menu

Gatecrashing Grand Prix Pittsburgh

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

In Zendikar, it was often correct to pick a card like Surrakar Marauder extremely early because the format was so fast. Roughly half of the players liked the Zendikar draft format because it was so straightforward and geared toward aggressive decks. The other half, myself included, lost interest rather quickly because there was little depth in that format. The strategy was easy to identify and became more like a repetitive procedure than the complex system most recent draft formats have been.

Those were the thoughts that crossed my mind this weekend at Grand Prix Pittsburgh. Let me first say, I was very excited for a Grand Prix in my home town two years in a row. Based on our previous history, we should have had to wait another ten years for one to return. I’m glad it didn’t take that long because Pittsburgh is a great city for a big Magic event.

The idea that Gatecrash draft is similar to Zendikar served me well this weekend. In this draft format you can die on turn four or five and you need to build your deck to take advantage of that or be able to respond to it. The sealed format can be almost as fast, but is generally slower. Unless you have a very fast curve, most likely you want some number of six cost spells and or creatures. The important thing to remember in Gatecrash Limited is that curve is the most important thing about your deck.

Day One -- Sealed

Due to my schedule, I was not able to attend enough events and fell short of the 400 points needed for one bye. I consider sealed not only my favorite format, but also my best format so I knew I could be successful. Here’s the pool that I was passed.

Untitled Deck

White

1 Hold the Gates
3 Guildscorn Ward
1 Aerial Maneuver
1 Assault Griffin
1 Syndic of Tithes
1 Daring Skyjek
1 Debtors Pulpit
1 Knight Watch

Blue

1 Stolen Identity
1 Sapphire Drake
1 Metropolis Sprite
1 Leyline Phantom
1 Last Thoughts
1 Agoraphobia
1 Hands of Binding
1 Keymaster Rogue
1 Scatter Arc
1 Skygames
1 Voidwalk
1 Way of the Thief
2 Clinging Anemones

Black

1 Basilica Screecher
1 Deaths Approach
1 Dying Wish
1 Grisly Spectacle
1 Gutter Skulk
1 Horror of the Dim
1 Lord of the Void
1 Mental Vapors
1 Midnight Recovery
1 Shadow Slice
1 Slate Street Ruffian

Red

1 Bomber Corps
1 Skinbrand Goblin
1 Tin Street Market
1 Furious Resistance
1 Towering Thunderfist
2 Warmind Infantry
1 Madcap Skills
1 Molten Primordial
1 Homing Lightning
1 Act of Treason

Green

1 Spire Tracer
1 Serene Remembrance
1 Crocanura
1 Miming Slime
1 Wasteland Viper
1 Disciple of the Old Ways
1 Adaptive Snapjaw
1 Scab-Clan Charger
1 Ivy Lane Denizen
1 Greenside Watcher

Multicolored

1 Paranoid Delusions
1 Mortus Strider
1 Shambleshark
1 Drakewing Krasis
1 Hydroform
1 One Thousand Lashes
1 Kingpins Pet
2 Beckon Apparition
1 Wojek Halberdiers
1 Ordruun Veteran
1 Fortress Cyclops
1 Boros Charm
1 Martial Glory
1 Shattering Blow
1 Ground Assault
1 Rubblehulk
1 Zhur-Taa Swine
1 Burning-Tree Emissary
1 Ruination Wurm

Artifact

1 Orzhov Keyrune
1 Razortip Whip
1 Millennial Gargoyle
1 Skyblinder Staff

Land

1 Orzhov Guildgate
1 Gruul Guildgate
1 Stomping Ground
1 Thespians Stage

Take a minute and decide how you would build your deck from this pool of cards.

It is my personal belief that especially in Gatecrash, there is one correct build and the rest are sub-par. The way I look for this starts by examining the rares. These should be your most powerful spells or tell you that you don’t have much power to lean on. Next, I pile the five guilds individually to see what each color combination has to offer me. While comparing the guilds, I look at what guildgates and mana fixing I have. It’s best to stick to two colors, but often that is not possible with this sealed format and you must splash a third color.

For this specific pool, there did not seem to be any guild that could be played alone. I was definitely going to have to splash a third color.

In case you have not played with or against it, Molten Primordial is quite the finisher. Not only does it Act of Treason your opponent’s creature, it has haste itself. Needless to say, that is a lot of damage from one card. Often playing this creature as soon as you hit seven mana will end the game on the spot. Because I have had experience playing against this card recently, I knew how much of an impact it can have on the game so if I could, I wanted to include it.

I looked at a couple different builds with various guilds splashing a third color, but all of them fell a few cards short of solid. I did not want to make sacrifices on card quality, especially when I would have to play whatever I decided on for all of the nine rounds.

Here’s what I finally decided on.

GP Pittsburgh Sealed Deck

Untitled Deck

Creatures

1 Bomber Corps
1 Skinbrand Goblin
1 Wojek Halberdiers
1 Burning-Tree Emissary
1 Daring Skyjek
1 Syndic of Tithes
2 Warmind Infantry
1 Assault Griffin
1 Ordruun Veteran
1 Zhur-Taa Swine
1 Towering Thunderfist
1 Fortress Cyclops
1 Rubblehulk
1 Molten Primordial

Spells

1 Madcap Skills
1 Martial Glory
1 Boros Charm
1 Ground Assault
1 Act of Treason
1 Homing Lightning
1 Knight Watch
1 Debtors Pulpit

Lands

1 Gruul Guildgate
1 Stomping Ground
7 Plains
7 Mountain
1 Forest

This deck has a few strengths. First of all, it has a solid curve. I should be playing a creature on turns two, three and four regularly. Second, it has a reasonable amount of removal to deal with blockers or opposing bombs. Third, and I can’t stress this enough, it has synergy. I should be able to trigger my battalion creatures frequently due to the mana costs of my creatures or my Act of Treason effects. Fourth, none of the cards I’m playing are bad. Every card is solid. This is definitely not the best sealed deck I’ve played, but the overall card quality is relatively high.

Using Act of Treason to activate one of my battalion creatures or stealing one of their battalion creatures came up surprisingly often. It came up so much that I told one of my friends that I think this may be the best Act of Treason format. The card was crazy good for me all day. Molten Primordial was similarly powerful and game ending, but seven is a lot of mana and sometimes it was stuck in my hand.

I started out the day at 5-0 and took my first loss round six. The deck I lost to was an extremely good Boros deck. Game one, he curved out on turns two, three and four. If his four-drop had been anything other than Firemane Avenger, I would have been able to stabilize. Sadly on my mulligan, I didn’t have either a removal spell or a creature that would survive the angel’s first activation.

Game two was similar, but he also had Blind Obedience. When he did not have the angel on turn four, I thought I was going to take game two, but he played it turn five instead. Then on turn six, my creatures tapped thanks to Blind Obedience, he used every card in his hand (Spark Trooper + Righteous Charge) to kill me. With the hands I drew plus the power level of his hand, I didn’t have much of a chance this game. If I had more mana, I would have been able to play the Debtor's Pulpit in my hand to nullify the Spark Trooper. Overall, I was not disappointed about this loss. His deck was a tier above mine and he played well. I did not lose to playing incorrectly, I lost because I couldn’t deal with his bomb angel.

Many of my wins were very close and were won from managing the game better than my opponent, often through careful blocking. If you block only enough so that you stay alive, playing around cards your opponent might have when you can, you can win many games on the swing back. My deck can do this through cards like Act of Treason, Molten Primordial, Madcap Skills, Boros Charm, and Ordruun Veteran. The bloodrush creatures function the same way and allow you to surprise kill your opponent. A couple of my opponents were quite stunned when I killed them from a high life total with the Ordruun Veteran + Rubblehulk “combo”.

My seventh round opponent fell prey to this “combo” and the round ended quickly. I took my second loss the round right after though. My opponent was playing Simic splash black, a common combination. Games one and two were evenly matched with each of us winning one game. The third game was extremely close the whole time, but he was able to surprise kill me with Biomass Mutation. There was really nothing I could do about that loss. I had not seen that card yet in the match so I couldn’t play around it, and I made the best plays I could in the situation.

The last round of the day was the win-and-in to make day two. My opponent told me he was playing in his first Grand Prix and had been playing for about a year. Having this much success so early in his career is a credit to him, but I don’t think he had these thoughts on his mind after I defeated him. It was clear that I put him in some situations that he had not been used to playing in and he was not sure how to respond.

Game one, I hardcast Rubblehulk and was only attacking with it and not my other creatures. This prevented him from attacking me back and also allowed me to play around the Aetherize he was clearly holding. After a hit or two from my Rubblehulk, he bounced it with the Aetherize he did indeed have and I replayed it since I hadn't used any of my mana in case this happened. Game two was a lopsided win where he didn’t draw lands, and I curved out two, three, four and ended the match shortly after. I felt bad that he didn’t make day two, but I was excited that I did.

We also played round ten on day one. It was after the cut but we still used our sealed decks. Round ten was one of the roughest matches I’ve played in a while. I was completely exhausted from playing all day and to be honest, I was sick of playing my sealed deck. Despite this, I tried to play my best, but I’m not sure I was playing to my full potential.

My opponent had a very solid deck in blue green black. I lost game one due to a misplay. I had two removal spells in hand, Ground Assault and Homing Lightning. I chose to use the Ground Assault to kill a large flyer and get in some damage. On his turn he cast Hands of Binding on his other flyer and bought himself a lot more time. If I had kept up Homing Lightning, I could have killed the other flyer instead. Game two, I did not have removal to break up his combo of Zameck Guildmage and Call of the Nightwing. In case you don’t see it, by activating the guildmage every turn, it makes 2/2 flyers that get out of hand rather quickly. If I would have drawn the Homing Lightning plus a flying blocker, I could have dug myself out of the situation, but I did not.

Day Two -- Draft

I was 7-3 going into day two for the drafting portion.

Draft Deck 1

Untitled Deck

Creatures

1 Wasteland Viper
1 Disciple of the Old Ways
1 Greenside Watcher
1 Skinbrand Goblin
3 Crocanura
1 Basilica Guards
2 Scab-Clan Charger
1 Zarichi Tiger
1 Ivy Lane Denizen
2 Adaptive Snapjaw
2 Zhur-Taa Swine
1 Hellkite Tyrant

Spells

1 Burst of Strength
1 Mugging
1 Prophetic Prism
1 Verdant Haven
1 Boros Keyrune
1 Gruul Keyrune
1 Massive Raid

Lands

1 Boros Guildgate
10 Forest
6 Mountain

Sideboard

1 Millennial Gargoyle
1 Ruination Wurm
1 Tower Defense
1 Verdant Haven
2 Spire Tracer
1 Naturalize
1 Hindervines
1 Wildwood Rebirth
1 Foundry Street Denizen
1 Boros Keyrune
1 Dimir Charm
1 Paranoid Delusions
1 Ordruun Veteran
1 Midnight Recovery
1 Last Thoughts
1 Sages Row Denizen

My first pick overall was the dragon. From my experience playing with it, you should pick it first every time. There are not many answers to it by that point in the game and it can win the game all on its own. For my second pick, I did not have many options so I took Ordruun Veteran. Third pick there was nothing other than Zhur-taa Swine.

From there, I focused on taking low mana cost creatures to fill out my curve. I did not have any two costs until pack three. I did pick up the Experiment One in the middle of pack two which was confusing, but it helped lower my curve significantly. The only reason I ran white was because I had the fixing to do it and I didn’t have enough playables to stay exclusively Gruul. Multiple players in my pod told me that the draft was quite strange and atypical. I couldn’t agree more. I was hoping pack three was going to help more than it did but when I saw a pack three pick one with no cards I could play in my deck, I lost a little hope.

It’s possible that the Verdant Haven maindeck should be the gargoyle instead. I had many white sources to balance the mana and Haven might have been unnecessary. I sideboarded Millennial Gargoyle, Ruination Wurm and Tower Defense in many games. I tried some configuration that did not include the two white cards, but nothing seemed good enough. Keep in mind that if I remove the two white cards, I should also take out Verdant Haven and Boros Keyrune because they no longer are necessary. I just did not have enough playable cards to not play white.

Despite this deck not being very good, I was able to win two of my rounds with it. The first round was against a local player I know playing a relatively slow Orzhov deck. Game one was starting to become me grinding for damage and him extorting to counter it, but then I played a dragon off the top. It only took two turns to finish him off from there.

Game two, I missed an evolve trigger on not one but two Crocanuras which prolonged the game quite a while. If I would have remembered the trigger they would have been 4/6 crocs and would have beaten through his 1/4 walls. Instead I was forced into an extremely long game where he was double extorting to my single extort. Luckily he was already at a very low life total and I was eventually able to just attack with all my creatures. It seemed like he had a removal spell in hand so I was careful about my attack. The turn I attacked, I drew the Massive Raid and was able to use it in response to the extort triggers from the removal spell.

Round two was against another local player also playing Orzhov. His version was much faster than the previous round though. This match was a reminder that much of the time, playing your creatures with bloodrush is an effective strategy. My pigs overwhelmed him game one. Game two I was light on lands, which made me fall too far behind. Game three, my opponent heard the roar of the dragon.

After winning two rounds with a mediocre deck, I was hoping to sweep the pod. As game one progressed against Simic, it looked like I was going to do just that. The turn before I was going to kill him, he had other plans though. As he played Biomass Mutation, I had flashbacks from losing to the card the day before. Determined not to lose to the enormous pump spell, I won game two through tight play and bloodrush. Game three was well in my control the entire game, but it was not meant to be. I miscalculated the amount of damage I was going to deal on my attack if he blocked and he was able to kill me on the swing back because he had Mutation once again. Losing two matches to the same rare in limited is no fun at all, but I could have done a better job playing around it.

Draft Deck 2

Untitled Deck

Creatures

1 Experiment One
1 Shambleshark
2 Zameck Guildmage
1 Metropolis Sprite
1 Greenside Watcher
2 Drakewing Krasis
1 Simic Fluxmage
1 Ivy Lane Denizen
1 Millennial Gargoyle
1 Master Biomancer
1 Adaptive Snapjaw
1 Rust Scarab
1 Dinrova Horror
1 Sapphire Drake

Spells

1 Burst of Strength
2 Hands of Binding
1 Totally Lost
1 Killing Glare
2 Shadow Slice

Lands

1 Simic Guildgate
2 Dimir Guildgate
7 Forest
5 Island
2 Swamp

Sideboard

1 Devour Flesh
1 Gridlock
1 Deaths Approach
1 Syndicate Enforcer
1 Bioshift
1 Spire Tracer
1 Miming Slime
1 Adaptive Snapjaw
1 Clan Defiance
1 Predators Rapport
1 Hindervines
1 Forced Adaptation
1 Skygames
2 Tin Street market
1 Skyblinder Staff

The second draft started out with another mythic rare, Master Biomancer. Some cards are good enough to justify jumping into a guild right from pack one, pick one, so don’t be afraid to commit that early. But don’t be afraid to switch if it doesn’t work out. After getting two guildmages and a Hands of Binding in pack one, I was pretty set on Simic. One of the later picks in pack one, there were no real cards for me so I took a Dimir Guildgate. This line of thinking about a possible black splash was crucial to my draft.

Round one, I played another local player I know. He had an interesting Gruul deck splashing both white and blue. He drafted basically every bloodrush creature including two Rubblehulks and two Swine. In addition, he had other late game bombs like Stolen Identity. Game one I kept a hand that was too slow to compete with his enormous creatures. Fortunatly, I was able to block and draw a couple more cards than him thanks to my guildmages. I drew a Greenside Watcher which allowed me to put another counter from Ivy Lane Denizen onto Metropolis Sprite and double pump, giving me exact damage to kill him. Game two was similarly a very close game. I was attacking with flyers while he was busy bloodrushing for huge chunks of my life total. Between attacking with the creatures I had in play and fireballing him with Shadow Slice, I was able to kill him pretty quickly.

Round two, I saw my opponent from last round talking with other players I know. He was telling them how I beat him on a mulligan to five cards. Before he mentioned that, I had completely forgotten that I won with only five cards. The reason I bring it up here, is because that is what I would have had to do in both games of round two to be successful. Game one, that definitely did not happen. The only thing I played were two Islands. If I had drawn even one Forest at some point, I think I could have beaten his slow five-drop Boros deck. Game two was a little different. I played turn two Greenside Watcher (no guildgates though) and then turn four Master Biomancer. Unfortunately, the only creature I drew in the handful of turns after that was Dinrova Horror which I couldn’t cast because I never drew a sixth land either. If I had drawn any creature I could cast or a sixth land, I could have easily won the game.

Round three I played another Orzhov deck. Master Biomancer helped my board get out of control rather quickly. Even though I had only five cards to start with for the fourth time in a row, I was still able to win a close game one. Game two, my opponent missed his third land drop for two turns then missed his fourth. The game didn’t last much longer than that.

I felt that my second draft deck was very solid and capable of winning the draft pod. It upset me that I was not able to play Magic in round two because that is a match I felt I could have won without all the mulligans. Even though I mulliganed a ton this draft, I still made the best of it and tried to win every game. That resulted in a 2-1 draft rather than something much worse.

Due to my tiebreakers being bad, I ended in 102nd. That is respectable for my first day two finish but I was still left wanting more. Identifying some of my mistakes will help me continue to improve. If you try to do this when you play, it will help you improve as well. Don’t blame every loss on variance or you won’t be able to get better. I hope this article helps you improve your Gatecrash Limited skills. I certainly learned a lot this past weekend.

Until Next Time,

Unleash the Force on Limited!

Mike Lanigan

Domri Updates, and an Aside on Junk Reanimator

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

This weekend Kyle Olson, Mike Hawthorne, Forrest Ryan and myself crammed into Forrest's Prius to trek down to the Open weekend in Kansas City. While Kyle posted the best results of any of us by top 32ing both events (edging out Forrest's "save 80 dollars and don't play" plan), I think the weekend was still pretty solid.

In terms of personal results I came up a little short. If you were watching coverage of round one then you got to see me brick a lot and lose to the Immortal Servitude deck in round one. Despite losing, I actually had fun playing the match and I was very jealous that my opponent got to play Elvish Visionary on camera.

I then proceeded to lose to Junk Reanimator in round two. This was a little disheartening considering how close game one was, but it's Magic and highlighting what can be taken away from the weekend is a lot more important to me than sharing the particulars of bad beats stories. Let's start off by taking a look at the list I registered and breaking down what's different from what I wrote last week:

“DomriNayation”

spells

4 Boros Reckoner
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Thundermaw Hellkite
4 Loxodon Smiter
4 Strangleroot Geist
3 Domri Rade
2 Pillar of Flame
4 Searing Spear
2 Selesnya Charm

lands

4 Sacred Foundry
4 Clifftop Retreat
4 Sunpetal Grove
1 Mountain
4 Stomping Ground
4 Rootbound Crag
4 Temple Garden

All of the Dragons

The most important note on this deck is that I am now firmly in the four Thundermaw Hellkite camp. In testing against Naya I found that my early game was very good against them and having one card that is lack-luster didn't impact my matchup too badly. Alternatively, Thundermaw is spectacular to have against Junk Reanimator. When I was trying to Ash Zealot and Rancor I could cheese a good amount of quick wins, but I wasn't allowed a lot of play and could easily be colded by a single Angel of Serenity. Assuming that my Ghor-Clan Rampager deck was successful at dealing some early damage Hellkite can often be lights out even after your opponent starts casting their own haymakers.

On Mizzium Mortars

At first I was very excited about Mizzium Mortars, but I'm starting to see it as more of a sideboard card. It's awesome to overload it in certain matchups, but being able to dome your opponent almost always just matters more. You also generally need some kind of removal early in the matchups where you want to overload it, so in the maindeck it doesn't perform as well as I would like. I intend to keep somewhere between 2 and 4 on board for the matchups where it matters, but Searing Spear one-for-ones well enough against Naya Blitz while allowing us to more effectively race the bigger decks.

Selesnya Charm

So, the most awesome part of the Minnesota Magic community is easily traveling with Forrest Ryan. He's great at booking cheap hotels, his car has excellent mileage, he's hilarious and he keeps a playset of every Standard card in an easily accessible binder. While I was looking through his things to put my deck together I stumbled across Selesnya Charm and the wheels started turning. The primary motivation for Ghor-Clan Rampager was breaking through Restoration Angel and Selesnya Charm plays that role similarly well with the creatures that I'm playing. It trades with a lot of what the aggressive decks are doing, it removes Angel of Serenity and it's one of the very few answers to Obzedat, Ghost Council. I don't see myself going to less than two and am considering a third or fourth.

Notes on Junk and Standard at Large

I said in the quick questions segment of coverage for this event that it's pretty clear that Junk is the best deck right now and I very much doubt that anybody heard that from me first. As one might expect from a best deck, Junk is currently very well-represented. The strength of the Junk deck is its ability to do something very degenerate very quickly (i.e. turn five you with Lingering Souls and Craterhoof Behemoth) or to play a slow game with cards that are very likely to be higher impact than those of its opponents.

Seeing as the deck is more consistent in the late game it has become accepted that Naya Blitz is Junk's worst matchup as it can steal games before Junk comes online. Meanwhile, Esper Control has been gaining popularity as a deck that cripples aggressive decks but one that is embarrassingly weak to Junk. These three decks make up our Rock-Paper-Scissors-esque metagame core. Sure, there are lots of other decks being played, UWR Flash, Prime Speaker Bant and Jund to name a few, but Blitz, Junk and Esper should be the first three decks in any guantlet. The other decks in my experience just do things somewhat similar to these decks and are worse at doing them.

If it can be accepted that this is our core Metagame then I would recommend that anybody looking to play the best Tier one deck to pick up Junk sweeing as Blitz is the least consistent of the three decks, and I would recommend anybody trying to break the status quo to take a look at something similar to my Domri list.

The haste threats along with Domri and Assemble the Legion post-board make Esper favorable and your large, efficient creatures combined with removals make Blitz a joke. I need to test the Junk matchup more before the coming Open in Milwaukee, but the ability to cheese Junk with Thundermaw, Ghor-Clan Rampager and Selesnya Charm has proven strong thus far.

Either way, you are basically guaranteed to play against Junk Reanimator in at last one round of a large tournament. You can maximize your odds in this matchup to accrue at least one free win or you can focus on beating everything else to stabilize your automatic loss.

It's strange to already have a pretty established best deck going into week one of Standard PTQ season, but with the frequency of large tournaments that are held these days I suppose that's just how it's going to be. Whatever you choose to battle with, don't let the knowledge available to you go to waste! Your week one opponents are going to be a lot tougher than they ever have been.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: An Early Look at Innistrad Rotation

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

It may be a bit early to start thinking about this in some of your minds, but I plan to have little to no INN-M13 stock by the end of May. I also intend to have a better strategy for rotation than the one I had when RTR came out.

Don't get me wrong, I had few Scars block cards at rotation, and my Standard deck was built to use very few Scars cards (I think I had five). However, I think I could have used a few stronger strategies. I am going to use this week's article to outline the strategies I plan on using, and hopefully elicit some healthy discussion on the matter, either here or on the forums.

This seems simple, but it has to be done tactfully. We all basically know how to do it, but we want to get rid of INN block stock before May/June, when others start to do the same and prices tank.

A great example is Stromkirk Noble. This card is currently increasing in price fast, and has gone from $3 to $5 in a fairly short period. I am hoping to sell out at $6, and if it starts dropping before I get rid of them, I will trade and sell more aggressively. I suggest checking pricing and tournament results closely, and deciding whether the cards are worth your time.

What We Lose

However, the important question is what we want to pick up to replace these cards. We need spec buys and spec trades. We have a few for ongoing Standard events. Modern is still in FNM, but most tournaments are over. We have to look popular deck archetypes will lose, and what scary things players will need to deal with in the future.

Humans:

We lose basically the entire human archetype. Champion of the Parish, Mayor of Avabruck, Silverblade Paladin, even Falkenrath Aristocrat. There isn't much of a reason to run humans. We also lose Cavern of Souls, which makes tribal a bit worse. This means that overlooked nonhuman efficient creatures (especially in white) could improve. We don't have many of these now, but the word human will mean little to nothing going forward.

Tempo:

We lose quite a few important cards. Snapcaster Mage and Augur of Bolas will hurt a bit, but losing Restoration Angel is a huge deal. Hopefully we will find something to replace them, but until then, I'd stray from owning too many tempo cards. The commons and uncommons will likely have replacements, but UWR Flash gets hurt badly.

Zombies/BR Aggro:

They lose almost all of the zombies. This archetype is dead after rotation if powerful zombies aren't reprinted. However, B/R Aggro has some powerful tools in RTR/GTC. We could see increases on Ash Zealot, foils of Annihilating Fire, and potentially things like Rubblebelt Raiders in the 4-drop slot.

Control:

Control loses less. We have Blind Obedience, Supreme Verdict, Sphinx's Revelation. They lose Terminus and Feeling of Dread, but they still have Azorius Charm, Dimir Charm and Orzhov Charm, which should help quite a bit.

Reanimator:

We lose Unburial Rites. That is a big deal. If we don't get some sort of reanimation spell in the next six months, we will lose this archetype altogether. We still have Angel of Serenity, but it will likely drop quick after rotation.

The Survivors

So, what types of decks will still exist? Naya Aggro will be quick, and Junk Midrange is a deck I could build right now without pre-RTR (It may not compete, but hey, it's close).

Personally, I am already beginning to trade into these cards. Here are a few I particularly like:

Loxodon Smiter: Uncounterable and efficiently costed, this could be an amazing creature if G/W remains a relevant archetype.

Ash Zealot: Red Deck Wins and Gruul Aggro seem like they will still be decks. Really, they almost always are. We lose a few cards, but I think they will stay strong.

Angel of Serenity: This guy is moving now, but it could go back down. I like picking these up right now for quick flips, or after October if they have hit six or below.

Deathrite Shaman: The ramping part may be tougher without fetches, but this guy is not only good in burn decks, he also seems pretty great with Grisly Salvage. I like the idea of a Junk/Golgari value deck, and with a slower, smaller format, he could make a big difference.

Blind Obedience: You can grab these for a few bucks right now, and with redemption, they will keep dropping for a while unless play picks up. These are great in control shells, and we are keeping control as a fairly powerful archetype. In fact, I might finally touch a blue shock in Standard.

Supreme Verdict: With the loss of Terminus, this guy will shine in control decks. With it seeing play in Legacy and Modern, it should continue going up anyway, but becoming a 4-of for control makes a big difference.

Jace, Architect of Thought: Very powerful card, hurts aggro and draws cards. The -8 is scary as anything ever was, as it is with any planeswalker. However, this guy goes in a deck that protects it.

Sphinx's Revelation: I can't see this ever going below $15 in Standard, or $8 outside of Standard. These are probably pretty safe cards to hold onto.

There are of course others that are safe keeps, but many of them are pretty obvious. Looking at just RTR and GTC, I like control post-rotation. This could change, but a few more tools and it will be unstoppable. Cavern of Souls is leaving, guys, and that's a big deal.

What cards are you holding onto for INN Rotation? Let's see if we can get some alternate views in the comments.

Insider — Losing… on Purpose

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back readers. Hopefully the title of this article caught your eye. Many of you are probably wondering, 1) why on earth this is an Insider article; 2) what possible financial knowledge you can gain from this; and 3) why you would trust someone who loses on purpose to give you financial advice in the first place. I will answer the last two, I got nothing on #1.

When I say "lose on purpose," I don't mean through poor in-game decisions, like refusing to block or cast spells. No, when I lose on purpose it's because I've chosen to play a less-than-competitive deck (more often than not you can thank Mr. Travis Woo and his brews for that). I still enter the tournament with the desire to win, but I value the fun of playing a janky or off-the-wall deck.

One thing you'll notice, especially if you have a more casual store in your area, is that these are exactly the types of decks casual players love to play. And guess what, they are the same decks casual players want to build after they see them going off.

Appealing to the Casual Base

Understanding the difference between casual and competitive players is a critical skill for any trader. Competitive players just want to win consistently and will do whatever it takes to do so. But casual players like to win big; it doesn't matter if they only win one in ten games as long as that one win is epic, exciting or memorable.

The old trader's trick is to trade with casual players for competitive staples and competitive players for casual staples. It's not hard to identify what competitive players will be looking for, between Wizards' site, third-party store sites and published tournament results. But the casual player is a much harder nut to crack.

Some cards are obvious casual favorites (Avacyn, Angel of Hope). But more often than not the casual player only wants cards that go into their deck, often cards not worth much. When the smartphones come out there's no way you're getting staples in exchange for the pile of bulk rares they've pulled out. So you can pack it in, think to yourself how you've wasted fifteen minutes for nothing, or you can learn to excite the casual players with new and fun ideas.

Enter the janky deck. I bring these to the more casual FNMs, making sure to carry extras of the deck's key cards in my trade binder. After rounds, players will frequently ask to see my binder and fixate on the cards they've just seen me play. As the tournament is a casual FNM, I'm all too happy to share my decklist and ideas with them while they're searching my binder. In many cases, this strategy allows me to turn several cards from the deck into staples in other formats, which I put in my binder for competitive players to enjoy.

I've had success with strategy running lots of different decks, like Epic Experiment, Wolf Run Black, Wolf Run White, and Mono-Green Elves in Valakut's heyday. (This strategy has the added bonus of reminding us all that, at the end of the day, Magic is just a game and should be fun.)

Now, I know many of you are thinking, couldn't you just play a competitive deck and tell people about the cards? You could, but a picture is worth a thousand words and it's a great deal more exciting to see a janky deck going off than to be told of "the possibilities." You also lose credibility by extolling the "awesome possibilities" of some idea when you're merely playing last week's SCG Open winning deck.

The Jank

With that being said, here are some fun "janky" decks which often cause players to immediately ask if you have extras of the key cards.

Epic Experiment -- this deck is a blast to play and can do some really unfair things. Unfortunately it's pretty awful in a fast aggro environment (at least in the old iteration), but it can just win out of nowhere and you mainly just ramp and hide until you win.

Black Wolf Run -- A deck that actively tries to cast Griselbrand in Standard (the old-fashioned, eight-mana way). It's fun, but from the recent beats I've received seems very bad to fast aggro (to win you need a turn two Farseek followed by a turn three Mutilate for three or more.)

Omnidoor -- Another ramp deck that wants to cast Omniscience, this deck is a blast to play but is again demanding on stemming the initial bloodflow of all the aggro decks. It does play fogs, which can help tremendously.

And pretty much any deck that runs Deadeye Navigator (which is the next one I'll be working on).

If you choose to build any of these decks, the key cards to have in your trade binder are the following:

  1. Temporal Mastery (it's in both Epic Experiment and Omnidoor)
  2. Griselbrand
  3. Epic Experiment
  4. Crypt Ghast
  5. Door to Nothingness
  6. Gilded Lotus
  7. Supreme Verdict
  8. Deadeye Navigator
  9. Kessig Wolf-Run
  10. Omniscience

Some of these are less janky than others, but most see only a little play in Standard currently (except for Supreme Verdict). And that's my two cents on losing on purpose.

Jason’s Archives: All is Right in the World

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Greetings, Speculators!

You ever run super good? Either that, or your attitude is in the right place and every minor thing feels like you're firing on all cylinders? I figure if my mindset can be such that I let trivia ruin an afternoon, occasionally I can let trivia make me so happy that I feel invincible. It can be one of those afternoons when you're driving to a GP and think, "I could eat," and you notice you're low on gas and the very next exit has the exact restaurant and gas station you want. The odds of that are actually pretty high but it doesn't stop you from feeling amazing. What if that feeling could last an entire weekend, even one that didn't start out amazing?

This GP weekend was one where everything seemed to go right for the most part. Some of it was me just enjoying the hell out of not playing Magic (bad EV after all) and some part of it was Wizards of the Coast having their shit together to an absurd extent.

Exhibit A -- Venue for the GP

GP Pittsburgh was held at the Convention Center. While this shouldn't shock and amaze anyone, it was held in a ballroom larger than recent events and there was so much space it was pretty awesome. The dealer booths on opposite sides of the room were so far apart it was kind of hilarious, but there were enough tables that a 3,000+ person GP could have been held with enough space for two huge rows of tables for side events and lots of tables left over for traders. Even though there was a Standard Open and anyone within driving distance of the GP was also within driving distance of PAX this weekend, WoTC and PES (the TO) could have hosted 3,000+ players easily. This may be the new norm, and people preemptively complaining that they won't be able to handle the demands of a predicted 4,000+ player GP in Las Vegas seem unfounded.

Speaking of preemptive complaints--

Wizards and PES tailored the event to the size of attendance, and the pernicious double cut, so believable in the wake of many botched Grands Prix, was avoided. Was this just luck or is WoTC really learning how to open lines of communication and optimize these events on the fly? I'd like to think it's the latter, and viewing everything through the lens of optimism, we'll go with that. It's my column, anyway. Ain't no democracy.

Don't think I'm sucking up to PES either -- as a top four finisher at a 2-Headed Giant PTQ, Aaron the Godslayer and I were once awarded 34 packs. Yes, that's right. PES opened a booster box, took out two packs and handed it to us. They're free to handle prize payout how they see fit, but that kind of absurdity sticks with a guy even six years later.

What Could Have Ruined My Weekend

Staying at the Westin onsite. I shouldn't complain since I was offered a spot in a car for a trip that was already planned, but come on. There are some cities where staying onsite is the play. This was not one of them. My cut of a room split four ways was still twice the cost of a room split two ways on a previous trip and that math is a little silly.

I don't know if we need someone to write an article series about where to stay and eat in major cities for Opens and Grands Prix, but usually you don't stay onsite, especially if the hotel charges for parking. Sometimes staying offsite and driving in isn't the play if parking costs negate the benefit of a cheaper room. But if you'll pay parking either way (the single greatest hidden cost of playing in Magic events and, worst of all, one that causes a kind of amnesia which sees you surprised by parking costs at the next event) a three-star hotel is more likely to have free breakfast ($15 a plate at the Westin onsite) and free internet. Nicer hotels are more likely to have business travelers who put charges like that on their company's expense account or have a per diem; cheaper hotels generally have travelers on their own dime and less amenable to paying a bunch of costs on top of the cost of their room.

Exhibit B -- WoTC Has a Great Idea

A small number of you may be aware that I pen a pretty awesome column over on Gathering Magic where I recommend people worth following. Recently I recommended following someone I called the Jon Finkel of Cosplay. Apparently I'm not the only one noticing how much the community responds to Christine Sprankle as WoTC contacted her and, well, I'll let you read it in her words. Her Tumblr today had some good news and Twitter blew up with a mixture of congratulations to her, congratulations to Wizards for the good idea and large, hairy dudes wondering which characters they should cosplay so they can be next to spoil a character.

The idea of having a prominent cosplayer spoil an important character in Dragon's Maze is so good it isn't funny. Everyone involved deserves high fives. WoTC is clearly engaged with the community, aware of what people want and capable of finding inexpensive ways to create an insane amount of hype surrounding the last Ravnica block set. Granted, only people who are engaged with the community already heard this announcement, but even the spikiest among us had to admit today that they thought it was pretty fantastic that WoTC gave her enough time to get a costume ready for the prerelease. She promised another surprise tomorrow. I hope it's cookies.

Quick Bullet-Point List Why This Weekend Was the Best GP Ever

  • I played EDH for the third time ever and for the first time ever I didn't hate my life and beg people to attack me. I won a few games. Thanks to @norbert88 (Jonathon Richmond) and his friends for providing me with a lot of entertainment when my roommates were asleep at 10 PM.
  • I made a joke about having a 3D Iname, Death Aspect to Lindsay Burley, who looked at me like I had read her diary. Turns out she made one for the lulz and totally had it on her. Snap buy! Sometimes you run so good it isn't funny.
  • I decided my new trade targets since I'm not building decks is to get foil Shamblesharks and get them altered by every artist at the GP. The alter? Putting Psyduck's (Ryan Bushard's pokemon of choice do to his tendency to waddle when he isn't shambling) face on them. Check my twitter for pics.
  • To that end, people sought me out because they heard I was after foil Shamblesharks and shipped me a ton.
  • We made it out of Pittsburgh before Snowmageddon hit. Seriously, what is it with storms chasing us out of Pennsylvania GPs lately?

Add that to all the other great reasons to be at a GP and you have one pretty sweet weekend. If I can have this much fun and not play a single sanctioned game, I can't imagine someone who likes playing not having the most fun ever. Grands Prix are only getting better and better and if you've never been to one to play or trade, stop doing it wrong. Midwesterners will have a chance to hit GP Detroit here soon and I'll be there in a big way, lacking an excuse to skip a GP two hours away. Come say hi and give me some foil Shamblesharks. It's so much fun to troll Ryan Bushard with them.

OMG Shut Up About GP Pittsburgh

Ok, fine. It's not like it was my first GP, I go to almost all of them. I might have even played this one if I'd really wanted to since it was sealed. A sealed GP means I don't have to talk about it any more when I move on to this section and we can cover the SCG Open in Kansas City.

SCG Open Kansas City Standard Decks

The Reanimator deck is taking down events, which is no surprise since the deck has been good in various forms since States. Variations with Conjurer's Closet and Seance are a bit more consistent, but since those cards are "bad" the majority of players are jamming versions that rely on counterable spells like Unburial Rites and more creatures. I think this shows a fundamental lack of vision on the part of the metagame, but jamming more creatures is fine. So many play groups settling on the core of the deck with cards like Grisly Salvage speaks to the sheer power of such a configuration, and whether or not you're ballsy enough to jam a durdly card like Seance or Closet, the deck is solid and it's winning despite lots of hate being everywhere.

There is a lot of Reanimator in the top eight, which seems to indicate we've unseated decks like U/W/R Flash and Jund. While still doing well, these decks aren't "multiple-copies-in-the-top-eight" good. With six decks in the top eight, Standard looks wide open right now.

Enough so that Jeff Hoogland, a name you see in a lot of my top eight recaps, decided to jam a full play set of Yeva, Nature's Herald to cast... basically it gives flash to [card Huntmaster of the Fells]Huntmaster[/card] and that's it. Four Yeva is an awful lot considering its legendary status, but that speaks to how much he wants to draw one. A RUG midrangey, controlly thing, this deck looks strong but I'd have to test to see how strong. He also missed top eight by quite a bit, but I am intrigued by the list anyway. Here's a man who isn't trying to play Jund in three different formats like the rest of the metagame. Congrats on the brews.

"Dark Naya" is back, this time eschewing Falkenrath Aristocrat in favor of [card Olivia Voldaren]Olivia[/card]. I still think the deck is Boss Hog (Or Boss Naya I guess, if we're inventing Magic colloquialisms) but it's fallen off a bit lately, securing a mere one spot in the top eight as piloted by Michael Nielsen Daniel DuSang (I should have known this because I follow Daniel on twitter @CapnTopdeck. I was going to write about Michael Nielsen top 16ing with Aristocrats but ran out of fucks) Dark Naya gets mileage out of Olivia instead, which seems fine to me. You know why? Because it's way more fun to use Olivia to shoot Boros Reckoner than it is to sac Reckoner to Aristocrat. This little combo allows Olivia to deal her pings to the face while pumping herself. This can break ground stalls or give you something to do when they don't have targets (although you're winning that game anyway because they either have no creatures or they have to block with a [card Geist of Saint Traft]Geist[/card]). Seems fine to me. But any deck with Assemble the Legion seems fine to me.

Conspicuously absent from the top eight are Naya blitz decks. The American metagame has finally found out which cards in which proportions they want to play in control and midrange is finding ways to cope with the blitzes. Expect [card Obzedat, Ghost Council]Ghost Dad[/card] to really heat up very soon. His price has been steadily declining, so I'd wait until he actually catches on (if at all), so while he isn't a pickup now, I'd keep an eye on him at least. The more his price tanks, the better for those of us ready to pounce the second he heats up, and if the indications I'm getting never play out (Dragon's Maze could take him from Obzedat to obsolete before he has a chance to catch on) you'll be glad you didn't buy in too early. Keep an eye out for this guy is all I'm saying.

SCG Open Kansas City Legacy Decks

Eight decks in the top eight? Can't ask for a healthier meta, can we? Storm takes it down for the second time in recent history and it's looking like a deck with hate bears might be needed. Might I suggest Punishing Maverick? I'm going to anyway!

Did you write off my suggestion of Punishing Grove combo as the rantings of a madman obsessed with making Maverick a thing? If you did, you missed buying Grove of the Burnwillows around $14 and you'll have to shell out over $25 if you want any now. Great news if you did buy in cheap when Punishing Jund first emerged, though.

Lands and Elves get to share the "pet deck of the week" crown this week. For clarity, I refer to decks as "pet decks" if they're not real strong metagame choices but rather decks that will always be solid in Legacy. Legacy is a format where the power level is such that a well-tuned deck never has a 0% matchup. If you take a deck you're comfortable with to a Legacy tournament and play well and get lucky (you have to get at least a little lucky) you can top eight. This is one of the reasons Legacy is such a good format. Lands and Elves are both decks capable of winning a Legacy event.

Honestly, there is not a lot new here. Legacy is going to be shaken up again a bit when Dragon's Maze comes out (although Gatecrash really hasn't impacted much so it may not) so look forward to it remaining a dynamic format, diverse and healthy with high playability and fun factors that no one will play in six months because there aren't any events.

I'm Done

Tune in next week for a discussion about the merits of three different brands of riding lawn mower that will have you double-, then triple-checking that you clicked the right link.

Don't do anything I wouldn't do!

Insider: A New Look at Risk and Reward

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

After a wild roller coaster ride took us through Modern PTQ season, the MTG financial market has finally settled down a bit. My daily mtgstocks.com check have not yielded any surprises now for the past couple days. Nothing has doubled overnight and there have been no inexplicable jumps.

In fact the only cards to have gone up appreciably (>20%) in the past week are Ajani Vengeant, Fury of the Horde and Liliana of the Veil. It’s fairly obvious why Ajani Vengeant has jumped – it’s basically the last “hoorah” of Modern. Liliana of the Veil has been on a steady rise, and the shift from Modern to Standard PTQ seasons won’t impact demand in a negative way.

Fury of the Horde (chart from mtgstocks.com) is a bit of a question mark. Perhaps casual players are interested in the alternative-costing Relentless Assault.

Last week Corbin touched upon how significantly the casual MTG market is rising. I have no desire to repeat this effort – just make sure you add this Coldsnap sorcery to the list.

What Does This Leave Me To Write About?

In this quiet week, it may be a great time to talk portfolio rebalancing and diversification. When people think diversification, they sometimes fall into the trap of thinking it only refers to format balancing. You’ve got some Standard cards, Modern cards (hopefully less now), and Legacy cards, so you’re all set.

But there are other ways to diversify risk. For instance, I can name a group of cards which are all Standard legal but give you very different risk profiles. Consider: Hallowed Fountain, Deathrite Shaman, Sphinxs Revelation, and Craterhoof Behemoth.

The above cards are all legal in Standard. Yet their positions in our MTG portfolio serve very different purposes. The Shock Land is a solid investment for the future of Modern. Deathrite Shaman (chart from mtgstocks.com) is a great Eternal play in general, though the short term projection for this card is still sloping down.

I consider Sphinxs Revelation a mainstay of Standard, and with Standard PTQ season arriving, I am a believer. I know I show the mtgstocks.com chart for this white and blue instant every week, but with good reason. I saw the card was rising over the past couple weeks and this trend has continued.

I see this card returning to its previous height of $25 with a strong chance of breaking through this time around.

Craterhoof Behemoth is an odd one. It too is a Standard play, but one with a much different risk equation. The chart from mtgstocks.com tells the whole story for this creature.

The card was clearly a flash in the pan, and after quadrupling to nearly $20, the card plummeted down to $5 in just three months. But the story may not be over yet on this beast – he’s seeing play in Standard yet again. This is your go-to investment for high risk and high reward. He’s tough to find, but his time in Standard is also running out. If you want something risky to invest in, you don’t need to look far back to find it.

Cut A Different Way

There’s more than one way to skin a cat. If Standard’s not your thing, you can still achieve a solid balance of high and low risk positions through Eternal cards and other Magic products.

Consider these parallels:

  • Hallowed Fountain -> Misty Rainforest -> Sealed Return to Ravnica boxes
  • Deathrite Shaman -> Dark Confidant (post reprint in MM) -> NM Alpha Rares
  • Sphinxs Revelation -> Felidar Sovereign -> Sealed Commander Product
  • Craterhoof Behemoth -> Griselbrand -> Sealed Duel Decks

I’ll be the first to admit these aren’t perfect comparisons. But hopefully they convey my point – diversification does not necessitate cross-format holdings. The cards Misty Rainforest, Dark Confidant (after potential reprint in Modern Masters), Felidar Sovereign, and Griselbrand all yield different types of risk/reward structures without being as impacted by what’s going on in Standard (yes Griselbrand experiences it a little bit, but it’s also played in a variety of Legacy decks).

The other parallel is even more of a stretch, yet still enables some risk balancing within a portfolio. Like Shock Lands, sealed boxes of Return to Ravnica are a relatively known entity. Both will remain popular and should see steady price increases over time barring further printing. Meanwhile, some sealed Duel Decks are a huge success and increase in value (e.g. Divine vs. Demonic) while others flop completely (e.g. Phyrexia vs. The Coalition). They have their chance to shine, but they may not quite make it – much like Craterhoof Behemoth.

Take A Second Look

I’ll admit all is quiet on the western front in the world of MTG Finance. We’ve actually managed to go most of a week without seeing a card double in price, and this trend is likely to continue for a little bit as Standard PTQ season ramps up. My guess is Modern Masters will provide the next sudden jolt to the market, but there will of course be opportunities in Dragon’s Maze as well.

During this down time, it’s a great idea to do some housekeeping with collections. Last time I had some free time I sifted through my bulk to find the newest quarter commons and fifty cent uncommons to move to my trade binder. Stuff like Ponder has really increased lately. And have you noticed what Relic of Progenitus has done as well?

This card is the latest to join the two dollar Common Club!

In addition to this exercise, I’d also suggest adding a new one to the regiment. Perhaps it’s not even an addition as much as a modification – I’d reevaluate your diversification. Rather than taking stock based on format, try taking stock based on risk/reward potential as well. Sure, moving out of Modern and into Standard seems like the right thing to do right now (while keeping Casual always in mind). But what Standard to buy and what Modern to sell can also be influenced by your risk tolerance.

Since I’m risk averse, I’m moving my high-risk Modern cards (high risk of reprint, that is) and buying Standard. But the Standard I’m seeking is Eternal in nature. I am very heavily seeking Abrupt Decay, Supreme Verdict, and Shock Lands because of their safe nature. I also want some short term potential, which is why I like Sphinxs Revelation as well. Being risk averse, I’m trying to avoid Craterhoof Behemoth and the like. Though I may pick up a couple extra Angel of Serenity, which is a much stronger high risk / high reward play in my opinion – especially after the solid performance of the Angel at SCG Kansas City.

It all comes down to your preferences. I only suggest you think about your preferences in a slightly different way next time.

Sigbits

  • I for one am completely shocked at the price of some Duel Deck products. Elves vs. Goblins ($249.99), Divine vs. Demonic ($149.99), and Jace vs. Chandra ($99.99) have all paid for themselves many times over. I wish I had these! Meanwhile Ajani vs. Nicol Bolas, Venser vs. Koth, and Phyrexia vs. the Coalition have all been a bust. Fortunately the rest have also increased marginally in price. This is why I see investment in these products as somewhat risky – you could increase your money fivefold or sit on a stagnant position for years depending on what you buy!
  • Fat Packs, on the other hand, almost always seem to exceed retail when they go out of print. There must be some Fat Pack collectors out there because some relatively undesirable sets still have costly Fat Packs. Scourge is a bit older, but SCG is sold out of these Fat Packs at $99.99! Shards of Alara is much more recent, but SCG only has two in stock at $119.99 each! This is a very strong return for just a couple years’ investment, and could be another low-risk MTG investment avenue to consider.
  • I think it’s noteworthy to highlight Deathrite Shaman’s recent pullback. Even SCG has 25 copies in stock at $12.99. Considering the card once traded at $20, this is a significant drop. Although I regret picking up a couple copies near this price, I still have high hopes for the longer-term prospects of this Eternal staple.

Insider: Looking Out to Dragon’s Maze

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Dragon's Maze (DGM) will be the 3rd set in the Return to Ravnica (RtR) block. It will be released in paper on May 3rd, 2013, with an expected online release about ten days later. The release of DGM will have value hunters licking their chops due to the 3rd set effect. Compounding this effect is the release of Modern Masters in June which will cut into the amount of RtR block drafting that occurs. Between DGM and Modern Masters, the last half of Spring should be a wild time for speculators as Standard absorbs the new set, and Modern absorbs the impact of a bunch of reprints.

Leaving Modern

In the meantime, speculators are looking for a place to park tix, but we are entering a lull in terms of good speculative opportunities online. Modern season has just wrapped up and savvy speculators should have already sold out of most their Modern staples at this point. Any remaining Modern stock one might have will now be subject to price decreases due to declining interest in the format as well as the looming impact of Modern Masters.

With the shift to Standard season, Modern will transition to a more stable metagame, which also does no favor to speculators. A metagame that changes quickly leads to prices rising and falling, and that kind of volatility brings tidy profits if one has been holding out-of-favor, but useful, cards. On the other hand a stable metagame produces a stable price environment, all things being equal.

Wither Standard?

When looking closer at Standard, opportunities for speculators are dwindling here too. The priciest and most volatile cards are mostly from Innistrad block. These will begin to come under selling pressure as forward-thinking players and speculators look to get ahead of the curve when it comes to rotation.

Last year, by March 20th of 2012, all three sets from Scars of Mirrodin (SOM) block had already reached their price peak and were starting to drift down (check out the indices section on mtggoldfish to see what I am talking about). That's a strong signal to avoid speculating on Innistrad block cards from here on out. Doing so would mean fighting against the overall direction of the market, which is not where a speculator should be looking for opportunities.

Looking towards cards from Return to Ravnica (RtR) and Gatecrash (GTC) offers some potential for speculators, and there's plenty of analysis on cards from these sets elsewhere on this site. But let's consider an alternative investment vehicle for the moment.

What to Do in the Meantime

Booster packs offer one area which might yield small but low-risk profits. In considering using boosters as a speculative vehicle, the value comes from the price discount available on the classifieds when compared to prices at the MTGO store. A quick perusal there will find RtR packs for 3.2 to 3.3 tix and GTC packs for 3.10 to 3.2 tix. These are priced at a discount because boosters are sold into the market by players in order to acquire tix, which they then use to enter more drafts or constructed tournaments.

In terms of liquidity, boosters are some of the most liquid digital objects. The market is deep and the bot margins for in-print boosters are very small, sometimes as low as 0.05 tix. A small margin reduces the risk for speculators as positions can be exited quickly without giving up too much in transaction costs.

Looking at the current prices on boosters from Innistrad block, there is Innistrad (ISD) at 4.34 tix, Dark Ascension (DKA) at 2.5 tix and Avacyn Restored (AVR) at 3.96 tix. These prices give an indication of what we might expect from RtR and GTC boosters in the future. The two large sets from ISD block are roughly at par with prices from the store. This suggests that there is no excess supply of these packs available on the market. If there were an excess supply, then prices would be lower as market participants would be seeking to sell these packs before they become useless to drafters.

The current low price of DKA boosters flags the downside risk of speculating on packs. Keeping the upside potential and the downside risk in mind will help to judge whether speculating on packs at the moment is worthwhile.

Currently, GTC packs are awarded for play in various formats, including Standard and Block Constructed. For this reason, we can immediately discard GTC boosters as having any short-term upside potential. The steady supply of GTC packs into the market provided by constructed players looking for tix ensures that the price on GTC packs will be biased downward, not upward.

Additionally, drafters tend to "solve" the average draft format after a couple of months. Some formats, like triple ISD, offer a huge amount of depth and thus maintain interest longer, but these types of drafting environments are the exception rather than the rule. It's likely that in a few weeks, a large fraction of the drafters online will be getting somewhat bored with triple GTC drafts. The potential for the combination of dwindling demand and a rising supply of GTC boosters points to GTC packs as a poor short-term spec.

RTR Booster Packs

Unlike packs of GTC, we can expect supply of RtR not to increase because it is no longer awarded as prizes for constructed tournaments. This suggests that the price of an RtR booster will be demand driven and not supply driven.

Lately, the price of RtR packs has been stable in the 3.2 to 3.3 tix range. That price took a dip during GTC release events as demand for tix increased during this time period. Players were temporarily valuing tix higher than RtR boosters, which depressed prices. Once GTC release events finished, players were no longer willing to sell RtR packs at a discount so the price rose.

If drafters shift their attention away from GGG and towards RRR drafts, then the supply of RtR packs will steadily fall without fresh supply hitting the market from constructed events. As available supply is reduced, the price will come under pressure to rise. Eventually, whatever excess supply of RtR exists will be consumed. This will trigger a price increase and the price on RtR packs will begin to approach 4 tix.

The last point on the bullish side is to consider that demand for RtR boosters will spike up during DGM release events as RtR returns to the current draft format after taking a break during the period of triple GTC drafting. Once DGM is released, any observable trend in the price of RtR packs will accelerate. If the price drifts up to 3.4 or 3.5 tix by that time, it won't be long before they jump closer to 4 tix. If they are still around 3.25 tix during DGM release events, keep your eye out for a price bump which would indicate the inflection point where demand is rapidly reducing available supply.

What's the Downside?

Always, always, always consider what could go wrong on any trade. Last year, DKA (as well as ISD) was awarded as cube draft prizes. This flood of supply has depressed the price of DKA packs for an entire year. The market is still working through the excess supply from the cube prizes and from the period where DKA was awarded as Constructed prizes. It's possible that there is an equally large amount of RtR packs sitting on the sidelines. Ultimately it's not knowable how many packs are floating around.

However, DKA was only part of the most current draft format for a short while, the period where it was DII drafts. With the release of AVR last year, drafts with DKA were no longer the most current draft format. RtR will be in demand from drafters once DGM hits which gives us a key difference between DKA and RtR packs when considering the downside risk.

Secondly, the risk of RtR being awarded as cube draft prizes in a similar way to DKA has to be considered. This too seems unlikely at this point. WoTC has shifted towards awarding cube tix as well as a small amount of out-of-print boosters as prizes for cube draft. They seem to be aware that the popularity of cube can destabilize the secondary market and are cautious around doing this. The change in prize structure indicates the likelihood of seeing a flood of RtR packs due to cube is very small, which is another reason that RtR will be more like ISD or AVR and not like DKA.

The Guarantee

Previously I've offered price guarantees on certain speculative positions that I was very confident in. After studying the risks, I am confident enough in speculating on boosters that today I am going to offer another guarantee. For interested speculators, the substance of the guarantee is as follows:

Purchase twelve RtR boosters on the secondary market at the best price you can find. If you have not sold or used these boosters by July 1st of 2013, I will offer to buy them from you for a total of 40 tix. In other words, for a small quantity of boosters, I am offering a price guarantee of at least 3.33 tix per booster and taking all the risk away from you on this speculative position.

For those who want to take me up on this guarantee, simply enter a comment on this article stating that you are taking the offer and then go ahead and buy 12 RtR boosters. When July rolls around, if you are sitting on those boosters and want to unload them, I will buy twelve RtR boosters from you for 40 tix, at an average of 3.33 per boosters. Based off of current prices on the classifieds, this guarantee ensures you will not take a loss on this position. On the upside, you might be able to sell these for 3.8 tix by the release of DGM, a potential 15% gain if you purchase at 3.3 tix.

Standard DomriNayation

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

I wouldn’t exactly say that I was excited when Domri Rade was first spoiled, but I absolutely saw potential in the card. It seemed pretty clear that a Planeswalker that has comparable traits to Phyrexian Arena and The Abyss, if conditional, could be a very strong player in the right deck. Seeing as I had no reason to play Standard for the last several months and how investing in Planeswalkers is typically a foolish gambit I didn’t give the matter much more thought until Eric Froelich Top 8’d PT Gatecrash.

Something to Work With

Froelich’s list, clearly the brainchild of Brian Kibler (by way of Tomoharu Saito), did some really cool things. If you’ve never activated a Domri to start a fight with your Boros Reckoner then you are most certainly missing out. Overloading a Mizzium Mortars in a deck full of massive monsters also feels pretty stellar.

There were, of course, some aspects of the deck that I would wager would’ve been different without tight time constraints leading up to the Pro Tour. It doesn’t take a ton of sample hands to see that Burning Tree Emissary, while capable of generating some insane hands, frequently ends up being a pretty bland Grizzly Bear.

Last week Kibler posted a video featuring some updates to the deck. Most of the matches aren’t really worth watching unless you’re a fan of mulligans and complaining, but his updates to the deck are worth observing. I completely agree with moving off Emissary and when this move is made Hellrider makes even less sense in the deck. Ghor-Clan Rampager is completely insane seeing as it’s a “spell” that plays well with Domri and works to address the Restoration Angel problem.

Thoughts on the Updates

While I see these as the major positive changes Kibler made to the deck, there are a couple slots in his new list that I’m not terribly excited about. In particular I’m never a fan of Avacyn's Pilgrim and I’m on the fence about Thundermaw Hellkite.

Pilgrim opens the deck up to non-morbid Tragic Slips- a card that’s been gaining quite a bit of ground lately. It’s also just completely worthless as anything other than “being a Plains” in a deck that doesn’t feature Gavony Township and, what’s worse, doesn’t care a ton about white mana. Before we go too far off the deep end, this deck can’t afford to play Township. Even if we were to jam all 12 M10 lands and all 12 Ravnica lands that still only leaves us with 16 mana sources of every color while also providing a relevant blow to our tempo. Domri and Township are at odds. If you want to Township then I recommend Prime Speaker Bant. An awesome deck, but a different deck.

Thundermaw is very oddly positioned currently. Against aggressive decks you really can’t afford to play cards as slow as Thundermaw and if your hand is full of expensive things then you’ll have trouble getting to the “I can cast two spells per turn” phase of the game against Azorius Charm decks. I’d say Tundermaw is a solid sideboard card against Junk Reanimator to kill Lingering Souls tokens and to attack through Angel of Serenity, but for the most part I’ve been unimpressed.

Potential Replacements

One card that I’ve solidly landed on for Domri decks is Strangleroot Geist. I don’t think that anybody is in the dark on the power level of this card and I’m pretty surprised that it isn’t seeing more play currently. It clearly doesn’t have a home in the Naya Humans deck but I believe it’s right at home with Domri. It fights with a good amount of relevant bodies and revealing haste creatures to Domri is about the best thing that can come from +1’ing our namesake ‘walker.

The other cards that I’m taking under consideration are Ash Zealot and Rancor. A Rancored Ash Zealot is possibly my favorite thing to attack with in today’s Standard, but the mana does get a little tough the more we move towards having four Geists and four Zealots. Clearly drawing your actual RG duals starts to matter more the closer these two spells get to full inclusion. Gyre Sage does help quite a bit in games where both Geist and Zealot are drawn though, as you can play the sage on turn two, evolve it off Zealot on turn three and then run out a Geist as well. Swinging for four with a backup 2/3 (probably ready to evolve again next turn) is a pretty big game. All of these bodies also block very well against things like opposing Burning Tree Emissaries.

That said, I think that you only really want 1-2 maindeck Ash Zealots. Other midrange decks can invalidate its body pretty quickly in the absence of a Rampager or a Rancor, and we really want a high creature threshold. Last night I was trying out the following maindeck while battling against Esper, and it worked very well against opponents without many creatures but I don’t think it’s where the maindeck needs to be:

“DomriNayation”

spells

4 Boros Reckoner
4 Flinthoof Boar
4 Ghor-Clan Rampager
4 Ash Zealot
4 Loxodon Smiter
4 Strangleroot Geist
4 Domri Rade
4 Rancor
3 Mizzium Mortars

lands

4 Sacred Foundry
3 Clifftop Retreat
4 Sunpetal Grove
1 Mountain
1 Forest
4 Stomping Ground
4 Rootbound Crag
4 Temple Garden

Basically this is what I would want if I were pre-boarded against Supreme Verdict/Azorius Charm decks, where Gyre Sage is flat terrible.

That said if creature decks are abundant, and I believe them to be, some of these elements are going to need to sit on our board as a concession to how good Tarmogoyf… er, Gyre Sage is in combat. Right now I’m thinking I’ll play very close to this list in Kansas City this weekend:

“DomriNayation”

spells

4 Boros Reckoner
4 Flinthoof Boar
4 Ghor-Clan Rampager
2 Ash Zealot
4 Loxodon Smiter
4 Gyre Sage
4 Strangleroot Geist
4 Domri Rade
2 Rancor
3 Mizzium Mortars

lands

4 Sacred Foundry
3 Clifftop Retreat
4 Sunpetal Grove
1 Mountain
1 Forest
4 Stomping Ground
4 Rootbound Crag
4 Temple Garden

If I run into a ton of Esper, or to a lesser extent UWR flash, I won’t feel great about the continued inclusion of Gyre Sage. Should I run into Jund and other Naya decks then I believe I’m in the right place. I still might play something somewhere between these two lists, all I know for sure is that I’m very close. I strongly encourage playing a few games with Domri variants to see how the deck fairs against various Standard decks. I was pretty convinced that a deck with this little interaction would struggle a ton against a deck like Prime Speaker Bant but was pleasantly surprised by just how much lost ground an overloaded Mizzium Mortars can make up.

With Standard PTQ season looming on the horizon I fully expect Domri to claim its fair share of invites. My lists might not be there just yet but I fail to see how frankensteining together Phyrexian Arena, The Abyss and Akroma's Memorial could produce anything short of a tier one flagship.

If you have any suggestions for improvement on the list or any questions for me about my considerations then I will be more than happy to address them in the comments section.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: An Explosion in Casual Circles

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Let’s pretend we’re playing the Pick the Pic game Doug sends out regularly in the newsletter. I show you a pile of cards worth a buck or so and I throw in a Darksteel Plate.

I trust that most of you reading this will know that the Darksteel Plate is worth the most. After all, it’s been worth a dollar bill to dealers since it was printed. And, if you had asked me a week ago, I would have said it still was.

But I’d be wrong. Darksteel Plate is up to $5 retail and dealers are buying at $2 or more.

As someone who prides himself on dealing in casual cards, I was taken aback that I missed this rise. As you can see from the chart, all the growth has come in the past few months.

Armed with this information, I began checking out other casual hits from the past few years. Sig touched on this earlier in the week, and it holds true across the board. We are seeing large gains in previously-stable casual cards.

Platinum Emperion. Up $5 since January. Celestial Mantle. Up more than 100% since January to reach an all-time high of $5. Command Tower has doubled in price in the last three months to $5.

I can’t overstate how important a development this is. This growth in the casual market is a direct result of the growth of Magic as a whole, and it’s turning people’s “near-bulk” bins into gold. All of a sudden digging through a box of old Zendikar cards has become a lot more exciting.

I’m writing this article to make you aware of these developments because it’s the sort of thing that can slip by if you’re not paying close attention. Unlike the headline-grabbing Modern cards that double in price overnight, this slower but steady growth flies under the radar but is arguably more important to be aware of.

Cards like these are the reason I do the “Casual Hits from...” series. For the rest of today I want to look at cards from the last few installments to see if there’s any movement on those fronts yet and stay ahead of the next wave.

Vexing Devil

Here’s a card from Avacyn Restored that I called when it was around $5-6 dollars. Since the beginning of the year it’s up a dollar or so to $7.50. This card never really bottomed out despite seeing virtually no Standard play, which is interesting. As such, I don’t ever expect this to go down from current levels unless reprints are involved.

Omniscience

This has been on a tear. It’s nearly doubled since the beginning over the year and is pushing $8 now. Sure, some of this is from Legacy play, but it takes more than that to hold $8, and the casual appeal is doing that.

For a Core Set mythic, I think this has a lot higher ceiling than some of the other cards on this list, which is something to keep in mind.

Primordial Hydra

After the first printing of this card in M12, it was a little secret of mine and I got them cheaply even though they were around $5. The reprint disappointed me in this regard, but it’s shown that it can quickly shrug that off. It's now back up to $7, making it one of the most surprising comeback stories of the year.

With another reprint the ceiling lowers, but without one this will push $10 before too long.

Vampire Nocturnus

This is still sitting at $4, which I feel is way too low for a card that used to be $20. The next time vampires get pushed this card is going to rebound hard, so picking them up at current prices is an excellent prospect.

Akroma's Memorial

Another card up 50% since the beginning of the year. I feel like we’re pretty early in the spike here, so there’s time to get in on these before they hit $8-10 again. Do so now.

Of course, not everything I initially had eyes on has spiked, at least not yet, and the Return to Ravnica and Gatecrash stuff won’t happen for another six months or so at least. But if the evidence tells us anything, it’s that it’s going to happen, and something like Sylvan Primordial (and especially foils) is looking at a nice financial life once the set is done being drafted.

That’s good news for us, and this type of low-risk, easy-money investment is an invaluable tool in the good speculator’s arsenal.

Thanks for reading,

Corbin Hosler

Jund: the New Jund

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Modern PTQ season is over, which I find myself regretting. I’ve played a decent bit of the format over this past year and every time it is an interesting and enjoyable experience. Since the PTQ season is at an end, the only time we will have any Modern action is from professional level events like Grand Prix or the Pro Tour. My hope is that some shops will start running more Modern events so that this format doesn't become a once-a-year thing like Extended was.

The last event of the season did bring us some interesting developments in the format. The top eight of GP San Diego was about as diverse as it gets. Here’s what made the final cut: 5-Color Aggro, RWU Control, 2x White Jund (different builds), Scapeshift, Naya, Robots, and the winner Eggs.

It’s no surprise that turn-three-combo-deck Eggs won the event. Hopefully Wizards will take note of another high profile win for this deck and remedy the problem. Decks that consistently win on turn three, even through counters, is exactly the opposite of what they want in Modern. I am still surprised that Second Sunrise didn’t get banned along with Bloodbraid Elf and Seething Song.

Speaking of those bannings, it seems that Jund has finally recovered from losing Bloodbraid Elf and shown just how powerful the rest of its cards are. Both versions that made the top eight had white mana for Lingering Souls, and the Channelfireball deck also had Ajani Vengeant. Ajani seems like a great replacement for Bloodbraid. It can become a two-for-one if protected and it is good against many decks in the format, not just aggro.

In case you missed it, he should have been your financial tip of last week. He is now a ten dollar card, but if you can find them for under that, it’s probably still a good long term investment.

4-Color Jund by Eric Froehlich
3rd place at GP San Diego

Untitled Deck

Creatures

4 Dark Confidant
4 Deathrite Shaman
4 Tarmogoyf
2 Thundermaw Hellkite

Spells

1 Abrupt Decay
2 Inquisition of Kozilek
4 Lightning Bolt
3 Lingering Souls
2 Path to Exile
3 Thoughtseize
3 Ajani Vengeant
4 Liliana of the Veil

Lands

1 Arid Mesa
4 Blackcleave Cliffs
1 Blood Crypt
1 Forest
1 Godless Shrine
4 Marsh Flats
1 Overgrown Tomb
1 Plains
2 Raging Ravine
2 Stirring Wildwood
1 Stomping Ground
1 Swamp
4 Verdant Catacombs

Sideboard

2 Aven Mindcensor
1 Batterskull
4 Fulminator Mage
1 Olivia Voldaren
1 Rakdos Charm
3 Stony Silence
3 Timely Reinforcements

As you can see, Froehlich's version runs most of the “normal” cards you would expect out of a Jund deck. Cards like Abrupt Decay, Lightning Bolt, Dark Confidant, and Tarmogoyf will always see play in Modern on their inherent power level alone. Jund is a deck that does not rely on synergy between cards, but rather on the natural power of each card on its own. They will disrupt your hand, kill your creatures, and usually beat you quickly with large Tarmogoyfs.

This build is truly a four color deck though. With eight cards maindeck and another eight in the sideboard, it is much more committed to the fourth color than previous versions of the deck were.

The Jund archetype is still powerful enough to succeed in Modern so do not dismiss it quickly. You may not play against this specific iteration of the deck, but the core of the deck will be around for a while. The nice thing about this deck is that is easily customizable depending on what decks you are gearing to beat.

Looking at individual card selections, there is not much I would change about this deck. I really like all of the card selections, especially the 2/2 split of manlands. If I were playing this deck I would not play the fourth Liliana of the Veil, but that is mostly a personal play style choice. I would rather have a second Abrupt Decay in that spot or something similar. This deck provides so many different types of creature threats that it’s hard to control all of them. The diversity of threats is amazingly perfect.

Make sure not to miss the Timely Reinforcements out of the sideboard as well. That card can help in a couple of the hyper-aggressive matchups as well as being crazy good with the amount of damage you are capable of doing to yourself from your lands.

Junk by Matt Ferrando
8th place GP San Diego

Untitled Deck

Creatures

1 Birds of Paradise
4 Dark Confidant
4 Deathrite Shaman
4 Knight of the Reliquary
4 Tarmogoyf

Spells

3 Abrupt Decay
3 Inquisition of Kozilek
4 Lingering Souls
3 Path to Exile
2 Thoughtseize
4 Liliana of the Veil

Lands

1 Forest
1 Godless Shrine
1 Horizon Canopy
4 Marsh Flats
1 Misty Rainforest
2 Overgrown Tomb
1 Plains
2 Stirring Wildwood
1 Swamp
3 Tectonic Edge
1 Temple Garden
1 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
4 Verdant Catacombs

Sideboard

1 Blind Obedience
1 Bojuka Bog
1 Darkblast
2 Kitchen Finks
2 Life from the Loam
2 Natures Claim
1 Path to Exile
2 Stony Silence
1 Sword of War and Peace
1 Thrun, the Last Troll
1 Torpor Orb

Junk is the new Jund. It was the most represented archetype on day two. The fact that only one made the top eight tells me that it is clearly not the best deck, but a high percentage making day two is still quite noteworthy. Ten percent of the day two field played Junk. The only other deck that came close to that percentage was URW Tempo. It's also worth noting that there were a handful of other Junk-colored decks that did not get included in that number.

What is the strength of running this version over four-color Jund? You definitely get a more stable manabase, but running four colors is not that difficult in Modern. The bigger issue would be losing a little less life from your lands when you run fewer colors. Junk was able to fit in three Tectonic Edges and an Urborg, Tomb of Yawgmoth, which seem strong in this metagame.

I was quite confused about Knight of the Reliquary’s presence in this deck as well as Brian Kibler’s Naya deck. The presence of Deathrite Shaman kept players from utilizing Knight of the Reliquary for a while. What happened to change that? I do not have an answer, but I know I wouldn’t want to be the one leaning on my Reliquaries in a metagame full of Deathrites.

I think a much better card for that spot would be Loxodon Smiter, which several players at the GP were battling with. They seem particularly potent right now in Modern. The combination of uncounterable, undiscardable, and a sizeable body add up to be quite powerful.

Modern is always changing as more players innovate changes in existing archetypes and develop entire new archetypes. This format is here to stay, so try not to forget about it even though PTQ season is over with. If you plan to play Modern in high level events in the future, try to get some practice in the format before the next event sneaks up on you.

The Standard PTQ season is underway now, so the next couple weeks I will be transitioning back to Standard. There are some cards I want to try out in the format and hopefully many PTQ’s to attend. Adventures in Qualifying will have a few more installments this season, so stay tuned for those exciting details.

Tournament Tips

“A tournament is a marathon, not a sprint. The individual who gets the trophy or the blue envelope is rarely a person who got lucky and ran hot for twelve consecutive rounds. It is much more common that the last man or woman standing is the individual who kept their wits about them and minimized small but costly mistakes.”

-- Bryan Demars

Until Next Time,

Unleash the Force

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: A Quick Look at Planeswalkers

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Hello all, this week I thought I'd write up a bit about planeswalkers. Love 'em or hate 'em, they are often the most powerful pieces of a deck. Paying three to five mana for a permanent that has a constant sorcery-like effect can turn the tides of a game quickly. However, that isn't quite what we are here to discuss –- we are here to discuss the money side.

Whenever a planeswalker is released, there is a huge rush to get it. As we saw in RTR, Vraska The Unseen was $38 when it was new. I sold a few at $25 from the case I purchased on release. Now I have three sitting in my binder that won't go away. This phenomenon is caused by a few different things, which I'd like to cover in this article. I will also offer my opinion on a few 'walkers.

Mister Planeswalker Collector

This has become one of the largest “collectors.” Many of them collect just one of each, others go so far as to get a copy of every version, and a few go further than that, with foils and other languages. I'm sure you have them at your LGS. These people fuel the planeswalker market. Tibalt, the Fiend-Blooded is $2.63 right now. He isn't above bulk mythic because he's a good card, but simply because his text says "planeswalker."

These people often have the front of their binders full of planeswalkers –- and they will usually pay big money to get the rarer ones. Try to identify these people, and find out what they are missing.

The Best Time to Pick Up ‘Walkers

The best time to pick up a planeswalker is once it has hit rock bottom. This sounds obvious, but it is a bit tougher when you are dealing with 'walkers. It is hard to tell what rock bottom is when the card is seeing less play. Most playable planeswalkers are way overpriced on release, and drop fairly quickly to a low price if the card sees less play.

Planeswalkers at Rock Bottom

Jace, Architect of Thought

If this guy starts to see play again, he can easily be $20-$25. He is a four-of in a control shell, because you can always kill him and play another for card advantage. He protects himself, and god help your opponent if you ultimate the thing.

Sorin, Lord of Innistrad

These dropped fast with the new Duel Decks. You may be able to pick up a few panic sales online at low prices. Even with the reprint, the card should demand about a $12-$14 price tag. However, I am interested in picking up a few extra Duel Decks and sitting on them for a bit. This one has a ton of good cards in it, and will likely increase quickly.

Notable Interests in Current Play

Ajani Vengeant

This guy has increased quite a bit due to the weekend GP that featured Channelfireball’s White Jund list. Even though Modern season is over, Modern FNM, side events, and small events are still in session. These guys shot up, and it is time to get rid of them.

Domri Rade

He has seen Modern play, and I’ve heard musings about Legacy play. Recurring card advantage, creature removal, and an ultimate that screams hurry up and kill me. He may be seeing less Standard play right now, but I see him increasing after rotation. I am holding my foil copies on the possibility of eternal popularity.

Jace, the Mind Sculptor

This guy has skyrocketed in price. A few short months ago, the foil was at $250, and the nonfoil was $75. Now, we see the foil at nearly $600, and the nonfoil over $100. As these are hoarded and decrease in stock, we will continue to see increases. It may sound unreasonable, but we could see $150 on this guy, making him by far the most expensive card printed since even before Tarmogoyf.

Liliana of the Veil

This gal is on the move! She is seeing heavy play in every format, and may be the second best planeswalker ever printed. I got out at $33, and I suggest you out any copies quick if you know what’s good for you. I can see it holding around $30, but I can’t see it holding $40 for very long. However, I have this feeling in the back of my mind that next Modern season, we could see this one skyrocket again.

Jace, Memory Adept

If this guy is in M14, he may see play again, but for the time being he is a sell. We saw a fun little spike, and he will be getting back to reality shortly. No one should expect him to hold such a huge price tag for very long.

Great for Traders

There are some advantages to planeswalkers on the trading floor. They demand a high premium with casual and lower level players. No one really likes to pay double digits for a card, so they would rather trade $2 cards into it. Take advantage of this while they are peaked, and fill up your binder with tradable small stuff.

I would like to also point out one outlier –- did you all know that Sarkhan Vol was an $18 card? This goes to show what casual play –- and the word "dragon" –- can do to the value of a card. Do not underestimate them.

Insider: Touch of the Eternal — Betcha Didn’t Know

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back readers. I got a lot of good comments about my last article regarding Portal. I thought I'd do something along the same lines, this time from the original "expansion sets" (as they were known at the time), i.e. The Dark, Legends, Antiquities, and Arabian Nights. Recently I've been playing EDH and Legacy almost exclusively (and mostly EDH), which has me in an EDH mindset.

I have a competitive Oona, Queen of the Fae deck meant for those SCG Opens and other events in which I expect cutthroat competition. But my favorite EDH memories are when everyone has to read a card and someone says something along the lines of, "Wow I didn't know that existed."

So without further ado, here are some cards I bet you didn't know existed. After each card I will add a little note explaining my recommendation to buy, sell or hold. Keep in mind that some of these cards might not be good cards to acquire at retail prices, but excellent if you can locate them in binders.

The Forgotten Gems

Argivian Archaeologist

As if those [card Sharuum, the Hegemon]Sharuum[/card] players needed yet another way to recycle artifacts. I came across this one while perusing a store's eBay page, where they listed this little gem for around 6.50.

Buy -- Artifact and combo decks are an EDH mainstay and often constitute the competitive archetypes.

Adun Oakenshield

One of those only-once-printed legends, from Legends itself. His ability is pretty ridiculous, and as a tri-color commander he makes for many interesting applications.

Buy -- This guy is very hard to find and is on the reserved list so you won't see him reprinted. As we can expect EDH to continue to grow as a format, good generals should always be in demand.

All Hallow's Eve

The predecessor to Living Death, another harder-to-find and fun card. The artwork reminds me of something from an old cartoon.

Sell -- This card, while iconic, is similar to many other cards. For one more mana you get the effect immediately rather than after a delay, which makes it easy to play around.

Ayesha Tanaka

While probably not the best general, I can see this card being good in a heavy artifact environment. The fact that her ability isn't a sacrifice means that if your opponent isn't playing white she can act as a reusable Stifle for artifacts (good if you have a lot of Arcum Dagsum decks in your area).

Sell -- Her ability, while having some use, is too minor to be a mainstay general so she's more likely to only see play as a support card in an artifact-infested metagame.

Boris Devilboon

His name is Boris (so that right there means you need to get the art altered to include a giant sinister mustache), he makes minor demons (the only card in MTG to do so) and he's R/B, which is not a bad color combination in EDH.

Sell -- Cool ability and a fun name, but there are far too many generals better than this guy.

Caverns of Despair

One of the earlier versions of red screwing with attacking. Great against those swarm/token decks people tend to love.

Sell -- EDH players tend not to like it when people screw with their ability to attack and this is one of those cards that will put a target on your head, even if it's actually helping a majority of the players.

Cleanse

Gotta love those conditional wrath effects. This one destroys all black creatures, (presumably) leaving all yours alone.

Hold -- Given EDH is heavily about card advantage (it's why you don't typically see Doomblade/Go for the Throat/Terror in decks, as they are all one-for-one's), wrath effects will always be in demand. Although this one is conditional enough that it'll most likely be a metagame-dependent addition, it's a very good one in certain metagames.

Dance of Many

A great Clone effect that kills those stupid hexproof generals for the low low cost of two mana. You can also just clone stuff so long as you're willing to keep paying UU during your upkeep.

Hold -- This card has a low price tag and its last printing was 5th Edition. While it's not a strong hold, there is little value you can extract from it currently.

Divine Intervention

The perfect "group-hug" deck card. I really want one of these myself, as I can't think of a more fun way to piss off a super competitive player than cast this bad boy and stall the game.

Hold -- This is the only card with this ability and seems very much in the spirit of EDH; it hasn't been reprinted in anything and I can see demand going up.

Drop of Honey

You might recognize this ability (see Porphyry Nodes), but you may not have known it was originally green. On a fun side note, this was one of the "treasures" the guy next to me opened at the Zendikar prerelease.

Sell -- Unforunately, green decks tend to play mana producers or tokens, both of which will most likely be the first to die to this spell, limiting it's power greatly.

Eternal Flame

For those mono-red EDH players looking for yet another burn spell. This one can get brutal if the game goes long.

Sell -- Mono-red decks don't tend to run a lot of burn and one that hurts the player, while flavorful and potentially powerful, is less desirable than Fireball or one of its many cousins.

Hellfire

An old-school wrath effect perfect for a mono-black deck. The damage to yourself is often mitigated by the fact that black has a lot of drain effects that steal life from opponents.

Hold -- This one is too flavorful and too good in a mono-black EDH deck not to be played. I imagine the reason many haven't seen it is simply due to it's rarity (both age and the fact that it is indeed a rare).

In the Eye of Chaos

This one is amazing when you hate having your cards countered. The fact that it's blue, however, often means you'll need a different strategy than normal. I could see this being used in a tri-color deck that doesn't play a lot of instants and sorceries or conversely in a heavy blue deck that uses activated abilities as counterspells, like Ertai, the Corrupted or the original [card Ertai, Wizard Adept]Ertai[/card].

Hold -- This ability is very powerful in certain metagames and can single-handedly ruin some EDH decks. It's hard to find in trade binders and demand will continue to go up, as people hate having their spells countered.

Living Plane

This one is a double-edged sword. It makes every land into a 1/1 creature, which should discourage players from using wrath effects, but if they do anyway, things get ugly fast. I could see this one used in a deck with lots of artifact mana. You can also use it to lock your opponents out of the game with [card Elesh Norn, Grand Cenobite]Elesh Norn[/card] (or just one opponent with Curse of Death's Hold).

Sell -- Cards that affect all players can be really good or really bad. Unfortunately, as previously mentioned, the fact that you could potentially lock yourself out of the game is a good enough reason to choose not to play this card (unless you yourself plan on doing the locking).

Sword of the Ages

A colorless Fling effect. It exiles the creatures you sacrifice, but the fact that you can sacrifice any number of creatures allows you to easily one-shot a player, even through a lot of defense.

Hold/Buy - I have never seen this card in a trade binder, but its "rattlesnake" ability is amazing to keep those wrath heavy decks at bay. Being colorless, it can theoretically go in any deck, though most likely only in ones that play a lot of creatures (aka tokens) or big creatures.

Tawnos's Coffin

A colorless blink effect which can be used to either exile an opponent's creature or blink one of your own, saving it from any number of kill spells or even just to trigger ETB abilities.

Hold/Buy - Being the only colorless blink effect and the fact that Wizards seems determined to make creatures with better and better ETB abilities means this stock should continue upward.

Transmute Artifact

A Tinker for two mana that requires you to pay the difference in mana if you try to go up. Ironically, Tinker ended up being the broken version of this, despite the fact that it was printed later.

Sell -- While EDH players love tutoring, let alone cheating cards into play, the card's drawback is enough to not guarantee it a slot in which you have 10,000+ options and only 99 spots.

Willow Satyr

For taking out those players whose general is their main win-condition. I want to pick one up just to use against our Heartless Hidetsugu player.

Hold/Buy -- This is an ability almost exclusively reserved for blue (though red can steal creatures for a turn and occasionally black can steal them with some sort of drawback), so getting it in a color not known for stealing means it's unlikely that Wizards will print anything similar ever again.

While some of you may already be familiar with some of these cards, I do hope a few were pleasant surprises. These can add a lot of color to your EDH games, and they're worth being aware of in case you happen across one in a trade binder.

Jason’s Archives: Who Likes Modern, GP Wrap-Up & Something Worthwhile Actually Found on Reddit

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Greetings, Speculators!

If you're an old reader of this column you may remember I used to post a lot more content from Reddit.com. The initial pitch for the column was that I would post both QS content on Reddit and Reddit content on QS. This was fine for a while until I ran out of good IAMAs to reference and found myself having to go back two or three weeks to find enough stuff for a weekly column. Luckily I gradually introduced the new format of "I do whatever the hell I want" and no one stopped me or even commented so I went with it. I've got a column I'm happy with here at QS and best of all, I don't have to rely on Reddit for my content.

A Note About Babies and Bathwater

Does this mean Reddit has no merit? I wouldn't go that far. In the subreddit r/magictcg, serious players got so fed up with the plethora of posts like, "Hey, look what I got in this booster pack!" or "Bad Standard 7-card combo," they started their own sub, r/spikes. Despite not being all that jazzed about the original subreddit as a source for enlightenment, I still keep it in my subscription list. My life still heavily revolves around my involvement in this children's card game, so I don't want to lose touch with any Magic community, even one that makes me roll my eyes a lot.

This weekend I was glad r/magictcg was in my rotation because an interesting post popped up on my frontpage. I browse Reddit using the Reddit Enhancement Suite so I just open all picture files and scroll through the posts with the picture files open. It's a superior way to browse (for those of you who are on Reddit enough to bother, yet don't have RES already) and occasionally I see pictures that make me read links I wouldn't have. (On other occasions I see a penis or dead body I wouldn't have otherwise, but such is life.)

I was browsing happily along and ran across this picture:

Normally "Corpse Jack" gets caught in Reddit's content filter

If it looks like some enterprising folks used a machine to imprint braille onto sleeves to help a blind friend play Magic, that's an oddly specific first impression and you probably saw this story already.

If you haven't, take the time to read the thing, but be warned; you may feel feelings.

It starts out like any other Reddit post -- we did this thing and have no idea if anyone will care, given how often good content is down-voted and garbage makes the front page. Then the initial response is overwhelming, and the obligatory "Wow, I had no idea we'd get so much feedback" edit gets made to the top comment.

Only this time, Trick Jarrett and Pat Chapin got ahold of the story, and after Chapin tweeted it, it kind of blew up. The weekend was a frenzy of activity in the posting -- Trick tried to find out from judges if this sort of thing could be modified to be legal in events, Toby Elliot (yes, Level 5 judge Toby Elliot!) weighed in with suggestions, ideas were bandied about and the originators of the content, Reditor HolyNemo and his friends, sat back in awe.

Two days, 1511 net up-votes and a trip to the front page later, and there is talk of an IAMA. I'd be interested in how the braille machine works and how they managed to only imprint the front of the sleeves, which makes the backs of the sleeves smooth and tournament legal (maybe). Someone bought Nemo Reddit gold, he's been hailed as a "miracle worker" (which seems silly, his friend isn't deaf, too) and the thread blew up with other stories about people working on modified braille sleeves and other blind Magic players they'd encountered in tournaments. Read the whole thing, it's worth it.

All of this started because some dude's blind friend felt left out when they all got together to play Magic. This Reddit post was one of the best things I found this weekend, and I found one of these when I cleaned out a closet yesterday.

So what does this mean for my future as a snarky ex-Reddit content regurgitator? I'm still going to check r/magictcg. This game is a big part of my life, and even though casual players post a lot of content I couldn't possibly care less about, they are my favorite trade partners and in any case, there is a little bit of casual player in all of us. The first time I met Ryan Bushard we brewed a deck that put Boomerang or [card Fire]Fire//Ice[/card] on an Isochron Scepter and killed with [card Zo-Zu, the Punisher]Zo-Zu[/card], and we actually developed it for Extended (spoiler alert -- the only fun I had with this deck was designing it. It lost to all of the decks). If that's not the most casual garbage ever, I don't know what is.

If you're not checking the Magic subreddit now, you should start. If you don't Reddit at all, why not? It's like having a million lackeys search the internet for stuff you'll like and presenting it to you in a Powerpoint presentation. If you want me to move on, I'll totally move on.

Modern Grands Prix Not Worth Leaving the House For

I don't want to harp on this too much since I still have to get to decklists, but I thought this exchange on Twitter was pretty funny.

I'm personally in the "Modern, who needs it?" camp, but I'm still bitter about them getting rid of my favorite formats all the time. Unless the fourth PT next year means Two-Headed Giant or Team Sealed PTQs, that is.

GPs with Fewer Attendees than the Online PTQ

Although that's probably unfair. Anyone can make it to an online PTQ, and MTGO is getting bigger every day. As much of a draw as is sunny San Diego (I made it to three Comic Cons in a row and would love to go back), it can't compare to being battling a PTQ in your underwear.

Anyway, I have to talk about approximately all the events across three formats so let's do this before I stop wanting to.

GP Utrecht was Team Limited. You may still want to read the coverage because Team Limited is approximately the bee's knees and/or the cat's pajamas.

GP San Diego Was Modern (Seek Puns Elsewhere)

GP San Diego Coverage

So Eggs. Stupid, stupid Eggs. The deck itself is somewhat simple to learn (albeit tougher to master) but the fact remains that you're going to bore a lot of people to death and generally make Magic less fun for everyone is you choose to play this deck. Sometimes game one takes half an hour. There was a story circulating on Twitter about Brian Kibler telling a judge, "I have to go to the bathroom. Can you watch this game and tell me if I died when I get back?"

Eggs managed to win the whole event in the hands of Nathan Holiday. I'm not sure Eggs is super resilient, so people may just have to start packing some hate against the deck. Scooping game one before it hits the half hour mark may help. Honestly, nerfing all the good combo pieces like WoTC did leads to people playing bad, inconsistent, glacially-paced combo decks like this one. People are always going to play combo decks, so let them play good ones. Personally, I'd play Twin or Scapeshift if I wanted to play combo, but I didn't just win a GP. Hard to argue with results and all that.

Brian Kibler innovated a sweet Naya deck that I would actually play if I were inclined towards Modern. As much as I get colossal amounts of static for saying so, Ajani Vengeant is my favorite planeswalker (suck it, Mind Sculptor) and some decks similar to Kibler's ran two or even three copies. The card spiked heavily over the weekend as a result, but since Modern season is all but over, I wouldn't buy into anything Modern at this point unless you're looking to hold long, long term.

Still, Ajani Vengeant is a solid pick, but its printing in Shards, reprinting in Shards foil packs, reprinting as a promo and reprinting in a dual deck make these approximately as rare as basic swamps. Look to trade for them and see if they pick up next season or flip them off quick on the eBays. Kibler's deck is also noteworthy for running Deathrite Shaman, Thundermaw Hellkite and Tarmogoyf and not being just another boring, unimaginative ^$&ing Jund deck. I have always liked me some Naya, and the Dragonmaster himself came through for us. Cheers, Captain Handsome.

Six decks in the top eight? Not bad. This sort of thing leads to people calling Modern more diverse than Legacy, which made me laugh until I realized they weren't kidding and I had to lie down and take a nap because my head started to throb. Despite a diversity in the top eight, the day was full of UWR decks and Jund.

I like the Robots deck in the top eight, as well as seeing another top eight out of Efro himself, our second-favorite poker pro.

Honestly, there isn't a ton new here beside Kibler's pile (Three Domri Rade? Hells yes!). Jund seems old hat, UWR seems stale, Robots is a standard Robots list and Eggs has been ruining Magic for a while now. Next season will surely bring us exciting developments, though, as RTR block surely shook up the format. Would I prefer seven-year Extended or Overextended? Sure, but Modern is so much better than the "Double Standard" Extended format we had before that I welcome our new Modern overlords.

Let's talk Standard.

San Diego: Six Archetypes in the Top 8

SCG DC Standard Decks

I guess Modern wins. A whopping four (you could argue five) archetypes in the top eight.

Looks like the Junk Rites list is here to stay for now. The deck has a lot of inevitability and it's a good meta choice. Still, if you added four Seances to the deck you couldn't get a single person to take it seriously. Funny how the meta works sometimes. Conrgats to David Bauer for winning and beating two other identical decks to do it.

I like the B/W Zombies list a ton. My buddy got his face smish-smashed playing the deck at FNM, but I got my face similarly smish-smashed playing UWR Legions which top-eighted a GP, so clearly luck is a factor. This deck makes the most of Blind Obedience and uses it in conjunction with Lingering Souls, which is something I said initially was a good use of extort spells. Obedience makes you pretty deadly in combat, tapping their blockers, negating haste and generally making it easier to win races. It's a versatile card a lot of people miscalled (myself included if I'm honest although I was an early adopter).

Using Restoration Angel and Geralf's Messenger in perfect harmony (like side-by-side keys on a piano keyboard, baby!) while we still can seems potent. Messenger gets to drop his undying counter and Cartel Aristocrat and Blood Artist wrap the game up in short order. I really like any Blood Artist deck, although I suppose I do prefer the Aristocrats (conspicuously absent from this top eight).

I recently listened to an old episode of Brainstorm Brewery where Ryan trolled us all by saying they wouldn't reprint shocklands, either in M13 or in Return to Ravnica. His reasoning wasn't actually that they would not, but merely that they should not. Easy mana makes it too tempting to play 5-color goodstuff, which gets boring.

Arguably the best mana in the history of Standard involved vivid lands, Reflecting Pool and filter lands. I think a lot of the oppressiveness of that 5-color goodstuff came in the form of four maindeck Cryptic Command, a card cost at 1UUU specifically to make it played in heavy blue decks, a restriction that failed horribly when lands like Mystic Gate and Reflecting Pool allowed it to be cast as effortlessly as in mono-blue. Easy mana is bad for the game, Ryan argued, and I can't disagree with him a ton. With the easy mana (easier than last Standard season) from shocklands and M10 duals, decks are approaching the 5-color goodstuff model. "Dark Naya" is a deck that decided between Falkenrath Aristocrat and Restoration Angel by saying "I can't decide," and the mana we have allowed him to jam both.

You want to know the worst part? I love the deck. I took down an FNM (albeit just an FNM) with a 4-color goodstuff pile I threw together with the remnants of three scrapped metagame decks. Why choose between Hellkite, Resto, [card Thragtusk]Tusk[/card], [card Huntmaster of the Fells]Huntmaster[/card], Farseek, [card Supreme Verdict]Verdict[/card], [card Sphinxs Revelation]Revelation[/card] and Centaur Healer when you can be done building right now and just add land? I was one Falkenrath Aristocrat or Deathrite Shaman away from making Bushard's head explode. I wasn't even trying to break the metagame, I was just trying to assemble 75 cards so I could participate in FNM that started in half an hour.

I'm sure more thought than that went into Richard Nguyen's Dark Naya deck. I am merely suggesting that perhaps not a ton more did.

I think I am done trying to predict what this metagame will do. We live in a world where people say, "the mana base isn't right for Mutilate," before tapping three colorless and three white to cast Planar Cleansing. Supreme Verdict is still the Wrath of choice right now. Perhaps Mutilate makes sense in a build that's heavier black and G Fab's Esper Control deck isn't heavy black enough, but I still think Mutilate solves problems that can't be solved by Verdict.

In a metagame with more than zero Aristocrats decks, Verdict looks worse as removal, as do edict effects. The Aristocrats deck hasn't shown up much lately, which leaves it poised to make a comeback if it can figure out a way not to lose to a 63-card unsleeved Naya Blitz deck round one of an Open. With two copies of the Esper Control deck in the top eight, the meta seems ripe for such a deck. Still, this could be DC meta-dependant more than anything else.

Something I hope isn't meta-dependant is this masterpiece. I think it could use a few Slumbering Dragons, but that's me. Slumbering Dragon seems good at leveling up Gyre Sage. Just sayin'. Dumping a ton of counters on Gyre Sage to make it a mana machine or Ghor-Clan Rampager to trample over for a million, Increasing Savagery is cute, but clearly at least a little bit good, too. 12th at an SCG Open is better than most of us have ever finished.

Standard is OK, but let's keep an eye on the mana we have wrecking it. 5-color goodstuff is a possibility, but seems mitigated by the fact that there is just too much good stuff to put in the deck. You could play a 5-color goodstuff EDH deck with the card pool we have in Standard right now for crying out loud.

Also Legacy

We only have a finite number of these left until they start to vary the Sunday events, but as a Leagacy proponent I'm glad we still have tournament results to go over for now.

SCG Open DC Legacy Decks

This was miscalled "ANT" by the coverage team approximately every time. Bryant Cook is credited with inventing the deck, so let's call it what it is.

TES is a deck loaded with fewer cantrips and mana than ANT but it has way more ways to stop your opponent from ruining your fun. Why run card disadvantage like Force of Will when you really want to be running Silence and Xantid Swarm? No good reason. Another advantage of this build is you can Ad Nauseam and draw nearly the entire deck without having to stop, which makes for more turn one wins. Even a big turn one Empty the Warrens usually gets there. I don't know whether I prefer this build to classic ANT, but Epic Storm is a deck you should learn to play or at least learn to beat.

Pet deck of the week is awarded to Romario Neto who played Metalworker to a top eight finish. We can't blame this guy for the price spike in Hall of the Bandit Lord because he isn't running any. Lightning Greaves is a fine choice for making sure one-shot robot connects with the face, though. Nice work, Romario.

The RUG cascade deck is a real throwback to a Bloodbraid Elf deck I saw before they printed Delver of Secrets. Shardless Agent seems perfect as it gives more chances to hit an Ancestral Vision (or form part of a cascade chain initiated by BBE). Legacy is on a Punishing Grove kick right now to deal with Deathrite Shaman, which makes my decision to go super deep on Grove a good decision. Try and get these in trade while you can; all most people know about them is that they're banned in Modern. In fact, RUG Cascade should be called "Banned in Modern" given how many cards it contains that were considered too good for Modern. How bad can they be in Legacy given that distinction? I plan to at least try this in Legacy.

There is a lot of Esper Stoneblade here. I think that is a DC thing, though. The deck is fine, but I think RTR block gave every other deck in the format more than it got and I think it's not the best choice. Again, hard to argue with results, and this deck ran the top 16. Punishing Grove really has a tough time dealing with Geist of Saint Traft, so when Deathrite decks fall off a bit (already?) this could take its place. I'd hate that personally. I remember how lame Standard was before they banned [card Jace the Mind Sculptor]Jace[/card] and Stoneforge Mystic.

Finally, I like the Junk deck. I already liked Junk and Taxes (green, taxes, Hymn to Tourach), and Abrupt Decay and Deathrite Shaman are so saucy right now.

Guess I Don't Know What "Finally" Means

Actually finally, no way in hell is Modern anywhere near as diverse as Legacy. Even on a weekend where there were a lot of copies of one particular deck in the top eight, myriad decks could have been there. There are dozens of variations on dozens of archetypes. No format has more possible decks than Legacy and for my money, no format is more fun to play.

My LGS is running the event I advocated for in a few weeks (10$, with ten free proxies and 10 cents for each additional one), and I'll keep you posted. Every new set really shakes Legacy up and I hope SCG's stabbing it in the back doesn't make it just another Vintage. Spending $500 every three months on Standard and complaining that Legacy decks cost $1,000 is ridiculous and isn't helping anyone out. Do something to foster an interest in more formats than just Standard at your LGS and let's keep this game going another 20 years. If we don't, I may have to get a real job.

Want Prices?

Browse thousands of prices with the first and most comprehensive MTG Finance tool around.


Trader Tools lists both buylist and retail prices for every MTG card, going back a decade.

Quiet Speculation