menu

Stock Watch- Knight of the White Orchid

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

When Knight of the White Orchid was reprinted in Magic Origins it saw very little play, and was worth about a buck for a long time. Then Shadows Over Innistrad rolled around and suddenly white is the best color in Standard, and a white aggro deck just won the SCG Invitational. Knight of the White Orchid is one of the stronger role-players in Human Aggro, and as such it has seen substantial price movement.

There was an error retrieving a chart for Knight of the White Orchid

When looking at the price of this card, its price trajectory is based on whether you think that white aggro will perform as well on the Pro Tour as it has on the SCG Tour. Two weeks of finals appearances sure drives demand for a card. I would like to think that the pros have enough imagination to defeat an aggressive mono-white deck, though there is precedent for white aggro dominating a PT with Tempered Steel in Scars of Mirrodin block. If you keep throwing things at a deck and it keeps winning, there's not much you can do about that.

Personally, I'd be amazed if Human Aggro wasn't a solvable problem, though I admit that the deck is stronger than it looks. Holding onto these cards is a gamble on PT success, and personally I'm happy buylisting my copies. That said, if this deck puts a couple players into the top 8 of PT Shadows, then I fully expect to see continued growth. It's a sell for me, but you're not crazy if you hold these or buy your set as a name pro cuts through the swiss of the PT with Human Aggro.

Insider: Options for Selling a Large Magic Collection

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

So you want to sell an entire Magic collection. Maybe you’re getting out of the game completely. Maybe you acquired a great collection at a steal (not literally), and you want to gain maximum value from it. Sometimes you just want the cash quickly and to avoid the hassle.

Moving a lot of cards while balancing opportunity cost and value can be tricky. I can speak from personal experience, as I recently sold a large collection myself. Today I'd like to offer some tips on how to approach the process to make it painless and profitable.

The Brute Force Method

This is the method I personally chose, as I needed to move the collection quickly and painlessly. I needed the cash and I didn’t want the cards anymore. I found a private dealer who offered a bit more than what I could get buylisting everything to an online shop. Plus, I saved on significant shipping costs, since the collection had a lot of bulk and basic lands.

Before you go to the private dealer or local storefront, you'll want to get an estimate of value to inform your initial asking price. Consider pricing everything over $3-$5 at buylist prices, which can waver over or under TCGPlayer Low value. There are many ways to go about this, including Quiet Speculation's Trader Tools, or even a simple Excel spreadsheet with values entered by hand.

Price your bulk by the monster box (or five-row box). The rule of thumb is that the largest monster boxes hold 5,000 unsleeved cards, and most online shops pay $3 per 1,000---so a stuffed monster box is worth $15. If that box instead contains all bulk rares, since most shops pay $0.10 per rare, it would be worth $500.

Once you come up with a nice round number, approach all the private dealers and reputable shops in the area. Most private dealers can be found by their classified listings on Craigslist. Meet in a neutral location, give the dealer time to inspect the cards, then enjoy your cash! Maybe play on Magic Online or Magic Duels to get your fix from now on.

Craigslist

The Buylist Method

If you're selling strictly rares, mythic rares and foils, and not a lot of heavy bulk that ships for ridiculous amounts, consider buylisting your collection to an online shop of choice. This Reddit thread is written by a collector with significant experience working with a number of the most popular buylists. Me, I prefer the one at Cape Fear Games (insert Sideshow Bob groan here) because their online buylist storefront is really easy to use. Just input the cards, then mail away.

Keep in mind that most places will want you to send the cards in the order the receipt specifies, unsleeved. If you must sleeve them, stuff them several at a time into a wide penny sleeve, the kind that a shop will use when selling you multiple cards at once.

If you have something like an SDCC Jace, Vryn's Prodigy, like I did until recently, this is probably a good idea. What you don't want to do is send each card in individual Dragon Shields, as that just costs the shop time and effort to desleeve everything.

Once the shop gets your collection and matches the condition and quantities to your receipt, they will send you the money via your preferred method. Note that hot cards from new sets, recently unbanned cards, and cards that are discovered as part of some new tech will cause buylist prices to rise, giving you more money for your efforts.

CapeFear

The TCG Player / PucaTrade Method

If time is not a factor, you have a massive stack of toploaders, stamps and envelopes, and you'd like to dive into individual card sales or trading, consider opening a store on TCGPlayer or an account on PucaTrade.

TCGPlayer Store

If you've never sold a card on TCGPlayer, you'll start at 0 reputation and will be competing with dozens of reputable shops. Therefore, price will be your best advantage. Price the key cards at slightly less than the lowest listing for your card's condition.

There are limits in place at first for new sellers, but these restrictions will ease in a short amount of time. For example, Level 1 sellers can only list 10 items at a time, to a maximum of $400, and 20 items total per day. Ship a couple orders successfully with good feedback, and you’ll get to Level 2, which lets you list 50 items.

At some point, you can also be invited to participate in the TCGPlayer Direct program, where you ship cards directly to TCGPlayer who then sells them on your behalf to the buyer.

Remember to grade your cards strictly, and remember that reputation is everything. Pack cards in toploaders securely and without damaging them. Ship promptly. Any sort of slackitude on your part will get you drummed out of TCGPlayer quickly.

TCGPlayer-cropped

PucaTrade

If you don't need the cash but want the maximum trade value from your collection, PucaTrade is the way. Say you want to turn the whole thing into a piece of Power 9, or a few black-border Beta dual lands. PucaTrade will get you maximum trade value for everything, but it'll take you a lot of time to move each individual card and collect your points.

Plus, selling PucaPoints is now against the terms of service, so this is a way to trade equal value for equal value only. If you have a lot of current Standard staples that will eventually drop in value, and you'd like to trade for something eternal that holds value better, this is the best method.

It's Not Over

Whichever method you choose to rid yourself of paper Magic cards, remember recidivism is high among former Magic players. There may be a point where you'll buy back in with a hot Standard deck, and next thing you know you've got a closet full of cards, you're buying booster packs from Wal-Mart and you've applied to the Judge Program. It's inevitable.

Insider: MTGO Market Report for April 20th, 2016

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budget, risk tolerance and current portfolio before buying or selling any digital objects. Questions will be answered and can be sent via private message or posted in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of April 18th, 2016. The TCG Low and TCG Mid prices are the sum of each set’s individual card prices on TCG Player, either the low price or the mid price respectively. Note that sets of Theros (THS) are out of stock in the store, so this set is no longer redeemable.

All MTGO set prices this week are taken from Goatbot’s website, and all weekly changes are now calculated relative to Goatbot’s ‘Full Set’ prices from the previous week. All monthly changes are also relative to the previous month prices, taken from Goatbot’s website at that time. Occasionally ‘Full Set’ prices are not available, and so estimated set prices are used instead.

Apr18

Shadows over Innistrad (SOI) prereleases were held this past weekend so price data for this set is now being collected. When thinking about the likely price trajectory for the new set, it's clear that "down" is the direction it is headed. Although speculators cannot directly profit from a falling price, it's still a worthwhile thought experiment to consider likely price levels in the future.

Consider the last three large sets drafted in triplicate. SOI has started at a substantially higher price than Battle for Zendikar (BFZ) but in a similar price range when compared to Magic Origins (ORI) and Khans of Tarkir (KTK). It is not unsurprising that BFZ started off at a lower price, since that set had the first batch of Expeditions which ate up some of the set's value. ORI was drafted for a short while only at the end of summer, so KTK is the best recent example for how SOI's set price will move in the next three months.

One month after release, KTK was around 100 tix. It was at a similar level in the first week of December 2014 before dipping into the 90 tix range in January prior to the release of Fate Reforged (FRF). This gives us a trajectory for the next few months---look for SOI to be in the 80 to 95 tix range by the release of Eldritch Moon (EMN) at the end of July.

After that, boosters of SOI will go from being opened three per person per draft to one. This is different from KTK but it is the new block drafting pattern as of BFZ.

In the two months after Oath of the Gatewatch (OGW) was released, BFZ fell by 5 tix or 8%. Based off of this, my long-term forecast for the price bottom on SOI is 70 to 80 tix during August 2016. This is a long way off but I put the chance of SOI reaching this price range at 65% as of today. August will be an excellent month to stock up on all cards from SOI and EMN.

Flashback Draft of the Week

Flashback drafts are on hiatus until we return with triple Time Spiral on May 4th.

Modern

Modern is in a much more diverse place at the moment, with many decks fighting for a share of the new metagame. This is great for speculators as almost any deck is bound to have its day in the sun eventually. One flavor of the moment is Scapeshift decks featuring Prismatic Omen, which has doubled in price in the past two weeks.

Let's not forget about the Eldrazi either. Although they appear to be a severely weakened tribe, a new hybrid deck has emerged and has put up a few 5-0 league results this week. Check out Eldrazi and Taxes.

This deck takes the Modern Death and Taxes shell, adds in black for additional hand disruption with Tidehollow Sculler and Thoughtseize, then also adds in the powerful Eldrazi creatures from OGW such as Thought-Knot Seer and Eldrazi Displacer. Wasteland Strangler is an extra creature deterrent. Keep an eye on this deck.

Standard

All eyes will be on Pro Tour Shadows over Innistrad this weekend in Madrid to see whether or not the pros stick to the current best deck in Standard, Bant Collected Company, or whether they've developed a foil for that deck.

The white aggro human tribe will be looking to make a splash this weekend too. With no Jace, Vryn's Prodigy ballooning the cost of the deck, players looking to get into Standard might opt for playsets of Kytheon, Hero of Akros and Archangel of Tithes for the price of one little Jace.

Don't forget Kelly and Doug will be there on the ground in Madrid reporting back to Quiet Speculation Insiders so stay tuned for the updates as they occur!

Standard Boosters

BFZ and OGW boosters have fallen into a very attractive price range. Longer-term these have a ceiling of around 4 tix due to parity with boosters bought from the shop. In the meantime, drafters who get tired of SOI will look to other draft formats such as Battle for Zendikar block.

If you can afford to sock a few of these away, they will see gains over the coming months due to no longer being awarded in constructed events. The supply of these two boosters will never be higher than it is today.

ORI and DTK boosters have dipped by about 10% as a result of the release of SOI. These will rebound in price due to the exceptional value these boosters represent. After interest in SOI draft fades a little, look for these older boosters to go back over 4 tix.

Although ORI has a higher set price than DTK, the plethora of high-value rares in the last set from Tarkir block pushes the expected value of a DTK booster substantially higher than ORI. Grinders looking for the highest expected value will wait in these draft queues, so if think you will be interested in doing a triple ORI draft or a novel triple DTK draft (remember that FRF is no longer being drafted with DTK), then now is the time to sock a few boosters away.

Trade of the Week

As usual, the portfolio is available at this link. While everyone is busy with the new cards from SOI and the changes to Standard, it's a great time to be picking up Modern playables from the just rotated sets of KTK and FRF. I took this opportunity to put a playset of the fetchlands, Anafenza, the Foremost, Tasigur, the Golden Fang and Ugin, the Spirit Dragon into the portfolio.

This type of buying should be the bread and butter for speculators and players who are interested in Modern. Although it might not be the absolute bottom on these, it'll be close enough that in a month or two I'll be happy I pulled the trigger on these this week.

New Modern Kickoff: SCG IQ Report

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome to the third week of the new Modern. For many of us this is probably the most significant week simply because now is when the new IQ season really kicks off. Yes, there were a few IQ's last week concurrent with the Baltimore Open, but this is the week that stores nationally really started to host tournaments, allowing Modern Spikes to finally start grinding without fear again. As a bonus, this also means that Sheridan's data sample is growing so we can finally start to get an accurate picture of the metagame. With States next weekend, now is the time for deck reevaluation and serious testing.

Saving Grasp

Despite being qualified I was unable (and slightly unwilling) to travel to Columbus for the Invitational, so instead I attended my local Modern IQ. I also expected to benefit from a softer field since many of the better players who weren't in Columbus were traveling to Albuquerque for the Grand Prix. While I understand the appeal, I won't travel out of state for Sealed GP's. I hate having my fate decided by random number generators and the thought of being at the mercy of my Sealed pool after a lengthy drive isn't my idea of a good time. Constructed GP's are another story; choosing my deck makes me feel like I'm more in control of my fate and makes the trip more palatable.

[wp_ad_camp_1]

The Deck

This should come as no surprise to long-time readers, but I played UW Merfolk again. I've often said that you should play what you know in an uncertain metagame, but I actually didn't want to play Merfolk this time. States is next week and I wanted to get some deck testing in at a more competitive event. Unfortunately, that wasn't possible.

UW Merfolk, by David Ernenwein (SCG IQ)

Creatures

4 Cursecatcher
4 Silvergill Adept
4 Lord of Atlantis
4 Master of the Pearl Trident
3 Merrow Reejerey
2 Kira, Great Glass-Spinner
3 Master of Waves

Artifacts

4 Aether Vial

Instants

4 Path to Exile
2 Deprive
2 Echoing Truth

Enchantments

4 Spreading Seas

Lands

7 Island
4 Wanderwine Hub
4 Seachrome Coast
3 Mutavault
2 Tectonic Edge

Sideboard

3 Stony Silence
2 Hurkyl's Recall
2 Rest in Peace
2 Burrenton Forge-Tender
2 Meddling Mage
2 Hibernation
1 Kira, Great Glass-Spinner
1 Unified Will

If this looks familiar, that's because it should---my maindeck and board are nearly identical to Monastery Mentor Cardtheir pre-Eldrazi configuration. Honestly, I wasn't planning on just reverting to type and running Merfolk again, but when it came down to it nothing else was ready. Ancestral Vision was not the answer to the problems with my Monastery Mentor decks (I'm starting to think I need to take notes from the Legacy Miracles lists), I wasn't confident enough in the metagame to try a deck like Death and Taxes, and I couldn't run my current UW Control list that includes the Thopter combo. The latter because I was absolutely convinced that I still had my set of Sword of the Meek from when I played Thopter Depths in Extended. And I don't. And it was sold out at the local shops. And my online order still hasn't arrived. Frustration.

Following my failure in Detroit, and receiving assurances that Eldrazi would be banned, I knew that I didn't want the Eldrazi-specific cards anymore. Thus I had removed a Harbinger of the Tides and the Sea's Claim in favor of another Master of Waves and a maindeck Kira. Once the Harbinger of the Tidesunbannings were announced I knew that the format would slow down, if only temporarily, as players tried out the new toys. In a world of control decks Harbinger is just not good enough while Kira is phenomenal, so bringing in another at Harbinger's expense made sense.

When it became apparent that midrange and control would be the most popular choices for the first few weeks, I cut Harbinger entirely. Too often it is just a 2/2 for two and while that's serviceable it's also not very good. Harbinger is your best card against Delver and Grow decks, and strong against Burn and Zoo. The first two are very rare, Burn is already a good matchup, and in the Zoo matchup Harbinger isn't enough to swing things in your favor. All told it's just not a card I want right now. Besides, I wanted counterspells for the expected control and combo decks. Maybe the format will shift toward tempo and Harbinger will be great again but for now I'd leave it at home.

I initially thought that I'd just go back to Unified Will but the ubiquity of Abzan Company changed my mind. It's always been a conditional counter that was dead against creature decks and if Company was big I wanted to avoid playing a blank (and no, Harbinger isn't very effective there either). I was thinking of maindecking Dispel to fight removal and Goryo's Vengeance when I noticed that a lot of control decks were running Spreading Seas. As Mutavault is an important card in those matchups, this seemed bad for me. Then I remembered Deprivethat Deprive existed. A hard counter that could free my Vaults? Seems good.

The sideboard is quite similar to my Regionals one, just -1 Hibernation and Forge-Tender and +1 Unified Will and Kira. With Thopter and Vision around I expect fewer Kiki-Chord and Burn decks so I don't need as many cards for them, but I do need more cards for control and combo. Will gets the nod over Deprive here because I only bring in counters against decks with few to no creatures. Since I want to counter many different kinds of spells I take a general one over Dispel or Negate.

I arrive at the venue later than expected to find I was right about the field: it was much smaller and lacking in known competitors. I have to rush to register and finish my decklist, so I don't get to scope the field very much.

The Tournament

With only 22 players there would be five rounds and then a cut to Top 8, with a 3-1-1 record being the goal. This is tiny for a Denver area IQ. The late-season "blizzard" (it really wasn't, despite the weather reports) and the GP shrunk the field far more than I expected. This could either be really good or really bad for me---the more unknown the format, the better it is to be aggressive, but also the more likely you will run across something unexpected. It also makes it more likely that other aggressive decks will rise to the top and Merfolk struggles against many of them.

Round 1: Taylor, Soul Sisters (Win 2-0)

While no one has ever complained to my face, I've gotten enough flak in the comments about using full names that I didn't record them this time. I have never seen Taylor before and have no idea what to expect from her.

Game One

Ajani's PridemateI win Rock, Paper, Scissors and start with a mulligan. I lead with Vial and Taylor has Plains into Soul's Attendant. Soul Sisters, lovely. This is actually a pretty good matchup for me since incremental life gain is not very effective against large chunks of damage and their clock is not very fast. The main concern is Honor of the Pure and Spectral Procession.

I use Spreading Seas to dig and then Vial in lords while Taylor plays out a total of four sisters but has no offense thanks to Deprive on Procession and Path on Ajani's Pridemate. Gaining four a turn buys her a number of draw steps, but against twelve damage she just cannot pull ahead or effectively attack back so I win easily.

Sideboard:

Nothing. I have nothing I want to bring in and nothing I want to take out. I've heard some people bring in Torpor Orbs against Soul Sisters but if you're going to go that route Chalice of the Void for one seems more effective. My A game is strong enough that I don't need either.

Game Two

I mulligan into a slow hand with no creatures to cast before Kira, Great Glass-Spinner, but it does have Path, Deprive, and Echoing Truth so I keep. Taylor has Soul Warden into Pridemate into Spectral Procession into Honor, just about the best curve possible, but Path and Truth clean up her offense and buy me the time to get an actual board presence together. It ends up being a race thanks to her Honor, but my size and evasion carry me through her defenses.

Weirdly, we're one of the last matches going. That either means a lot of aggro in the room or variance-fueled blowouts. The last rounds going all involve Junk decks which means my earlier metagame assumptions were correct but could prove difficult to overcome.

Round 2: Ethan, Five-Color Scapeshift (Win 2-1)

Ethan works at the shop and frequently plays the owner's fully foiled (with Expeditions, triple-sleeved) RUG Scapeshift deck. He's also known to go into Jund and his own brews so there's no telling what he's actually playing until he drops his deck during shuffling and reveals Sakura-Tribe Elder.

Game One

I mulligan again and keep based on the Deprive in my hand. This doesn't end up working because I draw very few creatures and only Kira sticks. It turns out that Ethan is playing a Bring to Light version of Scapeshift using Gemstone Mine and five-color lands to play all the best removal and Wall of Omens. I counter his first Brought Scapeshift but have no answer to the second.

Sideboard:

-4 Path to Exile
-2 Echoing Truth

+2 Meddling Mage
+2 Burrenton Forge-Tender
+1 Kira, Great Glass-Spinner
+1 Unified Will

Knowing Ethan, his deck will have no offensive creatures or permanents that I want to remove so I put in my anti-combo and -control package. Forge-Tender does nothing against Scapeshift but it does stop red sweepers which are far more dangerous.

Game Two

Meddling MageThis time it's Ethan's turn to mulligan, twice in fact, and Aether Vial plus Cursecatcher and Spreading Seas cause him to stall on lands. I drop a Master of the Pearl Trident and Vial in Meddling Mage naming Supreme Verdict with multiple counters in hand to seal the game. Ethan plays Bring to Light into my Cursecatcher just to slow my clock down but I Vial in another threat to finish him.

Game Three

I mulligan again and get a hand with no blue source but both my Tectonic Edges, Aether Vial, and Cursecatcher so I keep. This works out because Ethan's draw is pretty slow so I have time to get some creatures together, though a Supreme Verdict grinds me to a halt. I Tec twice to stall his kill and try to find creatures that aren't Cursecatcher. Eventually he forces me to use all my Cursecatchers to stop Bring to Light and then he Scapeshifts for 18. That leaves me dead next turn to a topdecked Mountain or burn spell, but I Vial in a Master of Waves for one with a Mutavault in play for exactly lethal.

Despite the close game I'm feeling pretty good with that win. Unfortunately, it was a bit premature.

Round 3: Mario, Elves (Loss 0-2)

Remember when I said that I was rushing to register? This bit me Round 3 when it turned out I had written down Master of the Pearl Trident twice instead of Master of Waves. Whoops, game loss. Not that it really mattered.

Game One

Heritage DruidTurns out that Mario is playing Elves, an appallingly bad matchup, and his hand is really, really good: Heritage Druid into Dwynen's Elite into Elvish Archdruid, hemorrhage hand (including Ezuri) onto board, Chord of Calling for Craterhoof Behemoth. I would have needed many Path's to win that game and I don't even have the white mana to cast them.

The game loss really didn't affect the outcome here. I'm about 15% to win game one and 30% to win games two and three so I was very likely to lose anyway.

This also finally gives me enough time to scout the room. There is no Tron, two other Merfolk decks, a number of Jund and Junk decks, Jeskai Control both with and without Thopter combo, and a lot of Burn. Not unexpected but surprisingly predictable given the small size.

Round 4: Jason, Junk (Loss 1-2)

I saw Jason playing round one so I know that he has a very creature-heavy Junk deck that uses Farseek to ramp into Archangel Avacyn and Thragtusk at the expense of removal. My hope is to out-tempo him before he overpowers me.

Game One

I have to mulligan another no-lander. All of my mulligans so far have been due to mana trouble and I'm doing it a lot more than normal so I just accept that variance is against me today. I keep a one-lander with Vial since I have a scry and a two draw steps to find another land.

He Abrupt Decays my Vial but I do find the second land to go after his with Spreading Seas and use Deprive against Siege Rhino. He only has a Sylvan Advocate and is restricted on white mana, while my board is made of Cursecatchers and Mutavaults. Accepting that I'm just dead to Maelstrom Pulse, I play the two Master of Waves in my hand and he has no answer.

Sideboard:

-3 Aether Vial

+2 Hibernation
+1 Kira, Great Glass-Spinner

I know he boards in Reclamation Sage and he's shown how willing he is to kill my Vials. I don't want to be tempted to keep hands based on Vial. Hibernation is amazing against green creatures and I want Kira to protect my Masters.

Game Two

My one-lander has Cursecatcher, Path, Seas, Silvergill, and Hibernation. With odds of hitting my land drop at 19/53 and 19/52 for my two draws, I keep. It's usually bad to mulligan against GBx and if I do hit my hand is exactly what I want. I don't see my second land until Pathing my own Cursecatcher, and then I don't see another until at length Jason kills me.

Game Three

Another game, another no-land opening. Variance, ergh. My six is another good one-lander and I scry trying to hit lands and again fail. That is really frustrating.

ThoughtseizeI should have mulliganed game two, but the potential payoff of the keep was very high if I hit. It's terrible to go to five against a deck with Thoughtseize and Inquisition, both of which he showed me game two, but it might still have been correct. At the very least it may have been less frustrating.

The standings are posted and I am in 11th. Thanks to draws in Swiss only the top six can draw in, so I still have a chance since one nine-pointer will make it in. I need 9th place to lose, the seven-pointer to lose, and to have 10th place's tie breakers go down less than mine will since both my losses will be drawing in. Of course, this all hinges on me winning in the first place.

Round 5: Paul, GR Goblins (Win 2-0)

Paul is a shop regular and I know he's playing Goblins. This is not good. Merfolk might have the best success rate against the field but it is weak against the other tribal creature decks. Elves is far more explosive and unfair, while Goblins is similar to Merfolk but has haste creatures and burn so it's much faster. Fortunately, I play Paul nearly every event we both play in (I swear DCI Recorder is programmed to pair players who play each other frequently) so I know how to play this matchup.

Game One

Goblin GuideI mulligan again on the draw and Paul leads with Goblin Guide. This doesn't bode well. I have a Vial and pass. Paul misses his land drop, attacks me into another land, and plays Mogg Fanatic. This lets me drop Silvergill Adept with Cursecatcher on standby. Paul still has no land and Fanatics Silvergill to attack with his Guide again.

At this point I'm out of danger as I Vial in 'Catcher, play Merrow Reejerey, then Vial in Lord of Atlantis and just swamp him. He did find his second land but just used it to try and Destructive Revelry my Vial, which I counter with 'Catcher. It's an interesting inclusion that makes sense for a more artifact-heavy metagame, but I think it's a bit optimistic all the same.

Sideboard:

-2 Spreading Seas
-1 Aether Vial

+2 Burrenton Forge-Tender
+1 Kira, Great Glass-Spinner

Sideboarding against Paul is hard. He's a wildcard and is always trying off-the-wall sideboard strategies. He's used Torpor Orb, Boil, Blood Moon, Rending Volley, and Pyroclasm at various points. Since I know he has and will probably add more Revelrys I remove some targets for more protection against Goblin Grenade.

Game Two

No mulligans for once but Paul leads with Legion Loyalist, which is actually his scariest draw. Atarkas CommandThe best way for me to win is to just trade creatures until my cantrips pull me ahead on cards and Loyalist makes that impossible. Fortunately, he only has a Mogg Fanatic after I play Cursecatcher.

At this point I can add more creatures to the board, but I have Deprive and all my lands are non-basics so if he did bring in Blood Moon I'm dead. I decide to leave Deprive up and just pass. Paul also passes with three lands. Huh. I just play another land and pass back. The longer the game goes on the better it is for me.

Paul draws, looks at his card and attacks. He has no subtlety and neither does his deck---if he plays like he has Atarka's Command, he has Atarka's Command, which I counter after blocks and trade for his Loyalist. On my turn I just replay my land, cast Kira and pass.

Paul has Goblin Guide and an attack, but at this point I'm well out of danger and start playing Lords. He has a Goblin Piledriver to wall my attacks but I go wide and just swamp him. He reveals that he had several Revelrys in hand with Bolts and Grenades but Kira kept them from being a viable option to stay alive.

Stage One: Complete. Now I have to wait for the other results. I get up to sort my deck and miss the outcome of the 9th vs. 10th game, but I do see that the seven-pointer is playing Grixis vs. Merfolk, so he's not favored to win (he doesn't thanks to Master of Waves in game three). When the announcement is finally made it turns out that the former 9th place made it in. By half a tiebreaking percentage point over me. SO. DAMN. CLOSE.

The Top 8 consists of Merfolk, the Elves and Junk players who beat me, Jeskai Control with Goblin Dark-Dwellers, Burn, Jund, Abzan Company, and a BW Eldrazi Hatebears list very similar to Pascal Maynard's. I was very surprised by this since I didn't think that list was viable, but here it is. I don't know if this is because the deck is well positioned or because he just got lucky, but I've been working on a list similar to that so I hope it's the former.

Lessons Learned

Well, missing an IQ Top 8 isn't so bad and I did get some insight into the metagame. The usual suspects are out in force but control players are emerging thanks to Ancestral Vision.

I only saw one Thopter player, who was 1-2-1 when I checked after round four, having fallen to his deck's inconsistency and slowness. In the games I saw, he struggled to draw his pieces in the right order early enough to matter. I think this is common enough and the optimal Thopter list is still elusive, but you should pack graveyard hate regardless. This inconsistency probably means you'll see it most often in Tezzerator builds, though Gerry Thompson's deck might change things.

There were also a number of Lantern players and a Burning Bridge deck with Isochron Scepter, so make sure you can answer Ensnaring Bridge.

I intend to test extensively and would like to try out something different for States this weekend, but we'll see how it goes. Conventional wisdom seems to be to play what you already know, but I've never been one to stick to convention.

Deck Overview- Gruul Eldrazi

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Bant Company won the week one Open of new Standard, and with week two in the books people are sick of the deck already. The deck is capable of generating so much card advantage in such an efficient way that it's tough to construct a deck with an especially positive matchup. The best way to crush the deck is to go way over the top, though week one nobody had a good list for ramp. With Joshua Dickerson's win in the Columbus Open, it's looking like he found it.

Gruul Ramp

Creatures

4 Jaddi Offshoot
4 World Breaker
4 Ulamog, the Ceaseless Hunger

Spells

3 Chandra, Flamecaller
4 Kozilek's Return
4 Oath of Nissa
4 Explosive Vegetation
4 Nissa's Pilgrimage
4 Nissa's Renewal

Lands

12 Forest
2 Mountain
1 Wastes
2 Cinder Glade
4 Sanctum of Ugin
4 Shrine of the Forsaken Gods

Sideboard

4 Thought-Knot Seer
3 Tireless Tracker
1 Clip Wings
1 Rending Volley
3 Spatial Contortion
2 Warping Wail
1 Chandra, Flamecaller

I would think that Ruin in Their Wake would be a spell that you'd want in this deck, in part to ensure early access to red mana, but Dickerson didn't see this as a big concern. This deck runs a scant four red sources, with only Oath of Nissa to potentially dig for them or Explosive Vegetation and Nissa's Renewal to guarantee a Mountain. I imagine that this makes casting Kozilek's Return on turn three quite difficult.

There was an error retrieving a chart for Kozilek's Return

Other than the slow approach to finding red mana, this deck doesn't feature any spells that we're not used to seeing in ramp decks. The deck's inability to find red quickly looks like it will be punishing against humans decks, though the Bant Company matchup is definitely positive. Dickerson pulled off a win in a Top 8 with five Bant CoCo decks, after all.

I expect that ramp will be one of the decks that players turn towards to win in a field of Bant and Human Aggro for the Pro Tour. The big spells enable the deck to go way over the top of Bant while Kozilek's Return and sideboard removal spells slow the Human decks down enough to be manageable. World Breaker has been steadily trending downward since it initially found a home in these ramp decks when Oath of the Gatewatch launched, and if this deck puts up Pro Tour results it could easily double up next weekend.

There was an error retrieving a chart for World Breaker

Insider: Betting on the Losers

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

There are plenty of reasons to bet on losers. Pity. A great spread. Um, so perhaps there aren't that many reasons to bet on a proven loser...

For instance, I would never bet on the San Jose Sharks to win a Stanley Cup. Even if they have the best record in hockey you know they will find a way to fail.

Picking losers to invest in, on the other hand, can pay off handsomely when done correctly. In Magic finance everybody always wants to be on whatever the new hotness is. Everybody wants to pick up the card that is currently spiking when they know it's high but others haven't gotten the memo yet. It is a great place to be on a card, because you are guaranteed to make money.

For instance, if I know Declaration in Stone has skyrocketed from the $5 range up to $10 and I'm still able to pick them up for $5 from a store that hasn't changed the price tag yet---well, that is good news for the buyer. However, these opportunities don't come along every single day. For those of us who want a more solid investment plan than "hear it first," well, here is a plan...

I've written about this a lot. My plan has always been to look for cards that are currently approaching their bottom low point, and then buy in, with the logic that I will hold them for some period until they rebound.

Standard cards are the most fertile ground for this strategy because rotation basically ensures that every single time a new set comes out several "bad" cards will suddenly become "good." More rotations are great news for anybody looking to use this type of strategy because it will cause more dramatic shake-ups to Standard more often.

The other key is to look for "good cards" that are currently cheap because they don't have a home. We are hoping these cards find a competitive home with the release of new cards, or when old cards that were keeping them down rotate.

Today I'm going to take a look at a handful of cards that are currently approaching or have approached the bottom price tag. First and foremost, I'm more interested in picking up cards from Shadows over Innistrad and Battle for Zendikar block since they have a significantly longer shelf life in Standard. More time equals more opportunities. Seems obvious.

You have to be willing to hold onto cards for a while and use a little imagination to predict the future, but the formula is a proven winner: buy low, sell high.

Battle for Zendikar

While it did contribute a few noteworthy members to the Eldrazi horde, Battle for Zendikar (BFZ) was kind of a rancid Magic set. Most of the cards feel boring and uninspired. My low opinion of the expansion aside, there are a few cards I think have hit rock bottom.

Dragonmaster Outcast

There was an error retrieving a chart for Dragonmaster Outcast

There is basically a 100% chance that this card will eventually rebound and go up from here. It's simply too powerful and too good to float around the $2 mark. Casual players love this card and it is powerful enough to have niche applications in both Standard and Modern.

I am basically happy to trade for any copy of this card somebody is willing to part with. It is one of the Standard cards I'm most interested in trading for at the moment---as a money-making investment this is basically a foregone conclusion.

Drowner of Hope

There was an error retrieving a chart for Drowner of Hope

The banning of Eye of Ugin has really "displaced" this card. Get it, because of Eldrazi Displacer combo?

Anywaaaaays.... There are a lot of people that have this card and don't want it anymore. It's a buyer's market. However, it's still a pretty good Magic card and may well find a home in Standard at some point alongside Eldrazi Displacer. The combo is quite powerful and both cards are already great.

I suspect if Adarkar Wastes gets reprinted at some point while these two cards are in Standard this will be a very potent combo. The card is hovering around bulk rare price so you can't really miss.

Painful Truths

There was an error retrieving a chart for Painful Truths

Painful Truths is a Modern-playable staple for control and midrange decks. I will trade for every single copy of the card I can find at sub-$2 prices. The card is simply too good to be this cheap. Once again it is a buyer's marketplace because people who want the card have it and people who don't want it have nobody to sell it to.

That will change. It always does, especially with Modern cards. Hold onto these and pick them up while they are low.

Oath of the Gatewatch

Oath of the Gatewatch is a fantastic set full of awesome cards. It is basically the opposite of BFZ.

Inverter of Truth

There was an error retrieving a chart for Inverter of Truth

$1 mythic demon with competitive potential? Yeah, I'm buying in on this card. I could see this card actually being pretty good in a UBx Standard control deck after the next rotation. It has some pretty nice synergy with cards like Epiphany at the Drownyard. It doesn't need to live very long in order to win the game.

It's also a card I could see somebody wanting for some zany combo deck in Commander. It's just too cheap right now.

Kozilek's Return

There was an error retrieving a chart for Kozilek's Return

We are rapidly approaching the bottom-of-the-barrel price tag for this card (if we haven't hit it already). The card is Modern-playable as an instant-speed sweeper that kills Etched Champion and protection-from-red creatures.

The card may also turn out to be a staple in Standard in the very near future. With Humans winning the Open it stands to reason that Pyroclasm at mythic rare is a card that could go up in value, especially considering that it has dropped so much already. The reason for this is the perception that "ramp is dead" and Return is a "ramp" card. Well, ramp could come back and decks other than ramp might be interested in playing K Return now.

Corrupted Crossroads

There was an error retrieving a chart for Corrupted Crossroads

Alongside the bulk rare Eldrazis I think these colorless-matters cards are worth picking up. I won't spend too much time on it because I wrote a whole article about it---but it is worth mentioning.

With the painlands and Foundry of the Consuls all rotating the next time around, color-producing mana fixing could be at a big premium for anybody looking to play with Eldrazi cards. Feels worth the risk to have a small collection of Crossroads saved up. Also, the card could easily get better if they ever make more devoid cards.

Sea Gate Wreckage

There was an error retrieving a chart for Sea Gate Wreckage

Wreckage is a great Magic card. I want it in casual. I play it in Modern. It may be a player in Standard at some point. It is dirt cheap right now.

They don't typically make lands that tap to draw cards. Unique cards are always great money makers. Just because they don't have a place this second doesn't mean that they will not be useful in the future. Once again, if a card is rare and playable in Modern it can't stay $1 for very long.

Eldrazi Displacer

There was an error retrieving a chart for Eldrazi Displacer

This pick is a little bit riskier but the $2-$4 range for this card feels too low to me. It is powerful and already proven on the tournament scene. It is also quite unique. It is also an Eldrazi. There are a lot of things to like about the card.

It has obvious synergy with cards in Standard. Knight of the White Orchid, Thraben Inspector and Archangel Avacyn. I could see the card becoming a bigger player as the format continues to develop.

Also, it is worth noting that this card sees play as a four-of in Modern Eldrazi Death and Taxes. Anything that is good in Modern is good in my binder as an investment. I'm willing to bet on this little loser all day long.

Shadows Over Innistrad

Epiphany at the Drownyard

There was an error retrieving a chart for Epiphany at the Drownyard

Epiphany is a good card. Now is not the right time because Standard is too fast, but its time will come. I can feel it. Instant-speed draw spells with X in their cost have traditionally been quite good...

It also fuels up the graveyard for delirium or flashback. We haven't gotten flashback per se, but it's not out the question in Eldritch Moon. In any case we're in the midst of an Innistrad block, so we can expect more graveyard shenanigans in some capacity.

Remember what happened with Dig Through Time when Khans came out? Dig was a $2 junk card and then the Pro Tour happened and guess what? The pros figured out it was great and the card surged to $10. If Epiphany is a PT breakout expect the same trajectory.

I never bet against blue cards. When people tell me blue is bad I bet on it anyway because it never is.

Zombies (Braaaaains)

There was an error retrieving a chart for Prized Amalgam
There was an error retrieving a chart for Relentless Dead

These cards currently have no home in any format. We thought there would be a zombie deck in Standard but it didn't happen. These cards have already started their descent into the junk category. However, they are still very good Magic cards---they just don't have a home.

I suspect that the rest of the zombie deck will be in the next set and that it will be playable in Standard. If that's the case prices on these two cards will shoot back up.

Amalgam is already approaching bulk rare territory and I'm picking them up. Relentless Dead is still too high to buy in on, but it will be in the $4-6 range soon enough. I'm looking to buy in when it hits that range, which it's all but guaranteed to do unless Zombies somehow take off at the PT.

Thing in the Ice

There was an error retrieving a chart for Thing in the Ice

Thing in the Ice has lost a lot of value already and may continue to slide down. However, it is a unique, powerful Magic card. It does a lot for very little mana.

This card will be very good in Modern and Legacy. Heck, it might even be Vintage-playable! I'm currently playing this card in my Modern Infect sideboard and it is fantastic.

I'm not willing to buy in yet---but if it goes much lower I'll start trading for this card.

Sigarda, Heron's Grace

There was an error retrieving a chart for Sigarda, Heron's Grace

$5 mythic rare angel with a bunch of silly abilities. Obviously, I want to trade for and hold onto this kind of card. It always pays off. Especially in green-white.

I also think this card will make an impact in Standard at some point. Humans are the best tribe and the card has human written all over it (literally).

~

I'm an optimist. I see a card down on its luck and think, "I believe this card will get its life together and bounce back." I bet on these cards to succeed and so should you. Just because a card appears to be unplayable doesn't mean it will stay unplayable forever. In fact, most cards that look "too good to fail" ultimately turn out to prove us right.

Insider: Another Look at the Modern Banned List

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back, readers!

There were certainly some people who made a lot of money with the recent changes to the banned list. I know several QS writers (myself included) had been suggesting picking up both Sword of the Meek and Ancestral Vision for some time now. Hopefully you followed our advice.

Whether or not you benefited from the latest bout of unbannings, we can still draw lessons from them. Of the cards currently on the Modern banned list, some are near locks for staying there, while others may get released at some point. Identifying which are which can position us better for the next change to the format.

The Modern banned list currently contains the following cards:

  • Ancient Den
  • Birthing Pod
  • Blazing Shoal
  • Bloodbraid Elf
  • Chrome Mox
  • Cloudpost
  • Dark Depths
  • Deathrite Shaman
  • Dig Through Time
  • Dread Return
  • Eye of Ugin
  • Glimpse of Nature
  • Great Furnace
  • Green Sun's Zenith
  • Hypergenesis
  • Jace, the Mind Sculptor
  • Mental Misstep
  • Ponder
  • Preordain
  • Punishing Fire
  • Rite of Flame
  • Seat of the Synod
  • Second Sunrise
  • Seething Song
  • Sensei's Divining Top
  • Skullclamp
  • Splinter Twin
  • Stoneforge Mystic
  • Summer Bloom
  • Treasure Cruise
  • Tree of Tales
  • Umezawa's Jitte
  • Vault of Whispers

Now the thing about Ancestral Vision and Sword of the Meek is that they have both been on the banned list since Modern's inception. This is critical because cards added to the banned list afterwards proved at one time or another (at least in Wizards' eyes) that they were too dominant. The cards banned from the start never got that chance.

That means Wizards might try at some point to give these cards a chance to prove they can "play nicely" in Modern.

The cards that began on the banned list were traditionally extremely powerful, and in many cases had broken or warped past formats. At the time Wizards didn't want to take the risk, but as the format has matured and evolved they've shown a willingness to release some of the past boogeymen. Ancestral Vision and Sword of the Meek are the most recent examples, but others like Bitterblossom and Golgari Grave-Troll followed this same pattern.

If we can identify cards that were mislabeled as broken, or whose power level in context has changed with new printings and metagame developments, we can be better prepared for the next B&R announcement.

Today I'll go through all the cards that have been banned since the beginning of Modern to see if we can't highlight a few that are good candidates for future unbannings.

Artifact Lands

The artifact lands have always been banned due to WoTC's fear of Affinity domination. On this front I tend to agree with them. Darksteel Citadel lets Affinity turn on Mox Opal on turn one frequently, but not always. In addition to enabling more busted starts, these lands also make Cranial Plating and Arcbound Ravager even more degenerate.

As a deck Affinity seems to be doing fine. Unbanning the artifact lands would make Affinity much better without contributing any additional diversity to the metagame. That being said, there's little reason to unban them.

Chrome Mox

There was an error retrieving a chart for Chrome Mox

While Affinity does get access to Mox Opal, that same effect in a combo deck is a different matter. Giving combo decks zero-drop mana ramp (even at the cost of a card) is probably a very bad idea.

Decks like Storm and Pyromancer Ascension can win on turn four a fair amount of the time. Adding Chrome Mox to the mix would likely increase the clock by a full turn, if not more. This is the type of card that makes fast non-interactive combo decks even faster but rarely finds a home in any other archetype.

As WoTC has done a pretty good job of keeping these decks to mainly turn four goldfishing, it's very unlikely they will ever unban Chrome Mox.

Dark Depths

There was an error retrieving a chart for Dark Depths

This card was the bane of Extended for a good bit. Decks built around it could pull off turn three wins consistently. That was back when the only card to couple with it was Vampire Hexmage---since then the printing of Thespian's Stage has added redundancy to the combo.

The biggest problem is that the Marit Lage token has both evasion and indestructibility which makes it difficult to chump-block and severely limits removal options (typically to Path to Exile or sacrifice effects).

Being a land also reduces an opponent's ability to interact with it (it can't be countered, for example). Dark Depths is also very unlikely to ever leave the banned list.

Dread Return

There was an error retrieving a chart for Dread Return

This is the card Dredge decks in Modern need to break out as a real contender. That isn't to say, however, that I believe full-on Dredge would dominate Modern.

The power of Legacy Dredge is that it has two spells that can be flashed back for no mana (Dread Return and Cabal Therapy). Cabal Therapy provides much needed protection and disruption that furthers their game plan. The other major component of the Legacy version is Ichorid, a free creature that can be played from the graveyard, with a built-in sacrifice clause so the Dredge player can build up a zombie army slowly if need be.

Without Ichorid or Cabal Therapy, I honestly don't think Dredge as an archetype could dominate Modern, and certainly not before turn four. At one point both Dread Return and Golgari Grave-Troll were on the banned list, and when the Grave-Troll was removed no Dredge deck materialized.

I feel like this card could be safely unbanned. We might see a decent Dredge deck appear in the format but I don't think it would be any faster than any of the other existing linear decks. There's also a decent amount of graveyard hate available in Modern to keep it in check.

Glimpse of Nature

There was an error retrieving a chart for Glimpse of Nature

Glimpse, in my opinion, is the hardest card on the banned list to analyze. It's an incredibly powerful draw engine in a color that doesn't typically get those. We've seen Modern CoCo Elves win previous GP's; this card would certainly find a home in that deck and most likely speed it up at the same time.

The question is whether Modern's card pool is large enough for this deck to consistently go off on turn three. Legacy Elves has Wirewood Symbiote, Gaea's Cradle and Quirion Ranger to quickly accelerate its mana. Modern Elves is limited to Heritage Druid and Nettle Sentinel. These are strong in their own right, but not likely to generate the same explosive openings seen in the Legacy version.

I believe WoTC is more likely than not to keep this card on the banned list. But I also don't feel like it's one of those cards that is truly "locked in" indefinitely.

Jace, the Mind Sculptor

There was an error retrieving a chart for Jace, the Mind Sculptor

It amuses me that with WoTC's stated goal of "no wins before turn 4," they have kept a four-mana planeswalker on the banned list all this time. Jace, the Mind Sculptor dominated Standard to the point of eliciting an emergency ban, and there's a good chance his continued place on the banned list is simply due to residual fear on WoTC's part.

Another problem WoTC may or may not consider in its decision-making process is price. We've seen cards go up a hundred- or thousandfold after being unbanned and Jace's price tag already rivals that of Scalding Tarn, the third most expensive card in Modern (behind Tarmogoyf and Liliana of the Veil). Even doubling or tripling up would create a serious obstacle for Modern players, and likely generate a lot of bad press for Wizards.

With the recent unbanning of Ancestral Vision (the other big control card on the banned list), WoTC will likely be testing the waters to see if control decks can thrive with Ancestral Vision alone. If not they may eventually unban JTMS, but likely only alongside a reprinting in some form.

Mental Misstep

There was an error retrieving a chart for Mental Misstep

Mark Rosewater is on record saying Phyrexian mana was a mistake. During its brief period of Legacy legality, Mental Misstep was quickly added to virtually every deck (many which couldn't even make blue mana), and often just to counter opponents' Missteps... Not a good sign for a format.

As much as I would love for Misstep to be unbanned (I'm currently sitting on about 80 copies), this one is almost certainly locked in for life.

Sensei's Divining Top

There was an error retrieving a chart for Sensei's Divining Top

Personally, I love Top and how it plays in Legacy, but coupled with fetchlands the card tends to make games go long and often to time. Add to this problem the presence of Counterbalance in Modern, and we have a recipe for multiple undesired outcomes.

While it's a powerful deck manipulation tool that isn't restricted to any one color and would make several cards with the miracle mechanic playable in Modern, the fact that so many games would take so much longer simply by having it in the format makes me believe that it's very unlikely to come off.

Skullclamp

There was an error retrieving a chart for Skullclamp

This card got banned almost immediately upon its release into Standard and Wizards has repeatedly said it was a mistake. It provides a ton of card advantage for very little cost, leads to hyper-consistent combo kills, and threatens format diversity all in one go.

This one isn't going anywhere. It's banned in Legacy and will remain so in Modern.

Stoneforge Mystic

There was an error retrieving a chart for Stoneforge Mystic

Stoneforge already saw a bit of a spike when rumors surfaced that it was getting unbanned before a previous announcement. That rumor proved false, but the price has remained high simply because plenty of people still think it will eventually make its way into Modern.

I don't feel like the format would be worse with Stoneforge, though the concerns about diversity are troubling. The Stoneforge package is very lean and easy to slot into decks, which has led many commenters to speculate it would be included in every white deck. The argument Wizards cited in the Green Sun's Zenith banning, that it was too ubiquitous and ruined format diversity, is most likely the main reason Stoneforge has remained in exile thus far.

I imagine if Ancestral Vision and Sword of the Meek don't enable a good control archetype in Modern, Wizards may seriously consider unbanning Stoneforge to give control the tools it needs.

Umezawa's Jitte

There was an error retrieving a chart for Umezawa's Jitte

This equipment entirely dominated Standard when it was legal. In any creature-based deck it was a near-mandatory four-of, and even answer-based decks ran copies to legend-rule opposing copies... As with Misstep, this is a sign of a truly degenerate situation.

While Batterskull is a powerful piece of equipment, Jitte is a truly broken one. It presents a fast clock and protects to the creature that wields it, all while acting as removal against opposing creatures. An active Jitte can completely take over a game, often even locking the opponent out of casting creature spells.

I don't imagine we'll see this card get unbanned ever.

Announcement: No Monday Article

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

You may have noticed the lack of a new article for today. We're still in the process of rearranging and organizing things, so I hope you'll forgive us as we get situated. The rest of this week is slated for an update each day as normal, and next week you can expect the usual Monday article.

modern_nexus_lg

Jason Schousboe
Editor in Chief

Jason Schousboe

Jason was introduced to Magic in 1994, and began playing competitively during Time Spiral block. He has enjoyed a few high finishes on the professional scene, including Top 16 at Grand Prix Denver and Top 25 at Pro Tour Honolulu 2012. He specializes in draft formats of all stripes, from Masters Edition to the modern age.

View More By Jason Schousboe

Posted in Modern, OpinionTagged , 3 Comments on Announcement: No Monday Article

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

Insider: High Stakes MTGO – Apr 10 to Apr 16

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Editor's note: Sylvain Lehoux is taking a three-week break from writing due to other commitments. In the meantime he's promised to keep us abreast of any changes to his portfolio via emails to the Quiet Speculation staff. We'll present these purchases/sales in a shortened form along with Sylvain's explanation so you don't miss a beat. Join us back on May 9 when he returns in full form!

Here is the link to the High Stakes MTGO live portfolio.

Buys

More Khans of Tarkir full sets and 8 Fate Reforged full sets: I'm counting on redemption to lift up prices for KTK and FRF after their big drop linked to rotation out of Standard.

Mishra's Bauble: Coldsnap flashback drafts really lowered the price on this one. I didn't catch the absolute floor but considerably lowered my average buying price with the Baubles. This is a unique artifact in Modern and the ceiling is fairly high, so I pumped up my stocks here.

Kozilek's Return: This Oath of the Gatewatch mythic is a pretty nice board sweeper than should easily find a home in Standard ramp decks and potentially some decks in Modern as well. 5 tix is not cheap for a mythic but it could pay off quickly depending on what metagame Pro Tour Shadows over Innistrad brings. If the price goes down during SOI release events, as it seems it will, I'll be buying more copies soon.

Sells

Archangel of Tithes: After the recent spike, nothing has led me to believe it will get better for Archangel. Nor am I interested in waiting to find out if it will be played at PT SOI. In this regard I'm following my own advice from two weeks ago concerning spiking Standard positions---it's better to sell at a guaranteed profit than hold out for uncertain further gains.

Kytheon, Hero of Akros: Similar to Archangel of Tithes. I sold into this recent initial spike and I'm not willing to wait for what could be next. I've been holding onto a lot of Magic Origins cards for many months now so I'm clearly not going to be too greedy on this one.

Avatar photo

Sylvain Lehoux

Sylvain started playing Mtg in 1998 and played at competitive level for more than 10 years including several GP and 3 PT. When he moved to Atlanta in 2010 for his job he sold all his cards and stopped "playing". In 2011 he turned to Mtg Online and he experimented whether it was possible to successfully speculate on this platform. Two years later and with the help of the QS community his experience has grown tremendously and investing on MTGO has proven to be greatly successful. He is now sharing the knowledge he acquired during his MTGO journey! @Lepongemagique on Twitter

View More By Sylvain Lehoux

Posted in Buying, Finance, Free Insider, MTGO, SellingTagged , , , Leave a Comment on Insider: High Stakes MTGO – Apr 10 to Apr 16

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

Insider: Six Early SOI Playables in the New Modern

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

We're two weeks past the April 4 banlist update and two weeks into the whole new world of Modern. It's very early into the post-Eldrazi era, but the preliminary metagame results will make an optimist out of even the most cynical Moderner. Early top-tier decks showcase color, archetype, and deck diversity we haven't seen since Grand Prix Charlotte of 2015, and in many regards it's much better---neither the Twin nor the Amulet Bloom specter hangs over us today.

We'll need more major paper events to really show us how the format is shaping up, but as far as early indicators and preliminary data goes, Modern couldn't be better. Bonus points for the unbanned cards staying relevant but not warping the format, and for Eldrazi's plummet to Tier 3!

The New Modern Arrives

Ancestral Vision has stolen the Modern stage by powering up lackluster blue-based strategies. Although Thopter Foundry/Sword combos are still struggling to find solid ground in Modern, this is sure to change as we get more tournaments and players figure out its best shells.

Between new decks, novel technology in familiar strategies, and the usual top-tier suspects, it's an exciting time to play Modern.

In all the post-ban and post-unbanning excitement, however, many players have forgotten about the recently released Shadows over Innistrad. Standard players sure haven't, with many Shadows staples rapidly slotting into existing decks or enabling new ones entirely. Metagame and price charts have reflected their arrival. Shadows has also had more modest, but still noteworthy, appearances in Modern, and that's what we are here to revisit today.

To kick off the week, we'll look at six Shadows cards which have already cropped up in Modern decks. In each case, we'll check out tournament results from the last two weeks to identify which strategies wielded Shadows cards. We'll also give projections about their long-term prospects.

Whether you're looking to outfit your deck with new Shadows tech in this new Modern or get ahead of Modern-related Shadows finance trends, you'll need to know how these six cards are performing.

Archangel Avacyn

The mighty Avacyn 2.0 is a fitting start, due to her breakout Standard power, her Modern potential, and because we're tackling the entire overview alphabetically. I guess the last one isn't as exciting as the first two but hey, at least we're starting off with one of Shadows' biggest question marks.

Before Shadows even hit tournament tables, I optimistically and favorably evaluated both Archangel Avacyn's and Thing in the Ice's Modern playability. We'll get to Thing later, but for now, we'll start with the Archangel. We already know she's a defining force in Standard. How does she compare in Modern?

There was an error retrieving a chart for Archangel Avacyn

Avacyn's Modern playability is critical because she's already commanding a $50 price tag on Standard alone. If she could make Modern waves, her value would only ascend from there (assuming, of course, that current Standard value holds).

Good news for Avacyn owners and bad news for the Archangel have-nots: the legend has already seen play in two Modern lists, one of them a Tier 2-3 regular and the other a Tier 1-2 contender.

In both cases, Archangel Avacyn serves as a tutored bullet in Chord of Calling decks. Maine liked the card so much he even added a second to his sideboard! That's a strong endorsement from a Top 4 Invitational competitor, especially in a mainstream deck like Abzan Company.

That said, two other Abzan Company decks joined Maine in the Top 8, neither of which had Avacyns of their own. This suggests the tech is good but not yet widely-adopted.

Chord and the Archangel

I like Avacyn as a removal trump in longer matches or a stall-breaker on clogged boards. She's particularly powerful in Abzan Company, which can use Viscera Seer to willfully flip her to clear a board. Sure, the Company player will incur some collateral damage depending on the board-state (careful for those dorks!), but this is often worth it in certain matchups, especially if the angry 6/5 can finish the game in short order. Gavony Township and/or Orzhov Pontiff can also mitigate your losses.

All told, I expect we'll see more Archangel Avacyn in Chord of Calling decks. I also think she's going to eventually make her Jeskai debut (if she already did and I missed it, please tell me in the comments!), which will further improve her Modern stock. Either way, this is definitely going to be Avacyn's year and her price tag is unlikely to fall soon as a result.

Asylum Visitor

Modern has not been historically kind to "fixed" Dark Confidants. Phyrexian Arena (actually a Confidant predecessor, courtesy of Apocalypse) is the closest to playable, having seen the light of day in Death Cloud and straight B/G Rock decks in the past. Everything has has fallen flat, despite insane pre-sale spikes around garbage like Pain Seer.

Shadows brings us not just one but two Confidant successors, and Asylum Visitor is our first candidate for the day. Her buddy Sin Prodder will show up later.

There was an error retrieving a chart for Asylum Visitor

Not many Shadows reviewers were favorable to Visitor, and with good reason. Although the creepy Vampire looks much better than many of her forerunners, Modern has been so inhospitable to these effects that it's smart to be skeptical. That said, some black mages were keen on madness's synergy with Liliana of the Veil and in hand disruption strategies, something Bob Levdansky leveraged in his Jund deck.

I'm not going to lie. A second-place Jund finish in a 15-player event isn't the most auspicious start to Visitor's Modern prospects. Being only a singleton doesn't help either. That said, Levdansky's finish is worth noting because a) it shows the theory worked in practice to some extent, and b) Asylum Visitor is so cheap right now it can't hurt to pick up a playset.

Visitor could yet excel in a grindy, BGx metagame. As long as Liliana of the Veil is the right metagame call, Visitor might be a decent card to pair alongside her. Besides, as I said above, the risk on this cheap investment is so low right now that it's hard to lose.

Declaration in Stone

Like Archangel Avacyn, Declaration in Stone is shaping out to be a defining force in the new Standard. It has already shot up from a pre-sale price in the $6-$7 range to staple-removal status at $15 and rising. Can it make the transition to Modern like Avacyn? Or is it automatically outclassed by Maelstrom Pulse in BGx and/or Path to Exile in white?

There was an error retrieving a chart for Declaration in Stone

For most decks, the answer to the second question will be a resounding "Yes." At instant-speed and at minus one mana, Path typically wins out. Abzan decks can just use Abrupt Decay and/or Maelstrom Pulse to round out the rest. Most other white decks that are already capped on Path aren't suddenly going up to six to play sorcery removal with a drawback.

Although this has mostly played out in practice, Eli Kassis challenged our Declaration assumptions in his Knightfall/Bant Company list at last weekend's Invitational.

Abzan Midrange, Abzan Company, Death and Taxes, Hatebears, UWx Control and many other decks have stayed away from Declaration in the admittedly short time since its legalization. Not Kassis's Knightfall list! In addition to reminding the Modern world about the underrated Knight of the Reliquary/Retreat to Coralhelm combo, Kassis showed Declaration could be part of a winning Modern strategy.

It's interesting that Kassis opted for a 2-2 split on Path and Declaration, instead of a 4-2 split (or, more likely, the 4-0 split). This suggests to me Kassis viewed the mid- or late-game Clue payoff as less valuable than Path's acceleration.

One reason for this could be the Infect contest. Knightfall can easily close or lock down a late-game such that a random draw doesn't matter. A bonus land, however, makes Path a poor answer to early Noble Hierarch and the turn one Glistener Elf; allowing the Infect pilot to untap into Blighted Agent with Vines of Vastwood backup is often lethal.

Declaration of Stone is not likely to redefine Modern removal the same way it is making Standard waves, but I do see the card making its way into decks. It's surprisingly decent against aggressive decks which can capitalize on mana acceleration to make huge early plays, but can't do much with a turn six bonus draw.

That said, I think $15 is generally overvalued for this removal, especially for a rare.

Epiphany at the Drownyard

When Patrick Chapin and Top Level Podcast previewed Epiphany, I got a strong "over-selling" vibe. Steam Augury wasn't even close to the legendary Fact or Fiction, and Epiphany had the same stipulations which doomed both Augury and its lesser-known predecessor, Truth  or Tale to the bulk bins.

In theory, Epiphany was flexible enough with different X values to compensate for Augury's deficiencies. It also played better in Modern than Standard, where binned cards still retained value courtesy of Snapcaster Mage and Kolaghan's Command. Even so, the card had all the hallmarks of a Modern bust for me, even in Grixis decks where it could theoretically shine.

There was an error retrieving a chart for Epiphany at the Drownyard

I doubt we see much of Epiphany in Modern, even as Grixis decks keep picking up steam with Ancestral Vision. But looking at the admittedly early decklists from the new format, we did get a surprise Epiphany showing in a Delver list from a recent Level Up Games qualifier. Who said only Grixis mages could have Epiphanies anyway?

As with the Asylum Visitor case, we need to view this Epiphany appearance with plenty of healthy skepticism. For one, this is an unconventional U/R Delver list, running Logic Knot, Izzet Charm and Send to Sleep in the maindeck.

That's not a knock against these decks or Chimzar's performance, but it is to highlight a deck difference which could be due to the local metagame. If the metagame was suited to these cards and Epiphany, maybe those aren't relevant takeaways for Modern more broadly.

Delver at the Drownyard

Disclaimers aside, I see where Epiphany puts in work in this list. Snapcaster, Jace, Vryn's Prodigy, and a singleton Noxious Revival (yep; it's a weird list) all maximize Epiphany and minimize its drawbacks. We'd probably want to up the Snapcaster and even Jace counts if we were optimizing Chimzar's list, but it's still interesting to see him invest a full three slots on the instant.

Despite Epiphany's apparent power in this oddball U/R Delver list, I don't think we'll see it do much more over the coming months. Grixis and other blue-red strategies could use it, but I dislike its anti-synergy with the much more powerful Ancestral Vision (it's a card you don't want to be given and can't use if it's milled), and think there are better options overall.

Epiphany is cheap enough that it won't hurt to buy some, but I think its potential is just too limited to justify even that investment.

Sin Prodder

More Dark Confidant imitators! Like Visitor, Sin Prodder provides a new take on Confidant with some decent stats: a bigger body, a relevant ability for exerting pressure, and no life loss. Unlike Visitor, Prodder has been derided by many Modern commenters as another weak "punisher" effect (see Browbeat and Vexing Devil). At three mana, Prodder also fails Modern's critical Lightning Bolt test.

Early Prodder hype had the card pre-selling for over $5, but it has crashed since then with virtually no Modern play and only some Standard airtime to keep it afloat.

There was an error retrieving a chart for Sin Prodder

Between the opponent-chooses problem and the unfavorable ratio of mana cost to toughness, Prodder doesn't appear to have what it takes in Modern. I certainly wouldn't bet on it; not even Monastery Mentor saw serious Modern play, and Mentor's upsides seem significantly higher than the Devil's.

That said, Tomoki Iwasa prodded common wisdom by bringing a full playset of Prodders to an April 10 finish at one of Japan's weekly Modern events.

The same disclaimers apply to Prodder as applied to the other Confidant mimic: small event, isolated finish, no repeat performance. That said, this deck takes full advantage of Prodder's upsides with big delve bruisers (Gurmag Angler does not play nice with Dark Confidant) and a full playset each of Snapcaster and Kolaghan's Command to recur cards that hit the graveyard.

Maybe we'll see more Grixis strategies adopt this approach, but I think the deck has better things to do with Ancestral Vision and wasn't exactly hurting for Confidant effects before Prodder came around.

If Prodder does take off and push beyond its $3-4 value, it will be in this kind of aggressive Grixis Midrange shell. I also don't think that's where Grixis is heading, so don't buy too heavily into the red Confidant.

Thing in the Ice

Hope you didn't buy Thing in the Ice at that crazy $19.99 pre-sale point. Despite Todd Anderson's U/R Control finish in Standard, and despite many authors trying to figure out a home for Thing in the Ice, the card has already dipped to the $12-13 point after just two weeks. It might sink further, especially if Standard moves away from the U/R Thing strategies which Todd endorsed.

Does that mean Thing is dead in the water or is there a future for the hyped horror? After all, if Thing isn't cutting it in Standard, it doesn't seem likely the card could swing it with the Modern big shots either.

There was an error retrieving a chart for Thing in the Ice

Of all the Modern potentials in Shadows, the horror looked like it was going to be the Big Modern Thing after the new set. Although most of the other Shadows cards have only played out in isolated contexts, that has not been the case for Mr. $19.99 pre-sale Thing in the Ice.

The horror has seen not one, not two, but at least five appearances in Modern since Shadows' debut. Standard may prefer humans and angels, but Modern is still a horrifying world.

I would also not be surprised if there were at least 2-3 others I forgot to mention. The only reason I think the Modern community has missed these results is in the frenzy around Ancestral Vision, which has undoubtedly done more for Grixis and Jeskai than Thing ever could. That doesn't mean Thing doesn't have an important place in the color pairings' future.

It's notable that all of these lists are just using Thing as an added bonus to their existing gameplan. There are no inefficient combos with Vampire Hexmage, no spells like Manamorphose just for flipping the Horror, and with the exception of that strange Jeskai build, nothing too radical within the Grixis family. All of this points to Thing being a metagame-dependent inclusion in your existing Grixis shell.

Best case scenario: Thing becomes a regular in at least 50%-60% of Grixis strategies, waxing and waning depending on the other decks in the metagame. Worst case: it's a cornerstone of certain Grixis lists that are more midrange oriented, even if not every list adopts it. Either way, that bodes well for Thing's long-term prospects.

If Standard doesn't work out for the horror, expect this card to dip into the $6-8 range off its Modern demand. If it can reclaim Standard relevance and maintain its Grixis share in Modern, that $12 tag is more than reasonable and we may yet see a return to the $19.99 pre-sale days...

Shadows and Modern Going Forward

I'm sure there are other Shadows appearances I've missed, and I'd love to hear about those in the comments. These were just a few of the ones I remembered from my Modern Nexus metagame updates (now a proud and official partner of Quiet Speculation!) and we will undoubtedly come across more as the format keeps evolving.

We also need to acknowledge how early many of these metagame developments and decklists are. We won't really know how Shadows has impacted Modern until the summer Grand Prix, and even then, it's possible more diamonds are waiting to be discovered in the rough. Personally, I just want to see what Traverse the Ulvenwald can do with some more development work.

There was an error retrieving a chart for Traverse the Ulvenwald

Thanks for joining me on this Shadows over Innistrad check-in, and you can be sure we'll revisit some of these cards again as Modern keeps growing into its new form. Hit me up in the comments with any format and staple questions, and I'll see you next week with some more post-April 4 Modern explorations.

Announcing: PT SOI Contest, 4-for-3 Promotion & More!

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome, everyone! It's about that time again to gear up for a Pro Tour here at Quiet Speculation. That means yet more stellar coverage and the very best information coming from our staff to your eyes and ears. Let's go over everything that's happening leading up to the Pro Tour.

Take Advantage of the 4-for-3 Promotion

We wanted to offer an extremely good promotion leading into the Pro Tour coverage---in that vein we're offering coverage of an extra Pro Tour for free.

QS strives to provide the best coverage bar none for large events like these. We're one of few outfits that send multiple reporters onsite to report exactly what's going on as it happens. The writers and staff make sure that information is relayed to Insiders quickly and effectively so you're not paying more for Magic: The Gathering cards tomorrow than you would be today.

It's easy to grab this promotion. Just head over to the sign-up page.

PTSOIQSSepcial

Pro Tour Shadows Over Innistrad Contest

In addition to offering a deal to prospective new Insiders, we wanted to spice things up this Pro Tour. So join us for a fun contest in which we'll hand out a few free months of our Insider services to random individuals. These services include many features, from ION Core, MTGPark access, and weekly finance columns, to our expert forums and Pro Tour coverage.

This one is also extremely easy - sign up for the QS Newsletter and fill out the web form we send you. As the Pro Tour Top 8 is published we'll announce the random winners of the free subscriptions.

Join the QS Email List



PT Coverage

Everything else remains the same as we continue to make our coverage the best it can be. We'll be bringing you the deck overviews, Insider alerts and email updates you've come to expect. In the meantime make sure to keep up with articles covering all aspects of the Pro Tour.

We've done our best this time around to coordinate our efforts and make sure the team leaves no stone unturned. Most of the information we uncover will be available to Insiders first, but we do our best to relay it to everyone. This will take the form of live-stream casting, Insider chats, email alerts and article updates.

If you want this information immediately, join us on Insider and become a part of it. If you want to sit on the sidelines, that's fine too---but you may run the risk of spending more on the cards you need.

We hope to see you for the Pro Tour, and enjoy the contest and promotion!

- QS Staff

One of the Boys: Introducing TarmoDrazi

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Some play Magic to win, and others play to have fun. Most players move up and down the spike scale depending on context---the casual nature of certain tournaments provides a perfect backdrop to test wacky ideas. With this principle in mind, I good-naturedly brought a neutered Eldrazi deck to FNM last week that splashed blue and green for playsets of Tarmogoyf, Ancient Stirrings, and Ancestral Vision. I also threw a Gut Shot into the main because mise.

reality smasher art

Despite losing horribly, the deck taught me a few interesting lessons. First, in many games, Tarmogoyf is practically an Eldrazi. In others he's even better. Second, Eldrazi Temple is still busted. To those convinced that Eldrazi is "dead" post-ban, just remember one thing: what dies grows the Tarmogoyf.

[wp_ad_camp_1]

Developing TarmoDrazi

I spent the following few days marrying Goyf to Eldrazi shells. My first order of business was to cut the blue for Goyf's favorite color: red. Lightning Bolt not only keeps us alive long enough to deploy massive beaters, it turns Goyf into an honorary Eldrazi faster than anything. Well, faster than anything besides a tribal Lightning Bolt. Here's what I ended up with:

TarmoDrazi, by Jordan Boisvert

Creatures

4 Tarmogoyf
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
1 World Breaker
2 Spellskite

Sorceries

4 Ancient Stirrings
4 Traverse the Ulvenwald

Instants

3 Tarfire
2 Lightning Bolt
2 Dismember

Artifacts

4 Serum Powder

Lands

4 Eldrazi Temple
4 Karplusan Forest
4 Wooded Foothills
2 Cavern of Souls
1 Ghost Quarter
1 Sea Gate Wreckage
2 Stomping Ground
2 Forest
1 Mountain
1 Wastes

Sideboard

2 Feed the Clan
2 Surgical Extraction
2 Ancient Grudge
2 Kozilek's Return
2 Pithing Needle
1 Crumble to Dust
1 Ratchet Bomb
1 Reclamation Sage
1 Magus of the Moon
1 Kozilek, the Great Distortion

Deck Components

TarmoDrazi is best understood split into parts. It combines the Eldrazi core with green and red splashes.

The Eldrazi Core

Eldrazi Mimic, Endless One, Thought-Knot Seer, and Reality Smasher formed the 16-card creature core present in nearly all Eldrazi decks from last season. GR variants often exchanged Mimic for the Kozilek's Return-proof Matter Reshaper, but the other creatures seemed sacred to the archetype.

Without Eye of Ugin around, Eldrazi Mimic and Endless One plummet in value. Gone are the blistering starts of double or triple Mimic into a 4/4 or 5/5, and Endless One's miraculous curve-fixing on the road to Reality Smasher mana. With those two cards relegated to the flex spot bin, we've got plenty of space to work with as we craft a new Eldrazi deck.

Matter ReshaperMatter Reshaper: Reshaper merits new attention with Eye gone, as it at least trades with every one- and two-mana threat in the format barring Tarmogoyf and triggers an improved Coiling Oracle effect on death.

Spellskite: Versatile hate cards can also make their way back into the mainboard. We saw Skite and Ratchet Bomb in the colorless lists from Pro Tour Oath of the Gatewatch, but these interactive pieces stayed in the sideboard after the tournament, as Eldrazi players began gravitating towards hyper-linear UW builds.

Chalice of the Void: Another possible option to fill in for expired core components is Chalice of the Void, but I've omitted the artifact from this list. GR really aren't the colors for Chalice, since some of the best reasons to go into them (e.g. Ancient Stirrings and Lightning Bolt) cost one mana. Chalice is an undoubtedly powerful Modern card, and I'd be surprised if we don't see an Eldrazi deck surface that abuses it. But TarmoDrazi isn't the place.

Green splash

I mentioned a lull in our curve-fixing options left by Endless One. Green cards do a fine job plugging that hole.

Tarmogoyf: I'm beginning to think Tarmogoyf was an Eldrazi all along. The creature has always defined Modern, serving as the format yardstick for raw efficiency and bulk: a cheap, huge, hard-to-remove threat that excelled at offense and defense. Sound familiar? The reason Eldrazi.dec was so good pre-ban is that it got to play 12 Tarmogoyfs, most of which had icing-on-the-cake abilities. Without Eye of Ugin, Endless One is no longer a "Tarmogoyf," as we can't cast him off Eye plus Urborg for four. But we can still play 12 Tarmogoyfs by dipping into green for the real thing. Goyf even inhabits the same place on the curve, coming down on turn two in lieu of a Temple. And since we're playing type-heavy cards like Tarfire and Spellskite to turn on Traverse the Ulvenwald, Goyf frequently outgrows his Eldrazi mentors by the midgame.

TarmogoyfGoyf's main benefit in the post-ban Eldrazi deck is the amount he helps us curve out. Running him gives us enough curving options that we almost always have something to do with our mana. Some example curves go like this (asterisks indicate the number of Eldrazi Temples necessary for a play):

Turn one: Tarfire/Bolt/Stirrings/Dismember/Traverse
Turn two: Tarmogoyf/Spellskite/Reshaper*
Turn three: Reshaper/Thought-Knot*/Smasher**
Turn four: Thought-Knot/Smasher*/World Breaker***

As with OG Eldrazi, these curves boast interaction starting from turn one and make proactive plays nearly as good as those of Modern's linear decks.

Ancient Stirrings: In this deck, I categorize Stirrings as a “mini-Dig Through Time.” Five deep is really deep, and the sorcery has a number of shell-specific functions:

  • Grow turn-two Tarmogoyf past Bolt with a Wooded Foothills.
  • Find Eldrazi Temple for turn two Reshaper/turn three TKS/turn four Smasher.
  • Find an Eldrazi to compliment our in-hand Temple.
  • Find Cavern of Souls against Cockatrice's sea of Ancestral Vision decks.
  • Help turn on delirium.

It was difficult for me to wrap my head around the power of this green cantrip until I tried it. Stirrings remains relevant throughout a game and thus far has never whiffed.

Traverse the Ulvenwald: When I decided to splash red over blue, it occurred to me that delirium wouldn’t be that hard to turn on. A few Tarfires later and my dream of mashing every Tarmogoyf deck together became a reality.

Traverse has two very obvious jobs in this deck, and one bonus position. Early on, it finds a basic land to ensure we hit our land drops or can rush out a 2/3, Bolt-proof Tarmogoyf. Once we’ve hit delirium, it finds whatever threat we want---generally Reality Smasher, but sometimes bullets like World Breaker---or Cavern of Souls to push them through. Traverse’s extra mode reads, "delirium: Sol Ring." Delirium sometimes turns on very quickly in this deck. Consider this opening:

traversetheulvenwaldTurn one: Fetch, Ancient Stirrings
Turn two: Tarfire, Traverse the Ulvenwald (with delirium)
Turn three: Thought-Knot Seer

I’ve also had opponents accidentally turn delirium on as early as turn two, when they Terminate my Spellskite or something. That means I’m free to Traverse for a Temple and play a huge Eldrazi on turn three while enjoying a mana advantage for the rest of the game.

World Breaker: Breaker is less of a curve-topper and more of a bullet in this list. We can search it with Traverse to remove a problematic artifact or enchantment, and against attrition decks missing Path to Exile, it's an impossible-to-remove threat. Breaker might prove unnecessary in the mainboard with more testing, since it's all but dead against Modern’s more aggressive decks. But so far, I’ve liked having access to a single copy before boarding into Reclamation Sage.

Red splash

TarmoDrazi’s red spells allow us to cheaply interact with opponents while enabling our graveyard-reliant cards as efficiently as possible.

Lightning Bolt: Goyf loves his Bolts, and so do I. As Sheridan’s recent metagame snapshot reveals, Lightning Bolt is still king among interactive spells in an Eyeless Modern. That said, I’ve only included two here, shaving its numbers for the more on-plan Tarfire.

TarfireTarfire: My love for this card knows no bounds. I found early in testing that the creatures I wanted to kill rarely had three whole points of toughness, and that I needed to turn on Traverse the Ulvenwald faster to get the most out of it. I initially tried a split between Tarfire and Seal of Fire to maximize my Goyfs, but Tarfire’s double typing has so much synergy with Traverse that I ended up cutting Seal entirely. Tarfire stops Delvers and Cliques from flying over us to victory, puts Infect and Burn on hold long enough for Thought-Knot to disrupt them beyond repair, and greatly improves our Goyf clock against linear combo decks.

Dismember: Okay, so this card isn't red. But it falls in line with both Bolt and Tarfire when it comes to function. I started with four Dismembers, then cut back to three and two as I added other interactive options. Dismember kills things deader than Bolt, but the four-life cost becomes very steep after we've activated one. Still, the card is too unconditional to omit.

Mana

The Eye of Ugin ban hit Eldrazi decks square in the manabase, so I think it’s important to talk explicitly about the lands in this deck. With eight green cantrips, and the set of Serum Powder to help us ramp, we can afford to run a miserly 22.

4 Wooded Foothills: Omitted from last season's GR Eldrazi decks, but we need Foothills for its graveyard interactions. Searches for colors while supporting Tarmogoyf and Traverse the Ulvenwald.

karplusan forest4 Karplusan Forest: Essentially tri-lands in Eldrazi decks, painlands compliment the strategy perfectly. I originally tested Grove of the Burnwillows in this spot, but didn’t like having to attack with Reality Smasher another time to finish the game. The damage from Karplusan has been less relevant for me than the life gain from Grove. Especially in aggressive decks containing reach, like ours, it’s important not to give opponents life points.

2 Cavern of Souls: When I tried Traverse in the deck, I cut back to a single Cavern, knowing I could just search it up as needed. The problem with this thinking is that we never want to search for Cavern---we want to draw it naturally. We'd much rather spend those Traverses on uncounterable Reality Smashers. Cavern gives us huge game against Mana Leak decks, which struggle immensely to deal with Smasher outside of the stack.

1 Sea Gate Wreckage: One copy of Wreckage is testing the best. When things stall out, having access to a source of recurring card advantage is gamebreaking. I especially like Sea Gate with Eldrazi Temple, since we can tap more than half of our lands and still be able to play the fatty we draw.

1 Ghost Quarter: Quarter isn’t here as a bullet, although I guess at one copy that’s what it’s become. I started with a set of Quarters before picking up Traverse, and have cut back to a single copy after shaving numbers for lands I needed more. I still like the one copy and would play more if space allowed.

1 Wastes: A colorless source we can search with Traverse. Especially relevant when we board in Magus of the Moon, since we can cast him with just a Forest and take solace in the fact that our deck contains nine colorless sources to draw into.

Serum Powder4 Serum Powder: Powder taps for mana, sure, but it compliments the manabase in another way by finding us mana-efficient hands. Setting up a slow hand with Ancient Stirrings and Traverse the Ulvenwald can cost us both mana and time. The free mulligans from Serum Powder are even more relevant in a format that only lets us run four Sol lands, since finding one is paramount to explosive openings. Tarmogoyf can only pull so much weight in the other direction when we don't have a Temple handy.

Powder also improves our post-board games. It helps aggressively mulligan into hosers like Kozilek's Return or Feed the Clan, and makes sure we have hands quick enough to deal with Modern's linear decks. Against slower interactive decks, we can safely board out Powder for "real" cards, since we're guaranteed a longer game that gives us time to make our land drops.

A Not-So-Horrible Future

Early-stage testing with TarmoDrazi shows that the deck has real promise, but I won’t take all the credit. I can attribute much of my success to the crazy power of Lightning Bolt, Tarmogoyf, and Thought-Knot Seer. I’m also unsure whether TarmoDrazi will end up being the best Eldrazi deck---and mark my words, there will be a best Eldrazi deck. Modern hasn’t seen the last of Reality Smasher. Eldrazitron variants seem to have lost the least oomph from the Eye banning and are likely here to stay. There could also be hope for a black version combining Liliana of the Veil, Chalice of the Void, and Sea Gate Wreckage.

Regardless what the future holds for Eldrazi, this build does everything I could ask of a Modern deck, and I’ll continue testing it as the format develops. Sorry, Delver of Secrets. At least for now, my heart lies with another breed of efficient beaters.

Jordan Boisvert

Jordan is Assistant Director of Content at Quiet Speculation and a longtime contributor to Modern Nexus. Best known for his innovations in Temur Delver and Colorless Eldrazi, Jordan favors highly reversible aggro-control decks and is always striving to embrace his biases when playing or brewing.

View More By Jordan Boisvert

Posted in Brewing, Modern, StrategyTagged , , , , 11 Comments on One of the Boys: Introducing TarmoDrazi

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

Deck Overview- Izzet Control

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Seven decks featuring white spells made the Top 8 of the Baltimore Open, though it should come as no surprise that my favorite deck in the mix was the red and blue one. Todd Anderson came up with a pretty sweet Thing in the Ice brew, which earned him a fourth place finish. You can find his deck tech with Nick Miller here.

Izzet Control

Creatures

4 Thing in the Ice
4 Jace, Vryn's Prodigy
2 Jori En, Ruin Diver

Spells

2 Chandra, Flamecaller
1 Anticipate
2 Fall of the Titans
4 Fiery Temper
1 Kozilek's Return
4 Lightning Axe
3 Pyromancer's Goggles
3 Magmatic Insight
4 Tormenting Voice

Lands

3 Island
7 Mountain
4 Drownyard Temple
3 Highland Lake
4 Shivan Reef
4 Wandering Fumarole
1 Yavimaya Coast

Sideboard

4 Eldrazi Obligator
4 Fevered Visions
1 Kozilek's Return
3 Negate
2 Void Shatter
1 Chandra, Flamecaller

Most of the games that Todd won happened in rather dramatic fashion with massive 7/8s turning sideways, though there is a lot of subtlety to the deck as well. Perhaps my favorite element is Drownyard Temple, which is really sweet to discard to Magmatic Insight. This sequence allows you to ramp from three to five for a Pyromancer's Goggles in addition to enabling Chandra, Flamecaller a turn early.

Todd says that his weakest matchup is Ramp, though with Ramp putting up poor numbers I imagine that this deck will become a major Standard contender. With humans being the most represented winning deck and likely to continue to be present in the format, some number of Fiery Impulse would go a long way to shoring up that matchup. Meanwhile this deck is able to generate enough value to go toe to toe without about anything, with not dying being the primary obstacle against aggressive decks.

The major players in this deck- Goggles, Chandra, and Jace- are already quite expensive. Looking for specs in this deck, Fall of the Titans is a fine penny stock, and if the deck continues to be present and play two or more copies there could be some small gains. I will say that I was very impressed every time I saw the card cast. The other card that I like picking up is Wandering Fumarole. I've been on this card for a while, though now it's clear that we have a very good four Fumarole deck.

There was an error retrieving a chart for Wandering Fumarole

Want Prices?

Browse thousands of prices with the first and most comprehensive MTG Finance tool around.


Trader Tools lists both buylist and retail prices for every MTG card, going back a decade.

Quiet Speculation