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1st Place SCG Madison Legacy Report: Ian Ellis with Dark Horizons

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So, funny thing: I was planning on having to sleep in my car.

Courtesy of http://www.starcitygames.com/events/120513_madison.html
Photo courtesy of starcitygames.com

Bet you didn't expect that for an opening statement. Let's be honest, I didn't want to pay for a hotel and there was only one comment left on my request to crash with people. Why? Rooms were already 6+ people and, at a certain point, it becomes more of a hindrance to add more.

I did try to contact the person I was told to contact but things didn't work out. Lucky for me, I stopped by one of the weekly Legacy tournaments to return some cards I was borrowing to Steve Farkas, and it turns out I wasn't the only lone person planning on going. Also lucky for me, they thought the trip was only going to take 3 hours.

If you don't know, Minneapolis and Madison are about 4 ½ hours apart.

So I tell them that they should probably leave sooner than wait until the morning.

We end up leaving at 6ish because traffic was pretty bad getting to them. Minnesota has two seasons: winter and construction. Plan accordingly.

Steve found Dylan Streater and Alex Olson to fill the car. We get gas and Steve books a hotel while we talk about how credit cards allow for inflated pricing, making it harder to live without one... basically I bore them for about an hour.

Most people have complex stories about the places they go, but, unfortunately for you, our only stop was Culver's. Granted, it was my first time ever going to Culver's and I wasn't impressed. I think it should come with whatever it obviously has in the picture. Apparently you have to ask to have the lettuce and tomato on your burger?

It didn't help that this particular Culver's also messed up Dylan's order and he even had to go back up to get his shake/malt/frosty or whatever it is people are calling them these days. Either way, I'd prefer to go to McDonald's next time. They have great breakfast at 4am, but that's it.

I guess I don't have to tell you that we showed up to the event and played. So let's just skip to the 'action'.

This is what I played at Star City Games Madison's Legacy event:

Dark Horizons by Ian Ellis

Artifacts

1 Batterskull
3 Mox Diamond
2 Senseis Divining Top
1 Umezawas Jitte

Enchantments

1 Sylvan Library

Creatures

1 Birds of Paradise
4 Dark Confidant
3 Knight of the Reliquary
1 Qasali Pridemage
1 Scavenging Ooze
3 Stoneforge Mystic
1 Tarmogoyf

Instants

4 Swords to Plowshares

Planeswalkers

2 Liliana of the Veil

Sorceries

2 Green Suns Zenith
1 Inquisition of Kozilek
3 Maelstrom Pulse
3 Thoughtseize

Lands

1 Forest
1 Plains
1 Swamp
2 Bayou
1 Bojuka Bog
2 Horizon Canopy
1 Marsh Flats
1 Maze of Ith
1 Savannah
1 Scrubland
3 Verdant Catacombs
3 Wasteland
3 Windswept Heath
1 Dryad Arbor
1 Karakas

Sideboard

1 Ulvenwald Tracker
2 Choke
1 Pernicious Deed
2 Dismember
3 Surgical Extraction
1 Gaddock Teeg
2 Thalia, Guardian of Thraben
1 Inquisition of Kozilek
2 Timely Reinforcements

Round 1 vs Esperblade

My opponent is newer to Legacy, which isn't as uncommon as you might think. Unfortunately for newer Legacy players, that means they're typically found playing something from a smaller pool of decks. Typically Maverick, Blade (Esper or traditional) or Canadian Thresh (RUG Tempo for anyone not too familiar).

Game 1 I'm on the draw. Luckily for me, my hand is 1st turn Bob, Liliana, Wastelands and Thoughtseize. When Bob sticks and comes back to me, I know the game is pretty much over. My opponent starts discarding and then I start Wasting away. My opponent does discard Lingering Souls but had no black mana to bring it back.

I eventually land another creature and finish things up a bit faster than 2x2.

Out - 3x Mox Diamond, 1x Swords to Plowshares, 1x Inquisition, 1x Thoughtseize.
In - 2x Choke, 2x Thalia, 1x Pernicious Deed, 1x Gaddock Teeg

I know it may seem weird to pull out some Swords and some discard, but you can't always fight things pre-emptively. Sometimes you have to plan for the worst. Hence, Deed. Thalia, Teeg, and Choke deal with the rest.

Game 2 involves a Choke on turn 2 via Green Sun Zenith into Dryad Arbor. My opponent had played Stoneforge Mystic... Choke landed. The game was over shortly after on the back of my Stoneforge. I wish I could say more but this matchup requires you to draw pretty poorly in order to lose. The Esper deck is fine to just keep jamming spells against until something sticks. Bait as much as possible. Choke + friends will do the rest.

After that I notice that we're one of the first tables done. I turn in the slip and walk away. I see Bennett walking up to turn in his slip so I know he's won. I start checking on the other players from Minnesota are. Most people are looking pretty good, which is nice. Unfortunately, I start thinking about how, if we're all doing well, we'll have to play. We all didn't drive 4 1/2 hours to play against people I could have driven 10 minutes to see. So I start sending up chants to reporter to avoid people I know.

During the downtime Mike Hawthorne asks me if I have an English Scavenging Ooze(s)... turns out another friend didn't know exactly what Ooze did... He had 3x Chinese Ooze in his deck. I pull mine out and start to hand it to Hawthorne, he tells me that he wants to find the other two before we all swap Ooze.

- In case you're new, or just not sure, you can swap cards as long as it's for the exact same card. So no Scavenging Ooze for Tarmogoyf. Scavenging Ooze for Scavenging Ooze is fine, though, regardless of language.

Round 2 vs Deadguy Ale (B/W Aggro)

Prayers answered. Reporter sets me up against someone I didn't know.

I sit down and introduce myself. My opponent tells me he's been playing since Revised. It's nice to see someone who's been playing about as long as I have. There are a lot of people who have only begun to play. Unfortunately, as far as being able to guess on what my opponent's been playing, all bets are off.

Side note: Something about most who have been playing for a while: we tend to stop playing and sell our collections only to come back. I myself am rebuilding after my last sale. This time with a new rule: I can only use money from tournaments (-entry fee) to buy cards.

Game 1 doesn't start off the way I want it to. I don't remember my opening hand. Instead, I remember my opponent's plays in order. Let me list them:

Turn 1, Scrubland, Mother of Ruins (Mom)
Turn 2, Plains, Dark Confidant (Bob)
Turn 3, Scrubland, Liliana.

That's terrible for me. It was like he was building a script for a movie or something. Everything had a face. Plus it's Mother's Day here and now I have to kill Mom!

Only problem, I didn't have a Swords for the Mom (drew it the turn after she went active). He drew tons of cards off of Bob. And Liliana killed my only creature... Now look at my plays.

Turn 1, Thoughtseize, take Swords
Turn 2, Stoneforge, get Jitte.
Turn 3, Pridemage, drew Swords.

So what does that mean? It means Mom died on turn 4, trying to give herself protection from the Jitte equipped Pridemage (reminder, Pridemage was big enough to survive Bob blocking if he had gone that route), Liliana was forced to comment Harikari to save Bob from the Jitte wielding Pridemage next turn, and Bob... Bob was hunted down shortly after. I took the game from there.

Out - 3x Thoughtseize, 1x Inquisition
In - 2x Dismember, 1x Ulvenwald Tracker, 1x Pernicious Deed.

While I'm boarding, the table next to us is talking about how judges are terrible Magic players. All kinds of jokes. I shake my head and let them keep going. We're all at the X-0 table and I'm a judge, but there's no point picking a fight.

It's Magic. I'll let them be ignorant an have fun laughing at them on the inside. "Those who can't play, judge. Those who can't, just suck." Good job guys, you at least made me chuckle.

Anywho, back to the match.

Deadguy's bodies aren't particularly large. Landing anything of size, or exalted, would be enough to kill them with tracker. It also helps to keep Mom tapped on their turn. This usually leads to her dead on yours.

Beyond that, it shouldn't be too difficult to figure out: "Kill Everything." Discard is pointless since the only thing you'll really want to discard is Liliana. Just realize that Deed will destroy your Mox every time you use it... It's your Deed. Plan and play accordingly.

Game 2 is a slaughter. I kill his Mom (Happy Mother's Day... too soon?) and play Stoneforge and Bob. From there, the game is over shortly.

I wish my opponent luck and thank him for the conversation. It's always nice to meet players who have been in it for a while. The games rarely feel as serious with them. You're never mad at losing unless you personally do something really stupid (or your opponent's a jerk... but I suppose we're not all nice all of the time). Then you're more upset with yourself.

I hoped my opponent would make it to the top and we'd meet in the finals but a loss this early meant the odds were against him. That doesn't mean I can't hope for it though.

A couple of Minnesota people are done, and some had even come to see how my match was going. Most people are still doing well.

That means the odds of us playing are getting better. šŸ™

I run into Bennett again and he tells me about how he won his match. I tell him about how I defeated my opponents. We joke for a little while and talk about how we'll just play in the finals (Epic Foreshadowing).

Round 3 vs Canadian Thresh

My opponent is playing Canadian Thresh. In Iowa he absolutely destroyed me with a smile and in round 2 beat my friend Troy, who, to my knowledge, hasn't played a ton of Magic recently.

I didn't go out the night before the tournament, so I figured I'd give him a better game than the last time where I cast dismember before declaring all blockers, making his attack lethal. I can't spell out everything. Make an assumption on why you think I'd do that.

This match is on camera. If you didn't catch it, this will do more justice than words:

Out - 3x Thoughtseize, 1x Inquisition, 2x Liliana
In - 2x Thalia, 2x Choke, 2x Timely Reinforcements

So, after being down a game and since I was on camera, it was time to make someone else happy.

Enter Timely reinforcements. Choke and Thalia are the real things you want to do, and Liliana is actually supposed to stay, but I know I can do this without worry. You can also bring in Teeg, but post board they typically take out their Forces to bring in more relevant solutions (Submerge).

If you're playing this deck and can't get used to playing without a Forest (since you have Mox, Birds and Canopy), I'd suggest leaving in
the Thoughtseize and trimming elsewhere.

The reason you take out the discard on the play is that you get to fetch right away. I'm a basics whore. I admit it. I'll actually fetch a basic even if I may not be able to get my colors in time to curve. Why? I'd rather cast my spells than look at lands in the yard. It's fine when you have Knight and are threatening lethal, but what are you going to do before?

Also, if you'll notice, I don't like Forests in this match-up. I accidentally fetch one (if memory serves me correctly - it was a long day and I played 3 Canadian Thresh decks under the camera). I normally fetch the other two basics because I don't like having to wait for a night to shuffle my deck.

Can't submerge without five mana or me having a forest.

Round 4 vs Nic Fit (Real Rock)

I sit down and my opponent has... Judge Sleeves! This is the way Magic is meant to be played.

Judges have way too much fun doing things together. My opponent and I are pretty much in joke mode the entire match. I'd tell you one but I'm afraid my memory isn't the greatest right now (yup, that cop-out).

Game 1 is a disaster I keep a hand with Bob, Stoneforge, Knight, Pulse and the mana to cast it all. Want to know what all I cast? Bird and Top... Yup.

What happened? That's simple.

Turn 1, Thoughtseize
Turn 2, Cabal Therapy, Explorer, Flashback Therapy..

I was out of the game at that point. He followed up with Thrun and Liliana to keep the game.

Out - 3x Mox Diamond, 1x Inquisition, 1x Thoughtseize
In - 2x Thalia, 2x Timely Reinforcements (this was a bad call), 1x Dismember (also a bad call)

Nic Fit is the only 50-50 that I've really found. It is The Rock and his Millions re-popularized by Caleb Durward. If you don't know that deck, it's currently called "The Rock". The deck is designed to stop creature based strategies. Not to say that it doesn't work against me, but I just operate in a similar fashion.

Game 2 my opponent doesn't have Explorer-Therapy to abuse as discard and ramp. I proceed to waste my opponent and play threats. Lucky for me, Knight fetches more Wastelands and gets bigger at the same time. The game ended shortly after due to Knight's growth rate.

Out - 2 Timely Reinforcements, 1x Dismember
In - 3x Surgical Extraction

Game 3 is a bit longer. No blowout either way.

We get about 7 turns in and the boards are both lands. LOTS OF LANDS. He had blown Deed to kill off my team. He wouldn't let me bait with Stoneforge + Goyf since he had drawn Ooze. I really tried to get him to blow it so I could drop Bob. Instead I had to give him up too.

The next turn he Zenith'd for another Ooze and I, instead of letting him gain tons of life and everything else, decide to Bog myself. His Ooze hit me for 3 and then dies to Pulse. We topdeck'd some more (about 8 turns) and then I was reminded of why I used to have a Sun Titan in the list from 8-24-10.

Remember, just because it didn't work for you doesn't mean it doesn't work... in this case amazingly well.

When his Sun Titan hit and he pulled back Deed and I really wanted some kind of removal. I realized I had used 2 Swords already and 2 Pulses. 1 Liliana was in exile as well. That meant I didn't actually have too many things to deal with it. I could take him Deeding me again, I couldn't take him getting back an army.

My draw? Horizon Canopy. Well, we're not dead yet... Draw with Canopy... Bayou. Ouch. He swung on his turn (I Mazed this time, of course), but that wasn't the issue. He brought back Ooze. Liliana was out. Removal count down to 3. I drew again, Savannah, and scooped them up.

We realized at that point that we had amassed a group of people who were watching us.

Why? We were playing. And having fun.

You draw people when the game is fun. We hadn't noticed that we were being watched. There was even a judge laughing right next to me. I never realized the match next to us had even finished. My opponent and I shook hands, exchanged some small banter and moved on.

Even with the loss, I didn't worry about it at all. Besides, it's always fun when two judges play.

After the game I ran into the people from Minnesota. Most were either X-0 or X-1. Happy that we were all still in contention. I don't have time to do much since the next round is up shortly after.

Round 5 vs Esperblade

When I sit down my opponent is wearing a Vikings Jersey. Don't know the Vikings? It's Minnesota's local Football Team.

I don't know this person though. I was pretty sure I knew of everyone who had come down. So I start asking. Turns out he's just wearing the jersey for the Punter... a former Packer. Yeah, we normally take their good players. We can't really make good choices by ourselves.

(I wish he had made an offer to Vick of Favre. We actually had a line that could defend and enough breakout speed to keep people afraid of rushing in. Just my own opinion though...)

Game 1 I don't really remember too much from it. Sorry, I got nothing. I know my opponent only had a couple of lands in play at the end and scooped at the second knight.

Out - Same as above
In - Same as above

I make mention of my opponents almost full mat of PTQ T8 pins and keep going. I don't use a mat anymore so I can't put a pin on anything. šŸ™

Game 2 I make a serious play error that costs me the game.

What was it? Simple. My opponent plays Jace and has 2 Lingering Souls tokens. He fate seals himself as I have Library active. I have Thalia, Bob, and Dryad Arbor on the field. In hand I have Pulse and Deed with enough mana to do one or the other. So, what do I do?

I'll tell you what I don't do. Pulse the tokens and kill Jace.

No, I Deed the tokens... See the flaw? Dead Arbor... That meant 4 damage.

Now, I had started to lay the Deed on the field and tried to not cast it, but my opponent said that since I had touched it to the table (a corner hit) I had played it. I didn't feel like arguing since I know it takes me drawing dead for me to lose 3 and this game wasn't gone yet. So I just go with it. I lose because he gets to Brainstorm twice before I can kill it with damage, countering my Pulse the next turn. Oh well.

Game 3 I keep a one lander on the play. Why? Zenith, Library, and Choke. I chuckle to myself a bit about it. My Zenith resolves and the Arbor survives to my upkeep! I get excited.

He had Pondered so I could draw a land and choke him this turn! So I draw... Bird?! WTH deck! I wanted a land. Not something I have to wait until next turn to use.

I play the Bird anyway and pass. My opponent plays Stoneforge getting Jitte. I Choke him. Fetch-land for basic plains... He's one land away from playing it. I draw Stoneforge!!! And go get my Jitte, thinking I'd just legend rule his. He plays a Karakas. So, what do I do?

Still at land, Arbor, Bird for mana. I have in hand: Thalia, Batterskull, Jitte, Pulse, Library.

I vial in the Batterskull... He puts the Jitte into play, equips to the Stoneforge on his turn, Swords the skull and swings. I'm down to 1 land... Lucky for me, I draw one and play Library.

If you've ever wondered what makes green able to compete when you're opponent thinks you've already lost, it's Library.

I find answers for everything he is doing. Everything except playing non-islands. I can't find a Karakas. I can't find a Wasteland. HECK, I can't even find a Knight! I mean, it's nice and all that my Jitte killed his Jitte. His Batterskull token got Sworded, Thalia makes Lingering Souls cost 4 so he can't play it. PS: Thalia's a legend, which was missed by my opponent's Karakas for most of the game.

But I can find threats with lands galore and my opponent is having to use every Sword he has access to.

In the end, I robbed this game from my opponent. And he wasn't happy about it at all. You couldn't cut the tension with a knife. We complete the post game rituals (gg's and all) and go our separate ways.

The only issue? Now I'm not in a happy mood. What happened to Round 4? I lost that game but it wasn't to your opponent punting into gold mines, which is what happened here. I didn't feel I deserved Game 3 and I could have cared less about Game 2.

I go talk to a couple people. One of the guys I came with is offering to get food.

He wanted 5 Guys but I've had their Burgers and they're average to me. Most people love them. I don't. As far as the Fries go, when you're hungry, they're amazing. But, I'm hungry so I convince him to go somewhere else, hand him money, then change my mind less than 2 minutes later. He laughs, asks for the keys, which I forgot were in my pocket, and takes off.

Round 6 vs Maverick

I see the name of my opponent (something I don't normally notice) and it's a friend of mine from Minnesota.

Great, I knew this was going to happen eventually. We meet at the table and agree to split whatever we make. He's not happy about the match-up because he knows I've been tuning this deck for a while. It's my pet deck. This game goes super casual, really fast (we keep the rules... yup).

Game 1 when I fetch my third land he flashes in Aven Mindcensor and I'm pretty much dead from there. I play a Stoneforge and start searching (finish this before you judge). He knocks on his Aven Mindcensor to call my attention... I don't even notice what he knocked on. Then he picks it up and starts waving it in my face.

I'm still clueless, laughing, thinking he's being funny, and I'm actually laughing because it is. Then he reminds me of what that card does... Oops.

What he doesn't realize is that I've got almost everything already racked up and am digging for cards to take out and have already pulled the cards from my sideboard. We both break out into laughter and it's on to game 2.

Out - 3x Thoughtseize, 1x Inquisition
In - 1x Ulvenwald Tracker, 2x Dismember, 1x Pernicious Deed

No Timely Reinforcements in this one. I'm not on camera and even though they provide off color'd creatures (since Stoneforge is the only pure white creature in the deck), they only buy a little bit of time. I'd rather go with plan B: Kill EVERYTHING!

Game 2 starts and I kill his Mom (again with the Mother killing on Mother's Day). Next turn it's Bob, then Pulse for his Library. Kill everything is an effective plan.

Game 3 I mull to 5 and keep. I have 2 lands! I'm excited.

The people next to us are nervous because we've been all over the place (literally, I think I rested my head on one of them at one point). We start playing and I Sword his Mom! From there I get a Top and it looks like I might be able to be in this, but he just goes pure aggro and drops body after body.

Luckily Liliana had a blocker and was just making us discard. He drops all but the last card in hand and Liliana goes to 2. He thinks I'm going to edict him so his clock is slower. What he doesn't know is that I've already resigned the game to me finding Deed or nothing.

Discard... Parallax Wave goes to the Bin. Liliana dies on his next attack. When I top, at his end step, after fetching, Deed is the third card down. I draw the Deed and Play it. Next turn I go to 3 from the attack.

At this point, when I untap I have choices. He didn't find an answer with his library and is at 4 because of it. I really haven't hit him at all.

So, I pop Top and crack Deed so he can't continue to look and go to pass the turn. He flashes in Aven Mindcensor... Everyone cheers. I throw a Swords on it and give a cry of victory. Everyone laughs at us.

I know There's a Thalia on top of my deck and play it. Next turn it's a Knight. He did find another creature but I had already hit him down to 2.

I Pulse the creature and swing for lethal. We joke a bit and he tells me I better win. I tell him it's in the bag. Combo and Burn are out and it's all easy street from here on out.

Round 7 vs Aggro Loam

(Just FYI, I get really lazy from this point of writing on. Look at how long this is! Why on earth did someone let me win this thing?)

This match is written about here:

If you've ever played against Pat you know it's an event. Pat is hilarious and I'm pretty sure that if we could record Pat on a regular basis he would be the new standard for comedy. I'll put it this way, though. We played three games on paper but it was really only 1.

Game 1 Pat is in control, entirely. Game 2, we play Magic. Game 3, Pat's land availability was lacking leaving him out of the match.

It's never fun to knock a friend out of contention

Round 8 Vs Canadian Thresh.

Bennett and I ID into T8.

We joke about how Round 2 we'd split in the finals.

Then it starts. Everyone that we run into is telling us we just drew ourselves out of top 8. Oh crap. Tension sets in and we're pretty much thinking, "Crap! We hope we didn't just screw this up for one of us."

Lucky for us we're in 7th and 8th. Deal.

At this point We enter Top 8. I'd give you the low down for my top 8 match but video does it much better:

Top 4 is also captured. Not by video this time, but by Glenn Jones. It can be found here:

Courtesy of http://www.starcitygames.com/events/coverage/semifinals_edward_song_vs_ian_.html
Photo courtesy of starcitygames.com

From there we're off to the finals which are, again on video.

Lucky for me I don't have to worry too much about the car ride back. 5 ½-ish hours after we leave the event site (and one Big Mac with a Vanilla Shake in place of a drink) I get back home. Crawl into bed, get right back out and get on Facebook to say thank you to all the people who tagged me in their status'.

If you're interested in the deck, you can catch semi-weekly updated videos at http://youtube.com/damionblackgear.

PS: Celebrated Roller Coaster day at the Mall of America at 10am the next morning. Best end to this weekend. Ever.

Insider: Of Collections, Miracles and Wolves

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I’m not sure if you heard or not, but there was a Pro Tour recently. But of course you have. In fact, it would be a miracle if you… (Never mind, can’t bring myself to do it).

This week we’re going to look at the movement of the Pro Tour and what it means going forward. But first I wanted to finally wrap up the Collection Flipping Case Study and answer a few of the questions raised in the comments of last week’s article.

From Slack:

As for when to sell: my advice is immediately. I always start with the cheap stuff and sell everything as singles to dealers until I've recuperated all, or the largest part of, my investment. Sometimes that leaves you with one or two prize cards, sometimes a ton more, but you're then poised to re-invest that money into another collection while you slow grind the good stuff. Plus, it makes your efforts immediately apparent and easy to determine. (ie "It took me X dollars and Y hours to earn this pile of cards in my hand")

This is the approach I’ve traditionally taken, but I changed it up last time for a few reasons. The first is that, frankly, capital is not a problem for me. I don’t make a lot of money as a journalist, but I’m lucky enough to be debt-free after college and live in a state (Oklahoma) with a very low cost of living. A product of my upbringing, I’m very frugal and would rather save money than buy something, even sometimes when it’s something I need. As a result, I don’t mind leaving some money in cardboard for a few extra weeks because it’s not going to prevent me from buying again if something came along. There’s a lot to the ā€œdon’t tie up your moneyā€ argument, but it’s not something I’ve had to worry about.

The thing I like most about that approach is the easy ā€œx-yā€ comparison you mentioned, which is why I tried to track my efforts in that area.

The point was also raised by Pi:

What I missed in these articles was something like a time versus reward analysis. You put in $80, made about $45, how many hours were spent to do this? Also, what would the results have looked like if you did not find a very good deal for the Foil Mage, Foil Mystic and the Wasteland?

With the traveling and extra effort, $45 feels like it might not constitute a very good hourly rate.

First off, I should clear up that the foil Snaps, Mystic and Wasteland weren’t included in any of my figures. I was ready to roll them into the collection, but since I was able to move them separately I instead treated them as a standalone deal since I was able to trade/sell them separately. I basically made a free Wasteland on that particular deal.

On the time/money issue, you guys are completely right. I didn’t make this clear enough last week. Between buying the collection, trading it and then pricing it out again, I spent about four or so hours on it, meaning I only ā€œmadeā€ about $10 an hour. Trading out of the collection didn’t really cost me anything in terms of time, since I was already going to be trading from my regular stuff anyway. While the $45 number certainly is not great, what that figure doesn’t show is the value I added to my ā€œregularā€ trade value.

As I more or less just put some of the extra profits from each individual trade into it and didn’t keep track quite as much there, I can conservatively estimate I added another $40-50 in retail value to my binder. This works out to about $25-30 in cash, so if you add that to the previous number you’ll find my hourly wage was closer to $16-18 an hour, which is something I can get behind.

One more:

I disagree with forcing all to one outlet. I have 4 sites that I sell to for various reasons and easily make more than the shipping in the difference in the buy prices.

I can go a little deeper into this now that I’ve spoken to Chris, the shop owner at White Lion Games in Texas, the store I ultimately sold to. I first met Chris at SCG Dallas last year, and we worked out a very good trade for both of us, wherein he took my Standard goodies and I came away with a Volcanic Island. He told me then to let him know when I was selling and he could cut me a deal, so I went back to them this time around.

I sent Chris my spreadsheet with the offers from the stores I had, and he matched or nearly matched the prices on every card. By opening a line of communication with a dealer, I was able to get the prices I wanted on my stuff and have the ease of moving it all to one place. This essentially netted me that money I would have spent in shipping to separate stores.

Lessons learned from the Pro Tour

I won’t bore you with a bunch of paragraphs on what you’ve already read. Wolfir Silverheart will not sustain its current price, and you should get out immediately. You probably have another 7-10 days or so if you’re cashing out to a buylist, and probably a little less on Ebay (and this article might give you some more insight to flipping on Ebay).

Get out of these before the bubble pops.
Get out of these before the bubble pops.

Instead, I have a different tack to touch on regarding the Wolf, and it’s a lesson the last two Pro Tours have drilled into me.

I was the first one to break the Wolfir tip. I have a friend who was at the PT who passed on to me that SCG ā€œbrokeā€ the format with their Silverheart decks, and that the card was selling at $12 on site. I fired off an e-mail to Doug to send out to Insiders, and I tweeted it for the super late-night crowd. And then I found out that it was selling for 12 EUROS, not dollars, which is even more insane.

So I was farther ahead of the Wolfir curve than just about anyone else, and I thought about a move. I looked at TCGPlayer and saw there were a number available for under $2. The problem was that no store had more than 2-3 at that price. I also knew that the Pro Tour wasn’t going to truly affect Standard a great deal due to the banning of Lingering Souls and Intangible Virtue. With that in mind, I figured it was a $5-6 card and that made it a great trading target, but not a good cash buy. I picked some up trading at FNM on Friday and felt pretty good about myself.

Check back three days later. I was unable to watch much Pro Tour coverage due to work, and missed the Top 8. Of course by now Silverheart is $10 everywhere that still has it, and dealers are buying at $5. Clearly a failed move on my part. The sad part was that I did the same thing with Huntmaster of the Fells. I received the tip from the Pro Tour and even wrote about it the day before the Pro Tour. I could have gotten in on the card at $8, but the fear (which I’ve written about before) got to me, and again all I did was trade for a few copies before the spike.

Looking back on these two experiences, I’ve drawn a few conclusions that may seem obvious in retrospect, but oftentimes get overlooked.

It’s all about the Pro Tour

SCG Opens are nice. Grand Prix are cool. They don’t mean much. The Pro Tour, on the other hand, means everything. I can only assume the huge amount of coverage the PT gets is what accounts for this.

I’ve speculated on cards that make a showing at an Open and it rarely works out well. Same goes for Grand Prix. I made okay money on the Hive Minds I bought after that deck won a GP, but I would have made tenfold that if it had been a Pro Tour. If you’re going to speculate early and take a risk, do it on a Pro Tour deck and not any other event. Had I thought about this more, I would have certainly gone in hard on Huntmasters when I had the chance, and would have profited nicely from it.

Speculation rules the market

Silverheart is a $5-8 card for its life in Standard after this, but that didn’t stop the price from rocketing well past $10 this week. This card will do nothing but go down from this point on, and if you got in early, now’s the time to get out.

We see it happen all the time, like with Food Chain recently. Whether it’s driven by speculators or player demand, card prices react so vociferously to speculation in the market that underlying principles are simply ignored. As long as you’re fast enough, you have plenty of time to capitalize on these moves. I prefer the steady, ā€œblue-chipā€ plays like Fetchlands more than I like to play the ā€œbet on X bulk card,ā€ but there’s room for both in your strategy.

Miracles

It wasn’t in Hayne’s winning deck, but I really think the best Miracle post-rotation is going to be Bonfire of the Damned. The reason is that, like all the miracles, it’s obviously good off the top of your deck. But I’ve also seen it cast for three mana a lot of the time to clear out Spirit tokens and allow Strangleroots to bash in. With the Pro Tour more attention will be paid to Terminus and Entreat, but while Terminus is a fine play at $5, I don’t like moving in on Entreat at $20.

Bonfire, though, hasn’t got quite as much press from the Pro Tour. It had its spike and is now out of stock at $15 on SCG and is higher than that at TCGPlayer. I’m pretty comfortable getting in on this now, especially if SCG doesn’t raise their price for a little bit. I do think all of these cards will come down in the coming months, especially since there are so many money cards people are trying to bust right now. That will cause more and more packs to be opened, and will in turn bring down prices.

That’s it for this week. On a personal note, it's been a good run for me of late. I’ve begun writing biweekly on Legitmtg.com, and you can check out my first article here. I’ll be writing about financial matters there, but don’t worry, the hot tips are staying here. You can also check out my podcast with Marcel and Ryan Bushard over at BrainstormBrewery.com.

And, in the most exciting bit of news, I get married in 16 days!

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Jason’s Archives: The Avengers, Barcelona Effect, Consequences of Madison and Magic on TV

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Greetings, speculators!

This weekend was a busy one. Between Pro Tour: Avacyn Restored and SCG Madison we have a ton of deck lists to talk about. These events, the Pro Tour especially, have driven the price of some singles that no one could have predicted would be so useful.

Wolfir Silverheart a 12 dollar card? Well, Quiet Speculation called that one at $1.50.

What is the world coming to? Who won the Pro Tour? I’ll get to that in a bit. First, though, let’s have our dessert.

My recommended first pics

The term for people who check for hover text is "spazz"
Nothing funnier than a rabbit playing goldfish

Redditor rick 21n brings us this comic that you may have seen before.Ā  Not only is it good to see Magic mentioned, it's good to see a distinction made between "nerd", "geek" and "dork."

Finally a game where green black zombies are viable

Redditor MrPKMNBattler brings us the Minecraft design he has in progress: the beginnings of a very detailed rendering on the back of a Magic card. It looks pretty good, though maybe a bit tough to shuffle unassisted.

Avengers Assemble!

 

A low key addition to any deck. Get it? Low key? Loki? ... There's no impressing you people

Redditor Alopex brings us this altered Wurmcoil Engine inspired by "The Avengers." Nice find!

 

He also thought Fury referred to Hawkeye as "agent Balthor" and spent half the movie mentally building an EDH deck

Redditor Bladewing10 was distracted during the movie by what he thought he heard. He's not alone. I could have sworn I heard it, too. When people asked why I was laughing during the movie, I told them I was thinking about that picture of Jeremy Renner's mullet.

 

Friendship is Magic: the Gathering

MLP and MTG: the only 2 times where Magic has 5 elements

Redditor Kingtomy found this pic and asked why anyone would do this to power. Funny enough, the cards actually belong to Redditor Solaran_X who responded in the thread. His response? It's a Brony thing; you wouldn't understand.

 

This computer will blow your mind like your name was Tezzeret

Redditor Fork-H brings us picture from the packaging on his new PC. No thanks; I'm looking for a modern PC, not one that's banned in Modern.

 

But which way does the card go in?

Redditor Xavierwoodshed noticed the idiot-proofing on a pack of sleeves. Honestly, if you needed this kind of help, maybe Magic isn't the game for you.

 

One giant leap backward for people trying to convince their friends Magic isn't as nerdy as LARPing

Redditor Wingedinsect was watching MTV and noticed a familiar face: Magic's own Brian Kibler!

SCG Madison

Top 32 Standard Decks

If you read my article last week, you may have done a double take. Once again, GR Aggro is the winner and, once again, RW Humans makes a showing in the top 8. I am a big fan of the inclusion of Wolfir Silverheart in GR Aggro. He makes a great Green Sun's Zenith target and makes their titans look vaguely ridiculous.

I think this card is the real deal and not just a good choice for block. If you can snag these for under 10 bucks, now may be your last chance.

Congrats to Mason Lange on the win!

Top 32 Legacy Decks

Ian Ellis took top honors with "Junk" (err, Dark Horizons), an old favorite of mine.

Even more exciting, both Dredge and Dream Halls made top 8. It's very exciting to see some non-Delver decks doing well. Legacy continues to be a dynamic format where any given list on any given Sunday can get there.

The Main Event

Pro Tour Avacyn Restored Coverage

Miracles really can happen! With 16 Miracle cards in his innovative block deck, Alexander Hayne defeated stiff competition, including Johnny Magic himself to take home first prize.

There is a lot to be gleaned from how the pros innovated a format with such a small card pool. Usually relegated to MTGO, Block Constructed can be a window into cards that may make a huge splash in standard after the rotation.

Top 8 Block Pro Tour Decks

So much green! I see a lot of Wolfir Silverheart, which lead to its dramatic price spike from 3 bucks to 12. Again, Insiders got the top off on Thursday, which makes those email blasts worth it.

Hayne's winning deck looks like a ton of fun to play. Is it even better ported to standard, a format where we have access to Noxious Revival? Maybe Entreat the Angels is closer to Decree Of Justice than we thought. Hayne rolled with the punches, adapting to a format likely to be filthy with Cavern of Souls by eschewing counters for board wipe and control in the form of Feeling Of Dread (a card which I think is Standard playable) to deal with uncounterable dudes.

Great job, Alex!

This is the end, my only friend

That's all I have for you this week! But first I have a sneak preview of next week's article.

I am currently on a week-long road trip with binder grinder extraordinaire Ryan Bushard. This trip is an epic shop crawl, culminating in a big sell off at GP Minneapolis. I will be tweeting my progress from the road and summarizing what I learned about shop crawling in next week's article. You won't want to miss it!

Follow me on Twitter @JasonEAlt for up-to-the-minute updates and check this space next week!

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

View More By Jason Alt

Posted in Avacyn Restored, Free, Pro Tour Avacyn Restored, Web Review1 Comment on Jason’s Archives: The Avengers, Barcelona Effect, Consequences of Madison and Magic on TV

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Standard Mistakes: Suggestions for Tuning Popular Archetypes

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So not excited to be playing.

It was round five of the SCG Standard Open in Madison. I had already racked up two losses and I was not excited about playing the rest of the day out. My hangover and deck choice were getting the best of me.

I sat across from my opponent and complained about how much I disliked my deck. He claimed that he was ā€œlovingā€ his deck and that it was working well for him all day, a strange thing for a man with a 2-2 record to say. About two turns into the game it was revealed that we were playing the GR Aggro mirror-match.

Maybe I’m just more particular than other people.

We got to playing and I 2-0’d him very easily. His list featured Hellrider, which, in my experience, isn’t very good in this deck. He drew two of them in game two while on the play and they just didn’t matter very much. Four mana is a lot and the card doesn’t compare to Huntmaster of the Fells.

It also has some negative implications for the manabase, but even when you draw two G/R duals (which he did), there are just better things to be doing than casting 3/3s at the top of your curve.

Last week I talked about the importance of having a good decklist. This week I’d like to highlight some of the weaknesses that exist in the popular versions of some of the most-played decks in Standard.

GR Aggro

As I stated above, I really did not enjoy playing GR Aggro this weekend. A variant of the deck did end up winning the tournament though, so it’s not like it’s completely unviable. However, there are a few slots in most lists that I feel are just plain wrong.

Hellrider definitely doesn’t belong in this deck. Double-red if very hard on the manabase and for a four drop he’s pretty underwhelming. It’s true that three toughness is a good stat in the current metagame, but I’d much rather have a fourth Wolfir Avenger for its efficiency and ability to bait counterspells.

It’s important to remember that if you cut Hellriders, then you want to turn at least one Mountain into a Forest. Double-green is very important, and without Hellrider double-red becomes generally extraneous.

I like Lange’s inclusion of Wolfir Silverheart. I was playing one copy myself and he proved to be insane in aggressive mirrors. That said, I’m not sure why he was playing Garruk Relentless. It’s possible that it’s good in control matchups but I’d be more worried about beating the mirror and Delver.

I also really hate playing eight mana-dorks. I frequently found myself drawing far too many mana sources with this deck, especially in post-board games when your opponent will always have an answer to your equipment. Casting a Wolfir Avenger on turn two isn’t really better than Strangleroot Geist.

I like having more two-drops in the deck and advocate the inclusion of Garruk's Companion. He attacks well and trades with most things on defense, not to mention how well he pairs with Wolfir Silverheart.

Another potential two-drop is Porcelain Legionnaire. Some Delver lists have been playing him for his resilience to Whipflare. I think I’m more worried about Delver Gut Shoting him, so I’d go with the Companion.

Pillar of Flame is just better than Galvanic Blast. If you’re metalcrafting Blast that means you have three Swords and you should just be winning anyway. That or you’re losing so bad that your other non-creature spells just don’t matter. Being sorcery speed makes Pillar interact worse with Huntmaster, but killing opposing Strangleroot Geists and Geralf's Messengers is more than worth this tradeoff.

The last slot that I don’t like in most lists are the sideboard Act of Aggressions. It’s a rare occasion that you instant speed them and Zealous Conscripts comes with an attacking body.

Bad ones:

Good ones:

Delver

Delver was very successful in Madison. With six decks in the top 16 it’s clear that Avacyn Restored hasn’t brought the monster down. At least not yet.

I’m a pretty big fan of the second place list. I think it’s very close to what I would play were I to Delve again.

The thing that I like most about it is that it’s not playing Invisible Stalker or Dungeon Geists.

Stalker is absolutely abysmal if you don’t have equipment, and, like I said, in the GR section everybody has answers to your Swords. If you really like attacking for one then just don’t reveal anything with your Delver of Secrets.

Dungeon Geists is fine against decks with undying creatures, but let’s not lose sight of the fact that it’s a four-mana sorcery-speed monster. Tapping out and giving your opponent a window to cast the spells on the same spot on their curve can be devastating.

The inclusion of Phantasmal Image seems very good if you're expecting to play the mirror and GR Aggro a lot. Copying Geist of Saint Trafts and Strangleroot Geists are both fine plays.

I’m not really a fan of Tenjum’s Thought Scours though. If you’re not playing Runechanter's Pike, all that it does is cycle. I’ve heard arguments that it’s super special awesome that you can use it to use your Snapcaster Mage as an instant speed Silvergil Adept. I’m assuming this is in games when you don’t draw Vapor Snag or Mana Leak. That really isn’t very much utility and I’ve never had the complaint that my Snapcasters weren’t giving me enough value.

One card that is notably missing from most Delver decks is Midnight Haunting. I know what you’re thinking, but the existence of Lingering Souls hardly invalidates the legitimacy of playing Haunting. You’re just spoiled and need to get over it.

Instant speed threats are great in decks with counterspells and Haunting has been very good in my experience with the deck. There are some games when it’s too risky to tap out for Geist of Saint Traft and Haunting is an all-star in these situations.

Bad ones:

Good ones:

RW Humans

I don’t know if it’s fair to call this deck tier one just yet, but I can attest to it being somewhat nerve-racking to play against. The deck looks extremely weak to Whipflare, but I’m going to go out on a limb and say that it’s going to be seeing a good amount of play. Most of your matches are going to be aggressive mirrors in the immediate future anyway.

For reference, here is the list that Top 8’d Madison last weekend.

The first thing I would do if I wanted to play this deck would be to cut Doomed Traveler. What is this, block constructed? 1/1s are stinky and rebuying for another 1/1 isn’t exciting. I understand that it’s a Stormblood Berserker enabler, but you have plenty of other two-drops. It’s not going to destroy your game plan to bloodthirst Berserker on turn three.

Speaking of two drops, I’m not huge on Honor of the Pure in this deck. It looks to me like you’re already playing creatures that beat down very effectively. I certainly wouldn’t want to be playing the mirror-match where my opponent has it and I don’t, but it doesn’t look especially relevant in other matchups. I would recommend switching it to the board for some of those Oblivion Rings.

The biggest weakness of the deck is the lack of ability to interact with your opponent at all. Just turning creatures sideways is no way to go through life. That isn’t even the recipe for a good limited deck. I don’t think that there are enough red sources to reliably play burn spells, but O-Ring and Dismember seem like good inclusions to me.

Bad ones:

Good ones:

Wolf Run

I’m going to go ahead and say that I would not be the guy to ask for advice about building this deck. I do have some grievances though.

Looking at recent Top 8s I’ve been seeing a lot of Wolf Run players splashing for white. I really don’t like this, as it makes your mana much worse. Were I to play ramp, I believe I’d play a straight GR list with Cavern of Souls. Delver is still everywhere and resolving Titans and Huntmasters is still good against them.

I don’t know what incentive you have to splash for Elesh Norn, Grand Cenobite. You already go way over the top of GR Aggro. It’s probably really good against RW Humans, save for the fact that you can’t cast it before you lose. Batterskull and Wurmcoil Engine seem like much safer bets to me, as they come down earlier and don’t require you to play a terrible manabase.

The other note that I have about Ramp is that it should most definitely be playing Bonfire of the Damned. I mean, have you read this card? Not miracle-ing it isn’t the end of the world and miracle-ing it is often the end of the game. Just try it out.

Bad ones:

Good ones:

~

I reckon that’s about all I have for this week. If you’d like me to elaborate on any of these card choices, I’d be more than happy to respond to any questions in the comments section.

Until next time,
-Ryan Overturf

Insider: Next Leveling Standard

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Pro Tour Avacyn Restored brought us a much wider variety of decks than I expected. Hopefully, a bunch of you jumped on the early Wolfir Silverheart tip, and are currently facing the #FirstWorldProblem of finding the best way to unload them. I agree with Doug’s update, that this price on Silverheart can’t hold. While I do expect it to see some standard play, it won’t be in huge numbers and its a non-mythic. $3 is really about the highest it could see long term.

The most interesting thing I have taken away from this event is the Pro Tour winning Miracle deck. From the whisperings, I expect variations of this deck to make it into Standard, but it’s unknown what exactly that might look like. From my own brews I expect it to be a mix of Miracles and Planeswalkers with a Tap-Out Control style of play.

Standard Season has begun and the first big rush of PTQs is beginning. What cards are worth speculating on right now? If the Star City Games circuit tells us anything from last week, there’s still tons of Delver and R/G aggro in the mix, as well as the new R/W Humans deck that breached the top 8 two weeks in a row. It’s been a while since we’ve seen a Standard Control deck at the top 8, and that never lasts long. What would a control deck have to look like to survive this metagame, and what are the tools that stand to gain the most value from this shift?

There are three paths I could see this going.

Disruption

To deal with the Ramp and Aggro decks we need tools that are effective against both. I’ve been recommending hoarding Despise for almost a year, and it’s approaching payoff time. Despise pre-empts a Primeval Titan, while a Mana Leak no longer can thanks to Cavern of Souls. It also prevents Strangleroot Geist from utilizing Undying, and and stops a Geist of Saint Traft from making Angels.

Other disruption options include Appetite for Brains, which is so narrow I only expect it to see minimal Sideboard play. Other options include Nevermore, Phyrexian Revoker and of course Liliana of the Veil. While I don’t think Liliana of the Veil is amazing at combating the strategies the control decks will face, it will likely be a piece of the puzzle, and the piece that stands to gain the most.

She’s fallen as low as $20 on some retail sites, and I expect that to climb back up to the $25 range through the season. Despise has the highest percent gain potential, as it could easily see $2+ and is currently only $0.50. Nevermore and Revoker are less exciting to me, but you’ll want to have some of your speculation money in this category in one form or another.

Personally, I’m switching modes from slowly picking up Despises in trades, to actively buying them if I can find a playset under $1.50. Liliana has moved off my ā€œWatchā€ list, and I’m actively buying it at $20. By the time middle of the season hits, I hope to have 100 copies of Despise to sell at PTQ’s. The Liliana’s will be piece by piece, and if the price inflates I’ll move them out slowly.

Over-the-top

The other option for control is to simply go over-the-top of their opponents. This has long been a buzz word in Magic Theory, but we’re really talking about playing a spell that is so much more powerful than what your opponent is doing, that it makes up any advantage they’ve made during the early game. Cards like Karn Liberated, Temporal Mastery, White Sun's Zenith, Entreat the Angels, Blue Sun's Zenith,Griselbrand, [card Gisela, Blade of Goldnight]Gisela[/card] and Gideon Jura are all examples of this. The problem is, when your opponents are casting Titans, there’s not much more over the top you can get.

The Control brew I’ve been working on plays many of the cards listed in this category, and the one’s I think are in a good place to gain are Blue and White Sun’s Zenith. Both can be bought under $.50 retail, and if they begin to see any regular play they should more than double their value. Ideally, you’d want to see at least $1 profit to cover shipping to make this worth while. I’m not quite ready to pull the trigger too deep on these by buying online, but targeting them in trades is a fine plan.

The card I’m up to 25 of in my personal stash (and climbing) is Witchbane Orb. While the Orb doesn’t go over-the-top itself, it protects you from all sorts of detrimental effects that prevent you from getting to your 7 mana spells (like Despise, Shrine of Burning Rage or Zombie triggers). This card will be a 2-3 copy board plan in any tap-out style control deck. At bulk price, it is a minimal risk, and if the Block Constructed is any sign about the future of Standard, it will be seeing tons of Sideboard play in the fall. If it doesn’t spike up during PTQ season, I’ll wait it out until States this fall.

Faster, More Accurate

When I was learning to play guitar, my instructor would have me do fingering drills. ā€œNow do it faster, and more accurate.ā€ It didn’t matter how fast or accurate I was, there was always the possibility to be faster and more accurate. Same goes for Standard. An all-in RDW deck may be able to steal some weekends at the PTQ circuit as long as decks are ill-equipped to deal with it. With access to Manabarbs RDW has the ability to shut down Ramp decks, and can simply out race Delver with Stromkirk Noble and Stormblood Berserker. It can also fight control decks with Shrine of Burning Rage. My recommended pickups in this category are the Noble and the Berserker.

Noble is under $3, and could see peaks of $5-6, while the berserker is under $1 and realistically could hit $2. The berserker is the riskier play, because it rotates in the fall (unless it’s reprinted this summer, which isn’t likely due to it having bloodthirst) and Stromkirk is a bit safer. Typically after fall rotation hyper aggressive Red decks shine while people figure out the new format. At the least the Noble will be played heavily at that time, if it doesn’t spike for Standard Season this summer.

What to do about it?

Picking your favorite of the above categories is not the best route to go. I’m strongly in the stance that the ā€œOver-the-topā€ control is the way to go this summer, but I’m not going to put all my eggs in that basket. You want a strong selection or two from each category where any single winner will cover the lost shipping costs of the ones that don’t gain. Further, we want to be targeting cards in each category that don’t have a huge risk of losses. My speculation profile is going to include: Despise(<$.50), Liliana($20), Witchbane Orb(bulk), Karn Liberated (only $11 really??), Gideon Jura ($6?!?), Shrine of Burning Rage($1+) and Stromkirk Noble(<$3). As the season proceeds I’ll talk about when is the good time to get out of these cards. If there are other cards to target in these categories I haven’t mentioned, discuss them in the comments below!

Insider: Profiting with Your Own Buylist

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Most of you all probably already know that Star City Games has increased the sell price on their Misty Rainforests to $19.99 + shipping. They’ve also increased their buy price to $10.00

Meanwhile, a quick hop over to cardshark.com reveals the cheapest Misty Rainforests there are currently selling for between $11.00 and $12.00 + shipping, which nets somewhere between $14.00 and $15.00.

Extending the search for Misty Rainforests to eBay.com, we can find the cheapest ones, albeit played, are selling for between $12.00 and $13.00 shipped.

Which price would you like to pay for these highly liquid and vastly played cards? The eBay prices certainly seem most attractive, but I believe there is a better answer. Would you not prefer to pay prices closest to Star City Games’ buy price?

The Easiest Way to Shop

It’s unlikely we will be able to buy cards exactly at the buy prices of the large retailers. Although we can offer prices without fees, we also lack the capital to offer buy prices on such vast quantities of cards, thereby limiting our purchasing power.

We can, however, buy many cards slightly above retail buy prices, by simply creating a buylist of our own. The concept is simple yet elegant. The larger the buylist, the more likely we will acquire cards we desire most at attractive prices.

For example, I tested the practicality on MOTL by adding a short buylist towards the end of my sale list. Besides listing all the Angels from Avacyn Restored which I needed for my collection, I also added the following:

4x Misty Rainforest - $10.50
4x Scalding Tarn - $10.50
4x Arid Mesa - $7.00
4x Marsh Flats - $7.00
4x Verdant Catacombs - $6.50
2x Geist of Saint Traft - $14
2x Huntmaster of the Fells - $14

After a couple days on MOTL, I managed to purchase about half of the cards listed in sufficient quantities to justify shipping costs. At the end of the day, I had a dozen fetch lands and a few extra Standard staples on their way to my doorstep with minimal effort on my part. No need to scour eBay waiting for an underpriced auction and no need to sift through endless MOTL listings attempting to locate the best deals.

Size Does Matter

The list I created above was relatively small, but I chose cards that most people had and listed buy prices above retail buy prices. As a result, people with excess of these cards knew they could have an immediate sale at better-than-retail buylist pricing. The benefit to me is that I can acquire highly desired cards for cheap without much effort. A true win-win scenario!

In order to drive traffic to your buylist, however, you will need some starting capital. Additionally, the longer the list the more people will look to sell you cards. One reason sites like Star City Games and Channel Fireball can offer slightly lower buylist prices is because they will buy thousands of cards at non-bulk pricing. If you create a buylist with ten cards on it, you will have to offer a premium price if just to justify shipping costs.

Maintain a list for long enough and you may even have trade grinders seeking out your cards at FNMs to trade for so they can convert some of their collection for cash. These grinders love to convert as many cards as possible into cash, so by offering prices on more cards you have a higher likelihood of making worthwhile purchases.

If your buylist is not specific, with listed cards and prices (as in the Craigslist posting above), you are less likely to receive hits. Even if your buylist contains a few EDH cards priced at three dollars each, it’s not likely you’ll be buying much.

Unless one person has most of the cards on your list, no one is going to view it worth their time to ship you ten dollars in cards. If, on the other hand, you list many midrange cards in addition to the cheaper ones, you will then find that sellers will add in a cheap card or two in addition to the mid-range cards.

In essence, you should offer competitive buy prices on solid midrange cards (i.e. cards in the $10-$20 range) and then some more favorable buy prices on some cheaper cards. Your sellers will go ahead and settle for lower value on the cheaper cards since they can ship everything to you all at once, thereby maximizing the deal for them.

A Few Key Watchouts

The next time Troll and Toad lists a new buylist on MOTL, take a look at all the rules they’ve created. The fine print is so long, the restrictions look like a legal document – but this is absolutely necessary when you are making so many large purchases.

Why must Troll and Toad enforce so many rules? It’s likely because they have been burnt multiple times in the past by poor MOTL transactions. Either card conditions were misrepresented, shipping time was too slow, excess cards were offered, etc. For every way your buylist can be exploited, a MOTL member will attempt to take advantage.

Therefore, my caution to you is to keep a close eye on your buylist’s action. If you make a list that is too long and too attractively priced, you will have more people selling you cards than you will have the cash for. This will bog you down and may lead to some suboptimal transactions. Troll and Toad experienced this firsthand and have since added multiple rules and disclaimers to their buylists on MOTL in order to cover themselves. You may want to consider something similar.

Another key watchout with buylists is the low-baller. Give an inch and these sharks will take a mile. Therefore, it is my recommendation to put at the top of your buylist in bold letters that your prices are non-negotiable. After all, there is a reason you are implementing this buylist with these prices – to profit. Having members of the MTG community constantly try to negotiate your sell prices higher may increase transactions, but it will also significantly eat into your profits. If you choose competitive buy prices to start with, you will minimize but not eliminate low-ball offers.

Finally, my last word of caution relates to pricing. If you choose buy prices below retail you will garner zero interest in your list. The whole purpose of this exercise is to generate a win-win scenario for you and the seller. They get a little more in buy-listing their cards and you obtain cards at below-eBay prices with minimal effort. Attempt to exploit this system to an extreme and you’ll likely turn sellers off, hurting your reputation.

It’s Worth a Try

Members of the MTG community are starting to realize that creating their own buylist is not only profitable, but also easy. An hour’s worth of research would be sufficient time to create a buylist. And until the market is flooded with them, which seems unlikely, there will always be opportunity to acquire competitively priced cards at bargain prices.

If people are selling Misty Rainforests on eBay for $13, this means they are willing to accept $10 - $11 for the cards in net cash. Fees and shipping costs are a reality that these sellers choose to accept.

Imagine if they had access to buylists where they could sell their Misty Rainforests for $11 each. They won’t acquire the feedback, but they will certainly make the same amount of money they would have made on sites that do charge fees. The scenario is beneficial to both parties.

The key is to operate within this gap between retail buy prices and eBay sell prices. In between is a ten to twenty percent spread within which you can profit. Better yet, you can take these Misty Rainforests and trade them at your next FNM with a retail price of $19.99. Convert them into Legacy staples for even greater profit.

The opportunity is certainly there. From first hand experience, I am delighted with the process and I intend to try it again in the future.

-Sigmund Ausfresser
@sigfig8

Elephant in the Room: The Casual-Competitive Schism

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I've been playing Commander for a long time at this point, upwards of six years. In all that time, I’ve heard a ton of complaints about things that would "destroy the format," be they Primeval Titan, the banning of Tolarian Academy, or the refusal to take Kokusho, the Evening Star off the banned list. Whenever something threatens to affect the format there's an explosion of discussion on various internet media like Twitter, Podcasts and forums, and ultimately everything turns out to be fine.

What I've seen drive more players away from Commander than every [card Sharuum, the Hegemon]Sharuum[/card] and Hermit Druid combo deck put together is people's inability to agree on what "fun" is and their insistence that they are correct. The topic is very polarizing for those who care about it. To be fair, there aren't that many people who are that invested in what fun means; most of us just want to play the game. That said, I've seen more than one group drift apart because one or two members couldn't resolve this issue.

In general, people fall into two camps. There are those who believe that if a card is legal, it's their job to break it in half; that it's their prerogative to build the most obscene deck they can, and other people should build and play up to their expectations. The other camp believes that if something isn't "fun" they should be able to house-ban it because it's not enjoyable for them.

The problem is that the people on either extreme of this issue are actually of the same mindset. Instead of just playing the game, they're interested in making other people play the game their way, because theirs is the "correct' way.

If you're part of a group that has one of these personalities, it's usually not hard to deal with them comboing off once in awhile or complaining about how a game ended.

The real problem comes when both of these personalities are in a group, and there's conflict between them. When that happens, people may refuse to play with others, tension runs high, and sometimes the neutral parties have to start choosing who they want to play with. In short, things can get ugly pretty quickly if the situation isn't defused.

What I want to do with the rest of this article is share some of my experiences from both sides, so that hopefully we can avoid more situations like this in the future. I've got three stories to share which are reasonably representative of the conflict in question, and which demonstrate the right (and wrong) ways to approach the issue.

On Being "That Guy"

One of the first Commander decks I ever built was an Azami, Lady of Scrolls High Tide deck. For someone who has mostly played fundamentally fair formats, there's certainly a draw to some of the unfair things you can do in Commander. I'd never had a real chance to play with stupidly unfair mana rocks like Sol Ring and Mana Crypt and had never played any kind of storm- or High Tide-based combo deck.

Let's be honest, there are few things more enjoyable than cantripping through your deck, finding more wizards to cast and turning them into more cantrips. The only thing more fun than that is using those cards to find a soft lock like Voidmage Prodigy plus a ton of creatures and Glen Elendra Archmage and Sage of Fables, or finding one of your two-card combos like Mind over Matter plus Temple Bell or Hide Tide plus Palinchron.

As I got more proficient with the ins and outs of dynamic combo decks, my turns started getting longer and I started going off earlier. The problem is that this was fun for me, but no one else. I learned this when my college friends started to grab a baking timer and pass my turn for me once five minutes was up. Everything was all in good fun, of course, but at the time it was kind of frustrating. I was having fun comboing off, the cards I was playing were legal; why was I getting singled out?

The most exciting part of the game is the untap-upkeep-draw sequence. What's this turn going to bring? Am I going to hit my one-of answer or some bomby threat? People get agitated when it takes too long between their turns because that's the part of the game that's most interesting to them. It's when they get to be the most interactive and when they are the most important politcally, since their spells and creatures are more relevant and they get to attack.

The difference between a dynamic combo like Azami as opposed to a linear combo like Hermit Druid is that it actively takes time away from other players while you're going off. You don't just end the game so everyone can shuffle up and play more, they have to watch you do your own thing instead.

The moral of the story is that people want a chance to play, and anything you do that prevents that is going to generate bad feelings. Whether you like it or not, you have to engender good feelings if you want to have people to play with on a regular basis. Because of that, it's a good idea to keep track of how long your turns are and how interactive your deck is. If your answers are "pretty long" and "not very," then you might want to think about building something different.

On Playing Their Game

People who play these linear, non-interactive decks love to tell other people to add answers to combat them. It doesn't matter if they're playing Melira, Sylvok Outcast persist combo as their top end, or any number of other shenanigans, all they want to do is tell you to stop complaining and add graveyard hate, or artifact hate, or whatever it is to your deck.

Loathe as I am to admit it, oftentimes they're right. We all love to cut cards our decks need for more cards that do cool things, and sometimes that's not correct. Sometimes you have to cut the nth bomby creature for a Relic of Progenitus or a Shattering Pulse. If the axis along which players in our group are interacting is different than the one that we've identified, we have to be willing to tweak our decks to interact better.

That said, what many of these players don’t understand is that there's a fundamental difference between tweaking your deck and radically altering it to ensure you have combo hate online by turn five. All too often a more effective solution is to decide not to play against combo decks at all, and then it won’t matter whether or not they've adjusted to beat yours.

Two similar situations came up at one of my local stores not too long ago. One person played a graveyard-based combo deck to death. Every game ended on turn seven or so with some kind of infinite combo out of the graveyard, and people weren't enjoying it. Some of them repeatedly tried to talk him into building something different, or removing some combo pieces, but he insisted that they just add some hate.

So they did. One person built a mono-black graveyard hate deck with Withered Wretch, Nezumi Graverobber and Leyline of the Void. One person built a mono-green graveyard hate deck with Scavenging Ooze, Night Soil and Krosan Reclamation. Yet another person built a mono-white deck with Stonecloaker and Salvaging Station/Auriok Salvagers plus Scrabbling Claws effects.

For about two weeks, the combo player's deck never got to do anything. Every card that hit the graveyard was exiled. All of his creatures were exiled instead of destroyed. His combo pieces were [card Sadistic Sacrament]Sadistic Sacramented[/card]. He wasn't really happy with how things played out, but he got the point and built a new deck. Now people enjoy their games a little more.

The other situation involved a mono-blue combo player, who wouldn't adjust his deck and insisted that other people play blue decks to interact with the stack more effectively. After a few weeks of trying to talk them into changing their deck, multiple people built red decks with Boil, Boiling Seas, Curse of Marit Lage and all kinds of Pyroblast shenanigans. They hated the blue deck off the table by preventing him from doing anything relevant.

This player took it much more poorly, and now refuses to play Commander at that store.

I guess whether or not things turned out well depends on who you ask, but the lesson to take away here is that there are reasonable steps to take before taking extreme measures to get someone to change their ways. You can talk to them about it. You can tweak your deck. But if all else fails and your group really can't stand it, it may be necessary to use a more "forceful" demonstration of your joint displeasure with a particular deck.

On Walking the Line

The players on either side of this issue have very polarized views of the other. Competitive players think that the casual players are just ramming [card Craw Wurms]Craw Wurm[/card] into on another, whereas casual players think that all the competitive games end on turn three. In reality, neither of these things are true and most players fall somewhere between these two extremes.

That said, it can be very difficult to walk the line. At any given time you may find yourself on one side or the other, depending on who you're playing with. One of the most frustrating things about a format based on a social contract rather than a hard and fast banned list is that it can make playing with new people awkward. Sometimes it takes a few games to figure out if your deck is too good, not good enough or simply not interacting appropriately.

I've played with a lot of people at this point in a ton of different places: two colleges, three Grand Prix and all manner of local events. Each of these scenes presented decks with different power levels, different methods of interacting and all manner of other differences.

There are three solutions that I think are the best ways to prepare for this situation. The simplest is to have different decks at different power levels, which is the solution I've taken to. At the moment, I will regularly carry around my Child of Alara Lands, Kemba, Kha Regent, Grimgrin, Corpse-Born and Horde of Notions Planeswalkers when I expect to be Commandering.

Of those, Child of Alara is the only one that's overpowered for most playgroups, and it only gets broken out for other competitive decks or when people ask to see the deck in action. Kemba and Horde of Notions are more moderately powered, but each interacts differently. Last, my Grimgrin deck is mostly commons and uncommons and is designed for "underpowered" playgroups, so I'll usually play a game with Kemba and then adjust accordingly. I've also usually got a fifth deck floating around depending on where I'm going and what kind of players I'm expecting.

Another solution that sounds promising is the idea of an "extra deck" (not to be confused with a sideboard.) You can carry around your 99 card deck, and then however may other cards you may need to tweak it on the fly. More artifact removal, more enchantment removal, sweet cards that you can't always fit into your main deck. If you can take your deck home and tweak it, why not just bring the rest of the cards with you and do that between games? As long as you're not oversideboarding to neuter other people's decks and are just giving yourself ways to interact, this is an elegant solution for someone wants to avoid carrying around a suitcase of decks.

The last solution that I would advocate is one that Adam Styborski introduced me to at Pro Tour Philadelphia last year. Adam has a Commander Box, in which he has one copy of each card that he typically wants to play in Commander. From this box of 500ish cards, he can build just about any deck he wants in about ten minutes. It has the added upside of requiring only one of any given foil or artist-signed card to be used across various decks. This solution gives you near infinite flexibility when it comes to adjusting for a particular playgroup's level of competition.

Remaining Flexible

We all need to learn to be more moderate and flexible. Bad outcomes occur when one or more parties refuse to be flexible. As long as everyone respects the social obligation of trying to make the game fun for everyone, and as long as we can have mature conversations and meet somewhere in the middle, everything will turn out just fine.

This week's topic was a little more abstract, and may be irrelevant for some people, but it's something that's come up repeatedly in my experiences with the format. I'd be glad to hear what anyone else has to share in the comments, since I want to know how best to address an issue like this in the future.

Next week we'll see more of a return to form. I've gotten a lot of questions about the Kemba deck I've been running at Grand Prix and other large events, so I figure it's about time to share that list. If you share my obsession with mono-white decks and grindy attrition, be sure to check it out!

Carlos Gutierrez
cag5383@gmail.com

Insider: Selling Singles vs. Selling Playsets on Ebay

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I've often wondered whether there was any difference between selling hot cards as singles instead of playsets on Ebay. This question gets more complicated when we think about why people are buying cards. Since you only need one of a card for Commander, you might be unlikely to pay more for extra copies you won't use. If you need a playset, you might pay a premium so that you don't have to round up the cards from different buyers and wait for all of them in the mail. I sat down and ran the numbers this week on several cards, demanded in different markets, for a good analysis on what you should do. This information is specific to the cards, but I have attempted to describe what I think is going on with the individual cards and then extrapolate them to the broader market.

The big takeaway for traders is the question of "do I trade more to make a playset of this?" You're looking at duals, Snapcasters, the hot chase rares of Standard, and wondering whether there's a market premium in completing that pack to resell. Let's find out...

Tarmogoyf

1 2 3 4
$76.80 $76.56 $79.74 $81.70

This simple graph represents the prices, averaged out, for the sale of Tarmogoyfs in the last few weeks. Tarmogoyfs are a banner Modern creature and make quite a splash in Legacy, too. They are not much in demand for Commander, because they're not that great of a creature in the singleton format. Tempo and mana are not at such a premium, so a plain beater is less exciting.

The results of the Goyf sampling were perhaps the most interesting to me. There were plenty of data on sales of the card in each quantity, which made for a good investigation. I corrected for shipping price - but at the $70+ level, you get free shipping from most sellers (it's like the NPR tote bag). Tarm0goyfs are worth considerably more when bundled with their friends - just look at the $5.00 difference! That's $20 across a playset, and you'd be mad to break up a set to sell individually on Ebay. I concluded from this data set that when a card has little Commander appeal, but broad market appeal, the market rewards sellers who can get full sets together. Tournament players seem uninterested in slowly accumulating their Goyfs.

 

Volcanic Island

1 2 3 4
$75.70 $70.50 $70.62 $72.23

 

Another card, another fascinating table. Volcanic Island has casual appeal, for sure. People love the R/U color scheme and it pops up in a lot of Commander decks. However, it's not played that much in Legacy. The color combo is probably the second-weakest, behind B/R in Legacy. The astounding lesson for me here is that bidders tend to reward people who sell single Volcanic Islands, which makes me think that players will pay a slight premium to not have to deal with buying extra Volcs. If you're selling your Volcs, I don't think it's really worth breaking up a playset - you only net about $10, which might not be worth the trouble. The data are clear, however - don't sell doubles or triples of this card! Break it into single sales and you'll make extra money.

One of my initial hypotheses was that dual lands would particularly show this phenomenon, due to Commander players. It's nice to see it play out. The triple Volc category only had seven entries in recent memory, so I have to warn you off of totally relying on it, but the data seem clear on the advantage of selling individual Volcs. Also of note: more free shipping here. The doubles category was marked by several sub-$65 per piece auctions, which is absurd. Get out your bidding scheduler and price control that stuff!

 

Force of Will

1 2 3 4
$49.48 $48.83 $51.13 $51.08

A relatively flat data set comes back for Force of Will, long a loved card in Legacy and Vintage. I was sort of surprised by this because I thought that there were enough Commander players to make single FOWs more in demand. However, a difference of about $1.50 exists in the data-rich set across the four quantities. Since it's upward-trending, we can see a slight reward for sellers who take the time to assemble a playset.

The craziest thing when I looked at FOW prices was that there were several completed BIN listings for Force of Will at $65 in single copies. This is bizarre to me, but I had to remember that some people are going to just want the card and be done with it. Force of Will is a polestar of a card for inflated dealer and BIN pricing, so the actual floor on BIN prices for this card is much higher than it is for auctions. If you have a single Force of Will, I highly suggest putting it up for BIN instead of an auction. Too many people act like cowboys and put up auctions for a single card, thinking that they'll make more money, and they just eat $10 that they could have had with a BIN auction.

 

Bloodstained Mire

1 2 3 4
$14.47 $13.52 $16.29 $13.94

I chose Bloodstained Mire because it has a good casual and Commander following, but it sees no Legacy play. It's also a lower-priced card, which means that we can get a little diversity in our data. At this price point, barely anyone offers free shipping, either. Mires are relatively steady across three of the four categories, but that third column is interesting. First, let me level as a casual statistician here that the 3x Mire auctions were few and far between; I had only seven to count. On the other hand, it looks like bidders genuinely lost their minds when bidding on these cards, and they did it all the time. Almost all of the auctions were above $51 ($17 per) and some got up to $55. That's far, far above market price for any other category. Sometimes, you see auction histories where people went nuts, and the 3x Mire category was one of those for sure. In larger data sets, those flip-outs get evened out by the people who score cheap auctions, but there were really no cheap auctions to speak of with Mire. The lowest 3x pack went for $43, or $14.66 apiece. That's still above the average, the average! for the other three categories.

My only guess for why this happened is that there's enough people who really need those three, but do not want to get the four-pack and sell the extra one.

 

Snapcaster Mage

1 2 3 4
$18.25 $19.04 $19.31 $18.72

Snapcaster Mage is just about the hottest in-print card right now, so it's no surprise to me that given the volume, the price is just even. This tells me that the market is pretty wise to actual prices, and I wonder if people are doing their research. This was a very interesting one to analyze because nearly nobody offers free shipping, which threw off the graph. When you don't correct for the $2-3 that most people charge, the one-of sales look much cheaper, coming in around $15. At higher quantities, the shipping premium erodes and you get to a closer per-card price. It's interesting to me that buyers are not forcing the market on single copies downward, but then again, buyers don't exactly get together to talk about these things.

Even with Snapcaster Mages, I saw ample opportunities for price enforcement. There were several 2-of auctions that ended for prices around $31. There were also some 4-of auctions that spiraled past $80 for a set. That kind of action shouldn't be happening, but I also figure that people at that level are thinking that "hey, this is a $20 card" when in reality, it's not. There are enough sub-$75 auctions that you can wait a little for a good deal on these.

*Ā Ā Ā Ā  *Ā Ā Ā Ā  *Ā Ā Ā Ā  *Ā Ā Ā Ā  *

I enjoyed doing this data dump and there's a lot to learn from just scouring completed listings. The FOW BIN trend, the premium on single Volcs, the slight playset premium - all of these were interesting. I think I can boil what I learned down to these points:

  • There most certainly are buying trends related to the quantities of cards sold.
  • If it's a popular or essential Commander card, you'll make more selling it as a single.
  • Most people will pay a little more for a playset, meaning that it can be worth $8 or more to get that fourth copy of a card.
  • When something has little Commander appeal, you're just better off making the playset if you can.
  • You will never profit by selling things as 2-ofs!
  • It usually pays to break sets that aren't playsets down into singles and sell 'em off.

If you want to see the analysis on more cards, just let me know! This was a brute force exercise; I just started pulling in numbers. It takes some time, but it can be enlightening. My numbers aren't perfect and I'm sure seeing things like statistical deviation would help, but for a back-of-the-envelope style hypothesis test, this was pretty good.

Until next week,

Doug Linn

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Insider: (Part 3) Collection Flipping – A Case Study

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When we last left off, I was grinding a small collection I bought a month or so back. Today, I’ve decided it’s time to sell.

A good point was raised in the comments last week. If you’re making money trading the cards you bought, when do you draw the line and sell?

I have a few thoughts on this. The first thing that comes to mind is the thing I always have on my mind when dealing with Magic cards – How do I make money on this? You don’t make money by amassing a huge collection or buying a lot of cards to add to it. You make money by selling cards. And that means at some point you have to actually sell the cards for cash.

You don’t have to clean out your collection or deplete your binder to do this, but every few months you should be selling, whether that’s just moving casual cards (as I usually do), or selling rotating Standard cards, older cards that have spiked, etc… This way you’re able to cash out some of your profits from trading and still have a collection to make money on while you’re on the trade floor.

The second thing is a question of freshness. If you go to the same one or two stores every week, as I imagine many of you do, the amount of interest you’ll get in the first week of introducing a bunch of new cards will statistically be much higher than what you’d get six weeks in. That means the cards are starting to stagnate and at that point you should probably be getting ready to sell.

Wrapping up the trades

One note is that I found a local buyer for the foil Snapcaster Mage and foil Stoneforge Mystic. I was able to sell both of them for $70 total to a friend, cutting him a great deal and recouping my money from the investment, basically netting a free SP Wasteland in the process. I had a cash offer of $25 for the Wasteland from the local shop owner, but I decided I was better off trying to trade it, at least for the night, before going down that path.

I ended up finding a guy who wanted the Wasteland and actually had something I was interested in, allowing me to extract maximum value out of it. Star City Games is sold out of Wastes at $50, this allowed me to ask for a $55 price for it, since SCG often raises the price when they restock. As a player, he didn’t see any problem with the condition either. In return, I got a NM Polluted Delta, a Dungeon Geists and another $5-7 card (though which particular card escapes my memory).

SCG buys Wastelands for $30 and Deltas for $25, so once you add in buylist values of the other two cards this is pretty much straight up, though the upside on Dungeon Geists is nice. And that’s not even mentioning the fact that the Wasteland was played, so in reality I’m coming out $10+ ahead in cash on this trade.

I added these to my personal binder since I was already breaking even from selling the other two cards. Basically I netted a freePolluted Deltaand change from that particular deal, which is insane for a few hours of work and one trip to the ATM.

Selling out

Now we get to the crux of this piece. After selling the two foils, I’m basically $82 into the ā€œcollection pile,ā€ so that was my breakeven point when selling.

The first thing I did was separate the collection into two piles. The first was the pile of bulk or near bulk. I don’t need to bulk out anything here, since that’s not really going to impact my profits at all. In addition, I pulled out a few cards I wanted to hold onto in anticipation of rising prices. That included things like Dungeon Geists, Kessig Wolf Runs and a stack of Strangleroot Geists. In short, I’m coming up with a pretty nice amount of stock to put into my trade binder. Even if most of it isn’t particularly expensive or desirable, having it gives me an opportunity to profit.

The second stack was the pile of things I wanted to actually sell, since that’s where all my profit is going to be. I was planning on selling all these cards at once, so we needed to find the best place to move these. I have a few favorites I like to sell to, and here are the advantages and disadvantages for the three stores I priced it out at.

Store A

By and large, the first store had the best prices and was buying the most cards. The only problem was they don’t buy foils. This was a problem because I still had the foil Angelic Destiny from the collection and there were a few other foils in the pile of cards I was selling from my ā€œusualā€ binder.

Store B

A pretty average buylist, but one with some nice prices. The problem was that this store was buying very little, so chances are to get the good prices I would have to split up my order, in essence wiping out those extra dollars since I would have to pay double or triple shipping.

Store C

Here we come to a smaller store, and one that was buying the least cards. That said, their prices were pretty good, and I had met and done some business with the owner at an event before, so I wanted to give them a shot.

Wheeling and Dealing

Here’s where things got a little more messy. Just based on the numbers online, I would have been best off moving most of my stuff to Store A and getting the foils to the other shop. However, I really didn’t want to split up the sale, so I took the next step — I called each of the individual stores.

I found out why Store A doesn’t take foils and doesn’t want any at all, killing my optimism for shipping it all there. But Store C’s owner was willing to work with me. He took a look at my spreadsheet and made me a very fair offer for buying everything together. I happily accepted it, and we both won. He got cards he’ll be able to sell at a profit, and I got cash and the convenience of moving everything at once, even the stuff he didn’t have on his buylist. This shows the power of working with dealers and developing a professional relationship, something I can not stress enough.

I decided not to name the stores right now for a few reasons. It’s mostly irrelevant what particular stores they were, since it’s the principles here that matter. I also haven’t received permission from the owner who bought my stuff to put their name out there. If I hear back from him and he wants that, I’ll be more than happy to share it, but as a professional courtesy I also don’t want to send a ton of people his way asking him to change his policy. That doesn’t change the fact I think you should be willing to negotiate with dealers, but it’s probably best if I don’t flood someone’s email without at least asking.

As for the collection, I ended up getting a little over $200 for my entire sale, about $125 of which came from the collection I originally bought for $80. So, by grinding the collection in trades, I was able to add another $20-25 in cash in just a few weeks while also depositing some of that profit into my regular trade binder.

I’ll take that.

Of spreadsheets

I love making spreadsheets, and use it at every opportunity. It takes a lot of work to set one up, especially when you’re pricing for multiple stores, but it’s well worth the effort. As you saw, simply having a spreadsheet already compiled made the entire transaction easier for both myself and the dealer, and it’s an invaluable tool to have for your records.

If you’re interested, you can see my spreadsheet for everything here.

Wrapping it up

In the end, I was able to make $45 profit from the sale of the collection pile, and another $90 from the cards I sold from my regular binder. The important thing here is that when trading, I essentially turn my trading profits into what I call ā€œdealer bait.ā€ The things like Glimpse the Unthinkable or Captivating Vampire that sell at a good margin to dealers but don’t trade particularly quickly. Because of this, flipping through my binder now you’d barely notice anything missing even though I pulled almost $100 in cash out of it.

As far as the collection goes, I made a good amount of money from buying it, and even more from choosing to trade it rather than immediately flip it. By keeping the cards for a month to trade away, I was able to both add value to the collection and to my regular binder.

And that concludes our three-part series walking you through the process of buying and flipping a real-life collection. I hope you all have enjoyed the series, and let me know what you think!

Thanks for reading,

Corbin Hosler

@Chosler88

 

 

 

Insider: Pro Tour Avacyn Restored (#PTAVR) Exclusive Calls

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7:30 am

Wolfrir Silverheart


As Zac Hill just said, this is a format defined by Wolfrir Silverheart. I don't think this is a card that is going to break out into Standard, but keep an eye on this. Sources claimed that these were selling for $12 at the event site. The format doesn't have great pinpoint creature kill and it's got tons of creature-based mana acceleration, so a Silverheart that turns on a Borderland Ranger is a deal. It's about $1.25 right now.

Angel of Glory's Rise

Angel ranges from being the endgame of Humans.dec to being a full-on combo with Falkenrath Aristocrat, as in Shouta's deck. It's a decent cast for value, since if you can get to the seven mana, it'll rebuy your entire Humans board. Shouta even used Faithless Looting to juice up his graveyard a little bit. Again, I don't think this is a breakout card for standard (it's seven mana!) but if you're going to be playing the GP in Anaheim later this month, or you're feeling especially risky, then this is a dollar bet.

2:45 am

Hellrider

People have been getting fancy lately with Block decks, trying for more AVR cards and different strategies. One that remains, though, is speedy R/W decks. The idea is simple; you play Gather the Townsfolk, Midnight Haunting, and then Hellrider for a truly monstrous amount of early damage. I anticipate that people are going to get clever and end up being smashed by Hellriders. The secret is out on Hellrider right now, but the card could go up a little more in price if it has a strong showing. I'll be keeping an eye on this guy. He's worth thinking about for Standard, since we anticipate a lot of tokens appearing in the format after rotation.

Desolate Lighthouse & Miracles

We've received word that several pros are running Miracle decks. The idea is simple - cram all the R/W/U Miracles into the same deck and then bank on seeing one every other turn. Does it matter if the Miracle is a Terminus or a Bonfire of the Damned? You're getting a discount on any spell flipped. The big question is not if they're running the Loothouse, but how many copies they have. This card is about $2.00 right now and could take off if they do well. Keep your eyes on the Miracle deck's performance and have a ready source for a few Lighthouses.

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Pro Tour Avacyn Restored (#PTAVR) Live Coverage and Analysis

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Day 1 (Friday, 5/11): Rounds 1-5 Block Constructed, Rest Draft

Day 2 (Saturday, 5/12): Rounds 12-16 Block Constructed

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Insider: StarCityGames & Avacyn Restored Standard Slump?

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Avacyn Restored is now fully released and the set is legal in Standard. While Pros are overseas testing for Block Constructed, the rest of us peasants are working on PTQ season. I had expected last weekends StarCityGames.com Open in Providence to provide some new decklists so we could jump on some speculations right away.

The results of the event, however, weren’t exactly innovative.

What does this mean? Does it mean Avacyn Restored really won’t make much of an impact this season? Maybe it means people stuck to safe plays instead of trying new things. Perhaps it just means not enough people had access to the new cards to get their newest brews in working order.

What did show up?

Five different decks appeared in the top 8, some new and some old. The old decks didn’t see many changes, but lets take a look at them.

G/R Aggro

G/R Aggro won the event, and the only cards from Avacyn Restored in the mainboard was the same uncommon I honed in on last week, Wolfir Avenger. This deck boasted 3 copies in it’s mainboard, and I only expect this card to see more play. It is still only $0.50 retail, and I think that’s a crime. I’m stashing these.

In the sideboard we see a singleton Zealous Conscripts. This card is a powerhouse against control and gives G/R the ability to power through after a control deck tries to go over-the-top with a planeswalker or 6+ drop. He’s already climbed up to $3 retail pricing, and I don’t expect him to move much more than that. As a 5-mana non-mythic sideboard card, he’s probably at his peak right now. We’ll see later that some decks are running more copies of this guy in the board, but none yet creeping to the mainboard.

Wolf Run Ramp

There were two Wolf Run decks in the top 8. The big question is are we going to see Cavern of Souls? The second place deck ran 3 copies mainboard (with 1 in the side) while the 5th place deck only had two copies in the side. Time will tell whether or not Cavern of Souls is fully adopted into this strategy, but I simply don’t see the format progressing without this card being extremely relevant.

Forcing down a Primeval Titan is exactly what this deck wants to do. The question is whether or not Cavern of Souls can maintain its high ticket. Since it won’t be in the event decks, we can reasonably assume it will stay afloat, even if it creeps down a little bit.

One of the decks had a singleton Bonfire of the Damned, and I like that choice over Devil’s Play. This card has already shot up to $12 (and is sold out on StarCityGames.com). While I think $12 is probably too high for this card, it’s certainly a powerful Mythic and will be seeing play. If it dips to the $8 range I’ll be buying in. This is the biggest missed opportunity of the set. It preordered at $6, and I know I certainly misevaluated it, thinking it wasn’t going to make much of a splash in Standard.

Now that I’ve tested it a bit myself, I can see I missed the mark on this card. It will be a player throughout Standard season this summer. The Wolf Run decks both ran some number of Zealous Conscripts in the Sideboard, like the G/R aggro deck does, and I think this is a pattern we’ll see for the remainder of the year.

U/W Delver

The U/W Delver lists (3rd and 7th), literally saw no Avacyn Restored updates at all. I’m thinking (maybe hoping) that this is only temporary, and that either new decks will force the Delver decks to change, or that the Delver decks will evolve to include some new technology. Replacing last years ā€œCaw Bladeā€ with a similar U/W aggro-control deck will make for an annoying summer. That being said, Geist of Saint Traft and Snapcaster Mage are holding their own through the new set’s release.

Solar Flare

Solar Flare also jumped into the Top 8, with the Sun Titan+Phantasmal Image engine being the prominent focus of the deck. Two Cavern of Souls in the Sideboard are the only Avacyn Restored cards in this 75, and I was surprised to not see Griselbrand in some quantity in the main or side. In a land with no countermagic, Solar Flare is a solid strategy as long as it can employ a defense fast enough to hold off the aggro decks.

This deck relies on Oblivion Ring and Dead Weight, because they are recurrable with Sun Titan. I’d like to see more iterations of this deck, because Avacyn Restored brought lots of Reanimate options if this were to shift to a more Unburial Rites focus rather than Sun Titan. Keep your eyes on the big Angels and Griselbrand if that shift happens.

W/R Humans

In 6th place we did get a refreshing new deck. W/R Humans. It’s been terrorizing Block Constructed for months, and with the new Avacyn Restored additions, it immediately cracked top 8 of Standard. The usual suspects from previous Human decks are all present, but we get the addition of Silverblade Paladin and Lightning Mauler. Silverblade Paladin is a strong card, but is at its best in a White-Weenie deck like this one. I am uncertain if the Paladin can stand to grow any further, as its already been printed as a promo.

Further, we again have Zealous Conscription in the sideboard. This deck, however, ran the full 4Cavern of Souls and added a Slayer’s Stronghold. A tribal deck like this gets maximum value out of the Cavern, and this is where we get to see its best strengths. If there comes a point where there are multiple tribal decks fighting in top 8’s we could see the Cavern creep up, otherwise we’ll expect it to slowly fall downward, but not too far.

G/W Humans

In 8th place was a GW Humans deck, that had only the Wolfir Avenger sporting the Avacyn Restored expansion symbol. Again, this card is very aggressively costed, and it will continue to see play. Outside of that, this deck doesn’t look much different than GW Humans did after the release of Dark Ascension, and I don’t know that we’ll be seeing a ton of this deck in the coming weeks.

So what does the lack of AVR cards in this most recent open really mean? It means this format is still adjusting. The top pros are all working on block, and until they return from Barcelona, we likely won’t see the power of what these new cards bring to the format. Keeping our eyes on powerhouse cards from the upcoming Pro Tour weekend will give us a head start, but we’ll also want to keep our eyes peeled for new standard decks that pop up at the lower circuits. While people are focused on the Pro Tour, you can find some sick Standard speculations.

Avacyn Restored’s Impact on Standard

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I’m sure by now that you’ve read a lot about Avacyn Restored. There are a wide variety of articles available about this set, each by a different author with his or her own observations. When a new set comes out I like to read a wide variety of opinions to get the broadest view possible.

Over the next few weeks, I’ll be talking about Standard decks, how the metagame is evolving and how we can adapt. For today though, let’s talk about the new cards that are going to impact Standard the most.

At first glance, a set chalk full of angels and demons like Avacyn Restored may seem like a casual players dream, unlikely to affect tournament results. However, this set has its top performers like any other and some are sure to become staples.

Here are my picks for the ten best cards.

Honorable Mention:

Many players, including me, underestimated soulbound at first glance. This is mostly because of a few details of the mechanic that aren’t immediately apparent. The biggest detail that people tend to misread or misevaluate is that soulbound creatures can be bonded to a creature that enters the battlefield after they did. This is an attribute that certainly ups the mechanic’s power level.

Lightning Mauler essentially has two modes. The first one consists of casting him on turn two after a one-drop and pairing him immediately. This is reminiscent of Rip-Clan Crasher, a card I’ve played to great effect before.

The other mode involves following Lightning Mauler with a powerful expensive card that can become downright nuts when it has haste. Hero of Bladehold comes to mind, for example.

Haste is a powerful ability, and Lightning Mauler seems good enough to see play in Standard. It’s possible that Humans may move into red to take advantage of him.

Honorable Mention:

One mana for five damage —a full fourth of your opponent’s life— is a crazy ratio. Even if you never cast this spell for its normal casting cost, it can play an important role in successful burn decks. Faithless Looting can also be used to discard Thunderous Wrath when it ends up in your hand. The red mages I’ve talked to do not agree on whether or not it belongs in the deck, so only time will tell.

#10

At my prerelease I had a lot of fun surprising opponents with Wolfir Avenger. Three mana for a 3/3 is already efficient and even if it only had one other ability it would probably see play in Standard.

Regeneration is powerful, but flash is what pushes Avenger over the edge, letting you ambush something midcombat. Don’t underestimate the relevance of three toughness either. Not many creatures in Standard deal three damage. I see this guy filling a hole in G/R Aggro. He already has a home, so be ready to play against him.

#9

Vexing Devil is not the second coming of Goblin Guide. I’d say it’s more like Furnace Scamp. So how good is it? I am not sure but I know it will be played. I also know the metagame needs to adapt to his presence. This will mean more Timely Reinforcements and other specifically anti-red cards. Celestial Purge is already seeing play because of Zombies, which may cause some splash damage to Devil. I am not sure if red has what it takes to contend in the new Standard environment, but I know players will try so be ready.

#8

Dangerous Wager has a lot of uses. It can be played in a reanimator deck to discard your fatties. It can be played in a Burning Vengeance deck to get rid of unneeded cards or fill up your graveyard with flashback spells. It can also be used in an aggro deck to draw some more cards after you've played out your hand. On top of all that, it’s an instant. Dangerous Wager isn’t sounding so dangerous to me; it sounds quite good.

#7

Last week, I talked in detail about the miracle cards from Avacyn Restored. I don’t think miracle cards are broken, but they are all strong and might find a home in various formats. Cost reduction effects have traditionally been the turf of tournament-caliber (and sometimes busted) cards.

Terminus for example, clears the board for a dangerous one mana. At thaht cost you can cast other spells in the same turn which can be back-breaking against an aggressive strategy. Sending creatures to the bottom of libraries is also more powerful than the typical ā€œdestroyā€ effect of Day of Judgment.

Six mana is perfectly reasonable for this effect so I imagine it will be played in Standard. It should also see Legacy play because you can set it up with Brainstorm. This is definitely a card to keep your eye on.

#6

[card Bonfire of the Damned]Bonfire[/card] seems to be one of the more influential miracle cards because of its strength against creature-heavy decks. I am still unsure whether it will be played in the sideboard or main, but a miser’s copy seems fine for any deck. It is not clear how much of an impact this sweeper will have on Standard, but it should make players alter their plays just by existing.

#5

My initial impression of Silverblade Paladin was that it was outclassed by Mirran Crusader. That is no longer my opinion. Despite the protection offered by Mirran Crusader, I expect more and more players to adopt the new three-drop. It can deal a huge amount of damage even on the turn it’s cast by granting another creature double strike. If they kill the first creature you pair with it, you can always pair another creature with it later.

Silverblade Paladin will effect the Standard format for as long as it is legal because it offers a unique and powerful effect. Between this and Lightning Mauler, there may even be a deck centered around soulbound.

#4

This is my favorite miracle card in the set by far and it seems like a lot of players caught on to how good this card is since its price quadrupled this week. This now twenty-dollar card seems like it is going to be quite the powerhouse. Revealing it when you have three, four or five mana is extremely good. The normal cost might be hard on the white mana, but the explosive upside will tempt a lot of decks to play this. If you summon your angels with the miracle cost, you are adding a ton of power to the board and can probably swing for lethal the following turn.

#3

Desolate Lighthouse may turn out to be the best of the ten-card cycle from Innistrad. This land allows you to filter out unnecessary lands or spells and draw into the things you actually need. In addition, it provides a discard outlet to enable other strategies. The power of this land may be subtle, but it will have a huge impact on deck building decisions for the upcoming season.

#2

It may surprise you to see a common burn spell as the second most influential card in the set. Pillar of Flame definitely has what it takes to shake up this format though. It permanently answers Gravecrawler, Strangleroot Geist and Geralf's Messenger, all a huge part of the metagame.

The best comparison we can make to this card is to Magma Spray. That card was an excellent answer to Kitchen Finks which had a huge presence and was very difficult for an aggressive deck to deal with. The same is true of Pillar of Flame. I love Magma Spray 2.0 and expect it to see a ton of play. It may even help some decks that may not have been viable otherwise. U/R Delver, for example, would love this card. Flashing it back with Snapcaster Mage is particularly strong, even if you have to do it on your turn.

#1

Unlike the previous card, I doubt this choice surprises anyone. Cavern of Souls is certainly not the end of Magic but it will change the game across every format. That is an impressive task for any card.

In Standard, Cavern of Souls allows tribal decks to flow more smoothly and also helps your mid- and late-game bombs resolve. In Modern it will see play but maybe not in as many decks. In Legacy, I think the existence of this land will altar the face of the format. This land might allow a creature-based combo deck like Elves to rise in status.

I do wonder if this land is too powerful to print. Only time will tell. Since it does exist, we may as well take advantage of it. Metagames will adapt to include more ways to deal with permanents instead of countering them, which I think is good for the game. In any case, I would advise you to get your copies now because I don’t see this going down in price very soon.

There are actually a bunch of other cards not on this list that may impact Standard, such as Angel of Jubilation, Avacyn, Angel of Hope, Restoration Angel and the other miracle cards. Avacyn Restored has a lot of playable cards for constructed Magic so start looking over the set to see how you can innovate your Standard decks.

Do you agree with my top ten? If you have strong feelings about this topic, post your list as well so we can talk about it. What did I miss? What do you think will impact Standard the most? Let me know in the comments.

Thanks for reading.

Until next time,

Unleash the Force on Standard!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

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