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An Introduction to Stompy

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Mean Green Machine

Stompy is an archetype that's been around almost as long as green creatures and pump spells have been around. The goal is simple: drop efficient creatures, make them bigger, and do lots of damage quickly. Sometimes there is a sub-control theme (yep, green can do that) to complement the aggro package.

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I'd been twirling around the idea of a Modern version of Stompy in my head since about 2013 (and even had a rough version drafted), and had seen a list here or there in the wild, but it was Hans Christian Ljungquist who popularized the deck with his mostly very solid list at the Bazaar of Moxen tournament on May 3, 2014. Here is what he ran:

Stompy by Hans Christian Ljungquist - Main Event Modern - 8th place

Creatures

4 Kalonian Tusker
4 Leatherback Baloth
4 Experiment One
4 Dryad Militant
3 Strangleroot Geist
2 Scavenging Ooze
1 Thrun, the Last Troll

Planeswalkers

1 Garruk, Primal Hunter

Enchantments

4 Rancor

Instants

4 Vines of Vastwood
3 Giant Growth
2 Beast Within

Sorceries

2 Prey Upon

Sideboard

4 Skylasher
3 Oxidize
3 Pithing Needle
2 Torpor Orb
2 Choke
1 Thragtusk

And thus the core of Modern Stompy was born: Tusker, Baloth, Experiment, Militant, Geist, Ooze, Rancor, Vines. The deck has undergone a lot of changes since (by Ljungquist himself as well as others in the Magic community), but these cards have endured the entire time.

en_VEuIt7XUu5

Moving forward

A couple of the big changes to Stompy included removing 5 drops (which have no place in an aggro deck), and adding Treetop Village (some also use Horizon Canopy for a bit of reach). With the upcoming release of Avatar of the Resolute, this opens the deck up to dropping 4 drops, too (mainboard at least), and possibly even 3 drops (Baloth is likely too good to give up, though, even if he is a little slow). Below is what I propose for the Stompy mainboard going forward.

Stompy by Sean Ridgeley

Creatures

4 Dryad Militant
4 Experiment One
4 Leatherback Baloth
4 Strangleroot Geist
2 Scavenging Ooze
4 Avatar of the Resolute
4 Kalonian Tusker

Enchantments

4 Rancor

Instants

2 Aspect of Hydra
4 Vines of Vastwood

Sorceries

3 Prey Upon

Lands

19 Forest
2 Treetop Village

Testing Needed

The main is very tight, but I do want to try Young Wolf either in place of Dryad Militant or in the sideboard for its resilience and synergy with Avatar (if it were in place of Militant, Militant would then have to be sideboard, because it's just too relevant against Lingering Souls, Delve cards, Snapcaster decks, etc).

I also want to test dropping Baloth for Garruk's Companion, and then a Forest for another Aspect (which is crazy good -- I wish I could run 3-4, but can't seem to find room).

If you're wondering, we run Prey Upon instead of Dismember to avoid life loss (how many Modern decks can you say cause themselves no damage?), which is very relevant against the ever-popular Burn, among other decks. Plus, it's been plenty sufficient almost always in my experience -- our primary concern is beating face, so sorcery speed removal is much less of a concern here than it is in other lists. And Dismember sideboard alleviates the rare problem it does pose. Some disagree with all of this and they could be right -- feel free to try Dismember main yourself.

The sideboard I haven't finalized yet, but it should probably include some number of Hunt the Hunter, Unravel the Aether, Dismember, Choke, and maybe Kitchen Finks, among other things.

Happy Stomping!

What’s the Worst Play You’ve Ever Made?

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Last week William Jensen wrote an article putting the five biggest mistakes that he's ever made in a match on display. Some would say that it's not very productive to dwell on errors, but I'm inclined to believe that Huey became so great at the game in part by realizing that he was capable of pedestrian boneheadery, and using this to motivate himself to be better.

This article got me thinking about some of the bigger errors that I've made in matches. I Spell Pierced a Daze one time, and that's certainly one of the more humbling stories of my life, but there are two that come to mind that are far more compelling.

There was an error retrieving a chart for Daze

When the GP format in Minneapolis was Modern I was 6-1 playing Izzet Delver and I was paired against Merfolk. I won game one and was in great position for game two, with a Vedalken Shackles in play and a Lightning Bolt in hand. I was, however, at three and my opponent controlled a Master of Waves and a Mutavault. I drew a second Vedalken Shackles on my turn, and with five mana I had the ability to cast it and activate one Shackles. If I were playing for a long game, this play might have made sense as I would be getting the Shackles in under a counterspell. This game, however, would end the next turn. My opponent drew and played Lord of Atlantis and by playing the second Shackles I was unable to interact with two Islandwalking threats. It just didn't make any sense to play a second Shackles while the first was untapped, and I lost this game and later the match because of it.

The other big mistake that comes to mind stands out largely because of how I threw away a tournament when the deck I had designed was one of the best that I had ever brought to the table.

Mono Blue Trading Post

spells

2 Phyrexian Metamorph
2 Wurmcoil Engine
3 Phantasmal Image
4 Snapcaster Mage
4 Ichor Wellspring
4 Pristine Talisman
2 Trading Post
2 Dismember
4 Mana Leak
3 Mental Misstep
4 Vapor Snag
4 Ponder

lands

16 Island
2 Buried Ruin
4 Phyrexia's Core

sideboard

1 Batterskull
2 Consecrated Sphinx
1 Phantasmal Image
2 Dissipate
1 Mental Misstep
1 Negate
3 Steel Sabotage
2 Cavern of Souls
2 Ghost Quarter

With an early game that consisted of copying whatever your opponent was doing or outright countering it while you gained incremental card advantage and Vapor Snagged or Dismembered whatever they were trying to do, and a late game that consisted of an endless stream of Wurmcoil Engines, this deck was a thing of beauty. The big downside was that the deck was often incredibly hard to play.

My big mistake with this deck came against Naya Pod. My opponent had just Podded into a Zealous Conscripts, and it was getting to be do or die time on my side of the table. On my turn I played a Phrexian Metamorph, copied the Conscripts and stole the Birthing Pod, using it to Pod into a Wurmcoil Engine. This was a pretty solid position, except I forgot one thing... I neglected to sacrifice my opponent's Birthing Pod to Phyrexia's Core. Things spun out of control from there as they tend to do when you face down an active Pod, and I lost. It was only round two or three or an SCG Open, but with how good this deck was I had let myself down probably more than any other match I have ever played.

These mistakes and others weight on me sometimes, but the most important thing is to use them as teaching tools, not reasons to get down on yourself.

So what's the biggest Magic mistake you've ever made?

Insider: Everything But the Dragons of Tarkir

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Spoiler season is here early this year thanks to the new set release schedule. We have half the cards in Dragons of Tarkir revealed now and there are some great new toys that we’ll be able to play within a few short weeks.

Wizards has designed this set around dragons and we sure do have a lot of the creature type flying around the set. The main issue is that dragons cost a lot of mana. Commander players are chomping at the bit for these cards to be released, but my confidence in the tournament playability of the creature type is staggeringly low.

The dragons on this plane rule the planet yet nearly all of them are outclassed by a no-name Stormbreath Dragon from Theros. If your goal is to make the impact of dragons felt, then we should have aggressively costed dragons to fight with in Standard. It’s sad to see all of the amazingly detailed characters sitting on the sidelines and generic underlings like Thunderbreak Regent hogging the spotlight.

I would much rather replace the generic Thunderbreak Regent and name it Kolaghan. We could even add another ability to the card since it needs to by mythic. As is, Dragonlord Kolaghan will almost certainly see no play in constructed magic and that’s a big let down. Hopefully we will see some lower mana costs on dragons from this set but so far all we have are dragons that can be in play hiding as a morph creature.

One way that we will get to interact with dragons earlier in the game is through the dragon trigger cards. There are a bunch of cards spoiled so far, like Scaleguard Sentinels or Silmgar's Scorn, that trigger if you reveal a dragon or have one in play. I think this is a great way to feel the flavor of dragons early in the game and I’m looking forward to seeing all the cards with this ability as well as playing them in Limited.

The focus of today will be on some of the exciting new tools we will be able to utilize in Standard in a couple weeks. I’ve yet to see a dragon that immediately jumps out as a constructed all-star, but there are definitely other cards in the set that do stand out. Let’s take a look at what the non-dragons of Tarkir have to offer us.

Shorecrasher Elemental

shorecrasherelemental

Price trajectory confirms that when [Shorecrasher Elemental was spoiled, players immediately began prepping Mono-Blue Devotion for its resurgence into the metagame. It’s funny how one card can be key to making a deck work. In this case, Shorecrasher is the lynch pin that will hold Mono-Blue together.

When Nightveil Specter graduated from Standard, his time in the limelight was over and he left his team without its star player. Freshman phenom Shorecrasher Elemental has a lot of hype surrounding him. Can he live up to it? Let’s take a look at what his team might look like for the coming season.

Mono-Blue Devotion by Mike Lanigan

Creatures

4 Hypnotic Siren
4 Gudul Lurker
4 Vaporkin
4 Frost Walker
4 Shorecrasher Elemental
4 Thassa, God of the Sea
4 Master of Waves

Spells

2 Stubborn Denial
2 Reality Shift
2 Hall of Triumph
2 Bident of Thassa

Lands

3 Nykthos, Shrine to Nyx
21 Island

Even without his amazing abilities, Shorecrasher’s triple blue mana cost seems to be the missing piece of the puzzle. I didn’t think that we would get a triple blue card to pair with the devotion theme of Theros, but that is exactly what we got with this card. In addition, the mythic has great abilities. Basically we have a new version of Morphling in Standard and it immediately has a home in this deck.

Gudul Lurker is another new card that makes an appearance here as well. I think this is a fine one-cost creature to be playing. I’d prefer it was an elemental like Shorecrasher, Vaporkin, and Frost Walker, but we will have to make do with its megamorph ability.

Mono-Blue Devotion is back. This may not be the finalized list but it’s a great start. I would be happy to sleeve this up for the first FNM and see if it can sink or swim in the new metagame.

Dragon Whisperer

dragonwhisperer

Next up we have another card that could impact the devotion strategy that has been abandoned in favor of the more powerful cards from Khans block. Dragon Whisperer is everything a red deck wants.

Red decks typically want three things. The first and most important part is that it’s cheap. Most red decks are trying to go under their opponent and defeat them quickly. In order to do that, the red decks are build with extremely low mana curves.

Second on the list of desirable qualities is evasion. Most games devolve into longer affairs so as a backup plan, we need a way to end the game. Whisperer’s ability to fly for one mana makes it on pace with the type of card we’re looking for.

Finally, in an ideal world in addition to their cheap cost and evasiveness, we would have creatures that can function in the late game. Whisperer does this better than most cheap creatures that have ever been printed.

I doubt this card will be seeing Modern or Legacy play, but in terms of Standard, this card is top notch. It would have been a fine card if it had stopped at flying and two-mana firebreathing, but we also get the ability to call our dragon friends to join the fight!

Granted, if you have eight power on the board, most of the time you will be winning that game, but if not, making a 4/4 dragon each turn should certainly swing things in your favor. With how much the board can stall in Standard right now, situations could definitely come up where you need the formidable ability.

Deathmist Raptor

deathmistraptor

Next up we have a bizarre one. I get that Deathmist Raptor fits with the mechanics of the set, but I feel like this is a huge flavor fail. We have a mythic rare that is a lizard beast? And it has a generic name? What part of this card is mythic? I guess the ability is mythic feeling but the rest of the card is a big flop. I may be harping on the general makeup of this set like the flavor of this card and the always-large converted mana cost of dragons, but these are things that make it fun for players to play with the new cards.

I’m not saying the card is bad, far from it. Deathmist Raptor has lots of potential. I just think it should be a different creature type with a different name. What clan is it even from? It feels like Temur, but it doesn’t have four power. It could be Abzan but if so, it should be a warrior or something like that. This card definitely feels out of place.

Moving on, let me focus on the lizard beast’s positive traits. First of all, we have a three-mana 3/3. This is a fine stat-to-cost ratio and probably the minimum that we would accept for an aggressive card. We live in a world where we regularly get creatures with this stat line though and we’ve come to expect a bit more due to cards like Fleecemane Lion and Anafenza, the Foremost. Luckily the raptor gets the uncommonly seen deathtouch ability. Now, the fact that we have a 3/3 for three doesn’t matter as much because we can always trade up.

Just like with the Dragon Whisperer, I would accept the card if we were done talking there, but the card has more text. If it’s extremely late in the game, we could want to take advantage of the megamorph ability, but I think most of the time that ability won’t be used.

What we could take advantage of is the interaction with turning cards face up. If we have other cards that manifest, morph, or even megamorph, then after our creature dies, we can return it to play when we use one of the three abilities on another of our cards. This unfortunately requires that we play cards with those abilities but as we’ve seen recently, cards like Mastery of the Unseen can definitely make an impact in the meta. Deathmist Raptor could be very good especially in conjunction with Mastery.

Risen Executioner

risenexecutioner1

I want to take a moment and mention another strange mythic from the set. I don’t think we have enough tools to take advantage of the new zombie lord, Risen Excutioner, in Standard, but I think the card is quite good in general. If he could block, we could have seen him threatening to block forever in control decks, but thankfully cards like this can never block so we don’t have to worry about situations like that.

Analyzing this lord left me remembering how much I loved playing zombies in M15 drafts. Using cards like Necromancer's Stockpile was awesome and I wish zombies had a bit more support in Standard so that Risen Executioner could be part of the metagame.

My guess is that this is a plant for the next block so when this card drops low in price, start picking these up for casual players as well as specing on Magic Origins and Battle for Zendikar. We can already see that this card would pair well with the new Liliana, Defiant Necromancer and there could be more cards that will pair well with Risen Executioner also.

Atarka’s Command

atarkascommand1

The cheapest command is the one that has me the most interested so far. Atarka's Command may not be breaking the format anytime soon, but for a card that costs two mana to have this many abilities is mind blowing. Honestly, I could have seen this costing three mana easily, but at two, the card will be hard to pass up in those colors.

For four abilities, I don’t think it does anything particularly well. We shouldn’t complain about the low impact of the four abilities though because we are getting the best two for the situation we are in for a measly two mana. Okay, so we’ve covered the best part of the card being the pushed mana cost. Let’s talk about what the card actually does.

The first way I could see players casting this card is as a replacement for Skullcrack. We have to choose two modes to let us cast the burn staple, but Skullcrack is a Modern-playable card that saw lots of play in Standard so we know that choice is going to be good. We have a lot of lifegain floating around the metagame as well so choosing those two options might finish off some opponents.

The other two abilities are even more interesting. We have +1/+1 to all our creatures and they gain reach. Although that feels like two abilities in itself, we also get a fourth ability to play an extra land from our hand. No matter which abilities you choose, we have a lot of interesting combinations. If you have ever cast cards like Tower Defense, you know how good granting reach to your creatures can be but most often you will be choosing that mode for the mini-Overrun effect.

I’m not sure we want to have green mana alongside Hordeling Outburst, but Atarka's Command seems like it would pair well with a swarm of creatures in play. Choosing +1/+1 and no lifegain, or an extra three damage, seems like a great way to end the game in the early turns.

There are many ways to take advantage of this two-mana command and I look forward to creating interesting situations with it like end of turn playing my scry land so I can react to what my opponent did on their turn. Even the worst ability on the card still has applications.

Sarkhan Unbroken

sarkhanunbroken

Most players are excited to buy and cast Narset Transcentant, but Sarkhan Unbroken is much more my style. I’ve been casting Sarkhan since his first appearance, Sarkhan Vol, and loving every minute of it. With how he turned out, I know now that he’s unbroken, I’ll love casting him too.

Five mana for four loyalty is not the best situation to be in, but the +1 and -2 more than make up for the lower starting loyalty. Just like Sorin, Solemn Visitor, Sarkhan Unbroken’s most common sequence seems like it will be to make a 4/4 dragon on the first turn and then spend a turn getting an extra card and mana to work with, so you can follow up with another dragon. While it may be an obvious sequence, I think it’s definitely a powerful one.

The bigger question is what deck will play the newest version of Sarkhan. My guess is that we will see a resurgence in aggressive Temur Midrange decks with Sarkhan as the top of the curve alongside Stormbreath Dragon. With all these four-power creatures, we can also stick some main deck Stubborn Denials in the list for the best protection available.

Overall there are a lot of interesting cards coming out with the release of our newest set, Dragons of Tarkir. I’m excited to play with many of them and the ones I’ve talked about today are at the top of that list. What cards are you excited to play with from the new set? Let me know in the comments.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: Reforging the Fates

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With the new (very) quickly on the way, it’s time to go back and look over my predictions for Fate Reforged!

I’ll be back next week with my prerelease primer for Dragons of Tarkir, but first we have the matter of looking back at Fate. It was a set that did a lot more than people may have originally thought, and Standard has been fresh nearly every week since it was released. The short turnaround between that and Dragons certainly helps in that regard, but either way I think we can say that the set was a success.

The real question, though: was I as successful in my predictions?

Dargons

Then:

“I want to talk about the rare cycle of dragons first. I like them a lot as your typical super long-term dragon gainer. That said, I don’t like any of them for Standard outside of maybe Kolaghan, the Storm's Fury and Silumgar, the Drifting Death. Kolaghan could easily top out some aggressive decks, and Silumgar is actually super relevant given all the tokens in Standard these days.

That said, I don’t see much medium-term upside for either from the $2-3 they’re at now. Maybe we see one do well early and move to $5 or so, but outside of trading for them this weekend there’s not much more to suggest.”

Now: Both of the ones I mentioned are a dollar or lower as we thought, and despite a little play for Silumgar there’s been no money to be made. I don’t see that changing for several months at least.

Crux of Fate

Then:

“This is not the cure-all that people have envisioned for U/B Control. It’s not just Wraths that the deck needs, it’s board control in general. And as it stands now Perilous Vault actually does a better, albeit more expensive, job of cleaning up planeswalkers.

So is the $2.50 price correct? I mean, in the past we’ve seen Wrath variants float at $4-5. That said, this isn’t likely a four-of, so $2-3 seems correct.”

Now: There was maybe a little money to be made here. The card “spiked” from $3 to $6, thought I don’t think there was exactly a lot of money to be made there. It sits at $4 today, in the ballpark we expected. Moving forward, I can see this hanging out at the $4-5 mark, but that’s probably it. There’s a lot of wrathing options available in Standard right now at five mana.

Soulflayer

Then:

“I actually like this quite a bit at $3 this weekend. People are having fun brewing with it sure, but the more important thing to remember is that it’s simply a 4/4 for two mana a lot of the time. Sylvan Caryatid has hexproof and can die easily enough, giving this guy both hexproof and whatever else you have to fill up your graveyard.

Given your typical “dredge” deck, this guy seems like good value. A fine pickup at $3. I expect it to be extremely popular early at least, so even if it doesn’t go wild in price I suspect it will move easily.”

Now: Looks like I was wrong on this one, as it’s fallen to a dollar and hung there. At the time, Sidisi decks were all the rage, and this seemed to fit in very well in those shells. The format has moved on since then, and Soulflayer hasn’t fit in.

I blame Conley Woods for not breaking this.

Flamewake Phoenix

Then:

“I actually like this as a card, a little more than most people seem to. It fits in a lot of builds, from the super aggressive red decks to, as Conley suggested on the podcast, Red Devotion.

That said, at $5 I can’t recommend a buy. Even if it shows up as a four-of in some cool list in the next week, it probably only goes to like $8, again making the buy-in okay but not super attractive.

That said, I don’t mind trading for some of these this weekend. There’s nothing wrong with moving a big mythic from Fate Reforged for a bunch of these smaller cards that actually have some upside.”

Now: It hung around at $5 for awhile, but has fallen to $2. It’s seen a little play but not a ton. Moving forward I think this will probably end up not being good enough. We’re quickly losing the “devotion window” and after that we’ll need to see a strong RDW pop up to make use of this. It may be a good pickup if it falls to a dollar since it could still be $4-5 a year from now if we get a strong RDW, but I’d wait for it to fall lower.

Temporal Trespass

Then:

“I find Temporal Mastery to be the closest analogue, and that card hung around $7-10 in Standard. That said, it was from a third set (even though a 3x one), while this isn’t. It seems okay in older formats but nothing truly game-breaking, since I don’t see you casting this before turn 4-5, about when you’re casting all your other Time Warps anyway.

$4-5, where it stands now, seems like the medium-term price, and once it bottoms out it becomes a solid pickup for long-term Commander purposes.”

Now: This has fallen exactly as I thought it would, and we’re nearing that point where it’s a good pickup. It’s sitting under $2 now and seems to be flatlining there. I think this can fall to a dollar, and it’s at that point I want to start hoarding for the long-term.

Whisperwood Elemental

Then:

“Now this I’m truly excited about. The reason I think it’s so good? It’s great on both an empty board and a full one.

On an empty board you can play it and immediately start generating an army. And on a full board you can play and have some built-in sweeper protection. Not to mention that those 2/2s you’re generating actually provide way more value than that.

Of course, the one problem this has is that it doesn’t currently have a deck where it easily slots into. I get that, and that may hold it back for the next six months. That said, I’m confident the power level is high enough that, in addition to trading for these at $5-6 this weekend, I’ll for sure be buying in if this gains no traction and bottoms out in the coming months.”

Now: $14. Really glad I nailed this one. The card hit $5-6 and has done exactly what I thought since then. It’s strong enough that a deck filled in around it, and we saw that coming. I made some money on this one, and I hope you did too.

Monastery Mentor & Soulfire Grand Master

Then:

“Grouping these together because both are sweet cards, and Grand Master at least passes the mythic test. That said, at $30 and $20 respectively, there is no upside, and both will end up closer to $12-15 in six months.”

Now: $22 and $13 respectively, performing exactly how I thought. We have another three months for Mentor to join Soulfire on the lower tier, and I still like my six-month call here.

Ugin, the Spirit Dragon

Then:

“Obviously high at $30, but I’m super interested in this card once the price settles. Karn hit $10 in Standard, and though I suspected it was a great long-term play, I didn’t expect it to be $50 good.

Ugin will follow a similar trajectory to Karn, even though I doubt he’ll reach the same numbers. The play on this is, for now, to wait. This will eventually bottom out, it will be clearly identifiable by graph, and we’ll have our window to move.

For what it’s worth, I could see this guy playing nicely with Nykthos, Shrine to Nyx, which could see an uptick given that we are again filling out the format with creatures that help devotion. Those strategies are at their best with the most cards in the format, after all, and Ugin is a pretty sweet thing to ramp to.

I also thing it could find a home in some Tron lists. It’s not the turn 3 godplay Karn is, but this wraths the board quite effectively once you have eight mana, and unlike Oblivion Stone it sticks around afterward.”

Now: Guess I was pretty wrong here. The price on this hasn’t budged at all, and even though I judged its playability correctly the price hasn’t cooperated.

I don’t think this can hold $30+, though, almost no planeswalker has. Not to mention I could easily see an “Ugin vs. X planeswalker” in the future. Either way, I think the price is steady around $30 for a few more months at least before it moves.

 

There you go. I think I did pretty well on this set, and nailing Whisperwood Elemental made some decent money, even if we lost some of the other picks. Not a perfect set review, but not one I’m disappointed with either.

What about you guys? Anything you thought was going to take off that never quite got there?

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

A Standard Deck for the Player Who Likes All the Best Things

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When I say "best things," I'm talking casting Treasure Cruise with buyback, gaining life off your burn spells, and getting maximum value from every card you play. One of the ways I keep up most with the Standard metagame is through Jared Yost's column "Weekly Magic" over at Brainstorm Brewery.  Another thing I follow religiously are the videos Luis Scott-Vargas puts out at ChannelFireball.

So I was surprised to note when I read through Yost's column this week that the Jeskai Tokens deck piloted by LSV in a recent video on Channel Fireball was nowhere to be seen at the top tables last weekend. The deck looks remarkably powerful, so I would be surprised if it didn't start seeing more play. Lots of cool cards in this main deck:

LSV's Standard Jeskai Tokens

Creatures

3 Soulfire Grand Master
4 Monastery Mentor

Token Spells

4 Raise the Alarm
3 Hordeling Outburst

Other Spells

3 Lightning Strike
4 Stoke the Flames
1 Wild Slash
1 Jeskai Charm
4 Treasure Cruise
4 Jeskai Ascendancy
1 Outpost Siege
2 Gods Wiling
2 Valorous Stance

Lands

3 Temple of Triumph
3 Temple of Epiphany
4 Mystic Monastery
3 Battlefield Forge
1 Shivan Reef
3 Flooded Strand
2 Plains
2 Island
3 Mounain

I don't always think Standard decks look fun to play, but this one looks fun to play. Check out LSV piloting it through an MTGO event here:

Dragon Rocks!

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Jason does a great job covering all your spoiler needs for Dragons of Tarkir, but we have some late-breaking spoilers today that I wanted to write a little about. They're big, they're scary, they're... rocks.

But really cool rocks.

K4hNKAl

All of these Dragon monuments function the same way: they add one of two colors to your mana pool, and for six mana of the appropriate colors they can become a 4/4 Dragon (you can find all five here).

So the question is: are they playable? Obviously when we ask this question we're talking about Limited, and I think these pass the test. We haven't seen a ton of success from people playing Cluestones or Banners in the past, but I think the payoff here is much better. Not only do I get a mana rock that ramps me to my big dragons, but for six mana I can get a Dragon at instant speed whenever I need it! That's a lot more payoff than sinking mana into it to draw a card, and I think these will make the cut in the new draft format. I doubt they're a super-high, but you have to be happier about playing these than a Banner.

Right?

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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An Introduction to 8Rack

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8Rack is a Modern monoblack discard deck created by Robert Leva -- aka MemoryLapse on MTGSalvation -- in 2013. Monoblack discard decks aren't a new thing to Magic -- Legacy has had the Pox archetype, which operates similarly, for ages, and even Standard has one or two now, and has before, but they are relatively new to Modern. The Treasure Cruise dominated meta put 8Rack out of business for a few months, but now it's back and about as strong as ever.

If you're not familiar with 8Rack but like the idea of tearing apart your opponent's hand then punishing them for having no cards, or just want some insight into how to better play it, this article is for you.

Below is the list I currently run to reasonable success in Magic Online dailies, and have been for many months now (before that, I ran similar lists with Bitterblossom in the main and a much more linear sideboard). A few of the card selections and card counts come from me, but the majority of the deck can be credited to Leva, with a little influence from MTGSalvation users and Sheridan.

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8Rack by Sean Ridgeley

Sorceries

4 Thoughtseize
4 Inquisition of Kozilek
4 Wrench Mind
4 Raven's Crime

Planeswalkers

4 Liliana of the Veil

Enchantments

3 Shrieking Affliction

Artifacts

4 The Rack
4 Ensnaring Bridge

Instants

3 Victim of Night
1 Slaughter Pact

Creatures

2 Pack Rat

Lands

15 Swamp
1 Dakmor Salvage
4 Urborg, Tomb of Yawgmoth
3 Mutavault

Sideboard

2 Pithing Needle
3 Surgical Extraction
2 Darkblast
1 Pack Rat
2 Bile Blight
1 Syphon Life
3 Nyxathid
1 Shrieking Affliction

The Rundown

Cards in 8Rack can be broken down into three main categories: discard, board control, and win cons. Let's go over each and how they apply to the strategy of the deck.

Discard

This includes precise discard and imprecise discard. Both are imperative for controlling the game and turning on the 8Rack win cons.

By precise I mean cards like Thoughtseize which let you see the opponent's hand (thereby letting you play more optimally - optimal sequencing is extremely important with this deck) and pick a specific card for them to discard. This is great because you take their best spell, which often delays the game quite a bit - exactly what we want.

By imprecise I'm referring to cards like Wrench Mind and Raven's Crime, which let the opponent choose which card to let go (obviously their worst card, often land). While this may seem terrible, the cards we use for this purpose let us 2 for 1 the opponent, or worse. Sure, lands discarded to Crime mean it's not a real 2 for 1, but you didn't need them anyway, right? Another benefit of this type of discard is you can hit lands - if we packed only precise discard, our opponents could stockpile lands easily enough and keep out of range of our win cons. Plus, this lets us reduce the amount of mana they have available -- you'll find your opponent in some games struggling to play anything 3cmc or higher because they're so land screwed after your flurry of discard spells.

Some discard sources are known as persistent discard, which is to say they make the opponent discard every turn. This is vital, because once our opponent is within range of our win cons, we need to keep him there until he dies. Lily is the obvious one -- the other is Crime, particularly when paired with a Dakmor Salvage in the graveyard, effectively emulating Lily's +1 ability (very important in some games).

Board Control

While discard is effective at preventing threats from hitting the board, it can only do so much in 8Rack. So, we use Ensnaring Bridge to prevent creatures that do hit from attacking, and pack removal to back it up -- Bridge gets blown up fairly often, and we have to watch out for activated abilities like the one on Grim Lavamancer. Pack Rat fits in this category as well: he doubles as a Bridge in stalled games (which are your aim).

Win Cons

Once you have your enemy down to 0-2 cards (and it's usually not that hard to achieve, between your discard and them playing spells), The Rack and Shrieking Affliction start doing damage. Depending on how strong the lock is, one rack can be enough, but in many situations (like when you're nervous about your opponent topdecking an Abrupt Decay and blowing up your Bridge, or when the Burn player has you at 6 life), you'll want 2 or even more to close the game out quickly.

Your other win conditions are Pack Rat and Mutavault. Rat often can't attack through Bridge (though you can manipulate this a bit sometimes), but if you're at the point where you've built up a huge rat army, you can likely just wait until you have a Lily capable of using her ultimate, and then firing it off on yourself and destroying your own Bridge. The card may seem questionable, but if you try it yourself, you'll understand how powerful it can be in topdeck mode, Bridge out or not. Mutavault usually just speeds up the Rack clock, but it can do a lot of work on its own sometimes.

The Sideboard

While the 8Rack mainboard is somewhat self-explanatory, the sideboard is a bit elusive. To put it succinctly, Needle is for Affinity and Tron, Darkblast is for Affinity and random/rare x/1 decks, Extraction is for combo and graveyard decks, Blight is for decks where Rat is bad and more removal is good (like Burn), and also for decks with tokens (Storm, BW Tokens), Syphon Life and Nyxathid are primarily for Burn (swap out Bridges), and the extra Affliction is for decks that dump their hand (Affinity, Burn).

Tweaking 8Rack

There's not really much I'm interested in changing - after having played with and tweaked 8Rack for a good year or so now, I feel more confident than ever in the list. In some games I wish I had the third Rat main (and in others the third sideboard), the third Extraction in the board makes for awkward sideboarding sometimes, and I've considered splitting Nyxathid and Syphon Life 2-2, but other than that, it's airtight. It's not necessarily correct to "fix" any of these things - it's entirely likely that while imperfect, it's as close to rock solid as you can get.

Many 8Rack players are tempted to splash red, white, or green and while it could be correct, I've never played with or seen an 8Rack list that's definitively better off for it. As we're a slow deck (average win turn is probably in the 10-15 range), fetch damage on top of 4x Thoughtseize damage, even if mitigated, can really hurt our aggro matchups (which can be close or unfavorable). The idea of course is what we splash for should help prevent more damage overall, but I'm not sure such cards exist. In any case, we'll likely put some splash 8Rack lists to the test against aggro in the future and compare hard results to monoblack version tests.

The Importance of Clear Communication

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I played a local SCG IQ this weekend and a very avoidable penalty was issued to a friend of mine in the Top 8. He's a rather impatient fellow, with a tendency to tilt over small things, and while he won't admit it I've seen him miss a lot of triggers.

In game 3 of his Top 8 match his opponent said "Oh" at some point on his turn. My friend heard "go" and drew a card very quickly. It wasn't long before he received a game loss for drawing extra cards. This has been the penalty for doing so for some time and if there were a cleaner way to punish such an action I feel like they would have arrived at it by now.

At any rate, the point here is that the entire misunderstanding is easily avoidable with better communication- both talking AND listening.

If there's ever any uncertainty on whether your opponent is passing the turn, whether it be because you weren't sure what they said or there is reason to believe that they should have more actions, always double check that they're passing. It can be difficult to hear people in event halls or even card shops, so questions of clarification should be pretty commonplace.

Taking your time to go through the motions of the early stages of a turn also helps to avoid such penalties. Some people like to say the words "untap, upkeep, draw" out loud, which I think is a bit excessive, especially considering that nobody has priority during the untap step, but I will point to my deck and ask if I can draw if I have nothing to untap on my turn.

The other lesson from this story is simply to act like you've been there before. My friend had mulliganed to five in this game and was feeling tilted, as if he'd never mulligained in his life. It has happened before, it will happen again, and by not accepting this you mostly hurt yourself. Slow down, take deep breaths, break through the tilt, communicate clearly, and play well. You'll have better results.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Slotting Dragons of Tarkir Into Standard Archetypes

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Dragons of Tarkir spoilers are pouring in, so now is the time to get a handle on new cards by analyzing their Standard applications.

We can use this information to earn an edge on early tournament competition, gauge future financial potential, and even explore the competitive and financial impact on other cards in the format.

Ojutai Exemplars

Among the most impressive cards spoiled so far is Ojutai Exemplars.

ojutaiexemplars

The ability to gain lifelink puts it into a special class of creatures and makes this much more than a simple aggressive creature.

It’s amazing in racing situations, and it’s a potent threat from a controlling deck against aggressive opponents. The ability to Flicker itself out of play means it can gain immunity from removal spells, so it’s particularly valuable in this attrition-oriented Standard format filled with removal spells. This creature will be most effective in a deck heavy with spells, which brings a few potential archetypes to mind.

Ojutai Exemplars strikes me as a particularly potent card in a UW control deck, most likely out of the sideboard. It’s a perfect control card because these decks play a high spell count and can reliably trigger its ability.

It will be excellent in a number of situations, best of all against aggressive decks like Mono-Red, that will succumb to the lifelink, but also against control decks like UB that rely on targeted removal spells. I imagine the card will be best out of the sideboard of control because opponents are very likely to cut all of their dedicated creature removal spells, leaving them with just meager access to a few flexible cards like Hero's Downfall and Stoke the Flames, which Ojutai Exemplars has the tools to overcome.

Ojutai Exemplars also has applications in aggressive white decks, including RW, Jeskai, and Mardu. As a four drop, it’s relatively expensive, putting it at or near the top of curves in these archetypes.

I am not a fan of the card in Abzan, where it competes with Siege Rhino and has few spells triggering it. It competes with Butcher of the Horde in Mardu, but it could very well be a better option in a more controlling version.

Ojutai Exemplars would seem best in Jeskai and RW, which don’t have archetype-defining 4-mana threats. Both of these archetypes are aggressively oriented but designed to be able to operate in the control role over a long game with cards like Outpost Siege, Soulfire Grand Master, and Treasure Cruise.

Ojutai Exemplars could very well serve as a mid-game card that stabilizes after the early turns against aggro, or as a robust threat that exhausts removal spells against midrange and control.

Also consider that, with the tap ability, it’s also capable of ending a ground stalemate--a situation which these decks sometimes find themselves in.

It has nice synergy with Goblin Rabblemaster, where tapping a blocker could lead to an extra Goblin token staying alive, potentially repeatedly over a few turns, which would quickly snowball out of control for the opponent.

I expect Ojutai Exemplars will see sideboard play in these archetypes, but it could very well earn some maindeck slots.

Ojutai Exemplars is best when its controller can cast instant spells at a profit, which makes it ideal with the next card I want to review today, Anticipate.

Anticipate

Anticipate is a 25% less powerful Impulse, which was a card selection staple in its day and a great pick in cube drafts the world over.

anticipate

Seeing three cards rather than four is significant, but it doesn't mean Anticipate is not playable. It’s a functional card selection card that will nearly always offer some sort of relevant option.

Since an average random selection of three cards in most decks will encompass at least one land and one non-land card, the card selection is meaningful in the early game whether digging for mana or for action. In late-game scenarios, it will be a great topdeck.

Anticipate is a mana investment and tempo loss, so it’s best in decks that can in some way ignore or overcome this cost. Control is a clear choice, since these decks play lots of tempo-positive removal spells and counterspells and can even ignore tempo in instances where it has access to a board sweeper.

The reactive nature of these decks also mean they place great value on the instant-speed nature of the card. I would be surprised if UB control did not include some number, and it has applications in any other control like UW, Esper, and even Sultai--though it may compete with Satyr Wayfinder for space in that deck .

Anticipate is best of all in combo decks that ignore tempo by going over the top of the opponent. Lee Shi Tian plays four Tormenting Voice in his Jeskai Ascendancy combo deck. And while the cards are not directly comparable, I can’t imagine it doesn’t want access to Anticipate as well, either as a supplement or direct replacement.

Anticipate also stands out for its interaction with Soulfire Grand Master. This combination offers a way generate quality card advantage with the goal of burying the opponent, as opposed to the most common current application of Soulfire Grand Master, which is simply to recycle burn spells. Anticipate significantly increases the playability of Soulfire Grand Master in blue decks.

Thunderbreak Regent

Back to the topic of four mana threats, Thunderbreak Regent has a lot going for it.

thunderbreakregent

The card it reminds me most of is actually Eidolon of the Great Revel, which shares the ability of damaging the opponent even if they are able to immediately destroy it. This is incredible value in any highly aggressive deck living by the “Philosophy of Fire”--meaning its only goal is to deal twenty damage and win the game, which is why the Eidolon has seen play in Burn decks from Standard to Legacy.

Most lines of play will involve Thunderbreak Regent meeting a targeted removal spell and dealing three damage to the opponent, a winning proposition for a red aggro deck. If Thunderbreak Regent is not immediately destroyed, it's an evasive creature and a huge threat that will end the game in short order.

I don’t want to call Thunderbreak Regent the red Siege Rhino, but with its three damage clause, it  does share some similarity. There is a reason Siege Rhino is played in every Abzan deck in Standard and Modern, while Polukranos, World Eater, with bigger stats and upside, is not played in Standard Abzan and hasn’t seen the light of day in Modern. The reason is the value.

Thunderbreak Regent is poor against board sweepers that don’t target, much like Eidolon of the Great Revel can be trumped by expensive spells, but Standard is defined by targeted removal in essentially every deck in the format, in most cases a lot of it.

It has some competition with Ashcloud Phoenix, but they are fundamentally different and meant for different styles of deck. Also consider that the value of Ashcloud Phoenix is mitigated by cards like Chained to the Rocks and Abzan Charm, which fall flat against the ability of Thunderbreak Regent.

I expect Thunderbreak Regent will top the curve of many aggressive red decks in Standard, including variants of Mono-Red and even GR Monsters.

It is important to point out just how good Thunderbreak Regent is at acting as a Ferocious enabler for Flamewake Phoenix. It also adds two devotion to red, so it helps improve the Red Devotion deck that was hyped with Fate Reforged but made little impact on the format.

~

There are many more spoilers to come, so stay tuned to the QS coverage page and the forums for discussion on the new cards!

-Adam

Insider: MTGO Market Report for March 11th, 2015

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Welcome to the MTGO Market Report as compiled by Sylvain Lehoux and Matthew Lewis. The report is loosely broken down into two perspectives. A broader perspective will be written by Matthew and will focus on recent trends in set prices, taking into account how paper prices and MTGO prices interact. Sylvain will take a closer look at particular opportunities based on various factors such as (but not limited to) set releases, flashback drafts and banned/restricted announcements.

There will be some overlap between the two sections. As always, speculators should take into account their own budget, risk tolerance and current portfolio before taking on any recommended positions.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of March 9th, 2015. The MTGO prices reflect the set sell price scraped from the Supernova Bots website while the TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid-price respectively.

Broadly speaking, it is the correct time to accumulate tix in advance of DTK release events, when the inevitable liquidity crunch drives up the value of tix relative to everything else. Once demand for tix ramps up during DTK events, prices for singles will fall and there will inevitably be some good buying opportunities.

Be prepared in advance though. Sell now when tix are still valued in a normal way. Short-term positions should be liquidated, and some trimming of longer-term positions is also warranted.

Mar11

Return to Ravnica Block & M14

The paper set price increases for RTR and GTC are rising at an accelerating rate. It’s not clear how long this trend will last, but the spoiling of Tarmogoyf and Karn Liberated on Friday have helped to build expectations for the release of Modern Masters 2015. Paper retailers appear to be responding with higher prices on these sets due to the staples they contain.

The outlook for RTR and GTC on MTGO remains increasingly positive as a result. In the short-term, flat prices are likely as interest moves to the upcoming DTK release events. But when paper set prices start moving up, redeemable digital set prices are sure to follow.

Jace, Architect of Thought briefly tipped over 7 tix last week, but has now settled back down into the 5 to 6 tix range. This card has so far shown two price spikes since rotation, due to two separate events. If you missed the most recent one, it’s not time to sell these yet. There will probably be a period of price weakness, but if there’s one last price jump in the next three months, don’t hesitate to sell into it.

This applies to other mythic rares from these sets as well. If you can catch the price spike, don’t be afraid to sell. But there is still time for further gains so don’t worry if you miss out on any short-term price swings.

M14 still looks like one of the sets with the most value on MTGO, but the price increases in paper are not accelerating at the same rate as GTC and RTR. Ultimately this means that gains on M14 mythic rares might be smaller in comparison. It will be worth watching over the coming weeks. Regardless, the outlook is still for higher prices but M14 might underperform relative to RTR and GTC.

Theros Block & M15

The first two sets of Theros block have solid price gains in paper over the last month, while M15 and JOU have been flat. On MTGO, each of the sets is off of their mid-winter peaks; as a whole, they are neither under- nor overvalued.

Expect some further price declines leading up to the release of DTK, followed by a rally back to current levels before starting the long price fade to rotation. If DTK shakes up Standard and generates some large price swings in Theros block and M15, don’t hesitate to take advantage and exit from holding cards from these sets.

It’s possible that another price decline occurs for a Standard staple like Goblin Rabblemaster. Buying this in and around FRF release events at about 12 tix would have been a profitable play, as it recently crested in the 17-18 tix range. During DTK release events, look for unexpected price weakness in Standard staples like this in order to profit from the price rebound.

Khans of Tarkir & Fate Reforged

KTK is currently working on putting in a bottom. It’s no surprise that this occurs right near the end of its run as a part of the current draft format. Relative to paper, sets of KTK on MTGO represent ‘good value’. That being said, paper prices are still in decline so it’s possible that there won’t be much support from redemption in the near term.

As for FRF, the next big wave of product is going to hit the market in both paper and digital with the release of DTK and the new draft format. This is a negative for the price outlook on this set, but is counteracted by the apparent fact that FRF has some of the more powerful (and Standard-playable) mythic rares from recent sets, as well as a couple of staple uncommons.

Longer term, FRF might be the set to stock up on. Keep that in mind during the run up to the release of Magic Origins later this year.

Modern

The Modern season is coming to an end this week. MOCS preliminaries start today with the season final scheduled this coming Saturday. Speculators should strongly consider selling their Modern staples this weekend.

Selling now is even more important since WotC made two major announcements last week that are going to impact Modern prices. First, two cards from Modern Masters 2015 were spoiled--Tarmogoyf and Karn Liberated, two current Modern high rollers. The reprint of the ‘goyf was clearly expected and is not a surprise; its paper price is over $200 and a reprint is crucial for the future of Modern accessibility.

Now we know that cards in MMA can be reprinted in MM2, and this is another reason to sell Modern staples. Don’t fall into the trap of looking at the price of an online version, and think it is safe from a reprint. The prices of paper and digital Modern staples can be quite different.

For instance, a reprint of Dark Confidant is probably needed in paper since Bob is sitting at around $70 whereas the card is below 20 Tix on MTGO. The digital price more accurately reflects how hostile the Modern metagame is to Bob, but it would be very incorrect to base the likelihood of a reprint in MM2 based on MTGO prices.

Second, the next fall set will be Battle for Zendikar. The simple mention of “Zendikar” was enough for the price of the ZEN fetchlands to tank by 25%. It will take many more months before we know if fetchlands are reprinted. In the meantime speculating on ZEN fetchlands will be a risky business.

However, as the panic lowered the price of these fetchlands by 25% this may as well represent a short- to mid-term opportunity for anyone willing to take a small risk for moderate gains. DTK release events will constitute a great window for taking speculative positions, and this includes being on the lookout for discounted Modern staples.

Vintage, Legacy and Pauper

Many staples in these formats kept climbing this past week and have not shown signs of weakness yet. The Legacy index and the VMA whole set index are flat or slightly rising.

In Pauper, some prices are stabilizing and showing signs of a price correction after a recent spike, such as Mental Note. Others are still on the rise and have some ways to go before reaching their previous heights, such as Innocent Blood.

Overall, the recent DE scheduling change for these three formats seems to have stimulated demand for cards used in these formats. This is good news for speculators, as player demand is always the primary driver in prices.

Targeted Speculative Buying Opportunities

Modern

Phantasmal Image

This card is at a cyclic low and periodically shows up in Modern. It is also not going to be reprinted in MM2 this spring.

Targeted Speculative Selling Opportunities

Modern

Kitchen Finks
Manamorphose
Life From the Loam
Vendilion Clique
Skullcrack

Kitchen Finks, Manamorphose and Life From the Loam are at a local high and this is the opportunity to sell these positions now. Vendilion Clique may not have risen as expected, but with a real threat of being in Modern Masters 2015 it’s time to sell before potential serious losses.

With the new red-green command spoiled in DTK, Skullcrack may not have any future. This spec is clearly a miss but it’s time to let go.

Insider: An Early Look at Dragons of Tarkir

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Khans of Tarkir block has been a slam dunk so far, and Dragons of Tarkir is looking to keep the hits coming. I've heard complaints about there being too many dragons and the fact that megamorph isn't the most creative name for an ability, but looking at the set strictly in terms of constructed playability, things look awesome.

Once the set is fully spoiled, I plan to do an article similar to the one that I did for Fate Reforged, but for now I would like to discuss constructed applications of what we've seen so far.

White

Anafenza, Kin-Tree Spirit and Arashin Foremost are both stellar cards for traditional white weenie style decks. Arashin Foremost fits into two and even three-color aggro decks as well.

I don't think that Standard is in a place where the sort of deck that wants either of these cards can thrive, but they're worth paying attention to once rotation happens.

If there's a white card spoiled so far that can make a dent pre-rotation, it's Ojutai Exemplars.

When I first read this card, I assumed that it was legendary. Even if it were, I would still say it has a lot of potential. I could see a UWx shell with Exemplars and Monastery Mentor being a powerful deck, though Siege Rhino being a 4/5 does put some pressure on the card. Obviously, Exemplars can tap down the Rhino when it comes time to attack, but you only get to trigger prowess so many times.

The most damning point against Exemplars is that you want to put it in a deck with a ton of non-creature spells, and this deck needs to be stronger than Heroic. If I had a list I thought worked, I would easily pick these guys up, but I wouldn't gamble $10 a pop hoping that somebody else will break it.

Hidden Dragonslayer is another card that has quite a bit of potential.

When Elspeth rotates out, we'll still need to kill Siege Rhinos. Six mana is a little steep, but this is diminished some by morph. You also force action and/or make your opponent think twice about playing a four power creature just by playing a morph with this card existing.

The biggest downside is all of the inevitable "Crouching Tiger Hidden Dragonslayer" jokes.

Blue

Let's not harbor any illusions that Dragonlord's Prerogative won't see play.

It's Opportunity with upside. The upside might be minor, but there are definitely dragons worth playing in control decks, and an uncounterable draw four can just wreck a control mirror. It's unlikely that this card will be worth much of anything, though.

These cards have more speculative playability:

They all fit into Blue Devotion, and there are definitely enough cards for it to be a cohesive deck.

But is said deck good? I think it's worth exploring.

Stratus Dancer is absolutely a boon to this deck, as it not only adds a great two-drop, but it can also be morphed to counter a number of problematic cards for the Devotion deck. In particular, Drown in Sorrow is extremely strong against the deck and also immune to Disdainful Stroke. Stratus Dancer gives the deck another tool against such a sweeper without costing it anything in the threat department.

I'm not sure if Shorecrasher Elemental is all it's cracked up to be, but the hype is obviously real.

If you're sitting on any Master of Waves, you may have noticed they've been gaining some value. Shorecrasher Elemental is preordering for a bit too much, with a very low chance of maintaining its value, so buying into the deck right now seems ill-advised.

If anything, I'd say now is the time to sell any Master of Waves you've either held onto too long or picked up to spec on Modern. They'll easily go down from where they are now.

There was an error retrieving a chart for Master of Waves

Black

Sidisi, Undead Vizier is definitely going to show up in Standard.

She fits right into the Satyr Wayfinder-driven Sultai decks in Standard, but even just having a five mana Demonic Tutor isn't the worst, and just a 4/6 is fine a healthy percentage of the time as well.

I could see Sidisi and other exploit cards making friends with Bloodsoaked Champion, too.

There was an error retrieving a chart for Bloodsoaked Champion

Red

So far we haven't seen anything spectacular out of red. What we have is some aggressive creatures that could thrive or languish depending on the metagame.

Zurgo could be poised to be excellent when Drown in Sorrow rotates.

In the meantime, Lightning Berserker's dash ability gives current red decks some play against such sweepers. Red decks will still struggle to beat down through Sylvan Caryatid and Courser of Kruphix, but Lightning Berserker is able to trade with such creatures, which isn't for nothing.

Thunderbreak Regent looks very good on its face, but I'm not convinced it cuts the mustard. There are a ton of great four-drop creatures in Standard right now, with the most direct competition coming from Ashcloud Phoenix.

It's hard to say which is better at this point, but I'm leaning Phoenix. A Lava Spike just isn't worth as much as rebuying your creature as a morph.

What I will say is that I'm much happier paying $3 for Zurgo than $5 for Regent.

Green

Let's start with the obvious best card.

Eternal Witness was always gas, so it's hard to imagine this card being bad.

Five mana is more than three, and a 3/2 isn't much better than a 2/1, but this card is almost guaranteed to see play. The evasion here is also pretty strong, and Den Protector will likely feel right at home in a Siege Rhino deck.

Shaman of Forgotten Ways needs a little more to go right in order to be great in Standard, but the potential is there. Jumping from three to six mana on a body that doesn't die to Wild Slash is not to be ignored.

There are a lot of non-creature things that the green decks want to spend mana on pre-rotation that really limit Shaman's immediate efficacy, including Master of the Unseen and activating monstrous abilities and casting planeswalkers.

It does add mana of any color, though, so don't be surprised if we see Shaman powering out some manner of dragon in the near future.

Deathmist Raptor is a little speculative, but I'd bet on it seeing play. You get a lot of value when you flip up a Den Protector and get aDeathmist Raptor into play in addition to your Regrowth.

The deck doesn't even need to be self-mill, as Den Protector and Deathmist Raptor are both reasonably good at beating down. Ashcloud Phoenix sounds right at home in this shell.

It's unlikely that Raptor sees much of any play pre-rotation, but keep your eyes on it. It's a mythic in a large set that will only be 2/3 packs in its draft format. It's pre-ordering for $5 and I could see it hitting $10+ during its life in Standard.

Gold

I'm not sure how well Atarka's Command fits into Standard, but it's right at home in Modern Burn.

The extra land ability kind of sucks, as it doesn't really jive with Lava Spike. Going from two to four is definitely relevant, but I'm not sure this card belongs in a deck that wants many four drops.

Realistically, if you're not happy casting Skullcrack, you probably shouldn't sleeve these up. The $5 pre-order price strikes me as steep, though the card could show up in a Goblin Rabblemaster deck.

Our new dragon overlords look to be reasonable boons for control decks.

Drawing a card with some selection on what you draw is pretty strong, but in order to trigger this ability, you may need to use a counter to protect it, which is rarely something that control decks want to do.

Silumgar, on the other hand, is downright dirty. Siding them in when your opponent should have cut most or all of their removal is gas, and even just playing it in a deck that's good at running opponents out of resources will get by just fine. Sower of Temptation is much more fragile and has seen plenty of play in decks that are already vulnerable to removal.

Their commands are a bit more dicey.

Ojutai's Command suffers from its abilities being a little too narrow, and Silumgar's from costing one mana too many.

That said, both cards have scenarios where they generate powerful two-for-ones, and it's difficult for a card with this potential to go completely unplayed. I don't like either card at their pre-order price, and would hold off for now.

Speaking of holding off on pre-ordering...

If I wanted to play UW, I imagine I'd want a Narset or two in my deck.

That said, Narset itself does not strike me as a strong incentive to play UW. The -2 ability is great, assuming that you have something to rebound. If you don't, though, then Narset is a pretty mediocre topdeck.

It's also pretty poor that the +1 will not draw a card every time. I find the $50 preorder price laughable and would be amazed to see Narset hold half of this value.

A big mistake I see in evaluating Narset is discussing her ultimate. Cut that noise out. You have to use her lousy +1 several times in order to ultimate. It's true that she has a high starting loyalty and that a couple "Fork"s on the right spells can take over a game, but most of the admiration for Narset that I've seen wreaks of hype and unconditional optimism.

Now, if you want a real planeswalker...

Sarkhan's ultimate is terrible. But, as I was saying, that doesn't really matter.

Sarkhan's +1 and -2 are both great and don't rely on external factors. The -2 protects Sarkhan in addition to, you know, winning games.

The biggest drawback to Sarkhan is that he'll only fit into one deck. The upside is that, unlike Narset, Sarkhan gives you strong incentive to play this deck.

That said, fitting into exactly one deck, probably only as a 2-3 of, does not warrant a $30 price tag. Expect a drop in Sarkhan's price, though it's hard to say exactly what the floor will be.

~

Dragon's of Tarkir is looking like a very fun set so far, and I can't wait to see it flesh out.

As per usual, be careful navigating your investments in the new set and avoid any Narset-sized pitfalls. Fear the hype! And please post your thoughts in the comments.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Spoilers for 3/10/15

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Hedonist's Trove

hedoniststrove.jpg

Enchantment

When Hedonist's Trove enteres the battlefield, exile all cards in target opponent's graveyard.

One per turn, you may cast a nonland card exiled by Hedonist's Trove.

You may play land cards exiled by Hedonist's Trove.

Likely too slow for Standard despite its utility as a Graveyard hoser, this is perfect for EDH. It keeps them from getting up to graveyard shenanigans and gives you a slow, crushing advantage over the turns. I like this card a lot in EDH, which mean it will be a bulk rare forever and the foils will take over a year to crack $5. Oh, and it's only fringe-playable in EDH. I am not sure if it;s some nuance lost in translation, but even if you play their lands, you can't tap them for mana that isn't in your general's color identity, so this severely limits what of their spells you can play. EDH is a bulk rare format, and lots of good EDH cards are still bulk. Welcome to one of them. I am targeting foils, but only because they will be cheap and no one is going to think to ask for the customary 5x multiplier for EDH staples, something this isn't. Cool card, that's all.

Haven of the Spirit Dragon

havenofthespiritdragon.jpg

Why WotC decided to make a terrible Dragon land in the last set and a good one in this one, I will never know. I expect this to experience a price trajectory very, very similar to that of Sliver Hive so if you want to know when to buy and when to sell, look at a graph of that card's price. This is very, very good and may even compel some people to play Ugin in dragon tribal in EDH, further buoying Ugin's price. This land is so good, but so narrow.

Ire Shaman

ireshaman.jpg

I like this card a lot. Aggressive red decks can make use of every part of the buffalo here. You have a 3/2 that is hard to block and all but draws you a card on turn 4 when you should have 3 mana on top of its megamorph cost to play whatever you flip up if your curve is low. I am excited about the prospect of serving with this dude. Is a $2 preorder too cheap? Maybe not. I think this card is good but I also don't know if it has a deck. There certainly isn't hype around this card so if it starts to tick up, I imagine it will be after its price goes down initially allowing you to re-evaluate it if it hits bulk but gets a modicum of adoption. I think we hold off for now in any case.

Pitiless Horde

pitilesshorde.jpg

Creature - Orc Berserker

At the beginning of your upkeep, lose 2 life.

Dash 2BB (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

This is a very good rate for a 5/3, which swing through Courser of Kruphix with ease and can even be repeatedly dashed to avoid the steep upkeep life loss. They should call Dash "MegaEcho". I don't know if Standard wants a clunky beater like this, but this will be super useful in Limited, I guess. Unfortunately, this was spoiled in another language so SCG doesn't have a price for it, yet, but I have to imagine this ends up bulk.

Assault Formation

assaultformation.jpg

Finally, Abzan has the Doran aura (Dora?) they have always wanted to have. This is a very Abzan card, but it feels like it has no shot of being played outside of Limited and Doran EDH decks. Narrow, clunky and cool. The whole set feels that way. This may be the most powerful card that no one is going to give a crap about.

Avatar of the Resolute

avataroftheresolute.jpg

This is a very good rate for a 3 power trampler. Still, the two toughness and 3 power means it can't deal with Courser and that is a real liability. You won't be able to play this guy on curve, and you have to play him in decks where you have a lot of creatures with counters on them. Still, a 4/3 trample, reach is very good for 2 mana and finding one other creature with a counter should be doable. Clearly the public agrees - he was listed at $2 but quickly sold out. Does he have a deck? If he does, he will likely be a 4/3 or even 5/4 for 2 mana early in the game. That's even better than Tarmogoyf. Two green pips if that matters to you, and reach in case they beset you with dragons. All in all, this card has a ton of potential and the sell-out on SCG makes him worth watching. Maybe start with a list of playable creatures that get +1/+1 counters on them for a start...

 

Dragons of Tarkir Spoilers 3/10/15

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Hedonist's Trove

hedoniststrove.jpg

Enchantment

When Hedonist's Trove enteres the battlefield, exile all cards in target opponent's graveyard.

One per turn, you may cast a nonland card exiled by Hedonist's Trove.

You may play land cards exiled by Hedonist's Trove.

Likely too slow for Standard despite its utility as a Graveyard hoser, this is perfect for EDH. It keeps them from getting up to graveyard shenanigans and gives you a slow, crushing advantage over the turns. I like this card a lot in EDH, which mean it will be a bulk rare forever and the foils will take over a year to crack $5. Oh, and it's only fringe-playable in EDH. I am not sure if it;s some nuance lost in translation, but even if you play their lands, you can't tap them for mana that isn't in your general's color identity, so this severely limits what of their spells you can play. EDH is a bulk rare format, and lots of good EDH cards are still bulk. Welcome to one of them. I am targeting foils, but only because they will be cheap and no one is going to think to ask for the customary 5x multiplier for EDH staples, something this isn't. Cool card, that's all.

Haven of the Spirit Dragon

havenofthespiritdragon.jpg

Why WotC decided to make a terrible Dragon land in the last set and a good one in this one, I will never know. I expect this to experience a price trajectory very, very similar to that of Sliver Hive so if you want to know when to buy and when to sell, look at a graph of that card's price. This is very, very good and may even compel some people to play Ugin in dragon tribal in EDH, further buoying Ugin's price. This land is so good, but so narrow.

Ire Shaman

ireshaman.jpg

I like this card a lot. Aggressive red decks can make use of every part of the buffalo here. You have a 3/2 that is hard to block and all but draws you a card on turn 4 when you should have 3 mana on top of its megamorph cost to play whatever you flip up if your curve is low. I am excited about the prospect of serving with this dude. Is a $2 preorder too cheap? Maybe not. I think this card is good but I also don't know if it has a deck. There certainly isn't hype around this card so if it starts to tick up, I imagine it will be after its price goes down initially allowing you to re-evaluate it if it hits bulk but gets a modicum of adoption. I think we hold off for now in any case.

Pitiless Horde

pitilesshorde.jpg

Creature - Orc Berserker

At the beginning of your upkeep, lose 2 life.

Dash 2BB (You may cast this spell for its dash cost. If you do, it gains haste, and it's returned from the battlefield to its owner's hand at the beginning of the next end step.)

This is a very good rate for a 5/3, which swing through Courser of Kruphix with ease and can even be repeatedly dashed to avoid the steep upkeep life loss. They should call Dash "MegaEcho". I don't know if Standard wants a clunky beater like this, but this will be super useful in Limited, I guess. Unfortunately, this was spoiled in another language so SCG doesn't have a price for it, yet, but I have to imagine this ends up bulk.

Assault Formation

assaultformation.jpg

Finally, Abzan has the Doran aura (Dora?) they have always wanted to have. This is a very Abzan card, but it feels like it has no shot of being played outside of Limited and Doran EDH decks. Narrow, clunky and cool. The whole set feels that way. This may be the most powerful card that no one is going to give a crap about.

Avatar of the Resolute

avataroftheresolute.jpg

This is a very good rate for a 3 power trampler. Still, the two toughness and 3 power means it can't deal with Courser and that is a real liability. You won't be able to play this guy on curve, and you have to play him in decks where you have a lot of creatures with counters on them. Still, a 4/3 trample, reach is very good for 2 mana and finding one other creature with a counter should be doable. Clearly the public agrees - he was listed at $2 but quickly sold out. Does he have a deck? If he does, he will likely be a 4/3 or even 5/4 for 2 mana early in the game. That's even better than Tarmogoyf. Two green pips if that matters to you, and reach in case they beset you with dragons. All in all, this card has a ton of potential and the sell-out on SCG makes him worth watching. Maybe start with a list of playable creatures that get +1/+1 counters on them for a start...

 

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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