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Insider: PucaTrade Revisited

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Welcome back, readers!

In last week's article, I mentioned how one of the world's wisest investors utilizes a creed of buying when others are selling, and selling when others are buying.

The biggest challenge of this strategy is that it feels safer to move with the herd (so to speak), whereas going against it often incites fear. The thought is usually that the collective mind is smarter than the individual, so going against the collective is not smart. However, we've seen plenty of times throughout history when you could have won big by betting against the collective.

Today we'll look at a once-rising star in the MTG trading community that seems to have fallen out of favor: PucaTrade. If we're following Mr. Buffet's advice to be greedy when others are fearful, then PucaTrade's hard times might be just the time to look for opportunities.

Today I'll go over the reasons for PucaTrade's recent decline and discuss some of the ways we might be able to use it to our benefit.

A Brief History of PucaTrade

pucatrade

For readers still unfamiliar with the site, PucaTrade was created a couple years ago to facilitate Magic trading among strangers. Rather than require traders exchange cards for other cards, PucaTrade allows you to trade cards for their proprietary currency, PucaPoints, which can then be cashed in for other cards. Thus they have created their own mini-economy.

The service's major selling point is that it's much easier to trade cards for a currency (i.e. sell) then it is to create equal trades between two trading partners. Say that I had four $3 cards that someone wanted, but they only had one $10 card that I wanted. To trade make a trade, I'd either have to lose out on $2 worth of value to "trade up," or convince them to lose $1 worth of value to trade down.

Obviously, the other option is to just sell the cards and then buy the ones you want, but selling for actual money can be difficult if you want to get full value. To lock in your card's current value, you likely have to sell to a buylist, which lops off a big percentage (typically between 30-55%).

Of course a dealer or store won't sell you cards at the same rate. Imagine you sell your $12 worth of cards at 70% of their value. If you wanted to buy from a store, you'd then need to chip in another $2 of your own money. So now you've invested $14 of value for your $10 card.

PucaTrade allows you to trade your four $3 cards for 1200 PucaPoints. Then someone could trade you the $10 card you wanted for 1000 PucaPoints, and you still have 200 left over.

It's even free to use, so all you pay is shipping. Sounds great, doesn't it?

book-of-stamps

Problems with PucaTrade

As it turns out, the PucaTrade system has presented some difficulties. What happens when your users lose faith in the system?

Early on, one of Puca's biggest problems was that it relied on the honesty of both parties—the seller actually sending the cards, and the buyer admitting they got them. As in any large market, you're bound to have people who try to abuse it. For a while, the Puca admins' strategy in the case of disputes was simply to refund the points to the receiver without subtracting them from the sender's account. In effect this practice added points into the system, leading to inflation.

That wasn't the only way points were added either. New users could earn up to 500 points (around $5) by completing some pretty simple beginner tasks. While that was a good way to encourage new users to join, it added a ton of extra points to the system. As we've seen with actual governments when they just create money out of thin air, this ends up devaluing the currency.

Another issue is how the price-setting mechanism affects incentives for prospective traders. The PucaPoint is linked to the dollar (you can buy 100 points for $1), and card prices are taken mostly from TCG mid. If I want to pay cash for a card, I can simply buy the cheapest copy on TCG Player. Why would I want to buy PucaPoints and then wait for someone to send me the card, all while paying the full TCG mid value?

Being a mini-economy, PucaTrade needs to attract a diverse group of traders—otherwise everyone will want the same things and nothing will ever change hands. An ideal LGS environment is the same way. One needs a healthy group of casual, competitive-Standard, competitive-Modern, Legacy, and Commander players to keep feeding the card economy, as one group typically wants things the other group has. If you only have one or two groups heavily represented, you end up with far fewer transactions.

For example, say you have a store with a very competitive Standard playerbase. They are likely to trade in all their copies of Mikaeus the Unhallowed, and they'll be wanting copies of Liliana, the Last Hope. But if you have no Commander playerbase, then the Mikaeus's will start to pile up and you'll never get any Lilianas in.

Your Standard players will begin to rethink whether trading cards into your store is worth it, because they can't get the cards they need to play. This creates a drought in new trade-ins as players lose faith in their store credit buying what they want.

There was an error retrieving a chart for Liliana, the Last Hope

If we look at what's being traded a lot on PucaTrade, only nine of the top 50 traded cards weren't Standard-legal. And two of those were Catacomb Slug (which I can only assume is either a joke or the Puca owners testing something out). The most expensive card was Smuggler's Copter, which shows that even medium-dollar stuff isn't moving very quickly.

Another major factor to look at is what people are selling PucaPoints for. For a long time, the going rate was $0.7-$0.75 per 100 (i.e. 70-75 cents on the dollar). Now we're seeing people try to sell for $0.45-$0.5 per 100, which is a pretty significant difference.

Opportunities on PucaTrade

That's a lot of doom and gloom surrounding PucaTrade, so where's the upside?

As I alluded to earlier, stores that are heavily skewed towards one or two types of player often find themselves lacking in specific staples. Right now PucaTrade still seems to be moving some Standard stuff, so it might be a good venue for picking up those staples. If larger-ticket eternal staples are languishing in your case while you can't keep Standard cards in stock, PucaTrade might be a good way to turn them into cards you can sell more easily.

If such stores start using PucaTrade as an avenue to convert non-liquid cards into liquid cards, I think the Puca economy will recover. The owners have also accepted that the PucaPoint has hit some pretty heavy inflation and are actively taking steps to remove points from the system (via raffles and trade "insurance"). They've reduced the 500-point bonuses down to a 350-point bonus, and admins do more review before resolving cases (helping cut back on fraud as well).

Another thing to consider are Frontier cards. After reviewing the top-selling cards on TCG Player, we see the #1 and #2 spots were both Khans rares which are big in the Frontier format. I am still reluctant to jump on board this train (I got burned on Tiny Leaders). But the big difference here is that stores seem to be picking up the format (partly because it draws demand for cards that otherwise might just languish in boxes in the corner).

So picking up extra copies of these via PucaTrade may not be a bad way to stockpile. Again, if you can buy the points dirt-cheap you could be getting these cards at or below buylist pricing.

Insider: Fun with Graphs – Looking at Aggregate Data

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We Insiders are used to using Trader Tools (TT) to track individual cards, but looking at aggregate data could provide for some interesting analysis. Today I'd like to look at several selections of the available data to see what it can tell us about Magic finance. Let's have some fun!

Statistical analysis can be deceiving. First of all, it's only as good as the data set it's based on. For this reason I prefer to use buylist prices over retail prices. There have been issues with Trader Tools' retail prices in the past, and they may be unrealistic at times.

That doesn't mean that the buylist prices are perfect either, but I believe they're more representative. Thus all the numbers below are taken from TT buylist prices.

Ideally we would have perfect information on quantities sold and at what price, perhaps even augmented with information from the buyer on why they made the purchase. Unfortunately, real data is rarely this complete. I have tried to interpret the graphs presented below with a critical eye, and I will take you along in my thought process—but remember that there's no substitute for doing your own thinking.

Alpha, Beta & Unlimited

Average Alpha, Beta and Unlimited buylist prices and their relative percentage.
Alpha, Beta and Unlimited average buylist prices and relative percentages

There are a few exciting things to note here. First of all it appears that Alpha, Beta and Unlimited behave very similarly—when the average price of one set rises or drops, so do the others. It's not a perfect relationship, but on the whole we can conclude that one of these sets could be an indicator for the other two.

It gets even more interesting when we look at each set price as a percentage of the others. If we discount the first few months of data, Beta is consistently worth roughly 65-70% of Alpha; Unlimited is 30-35% of Beta; and Unlimited is 20-25% of Alpha.

Another thing we see is that around January 2014 all three sets started rising, continuing until around July 2015. After that there was a bit of a drop and then new stability.

Looking back at a discussion on the forums in 2014—particularly this comment and later responses—it would seem that at the time a number of people were picking up Power and pushing up the prices. Given that Power and a few other high-end cards make a larger contribution to the average price of cards in these sets, it makes sense to see the graph align with, for example, Black Lotus.

Average Black Lotus buylist price

Indeed, if we look at the behavior of Black Lotus's price during this time we see a very similar pattern. In fact, we may be seeing an issue with our data here: what if a certain subset of cards has too large an influence on the total? Let's look at the same data, but split by rarity.

abu-b-01-12-16-c
Average common buylist price (Alpha, Beta, Unlimited)
abu-b-01-12-16-u
Average uncommon buylist price (Alpha, Beta, Unlimited)
abu-b-01-12-16-r
Average rare buylist price (Alpha, Beta, Unlimited)

For the commons, Alpha and Beta behave similarly to what we have found, but Unlimited diverges. The other rarities however, especially the rares, do follow the same pattern across all sets. Based on this information, we can conclude that most individual cards from the original core sets behave the same way, with the exception of lower-rarity Unlimited cards. I would expect that the difference is caused by the considerably larger Unlimited print run.

At this point we could consider filtering out cards to see their relative influence on the data—as I want to cover other datasets too, I'll leave that for another day. I will, however, show you the graph for the Power 9, which lines up very well with the total graph we started with.

abu-b-01-12-16-p
Total Power 9 buylist price

Reserved List Cards

What if we wanted to buylist a single copy of every card on the Reserved List? Glad you asked.

Reserved List buylist
Total Reserved List buylist price

We all believe that Reserved List cards increase perpetually in price, don't we? Funny thing: apparently they don't!

What we're seeing here is that if we sell a single copy of the cheapest version of every card, the total increased from about $10,000 to about $20,000 in 2014—after that, though, the price has held more or less stable at $20,000. If we look at the line for the most expensive copy of each card, we see a gradual rise right up to July 2015, but after that the price drops and then remains more or less stable around $65,000.

It's clear from this graph that holding the fancier versions has given better results, but also that we've reached a plateau. This means that Reserved List cards are still stable to trade into, but they may not be your best investment if you intend to hold for gains.

Legendary Creatures

Now let's look at a data set that isn't skewed by Power: legendary creatures (referred to from here on as "legends" for brevity). I've elected to use the average price, as the graph for total prices would be skewed by every new set release. Foils are omitted.

Average Legendary Creature Graph
Average legendary creature buylist price

Again the two lines show minimum and maximum prices for the average legend. A few legends have been reprinted, which accounts for the difference between the minimum and maximum lines. They clearly show the same behavior, though. I have no idea what's going on at the beginning of the graph (perhaps a TT glitch), but in any case I believe it's not very relevant today.

What's interesting is that for the past three years we've been seeing a bit of a pattern: the graph hits a low point, then starts rising up to a peak, after which there's a gradual drop again until the pattern repeats. The peaks seem to roughly align with set releases: Journey into Nyx, Dragons of Tarkir and Shadows over Innistrad.

I could definitely see that with their relatively large number of legends, Journey into Nyx and Dragons of Tarkir both encouraged players to pick up older legends. I could also see that the legends from those sets themselves perhaps buylisted a bit higher in the beginning. Innistrad block had some great legends, so it would not be unthinkable that, despite Shadows over Innistrad not having exceptional legends, it caused additional interest nevertheless.

We could also be seeing something else—perhaps the start of the rise is more important: January. Did players get some money for Christmas and start spending it at the beginning of the next year? Did they perhaps get the new Commander decks as a gift and start extending those? Do the shops know their budgets for the next year and increase their buy prices accordingly?

Or possibly the time it starts dropping is more interesting—does it go down because interest in legends (and perhaps Commander) fade when the weather gets better? There are clearly many ways to look at this data.

Regardless of the cause(s), the pattern is clear: soon the price of the average legend should start rising again, likely peaking between March and May and then dropping down for the rest of the year. Now may very well be the time to buy underpriced legends, in order to sell them when they peak in a few months. Due to the large data set, this obviously says little about specific legends, so put some thought into which you decide to pick up.

I must point out the other pattern that we see here. Both the highs and the lows seem to be gradually coming down. This makes sense to me as a casual player. Wizards is releasing more and more legends, thereby making players spread their Commander money among more cards. They're getting released at such a pace that we just can't start on new decks quick enough.

It's not that we're seeing the death of Commander—as far as I can tell it's as healthy as ever—but rather that Wizards is going overboard with the number of legends they print. Many recent legends have ended up as bulk rares, thus bringing down the average too.

Magic as a Whole

Of course the ultimate chart to look at is how Magic is doing as a whole. I should point out that some cards will not have buylist prices. Again I'm removing foils and using the average price to avoid the problem of new sets skewing the data.

Average of All of Magic
Average Magic card buylist price

There are currently about 16,500 unique cards in Magic. If you own the cheapest copy of each in NM condition, you can buylist those for at least $3.19 x 16,500 = $52,635. If instead you own one of each of the most expensive copies in NM condition, you'll get a whopping $9.36 x 16,500 = $154,440. Both those numbers are definitely way more than I was expecting!

They are also very wrong—I wanted to show how statistics can be misleading. Buylist prices exist for only about 8,250 cards. It would be more fair to assume that the cards you can't buylist are basically worthless, halving those numbers. This gets us $26,318 and $77,220 respectively.

Okay, on to the chart. In February 2014, we see the cheapest version of the average Magic card start to rise to about $3.20. The highest point was a brief and exceptional spike above $4, but more usually the high points sat around $3.80. We also see the average price dropping slowly in recent months.

As for the latest dip, I don't think we have enough data to draw conclusions. It only constitutes a couple months' worth of data, and we saw the price recover at the beginning of previous years.

Looking at the price of the most expensive versions, we see a more profound rise between January 2013 and May 2015. We then face a quick drop, followed by the same seemingly stable period the cheap cards exhibited. The graph likewise goes down at the end, but again I'm not sure we can draw conclusions based on it. My best guess is that we'll return to around $10 sometime next year, but I would not put my money on it.

Until Next Time

I hope you've enjoyed joining me as I went off the deep end with graphs. As you can see, looking at aggregate data like this can give us some insight into broader trends in Magic finance.

Of course, there are tons of ways we could break down and organize the data available on Trader Tools—who knows what we could learn! With that in mind, I may revisit this topic in a future article. Let me know in the comments if you have any suggestions for interesting data sets to analyze.

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Niels Rietkerk

Niels currently lives in Amsterdam, The Netherlands and has been collecting, playing and trading since '97. A casual player at heart, his first official tournament was the Unhinged prerelease. You can most commonly find him playing multiplayer Commander, probably trying to talk his way to a win. He has always been passionate about trading, but these days leaves the more volatile markets to people with more time, instead focusing primarily on bulk and collections. As he's one of the most prolific forum members it should come as no surprise that Niels loves to discuss. Feel free to comment or reach out to him on the forums or through Twitter.

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Posted in Analysis, Finance, Finance History, Free Insider, Statistics, Trader ToolsTagged 6 Comments on Insider: Fun with Graphs – Looking at Aggregate Data

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High Stakes MTGO – Dec 4th to Dec 10th

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Hello, and welcome back for another High Stakes MTGO article!

Last week was rather well balanced for my portfolio, with several buys and profitable sales. I am still in the mindset of cutting my losses and taking my profits early rather than looking for the ultimate selling point, even if this means leaving some tix on the table here and there. I have found this high-turnover strategy very efficient overall, helping to limit variance and reduce stress.

As you may have seen, five of the cards I bought this past week didn't really belong to Standard, Modern or any other current eternal formats. Indeed, they were all made with Frontier in mind.

Frontier may or may not become a mainstream popular format, but it seems like there is enough potential here to warrant a few preemptive specs. Although things were different with Modern, mainly because that format was introduced and supported at the highest levels of competitive play, it is never too early to grab playsets of cheap or bulk cards in case anything happens.

Let's review and discuss the moves I made last week. If you're interested in following along with my portfolio changes in real time, I encourage you to check out QS Insider. For now, the latest snapshot of my portfolio is here.

Buys This Week

jaot

This Jace has very limited applications in Modern but it has appeared in the past in competitive decks. I first bought about ten playsets a few months ago and decided to keep them through Return to Ravnica flashback drafts. Not suprisingly, the price of Jace, Architect of Thought took a hit and went as low as 2 tix earlier this month.

I still think this card has good speculative potential and therefore decided to add about two more playets to my stocks. Although the price was still low, I didn't want to go overboard and own more than 50 copies overall. With a peak price that can easily reach the 5-10 tix range, I'm now hoping this Jace doesn't get reprinted in Modern Masters 2017—a reasonable hope in my opinion.

marvpan

Following last weekend's double Standard GPs, I decided to go for two quickflips with the hot cards from these tournaments. I sold Panharmonicon on Monday with a comfortable 70% profit, although the stakes of that spec were low.

I was probably 12 hours late on Aetherworks Marvel. I was on the verge of selling my copies on Sunday night—barely 12 hours after buying—but ultimately chose not to, waiting for potentially more on Monday after such a good performance at both GPs and the SCG Invitational.

Not exactly the best decision as it stands, although if Aetherworks Marvel is really coming back, I expect the price to get closer to 5 tix soon. What's playing against me is that Kaladesh is still the newest draft set available and supplies are still poring in on MTGO. I'll try to break even at least on this one but am ready for a loss—being too greedy with quicklfips is never a great idea.

frontier

So Frontier may or may not be the next "big" format of Magic. It may or may not be popular and interesting from a competitive perspective, and it may takes months, if not years, to catch up on a large scale. While waiting for Frontier to be the next big thing or the next flop, there might be some speculative opportunities here.

As it was for Modern before and during, I would say, the first year and a half of its inception, every card is worth nothing until it explodes. I still vividly remember buying Chord of Calling in the fall of 2011 for about 0.35 tix. This card quickly rose to about 5 tix, and finally hit 30 tix three years later. You can easily find similar stories with Modern cards, some of which haven't been reprinted yet, leading to ever expanding prices.

Frontier, for now, is clearly not as diverse as Modern. The card pool for potential speculative opportunity is still very small, composed of much more recent sets than Modern was when the format was created. Mirrodin had been released eight years prior to Modern's creation, Magic 2015 was only released two and a half years ago.

Another downside to speculating on anything Frontier right now is that all sets involved, with the exception of M15, are still redeemable. This means prices haven't hit their absolute bottom yet and going full-speed on Frontier speculation now may not be the best option.

That being said, it's doesn't cost much to start accumulating staples of the potential new format. It won't cost much to invest around 50 tix in hundreds of copies of bulk cards, and maybe come back after redemption stops for some of these sets to accumulate another 100 copies for 20 more tix. The risks are very minimal—and will increase after redemption stops for the sets concerned—and the reward could be really high.

This past week I just started to select cards, based on both the first tournament results and Brian DeMars's article about the format. With the exception of Goblin Rabblemaster, everything else is at or near bulk level already. Dromoka's Command is in a slightly different position, as this card may enjoy some momentum due to possible Modern applications and Dragons of Tarkir redemption support. Apparently this Command could be great in Frontier, but I might be selling it sooner if the price catches up for any reason.

Note that some of the cards I'm picking up now because of Frontier also have a chance to rise because of other formats. I'm not entirely Frontier-dependent for success here.

Sales This Week

A profit of 55-plus tix with only six copies of a card is not your everyday spec. When Liliana of the Veil dropped to 70 tix after Innistrad flashback drafts, there was an opportunity of a low-return, low-risk spec.

A 10% or 20% return might not seem particularly attractive. But the advantage here, provided your bankroll can support the investment, is that you only need a playset or two to grind the number of tix that would usually take a dozen of playsets for any "regular" spec.

This iconic version of Liliana has been oscillating between 70 and 100 tix for almost three years, but with a more-possible-than-ever reprint in MM3 I was only targeting a selling price in the 80-85 tix price range. There might be a little more room for growth if you're still holding onto your copies of Liliana. As far as I'm concerned, the job is done.

I bought the Stone a while ago at an apparently way-too-high price, hoping for a rebound to 25-30 tix. As Eye of Ugin was amputated from Tron decks, the archetype lost its appeal and so did Oblivion Stone. Soon after the release of Kaladesh I had lost more than 50% on the spec and didn't know how I would exit the position without major losses.

Fortunately, Modern is a cyclical format and Tom Ross a great deck builder. His SCG Open win with an unexpected GW Tron deck last month put the deck on the radar again, sending Oblivion Stone back in the 20s-tix range in the process. Although not ideal, that was the opportunity I was waiting for to close this spec with, if not a profit, acceptable losses.

Another flashback draft spec and another success for the leylines. The price of the white leyline was simply entering my range of selling prices. Since the release of the Modern Masters 2015 version of Leyline of Sanctity, 9-10 tix has been the maximum to expect here. Both percentage and profit numbers were totally in line with my expectations, and there was no reason to wait since the price of this card oscillates frequently.

From a big drop to 0.2 tix earlier this past October to 2 tix very recently, Westvale Abbey has been keeping the trend up for more than two months now. This card is a solid one- or two-of in WU Flash decks, but I don't know if that's enough to drive prices higher. A return of 70% and 40 tix in profit are the kind of numbers I'm looking for, so I decided to close this position while it was still very profitable.

On My Radar

Frontier could be only a flash in the pan but it could also be the next gold mine. It's a little bit tricky to buy into something so uncertain when most of the speculative targets are out of Standard but still being redeemed. All that translates to a minimal demand while the absolute bottom is still to come.

Nonetheless, with more and more players talking about it, Frontier can't be totally ignored. Anything that was good in Standard previously is a good starting point for specs. Anything at or near bulk price even more so.

 

Thank you for reading,

Sylvain

Afterthoughts and Amalgams: An RPTQ Cautionary Tale

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Last weekend I played in my first RPTQ. What a tournament! I'd never played in a room full of players on or above my level before, and to say I was underprepared is a huge understatement. My car full of Boston grinders left after the third round, all of us beaten to shreds by the competition.

I brought Counter-Cat to the event and went 0-3, learning some invaluable lessons and re-igniting my love for Modern in the process. The mistakes I made leading up to the RPTQ might have cost anyone a strong finish at a high-level tournament. In this article, I'll share my experience and pinpoint where I went wrong.

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Deck Choice

I went with Counter-Cat at this event for a few reasons. For one, I felt like the deck's mainboard cards lined up well against the metagame. Lightning Bolt's share currently clocks in at 35%, a historic low, and many players are sleeving up uninteractive decks like Infect, Tron, UR Prowess, and Dredge. Wild Nacatl looks very appealing in such a setting. Similarly, Path to Exile is a knockout against World Breaker, Thing in the Ice, and Prized Amalgam alike, not to mention Jund's characteristically robust creatures. And I'm with Trevor on the strength of Spell Pierce and Surgical Extraction right now.

Here's what I played:

Counter-Cat, by Jordan Boisvert

Creatures

4 Wild Nacatl
4 Delver of Secrets
4 Tarmogoyf
3 Hooting Mandrills
2 Snapcaster Mage

Instants

3 Mutagenic Growth
4 Path to Exile
4 Lightning Bolt
2 Lightning Helix
2 Spell Pierce
2 Spell Snare
2 Mana Leak

Sorceries

2 Gitaxian Probe
4 Serum Visions

Lands

4 Misty Rainforest
3 Arid Mesa
2 Flooded Strand
2 Scalding Tarn
1 Wooded Foothills
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Hallowed Fountain
1 Island
1 Forest

Sideboard

2 Isochron Scepter
2 Huntmaster of the Fells
2 Pyroclasm
2 Lightning Helix
2 Surgical Extraction
2 Negate
2 Destructive Revelry
1 Ancient Grudge

Lethal Mistake #1: Not Considering Other Decks

Temur Delver was another option for the tournament, and is easily the deck I have the most reps with in Modern. I hold that Pierce and Path are great in Modern right now. Of course, Blood Moon and Disrupting Shoal look pretty enticing, too. Another reason I took Counter-Cat instead is I felt like mixing things up. I feel like I start to slip with Temur Delver after lapses in playtime, and I'm well out of practice from tossing around nothing but Colorless Eldrazi Stompy both online and at local tournaments for the last couple months. Path to Exile and Spell Snare are more forgiving to play with than Vapor Snag and Stubborn Denial.

If recent practice is the issue, why not just play Eldrazi, you ask? Habit. I've always felt more comfortable bringing tempo shells I'm well-versed in to competitive events.

Well, it's been said over and over again (even by me), but still now bears repeating: success in Modern comes most easily by playing what you know. The metagame shifts often to accommodate new innovations and trends—Death's Shadow Aggro becoming UR Prowess for extra Blood Moon resilience; Infect moving towards two-mana artifact removal for the increasingly prevalent Chalice of the Void; Jund recruiting Grim Flayer and Anger of the Gods in the mainboard for help versus Bloodghast and Blossoming Defense. Because of this, "playing what you know" doesn't just mean sleeving up a deck you've been playing for years, but sleeving up a deck you've played often in the last few weeks. Based on this principle, I might have had a much better time on Colorless Eldrazi Stompy than my tempo-tunnel-visioned brain had me believe before the event.

The Tournament

Round 1: WR Prison (win roll, 0-2)

Game 1: This matchup seemed like the worst one for Counter-Cat on paper, so I was sad to run into it so soon. I mulligan once. Foundry, Plains from my opponent is plenty of incentive to fetch around Blood Moon as I land Wild Nacatl. I Growth the cat past a Helix and land another before Moon does come down to shrink my creatures to 2/2. It takes my whole board, but I'm able to slug through a resolved Nahiri and Ajani Vengeant, and with the help of a 3/4 Tarmogoyf put my opponent on a clock to find another big card. At this point my opponent has drawn and resolved two copies of Wrath of God.

I cast Growth on the Goyf after no blocks to put my opponent to 3 instead of 5, realizing he can neutralize the board with any number of cards. Sure enough, he draws Gideon Jura and starts plussing after removing my threat. I pay blue mana for Probe even though I could draw Snapcaster and Bolt my opponent before he draws a Helix, since paying life will drop me from 13 to 11 and shave a turn off my opponent's Gideon clock. I don't manage to draw one of my functional four Bolts in time (two Bolts, two Snaps), instead chumping twice with topdecked creatures and losing to the Gideon.

Sideboarding:

-1 Hooting Mandrills
-4 Path to Exile
-2 Lightning Helix
-2 Gitaxian Probe

+2 Isochron Scepter
+2 Huntmaster of the Fells
+1 Ancient Grudge
+2 Destructive Revelry
+2 Negate

Game 2: I keep a hand of Hallowed Fountain, Serum Visions, Delver of Secrets, Arid Mesa, Mana Leak, Destructive Revelry, Tarmogoyf. I Serum on turn one to find more lands (to no avail), and follow up with Delver. My fear is Guide into Blood Moon, but I'm hoping I can untap with Leak or draw a green fetch for my Revelry. But Guide into Moon locks me out, and Helix kills the Delver.

Fortunately, my opponent doesn't have any pressure of his own. He gives me time to naturally draw into both Island and Forest, and I resolve both of my Huntmasters after he sticks Chalice for two. The Huntmasters get dealt with via Wrath of God, planeswalkers, and Anger of the Gods. I make a final stand with Delver and Nacatl, who collectively eat a second Wrath before I crumble again to Gideon.

Lethal Mistake #2: Assuming Deck Familiarity

I've played plenty of games against Kelsey with GRx Moon decks as she piloted Counter-Cat, and she's learned to play against Chalice/Moon strategies with the deck. After watching the match, she was quick to inform me that my Game 2 hand was an easy mulligan, which makes a lot of sense in retrospect. I need to open a lot of threats or some combination of creatures and Spell Pierce in this matchup to have a chance. If my opener relies heavily on Serum Visions to fix mana, I'm going to have a pretty bad time, especially when my hand doesn't contain any fetches that nab basic lands. Revelry was also very tough to cast given the seven I kept, as I'd have to make a third land drop.

When it comes to playing against Chalice/Moon decks with Counter-Cat, Kelsey simply has more experience than I do. It wouldn't have been tough for me to get this experience myself—I would just have needed to prioritize getting in games against WR Prison before the tournament. Even jamming 10-20 games against a mediocre pilot would have given me a much more solid impression of hands I could and couldn't keep against the deck, which is a good start for learning how to beat it.

I assumed that Counter-Cat would play fine in my hands since I designed the deck and have played with it quite a bit. But Modern is very different now than it was then, and I'm not as familiar with the deck as, it's fair to guess, my opponents were with theirs.

Round 2: Dredge (lose roll, 1-2)

Game 1: I have a fast Delver and Mandrills, a Path to Exile, and get to Snare a Cathartic Reunion. But my opponent opens much better despite taking a mulligan. I'm quickly put on the defense and die to Conflagrate plus a horde of Amalgams.

Sideboarding:

-2 Mana Leak
-2 Spell Snare
-2 Gitaxian Probe

+2 Lightning Helix
+2 Pyroclasm
+2 Surgical Extraction

Game 2: My opponent refuses to make land drops two turns in a row so he can discard to size and get dredging. My on-the-play sequence of Wild Nacatl, Tarmogoyf, Helix on Narcomoeba plus Cat, Bolt plus Mandrills is much too fast for him, and I'm able to push through lethal with a Mutagenic Growth.

Game 3: Growth saves Tarmogoyf from Lightning Axe, and I follow the Lhurgoyf with a Mandrills and Surgical away my opponent's Amalgams. I manage to attack him down to ten with the fatties while at 13 life, and slam Delver and a 2/2 Nacatl (on Temur colors) to defend. My opponent casts Reunion and goes crazy dredging, unearthing a triplicate of Ghasts and granting them haste with a perfect Conflagrate, which kills Delver and Cat and deals 4 to me. His counter-attack brings me to 3 and makes it impossible for me to crack back, since I'm dead to a Ghast connection plus Narcomoeba. The board stalls out and I lose two turns later to Life From the Loam and another Conflagrate.

Round 3: Dredge (win roll, 0-2)

Game 1: I flip an early Delver, but it's nothing compared to my opponent's turn two board. He makes a pair of Narcomoebas, one Bloodghast, and two Amalgams with a Faithless Looting.

Sideboarding: See Round 2.

Game 2: I take a mulligan and keep an unexciting six with Mandrills as my only threat, Helix, Path, Serum, and two lands. My opponent gets all four Amalgams on the board and attacking by turn three, bringing two back on his turn and two more on my end step. I can Path one, but even blocking another with Mandrills seems bad when my opponent dredges Conflagrate next turn.

Lethal Mistake #3: Not Testing Matchups and Tuning

The list I took to the RPTQ is the exact one I posted a few weeks ago, when I first started thinking on the strength of Path and Pierce in this metagame. I was spending most of my time with Eldrazi then, and nothing changed on that front since.

Like Burn, Dredge is one of those decks that you can always beat if you want to. Beyond helping you establish your role and gameplan, putting in reps against the deck will tell you how many hate cards you need to run in the sideboard to consistently execute that plan.

I was counting on early one-drops and Spell Pierce to carry me in this matchup. But had I played even a few matches against Dredge with Counter-Cat before the RPTQ, I would have seen that I needed more than a mere two Surgicals in the board to support this gameplan. Ryan Overturf plays a full four in his Grixis Delver sideboard, which should have encouraged me to test against Dredge and see if I wanted that many.

Dredge, Infect, and Bant Eldrazi were all decks I expected to see at the RPTQ. I'm happy with my Infect matchup, but unsure about the other two. Whether or not Counter-Cat was the "correct" choice for the event, it was careless of me not to test the deck against the strategies I expected going into the event.

Lethal Mistake #4: Underestimating the Competition

One of the draws to Temur Delver over Counter-Cat was its much-improved WR Prison matchup. Stubborn Denial and the third Mana Leak do wonders against Sun and Moon strategies, and Monkey Grow's threats hold up much better than Wild Nacatl in the face of Lightning Helix. As a wedge, Temur is also notoriously resilient to Blood Moon. When it came to choosing a deck for the event, though, I looked at WR Prison's paltry 2% metagame share and assumed I'd be fine dodging the deck.

After WR Prison swept me Round 1, I realized my error. This event was bound to be full of competitive players scrutinizing the Modern metagame and choosing decks accordingly, and not more casual Modern players writing out their pet decks on decklists for the first time. With Infect and Dredge positioned as Modern's clear leaders, it makes sense that players would sleeve up decks favored against those strategies. Between Chalice of the Void, Rest in Peace, and Blood Moon, WR Prison has perhaps the best matchup against both decks combined in all of Modern, and I should have expected it in larger numbers.

Another part of "underestimating the competition" has to do with the actual skill level of my opponents. I didn't expect them to be bad, but until last weekend, I've never had the privilege of playing in an event with such a high percentage of competent players. As a result, I had no idea there was so much work I'd have to do before the tournament to catch up, although it seems obvious now. My opponents had done their homework and knew their matchups very well, giving them a huge edge over me.

Am(algam) Only Human

My interest in Modern is always fervent, but the amount of time I dedicate to playing the format waxes and wanes. Some weeks I'll jam 50 hours and others I'll hardly play at all. This RPTQ caught me at a time when Modern, like Lightning Bolt (coincidence?), occupied a historically low share of my daily thoughts. I've been moving and discovering a new city and scouting for non-Nexus jobs. I had prepared for this event slightly less than I would have prepared for a PPTQ—to expect to have a shot against players of RPTQ caliber, I actually needed to prepare much more.

I still had an awesome time. It was deeply humbling and galvanizing to play with and alongside so many skilled players and competitive Modern junkies. I can't wait for the next RPTQ. In the meantime, I'm excited to apply what I've learned by mastering my matchups and tuning my decks. To loosely quote Stitcher Geralf:

"Modern is a veritable wonderland. I have never felt more inspired."

Under-Appreciated Cards You Should Be Playing

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If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Everything we talk about today will be controversial. No, we’re not discussing if Donald Trump’s political appointees will kill us all, or whether more credit is owed to chocolate or peanut butter, or whether the Tampa Bay Buccaneers will be destroying or getting destroyed by the Dallas Cowboys this Sunday Night under the lights. I know the answers to all of those questions, but I get paid to talk about Magic. So you all dodged that bullet.

Instead, I’ll be giving my personal opinions on some cards that I feel are flying under the radar in Modern right now. These could be sideboard all-stars, situational trumps (see what I did there?) or build-around-me metagame calls. For some reason or another, these singles are shining above all the others (and they only live five miles away!) and it’s about time you started paying attention. After all, thousands of them are looking for you. Let’s get started!

*No, Aether Theorist is not an under-appreciated card you should be playing. Or is it? Guess you'll have to find out...

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The Field

For a card to fit the role of "Cards You Should Be Playing," it naturally has to pass some sort of bar that all the other fish in the sea only aspire to. So what exactly is that bar? What makes the cards we’re talking about today different from all the rest? We’ve talked at length about the identity of this current Modern format: hostile to midrange, defined by hyper-aggressive linear strategies, and by fast combo decks streamlined to compete at a rapid, yet consistent pace. Infect and Dredge are the best performers week in/week out, while behind them Affinity, Tron, Eldrazi, Burn, Death’s Shadow and Ad Nauseam wait in the wings. A month ago, Jund was unmistakably absent from the top tables, but that narrative has changed, Robert Ford style. To succeed in this current iteration of Modern, you must be fast, powerful, consistent, and resilient. Good luck.

Anger of the Gods

We talked a bit about this card last week, and it should be no surprise that it’s headlining my list today. Anger of the Gods has, in my opinion, singlehandedly reassured Jund’s position as a top-tier competitor in Modern, as the card has gone from strong to downright devastating against a significant percentage of the field. Just ask Marshall Sutcliffe. Infect, in their shift from Apostle's Blessing towards Blossoming Defense, have opened up a weakness to Anger of the Gods in exchange for more resiliency against direct targeted removal. While they are busy trying to protect from Jund’s Lightning Bolt and Terminate onslaught, Jund players have been patiently waiting for turn three to sweep the board completely while Infect can only watch in horror.

Against Dredge, all the Bloodghast and Prized Amalgam they can muster wither away under the burning fire from the heavens. Anger of the Gods is so strong against Dredge that they really have no easy answer for it, as we surely would have seen it by now. Instead Dredge’s numbers have dwindled in recent days, while Jund has climbed back into the top three most represented archetypes (according to MTGGoldfish).

In Jund lists, 67% are playing some number of Anger of the Gods in their 75, and we’re even starting to see "alternative" Jund-like archetypes such as RW Control see limited success, largely thanks to Anger of the Gods. A Blood Moon format this is not, and Nahiri, the Harbinger is not quite the finisher we’re looking for against a swarm of cheap threats. No, the real power in RW Control and Prison lies in their removal, and the latent strength of Anger of the Gods against the field. Play this card or plan for playing against it.

Chalice of the Void/Seal of Primordium

This curious artifact has seen a wide range of play in 2016, going from an almost universal playset in the busted Eldrazi decks of old to almost no play after their deserved banning. Chalice of the Void is back, however, in the hands of Bant Eldrazi 2.0, Tron, and a few other archetypes. Chalice of the Void, especially on the play with access to Simian Spirit Guide, is one of the best strategies currently available in Modern to fight Infect, one of the major contenders for "best deck." With Nature's Claim/Natural State as the artifact/enchantment hate of choice for almost every Infect deck in the wild, Chalice of the Void on one is essentially lights out.

Infect players have moved to Seal of Primordium to fight back, which in turn is creating small ripples of its own. With the most-played deck in the format shifting away from the most efficient artifact hate available, Affinity is slowly, day by day, gaining points on the rest of the field. With an archetype like Affinity that arguably enjoys an 80% game-one win rate against the field, every percentage point matters—sub-optimal sideboard shifts, even small ones like Nature's Claim to Seal of Primordium, can have significant effects. You’ve been warned.

Engineered Explosives

Based on the field, archetype of choice, and opposing sideboard strategies, this card can range from unplayable to literally the only thing that can save us in our entire list. Traditionally, Engineered Explosives is at its best form in a diverse field that's characteristically midrange, such that the inefficient mana cost isn’t too much of a drawback. This current state of Modern is incredibly diverse, but instead of a midrange field we have a fast, hyper-aggressive landscape. Still, Engineered Explosives is seeing an increase in play, as reactive decks look to options that can help them solve a diverse set of problems.

Lantern Control is starting to pick up in popularity again, and while holding Engineered Explosives for the Ensnaring Bridge is a popular play, popping it to grab a couple mill pieces is just as solid (and sometimes even better). Cranial Plating, Glistener Elf/Noble Hierarch, Blood Moon, Tarmogoyf, Liliana of the Veil, Thing in the Ice—the ability to kill something, whatever it is, without targeting it is much appreciated in this field. Everyone is coming prepared to kill things and prevent things from being killed. I get it, casting Engineered Explosives isn’t sexy. Neither is the mangled corpse of your dreams and aspirations lying burnt to a crisp on a barren wasteland. Play the card.

Spell Pierce

What do all these cards have in common? They are all non-creature spells, designed to stop us from doing our fun things as fast as possible. Instead of fighting them, we could always just join them, and keep on keeping on for one blue mana. Spell Pierce protecting a one-drop is and always has been insanely powerful and unfair, which is part of the reason why UR Prowess is seeing play over Death's Shadow Zoo. Infect could play Dispel, but given their aversion to those of the planeswalker persuasion, Spell Pierce is the clear preference.

The format is fast, and most archetypes don’t have time to wait. This works to our advantage, but just keep in mind that our opponents are usually intelligent, and know themselves that the format is fast. This means the methods they will be employing against us are often cheap, making Spell Pierce’s window of effectiveness narrower than normal. Still, if we’re casting this card, it’s often doing good work.

Collective Brutality

This section really isn’t a singing endorsement of Collective Brutality, but rather the escalate mechanic in general. Nobody will argue that spending two mana for any of Brutality’s three options is enticing. The best part of waking up is surely not getting a two-mana discount on an Exsanguinate for two. No, the true power in Collective Brutality lies in its ability to just do stuff for the mana beyond its printed cost.

Kill a Goblin Guide and discard a card? We didn’t need that second Terminate in hand anyway. Don’t look at it as card disadvantage, instead see that your trading unused resources (cards in hand) for unused resources (cards in opponent’s hand) while affecting the board at the same time. If Collective Brutality read, “1B, discard your worst card: take their best card, kill their one-drop” everyone’s heads would explode. Turns out it does say that, it’s just that everyone else is still learning the language.

Surgical Extraction

I’ll close with this, a card that I’ve historically sworn up and down is terrible and should never be played. So naturally, anyone paying attention should have caught on to this one months ago. Still, I can no longer deny that if there’s ever a time to be Surgically Extracting, that time is now. Dredge is doing the work for us, Infect showed up to play with only starters, and discard is as strong now as it’s been in weeks.

There’s still the inherent disadvantage that comes from spending our first turn attacking a hand instead of the board, but I’ve felt that argument was pretty suspect to begin with. Besides Lightning Bolt, we’re normally spending our first turn casting a cantrip or playing a land tapped, saving a little life. In those scenarios, disrupting our opponent’s turn sequence is much preferred, as preventing them from curving out will save us much more life than not shocking a land would have. Add in the fact that literally everyone is trying to do something unfair, and discard starts to look pretty enticing. I don’t always play Surgical Extraction alongside discard, but when I do, something something Dos Equis.

Thanks for reading, and I’ll see you next week!

Trevor Holmes

The_Architect on MTGO

Twitch.tv/Architect_Gaming

Twitter.com/7he4rchitect

Insider: QS Cast #45: Corbin appears for Aether Revolt!

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Play
  • Corbin Hosler has re-joined the cast...again (as a guest)! Find him here on Twitter, or on Brainstorm Brewery Podcast, and TCGPlayer.
  • We discuss Aether Revolt – what we're looking at during pre-orders. What some reactionary cards could be.
  • Corbin discusses the recent Commander hype. Are there "tiers" in Commander?
  • How does Commander stack up against other Constructed formats? What to look for.
  • Interests
  • What we are looking to acquire
  • The Wheel of Fortune mention by Tarkan never fails, and what's the deal with Halfdane?

Aether Revolt Spoilers we discussed: 

  • Corbin is buying Scrap Trawler at $1.99 (or less) – we agreed. Corbin also likes Consulate Crackdown. The comparison to Tragic Arrogance was made as a solid sideboard option.
  • None of us liked Heart of Kiran or Ajani, Unyeilding at current prices of $14.99 - though we added the caveat that Heart of Kiran felt like the "Week one break out Mythic".

Interests/What we want to acquire:


*sorry for some choppy audio on this one – blame Tarkan*

As always, please comment and leave questions for us to address on the next cast! We will be making QS Insider questions a priority, and we want to know what you want covered.

Enjoy! We’re glad to be back.

Find us on Twitter: @ChazVMTG  @the_tark @Chosler88

Insider: The Fruitcake of MTG Finance

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We talk a lot about bulk here. The eternal dimes known as bulk rares and mountains of bulk common/uncommons are easily my favorites, but we've talked a fair bit about basic lands as well.

For as long as I've been grinding bulk, I've used SCG as a baseline for what I should pay. Because of their lack of quantity per card on their buylist, I can buy cards locally knowing the absolute minimum I can get back regardless of the number. If I fail on a Seance-level spec and have 600 copies, SCG will still take every last one. This "no card goes unbought" strategy trickles down to my local area as well, and leaves me as one of the more popular places to go to unload cards in the Syracuse/Utica/Oswego area. I don't really care if it's my 100th Sire of Insanity, because buying that at a dime makes it more likely that I get access to the goodies binder where I'm buying Archangel Avacyns at $12, then selling on TCGplayer for $19 before fees. Easy flips.

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That previous paragraph was basically a review sheet for my #mtgfinance final exam, if I could give one. If you've been following my articles since I started writing for Quiet Speculation, you knew all of that during syllabus week. Bulk rares get moved via the display case, higher-end singles on Twitter/TCGplayer... I've established an out for almost everything I buy. Unfortunately, there's a couple blind spots in bulk cards where I just haven't figured out the best way to move them. I still want to buy them, because cleaning out the entire binder feels better for both parties, but foil commons and uncommons have always ended up piling up in my apartment with no strategic out in sight.

scg-bulk-foil

SCG (and Channel Fireball as well) pay $.05 per NM/SP bulk foil card, so I mirrored that strategy for a few years. I've accumulated about 6,000 commons and uncommons since I started doing this, although not all of them were purchased at nickels. Some of these were from my olden days as a booster pack opener, and I've pulled at least 1,000 from picking non-foil bulk commons and uncommons. Still though, there's a simple reason that most stores who aren't superstores stay away from shiny bulk. It just doesn't sell very well.

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We know the market for non-foil bulk: casual players love the stuff. It's a cheap way for players to build decks and bash them against their friends at the kitchen table, to explore deckbuilding strategies, and land gigantic ten-mana haymakers for fractions of the costs of fetchlands.

But foil bulk is almost an oxymoron: foil cards are, by definition, just more expensive versions of their non-foil counterparts, with a couple of exceptions. It's really hard for a non-competitive player with low levels of emotional investment in the game to justify spending $2 on a foil Colossus of Akros when a heavily played non-foil turns sideways with just as much efficiency and lower chance of curling. In a similar vein, it's hard to argue the benefits of that player spending $.10 on a foil common when they can buy the same cards by the thousand for $5 or $6.

While I've never brought foil bulk to a Grand Prix to try and unload it, I've had the conversation with vendors before and the most I've been offered is $.09 per card on a Friday afternoon, or $90 per thousand. That has initial appeal as a near-double up, although it's less appetizing when we realize that deal is either long-gone or very transient in the market. It's not something we can reliably anchor ourselves too like the SCG buylist.

Better luck might be had spreading some feelers across the Twitterverse and Facebook groups, or finding someone who needs to scrape the art off of the card for the purposes of alterations and custom foiling jobs on proxies, although I'm not sure if this method is obsolete either.

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Unfortunately, we still lack a "Blueprint"-esque buylist for near-bulk foils, and the list of non-foil picks versus foil picks out of bulk is anything but synchronized. Those who are familiar with more diehard formats will have more success here, as certain multipliers on foils for Pauper and Cube can be quite fruitful. I know I've pulled a foil Grafted Wargear out of my bulk foils that had sat in there for years because every previous time I had picked through that bulk, I didn't know that it was a Cube staple.

While it's in no way a guaranteed double-up, I'm still always happy to pick up NM bulk foils at a nickel a piece, because I have the safety net of SCG and CFB if I ever really need to turn my collection into an ATM at a Grand Prix. I really liked the way Jason Alt described bulk on one of our more recent episodes of Brainstorm Brewery: buying in bulk gives the seller thousands of opportunities to make mistakes, and gives us thousands of chances at winning. While the non-foil Moonmist spiked from $.25 to $1.00 during Shadows over Innistrad block, the foil sits close to $6 today, and that's another card that I bought for a nickel at some point in the past several years.

There was an error retrieving a chart for Moonmist

Did you know that foil Sea Gate Oracle is close to $4 because it only has a single printing and is a strong card in both Pauper and Cube? How about Children of Korlis being a $4 foil Time Spiral common?

Random foil commons like this jump all the time, and it's really easy to skim over them on the foils page of mtgstocks.com while looking for the next big Standard or Commander card to make it big. Even if I don't have a consistent streamlined method of "buy X000 foils, pick a couple hundred out, sell X000 leftover bulk foils," the relatively low overall quantity owned makes it so it's not entirely unreasonable to skim through them every six months and see if anything went up by a billion percent while it was hiding in there.

In the same way that I've been teaching how to ask for bulk rares and commons, you make yourself that much more appealing by saying, "I also take all your trash foil commons and match the most well-known stores in the country." Thanks for reading!

Insider: Aether Revolt Spoiler Presents!

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Christmas and Aether Revolt are just around the corner. While we have a little more time to wait until our newest addition to the Kaladesh block is released, we have some spoilers to tide us over until then.

My main question so far is what are we revolting from? Also, what threat is so great that it draws two more planeswalkers to the world? From my perspective, Kaladesh seemed a little light on story lines. The artifact based set seemed more like a world overview than fleshing out an epic tale with the cards from the set. That mentality is new to me, but most players probably didn’t notice much. We got a plethora of new and interesting cards that interact in unique ways. There were a lot of fun distractions in Kaladesh, but I don’t think the resulting Standard format ended up being fun. Hopefully Aether Revolt will shake things up in the meta.

Ajani and Tezzeret are back in Standard again and I couldn’t be more excited about this team up. I guess Tezzeret could be the villain of the tale, but that would still be interesting. Regardless, Ajani is my favorite planeswalker so let’s start off the spoiler presents article with his two new cards!

It's Ajani

ajaniunyielding

Ajani Unyielding is a six-mana planeswalker with two different mana symbols in its mana cost. For that type of investment, we better be getting some domination. Starting with only four loyalty, we have a lot to make up for already. Let’s break it down by ability and see where we end up.

+2: Reveal the top three cards of your library. Put all nonland permanent cards in your hand and the rest on the bottom of your library in any order.

Ajani’s +2 ability reminds me of Lead the Stampede. That might not be the best comparison. Regardless, it’s definitely green's version of card drawing. For six mana, though, only looking at the top three cards seems a bit light on impact. Even Ajani, Mentor of Heroes allowed us to look at the top four cards. Granted, that version of the Leonin planeswalker only let you take one of the four cards and had restrictions on what you could take, but six mana is a lot of an investment for Standard and only getting to look at three cards seems minimal.

On the other side of the coin, if you set up your deck so that there were no instants or sorceries, every activation of this ability would draw us approximately two cards, and that sounds crazy powerful. We already have Stasis Snare that could function as our removal, but is that enough? The possibility of drawing three extra cards a turn is appealing, so maybe the sacrifice will be worth the returns.

-2: Exile target creature. Its controller gains life equal to its power.

With the first ability pushing us to minimize our spell count, a -2 that removes a creature seems like a great addition to this ‘walker. We not only get a removal spell, but one of the best ever printed in Swords to Plowshares. This effect loses much of its potency when cast with six mana, but planeswalkers are never good based on just one ability; they are good because of the combination of abilities and being able to use them each turn.

-9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker.

Ajani is such a team player that his ultimate makes your team into an unstoppable army! Well, that’s true as long as you have a board state. If you have no threats, you can just keep utilizing the +2 to draw extra cards until you do. With just a few creatures on the battlefield, this ability turns lethal very quickly. It may take a long time to build up enough loyalty to trigger the ultimate, but hopefully by then, you have an army to buff.

Financial Value

Ajani Unyielding has a current preorder price tag of $18, which seems like a lot of money to me. Chandra, Flamecaller held that type of price for a while, but she was one of the most played cards in that format. Our unyielding Ajani has no chance of being that prevailing in Standard. I’d say at most there will be one or maybe two decks that run him as a one- or two-of in the deck. Those types of numbers definitely can’t support the current price point. I’m going to call this one typically overpriced preorder hype and move on. I do think he is worth considering for Standard. though. and hopefully he will find a home.

It's...Also Ajani?

ajanivaliantprotector

Up next we have another version of Ajani that also costs six mana and starts with four loyalty. This time around we’re looking at the Planeswalker Deck version of the card. Wizards creating two planeswalkers that are templated so similarly seems like a big mistake to me. Because they are so similar, I think we will have to try harder to not get them confused. We should still have the alternate foil artwork to go by, but I think this definitely could have been avoided. Let’s take a look at what makes this version different from the one that will be in the set.

+2: Put two +1/+1 counters on up to one target creature.

My initial assessment is that Ajani, Valiant Protector is a weaker version of Ajani, Mentor of Heroes. That card was amazing when it was in Standard, but what we’re seeing here is weaker versions of each of the abilities. With our first ability, we do get +2 loyalty, but we only get two +1/+1 counters.

+1: Reveal cards from the top until you reveal a creature card. Put that card in your hand and the rest on the bottom of your library in a random order.

The second ability might be a little better because you can’t whiff with it. Every time you activate this +1, you will net a creature. You could even set your deck up so that there is only one creature for you to find. I’m not sure we’re in a format where that would be desirable, but if a Splinter Twin-type combo is printed while this ‘walker is legal, we could see a deck valiantly protecting a combo and using Ajani to do it. I actually like this ability because it guarantees you a creature when you use this ability. That assurance is powerful.

-11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.

Unlike Mentor of Heroes, this ultimate should actually end the game. As long as you are at a reasonable life total, giving this much of a boost to a creature plus trample should end the game. Whether or not you’ll be able to ever achieve this ultimate is another story. Eleven is a lot of loyalty to build up.

Financial Value

There are only a couple copies of this card for sale right now, but they’re sitting at $9. Obviously we have a strict ceiling for this card since it’s printed in an unlimited print deck, but I think it  could sustain a higher price than the first ones, Chandra and Nissa, did. I think there will be casual demand for this planeswalker as well. From a Commander standpoint, I think this permanent would be really fun to cast in that format. If you see the price of this card drop down to $3 just like Chandra and Nissa, I’d get a couple to sit on for a while.

Metal Tezz

tezzeretmasterofmetal

We haven’t seen Tezzeret in a long while. Last time we had Tezzeret, Agent of Bolas and he was causing havoc in Mirrodin Besieged. Will we be seeing a Nicol Bolas reappearance in conjunction with Tezz being on this plane? Or is he up to something different? I’m excited to find out. Although we don’t know what his Standard version will look like yet, let’s dissect the six-mana, five-loyalty, planeswalker-deck version.

+1: Reveal cards from the top until you reveal an artifact card. Put that card in your hand and the rest on the bottom of your library in a random order.

Just like Ajani, Valiant Protector, this Tezzeret has the same +1. This time, though, we’re not getting a creature like with Ajani; it’s Tezz, so we obviously get an artifact. With how powerful the vehicles are in the format as well as cards like Aetherworks Marvel, this ability seems awesome. We could see a Marvel deck utilizing this ability for more consistency. Even if Tezzeret just functions as a fifth copy of Marvel that takes an extra turn to cast, that might be good enough. He does cost six mana, but at least we are getting something worthwhile from our investment.

-3: Target opponent loses life equal to the number of artifacts you control.

For a -3, this packs a wallop. If we have artifact-based decks in the new Standard format, this could end the game on the spot. Having three loyalty available isn’t hard to pull off, and often just casting this planeswalker with your six mana will end the game right there. If the normal set version is even better than this card, we are in for one heck of an impactful card. I think this version very well could see play in Standard, though.

-8: Gain control of all artifacts and creatures target opponent controls.

After the -3, I was a little disappointed with the ultimate. It seems like this ability is geared more toward the casual crowd. Sure it could be great against someone in Standard, but why haven’t you won the game with the -3 yet? Eight loyalty isn’t nearly as much as the eleven needed for Ajani’s ultimate. Eight is manageable to pull off, but I don’t think you’d need this effect to win the game most of the time.

Financial Value

Tezzeret has a little bit higher price than Ajani but is still in the $9 range. With this card I think we could see our first planeswalker deck card mix it up with the big boys of Standard. If this happens, these decks will fly off the shelves because we will all need multiple copies of this card. Much of this depends on how many good artifacts will be in Aether Revolt, but also on what the other version of Tezzeret looks like. This is another one I’ll be keeping my eye on for sure.

I’m much more impressed with these planeswalker decks this time around than I was with the first versions. I actually want both of these planeswalkers because they seem really fun in Commander as well as their possible Standard impact possibilities.

Kiran's Heart

Lastly today, let’s take a look at an artifact that goes right along with the planewalker theme of the day.

heartofkiran

Heart of Kiran is a vehicle with an interesting quirk: this vehicle can be powered by planeswalker magic. So, instead of having a creature to tap and crew it with, we can use loyalty from a planeswalker. That’s a new and interesting way to use your planeswalkers, and you could do this on both your turn and your opponents.

For two mana we get a 4/4 with not only flying but also vigilance. So, if we have a planeswalker with a +2 loyalty ability, then we can activate this vehicle on both players' turns, every turn cycle. In addition to both versions of Ajani, there are plenty of other options to help us out as well like Liliana, the Last Hope for example. We could curve Heart of Kiran into Liliana and start doing a lot of damage very quickly. She doesn’t have a +2 for us to continue to pull off this sequence for many turns, but hitting her on curve is still a powerful sequence.

It’s unclear whether this card will be an all-star or a bench warmer due to the crew 3, but maybe this will revitalize RW Vehicles and we can start crewing with Veteran Motorist again. Having two different super-powered vehicles at two mana would add a ton of consistency to that strategy.

Financial Value

There are a lot of variables that will affect the price of this card, but I think many players are going to be willing to build around a two-mana 4/4. Heart of Kiran is currently sitting at $15, which is no surprise to me. I’d expect this vehicle to follow the same price trajectory as Smugger's Copter as well. With stats like it has, this vehicle should stick above $10. If you want to play this card right after release, I might even preorder these to ensure you can have them ready for that first event.

With my intensely full schedule lately, that’s all the time I have for today. Hopefully this in depth look

Until next time,
Unleash the Aether Revolt Force!

Mike Lanigan
MtgJedi on Twitter

Stock Watch- Scourglass

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Scourglass was once best known as "one of those garbage Wrath of God wannabes" during its time in Standard, though the card has always had a casual following. It slots right into white artifact decks, and that's exactly why it's seeing price growth right now.

There was an error retrieving a chart for Scourglass

Like a lot of price growth recently, this can be tied to Commander 2016. Specifically, Breya, Etherium Shaper is causing an increase in white artifact decks. A few copies of Scourglass can still be found for around $2, though this card will be a $5-6 item before long.

Notably, Scourglass is from Shards of Alara, which means that there are more foils than from other expansions of this era due to Alara block foil packs, though foils are in very low supply right now as well. If you're a Commander player in need, I would look to scoop up a cheaper non-foil copy today.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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The Changing Landscape of Magic Finance

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Magic finance has changed a lot over the years. I remember the olden days before smart phones when people used to use Inquest magazine to determine card values. I also remember a phase when two people would sit down across from each other and ask, "What do you value this at?" over and over again, looking for good deals.

Smart phones and wifi obviously changed the game. Everybody and anybody looking to make a trade has up-to-the-minute data and pricing on every single card all the time. Since everybody has ready access to real-time market prices, Magic finance has become speculative.

In order to maximize the value of my collection through trading, the goal is to trade cards that are likely to trend down, for cards that are likely to retain value or trend up. The end game of such a strategy is that by virtue of having made trades along the way, your collection will be better down the road than if you had made zero trades.

The way that we trade has obviously changed a great deal over the years, but so has what we trade for. Trends change. Demand for specific cards change. However, for the last three or four years, the way in which collectors and financiers went about building their portfolios seemed fairly consistent. There were certain ways to pick value out of Standard cards by selling into spikes and getting out of cards before rotation.

When Trends Became Too Predictable

The problem is that many of these "obvious" strategies became such a predictable and teachable science that everybody with half a brain and three years experience in Magic was buying in. Have you ever heard the adage, "too many cooks spoil the broth?" Well, when there are too many people looking to jump aboard the same trends at the same time, it makes it difficult to capitalize—because so many other people are also trying to capitalize on the same strategy.

Fetches and shocks are a great example:

There was an error retrieving a chart for Blood Crypt

Based on everything that we have ever learned about MTG finance, fetches and shocks are exactly the kind of card that ought to have dipped at rotation (making it an excellent time to buy in), and then gradually rebounded and grown in value over time as they became more removed from the Standard crowd. However, these cards have grown very slightly if at all over time. Why?

A couple factors have hindered growth on these cards. First, I believe the pace at which new players enter the game is slowing down. The way that I see the model for Magic has begun to change in my mind. Magic is becoming an increasingly complex and difficult game to learn and play. The tournament staple cards are complicated, tedious, and geared toward being enjoyable for players with years of experience.

When the game is primarily composed of players with five-plus years of experience, it makes jumping in a daunting task. Wizards has also largely failed to incorporate a female following into the tournament scene. Tournaments are 99% males—another missed opportunity to expand and bring in new players.

There are a myriad of reasons, but the point is that the game is gaining fewer new players than it was two or three years ago. Without the increasing influx of new players, the trajectory of some of the trends we've observed in the recent past gets thrown off.

For starters, once a set was two or three years removed from Standard, it used to be that new players would highly covet Modern staples as they transitioned from Standard to Modern. Now there just aren't as many new players looking to buy into fetches for Modern as there would have been four years ago.

The players who play Modern (the repeat customer crowd) already own the lands to play the decks they enjoy. So the price is driven down because there are so many collectors and investors all left holding the bag on shocks and fetches. In a sense, on these spec targets it has become a buyer's, not a seller's, market.

Standard: A Lost Cause for Speculation

The inclusion of Masterpiece cards into Standard has driven the prices on staples down so far that, outside of being a store and selling cards to FNM players, there is very little money to be had.

With high-price super foils in the packs, the prices of regular rares and mythics are pushed down. It is a fine idea on the part of Wizards to reduce the cost to play Standard by artificially lowering the cost of cards, and also incentivizing pack sales with a lottery-ticket element.

The problem is that while they did suppress the price of individual cards in Standard, most of the decks revolve around a higher-than-usual density of mythic rares and planeswalkers. Masterpieces help prevent $75 Jace, Vryn's Prodigy from happening, but every deck still needs ten or more $15 cards. Long story short, Standard is still really expensive and players know their expensive mythics won't be worth squat come rotation time.

There was an error retrieving a chart for Jace, Vryn's Prodigy

It is also worth noting that Standard isn't a format people tend to enjoy at the moment which also drives demand for staples down. The trajectory for 99% of Standard cards is that they presell at their highest watermark and trend down for their entire time in Standard. It is difficult to sell into spikes when nearly all cards trend downward.

As a collector and financier, I don't even bother with Standard cards anymore because the hassle isn't worth the potential gains. If there's a card I think is absolutely busted that's preselling for a really low price, I'll drop a few hundred bucks on it. Cards like this from the recent past include Eldrazi Mimic, Ishkanah, Grafwidow, Hangarback Walker, and Sylvan Advocate—each of these were preselling at a buck, and I felt they were simply too good to stay that low.

Modern: High Risk, Low Reward

Modern was the golden goose and everybody got paid. When Modern really shot up in popularity there was a large across-the-board leap in the prices of older staple cards. It was similar to when Star City Games announced they had adopted Legacy as their Open Series darling, and the prices of cards like Force of Will, blue duals, and Wasteland shot up in value.

However, since the initial boost in value, the prices have tended to stay fairly consistent. Cards do trickle up in value and occasionally post large jumps, but for the most part a $20 card stays within plus-or-minus $5. There are exceptions of course, and cards can spike.

There was an error retrieving a chart for Through the Breach

Through the Breach is a card that has spiked a few times over the past few years and now has a pretty nice price tag. The problem is, what happens when Through the Breach is inevitably reprinted in Modern Masters 2017 as a regular rare? Don't we almost certainly arrive at a place where the pricetag is cut in half?

Holding Forever vs. Selling into Spikes

In the olden days it was common knowledge that Magic cards did nothing but go up in value—therefore the best play possible was just to never sell your cards. The longer you held them, the more they would be worth. So you'd never cash out unless you needed the money to make some other investment.

I'm not so sure that is true anymore. The days of constant growth seem far away now. With Legacy in the toilet, both Modern Masters and Eternal Masters promising a neverending stream of reprints, Standard being awful, and the influx of new players waning, it would seem that Magic cards in general are less safe of an investment than in the past.

At the very least, investing in the same old tired ways has become less safe. Khans fetches and Ravnica shocks haven't exactly worked out thus far—and that was a super obvious, super safe investment. It's worth noting that these cards haven't gone down—a fair point—but they haven't made the money that everyone expected yet.

There was an error retrieving a chart for Flooded Strand

Magic is changing. Modern is the new Standard in many ways. It's the format players prefer and it's rapidly eclipsing Standard in terms of popularity. Wizards wants Modern to be their bread and butter when it comes to retaining players and selling product. The Modern Masters series shows us that. The fact that we are finding Modern staples in every new set also suggests this trend. Wizards isn't going to let the prices of Modern spiral out of control, because that would hurt what they have going now.

We know that Modern Masters is a check to keep prices reasonable, so anytime a card creeps up it will inevitably be brought back down to earth. Outside of my personal playset, for example, I would absolutely sell every single copy of Through the Breach right now while the iron is hot, rather than hold onto it hoping it will grow.

Risky, Outside-the-Box Specs

I've always been a big fan of this type of speculation targets because I believe they pay off big more often than they fail. In all actuality, I don't find them to be particularly risky at all.

I like old cards. Alpha, Beta, Arabian Nights, Legends, and Antiquities. I like cards that have a lot of collectible swagger. These old cards are cool and have a lot of historical appeal. I also believe that fringe formats like Old School and 1994 have given these old cards a second wind and second life in terms of popularity and demand.

There was an error retrieving a chart for Juzám Djinn

I have strongly advocated that the best strategy for MTG finance is to zoom in on cards that can't possibly go lower and have a reasonable chance of gaining value in the future. I stand by that and it has always done me well in the past. In terms of older cards there are a lot of opportunities on old rares and uncommons that really can't be less expensive but could easily become more expensive over time.

It also helps greatly to focus in on the Reserved List, because those cards have a 0% chance of ever seeing another printing. That's extremely significant in a world where Modern Masters and Eternal Masters are a big cash cow for Wizards.

Last but not least: good cards. I know, broad enough for you?

Over the many years I've had my Danger Room/Battle Box, I've noticed it has consistently appreciated in value. I pimp my stack out and all of my cards are Beta or the best possible foil version. However, random cards that I've acquired and put in there because they are foil and cool have tended to spike up at some point.

Here are a few off the top of my head:

  • Foil Big Game Hunter that I paid $0.50 for out of a bulk box: $10.
  • Foil Kitchen Finks that I paid about $10 for: $30.
  • Beta Royal Assassin I traded for at about $40 back in the day: $200.

The stack is over 600 cards, and the vast majority are worth more than what I paid for them. The point is that great cards are great cards no matter how you slice it. I wasn't buying these cards as investments—I wanted them to play with because they are sweet!

Some Things Never Change

All things considered, the "sweet in Danger Room" investment strategy probably isn't too far off the mark for picking winners at an above-average clip. The point is that I'm picking up foils that are generically awesome cards that I'd want to play with in the abstract. In the abstract is important because it isn't just for a generic deck that's good right now, but rather the kind of card that I'd simply want to play if given the opportunity. At some point, these kinds of cards tend to find their way into a sleeve.

I like the idea of picking up low-cost, highly playable foils and just holding onto them for the long haul.

Magic finance has changed a lot over the years. Heck, it has changed significantly in the past year or so! However, some things don't change. Good cards that people love will always be in demand. The Reserved List is and always has been a gold mine. Buying in on cards that can't go lower and have a lot of opportunity to grow has always been the way.

Working to Improve: Advice for Effective Playtesting

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When you first get into Magic, you'll undoubtedly have a lot of questions to ask. As you traverse your way through your early Limited and Constructed endeavors, you'll only find the number of questions increasing for a time. Magic is a very difficult game, after all. Eventually though, if you want to see competitive success, these stop being questions that you ask more experienced players and start to become questions you need to answer for yourself. At this stage, having a quality testing process is the only way to improve. Today I'm going to discuss the elements of good playtesting and suggest some ways to improve upon your process.

A subtle-sounding distinction, but a very important one, is the difference between wanting to be good and wanting to become good. One is a desire to improve without consideration for methodology, almost treating the process of improvement like wishing into a well. The other acknowledges that improvement is the result of hard work. If you want to become good, that means you'll have to plan for a lot of games. Consistent success isn't a matter of having access to some sideboard guide nonsense, it's about developing expertise through experience. I would much rather play five games with a deck before an event and ask zero questions to another player than ask 1,000 questions and play zero games.

Here are some valuable tips on how to maximize the value of your playtest games. You may be doing some of these already, or struggling in other areas, but most of us can certainly make improvements somewhere.

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Track Your Wins and Losses

This one sounds simple enough, but there are plenty of groups getting together to battle and not recording any data. It's true that your sample size won't be large enough to make terribly accurate statistical claims, but some raw numbers help to temper your bias. One thing that I've seen time and again is a psychological bias towards feeling more negative about a matchup when the games lost take more time than the games won. A player can go 6-4 with an aggressive deck against a controlling deck but feel negatively about the matchup because they spent more time losing than they did winning, despite winning more times. You'll also see more weight assigned to particularly bad losses and to the most recent game played.

A caveat to this is that you'll also want to record some notes on the nature of your wins and losses. I think it's generally fine to track things like mulligans to five and include them in results, but if your playtesting partner is a big dummy and kept a wildly unplayable seven-card hand, then maybe disregard that game.

If you're just testing with friends then most of your games should matter, but online testing can be less reliable. After all, the same finish in a Competitive League means something very different if you played against five rounds of competent pilots on Tier 1 decks, as opposed to a series of fringe archetypes played poorly. If you're testing online, I recommend making a spreadsheet and tracking your record and the decks you're playing against. This can be daunting in Modern considering the number of decks you're likely to run into, but it significantly increases the value of your data.

Test with People Who "Get" You

I try to be a pretty objective person, though ultimately all humans fail in this regard. Maybe you're too pessimistic; too optimistic; or simply benefit from having a second set of eyes to look over your work for mistakes. If you're the type of player who wants to tilt off and cut a card because you drew it and it was bad, get somebody in your test group to temper this behavior. If you refuse to cut pet cards because they're good sometimes, give your friends some authority to cut cards from your decks. Testing should never be an echo chamber, and a good partner is one who meaningfully disagrees with you.

A term I've used to describe a number of players that I don't expect to see growth in is "aggressively medium." You probably know this type of player. They're the type who puts up dead-average results, but defends every decision they make to the death. If you're unwilling to admit that you make mistakes, there's no reason for anybody to invite you to their table. This goes both ways—seek out players who don't fall into this trap, but try to watch your own tendencies as well.

Ideally, you want to find several players who all work well together, so you can cultivate a positive group dynamic that fosters critical thinking and analysis. To do this, it's important to work with people who are your friends, and whom you respect. Testing groups of people who don't get along are not likely to last or put up results.

Entertain Hypotheticals

Raw data is great, though something that I find very useful is looking back at games and talking about the things that didn't happen. How would that game have gone if I had "x" on turn two? Could I have beaten this trick? Maybe a game went well against a particular build of a deck, but is there a different version that would have fared better? Is your handful of games against Jund useful testing if they never drew a Liliana of the Veil?

Two great tools to make use of in this regard are backing games up and manufacturing gamestates. Sometimes it will be beneficial to just turn the game back a turn or two. Remember, testing is about learning, not being cutthroat. Takebacks are your friend. In other situations it's useful to stack one of the decks, or have one player start the game with a particular card in their hand to see how games go under those conditions. This is particularly useful when you're working on fine-tuning a deck and want to get a feel for a new inclusion.

Keep in mind that this is something that you should only do with a small percentage of your games, as you won't be stacking your deck in a tournament setting. Never use this data with regard to your win percentage without context—creating artificial gamestates should only be done to understand the relative importance of specific cards. Ultimately, this style of testing will have more impact on your mulligan decisions than on anything else.

Play Sideboarded Games

You'll see this one in a lot of articles, and it bears repeating. You almost always play more sideboarded games than pre-boarded games in tournaments. You have to know how these games go! You'll also want to test against multiple potential configurations, as players seem on average far more willing to mess with their sideboard than the maindeck of stock lists. I know that I've seen players picking up my decks butcher the sideboards plenty, without any real justification given.

This is an area where manufacturing game states becomes particularly valuable. Obviously you want to get in a high volume of games to ensure that your post-board strategy is coherent. But even starting just a few games with your sideboard card in hand goes a long way towards helping to determine the effectiveness of whatever hate you have selected. If you're playing a linear deck, you definitely want to get used to finding play patterns that respect the full range of hate cards you can expect to play against.

This is an area of tournament Magic that can leave you blindsided, but which is completely avoidable. Just putting cards that seem good into your deck for a matchup without respecting how your opponent might sideboard and/or feeling the games out is a recipe for disaster. I have countless stories of how I and others have failed to effectively test sideboards, and as many stories of how valuable an information advantage can be when it comes to sideboarding.

Explore Alternative Play Patterns

Lastly, you'll want to make sure to approach matchups from multiple strategic angles. Having a rule for using Lightning Bolt on sight against any Noble Hierarch is useful for the day of the tournament, but in testing you should play a lot of games where you Bolt the Bird as well as a lot of games where you wait on your Bolt to get a feel for different approaches. Experiment with how much you can use your life total as a resource in a given matchup. Know the arguments for casting Thoughtseize on turn one as opposed to turn three, or vice-versa.

Many players seem to approach testing as the act of playing a lot of games the same way, and then reporting how often they believe they will win. The reality is that good testing determines how a matchup should be played, and determines the approach that should be taken in tournament settings.

When I tell players that Jund is a positive matchup for Grixis Delver, I'm met with a lot of skepticism which I believe stems largely from a lack of exploration in testing. It takes several follow-up questions to try to pinpoint why they're losing, though I've generally concluded that players losing this matchup aren't respecting Liliana enough and simply need to adjust their play patterns. Their questions tend to be the tired and worthless, "How do I sideboard?" when the focus should be on how to navigate in-game. A firm understanding of the games themselves, of course, naturally leads to a good understanding of how to approach sideboarding.

The Act of Improvement

As we approach the new year, I'm sure that many of you have new year's resolutions pertaining to Magic. If a goal of yours involves winning more tournaments, then refining your process is paramount. Seeking the advice of others has value, though ultimately it's your own personal growth that matters the most.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: MTGO Market Report for December 14th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerance and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of December 12, 2016. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead.

dec12

Flashback Draft of the Week

This week, the Return to Ravnica (RTR) block gets finished with the addition of Dragon's Maze (DGM) to go with a booster each of RTR and Gatecrash (GTC). Here's an article covering full block draft on the mothership.

DGM turned out to be an underpowered set for Constructed purposes, with Voice of Resurgence eventually soaking up most of the value. That continues to this day, and with GW-based strategies on a downswing in Modern, the two drop-mythic rare is close to the bottom of its historical price range at 19 tix.

There was an error retrieving a chart for Voice of Resurgence

The trouble with targeting this card at this time is that Modern Masters 2017 (MM3) is set to be released in March 2017. That leaves precious little time for this card to benefit from a change in the Modern metagame and a resultant higher price. If the price of Voice of Resurgence hits 15 tix, very close to its all-time low, players comfortable with the possibility of a reprint should buy their playset at that price.

Standard

Regular readers of this column will know that Shadows over Innistrad (SOI) and Eldritch Moon (EMN) were my primary targets for speculation in September. This was based on the end of the drafting window for these sets and the potential for renewed interest in Standard after the rotation of Dragons of Tarkir (DTK) and Magic Origins (ORI).

I've also been analyzing the probable best selling window based on how set prices have moved in the past. Below is a chart of set prices for EMN compared to ORI, DTK and Oath of the Gatewatch (OGW). All prices are compared in their weekly price as reported here in the weeks after the prerelease for the set in question.

emn

It's fairly clear that we have seen a price peak for EMN at a little under 150 tix. Both DTK and ORI peaked at a similar price later in their release windows, but these were also large sets which have the benefit of containing more cards. OGW is definitely a more compelling comparison, so it looks like we can expect a continued downward drift in the set price of EMN over the next few months.

Below I've recreated a similar chart for SOI and Kaladesh (KLD), comping both set prices over time with BFZ. KLD has got a lot of uncertainty about its future price path with its shortened redemption window, but it looks like it is close to a near-term bottom.

soi

Recently SOI has bumped up close to 70 tix, but it has fallen off this week back down to below the 60 tix level. BFZ has fluctuated from below close to 75 tix down to below 50 tix, and it looks like SOI is following course. I am still holding sets of SOI in the Market Report porfolio, and I will look to sell these in the late winter after the release of Aether Revolt, or sooner if the price swings up closer to 75 tix.

Modern

With the printing of Cathartic Reunion and Blossoming Defense in KLD, Dredge and Infect strategies got the biggest boost in the Modern format. Although Infect is currently the most played successful strategy according to MTGGoldfish metagame results, neither it nor Dredge has cast such a long shadow on the format that I expect a card to be banned from either deck with the scheduled update in January.

There was an error retrieving a chart for Golgari Grave-Troll

Focusing in on Dredge, Golgari Grave-Troll has recently dropped to pre-KLD levels at 15 tix. This is a result of Dredge making an initially strong showing in October before decks started packing enough graveyard hate in the sideboard to deal with the various recursive creatures. It's also trickier to pilot than most people realize at first blush.

Now that the deck is just an established one, as good as any of the other top decks, we can reset our expectations on components from this deck. At current prices, both Golgari Grave-Troll and Bloodghast are lower than they have been in months. Look for a rebound in their prices as the metagame ebbs and flows, but like most cards in Modern, the possibility of a reprint in March will depress prices.

Trade of the Week

As usual, the portfolio is available at this link. This week was a fairly straightforward trade where I bought Gatecrash (GTC) boosters last month, and sold them during the flashback draft week for this set. The nature of this trade is based on the possibility of arbitrage between tix-only entry and the product-plus-tix entry fee. The tix-only entry fee is 10 tix, so anytime that you can enter a draft queue with boosters that are 8 tix or less, you can make a few tix when you hunt around for cheap boosters and use those to enter the queues instead of play points or tix only.

I was able to sell GTC boosters for 2.2 tix over the weekend, generating a profit of a little under 0.5 tix per booster. This is not a high volume trade as the market for flashback draft boosters is not very liquid. I still have a few boosters left over that I will look to sell next weekend when the full Return to Ravnica (RTR) block draft queues are firing. With a draft set of RTR, GTC and DGM available for 6 tix, there is room for all of these boosters to bump up in price over the next few days.

Stock Watch- Jace, Vryn’s Prodigy

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Remember when Jace, Vryn's Prodigy defined Standard? Remember when it was an $80 card? The perfect storm of being hugely popular in Standard and being a mythic from the least opened set in Standard in Magic Origins will do that. Casual demand for the two mana flip walker in addition to fringe play in non-rotating formats kept the card hovering around $20 even after rotation, though the card may see significant growth sooner than later.

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When I first heard about Hareruya holding a Frontier tournament, I had no idea what it was or if anything would come of it. Since then, this style of event has received press on The Mothership, and Face to Face Games in Canada has also started running Frontier events.

A couple stores in Minnesota have started to host Frontier events, and players have been asking us about hosting Frontier as well. The format is picking up steam, and being discussed frequently on Reddit and other online platforms. It's still unclear whether this is the next Tiny Leaders, the next "Over-Extended", or somewhere in-between, though near as I can tell the format is already attracting more attention than Tiny Leaders, likely due in part to the format following traditional deckbuilding rules.

Jace was a good long-term position given that he draws demand from multiple formats, though Frontier would be the format that causes him to see four-of play in multiple decks. The more time passes, the more successful frontier seems to be, and while I'm not ready to tell you to do something like stock up on Siege Rhinos, Jace is a solid pickup given that minimally he's a good long term play.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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