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Dig Through Time Still Legacy Legal

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There are many who would contend that the most surprising part of this week's B&R announcement was the banning of Birthing Pod in Modern. Personally, I found it more odd that Dig Through Time was considered too good for Modern using a guilty by association argument with Treasure Cruise while not being part of the discussion of Legacy's Treasure Cruise ban.

There was an error retrieving a chart for Dig Through Time

Treasure Cruise was cited as increasing the power of Delver, Burn and, Jeskai Ascendancy Combo to the point where they pushed other decks out of the format. Their decision to also ban Dig Through Time was made because, "—while a Delver deck might use Treasure Cruise over Dig Through Time, banning one but not the other would do little to change the deck."

Meanwhile, Treasure Cruise was also banned in Legacy due to hyper-powering Delver decks and decreasing format diversity, however no mention was made about whether Dig Through Time could have similar effects on the eternal format.

I imagine that this decision was largely rooted in the fact that the difference between one mana and two mana is dramatically more pronounced in Legacy than in Modern. That said, Dig Through Time provides card selection much stronger than other options available at two mana.

Dig Through Time might not be great in Legacy Delver, but isn't it possible that another strategy such as Sneak and Show or Stoneblade could exploit it to the point of warping the format? Perhaps something akin to the deck Korey Mcduffie Top 32'd Grand Prix New Jersey with:

Korey Mcduffie's Jeskai Stoneblade

spells

2 Jace, the Mind Sculptor
4 Stoneforge Mystic
2 True-Name Nemesis
2 Vendilion Clique
1 Snapcaster Mage
1 Council's Judgment
4 Brainstorm
3 Dig Through Time
4 Force of Will
2 Counterspell
2 Spell Pierce
2 Red Elemental Blast
4 Swords to Plowshares
3 Lightning Bolt
1 Batterskull
1 Umezawa's Jitte

lands

4 Flooded Strand
3 Scalding Tarn
2 Arid Mesa
3 Tundra
3 Volcanic Island
1 Plateau
1 Karakas
3 Island
2 Plains

sideboard

2 Pyroclasm
3 Kor Firewalker
2 Relic of Progenitus
2 Flusterstorm
2 Containment Priest
1 Wear//Tear
2 Supreme Verdict
1 Blue Elemental Blast

Time will tell whether Dig Through Time is safe for Legacy. For now, I'm left wondering why take the chance in Legacy that they weren't willing to take with Modern?

Think Dig Through Time is too good for Legacy? Think it would have been fine in Modern? Chime in in the comments!

Insider: B&R Updates – Predicting Price Changes Based on the New Metagame

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So on Monday we all saw the big news....

banned and restricted list update

Some were pretty expected (all the Modern ones) and Cruise being banned in Legacy wasn't too surprising either. Unbanning Worldgorger Dragon was a bit surprising, but mainly because most people feel it's actually pretty irrelevant. The Vintage changes weren't all that exciting from a financial perspective because the player base is so small.

I decided for this week to go over all the possible cards that will be affected from these changes, outside of the cards banned/unbanned themselves.

As usual I don't want to just list the winners and losers without giving you my reasoning behind them. I certainly don't invest in any speculation target I don't believe in, and if I don't convince you with my reasoning then you shouldn't invest in it either. To make things a bit easier I will highlight the cards I expect to go up in green and the ones I expect to drop in red.

But what does this mean....

Modern

Golgari Grave-Troll

Adam Yurchick wrote a really good article here on QS discussing the possibilities that open up with Golgari Grave-Troll's addition to Modern.

My only insight to add is that (as I mentioned in the comments on his article) Grave-Troll doesn't really help create a Modern "dredge" deck like the one in Legacy. Legacy Dredge's key pieces are the spells that can be cast from the graveyard for no mana cost--namely Cabal Therapy and Dread Return. These are the critical pieces of that deck, as the dredge mechanic allows the player to hit these cards very consistently and abuse the "sacrifice a creature" cost with Bridge from Below triggers.

Without those two spells any Modern dredge deck is really more of a "play good cards from the graveyard" style deck as opposed to an actual "engine" deck. If Dredgevine decks pick up in popularity, then expect Scavenging Oozes to go up in value.

Treasure Cruise

First, no one should have been surprised by this one. When Mono-Red Burn is splashing for 2-3 Steam Vents and 4 Treasure Cruise, then it's clearly over the top. WoTC's own reasoning behind other bannings (Green Sun's Zenith specifically) was that decks were splashing for the card too often and/or if you played that color you played that card. That doesn't lead to a diverse metagame, hence the banning of Cruise.

Now, we haven't actually had Cruise in the metagame for all that long. It hit the ground running and warped the metagame right from the start though. U/R Delver decks became very prevalent and we saw a gradual increases in Thought Scour that simply acted as cheap cantrip (and occasionally adding, effectively, three colorless mana to your mana pool) and a gradual increase in Remand, which became the tempo counterspell of choice again. While I don't imagine either one will plummet in value, I do expect demand to drop as many players move away from the U/R tempo shell.

We'll also see Forked Bolt take a pretty big hit, as it's main targets of choice, Delver of Secrets and Young Pyromancer, drop back down as a percentage of the metagame. If I had any foils of this or Thought Scour I would unload them ASAP.

Treasure Cruise also featured heavily in the Jeskai Ascendancy combo deck. However, in this deck Cruise was a nice addition, but wasn't nearly as important as it was to the U/R tempo decks. Far more importantly, Jeskai Ascendancy missed the banhammer this round. That being the case, I expect Fatestitcher/Faerie Conclave to hold their current price, if not drift up a bit; especially if the format slows down a little (as that deck really likes to go off on turn four).

Lastly, I expect Thoughtseize and Dark Confidant to go up a bit as black in general was being held back pretty heavily by Cruise. Dark Confidant just didn't play well with Cruise at all (most people love paying U to draw 3 cards...they don't like taking 8 life and U to draw 4). The only concern for Dark Confidant now is if he shows back up in MM2 (which does seem likely, assuming WoTC wants to keep the cost of Modern as a whole down).

Liliana of the Veil also will likely see more play since making each player discard a card wasn't a great idea when your opponent could use those cards as Lotus Petals to draw three later in the game and nullify any advantage you had with Liliana. That being said, MaRo did state that they contemplated reprinting her in M15, but felt Mono-Black Devotion would have just been too ridiculous (and given how bad it already was, we were pretty lucky on that one). That clearly means that they don't feel her power level is too high for Standard so she could easily fit into M16, which would tank the price hard.

The last deck I want to mention is the old Pyromancer Ascension Storm deck, which didn't want Cruise because it needed most of the cards in its graveyard to up the storm count via Past in Flames. This deck did well at the last Modern PT and its biggest challenge was often resolving a Pyromancer Ascension against U/R decks packing maindeck Spell Pierce and Spell Snare, which are now going to recede.

Key cards to this deck will likely see a resurgence in value. Namely Pyromancer Ascension and possibly Past in Flames. Past was printed in Innistrad, which misses the "planes mentioned in the MM2 announcement," and Pyromancer Ascension still isn't all that absurdly expensive and really only goes in one deck, limiting the current demand.

Dig Through Time

This has less bearing in Modern than Cruise, but its removal does make playing blue-based combo decks a bit worse--it was actually a better addition to any deck that wanted very specific cards over simply "more" cards. But given it hadn't seen nearly as much play as Cruise, decks like Scapeshift and U/R Twin that were playing it will simply revert back to their pre-Khans versions and keep on moving.

Birthing Pod

This one was likely the most controversial banning, if only because it was the key component in one of the format's pillars. It's banning all but eliminates the Pod decks we've seen for the past few years and while the deck's main components might take a smaller hit, most of them are still in demand for the Junk decks.

Pod's biggest losers are the one-of's such as Linvala, Keeper of Silence; Orzhov Pontiff (which spiked shortly before the banning and is already back down to pre-spike price); and Archangel of Thune. While the two angels will still maintain some demand (on account of being one-print mythic angels), the actual player demand will drop and so will they.

Pod's banning also puts a bit of a damper on my Chord of Calling spec, as it's really only been played in Pod decks in Modern; though the power level on that card is high enough that I still have hope for it. The banning of Birthing Pod will likely mean a pretty big shift from previous Pod players to Junk players (given they still get to use a lot of the cards they already own from Pod), so I'm really looking forward to a more diverse metagame with more midrange decks that aren't just midrange with a splash of combo (via Pod).

This means that (unfortunately for most) Tarmogoyf will likely see an increase in demand as he was one of the few powerhouse green creatures not played in Pod, but played in all other forms of green-based midrange decks in Modern. The banning of Pod and the likelihood that WoTC knows that means a lot of players are going to need more Tarmogoyfs as they shift to midrange strategies implies (to me at least) that we are almost assured of another Tarmogoyf reprint. I honestly wouldn't be all that suprised if we see him at rare (simply because nothing about him screams "mythic" except his price).

If you're going to play your Tarmogoyfs for the next four months you might as well keep them. But if you aren't, I'd unload them in a month or so (assuming he isn't spoiled in MM2 already) to one of the disenfranchised Pod players in your area.

Legacy

Treasure Cruise

What was said previously in the Modern section applies equally to Legacy, however Legacy is a beast of its own with a far more diverse metagame than Modern. Without Cruise to supply card advantage to U/R tempo decks you'll likely see many previous RUG players come back to the herd. Young Pyromancer is awesome, but U/R always had a hard time against a resolved Tarmogoyf and it relied heavily on the card advantage from Cruise to power through Goyf.

With U/R tempo decks losing a great deal of their power level we'll likely see players splashing for their third color again, which means Wasteland and Stifle go up in demand. I've stated previously how big a fan I am of Stifle now. With Conspiracy adding an additional "mass" printing (though I truly don't think it's anywhere near as big as a regular set) the price for the card has never been lower. With Treasure Cruise pushing out the deck (RUG) that would typically play it, demand was also at an all time low.

This also means that the decks that the tempo decks preyed on will see a resurgence. The main culprit is Sneak and Show, which has a really tough time beating a clock on turn one or two backed up by cheap counterspells to interrupt the opponent's game plan. I expect we'll see a resurgence in both Sneak Attack and Show and Tell as previous S&T players go back to cheating in absurdly powerful creatures and just getting to go "oops I win" a bunch.

Now, both of the creatures they cheat in have recently (or will soon) be reprinted--Griselbrand as a GP Promo and Emrakul in MM2. So I think the potential for those two is nil and instead lies with the engine cards. I think with U/R Delver decks receding we'll also likely see Volcanic Island dip in price a little; not a lot, but it's been hovering near Underground Sea levels since shortly after Cruise was printed and I expect it to drop back to it's pre-Khans price.

Insider: Can PucaTrade Turn Trash to Treasure? – Evaluating Some Pros and Cons of PucaTrade

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When I've attended store events in the last year or so, I've noticed an annoying trend: nobody is trading anymore. Every time I go to a prerelease or draft, I dutifully prepare my trade binder for deal-making and pack it away in my backpack. But lately, I've been wondering if that extra time and back strain is worth the effort, considering I make zero trades at the majority of events I attend these days.

beastofburden

After most matches, I tend to ask my opponents if they have trades, and almost to a person, nobody even brings a binder to the LGS anymore. Those that do present mostly empty pages filled with commons and undesirable bulk rares. Perhaps it's specific to my particular shop or geographical area, but it's been persistent for some time now, and it's caused some cards to sit in my binder for longer than I would like.

You know the cards I'm talking about: ones that are a little too dinged up to go to a buylist. Cards with such a high spread that you can't justify shipping them out and resolve to trade them instead. Commons and uncommons that are a little too good to bulk out but not quite good enough to be in demand on TCGplayer or from stores. Specs that haven't quite matured yet—or maybe failed spectacularly and you just haven't admitted it. Or perhaps you have a pile of cards about which you keep repeating, "Maybe the buylist price will be higher next time around. I'll hold these and wait and see."

We've all got stuff like this. In my case, I've been downsizing my spec portfolio and collection for a while now, so the categories above comprise a pretty large portion of my inventory at the moment. At the same time, there are a bunch of cards, many of them older, that I am looking to add to my cube.

Given that the cards in my collection cannot be buylisted for acceptable prices, and I'm not finding trades locally, and even if I were, many of the cards I want are older and rarer than I could reasonably expect to find at an FNM, I'm turning my attention to a service that has been growing in popularity for some time now.

You Already Know Where I'm Going With This

I mean, I put it in the headline, so you know this article is about PucaTrade. I follow dozens of PucaTraders on Twitter, and the nearly universal feedback I see is that it's a fantastic service. I've heard some negative things, too, but I've noticed they almost always come from skeptics who haven't actually given PucaTrade a try. I've decided it's time to see for myself if this can add value to the average player's experience.

I signed up for an account more than a year ago, but have never used it before now. In logging back in, I see that there are now ways to earn free points. I did four of them right away, because they were super easy:

  • Verified my account using my phone number (200 points).
  • Added cards to my wants list (100 points).
  • Added my shipping address (100 points).
  • Uploaded an avatar (100 points).

In perusing the site (and, you know, following people on Twitter who quote Puca points for prices), I have determined that a point is worth approximately one penny in value. In other words, for those four easy tasks, I got $5 in trade credit. You're an Insider, so you don't need me to tell you that $5 in free trade credit for basically no commitment constitutes something we all love.

#Value

So I started adding stuff to my wants list, and before long, a little "ka-ching!" sounded, and my points were reduced. After being confused for a moment, I realized what had happened: somebody had committed to sending me a Tinker! Assuming this card arrives as promised, I now have gotten tangible value from PucaTrade with no monetary commitment and very little time invested. We're off to a good start.

tinker

Then another "ka-ching!" sounded, and then a third. Two more people committed to send me cards: a Desecration Demon and a Reclamation Sage (I am unsure why someone would send me a single 25-cent card when the postage costs more than the points are worth, but who am I to judge?). I was reduced to only five points when yet another person committed to sending me a Devil's Play while writing this article.

This is when I realized it was wrong to have recent cards on my wants list. I'm primarily looking for older cards, from higher-value stuff like Grim Monolith and Rofellos, Llanowar Emissary to commons like Carnophage and Wild Mongrel. Things that I can actually find in local binders, on the occasions I get to peruse them, should probably be left off of PucaTrade. Lesson learned.

Understanding the PucaWants Mechanic

It's also worth noting how the wants list works, because I was caught unaware here. If something is on your wants list, and you have the points to afford it, someone can commit to send it to you and immediately claim those points (though they don't clear until the trade is completed by the recipient). My assumption was that a fellow trader would touch base to finalize the deal, but instead, the deal is finalized purely on the basis of the card being on your wants list and having the points to pick it up.

The implications of this are that if you have a prioritized wants list, you should really only be listing the top few cards you want at a time. If I'm most anxious to get my Grim Monolith but have twenty other cards listed, there's a good chance that every time I reach the point total to afford the Monolith, another card will be shipped to me instead. This isn't a deal-breaker, but it would have been nice to know beforehand.

Updating the Haves List

So at this point, I've messed with the wants list, but if I'm really going to do PucaTrade right, it's time to worry about my haves—I need to send some cards out and earn some points, after all. After some playing around, I figured out the system: you list what you have, then PucaTrade auto-matches that with other people's wants lists.

complexautomaton

I went through my trade binder and added everything I would be happy or at least willing to ship. I tried the auto-matching, and was dismayed to see that there wasn't a single trader who wanted more than one or two of my cards. I had envisioned finding somebody to send five or ten cards to, at least, so this was a bit of a surprise.

Though the site is fairly user-friendly, updating the haves list is where I encountered my biggest frustration: adding playsets of cards. Unfortunately, you can't do it. You have to add the card four separate times, and the site is a bit laggy in doing this. What would have taken me half an hour in Trader Tools took me an hour or more on PucaTrade.

Nevertheless, I was determined to find someone who wanted more cards at once, so I went through some of my playable commons and uncommons and picked some stuff that I'd be willing to ship. After keying this all in, I again looked at the auto-matching for sending cards.

No dice.

It's still all a bunch of one-ofs. The exceptions are people who, for example, want a playset of Steam Vents, but have enough points for only one copy. There are also a few people who want playsets of a common but nothing else, meaning I'd be getting less than 100 points. This is definitely more than I was hoping or intending to pay for postage.

Let's Pause and Break It Down, Though

Okay, case study time: I've got a playset of Bump in the Nights listed, because I realized there really is no chance I will ever play B/R Burn and there is no point to me holding this card anymore.

There was an error retrieving a chart for Bump in the Night

As you can see, there is no buylist price for Bump in the Night listed on Trader Tools, and the retail price is 19 cents. I don't have a retail store, so without buylist demand, I can value this common at roughly half a penny. This playset is worth about two cents to me.

PucaTrade lists Bump in the Night at 19 points, and there happens to be a PucaTrader asking for a playset of the card. This adds up to 76 points. Subract $0.49 for a stamp and about a penny for an envelope (I have never spent a dime on top loaders but have a ton of them from cards shipped to me, so I'm not going to incorporate that cost. Many Magic players are probably in the exact same boat). That leaves a net total of 26 points/cents. It's a tiny amount, but it's also thirteen times what these cards were worth to me before PucaTrade.

And the part I like best is that I choose when to send the cards out. They don't sell from eBay and TCGplayer and require me to make time in my schedule to get to the post office. I decide when I want to do some trading, then I commit to sending out the cards. For someone who values his free time, PucaTrade is a great way to move cards one can't otherwise buylist.

timestretch

So you know what? I've committed to sending those Bump in the Nights. They're low enough value that I can use a plain white envelope and a stamp, so it really is as easy as walking them out to the mailbox.

Two Things I Learned in Committing to Send My First Cards:

  1. New members are maxed out at ten trades until it's clear everything has gone well with them.
  2. Each copy of a card counts as a separate trade.

This means by sending these cards, I used four of my ten trades available.

For the purposes of my PucaResearch, I'm going to commit some higher-value stuff, too, which will (unfortunately) require me to go the post office and pay for package tracking.

There's a player who wants an Arid Mesa. I, of course, checked Trader Tools before taking any action here.

There was an error retrieving a chart for Arid Mesa

With a buy price of only $18.50, I'm not too excited about shipping this out to a buylist, but with Zendikar fetches on the decline, and with the looming possibility of a reprint in Modern Masters 2015 or elsewhere, I'm not exactly thrilled to continue holding my extra zendifetches (and this is indeed a fifth copy). Although Trader Tools lists a retail price of $29.99, PucaTrade's price is 3362 points. I've seen enough—I'm sold and committing to send this.

Using the same thought process (paired with the fact that I have a million extra copies), I committed to send a pair of Steam Vents to another player, and though I have three trades still available to me at this point, I can't really find anything worth sending. There's no way I could put together a 100 to 200 point package to go in a PWE, and the singles people want are a little too pricey to go delivery-confirmation-free, but not pricey enough to justify paying for it.

So I'll Stop at Seven for Today

I currently have four cards that I actively want being shipped to me at absolutely no cost. I am about to ship out about $60 worth of cards, which will cost me some postage and some risk of problems with the USPS or recipient, but at that point, I'll be able to start acquiring cards in earnest.

I'm torn on PucaTrade so far. It seems like it is difficult to complete large trades, and doing a higher volume of smaller trades equals a lot more postage than I really want to pay for. At the same time, I can see how turning playsets of fringe-playable commons into dollars (instead of  the pennies one gets for bulking out) can add up over time.

I'm also impressed that it gives one the opportunity to get full retail value on cards that have fairly low buylist prices. If anything, that's the most appealing part of PucaTrade to me so far. Some cards just never have a low spread, and it can hurt to lose that perceived value if you can't trade them away. If PucaTrade gives me an out for those type of cards, I'll be fully on board.

You might already be a PucaExpert, but for those still on the fence, I hope this overview from a brand-new user will help you identify the pitfalls early and pick up the extra value that you so crave. Happy trading!

[Video] A Fetchland in Every Pack

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We've heard of the mythical "god boxes." In Journey into Nyx, we had actual "god packs," where every card in the pack was a god from the set.

Now we have... fetchland boxes? This video seems to suggest so. In it, the creator opens a full box of packs, and finds a fetchland in every single one of them. I'm not sure if this is a printing error or a special little easter egg from Wizards, but either way it's awesome.

That said, keep in mind this is going to be a very small print run regardless of whether or not it's on purpose. Fetchland prices may have a little more room to fall because more are being opened, but they aren't going to change significantly based on this easter egg/print run error alone, so you don't have to worry about this crashing the prices of your cards.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Resourceful Signoffs

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Listeners of Limited Resources, and more recently, Constructed Resources, know that the signoffs are one of the best parts of the shows. Started by Jon Loucks during his tenure at LR, the signoff tradition was continued in earnest by Brian Wong, who brought it week after week.

Luis Scott-Vargas has been an official member of LR for three episodes now, and though my predictions about his first cast were somewhat off—he played it really straight on that first episode—the puns and subtle jokes have ramped up significantly in the next two. You have to appreciate a guy who can be serious but subtly joke around in the exact same moment.

I did nail one prediction though (it was easy because it was very general and non-specific): "LSV will take up the signoff mantle, but with a new twist (like what?!)."

Rather than doing some kind of parody or comical signoff, Scott-Vargas seems to be transforming the segment into "Storytime with LSV." With discussions so far on sportsmanship, the art of bad beat stories, and the origin of the running joke involving Marshall and monkeys, he's taking things in a new direction that is perfect for his role within in the community. Of course, knowing him, I wouldn't be surprised to get some more outrageous stuff as he grows as a podcaster.

hootingmandrills

So that's cool, but what I really want to draw attention to today is Jon Loucks's signoff from episode 16 of Constructed Resources. Suffice to say, it is one of his best ever, partially because it's funny, partially because it's apt, but mostly because Loucks just left the MTGO team. The subtext you can read from that fact combined with the content of the sketch is pretty telling about why he may have left the company. I suggest you listen to the signoff here (it's the last four minutes of the cast).

However, I am well aware that sometimes you just want to read on the internet and not bother with audio or video, so for those of you in that camp, I've taken the liberty of transcribing the signoff below. You will probably lose some of the comedic timing (and Marshall's hysterical laughter in the background), but at least you don't have to plug in your headphones. You're welcome.

Loucks:

Okay, so I got this letter from Wizards...um...I'm just going to read it. Let's see, the important part is, they say, "We're seeking your skills as a voice actor to be used in a new Magic Online feature to help new players. We believe that spoken advice via a new planeswalker is the missing piece of the new-player experience, and will usher us into the new videogame age. If interested, please submit a voice sample recording the following generic phrases that would appear in the game. Please do not deviate from the script."

Okay, consider this my submission, Wizards, for the new Magic Online feature with a planeswalker helping you out. Marshall's done some voice work—I think I can do it, too. So:

"Welcome to Magic Online. You are about to embark on an incredible journey. Much like the journey I once took as a young planeswalker on the sprawling plane of Ragthamardia, a land of incredible beauty and savage wit-testing from which I finally escaped a hero, owing my life to the once-great Ufanza tribe, now left in ruin, for which I will one day exact my vengeance against the enemy we all fear to even face to face... Now click the play tab at the top of the screen with your computer mouse!"

"Try joining a draft. No, not that one, you idiot! You've already failed."

"Now we wait for the eight. For Ragthamardia!"

"So, how are things? I wouldn't join the LR clan if I were you. Marshall wouldn't let me in, anyway."

"Your draft fired 30 seconds ago! Get off Reddit and pick a card!"

"Mmm...not what I would have first picked."

"Not sure I'm following your signals, planeswalker."

"Actually, that uncommon was worth .4 tix."

"Pack two: time to salvage this trainwreck."

"BRB. Bathroom."

"Oh, hey! You're deckbuilding. D-did you DC for pack three?"

"Yeah, I'm totally sure fifteen lands will get us there this time."

"My master in the Ufanza tribe would be very disappointed in you."

"Hit 'Submit,' you idiot!"

"Easy mulligan—oh my God, how did you keep that?!"

"You should have played your Plains first because you've got a WW two-drop in your deck."

"You know that not blocking is an option, right?"

"You have entered your attack phase, much like the time I attacked my enemy."

"OMG, you just missed two points."

"Hit F6 already. F3! F3!"

"I would have attacked there, since your opponent respected the bluff two turns ago, so now you've got to keep it up. Sure, you lose if he has a removal spell, but you're probably not winning that game anyway, and this at least gives you two more outs."

"Oh, [bleep], you're running out of time!"

"You'll get there next time, planeswalker!"

"Well trained, planeswalker! You should visit the human store to purchase more human tickets."

"Don't forget: you can always file for reimbursement."

"Ragthamardia stands proud!"

Brilliant.

 

 

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Knowing When to Intentionally Draw

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Periodically in the Magic community you'll hear about a high-profile player being involved in an intentional draw resulting in either them or their opponent missing Top 8 and locking up a miserable 9th place finish. Shahar Shenhar was the most recent example of this at GP Omaha.

Shahar

LSV's last tweet here tells the real story. Compare the round 14 standings to the round 15 standings. The reality is that Stephen Berrios was the only player to jump Shahar on tiebreaks, and Shahar's lead was only slightly higher than .1%.

I'm not sure where Shahar derived his percieved 2% lead from. In all likelihood, it was due to some slightly wonky pairings at the top tables with pair-ups and pair-downs. This is something that you absolutely need to be aware of in the last round of large tournaments. Last round pairings are largely based on standings, but when multiple players have draws near the top of the standings there is a reasonable chance that they drew with one another. Since they can't play each other again, things start to get weird.

At the Super Sunday Series event in Denver, the last round saw three 19 point players all paired against 18-point players, all vying for two Top 8 slots. It's a strange spot for everybody. I was one of the 18-point players, and if the pairings weren't so peculiar I would have scooped to my opponent to help his seeding in the Top 8. Interestingly, the lowest seeded 18-point player in this shuffle couldn't have actually Top 8'd given his tiebreakers. I battled valiantly for what ultimately ended up being a clean 9th place and unfortunately eliminated my opponent from Top 8.

Participation

The long and short of this is that there is a lot to consider before drawing in the last round. Personally, I usually talk to people whom I know know more about tiebreaker math than I do- people whom I consider an important part of any Magic network. Don't trust your gut, and definitely don't trust your opponent.

Knowing when to draw can also be very relevant for medium cash finishes in tournaments such as Grand Prix and Star City Opens. In particular, since there is no difference between a Top 16 and a Top 32 in an Open, there are a lot of tables that end up playing when they could just as easily draw into the same prize that they're playing for.

Before sitting down for the last round, always consider what you're playing for. Check the standings, and find out the range of places you can get with every outcome of your match. Other tables drawing will obviously impact this, but with pairings based on standings you can be relatively certain that very few tables lower than yours will be able to jump you if they also draw.

I start by analyzing the data with no consideration for tie-breaks and just looking at the places determined by match points alone. If things are unclear, that's when I appeal to the statisticians.

Check out the pairing for the final round of Omaha. Shehar's opponent is obviously safe with a draw at 38 points, but there are a lot of 34-37 point players that Shehar would have to fade with a draw. Five to be exact, with 3 other players already locked for Top 8 above Shehar (his opponent and both players at table 1). The Sheopard vs McClain table is dead for Top 8 on breakers on one side and points on the other, but three other tables position the winner for a Top 8 birth, and table 3 drawing locks another player above Shehar and makes Stephen Barrios a relevant concern.

Interestingly, Stephen Berrios' draw was equally precarious, but ultimately his draw at table 3 worked out better than Shehar's at table 2. The truth of the matter though, is that both players should have elected to play in round 15.

Drawing into a bad position sucks. Losing when you could have drawn is also terrible. Know what you're playing for, and use your resources to find out if you have to play. Doing so will help you avoid such unfortunate circumstances.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Alpha Art Project

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The Alpha Art Project was the brainchild of Gathering Magic's Mike Linneman. The object of the project is to track down as many of the original art pieces from Alpha as possible. Were the works lost to destruction or theft? Is the owner of the original piece known? Could you be the one to update the project and let them know the owner or location of one of the pieces? So far 121 of the original 302 pieces have been accounted for.

The Alpha Art Project website is worth perusing. Some of the stories behind how the pieces ended up where they ended up are good ones, and while there isn't a ton of information on the site, seeing it occasionally update and check another piece off of the list is gratifying.

Untitled

 

If there are any updates in the future, I'll let everyone know, but today 5 more pieces being accounted for was a significant update. Articles about some of the more interesting stories are planned for the future as well.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: The Modern Fallout from the Bans – Where to Put Your Money in the New Modern Format

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Wow. What a week. The banhammer fell, and it fell hard. As I’m sure we all know, Treasure Cruise and Dig Through Time got the axe in Modern, and Cruise in Legacy. Additionally, Golgari Grave-Troll and Worldgorger Dragon were unbanned.

The real question is, what now? More important, what does this mean for us financially?

The Winners

-       Previously-Tier 2 decks are back. Things like Living End, traditional Splinter Twin, and other smaller decks had completely fallen off the radar. These are back, even if they may not be powerhouses in the new format.

-       URW is back, and I really like the idea that Geist of Saint Traft has upside. It’s protected from reprint in Modern Masters 2015, and just had a small-ish promo run to boot. Acquiring these at the $12-14 mark isn’t a bad idea.

-       Control builds based in Jeskai will also have a shot again. Good news for Supreme Verdict and Wrath of God, as well as possibly for Sphinx's Revelation.

-       Dark Confidant is back, and likely will terrorize the format for a while to come. BGx (likely Abzan for Siege Rhino and/or Lingering Souls) will probably become the de facto king of the format. It will almost never be a bad choice, and I expect players to flock to it.

-       Affinity again becomes the preeminent aggro deck (along with some Zoo), and remains a solid starting point for many players. With that in mind, Stony Silence at $2 looks really good, and even Creeping Corrosion at bulk prices looks like a solid bet.

-       I’m less excited about Grave-Troll and Dredge, but if you’re putting any money here, I’d much rather put it in near-bulk Lotleth Trolls and Gravecrawlers (which has plenty of appeal going for it at <$5), rather than in Vengevines, which could hit $30 but have already risen and require a much greater buy-in. Bloodghast isn’t a bad target at $6-7, though again we get to where we’re committing quite a bit for simply a chance at a payoff.

-       If you really want to go deep on Graveyard strategies or a traditional “dredge” deck, nothing is more attractive than currently-bulk Magus of the Bazaar. A Planar Chaos Rare? If this shows up at the Pro Tour and gets some camera time it’s likely $5+ instantly. Hedron Crab is also a sneaky pick-up.

-       Scavenging Ooze. I really liked this before, and it’s even better now. It looks like games are going to swing back around to Goyf wars rather than Pod/Delver wars, and that’s where Ooze shines. Additionally, it has a lot of built-in value against the graveyard strategies opened back up.

-       Liliana of the Veil. I don’t know if they think they can get this into Magic 2016 or what, but if they don’t we’re looking at a long time before this is reprinted. It won’t be in Modern Masters 2, and the PTQ promos won’t significantly dent the price. We’re about to see a lot of Lilianas in our Modern format. I also expect more Lingering Souls, though it’s been reprinted so many times I doubt there’s much upside.

-       More than ever, I love Abrupt Decay. I want every one of these I can get at $10 in trade or $8ish in cash. Barring a reprint, I fully expect this to be $20 in the next 12-18 months. Percentage-wise nothing insane, but a really safe pick all around.

-       Thrun, the Last Troll seems solid at $10-12. The price has been essentially flat for almost a year, which I actually don’t hate. It’s a house against control decks and very good against Rock decks. That said, it has to compete with Siege Rhino at the four-drop spot, and may well not make the cut.

-       Chord of Calling becomes the best creature tutor in the format, and it’s so cheap right now from the reprint I see nothing but upside here.

The Losers

-       I thought Birthing Pod would be in Modern Masters 2015 along with a Phyrexian mana theme of Gitaxian Probe and Spellskite. I stlll think Spellskite is a likely inclusion, but the case for more than a one-off of the theme seems unlikely with Pod gone.

-       All the Delver hate cards. As much as I enjoyed the run on Forked Bolt, it’s going to slowly being sinking back down. Likewise, Chalice of the Void will be in free-fall.

-       Torpor Orb will be slower to fall since it’s kind of a next-level reaction to Pod bannings, but I doubt it goes any higher from this point, so it seems prudent to move these now for a profit.

-       The same goes for Shadow of Doubt. While it still has uses (Scapeshift comes to mind), it’s been steadily trending downward and will likely continue to do so.

-       Noble Hierarch? Honestly, I’m not sure. It’s still the premiere mana dork and may find a home in resurgent Infect decks. It’s not like it gets bad or anything, but it is $60 in one card that is staring down a reprint in Modern Masters 2015. I’m just not sure I can justify holding these if you’re not playing with them.

There’s obviously a really long way to go in Modern, and the Pro Tour will kick it all off, possibly with something we haven’t even thought of yet. I don’t know what exactly will happen, but I think we can make some good guess.

And, either way, it’s going to be fun to watch.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Insider: The Fate of Standard – Introducing New Standard Brews With Fate Reforged

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“Travel back in time to a war-torn Tarkir where five clans clash with the mighty dragons of the past. The choices made now will decide the fate of Tarkir.”

Will the fate of the plane be reforged into something else or will it still fall? While this is the setting of the plane we’re currently on, it’s also my outlook on competitive play. Fate Reforged seems destined to fall into the mold of the current metagame rather than create its own new fresh meta.

Hopefully I have not seen into the future accurately and there are some hidden gems in the set that we have not discovered that will push us in another direction, but although I’ve been searching for them, they are still hidden and not coming to life just yet.

I spent last week delving into the top 10 for Fate, so if you missed that, take a look at that article for the best cards I think the set has to offer. My list was highly controversial, so weigh in on what you think the top 10 should be in the comments.

For today, let’s get started breaking down some new deck lists!

Abzan Aggro

Creatures

4 Warden of the First Tree
4 Heir of the Wilds
2 Rakshasa Deathdealer
4 Fleecemane Lion
3 Anafenza, the Foremost
2 Reclamation Sage
4 Siege Rhino
2 Wingmate Roc
2 Doomwake Giant

Spells

3 Bile Blight
3 Abzan Charm
3 Hero's Downfall

Lands

4 Sandsteppe Citadel
3 Temple of Malady
3 Temple of Silence
3 Caves of Koilos
2 Llanowar Wastes
4 Windswept Heath
1 Urborg, Tomb of Yawgmoth
2 Forest
2 Plains

Sideboard

4 Glare of Heresy
3 Drown in Sorrow
1 Doomwake Giant
2 Reclamation Sage
2 Erebos, God of the Dead
2 Sorin, Solemn Visitor
1 Elspeth, Sun's Champion

One of the best cards in the new set is Warden of the First Tree. Not everyone agrees with me, but I think we all will come to realize the hidden potential of this guardian before long.

The most important aspect about this card is that it slots right into one of the best decks in the metagame and makes it much better. Not only does it let you start attacking a turn earlier, but it provides some needed late game power. It will die frequently, just like every other creature in your deck, but the versatility this card provides is outstanding.

The rest of the deck has not changed much, but with Warden you gain the ability to slot him into your curve at any point. It’s best to cast him on turn one but if you have some scry lands in hand, you can easily play one first turn, another two-cost second turn, and then play and level Warden on turn three.

Then, late game, there will be many opportunities to activate both level one and two in the same turn. Against Abzan Midrange for example, there are plenty of times in the late game when I have seven mana. Warden brings power and versatility to an already successful archetype and I’m excited to play with this version in Standard.

As a note to my list, the maindeck Reclamation Sages have been overperforming on a regular basis and I would not consider playing any fewer. In fact, I am considering moving the third one maindeck but I don’t know what to cut for it at the moment.

Don’t underestimate the Erebos, God of the Dead from the sideboard either. Not letting your opponent gain life in this format is game changing. Also, being able to use your life total as a resource to draw more cards wins you games as well.

As a whole, I’ve been loving this deck and the sideboard to go along with it. Is there something you would change about the list? What would you pair with Warden of the First Tree to make him the best he can be? Let me know in the comments.

Red Devotion

Creatures

4 Mardu Scout
4 Eidolon of the Great Revel
4 Flamewake Phoenix
4 Ashcloud Phoenix
4 Fanatic of Mogis
1 Purphoros, God of the Forge
3 Stormbreath Dragon
1 Sarkhan, the Dragonspeaker

Spells

4 Chained to the Rocks
2 Lightning Strike
3 Stoke the Flames
2 Crater's Claw

Lands

3 Nykthos, Shrine to Nyx
4 Temple of Triumph
4 Battlefield Forge
2 Wind-Scarred Crag
11 Mountain

Up next we have a deck from Return to Ravnica Block Standard that has hopefully made the transition back into the metagame thanks to a couple cards from Fate Reforged. Although this deck isn’t new, it’s a welcome addition to the format as another alternative for players to rock in competitive play.

This deck is a solid choice. Red Devotion is not only fast and consistent, but it snowballs a huge mana advantage with Nykthos, Shrine to Nyx. My favorite, and maybe the most important advantage, is the high number of creatures with evasion. There is not much in the way of flying blockers right now and this deck is poised to take advantage of that fact. Chained to the Rocks is included as a way to help get rid of large threats like Wingmate Roc and Siege Rhino.

Not only does the deck deal damage quickly with creatures, but it also has a lot of great finishing power with Fanatic of Mogis and Stoke the Flames. Being able to sink all of your Nykthos mana into Crater's Claws and the monsterous ability of Stormbreath Dragon allows you to close games quickly as well.

The major question I have about this deck is whether it can defeat the decks that can gain a large amount of life. I think the answer to that question will be game-dependent but it is one that needs answering if the deck is to be successful.

Red Devotion has always been my favorite of the devotion decks and it seems like now is its time to burn down the metagame.

Sultai Dredge

Creatures

4 Sylvan Caryatid
4 Satyr Wayfinder
4 Courser of Kruphix
1 Pharika, God of Affliction
4 Sidisi, Brood Tyrant
3 Doomwake Giant
3 Torrent Elemental
1 Soul of Innistrad
2 Hornet Queen

Spells

3 Thoughtseize
3 Hero's Downfall
2 Whip of Erebos
3 Murderous Cut

Lands

4 Opulent Palace
2 Temple of Malady
1 Temple of Mystery
4 Llanowar Wastes
2 Yavimaya Coast
1 Mana Confluence
1 Evolving Wilds
2 Polluted Delta
3 Forest
2 Swamp
1 Island

Sideboard

2 Reclamation Sage
2 Bile Blight
3 Disdainful Stroke
2 Sultai Charm
1 Pharika, God of Affliction
3 Ashiok, Nightmare Weaver
2 Drown in Sorrow

Sultai Dredge has gone through more iterations than most decks during its initial time in Standard. At the beginning, the deck was entirely focused on using the graveyard to do a variety of things but mainly to make 2/2’s and delve it away for a variety of effects. Now, the deck has turned into a midrange green deck utilizing all of the good green cards in Standard as well as some of the same cards that made the original version successful.

The only card from the new set that I want to see included in this deck is Torrent Elemental. If you have read my articles over the past couple of weeks, you know how amazing I think this card is.

Torrent is perfectly suited to force through the board stalls that this deck is so great at creating as well as being a great evasive threat on its own. Not only is it a solid five mana investment as a threat but it is also a source of card advantage. Being able to recur your threat from exile makes it nearly unkillable which is a huge boon in long drawn out games.

While not much has changed about the deck, the overall power level of the deck has gone up with this new addition.

Jeskai Tokens

Creatures

4 Monastery Swiftspear
4 Seeker of the Way
4 Monastery Mentor

Spells

4 Defiant Strike
2 Valorous Stance
4 Raise the Alarm
4 Hordeling Outburst
3 Jeskai Ascendancy
4 Stoke the Flames
4 Treasure Cruise

Lands

4 Mystic Monastery
4 Battlefield Forge
3 Shivan Reef
4 Temple of Triumph
3 Flooded Strand
1 Island
2 Mountain
2 Plains

Sideboard

3 Disdainful Stroke
3 Erase
2 Negate
2 Chandra, Pyromaster
1 Elspeth, Sun's Champion
2 End Hostilities
2 Glare of Heresy

Finally, I want to talk about the deck I am most excited about, Jeskai Tokens. There may only be a couple new cards in this deck, but the power level has risen dramatically from its already high tier status.

Last week, I listed Monastery Mentor as the number one card in the set for many reasons. As I’ve been playing and watching the card in action, what I’ve noticed is that it is overperforming. Even with my highest expectations, Mentor has soared higher in my standings than I could have imagined. Think about this deck running eight copies of Seeker of the Way. The difference is that four of them cost three mana instead of two.

I’ve been asked a lot whether Mentor is better than Goblin Rabblemaster or not and my answer is confidently that Mentor is vastly better. Sometimes they have no difference because they can both easily be killed. The nice thing is that if your opponent wants to kill either, most likely they need to spend their entire turn to do so because the removal spells are rather costly in Standard right now. If your opponent is holding up mana though, you should try to cast something less important or use your turn to cast a non-creature spell so they have to spend extra time dealing with your threat on their turn.

The times when both creatures survive, it’s easy to see why Monastery Mentor is superior to Goblin Rabblemaster. Think of Mentor as if you got to put a copy of Jeskai Sage into play whenever you played a non-creature spell. Instead of drawing a card when your token dies though, it’s more like your opponent discards a card. The prowess ability on the tokens seems great but it is in fact broken.

In combination with Jeskai Ascendancy, the Monastery Mentor tokens become huge threats on their own and if you are able to create a couple of those tokens, it doesn’t matter if they kill your actual Mentor or not because you have a huge army at your disposal. Just play with or against Mentor once and you will see how potent he really is.

There are some other aspects of the deck that I have changed as well. First of all, I added in Monastery Swiftspear as the third creature in the deck. What I’ve noticed is that occasionally this deck tends to have issues deploying all of its threats. In order to avoid that, all we need to do is to lower the mana curve on some of our spells.

Not only are we able to do that with Swiftspear, but he is also a great threat as well. He is kind of like getting a one-mana Monastery Mentor token with some upsides, but that is exactly what this deck is looking for. There is great synergy with the rest of the deck as well as fitting into the mana curve extremely well.

The other big change for this deck is that I found room for Defiant Strike in my build. I will cite again the necessity of lowering our mana curve in order to have time to cast all of our spells because it was an important reason that I built the deck this way. In addition, by adding in Strike, I was able to cut a land which hopefully will add even more consistency to the deck.

Finally, there are many times when the board state is set up in such a way that you need to chain multiple spells together in order to pump your army with prowess triggers as well as Jeskai Ascendancy buffs. Defiant Strike is a cheap way to chain multiple spells in one turn and although it is typically reserved for other decks, I think it fits extremely well in this one.

I’ve seen this deck survive some treacherous situations and come back from the most abysmal of circumstances. There is a lot of hate for this deck from a variety of black cards, but I think we have the tools to beat any deck in the metagame. Make sure your sideboard is filled with some solid midrange threats like Wingmate Roc so you can sideboard appropriately.

Overall, I think Standard will shift around a little and players will utilize some of the new Fate Reforged cards to good success, but I don’t think we will see a drastic metagame shift as I was hoping. Is there a deck you’ve been working on that isn’t an established archetype? Please share what you are playing in this metagame and why in the comments.

Until Next Time,

Unleash the Fated Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

The Hammer Falls; Does Modern Fall Apart?

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We're cross-posting this piece from www.empeopled.com through a partnership with the site.

shadowofdoubt

In one fell swoop, Wizards of the Coast has completely destroyed the format formerly known as Modern.

To some of us, that may not be such a bad thing. While I loved seeing Merfolk get its first Top 8 last week, I've also been on record for a few months now saying that the Delve cards had fundamentally altered Modern in such a way that I expected them to go. While doing that evaluation it also became painfully obvious that Birthing Pod, while technically "more fair" than Ancestral Recalls, was every bit as oppressive.

So it didn't come as a huge shock to see them all go. And while it understandably sucks for players who enjoyed those decks, there's no denying that the current reality is also exciting in its own way:

We have a brand new format.

You can read the full post here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Stoking the Flames

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The Universe giveth, and the Universe taketh awayeth. It's been a strange week in Magic.

Yesterday I posted about WotC hooking up a young player who had just attended her first GP. Tears were shed and everyone had a case of the feel-goods for the rest of the day. However, Ka is a wheel and there was another opportunity for the shedding of tears.

This is no ordinary, run of the mill car fire. This car may look like just another late-model sedan but it also doubled as a Magic card storage unit. When the car caught fire, most of the cards didn't survive, including a collection of every creature with the type "cat". You can see a fat pack box on the floor, there.

No one was injured in the blaze apart from Kemba and company. Redditor /u/AuroraPanthera made a full post about the incident today and it's truly a sad day for all of Magicdom.

Remember, unless you have a bizarre form of renter's insurance that covers your car only and not your domicile, you may not want to keep cards in your car. I hear a story a week about a car being broken into and cards being stolen from it. Changes in temperature can warp foils or make cards stick together. And sometimes your mother borrows your car and brings it back on fire. Keep your cards in your house, folks.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Is Upheaval Good in Legacy Cube? (And How Do I Draft It?)

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Upheaval is one of the most deceptively powerful cards in Magic.

Although at first glance it appears to be a symmetrical effect, in practice, it's anything but. If you're not familiar with the strategy, these decks look to produce lots of mana in one turn, play Upheaval floating the extra, then replay mana rocks, planeswalkers, creatures, or whatever. Your opponent, meanwhile, will likely play a land and discard five or six cards. It's a beautiful thing when pulled off well, and even early emergency Upheavals can win you games.

In Powered Cube, Upheaval is a clear "never pass" type card, but it doesn't get quite as much respect in non-powered lists such as MTGO's Legacy Cube. However, I still think the card is plenty good, and potentially one of the best things you can be doing—if your deck is built right.

So what do you need to draft a good Upheaval deck? Let's go over the most important categories.

Mana Rocks

Besides Upheaval itself, artifacts that produce more than one mana at a time are the absolute premium cards you need.

Mana Rocks in Legacy Cube

Top-Tier for Upheaval Decks

Still Pretty Good in Upheaval Decks

Rocks that ramp you by one mana are still good, but just don't get the same kind of priority that the multi-mana rocks do. The best Upheaval decks have several mana producers, so try to pick up at least four or five of these.

Elves

Of course, with fewer than ten mana rocks in the Legacy Cube, it can be pretty hard to pick up four or five of them. If you do, you can play whatever colors in your Upheaval deck that you want, but since it's really hard, most Upheaval decks that I see are Simic.

That means that elves and other green mana ramp are really good. Cards that ramp out lands, like Rampant Growth and Search for Tomorrow, are fine for firing off a big Upheaval, but they're simply not as good as mana-producing spells that you can replay after the big bounce. I prioritize them far below anything else in this article, though  I will play them.

joragatreespeaker

Single-mana producers, like Noble Hierarch and Elvish Mystic are fine cards for an Upheaval deck, though cards that tap for multiple mana, like Joraga Treespeaker and Lotus Cobra, are even better. Cards that provide continual ramp, like Oracle of Mul Daya and Awakening Zone, are also quite good.

Basically, mana should be your top priority for this deck. You want to play 17 or 18 lands, plus at least five other mana producers, if not more. You're trying to produce ten or twelve mana in a single turn here, so don't be afraid to go big.

Midrange Stuff to Keep You Alive

I am a huge fan of planeswalkers in my Upheaval decks. Firing off an Upheaval and following up with a mana rock plus a Tamiyo is a surefire way to win the game. The same goes with Jace Beleren, or Kiora, or Garruk Relentless...really, any planeswalker against an opponent's empty board is generally good enough to prompt a concession. Planeswalkers that draw you cards, ramp your mana, or offer defense in the form of creature disruption or producing tokens should be top priority.

Kiora

Also important are disruptive and defensive creatures. These include cards like Thragtusk, Venser, Shaper Savant, Acidic Slime, Glen Elendra Archmage, and more. These are the cards you're playing next to your ramp spells in order to push you to the point where you can fire off that big, game-winning Upheaval. You don't have to worry about being aggressive—just defend against what your opponent is doing and draw toward your mana sources and game-winner.

Low-Mana Disruption and Draw

Besides mana dorks and rocks, I am all about having easy-to-cast, disruptive spells in my deck. Counterspells like Remand, Mana Leak, and Miscalculation are obvious ones.

There's not a ton of kill spells in blue-green decks, but Cyclonic Rift and Into the Roil can provide some early defense while not being horrific draws in the late game.

You're also basically a combo deck, so selection and card draw are great. One-mana cantrips like Ponder and Preordain are always a high priority in blue Cube decks, and I also am a fan of bigger selection effects, like Impulse, Fact or Fiction, and Compulsive Research.

Fatties

This is the least important category, really. Since you have a lot of ramp in your deck, running Hornet Queen and Avenger of Zendikar are absolutely realistic alternate strategies to the Upheaval plan. But seriously, you don't really need them.

hornetqueen

It can be hard to see, but Upheaval is kind of a win condition all on its own. A single planeswalker follow-up is usually good enough to win the game, and I've won drafts with Upheaval decks where my best attackers were Mulldrifter and Riftwing Cloudskate. Fatties are fine in this deck, but not really necessary. Once you see it in action, you'll understand.

Yes, It's Good

Upheaval may not be as ridiculous in the Legacy Cube as it is in the Holiday Cube, but it's still a fine strategy that can easily win a draft if pulled off adequately.

I hope this primer has been helpful. Tweet at me at @dbro37 with your finest builds. Beautiful Upheaval decks are always something I enjoy checking out.

Still Missing Regional Prereleases – 60 People Turned Away from a Prerelease?

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My first Magic event was the Betrayers of Kamigawa prerelease. This would be my first sealed deck tournament as well as my first draft. For several years after this event I never missed a prerelease. I loved showing up whenever I wanted, playing a sealed event and then literally spending the rest of my weekend drafting. Being able to draft the new set until my fingers bled was my absolute favorite part of prereleases.

In 2012 prereleases were moved to the store level. Just like every other decision that WotC has ever made, this decision was met with a lot of skepticism. I was greatly saddened, but I got over it as I bought the story that this change would benefit local stores and I believe that this is a respectable objective. That said, every prerelease I see tweets like these:

prerelease

Reitzl

Benefiting stores is nice and all, but at some point we have to stop and ask if the amount of good we're doing for stores outweighs the amount of harm we're doing to players. With regard to product shortages, we're actually hurting both, as players don't get to play and will likely take this event as a reason to harbor negative feelings towards the store that sold out.

I work a job that requires me to work every other weekend. The Fate Reforged prerelease fell on one of my weekends on, and as such I missed out on the festivities. It would have been possible to make one or two sealed flights work with my schedule, but this would require a serious time commitment. In addition, I would likely need to decide if I want to play a week or more in advance. With the regional prerelease structure I would be able to show up and draft at any time of day with no notice.

I'm curious to know what the experience of others has been with the store-level structure. As a player, do you feel somewhat deprived of the full prerelease experience? I would also be quite interested to hear the perspective of store owners. How good are prereleases for your business? How many players do you need to turn away and how is this experience for you?

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