menu

Insider: Financial Opportunities of the Scars Block Rotation, Part 2

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

If you haven't read yesterdays article check it out here. Today I'll be finishing off the remaining colors, Black, Red, Green as well as Lands. As promised I will reveal my 2nd favorite pick that could easily give you 10 times your initial investment and it will not be hard to get rid of either!

BLACK

Bloodlord of Vaasgoth


Current SCG Price - $1.50, Foil $3
Reason – Vampire pseudo Lord

Cemetery Reaper


Current SCG Price - $1.5, Foil $3
Reason – Zombie Lord

Both of these cards are basically Lords for their tribes. They are low enough that they both can easily double. You can probably get Bloodlords for under a buck and Cemetery Reapers for just around a buck. Keep in mind Cemetery Reaper has been printed 3 times.

Exsanguinate


Current SCG Price - $0.75, Foil $3 both sold out.
Reason – Commander staple

Exsanguinate is my 2nd favorite pick for the rotation. The main reason is not its future price, it is because it is such a low buy in. As long as Exsanguinate is not reprinted it will definitely be worth a couple bucks down the road. SCG is sold out at $0.75 but if you look hard enough you might be able to find these at 10 cents depending on how your store handles uncommons or how good your online search powers are. Obviously foils are even better to pick up and should rise in price even faster.

Grave Titan


Current SCG Price - $5, Foil $8, DOTP Foil $8
Reason – One of the 5 Titans

Grave Titan is great in Cubes and Commander. Try and hunt down the DOTP foils.

Hand of the Praetors


Current SCG Price - $1, Foil $2
Reason – Poison/Infect/Lord

This was a $5 rare around release and should eventually get back to that price. Hand of the Praetor is the only Infect Lord now and most likely forever.

Massacre Wurm


Current SCG Price - $3, Foil $6
Reason – Commander/Cube

A great card for Commander and Cube as long as the respective decks can handle the casting cost. Not many cards can win you the game from so far behind as Massacre Wurm can.

Rune-Scarred Demon


Current SCG Price - $1.50, Foil $3
Reason – Tutor and a finisher in one card

Rune-Scarred Demon is a versatile Commander staple. Being a Demon also helps his case in the pure Casual market. The foil is slightly lower than expected because it was an Intro Pack foil rare. Use this to your advantage when trading for this guy.

Sheoldred, Whispering One


Current SCG Price - $4, Foil $8, Prerelease Foil $3
Reason – Commander written all over it

Sheoldred is arguably the Praetor with the most Casual appeal. She is also a promo foil so you should be able to find various copies out there ripe for the taking.

Skithiryx, the Blight Dragon


Current SCG Price - $3.50, Foil $13
Reason – The poster boy of Infect

Years from now all of the other infect creatures will fade into the background, but Skithiryx will be known by all players as the Infect dragon. He is a great intro Commander because his game plan is so simple. Being a Dragon helps increase his casual appeal even more. Skithiryx has so many things going for him that he is practically a no brainer.

RED

Inferno Titan


Current SCG Price - $2.50, Foil $5, DOTP Foil $5
Reason – One of the 5 Titans

Inferno Titan is my personal favorite out of the 5 Titans. It is so aggressive compared to the other 4 and can win games in a single attack. As with the other 2 DOTP promos, hunt the mace swinging alternate art DOTP promo version down. You won’t be sorry.

Spikeshot Elder


Current SCG Price - $2, Foil $3
Reason – Interacts favorably with Equipment

Spikeshot Elder is a great Commander card mainly because Equipment exists. He should drop very low at rotation but will slowly climb from then on until he is reprinted or gets outclassed.

GREEN

Birthing Pod


Current SCG Price - $3.50, Foil $10
Reason – Multi-format playable

Birthing Pod is one of those cards that can easily become competitive in almost any format, casual or constructed alike. Its role in the Modern metagame should be enough to push it over its current worth but adding in Commander playability can easily push this into the 100%+ profit range.

Genesis Wave


Current SCG Price - $2.50, foil $5
Reason – Commander Staple

Genesis Wave made a small splash in Standard but its worth primarily comes from the Commander and sometimes the Cube market. It always makes a big splash in games and is very unpredictable. Genesis Wave could easily be an $8+ card one day barring any reprints. Look at it like Tooth and Nail. Even prior to its Modern spike it was still a money card on the back of Commander alone. I see no reason Genesis Wave can’t follow in its footsteps. If it were a buck cheaper retail this would definitely be one of my top 3 picks.

Green Sun's Zenith


Current SCG Price - $8, Foil $20
Reason – Multi-format all-star

Green Sun is more of a hold call. They are already pretty high but they do have room to grow. I would say the ceiling is $15 but that is a long way off. If it gets unbanned in Modern it could sky rocket. Hold on to any you have or if you need to trade, only let them go for Legacy stuff. Don’t risk resources like this on new and unproven Standard cards. The risk is just not worth it.

Praetor's Counsel


Current SCG Price - $1.50, Foil $7
Reason – Commander

This is a Commander only card so it can’t go up too much but it is definitely worth more than its current price.

Primeval Titan


Current SCG Price - $10, Foil $25
Reason – Banned in Commander

There is a small opportunity here if Primeval drops below $5. At $5 I would trade for him heavily, at less than $3 I would start buying him with cash. This is all in spec of him getting unbanned one day in Commander, seeing play in Modern or the Casual market holding his price up.

Vorinclex, Voice of Hunger


Current SCG Price - $3.50, Foil $8
Reason – What’s better than Doubling Mana? Vorinclex is!

Vorinclex is the king of Mana Flare effects. Being a Commander option adds to his value. He should have no trouble going up in value, especially in foil.

LANDS/COLORLESS

Karn Liberated


Current SCG Price - $15, Foil $25
Reason – Unique and highly playable Plansewalker.

Karn is the new Nicol Bolas. At his height Nicol Bolas was over $20 retail and he was not even played in Constructed. Karn is playable in Modern and holds a similar allure story wise that Nicol Bolas does. He also has one of the most epic ultimates of all the Planeswalkers. Pick up any copies you can through trades if you are ok sitting on him for a while at his current price point.

Blackcleave Cliffs
Current SCG Price - $3.60 (sale), Foil $7
Copperline Gorge
Current SCG Price - $2.25 (sale), Foil $6
Darkslick Shores
Current SCG Price - $2.70 (sale), Foil $6
Razorverge Thicket
Current SCG Price - $1.70(sale), Foil $6
Seachrome Coast
Current SCG Price - $3.15 (sale), Foil $6


Reason – Modern Playable, Cube playable

The Fast Lands are pretty high on the dual land hierarchy. They play a vital role in Modern, especially in Jund which shows in the price difference between Blackcleave Cliffs and the others. They can also be found in some Cubes. The Fast Lands could potentially drop to near bulk rates for a short while. This is a great opportunity for the patient investor to grab them while they are cheap and sell during Modern peaks.

Inkmoth Nexus


Current SCG Price - $5, Foil $10
Reason – Infect Artifact Man Land. Nuff said.

Inkmoth Nexus definitely can contend with Skithiryx for the Infect poster boy title. Inkmoth is so low right now that you could easily double your investment or more on them. Use their inclusion in the event deck to further diminish their value.

Use your overpriced Return to Ravnica cards as trade bait for any of the above cards and you should be set up for tons of value throughout the next year and more. The beauty of the 3 Cs is usually the longer you wait the more value you get out of them. If you make some money off of any of these feel free to tweet me at @RyeABC. I am closely approaching 100 followers. I will be giving away something at that point but I still have to figure out what. I had a contest going at one point but that was so long ago that I have traded away some of the prizes since then. Thanks for reading.

Jason’s Archives: Death’s Sweet (Pre-) Release & Lessons Learned from AA

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Greetings, Speculators!

The prerelease has come, gone and left me with the world's worst Magic hangover. I have slept for a grand total of five hours in the last 72 and with two articles to write, a podcast to record and four days' worth of eBay orders to fill, I'm just hoping this article comes across as at least somewhat coherent.

My personal goal was to play five prerelease events this weekend. While I didn't manage to play each guild once, I did manage to end a six-year streak of winning a box during every set's prerelease weekend. My three-landers that never saw another one until turn 14, games where I drew eight land in a row and mulligans to four made me feel like my deck was the person directly in front of me in the human centipede.

What Can Alcoholics Anonymous Teach Cranky PTQ Grinders?

I'm sort of a superstitious dude in some respects. When it comes to Limited Magic, I engage in certain ritualistic behaviors even though I don't believe they will affect the outcome of a match. I put my cards in the sleeves upside down, for example, and I make sure all my basic lands have the same picture. (In one prerelease, the latter habit led to the consternation of pro player Eric David Taylor. He cast Thoughtseize on my grip full of land and exclaimed that his payment of two life couldn't even buy him information about topdecked lands.)

Another player, noticing that I was taking five minutes diligently digging through the land box for eight identical Plains, remarked "you can't control your draws or your opponents' draws or how many bombs you get, but you can sure as hell control the picture on your basic lands." He was obviously making fun of my ridiculous tic, but I think he inadvertently may have been onto something.

What We Can't Change

The AA Serenity Prayer begins by asking for the grace to accept with serenity the things that cannot be changed. In that context, I began to view my insistence on "controlling" the basic lands I used not as a superstitious thing but as the impulsive behavior of a control freak.

If you're a control freak, maybe Magic isn't your game -- it has a degree of variance, which by definition cannot be controlled.

The burning desire for eleven identical John Avon M13 Mountains may seem goofy at first, but I'm beginning to see it as my way of dealing with bad beats. Like how I lost a match to a player whose pair of Drainpipe Vermin dealt me 12 damage alone before he deployed another threat. My mulligan to three lands and a Vassal Soul apparently wasn't good enough as the Soul met an Auger Spree and 12 of the next 13 cards off the top of my deck were basic lands.

Maybe you're laughing right now. It is kind of funny.

Only I didn't laugh. I raged. I went on tilt and made sure my opponent knew that Drainpipe Vermin is not maindeckable in Limited. I'd like to say that was the only time I lost to repeated mulligans and debilitating mana issues, but that would be a lie. I'd like to say I handled it better as the weekend went on. Also a lie.

The Options

I think it's time for a little bit of perspective. I spent my weekend playing (let's be honest) what amounts to a children's card game. If it's not fun anymore, you have two choices.

  1. Quit.
  2. Learn to accept the things you cannot change.

Sometimes the better player loses. There's variance in Magic, and that's what most people actually like about it. If you can't accept variance, there's always chess.

But chess is less exciting than Magic because David rarely beats Goliath at chess. There's no Bonfire off the top to make the crowd cheer. See LSV's face in that gif? That was my face most of this weekend whereas I should have been as excited as a kid in a store full of candy and fireworks. It is the return to Ravnica for crap's sake. Maybe it should also be the return to enjoying playing this game.

My name is Jason Alt and I am a control freak. I've been sober for 24 hours and next time I think about blaming the entire guild of Azorius for folding to turn 1 Deathrite Shaman, turn 2 Rakdos Shred-Freak, turn 3 Dreg Mangler followed by runner-runner-runner Auger Spree into Dreadbore into Auger Spree, I'm going to take a deep breath, call my sponsor, and remember there are some things I cannot change.

I'm still gonna sleeve upside down though.

Best Prerelease Ever?

Redditor JamminJelly thinks it was. He rocked his better-than-all costume at his LGS, Advisor to the Firemind style. He definitely gets an A for effort in my book. At a prerelease event, I am usually happy if my opponent remembered to bathe.

You think this is good, you should see his Liliana costume.



 

We were graced by an insightful observation this weekend from an individual whose work has often featured in this very article itself:

Who wasn't excited to see a stack of "Airplane Lunches" at their LGS? Reddtior juicythezombie was excited enough to snap this candid pic of the calm before a weekend of glorious battle.



 

Not to be outdone, the LGS where Redditor Emorio plays decided to hook every player up with this bitchin' mat. I'm jelly. The only way this could look cooler is if it were painted on the side of a van.



 

If you're jelly of that, be even more jellier of Slimgrim who played at the same LGS as Rk Post. Check out this custom mat!



 

Redditor Gravegill was feeling creative so he used what I imagine are black ultrapro sleeves to fashion some prison bars to represent detained creatures visually.

This works better than sprinkling the torn-up pieces of a Deadbridge Goliath on another creature to represent scavenge.
This is for you, Gravegill!

So Airplane Lunch Was a Hit. Any Misses?

I don't know whether to consider it a miss necessarily, but there is financial opportunity any time WoTC bungles the printing procedure. Not one, but several Redditors reported getting cards in their guild packs that weren't all that useful.

First Boreasblack:

Then redblade8:

Given the intact black border, this is clearly the result of a printing error and not any sort of post-production stripping. These misprints will likely trade well and if there are a lot out there, there is real opportunity to pick one up and flip for a profit.

Sporadic reports are coming in about stores getting shorted product and consequently canceling the prerelease. If there is indeed a run on RtR (more of this set will be opened than any other set ever) expect the price of boxes to exceed $130 as players scramble to get their decks completed for the first few events of the season.

If you're like me and have a case or two coming your way, you may want to sit tight before opening. You may be able to flip the boxes in the short term if you don't need to crack them for playables.

If Prerelease Weekend, Then No Decklists

That means I'm out of here early. By no means will I be spending this free time idly though, as tonight's podcast promises to be a blockbuster with special guest Smitty.

Check back next week to see if I win or lose my bet for a case of Fat Tire, riding on the performance of the much hailed Zombies deck. I, being a reasonable man, have claimed there is no way a Zombies deck can make Top 8 with everyone gunning for it, while Team Dreamcrush member Joey D says a deck at the center of so much prominent discussion can't possibly not get there. You won't want to miss any of the free entertainment I'm aiming to bring to your faces, kids.

Until next time may the sealed deck you build always correspond with the colors on the box, unless you don't want them to.

Insider: Financial Opportunities of the Scars Block Rotation, Part 1

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The 3 Cs of the Scars Block rotation

Rotation hits the world of Magic every year in October, yet most people are not ready for it. It is a huge shock to the metagame as well as the financial status of an entire block of cards we all knew and once loved. It is a bittersweet time of year because we get Magic Christmas (aka Spoiler season) but lose most of the mental and monetary investments we had developed over the year. But fear not, all it not lost! This is a perfect time for the savvy financiers out there to start doing what we do best, buy low and sell high!

Out of all formats the 3 Cs of Magic finance (Commander, Cube and Casual) benefit the most from rotation. Their formats are truly eternal, keeping almost every card printed in the playable card pool in some shape or form. Cards that derive their worth from these formats are very stable in price and only widespread reprinting or banning in Commander can change their value.

Some of these calls are very long. So not all of them will be for everyone; however, they are all very low risk with most of them being near bulk prices. I have a box of cards that I call my holds box. This is where these cards go. I check them around every set just to see which have doubled or more.

ARTIFACTS

Adaptive Automaton


Current SCG Price - $2, Foil $4
Reason – DIY Lord

Lords are traditionally $3 at minimum, but can easily shadow that number. I think the "Do it Yourself" Lord is a future $5 card.

Batterskull


Current SCG price - $7, Foil $16
Reason – Price

A lot of people think Batterskull is still a $10+ card but it is currently selling for $7 retail! This is a Legacy playable 3rd set Mythic! It is not a top-notch staple in Commander but it is definitely playable. It is a devastating Cube card that allows wins to appear out of nowhere. Even with all that said, I can see Batterskull dropping a little more. If RTR was not going to be the best selling set of all time Batterskull would probably have stayed at its current price. But with all eyes and money on RTR, Batterskull should have a little more room to fall. Look for them through non-retail avenues like MOTL and eBay for under $5 in the first few weeks of RTR

Bonehoard


Current SCG price – $0.50, Foil $2
Reason – Commander

A game of Commander that doesn’t have the board wiped at least once is not a properly played game of Commander. Bonehoard lets you tack the Lhurgoyf power onto random creatures and/or generals allowing you to you have an amazing tool for any game of Commander. Get 10 of these for half of a Starbucks coffee and send your thank you cards in a year.

Caged Sun


Current SCG price – $2, Foil $6
Reason – Casual/Commander/Mana Flare

Mana Reflection. Extraplanar Lense. Gauntlet of Power. Mirrari’s Wake. Historical evidence shows this type of card has value largely based on the Casual and Commander communities. If savvy traders have not already picked these clean from the Spikes in your area, get them now before they clue in. These cards traditionally settle just above the $5 mark.

Contagion Engine


Current SCG price – $1.50, Foil $3
Reason – Commander/Cube

For some reason Casual players love pretty much anything that doubles stuff. I could easily see this played in Commander decks with a big focus on the Proliferate portion of the card.

Grindclock


Reason - Mill player’s dream or Bulk diggers dream?
Current SCG Price - $0.50, Foil $2

There are a few cards on this list that I suggest to not spend any money of any sort on them. Grindclock is one of them. It could be bulk forever but it could go up to a buck or two at which point you should be able to cash out to buy lists pretty easily. Only hunt this down as throw ins, do not spend a single dime on these.

Mimic Vat


Current SCG Price - $1.50, Foil $5
Reason – Being Mimic Vat is all the reason it needs

Mimic Vat is definitely my number 1 pick. If you get just one card on this entire list, make sure it is Mimic Vat. At times, Mimic Vat skirted the line of Standard playability, which indicates its power level is above average. It is definitely worth more than its $1.50 retail price tag in a year. The $5 foil retail price tag also seems criminally low. Get any and all Mimic Vats you can find as it is great in Commander and a popular card in Cubes.

WHITE

Angelic Destiny


Current SCG Price - $4, Foil $20
Reason – Powerful White Enchant Creature

For some reason, White Enchant Creature spells have created a niche market. Cards like Celestial Mantle or Daybreak Coronet are worth more than the average player thinks. Angelic Destiny is better than all of these so it should easily maintain a Mythic worthy price tag.

Elspeth Tirel


Current SCG Price - $6, Foil $12
Reason – Planeswalker

Almost all Planeswalkers have inherent worth to them and Elspeth is possibly in the top half of them playability wise. I don’t know if you will find any further price dips or deals on her, she is close to her retail price floor in my opinion; however, even buying at retail is not the worst plan with her.

Sunblast Angel


Current SCG Price - $0.50, Foil $2, Wal-Mart Foil $3
Reason – Commander/Cube

This is another card to not spend actual cold hard cash on. Being a decent sweeper that does something makes it good enough for Commander. It is also a very popular bomb for Cubes. Snagging a few of these for bulk prices is not the worst investment. Just beware of reprint possibilities. It is simple enough to see print in a core set which would destroy any of its potential value. Bonus if you can find the Wal-Mart promo. Not worth much more right now but over time it should separate from the pack.

Sun Titan


Current SCG Price - $4, Foil $10, M11 Prerelease Foil $5
Reason – One of the 5 Titans

All 5 of the Titans will always be worth at least a few bucks. Pick up any version you can find. All will be sought after to fill Cubes and Commander decks.

BLUE

Consecrated Sphinx


Current SCG Price - $5, Foil $13
Reason – broken in half Commander card

Consecrated Sphinx is insanely good in Commander. If it ever drops below $3 that is the cash buy price in my mind. It is just as important to Blue Commander decks as Primeval Titan was to Green Commander decks before it got the ban hammer. Hopefully I do not have to remind anyone that foils of this card are of the highest priority.

Phantasmal Image


Current SCG Price - $6, Foil $15
Reason – The best Clone ever created

There is not much that needs to be said about Phantasmal Image. It is hands down the best Clone variant ever. It should see play in all of the 3 Cs and it can easily see play in Modern if it finds home in the right deck. If it does see consistent Modern play it will be a $10+ card once again. Get these from your local Spike players. They may have a little more room to drop from where they are currently.

Phyrexian Metamorph


Current SCG Price - $5, Foil $7, Release foil $6
Reason – 2nd best Clone, was for a short while the best Clone

Although Phantasmal Image is the better Clone, in the end being able to act as Sculpting Steel as well will separate Phyrexian Metamorph from Phantasmal Image. It is an all-star in Commander and Cube because of the dual nature of its copying abilities. Metamorph was a promo so its value will be slightly affected by that but either way it is a great card to pick up and will most likely never be reprinted again due to its Phyrexian Mana cost.

That is all the time we have for today. Join me tomorrow for the remaining colors as well as Lands. Oh and some guy named Karn shows up too. I'll also be revealing my 2nd favorite pick of the whole rotation. You can possibly buy a whole deck full of them for the price of a pack of basic sleeves!

Insider: Finance of the Future

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Quick poll: Does anyone know what Diaochan, Artful Beauty is currently selling for on eBay?

Well, maybe I should have asked a different question first: Does anyone know what Diaochan, Artful Beauty is (if, of course, you haven’t already moused over the card to read it, which I predict many of you did)?. I, for one, have never seen this card in person, though I will soon, since I just bought one from a friend.

Well, this card is pretty much sold out everywhere on the internet. TCG Player has none, Star City Games has none, Channel Fireball has none, and eBay has one copy – and it’s not even in English!

While an extreme example, this rapid rise in the Artful Beauty is almost a microcosm of Magic’s popularity. As soon as a card is noticed by someone in the Magic community, that person alerts everyone else and the card inevitably goes up in price. It’s unbelievable how quickly this all takes place.

I suppose when a Prerelease makes the news at Forbes.com, you know it’s become big.

But it hasn’t always been like this. And based on how much change the financial aspect of the game has gone through since its inception, I’m anticipating we’ll see additional changes in the future.

What I’m wondering is if we can influence that change. The Quiet Speculation community contains many of the game’s most active speculators. If we pool our ideas and resources, perhaps we can continue to be on that cutting edge. Using a parallel to economics and the stock market, I’ll share some of my ideas after giving a brief history of changes.

In the Beginning…

When the game initially launched, no one really knew about rarity, there was no Pro Tour and there were little rules in the realm of finance. I didn’t start playing Magic until 1997, but I’d imagine the beginning was much like the Wild West – anything goes. Information sharing via the internet was no where near as ubiquitous as it has become today.

Even though people were able to read about winning tournament decks and the like, many players traded with incomplete information. Let’s face it – waiting for the next monthly issue of InQuest Magazine was not really the best way to jump on the next spec.

It actually took many years for true Magic finance to take form. Sure, people were trading for value for a long time, but things have only recently become organized. Even five years ago when the game was celebrating its tenth anniversary, there wasn’t the same level of information sharing with the sole purpose of making money.

Fast Forward

In reality, there were likely multiple stages between 1997 and the present. The game’s popularity rose and fell over the years. But I want the main focus of this article to be on the future. After all, that’s where the opportunities lie.

As a first example, consider the increased quantities of a given card that people are buying. In some cases speculators are buying upwards of 100 of a given card, all in the hopes of cashing out big time. This is a relatively recent development, however, and there really isn’t a great system in place to support this type of speculation.

Let’s say you have a sudden inspiration to speculate on Fulminator Mage because of the unbanning of Valakut, the Molten Pinnacle in Modern. You’ve done all the right research, considered the card’s price history (chart from blacklotusproject.com), and you’re ready to pull the trigger. Since the card is only $2-$3 and it once exceeded $5, there is certainly potential upside should Valakut become a Tier 1 deck in Modern.

So you navigate to TCG Player where many vendors sell their cards, and you browse the list of retailers selling Fulminator Mage.

Which ones do you buy to obtain 100 copies?

Buying all the cheaper copies isn’t cost effective due to shipping costs. You could buy the 43 copies from HotsauceGames, but then you’re paying a full dollar more than you should be. You also take on the risk of a vendor not shipping because they would immediately become suspicious of your purchase for 43 copies of the card.

This caution vendors have adopted, after all, has really only occurred recently because of these speculations. The result is a lose-lose scenario, where the vendor backs out of a deal and the buyer shares the disappointing experience. There must be a better way.

On Wall Street, we could purchase call options to get exposure to larger quantities of a given stock without having to sink a ton of money into the asset. Why couldn’t there be an equivalent in Magic? I could see a major retailer like Star City Games selling options on a particular card to enable speculators to purchase as many copies of a card as they want. And since it’s just options contracts exchanging hands, the hassle of shipping 100 copies of a card is largely avoided.

Of course there are some possible shortcomings to the idea, but, through some modifications, it could be possible. It may take a major retailer to break the barrier, but if Star City Games were to charge fees to buy contracts they could still profit from providing this service.

There’s an App for That

The Smart Phone has completely altered the way people trade cards. It’s for the best, really, because without having immediate access to up-to-the-minute card prices, it’s very possible many players would be afraid of trading because of all the sharks out there. Just pull up your preferred site and grab a value from the internet.

But what if the trade involves many cards? I’ve been in scenarios before where my trade partner and I were exchanging piles of cards. And when I ask him for a value on his Emrakul, the Aeons Torn and neither of us are confident in how much this card has increased in price recently, we get out the phone and look it up (chart courtesy of blacklotusproject.com).

Well, it turns out Star City Games is sold out of the set version of Emrakul at $24.99. So my trade partner makes the request that we value the card at $25. Seems fair at first, but this creates a problem. I valued my Snapcaster Mage using the standard cash value of $20 but, in reality, Star City Games is also out of stock of NM copies of Snapcaster Mage at $24.99. But I’ve already named my value on the blue mage, so now I’m losing five bucks in value because of the discrepancy in price source.

So what’s the logical thing to do? I suggest we just look up all the cards on the same site to ensure values are fair. Next thing you know, my trade partner and I are looking up a dozen cards using Verizon’s “3G” network, which can be inconsistent in the basement of a card shop. Not convenient at all.

Enter my idea: a Smart Phone application that enables you to enter a list of cards in two separate columns and pulls price information from a source of your choice. Better yet, if the app was sophisticated enough so that you could take a picture of a pile of cards and have the app identify the cards’ names and pull price information, that would be even more convenient. Even if it takes a few minutes to load all the information, at least you’re not manually typing away card after card, trying to remember the prices for everything you’ve already looked up.

The technology is there – it would just take sufficient interest to fuel this concept. And as the number of Magic players grows the potential base size for such an app is increasing.

Change Is Coming

These are just a couple ideas that likely require a ton of refining, but my point is that the game has changed drastically since inception in 1993. And the recent surge in player base has also yielded a surge in profitable opportunities. You know this and I know this, and that’s why we’re participating in a community solely dedicated to profiting from the game.

But since the game isn’t set up to support this directly, there are inefficiencies we must navigate through. There doesn’t have to be. With a growing level of support, concepts like the ones I’ve cited here are not so far-fetched.

Perhaps the game is growing too quickly. Perhaps we’re in a Magic bubble that will pop and leave us all holding collections worth 25% of what they were previously worth? It would take is a sudden change in Hasbro’s management that drastically impacts Magic, which is a reality.

But in the meantime, while Magic is growing at an accelerating rate, I’m going to find as many opportunities to profit as possible. And the invention of some tools could really help enable this.

Here are some random observations for the week.

  1. I, for one, was shocked to see Emrakul, the Aeons Torn sold out at Star City Games at $24.99. They are still only buying at $12.50, however, so I’m not sure how serious SCG is about this price. There are many copies available online for under $20.
  2. Star City Games is having a sale on Scars of Mirrodin Fast Lands, and their pricing is pretty competitive. If you don’t have your 20 and are interested in acquiring some, you could save some time to just buy your sets from Star City Games. You may end up paying a few bucks more, but it’s incredibly convenient.
  3. Lions Eye Diamond is sold out at $64.99 at Star City Games. Copies can be had at $50 on eBay. But Star City Games isn’t likely to be acquiring any more copies with their current buy price of $35. I suspect that at some point they will up that buy price to $40, and this may bump the price floor on this card a tad. I’m not buying here, but I’m certainly fascinated by the run this card is experiencing despite seeing Tier 1.5 play in Legacy and not much else.

-Sigmund Ausfresser
@sigfig8

The Commander Tournament: An Oxymoron

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

I've seen many Commander tournaments offered at various events, but I've never played in one. For many people, me included, the idea of a Commander tournament is an oxymoron.

Commander is supposed to be a super fun, relaxed, friendly and casual format. I find that putting something like this into a tournament setting risks ruining those qualities. My philosophy is that if there is anything at stake, then you are justified playing to win. Often times a From the Vault will be awarded as a prize to the winner of the Commander tournament. This is a pretty sweet prize, so screw having fun, I want to win.

I've spent time on several occasions contemplating how to run a Commander tournament to mitigate this problem. I even tried putting my mathematics degree to good use trying to devise an algorithm for the complicated pairings involved with Commander. But I struggled to figure out a method that upholds the spirit of Commander.

I think a traditional swiss style tournament for Commander is a terrible idea. It just doesn't fit. One major problem is that Commander is meant to be a multiplayer format. How many people are put into a pod for each round, three or four? What happens when there is a weird number of people, like 19? How do you determine a winner? There are so many difficult questions that need to be addressed before a Commander tournament can be run.

So is there a way to put a reasonable Commander tournament together? Whatever the final format, it is imperative that the spirit of Commander is honored and that players can have fun the same way they would in their kitchen table games.

Who is the Winner?

Yay! You've won!

This is one of the more difficult questions to answer. One might simply say, "Last man standing." Intuition says this would work but there is one major flaw. Say there are four people, call them A, B, C, and D. Player A kills players B and C, then player D kills player A. Technically Player D is the last one standing, but player A killed more players. Does this seem fair? I don't think so.

So why not award a point for each opponent a player kills? This brings us to the 'weird number of people' problem. Say there are 19 people. There is no possible way to evenly distribute players into equal-sized pods. In this case the best options would be four pods of four and one pod of three, or five pods of three and one pod of four. In the first option, everyone in the three-man pod is at a disadvantage because they have less players to kill. In the latter case, the four-man pod has the advantage of more opponents to kill.

Another huge problem that can arise during a Commander round is time. I've played four-player games that lasted for several hours. How much time should be allowed for each round? If a pod does go to time, what happens? So many questions!

Commander Pods

Another popular way to run a Commander 'tournament' is the simple four-person pod. If you eliminate a player, you get two packs (or something similar). Sometimes the last man standing may be awarded additional packs. This is a simple way to provide a tournament style feeling for Commander.

But again, there are problems. Something is on the line! If I want to win all the packs, I'll just combo out and take them.

The thing is, to play a fun Commander game with my friends I don't have to pay money. As soon as I'm paying to play, I plan to win. Again the incentives structure defeats the core values of Commander. It's not very fun when someone combos off and kills everyone on turn five.

Commander League

How do you sleep at night?

Several groups have put together a set of rules for a Commander league. In this case, the 'tournament' takes place over many weeks and people accrue points or whatever.

One that I found particularly interesting involved a point system that had nothing to do with actually winning a game. For example, a player could earn a point by controlling twenty or more creature tokens, or by having fifteen or more cards in their hand.

The part that I really enjoyed was that a player could lose points by doing jerk things. A good example was -4 points if you kill a player within the first five turns. I like this idea because it dissuades people from being jerks. A slight problem however, is that different people consider different things to be a jerk move.

I really enjoyed this idea, until I kept scrolling, and scrolling, and scrolling through dozens of different ways to earn points. This level of complexity can cause things to get a bit overwhelming, especially for people new to the league.

A First Pass

If I were to create an organized Commander event it would have to be elegant. My first priority would be to take away the emphasis on killing players. Of course I couldn't eliminate this entirely, since it is the core of Magic.

I would start by integrating the point systems mentioned previously, but to a smaller extent. I would call these 'Feats of Strength'. A player could also earn one point by killing another player, and when someone was eliminated they could give out one point to another player. This would prevent combo decks from winning because the players that died would most likely not give their point to the jerk who comboed.

These would be the fundamental ways to earn points. It would be consistent between rounds and even future tournaments. From here, I would integrate roughly ten feats of strength that could earn players additional points.

Check out my pecs.

Examples:

    Have 30 or more power among your creatures
    Have 100 or more life
    Control 25 or more lands
    Control 10 or more enchantments

These are just a few off the top of my head. Also, each feat could be earned only once per match. It would take some time to figure out exact numbers, but you get the idea.

From here there are two possibilities. The first would be to keep all the feats of strength consistent throughout the entire tournament, the second to have them change between rounds. It would be very important to make sure that a set of feats don't favor specific types of decks. For example, if several feats triggered off of creatures and creature power, it would favor green decks. So these would have to be chosen carefully to ensure it is fair for everyone.

I could also imagine letting players 'draft' from a large pool of feats, say 12 for a four-player pod, made available for that match. I think this would be quite exciting, and it would allow people to play crazy theme decks and draft the feats that synergized with them.

Another possibility would be to have each player submit a favorite opponent after each round and award a sportsmanship prize.

At the end of the tournament (rounds dependent upon number of participants), the player with the most points would win the grand prize. Other prizes could then be distributed to second, third, etc.

Conclusion

It is very difficult devising a tournament setting for Commander. The two elements don't mix easily, but I do think it is (somewhat) possible. There will always be jerks to ruin everyone's fun, guaranteed. It's crucial for the tournament organizer to have a concrete strategy for preventing this.

Another idea is a one-vs-one tournament, but once that happens I don't even think we can call it Commander anymore.

I would appreciate any input you all have on the idea of Commander tournaments. If you have played in one before, what went well? What didn't? Share your stories!

P.S. Next week I will be designing a new deck around a legend from the new Return to Ravnica set and I would like you all to vote on which one I use! (I already have a black/red deck, so [card Rakdos, Lord of Riots]Rakdos[/card] will not be an option.)

Which will it be? Vote in the comments, or send me an email with your choice.

Insider: Getting Started in MTGO Speculating

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

 

So, you wanna be a speculator?

After reading Quiet Speculation for a while you've decided you want to take the plunge and start speculating. You've sized up the options and for any number of reasons getting your feet wet on MTGO seems like the best idea. Well, you've come to the right place!

Step 1: Start a Tradebook

Set up a spreadsheet that will be your trade book. Do not skip this step! You are going to record all relevant information here. Name of card, purchase price, sell price, dates and motivation for buying. Most of this is just basic accounting, to know when the tix left your collection and the card arrived. When the time comes to sell a card, you'll want to figure out if you made or lost tix in order to do a thorough analysis of your specs.

A subtle point here is the motivation for buying. This is important for new speculators. If you don't have a good reason for taking a position, then you probably shouldn't take it. Once you have a good reason for taking a position, write it down in your trade book beside the cards that you buy. The entry for this card will become a record of what you did and why. Writing down your motivation creates a concrete record of what you were thinking at the time of purchase. Here's an example of a recent pickup with motivation included.

Name Price Quantity Average Cost Total Cost Date Motivation Sell Price Sell Date
Godless Shrine 5.79 4 5.79 23.16 9/25/2012 Hold for Modern Season or Gatecrash --- ---

 

The Fear

It's possible that Godless Shrine goes lower in price before it goes higher. Actually, this is true for just about any trade; there is always the possibility of a loss. And after a few weeks you might take a look at those 'investments' you've made and they might not look like such a good idea anymore.

This is when having your motivation written down can help you overcome the fear. You must trust in your initial judgement and see the trade through to the end. Bailing on a position after a month because the cards you bought are worth less than what you paid for them is a mistake. As long as your original motivation and analysis are unchanged and sound, you must overcome the fear to make a profit.

On the flip side, suppose that Godless Shrine goes up a few tix after a month. Now there's a temptation to sell and take a profit. Taking profits is never a bad thing, right? Wrong!

Usually the best time to sell Modern staples is at the start of the Modern PTQ Season. Selling a month from now might eke out a small profit, but it won't make the best profit. This is no longer about the fear of loss, but the fear of success, which sounds like a strange thing. Success in this case means going against what everyone else is doing and that's why it is hard. Doing something no one else is talking about or interested in takes courage, and it's no different with speculating.

In both the cases presented, taking a loss or making a gain, selling Godless Shrine would be a mistake. Instead of listening to the market, you would be listening to the fear.

Writing down what you are doing and why you are doing it is a tool and a habit that can help you overcome the fear. Once you have your emotions under control, you will realize that you are going to make some good bets and you are going to make some bad bets. With a solid system of record you'll soon know the difference and be on your way to fixing the holes and mistakes in your analysis.

Step 2: Research Research Research

Research what is worth investing in. Read as much as you can. Strategy articles written by the best writers is a must, as are the articles here on QS. Taking part in forum discussions will help as well. No one rolled out of bed being good at Magic or speculating. Everyone had to work at it and learn from others. There are loads of different perspectives and ideas and you'll have to find some that work for you.

Getting a subscription to Star City Games can be worth it and it gives you access to some of the best strategy writers around. Channel Fireball also has many good writers in their stable and has no subscription fee. Reading up on the mothership is a must as well. Be sure to check out what decks have been doing well in online events.

Right now, most writers and players are scrambling to get an early jump on Fall Standard as well as the Modern format for Pro Tour Return to Ravnica. There are many new ideas out there right now, but few good ones and it can be hard to tell which is which.

Last year it took months for Delver to come together as a top deck in Standard. Standard will probably not turn out the way people expect, but there are some things we can predict. Real estate is worth investing in. Powerful effects will often find a home. And Winter is coming.

With Winter comes the Modern PTQ season and so here's some easy research for you. Investing seasonally is a low risk strategy for profiting on MTGO. Combining seasonality with real estate is even lower risk. Godless Shrine at 6 tix or less is a lock for profits, either to sell at the start of Modern Season or to sell during the weeks before the release of Gatecrash. Buy them now and put them away for a few months.

More detailed analysis on buying real estate can be found here in one of my past articles.

Step 3: Acquiring Tix

Get some Event Tickets or tix. This is the de facto online currency and you'll need it to buy cards through bots and the classifieds. These are always for sale through WoTC at the client store for $1 a piece.

Sometimes dealers or players will privately sell tix for a little less than $1, which is a great way to cut costs. You must be cautious though as some people offering to sell tix are actively trying to scam you. Do not buy tix from the classifieds as the risk is unacceptably high. I recommend dealing with known players or reputable dealers, or else just sticking to the official store.

Time to Buy?

At this point, you might be ready to pull the trigger on a position. The trade book is set up, there's a nice target sitting out there in Godless Shrine, and there are tix sitting in your account.

Now is the time to take a breath and look for the lowest prices. The MTGO market is quite competitive but there are ways to save a few tix when looking to establish a position. Next time will be an in-depth look at tracking down a good price, taking the plunge on a first purchase and an outline of how to sell when the time is right.

Matthew Lewis

Matt Lewis currently lives in Ottawa, Canada and is a long time player and PTQ grinder who now speculates and plays exclusively on MTGO. He's always ready to discuss ideas and investment strategies, so drop him a line in the comments, the forums or on modo, username mattlewis.

View More By Matthew Lewis

Posted in Finance, Free Insider, MTGOTagged 15 Comments on Insider: Getting Started in MTGO Speculating

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

Good Luck, High Five! Episode 4: Stabcity, Georgia

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Banner

"Good Luck, High Five!" is back with another hilarious and insightful podcast! This week Forrest disparages Mike and Ryan as they discuss their misadventures in Atlanta and discuss past and future travel.

Download here. (right click, save as.)

(The views expressed in "Good Luck, High Five!" are those of the personalities featured and do not necessarily represent the views of and should not be attributed to our host.)

Parental Advisory: May Contain Mild Obscene Language

Insider: Chad’s Pre-release Primer

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The time has finally come. Enough drooling over spoilers and time to get our hands on Return to Ravnica for the first time. Hopefully, you've got plans to visit a local Pre-release this weekend so you can get your first crack at these cards and start making trades before card prices start shifting dramatically.

This pre-release will be different than most because you'll be choosing a guild when you register and you'll receive the corresponding guild pack. Your guildpack will include a pre-release foil matching your guild, one guild booster pack and 5 (normal) Return to Ravnica boosters. You'll be allowed to include your pre-release foil in your deck, which is not typical, and your guild booster will contain cards with the watermark of your guild and mono-colored cards that match your guild. Also to note, if your guild pack contains a mythic it will be the guild leader, and no other mythic. This means an Izzet guild booster cannot contain a Jace, for example.

Considering a strict financial outlook, Golgari holds the most value in its Rare slot, which includes both Lotleth Troll and Abrupt Decay. Averaging the watermarked-rares, Golgari is far above the rest of the pack from a price standpoint, and is the clear choice if you only want to maximize your chance of opening good value in that guild booster.

I personally will be selecting Izzet. The reason being, is I'm guaranteed to have a Hypersonic Dragon in my pool and I feel my chances of winning significant prize in my pre-release are greatly increased knowing this card will be in my deck from the onset. Not to mention the rares of Mizzium Mortars, Mercurial Chemister and Cyclonic Rift will be absolutely devastating in sealed format, should I be so lucky to open them.

So, sure, select a guild, build a deck and battle. That's the easy part. Remember the pre-release will bring tons of folk to your LGS you don't typically see, and many of them are looking to trade for any of the new cards they aren't able to open in the event. Keep in mind the theme we've been noticing over the past few weeks. The average value of a rare is still astoundingly high, (Over $4.50 at the time of this writing) and will have to come down. This means you should be graciously trading away any key cards you find for staples that will survive the rotation, or sleeper picks you feel may be undervalued from the current set.

Shocklands

These are ranging between $12-20 right now, with Overgrown Tomb topping the list in anticipation of G/B Zombies in Standard. With sealed PTQ season around the corner, and this being one of the most anticipated sets in recent memory, I just don't see non-mythics holding that kind of price for very long. This is one of the first items on my chopping block if I open some. We should be waiting until the most coveted colored shocklands hit $10-12, not the least desirable ones.

Abrupt Decay


This sorcery has already hit $20 on StarCityGames.com and using the same logic with the Shocklands, I'm liking this card a lot more around $12. It's color combination is actually quite restrictive, and just wont be played in enough decks to warrant that kind of price tag. That doesn't mean people won't pay it. Get rid of it while you can.

Innistrad Lands

While the prices on these have begun to climb as people have wised up over the summer, you should find people overly willing to trade these away to get Shocklands. I have no problem giving people lower estimates on their trade fodder when they are looking for newer cards because they are simply so hard to find at Pre-release. Leverage this as best you can. For example Woodland Cemetary is currently sold out on StarCityGames at $15, while Overgrown Tomb is at $20. I would be trading 2-for-1 if a trade partner wanted my Tomb, as I am the one holding the new hot item. While this seems a bit extreme, most players aren't going to value their Innistrad duals as high as they should, holding their price memory under $10.

But I want new cards!

When push comes to shove, many of you may want to get your hands on some new cards too. Cards I'm looking to pick up are Jace, Architect of Thought (Which in my limited testing has been much better than I anticipated) and Chromatic Lantern. Trying to avoid the pitfalls mentioned above. I'll be looking to unload my Bonfire of the Damned for Ravnica cards. This $50 mythic just had the perfect format for it to flourish, and really can't get any higher. Trading it off for the Ravnica cards I feel are still undervalued, or ones I simply can't wait to have is a good strategy.

New Standard

I've been testing a handful of new decks for the upcoming format, and it's clear to me we'll have a new control deck arise. What that deck will look like will depend on how the aggro decks come out of the gate. In any case, I expect to see at least 3 copies of Jace, Architect of Thought along side his best pal Tamiyo, the Moon Sage. This is a pretty devastating combo, especially when supported with Wrath effects and draw spells. That being said, Tamiyo has dipped as low as $10-12 on EBay, and that just can't be correct. She's an extremely powerful Planeswalker that just hasn't been perfect for the format, yet. Now is her time to shine, and Tamiyo is another card I'll be targeting during pre-release trades.

Buylisting

Don't forget your LGS is likely buying up RTR cards also. At my store, the LGS owner needs to fill pre-orders for singles, and offers a hefty buy price on items he needs until he fills his orders. If you deal in large quantities, talk to the owner, ask him if he has any special needs and offer to help. By moving cards directly to the store you save significant trade time, just be sure that you're getting enough value. While you typically don't get the value you deserve by trading your cards to a retailer, remember that these cards will drop off quickly in a couple of weeks, and if you end up stuck with them in your binder, then you've lost much more value than you would have by dumping them at the shop.

What guild will you choose? And what are your primary non-RTR targets in trades? What do you think of my Tamiyo call, is it her time to shine? What about Bonfire, is it's sun setting, or is it going to maintain for the next year?

Have a blast at the Pre-release!

Insider: Corbin’s Return to Ravnica Prerelease Primer

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

After what seems like an eternity of previews, here we are again! It’s time for my Prerelease Primer (or set review, if you will) that I do for every new set.

For those of you not familiar with how I do set reviews, I start by giving you all a little credit. I don’t go card-by-card through the entire set and waste thousands of words telling you that obviously bulk rares are, in fact, bulk rares. Instead, I try to hit on the cards drawing the most hype as well as those I feel like you need to have on your radar for one reason or another, whether they be sleepers or casual hits and so forth.

Magic 2013 turned out to be pretty accurate for me. I misevaluated Thragtusk a little bit, not in terms of playability but of long-term price. I pegged it as 7-10 because I didn’t apply the rule of Core Set, which is that due to it being opened in fewer numbers cards can go 20-30% higher than they would in an expansion.

Overall, though, my M13 review, like Avacyn Restored and Dark Ascension before it, turned out pretty accurate, and I’m happy with it.

But enough of the past. Let’s get to the future.

And the future is a Return to Ravnica. The large Fall set is the hardest to predict in terms of price because it brings a completely new metagame with it. In addition, Ravnica looks to be probably the most popular set of all time judging from pre-orders, and right now most all of the cards are overpriced.

But we’ll see what we can do. I’ll be taking a look at some of the higher-hyped cards, as well as those I think actually have upside.

Let’s dig in.

Shocklands

I talked about the Shocks in this article, so check it out if you’re curious as to how I see the lands from the last couple years going forward.

Angel of Serenity

Surely you got in on this at $6 when Quiet Speculation sent you an Insider blast, right? Well, if not, it’s up to $15 on SCG, and I think it’s going to stick between $10 and $20 for the next year or so, depending on playability. It’s not a Commander card, but it’s a very good Angel, so it’s going to be hard to send it below $10. That said, even if it is played, it’s probably not as a 4-of, so I think we can expect $10-15 to be the range we’ll see in a few months.

Martial Law

I don’t think this is bulk, which is what SCG has it priced at ($.50 for them). It’s not going to be huge, but it’s probably okay in the right midrange matchups, so it’s probably going to push $1 or so. Either way, something to keep an eye on but not something I’m really excited about.

Rest in Peace

I do think this will see play, as it’s one of the better graveyard hate cards we’ve seen in a while, and it’s powerful in older formats. At a $4 pre-sell price, I don’t see much of an upside though. This looks like a $3-5 card all the way unless the Energy Field/Rest in Peace deck is a real thing in Legacy (which I doubt).

Still, it will see Eternal play, so the $10 price for foils is probably where the play is this weekend since people will probably trade it to you around half that.

Jace, Architect of Thought

I’m blown away that a bunch of the Magic community (at least in the Twitterverse) don’t think that Jace is good. The +1 ability is much better than people are giving it credit for, especially when it’s almost always going to curve into a Tamiyo, the Moon Sage.

But maybe people are catching on. Jace started at $25 on SCG and is not out of stock at $30. I think it’s likely this card is going to fluctuate somewhere between $20-30 for its lifetime in Standard, so I’d say getting in now is probably not the right call long-term.

Desecration Demon

A powerful card, to be sure, but one that is going to be very metagame-dependent. It’s very bad against Lingering Souls, for instance, but can also top out an aggressive deck or fill a control role.

As it looks right now, though, I’m just not seeing it. Zombies has other options in the four-drop spot, and Gravecrawler itself means this card isn’t good against the deck. As for the control decks, I think they’re looking for a higher-costed but higher-impact finisher.

A powerful card, and one not to forget, but I imagine it’s going to hover around its current $4 price of drop a little because it just doesn’t seem to have a home yet.

Pack Rat

Casual players love Rats, and though there will be a ton of copies of this out there, it’s a good long-term call at $1.

Ash Zealot

I’m surprised this card hasn’t gotten more hype. It’s $3 on SCG right now, and I think people are honestly just used to Red not being a thing. But remember, last year Stromkirk Noble bounced up to $10 around the time of States.

With a lot of the Red hate cards gone, RDW could be a thing again as players start to Shock themselves with their lands. Zealot can easily double in price if that’s the case, and could even see some player in older formats.

Abrupt Decay

Very good card. Not $20 good, long-term. I wouldn’t be surprised to see it hold $20 for a while, but there’s just no way it sits there forever. It’s very, very good, but it’s not on the same level as Snapcaster Mage, in my opinion.

That said, it’s a powerhouse in Modern. Don’t be surprised to see $15 hold for a long time. There’s just no reason to get in at $20 right now.

Armada Wurm

I guess I have to talk about this because it’s $15 on SCG. I don’t love it. It’s fine, it’s a big beater, it’s Broodmate Dragon, etc… Here’s the thing, though, its mana requirements mean it can’t go into a million decks, and since when was GW lacking in big beaters? Honestly? I’d rather pay 6 mana for Collective Blessing and turn all my mana dorks into Armada Wurms.

I don’t like it at $15 at all. I see something more like half that being correct going forward.

Collective Blessing

Speaking of Collective Blessing, it’s a card I like at a buck. It’s going to trade very well to casual players and tops out a Township Tokens-esque deck very well.

Detention Sphere

Another very cool, and very good, card, but another card not worth $10. It doesn’t go into every deck, and the color restrictions actually cut out a fair amount of the decks that would run Oblivion Ring. $5-7 card.

Izzet Charm

Of all the Charms (and they’re all very good), this is the best for Legacy play. That means foil copies are the place to be, and are sold out at $8 on SCG. I know we’ll see these trade for less than that in the first week or two.

Lotleth Troll

This dude is absurd, and I don’t think the $10 preorder is too out of order. Gravecrawler and Messenger are pushing that despite multiple printings, so don’t be surprised to see their next best friend stick around there as well, or come down a little bit if the deck doesn't pan out.

Niv-Mizzet, Dracogenious

Here we have my pick for the most-underpriced card in the set. This guy is the new Olivia, and we all remember her big spike in price at the Pro Tour.

Niv is only $10 on SCG. He’s Legendary, so there’s Commander appeal; He’s a Dragon, so there’s casual appeal; and he’s only $10? This means the competitive world is taking a pass on him so far, but this will change. Untapping with Niv completely takes over a game, especially if you’ve done so after curving Jace into Tamiyo into this guy.

I’m calling a spike to $20+ and then settling back around $15-20 long-term.

Rakdos's Return

Not a strong play at $15. It’s good, but there’s a debate as to whether it’s even better than Blightning. For the record, I think it is, and it will blow out a ton of matches, but I still think the card is going to lose 30-50% of its value in a few months.

Vraska, the Unseen

This is a good Planeswalker, and pretty sweet in some Jund builds I’m sure we’ll see. But it’s not $40. It’s a $10-20 dollar ‘Walker at best.

Judge's Familiar

Should’ve been a Merfolk… 🙁

Chromatic Lantern

Awesome card. Awesome flavor, Awesome effect. Slots into Commander decks and Control decks everywhere. I expect this to be a big factor in the Control decks of the format, and a $4-6 pricetag seems correct.

 

That's it. I can't wait for the new set and to look back on these predictions in a few months!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Ravnica Standard: Part 2

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Sometimes in deck building, all you have to go on is one card. Take Armada Wurm for example.

The first time I saw this thing I knew it was extremely powerful. The obvious comparison is to Broodmate Dragon but this time the creatures have trample instead of flying. Six mana for ten power is an excellent rate. If they printed a six mana 10/10 with trample, we would all go nuts over the power level. Armada Wurm is actually better as two creatures rather than one because it’s harder to deal with. What I know is that Armada Wurm is very good and I want to find a home for it. It is too good not to see play in Standard.

Today’s mission: Build decks with Armada Wurm!

One of the first ideas I had with Armada Wurm was to include it as the top end of a midrange token deck. The new populate mechanic seems solid and populating wurm tokens seems unbeatable. Take a look at Junk Tokens.

Untitled Deck

Creatures

4 Avacyns Pilgrim
4 Arbor Elf
4 Wayfaring Temple
2 Trostani, Selesnyas Voice
3 Armada Wurm

Spells

4 Call of the Conclave
4 Gather the Townsfolk
4 Lingering Souls
4 Intangible Virtue
3 Rootborn Defenses

Lands

4 Temple Garden
4 Overgrown Tomb
4 Sunpetal Grove
4 Woodland Cemetery
3 Gavony Township
3 Forest
2 Plains

This is my first look at a token deck. I like the mana curve because it allows us to play early token makers and follow that up with some way to populate them or pump them up. Of course, we also have Armada Wurm at the top of the curve to seal up some games. Six mana is not a lot in a deck like this. Early in the last Standard season, I played a similar style deck and the six-cost creatures were really what made the deck good. That is definitely the case here.

You can easily take the offensive or defensive role depending on your opponent. Gavony Township is extremely important and very synergistic in the deck. But if there are too many mana problems with three copies, it might be prudent to remove one copy.

At the moment, the only need for black mana is the flashback on Lingering Souls. I could see adding in a removal spell or two but you do not want to dilute the deck too much. If you take out too many cards dealing with tokens, you will lose the consistency that makes this list so solid.

One card I would look to include in the deck or sideboard is Oblivion Ring. That enchantment is a catch-all removal spell and should help get you out of most sticky situations. The first black card to add would be Sorin, Lord of Innistrad. Although he was not playable pre-rotation, I think he becomes much better in the new environment.

One card I am uncertain of is [card Trostani, Selesnyas Voice]Trostani[/card]. If I were going to make any cuts, I would analyze how well that card is playing out. I like what she does, especially that she populates the rest of your creatures, but four mana seems like a lot for this effect. Those two spells could turn into any of the suggestions above.

Overall, this is a solid tokens deck. It has everything you could want to make this archetype viable like utility lands, good token makers, resiliency and a good finisher. It's hard to say if a deck like this will be one of the pillars of the format until we see some actual tournament results but it is certainly an option.

A dedicated token deck is not the only place that Armada Wurm can fit though. We can use a lot of the same cards and create a midrange aggressive deck.

Untitled Deck

Creatures

4 Avacyns Pilgrim
4 Arbor Elf
4 Strangleroot Geist
4 Loxodon Smiter
4 Thragtusk
3 Armada Wurm

Spells

4 Rancor
4 Call of the Conclave
3 Oblivion Ring
2 Ajani, Caller of the Pride

Lands

4 Temple Garden
4 Sunpetal Grove
3 Gavony Township
8 Forest
5 Plains

G/W Midrange seems like a solid deck to me because of the high power and toughness to mana cost ratio. Loxodon Smiter, for example, will shut down most aggressive strategies until they find a removal spell. Most of the time they will have to get you to block and then after combat use Pillar of Flame or Tragic Slip to finish him off. Whenever this happens he is a two-for-one.

Strangleroot Geist also does a great job holding the ground against aggro. Higher up in the curve are the high-impact spells like Thragtusk and Armada Wurm. Most decks cannot handle either of these threats which makes them great creatures for the top end of your curve. Oblivion Ring helps you deal with difficult permanents like Lotleth Troll and planeswalkers. Originally, I had Selesnya Charm in the spot where Ajani is, but I think the three-mana planeswalker will be key to winning some matches.

This deck is capable of some very fast starts as well. Casting a turn two Loxodon Smiter and following it up on turn three with a Rancor and a Strangleroot Geist does eight damage on turn three. I think even most of the aggro decks will have a hard time keeping up with that ideal draw.

Another idea is to add some red mana to the midrange strategy. Obviously, adding another color opens up more possibilities. We need to be careful when adding a third color not to take too much damage from our lands or the deck will struggle against aggro.

This idea came to me from trying to build a deck similar to the Jund decks that used to dominate Standard. Since Armada Wurm is the new Broodmate Dragon, it seemed logical to create the deck in Naya colors. Take a look at Naya Midrange.

Untitled Deck

Creatures

4 Flinthoof Boar
4 Loxodon Smiter
4 Huntmaster of the Fells
3 Thragtusk
2 Armada Wurm

Spells

4 Rancor
3 Pillar of Flame
4 Call of the Conclave
3 Oblivion Ring
2 Ajani, Caller of the Pride

Lands

4 Temple Garden
4 Sunpetal Grove
4 Rootbound Crag
4 Clifftop Retreat
2 Gavony Township
3 Forest
2 Plains
1 Mountain

The goal of this deck is to play the best creatures at each mana cost and some removal to back it up. This deck has two different two-mana 3/3's, a 4/4 for three mana, and an amazing four-drop with four power. The power level of all the cards in this deck is extremely high. You have Rancor and [card Ajani, Caller of the Pride]Ajani[/card] for evasion and [card Pillar of Flame]Pillar[/card] and [card Oblivion Ring]O-ring[/card] for removal. Every way you look at it, this deck is solid. The mana base might need a little work because all of the cards demand a lot to work. Of all the decks I am writing about today, this is the one I am the most excited to try out.

Finally, Armada Wurm seems to fit the best in a control deck as the finisher. So, the final deck I want to take a look at is Junk Control.

Untitled Deck

Creatures

4 Loxodon Smiter
4 Thragtusk
3 Armada Wurm

Spells

4 Farseek
3 Tragic Slip
2 Abrupt Decay
2 Murder
3 Liliana of the Veil
3 Garruk Relentless
2 Sever the Bloodline
3 Oblivion Ring
2 Underworld Connections

Lands

4 Temple Garden
4 Sunpetal Grove
4 Overgrown Tomb
4 Woodland Cemetery
3 Forest
3 Plains
3 Swamp

This deck may look familiar to you, as a lot of authors have been talking about decks like this one. The major difference is that they are Jund decks rather than Junk decks. I chose to go with white mana over red in this deck because of how good I think Armada Wurm is, and because you don't lose much by removing the red.

The Loxodon Smiter may look strange in this deck, but remember it clogs up the ground quite well which is helpful against aggro. Also, since it is uncounterable, it will help a lot against control decks. Personally, I love Underworld Connections and I might even try to fit a third copy in the deck somewhere.

Of the four decks, I think this deck is the one that could change the most. Control decks must rapidly adapt to the changing metagame. The removal is so versatile in black and white that there should not be many threats this deck cannot handle, but you will definitely want to customize your removal depending on the direction the format heads in.

Hopefully you can see just how many options there will be for new decks once this new format is a reality. Building decks with one card in mind, I was able to brainstorm four completely different decks. There are so many possibilities for this new format, I can't wait to see the first few events to see what ends up on top.

Until next time,

Unleash the Force, but don’t forget to watch out for Syncopate along the way.

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: Tricks of the Trade, Part 1 – The Acceleration Effect & Framing Risk

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

With Return to Ravnica prereleases just around the corner, authors are writing about it everywhere, evaluating the set based on playability and future value. This article will not cover any of that, as I feel my colleagues are doing fantastic work.

Instead I want to share some insights derived from the finance and poker worlds. I feel one can apply this to Magic finance and other applicable situations.

The Acceleration Effect

Derived from ‘DUCY?’ by David Sklansky

 

 

Whenever one is  asked ‘How are you doing today, sir or maddam?’ one either answers with "I am fine, thanks. And you?’ or really starts to ponder how one is feeling. The irrational thing to do would be to compare today with yesterday, the day before yesterday and so on. What’s even more striking is when we compare how we feel today with how we expect today to be.

This kind of feeling can work both ways. For instance, people who improve their lives should get a reward of feeling a little better about themselves. If they do not, then they would be chronic depressive!

The opposite can also happen. In Magic finance, for example, we make sales. Or if you occasionally play poker online, you check your results day after day.

Sklansky brilliantly writes that one is happier when one has two $100 losing days in a row followed by a $500 winning day compared to two winning days of $500 followed by a losing day of $400. The net profit in the first sequence is +$300 while the 2nd sequence grants you a $600 profit. I can totally agree with this because I used to compare Day 1 with Day 2. And those two days I compared with Day 3.

So, in the first sequence, I had two mediocre days and suddenly I earned $500. Wow! In the second sequence I had a good first day, the same profit in the secondday, which is good. But my mind can say ‘It is not improving’. The third day I lose $400, which is a huge gap compared to the other two days. I completely disregard the end results of each sequence and just compare the days with each other.

The thing I want to point out is that it can increase our natural tendency to over-emphasize the short term, especially when any financial decision we make isn't necessarily a step up over the day before.

If, for instance, one went deeply into Snapcaster Mage at $20 before the pre-B&R back in July 2012 and saw the graph steadily going down to $16, he/she might take some actions that are solely based on emotions in order to ‘’fix’’ it.

 

My word of advice is to not over-react, but rather stay focused on the goals you’ve made. If you went deep on the same Snapcaster for long-term, then stay long-term, thus avoiding seeing the volatility the short-term can bring.

When things are going well, remind yourself that you are doing a good job in Magic finance! Recognition of your progress is vital to success as it motivates almost anyone to keep doing what he/she is doing.

 

Framing Risk

Derived from ‘Inside the Investor’s Brain’ by Richard L. Peterson

When a certain financial decision is portrayed as an opportunity or gain, the brain’s reward system is engaged. When a financial decision is portrayed as a risk or something one might lose, the loss avoidance system is activated. As Richard Peterson put it himself ‘The different presentations of a decision, in terms of either what one might lose or what one might gain, is called framing’.

Now how is this relevant for us as speculators in the world of Magic? I present to you two scenarios:

Scenario one:
Imagine you have two choices. You can pay $1,000 now and the gamble is over, or you can take a risk whose outcome will be determined by the toss of a coin. If heads comes up, you lose $0. If tails comes up, you lose $2,000. Now would you take the guaranteed loss or take the risk?

Scenario two:
You have the option of accepting a guaranteed $1,000 profit or take a risk. In case of not choosing the $1,000 profit, you will flip a coin. If heads comes up, you win $2,000. If tails comes up, you win $0. Would you accept the guaranteed $1,000 or take the risk?

 

Now both problems have the same EV (Expected Value) long-term. Most people choose the sure gain in problem two but not a lot of people will choose the guaranteed loss. In a similar decision situation, Noble Prize winner Daniel Kahneman & Amos Tversky found out during their experiments that 84 percent of the participants chose the sure gain. At the same time 70 percent chose to take the risk in scenario two.1

Our brain is extremely sensitive to losses than gains when it comes to risk. Hence any decisions that can avoid those losses are highly desired by the brain. This is mostly portrayed as being ‘risk averse’.

So when we are having a guaranteed gain, we probably fear of losing it if we take a risk, hence taking the quick $1,000. But when we are talking about having a guaranteed loss, most of us, including myself, will take a risk as we want to avoid ‘losing’.

Applying this to Magic Finance is simple: most speculators are ‘risk seeking in the realm of losses’ and ‘risk averse in the realm of gains’, meaning we often hold on too long to our losers yet cut winners too short.

One personal experience I can give you is with the good old Overmaster.  I still have four copies left at $3.99. I had one customer who bought 2 out of my 6 (4 remaining) a week ago at $4.50 each. I can go extremely short and put it down to $2.50, expecting to grab a quick $10 profit, but I feel I can get maximum value by just being patient and not be afraid or fearing I might lose money on these last four cards. When writing this some days ago, I just sold my last playset after waiting a relatively long time. This does not proof that maintaining its price is value maximisation but I do feel that cutting prices while being in a rush is definitely not value maximisation.

I personally feel that this fear is steadily decreases the more experience one has doing anything involving risk. When one is familiar and consistent, confidence grows so there is less chance of actually being fearful of a particular investment.

I want to give some pointers that may seem obvious, but highlighting them will help maximize value with your speculations:

  • We are more susceptible to loss aversion after a recent and/or large losses of any nature. When being emotional distressed, we just can’t think clearly as our emotions are taking over.
  • When you reevaluate my portfolio, ask yourself ‘’All things being equal, would I start buying this card today?’’. If that is not the case, then it is better to sell over selling another card that is rising in value. An example would be overhyped cards like Skaab Ruinator
  • When it comes to mid-long term investments, it is advisable to not check the prices too frequently. It leads to awareness of volatility and impulsive, emotional sell or buy actions will trigger.
  • Create a plan! If one is speculating about a particular card, realize at what point you will start selling the card when it reaches X amount of profit. At the same time, devise a plan to sell the speculation when things are going sour (stop losses).

I definitely recommend studying and reading the two books I mentioned in this article, as it helps to understand how the human brain works, where one can overcome irrationality in everyday’s life and how to stay sharp and focused in any world containing risk.

In my next article I want to cover some more concrete trading tricks derived from marketing, behavioural economics and other areas I am excited to discuss.

~

On a side note, I have been receiving a lot of positive feedback about the Magic Online Diary project. A big thanks to you guys, as I was not so sure if that was something worth investing in. Before Return to Ravnica hits the online shelves, I will start positioning myself in the online world. I still have to work on how I want to work it out (written, video or audio) and how I should operate in terms of views (short-, mid or long term?). Feedback is always welcome!

~

I want to wish you a lot of fun, prosperous and exciting Return to Ravnica prerelease! Thank you for reading!

- Gervaise
Twitter: @Gerv055

 

Recommended readings:
Regarding Acceleration effect:

1. Ariely, Dan. 2011. ''The Long-Term Effects of Short-Term Emotions: Why We Shouldn't Act on Our Negative Feelings'', in the upside of irrationality (2011 edition), London: HarperCollinsPublishers

Regarding Framing Risk:

1.  
Weber, Martin and Welfens, Frank, Splitting the Disposition Effect: Asymmetric Reactions Towards 'Selling Winners' and 'Holding Losers' (July 25, 2008). Available at SSRN: http://ssrn.com/abstract=1176422 

2. Dhar, Ravi and Zhu, Ning, Up Close and Personal: An Individual Level Analysis of the Disposition Effect (August 2002). Yale ICF Working Paper No. 02-20. Available at SSRN: http://ssrn.com/abstract=302245 

 

  Notes

1  Novemsky, N., and D. Kahneman. 2005. ''How do intentions affect loss aversion?'' Journal of Marketing Research 42 (May): 139-140.

A Few Thoughts on Return to Ravnica Standard

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

You’ll frequently find me criticizing Standard as the worst Constructed format. It is defined by small card pools and is often just the clashing of a few select spells that far outclass all of the other spells.

That said, I’m always optimistic when the format rotates. Though I am somewhat jaded, I do feel that R&D is learning with every mistake they make. While they do make entirely new mistakes from time to time, I believe that Magic as a game is moving in a positive direction.

I’m pretty excited for Return to Ravnica. As far as I can tell, there isn’t a single mistake of a card in the set and everything looks pretty sweet. I’ll probably be more into drafting than Standard, but that doesn’t mean I won’t be playing a lot of Standard anyway.

While many speculate that some variant of Zombies is going to be dominant early on in the format, I do not see the deck being nearly as powerful as others seem to. I’m more inclined to agree with Mike Flores and Brian Kibler that the format is going to be very midrange oriented. I do not want to be casting cards like Diregraf Ghoul into opposing Centaur Healers and Thragtusks.

Speaking of Thragtusk, I really don’t want to be caught dead without four of them in my deck in the immediate future. The most powerful core for a deck that I’ve come across to date looks like this:

Add Centaur Healers and Armada Wurms to taste.

While the train has left the station on investing in cards like Restoration Angel, I believe that Disciple of Bolas has a lot of upward potential. You can currently find the card for around two dollars and he is easily worth twice that price.

If the mindless masses playing Zombies are going to force you into playing defensive creatures anyhow, then Disciple of Bolas will  frequently have three power creatures to munch on. Drawing three cards and gaining three life for four mana and a creature is a pretty good rate where I’m from, and the value you get when Thragtusk is sacrificed is just insane.

If I am correct in saying that midrange is where you want to be early on in new Standard, then it seems obvious that players will be looking to start going bigger when all of the hyper-aggressive decks become unpopular due to their inability to beat a Centaur Healer-Thragtusk curve.

At this point in time I think that we’ll be seeing a lot of Rakdos's Return, Sphinx's Revelation and Planeswalkers. When players are trying to go big, X spells and permanents that “cast spells” turnly are the natural course they take.

I can’t point to a particular Planeswalker that I think is going to dominate Standard, as I believe that even Ajani, Caller of the Pride still has a lot of potential on the back of his game-winning ultimate. With mana being as good as it is we will be seeing all sorts of combinations.

One thing that I can say for certain is that Nicol Bolas has a way of winning any heads-up Planeswalker battle. I wouldn’t be even a little surprised if he sees a good amount of play during his return to Standard legality. I would even go so far to say that his five dollar price tag feels a little low.

In terms of the cards that are going to be extensively played, I feel there are some obvious and already expensive cards already out there, so I don’t want to relay too much information regarding those. I can tell you with a great deal of confidence that Thragtusk is going to increase in value, if only briefly, early on.

As a favor to those that looking for a cheap card to make a quick buck on, I’m going to let you in on a little secret:


I purchased 80 copies of this card from Star City for fifty cents apiece, and I fully expect this card to see heavy play.

It hoses Lingering Souls, Lotleth Troll, Entreat the Angels, Geralf's Messenger, Ajani, Caller of the Pride any instance of redundant creatures. And much much more.

The major point I want to make is that Sever is good against basically everything. From the fastest aggressive decks to the slowest control decks (ala Miracles), there will be something that you can Sever for value. And then you get to flash it back later.

Sever saw a pretty good amount of play in Innistrad Block and really only never made the leap to Standard on account of the fact that it was invalidated by the way Delver played and the insane value generated by cards like Primeval Titan simply coming into play. In a slower format with creatures that generate considerably less value on CIPT, Sever is going to be much more of a player. And it’s not like you have anything to lose at fifty cents each.

While I don’t want to post any exact decklists before we start seeing tournament results, rest assured I have been doing some brewing. And once we start to get a defined metagame I’ll be doing everything I can to keep up with it and to push myself a step ahead of it.

To everybody else brewing out there - good luck, high five.

-Ryan Overturf

Jason’s Archives: Pre-Prerelease Party

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Greetings, Speculators!

October is nearly upon us, when a young man's fancy turns to thoughts of the prerelease and the beloved Lingering Souls FNM promo turns to Evolving Wilds.

Wait, seriously? Evolving Wilds? 2008 called, and they want both their card, and premise for a joke about the past calling wanting something back, back.

Brainstorm Brewery plans to have Jon "the magic 8 ball" Medina on the cast to discuss price speculation. Expect Corbin to borrow heavily from his own articles. Expect me to borrow heavily from Corbin's articles. After all, he's the only one on the AVR episode of the cast who correctly called Restoration Angel, a pick that seems obvious in retrospect.

More on Retrospect

You may recall reading an article where I talk about the 99.9% of the Magic Community that conspicuously isn't Sam Black. I noted how most of these folk tend to think their ideas aren't great unless someone else reaches the same conclusion independently. I then encouraged everyone to run with their ideas, good or not, and to bathe and brush their teeth before the prerelease. (OK, that wasn't in that article, per se, but it should be in an article somewhere and this one seemed as good a place as any).

This is a finance site, so let's talk about how bad everyone is at finance.

The Retail Effect

Most people are best represented as follows:

I couldn't find a lemming token.

Whether or not you consider yourself an intelligent person capable of independent thought, human behavior predisposes us to act predictably and follow groupthink unless conscious effort is made to resist. We all do it. Most of us misevaluated cards in Avacyn Restored. Let's not lie and pretend we didn't.

Corbin will routinely defend his picks in a followup article here on QS and be honest with himself when he is wrong. (When he's right, expect to hear about it for the rest of your life. See Restoration Angel). I don't write finance articles and I'm rarely asked to publicly assess the monetary value of spoiled cards, so I don't have to pretend later I wasn't extra wrong. I get to chuck hundreds of copies of Gloom Surgeon into my furnace and pretend I've never made a bad call in my life.

Remember all the articles about [card Tibalt, the Fiend-Blooded]Tibalt[/card] and Temporal Mastery? I sure do! Temporal Mastery was a $100 foil the week of the prerelease, while Bonfire of the Damned foil was like $11 if memory serves. Remember when Tibalt and [card Tamiyo, the Moon Sage]Tamiyo[/card] were the same price, which was greater than that of a foil Griselbrand? Remember when Terminus presold for 50 cents less than Entreat the Angels? This all happened. Those prices were obviously transient, but there is a point to be made.

Presale prices are arbitrary. They're guesses. Educated guesses, sure, but still guesses. One retail site in particular (I won't name it but I don't think I have to) tends to set the prices which other sites copy. Certain cards can sell out quickly putting upward pressure on presale prices, but it isn't until players actually play with the cards that the true values begin to pan out. Presale prices aren't really backed by anything beyond mere conjecture. Without millions of players having actually used the cards, how informed can they be?

Remember Time Reversal? The initial reaction of "ERMAGERD! [card Time Spiral]TERM SPERAL[/card]!" from most players led to its $30 presale price tag. Another $30 presale card? Skaab Ruinator, a card I pick up in bulk now. So good in Pod, right? That's what we thought.

The point is this: if a price seems too high, it probably is. If a price seems too low, it probably is. If a card seems good and no one is talking about it, they could be wrong. Trust your gut and make some damn money!

Mitigating Your Risk

The obvious way to ensure you make money is to buy low and sell high. But what if the bottom drops out?

If you bought at the bottom, nothing. A bulk rare will never fall below a certain price. If you buy at that price and it goes up, you made some money. If it doesn't, you assumed little risk. There will be some "breakage" via fees and such when selling to recoup your initial investment, but you won't lose your house because you went a few hundred deep on a bulk rare that didn't pan out.

I've spent the last year picking up every copy of Drogskol Reaver I could get my hands on, usually at $1 or less in trade. I'm either about to look like a genius, or about to sell a lot of Drogskol Reavers for $0.50 cash. Either way I am out nothing, and all it took was patience. Reaver seemed low to me, and with Azorius a likely color combination for an eventual control deck, it looked like a solid candidate for the role of finisher.

Of course you don't have to spend a year to accumulate a lot of copies of a card that seems too low.

If you are intimidated by the higher-priced cards like Angel of Serenity, which has a lot of room to go up or down, try a bulk rare. Lots of bulk rares hit $5 when they start to see play. Wolfir Silverheart, which preordered at bulk (even the foil was dirt cheap because of its inclusion in the precon deck), hit $12 after PT Barcelona. Zealous Conscripts hit $5.

I preordered 100 copies of Conscripts for bulk, the same price I paid for 100 copies of Divine Deflection. I totally whiffed on Deflection, but what am I out? If it's not a card after "Sinker" comes out, I can dump it for bulk or trade it to casuals. You know, bulk. What I paid for it.

Thanks for the Tip. Now Give Us Some Alters, Monkey Boy!

Ask and ye shall receive, provided you continue to pepper me with insults inspired by Buckaroo Banzai.

So, that Klug guy is pretty good.

Inspired by an Alex Grey lithograph called Ecstasy, this commission is easily one of the most breathtaking pieces we've seen out of Klug to date. Compare this to the original piece:

Not impressed? What if I told you artist Eric Klug has been blind from birth?! He, you know, hasn't, but that would be impressive, right?



 

Check the corners before you hyperventilate

Redditor fadingthought shared these alters he got back in the mail from artist Dan Frazier, destined for his cube. Fraizer really spruced up this Collector's Edition power, making it at least attractive enough to make lewd, late-night phone calls to. I'm not sure what that white dragon is up to over there, but it's probably innocent.



 

Speaking of alterations, 3-D alterist Lindsay "Hurly" Burley was featured in an SCG deck tech-esque interview in the Invitationals converage. I'll hook you up with a link since you asked so nice.

SCG Invitational, You Say?

Indeed. We can dig right in if you want.

SCG Invitational Top 16

Before you click the link, try to guess how many different decks made up the Top 8.

If you said "two" you're a cynical, cynical person.

You're also totally correct. Haters gonna hate, and pro players gonna play. Play Delver, that is. Eight of the Top 16 featured flying [card Wild Nacatl]nacatls[/card]. Solar Flare made three appearances, G/R two and B/R Zombies one.

The only interesting note was Michael Rooks' decision to play Smallpox, which is ballsy and hilarious. In fact, I've invented a new word to describe it -- ballsilarious, a word I may have to go back to the drawing board on because it does not sound good now that I've written it down.

You know what's a great card to play alongside symmetrical discard and sacrifice effects? Veilborn Ghoul. The Sphinx of the Chimes-Veilborn Ghoul engine Ryan Bushard came up with (and Conley Woods laughed at) may be real after all. Reassembling Skeleton got played for a bit after all. Sure Skeleton blocked, but Ghoul beats for four and doesn't require mana to come back, freeing you up to Smallpox them into oblivion.

Batterskull seems like a good finisher here as it's a renewable source of creatures, and Veilborn Ghoul himself is tough to keep down as well. Great stuff here. If you don't want to play Delver for the next two FNMs, look into this pile.

Todd Anderson won this event with Delver, beating Solar Flare in the finals. He then elected to go on Twitter and ruin any possibility of fruitful Return to Ravnica discussion by claiming that a SCG Invitational is tougher than a stop on the Pro Tour. Butthurt ensued.

Standard Open Top 16

Six of the Top 16 were Delver, including the winning deck piloted by Josh Robinson. We saw a bit more variance in the Top 8, including Morgan Chang's RUG Pod, chosen because dredge decks aren't legal in this format. Michigan's own Trevor Petrilli played the other Pod deck, adding white because Blade Splicer, that's why. Also, to my knowledge, no one has ever said "I'll hardcast [card Elesh Norn, Grand Cenobite]Elesh Norn[/card], but I'll probably lose anyway".

Not quite breaching the Top 16 was a horde of zombie decks. When Mana Leak gives way to Abrupt Decay, a troll-powered zombie pile looks likely, and Dreadbore fits nicely into the already-established black-red framework. There are a lot of ways to build it, but expect zombies to be the go-to archetype after rotation. It's cheap, it's obvious and it's testing well. It will take a month or so for the control deck to get tuned, so show up ready to beat zombies, or stay home.

Legacy Open Top 16

Goblins, piloted by Max Tietze, got there. Straightforward and brutal, this deck is finally starting to put up big numbers. It took longer than I'd expected for this deck to come back after the prompt banning of Mental Misstep but it's back with a vengeance.

Blue decks, however, are what the field seemed prepared for. Two of the Top 16 decks were Miracle brews, called U/W/R because two copies of Red Elemental Blast out of the board justifies a capital R. Terminus is really good against a field full of Goblins, Merfolk, and most importantly, Maverick.

Maverick relies on Mother of Runes to thwart spot removal like Swords to Plowshares, and simply eats it to Terminus. In the Maverick v. Miracles match, Gaddock Teeg protected by mom is generally good enough to get there, but anything less comes down to a race.

The new uncounterable wrath may get some play in this build since the blue mana requirement isn't that bad and the ability to pants merfolk decks is very appealing.

Matching his Standard performance was Travis Petrilli again, this time playing the only Omni-Tell list in the Top 8. Jamming two copies each of Overmaster and Jace, the Mind Sculptor, this deck shows how the format is evolving a bit to address a shifting metagame. Still no Academy Rectors evident in the Top 36.

What we did see, however, was not one but two copies of Stoneblade, a deck that is down but apparently not out.

Maverick continues to be tier one. Will Stevens got back to basics and didn't include any of the wackiness we've seen recently like Ulvenwald Tracker, Fauna Shaman or [card Elesh Norn, Grand Cenobite]Elesh Norn[/card]. I personally think three Stoneforge Mystic is probably too many, but it's hard to argue with success.

The two Gut Shot in the board makes me lol because Standard Open Top 8 finisher Ryan Forsberg and I had toyed with that card for Maverick sideboards in the past and it's validating to see it get results. Killing a [card Delver of Secrets]Delver[/card] before it flips, an opposing Mother of Runes, a [card Dark Confidant]Bob[/card] or even something like Goblin Welder, this card has serious reach in Legacy. Who's going to expect it from a tapped-out G/W player? Not the guy about to lose to it.

"Um, no sir, your Goblin Lackey does not connect. I say good day sir. I said good day sir!"

Legacy continues to be a good format, and a new set brings new possibilities to a stagnant and only occasionally Smallpox-filled Standard environment.

I'm Audi 5000

Take it sleazy, folks. Go to the prerelease, and don't fret over which guild to play. They all have solid cards in the common and uncommon spots and a playable promo is an exciting addition to the prerelease experience.

Check out this week's Brainstorm Brewery for our financial picks for the set and if you feel the urge to pick up a cheap bulk rare like Collective Blessing, trust your gut. It won't be as vulnerable to getting shot after next week anyway.

Want Prices?

Browse thousands of prices with the first and most comprehensive MTG Finance tool around.


Trader Tools lists both buylist and retail prices for every MTG card, going back a decade.

Quiet Speculation