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Play Whatever You Want

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I'll just come out and say it: I've never seen a Standard format this good.

I've been playing since Shards of Alara, and there have been a few good Standard formats in that time. But nothing comes close to what we have today.

elspethsunschampion
Not needed. Who needs Planeswalkers when you have Riddle of Lightning?

Think about it. The decks that highlighted the Pro Tour, Jeskai and Abzhan? Still present, but just another piece of the metagame. We've seen every color combination and a mix of aggro, control and even combo. That's as good as it gets.

Well, except for maybe playing Mindswipe in Standard. And doing well with it.

That's the deck I want to highlight today. Piloted and designed by Mikael Magnusson, this blue-red concoction has all the sweetest cards in it, and he piloted it to great success at Grand Prix Stockholm last week, something that flew a little under the radar here in the States. I highly suggest checking out the tech deck here.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Commander 2014 Spoilers – Final Update

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Well, the entire lists were spoiled this weekend and the rest of the new cards have trickled in. I want to talk about the impact of reprints, but I think I will leave that to my article on the premium side coming out Tuesday. Let's address the rest of the new stuff here, shall we?

Wolfcaller's Howl

This card is potentially very punishing, and I love the way it scales. Not only does it scale off of the number of opponents who have a lot of options, it scales off the total number of players in the game. This isn't great in a 1v1 game, but start adding butts to seats and this could be very formidable. Even 1 wolf a turn for 4 mana is non-trivial, so getting 2 or 3 will be very potent and this card could get out of control quickly.

That said, again, I don't know if this can ever break the $5 mark. It's been a wild ride, having my enthusiasm for sick EDH goodies tempered by my financial pragmatism. I realize that has a tendency to make these articles seem a bit schizophrenic, but I think that speaks more to the accessibility of EDH as a format financially. There will be opportunities, but it will be tough to ferret them out. Luckily, I'm on the case.

Thunderfoot Baloth

Ab. Surd.

This card is the best lieutenant and it's not even close. It's hard to overstate how good this effect is. You're getting a 66% effective Overrun if you control this guy and your commander. While this is not as good as Craterhoof Behemoth and won't be the same price, I expect this to impact the format quite a bit. Not every green deck can use this, but many of them can and this is a great finisher. I'm a little baffled that the best color in EDH got the best lieutenant by a longshot but I won't complain too much since the red deck is super stacked and easily the deck to buy. This card is very exciting, and I could see it cross the $5 barrier. I think Primal Vigor may be a good analog price-wise, although Vigor's attenuation is a unique case and I can see this card retaining value better. This card is very, very good. Green decks play Bellowing Tanglewurm, guys. They will love to jam this.

Song of the Dryads

Wow, green's answer to Oblation? This card is a much, much better Lignify and I expect it to get played accordingly. The green deck doesn't have any big, obvious cards at rare, but all of its rares are really adding up to flirt with the $3-$5 mark and that could cumulatively make the deck a surprising font of value but one that flies under the radar and accordingly helps the cards retain their value a bit better. I think this is pure, solid, Desert Twister-caliber removal in a color that rarely gets it so cheap. This is practically a Path to Exile for green (as close as they'll allow). I like it a lot.

Siege Behemoth

This card says MAY? It says EACH CREATURE YOU CONTROL? This is a lot of fun, and it's going to really frustrate opponents. This guy only knows how to do one thing, and that is smash faces. This is better than a card that makes creatures unblockable in most combat scenarios for green. You just hit their face, but you don't have to. That flexibility makes this card very exciting. I don't know if this ends up an exciting bulk rare like Boros Battleshaper which is equally insane or if it will end up a few bucks. I do know that I wish I could have a foil version of this card.

Lifeblood Hydra

OK, we get it. Hydras.

As a Vorel player, I always want more hydras, but I am swapping them out and putting new ones in as fast as they print them. I have enough damn hydras to play hydra tribal at this point, and it's a little silly. But can you not play this? No, you absolutely can't not play this. This card is easily my favorite card in the green EDH deck and they farted it out with a bunch of other cards and this has gone unnoticed to a degree. Some day when I get a card to spoil exclusively, I want it to be Lifeblood Hydra good. This creature is stupid good. It's a bit narrow since not every green deck can use it as effectively as Vorel, but I think its sheer power will broaden its application base a bit once people see how good it is. For all intents and purposes, this card is mythic rare and I think it is mythic rare good. I am really liking these creatures that give you a ton of value when they die. I may have to put a copy of Greater Good in my damn Vorel deck, now. Could Momentous Fall see some play finally with Hooded Hydra and Reef Worm and Chasm Skulker running around? Maybe, maybe not. Stranger things have happened.

Could this card see play in enough decks to break $5? It's very possible. This card is scary good, though.

Volcanic Offering

This card does WERK. 5 mana is a lot, but colluding with an opponent to clear the board seems good. Unlike other offerings, this is strictly a card that lets you and an opponent or two make some decisions about the board. Unlike the black offering which has you pick an opponent and they sac a dude but get a benefit from it, you pick someone here who will hopefully make the right choice and hurt someone with an annoying land, annoying creature or both. You can even pick the guy who lost his land to get retribution and blow up a creature from the person who wronged him. This card is the most dynamic offering card I have seen, It's going to be bulk given how popular the red deck will be, but this card is fun and I hope it picks up later.

Incite Rebellion

This card is Insurrection good. This is a card that ends games. You can play around this knowing it's coming and make sure you don't get hit as hard. Your opponents won't be so lucky. This card is a really cool design but, again, I think the red deck will likely be overbought and that will severely dampen the upside of non-marquee cards.

Well of Ideas

Because Nekusar decks weren't good enough.

Domineering Will

This is a circuitous way to remove creatures from the battlefield, but this has a ton of uses. You can make a player who is getting attacked get some blockers, whether he wants them or not. You can get some of an opponent's creatures to block with. You can throw off combat math and kill utility creatures and steal dudes to attack with pre-combat. This card is the most utilitarian Ray of Command variant ever. It's very, very good. This will cause a lot of headaches and do a ton of work. The blue deck looks so weak financially this may even retain some value. I can't wait to ruin lives with this.

Breaching Leviathan

Yep. This is a card. It's a 9 mana card that doesn't let you cheat it into play or flicker it with Deadeye Navigator but will reward you for casting it. Unfortunately, blue has the hardest time benefiting from your opponents' pants being pulled down like this and while everyone's creatures are tapped, you still only get one attack phase per turn. If you're taking extra turns, this is nutty. If you're playing 9 mana dudes from your hand and taking extra turns, you've won already. This is likely a sub-$3 card.

Comeuppance

This card is just bonkers. A big Fireball, an alpha strike, maybe a big Incite Rebellion; all of it is getting winged back with a vengeance. Someone online said this card could be used to stop Storm decks. I guess, if Legacy storm were really a thing and killed you with Grapeshot. More likely you're going to stuff someone for getting another cheesy "Hey, I drew Craterhoof Behemoth, guess I win" draw. I like stuffing those players. The art is sweet, this card does SERIOUS work and I like it. I think it could flirt with $5 but we have to wait to see how the decks sell.

Containment Priest

Wow. This card is seriously nuts. It's Legacy playable if the interwebs are to be believed. Mostly this just shuts down a lot of unfair strategies. The list of its victims is a long and bloody one. Deadeye Navigator. Elvish Piper. Quicksilver Amulet. Roon. The entire black precon. This card is potentially the value card of the set, although Dualcaster Mage will fight it to the death for that title. Are we at a critical mass for hate bears where we have too many for too few spots? I don't know, but I do know that Sneak and Show will struggle with this card and have to use its resources killing this, which can buy you time. I don't know if this sees play in Legacy, but this solves so many problems in EDH that the whiners wanted to solve with bans that this has to see play. I don't play much white, but I might start. If this hits $15 I will be tickled and a little surprised, but stranger things have happened.

Deploy to the Front

This card is better than anyone realizes. Will it be worth any money? I am not sure. I am inclined to say the sheer raw power of this card will make a lot of people include it in decks. Cathar's Crusade is in this color. Just sayin'. Token-based deck users are salivating right now. This card needs to cost 7 because in a deck with a general like Trostani, this could make the game unwinnable for your opponents. If you Craterhoof after this, you could easily do damage in the tens of thousands starting out with a very modest board.

 

Insider: Under the Radar – The Future Khans of Standard

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"What's the best deck in Standard?"

After the results of Pro Tour: Khans of Tarkir and Grand Prix: Los Angeles, Standard would appear to be the stomping grounds of Abzan Midrange and Jeskai Tempo.

These decks are obvious given the new block’s wedges, and they utilize the newest, most efficient creatures in the game--Siege Rhino and Mantis Rider.

They play fundamentally strong cards, and with a mix of creatures and disruptive spells they are able to move fluidly along the spectrum between aggressive and defensive. With a solid pool of core cards to draw from, these decks will be able to adapt to anything, and it’s clear they will be a part of the metagame for a long time coming.

Even with this supposed dominance, Standard is a lot deeper than just these archetypes. The truth is, I think the real future of Standard lies elsewhere, in the decks that not everyone is talking about or even aware of.

No, the top Standard decks of the future are leaner, meaner, and some are already here.

"Well, I have seen a lot of other decks, what about those?"

Sure, there’s also the Green Ramp decks, like Green Devotion and Gruul Midrange. There’s also a hyper-aggressive mono-red deck, Boss Sligh. There’s a control deck for the die hard--Dimir Control--and there’s even a combo deck based around Jeskai Ascendancy. None of those are the best, though.

"Mardu Midrange?"

After a dominating appearance at the TCGplayer MaxPoint Championship, where it put two copies into the finals and another in the Top 8, it’s going to be on everybody’s radar.

It’s a proven itself as a solution to Abzan Midrange. The deck is good, and, as a wedge deck, it takes advantage of it’s own efficient creature in Butcher of the Horde.

Still, Mardu Midrange is not a deck I’m looking towards.

“What about U/W Control? I heard someone won the last StarCity Open with U/W Control.”

Wrong. First off it’s called Azorius now. And second, he lost in the finals.

Jeremy Bylander’s Azorius Control deck from the SCG Standard Open in Minneapolis is a sight to behold, and it applies control principles seen throughout history, but it’s fundamentally not significantly strategically different from the Dimir Control deck debuted at the Pro Tour. It’s worth checking out to be sure, but it doesn’t hold the secrets of Standard.

The Minneapolis Standard Open does hold secrets, but they sit further down in the Standings.

“Gruul Monsters? Temur Monsters?!”

No, the secrets are further down the standings, out of the Top 8 even. All the way down to Brad Nelson’s tenth-place finishing Orzhov Aggro deck.

Secret 1: Brad Nelson’s Orzhov Aggro

Brad Nelson is considered by many to be a Standard expert, and his constant results back up that claim. He is a prolific Standard deck builder, and he often gains a huge edge over the competition through his innovative decklists.

Brad intimately understands Standard from a practical level, from the ground up. He understands what’s important in a game, and what makes a deck tick. This allows him to exploit holes in a certain deck, and, further, weaknesses in an entire metagame. He can put the pieces together into a coherent package that enacts its own proactive gameplan.

Brad did that with the Boros Tokens deck he brought to PT: KTK, and he did it with the Mardu Midrange he piloted to a GP: LA Top 8. He has done it again with his Orzhov Aggro deck.

Orzhov Aggro by Brad Nelson

Maindeck

4 Seeker of the Way
4 Sorin, Solemn Visitor
4 Wingmate Roc
1 Silence the Believers
4 Raise the Alarm
3 Bile Blight
4 Brimaz, King of Oreskos
4 Herald of Torment
4 Hero's Downfall
2 Thoughtseize
1 Urborg, Tomb of Yawgmoth
4 Temple of Silence
1 Mana Confluence
4 Scoured Barrens
6 Plains
6 Swamp
4 Caves of Koilos

Sideboard

1 Suspension Field
1 Silence the Believers
3 Drown in Sorrow
3 Soldier of the Pantheon
1 Elspeth, Sun's Champion
2 Thoughtseize
2 Reprisal
2 Erase

With Orzhov Aggro, Brad has cut to the heart of the format with an efficient and, most importantly, consistent aggressive package paired with a suite of disruption tailored to the specific concerns of the metagame.

Lands

First off, Brad breaks away from the mold of 3-color decks and into a more consistent two-color base. Three-color decks are plagued with mana issues, and while the multitude of scrylands and painlands make it possible, it comes at the high cost of damage and tapped lands. Tapped lands are particularly troublesome for aggressive decks, which seek to deploy their hands early and can’t afford to stumble if they are to adequately pressure opponents. This is a core problem with the Abzan Aggro deck, which plays upwards of 11 tapped lands.

By moving to two colors, Brad eliminates the unique issues that confront three color decks. He doesn’t have to deal with not having a third color, which means he will be able to cast more of his spells and more consistently aggress and disrupt his opponents. This extends to mulligan decisions, which are made much simpler and less often in a two-color deck than a three-color deck.

Two colors also eliminates much of the need for extra painlands and come-into-played-tapped lands. Eight tapped lands and four painlands is more manageable than something like the ten and six played by Abzan Aggro.

Much of the reason behind the success of Monoblack Devotion and Monoblue Devotion was the inherent consistency in a single-colored deck, and it’s ridiculous to think three colors is necessary if two colors can get the job done. Brad shows us that two color decks can indeed be successful.

Brad’s deck is notable for more than being two colors. The Orzhov Aggro deck is a careful mix of aggressive creatures and disruption, and Brad balanced that with his card choices.

Choices

At its core, this deck is based around leveraging some of the most powerful cards in the format and in the new set--Sorin, Solemn Visitor and Wingmate Roc.

There was an error retrieving a chart for Sorin, Solemn Visitor
There was an error retrieving a chart for Wingmate Roc

The aggressive suite is based around Sorin, Solemn Visitor, which is not only a great source of creature tokens but also pseudo-anthem effect if its controller has creatures. It’s best in an aggressive deck, and the rest of Brad’s choices revolve around maximizing this planeswalker.

Wingmate Roc is similarly best in an aggressive deck. Its Raid trigger requires a creature, but it’s also the perfect high-end curve-topper for an aggressive deck--the slow it fills here.

It’s a rare source of true card advantage and tempo in a format lacking it, and it gives this deck a useful tool for fighting against attrition or recovering from a negative board state. As a flyer, it’s a great way to fight over Elspeth, Sun's Champion or a board clogged with defense creatures like Courser of Kruphix that would otherwise cause an aggressive deck problems.

The biggest innovation in Brad’s deck--a card that enablers both Sorin, Solemn Visitor and Wingmate Roc--is Raise the Alarm.

There was an error retrieving a chart for Raise the Alarm

The two tokens it creates work very well with the +1 anthem ability on the planeswalker or for chump blocking, and with instant speed allowing it to be cast at the end of the opponents turn, its two tokens work as a very reliable enabler for Raid.

As a two-drop , Raise the Alarm fills an important spot in the curve that doesn’t have many other good options and it gives this deck a great source of board presence early in the game. It creates two cards in one, so it’s excellent against a world filled with 1-for-1 removal and attrition strategies. The format is filled with cards like Lightning Strike and Hero's Downfall that do little against Raise the Alarm.

This deck plays similarly to Jeskai Tempo and Mardu Midrange with a set of Seeker of the Way. This aggressive two-drop is just one color, making it reliable, but its also quite powerful in a deck filled with spells. It’s great combined with the removal suite and and Thoughtseize, but it also takes advantage of Raise the Alarm, which acts as a creature but counts as a spell for Prowess.

Taking another page from Abzan Aggro is a full set of Herald of Torment. First and foremost, this card is excellent because of its Bestow ability, which can lift attackers into the sky and put the opponent on a difficult clock to race. Bestowing also effectively gives Herald of Torment haste because it gets to deal three damage immediately. It’s a very functional offensive three-drop on the curve.

The final piece of the creature puzzle is Brimaz, King of Oreskos, which is capable of winning the game by itself.

There was an error retrieving a chart for Brimaz, King of Oreskos

It’s simply excellent combined with disruption, which Brad has in spades with discard and a set of Hero's Downfall. It’s also resistant to Bile Blight, one of the premier removal spells in the format.

Maindeck Bile Blight is a specific countermeasure to cards like Hordeling Outburst that have grown in popularity, but it has an impact against most every opponent. Beyond killing most everything from Jeskai Tempo and mana creatures from green decks, it also destroys soldier tokens from Elspeth, Sun's Champion.

Brad has created a deck filled with specific threats that are effective at attacking the format and robust against its removal. He combined them with the best disruption spells in the format. He did so in a two-color deck that maintains a high level of consistency. Brad’s deck is well positioned against the format and looks to be a player going forward.

On the same day Brad played the Open, Martin Juza played it at GP: Stockholm to nearly reach Top 8 with a 22nd place.

This deck is also a lesson on deckbuilding and reveals some truths of the format. Brad played a Boros deck at the Pro Tour, and Dennis Rachid played the same deck to success at GP: Stockholm. Other aggressive two-color combinations, such as Golgari, may also be viable and should be explored.

Secret 2: Whip of Erebos Decks

The next secret of Standard is Whip of Erebos.

There was an error retrieving a chart for Whip of Erebos

Grand Prix: Stockholm was dominated by graveyard strategies that abused the Legendary Enchantment along with a core of graveyard enablers, Satyr Wayfinder and Commune with the Gods.

Sidisi Whip by Christian Seibold

Maindeck

4 Sidisi, Brood Tyrant
2 Sagu Mauler
4 Murderous Cut
1 Soul of Innistrad
4 Satyr Wayfinder
4 Courser of Kruphix
3 Hero's Downfall
4 Whip of Erebos
4 Sylvan Caryatid
3 Elvish Mystic
3 Hornet Queen
4 Opulent Palace
4 Temple of Malady
3 Polluted Delta
1 Wooded Foothills
3 Swamp
1 Island
3 Forest
1 Yavimaya Coast
4 Llanowar Wastes

Sideboard

1 Sultai Charm
3 Disdainful Stroke
1 Sagu Mauler
1 Soul of Innistrad
1 Pharika, God of Affliction
3 Drown in Sorrow
1 Bile Blight
2 Negate
2 Thoughtseize

Christian Seibold reached The top 8 playing a Sultai deck using this list, utilizing Sidisi, Brood Tyrant. He publically shared this strategy at the Pro Tour in his deck tech and followed up with a strong finish last weekend. He is clearly someone who has put a lot of work into the deck and is worth watching.

Lukas Blohon also reached Top 8 with a straight Golgari graveyard deck that also leans on a constellation package.

Whip Constellation by Lukas Blohon

Maindeck

4 Murderous Cut
2 Doomwake Giant
1 Pharika, God of Affliction
2 Brain Maggot
4 Eidolon of Blossoms
4 Courser of Kruphix
4 Satyr Wayfinder
4 Commune with the Gods
2 Whip of Erebos
4 Sylvan Caryatid
4 Elvish Mystic
3 Hornet Queen
2 Nykthos, Shrine to Nyx
4 Temple of Malady
1 Urborg, Tomb of Yawgmoth
1 Wooded Foothills
2 Windswept Heath
6 Forest
2 Swamp
4 Llanowar Wastes

Sideboard

1 Nissa, Worldwaker
2 Doomwake Giant
1 Pharika, God of Affliction
2 Hero's Downfall
1 Dark Betrayal
4 Arbor Colossus
4 Thoughtseize

I played against this deck in a Magic Online 8-man event last week and was very impressed, but looking around online I could find no mention of it anywhere.

Its innovative design was successful last weekend and looks to be a real player going forward. It is capable of going over the top of opponent with Constellation synergies, but it’s also capable of generating value from the graveyard and fighting an attrition battle.

One of the real draws to either graveyard deck is Murderous Cut, which is a highly powerful removal spell that can generate massive tempo, but it must be built around to be as consistently powerful. It’s a real benefit to a dedicated graveyard strategy and something that must be experienced to believed.

These graveyard decks are very powerful and they fight the format on an axis it isn’t yet prepared to fight. With Abzan Aggro on the decline, and Anafenza, the Foremost out of most maindecks, there is no better time to be playing a graveyard decks. Opponents will be forced to adapt or will find problems playing against a proactive strategy that exhausts traditional removal while going over the top of the opponent’s game plan.

~

Standard goes a lot further than the Khans wedges, and forward-thinking players who aren’t afraid to explore and take risks are pushing the format to its limits and finding success. There is still a lot of unexplored territory, and I expect Standard will continue to evolve as more is discovered.

The two strategies I shared today are the type of decks I want to be playing going forward and what I would recommend to anyone playing this weekend.

What’s your Standard secret? Where do you see the Standard format headed? I’ll also answer any questions in the comments section.

-Adam

Insider Stories Podcast: Nick Becvar, Master PTQ Dealer

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First off, this episode was recorded live at a PTQ – I tuned up the audio as best I could but I can’t work miracles. Nick was very patient with me stopping the show several times when it got too noisy around us.

You can listen to it here (right-click to download)

This week, my guest is Nick Becvar of Affinity For Cards. Nick has made a profitable niche of selling at PTQs. If you want to get into dealing but you aren’t ready to commit to a day job, Nick sets out what it requires. You’ll find out:

-The sweet spot of sales for a one-person operation

-Why you need events to get inventory

-The one and only card that Nick wants to hold long-term

-What’s in his “box of shame”

-What kind of shipping problems he’s encountered with over 5,000 transactions under his belt.

and plenty more!

You can find Nick here:

@Becvar

http://www.affinityforcards.com/

As you’ll hear in the interview, Nick finds his subscription to Quiet Speculation to be essential for making money on Magic. If you want to find out more about QS, you can click here.

You can ask questions and post comments here or tweet to me – @quietspec is where you’ll get ahold of me!

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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GP Madrid Playmat

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Spoilers: It's awesome.

tumblr_neaki861851ryu8noo1_1280

You can find the full-resolution image here, and it's a beauty. Not only that; but this is original artwork of some sort of giant awesome monster attacking the city.

I won't be at the GP, of course, given I'm not lucky enough to be in Europe right now. But this playmat is sweet, and I'm jealous of those who do get it.

Avatar photo

Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Feature, Free4 Comments on GP Madrid Playmat

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Insider: Making MTGO Affordable for the Non-Financier, Part One

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You may be aware that I usually write about paper Magic. But as an avid MTGO player, I want to take the next couple weeks to discuss the financial aspects of being a drafting addict.

It's hard to be a drafting addict and only play paper Magic, unless you happen to live in proximity to enough stores that you have options most nights of the week. Most of us are not so lucky in that regard. The other alternative of getting eight people together for a casual draft is quite a feat, and not something I care to bother with very often.

Which leaves MTGO as the only reasonable option. It's not a great option. Version 4 is laggy, buggy, and unstable, but it is getting better (or I am just becoming desensitized to its badness), and I have been drafting Khans of Tarkir almost nightly for the last week. My plan today is to help you be a little more effective with your Magic Online funds to maximize the value you get out of each draft.

goldenwish

Why Should I Listen to You?

Good question! I'm not an expert on the MTGO financial market, and I don't necessarily plan to become one any time soon. I'm also a pretty average player. My rating tends to hover in the high 1700s, creeping into the mid 1800s when I'm on a hot streak and down around 1700 when I'm just not getting a format.

But MTGO version 4 confirmed something for me that I've suspected for quite a while: I draft an awful lot for far less money than I put into the system. Unlike with version 3, MTGO now contains your entire order history, showing you exactly how much you've spent in the store. I did a little math to figure out my price per draft.

I began playing MTGO in January of 2012, and since that time I have put exactly $725 into it. That's not exactly a small amount of money, but stretched over three years, it's only about $20 a month. In those three years, I've drafted over 300 times, and the list price for those drafts is over $4000. That means each draft has cost me around 15 to 20 percent of its list price, or $2 to $3 each. In addition, my account is currently holding 175 tickets plus a few boosters.

So yeah, I've put some money into MTGO, but I would say I've more than gotten my money's worth. If you want to learn how I do it, read on.

Back in the Days of Innistrad

When I first signed up for MTGO, triple Innistrad was the format of the hour. At this time, I was not yet addicted to drafting, but was still experimenting with a number of formats. I signed up for Magic Online mainly to mess around with a Block Constructed R/W Humans deck that I could buy for less than $10. I also dabbled in some Pauper and some budget Standard.

ChampionoftheParish

I was drafting a fair bit, too, and I looked at redemption as a means to use MTGO to supplement my paper collection. I was new to Draft at this time and lost a lot. This meant pouring more money into the system to allow me to keep drafting, and I ended up spending $204 in just January and February of that year.

After this, my computer broke down and I didn't play MTGO until the end of the year. Once I replaced it, the first thing I did was sell my Constructed cards (I was a full-fledged drafter by this time) to help fill out and redeem a complete Innistrad set (I pretty much only needed a Liliana of the Veil). So add a full paper set of Innistrad to the 300 drafts and 175 tickets I've gotten from the money put into MTGO.

Unfortunately, redemption costs on MTGO were increased with Gatecrash from $5 to $25 per set. I may have continued collecting complete sets if this hadn't happened, but this is an untenable cost for a drafter just looking to stretch his dollars as far as possible.

Because card prices have all dipped to account for this increased cost, those buying digital cards for redemption haven't lost much, but drafters have cards worth less money and have to put a real investment toward turning them into paper cards. For these reasons, I advise against redemption for casual drafters. Adding an extra $25 to what you already spend completing a set is simply unacceptable.

The Most Basic Advice I Can Give

The first thing you should know about playing MTGO is that there is only one thing you should ever buy in the store: tickets. Tickets are the currency of the platform and cost $1 each. I have heard of times in the past where one could buy tickets for less than $1 each from third-party dealers, but I have never seen this in the wild.

Using tickets, you can trade for packs, which almost universally sell for less than the $4 that WOTC charges. Sometimes packs dip below $3, but usually are around $3.50. By buying tickets only and trading them for packs, you're automatically saving yourself $1 to $3 per draft. This is just the start of stretching your dollars into even more drafts.

rusttick

Return to Ravnica and Gatecrash

The unfortunate result of redeeming my Innistrad set was that I now had a largely empty MTGO collection. This meant spending more cash, and indeed, the bulk of the $725 I've put into MTGO was during Return to Ravnica and Gatecrash, or late 2012 and early 2013. I spent $388 in this period, drafting more than 100 times.

Since Return to Ravnica was the last set with $5 redemption, at the time I assumed I would be working toward completing another set and redeeming it. Because of this, I didn't sell any cards from the set as I drafted it. I just saved them and bought more tickets.

Jace, Architect of thought

It certainly wasn't the master plan, but having these cards in my account when Theros came out was key to MTGO clicking for me financially. Next week, I'll discuss in detail the patterns I follow to maximize returns from the cards I draft.

Accepting the Cost

Look, what I've learned about drafting on MTGO is that starting out is expensive. Constructed events are more cost-effective and pay out better, so it's very possible to go infinite by buying a deck and grinding dailies.

Drafting is different. Cards are generally not worth much when you draft them, payouts are not great (especially when pack prices are low, as they have been since the redemption cost was increased), and the cost of entry is relatively high. If you're prepared to supplement with Constructed, that may be your best bet. But if you're like me, you just want to draft.

Going infinite just from drafting is attainable only by an elite few (I'm certainly not there), but you can reduce your cost per draft to a fraction of what WOTC expects you to pay.

In order to do this, expect to spend at least a couple hundred dollars starting out. Once you've got a season of drafting under your belt (and the cards that came from it), you'll have options. We'll discuss those options in detail next week.

Commander 2014 Spoilers – 10/31/14

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Sweet weeping Jesus, there were good cards spoiled today. There were bad ones, too, but let's stay positive and focus on the good stuff.

Masterwork of Ingenuity

There are no words for how amazing this is. I posited that the white deck could get there financially on the back of a good equipment at mythic, but this exceeds my expectations, This card is tutorable by cards ranging from Stoneforge Mystic to Trinket Mage and this just straight solves problems. I don't know if this is Legacy playable - I'm inclined to say it is not, but I don't know it won't be tried. This seems a bit narrow on the surface, but when you think about the cards that are helping players really pull ahead in races, equipment cards are among the best. This card is just bonkers and the internet is alight with players talking about how good this card is. If the planeswalker isn't a reason the buy the white deck, this card sure is. It's hard to overstate how good this could be.

Aether Gale

3UU
Sorcery
Return six target non-land permanents to their owner's hands.

Hex is a bad Magic card outside of EDH, where it's OK. This is not Hex, but it's not far off. Granted, in a multiplayer match, you will have enough targets that this spell resolves. The question is whether you want such a narrow spell. I'm not convinced you need this, but I bet it sees some modicum of play. I don't think it will be relevant financially, but with the super good stuff in each deck, saying that is looking less and less like and impactful statement.

Hallowed Spiritkeeper

Well, if you're playing a lot of expend0bale dudes, here is your man. A good sac outlet makes this a little better, but just jamming this as a blocking deterrent could get there. This is just a mid-range decent card that could get you some decent value. Generating a lot of tokens is always good and this guy does it well. There are ways to loop this guy but there may be better things to do if you set up such a loop. Still, I think this provides decent value. Financially, this value may be less than the value you get in-game, however, and I'm not bullish on this card.

Intellectual Offering

This may be the most powerful card in the Offering cycle. It helps an opponent out a lot, but if you can make a real good friend or set yourself up to benefit way more than they do, this card could be quite potent. I think anything with this much potential has financial upside, but I'm not sure how much money this will be worth.

Impact Resonance

Financially, this won't matter. There are so many good money cards in the red deck already, this is just gravy. Gravy is cheap, but this is a really good card. I see upside, but the upside is very long-term. This will do some damage, but it's almost a build-around and this is going to be neglected in favor of better cards in the red deck, at least initially.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: TCG Invitational 2014

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This past weekend was an absolute blast. I’ve been eagerly anticipating the TCG Player Invitational all year. It was a long time to wait because I was qualified early on in the year, but it’s such a great event, it’s worth waiting for.

The main reason I loved this tournament was for it’s unique split format. There was never another high profile event like this that focused on both Standard and Modern that I’m aware of and I loved this Invitational because of it. Unfortunately, that is no longer the case, but I was still looking forward to the event. Additionally, Indy is one of my favorite places to travel to. I have lots of friends in the area and the city has amazing food and places to hang out.

So, this past weekend, I set off on my journey across Ohio. The only problem? I didn’t make it into Indiana. Instead of playing in this sweet tournament, I was in the wedding of one of my best friends. Although I had to miss my favorite event, I doubt I could have had more fun there than hanging out with my girlfriend and all my friends.

Some interesting things happened at the TCG Invi though. Most importantly, Mardu Midrange emerged victorious from the event and put multiple players into the Top 8 of that event. Before this tournament, Mardu was mostly just a dream I had that wasn’t taking shape. I’ve worked a ton with the wedge and the deck but I always felt one step away from the correct list.

If you’ve read my article on Mardu, you’ll notice a lot of similarities between the decks that were successful and mine, but the main difference is this version focuses on red and white with a splash of black whereas mine was geared more towards red and black with a splash of white. Take a look at the winning deck.

Mardu Midrange by Andrew Baeckstrom (1st place)

Creatures

3 Seeker of the Way
4 Goblin Rabblemaster
4 Butcher of the Horde

Spells

3 Chained to the Rocks
4 Lightning Strike
2 Magma Jet
4 Crackling Doom
4 Hordeling Outburst
1 Murderous Cut
2 Sorin, Solemn Visitor
3 Sarkhan, the Dragonspeaker
1 Elspeth, Sun's Champion

Lands

4 Nomad Outpost
2 Temple of Silence
3 Temple of Triumph
3 Battlefield Forge
2 Caves of Koilos
4 Bloodstained Mire
6 Mountain
1 Swamp

Sideboard

3 Anger of the Gods
2 Chandra, Pyromaster
1 Elspeth, Sun's Champion
2 End Hostilities
2 Glare of Heresy
3 Read the Bones
2 Utter End

The biggest difference between this deck and previous versions is the allotment of removal spells. Note the distinct lack of burn spells. This deck has no Stoke the Flames. Previous to this event, not including Stoke in your red deck would be considered heresy. Instead it’s running cards like Crackling Doom and Chain to the Rocks in order to deal with the large threats presented by decks like Abzan Midrange.

Mardu Midrange by Cody Lingelbach (2nd place)

Creatures

4 Seeker of the Way
4 Goblin Rabblemaster
4 Butcher of the Horde
2 Wingmate Roc

Spells

3 Chained to the Rocks
4 Lightning Strike
4 Crackling Doom
4 Hordeling Outburst
1 Murderous Cut
2 Sorin, Solemn Visitor
2 Sarkhan, the Dragonspeaker
1 Elspeth, Sun's Champion

Lands

4 Nomad Outpost
2 Temple of Silence
3 Temple of Triumph
3 Battlefield Forge
2 Caves of Koilos
4 Bloodstained Mire
6 Mountain
1 Swamp

Sideboard

3 Anger of the Gods
2 Banishing Light
1 Chandra, Pyromaster
2 Elspeth, Sun's Champion
2 End Hostilities
2 Glare of Heresy
3 Read the Bones

The second place deck was also Mardu! This archetype springing out of the woodwork butchered its way to 1st, 2nd, and 5th with two more copies in the Top 32! The only copy of this deck that played Stoke the Flames was the lowest placing one in the Top 32, and it only ran two copies. So, it seems that for this deck to be successful, you can switch up your threats and removal spells a bit, but your removal spells need to get rid of large threats.

Another part that sticks out to me about all of these decks is the limit to the number of planeswalkers. Using results-oriented thinking, the right number of planeswalkers for this strategy is four to five. Although these cards are extremely powerful, you do not want to draw them in multiples. Only playing a few top end cards like this allows you to have more consistent and less clunky draws. There were plenty of games I played with this archetype where I would lose with a bunch of cards in hand. This signals that you need additional cheaper cards in your deck so you are curving out more often.

Finally the key piece that I was missing for this deck was actually a sideboard card. End Hostilities is the perfect sideboard card against any other midrange deck. The games you lose to other midrange decks are the ones where you start behind on the board and they amass a large army of big bodies and beat you down with them. By adding End Hostilities to your arsenal, you cut down on this scenario happening. I like this plan so much that I would probably play a third copy in my sideboard if I were playing this deck.

Another deck that stood out to me was one by Craig Wescoe. I took note of this deck because it’s quite similar to the one I’ve been working on. Here’s what Craig used to top-sixteen this event as well as another copy that was mislabeled in the Top 32.

R/W Aggro by Craig Wescoe (9th - 16th Place)

Creatures

3 Monastery Swiftspear
3 Seeker of the Way
4 Goblin Rabblemaster
2 Eidolon of Countless Battles
4 Wingmate Roc

Spells

4 Chained to the Rocks
4 Lightning Strike
2 Magma Jet
4 Hordeling Outburst
4 Stoke the Flames
2 Chandra, Pyromaster

Lands

4 Temple of Triumph
2 Evolving Wilds
4 Battlefield Forge
2 Mana Confluence
8 Mountain
4 Plains

Sideboard

1 Arc Lightning
1 Banishing Light
1 Brimaz, King of Oreskos
2 Chandra, Pyromaster
1 Deflecting Palm
1 Devouring Light
2 Erase
1 Glare of Heresy
2 Magma Jet
1 Purphoros, God of the Forge
1 Searing Blood
1 Suspension Field

R/W Aggro by Ryan Wall (17th - 32nd Place)

Creatures

4 Seeker of the Way
4 Eidolon of Countless Battles
4 Goblin Rabblemaster
2 Wingmate Roc

Spells

4 Chained to the Rocks
4 Lightning Strike
4 Raise the Alarm
4 Hordeling Outburst
4 Stoke the Flames
1 Ajani Steadfast
1 Dictate of Heliod

Lands

3 Temple of Triumph
4 Evolving Wilds
4 Battlefield Forge
1 Mana Confluence
7 Mountain
5 Plains

Sideboard

2 Ashcloud Phoenix
3 Brimaz, King of Oreskos
2 Elspeth, Sun's Champion
4 Hushwing Gryff
2 Magma Spray
2 Suspension Field

Monastery Swiftspear is not a card I like in Standard. Maybe I need to give it more of a chance than I already have, but every time I see this Goblin Guide impersonator in Standard decks, my first thought is what can I add in place of him. For one mana, this is a reasonable creature, but I don’t think it does enough unless you are playing Mono-Red Heroic. I tend to gear this type of deck more towards midrange when I play it because it’s more fitting to my play style so that is part of why I don’t want Swiftspear in my deck as well.

This is the first version of this deck that I’ve seen that runs Wingmate Roc. I’ve thought a lot about mini-Broodmate in this deck but I always concluded that Sarkhan, the Dragonspeaker was the better choice. It’s possible that I have too high of an opinion of Sarkhan. I seem to put him on a pedestal above all other five cost spells in the format right now and that’s quite possibly wrong. Wingmate Roc is clearly powerful as well and also fitting for what the deck is trying to accomplish. I’m not sure I agree with the full four copies being included though and I would look to shave one almost right away.

One card I did not consider for this archetype is Eidolon of Countless Battles and I’m surprised that Craig had this guy in his deck which is noticeably lacking Raise the Alarm. Ryan also ran this bestow creature to good effect as well. In this spot in my version, I have Brimaz, King of Oreskos, but changing that to the Eidolon is an interesting choice. Going forward, this is one of the parts of the deck I’m eager to try out. I wonder how many games end because you cast turn five Wingmate Roc and then on turn six, bestow the Eidolon to fly over for the win.

Chain to the Rocks is back again. I recently removed my copies of this card due to a lack of mountains. These new versions chose to play Evolving Wilds in place of Wind-Scarred Crag. Both lands add consistency but this generic fetch land bumps up the effective mountain count such that playing Chained to the Rocks is a viable option again. I think this is a great switch that I will be making as well.

Finally, Ajani Steadfast made an appearance in Ryan’s deck and I think new Ajani looks great in this deck. Not only can you give evasion to your Goblin Rabblemaster, but you can also pump your whole team. Make room for this planeswalker in your deck. The exact number of copies will need tested, but my inclination is that two copies would be the correct number.

One other deck stood out from the crowd at this event and that was the return of Red-Green. The great thing about this deck is how different it is from the previous mold of R/G Monsters that we couldn’t break out of for so long.

R/G Midrange by Caleb Durward (3rd - 4th Place)

Creatures

4 Elvish Mystic
4 Sylvan Caryatid
4 Courser of Kruphix
4 Hornet Nest
1 Reclamation Sage
2 Polukranos, World Eater
2 Stormbreath Dragon
1 Hornet Queen

Spells

3 Setessan Tactics
4 Chord of Calling
1 Crater's Claws
3 Xenagos, the Reveler
2 Chandra, Pyromaster
2 Nissa, Worldwaker

Lands

4 Temple of Abandon
2 Mana Confluence
4 Wooded Foothills
9 Forest
4 Mountain

Sideboard

1 Anger of the Gods
1 Arc Lightning
1 Ashcloud Phoenix
2 Boon Satyr
1 Crater's Claws
1 Hammer of Purphoros
4 Magma Spray
3 Nylea's Disciple
1 Purphoros, God of the Forge

As you can see, the deck does resemble our old deck. The difference: four main deck Hornet’s Nest. The fact that Caleb was successful with four defenders like this says a lot about the aggressive nature of the format. The Nest is particularly great against the 1/1 tokens from Rabblemaster, but is also good against other decks as well.

Another key aspect of this deck is the return of Chord of Calling. Most players know how much I love this card and it’s great to see it here also. I’ve been playing one Hornet’s Nest in my Chord decks for a while now and it’s a great target for your tutor.

Notice the number on the planeswalkers again. This is the same type of thing we saw with the Mardu Midrange deck. There are lots of cards to play in the first three turns of the game and then lots of options for turns four to six. This type of deck building will help you be successful in this metagame. There are so many different board states that come up, you need different options available to you in order to be successful.

Finally, Caleb takes the threats in this format seriously by using one of the most undervalued cards in his sideboard, Magma Spray. I’ve spoken before about how great this card is and he shows off exactly how important it is to him as the only four of in his sideboard.

Standard is evolving. I can wait to see what happens in the metagame this weekend!

Insider: Modern’s Hidden Secrets

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It’s a brave new world, folks. If you aren’t Cruising, you aren’t doing it right. If you’re not Digging Legacy-Lite, you’re behind the times.

At least, that’s how Modern seems these days. Even the best Birthing Pod players in the world are putting down the Meliras because it’s just worse than casting Treasure Cruise and playing a nearly-identical port of Blue-Red Delver from Legacy.

I truly hope this does not continue, and I would like to see both Cruise and Jeskai Ascendancy banned. If not Ascendancy, I feel like Cruise at least needs to go. Casting Dig Through Time feels like a solid payoff for getting to that point of the game, much like Revelation. Cruise? It’s just not fair. And Ascendancy is far too much like Eggs to last for long.

That’s the end of the rant. I promise there’s a point, though.

What this drove home for me is just how much like Legacy Modern is becoming. That means similar decks, similar beliefs in the “pick a deck and stick with it.” Similar levels of commitment to an “Eternal” format.

And that brings me to foils.

Foiled Again

We’ve seen some foils go crazy recently. Young Pyromancer did it, but that was at least Legacy-playable.

How about Flames of the Blood Hand? While non-foil versions went up 400 percent or so recently, the foils actually moved about 1000 percent upward, from $2 to $20. That’s absurd, right?

Maybe not. We’ve been waiting for Modern to finally reach that point that Legacy has been at for a long time, where people are ready to “pimp” their decks. And we’ve certainly seen some foils go crazy, even of small sideboard cards, rarity be damned. $15 foil Smash to Smithereens, anyone? And the crazy part is, even that may be underpriced, since it’s at just 4x the non-foil price.

Of course, the one question impossible to answer is “what is the right multiplier?” We assume 2x for regular foils. We assume a much higher amount for Commander and Legacy playables. Modern will fall somewhere in between, but I guarantee over time it will trend closer to Legacy than to Standard. When looking at this, you also have to immediately rule out some cards due to alternate printings, like the several “pimp” versions of Lightning Bolt, Modern’s most-played card.

The truth is, it’s hard to give a blanket statement other than “foils will go up, folks” for every card in Modern. But there is something I can do: Find the next Smash to Smithereens, which is up 400% in the last six months. Moreover, I went in search of what could be the next foil spike in Modern from these cards that people ignored for so long as “just commons and uncommons,” as I feel that’s where the most opportunity exists because people simply overlook these so easily.

Here’s what I’ve come up with.

Path to Exile

You know, we take for granted that Path will just always be a $5 card. After all, it’s been printed so many times, why wouldn’t it be?

Well, guess what? Only two of its six regular printings come in foil (Conflux, Modern Masters). Archenemy, Event Decks, Duel Decks, Commander? No foils.

And the foil price isn’t even 2x.

Every version of non-foil Path is nearly $6. Foils from those two sets can be found for $10.

“But what about the promo, aren’t you forgetting that?” – someone, somewhere.

No, I’m not. It’s sitting at $11.

Foil Remand is about 350% more than the non-foil, or 3.5x. Foil Spell Pierce is an absurd 20x ($40 to $2, and the non-foil is steadily climbing). Inquisition of Kozilek is 5x ($30 to $6). Even foil Serum Visions is about 3.5x and Flame Slash foil is $10, a 20x multiplier. And foil Path—the fourth-most played card in Modern, according to MTGStocks—isn’t even 2x?

You tell me what that means.

Relic of Progenitus

Relic comes in at 35th on MTGStocks’ list, and even with multiple printings, again only two have foils: Shards of Alara and Modern Masters.

And the Shards version, which is about $1.50 for a regular copy, is merely $3.50 for a foil. Not only is this a Modern card, it’s also a pretty common Commander inclusion. Lots to like here too.

Spell Snare

The Dissension foil isn’t too surprising; $3.50 for a regular copy and $25 for a foil. That’s a something like a 7x multiplier, and is one of the higher ones on this list.

But how about the Modern Masters version?

Just $10 to the $3.50 cost of the non-foil.

Look, I get that people who foil want the “best” version. I do, too. But there’s something to be said for the limited print run of the first Modern Masters product, and at some point people will also pick up the cheaper foil to accomplish their goal. For that reason, I don’t hate anything out of Modern Masters (Lightning Helix also sits at 3x multiplier), even if I don’t love them when there are better targets.

Master of the Pearl Trident

I’m breaking my “no-Rares” rule a little, but only because you know I had to check on Merfolk, my favorite deck (and the only one I have foiled).

Of all the major Merfolk cards that don’t have either an FNM promo (Reejery), FTV foil (Vial), or a case where the “normal” foil isn’t the obvious best play (Lord of Atlantis, with a 2x Time Spiral muliplier, but also has the super-rare 7ED foil and of course Alpha and Beta printings), Master of the Pearl Trident is the only one without a 3x multiplier or more.

At $4 for the regular version and $9.50 for the foil, there’s definitely some room to grow here, given this has only one printing.

Speaking of Merfolk, Spreading Seas surprisingly has an 18x multiplier ($.50 to $9). What’s interesting here is that I suspect the foil may be leading the regular copy, which has more than tripled in the past year and could easily be the next $2-3 common. Don’t miss these lying around. Spell Pierce, which we discussed earlier, was once in this boat, as was Serum Visions.

Another one on that track? Vapor Snag, which is rapidly approaching $1 Common status. $6.50 for a foil isn’t cheap, but if these Delver decks stick around for the foreseeable future, these won’t be cheaper anytime soon.

Shattering Spree

$3.50 for a regular and $9.50 for a foil. Given what we’ve seen so far, this seems to be in the middle of the pack with a multiplier just under 3x. Not a bad target, but also more fringe-played than some of the others.

Creeping Corrosion

Again breaking the rule, but for a good reason. While looking up Shatterstorm, which I bet you didn’t know went to $3.50 a regular copy and $17 per foil in 2014, I decided to check its analogue in green.

90 cents in non-foil, a tripling since January. Foils have “spiked” from $1.50 to nearly $3. That’s a card with momentum in both versions, and a year from now I wouldn’t be surprised to see $3 Corrosions with $10 foils. Seems like a solid if unexciting target.

Sylvan Scrying

$3 for a regular copy and $9 for a foil, in both printings. 3x multiplier again, which feels like the line we’re looking at, and I’m confident calling anything under that target a good buy. As is, this is on the line but not one I’m super excited about.

Thought Scour

A recent inclusion, and one that will continue to grow in popularity if nothing is banned. 30 seconds from the non-foil from Dark Ascension, and $3 for the foil.

Not an exciting target, and the multiplier doesn’t do much good since it’s so cheap in the first place, but if Cruising remains legal this will see movement.

Vandalblast

Believe it or not, this popped up a few times in my search. 20 cents for a regular and $2 for a foil, with some upward momentum. Hard to believe something from a recent set like Return to Ravnica has too much upside, but people need their Affinity hate. Worth mentioning.

Forked Bolt

50 cents for a regular and $5 for a foil. I think non-foils may actually be a better play here, since this card is so hugely important with all the Cruising Delver decks going around. I believe that deck is that good, to be format-warping, and stuff like this is huge in that metagame. Same with $2 foil Pillar of Flame and $1 promo Pillars.

Suppression Field

This is in the midst of a little spike, from 50 cents to $2. Foils sit at $8. I bring this up not because I believe the foils to be such a great buy (though momentum is certainly a thing), but because my research this week really reinforces my belief that Modern is in the beginnings of another spike that will explode with Modern Masters 2 next summer, assuming that happens.

Yes, things in that set will lose value, but if you’re in on the “Modern index,” you’re going to win. Let’s just hope Cruise gets banned, because it is quite literally everywhere right now.

Gut Shot

Know what else is good in a stupid world full of Cruising Delvers?

Gut Shot. 50 cents for regulars and $2.50 for foils. In a world built on Tempo and x/1s, this reigns supreme.

Foiling Away

I’m not usually a huge foil guy, so this was a pretty educating research topic for me. I’m also extremely pleased with my results, and some of these, like Path, Relic and Thought Scour, have quickly made their way onto my radar.

What do you guys think? Anything I missed? Is there a “right” multiplier for Modern? Will Cruise get banned?

We’ll find out the answer to all of those questions in the next 12 months, I promise you that. 2015 is going to be an exciting year for Modern.

 

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

On Treasure Cruise and its Inevitable Banning

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Treasure Cruise is taking over Magic. There were 14 copies in the top eight of the Vintage tournament at Eternal Weekend, and there were 20 copies of it in the Legacy event. LSV has demonstrated how much the card tears up Modern in UR Delver. Article after article is being written about how much the card has warped eternal formats. It's simply nuts.

And I love it.

treasurecruise

Drawing cards feels wonderful. Drawing three of them? For one mana? I've cast Ancestral Recall few enough times in my life that I could count them on one hand, but I intend to cast a whole lot of Treasure Cruise...at least until it is banned.

And it will be banned. Ancestral Vision is banned in Modern, so it would make zero sense not to ban this. Ancestral Recall is obviously banned in Legacy, but so is Gush. Treasure Cruise and Gush have slightly different uses, but without Fastbond in the format, Treasure Cruise is probably the more powerful of the two. Don't expect it to stick around for long.

gush

Everything I know about Vintage I've learned in the last few months from watching the Vintage Super League  and LSV videos, but it's hard for me to believe the card won't be restricted in our most eternal of formats. Maybe the format will adjust, but the fact that an outright ban is not the only option here leads me to believe that the DCI will play it safe.

Don't get me wrong—I don't want Treasure Cruise to be banned. I've gone on record as being a fan of Delver of Secrets and wishing it was playable in Modern. This has happened in a big way thanks to Treasure Cruise, and I'm not quite ready to give that up. But I also recognize that the format is being overrun with Delver decks, which is not as fun as them merely being competitive. Much as I love to cast it and would love to do so for a long while, I also recognize that the card is too powerful.

So expect a banning, and probably sooner rather than later. Star City Games is currently selling foils for $25 each. If you have any, get rid of them. If you're a Legacy enthusiast and you love to foil out your deck, you may want to hold off, because that $100 will not end up being well spent. Want a foil copy for your cube or EDH deck? You could probably wait for the huge dip after the card is banned. Are you a rare paper Vintage player? Maybe only picking up one copy is the right call for you. In my opinion, you'd have to be very reckless to be picking up foil Treasure Cruises right now. Save your money, because this price won't last—just like the card won't last in your favorite format.

A busy week for Organized Play

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If you haven't guessed, I'm a big follower of OP, or Organized Play. Basically, this means whatever Magic tournaments are happening, and as the game has grown so have the events. We have GPs all the time all over the world, Star City Opens every weekend, one-off events like Eternal Weekend and TCGPlayer 50ks, and more.

It's a real challenge to keep up with it all.

roarofchallenge

Luckily, we have Mike Rosenberg to do it for us. I know readership of the mothership has become a little more difficult since the changing times and at-times clunky new layout (and the SEO on it seems to be lacking), but there is as always good content there, even if it's a bit hidden.

Mike's OP article every week fits that bill. I consider it must reading for anyone looking to get both a recap and a preview of the major events upcoming, and it's always a solid read. In fact, after the busy week that was, I suggest doing that now. You can find this week's article here.

 

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Commander 2014 Spoilers – 10/30/14

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Ermagerd! Sperlers!

It would appear things are going at a normal clip following the worst dump of private material since those Jennifer Lawrence nudes. There aren't any black cards to spoil but the other colors more than make up for it.

Scrap Mastery

Oh, good god. This is a beautiful card. Living Death for artifacts? Provided you're built the way a red deck should after this precon comes out, your opponents are likely to get bupkis and you're going to really benefit. I don't like symmetrical effects but this is going to be easier to set yourself up to be the sole beneficiary than most cards. I think it's safe to say the Red deck is the deck to buy if Dualcaster mage does anything at all price-wise. Some LGSs are jacking their prices up on some of these decks, which is lame. Don't make me go to Walmart, LGS. I think Wotc got the balance right and these will feel like good value at $30-$35 or whatever they call MSRP, but we won't see a stampede for them. I'm all about that scenario.

Scrap Mastery's price is affected by Dualcaster Mage's price more than its own playability but this card is so very good. I like this kind of deck so much, that when I wrote about it on Gathering Magic this week, I couldn't decide between Kurkesh, Feldon or Bosh so I went with a deck that can support all three. That deck wants this card in the worst way. I don't know what all is in the red deck, but it's an artificer's wet dream if things go as I anticipate and the red deck contains both the already-spoiled Wurmcoil Engine and also

Daretti, Scrap Savant

...and also Daretti, the first Italian goblin. Daretti made me an offer I couldn't refuse when he said "jam me in your deck, you ugly idiot" and I was too happy with his abilities to refuse. Is daretti the best Commander in the cycle? I don't know, but he certainly does what he wants to do very well. This guy powers his own -2, he powers Feldon, he powers Goblin Welder... I just love this guy's full kit. His emblem is going to just grind people out, but it shouldn't come to that. Welding for -2 seems steep, but card draw in red more than makes up for it and you should have no trouble digging for what you need and reanimating it. I don't think Scrap Mastery matters financially because it's a slave to the trifecta of Daretti, Wurmcoil and Dualcaster. Those cards are going to determine whether speculators start tearing into these or if players grab them. Red is the consensus worst color in EDH and it's sure getting some help here. This is a solid walker and it does very solid, advantagey things. It's not as splashy and the terrible players whose opinions I see on facebook have already called this card "trash" (more like Trash for Treasure) so I know it's not going to be super popular with casuals. I don't know at what price you buy into this guy aggressively, but I imagine it never gets that cheap.

Nahiri, the Lithomancer

Apparently this is not "The" Stoneforge Mystic but rather merely "A" Stoneforge Mystic. Whatever the case may be, this planeswalker does WORK. That Stoneforged blade is going to do some serious work in a Voltron deck, but the real winner here is its +2. Attaching equipment without paying the equip cost is a very flavorful Kor ability but it's also a super relevant one when you have good equipment with a high or punishing equip cost like Argentum Armor or Sigil of Distinction. Getting equipment out of the yard is a very good -2. This is a splashier planeswalker than Daretti. I have a feeling Daretti is much better and time will bear that out, but white is better than red and this may see more play anyway.

This card hints at a better equipment than what we've seen so far being in the deck. Is it Batterskull? Is it something new and better? I don't know, but with all of the white mythics not spoiled yet, there is a possibility we haven't seen the best the white deck has to offer. If we don't see anything good, we may see a curious effect take place. I'll go more in depth in my article Monday, but I feel like MSRP will enforce a higher price for the good cards in bad decks if they end up unbalanced and we could see this card disproportionately high. Let's hope we have a good deck instead.

Loreseeker's Stone


6
Artifact
3, T: Draw three cards. This ability costs 1 more to activate for each card in your hand.

This card exists in a weird space, and I might rather have Dreamstone Hedron. However, if you can empty your hand reasonably well, this sort of Fool's Tome effect could come in real handy. Plus, late in the game, paying 7 mana to draw up to 7 seems fair. You don't sacrifice this to use it and it comes into play untapped. All in all, it deserves its uncommon rating most likely, but it's a fine inclusion in a precon and we could see it see play. I personally think Restore sets the bar for EDH deck uncommons and Restore is worth under a quarter, so I wouldn't go investing in these.

Stormsurge Kraken

Hmm. This is a clunky card indeed. A sea monster with a built-in Infiltration Lens kind of thing is odd flavor wise. This isn't the best lieutenant but it's not the worst, either. Edric decks may benefit from a kind of "damned if you do, damned if you don't" sort of scenario, but I don't predict this gets much play. Drawing cards is always gas, so we'll see, but this won't be a reason to buy the blue deck.

Fell the Mighty

Determined to never print another 4 mana wrath, now we're seeing a race to add the best upside to a 5 mana one. This may not be the best, but it could work in swarmy decks. If your biggest dude is 2/2 you could cleanse the battlefield of a lot of big fatties and leave your army free to go to town. This is better than Cataclysm or Duneblast effects that leave you with just one creature because it can leave you with more than one. Still, it can leave your opponents with creatures, too. If I'm jamming a 5 mana wrath in EDH, it's going to be End Hostilities so I can blow the boots off of their hexproof dudes, but this is worth it in some decks. It's narrow and it has a lot of competition. This isn't a reason to buy the white deck.

Creeper Vine

3GG
Creature - Plant Elemental
Trample

1G: Target creature you control has base power and toughness 5/5 and gains trample until end of turn.

This is a pretty decent card. I'm not sure it is going to set the world on fire, but if you're playing with the precon as-is, this can steal a game or two. Still, this is looking like it's going to end up a bulk rare unless people really want to pay a lot of mana to selectively Overrun. If you're buffing a small creature like an elf, boosting its base power and toughness could be significant, but this is most likely a slow and cumbersome way to do something other green cards already do better.

Insider: Cruisin’ for a Bruisin’ – Treasure Cruise in Legacy

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Working full-time at weird hours has made it harder than ever for me to pay attention to spoilers. I pay attention to them and I form some thoughts, but mostly I leave the discovery of new cards to the people out there grinding every weekend.

Once they find them, however, I pay attention. If you're not on board with this one yet, then you haven't been paying attention:

There was an error retrieving a chart for Treasure Cruise

The first time I cast Treasure Cruise was in Vintage. My Vintage deck now plays four copies. As such, I can't imagine not playing four in Legacy or Modern. This is the first time in a while where I've found the discussion of a card's banning to be interesting.

There's no way that Cruise should be legal in Modern while Ancestral Visions is not. Same for Cruise versus Thirst for Knowledge in Vintage. There's no comparison as egregious to be made with regard to Legacy legality, though Cruise arguably warps the format more than Gush would. The fact that I can't say with certainty which would warp the format more is troubling in itself.

It seems to me that WotC can either unban/restrict some cards, ban Treasure Cruise, or, for whatever reason, uphold an inconsistent standard.

Dig Through Time may or may not be on the chopping block with Treasure Cruise, and, as of now, I could see it going either way. There are decks that objectively want Dig more, but I don't see it as being nearly as oppressive. Dig doesn't improve the Dig decks as much as Cruise makes the Cruise decks.

It's just true that efficient decks with high velocity push more decks out of a format than slower decks with more inevitability. People also seem less convinced about adopting Dig at this point, though I would say it's absolutely wrong not to be playing it in decks like Sneak and Show in Legacy and Scapeshift/Splinter Twin in Modern.

There was an error retrieving a chart for Dig Through Time

At any rate, you can wait until the legality of Cruise changes or play it in the interim and can adapt or die.

Today we'll talk about its presence in Legacy.

The most obvious way to adapt is to just play your own Cruises. A lot of people have opted to play Bob Huang's list card for card, and it's definitely very powerful. In my opinion, the sideboard can use some tweaking:

Bob Huang's UR Delver

Creatures

4 Monastery Swiftspear
4 Delver of Secrets
4 Young Pyromancer

Spells

4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
1 Chain Lightning
2 Forked Bolt
4 Gitaxian Probe
4 Ponder
4 Treasure Cruise

Lands

2 Island
1 Mountain
1 Flooded Strand
4 Polluted Delta
4 Scalding Tarn
4 Volcanic Island
1 Wooded Foothills

Sideboard

2 Grafdigger's Cage
1 Null Rod
2 Pithing Needle
2 Grim Lavamancer
2 Blood Moon
2 Sulfuric Vortex
3 Pyroblast
1 Smash to Smithereens

The maindeck is something that you could likely run back with minimal experience and spike a tournament. Brainstorm is still the best card in Legacy, and Treasure Cruise is very likely second best. Playing both can lead to incidental success.

There was an error retrieving a chart for Brainstorm

Kevin Jones didn't change much for his Legacy Championship winning decklist, with his spiciest maneuver being a maindeck Pyroblast:

Kevin Jones's UR Delver

Creatures

4 Monastery Swiftspear
4 Delver of Secrets
4 Young Pyromancer

Spells

4 Brainstorm
4 Daze
4 Force of Will
4 Lightning Bolt
1 Pyroblast
2 Forked Bolt
4 Gitaxian Probe
4 Ponder
4 Treasure Cruise

Lands

2 Island
1 Mountain
4 Volcanic Island
1 Polluted Delta
1 Wooded Foothills
4 Misty Rainforest
4 Scalding Tarn

Sideboard

2 Pyroblast
2 Price of Progress
2 Grafdigger's Cage
2 Grim Lavamancer
1 Pyrokinesis
1 Null Rod
1 Pithing Needle
1 Smash to Smithereens
1 Sulfuric Vortex
1 Flusterstorm
1 Hydroblast

I had considered the same technology for the Open this weekend, and, seeing as I played against eight blue decks, I would not have regretted it.

Now, if we want to get clever, there are a lot of cool things we can try. I spent most of my weekend on site at the SCG Opens in Minneapolis, but I managed to catch a bit of the Legacy Championship streaming here and there.

The first match I turned on was in round 9 when a Tezzeret, Agent of Bolas deck squared off against Punishing Maverick. Punishing Maverick has a historically positive matchup agaisnt Delver, so it wasn't surprising to see it doing well. Thalia, Garden of Thraben and Gaddock Teeg got waaaaaaaay better when everybody picked up Treasure Cruise.

There was an error retrieving a chart for Gaddock Teeg

Spirit of the Labyrinth also gained some value, though it seems that Maverick and Death and Taxes are shying away from it. This could very well be because of the high volume of Forked Bolts floating around and the fact that these decks square up pretty well against the Delver decks without the fragile hatebear.

While it wasn't surprising to see Maverick doing well, the Tezzeret deck had some serious spice. Some serious maindeck Leyline of the Void spice.

Now, it doesn't seem great to have graveyard hate just to combat Treasure Cruise. After all, it's one card. A card that pitches to Force of Will at that. However, as more experienced Legacy players would expect, those Leylines are coupled with Helm of Obedience:

There was an error retrieving a chart for Leyline of the Void
There was an error retrieving a chart for Helm of Obedience

While I don't think Leyline is a smart play against Treasure Cruise in itself, and I wouldn't bring Rest in Peace in against Treasure Cruise decks that don't play Tarmogoyf/Deathrite Shaman, but I'm not about to say that a two-card combo that comes with some incidental value is bad.

My biggest qualm with Tezzert decks has always been that they have access to blue but don't play Brainstorm. A lot of awkward concessions are played to make Tezzeret work and they leave the deck filled with a lot of air. I won't pretend like I don't have the temptation to do cool things, though.

There was an error retrieving a chart for Tezzeret, Agent of Bolas

Now, if we're talking about cards that hose Delver decks, look no further than this one:

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

If you don't have access to this card, you'll see this as useless and possibly rude advice, but people do and it's worth having on your radar as a powerful option.

It traditionally shows up in Lands decks, though if people play stock UR Delver and keep all the Blood Moon and Price of Progresses in their sideboards, then this type of strategy seems poorly positioned. However, Tabernacle looks amazing out of the sideboard of Nate Sturm's Punishing Maverick deck. Knight of the Reliquary is a tough card for Delver decks to compete with outright. When it tutors for Plague Wind, things get dramatically harder.

Now, if you're looking for cards that aren't expensive to combat Treasure Cruise Delver decks, specifically those that can be played in your own Treasure Cruise deck, then I would bring your attention to Deathrite Shaman and Notion Thief.

There was an error retrieving a chart for Deathrite Shaman
There was an error retrieving a chart for Notion Thief

Deathrite Shaman may or may not be adopted universally by Maverick decks going forward, but they will for sure continue to be a fixture of the Sultai Delver decks.

If you aren't already holding some of these, I don't think there is a very long window before they start to climb upwards of $10. The card is absurd in Legacy and playable in Vintage. Foils are already far too rich for my blood, but non-foils will in all likelihood gradually accumulate value for a long time. Being banned in Modern impacts their growth potential, but it also makes a reprint less likely. At any rate, owning less than four Deathrites seems inexcusable and acquiring a grip seems wise.

Notion Thief is a fragile card, and one that costs a lot of mana. But is it a blowout.

I fully expect to see Notion Thief's play increase in both Legacy and Vintage, though the mana cost makes it unlikely for more than 2 copies to show up in a given 75. That said, foils strike me as being criminally under-priced at this point in time. Many can be acquired for under $5, which I would have guessed was half of what I would have had to pay.

The card seems like it has a lot of EDH appeal, too, though it might make EDH players complain too much and stigma could keep it off of the casual tables. I'm not the guy to ask about such things. Consecrated Sphinx is also a real problem for Notion Thief there, but I can't imagine foils staying this low off if its Legacy success alone.

~

Treasure Cruise changed a lot about non-Standard formats.

It may have just outright ruined Modern, but assuming it stays legal in Legacy, we have barely scratched the surface of how much can actually change. Both the evolution of Treasure Cruise and anti-Treasure Cruise decks and every reaction that is drawn from every action have only just begun to unfold.

While it's true that the stock Huang list can and will win tournaments, there's actually a ton of intricate metagame fluctuations and changes in relative card strength that have occurred because of Cruise. Learning these changes and capitalizing on them before other players adapt will give a serious edge to clever Legacy minds.

I played a variant of Izzet Delver this weekend and at a couple local Legacy events before the Open and, from my experience, it has been remarkable just how much it changed the strength of nearly every card in the deck.

Next week I'm going to gather my thoughts and see how well I can break down the things, such as how much better Brainstorm got and how much worse Stifle got, but for now the best advice I have is to dive into the format and witness what all has changed first hand.

The blue decks definitely got better, but many non-blue cards gained a lot of stock as well. While Treasure Cruise may ultimately be too oppressive, I think this type of shift is great for the format, assuming attendance to tournaments doesn't decline.

Ultimately, declining attendance is what got Mental Misstep banned, and if people continue to play and we see more Top 8s as diverse as that in Minneapolis, then a ban actually strikes me as unlikely.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive on Twitter

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