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If You Build It: On Netdecking, Brewing and Playing the Right 75

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Of all the constructed formats, I believe that Standard rewards playskill the least. Think about the cards that have defined recent Standard environments.

The difference between drawing these cards and not drawing them in their respective decks is colossal.

Okay, so this one is close.

The reason for this is that the second best card in any of these decks just isn’t close in terms of power level. Sure, Squadron Hawk was good, but how many uncounterable Batterskulls did it come with? Cryptic Command was insanely powerful, but it didn’t actually kill your opponent. Geist of Saint Traft is a fine man, but you’ll find that he’s a lot easier to Mana Leak than Delver of Secrets.

I’m not saying that good players aren’t rewarded for playing well in Standard, but I do believe that the luck involved in Magic is more readily apparent in Standard than Extended, Modern or Legacy.

This being the case I find that having a well-tuned deck for a given weekend is of the utmost importance in Standard.

When it comes to larger formats I like the idea of playing very close to the same deck week in and week out to maximize your familiarity with it. This just doesn’t work as well in Standard. Some weeks you want to be Delving and some weeks you want to be jamming Garruk's Companion. I don’t even want to think about what I’m playing in a given Standard tournament untilĀ I'veĀ seen the results of the week before.

If you want the best deck for an event you won’t find it in the standings the week before. You won’t find it neatly nested in the latest article of your favorite pro. The only way to truly obtain the ā€œbest deckā€ is to build it yourself.

On Netdecking

Don’t get me wrong, playing the popular strategies of Standard is usually correct. That said, copying exact lists is usually wrong. The simple fact of the matter is that people are always ready for last week’s tech.

Take a look at the results from SCG Salt Lake City. Sure looks like Delver is the deck to play, right?

Now look at the results from the very next week in Des Moines. GR aggro is tough for Delver and this information was exploited by both finalists in this event.

Since then we have seen a fluctuation of the success of these two decks in the presence of metagames that are hostile to one or the other.

Plague Wind is good.

Remember the Pro Tour Dark Ascension Top 8? That Spirits deck sure looked real, until everybody (and I mean everybody) started siding Corrosive Gale. And did ramp fall out of favor immediately after or what?

You don’t want to be the one that shows up with last week’s Spirits only to lose to this week’s Corrosive Gales. You want to be the person that is casting the Gales. You want to be the person that innovates the Jace, Memory Adept tech against UB control. This is the difference between 0-2 drop and X-0-2 Top 8.

So what's the best way to do this?

Avoid Building with Large Groups

When it comes to deckbuilding, I’ve noticed that a lot of newer players will ask anybody who will respond for advice for their deck. This becomes a less fruitful exercise the better you get at the game.

The obvious reason for this is that the better you get at Magic, the fewer people with better opinions than yours there will be to ask.

The less obvious reason is that even amongst very strong players there isn’t always a consensus on what the optimal build of a deck is. Some players like Runechanter's Pike, some tend to Sword of War and Peace. Some prefer straight GR Wolf Run builds, while others would rather splash black or white.

An important thing to realize is that these ideas can’t always be hybridized. A mix of Pikes and SoWaP is fine, but Wolf Run splashing both black and white probably doesn’t work. The more differing opinions you incorporate into your deck-building process, the less likely you can successfully work them all into your build.

Different players have different playstyles and you don't want players with vastly different playstyles working on the same deck.

LSV is considered by many to be the best Magic player in the world. That said, he's not a stone master of all things Magic. Last December he posted a Running theĀ GauntletĀ video for Legacy RUG Delver. Let's just say that his play was a bit shy of perfect. During that series he tried to fit Thrun, the Last Troll into his sideboard. Meanwhile other players were moving away from Snapcaster Mage because it was too mana intensive.

Just because somebody is a great player that doesn't mean you want their opinion on every deck.

The Napkin Deck

Now for an anecdote.

Way back when there were still block constructed PTQs, I found myself with a group of Winona players at Perkins trying to build a deck for somebody that wasn't sure of how to build his deck.

The format was Lorwyn Block Constructed and he wanted to play GW Aggro. You would think that this would be an easy deck to hash out.

You would be very, very wrong.

Somebody wanted to cut this guy.

Heads butted for at least an hour on everything. The manabase. The spell suite. The sideboard. There were even people suggesting that obvious includes be cut.

I mostly kept quiet during the discussion, as there was no reason to raise my voice over a deck that I wasn’t going to play. Instead I asked my friend Jens if he had a pen I could borrow. After retrieving his writing utensil I began scribbling a potential UR control list.

I ended up with a pretty neat deck that featured Mulldrifter and Chandra Nalaar as the only win conditions. I considered playing it myself, but I had a Doran deck that I was pretty set on playing. I ended up shipping the list to Dan Skoglund.

The PTQ didn’t go well for me (actually, my story from this event is beyond embarrassing) but I was more interested in the contest between Napkin.dec and Greenwhitenonsense.dec. The GW deck ended up 0-2ing and Dan ended up missing top 8 when the wheels fell off after a 4-0 start. The list was strong but it was ultimately off by a few cards.

You Can’t Do It Alone

While I do advocate avoiding large groups, I also strongly recommend building with one or two other people.

The most success that I’ve ever had with a format was Extended during the PTQ season for PT Nagoya. I only played in two events this season. I Top 8’d both and won the second.

In order to prepare for this format I playtested everyday with Jon Amaro. Through our playtesting I personally had the chance to play with every deck that I thought was a major contender. This gave me a feel for which cards were and were not carrying their weight in every deck and gave me a lot of insight into which cards would be good to sideboard against each.

Problems arise when you get this information from other players.

The worst story I have in this regard was in preparation for PT Nagoya. We didn’t have a lot of time between the release of New Phyrexia and the Pro Tour itself, and this meant that some division of labor would be necessary to get the most information on the format possible. Everybody in the group focused on one deck specifically and was responsible for determining the best build of that deck.

It equips for free and everything.

Brandon Nelson was our guy for Monoblack Infect, and he was immensely disappointing in this role. From the beginning we all encouraged him to include Lashwrithe.

He refused, citing that he "didn't like it.ā€ For days he playtested with his build of the deck until Kyle Stoll decided to pilot it withĀ  Lashwrithe. It was quickly determined to be the best card in the deck, completely invalidating all of Brandon’s data.

I was personally responsible for working with Tezzeret, Agent of Bolas. I had been playing a Tezzeret Infect deck online prior to the NP release, but ultimately I came up with a UB control list (found here).

Most of the team ended up on my list, but many of those playing it didn’t spend any time questioning my card choices. The first reaction that many players gave me when receiving the list was to ask for a sideboard guide. To be fair, we didn’t have a great deal of time to playtest the list after I brewed it, but it was clearly off by a few cards.

Kyle Stoll and Martin Goldman-Kirst were the players that spent the most time messing around with my list before it was time to play and they offered some very good changes. Off the top of my head, Kyle is responsible for the maindeck Stoic Rebuttals and the sideboard Batterskull that were both very strong improvements over my original list.

The Process

This could probably be pieced together from reading the above, but for all the tl;dr-ers out there, here is a quick guide for how I approach a format:

Step One:

Be very familiar with how all of the decks in the format operate from both sides of the table. Knowing what your opponent is trying to do is essential to knowing how to play against them and how to build your sideboard for an event.

DON’T GET THIS INFORMATION SECOND HAND.

Even very good players are capable of being wrong. Of course, you should be aware of common opinions and be honest with yourself about why you think your opinion differs from that of others when it does. Just because you won 10 games running on one side of a matchup does not mean that the matchup is good.

Flukes happen and it’s important to recognize them when they do.

Alternate deck-building process.

Step Two:

Be aware of what did well last week. Whichever strategies had success last week are likely to have a target on their head the following week. How exactly you adapt to this depends on the specific format, but it could be anywhere from completely avoiding playing last week’s deck to adapting the list from the week before to beat potential hate that is expected.

Step Three:

Come up with a rough list for what you want to play. You should come up with this list on your own so that your thoughts aren’t influenced by anyone else's bias.

Step Four:

Playtest your list to confirm or deny your thoughts on the cards in your build. Again, it’s very important to be honest with yourself in this phase. You can’t let the one time that you miracled Temporal Mastery eclipse all the times that it was a mulligan.

Step Five:

Send your list around and ask for suggestions. Hopefully the people you’re asking have been a part of your playtesting up to this point so that their suggestions are based on similar experiences.

From here you repeat steps four and five until you have a list that you’re happy playing.

~

My feelings about Standard may paint a gloomy picture, but I can’t understate the advantage that a player gains when they innovate new technology. I hope that you found this article helpful in reaching this end. Happy brewing.

-Ryan ā€œThe Dan ā€˜Wait that was probably too many oh God’ Brovertonā€ Overturf

CommanderCast S6E01 – EDH Hipsters

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The internet shudders, threatens to explode, but somehow remains intact as CommanderCast projects itself back into the datasphere with the season six premiere! In a riveting extended episode of emotional highs and lows, spiritual enlightenment, and some girlish giggles, I hold it down with my co-host Donovan and guests Carlos and Karston of TopAndGoProductions.

Hit the button or play, or download the entire episode! The full show notes are here.

For more Wrexial-Approved stuff, hit up http://www.commandercast.com.

Insider: Magic: The Gambling

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Avacyn Restored is upon us in all its Angelic and Demonic glory. It appears Wizards of the Coast has hit another home run with this set, at least with casual players.

An Angel collector myself, I was even compelled to purchase a fat pack and try my luck at nine packs of Avacyn Restored. What I found inside, however, was utterly disappointing.

Within these packs were nine normal rares: Angel of Jubilation, Harvester of Souls, Captain of the Mists, Conjurer's Closet, Gallows at Willow Hill, Descendants' Path, Slayers' Stronghold, and two Druids' Repository.

Utterly dismal, these packs likely have trade value on the order of eight dollars and it really frustrates me that Wizards can’t at least ensure there is at least one Mythic Rare in each fat pack.

But this article isn’t completely about my anecdote, although it is certainly related. Instead, I want to dive into a deepening dichotomy Wizards has created through multiple questionable decisions they’ve made.

Do I Feel Lucky?

I have commented before how opening Magic: The Gathering packs have become analogous to scratch-off lottery tickets. The introduction of the Mythic Rare and Planeswalkers has compounded this result. While the inconsistent payouts to purchasing packs may be rewarding and even addicting to some, it has really dissuaded others from ripping open random sealed product.

The result is the first step towards the dichotomization I alluded to. Much like the purported dwindling of the middle class within the United States, many people have identified sealed Magic product containing middle-of-the-road value a thing of the past.

My most recent experience is a microcosm of this observation. Statistics may be the underlying body governing what people open in their packs, but at times the numbers appear suspicious. Even if I accept the fact that my luck was perhaps particularly poor this last fat pack, the general trend remains the same. And, given the psychology that my own experiences frame my perceptions on random distributions of events, I am left with a saddening conclusion: opening packs is feast or famine. The feasts are far outweighed by the garbage rares distributed throughout packs.

My hypothesis is further supported by fellow Tweeters who were quick to either commiserate or counter-argue with my own experience. Here are two examples, which occurred nearly simultaneously within the Twitterverse:

I realize statistically this sample size is insufficient – this I cannot argue with. But my individual perception is absolute and cannot be refuted. In this moment, my perception is that opening fat packs is like playing the lottery.

I have not had success playing the lottery in the past, so why do I continue to open packs? I may need to stop. After all, everyone knows the best way to obtain desired singles is to purchase them directly. Opening packs is monetarily inefficient as dictated by statistics.

Well Do Ya, Punk?

As I discussed last week with Hasbro’s recent earnings results, this strategy of feast or famine has clearly been successful. The makers of Magic: The Gathering have identified a way to legalize gambling for all ages. A 13-year-old can purchase a pack of Avacyn Restored for four dollars, open up a foil Cavern of Souls and proceed to sell it for forty dollars – a lucrative day at the local hobby shop.

On a related note, the recent Helvault experience magnifies the gambling experience.

What am I alluding to? The recent publication [confession?] of Wizards, which explained the distribution of jackpot Helvaults throughout the world:

We wanted to provide a unique Magic play experience for our players, so we made some Helvaults with special contents. Of the roughly 6,000 Helvaults we sent out, we selected 30 Helvaults to get this special treatment. We picked randomly from our Advanced level WPN stores and sent the Premium Helvaults to their new home. These stores received Helvaults which had the following inside:

• 54 Foil Oversized cards of Avacyn, Angel of Hope, Griselbrand, Sigarda, Host of Herons, Bruna, Light of Alabaster, Gisela, Blade of Goldnight
• 108 Foil Double-sided Angel/Demon tokens
• 54 20-sided spindown life counters
• 54 Promo Foils thematically tied to angels or demons

Do you realize what this implies? There was a 1 in 200 chance of opening the special Helvault! What was inside? Only a handful of promo foil cards arguably rarer than Beta Black Lotus!

Considering the fact that foil tokens are averaging $70 on eBay and the foil oversized promos are even higher, the result was the random giveaway of thousands of dollars worth of cards in each special Helvault.

In fact, assuming each oversized foil promo is $100 and each foil token is $70, we can readily calculate that the value of a special Helvault auctions for at least $13,000!!! Talk about hitting the lottery!

Now the payout for attending your local Magic events is beyond even the lottery tickets you buy in the form of booster packs. With special events like these, a whole new level of gambling is created based solely on which event you attend and where. Anyone could have walked out of a hobby shop with hundreds of dollars in cards after an event like this one.

Magic players are known to grumble and groan when they shouldn’t. After all, it was generous of Wizards to create this giveaway – they certainly did not have to shell out the thousands of dollars it costs in printing, distribution, etc. for running a promotion like this. By having this drastic dichotomy in relative payouts, however, Wizards has only watered the seed that is the entitlement Magic players feel they deserve.

For Me, Always Assume There Is a Sixth Bullet Left

If you don’t get the reference, check this video out: http://www.youtube.com/watch?v=u0-oinyjsk0

What I am implying here is the perhaps painful message to Magic players around the world that we are NOT entitled. When you buy a scratch-off lottery ticket, you certainly do not expect to win, right? In the same vein, when we purchase a pack of Magic: The Gathering cards, we are only entitled our fifteen cards and one rare. We are never guaranteed to earn value back on packs.

With all the random promotion giveaways Wizards decides to organize, we are receiving free product. Rather than point fingers at the next guy over and accusing Wizards of showing favoritism, we need to remind ourselves that this is the reality of randomness.

Of course, this gambling experience the creators of Magic have fostered may not be appropriate in general. For most true games, the question of profit only becomes relevant with professional success. As it always has, Magic falls within a very unique category by containing aspects of both a game as well as a gamble.

My approach to this realization will remain firm from this point forward. I never purchase scratch-off lottery tickets because I anticipate losing. In the same sense, I will refrain from purchasing booster packs and fat packs because I do not wish to spend my hard-earned dollars on bulk cardboard.

My most recent fat pack experience solidifies this. With thirteen Angel creatures in Avacyn Restored, some of them even commons and uncommons, I was convinced I would open at least a few. Instead, I was punished with opening only two: Seraph of Dawn and Angel of Jubilation. At the price of $40 plus tax, this was a very poor outcome and highly reflective of the gambling nature of this game.

When odds are increased, and you are looking for simple commons and uncommons from a given set, opening such poor fodder is an even more fateful dagger. My message to Wizards and the broader Magic community: until this dichotomy is removed, I vow not to open another sealed pack of Magic outside of Limited tournament events. Who is with me?

-Sigmund Ausfresser
@sigfig8

Jason’s Archives: Arrested Development, More Tales from the Helvault, Future Sight & Lessons from Providence

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Welcome back, Speculators!

With the Avacyn Restored Release event in our rearview mirrors, some surprising things are happening to the prices of singles:

  • Entreat the Angels, a 5 dollar preorder card, hit 20 dollars with no clear sign of stopping, despite a scant 5 copies of it appearing in the entire top 32 in Providence (more on that later).
  • Zealous conscripts, one of my called shots, continues to spike upward as players use it to borrow Wurmcoil Engines long enough to deal that KO blow or abuse its potential with Cloudshift.

A few cards I have up my sleeve are on the precipice of seeing real inclusion in Tier 1 decks and it's, in general, an exciting time to be a value trader and speculator.

A Public Service Announcement

No one asked me to do this, but I wanted to take a minute to talk to you about a time when I was wrong.

A year ago I was a reader of this site on my lunch breaks at my job, never imagining my life would change as much as it did and lead to me actually being a contributor. As a friend of Ryan Bushard (name dropper!) I was aware of this site and occasionally read the free site articles and lurked on the forums.

I saw how much Insider cost and dismissed it as too expensive. Insider access not only gets you excellent financial articles, but also gives you invaluable e-mail tips on called shots, allowing you to pick up cards that are sometimes literally hours away from spiking, which can make you a ton of money.

Did you manage to sell Food Chain at 10 bucks this week? If you did, do you still have four playsets because you bought them at 2 dollars the day before they hit 10? If you were an Insider, you probably did.

Again, no one from QS asked me to write this, nor were they aware before this morning I intended to, but if this makes it to print it's because I want the readers of my article to have every advantage.

I don't care whether you buy an Insider membership or not: my intention here was merely to counter my previous misconception. IfĀ  you think Insider is bad value, like I used to, I am here to tell you I would never go back to not having it.

When you sign up, I recommend taking the time to read some archived Insider articles. You will absolutely get your money's worth. In the case of Food Chain, that one tip made me more money than a year's subscription costs. [Editor's note: We currently offer subscriptions based on 1month-3month increments.Ā  You can learn more about Insider here.]

Arrested Development

I think Fox made a huge mistake when they cancelled this show. I realize they had a nice "The only stuff we show on Sunday night is Seth McFarlane cartoons for 2 hours" motif going on, but AD is easily the most clever comedy ever conceived, and if you don't have Netflix (and what possible reason could you have for that?), get it soon so you can watch all 3 Seasons in time for the Netflix-exclusive fourth season. If you've seen the show, I imagine you're a fan and I hope you like what I have for you this week.

My name is juuuuuudge

A mystery judge recently took time out of his busy schedule to talk to reddit about any rules questions you may have. Buckle up, because it gets a little convoluted. But in the end I think you'll have an appreciation for the rules process a bit more. This is a can't-miss IAMA and I think you'll thoroughly enjoy.

Still, where'd the lighter fluid come from?

Brought to you be redditor wwcory:

    Dead Dove tokens not included. I don't know what you expected.
Dead Dove tokens not included. I don't know what you expected.

We've made a huge mistake (?)

Wizards wants to know if they have made a huge mistake with Avacyn Restored.

A lot of people have been jumping to conclusions (I'm not mixing Office Space jokes into an AD-themed section here, so let's just ignore that one) about future prereleases. Wizards seems to want to figure out how they will handle the next prerelease, as they're still collecting data on how the Helvault was received.

Want to be part of the solution? Take a survey and let them know what you thought of the cards, Helvault, art and Avacyn Restored in general. It's quick and the data will have an impact.

Tales from the Helvault

Not everyone's Helvault experience was the same. Some won the Helvault lottery and walked away with foil tokens and a foil Demoinc Tutor or Balance. Some had the relatively mundane experience of getting the spindown and regular tokens. Some, however, took matters into their own hands and made sure their Helvault experience was one to remember forever. Here are a few of the more exciting ones I found.

An easier way to break the seals

    Maintain a safe 10 foot distance from anyone wielding a Moonsilver Spear
Maintain a safe 10 foot distance from anyone wielding a Moonsilver Spear

Redditor WeetThins brings us a pic of his LGS and their decision to turn the Helvault into a game. This is what makes having to high-five a dude who's beating you with an Avacyn you can't deal with sting a little less.

Taking "soulbond" literally

Redditor Shuko shares with us a tale about the best possible outcome from the helvault for two of the players at his LGS.

Being part of the solution

Finally, if you hated your Helvault, do something proactive about it and follow WotC's advice.

Future Sight

A few announcements have been made that should have you champing at the bit (it's actually champing, not chomping. I don't know what the verb "to champ" means, but I'm assuming it has to do with bits) for future releases.

The gauntlet of might has been thrown

The next Dual Deck has been announced, and it coincides nicely with the announcement that the next block will be a return to Ravnica.Ā  It's time to pick a side: Niv Mizzet or Savra, Nivix or Svogthos, Putrefy or Electrolyze (that last one seems easy). Wizards has finally gotten the Dual Deck formula right and they aim to continue with their success from Koth vs. Venser.

It sure SOUNDS LIKE the name of a land

MTGSalvation.com is all abuzz with speculation after the "buy a box" promo for M13 has been spoiled- at least its name has. Join the conversation on their forums.

Personally, I think there is little to no chance this indicates that they are continuing the Mirodin "fast land" cycle in a core set. Once Scars block rotates we'd be left with enemy color M12 lands a la clifftop retreat et al. and enemy color fast lands in the core set would give us zero allied-colored dual lands.

That seems pretty ridiculous. I would bet my last dollar that Rootbound Crag and friends see a reprint.

There is precedent, however, for enemy colored lands being in a core set as 9th and 10th editions have the pain lands. It's even conceivable that this could be the first multi-colored core set. We already know Nicol Bolas is a near lock to be printed in this set. All in all there are points to be made on either side, and a name like "Cathedral of War" gives us a lot to talk about.

More germ warfare

Finally, to continue with our germ motif I started last week, Redditor Noms_Tiem brings us Bacteriophage the Untouchable.

    Who needs a Batterskull when you've got T4 penetration?
Who needs a Batterskull when you've got T4 penetration?

Is it decklists time now?

SCG Providence just happened and it was the first real chance to see the new cards performing on a National level. I gotcha lists right here.

Standard

Is anyone else as underwhelmed as I am? There's nothing new here.

The event's winner, Dustin Taylor admitted in an interview after the event that he didn't have any time to test the deck with new cards. Wizards gifted us all Pillar of Flame, the best way to deal with every pesky undying dude from Geralf's Messenger to Strangleroot Geist and the event was won with a 75 that contained zero copies. He had the good sense to put the flashy beater Wolfir Avenger into his list, however. I'm bullish on this card to the max and his inclusion probably contributed to Dustin coming out on top.

Justin Schibanoff's R/W Humans list was easily my favorite list of the event and it contained the most new cards of any list in the top 32. Showing off the awesome power of Cavern of Souls, he put nearly every efficient beater in red and white to good use. I think this list highlights the versatility of Cavern of Souls and reinforces the notion that $25 may not be the ceiling, and I think the "uncounterable" clause may be secondary to the degree of mana fixing availed by this versatile land.

Since the non-human Stromkirk Noble didn't make the cut (and isn't great in a list that wants turn 1 Cavern), the ideal turn 1 is Champion of the Parish. The great thing about turn 1 Cavern > Champion is that any of the 13 plains in the deck coming down on the following turn makes a turn two Gather the Townsfolk happen.

After that, any land in the deck, including the 1-of Slayer's Stronghold, means you can plays t3 Silverblade Paladin and swing for 10. The one thing Cavern isn't great for is tapping for red mana to cast Pillar of Flame. It does, however, give you the colorless you need for Oblivion Ring, Revoke Existence, Sword of War and Peace.... I can go on.

This is the first of many deck that abuse Cavern of Souls and I am a big fan.

However, I have to caution you about reading too much into the results of the first non-Pro Tour post-new set event. Few players felt comfortable enough with a brand new deck and wisely chose instead to port prior weeks' decks over.

This top 32 isn't exactly a statement about the small impact of Avacyn Restored on the meta. We'd be best to wait until the pros get back from Barcelona before we can get comfortable with how the meta is likely going to look here on out.

Legacy

If you invested heavily in Cavern of Souls, you've been arguing with people for two weeks. People have been saying it's going to drop to 10 or 15 dollars, they'll point to how you can get a Snapcaster Mage for 17 Buy it Now on eBay, they'll tell you to sell them now while you can still get $25 for them.

Are they right?

If you're like me, you have been saying Cavern has nowhere to go but up because it may have a greater impact on Legacy than Snapcaster Mage.

Is that ballsy? Yes, maybe.

But is it incorrect? Cavern of Souls can make decks that aren't decks anymore decks again. Could we see the return of Counterslivers? It's surely possible. Can we use it to either windmill turn one Cursecatcher or turn one Aether Vial in the same deck? Yes, yes we can.

But can it make Goblins a deck again?

Apparently it has. The very first Goblin deck I have seen to crack the top 8 of anything since Mental Misstep was printed is running Cavern of Souls! Is this a harbinger of more Cavern inclusion in the future? Only time will tell.

There isn't much of note here other than that Maverick seems to have almost universally eschewed Punishing Fire in favor of Fauna Shaman.Esper Stoneblade may have been dealt a lethal blow by the inclusion of Sulfur Elemental in RUG's boards. And with only one Goblin deck in the top 32, Punishing Fire doesn't have that many tempting targets.

Fauna Shaman is a powerful tool and Maverick almost always benefits from pitching a late Mother of Runes or Noble Hierarch under the bus to tutor up more Knights and Oozes. Serving as another set of Green Sun's Zeniths, Shaman is the kind of utility card Maverick needs in order to stay relevant in a changing meta.

Also notable is RUG Guided Passage. I have been big on this card for a while and it's finally seeing play. The card advantage from this card is huge, it gives you a shuffle, which you can't sneeze at when playing Jaces and Brainstorms, and, most importantly, gives your opponent a chance to blow it.

If they misread the game state and give you the card you need to win, or even the Brainstorm to draw it, you can fish games right out of the toilet. A departure from the same old RUG decks like we're used to seeing, Benjamin Green has breathed a breath of fresh air into a format that was looking to desperately needed innovation.

Speaking of departures from the norm, David Rice wins with Aggro Loam? Only 1 Esperblade in the top 8? This is more like it!

Only time will tell the impact Avacyn Restored will have on the meta game. The pros slinging block cards in Barcelona this weekend may give us a few ideas about which Avacyn Restored cards we should be looking to pick up and potentially use in Standard.

Divine Deflection comes to mind.

That's All, Folks!

Join me next week where I'll be talking more about the impact of Avacyn Restored on the meta, sharing another exciting IAMA with you and maybe we'll have some M13 speculation to discuss.

Keep brewing this set, everyone. Don't be discouraged by the decklists out of Providence. There is a lot of good stuff in this set, and tribal just got better than ever. Buy Divine Deflections, sell Food Chains, use an empty Helvault to propose to some girl you don't even know. Get arrested!

...Development on DVD. Don't get too carried away. I don't want anyone calling me from holding with their one phone call saying they took my advice and cast Pillar of Flames on a police car. I don't care how bad the Canucks are this year.

Stay safe out there, kids, and follow me on twitter. I'd do it for you.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Avacyn Restored, Finance, Free, Timmy, Web Review6 Comments on Jason’s Archives: Arrested Development, More Tales from the Helvault, Future Sight & Lessons from Providence

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Insider: Food Chain, Time Spiral MTGO and Getting the Most of your Insider

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This week, I'll be hitting on a few topics that are all related with a common thread: they are about pieces of tech and Insider info and how we get them to you. I'll be talking about some financial stuff, no worries, but also I'm looking to help you optimize your QS Insider experience.

People going crazy about Food Chain

Food Chain is the latest Legacy hype combo card to come out. This happens nearly every set - you get one or two Legacy cards that really tickle people and it can cause huge overnight shifts in the price of cards. Sometimes, it's Personal Tutor and Temporal Mastery. In this case, it's in regard to Food Chain and Misthollow Griffin. The idea goes something like this: you exile your Griffin early on with a Chrome Mox or a Force of Will. Then, you play it with Food Chain in play and net one mana each time you exile it. Infinite mana, just pour it through Maga, Traitor to Mortals or that beloved Eldrazi.

Let the record reflect that this combo is terrible. You can do everything it wants to do by taking Food Chains, Fierce Empath and a few preexisting monsters (like Evoke creatures). This adds nothing new to the mix. Food Chain is still a bad combo. That, however, does not stop people from wishing. Food Chain climbed from about $2.25 to about $11 since this card was spoiled.

On April 19, we sent out an email to let our Insiders know about it. I sent the email through Mailchimp, which is a third-party email sender that does a much better job than our native membership emailing software does. I've heard reports that our emails have not been going through to some people. If you did not receive that email and you were a member on 4/19/12, check your spam folder. If you see the email there, use the feature in your spam folder to mark it as "not-spam" or whatever you need to do. I also highly suggest that you add quietspeculation@gmail.com to your email whitelist, even if you have received Insider alerts from us in the past. Mailchimp is usually very good about delivering emails - it's a commercial product - but sometimes, things can get bounced. I love hearing from readers that they bought a few playsets of these, but it's also tempered with hearing that other readers did not get this email and could not take the opportunity. When you pay for a QS subscription, you're not just paying for articles - you're also getting Insider alerts and forum access.

Sell those Food Chains, by the way!

Tarmogoyf on MTGO

Tarmogoyf is one of the biggest tickets on MTGO - it was about 65 tickets a few weeks ago. Now it's dropped to 57 tix if you want to buy one. What accounted for this 13% drop? Time Spiral packs, and Future Sight in particular, are being given out as prizes for Cube warriors on MTGO. TSP Block is also available as a standalone drafting set on the software for another week. This has already depressed the market on the Goyf a bit. A lot of savvy players simply sold their copies beforehand and are planning on rebuying them later. I think this is a good idea, even though the difference between what you can sell them for and what you can later buy them for might still be a negative number. It makes sense to get out of that market if you know there's a reprint coming. For example, it's wise to get out of Karakas, since FTV: Realms will likely contain the super-Plains.

I first learned about the TSP prize and draft format from our content manager, Tyler Tyssedal. I sent out an email alert and then checked in on our forums, where a discussion had commenced.Ā  You can access our forums by going to www.quietspeculation.com/forum and you can log in with your Insider account. I must tell you right now that everything you see when you log in is strictly visible to Insiders. No members of the public can see it. This is a big reason why people openly discuss trends like this. Forum poster Yossarian ran a contest this past weekend, soliciting wagers on the price of the Goyf at the end of Time Spiral drafting. We'll see on May 16th what the closest call to the actual price was.

The forums are an incredible resource and I tell every Insider to get in and take part. Again, you're paying for moderated, polite, private forums, so you might as well lurk at the least. A lot of trends that get into Insider articles have their birth there and people tend to go in-depth on some really cool subjects. For example, you can learn a bit about pack mapping and how to predict the rares in a box or pack of cards.

You can also get locked-profit pick tips from MTGO traders like the aforementioned resident genius, Yossarian, who explains that "this trade works because of steady demand from redeemers combined with a lack of supply once DII drafting slows down." I had no idea before we started up the forums that redeemers actually affect the MTGO market. It turns out that they move the price on bad mythics like Godsire when they need them to complete sets. Redeemers are, by the way, people who collect entire MTGO sets and then redeem them for the paper copies of the cards from Wizards. They then sell the sealed sets on eBay or through other channels. When you consider that cards on MTGO can be as little as 60% of their paper counterparts when in print, redeeming makes sense. You gotta have the little Mythic crappy cards though, and things like Elbrus and Godsire have a slight bit of demand.

We are always building

QS is always expanding and evolving. We've been around in our current form for a little over a year and a half. In that time, we've helped a lot of Insiders freeroll their hobby. Kelly and I love to hear from Insiders when we've made a good call that's paid off for them, and we also want to make sure that we give everyone enough tools to get the information that they need. We try to archive every Insider alert and then tweet about it (@quietspec) so that if it got bounced from your email, you might still have a shot at seeing it. We've built in alerts and the forums as an extra layer of discussion, participation and white-hot tips and we try to get things fixed when they come up.

We have been having some internal debate about whether to change our commenting system on articles. I know that it's annoying to sign up for another service, however benign, but we've had real problems with spammers when we don't. I still get a few comments that need to be killed every week on the free side from people selling Nike Airs. I've gotten negative responses about switching to logging in with Facebook, so IntenseDebate seems to be the necessary evil at this point.

The final point on the theme of building is that we welcome feedback from readers and we implement as much of it as we can.

Give the forums a shot, look out for our emails, and please, take part in the article discussion threads!

Until next week,

Doug Linn

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Posted in Finance, Free Insider, MTGOTagged , , , 4 Comments on Insider: Food Chain, Time Spiral MTGO and Getting the Most of your Insider

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Insider: (Part 2) Collection Flipping – A Case Study

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I hope you all enjoyed the Prerelease! I wish I could say the same. I went 8-2 on the day and enjoyed it to an extent, but overall I was just disappointed. With no removal in the format, bombs just felt completely unbeatable, both mine and my opponents’. Not a great sealed format, to say the least. And, if you took my advice on Zealous Conscripts, I think you’ll be doing good. It’s already tripled in price since I wrote about it, and has lots more room to grow.

But that’s not why we’re here.

Almost a month ago I wrote about a collection I had recently acquired. Flipping collections isn’t something I’m new to by any means, but it’s something I don’t do often, since it oftentimes can be hard to find collections worth buying and sorting through all the issues where people are looking for retail from their collection.

That said, there’s money to be made in collection flipping, and I advocate you know how to do it in case the opportunity arises. That’s basically what happened with me, where I found a deal too good to pass up. I got the group of cards at a little below Star City Games buy prices, which is a good deal for me since I can move them for higher than that with some extra work.

Now, I would usually just flip the cards and be done with it, but I wanted to try something a little different this time. Instead of immediately, or even close to immediately selling out, I kept the cards in the box I got them in and began to trade out of it. I’m back this week to update you guys with how the exercise has gone for me.

How I did it

If you’ll remember from the previous article, there were some goodies in the collection, namely some nice cards like Thrun and a few other medium-price things, as well as a bunch of nice Uncommons and a bunch of bulk rares.

I kept the cards from this collection separate from my ā€œregularā€ trade binder for the purpose of this exercise. The goal was to see if holding onto the cards and trading them out would yield enough money to make it worth the extra effort. Now, I expect to make value out of any grouping of cards I have if I’m trying to do so, the question here is whether or not it was enough value to justify keeping my cash tied up.

So with that goal in mind, I set out to trade out of the box in addition to my regular binder. I won’t lie, it felt a little Pack-To-Power-ish, even though I didn’t keep it totally separate as you would with P2P. Still, though, I needed some rules for myself if I wanted to get accurate results from this little experiment.

Here are the basic rules I set:

-Ā Ā Ā Ā Ā Ā  Give my trade partners the box first and tell them to pull out anything they needed. This kept the box from being an afterthought after people have gone through my usual binder.

-Ā Ā Ā Ā Ā Ā  Make one trade. I didn’t force myself to trade only from the box, which could have stifled potential deals. Instead, I included all the cards, and replaced the value in the box by trading with myself (my other binder) and putting most of the profits back into the box. This means if I made, for example, $10 in value on a particular trade, I put 50-75 percent, or $6-7, of it back into the box.

-Ā Ā Ā Ā Ā Ā  This method allowed me to keep most of the value gained ā€œin-boxā€ rather than just added to my usual binder. This is vital to the cashing out process.

-Ā Ā Ā Ā Ā Ā  Trading with myself. This was actually a pretty nice perk to this system. It allowed me to use both groups of cards for trades while still accomplishing my goal. It also let me move stuff like Rootbound Crags into my usual binder since Standard stuff will trade well, and move dealer bait like Dragonmaster Outcast from my regular binder to the box. Stuff like the Outcast will almost never find a trade anyway and will eventually be sold off to a dealer, so I’m able to allocate my profits to the box while also helping out the liquidity of my usual trade binder. I was very happy with how this worked out.

So, How Did I Do?

Well, this is the question, and one I was certainly excited to find out for myself. I haven’t cashed out all the cards yet so we don’t have a number set in stone. I plan on working through the process of physically selling the cards in the next week, and using that experience as the basis for the third and final part of this series, so any suggestions you all have there would be greatly appreciated.

But just because I haven’t sold out yet doesn’t mean we can’t evaluate roughly where we’re at. Remember, when I first got the collection (for $80), I was confident that I could make an easy $30-50 out of flipping it. Throughout the process of trading from the box, I was able to move some of the true bulk rares out, which is obviously a huge win to trade them at a dollar into something with actual buy value. This alone helped to turn more profits, not to mention gaining any significant value off of the bigger cards.

The uncommons also were a big factor. Many people don’t even carry these in their trade binders, but there were two very good deals for me that wouldn’t have happened if I hadn’t had Beast Withins and Stangleroot Geist. Even if I’m just trading these away at retail and not making any ā€œvalueā€ in the trade, turning four Beast Withins that I can sell for $.50 apiece into an $8 card I can get $5 out of is a big deal.

A quick flip through the box tells me I’ve been able to make a lot of money grinding it out on the trade tables. Just offhand I could tell that I’m up a Thrun and 5 Primordial Hydras, which if you didn’t know are at least a $5 bill retail. There are some other decent dealer bait cards like Braid of Fire and Elvish Piper.

Conclusions

Just by eyeballing what I have, I would say I at least doubled my profits on this collection by keeping the cards to trade for a few weeks. I don’t think you should let them rot in your collection for a huge amount of time, especially if you’re looking to move Standard cards like Thruns, but giving it a few weeks appears to have paid off very well. We won’t know for sure until I actually sell out, but it’s definitely been a tactic I consider a success.

In addition to the monetary benefit, it’s also helped me get over my irrational fear of tying cash up in cards. I used to feel almost guilty for spending cash on cards and not immediately recouping it, almost like I was scared the bottom would drop out. But this experience is looking like it’s going to pay off very well for me, and I have to say I would suggest you give it a shot the next time you come across a collection you’re looking to flip.

This whole thing also got me back into looking for more cash opportunities, and I was able to pick up a foil Snapcaster Mage, foil Stoneforge Mystic, and a NM- Wasteland for $72 cash for the three. I’ve rolled these into the box, which means I’m $152 into it, and excited to see what I end up making on the deal.

Come back next week, when I walk through the process of finding a buyer and whether or not to split up the cards when selling. Let me know if you have any suggestions!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Miracle or Myth?

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Avacyn Restored hits the shelves this Friday, and like so many other players I can't wait to unravel its mysteries. At the top of the list of questions to resolve is the matter of a new mechanic that has the Magic community buzzing: miracle.

Lets see if we can analyze this mechanic to get an idea of its power level and likely impact on Magic. To start, I'll look at several miracle cards separately and address their playability across various formats. Then I'll talk about the mechanic as a whole.

Look! It's (Several) Miracles!

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Banishing Stroke is quite versatile and reminds me a lot of Maelstrom Pulse. When you miracle it you can get rid of whatever is troubling you for the low cost of one mana. Later in the game, six mana is not really much to ask for this effect and its clunkiness is mitigated by its being an instant. I could see this being played in Standard, Modern and Legacy.

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When I first saw Entreat the Angels, I dismissed it because I compared it to White Sun's Zenith and similar cards. X spells that make creatures haven't seen a lot of play in recent formats. After some reconsideration though, I began to see Entreat the Angels as more powerful than its predecessors.

Look at it from the perspective of mana cost. For three mana, you get a 4/4 flier at bargain bin price. Four mana gets you two fliers and five gets you three. The key here is that at every point on the curve, a miracle-cast Entreat the Angels is undercosted. Even if it gums up your hand for a while and you have to hard cast it, seven mana for two angels is a reasonable deal. Though its place is not guaranteed, I expect this to impact Standard.

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At one white mana this certainly puts Hallowed Burial, a constructed card in its own right, to shame. Even at six mana this effect is reasonable for a control deck.

Honestly, I'm a little puzzled as to how this made it through design as such a cheap sweeper has never existed before. My worry is that this effect is too powerful in a control deck that will no longer have to use all their mana to clear the board. Now they can just set this up with Ponder and still have mana available for other controlling spells.

This may also fit into Delver of Secrets decks, because they can kill a couple problematic creatures like Strangleroot Geist or Geralf's Messenger and still have enough mana to play another threat in the same turn.

Terminus could easily see play in Standard, Modern and Legacy.

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Evacuation is a powerful effect and the miracle cost here is a giant discount. Devastating Tide effects both players but most of the time if you're playing this it will benefit you more than them. It's hard to predict whether an effect like this will see play. I would say that it depends a lot on the format and which decks are popular. It’s possible that it will see play in older formats but I think Standard is likely to be where it shines (by which I mean, of course, makes me miserable every time it is cast).

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Time Walk, you say? Wow. All I can say is, wow.

Seven mana is a lot if you miss the miracle cost, but Temporal Mastery is so powerful that it will certainly see play. I think the real home for this card will be Legacy because it can always be exiled to Force of Will. In case you needed more convincing, you even get Brainstorm to set it up. Miracles definitely get better in Legacy because of this interaction. It will see some play in Standard and Modern also.

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Just in case Vapor Snag needed companionship or competition, we now have a one mana bounce effect that puts not just a creature, but a permanent on top of the library. Since Mana Leak will be less effective due to Cavern of Souls, I could definitely see Vanishment making an appearance or two. I would imagine that Standard, and maybe Modern, may have some decks that would play this card, but probably not in Legacy.

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Bonfire of the Damned is harder to evaluate than most of its brethren. My first impression is that this will be influential in the Standard metagame. In any match characterized by creature combat, this card will break the game wide open. It's unclear whether it will be a main deck card or strictly sideboard, but it should see some play. It won’t be powerful enough for older formats though.

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As blue gets Time Walk, it makes sense that red should get Wheel of Fortune. Since we're playing fair, the red spell should get a mana discount as well, right? Well, no, not really. A two mana draw seven seems really dangerous to me. There is a reason that Wizards has not printed draw sevens very often and that is because they make broken things possible. There are a lot of cards that want your graveyard filled, and Reforge the Soul helps you do that while giving you more cards to work with. Even the five mana retail cost is reasonable enough that this should definitely see play in Standard. This effect is also powerful enough for Modern and Legacy, if it can find a home.

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Thunderous Wrath is generating a lot of buzz. One mana for five damage is unprecedented. The cheapest way to deal five damage is with cards like Brimstone Volley and Artilerize. One mana for this effect should impact Standard, Modern and Legacy.

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Blessings of Nature and Revenge of the Hunted provide similar effects. One grants you the ability to distribute four +1/+1 counters to any of your creatures. The other gives a temporary bonus of +6/+6 to one creature but also lets that creature gobble up your opponent's army. These cards are being talked about as boosting effects for the poison creatures from Scars of Mirrodin block, which is the only place I think they will see play. There's no place for this effect in Legacy or Modern.

Miracle as a Mechanic

Miracle was designed to occasionally get you out of situations that normally spell certain doom. There are many times in Magic that we fall so far behind that we know there is no chance. Usually we concede defeat and move to the next game. Miracles aim to reverse this situation and give players a shot at pulling back into a near-hopeless game.

I am unsure that things will actually play out this way in real games. Most of these cards have effects that are better at keeping you ahead than catching up.

Like most cards with alternate casting costs, this mechanic also comes with a drawback, in this case an abnormally high regular cost. In Standard and Modern this is a real issue. In these formats the only way you can mitigate the disadvantage of miracle cards is by paying the full cost or discarding them with something like Faithless Looting. When including miracle cards in a deck, it will be important to have a plan for what to do when they get stuck in your hand.

I am glad that there are no commons with miracle because they would be unbalanced in Limited. Uncommons, rares and mythics will make it so we won’t have to see them so much. Limited with these cards will be interesting to say the least.

The last aspect I wanted to mention was the color distribution of miracle cards. Did you notice that black gets no miracle cards? I guess demons and evil beings cannot grant miracles. Green only gets two instead of the normal three like the other colors. I find it a little frustrating when cycles are incomplete like this. If they had a good reason to cut black out of this mechanic, I suppose that's fine, but giving green only two cards I do not like at all.

Overall, I expect this mechanic to be both exciting and frustrating for players. Casting these cards for cheap will be a lot of fun for the person doing it, but when they're miracled against you it will be a little rough.

Hope you enjoyed this look into a new mechanic and have fun with Avacyn Restored Limited.

Until next time,

Unleash the Force of a Miracle!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Girl, You Like Foil Enchantress?

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Recently I found myself meeting several friends for dinner at a local pizza joint. They had a dinner buffet going on and beer was only $7 a pitcher. Being the sucker for value that I am, this was a hard meal to pass on. One of my friends had eaten before showing up and upon arriving asked if the rest of us were getting ā€œjust the buffetā€.

JUST the buffet?

What more do you want?

I was taken aback. His question was a difficult one to parse. You can have JUST the salad. You can JUST have water. But, the buffet… the buffet is an unlimited quantity of anything, nae, everything that they serve - the actual greatest multiplicity that a restaurant can offer a patron. After several minutes of cursing I got him to retract his statement.

To be fair, the buffet isn’t always a great choice. The food is generally of a lower quality than you would get if you had something specifically prepared for you, but this is the tradeoff you make for variety - the spice of life.

One of my favorite ways to play Magic is to borrow an EDH deck from somebody and play it blindly. I do this primarily because it’s a blast, but I find that this sort of activity helps me grow as a player.

First, it introduces me to synergies that I may not have discovered myself. The last deck that I borrowed was Skullbriar, the Walking Grave. The deck featured Perilous Forays. I remembered fifteenth picking the card numerous times in Ravnica block drafts and raised an eyebrow when I saw it in the deck.

Then I drew Bloodghast. Magic is sweet.

Additionally, by playing with a wider variety of cards you get a feel for the types of things that would be good against those cards just by trying to play around what your opponents could have when you cast them. I've personally never played Faeries at a tournament, but I've played the deck a ton with my old playtest group in Winona and that has helped me immensely when it comes to playing against it.

Another benefit is that pretty much every situation that I encounter with somebody else’s deck will be completely novel. This means that if I’m going to play well, I have to constantly think about every action. When I get very familiar with a deck I start to come up with generalities on how and when certain cards should be played, and playing blindly eliminates my ability to make mental shortcuts.

One very memorable game occurred when my friend Jens and I borrowed decks from our friend Nate. I was playing a Razia, Boros Archangel monstrosity that was essentially just a pile of angels and dragons, the wet dream of Timmies everywhere and a pile of cardboard vomit to any competitive player. Jens was playing Rofellos, Llanowar Emissary as this was before he was banned as a general. A fair fight if I've ever seen one. I don’t recall what other generals were involved in the game but I know that Jens killed them.

It's on-theme because there are angels in the art.

The way the game played out: I landed a Magus of the Moat (not Moat proper because Nate is a cheapskate) while Jens assembled an arbitrarily large combo. I don’t exactly recall the cards used, but what he did was generate infinite creatures that netted him one green mana and one life for every creature. Then he cast a Hurricane for all but one of his life total. This was lethal to the other players, but I casually flicked a Congregate onto the table.

Jens had no way to deal with my Magus and no flying creatures, so we played a few turns of draw-go until he found Squall Line. That would’ve been game… if I didn’t Angel's Grace in response.

Seeing as his life total was arbitrarily large and he couldn’t attack me, he ended up drawing his entire deck and losing.

It is unlikely that I will ever play a game of Magic like that again.

Of course, variety by definition has its down side.

Worst Tournament Ever

This Saturday I opted to play in a local Legacy tournament. I was expecting a lot of random decks so I didn’t really want to play RUG Delver like I normally would. The only other Legacy deck I have cards for is Affinity, and there was just no way I was going to play that.

Unfortunately for me, my friend Forrest Ryan had an Enchantress deck that he was more than willing to lend out. I knew Enchantress was terrible, but Forrest’s deck had a certain draw to it - that is, all of the non-Moat, non-Beta Savannah cards are foil or foreign.

You may have figured this one out on your own, but the cards being foil doesn’t make them any more powerful. Foil Enchantress is the equivalent of putting spinners and flame decals on a Geo Metro. Decked out garbage is still garbage.

As I have foreshadowed so wonderfully, the tournament did not go well. Here’s a recap of the event:

Round 1 vs. GW Stax

This creature has shroud.

The day got off to a really good start with me playing a prison mirror.

It was sort of like having a staring contest with a light bulb.

Inevitably, I was going to lose and every second of it hurt. My opponent made such masterful plays as not double-Wastelanding me when he had a Trinisphere in play and trying to Oblivion Ring my Argothian Enchantress when I had no other non-land permanents in play.

It’s okay though - he didn’t need that Chalice of the Void on one anyway.

0-1

Round 2 vs. Belcher

This is always a fun matchup to play. It’s really nice when your opponent shows up with 75 cards of pure variance and non-interactivity.

I lost game one after battling against ten Goblin tokens for six or so turns before I ran out of ways to protect myself. In game two I mulligained to six on the play, and when my opponent saw that I had no beginning of game effects, he informed me that he ā€œgot thisā€ and threw his hand onto the table. He threw some rituals down that looked like they could probably cast a Goblin Charbelcher, the Belcher itself and a Lion's Eye Diamond.

0-2

I contemplated dropping at this point, but I wanted to play at least one real game with the deck. That wasn’t exactly meant to be…

Round 3 vs. The 141 Card Special

Let's just say I hope you weren't happy with your board state.

My opponent for this match showed up with 141 unsleeved Standard legal cards. I had to pull out every trick I knew to win this one. Like casting my spells.

I boarded in Emrakul, the Aeons Torn against him because I wanted to prove that new players don’t actually like big unfair monsters. I was playing a foil copy, which meant that there was no reminder text on the card. This prompted my opponent to ask a very satisfying question.

ā€œWhat does Annihilator 6 mean?ā€

His two Dragon's Claws protected some of his lands from my first swing, but the second got him. I had never cast an Emrakul before this game. I don’t really intend to ever again.

1-2

Round 4 vs. Goblin Combo

When my opponent sat down for this match he was talking with his friend about how nice the pair of shoes he found in the dumpster was. I mean, they barely had any holes in them. His body odor was slightly distracting throughout the match and the Camel Turkish Royals that he used as Goblin tokens were very telling. His deck featured such hits as Wort, the Raid Mother and Goblin War Strike.

Needless to say, I found a way to lose this one.

Ian Ellis was watching this match and asked if I wanted a hug after it was over. I told him that a beer would be better.

My opponent, who hadn’t left yet, agreed. Then he added that he wasn’t allowed to drink at home. Then he added that it was because he had post-traumatic stress disorder. Ian, being the nice guy that he is, asked how he got it. Then he told us the story of how his dad accidentally shot him.

I just… I can’t make this stuff up.

Mike Hawthorne won the event and we went out for pizza afterword. We were accompanied by Forrest Ryan and Jared "J-Bones Brojangles" Brown and played one of my favorite games. It’s called Jared buys all the drinks. If you’ve never played it you should really check it out.

We ended up going to some house party in the middle of nowhere which sounded like fun, considering that I hadn’t been to a party where I didn’t know most of the people in quite a while. When I woke up the next morning I discovered a sombrero full of Chex Mix on my floor. Good night.

The moral of the story is that you should always be willing to try new things - both to challenge yourself and to have a few laughs. This can lead to some bad times to be sure, but you’ll usually come out of them with a good story to tell.

Thanks for reading.

-Ryan "The Dan 'More Shots' Broverton" Overturf

The Immortal Squee

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Anyone who has read this column for long or listened to many episodes of Commandercast knows that I'm a huge fan of mono-colored decks. I have a strange obsession with grindy mono-white decks that never really do much of anything, but my favorite color to build with is Red. That's because red is the color of action. While other colors mess around with ramp, removal, card drawing or other silly things, red decks just start killing everyone.

The recently spoiled Tibalt, the Fiend-Blooded is an exciting addition to the red player’s arsenal in Commander. This seems like the Planeswalker made for Commander, in that it does exactly what a red deck wants. You can filter through your deck, Sudden Impact Blue players abusing Reliquary Tower and whatnot, and ultimate him for the win if people let him get out of control.

What I'm really excited about is that this gives me another way to take advantage of random discard in Red decks, which means building around Squee, Goblin Nabob. I've had a ton of fun playing Squee with cards like Survival of the Fittest and Zombie Infestation, but have never been driven to play him in red decks, which usually lack discard outlets.

Hopefully red continues to get new looting effects, which I can slot into the deck as they get released.

Let's start by taking a look at the available discard and sacrifice outlets.

For the Greater Good

  • Tibalt, the Fiend-Blooded
  • Faithless Looting
  • Anvil of Bogardan
  • Jalum Tome
  • Burning Inquiry
  • Control of the Court
  • Goblin Lore
  • Gamble
  • Latulla, Keldon Overseer
  • Jaya Ballard, Task Mage
  • Ogre Shaman
  • Knollspine Invocation
  • Chandra Ablaze
  • Helm of Posession
  • Mortarpod
  • Capricious Efreet
  • Shivan Harvest
  • Culling Dais
  • Ashnod's Altar

We begin with approximately a million different ways to use Squee. The purpose of this deck is to dump Squee in your graveyard as quick as possible, and then value everyone to death. If you can put Squee to use every turn, you're essentially drawing two cards per turn. At some point, whether those cards are Shock or Insurrection, you're going to win.

So what can we do with the Goblin Nabob? The simplest thing is to turn him into other cards with effects like Faithless Looting and Gamble. This is obviously great for drawing a billion cards, but at some point you will have to win the game. Squee can help in that department as well.

You can steal creatures with Helm of Posession, destroy lands and other problematic permanents with Shivan Harvest or Capricious Efreet, and kill creatures with Mortarpod, Ogre Shaman and deathtouch equipment.

You can also kill an opponent directly by converting Squee into damage with Knollspine Invocation and Chandra Ablaze.

Before moving on, I want to explain the interaction between Capricious Efreet and sacrifice outlets. First you choose targets for the Efreet's effect. Then you can choose to sacrifice your permanent while the trigger is on the stack. Upon resolution, the effect can only choose between the remaining targets. This little trick turns your Efreet into a repeatable Vindicate. Voila!

Rising from the Ashes

  • Chandra's Phoenix
  • Shard Phoenix
  • Magma Phoenix
  • Skarrgan Firebird

The problem with running so many effects that take advantage of Squee is that there's only one Squee to go around. That's why the deck needs access to redundant effects to really get its engines going. The phoenixes generally cost more than Squee and are harder to rebuy, but they do come with an upside. They allow you to burn people out faster and kill larger creatures. It's also awesome to suit them up with deathtouch equipment to create a pseudo-Wrath.

Winning the Game

Now that we have an engine that can grind games out and kill people slowly, how can this deck go over the top and close out a game efficiently? If you're generating a ton of mana and can cast or sacrifice a few creatures, these seem like pretty good place to start:

  • Dragonstorm
  • Ignite Memories
  • Vicious Shadows
  • Rimescale Dragon
  • Bogardan Hellkite
  • Knollspine Dragon
  • Fire Dragon
  • Hellkite Charger
  • Mana-Charged Dragon
  • Moonveil Dragon
  • Hoarding Dragon

This deck will have the most trouble beating blue decks with a ton of countermagic and draw spells. Because of that, I wanted to have a mechanism of winning the game that would give those decks trouble. Storm is a mechanic that counterspell decks traditionally have trouble against once you have enough mana sources in play, and Ignite Memories and Dragonstorm seem more than capable of killing a player. You generally can't storm for more than four or five, but that's usually enough to kill the player who threatens you the most.

Vicious Shadows is your other end game. You have a bunch of creatures that you can kill off easily to generate a lot of damage in short order. Usually when you untap with Vicious Shadows in play, it spells doom for at least one player, and often more.

Regarding the suite of dragons, I tried to pick ones that have unique effects. Moonveil Dragon, Mana-Charged Dragon and Hellkite Charger represent huge amounts of damage with little setup. Knollspine Dragon generates cards, Fire Dragon and Bogardan Helkite help control the board, and Rimescale Dragon answers just about everything else.

Depending on what you expect to play against, you may want to replace one of those with Steel Hellkite, but I've been underwhelmed by Steel Hellkite recently and I wanted to try a few new dragons.

Squee's Toys

Besides Knollspine Invocation, I did want another mechanism for turning Squee and Phoenixes into removal, as well as another way to generate card advantage over a longer game. We've already committed to an attrition-based game by running Squee, so why not diversify the tools at our disposal?

  • Wurmcoil Engine
  • Gorgon Flail
  • Basilisk Collar
  • Salvaging Station
  • Phyrexian Furnace
  • Scrabbling Claws
  • Expedition Map
  • Wayfarer's Bauble
  • Caged Sun
  • Gauntlet of Power
  • Crucible of Worlds

I've already mentioned the purpose of Basilisk Collar and Gorgon Flail as mechanisms to turn Phoenixes and Mortarpod into unconditional removal. This is an interaction I've gotten a lot of grief for, both online and in actual games, but it certainly does its job. I've had more spot removal pointed at Mortarpod than at [card Sword of Feast and Famine]Sword of X and Y[/card] in my Kemba, Kha Regent deck, as shocking as that may be.

The Salvaging Station engine often makes the cut in my mono-colored decks, since artifacts can be used to approximate effects the color doesn't generally get access to. In the case of mono-red, ramp and graveyard hate. Especially with a deck that can kill creatures frequently, the value and utility offered by this package cannot be overstated.

Last but not least, we have a mana engine. Using Phoenixes as pseudo-Squees costs a ton of mana and this deck needs a way to generate enough lands for the task. Crucible of Worlds is perfect for enabling this, even when it's "just" buying back Terramorphic Expanse and Forgotten Cave.

Decks with few color commitments can also run Petrified Field and Buried Ruin to go with Crucible of Worlds. This gives you a glacially slow recursion engine, but one that is difficult to disrupt. Each of the pieces recur other pieces, and eventually will let you rebuy any powerful artifacts you need.

Stick a Fork in 'Em!

At some point your deck has to go over the top of whatever's happening and just kill people. One of the biggest problems that red has in Commander is that the only game-breaking card it has access to is Insurrection. The main exceptions to this are cards like Ruination and Obliterate, which are very much frowned upon in the Commander community.

Other colors have access to cards like Time Stretch and Tooth and Nail to win the game at ten-ish mana, while all red can muster is a litany of [card Fireball]Fireballs[/card] which cost upwards of 15 mana before they actually kill someone. So what are we supposed to do without our own degenerate spells?

  • Increasing Vengeance
  • Reiterate
  • Wild Ricochet
  • Chandra, the Firebrand
  • Charmbreaker Devils
  • Devil's Play
  • Comet Storm
  • Sulfuric Vortex

Why not just copy other peoples' spells? A copied Tooth and Nail might be a little underwhelming, but most other high-end cards like Stroke of Genius are going to be awesome. Even better, the deck has a few ways to rebuy its [card Fork]forks[/card] to get more value out of them.

When every color has access to flexible, colorless lifegain, the red deck's late game gets even worse. It gets to a point where you're obligated to run a card like Sulfuric Vortex to make sure your burn spells are still reasonable ways to close the game. Secure in the knowledge that nobody can regain 18 life off with Martyr of Sands or Wurmcoil Engine, you will be free to cast a giant Devil's Play, copy it, and cackle wildly!

Controlling the Board

The last thing needed is a way to survive while setting up and answer problematic permanents that can run away with a game. The deck is built such that, if a game goes long enough, you can grind away everyone's resources and kill them with Squee. Your goal is to get to a point where you can leverage your long-term card advantage, and these spells allow you to do that:

  • Oblivion Stone
  • Nevinyrral's Disk
  • Word of Seizing
  • Blasphemous Act
  • Shattering Pulse
  • Aftershock
  • Pyrohemia

The card that interacts best with this deck is Pyrohemia because you're pretty much guaranteed to keep it in play with all your recursive guys. It's a mana sink that gets life totals in range of your burn spells, and which can't be merely ignored by opponents.

Beyond that, there are artifact sweepers to hit pesky enchantments red usually can't answer, and Word of Seizing and Aftershock to deal with permanents you can't burn off of the table.

Shattering Pulse is the most questionable card in this deck, because its utility depends not only on how may artifacts people are playing, but also how many of them you want to spend mana to kill. Five mana is a big investment, especially for a deck that could be recurring Phoenixes or some such, so there's a real opportunity cost to killing an artifact with this spell.

Manabase

The last thing that this deck needs is a manabase that can support its absurdly expensive engine.

The easiest way to support high costs in mono-red is a basic-heavy manabase in conjunction with Caged Sun, Gauntlet of Power and Gauntlet of Might.

You could also try cutting the mana doublers and some lands for mana rocks, but I think this approach is much better. The mana doubling artifacts encourage you to build in mechanisms to guarantee hitting every land drop. If you keep hitting land drops, then your deck still functions, even if you don't hit a Gauntlet effect.

You can certainly make more space for basics if you wanted to, likely by cutting cycling lands, but I think the ability to draw cards in the late game is more important than a marginal increase in consistency.

  • Valakut, the Molten Pinnacle
  • Terramorphic Expanse
  • Evolving Wilds
  • High Market
  • Forgotten Cave
  • Smoldering Crater
  • Blasted Landscape
  • Buried Ruin
  • Petrified Field
  • Winding Canyons
  • Keldon Necropolis
  • Kher Keep
  • Vesuva
  • Mouth of Ronom
  • Scrying Sheets
  • 25 Snow-Covered Mountain

The tricks here include an uncounterable sacrifice outlet for Squee in Keldon Necropolis, Winding Canyons so that you can leave up mana for shenanigans on other players' turns, and Kher Keep as a pseudo-Squee effect.

As I mentioned before, you also have a slow but resilient recursion engine built on the interaction between Crucible of Worlds, Buried Ruin and Petrified Field. This is an engine that certainly does not belong in every deck, but in a grindy attrition deck that doesn't need access to many colored sources, it is exactly what you want to be doing.

Given that the game goes long enough, this is the kind of engine that ensures that you have the last threat on the table.

With that, let's take a look at the finished decklist:

Untitled Deck

Creatures

Instants

Sorceries

Planeswalkers

Artifacts

Enchantments

Lands

25 Snow-Covered Mountain

The one thing I don't like about this deck is the lack of Squee-themed cards. Unfortunately, the only one you can add to the deck is Squee's Toy. You could probably also justify General's Regalia, but Crumbling Sanctuary isn't very good. You could start delving into cards with Squee flavor text, but that might be a bit of a stretch.

Next week we should have the full Avacyn Restored spoiler, and I'm super excited to get a chance to play with some of these cards. I'm very interested in getting some of the new utility lands to give them a shot in a few of my decks. To welcome in the new set, I'm going to do a quick rundown of some of my favorites from the new set before I get to building a budget Balthor, the Defiled deck.

If you like brain-eating Zombie goodness (and who are you kidding, of course you do), be sure to check it out!

Carlos Gutierrez
cag5383@gmail.com

@cag5383 on Twitter

Insider: Movers and Shakers in AVR

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The pre-release is over. What a whirlwind! After a multitude of sealed flights, the Helvault itself, and some drafts with prize packs. I really enjoyed getting my hands on these new cards. More importantly, I’m working on Block Constructed in preparation for the Grand Prix here in Southern California only a few weeks away. This is giving me a unique insight on what cards have potential, and which simply don’t.

Bark at the Moon

Block usually gives us some great insight as to what are going to be some of the archetypes in Standard just after rotation. While rotation is months away, stashing commons and uncommons that we expect to be played in standard down the road is an extremely profitable proposition. As Avacyn Restored is a large set, but also at the end of the block, it will be the shortest drafted format of the year. Even though we get 3 packs per draft, uncommons aren’t very easy to find in such a large set.

Cards like Wolfir Avenger pre-order for $0.50, and it is nearly guaranteed to see play. This is one of the strongest 3-drops Green has seen in a long time, and it isn’t narrow. It pairs well with a Werewolf team, because it has flash and allows you to pass your turn to flip your Mayor of Avabruck, and cast your creature on your opponents turn. Outside of that synergy, its power level is definitely constructed playable, and I expect this to be a $2 uncommon on more than one occasion.

Thunder from Down Under

Thunderous Wrath is another card I’m stashing up on. While these aren’t cheap to buy, they are uncommons that are easily traded for. After a long weekend and tons of sealed flights, people have their hands on some of these, and are more willing to part with them than you’d expect. I could see this being a card that people will pay a pretty penny for on the day of a PTQ. I’m not suggesting a buy at $2, but selling these for $3 later down the road is just a matter of time.

Human Resurgence

Kessig Malcontents is another card on my Radar. It’s currently $0.25 on Star City Games, which is as low as the Uncommons go at this point. It’s a pretty sick card in R/W humans, and I wouldn’t be surprised if the W/U humans deck in standard didn’t switch over to this archetype just to take advantage of this card.

The amount of damage it can generate is pretty unreal, and in the limited testing I’ve done there’s quite a few ways to abuse it (Like Cloudshift or Restoration Angel). I plan to nab up at least a few sets, and just see where it goes. The risk on this guy is minimal.

Hungry for Cerebrum

Another card I want to at least mention, is Appetite for Brains. This is the anti-Inquisition of Kozilek, and I expect its trade value to reflect that. IoK was the premier uncommon from Rise of the Eldrazi, and while this set parallels a lot of characteristics of RoE, this card just isn’t one of them.

I do think there is a possibility that a meta appears where this card is a necessity, but its just too narrow, and doesn’t do /anything/ in the early game. This pre-selling for so high it is baffling to me. The only thing I can guess that is causing this is poor speculations and fans of the flavor. This will be material for future proxies before long.

Angelic Mirrors

One of the rares I’ve decided to buy into is Divine Deflection. This is a powerful X spell that can really swing all sorts of games, and has uses in many types of decks. A control deck can use it to fog an attack and throw a counter punch or kill a creature, and an aggro deck can save a key attacker and get extra damage through.

I expect this card to be a huge player in the Block Constructed PT around the corner, and in turn, will appear in Standard. $3-4 is not unreasonable for a card of this power level, but I don’t expect it to be a 4x in any deck that plays it, which means it will likely sit around $2-3.

Are there other sleeper Rares that have become apparent in the last week? Are there any cards you want included on a detailed breakdown for next week? Just let me know in the comments.

Enjoy the release!

Insider: When Hasbro Profits, You Profit

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Avacyn Restored appears to be a huge success. What am I basing that judgment on? The fact that Avacyn Restored booster boxes are pre-selling now for $110 shipped!

Why is this so relevant? Normally, boxes of new sets pre-sell for in the $90-$100 range. While this only represents a 10% difference from the norm, this difference is magnified by the nearly infinite supply of Avacyn Restored booster boxes on the market.

In other words, when a supply is virtually infinite (one could preorder many, many boxes and there would be many, many more left), the price shouldn’t really move with demand. But clearly the price is moving. Hence, demand must be very high.

This is a set with great casual appeal and sufficient tournament appeal. I’m torn between buying a box to hoard for profit or buying a box to open for all the Angels. I suppose I could always buy two…

Hasbro’s Health Relative to MTG

It’s easy for MTG speculators to lose sight of the big picture. We continue our wheeling and dealing seeking out arbitrage and other profitable opportunities on the World Wide Web. We are often oblivious to the subtle undercurrents driving the entire game forward.

We have all heard statistics like ā€œInnistrad was the best selling set everā€ and ā€œMagic is larger now than ever beforeā€. These are likely true, but there are more quantifiable results shared with investors every quarter when Hasbro reports earnings.

Turns out Hasbro as a whole isn’t as healthy as Magic: the Gathering is. Here's a quote from the business section of www.LATimes.com:

Big summer movies such as ā€œBattleship,ā€ ā€œThe Avengers,ā€ ā€œAmazing Spidermanā€ and ā€œG.I. Joeā€ – and the packaged toys that will be sold with them – can’t come soon enough for Hasbro Inc., whose financial situation soured in the first quarter.

Hasbro fell to a loss of $2.6 million, or 2 cents a share, compared with profit of $17.2 million, or 12 cents a share, during the first quarter of 2011. Excluding $11.1 million in severance costs following some layoffs during the quarter, the toymaker’s net earnings were $5.1 million, or 4 cents a share.

Revenue also slumped, sliding 3.4% to $648.9 million.

Of that, $289.7 million in revenue came from international markets, a 14% rise. Sales in the U.S. and Canada, however, dove 16% to $329 million.

Marvel and Star Wars-branded toys helped push sales in Hasbro’s boys category up 4%. Sesame Street and Playskool Rescue Heroes products gave the preschool segment a 2% boost.

Even though brands such as Magic: The Gathering did well, Hasbro’s games business slumped 9%. The resurgence in interest in My Little Pony couldn’t keep the company’s girls category from falling 18%.ā€

This does not sound like a growing organism. In the world of Magic: the Gathering, Hasbro is performing like an outdated Legacy deck – there are plenty of powerful cards in the deck, but overall the deck has fallen out of favor in light of more competitive ones.

I want to add one more quote to provide that elusive statistics on how strong Magic: the Gathering truly is right now, courtesy of www.wallstcheatsheet.com:

Felicia Hendrix – Barclays Capital: Moving on to Games and Puzzles, are you continuing to see a bifurcation in performance? In other words, how did the mega brands do compared to the rest of the business? I know you highlighted some aspects that were strong but just in general?

Brian D. Goldner – President and CEO:

Again, I think where you have the major innovations, we are seeing those brands doing very well. Obviously, BATTLESHIP is up year-over-year, MAGIC – THE GATHERING, is performing exceedingly well, up probably nearly 40% in the quarter.

There you have it – Magic: the Gathering is truly growing rapidly on the back of tremendous product.

Another Interpretation of These Results

I’m clearly not a Wall Street Analyst. I do possess some perspectives, however, that many Hasbro Analysts cannot begin to comprehend. Simply put, they have not made profits by observing pricing trends within the game of Magic itself and they have certainly not played the game for fifteen years as I have.

From my perspective, the successful expansion of Magic: the Gathering has stemmed from a few different channels.

First and foremost, casual appeal has dramatically increased with recent sets. Since players normally enter the game of Magic in the realm of casual play, this is where we see incredible growth in player base. As [unfortunately] popular the Twilight series has become, it is readily apparent that people enjoy a horror theme laced with Vampires and Werewolves. A theme around Angels and Demons in Avacyn Restored will be equally as popular.

Second, the expansion and revamping of the tournament structure has become a positive change for the MTG Community. There are certainly aspects that people haven’t fully embraced yet, such as the Planeswalker Points system, but, overall, the significant increase in Grand Prix, the elimination of the ELO system and the introduction of live coverage at major events has all made the game a spectator sport of sorts.

Players will live the thrill of the Pro Tour first hand and this will drive interest in the game.

Third, I see thriving tournament formats. Standard is the most popular constructed format and the diversity driven by recent sets has made the tournament scene a popular one. The introduction of Modern, an eternal format with ā€œtrueā€ diversity not dominated by Force of Will and Brainstorm, has also driven tournament attendance.

The Last Reason – and the One Which Is Most Impactful to Us

Finally, with all this increased popularity and demand for cards, prices have become volatile and have yielded significant profiting opportunities. This last observation is perhaps more an outcome than a factor, but the end result is nevertheless there.

Partially driven by the mythic rare, and partially driven by increased tournament play, the value of singles on the secondary market has increased significantly. Sets are introduced with $40-$50 cards in them versus the $20-$25 cards which dominated financial conversations years ago. This has made booster packs more like lottery tickets, and, as many gamblers know, this is an addicting characteristic.

The result is the increase in booster packs being opened, which further drives Hasbro’s sales. As for older cards where booster packs aren’t readily available, the price of singles have developed the tendency to shoot through the roof once demand is sparked.

Once this demand is sparked in cards (and recent calls) like Personal Tutor and Food Chain, prices shoot up yielding profitable opportunities (charts courtesy of blacklotusproject.com).

Interrelatedness

The conclusion I draw from this review is elegant – we are largely profiting on this collectible card game thanks to Wizards of the Coast and, in tur,n Hasbro. Their dedication to growing this game has ultimately created profitable opportunities on the secondary market. For this, I thank them.

While Hasbro’s health may have historically been uninteresting or unimportant to you, I would strongly recommend taking greater interest. As a large corporation they will not make many sudden changes, but should they experience headwinds you can be assured they will slowly shift strategies.

If we seek to continue our profitable endeavors in the world of Magic, we need to make sure the game, Wizards of the Coast and Hasbro are all healthy. This enables the R&D money required to invent new sets that sell and money to invent new tournament structures. This, in turn, creates demand for cards and thus higher card prices for us to capitalize on.

Next time Hasbro reports their earnings, take a close look at how Magic: the Gathering is performing. It may not impact you in the short term, but understanding the financial health of the driving force behind everything we do in this game would be good background to have.

-Sigmund Ausfresser
@sigfig8

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Sigmund Ausfresser

Sigmund first started playing Magic when Visions was the newest set, back in 1997. Things were simpler back then. After playing casual Magic for about ten years, he tried his hand at competitive play. It took about two years before Sigmund starting taking down drafts. Since then, he moved his focus towards Legacy and MTG finance. Now that he's married and works full-time, Sigmund enjoys the game by reading up on trends and using this knowledge in buying/selling cards.

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Jason’s Archives: Klug IAMA, 3D Alters, Stories from the Helvault & What the Heck, a Joke

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Greetings, Speculators!

The prerelease weekend has come and gone and what an exciting weekend it was. Every store where I played an event was at maximum capacity for every Helvault event. It would appear the Helvault experiment was a success. Before I move on I'd like to discuss something regarding the helvault that is really bothering me.

Regarding the Helvault

The contents of the Helvault were not thrilling for most players, and I don't think I'm going out on a limb to say that.

Apart from being unexciting, especially to Spike, power gamer and (... is there a name like that for a value trader? There is now: Kelly) Kelly, value trader, the contents of the Helvault were also 100% completely free of charge to most of us.

If your LGS charged more for a Helvault event than they have in the past, I'm sorry. That was their choice, not a WOTC mandate and you should take that into consideration regarding whether to attend future events at that store.

For the rest of us, we got completely free swag. Spike doesn't care about over-sized Commander cards of angels and spindowns, but guess what, Spike? The Helvault wasn't for you. If they made a set that was 120 creatures with the card type "Steamflogger" with no instants, Spike would go to 5 prereleases in a weekend, and Kelly would preorder 4 cases.

Like it or not, the Helvault was designed to get the casual crowd to stop playing at their kitchen tables and come to a store.

Did it work? All accounts point to yes. So why is there so much bellyaching? The major complaints are:

  1. The contents of the Helvault were unexciting/poor.
  2. Other stores got premium judge foils and we didn't.
  3. Smaller stores will suffer lower attendance because only premier stores got good Helvaults.

Of all three complaints, perhaps point 3 is the only truly legitimate one. But there is no indication that the premium Helvaults (which didn't affect attendance because no one knew about premium Helvaults until after the fact) were given to premier stores as a reward, so it's possible premier stores were selected because those stores were most likely to have the full 54 players in attendance.

If 54 seems like a weird number, it seems to me that at 2 packs per player, 54 players means 3 boxes total for prizes.

The last I will say is that you got free stuff. If you don't like the quality of the free stuff, take a minute to process how silly that position is. For all the whining about the spindowns, when I offered people a dollar each for theirs, I didn't get any takers. Curious.

Please tell me in the comment section of this article why I am wrong.

Moving on to what you came here to see.

The great Klug IAMA

Perhaps the most famous and talented card alteration artist, Eric Klug sat down to answer some of reddit.com's burning questions about his art. This is a fascinating read and I can't emphasize enough to the people who aren't interested in reading about a card painter, you will be glad you read this. It is worth the time you put in.

3D Alteration

At GP Indianapolis I had the great pleasure of having dinner at a place called "Sushi Club"Ā  just outside of downtown Indy with a mixed bag of Magic pros, Binder Grinders and judges. Sushi Club, for those uninitiated, is a gauntlet of all-you-can eat sushi for a flat price. Perhaps Indianapolis' best-kept secret until now, Sushi Club is poised to unseat Fogo De Chao as the go-to dinner venue in Indianapolis. Who needs all-you-can eat greasy steak when you can get all-you-can eat sushi for a third of the price?

Digression aside, I found myself seated across from a very talented young lady named Lindsay Burley who, in addition to really knowing her sushi, does 3D alterations. I've seen a lot of these alters done before and they are getting quite popular with the EDH crowd. I can say without bias that Ms. Burley's cuts are the cleanest I've seen, and that has a great effect on the overall aesthetic of the card.

She got a lot of attention at GP Indy because the head judge ruled that a 3D altered Delver of Secrets was legal to use as long as there was a corresponding checklist card shuffled into the deck. Lindsay happened to have a few double-sided Delver of Secrets alters made up.

I'll make a list of cards that may benefit from this ruling:

  1. Delver of Secrets
  2. Huntmaster of the Fells
  3. Mayor of Avadid, did you not hear me say Delver? Why are we still having this discussion?

Yes, she does commissions. Yes, she is also a talented artist, capable of making you a playmat to protect your 3D Rafiq as you double strike your way into the EDH hall of fame. Yes, she has a website.

A Moment of Levity

 

In the next picture Liliana orders her army of minions to tickle Garruk into submission
In the next picture Liliana orders her army of minions to tickle Garruk into submission

Redditor thekidd142 offered an alternative to the controversial card art, injecting some much-needed levity into the contentious, ongoing debate about sexism in the Magic community. I loled. All this picture needs is a musical number from an animated Candelabra of Tawnos and you have my favorite kid's movie about Stockholm syndrome ever.

Literal Germ Tokens

Redditor awp105 submitted for our consideration some germ tokens that will tickle the fancy of the science-minded among us.

Wash your batterskull in hot water for 15 seconds before re-equipping
Wash your batterskull in hot water for 15 seconds before re-equipping

If you want to make a set of these your own, the eBay auction containing these bad boys is here.

Strict upgrades

Finally, Redditor TheCurmudgoen offers this visual guide to just how many older cards Avacyn Restored has left without a job.

 

Not featured- Lands that only tap for mana -> Cavern of Souls
Not featured- Lands that only tap for mana -> Cavern of Souls

A Fond Farewell

Prerelease weekend leaves me without any decklists to talk about, so I bid you adieu.

I will be back next week to talk about this coming weekend's lists.

In the mean time, I welcome you to brew something. Let me know what you're thinking of running in the new Standard where titans always resolve, one-mana wraths can deal with Thrun and all the thatchers want shorter weeks and better pay.

Is Champion of Lambholt as silly as I think it is when paired with Huntmaster and creatures with undying, or is he begging to eat a Slagstorm? Let me know in the comments, or follow me on twitter @JasonEAlt.

See you next week, kids!

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Avacyn Restored, Finance, Free, Web ReviewTagged 6 Comments on Jason’s Archives: Klug IAMA, 3D Alters, Stories from the Helvault & What the Heck, a Joke

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