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Has the Time of the Shock Lands Finally Arrived?

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Earlier this week, QS founder Kelly Reid pointed out to me that the Return to Ravnica and Gatecrash shock lands appear to be creeping up in price. With spreads at a relatively low 30 percent for most of these, it looks like retailers are having a harder time keeping them in stock since rotation and the new focus on the Khans fetch lands.

There was an error retrieving a chart for Steam Vents

As of this writing, Steam Vents is the clear winner here, with both the highest buy and retail prices, as well as the lowest spread (this is personally exciting to me, as I own more Steam Vents than all other nine shock lands combined). It's not too surprising that the UR shock land is the one most in demand at this time. Blue-Red Delver has taken over Modern in a big way, as has Burn splashing blue for Treasure Cruise. In both cases, Steam Vents is a clear need. Don't forget about Splinter Twin, Scapeshift, and Jeskai Control strategies, each of which lean heavily on the Izzet land.

Despite the metagame favoring Steam Vents, the Gatecrash shock lands are a little pricier than their Return to Ravnica counterparts (Insiders can view a full list of shock lands here). This is predictable and expected, given that RTR was one of the most opened sets of all time, whereas Gatecrash was a relative disappointment to many. Fall sets are also drafted longer and naturally hold more interest for Magic players, so you can be sure that there is a much higher supply of Hallowed Fountains out there than Breeding Pools. 

There was an error retrieving a chart for Breeding Pool

With spreads ranging from 26 percent to 44 percent on the shock lands, you may wonder what comes next. If you're thinking about buylisting your sets, stop thinking that. If you're not aware, a low spread means that a retailer is paying a higher percentage of retail price than for cards with a high spread. High buy prices almost always precede a bump in retail price, which often raise buy prices even further. So now is not the time to sell your Modern lands.

Instead, it may be time to acquire. Most of the shock lands are sitting right about where they were during their time in Standard, but now they are no longer being printed. Supply can only go down from here, so expect to see shock lands steadily rise over the coming months and years. As they are often not four-ofs and are not played in Legacy, shocks are unlikely to see as much of a spike as the Zendikar fetch lands did a couple years ago. On the other hand, fetches are good in Modern precisely because of shock lands, so I expect to see their prices converging, even if fetch lands will remain higher due to Legacy and Vintage demand.

One thing is for sure: if you have any shock lands you're looking to acquire—be it for collecting, playing, investing, or all three—now is the time to pick them up. The next reprint could be years away, and the shock lands won't be getting any cheaper until then.

Insider: Grand Prix New Jersey – Analyzing the Top 8 and the New Legacy Metagame

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Grand Prix New Jersey is in the books, and thus another page has been written in the epic story that is the Legacy format.

The competition last weekend was nothing short of fierce. Legacy is played throughout the year on the Open Series, but only a few times a year does it feature as a Grand Prix format, which comes complete with coveted Pro Tour invites, alluring grinders from far and wide, and Pro Points, which draws Pros on the hunt for the scarce commodity.

By my count, 14 of the current Magic Top 25 Pros were in attendance, and countless more aspiring hopefuls were in attendance nipping at their heels. Brad Nelson, 23rd in the Pro rankings, did the best of the bunch with his 31st place finish.

Legacy Grand Prix also brings out swaths of the enthusiasts from around the country and even the world.

Aaron Nicastri travelled all the way from Australia to compete, and European Miracles specialist Philipp Shonegger made his way to the Top 8 in impressive fashion. Bob Huang, Legacy Open winner and author of a great Legacy column at ChannelFireball, finished outside the Top 8 with his Jeskai Delver deck, earning a Pro Tour invite for his efforts.

The biggest story from the tournament is the success and sheer dominance of the Star City Games Open grinders.

I already mentioned that Brad, a perennial Open grinder and 12th on the SCG Players’ Championship Leaderboard, finished in 31st at the GP and was the highest finishing Top 25 Pro, but that’s just where the story begins.

Ross Meriam, #3 on the leaderboard, finished in 12th with his signature Elves Combo deck. Longtime grinder Dan Jordan made it all the way to the Top 8 with a stock Izzet Delver deck, proving the deck with the biggest target on its head was still clearly capable of success.

Tom Ross, the most dominant force on the SCG circuit in the last 6 months and #4 on the board, maneuvered himself all the way to the finals. His mastery of the Infect deck, the Legacy format, and Magic in general, is awe-inspiring. While the finals loss leaves Tom with something to be desired, it was a ridiculous performance by all metrics. I expect that Tom’s second place finish has added hot-burning flame to Tom’s competitive fire and will spur a much greater success in the future, likely on the back of his well-earned Pro Tour invite.

Brian Braun-Duin, the heart and soul of the SCG grinder spirit, and 14th on the SCG leaderboard, took down the Grand Prix, a few days short of 13 months after his Standard win last year in Dallas.

His deck of choice was Jeskai Stoneblade, and based on the dominance of Rudy Briksza at the Columbus Open, it was my favorite archetype of the format and recommendation last week. He demonstrated his Legacy acumen by innovating the archetype into a sleeker, more consistent, and more proactive fighting machine that sliced through the field. Many congrats Brian.

Nothing is held back at these events, and the current volatile world of Treasure Cruise Legacy, competitors put everything they had on the table in fierce no-holds-barred action. Legacy Grand Prix act as drivers of the metagame in their wakes, and the results of GP: NJ will serve as the baseline Legacy metagame going forward.

Let’s take a look at the decklists, what secrets they hold, and their position moving forward.

Jeskai Stoneblade w/ Young Pyromancer

Jeskai Stoneblade - Brian Braun-Duin - 1st

Creatures

4 Stoneforge Mystic
2 True-Name Nemesis
4 Young Pyromancer

Spells

1 Batterskull
4 Brainstorm
4 Force of Will
3 Lightning Bolt
2 Pyroblast
2 Spell Pierce
3 Swords to Plowshares
1 Umezawa's Jitte
4 Gitaxian Probe
4 Ponder
4 Treasure Cruise

Lands

1 Island
1 Plains
2 Arid Mesa
4 Flooded Strand
4 Scalding Tarn
3 Tundra
3 Volcanic Island

Sideboard

1 Grafdigger's Cage
2 Containment Priest
3 Meddling Mage
1 Electrickery
2 Flusterstorm
1 Hydroblast
1 Pyroblast
1 Wear
1 Vendilion Clique
1 Council's Judgment
1 Supreme Verdict

Brian Braun-Duin made some serious changes to the stock Jeskai Stoneblade deck, making it more aggressive with a set of Young Pyromancer and streamlining the deck to include a Treasure Cruise and Gitaxian Probe.

By borrowing this package from the Izzet Delver deck and incorporating it into his own strategy, he’s supplemented Stoneforge Mystic with Young Pyromancer and doubled his number of high tempo impact and card advantage-generating two-drops capable of taking over a game by themselves. Young Pyromancer also gives the deck a more linear strategy, and the Treasure Cruise fits right into the deck, pushing out the more expensive and less rawly powerful Dig Through Time.

The deck is more aggressive and faster than Rudy’s Jeskai Stoneblade, but it’s got a higher power-cap and grinding potential than Izzet Delver. It’s a beautiful deck, and after hearing Brian mention his deck in an interview early on day one, I knew it would be the future.

Incorporating Young Pyromancer is so obvious and simple yet was not widely adopted--it will surely be widely adopted at next Legacy tournament. The Jeskai color combination lends itself to a power and deep sideboard suite full of high-impact cards, and it gives the deck useful options for any possible matchup.

This deck is the new normal, my first choice of Legacy archetype, and a deck that will only grow until if and when Treasure Cruise is banned.

Infect

Tom Ross has done it again.

Infect - Tom Ross - 2nd

Creatures

4 Blighted Agent
4 Glistener Elf
4 Noble Hierarch

Spells

1 Become Immense
2 Berserk
4 Brainstorm
2 Crop Rotation
3 Daze
3 Force of Will
4 Invigorate
2 Spell Pierce
3 Vines of Vastwood
3 Gitaxian Probe
1 Treasure Cruise

Lands

1 Forest
4 Inkmoth Nexus
4 Misty Rainforest
4 Tropical Island
4 Verdant Catacombs
1 Wasteland
1 Wooded Foothills
1 Pendelhaven

Sideboard

1 Necropede
1 Spellskite
1 Sylvan Library
1 Blue Elemental Blast
1 Force of Will
2 Hydroblast
2 Krosan Grip
1 Nature's Claim
1 Spell Pierce
1 Submerge
1 Umezawa's Jitte
1 Bojuka Bog
1 Wasteland

Tom has proved that Infect is a very competitive Legacy deck capable of beating anything in the format. It clearly requires mastery-level piloting ability, but to the dedicated, it’s a stone cold killer.

The deck is focused on playing an aggressive game with infect creatures, while pump spells add a combo aspect and blue card draw and permission add a disruptive element. Nothing about this archetype has fundamentally changed with Treasure Cruise, but rather it has adapted to combat the new metagame with subtle card choices. Tom adopted a singleton Treasure Cruise and Become Immense so it too benefits from the efficiency of Delve.

I’d argue that the metagame shift to Treasure Cruise was great for Infect’s position because it moved Wasteland from a fixture of the format and a core part of the Delver archetype’s mana-denial strategy to the sidelines as a utility card. Wasteland was ideal removal for Infect’s Inkmoth Nexus and likely the best single card in the format against Infect, and without that disruption to worry about, Infect runs rampant.

Storm

Storm - Royce Walter -3rd

Spells

4 Lion's Eye Diamond
4 Lotus Petal
1 Ad Nauseam
4 Brainstorm
4 Cabal Ritual
4 Dark Ritual
3 Cabal Therapy
4 Duress
4 Gitaxian Probe
4 Infernal Tutor
1 Past in Flames
4 Ponder
3 Preordain
1 Tendrils of Agony

Lands

2 Island
1 Swamp
1 Flooded Strand
1 Misty Rainforest
4 Polluted Delta
2 Scalding Tarn
1 Tropical Island
2 Underground Sea
1 Volcanic Island

Sideboard

3 Dark Confidant
2 Xantid Swarm
2 Carpet of Flowers
4 Abrupt Decay
2 Chain of Vapor
2 Massacre

Storm put up a very strong third place finish. I have heard rumblings about strengths of this archetype over the recent weeks, and the rumors have proven founded.

Proponents of the archetype posit that Delver’s move away from a disruptive deck and towards a linear, aggressive deck have made it vulnerable to Storm’s strategy. With immense redundancy and card selection, Storm offers great consistency, and it’s quite robust against countermagic and discard. It boasts a great matchup against most archetypes game one, and it will typically beat anyone without loads of disruption, like Jeskai Stoneblade and other combo decks, like Elves and Sneak and Show.

Storm has also been relatively quiet and unhyped lately, which means the metagame is relatively lacking in dedicated Storm hate, with most sideboard packages beginning and ending with two Flusterstorm. Miracles and its Counterbalance is still a problem, but sideboarded Abrupt Decay cures most ills, and, overall, the archetype is definitely a contender for anyone willing to master its intricacies.

Miracles

Miracles put two copies in the Top 8 and proved it's still a Legacy powerhouse.

Many expected the archetype to adopt Dig Through Time and Braverman played a copy, but Philip Shonegger forgoed Delve altogether. These Miracles experts tuned their decklists to the metagame and crushed the field.

Miracles- Philipp Shonegger - 4th

Creatures

3 Snapcaster Mage

Planeswalkers

3 Jace, the Mind Sculptor

Spells

4 Sensei's Divining Top
4 Counterbalance
4 Brainstorm
1 Counterspell
4 Force of Will
1 Pyroblast
1 Red Elemental Blast
4 Swords to Plowshares
2 Entreat the Angels
4 Ponder
4 Terminus

Lands

4 Island
2 Plains
2 Arid Mesa
4 Flooded Strand
3 Scalding Tarn
3 Tundra
3 Volcanic Island

Sideboard

1 Engineered Explosives
2 Containment Priest
2 Blue Elemental Blast
1 Counterspell
2 Flusterstorm
1 Pyroblast
1 Red Elemental Blast
1 Wear
2 Vendilion Clique
1 Council's Judgment
1 Pyroclasm

Miracles - Michael Braverman - 5th

Creatures

1 Snapcaster Mage
2 Stoneforge Mystic
1 Vendilion Clique

Planeswalkers

3 Jace, the Mind Sculptor

Spells

1 Batterskull
4 Sensei's Divining Top
4 Counterbalance
4 Brainstorm
1 Counterspell
1 Dig Through Time
4 Force of Will
2 Pyroblast
1 Spell Pierce
4 Swords to Plowshares
1 Preordain
4 Terminus

Lands

4 Island
1 Mountain
2 Plains
2 Arid Mesa
4 Flooded Strand
4 Scalding Tarn
3 Tundra
1 Volcanic Island
1 Karakas

Sideboard

1 Batterskull
2 Stoneforge Mystic
2 Rest in Peace
1 Blue Elemental Blast
1 Hydroblast
2 Red Elemental Blast
1 Spell Pierce
1 Wear
1 Vendilion Clique
1 Entreat the Angels
2 Pyroclasm

The two decks don’t reveal any real new technology. Rather, each one represents a specific take on the archetype.

American Miracles players split camps this spring when Brian Braun-Duin popularized two maindeck Stoneforge Mystic with two in the sideboard, a take Braverman favored.

Shonegger piloted the popular European version that features four Ponder and three Snapcaster Mage.

Both found great success, and both decks represent great options going forward. I’d keep my eyes posted on the internet for a report from Shonegger, possibly on SCG, as he seems to always write when he does well and surely has much insight to share.

Izzet Delver

Izzet Delver - Dan Joran - 6th

Creatures

4 Delver of Secrets
4 Monastery Swiftspear
4 Young Pyromancer

Spells

4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
1 Pyroblast
3 Forked Bolt
4 Gitaxian Probe
4 Ponder
4 Treasure Cruise

Lands

2 Island
1 Mountain
4 Misty Rainforest
4 Scalding Tarn
4 Volcanic Island
1 Wooded Foothills

Sideboard

2 Grafdigger's Cage
2 Pithing Needle
1 Sulfuric Vortex
2 Electrickery
1 Flusterstorm
3 Price of Progress
2 Pyroblast
2 Smash to Smithereens

Dan Jordan hit the Top 8 with a Delver deck as stock as they come--an impressive finish from the archetype that proves it’s very much a threat in any metagame, even one so heavily slanted to beat it as GP: NJ.

A deck so consistent, efficient, and powerful will continue to thrive in its stock form, though the deck and sideboard will especially continue to evolve.

MUD

MUD - Joseph Santomassino - 7th

Creatures

1 Blightsteel Colossus
4 Kuldotha Forgemaster
4 Lodestone Golem
4 Metalworker
1 Platinum Angel
3 Sundering Titan
3 Wurmcoil Engine

Spells

4 Chalice of the Void
4 Grim Monolith
1 Lightning Greaves
1 Spine of Ish Sah
1 Staff Of Domination
1 Staff of Nin
4 Trinisphere

Lands

4 Ancient Tomb
3 Cavern of Souls
4 City of Traitors
4 Cloudpost
4 Glimmerpost
3 Vesuva
2 Wasteland

Sideboard

1 Bottled Cloister
1 Ensnaring Bridge
1 Lightning Greaves
2 Ratchet Bomb
2 Tormod's Crypt
1 Witchbane Orb
1 Duplicant
1 Phyrexian Revoker
1 Platinum Emperion
1 Steel Hellkite
3 Mindbreak Trap

This deck combines elements of big-mana ramp and a prison strategy to attack the format from two different angles.

The prison aspect, highlighted by sets of Chalice of the Void and Trinisphere, attacks the format from the bottom up. The mana ramp, which includes the package of Cloudpost, Glimmerpost, and Vesuva, enable a huge top-end that goes over the top of the format, including a Kuldotha Forgemaster-powered utility toolbox. Lodestone Golem bridges together both sides and serves as the go-to threat for closing out the game.

This deck is not to be taken lightly. And while it’s relatively high-variance, the power level is off the charts and its metagame positioning is suburb. This is the stock MUD list going forward, and I expect it has already drawn many converts.

Izzet Landstill

Izzet Landstill - Lam Phan - 8th

Creatures

3 Snapcaster Mage

Planeswalkers

1 Jace, the Mind Sculptor

Spells

3 Standstill
4 Brainstorm
2 Counterspell
1 Dig Through Time
4 Force of Will
4 Lightning Bolt
3 Spell Pierce
3 Spell Snare
4 Stifle
3 Sudden Shock
1 Treasure Cruise

Lands

2 Snow-Covered Island
1 Snow-Covered Mountain
2 Faerie Conclave
1 Flooded Strand
4 Mishra's Factory
1 Misty Rainforest
4 Scalding Tarn
4 Volcanic Island
4 Wasteland
1 Wooded Foothills

Sideboard

2 Engineered Explosives
4 Relic of Progenitus
1 Flusterstorm
2 Pyroblast
1 Red Elemental Blast
2 Surgical Extraction
3 Pyroclasm

Rounding out the Top 8 was a control deck utilizing Standstill, a throwback to a classic Legacy archetype that was quite popular in the years after the format’s conception.

By eschewing a full four Treasure Cruise and just playing one and a Dig Through Time, the graveyard is opened up to Snapcaster Mage, which this deck heavily leans on. It's comparable to Delver and Stoneblade decks, but rather than aggressive cards, it plays an expanded disruption suite that includes Spell Snare and Stifle.

The most eye-catching card is Sudden Shock, which has regained a lot of value in a format centered around permission-filled blue creature decks.

There was an error retrieving a chart for Sudden Shock

It’s a particularly good answer to Monastery Swiftspear, which can’t grow in response, and to Young Pyromancer, which cannot create any tokens in response. It’s also a sure-fire way to kill Stoneforge Mystic, a.k.a John Tucker.

Also removing Delver of Secrets, Deathrite Shaman, and Elf combo pieces, Sudden Shock’s inclusion was a move of indisputable genius by Lam Phan or whoever he got the idea from. Suddden Shock is a delightfully refreshing flashback to another time and place, and an excellent option going forward, including in the sideboards of other archetypes.

Outside of the Top 8 were more decks of note, including:

Omni-Tell

Omni-Tell Akash Naidu - 9th

Creatures

1 Emrakul, the Aeons Torn

Spells

4 Omniscience
4 Brainstorm
4 Cunning Wish
4 Dig Through Time
1 Flusterstorm
4 Force of Will
1 Impulse
2 Pact of Negation
1 Enter the Infinite
4 Gitaxian Probe
4 Ponder
3 Preordain
4 Show and Tell

Lands

8 Island
3 City of Traitors
3 Flooded Strand
3 Misty Rainforest
2 Scalding Tarn

Sideboard

3 Defense Grid
1 Dream Halls
1 Eladamri's Call
1 Firemind's Foresight
1 Flusterstorm
1 Noxious Revival
1 Release the Ants
1 Rushing River
1 Sapphire Charm
1 Slaughter Pact
1 Surgical Extraction
1 Trickbind

Jeskai Delver

Jeskai Delver - Bob Huang -10th

Creatures

4 Delver of Secrets
4 Stoneforge Mystic
3 True-Name Nemesis

Land

4 Flooded Strand
1 Polluted Delta
4 Scalding Tarn
4 Tundra
3 Volcanic Island
4 Wasteland

Spells

1 Batterskull
4 Brainstorm
3 Daze
4 Force of Will
4 Lightning Bolt
1 Pyroblast
1 Red Elemental Blast
2 Swords to Plowshares
1 Umezawa's Jitte
4 Ponder
4 Treasure Cruise

Sideboard

2 Sensei's Divining Top
1 Sword of Feast and Famine
2 Containment Priest
1 Meddling Mage
3 Counterbalance
2 Flusterstorm
1 Pyroblast
1 Swords to Plowshares
1 Wear
1 Council's Judgment

Elves

Elves - Ross Merriam - 12th

Creatures

2 Birchlore Rangers
2 Craterhoof Behemoth
4 Deathrite Shaman
4 Elvish Visionary
4 Heritage Druid
4 Nettle Sentinel
4 Quirion Ranger
4 Wirewood Symbiote
2 Dryad Arbor

Spells

4 Glimpse of Nature
4 Green Sun's Zenith
4 Natural Order

Lands

2 Forest
2 Bayou
4 Misty Rainforest
4 Verdant Catacombs
2 Windswept Heath
4 Gaea's Cradle

Sideboard

1 Null Rod
1 Pithing Needle
1 Reclamation Sage
1 Scavenging Ooze
1 Sylvan Library
3 Abrupt Decay
1 Progenitus
4 Cabal Therapy
2 Thoughtseize

Sneak and Show

Jonathan Anghelescu-Sneak and Show - 13th

Creatures

4 Emrakul, the Aeons Torn
4 Griselbrand

Spells

4 Lotus Petal
4 Sneak Attack
4 Brainstorm
1 Dig Through Time
1 Fire
4 Force of Will
1 Misdirection
3 Spell Pierce
3 Gitaxian Probe
4 Ponder
4 Show and Tell

Lands

3 Island
1 Mountain
3 Ancient Tomb
2 City of Traitors
3 Flooded Strand
4 Scalding Tarn
3 Volcanic Island

Sideboard

2 Defense Grid
2 Grafdigger's Cage
2 Blood Moon
1 Blue Elemental Blast
1 Echoing Truth
1 Pyroblast
1 Red Elemental Blast
2 Through the Breach
3 Pyroclasm

Eli Kassis’ fascinating Grixis deck

Grixis Control- Eli Kassis - 14th

Creatures

1 Baleful Strix
1 Notion Thief
2 Snapcaster Mage
4 Young Pyromancer

Planeswalkers

2 Dack Fayden

Spells

1 Nihil Spellbomb
4 Brainstorm
1 Counterspell
4 Force of Will
4 Lightning Bolt
2 Pyroblast
3 Cabal Therapy
1 Forked Bolt
4 Gitaxian Probe
4 Ponder
1 Sudden Demise
4 Treasure Cruise

Lands

1 Island
4 Flooded Strand
1 Misty Rainforest
4 Polluted Delta
3 Underground Sea
4 Volcanic Island

Sideboard

1 Grafdigger's Cage
1 Null Rod
1 Pithing Needle
1 Tsabo's Web
1 Zuran Orb
1 True-Name Nemesis
1 Dread of Night
1 Electrickery
2 Hydroblast
1 Pyroblast
1 Recoil
1 Smash to Smithereens
1 Surgical Extraction
1 Innocent Blood

Sultai Delver

Sultai Delver - Noah Cohen - 16th

Creatures

4 Deathrite Shaman
4 Delver of Secrets
4 Tarmogoyf
1 True-Name Nemesis

Spells

4 Abrupt Decay
4 Brainstorm
4 Daze
1 Disfigure
4 Force of Will
2 Spell Pierce
4 Ponder
3 Thoughtseize
3 Treasure Cruise

Lands

4 Flooded Strand
4 Scalding Tarn
3 Tropical Island
3 Underground Sea
4 Wasteland

Sideboard

2 Grafdigger's Cage
1 Null Rod
3 Disfigure
2 Flusterstorm
2 Golgari Charm
1 Krosan Grip
1 Spell Pierce
2 Vendilion Clique
1 Thoughtseize

Keep on Cruisin’

There were some surprises over the course of the tournament, but the ultimate result of the Grand Prix New Jersey was far from unexpected.

The tournament was dominated by Treasure Cruise strategies, while Dig Through Time and even Become Immense also reached Ttop 8 play.

The metagame has refocused itself around Treasure Cruise and the decks it enables, but Legacy is still a world with many familiar archetypes.

It’s possible Treasure Cruise will be banned when the next set is released, though many suspect it will not. Until then, I’d cruise on.

Insider: Searing Blood in Standard

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Triple Theros was my first limited PTQ Top 8, and last weekend marked my third, with the second and third both being triple Khans. With a second place finish in the Theros PTQ, two Top 4 finishes with Khans and a Modern Top 8 in-between, you might say I'm hungry.

I don't believe that I'll have much of any opportunity with Khans limited to qualify for the Pro Tour, but there are tons of Standard PTQs and PTQQs on the horizon. While my ultimate goal is to win a PTQ of any format, Standard is the final frontier of even Top 8ing for me, and it's a focus of mine as a player at this point in time.

I played the Standard Super IQ this weekend at the Fantasy Flight Game Center--home of the most reasonable on-site french fries I've ever had at a Magic tournament as well as holder of a liquor license--and it went decently. 5-3 for 27th place in a field of ~140. I think the biggest obstacle to my success was that I was playing too close to a stock deck, which didn't give me as good of a chance at success as doing something unexpected.

This is what I registered:

Jeskai Wins

Creatures

4 Goblin Rabblemaster
4 Mantis Rider
1 Brimaz, King of Oreskos

Spells

2 Sarkhan, the Dragonspeaker
1 Elspeth, Sun's Champion
4 Magma Jet
4 Lightning Strike
4 Jeskai Charm
4 Stoke the Flames
1 Searing Blood
1 Disdainful Stroke
1 Arc Lightning
1 Suspension Field
3 Dig Through Time

Lands

4 Mystic Monastery
4 Temple of Triumph
4 Temple of Epiphany
3 Shivan Reef
3 Battlefield Forge
1 Mountain
2 Island
2 Plains
2 Flooded Strand

Sideboard

1 Disdainful Stroke
2 Magma Spray
1 Elspeth, Sun's Champion
3 Searing Blood
2 Negate
1 Glare of Heresy
2 Erase
1 Dissolve
1 Dig Through Time
1 Suspension Field

The Elspeths do some serious work in this deck. After your opponent spends time battling quick, must-answer threats like Mantis Rider and Goblin Rabblemaster, they will often find themselves completely out of gas against the format's most powerful six drop. While Elspeth fits more seamlessly into decks like Abzan with their "just play all the good spells" nature, she still plays well here for those games where you're just not reasonably able to burn your opponents out.

There was an error retrieving a chart for Elspeth, Sun's Champion

On that matter, though, it really felt throughout the course of the tournament that I was only ever able to burn out opponents when the game wasn't particularly close.

More often, I would find myself at the mercy of Siege Rhinos and clocks much faster than using all of my mana to do four damage to my opponent. It seems to me that I would give myself the best chance of winning by either eschewing some burn spells for cards better at playing a controlling game, or to play a lower curve that lends itself to winning more games with burn faster.

I believe that the burn elements of this clan are much more powerful relative to other options than the controlling elements.

Not for nothing, it also might just be time (or even past time) to dump any Elspeths you have with the Elspeth versus Kiora duel deck on the horizon.

When I first picked up Jeskai, I noted that Seeker of the Way was a complete turd. It was the only creature in the deck that wasn't a must-answer and was often a Grizzly Bears with minimal upside. I chose the route of cutting the card, though supplementing it with more efficient threats could be the best way to utilize the amazing burn available in this format. I don't know if there is another two-drop creature that I especially like for this strategy, but there's a certain Modern and Legacy all-star that has my attention.

There was an error retrieving a chart for Monastery Swiftspear

It would definitely take some retooling of the manabase to make a one-drop appealing in this deck. In particular, I don't think this inclusion is possible without playing at least eight painlands and would likely warrant some number of Mana Confluence. Our goal is to be extremely fast with the ability to burn out the other fast decks, which Seaker of the Way and Jeskai Charm help regain the life lost to our manabase.

Additionally, we'll be able to demolish the other aggressive decks by playing what I believe may be the most underplayed card in Standard:

There was an error retrieving a chart for Searing Blood

Maybe it's the excitement over gold cards. Maybe it's the fascination with midrange. Maybe it's because everything is just good and a lot of people don't give red much respect, but this card being generally unplayed strikes me as a huge opportunity.

Particularly, this makes combat with Monastery Swiftspear and Seaker of the Way so much better. Say the opponent has a Courser of Kruphix. They might be fine blocking either of your creatures to save some life and trade you one-for-one. With Searing Blood, however, you get to make that trade in addition to getting in for 3 damage.

This is a non-trivial factor when Jeskai Charm and Stoke the Flames are legal. Now imagine that your opponent is just playing creatures that Searing Blood kills outright.

I'll also leave you to ponder how Searing Blood matches up against these two Planeswalkers:

There was an error retrieving a chart for Sorin, Solemn Visitor
There was an error retrieving a chart for Xenagos, the Reveler

I like the idea of hoarding Searing Bloods on the cheap. The card is serviceable for Modern and Legacy, and it won't take much for it to start showing up in Standard. With over 80% of PTQQs being Standard, I would find it hard to believe that you won't be able to get at least $1 a piece from anybody looking for them the morning of a tournament, and I definitely see it maintaining that price for its eternal relevance.

Cards like Siege Rhino and Polukranos, World Eater are still problematic. We do have answers, though.

I've been a fan of Suspension Field, and depending on how the final decklist ends up looking, finding a way to make Chained to the Rocks work is within the realm of possibility. They're certainly annoying opposition, but they're far from unbeatable.

Being as red as I want to be for a Monastery Swiftspear/Searing Blood deck does, of course, come with a cost, and that is Flooded Strand and therefor Dig Through Time become a lot more difficult to utilize.

I like the idea of sideboarding Dig against more controlling decks and possibly maindecking one, but if this deck ends up being inferior to other Jeskai builds, the loss of Dig would most likely be where the blame falls.

There was an error retrieving a chart for Flooded Strand
There was an error retrieving a chart for Dig Through Time

Putting it all Together

Everything above in mind, this is a rough draft of the kind of deck I want to start battling with:

Jeskai Don't Know

Creatures

4 Goblin Rabblemaster
4 Mantis Rider
4 Monastery Swiftspear
4 Seeker of the Way

Spells

4 Magma Jet
4 Lightning Strike
4 Jeskai Charm
4 Stoke the Flames
4 Searing Blood
2 Suspension Field

Lands

4 Mystic Monastery
3 Temple of Triumph
2 Temple of Epiphany
4 Shivan Reef
4 Battlefield Forge
2 Mana Confluence
1 Plains
1 Island
1 Flooded Strand

The manabase is a pretty big question mark. That's a lot of painlands, and that Flooded Strand is arguably wrong. Notably, this deck is going to be generally very unhappy if it has both the Plains and the Island in play and draws another non-red land, so there is definitely a risk there. It's a work in progress, but this might be the start of something beautiful.

As for the sideboard, I'd stick with things like Erase, counterspells, and probably Magma Sprays. Dig Through Time or Treasure Cruise also probably belong there to fight things like Dimir control. I'm much more concerned with hammering out the manabase and getting the numbers more concrete for now.

Have any thoughts on the deck? Think it's more reasonable to just play Boros or monored if we want to cast Searing Blood? Have another idea on underplayed cards that could shake up Standard? Let me know in the comments!

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

The Future of Legacy

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It's a big question, I know. And not one easily answered.

So instead I tried this week to distill it down to a few simpler questions. Such as, addressed this week, what is the future of dual land prices?

Goblin Game

The goal today is to evaluate a few things. Notably, we had 4,000 players show up in New Jersey for the Grand Prix last weekend, and that's a number that tells us a lot of things. While we've become accustomed to giant Grand Prixs in recent years, this stands out.

But what can we attribute it to? And what does it mean for the future of the format?

You can read the full article here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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GP Ottawa Attendance Cap Announced

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Were you planning on attending GP Ottawa?

I was not, but if you were planning on it, you might want to preregister right now.

We just breached 800 pre-registrations and it leads us to believe that we may reach our maximum capacity. Therefore we are announcing that the current cap for Grand Prix Ottawa is 1600 players. We will make an announcement every time we reach the next 100 threshold to help you plan ahead.

In order to avoid any disappointments, we strongly suggest to pre-register online.

With only half of the available slots left, get on that. I realize a GP in Ottawa sounds only marginally better than watching the Senators play the Oilers, but for the people who are near Ottawa, it's a GP and going to Grands Prix is what we do. So if you want to play the main event or pay the entry fee and drop to get the registration swag like you should have in Edison, you might want to make like an Apache and jump on it.

Source

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in FreeLeave a Comment on GP Ottawa Attendance Cap Announced

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Better Things to Do With a Bathtub’s Worth of Magic Cards

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A Reddit post by user cybrcld has been floating around the interwebs, featuring the following photo:

bathtubmagic

Yes, that's a bathtub's worth of Magic cards. Really, that's not even a bathtub—it's basically a Jacuzzi. This appears to have been a massive opening party with some Khans of Tarkir booster boxes. Here is a list of appropriate things to do with so many Magic cards:

  • Make your very own set of MTG armor.

magiccardarmor

  • Build the world's coolest house of cards.

frankunderwood

  • Pack 'em up by the thousand and commission a custom cake that looks like a Magic card with the proceeds of bulking them out.

magiccustomcake

  • Build yourself a literal throne of Magic cards (really puts new meaning to the term "Game of Thrones").

throneofempires

  • Package them up in 100-card piles and hand them out to trick-or-treaters.

  • Practice becoming Gambit.

gambit

  • Burn them for warmth.

kindle

Here is a list of things not to do with a bathtub's worth of Magic cards:

  • Dump them in a bathtub, roll around naked in them, and leave the taint-covered mess for some hotel maid to deal with.

Which one do you think this person chose?

Insider: [MTGO] Deeper in the Thought Process of Early Sales – Why Selling Too Early Is Preferable to the Alternative

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Today my article is mostly inspired by two comments koen_knx and Jason Schwartz made following my article, Small Concessions for Higher Returns. Last October I wrote, "I have only been disappointed with cards I sold too late, never too early."  Both koen_knx and Jason Schwartz disagreed with this sentence arguing that there's as much disappointment selling too early than selling too late.

Let me go deeper today and explain to you my point of view and why I think selling too early and missing the peak is nothing compared to selling too late and after potential losses.

koen_knx

I was really disappointed when i sold my 100 pack rats for 2 tix each, and then see them go up over 5 made me a little sick. Ok, I made a nice profit, but the missed huge gain made its mark. Every speculator must have examples like these, and you cannot tell me there is no feeling of disappointment in those moments. There must be people who sold their rabblemasters for 5
 I don’t expect them to smile on the tickets made.

Jason Schwartz

Like koen_knx, I’m always more disappointed by my premature movements than holding a card too long. I guess I tend to pull the trigger too soon in a lot of circumstances. I took my profits on Perilous Vault way too early. B/U control was having weak showings all around. I thought it was headed down and that doubling up seemed decent. Of course in retrospect, bad call. In my first really big speculation, I made over 1,000 tix on the back of Mutavault. If I’d timed it better and held much longer, that would have been a 3,500 tix profit.

I'll focus and extend more here on early sales and the reasons why I don't feel disappointed at all after it appears I sold a card too early, potentially leaving some money on the table. I'll also dig deeper into the thought process I go through before actually pressing the trigger.

Defining Terms

Selling Too Late

When I say selling too late, I mean waiting several weeks to months to sell a position after a high point was reached. Selling too late often implies a less profit or a loss. Although selling with no loss doesn't taste like defeat in all cases of selling too late you still have lost a precious resource--time.

Varolz, the Scar-Striped is one example from my Nine Months of Portfolio Management series I sold too late, really too late. In my definition of selling too late you are very likely to have wasted two important resources--time and money. Two resources that selling too early rarely wastes.

Selling Too Early

By selling too early, I mean selling a position that has generated a decent profit but significantly before the highest price of that position was reached. The thing is you can only conclude afterwards if you were really selling too early or just right in the perfect timing. You could have been riding two types of upward trends--a sharp spike (doubling or tripling in less than a week) or a more natural upward trend (doubling or tripling over the course of several weeks or months).

In my opinion, selling into the hype, even too early, is never a bad move. With more experience you will be able to estimate more accurately the top of the spike and increase your profit. Selling too early when your position grows organically may also happen but most of the time I wait until the upward trend comes to a stop before taking a decision.

In the case of regular natural growths several factors may and should influence your decision to sell, I'll discuss them below. Again, selling too early is a special notion. Labeling a sale too early depends on what happens in the future, a future you don't know at the time of decision. Unlike selling too late, selling too early is a profitable move and saves you time.

Disappointed or Not?

I'm disappointed when I sell too late but not when I sale too early. From the perspective of the two resources I talk about--time and money--I mostly lose on both when selling too late, and pretty much exclusively win on both when selling too late. More profit faster is going to generate me even more profit even faster.

At the opposite end, spending six months to lose Tix is a complete loss. You can always argue that I could have made more money by selling later rather than earlier, but my decisions are always made with the best of my knowledge, including pondering risks and looking for the next opportunities. And we'll see with some following examples that it's far from being obvious if I left some money on the table with an early sale.

No, I am never disappointed by selling too early. By doing so I feel like I wasted very little of my two resources--time and money. On the contrary, wasting both of them in the case of late sale makes me disappointed about my decision and my strategy, and about the non-profit I generated.

Taking the Decision to Sell With What You Know

As I said, you can only realize you sold a position too early after certain amount of time has passed, from a couple of weeks to several months. Concluding that you sold a position too early should help you better evaluate when to exit with future specs.

However, when you are pondering whether or not to sell a profitable position, what is effectively going to happen next with that spec cannot influence your decision. That's data you have no knowledge about! You have to decide for yourself with the data and knowledge you have right at the time of decision.

When I'm considering selling a profitable position many factors come together to help me take the decision. If by considering all of the criteria bellow I conclude that selling is the best thing to do, then I do it and have no regret.

Previous Cases

Especially for Standard and rotated-out Standard specs, looking at the peaks of previous cards is a great guide to what to expect with my current positions in these categories. Played fall-set rares often rise into the 4-6 Tix range, with a max around 8 Tix. Mythics from third sets could go as high as 50 Tix if present as a four-of in popular decks. Rotated-out-of-Standard specs can easily triple from their low in October/November, etc...

Isolated cases can always break the average and set new records but when a spec reaches these limits I'm seriously considering selling.

Weekly Timing

Prices are usually lower during the week and higher during the weekend. When I'm planing on selling a position I usually try to wait until the weekend to get the most Tix for my spec.

Available Opportunities

When a given spec has already significantly gained value and is getting close to my expectations, a factor that could seal the deal is the immediate availability of other opportunities. This one is a big decision factor for me. If I can immediately roll over a spec that has doubled into another spec with the potential to double up itself, I'll probably do it.

After all these years of speculating on MTGO, this method is what I consider the best to grow your bankroll. This is the main reason why I'm not looking behind. By the time I realize I sold a position too early I'm already somewhere else. The past few weeks I have been selling Standard positions that have performed well (Theros block and M15) in order to reinvest into rotated cards and Modern positions.

Current Trends

Assessing the current trend of any given spec is also crucial. Is the trend upward, flat or downward? If don't feel confident about a positive evolution of a spec I'm very likely to get ride of it. As I take my benefit sooner now than in the past with my specs I also tend to cut off any losses more rapidly.

I'm however still open to rebuy later if the price has dropped further and if the environment becomes more favorable for this given card. Although setting goals and price/time targets for your specs is important, being able to adapt to unexpected trends and new information is equally important.

Expectations

As I just said above, setting goals for any given spec you enter in is important. Whether you intend to keep a spec for a certain amount of time or until it reaches a predetermined price is up to your judgment. Sometimes the selling price I was looking for comes sooner than expected and even if I might consider waiting for a little extra raise, I mostly stick to may plan and sell.

Similarly if I thought a spec would be at its best after six months I'm very likely to sell after that period of time even if results are mediocre. Especially with disappointing specs, deciding to wait longer and hoping for a rebound or a spike is the beginning of a slippery slope.

Case Study

Mutavault

Let's talk about Mutavault since both Jason and I invested in this card. It also seems like both of us sold this land way before it reached 32 Tix. I personally sold my copies of Mutavault at ~17.5 Tix less than a month after PT Theros.

I had bought my Mutavaults in mid-August and sold them in mid-October. Now let's go back to the time I sold my copies and see what motivated my decision.

  1. My spec had pretty much tripled (+194%) in two months, after what could be considered a spike. Only outstanding specs can expect to have such numbers.
  2. I started to sell some copies around 15 Tix and sold others around 20 Tix. These prices were among the highest ever seen for a core set rare. Above was uncharted territories; would it has been sustainable?
  3. Rotated cards and Modern positions were lining up as it was the end of October.

Considering these facts, selling was a very appropriate choice to me. What happened next? Looking at the full picture of Mutavault in Standard, it did reach a record high of 32 Tix in March, five months later. Five months to grow an additional 82%, still a decent number.

However to be here in March with a 32 Tix Mutavault I would have had to keep an uncertain position. How many of us had bet on a core set rare at 30+ Tix? Not me. And it would have been unrealistic to count on that in October. Instead I relied on what I knew in October to take my decision.

Another key point to consider is what I did with the Tix generated with this spec. I reinvested a part of them in other positions, the Secondary Portfolio. This portfolio yielded more than 80% profit, at least almost as much as what I would have make by keeping my Tix in Mutavault.

Here's what I said in my Nine Months of Portfolio Management series on Mutavault. Although I "sold my copies maybe a little bit too early," I also concluded that "I was very happy about that." Considering what the Tix I reinvested from the Mutavault accomplished, I really don't feel disappointed with my decision to sell the manland in October and not later.

Pack Rat

Pack Rat is similar to Mutavault when you look back of how things played out.

  1. This guy starts off pretty smoothly and is a junk rare for about a year or so. Nothing really tells us in October 2013 that it is going to be a future rock star.
  2. After only two copies of the pack made Top 8 at PT Theros, Mono-Black Devotion appears to be a thing and the price jumped from 0.1 to 2 Tix in two week. At this point selling your copies of Pack Rat is good move. It's still unclear if Mono-Black Devotion is one deck among many Tier 1 decks or the dominant deck. This is already an enormous gain for what was a junk rare a month earlier.
  3. One month after the initial peak Pack Rat is losing steam but suddenly rebounds to 3 Tix early December and finally stabilizes around 3.5 Tix later on.

I wasn't on Pack Rat but I would have sold it very likely in October after the initial peak. For a fall set rare with no previous accomplishments, 2 Tix is already a big victory and nothing was guaranteed after this point.

If you waited you might have lost it all if Mono-Black Devotion was just a metagame fluke instead of the Standard deck to beat for one year. Similarly to Mutavault, the Tix you may have collected in October could have been reinvested into speculations that would have held more certainty that Pack Rat at this point in time.

Goblin Rabblemaster

With Goblin Rabblemaster I want to illustrate the point that sometimes you can sell your position (early?) because of rapid gains and rebuy it later at a higher price because conditions have changed and profit appears to be still possible.

After the release of M15, not much glory was given to this goblin. Still in a Standard environment about to rotate, Goblin Rabblemaster's price flew up to 5 Tix! Let's get some perspective here. You have bought the goblin at ~0.5 Tix and sold it at ~5 Tix while Standard is about to rotate and the future of Goblin Rabblemaster is cloudy.

I think selling a card with an uncertain future after it made tenfold profit in one month seems like a pretty good deal to me. I wasn't on it at this point and it would have been my best spec ever with such numbers. At this point in time I cannot feel sorry about that decision, and I don't think you should if you did this.

A couple of weeks later, with more insights about Khans of Tarkir and more certainty that Goblin Rabblemaster is going to play a role in the next Standard metagame, you decide to buy, or even rebuy, some copies of the goblin. That when I bought my copies, at 6.5 Tix on average. Actually, speculative perspectives of Goblin Rabblemaster were so good that QS insiders were talking on the forum about buying additional copies at 10 Tix or under during Khans of Tarkir release events.

And the price jumped to 15 Tix after PT Khans of Tarkir, another great time to sell it especially since the gob was not seen as much as expected. You could still argue that it was again too soon to sell since it reached 18 Tix earlier this month.

All the decisions above, buying or selling, made sense to me in the light of the known information at any given time. I don't think that selling this guy at 5 Tix after you made a 1000% profit was a bad move. It's easy to argue the opposite knowing what happened after, information you had no idea about in last September. You should feel good about that move and you should also assess or re-assess the situation of all of your specs before you make a move. If the decision seems valid at that moment, good enough. It's unfair to judge a decision you took with elements you know only in the future of that decision.

Concluding Remarks

I maintained that selling too early never made me unhappy. At best it helped me gain more experience and accuracy to predict the optimal timing to sell a position. In a vacuum if you have one and only one position to spec on, selling too early makes you leave money on the table. In reality I'm always jumping from one spec to another. Here or there my money is always active and I tend to invest it in positions I have more certainty about their future.

 

Thanks for reading and thanks for your comments!

Sylvain Lehoux

Insider: The $0.80 Rule – Gauging the Relative Impact of Commander Demand on Price

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Greetings, exacerbaters!

Anyone else confused about what happened this weekend?

A Legacy of Pricing

Star City Games, by all accounts, put on a hell of a tournament. The value of the mat/sleeves/box/Batterskull/Month of free SCG Premium combo made the Grand Prix in Edison, New Jersey this past weekend essentially free. Parking was a little tough but the event started on time, had enough judges, enough vendors, real perks for VIPs and great artists including John Avon, whose line was so long he was given his own ballroom to hold court.

People had fun, good guy BBD won and everyone got to play Legacy. For my part, I was also a big winner because I didn't have to spend more than five hours at a time in New Jersey because the event was in the part of the state where it was easy to take a train into Manhattan where the real fun is. Star City has a lot of experience putting on events and it really showed with a well run GP.

They also have a tendency to move markets, and quite a few cards moved this weekend. Some were due to them seeing play on camera. Some were not. Star City had a considerable opportunity to buy lots of cards from Eternal players and they used the opportunity to double their buy price on unlimited power.

While I don't expect all of the price shifts from the weekend that seemed meta-dependent to tank--Dragon's Claw was scarce this weekend. Feel free to not try and pick up any copies today--it is possible a few of them may stick. While large Legacy events don't happen all of the time and therefore you're not likely to encounter as many burn decks as you would have seen at GP Edison in future events, it's possible that Kor Firewalker was due for a price correction and will stay about where it was this weekend in some dealer cases.

But it's really hard to tell. I think even some of the perceived scarcity inside the dealer hall was imagined. I watched a guy pay $7 for a Shattering Spree and I saw three playsets inside a dealer's case for $3 ten minutes later. I certainly wasn't about to tweet "ZOMG Shattering Spree going for $7 on the floor of the GP! #GPNJ #Buyout #Kony2012" or whatever like some of the other tweeters I saw this weekend.

I had an article all planned about how historically an SCG-hosted Legacy GP on the East Coast can have permanent effects on prices, but we're not seeing that this time. While they increased their buy price on power and basically made it more expensive until they print more Black Lotuses, duals are not moving. It's possible we'll see movement in the next few days. Volcanic Island, for example, saw a weekend price of closer to $350 than $250, due to getting played way more than Underground Sea, despite Star City's insistence on charging way less for it. It could be that perception of Sea as the best dual and its applicability in Vintage (no actual way, couldn't even type that with a straight face) is leading the discrepancy.

If you look on MODO, Black Lotus goes for way more than Mox Sapphire despite Sapphire being in more Vintage decks on MODO. Underground Sea's price could have some "prestige float" built in, or Volc could be due an upward correction (or Underground a downward one, lest everyone on earth be priced out of Legacy).

A more likely explanation is that there was no real need for dual land prices to go up as sharply as they did at GP Richmond based on demand but rather price spikes in Zendikar fetch lands led to a lot of people being able to trade inflated fetches for duals. Once SCG started hemorrhaging dual lands, they increased their buy and sell prices and the market followed suit. It happens.

There's enough there for an article, but as of Monday evening, Volc isn't moving anywhere in price or in stock numbers and I don't see that changing. I was inspired to write about something else.

Something Else

In a recent Money Draught cast, Khans of Tarkir and its EDH nastiness inspired us to talk about projected future prices of EDH cards and something fairly important occurred to me.

Untitled

This is what the price trajectory looks like for a card so good in EDH that every time the Banlist changes are announced, everyone holds their breath. EDH has the power to make good, old cards like Doubling Season expensive, true. But nothing in EDH is expensive on principle.

This is a very important thing to remember. Cross-format applicability is important. How important?

Untitled

Glimpse the Unthinkable is following a price trajectory pretty close to that of Doubling Season before its reprinting with zero applicability in EDH. While something like Doubling Season has both casual and EDH applications, Glimpse the Unthinkable does a pretty good job of demonstrating how casual appeal in four-of formats can matter. Why do I even bring casual and EDH cards up at all?

Cross-Format

Untitled

Is this an EDH card? It kind of is, but its price is entirely dependent on its applicability in another format. Containment Priest was heavily sought before and during the GP this weekend. People imagined it was a much better sideboard card than it actually is, but it was also hard to get enough copies of it as doing so involved buying a $35 (or more) sealed deck.

Six copies in the Top 16 of the Legacy GP is decent, but nothing to go nuts over. It's a sideboard two-of in Legacy. Could it also be this year's True-Name Nemesis?

Really, what's the best card to compare Containment Priest to? It could be True-Name Nemesis, although that is a maindeckable card, it spiked before Wizards announced their intention to reprint in-demand EDH decks as needed and was more often a four-of in the decks that ran it. If this is our card to compare to, what's the price trajectory to expect for Containment Priest?

Untitled

Brutal. With the efficacy of True-Name Nemesis evident in its first week of legality, its inclusion in a deck that won big during Eternal weekend and lots of copies in the Top 8 of the SCG Open that same weekend, we still saw a drop as supply caught up to demand. With the policy already in place at the beginning of Containment Priests' life, its efficacy much less clear (who knows how often it was boarded in or even mattered?) and its relegation to the board and as a two-of, its fair trade price is on par with post-crash TNN.

I saw a guy pay $50 cash for a priest at GPNJ and I held my tongue because far be it from me to cockblock a sale. What happens at the GP stays at the GP after all, and weekend prices are weekend prices.

Do I like Containment Priest at its current price? Absolutely not. We're at minimum supply. The weekend's scarcity made some people think it should be worth more, but if they're expecting to buy at its current retail price and make anything, I don't see it happening. Remember, MSRP is going to enforce a cap on the entire deck's price and Priest is picking up a lot of the slack already.

I think a better card to compare Priest to may be another card seeing semi-decent Legacy play, mild EDH play and with roughly the same supply.

Untitled

This is the Legacy effect on card prices. Now, Deluge is going to be worth a bit more than a Legacy-playable card from a regular set like Khans of Tarkir. We can see what Deluge's price might look like if it were an EDH card rather than a Legacy card.

Untitled

Primal Vigor's price is almost entirely based in EDH demand (some casual too) and it has the same trajectory as Deluge but half of the price.

So why did  I mention Deadeye Navigator?

The $0.80 Rule

Deadeye Navigator is from a third set that wasn't opened as much as other sets in the block. It's an auto-include in a lot of EDH decks. It's good enough to be banned in EDH. So why is it only $0.80 when a much more situational card like Primal Vigor is $4?

The key is how you get the cards. While Primal Vigor is guaranteed every $20 or so whereas $20 in boosters won't always yield the equivalent Vigor, Deluge or Priest, or whichever card you want that's in a regular set and not a precon, the people buying the Commander precons usually want the cards in it. You can get the cards in collections, but usually when you're buying the entire deck.

Deadeyes are in boosters, were distributed through MODO redemption and are everywhere due to how many boosters sold. If your LGS sold five Mind Seize decks, they'd have to restock. If they sold five cases of booster boxes, they'd be in the same boat, but that would dump way more Navigators on the store and most people wouldn't want them. Commander players aren't going to give you a Primal Vigor in bulk, but I get Navigators as bulk rares all the time. Most players don't want the card even though the people who want it really want it.

If you're looking at a recent card that has no cross-format applicability and is non-mythic, don't expect the non-foil to get there because of EDH. If the card is expected to see less play than a card like Deadeye Navigator, how can you reasonably expect it to be worth more than $0.80? It doesn't make any sense. There are a lot of factors that affect the price of an EDH card and can buoy its price, but EDH playability is not chief among them.

Next time you're wondering what to do with a card that should see EDH play from a new set, think about Deadeye Navigator sitting at $0.80. Do you really want to go deep for a few bucks when the set first comes out hoping it will see $5ish? Is that really something that can happen to a modern card in the post-mythic era? Not for cards out of boosters.

Think about how the copies of the card are ending up in players' hands. If it's buried in a $35 precon and it's not super cost-effective for dealers to buy and bust them for singles, the scarcity will buoy the price. If it is super cost-effective to get them out, the demand will buoy the price. Either way, the lower availability of the card compared to a card from a booster is a tenfold greater indicator of price than EDH playability, even if it's an EDH-only card.

Think about whether it has cross-format applicability. If it's useful in Legacy, even as a sideboard card, the fact that it's a popular four-of format and the players who want it are the kind of players who patronize the major retailers who influence the prices of cards will have a much greater impact on the price than EDH playability.

Also, think about whether the card is better than Deadeye Navigator. Chances are that it's not. If it's an old card like Palinchron, being less playable in EDH than Deadeye Navigator doesn't matter as much because scarcity is a better determinant of price than EDH playability. If it's a worse card and just as common, how can you expect it to be worth more than $0.80?

Finally, ask yourself if there is any money to be made on the card. EDH playability won't affect the price more than cross-format applicability, ease of getting copies into the market or scarcity due to age. There is one thing that EDH playability does affect, in spades. I'll leave you with one more graph.

Untitled

Giant Collection Stolen in New Jersey

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Look, I know we get these stories what seems like all the time, and it's unlikely raising awareness about this particular case will change the outcome.

Still.

Zenith

Still, I consider it worth sharing, because this could happen to you next. The warning story today comes to us from this post about a $25,000 collection being stolen at the Grand Prix last weekend.

The basic ways to avoid having collections stolen has been written about before, and today I want to emphasize just one point: don't trust your friends.

Everyone believes their friends are trustworthy enough to watch their stuff. After all, we're confident in our own ability to watch others' stuff, right? But the issue is this: Your friends have a lot going on already. It's not that your friends aren't trustworthy enough to watch $25,000 worth of your stuff, it's that when thieves show up at Magic events they usually do so with a plan. If someone is trying to watch multiple binders laid out across the table, thieves working together will distract that person and then do the deed. You need as many eyes on your stuff as possible, and that means you shouldn't leave your stuff with a friend who also has their own stuff to watch. If you're walking about with a collection you can't afford to lose, you need to be sure you're taking all steps to prevent theft. If you're going to a dealer booth, even for a few minutes, take your stuff with you.

At some point theft is always going to happen. All we can do is everything we can to make sure it doesn't happen to us.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Drive to Work Episodes for the Wannabe Game Designer

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I've been listening to Mark Rosewater's podcast, Drive to Work, since its inception. Rosewater covers a lot of topics in his show, and if you're new, it can be overwhelming to decide which past episodes are worth listening to.

With more than twenty years of game design experience, one thing Rosewater does extremely well is talk game design. For those of you looking to dive in to "Drive to Work" or who may have  game design aspirations, these eleven episodes are must-listens.

MarkRosewater

 

Even if you're not interested in game design or Rosewater's podcast in general, these episodes can help you as a financier, as well. How, you ask? By having some insight into the design philosophy of Magic's head designer, you will have a better idea of what actions WOTC is or is not likely to take in the future.

For example, until the Onslaught fetch lands were reprinted in Khans of Tarkir, the community was generally split in its opinion of whether the allied fetches would ever be reprinted into a Modern-legal set. But readers of Blogatog and listeners of Drive to Work knew that R&D's most recent design philosophy is that, when possible, formats should have access to an equal number of allied- and enemy-colored lands. Knowing this may have caused you to be a little more cautious in acquiring Onslaught fetches, which saved you money once the reprint was revealed.

What Rosewater podcasts on game design are your favorites?

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Danny Brown

Danny is a Cube enthusiast and the former Director of Content for Quiet Speculation.

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Inside: GötterdĂ€mmerung – The Story of Magic’s End Times

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This is the way the world ends.
Not with a bang but a whimper.

We've all talked about the "end times" in Magic, the "Armageddon" if you will.

Funny thing happened when starting this article--I looked up the German translation for Armageddon and it wasn't actually "GötterdÀmmerung," which actually means "twilight of the Gods"... who knew? But I'm going to roll with it because that German Portal Armageddon I had as a kid sure as hell said GötterdÀmmerung, and that just sounds cool.

But what do the end times for Magic look like? I doubt we're going to get the Revelations style Apocalypse that the rest of the world gets. No Trumpet Blast or Desolation Angels are going to show up to herald the end times. No, it's going to be very subtle, but still happen very fast.

The thing to keep in mind is that Magic will always continue to exist, but like the machines in those terrible Matrix sequels, we might have to settle for a diminished state of existence.

Magic_Wrath&Damnation

Declining Interests

The most important thing to keep in mind about Magic is that the cards were never intended to be worth money.

The secondary market is almost purely the work of the players. Wizards of the Coast is in the business of slapping 15 pieces of cardboard inside a foil wrapper and getting you to give them money for it. They've done a lot to market that to players, including introducing the Pro Tour as the end-all-be-all-defacto premier event.

You also have to keep it in mind that before there were professional Magic players, the "Pro" in Pro Tour really meant promotional. As the game of Magic has grown, especially over the last few years, Wizards has been pushing a lot of the legwork into the stores. A store's allocations are based on their level, and those levels are based on recruiting new players and running events at certain thresholds a number of times a year. The big payoff for running a good show has been the PTQ, and stores fought over them.

Enter the Preliminary Pro Tour Qualifier or "Pre-TQ" as we've named them in power couple fashion. BrAngelina eat your heart out.

Who gets to run these? EVERYONE! Every store that is capable of finding a level 2 judge and isn't a complete heap will receive a PreTQ. You win a PreTQ, you get to play in a PTQ! Who wouldn't get excited about that? Instead of getting lucky and winning ten rounds of Magic to attend to earn a Pro Tour invite, you get to do it in twelve to fourteen! What's the format going to be? Predominantly Standard, unfortunately, so all those Modern cards that we all fought for and scrambled to obtain, they just became pretty trivial.

Ultimately, the PreTQs are a test. Can the stores create compelling tournaments on their own? How many people do you know that frequently played in PTQs hoping to get lucky and make it to the big times will no longer bother? How many PreTQs will you play after it really sinks in that you have to win twice as many rounds to make the Pro Tour as before?

How about the combined effect of hundreds of stores running sub-par events? There are already a number of tournament organizers that I want absolutely nothing to do with. What's the percentage required to make you quit playing competitive Magic all together? 50%? 60%?

The other loss with these PreTQs is any competition to buy your cards. Go to a PTQ now and there will be a number of vendors clamoring and competing to buy your cards. Who's going to pay big bucks to set up shop at a 35 man tournament? Who's going to allow outside vendors inside their shops, where most of these events will occur?

Legacy Costs

Meanwhile, on the other side of the Appalachian Mountains, a little company by the name of StarCit Games has introduced Modern as an alternative to the traditional Sunday Legacy tournament. While this doesn't have the immediate effect of killing Legacy, the effects are noticeable as prices for Legacy cards have pretty much stopped their climb, with some beginning to retract from their record highs.

If you've never considered it before now, you should know that SCG is Legacy. All of those cards with all of those extra 0's at the end of their price tags are worth that much only because StarCity runs near-weekly Legacy tournaments.

Are people quitting Legacy to play Modern? God no. Have you even played Modern? Playing Modern versus playing Legacy is like comparing a Little Debbie Fudge Round to a slice of moist chocolate cake, with sprinkles. They aren't even in the same ballpark.

But there is another effect that will slowly but surely dwindle those Legacy numbers until StarCity is forced to choose which child it wants to kill:

PLAYERS DON'T HAVE TO BUY INTO LEGACY ANYMORE.

Nobody wanted to sit around doing nothing while their friends slung Brainstorms, so they bought into Legacy too. But now they can just split a hotel and play Modern instead. No need to buy into Legacy! The great news is that once you obtain a deck, Modern doesn't change much, so you don't have to really worry about acquiring new cards very often. So much for those high Modern prices.

The Third Horseman

MTGO.

Magic: The Gathering Online has become the butt of countless jokes. Wizards decided that a Beta client most players didn't like was a preferable alternative to a client that was riddled with problems, but still got the job done.

At this point, rewriting Magic Online is the equivalent of recoding the Obamacare website except healthcare.gov was probably a lot simpler. MTGO's user interface problems are the tip of the iceberg, and you have to keep in mind that there are 16,000 cards that have to be coded in. Magic's rules are liquid and sometimes illogical, so one does not simply code a new MTG framework. Every single card has to be coded in a way that will make it work within the new framework as well.

Remember when MTGO was first released and they skipped over those first (fill in the blank) years of sets? Why do you think that was?

Zenith

This is the Way Magic Ends

Not with a bang but a whimper. Legacy prices have stagnated, Modern prices have stagnated, and competitive Standard slowly becomes more and more undesirable. But we can still play Standard, right? Oh, you forgot the Fourth Horseman now, didn't you?

Behold a pale Horse, and he who sat on him was Death, and Hell followed with him.

That Fourth Horseman doesn't bring his own problems to the table, it's simply the culmination of those before him. We're getting pretty convoluted in our expanded metaphor, so lets take a step back and explain this last predicament... with another metaphor that's not really a metaphor at all. Confused? Good, that means you're learning, kid!

Take a man and give him the foundation of a business. This man builds that business up from there and achieves towering success. Then you creep into the basement and start pulling out a few bricks from the foundation here and there. What's going to happen to that tower? It will slump, sink, tip, and crumble until one day it collapses.

  • Foundation: Magic cards are worth $$$.
  • Tower: Acquire inventory that will be sellable for $$$$$.
  • Bricks: Modern and Legacy prices drop and the secondary market retracts.
  • Collapse: Store can't sell singles profitably and Boosters alone can't pay for game rooms.

Pretty doomsdayesque, right?

Why This is (Hopefully) Fiction

A true panic has to occur. Like with the Recession, a number of talking heads would say "get out while you still can" and people would have to listen.

Chicken Littles everywhere would be panicking to sell their collections before they hit rock bottom. That "race to the bottom" term we always hear being kicked around with TCGplayer stores would become a real thing, except with one difference: Magic cards are not stocks.

Stocks represent a fractional percentage of ownership in a company, companies that have physical assets and provide services to make money. Magic cards represent you pretending to summon a Shivan Dragon and commanding it to attack your foes with its fiery breath. So, as you can imagine in this unlikely scenario, Magic cards don't hold much value.

Even after the apocalypse, life goes on. Sure, society as a whole is gone, but people will always survive. Magic will live on as well. It will just be in a reduced nature. Game stores that don't have diverse revenue streams might buckle, but diverse game stores would continue to thrive. You'll still be able to buy Magic packs and such, but you'd probably have to dig through boxes for any singles you might want. It just wouldn't be profitable to sort that sort of thing out.

Hasbro has already gotten much more aggressive with reprints, and at a certain point they'll realize that simply printing cards people want to buy will net them more money than maintaining the secondary market.

If they "kill" the game, Hasbro could accept reduced revenue streams and just keep rehashing Magic sets with shiny new gimmicks and box sets and Commander decks and any number of products that would still sell but require less resources to produce. Eventually competitive Magic would recover, like a Phoenix or Sapling of Colfenor (bonus points if you get that reference), but for a long time it would only exist as a shadow of it's former self.

This is the way the world ends
Not with a bang but a whimper.

So what should you do to avoid the Magic apocalypse?

Nothing, I'm sure everything's going to work out fine, kid. Just fine.

But on a completely unrelated note, if you have any Black Lotus that you're looking to get rid of, I'll gladly pay you $500 each for them.

Insider: A Scrutinizing Look at Legacy

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I should have been at GP New Jersey. After all, my parents live there and it was my turn to visit them and not the other way around. Instead, to maximize irony, my father came to visit me in lovely Cincinnati, Ohio, where it snowed over the weekend.

No Legacy Grand Prix for me this time.

But my absence from this monumental event won’t deter me from providing some perspective on the health of Legacy. The third largest GP of all time, Legacy sure shows signs of a thriving player base. This is absolutely critical in order to ensure that our $300 Underground Seas and $80 Force of Wills maintain their value.

So with this kind of turnout, Legacy is sure to be as healthy as ever, right?

Well, not exactly. Rumor has it, a number of players actually submitted Standard decks for their entry just to get all the swag Star City Games offered for participating in the event. Between the playmate, promo card, and sleeves, you’re likely to recoup your entry fee just by showing up for round one.

Perhaps the turnout at this event isn’t a completely accurate reflection of Legacy’s health after all. Let’s dig a little deeper.

Legacy Cards

I have been tracking a number of Legacy staples lately, and their outlook has actually been a bit disappointing. Many cards are performing much like that of Standard staples – listlessly drifting in a downward direction.

Check out oft-favorite Show and Tell, which has done nothing but drift downward after peaking near $80.

Show and Tell

You may point out that the blue sorcery is extremely out of favor right now due to the fall in popularity of Sneak ‘n Show.

Fair enough, I suppose that’s a fair statement. Would you prefer we look at the chart for something more ubiquitous in Legacy, such as Force of Will?

Force

Yet another significant drop off highs. Though one could make the argument that the same thing happened in Winter 2013 as well, and after the winter passed we saw all time highs. But for now, the overall trajectory is negative.

You may point out that Force of Will isn’t always a 4-of anymore. It is quite sub-optimal in a mirror match between control decks, for example, because the card disadvantage becomes a significant drawback.

Very well, let’s see if Wasteland is any better.

Wasteland

Not even close – Wasteland has suffered one of the most severe drops after spiking back in early Spring. Perhaps the uncommon land got a little overextended during a hyped buyout. We appear to be leveling out at last, but I suspect the resultant price once stabilized will be only marginally higher than the pre-spike price. Perhaps $70 vs. $60--but that’s a far cry from the $125 peak!

You may say that Wasteland is also out of favor right now, and that RUG Delver--one of the most dominant strategies in Legacy--can’t afford to run a full set of Wastelands due to their greedy mana bases.

Fair enough. Let’s look at a critical piece of any U/R/x Delver deck – Volcanic Island, which received a good deal of press in MTG Finance world this past weekend.

Volc

Well, I suppose with this chart we’ve at least leveled out. But the card is still $50 off its peak of $300. The chart doesn’t do the recent drop justice because the Dual Land is still light years ahead of its $120 price point from less than a year ago.

Still, a 20% drop off highs is nothing to ignore.

IS Legacy Healthy?

The assumption heading into this article was that Grand Prix New Jersey’s stellar turnout was a testament to Legacy’s popularity and strength. But the price chart of many cards suggest this isn’t a sure thing. Perhaps there are some other forces at play here, influencing prices negatively.

For example, there is the invention of Modern. Perhaps would-be Legacy players are instead gravitating toward Modern’s lower cost of entry. The fact that Wizards has demonstrated their willingness to reprint cards primarily based on value (looking at you, Thoughtseize) could be a warming feeling to someone interested in building a deck for a non-rotating format.

There was an error retrieving a chart for Thoughtseize

Can’t afford those Tarmogoyfs? Don’t worry, Wizards will probably reprint them within a year or so. In the meantime you can play a budget deck like Burn or Robots to get you through the year. Besides, it’s not like we have traditional Modern PTQ’s anymore, as you’ll now have to convince your LGS to hold Modern PTQQ’s first. So a year’s wait isn’t so bad.

But I’m not sure if this thesis holds up when the data is scrutinized. For example, take note that Volcanic Island spiked back in April 2014. That trend is remarkably similar to Modern favorite Birthing Pod's at that time.

Pod

Clearly there were enough players and speculators alike to drive up prices of both Legacy and Modern staples simultaneously. Therefore I don’t think Modern competition is the answer.

Another possibility is that Legacy prices were simply overinflated from hype. This is a thesis I can get behind because so many card prices jumped up suddenly (Wasteland being the primary culprit). I’ve discussed how this is a very common trend on hyped cards due to the small delay in new supply after a surge in demand. The USPS has to do their job, after all, and shipments don’t happen overnight.

One final thesis worth considering is that Magic in general has shifted a bit downward in prices. Perhaps there are just too many cards worth owning, so there is not as much convergence on a single target.

This theory could explain why we’ve seen Standard, Modern, and Legacy cards all drift downward over the last few months. Maybe players are finally tapped out of cash and simply will not prioritize $300 Volcanic Islands, $125 Wastelands, $20 Birthing Pods, etc.

Something’s gotta give, and when Magic card prices can be readily converted into rent money, more and more people will be tempted to capitulate their extras. After all, it’s an economic truth that as prices go higher, supply will rise. The more expensive Dual Lands get, the more players will be tempted to sell them.

My Plan Going Forward

As for my own personal thesis? I like Legacy. It is a ton of fun. And despite my previous statements regarding Modern, I will always favor Legacy first and Modern second when deciding which format to play. With cards like Stifle, Wasteland, Force of Will and Brainstorm in Legacy, the number of decision points are endless. This is a complexity about the game that I absolutely love.

There was an error retrieving a chart for Stifle

But we also have to recognize the recent reprint movement Wizards has embarked upon. They may not have outwardly declared their intentions, but it is readily clear that they hope to reprint many of Magic’s favorite spells.

Stifle is in fact a terrific case-in-point. I remember feeling distraught over selling my copies to dealers for around $12 when I originally cashed out of Legacy. The card rapidly spiked to $40, only to randomly show up in Conspiracy (was that really necessary?). Now the card is cheaper than they’ve been in years, and new copies could be had for under $8. Yay?

Stifle

This is great news if you’re hoping for lower barriers to entry. But if you’re a major speculator, this could be quite the deterrent.

If there were a spectrum of speculators measured based on their fear of reprints, I would likely be one of the most concerned out there. I’ve seen what reprints can do to cards like Thoughtseize, Stifle, Exploration, and Onslaught fetches. A significant investment in any of these assets could have been devastating if you held too long.

Therefore, my Legacy strategy boils down to one thing: the Reserved List.

As long as the Reserved List is strong and seamless, then cards like Dual Lands are safe. Sure, Duals will drift up and down based on the time of year and the Legacy metagame. But no matter what new commons and uncommons Wizards prints that break out in Legacy, players will always jam a multitude of Dual Lands. These really are the blue chip stock of Magic – they will always see play and they can never be reprinted.

And unless Wizards punishes the community by printing something heinous such as Snow Duals, the original ten Dual Lands should be incredibly safe with plenty of upside.

That’s what I will target from Legacy, with specific focus on the under-appreciated duals like Tropical Island and Savannah. These may be out of favor right now, but if I learned one thing playing Legacy over the years, it's that the metagame can move quite freely as Wizards prints new cards. Delver of Secrets and Treasure Cruise are just a couple examples.

As the metagame shifts, so will the popularity of each Dual Land. When dealing in blue chips, I try to focus on a buy low/sell high strategy, logically speaking. Hence my plan right now – to acquire well-priced under-appreciated duals. With any luck, we’ll get another spike in duals come April, just a few short months away.

Until then, tread carefully.




Sigbits

Not all Legacy staples are down in the dumps. Check out these hot targets, which have not suffered the same pullbacks as the cards mentioned throughout this article.

  • Emrakul, the Aeons Torn was banned from Commander, yet that didn’t seem to phase the card’s price one bit. The Eldrazi is still the most efficient creature win condition in the game. As a result, Star City Games has just 5 NM copies in stock with a price tag of $59.99! Set foils are $249.99!
  • Back in March, Gitaxian Probe spiked significantly, rising from $0.50 to over $2 in just a couple months. That price stuck, and while SCG has plenty in stock, their $2.49 price tag is a testament to this card’s popularity. Set foils retail for $24.99!
  • As much as I hate the card, it’s hard to ignore the price resilience of Sensei's Divining Top. The card is relatively safe from reprint simply because Wizards recognizes that many players also hate the time-waster. Therefore it’s not likely to show up in a Commander deck. Being banned from Modern only helps its immunity to reprinting. Perhaps that’s why the card has maintained it’s retail price of $29.99 and set foil price of $119.99. By the way, Star City Games is sold out of all English copies of both!

BBD Takes Down NJ

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Tom Ross and Infect. Brian Braun-Duin and Stoneblade. A massive Grand Prix of 4,000 players came down to those two big names, and it doesn't get much better than that.

Image.ashx

It was an awesome tournament overall, and the finals lived up the hype, as you can read here. And after such an exciting tournament, the entire Top 8 was pretty interesting. All reports from the event say it went pretty smoothly, so if you were there, you can be sure I'm jealous.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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