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Modern Horizons is the first supplemental set ever released on MTGO that wasn't billed as a Masters set. Normally MTGO players get left out in the cold on supplemental summer sets like Conspiracy or Battlebond, but not this year! And what is more, since this is a set that was actually released like a regular set, whose cards weren't released exclusively through treasure chests, this set will follow the familiar pattern that speculators can capitalize on.
For the next month or so we should expect Modern Horizons to reach peak supply, and once cards cease entering the market altogether in August we can expect the value of the set to increase over time. Investors, speculators, and players should all make financial decisions in sync with this timeline.

I. When Should I Invest in Modern Horizons?
Currently, Modern Horizons is sitting at a set value around $225. Modern is not just the most popular format on MTGO but is also typically most popular during the late Spring and Summer. Product is still being opened, albeit more slowly than in the first few weeks of June.
The release of a new Standard set always shifts player excitement and focus toward Standard, and I expect Core 2020 to be no different. Eternal cards tend to dip at that time, and I expect the same to happen with Modern Horizons cards. That's when I'll be looking to buy. Hopefully, the set value will be closer to $175 at that time.
Prices should hold relatively steady until the set is no longer draftable (mid-August). After that, expect to see a slow gain. By next year, I think the set value for Modern Horizons will be at least $300. Over the next month, players should be happy buying cards from this set to play with as there is little financial risk in holding them.
II. Where will the Big Money Cards Settle?
1. Wrenn and Six

I expected Wrenn and Six to be the most valuable card in the set, but I didn't expect it to be this high this quickly. Standard, Legacy, and Pauper all command sizeable demand on MTGO, and Legacy demand is likely accounting for 50% of Wrenn's value. It is already showing signs of becoming a Legacy staple. I can't recommend investing in it due to the inherent risk of buying a card at this price point, but I don't think it's going to settle below $30. Prices are still swinging wildly and I'd be trying to snag your playset around that $30 point. Hopefully when Core 2020 releases it'll dip to that price. I will say, though, that Wrenn and Six has the potential to break the $100 mark if it sees more Modern play and isn't included in treasure chests. I'm not willing to bet the farm on that, but I see it as a possibility.
2. Force of Negation

Force of Negation is having a larger impact on Modern and Legacy than many had anticipated. Its high price tag is largely due to it seeing significant play in tier one Modern decks (UW Control) and tier one Legacy decks (UR and Temur Delver). Although that won't likely change, what is true is that Force of Negation is going to continue to be opened at a decent clip for the next several weeks since it is only a rare. Although it's possible the going rate for Force of Negation might settle around $30 eventually, I can't imagine it holding such a high price in the short term.
3. Seasoned Pyromancer

Seasoned Pyromancer has exceeded expectations and has really made its impact felt on Modern. It will likely get even stronger if some of the unfair graveyard decks are brought back to earth a bit with a ban. While I expect it to eventually settle well north of its current price point, I'm optimistic that buyers will get another chance to buy closer to $15 once Core 2020 releases.
II. What Mythics are Currently Undervalued?
1. The First Sliver & Morophon, the Boundless
Current Price: $0.75
Although they don't get talked about a lot, there are a lot of casual Magic players who play Commander on MTGO. MTGO is the only digital place to play Commander, and this means of playing has been popularized by MTGGoldfish's "Commander Clash" series. The First Sliver and Morophon, the Boundless will both likely see some amount of demand due to casual players, and the fact that they are both mythics in an expensive supplemental set means that there won't be all that many copies to go around. Both are going for $0.75 now, and that has nowhere to go but up. Popular 2018 Commander cards Tuvasa the Sunlit and Lord Windgrace have both skyrocketed in price, to $17 and $62 respectively, and it's possible something similar could happen to The First Sliver or Morophon.
2. Echo of Eons

Current Buy Price: $4.14
Echo of Eons is one of the cards that received the most hype during spoiler season. The power here is self-evident, but its price is low because it has only really broken into Legacy thus far. Right now Modern is so dominated by Hogaak that nothing this slow can be anything more than cute* in Modern. I'm expecting a ban or two to come to Modern that will slow down the format, possibly of Hogaak himself, possibly of his best enabler Faithless Looting.
Echo of Eons' value seems to be based predominantly on its Legacy chops and not on its potential in Modern. I cannot say whether Echo of Eons will ever be a thing in Modern. But what I do know is that its price isn't going to crater because its supply is so low, so there is less risk in speculating here than there usually is. Just like MLB baseball players are taught to do nowadays, swing for the fences in Modern Horizons. It's okay to strike out some in order to chase the long ball. You don't have to try to hit a home run with Echo of Eons, but know that there are few times in MTG or MTGO finance where you can take a few free swings like you can with the cards in this set.
3. Yawgmoth, Thran Physician

Current Buy Price: $3.49
Yawgmoth is among my favorite speculation targets from Modern Horizons. It is only seeing a tiny bit of play now because it is too slow in a Hogaak world. But if Hogaak decks get nerfed, I think Yawgmoth could become a real player in the format and command prices north of $15. Yawgmoth is versatile and powerful and will likely go up in price if (and hopefully when) fair decks get a foothold in the Modern format.
III. Signing Off
In my next article (likely releasing later this week) I will cover the rares from Modern Horizons. What are your favorite speculation targets from this set?
I encourage those who have not drafted this set at all to do so. It is among the best draft formats I've ever played, and it's a shame I've been traveling down in Texas for the past few weeks so I've played a lot less of it than I would have liked. The draft portion is a bit harrowing and can sometimes feel arbitrary, but the gameplay is among the most interesting I've ever experienced. So many games are tight and come down to the decisions the two players make. Additionally, the value for non-phantom and phantom alike is higher than usual. The expected value for MTGO drafting overall is higher than it has been in at least five years, a subject I'll be thoroughly examining in July and August. Go get your Modern Horizons and War of the Spark drafts in.
QS Insiders who want to see my portfolio should contact me on Discord. My portfolio is up to date and includes all of my WAR and RNA season investments.
Thank you for reading and I will see y'all next time!



Dreadhorde Snow
I went with Sleight of Hand over Serum Visions because I think it's better with Dreadhorde. Given an active Zombie, we'll have time after combat to  make more plays, and Sleight is better at setting those up. Serum excels at setting up later turns.
Tarfire is more of
snow's main payoff, and Astrolabe is all but crucial when it comes to fixing mana and turning on deathtouch early. Because of that, snow decks enjoy an inherent consistency boost, a realization which informed my second, more combo-focused shell.
Here's Sleight of Hand again, but for different reasons. Compared with Serum, which admittedly does a nice job of setting up the combo, Sleight makes the combo more reliable while going off. We can undo and then find the pieces we need to chain another Undoing, or dump our hand into play before the next reset. The immediacy of Sleight also helps when we're under pressure, letting us find Path to Exile or Force of Negation for an opponent's critical turn. And it has the extra benefit of letting us dig while opponents happen to have a Narset of their own.
minus also helps us survive and digs further into the combo. With both walkers in play, draw-step Undoings leave opponents totally handless, as they've already drawn for turn. Finally, instant-speed Undoing has the benefit of disrupting graveyard combos, even if it won't literally end an opponent's turn as it would ours.
Deck Issues





To preemptively respond to something I've been asked in person multiple times, Sephara, Sky's Blade is not going into Spirits. There's no constructed-worthy way to give spirits vigilance, so in playing Sephara for her alternate cost, the only reason to play her at all, pilots forego the opportunity to attack with four spirits, which almost certainly extends the clock by a turn. You're giving your creatures indestructible, which Selfless Spirit could already do, in exchange for giving the opponent another untap step. That's a bad deal. The only possible application I can think of is in mirror matches where the board's stalled out, and even then, why jump through hoops just for indestructible? She doesn't even benefit from tribal synergies. Leave Sephara for the BW Tokens dreamers.
a stat boost like Wanderer, it'd be in business. However, most of the time, all Sailor will be is a beater.
between Captain, Spell Queller, Geist of Saint Traft, and toolbox creatures like Deputy of Detention or Eidolon of Rhetoric. Captain and Queller are the reasons to play the deck, so Eagle is competing for flex slot space.
If any tribal deck is going to be viable, it needs cheap creatures that do something, usually hit hard. Those are
Now we're talking. On its own, Risen Reef is an expensive Coiling Oracle, and since Oracle is barely playable I probably seem insane. However, Reef also triggers off other elementals hitting play. Turning creatures into cantrips isn't bad, though a bit expensive, but I'm seeing combo possibilities.
However, every engine needs a payoff. 2020's answer is another Omnath, and a potentially playable one at that. Omnath, Locus of the Roil synergizes incredibly well with Reef, which is a great reason to look in the first place. Elementals tend to just be big boom-booms, so giving them a chance to bust through creature decks is essential. However, there's also a chance that Omnath simply combo kills the opponent. With Amulet of Vigor in play and a deck full of cheap elementals, Reef and Omnath become a kill. Resolving elementals finds more elementals or lands, which are then untapped to cast more elementals. Each elemental then domes the opponent until they're dead.
Well, isn't this convenient. I really didn't expect Ringleader would be reprinted, ever. All that's missing from the (commonly played) Legacy version are the disruption lands, Goblin Lackey, and Gempalm Incinerator.
Going faster pushes Goblins toward being 8-Whack, and given that deck's lack of success to this point, I wouldn't go that route. Taking a cue from Legacy, I'd take Modern Goblins in a midrange/beatdown route, which isn't a typical style of deck in the format; creature decks are generally fast, and midrange decks are full of non-creature spells. This would require Goblins to go the


Magic is a game of resources, of which boundary-pushing card design ensures there are plenty of. Mana is but one such resource, if the most obvious; others include cards in the graveyard (Nimble Mongoose), land types in play (Wild Nacatl), life not had below a certain number (Death's Shadow), or number of cards discarded this turn (Hollow One).
Casting Time
Similarly, Hollow One prices players into spending mana on the Golem during turns they discard spells, even if they've drawn another juicy castable off their Goblin Lore (say, Fatal Push). In lieu of another looting spell, they may otherwise miss out on the chance to cast their creature at all.
Evasion keywords are becoming increasingly common on cheap combat creatures, but they often replace raw stats, a bad trade for our purposes. Hooting Mandrills and Delver of Secrets are the only one-drops in Modern with 3 or more power and an evasion ability.
Of course, some removal spells slaughter beaters regardless of toughness, which is where converted mana cost enters the equation. Fatal Push may have
With the metrics for playability among one-mana beaters clearly outlined, we can apply this theory to existing creatures in Modern. In terms of cost, Nimble Mongoose is potentially a 3/3 with shroud that leaves used resources intact and can be played at any time. So why doesn't it see any action? Because of its low reward: Mongoose is slower than Mandrills or Angler at getting in for full damage, always soft to the common practice of graveyard nuking, vulnerable to popular sweepers despite the shroud, and with no evasion, outclassed by many of Modern's creatures. Let's apply these same principles to newcomer Elvish Reclaimer and see how the Warrior ranks.
Resources used:Â None. Flying colors on this one.
As is a common theme of my writing, I find myself sizing up Elvish Reclaimer against Tarmogoyf,
I have yet to be blown away by Reclaimer in Temur Delver, the shell I spent yesterday testing it in. But the Elf did have its moments. I'm up to 4 Scour, 4 Looting now in a bid to accelerate its development; so far, the additional cogs smooth things out considerably. They've also left me wondering if there's not a better creature to spend all that effort enabling; Pteramander 
the end of the month. Even once that data is in, it will almost immediately be mooted as a metagame indicator, because the metagame will be shaken up further wiith Core 2020
Hogaak took 10 of 32 places in the first Challenge, and six of 32 in the second. These impressive results, coupled with the potential for early kills, has already spurredÂ
The other advantage is that Hogaak isn't a glass-cannon aggro deck. If the fast kill didn't come together or was somehow answered, Bridgevine didn't have any other options. Altar gives Hogaak
Bridgevine had its moment
metagame. It didn't last time, and the Hogaak combo hasn't made the deck better enough for me to believe that will change. Long-term, Hogaak will remain a threat, but a manageable one so long as the metagame doesn't forget about it. In the short term, I expect fewer Surgical Extractions and more broad-pattern graveyard hate.
is partially that it can't sculpt the game to its advantage using information from Probe, and also because cheap removal became more common. It wasn't that hard to overcome Lightning Bolt, but Fatal Push is another story.
which leaves it resource-poor, a brutal result for a critical-mass deck. Removing pump spells for Teferi or Giver arguably worsens this predicament. Scale's raw efficiency reduces the need for other pump spells, but can't eliminate it, and can make things worse should the non-stacking Scale appear in multiples.
be fatal for Infect. In other words, the new cards don't alter the playstyle against Infect.
Even if the new protection spells don't work out for Infect, I would expect the appeal of the fast kill to renew interest in the strategy. It's unlikely to become the



Bridgevine received two superb sacrifice outlets in Modern Horizons: Carrion Feeder and Altar of Dementia. Together with Stitcher's Supplier and Bridge from Below, these cards help generate boards of creatures faster than opponents can even deploy their Rest in Peace. Hogaak, Bridge, and Altar together have
Once named for Collected Company, Abzan Vizier runs the same packages, but 0 copies of its "namesake" insant. Instead, this deck packs two newcomers to Modern in its spell slots: Finale of Devastation, a standout searcher from War of the Spark, and Eladamri's Call, a Commander-staple-turned-Modern-staple via timely reprint. All that searching, and at such an economical rate, helps Vizier assemble its combo with surgical precision, all while enabling a toolbox package rounded out by Yawgmoth, Thran Physician. The Human plays double-duty here as removal and card advantage should opponents find a way to weather or blank the combo.
After some testing,