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After taking my hiatus from playing competitive Magic: the Gathering (or really any Magic at all), I found myself getting really hyped for Ikoria! I was stuck running mono-red over and over again in Arena and didn’t want to spend any of my wild cards on something until the new set came out. There were going to be so many new awesome rares and mythics to choose from! Imagine my surprise when the dust settled and I found my new favorite deck, and instead of being packed full of new Ikoria rares or mythics, it features eleven copies of brand new Ikoria commons! (It is, also, running Lurrus of the Dream Den as it’s companion, but I think the deck would still be good without my new nightmare kitty friend.)
Lurrus Sacrifice
This got me thinking about commons. One of my favorite formats before my hiatus was Pauper, and while I was working at ABU one of my favorite time-killing hobbies during slow hours was reading up on Pauper lists, looking at all the new commons coming out in future sets, and seeing if I could speculate on which ones would be good so I could snap them up before all of my town’s rabid pauper players ran us out of stock.
Originally, I wasn’t doing this to make a profit, just to make sure I could play the decks I wanted, but there were times I ended up making decent amounts of money off of my decisions. For instance, I snapped up something like 60 copies of Arcum's Astrolabe for under twenty cents each, and then traded them back in for credit over time for a dollar or more apiece (until the banning that is. If I’d sold them all at once I would have done way better for myself.)
Those fond Pauper memories, my new Standard deck, and Brady’s excellent article earlier this month, "Picking Pioneer: Bulk Picks from War of the Spark", got me thinking about all the new commons we got with Ikoria. While you might not get rich speculating on commons, I still think it’s good to keep an eye on the common all-stars of any format just in case (especially if you need them for decks.) With that in mind, let’s take a look at four of my favorite commons from the new set!
Serrated Scorpion

I’ll be the first to admit that competitive card evaluation isn’t my strong suit. I was valuing this card pretty high in my initial limited picks while jamming sealed and drafts in the first few days Ikoria was legal in Magic Arena, but I didn’t think much of our little scorpion friend as far as constructed goes. Until I saw it in a decklist from Stephen Croke featuring both Serrated Scorpion and the next card in our list as four-ofs.
Serrated Scorpion is super cool in a sacrifice deck with ways to recur it back to the battlefield, and I’m sure it will stick around in that vein in Standard for a while. If it finds it’s placed in any other format’s sacrifice based strategies, keeping a little stash of these aside in your spec box isn’t a bad idea!
At the time of writing, these feisty little fellas are pre-selling on TCGplayer for about $0.25 for normal printing and $1.00 for foils. After the paper release happens and tons of packs start getting open, I’d imagine we see a dip in the price for a while. I’ll be on the hunt for some foils, and definitely setting these aside from any packs I open.
Whisper Squad

Next up is another four-of from my new favorite Standard deck. Whisper Squad is basically a bad Squadron Hawk, and at first I didn’t think they’d find any use outside of Limited. I’m super glad I was wrong. The deck-thinning and recursion potential from this common have proved to be super great for me so far in my Standard games on Arena. I scoured current successful Pauper lists for a home this could slot into but I haven’t found one yet. I could definitely see someone creating a new Pauper home for it though, which is an exciting thought!
This is another one I’ll be hunting for foils of when the set releases in paper. It's preordering for about the same amount as Serrated Scorpion right now on TCGplayer as well. Plus, the art is rad!
Fire Prophecy

As a red player at heart, I was pretty stoked when I saw Fire Prophecy for the first time in my Arena sealed pool. I doubt we’ll ever be able to go back to the glory days of playing one red mana for a Lightning Bolt, but in Limited and Standard at least, paying two mana to burn a creature and filter a card seems pretty great.
This sweet Gruul Midrange deck lucajak#66164 used for 5 wins in an Online MagicFest Qualifier features two copies in the main.
Gruul Midrange
While I’d be a lot more excited to see people running four copies, I’m fairly certain we’ll see more of this card in the future days of Ikoria Standard. Being able to kill small creatures and filter/draw is a super useful effect! I’m not entirely sure when it comes to Pauper though. It’s hard to beat all the one-mana burn spells Pauper has access to, but I’m sure there will be decks that appreciate the filter/draw effect. Normal printings of this card are preordering for about $0.25 right now with foils seeing close to $3.00. I think this is definitely a card worth putting aside and seeing what it’s price does.
Of One Mind

If there’s one thing Pauper probably didn’t need, it was another fantastic blue card. Even with the all-star hitters Gush and Daze being banned, blue-based decks are still hanging out at the top of the Pauper meta. Seeing that many of them play Delver of Secrets and/or Ninja of the Deep Hours in conjunction with Spellstutter Sprite it’s likely that whoever decides to run Of One Mind in their blue decks is going to be able to fulfill the conditions required to draw two cards for just one blue mana.
Finespoo played a few copies in their recent 6-1 deck in a pauper challenge.
Pauper Delver
This card is great, and slots into some of the best decks of the Pauper format. Even though it’s not seeing much play in Arena Standard right now, I think this one is definitely worth keeping an eye on. It looks like it’s preordering for about $0.15-0.25 on TCGplayer right now for normal printings and a little over $1.50 for foils. I know I’ll be hunting for foils at that price or below and will be setting aside any copies of the non-foils I come across. Plus, I’ll be playing them in my Pauper Delver deck for sure.
In Conclusion
Like I said, I know you’re not going to get rich speculating on commons. However, it’s a low-risk way to flex your MTG Finance skills and pick up playsets of cards for a super fun format (I think everyone should try playing Pauper, it’s great.) Using our Trader Tools to keep an eye on price fluctuations is a great way to track all of your sweet Pauper specs! I’m excited to play all of the commons I talked about here, and if you stop by my Twitch channel you’re bound to see me playing my Serrated Scorpions and Whisper Squads for as long as they’re in Standard! I hope you all are doing well and staying safe out there. Feel free to hit me up on social media or say hi on Twitch, and I’ll see you here next week!


The fact that Lurrus slots into decks with small creatures is
An engine, that I must add, is a single card. That I can't get back if it dies. Trying to fix that weakness actually made the deck clunkier, and ultimately wasn't worthwhile. Lurrus couldn't make a bad deck good.
Of course, it's not even necessary to adjust at all. Looking at the raw data is showing that decks with and without companions are doing comparably well. Despite what the most hyperbolic might claim, there's no indication that companions are necessary to win. I'm seeing plenty of decks right now that look the same as they did before Ikoria. And even those decks that have twisted themselves into knots accommodating a companion are recognizable evolutions from their pre-Ikoria counterparts. Or, in a few cases, are the same deck with only a sideboard slot changed.
Playing Lurrus in Jund means giving up Liliana of the Veil and Bloodbraid Elf maindeck, and Tireless Tracker out of the sideboard. Liliana can kill creatures and/or deplete hands, which is not only a significant source of card advantage, both real and virtual, but also represents a disruption engine for three mana total. That's a very efficient investment-to-utility ratio. The equivalent system in Lurrus Jund is to rebuy Seal of Fire and Kroxa with Lurrus. This is a far more mana-intensive system than just running Liliana: Lurrus costs three up front, and then each turn, Jund has to pay an additional 1-2 mana. Just to create in aggregate what it had in Liliana. That's not efficient.
With that out of the way, why might this version of Jund be preferred over the older one? Part of it is certainly the Allure of Shiny New Things.
However, this is putting everything on a single point of failure. Without Lurrus in play, the deck is unequivocally worse than normal Jund. Players are aware of this fact, and are playing more Kolaghan's Command to rebuy Lurrus. However, the experience I've had over the past week says that's not enough. Meddling Mage continues to be the most disruptive card in Humans. In offline testing, Path to Exile on Lurrus was devastating. Lurrus can only be cast from outside the game, not exile, and only one Lurrus can be played at all if it's a companion. Thus, there's no redundancy. It is certainly true that right now Lurrus is everywhere, but its ubiquity is creating vulnerabilities that I imagine will be exploited down the line.
I want to make clear that I don't know if companion is a problem or not. I haven't seen convincing evidence that it is, but I cannot prove that it isn't. That will have to wait on a reasonable data set, which should come together in the next week or two (assuming Wizards actually posts its results).







Normally, the solution to this problem is to fall back on the data. However, the data is very thin. All we have to work with are online results, which Wizards is not great about publishing.
Part of this may simply be that I am me, and I default to skepticism. I require very clear evidence and tend to focus on the opportunity costs and other hurdles to playability rather than the upside to a card. This is why I
More generally, decks built around Lurrus haven't worked because making the fit is artificial, contrived, and inefficient... or the underlying deck was just bad. The exception has been Hardened Scales. Lurrus recasting Walking Ballista or Hangerback Walker is indeed backbreaking. And that's not considering comboing with The Ozolith or Hardened Scales. The catch is that I have repeatedly punted into my face against this deck. I've done it all, from ruining turns mistapping mana to misclicks and just bad decisions. I don't know what's up, but I just can't play well against this deck. I wouldn't necessarily have won every game if I'd played well, but I could have neutralized Lurrus each time.
My problem with Yorion, Sky Nomad is not the card itself. Blinking permanents for value is incredibly powerful, and doing so en masse is absurd. Just ask
Of course, that doesn't happen consistently. Most of the time, Yorion has to keep a hand with a payoff or two and some acceleration into Yorion. Humans can spread the board and push through a single instance of value gain. Or worse (for them), I can just name Yorion with Meddling Mage and the deck becomes a literal pile. Humans just does better when I know what to name, and the companions are huge telegraphs. Which will be coming up again down the page.
I've seen a number of decks, from Tron to Humans, running Jegantha, the Wellspring. Not because it does anything special for them, but simply because they could. I asked. The fact that they had access to Jegantha didn't matter at all. Generating mana is nice, but all the players who responded flatly told me that it's just a 5/5 for five. And the Humans player was cold on Jegantha, since he couldn't run Auriok Champion. One Tron player said casting Jegantha is a desperation move in attrition matchups.
As for Gyruda, I haven't seen the deck actually work in Modern. I've only actually seen it in action three times, but I also haven't heard anyone talking about the deck. Which may be why I



Almost every Bushwhacker build plays 1 Tarfire, an all-but-guaranteed way to grow Tarmogoyf an extra point. Almost no opponents will have tribal cards in their decks, after all! But I'm still surprised the tech is so universally accepted; there are just two Goyfs in the mainboard, and some builds seem to omit the other two even from the sideboard.
On the more interactive side of things, 
Remember when Ponza was about sticking Blood Moon and casting Stone Rain?
With less of an emphasis on land destruction, but plenty appetite for the mana generated by Arbor-Sprawl,







Tarkir shard. Which always come into play tapped, and cycle for three. The only bicycler that has really seen play is Sheltered Thicket thanks to Scapeshift. Given that Modern's manabase has always been built around dual lands which can enter untapped, the bicyclers weren't needed. The tricycles are another story. There's never been a way to fetchably fix three-color mana.
I don't think that will actually happen. The play patterns of the snow decks don't play to the Triome's strength. Snow decks tend to fetch basics early to play Arcum's Astrolabe and turn on Ice-Fang Coatl. I don't think it's optimal or necessary to break up this pattern for Ketria's sake, which pushes it towards the mid-game, where it's at its worst.
primary threat is recursive and benefits from attrition, they've got a lot of counters for opposing answers, and they certainly don't lack card advantage. It's hard to gain advantage maindeck, and then it gets worse after sideboard, when UGx brings in additional counters and Veil of Summer to defeat the typical anti-control strategy of discard and counters.
Most Modern decks rely on 3 CMC or greater permanents, from planeswalkers to value engines and combo pieces. To the point that they're not easily replaced, and even when it's possible, it isn't necessarily desirable. My initial thought was that Lurrus fit into Collected Company combo quite competently. Devoted Company was already just mana dorks and two-drops, I thought. It should house Lurrus without any problems and I could write a nice, easy section about giving the fragile combo deck a grinding plan.
It turned out there had never actually been a time when Company's combos or value creature plan was all two-drops or cheaper. Early
awkward duh moment seeing Street Wraith. Which, despite being used as such, is not actually a Phyrexian mana cantrip but a five-mana creature. And is rather integral to the strategy. Which means Lurrus was out and it was time to move on.



The creatures themselves aren't that jaw-dropping. Rather, I think they'll prove popular because of the strength of companion itself. To understand the gravity of introducing a commander element into other constructed formats, it has helped me to think about the mechanic's costs and benefits.
Companions allow Modern players to start every game with an extra card. Since the card never changes, consistency is also added. Have you ever played a friendly game and mulled to five, only to have your buddy allow you to draw back up to seven, only to draw two more blanks and have to mulligan anyway? With companion, the extra card is always the same one, easing requirements of openers
Next is Kaheera, the Orphanguard. While its condition is easily met in any tribal deck centered around Cats, Elementals, Nightmares, Dinosaurs, or Beasts, none of those tribal decks exist in Modern, and I doubt any are on the precipice of a breakthrough. But Kaheera's most interesting aspect lies in what isn't explicitly stated on the card: a deck without any creatures also fulfills its companion condition. In other words, any creatureless deck so inclined can run a Kaheera in the sideboard and run it out at their leisure.
A key break from Ghostway is that Yorion blinks not just creatures, but permanents—including one of Modern's