25 a pop most likely (more info can be found here in case you missed the announcement last month).

Important to paper and digital financiers, each booster contains 1 rare or mythic rare foil, and that foil has a chance to be extended art (like Mythic Edition planeswalkers). Important to digital financiers, each booster contains 3 common or uncommon foils, likely reducing the value of foil uncommons for redemption purposes on MTGO.

I don't know how many of these Collector Boosters will be opened or the extent to which people (collectors, financiers, Timmys who like shiny objects, etc) will prefer buying them over buying the regular booster boxes. What I do know is that these will shift some money away from traditional booster box product toward products that contain more foils (and more than shifting, likely will tap into new demand as did the Masterpiece series).

All of this should decrease the price of paper foils, as more will be in circulation. In essence, paper Magic will now have two streams supplying a concentrated dose of foils rather than just one, MTGO Redemption and Collector Boosters.

II. How will this affect Redemption Finance?

From those who redeem sets to drafters who sell foils so they can enter their next draft, everyone has noticed that foil prices on MTGO have increased dramatically recently. In the past, foil mythics commanded a premium when it could be redeemed for a paper foil, but usually no more than double the price of its regular non-foil counterpart. Beginning with Guilds of Ravnica and Ravnica Allegiance, foil prices began climbing toward sky-high prices as many drafters moved to Arena; demand for redeemed cards had remained the same, but the supply had gone down.

Now, prices for foil mythics usually top 20 tix regardless of playability, and the least opened mythic from any given set on MTGO often tops 90 tix. This is how we get these sorts of messages on Twitter from the most prominent bot chains:

 

For Core 2020, that card is Mu Yanling, Sky Dancer.

The result is that the overall cost to redeem a set has increased dramatically. The chart below depicts the cost of cards needed to redeem a foil set on MTGO and the value of those cards in paper. The data from Core 2020 comes from now, and all other data comes from two months after that set's release (so generally one month after a set is able to redeemed).

As recently as Kaladesh, the cost to redeem a foil set on MTGO was around $200. A few years later that had risen to $350, and now it costs $550 to redeem a foil set of War of the Spark and $484 to redeem Core 2020. Will foil prices on MTGO continue to climb? Is it still worth it to redeem foils on MTGO? Will the increase in foils printed in paper reduce the cost to redeem on MTGO?

The Profit Margins for Redeeming Foils Has Gone Down

Looking back at data from older sets, it is stunning to me that the MTG Finance community was not on top of this easy and reliable revenue stream. The profit margins were insane two plus years ago. For Kaladesh, for example, you could purchase a foil set for $211 and then convert that into a foil paper set valued at $650, a gain of $439! Over time that difference has gone down, and with it the profitability of redeeming:

Some of the reason is definitely Magic Arena reducing the amount of product opened on MTGO through drafting. It also seems that more people have become aware of this price disparity and have taken advantage of it by redeeming sets. The cat has slowly gotten out of the bag. As a percentage, the profitability of redemption has steadily declined set by set:

Will Foils Become Cheaper?

Given that collector boosters are being introduced into the Magic ecosystem with the release of Throne of Eldraine, my hunch is that the cost to redeem sets on MTGO has peaked. I doubt we see the value of a foil set be above $800 in paper again, and the value of a foil set on MTGO will track that of paper (minus at least $100 or $200). We will continue to see prices higher than a few years ago, but I expect a 5-10% decrease in the value of individual foil mythics compared to Ravnica Allegiance, War of the Spark, and Core 2020.

The downside though is that the profitability of redeeming foils will likely not go back up. The difference between digital and paper foil prices will likely remain between $150 and $200, though perhaps it could dip to the $100 to $150 range. Redeeming sets is no longer something every Magic player should do automatically without thought, but for the right person, it can still be a means to make a profit or a means to acquire foils for one's paper collection.

III. Parting Thought: Will the Abundance of Premium Products Reduce the Luster of Foils?

There has been a proliferation of the number of premium versions of Magic cards, and the reason is likely because Wizards is monetizing Magic Arena with cosmetics like card styles, sleeves, and alternate art. With Throne of Eldraine, we will have regular cards, foils, extended art rares and mythics, extended art foil rares and mythics, special masterpiece-esque framed versions of cards with Eldraine-specific mechanics, and likely other alternate versions we don't yet know about.

Will traditional foils retain that air of bling and exclusivity even with all these other premium versions of cards floating around? Only time will tell, but paper financiers should keep an eye on how players and collectors value traditional foils relative to these new alternate premium versions.

Are y'all excited about Collector Boosters? How have y'all liked the increased frequency of foils in Core 2020 boosters? Looking forward to Throne of Eldraine? Thanks for reading, and if you have any questions or comments, please feel free to comment down below or hit me up on Discord or Twitter. Until next time!

Insider: Important Tips on Selling Your Collection

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The purpose of this article is to hopefully help anyone looking to finally sell out of the game or sell a large part of their collection off in one single transaction. Before anyone asks, I am not selling out of my collection at this time. However, I've been looking to buy collections recently, and there is an obvious "gap" between what people expect to get and what most collection buyers are going to offer.

While I've written a lot about running an online store throughout my years here, I haven't done anything from the other side of the transaction. My mission here is to help provide those looking to sell with some fundamental things to consider.

There was an error retrieving a chart for Ambition's Cost

The Cost of Selling

When people sell cards on TCGPlayer or any online platform there are fees associated with the transaction. If you were to sell on TCGPlayer, there is at least a 10.25% fee charged by TCGPlayer as well as an additional 2.5% fee charged by PayPal to process the transaction. On top of that, there are additional flat fees like shipping costs and the flat $0.3 fee also charged by PayPal processing. These shipping fees are typically in the $0.62-$0.83 range when you include the cost of a stamp ($0.55), the cost of an envelope ($0.02), the cost of a penny sleeve ($0.01), and the cost of the top loader to protect the card ($0.04-$0.25).

Now, TCGPlayer has recently implemented an additional shipping charge for all orders under $5, which I wrote about last week, so some of these fees are alleviated on the smaller stuff. However, if the buyer is NOT selling on TCGPlayer then they don't get these nice $0.78 additional fee per sale.

There was an error retrieving a chart for Merchant of Secrets

Not all Cards are Worth Buying

Knowing this, most sellers immediately remove all cards under a certain amount from the list under the assumption that these cards are included as "profit boosters" for taking the time to purchase all the cards you are wanting to sell in one single transaction. For the sake of argument, let's peg this value at $3. This is probably the most important point and one that needs to be grasped by the majority of sellers. The TCGPlayer Collection Tracker is a fantastic tool that many of us buyers love.

Having access to a seller's list of cards with up-to-date pricing for those cards is an invaluable asset. However, it adds up EVERYTHING in your list, so if your list includes a large number of sub $3 cards, then the buyer will likely ignore all of those, and that big total you see at the top of your tracker will be a bit inaccurate. This is often one of the biggest reasons transactions fall apart. The seller has one expectation of their collection's value and the buyer has a much different one.

There was an error retrieving a chart for Gwafa Hazid, Profiteer

Profit is not a Bad Word

Profit often gets a pretty bad name nowadays as something that only greedy corporations seek. In this case, it is the sole reason that people are willing to buy your big collection of random cards and without it, your LGS would be non-existent. Realize that person buying your collection is likely not doing it because they just so happen to need all nine copies of Solemnity that you acquired over a couple of years. Rather, they themselves would like to make some money off of reselling your cards then. When you understand this, you'll find it easier to come to an agreed-upon price.

As a small aside, here's another big reason why these kinds of transactions fall apart. Magic players have a tendency to attach sentimental value to their collection as it's likely been a labor of love for them over the years. That effort should be rewarded, right? Sad to say, that special "first mythic rare" you ever pulled is worth exactly the same as every other copy out there.

Unfortunately, there is no agreed-upon profit margin between buyers and sellers, though most buyers often post the rate at which they are buying cards; on Facebook, it's typically between 65-75% of TCGPlayer low for all cards above $5. The reason for this number is as follows:

  1. If you want to sell cards at least somewhat quickly, you need to aggressively price them around TCGLow.
  2. 18-31% of the retail price is eaten up by fees with the higher numbers being for cards slightly above $5.

 

 

Most card sales on TCGPlayer will net the seller around 75-80% of the retail price after all fees and shipping are accounted for. This means that if you buy the cards between 65-75%, your profit margin is actually somewhere in the 7%-20% range depending on the various factors. When you think about how much effort selling all of those cards is compared to unloading them in one shot, it doesn't seem like that much of an actual cost to the person selling their collection.

There was an error retrieving a chart for Hazardous Conditions

Condition Matters

Another factor that everyone should understand is that condition is very relevant to the value of a card. All collection tracking apps that I am aware of, including TCGPlayer's collection tracker, assume Near Mint condition for all the cards on a list. If your cards have spent time getting played, there is a fair chance many are not actually NM, which means their value decreases. All major buylists factor in condition on card buy price, and offers can drop dramatically for cards in the Moderate to Heavily Played conditions.

While there is currently no definitive grading metric that accounts for all possible forms of defect or damage, you and your buyer should come to an agreement on which metric to use (most use TCGPlayer's metric). You should also make sure you are in agreement on the buyer's evaluations, especially on the more expensive cards where conditional deductions tend to cost the most.

Conclusion

Think of this article as something like a public service announcement. I've had multiple buys fall apart online because the seller was expecting a lot closer to retail than was viable. Not surprisingly, I often saw them repost the exact same collection a few weeks later having been unable to move it the first time. It can take a significant amount of time for a potential buyer to price out a collection and make an offer and that time is wasted every time a sale falls through.

It's my hope that this article can eventually be shared to non-QS members and some of this information can disseminate into the masses to help reduce the gap between buyer offers and seller expectations.

The Modern Horizons Pullback

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Despite all the hype during Modern Horizons’ release, it appears most prices from the set had not yet bottomed out. This was an incorrect call on my part, and I suspect other speculators were in the same boat. Demand seemed strong enough to keep prices up, but as interest in other products and sets waxes, Modern Horizons demand has waned.

There was an error retrieving a chart for Fiery Islet

While Wrenn and Six’s price remains fairly strong, some of the rares in the set continue to drift lower. Now that prices are a bit lower while demand softens, the big question is: what’s the next action to take? Have we bottomed out now, such that acquiring the playable, underappreciated cards from the set is a wise move? Or is there more downside? Let’s take a look at some of the data!

Card Kingdom’s Stock

Others may have noticed this a long time ago, but it appears that Card Kingdom only stocks eight copies of a new card at a time. Skimming their inventory, I see they have exactly eight Near Mint copies available to purchase of so many key Modern Horizons cards: Wrenn and Six, Force of Negation, Urza, Lord High Artificer, Prismatic Vista, Seasoned Pyromancer, etc. The list goes on and on.

In fact, for every single rare and mythic rare from Modern Horizons, Card Kingdom has exactly eight near mint copies listed for sale. Every. Single. One.

What does this mean? We all know this isn’t the greatest coincidence of all time. Card Kingdom is carefully listing copies for sale so they aren’t subject to a major buyout. By selling just eight copies at a time, they’re able to adapt to sudden shifts in price. But this also means Card Kingdom has more than enough copies of most Modern Horizons non-foils.

How do I define “more than enough”? This is admittedly a loose, unquantifiable term. In reality, the quantity is going to vary significantly from card to card. But if you check out Quiet Speculation’s Trader Tools website (mtg.gg) you can view the precise quantity Card Kingdom has in stock. For example, it appears they have 593 copies of Fiery Islet in stock.

Meanwhile, they “only” have 249 Urza, Lord High Artificer in stock. I could go on, but I think you get the point: supply is deep. And remember, this is only at one vendor! You also have supply at other major vendors across the globe, as well as TCGPlayer, eBay, etc.

Contrarily, the stock on foils is much more modest. Card Kingdom only shows having ten copies of foil Urza, Lord High Artificer in stock. This is a much easier quantity to sell through versus 249!

There was an error retrieving a chart for Urza, Lord High Artificer

Anticipated Price Trends

With stock running so deep on nonfoil Modern Horizons cards, it appears foil copies are much more likely to rise in price in the near term. Card Kingdom does have reasonable stock of most foil cards from the set, but they have pockets of lacking. For example, Card Kingdom only has one copy of foil Wrenn and Six in stock ($379.99). They are completely out of stock of foil Nurturing Peatland ($59.99) and Plague Engineer ($44.99).

If we still haven’t seen a bottom in Modern Horizons cards, I’d predict the bottom will occur first in foils long before it occurs with nonfoils. And in some cases where demand is particularly strong, the bottom may have already happened when the set was released. Not many could have anticipated Wrenn and Six would have been so popular, and foil prices may never return to pre-order levels again. The same can be said of Plague Engineer.

An advanced search on TCGPlayer further underscores the low stock of some foils versus their nonfoil stock. Dead of Winter is the second most popular seller on TCGPlayer of late (behind Hogaak) and there are 209 listings for the card. Only 27 of those listings are foils. Even sparser is Plague Engineer. There are 157 listings for the card—not a huge amount considering how new the card is—and the foil listings total only 18!

Based on this data, the expectation is clear: foils are the way to play Modern Horizons unless you’re willing to accept a multi-year wait period. Could some non-foil mythic rare spike due to a sudden shift in metagame? Certainly. But until the next round of Modern bannings, the Modern metagame is fairly stuck in place. Given this, my recommendation is to only look at picking up Modern Horizons foils for now, and revisiting non-foils that may jump in popularity once the Modern metagame shifts (possibly upon the next B&R announcement).

Ready to Move On?

What if I’m sitting on Modern Horizons cards because I thought the bottom was already in, and now I’m stuck holding cards with falling prices? What should the move be?

First, a choice needs to be made: is the opportunity cost of sitting on these cards, which may be dead money for quite some time yet, too high? This is a case by case assessment that must be done by each individual. In my case, I despise speculating on cards with the anticipation of easy profit only to be left holding such cards for months with no price appreciation. I’d much rather liquidate immediately and put that money to work elsewhere. I could always revisit these Modern Horizons cards should stock begin to thin and the price starts to bounce.

If you’re in the same boat and you’re ready to cash out and move on, then I have some ideas on how to approach liquidation while minimizing losses.

First, I noticed ABU Games has some pretty decent credit numbers on some Modern Horizons foils. For example, they offer $75 in credit on a near mint Serra the Benevolent.

There was an error retrieving a chart for Serra the Benevolent

I picked one of these up in a brief moment of emotional weakness because I thought they were selling out everywhere. Clearly, my purchase was premature (when you’re early, you’re wrong!) and I’m stuck holding an overpriced copy. I could sit on it and wait for its price to rebound, but I’d rather put this money to work elsewhere where I anticipate better returns. ABU Games may be an attractive out if I can find something reasonable to acquire with the credit.

The same can be said about foil Morophon, the Boundless. This was a pick on a Quiet Speculation podcast and the community (including myself) swarmed in! As it turns out, this wasn’t a spec that could net you immediate gains like I had hoped. Yet again I’m faced with the decision: do I sit on these foils and hope for a catalyst, or do I cash out and free up capital. If I decide upon the latter, I could ship to ABU Games for $70 in credit—this is more attractive than the top cash buy price of $32.24 (also ABU Games).

There was an error retrieving a chart for Morophon, the Boundless

Some nonfoils are better sold to ABU Games for credit as well. Fiery Islet can buylist to $10 cash to MTG Seattle, but this feels like a disappointingly low number considering this was a $20 card not long ago. With ABU Games, you can at least salvage $17.40 worth of store credit for the card. Of course, you won’t get $17.40 worth of cards in return for your credit, but perhaps you can move that credit into something with far more upside?

 

Wrapping It Up

The call to buy Modern Horizons cards a couple months ago was premature. I was on that bandwagon and I admit my error to this community. Now I’m left holding a smattering of Serra the Benevolents, Morophon, the Boundlesses, and a couple of the Horizon Canopy lands wishing I had their cash equivalents instead.

Those in the same boat as me will have to decide whether they want to hold these cards for longer than initially anticipated or to cash out now to avoid extensive opportunity costs. I’m leaning towards the latter because of my aversion to opportunity cost. Shipping some of this stuff to ABU Games can net me a reasonable pool of credit, though that credit is itself inflated.

Perhaps the best course of action would be to unload nonfoils and keep foils; foil inventory is far lower than nonfoil so the wait time for appreciation may be significantly less. If nonfoil cards can be traded in for credit, which could be used to acquire foils, this would maintain the same level of exposure to Modern Horizons while consolidating into the rarer assets.

Of course, nonfoils won’t get nearly as much store credit as foils—vendors are aware of the large discrepancy and have priced their buylists accordingly.

I’m on the fence with this one: what does the community think is the best move?

…

Sigbits

  • Due to some recent changes that allow more CE/IE cards to be played in Old School events, prices on the square-cut cards have been on the rise. I noticed Card Kingdom placed Collectors’ Edition Mox Jet on their hotlist with a $315 price tag. These cards have been exchanging hands rapidly in the Old School community.
  • Card Kingdom still has foil Wrenn and Six on their hotlist, though the spread between their buy price ($152) and sell price ($379.99) is cavernous. Why the huge buy/sell spread? I wonder if they’re not interested in acquiring very many copies because they’re concerned these won’t sell at such a high price tag and they want the flexibility to drop their price quickly when that happens?
  • Card Kingdom placed Unlimited Lich on their hotlist recently, with a $66 price tag. They pay fairly well on many mid-range Unlimited rares in fact, but condition is so critical due to the low percentages paid on played copies. Keep this in mind while shopping for arbitrage.

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