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Star City Games Stepping Up Their Alpha & Beta Buylist

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When I first started learning about the rarity of Alpha cards—rares, in particular—one of the first cards I purchased on a whim was a near mint Alpha Two-Headed Giant of Foriys. The card was sold to me by Troll and Toad, and I made the purchase through eBay for $55.99 shipped. In fact, I still have the order confirmation email, as proof!

I made this purchase knowing Star City Games was paying $60 on their buylist, so it was guaranteed profit with upside.

How much upside? Sadly, I didn’t believe strongly enough in the prospects of Alpha cards back in 2012, so I didn’t hold the card for very long. This was before I learned about Old School and Alpha 40, two formats where this card would be playable.

I flipped the card shortly after purchasing, locking in a modest gain. But I have to know…just how much could I have made had I kept the card until today?

Comparing Buy Prices

Card Kingdom is my de facto store to sell cards to nowadays. I just love their dynamic buylist, ease of use, and competitive pricing. Looking up Alpha Two-Headed Giant of Foriys on their buylist, I see they are currently offering $1200 for near mint copies. Had I kept the card from 2012 until today, I would have made over 2,000% in profits from this investment. That annualizes to over 200% a year.

Even Tesla stock would struggle to keep pace with such a growth rate.

There was an error retrieving a chart for Two-Headed Giant of Foriys

While kicking myself, I did some due diligence work and looked up buy prices at a couple of other sites. Here are the numbers:

ABUGames: $1020 (for MINT copies)
Channel Fireball: $1200 (do they even buy cards now that they’re moving to the marketplace model?)
Star City Games: $1300

Hold on a second! Star City Games is paying $1300 for near mint Two-Headed Giant of Foriys? Since when did they have competitive buy prices on Alpha cards? In fact, I’m not sure when they started posting actual buy prices on Alpha cards outside of Power and Dual Lands. For the longest time, they simply didn’t have prices posted for stuff like Two-Headed Giant of Foriys. Now, without my realizing it, they are suddenly best in class?

Maybe this is one of those gimmicks, where a vendor posts an exorbitantly high buy price on a near mint Old School card to attract attention, but then offering severe reductions for played copies. I remember Channel Fireball implementing such a strategy a while back. And for Alpha, Beta, and Unlimited cards, Card Kingdom’s downgrade percentages can be rough.

At 80%, 60%, and 40% for EX, VG, and G respectively, Card Kingdom is effectively offering $960 for lightly played copies, $720 for moderately played, and $480 for heavily played. How does this compare with Star City Games’ played pricing?

Well, Star City Games offers $1000 for “PL” copies, which to me equates to Card Kingdom’s EX. I’ve always been impressed with Star City Games’ grading, and many times I’ve been able to purchase PL copies of a card from them only to turn around and sell it to another vendor as near mint. So drawing this equivalence of Star City Games “PL” and Card Kingdom “EX” seems appropriate. In this case, Star City Games is yet again in the lad, paying $40 more than Card Kingdom.

How about “HP” copies? Well with Star City Games, “HP” can be kind of a craps shoot. You may get a very nice moderately played copy, or you could get a pretty beat up (though still sleeve playable) heavily played copy. I’ve gotten both. So for the sake of argument, I’ll equate Star City Games’ HP with Card Kingdom’s “Good” condition, though there is a chance for upside.

Card Kingdom is paying $540 for Good copies. Star City Games is paying $800 for their HP condition! That means, even if you equate Star City Games’ “HP” with Card Kingdom’s “VG”, you still get paid more for selling your copy to Star City Games rather than Card Kingdom!

Here Comes a New Challenger

Have you ever played a classic arcade fighting game, like Street Fighter II, where a second human player could interject in the middle of a fight and challenge the other human player? They could be in the middle of an important fight against the computer, but the fight is immediately suspended so that the challenger can play.

This is what I’m envisioning when I see Star City Games enter the Alpha and Beta buylist market with competitive buy prices.

Yes, they have solid prices posted for Beta too. I didn’t mention that yet—I was considering selling a heavily played Beta Clockwork Beast I picked up from eBay not long ago. I know this is like a $100 card, but vendors aren’t paying all that great for heavily played copies.

Card Kingdom, for example, pays $120 for near mint, so their heavily played (“Good”) offer would be a measly $48. Cash-wise, ABUGames offers $66.94, which is a little better I suppose. But Star City Games has a $90 buy price on heavily played copies of the card! That’s almost double Card Kingdom’s HP buy price and a significant premium over the rest of the competition.

There was an error retrieving a chart for Clockwork Beast

Another quick example: Beta Control Magic. Card Kingdom, my go-to vendor, offers $115 on near mint copies, or $46 for “Good” condition copies. ABUGames pays $132.60 for “MINT” copies (whatever that actually means) and $53.55 for heavily played. Meanwhile, Star City Games pays an impressive $150 for near mint and $90 for heavily played copies! Once again, this is significantly higher than their competitors.

I could sit here and write up a dozen such examples. But rather than trying to cherry-pick these comparisons, I’ll make a broader suggestion to prospective sellers: make sure you check Star City Games’ buylist before listing a card for sale or selling it to a different buylist. They have significantly improved their offers on these collectible cards from Magic’s first couple sets, and this means they deserve some business! I know I’ll be checking their buylist a bit more frequently now as I think about how to price out my cards.

What About the Four Horsemen Sets?

If Star City Games has updated their buylist to pay competitively on Alpha and Beta cards, it begs the question of whether or not they pay well on other early Magic sets as well.

I started with a quick comparison of Arabian Nights buy prices between Card Kingdom and Star City Games. For this set, Star City Games is lacking. Card Kingdom pays much better than Star City Games on cards like Bazaar of Baghdad, City in a Bottle, and Diamond Valley. Even though Card Kingdom is not paying near their previous highs, they still pay better than the Virginia-based vendor.

The same trend holds for the other Four Horsemen sets as well (Legends, Antiquities, and The Dark). Star City Games’ numbers just don’t compete with Card Kingdom’s. What’s more, Card Kingdom’s downgrade percentages for condition are significantly more generous to sellers on these sets vs. the percentages on Alpha, Beta, and Unlimited. If Card Kingdom’s near mint buy price is better than Star City’s, I am confident the same trend will hold true for all other conditions as well.

Perhaps this trend will also change in time—Star City Games makes less frequent updates to their buylist but when they do, it’s usually a significant overhaul. Until then, it looks like Star City Games is competitive in Alpha, Beta, and [possibly] Unlimited. But for the rest of the Old School market, stick to Card Kingdom for now. Or, in a couple of cases, ABUGames (e.g. near mint Elephant Graveyard, where ABUGames pays best).

There was an error retrieving a chart for Elephant Graveyard

Wrapping It Up

A walk down memory lane ended up informing me of a new trend in the buylist market. Star City Games has stepped in with some very competitive offers on Alpha and Beta cards across the board. No longer are they only interested in Dual Lands and Power from these sets. Now they’ll buy almost any card, and in many cases, their offer is best in class.

I’m not about to rush out and sell Star City Games a stack of Alpha and Beta cards. I learned my lesson with the Two-Headed Giant of Foriys. I’d rather be a buyer than a seller of these ultra-rare collectible pieces from the game’s history. But if I do decide to sell a card or two in order to raise cash and fund further purchases, I’ll definitely be looking to Star City Games’ buylist for some pricing information. To ignore their buy prices could mean leaving money on the table. Especially if you were thinking of going the buylist route anyway.

I’m not sure how long this trend will last, but it’s noteworthy enough to be aware of, for starters. Back in 2012 when I first started researching Alpha cards, Star City Games’ buylist was best in class. They offered at least $60 on any Alpha rare, during a time when demand for unplayable Alpha cards was thin at best. Fast forward to 2021, and Star City Games is at it again. Only this time, they’re paying north of $300 on nearly every Alpha rare, with a couple of exceptions (poor Jade Monolith with its $175 buy price…those you should sell elsewhere).

There was an error retrieving a chart for Jade Monolith

It makes me wonder what buy prices will look like in another nine years. Will the cheapest Alpha rare sell for north of $500? At current growth rates, I’d say it’s highly likely. When only approximately 1,100 copies of a card are printed, it means tremendous scarcity in a collectible market with orders of magnitude more participants. It’ll be interesting to watch this decade. One thing is for certain, I am not going to rush out and sell any Alpha rare for meager gains this time (I only own a few as it is)!

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Sigmund Ausfresser

Sigmund first started playing Magic when Visions was the newest set, back in 1997. Things were simpler back then. After playing casual Magic for about ten years, he tried his hand at competitive play. It took about two years before Sigmund starting taking down drafts. Since then, he moved his focus towards Legacy and MTG finance. Now that he's married and works full-time, Sigmund enjoys the game by reading up on trends and using this knowledge in buying/selling cards.

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From Player to Investor: Buying Magic in Pandemic Times

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Both 2020 and 2021 have been great to me so far. It was unexpected, given the unfavorable economic context worldwide. I found out that working from home is extremely compatible with the side hustle of buying and selling Magic: The Gathering. While working at home all day, you can easily sell cards to someone that messaged you. You can buy something cool that you saw online. You can take a phone call and discuss a trade while still working on your duties. These are all things that you just cannot do at the office.

Magical Origins

I'm from Uruguay and started playing Magic back in 1995 when Ice Age came out. I was six or seven years old at the time. A few years later, falling in love with Basking Rootwalla and Wild Mongrel, my pet deck became Blue/Green Madness, which I played at school with my friends. I took a break from playing around Legions and returned to the hobby during Khans of Tarkir-Theros Standard. At the time, I remember being amazed that fetch lands were back and Standard-legal.

Not long after getting back in the game, I became a Modern player, searching for greatness with the mighty Burn deck. My biggest accomplishments as a player were netting a Pro Point at Grand Prix Sao Paulo 2017, and losing a finals match to go to Pro Tour Brussels 2020 at a Latin American (LATAM) Series Event in 2019, again in Sao Paulo. I lost to Dredge, the story of my life. It's not much, but I worked at it: testing hard for events, trying to find good sideboard cards, etc. The normal life of an aspiring Spike.

It was at that point that the pandemic and the 2020 lockdown came along and changed all our lives and mindsets. You could not gather at a store to play anymore. Because of the shutdown, I decided to sell my two Modern decks, Burn and Humans. With the recent uptick of prices in Modern, it's safe to say both my buyers made some serious profits, but at the time, I had no interest in keeping decks if I had no chance to play them.

Reserved List Fever

Around August 2019, before we knew the pandemic was coming, I began watching a famous YouTube channel about collectibles and finance called Alpha Investments. The host Rudy said something that really struck me: "If you like Magic: The Gathering and you've been around for a while, buy a little Reserved List card here and there. Save it. You'll be amazed one day at the size of the pool, and at what you have accumulated." I am paraphrasing, but what he said really hit me.

This was the pivotal moment where I converted from being a Modern player to a small collector, investor, and speculator. None of those words accurately define what I do, though. Truthfully, what I do is hoard Reserved List cards. I remember at the time feeling stupid, that it took a YouTube channel in 2019 to introduce me to the Reserved List, after being linked to Magic for more than a decade. I quickly saw the upward trend of Reserve List prices, and the discovery lit something inside me. "Let's stop regretting what we didn't do in the past and buy our first Reserved List card," I said to myself. I was determined to buy the first Reserved List card I saw, no matter how bad it was.

The First Card(s)

It was September 2019 that I found it. I was at Dragon Stone, a local store. A friend of mine was showing me his binder and there it was: a beautiful lightly-played Rofellos, Llanowar Emissary in English.

"How much for this little guy?," I asked. He checked Card Kingdom, the main price reference used in Uruguay.

"$30," he replied, before doing the conversion to our local currency.

I also found an Argothian Wurm on the next page, and I took that card as well.

There was an error retrieving a chart for Rofellos, Llanowar Emissary

There was an error retrieving a chart for Argothian Wurm

That was the beginning of my crazy, appetite for Reserved List cards. I did what the madman on YouTube told me to: I bought them all. Survival of the Fittest for $100? You’ve got yourself a deal. Copy Artifact for $50? Here you go. There is one other Reserved List buyer in my hometown Montevideo. Because he has a wide collection of singles, comparable to that of a medium-sized store, I usually pay a little higher price to compete with him.

There was an error retrieving a chart for Survival of the Fittest

There was an error retrieving a chart for Copy Artifact

A Growing Obsession

It's been two years since I started buying all the Reserve List cards I could get my hands on. After much grinding, I've accumulated a very nice collection. Some of the highlights include one of each dual land (mostly foreign white border), a Gaea's Cradle, and a few high-end Reserved List foils. I have over 500 other minor and midrange Reserve List cards, a small Portal Three Kingdoms lot in English, sealed boxes, and more. I've become a hoarder, simply put, and I feel good about my prospects. I like my stock, as they say. I believe in this. I'm not afraid to park money in Reserved List cards because I am sure that the future is bright: nearly all of the cards I have bought, no matter how unplayable they are, have risen in buylist prices.

Playing For The Endgame

When I first started buying Reserved List cards, I did not have any kind of endgame in mind. For me, buying and selling cards was just a way to stay connected to the game in a time where I could not play physical Magic: the Gathering. I have a thirteen-year bank loan on my house which I'm currently paying back, so I've figured that this is a good time frame for me to hold onto my collection. Then, once I own my house, I can set a new course. Finance a project, maybe even buy a second property? Thirteen years is a lot of time, but it comforts me to think that I will not only have a place to live, but also collectible assets that could help me finance other projects when that time comes.

The Status of My Collection, and Future Prospects

Today, Card Kingdom is offering $180 for copies of Survival of the Fittest. Copy Artifact is not quite there, still only at the $50 I paid for mine, but it will get there. If lockdown has taught me one lesson, it's the exercise of patience. One must be willing to wait. When I first got into Reserved List cards, I was obsessed with prices and tracking my collection to see the changes. Now, I do not even look into it anymore. I don't even know how much money I have tied up in cards. After the last retrace and the apparent latest uptick in several Reserved List items, my mindset has changed. I also have this feeling in my gut that Magic: The Gathering is gathering more attention—with the Secret Lair crossovers and the Netflix series⁠—I am very excited about what 2022 has to offer. Even though the pandemic has brought sad times to all of us, I feel fortunate to have found something good to take out of it.

Hooglandia Open: the Future of the Standard Format

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This past Sunday, The Hooglandia Open gave many a first look at post-rotation Standard. 95 players playing on Arena brought their best brews to the table in a double-elimination event organized by Twitch streamer Jeff Hoogland and broadcast on his channel. With Thrones of Eldraine and company gone, the remaining sets in Standard finally had their chance to shine alongside newcomer Innistrad: Midnight Hunt. Let's look at what cards players brought to the table. Are these the new cards to beat?

The Usual Suspects

It was exciting to see many new cards in the spotlight for the first time, but a couple of established cards that survived the rotation are now likely poised to dictate the shape of Standard moving forward. These include cards like Goldspan Dragon and Alrund's Epiphany.

There was an error retrieving a chart for Goldspan Dragon

Goldspan Dragon is still a large hasty finisher that can close out a game on its own. It's on a shortlist for the title of the most powerful card in Standard, as attested by the variety of decks it slots into. At the Open, this ranged from Gruul Aggro to Jund Midrange, to the post-rotation version of Izzet Dragons. If you want to curve into big creatures, there doesn't seem to be a better top-end than Goldspan Dragon if you're in red.

There was an error retrieving a chart for Alrund's Epiphany

One of the driving cards of the Sultai Ultimatum deck prior to rotation, Alrund's Epiphany is good whether you are ahead or behind. While the decks that performed with Alrund's Epiphany at the Open were Izzet Dragons and Simic Midrange, It's likely blue-based control decks will want this as well. Creating a finisher, and allowing the control player to reset their mana sounds great in a format that so far lacks an obvious control win condition. There is one card though, that might be able to claim that position.

Time to Shine

There was an error retrieving a chart for Ebondeath, Dracolich

Ebondeath, Dracolich is one card high on my radar. Only a sideboard card in James Rutherford's second-place Orzhov Midrange deck, it's easy to imagine the recursive Dracolich as a possible control finisher, or as the top-end in the main deck of a black-based aggressive deck. A very different kind of four-mana creature in tournament winner Christopher Williams' deck is also getting time in the spotlight.

There was an error retrieving a chart for Yasharn, Implacable Earth

Virtually all the big mana decks prior to rotation wanted to be Sultai colors. Yasharn, Implacable Earth suffered from being in the wrong color combination and saw little play. With Emergent Ultimatum gone from the format, it's more likely that big mana decks like Williams' will be Selesnya or Naya-colored moving forward. This is great for Yasharn. The four mana 4/4 will be right at home fixing mana or beating down opponents in those lists. It's not the only green card taking off in popularity though. Another green card that quietly saw play prior to rotation has now emerged into the spotlight.

There was an error retrieving a chart for Esika's Chariot

Alongside Yasharn, Esika's Chariot was a big part of Williams' winning deck in the Open, and with good reason. Great on defense, and even better on offense, the Chariot is poised to turn a game around or shut the door on an opponent almost the moment it hits the battlefield. The Chariot is protected from most sorcery speed sweepers by virtue of being a vehicle, making it a resilient threat. I won't be surprised if it becomes the most-played green card in Standard. It also pairs fantastically with a new green five mana threat, which we will get into.

New to the Festival

While rotation has brought a number of existing cards to the spotlight, Innistrad: Midnight Hunt has also brought a number of new guests to the party. Here are a few that made waves in the Hooglandia Open that are worth keeping an eye on for the future.

There was an error retrieving a chart for Storm the Festival

While it wasn't fully responsible for winning the day, this explosive card made for some of the most exciting moments of the Hooglandia Open. Storm the Festival is like a massive Collected Company. Though only Sorcery speed, the ability of the Festival to hit any permanent of Mana Value five or less allows this to drop massive haymakers like Esika's Chariot into play and take over a game. The ability to hit any permanent also means that this card never whiffs 100%, though hitting lands or mana dorks is much less exciting than slamming a Chariot, or the next card in our discussion.

Planeswalk With Me

There was an error retrieving a chart for Wrenn and Seven

There are 19 planeswalkers in Standard post-rotation, including the newest additions from Innistrad: Midnight Hunt. Of all of them, I feel like Wrenn and Seven is the one poised to be the best in Standard. Its token-making ability pairs excellently with Esika's Chariot's token copy ability. The two together are a potent duo. Both can also be cast for free together off a single Storm the Festival, as Open winner Christopher Williams' tried to do with his deck. Wrenn wasn't the only planeswalker that saw considerable play in the open though. Here's a couple of others that also caught my eye.

There was an error retrieving a chart for Lolth, Spider Queen
There was an error retrieving a chart for Arlinn, the Pack's Hope // Arlinn, the Moon's Fury

Lolth, Spider Queen, and Arlinn, the Pack's Hope // Arlinn, the Moon's Fury, both had considerable success in a variety of decks at the Open. One player, Johann Ayala Serrano, even paired the two up with Wrenn and a bevy of other Planeswalkers in his Jund Super Friends list. Serrano finished 26th in the Open. Serrano's list is worth considering If you're interested in slamming powerful planeswalkers onto the battlefield. Whatever planeswalkers you're contemplating playing though, the ultimate litmus test for all of Standard may come down to how well your deck is capable of answering a one-mana 3/2 flyer on turn one.

Delving Into Standard

Delver of Secrets is back in Standard! Matthew Garner made a deep run in the Open, piloting an Izzet list featuring Delver, Goldspan Dragon, and Alrund's Epiphany to a 9th place finish. Garner's list is designed to curve into larger and larger threats. The strategy worked well for him, but I'm not sure if his list is the ideal Delver shell or a Goldspan Dragon deck that happens to also have Delvers. Whatever the case, I'll be looking out for more streamlined Delver lists in the coming days. In the meantime, I've already crafted my copies for use on Arena and can't wait to beat down with insects in both Standard and Historic.

What cards are you most excited about in Standard? What cards do you have on your radar to play or to speculate on? Let me know in the comments or on Twitter.

ChannelFireball Announces Magic: the Gathering Las Vegas Nov 19-21

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Today ChannelFireball.com announced the Magic: The Gathering Las Vegas tournament weekend including two $25,000 main events. Taking place at the Las Vegas Convention Center November 19-21st, the weekend includes Modern and Sealed main events, each with $25k prize pools paid out to the top 32 players in each event, and numerous side events throughout the weekend.

MTG Las Vegas Main Even Prizing

Main Event Details

The main events will each be Modified Swiss-style, with eight rounds on Day One, six rounds on Day Two for those who qualify, followed by a cut to the top eight players for single-elimination playoffs to determine the winner. Additional details on the main events can be found at the MTG Las Vegas Main Event Fact Sheet.

Side Events

ChannelFireball has promised a number of side events in a variety of formats including Commander, Modern, Legacy, and more. Details on side events can be found on the event schedule.

Safety Precautions

CFB Vaccination Announcement Tweet

ChannelFireball is taking plenty of safety measures for their first major Magic event since the pandemic. In addition to announcing that proof of vaccinations or negative Covid tests and masks were required, they are taking a number of additional precautions to ensure the safety of their staff and the community. Additional safety information for the event is available at: https://www.mtglasvegas.com/safety

The Gathering

Magic: The Gathering Las Vegas is ChannelFireball's first large Magic event since the pandemic. It follows on the heels of their Flesh and Blood event, The Calling, which also took place in Las Vegas earlier this month, and was largely successful, with over 750 players in the main event alone.

For complete details and registration for Magic: The Gathering Las Vegas, check out the full event website at: https://www.mtglasvegas.com/

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Paul Comeau

Paul is Quiet Speculation's Director of Content. He first started playing Magic in 1994 when he cracked open his first Revised packs. He got interested in Magic Finance in 2000 after being swindled on a trade. As a budget-minded competitive player, he's always looking to improve his knowledge of the metagame and the market to stay competitive and to share that knowledge with those around him so we can all make better decisions. An avid Limited player, his favorite Cube card is Shahrazad. A freelance content creator by day, he is currently writing a book on the ‘90s TCG boom. You can find him on Twitter and LinkedIn.

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An Introduction to the Pioneer Format

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This month's ManaTraders event is Pioneer, so it is a good time for us to explore the format. For those who are not familiar, Pioneer is a nonrotating format introduced in October 2019 using sets from Return to Ravnica onward. It features an extensive ban list including all the Khans of Tarkir fetch lands. A metagame breakdown of the format from MTGGoldfish looks like this:

Quick Takes on The Pioneer Metagame

I’ve played a bit of the format recently and here are my quick thoughts on some of the most played decks.

Rakdos Pyromancer

Pros: Busted threats ( Kroxa, Titan of Death's Hunger / Dreadhorde Arcanist / Lurrus of the Dream-Den ) great cheap interaction ( Thoughtseize / Fatal Push etc.). 

Cons: Potentially not great vs Niv-Mizzet Reborn, Jund Sac, or hate cards like Grafdigger's Cage and Yasharn, Implacable Earth.

I was never really allured by this deck so I haven’t played it much. It's a reasonable choice if it speaks to you.

Ascendancy Combo 

Pros: Gets to play Treasure Cruise / Expressive Iteration. The Combo-control archetype is generally a nice spot to be in. Consider + Cruise seems potent.

Cons: Can have issues vs both slower and faster decks. It doesn't goldfish for a win that fast. Whenever I try and play the deck I feel I just die when I go to cast Ascendancy. There is also potential difficulty beating other control decks due to Slaughter Games + Narset, Parter of Veils + Dovin's Veto type of cards.

I am lower on this deck than most people. I’ve heard many say this deck is the best in the format and they don’t think it is close. I think this deck is a good metric for what your Pioneer deck's power level should look like. The deck is playing most of the “good” cards in the format, so if you have trouble keeping up with this deck it might mean your strategy is underpowered. (though there’s also cases where your primary gameplan might just line up poorly, such as Jund Food)

Jund Citadel

Pros: Proactive gameplan while maintaining a very defensive posture vs creature decks. In other words, the deck is good at winning the game by casting/finding Boals' Citadel but also good at making it hard for the opponent to kill you because Woe Strider /Mayhem Devil / Catacomb Sifter are somewhat defensive.

Cons: When I play this deck I feel it’s hard to win the game without casting Bolas's Citadel. Most of the creatures feel so mopey, as is probably usual for sacrifice-type decks. I felt a bit all-in on the Citadel, and vulnerable to my opponent having a plan for that, but I'm not super sure. I also felt Mayhem Devil was pretty weak in this deck, Korvold, Fae-Cursed King to a degree too. Without Witch's Oven and Cauldron Familiar you don’t get many free sac triggers. I might be underrating it just because it wasn’t as good as when I played them in Cat Oven decks. The deck can feel weak to hate cards like Grafdigger's Cage and Yasharn, Implacable Earth. Needing a constantly high creature count for Collected Company can make the deck feel inflexible.

If you are interested in trying this deck I would look at Courser of Kruphix. I think the synergy with the scry cards is pretty strong, but not sure if it’s good enough.

There are also Cat Oven sac variants utilizing Cauldron Familiar and Witch's Oven you can explore as well.

Izzet Phoenix

Pros: Hard for people to interact with Treasure Cruise. Kind of easy to cast Cruise, and you are usually in a good spot after casting it.

Cons: Potentially awful vs Burn (which is usually quite popular). Not sure exactly what distinct weakness I would give to the deck. It plays many cantrips so it can have “airy” draws, but those cantrips are also the deck's strengths, allowing it to play Cruise. 

Niv To Light

Pros: Cast spells into Niv-Mizzet Reborn / Bring to Light.

Cons: Linear game plan?

I can’t speak much on this deck, but it feels like a solid tier one or two deck, similar to Jeskai Ascendancy. It plays most of the good interaction and the good card advantage. Seems a bit inelegant, but I'm not sure how much that inelegance will translate into win rate.

Vampires 

Pros: Thoughtseize into Sorin, Imperious Bloodlord is powerful. The deck has a decent game plan whatever matchup is thrown at it.

Cons: lower power level cards like Gifted Aetherborn, and Dusk Legion Zealot mixed with some narrow removal spells, and high land count.

UB/UW/Jeskai control

This is your typical control deck. If you like control try the flavor that suits you. I haven’t really touched these decks so I can’t speak too much on them. If you are looking for the best chance to win, you are likely well served to try them at some point to see what all the fuss is about. Consider seems like quite an upgrade to me with the Delve spells.

Ensoul

Pros: Access to explosive draws with Springleaf Drum plus Ornithopter. A low aggressive curve with staying power from cards like Ingenious Smith and Ghostfire Blade .

Cons: Can have trouble removing problem creatures like Omnath, Locus of Creation / Kalitas, Traitor of Ghet / Spell Queller.

I’ve played this deck quite a bit over the past few weeks and have been enjoying it. Here's my list:

I'm not exactly sure about the sideboard cards. You want a couple of answers to Omnath/Kalitas so I think Devout Decree or Valorous Stance is likely your best bet. There is the new card Fateful Absence which seems like it should be a way better card than either of them but hasn’t felt great for me so far. Whenever I draw it, it feels bad to cast. Only time will tell I suppose.

The Glass Caskets in the list could also be replaced with something else. I put them in there because I wasn’t sure what else I wanted and they seem reasonable. I have Stubborn Denial over Mystical Dispute because I thought the ability to counter spot removal and board wipes would be bigger than countering creatures. The cost of holding up mana for a counter is pretty big, and it felt like I was falling behind if I held up mana for Dispute and the opponent had a removal spell or a board wipe.

Iterating on Ensoul

I’ve recently been messing around with an Ensoul list using Expressive Iteration. I noticed that I tended to win the games where I cast Ingenious Smith, and had a more difficult time when I didn’t draw the Smiths. I wanted access to more copies of the card somehow, and Iteration seemed like the most similar effect. Luminarch Aspirant has been decent for me so far. It sometimes feels low impact when I cast it, and sometimes feels excellent like the card is a white Bitterblossom. Most of the time though it just feels like a bad Ingenious Smith. The Shrapnel Blasts in the sideboard here might be better off as typical white removal, and you might even want them main. I'm still not sure, but this was the latest version of the list.

Final Thoughts

Keep an eye on the synergy between Consider and Treasure Cruise. I don't imagine the Delve spells will stay around in the format forever. Along with Lurrus, of the Dream-Den, they are the best cards in the format in my opinion. As each new set comes out, Cruise decks are likely to get more and more streamlined, pushing everything else out of the metagame.

I will likely play Phoenix or Ensoul this weekend personally. Best of luck to all playing!

Seeking Stoneblade: Testing in the New Meta

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The pandemic persists, and consequently Wizards has yet to restart their premier paper events. Which might not be a bad thing. Considering how badly the MPL went and the lack of clarity over what comes next, it's better to give them time to figure it out. However, that does mean that many players with the competitive itch can't scratch it. Thankfully, the community provides. As I live in a state with high vaccination rates, individual stores are allowed to run larger events. Consequently, there have already been a few $1-2K tournaments and more are coming up. I've testing for these, and today will be a recounting of what I've learned during that testing.

It's been very weird for me playing paper Modern after a year of only online play. I knew it intellectually, but it was hard to actually live the reality that paper is much tougher than online because there's nothing to hold your hand. All the triggers, timing issues, general memory requirements, and other shortcuts that the MTGO client takes care of being on me again was quite a shock. For the first few weeks of restored in person play I played like garbage. All the muscle memory and experience I'd built up was just gone. I'm slowly getting it back but it has been a journey.

General Stumbles

In fact, that's been the single biggest lesson I've had to relearn now that paper play is back. MTGO is MTGO, and not Magic: the Gathering. Yes, it's the same card game, but it lives in its own world. The online metagame is nothing like the paper metagame. It never has been, but again that's something that's hard to internalize after being away for so long. I knew it would be the case, but actually experiencing that for the first time in over a year was quite jarring when FNM started up again. It also says a lot about the state of the game as a whole at the moment and how disconnected everything truly remains thanks to the pandemic.

In the Real World...

I've said it plenty of times but the MTGO metagame is just the MTGO metagame. It has been so since the beginning. The online meta moves in mysterious ways that are impossible for paper Modern. Primarily, the rental services severely reduce the cost of switching decks online and this means that not only can the meta move more quickly, but there is incentive for it to do so. Once a player buys into a deck in paper Modern, the expense is sufficient to keep them on that deck for some time. Additionally, they can't play that deck constantly so they'll want to hold on for a while to experience all that deck has to offer them. On MTGO, streamers need to keep switching decks to keep views coming in and so the metagame churn is far higher.

Consequently, I've played players that haven't updated their decks since 2019. And they're doing well with them. This would not happen online; there's too much incentive and pressure to constantly adapt. Therefore, I'll argue that while the online metagame is very clearly bending knee to Dragon's Rage Channeler and Lurrus of the Dream-Den, Modern is much broader than it appears and there is considerable space for older decks to survive and even thrive. It simply requires having the mastery of the deck to correctly pilot. And/or the stubbornness/poverty to refuse to change with the times.

Blending In with the Locals

This disassociation between online and paper leads to extreme confusion when brewing decks and building sideboards. Again, this is something I was used to pre-pandemic and was aware that I would need to adjust. I simply failed to remember how big of an adjustment it would be. The online meta is reasonably predictable month to month. There are a few known best decks and a lot of weird brews from streams, but they tend to fall along similar lines to what was already doing well and can therefore be prepared against. For example UR Thresh follows the same patterns as Izzet Prowess did and can be attacked in similar fashion. Thus, building sideboards is relatively straightforward.

Building against paper players is harder because it's more unpredictable. You don't see the same decks week to week because not every player can be there every week. One player may dominate for several weeks and twist the metagame towards beating them only to disappear and leave everything in turmoil. Online someone else playing a known deck will just take up the mantle, but in paper there may never be any consistency in what wins. Consequently, it's much harder to make educated guesses about what you actually need to prepare against.

Finding the Way

What all this is building up to is that I'm just as confused about what to do in paper as everyone else. I'm as aware of what's "good" on MTGO as anyone else and it doesn't help me at all when it comes to paper. I'm constantly rebuilding and reassessing every deck I build and every time I'm left feeling confused and frustrated. Even when I'm trying one of the top decks from the Updates. Maybe that's how it is for everyone, but as a format analyst, I'm quite frustrated. There are a lot of decks out there that do very well online and even sometimes in paper, but I'm left wondering why. It feels to me like everyone has just agreed that Modern is a certain way now when it doesn't have to be. And it doesn't have to be because everyone is trying to exploit the same strategy.

Where I'm At

Admittedly, I haven't helped myself very much. I spent 2020 taking advantage of low card prices to stockpile cards. This has greatly expanded the range of decks I'm willing to play and now that I'm able to, I have been. For the first few months back I switched decks every week just to finally get some mileage out of my new cards. And it was great. I had success and a lot of fun. However, as things have settled down and started getting serious, I've had to match that and it isn't working out. A lot of decks that had been working suddenly stopped performing despite the metagame not being particularly hostile. It might be a rut, but I'm also at a loss to explain the deck that's worked the best for me the past two months is UW Faeblade.

UW Faeblade, Test Deck

Creatures

4 Stoneforge Mystic
4 Spellstutter Sprite
2 Brazen Borrower
2 Vendilion Clique

Artifacts

1 Kaldra Compleat
1 Batterskull
1 Sword of Feast and Famine

Planeswalkers

3 Teferi, Time Raveler

Enchantments

3 Shark Typhoon

Sorceries

4 Prismatic Ending

Instants

2 Path to Exile
4 Counterspell
3 Archmage's Charm
2 Force of Negation

Lands

4 Flooded Strand
4 Field of Ruin
2 Misty Rainforest
2 Celestial Colonnade
2 Hallowed Fountain
2 Glacial Fortress
2 Mystic Gate
1 Raugrin Triome
4 Island
1 Plains

Sideboard

2 Supreme Verdict
2 Engineered Explosives
3 Auriok Champion
3 Relic of Progenitus
1 Force of Negation
2 Dovin's Veto
2 Test of Talents

Faeblade made the rounds in August. I'd been tooling around with the idea before it broke out, and that convinced me to actually take it to FNM. I've been adjusting based on what I actually see in my local metagame and ended up here. I haven't maindecked Supreme Verdicts in a while because aggro is fairly low. The deck really needed another value engine and cascade decks have been popular, so T3feri got the call.

Sanctifier en-Vec is outstanding against UR Thresh and Dredge, but there aren't many of those in my local meta. Instead, there's lots of Burn, and Auriok Champion is much better in that matchup. With these changes and several weeks of play, I can say with confidence that this is a 3-1 kind of deck. Not really powerful enough to win the whole tournament, but it can take you deep.

Deck Frustrations

Thing is, I can't explain why it's doing relatively well for me. Spellstutter Spite is quite mediocre outside of the Cascade and Thresh matchups. However, when I replaced it with Snapcaster Mage to improve my rates against everything else (especially important when Cascade went on a downswing), my actual results cratered. I haven't been hitting a significantly different metagame, nor did the cascade decks come roaring back. It just has consistently worked better to have the more narrow card even in matchups where Sprite is bad. And I don't know why.

Worse, the deck feels like it's taunting me. It has consistency issues, which makes sense with no cantrips. However, when I've tried to fix that problem by adjusting my curve or adding cantrips the deck fell apart. Having only Archmage's Charm for card draw led to late-game struggles, but switching T3feri for Jace, the Mind Sculptor or Teferi, Hero of Dominaria suddenly ruined the deck. And this despite T3feri being actively bad in the metagame I was facing. It's like the deck was as it wanted to be and was rejecting any changes. It's just baffling.

And then there's my frustration with the deck's main threat. Stoneforge Mystic is a good card and an extremely powerful threat coupled with Kaldra Compleat. However, is Kaldra actually better than Sword of Fire and Ice in Stoneblade? Or Maul of the Skyclaves in Death and Taxes? I genuinely don't think so, but I feel compelled top play it anyway. The problem with Kaldra is that if cheated into play, it's the best individual threat around. In every single other circumstance it's an uncastable brick and a big reason I wanted Jace. However, the high point of Kaldra is enough higher than the sword that I feel compelled to keep playing it. Even if I really don't want to. And that's frustrating.

Where's the Adjustment?

And leads into my big gripe with Modern at the moment: I'm flabbergasted that this is all working. The best decks' gameplans revolve around doing a powerful thing on turn 3 (sometimes 2 when it's Hammertime) and hoping that's enough. If it isn't, they have a limited number of attempts to retry, and after that they're on a (frequently mediocre) value plan for the rest of the game. And it's working. Hammertime, UR Thresh, Cascade Crashers, and Elementals have been defining Modern for months, and it's like players are letting them.

I realize how weird and arrogantly dismissive that sounds. But I can't shake the thought. It first came to me back in July when I saw 2018-era GR Breach Titan piloted... I'll say unevenly by a newer player utterly demolish one of the store's best players running the latest UR Thresh build extremely well. Said good player playing the best deck would be crushed a few weeks later by a truly mediocre Zoo deck because it had more creatures than he could kill while they had the removal for his Murktide Regents. It's gotten worse as decks like Green Eldrazi and Mono-Green Stompy have been putting up results despite being bad by most Modern standards. If decks like that can win, why aren't they doing so more often?

Living in a New World

The more I'm going through results for the Metagame Update while comparing my experiences and those of various streamers and Modern commenters, the more I'm left wondering if the online meta is only the way it is because players have agreed for it to be. It seems like there's tons of space left in the meta for a lot more decks, many of which are very well positioned against the ostensible best decks, but they're just not seeing play. It's like MH2 introduced cards that were sufficiently Legacy-like and everyone just agreed to play Legacy-lite for a while. Which is great fun, but it also means that players are just ignoring the realities of the Modern cardpool and letting this happen when it doesn't have to.

Double Masters VIP Edition: The Set Time Forgot

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Time Heals All Wounds

The entire world has been going through great changes the last few years, and Magic has changed a lot as well. Wizards of the Coast has cranked up the production line, pushing flashy products and slamming us with a packed lineup of releases. It's a departure from the previous consistency and modesty of past product lineups. The release of Double Masters came smack dab in the middle of that transition. It's not a surprise some of its better qualities were underappreciated at the time. Packs of Double Masters VIP Edition, the most blingy and exclusive version were nearly $100 a pack at release, an astounding price. They've since risen nearly an additional 50%, (if it hits $200 a pack it will be fitting, seeing as the set is called Double Masters). Draft booster boxes for the set are also performing well as we move past the one-year mark since Double Masters' release, making it is a good time to revisit this product and see what stuck to the wall, and what fell off, and take a look at its possibilities for future growth.

Why VIP Matters

With all of the flashy products of our day, and Wizards seeming to continue to raise the bar with each release, it's hard to process why Double Masters VIP Edition matters. Like it or not, the style of cards in this set is something truly different. It is very much akin in spirit to the Masterpieces of 2015-2017. The increased accessibility is what tightens the chase. These cards only come in foil, and only in VIP Edition packs. With all of the lottery sets like Kaladesh or Amonkhet, you could buy a pallet of cases and not pull any Masterpiece cards. That kind of odds does very little to chase up the price of sealed. With Double Masters VIP Edition packs, however, you already know that something is in it. Is it gonna be a filter land or a Cavern of Souls is the question, not whether or not you are gonna get one at all. This is what makes VIP Edition important. What makes this product so good is that anyone with a couple of hundred bucks can walk into a store and walk out with a Masterpiece of their own. I can say with a certain amount of confidence that in five years this product will have aged like a fine wine, a taste worthy of any player, gambler or not.

Modern Is Back with a Vengeance

With the return of in-store play and tournaments from minor organizers popping up all over the place, Modern prices are on the rebound. I think that while a lot of that value has shifted around to newer staples from Modern Horizons 2, the rising tide has truly raised all ships. While the tide has fallen and the waves have steadied, this ocean has taken a turn up. With this resurgence of Modern, it's important to note just how many staples and must-haves are in Double Masters. There's Mishra's Bauble, Manamorphose, Fatal Push, and that's just in the uncommon slot. When you look at the rare slot almost every other card is either on the top 20 cards in Modern, or is a crucial sideboard card. The foil commons, uncommons, and rares from Double Masters VIP Edition are so plentiful, you can get some of these foil cards for the same price as non-foils. Some of this is due to poor quality control, but the rest is due to the pure flood of VIP Edition packs that were opened around release time. As supply has dwindled, especially with the uneven quality control of the product, the scarcity of those foils in good condition could reach a point where they might demand a higher premium. This adds to the draw of this product long-term, with its abundance of Modern cards, foils, borderless, and all. Modern staples aren't the only goodies found in VIP Edition though.

There was an error retrieving a chart for Manamorphose
There was an error retrieving a chart for Mishra's Bauble

Commander, the Shepherds Crook

Commander is now the most popular format in the game, and blinging out your deck is a more commonplace thing to do here than in any other format. It's obvious Wizards knows this because the abundance of Commander cards printed in Double Masters VIP Edition is incredibly high. The inclusion of premium versions of cards like Kaalia of the Vast and Atraxa, Praetors' Voice was a very good idea and makes the set as a whole better, but the Masterpiece-style versions were what really put VIP Edition over the top. Add format staples like Toxic Deluge and Mana Crypt, and there are just so many chase cards. Commander players can open several boxes, get fancy new versions of cards for their decks, and still be left longing for more. Remember, Commander players are like shepherds guiding the prices of cards upwards. They have a powerful influence, and should never be left out of the equation.

Marketing, That’s Their Job

Wizards of the Coast is a company, and like every company, their main goal is making money. To make money, people must buy their products. Who would've guessed? Regardless of what people's objections to their treatment of the game itself may be, Wizards are very good at getting people to buy their products. Double Masters is the magnum opus of that vision. The set has dozens of chase rares and mythics, an all-star uncommon lineup of highly played cards across several formats, and in VIP Edition, an exclusive specialty version of many of those cards found only in an increasingly expensive, cheaper to produce, and easier to ship sealed product. VIP Edition will only become more scarce as time goes on and the game continues to grow. As 2020 era product supply dwindles, Double Masters VIP Edition just might be the crème de la crème of 2020 era sealed product.

My Prediction

As time goes on, I think these will perform very well. This was a home run set for a reason. Draft boxes are already sitting at around $500. Because of the scarcity of the VIP Edition, it will perform better long term, especially as the unique borderless foil treatment cards increase in value. The prospects for the normal foils are not as high, and their ceiling may simply be equivalent to the price of the normal card, meaning there is not much of a reason to go out on a limb for them. The ceiling for the next four years on sealed VIP Edition is about $1K for a quarter case. I can see it going higher but I feel a moderate estimate is appropriate. We shall see as time goes on.

What to Do?

My suggestion is to take notice. Take a minute to examine where we have passed. VIP Masters was easily the best of the specialty products, but in this age of flashy products coming one right after another, it can seem to all blend together. It is very hard to not feel fatigued. This is why you must take a step back. Reflect on what you missed. Try to remember what you forgot. If you get the chance, pick up a few packs. Above all, stay for the ride. The real money to be made is in the patient reflection of thought, a concept we all seem to be growing a stranger to after a year of cheap tricks and quick money. We spend so much time waiting for the next thing it can be easy to forget what we already have. Leave what's gone behind in the past. Remember to trust your gut and your mind, for the real work has only just begun. Have a great rest of your week, and I hope to see you all soon.

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Kai Haas

Kai has always had a profound connection to the game of MTG, and as time went on, the allure of the financial aspect took hold. They spend most of their spare time looking into the ins and outs of the bizarre and erratic world of MTG finance. When they aren't speculating, they mostly play Commander, CEDH, Draft, Cube, and more recently, Standard. The most important thing to Kai is the pursuit of knowledge, because it's not what you know, it's knowing where to find what you don't.

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Uncommon Report #5 -Zendikar Block

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Zendikar was one of the most popular sets of all time, and the Zendikar block was equally well-received, causing a massive increase in the player base. Brian DeMars wrote a nice retrospective article on the first Zendikar set that you can read here. The block featured a number of powerful cards that have had lasting impacts on constructed formats including Jace, the Mind Sculptor, Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, Ulamog, the Infinite Gyre, Stoneforge Mystic, and the first printing of the enemy fetch lands. In additon to these powerful rares and mythics, It also has a number of uncommons worth noting.

Zendikar

There was an error retrieving a chart for Hedron Crab

We got an upgraded version of Hedron Crab in Battle for Zendikar with Ruin Crab, but the original crab still commands almost $8. I have previously mentioned how Mill players are a devoted group, and this price is one of the best pieces of evidence. On a side note, I definitely expect Ruin Crab to be the most valuable uncommon from BFZ, though I imagine the print run is much higher now so the price ceiling is lower.

There was an error retrieving a chart for Trailblazer's Boots

Trailblazer's Boots essentially makes commanders unblockable thanks to the plethora of non-basics played in Commander.

Watchlist - Zendikar

There was an error retrieving a chart for Punishing Fire

While Punishing Fire has been reprinted twice, those reprints were the original Commander product in 2013 and Duel Decks: Knights vs Dragons. This card spiked hard a few years ago when people figured out the combo with Grove of the Burnwillows. This combo was so oppressive against creature-based decks that Punishing Fire was banned in Modern, where it remains. Should it ever get unbanned, this is easily a $5+ uncommon.

There was an error retrieving a chart for Ravenous Trap

Ravenous Trap Is one of the few cards upgraded to rare when reprinted. after Zendikar, it appeared in Double Masters and Mystery Booster, and those reprints likely didn't add much to the supply. The current price is low mostly due to the greatly reduced power level of the Modern Izzet Phoenix decks following the banning of Faithless Looting, of which Ravenous Trap was a premium hate card. While we may not see Faithless Looting ever get unbanned in Modern, it is only a matter of time for another graveyard-centric deck to rise to power and dominate the format and when it does this will be an obvious sideboard inclusion. Get your copies now, while they are basically bulk.

Worldwake

There was an error retrieving a chart for Quest for Renewal

Seedborn Muse is a must kill target in Commander, so it isn't surprising that this uncommon with a similar effect is valuable. Quest for Renewal is the only uncommon from the set that reaches our greater than $1.49 criteria. It is also important to remember that the draft format at the time was Zendikar, Zendikar, Worldwake. When Rise of the Eldrazi came out it was drafted as a single set, thus a lot less Worldwake was opened than either Zendikar or Rise of the Eldrazi.

Watchlist - Worldwake

There was an error retrieving a chart for Tectonic Edge

While good ol' Tec Edge has taken a back seat to Field of Ruin or Ghost Quarter as the preferred land that destroys lands in Modern, it is important to note that unlike the other two, Tectonic Edge does NOT give your opponent a basic land, which most decks now run.

Rise of the Eldrazi

There was an error retrieving a chart for Inquisition of Kozilek

Inquisition of Kozilek is one of the premier hand disruption spells in Modern. While it does have some restrictions, the fact that the majority of cards in modern have a Mana Value of three or less means that it hits almost everything that is relevant. While inferior to Thoughtseize in terms of selection, in a format where the best dual lands can cost you two life to come into play untapped, the two life lost casting Thoughtseize matters.

There was an error retrieving a chart for Pawn of Ulamog

Pawn of Ulamog jumped into the valuable uncommon slot relatively recently thanks to Yawgmoth, Thran Physician. Prior to Modern Horizons it was a bulk uncommon.

There was an error retrieving a chart for Joraga Treespeaker

This is one of the few good level up cards, as getting Joraga Treespeaker to the first level is essentially free. The level up mechanic overall was a pretty big miss from a practical standpoint, falling so flat it is unlikely to be brought back in a premiere product. This means Joraga Treespeaker is unlikely to be reprinted.

There was an error retrieving a chart for Pathrazer of Ulamog

Annihilator proved to be an incredibly powerful mechanic and when stapled onto creatures made them far more competitive. In addition to its first printing, Pathrazer of Ulamog has only a WPN promo and a Mystery Booster printing. Demand for this is likely heavily influenced by those who don't want to spend the money on the original big Eldrazi but still want creatures with Annihilator. Given its size and the requirement of three blockers, it tends to be a six-for-one when attacking: three sacrificed from the annihilator triggers and three creatures to block it.

There was an error retrieving a chart for Not of this World

This is one of my friend's pet cards. He was the first person I saw actually include it in a Commander deck years ago. Not of this World is a free counterspell to protect a commander with high power, or to protect any permanent if you are willing to pay the seven mana. It is a tribal spell, which can be relevant at times. It was recently reprinted in the Mystery Booster product, which is likely an insignificant print run to affect the price.

There was an error retrieving a chart for Wall of Omens

Wall of Omens is another modern staple that has been printed into oblivion, crushing its price the past few years.

Watchlist - Rise of the Eldrazi

There was an error retrieving a chart for Rapacious One

This is definitely a hidden gem from Rise of the Eldrazi. While it has been reprinted once in the original Commander product, this is a card that both ramps you and can create large numbers of tokens repeatedly. Foils are still relatively cheap at under $3.

There was an error retrieving a chart for Pennon Blade

I would have had a lot more hope for this card breaking out if it hadn't been included in Commander Legends. Interest in that set has seemed to wane in the past few months though, so depending on if a lot more of that product gets opened or not, Pennon Blade is still a card to watch. You can pick up foils of the Rise of the Eldrazi version for around $1, which seems like the better option to take if you are going to speculate on this card.

Previous Uncommon Reports

  1. Kaladesh Block
  2. Return to Ravnica Block
  3. Innistrad Block
  4. Shards of Alara Block

Winning the Damaged Lottery

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I hit the lottery once. Of course, I’m not talking about the Mega Millions or Powerball lotteries. Instead, I’m referring to that roll of the dice that is the “damaged” TCGplayer lottery, a concept I wrote about back in December 2020. You can read through it here.

I purchased a card as damaged from TCGplayer and not only did I find the “damage” as perfectly acceptable, I also believe the damage in question actually increases the value of the card tremendously—as in 80,000% more than what I paid. I shared this experience briefly in Twitter and Discord, but I never wrote about it here at Quiet Speculation…until now.

But first, some background.

The Damaged Lottery

The concept is simple. Often times, sellers will list a card on TCGplayer as “damaged” for an array of widely variable reasons. Without images, you never know what makes a card “damaged” in the eyes of the seller—it could be major inking around the edges, a significant shuffle crease, warping caused by water damage, a light tear, etc. The list of possibilities truly goes on and on.

Why would anyone want to purchase such cards? Well, some people don’t mind certain kinds of damage on their cards. I did a poll around the time of my article’s publishing, and it really highlights the fact that there are varying opinions on what is acceptable when it comes to damage.

Personally, I detest inking and water damage. The former makes re-selling the card more challenging (though not impossible, as you can see by the poll above). The later can hurt the integrity of the card, possibly even making it unplayable in a sleeve. However, extreme surface and edge wear doesn’t bother me nearly as much, along with the majority of my poll respondents.

A non-artist signature could be cool if someone iconic signed the card, such as Richard Garfield or Luis Scott-Vargas. However, one option I did not include in this poll was an artist’s signature on the card. While technically this does qualify the card as “damaged” on TCGplayer, nowadays I feel like a seller could list the card with pictures and possibly even command a premium depending on the artist. In some cases, the premium can be significant!

My Lottery Ticket

I don’t normally purchase damaged cards from TCGplayer. I don’t mind heavily played cards, because these I expect to be sleeve playable 99.99% of the time. When it comes to damaged cards, the issue with condition can be anything.

Back in February of this year, I made an innocuous purchase from TCGplayer.

Basically, I wanted a Legends Sylvan Paradise because the card’s artwork is, shall we say, risqué. To me, this meant the card was fairly interesting—one worth having in the Old School collection.

There was an error retrieving a chart for Sylvan Paradise

While I was browsing the seller’s wares, I noticed they had a fair price on a Legends Fallen Angel as well. So I grabbed that one. Then, while browsing their other Four Horsemen (Arabian Nights, Antiquities, Legends, The Dark) Magic cards, I noticed they had an Arabian Nights card listed for just $0.49. Short of being ripped in half, I figured it was worth a gamble—you really can’t find Arabian Nights cards for under a buck anymore, no matter what card it is or how heavily played it is.

The seller actually contacted me and told me there was an issue with the order—the Sylvan Paradise they had in stock was actually Italian Legends, not English. They issued a partial refund but sent me the Italian copy anyway, as an apology. Little did they know, they sent me something far more compensatory than a free Italian Sylvan Paradise.

The damaged War Elephant wasn’t heavily played at all. There was no creasing or water damage. Even better, the War Elephant version they sent me was the rarer light version (as compared to the dark version…the difference is in the casting cost’s vibrancy). But I realized I had something special when I noticed the signature on the bottom of the card.

It looks like the artist’s signature. You can make out a “K” at the beginning, a capital “B” for the last name and an ending “p”. Either this was the artist’s signature or it was a forgery. I took to Discord and Facebook to ask for the community’s help. I was thankful for their assistance, but I never would have expected what happened next.

Once I posted my picture, people started joking that I should use this card to start collecting a signed set of Arabian Nights. They quipped that I was off to a great start because I had the hardest artist signature to obtain from the set. After posting this card to the signed card Facebook group, I started getting PM’s asking if the card was for sale, even though I couldn’t confirm the signature’s authenticity.

It didn’t matter. There was enough evidence to believe the signature could be real, and that suddenly made the card special. How special? It turns out, the artist Kristen Bishop doesn’t sign this card all that often. I ran a Google search and came across a couple posts in various forums discussing the difficulty people are having with tracking down this signature.

For example, one MTG Salvation poster from 2011 stated, “The only person I’m sour on never locating is Kristen Bishop, because I adore the one single card she illustrated.”

Another person replied with a somewhat creepy solution. “I do have a signed War Elephant…But it’s from Chronicles…But I think I tracked Kristen down (that was REALLY hard). I am waiting for some US-Stamps to arrive and then I’ll try the address.”

A Magic Librarities poster from 2015 was browsing signed Arabian Nights cards and found someone selling a complete, signed set. They weren’t interested in the set, but they were “quite surprised as I never saw the War Elephant card signed by K. Bishop before…What’s strange to me is that he has answered me that he could get others War Elephant [SIC] signed, both versions, as he got them from a friend of K.B.”

With enough digging through old forum posts on the internet, you’ll find this common trend. This artist clearly chooses not to sign cards much, making her signature incredibly rare. And valuable.

How valuable? I was quoted a fairly wide range since this card doesn’t go up for sale on the market all that often. But the best I could deduce is that this card would sell for somewhere between $200 and $400. That’s a far cry from the $0.49 I paid for the “damaged” War Elephant!

There was an error retrieving a chart for War Elephant

My Follow Up

When I discovered how rare a signed War Elephant truly was, I reached out to the seller to let them know that they had unintentionally sent me a valuable card. But the seller actually had no interest. They replied that the card was signed, so they sold it as damaged. They couldn’t confirm the signature’s authenticity—maybe it’s a fake?

I’ve compared this signature to other collectors’ signed War Elephants. Some of the signatures look very different, but a few have striking similarities. It could be that mine is a counterfeit. Or it could be that my signature is simply older. Either way, I have chosen to believe the signature is genuine—I don’t plan on selling the card anyways, so it doesn’t particularly matter. In my heart the signature is real, and that’s what counts.

In addition to messaging the seller, I also went back to that seller’s store and purchased a bunch more of their older, “damaged” cards. Since they listed signed cards as “damaged”, perhaps I could score another cool piece for my collection. I ran back the damaged lottery once more, making the following purchase:

The cards arrived and I eagerly tore open the envelope hoping for a bunch more Old School signatures. Unfortunately, I came up completely empty. Not a single card from the order was signed. This time, all the damaged cards had actual damage—bends, creases, dents, and the like. I basically used the cards as freebies for folks who purchased from me in the following weeks.

I won the damaged lottery once, but I have to expect that it’s a once-in-a-lifetime kind of occurrence. I don’t think I’ll get so lucky ever again.

Wrapping It Up

I’m not a major collector of signed cards. Of course, I know some of the iconic signatures are rare and valuable: Quinton Hoover and Christopher Rush both come to mind. But I never would have guessed that Kristen Bishop, someone who illustrated a single card back in the early 1990s, would have one of the rarest and most valuable signatures out there.

Someone actually sent me a private message on Discord with contact information for her. They said I could try emailing her to ask her if the signature is legitimate.

Something tells me this is a bad idea. Her signature is rare for a reason: she probably doesn’t want to be bothered by random collectors asking for her autograph. To be honest, that would creep me out—someone sending me a letter (meaning they had to research my address) asking for me to sign something. Since she’s not involved in Magic anymore, I can see why Kristen Bishop would ignore such requests.

Instead, I’ll just rest ignorantly content with my rarity. Most Magic cards are completely fungible. That is, they are easily interchanged and replaced. Even if I were to sell my Black Lotus, I could always purchase another one down the line. It may have different wear and play patterns, but it would effectively serve the same purpose in my collection.

This signed War Elephant is not so easily replaced. It truly stands out as a special part of my collection. It belongs alongside my signed artist proof Jaya Ballard, Task Mage and my double signed Shahrazad (signed by the artist Kaja Foglio and Richard Garfield, the inventory of Magic). These are cards that will remain in my collection for as long as I am into the game.

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Sigmund Ausfresser

Sigmund first started playing Magic when Visions was the newest set, back in 1997. Things were simpler back then. After playing casual Magic for about ten years, he tried his hand at competitive play. It took about two years before Sigmund starting taking down drafts. Since then, he moved his focus towards Legacy and MTG finance. Now that he's married and works full-time, Sigmund enjoys the game by reading up on trends and using this knowledge in buying/selling cards.

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How to Prepare for Prerelease

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Prerelease is one of the most exciting times for Magic, both from a player standpoint, and a financial standpoint. For the player, it means a fresh Limited format to dive into, new and exciting cards for constructed formats, and in the case of fall sets like Innistrad: Midnight Hunt, Standard rotation giving us an entirely new metagame to explore. From a financial standpoint, prerelease is a time to identify what are going to be hot cards and what are going to be potential sleepers, and preparing ourselves to buy and trade accordingly. With both those perspectives in mind, let's dive in and explore how to get the most from our prerelease experience.

Study The Set

The gradual reveal of spoiler season is exciting, but it can be tough to follow along with all the previews and keep up with the hype. Even if you do manage to keep up, some cards can slip through the cracks until the full set reveal the week prior to prerelease. It's certainly fun to gawk, speculate, and debate on what cards revealed by Wizards and other content creators will be powerful or interesting in given formats, but the real work to understanding a set's potential doesn't happen until we sit down and look at the complete set preview. I generally use Scryfall when looking at spoilers, or looking up cards in general. It's a great resource for finding just the card you're looking for and has lots of features for sorting, perfect for exploring a new Magic set.

Read The Rules/Mechanics Article

With the release of almost every paper Magic set, Matt Tabak, the Principal Magic Editor and former Rules Manager, writes an article for the mothership detailing the rules and mechanics relevant to the new set. His article for Innistrad: Midnight Hunt can be found here. Tabak does a great job of breaking down how each mechanic works and bringing up possible interactions or non-interactions that can occur with existing Magic cards. Magic is a complicated game, and Tabak does a fantastic job explaining the new rules and mechanics in terms any player can understand.

By reading his piece, you'll have an understanding of the mechanics of the set, making you better prepared to examine the full preview and understand how all the cards function. You'll quickly recognize what makes individual cards potentially powerful, and why. This can give you an edge not only in terms of gameplay but also financially. If you can anticipate what cards will be hot in the set, you can purchase and trade for them accordingly.

Listen To/Read Set Reviews

A new Magic set means a plethora of new content to enjoy. Content creators everywhere dig into the new set and present to their audiences the strategies, ideas, and key cards they think players will need to know. Going into prerelease, which is sealed, and as primarily a Limited player myself, I focus on consuming as much Limited content as I can. Here are a few creators to check out before you sit down to build your sealed deck:

Limited Resources

http://lrcast.com/

The original podcast for all things Limited, longtime host Marshall Sutcliffe and current co-host Luis Scott-Vargas do a great job breaking down every new set in their hours-long set reviews. Their in-depth, card-by-card analysis, uses a letter grade system of A-F to grade every card in the set. They also provide a sideboard grade, for powerful but narrow sideboard options. These grading systems let you see the power level of cards in relation to the other cards in the set. Following their thought processes is a great way to learn and practice card evaluation skills along with the experts.

Lords of Limited

www.lordsoflimited.com/

Rather than go card by card, The Lords of Limited, Ethan Saks aka @lordtupperware, and Ben @mistermetronome, provide what they call a "Crash Course" to every new Limited format. This big picture approach looks at the value/size of creatures in the set in relation to the removal, the possible archetypes represented, and their relative powers in relation to each other. They also address more narrow concerns like the prevalence of incidental life gain and evasion abilities of creatures. They then present a breakdown of the top commons and uncommons in each color, taking into account all the considerations they've laid out.

The best part of the Lords of Limited crash courses is they do a great job of highlighting big picture themes and considerations of each set, and the key cards to look out for in each color, without bogging the listener down. It's great when you want to quickly get a grasp on a new Limited format, but don't have five hours to dedicate to listening to a review with a card-by-card breakdown.

Have Your Gear Ready

It's a terrible feeling to arrive at any Magic event and realize you're unprepared. You've forgotten your sleeves, your tokens, or worse —your deck! While forgetting a deck isn't an issue for prerelease, it's still a bummer to not be prepared. Here's a checklist of everything you should have with you to make the most of your prerelease:

Deckbox/Sleeves

While your prerelease kit will include a deck box, I generally bring my own for all my limited events. My deck box is like a mini toolkit for playing Limited. It's big enough to fit an entire sealed pool, and always stocked with sleeves, tokens relevant to the current format, and generic tokens to be used as anything I don't have. More on tokens in a bit.

I always have sleeves packed in my Limited deck box. For prerelease, I try to have enough sleeves to build two forty-card decks. Why do you ask? Because sometimes my prerelease pool is deep enough to potentially support two decks, and I'm torn between which to play. The first is usually a slower deck with more raw power, including all of my bombs and my best removal. My secondary deck is usually the option with the most consistent mana base or the better curve but lacks the raw power of the first deck. It's rare that I'll have a pool capable of building one deck that does both, but it's fantastic when it all comes together.

Having enough sleeves to easily build two decks means that for sideboarding I can have the option to sideboard into a completely different deck if it makes sense to do so in the matchup. Prerelease is also a continuous construction event, meaning I can change up my deck at any time between games and rounds. Did I decide my first deck was too inconsistent? If I have a second deck, I can just play that one instead and not have to worry about desleeving and resleeving the first.

Playmat

Playmats not only protect my cards and help define the battlefield, but they also add a touch of class to the play experience which I appreciate. It always surprises me when longtime players show up without a playmat.

Dice/Tokens

Dice are not only useful to determine who goes first but in sets that have counter themes or for representing Planeswalker loyalty they're almost a necessity. To minimize confusion, I like to always have a stack of the most common tokens in the current Limited format ready to go in my deck box. This can sometimes be difficult to do during prerelease with so many new tokens appearing, which is why I also have several generic tokens I also keep in my box as needed. My generic tokens are the old Pro Player cards that came in Tournament Packs back in the early-mid '00s. Sadly my Craig Jones card has never helped me top deck Lightning Helix.

Craig Jones 2006 Pro Player Card

Life Pad

There are all sorts of ways to keep track of life totals. I prefer pen and paper, and always have a notebook or life pad with me. While it's only the required form of tracking life totals at more competitive events, I find using paper and pen also allows me to take notes during my games, and it reinforces good habits for when I do play competitively.

Snacks/Drinks

Depending on your local game store (LGS)'s rules, food and drinks might be a tricky thing in the middle of the pandemic. I'd check with your LGS first about bringing in food or beverages for their policy. Having fuel to get you through a long event though can be crucial, and I try to always have water and snacks of some kind packed with me.

Trade Binder

While most of the rest of our gear list is oriented towards playing, for the financially minded among us, we can't forget to bring our trade binder if we're looking to pick up some new cards and make some deals. More on trade binders coming up.

While there may be other things you want to bring with you, this list has always helped make my event experiences better. I try to pack all of my stuff the night before the event if I have time, and I run through a mental checklist of these items before zipping my bag up and leaving it by the door.

Prepare Your Trade Binder

There is a myriad of ways to organize a trade binder. It's up to personal preference what works for you. Whatever your method, it's important to make sure your binder is stocked and sorted with a decent selection of stuff you're looking to move. Will it be everything? More likely not, but it should be a good mix of high-value, middle, and low-value cards. Depending on your collection, a mix of top-tier constructed playables and casual favorites is ideal. Try to get this organizing done several days prior to the event. It will save you the stress of scrambling to do so at the last minute.

Know What You Want To Trade For

You've studied the new set. You've prepared your trade binder. Now, what are you looking to acquire? Knowing what you're looking for before you start any trade is a great way to make every interaction quicker and smoother, saving you time and allowing you more chances to make deals. With the new set, knowing exactly what cards you're looking to pick up is helpful both because the supply will be low on prerelease weekend, and because people might be more willing to let go of potential sleeper cards on which you have your eyes set. By letting potential trade partners know upfront what you're looking for, you also save someone from having to pull out a trade binder when there is little chance of you making a deal if they don't want to.

Keep in mind that what you're looking for doesn't necessarily need to be cards from the new set. I'm currently on a mission to acquire all the Mystery Booster Playtest Cards for my Silver-Border Shenanigans Cube, so that's usually the first ask I have from any potential trading partners.

Preregister For Your Events If Possible

With the advent of the Magic Companion App, it's easier than ever to preregister for events and hold your place. Some local game stores are even set up to take payments in advance, so you only need to check-in when you arrive. This not only assures you a spot, but it also saves time and frustration on the part of the store event staff. This allows events to fire on time and run more smoothly, making for a better experience for all.

Good Luck, Have Fun

With a bit of advanced preparation prerelease can be one of the most relaxing and fun Magic playing experiences. How do you prepare for events? What are you most excited to open in your sealed pools? Let me know in the comments or on Twitter.

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Paul Comeau

Paul is Quiet Speculation's Director of Content. He first started playing Magic in 1994 when he cracked open his first Revised packs. He got interested in Magic Finance in 2000 after being swindled on a trade. As a budget-minded competitive player, he's always looking to improve his knowledge of the metagame and the market to stay competitive and to share that knowledge with those around him so we can all make better decisions. An avid Limited player, his favorite Cube card is Shahrazad. A freelance content creator by day, he is currently writing a book on the ‘90s TCG boom. You can find him on Twitter and LinkedIn.

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Thoughts on Improving at Magic: The Gathering

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Quiet Speculation is proud to welcome Daniel to the team. Look for weekly strategy articles from him on a variety of topics to help improve your game. ⁠—QS Staff

Hello, my name is Daniel Goetschel and I will be writing strategy articles for Quiet Speculation. I started playing Magic while in middle school and quickly became interested in competing in events. I have participated in numerous tournaments over the last decade, with top finishes including second place in the 2021 Magic Online Championship Showcase (MOCS), and winning Grand Prix Niagra Falls, a Legacy GP, in 2019.

Since the beginning, I've been on a journey of continuous improvement. Today I will go over some of the things I have learned over the years that shape how I approach the game.

F*** Heuristics

One of the worst things you can do in MTG is rush through your turns without thinking through your options, and one of the easiest ways to do that is using heuristics to justify your choices.

Heuristics can be helpful, those rules of thumb such as be mana efficient, control decks don’t care about damage, just survive vs aggro decks, and so on. But I think the great danger of heuristics is that it stops people from thinking intricately. Rather than analyzing the situation an individual finds themselves in, they just slot the heuristic into the decision, for example, if you have the opportunity to take an aggressive line with a controlling deck, you might think well control decks don’t care about damage, I’ll find another way to win, and then not think through the pros and cons of the aggressive line. In other words, instead of probing the problem that lies in front of you, you apply the heuristic and move on to the next choice.

Heuristics make lines seem reasonable without thinking them through.

A good way to counteract this is to slow down. When you begin your turn, think through the pros and cons of various lines, try to be conscious of your thought process. When a game is finished you can ask yourself why you made all the decisions you made. Things might be a bit more clear in retrospect and one might be surprised by how many choices they made "automatically." Heuristics make lines seem reasonable without thinking them through.

The same also applies to deckbuilding. People are often afraid to try things, to stray away from group heuristics for how decks should look. I will discuss this more in the deckbuilding section.

Technical Play

Some videos illustrate what I am about to discuss quite nicely. I recommend going on YouTube and searching Channel Huey and looking for Pro Tour Hall of Famer Huey Jensen drafting Born of the Gods, Khans of Tarkir, Vintage Masters, and playing Theros Standard. There are also videos of Reid Duke doing the same. 

Paulo Vitor Damo da Rosa also made a good video in a similar vein here:

What you can take away here is how they play turn by turn. From the moment each turn starts they think through the pros and cons of various lines. It doesn’t seem that difficult, but wow does it help them avoid taking bad lines. Usually, they take reasonable to good lines. This process takes patience and diligence, not abstract raw intelligence or skill.

These can guide people on how one should compose oneself during a match. The general attitude. Sitting back and surveying the scene rather than rushing in and jamming through turns as quickly as possible.

It isn’t as easy as it looks. if it was, everyone could win as much as Paulo. Having the mental fortitude to be able to play an entire event, turn by turn, patiently thinking through many of your options can be tiring. Separating good from bad lines can also be difficult due to the abstract nature of Magic theory.

I recall Paulo saying he thinks if he just avoids bad lines it can make it seem easier than trying to hunt down the “best” line, since the value of a good line is still high, and the difference between the best and second-best play isn’t that much. It's much higher than a bad line in comparison.

Here's an example of me playing through a game: I was playing Sultai vs Winota last night in the Standard Challenge. My god this is painful, I remember feeling sickly after losing this game. Seeing now that they mulled to five this game made me feel such a mixture of shame and pain I almost wanted to stop writing this article.

It is turn one. I have the option of which land to play, either Ketria Triome, or Fabled Passage. Fabled Passage allows us to cast Heartless Act on turn two, but we have four lands already, so we could also save Fabled Passage for turn four and have it then enter untapped. Further surveying the options, we have three two-drops we could potentially cast on turn two, [/card]Wolfwillow Haven[/card] or the two blue instants which are reasonable plays, meaning we won’t have a dead turn two if we don’t cast Heartless Act. Additionally casting the Act on turn two will cause us to play our one untapped land, setting us up for potentially three turns of playing tapped lands. Though the combination of Wolfwillow Haven plus two-drop can make it not too awful and there is a reasonable chance we cast Jwari Disruption at an Esika's Chariot .

When I saw Lair of the Hydra, I thought my opponent might be playing an adventures deck. They were reasonably more popular than Winota, I thought off the top of my head. I was kind of scared of an early Edgewall Innkeeper or Magda, Brazen Outlaw. Looking back though, if they had an Innkeeper they would have cast it turn one. Edgewall Innkeeper drawing cards also isn’t the end of the world, as the opponent drawing extra cards isn’t that threatening. I just want to comfortably hit my land drops, and save my removal spells for creatures like Lovestruck Beast that they need to dedicate full turns to casting. Killing threats which actually pressure me is more appealing than hitting Innkeeper or Magda. Additionally, casting a potential Heartless Act on turn two can trip up all my mana, Anyways, obviously, I went for the awful play and played Fabled Passage. 

?????? ??? ? ????? ? ???? ?????? ?? ????? ???????? ????? ???? ?? ???? ??? ????? ???? ?? ?? ????? ??????????, “????????”  ??? “?????????” ???’? ?????? ??????, ??? ???? ?? ???? ????? ????????, ???????????. 

Turn two, I remember I was tilting around here,. I didn’t realize they only had three cards somehow, because of their mulligan to five. I chose to pass with Jwari Disruption up so they couldn't resolve Esika's Chariot. It would take a while to cast Wolfwillow Haven, but them resolving a Chariot seemed bad. Despite this, there was a big chance they won’t use their treasure yet, and I still have the option to cast Heartless Act or Omen of the Sea. If I tapped out, and they resolved Chariot that would be pretty bad for me.


Instead of Esika's Chariot though, the opponent cast Elite Spellbinder. Now I had the option to Jwari Disruption it, but that seems awful because they could just pay for it, so I dismissed that idea quickly. My other options became to Heartless Act the Edgewall Innkeeper or the Spellbinder with the trigger on the stack, or to cast Omen of the Sea. Looking back, I think I should have just killed the Innkeeper so they couldn't Winota, Joiner of Forces me next turn by taking Act. In the moment though, I waited. The opponent took Omen of the Sea, and I cast nothing, figuring to wait for Winota. Next turn they cast Chariot into another Spellbinder into Winota and I lost.

I don’t think I played awfully. I thought through my options, I just came to bad conclusions. Those poor decisions snowballed and made me lose a game where I had tons of spells to cast, but barely cast any. Maybe it was a case of tricking myself by playing around everything but I ended up playing around nothing. Thinking through the pros and cons of the various lines cogently should help alleviate this. 

Play Poorly, Lose, Feel Bad: Coping with Infinite Losses

Playing poorly, losing, and then feeling bad, is my typical Magic event routine. Zoom out for a moment though, and it couldn’t be any other way. Failure is programmed in.

Allow me to explain what I mean. If you define playing well as playing in the way Paulo or Huey play, as I described earlier, you won’t reach those standards until you win literally as much as them over the long run. If that's the case, you will never be satisfied unless you are literally the best player in the world.

Let me elaborate further,  I don’t see many people holding themselves accountable for their shortcomings. Many blame mulligans, bad matchups, and so on for their losses. Here’s the thing though, do you think they played perfectly every turn? No, I know they didn’t because if they did they would be the best player in the world. So what are people complaining about? They don't play optimally but want to win?

In the play optimally mindset, every event you go to, you will play, make mistakes, lose, and feel bad after. It can feel crushing to prepare for an event, make what seems like boneheaded errors, and scrub out. A total blow to your ego. Now, I am aware of why feeling like a failure is programmed into competition. This isn’t because I suck, but because making infinite mistakes is programmed in. Again, if you didn’t make mistakes you’d be the best player in the world. Even though each mistake seems so obvious in retrospect, it isn’t in the moment. Try to live never making any mistakes, it’s just hindsight.

Deck Selection

Deck selection is incredibly overrated. There are so many things to pay attention to in Magic, mulligans, sequencing, sideboarding, and more. I think mastering all of those things is what leads to the highest win rates overall. You can see it in action with players like Shouta Yasooka, playing what many deem suboptimal decks but still crushing. There are other examples as well, like Guillaume Wafo-Tapa, or Logan Nettles (aka Jaberwocki) with Jund (2nd place at the Omnath MOCS!?). Generally, any good player will have a high win rate with whatever deck you throw at them.

To me, it seems if you play well, you will win a lot, so you should focus on that and not deck selection. After playing an event I've never said "man I wish I could get that last sideboard card down." I usually regretted playing suboptimally. That said, I recently realized why deck selection can be quite relevant still.

I was watching some old modern coverage, from around the time Splinter Twin was legal. Watching people play Merfolk, Zoo, Affinity, BGx, wacky combo, and control decks, and then facing off vs Twin, it didn’t even seem close to close. The Twin strategy was just miles better than every other deck. Not playing Twin seemed like SUCH a massive disadvantage. It opened my eyes to why deck selection is actually relevant. There is a huge amount of asymmetry in the metagame at times. Giving yourself the short end of the stick by not playing the obviously best deck can really screw you. So I try to be aware of my process for deck selection. I don’t want to be that guy not playing the Twin deck when Twin is legal.

Trying to be scrupulous on deck selection is quite an interesting process. It isn’t always as easy as just play Twin. It can be difficult to know which decks are the good ones, and which are not. It’s an ongoing, adaptive, evolving process. The Twin example helps to frame this. 

Recently, I’ve been playing Pioneer, where I can really practice my deck selection. At first, I thought I wanted to cast Treasure Cruise because I think if you cast Treasure Cruise you are likely to win, and it’s easy to cast. I also thought it was asymmetrically powerful compared to the other cards in the format. I liked Izzet Phoenix, but couldn’t solve the Burn matchup, and Burn is just way too popular in the format. I was also sometimes losing to combo decks, though with more time could have maybe found better fixes. I could have kept improving the deck but got bored.

Jeskai Ascendancy is another Cruise deck, which I found a bit clunky, though I would put it down as maybe a tier-one deck in the format now. I tried to brew Cruise decks but failed and got lazy. I then moved on to trying the Jund Sac decks after the deck did well in the showcase. I didn’t like the Bolas's Citadel deck as I felt like you couldn’t win unless you cast Citadel, and your opponent could interact with it. Again, I think the deck is quite good. I experimented with food versions, and they were pretty good. I might work on them more but I found getting the last few slots down really difficult (I even brewed a Fires of Invention wish version at one point). I thought of a delirium one too that could fetch [cardCauldron Familiar[/card] or Korvold, Fae-Cursed King but turning on delirium seems kinda difficult.

When I play Pioneer again, I will probably try Vampires. I think it has a reasonable plan in every matchup and going Thoughtseize into Sorin, Imperious Bloodlord is quite nice, though it has lower power than some of the crazy multicolor decks I feel a lot of decks line up very poorly vs other decks in the format, which Vampires could help fix in theory I could also see trying Jeskai. Though that deck looks kinda awful, it's also kinda cool. If you're interested in Pioneer, stay tuned for my article introducing the format.

Last thought with deck selection, don’t be afraid to try stuff. This goes back to heuristics. Usually, when I prepare for an event, I play my games and try to pay attention to why I’m winning or losing, and try to solve my issues. This means I am down to try whatever card or strategy if I feel it can solve my issues. A lot of times this will involve playing cards or plans people will think are really bad, but it doesn’t matter. I just ignore it. Not that these people are wrong per se, but that is useless for us. We can’t approach magic just mimicking others' opinions especially since almost everyone else's opinions are also awful. Remember again, everyone is basically worse at winning than Paulo, and Paulo isn’t even that good, he’s just the best.

Imagine, for example, being a new player going to a local game store, and hearing everyone’s opinions on Magic, and taking it to heart. This will likely make you a worse player than if you stayed at home just playing Magic Online, and coming to your own conclusions. It’s unfocused out-of-context language you are encountering. The same is true even when hearing opinions from more experienced players. You must learn how to extract useful information from what they say, not just mimic it and turn off your brain heuristic-style.

Extracurricular Activities: Journaling, Watching Your Own Games, & Watching Coverage.

Here are a few more ideas to help you improve:

Journaling

When playing events, try keeping a diary/journal, and writing down mistakes you made. This way, after playing a few events you can see recurring mistakes you make, so you can isolate them and try to work on them. For example, one of my biggest mistakes currently is not sleeping enough. I tend to go to sleep around 12-1 am, and many Magic Online events start at 7 am I always say I’m going to go to sleep early, but it’s hard to go to sleep early on the weekends. I always end up feeling tired in the morning, this mistake is pretty obvious so I am aware of it, but you never know which subtle ones you might catch and then try and squash out.

Watching Coverage

I have found watching coverage to be tremendously useful, and I'm not alone. Allen Wu wrote an excellent article on watching coverage. In the article, he goes turn-by-turn through the games of the first Modern Pro Tour Quarterfinals between Sam Black and Josh Utter-Leyton, discussing the various options the players had, and sharing his own thought processes as if he were in their places.

Watching both players play, seeing both hands at once, opened my eyes. They say when you watch coverage it seems so easy to play well, that all the mistakes seem so obvious. Over the years, I’ve even received advice to "play as if you aren’t playing" or "play like you are watching yourself play." When I feel burned out on Magic, like I can’t make any good decisions, and I'm too stressed and tired to play my own games, watching coverage lets me practice the problem-solving part of my brain in a nice environment and also makes me feel smart (to recover the badly bruised post-event ego) without having any skin in the matches.

Watching Your Own Games

Much like watching coverage, watching your own matches can be incredibly useful. Honestly, this is something I’ve avoided for a long time, as it feels incredibly incestuous and painful to watch my own games. Bringing up that Winota game from last night actually made me feel nauseous. But bringing yourself to watch your own games the way you watch coverage is something good to try and work through to try and improve. It seems like an incredibly fruitful zone to extract value from if you so desire.

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Daniel Goetschel

Daniel Goetschel started playing Magic while in middle school and quickly became interested in competing in events. He has participated in numerous tournaments over the last decade, with top finishes including second place in the 2021 Magic Online Championship Showcase (MOCS), and winning Grand Prix Niagra Falls, a Legacy GP, in 2019.

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Posted in Analysis, Free, Legacy, Pioneer, StrategyTagged , , Leave a Comment on Thoughts on Improving at Magic: The Gathering

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Insider- Maintaining Cash Flow

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This article was originally planned to go up back in April of 2020. While some of the information may be a bit out of date, many of the points are still valid; especially given the varying degrees of "lockdown" between different states in the US and different countries around the world. - QS Staff

The world of Magic finance is undergoing a lot of volatility right now along with the rest of the world. While we hope and pray this virus dies down quickly, we have very little control over its lifespan, so we are forced to adapt. Wizards appear to be throwing a lifeline to local game stores (LGSs) in the form of a free undefined amount of Mystery Boosters which will provide much-needed cash for them in a time where many are forced to shut their doors and some of the large operations have even closed down their online businesses. Today I want to break down the options for various types of Magic financiers.

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Game Store Owner

If you happen to be a small business owner who owns a game store, you most likely have had to make major adjustments to your play area. This severely limits foot traffic into your business which in turn reduces in-person sales. Depending on your country of origin your government may be offering small business loans to help keep you afloat. I suggest you contact your local/state/federal government to find your options. It would also be wise to contact your landlord if you currently lease your business' building. Times are difficult for almost every business so landlords know that "business as usual" is not something most of their tenants can handle. Some of your options could be:

  1. See if you can get a reduction in rent during this crisis. Most smart landlords know that the value of their property right now is greatly reduced and that evicting a tenant means they will have no income coming in rather than some income.
  2. See if you can parlay rent during this crisis. If you have a greatly reduced income currently, but expect it will rebound once the crisis is over then it seems fair to see if you parlay some or all of your rent and pay more rent at a later time to make up for it. For example; if your rent is currently $2000 a month, offer to pay $1200 a month during the crisis with a promise to pay $2800 a month each month following the crisis for a number of months equal to the number of months with the rent parlayed. You can obviously play with the numbers some to find an option you both find reasonable.
  3. Close up shop with the intent to reopen elsewhere once the crisis is over. Unfortunately, many LGS run on some pretty thin margins and it may be nearly impossible to dig yourself out of any financial hole if you're forced to be closed down for several months. Desperate times call for desperate measures and if you are paying month to month it may be wisest to move your inventory out of the store and close up shop. This option is obviously more of a last resort and also requires you to know if there is any sort of penalty for breaking your lease, which also would need to be accounted for in this decision.
  4. Look to see if you can quality for a small business loan from a local bank. Interest rates are at all-time lows right now so banks have a strong incentive to lend money.

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Online Store Owner

If you don't have a physical presence but your online sales are your main source of income you may have fewer options than someone who owns a physical storefront, but if you are registered as an actual business it would be worth contacting your local/state/federal governments to see what options are available to you. The good news is you likely don't have that high of an overhead cost to keeping your business up and running so that should hopefully prevent the need to close up shop.

Backpack Online Store Owner

This is the category I fall into and I imagine many other readers do as well. If you run an online store on TCGPlayer but it isn't your main source of income and you aren't a registered small business then you have little to no hope of getting assistance from any government programs.

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Cash Flow Options

We are currently in a buyer's market. Those who have cash can choose the best deals as many sellers need to cover overhead costs. While I don't suggest fire selling everything in order to maximize your liquidity, now is definitely a good time to review your pricing structure and adjust things downwards. After all, It doesn't help to have a massive inventory but no money to pay rent. Many of us do gain the benefit that the selling marketplace is currently reduced greatly with many of the major stores not shipping out cards which is effectively "closing up shop" for now. So while we have a reduction in overall buyers in the marketplace as people adjust their expenditures, we also have a reduction in sellers which while unlikely to balance things out will help keep the floor from falling out.

  • Daily specials- Now is a great time to try and sell inventory that has remained stagnant. There are always cards that one picks up in buys that you know might sell for a good price to the right buyer, but that buyer never comes along.
  • Increase trade-in credit/reduce cash payouts- We have already seen many major online retailers, prior to shutting down, do this. Buylist prices started to drop significantly for many cards and many stores balanced it out by offering higher trade-in credit. This is a way to reduce cash outflow but still maintain inventory inflow.
  • Branch out to new marketplaces- For stores that haven't done any sales through other marketplaces like Facebook or Craigslist, finding a marketplace with very low transactional costs could be a great way to keep money coming in and maximize profits per transaction.
  • Curbside Pickup- I've seen some LGS's offer curbside pickup so that you can still buy cards from them locally, and they will bring your order out to your car. This is a great way to keep your local players engaged with the store.
  • Online FNM- Wizards has recently introduced an online FNM option and local stores are given codes for special prize sleeves. Given it costs the store nothing and keeps players engaged with their LGS it seems like a no brainer to sign up for this if you own an LGS.
  • Sell store credit. This is something we are seeing some big retailers like CFB do, however, keep in mind this will cost future cash flow.
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David Schumann

David started playing Magic in the days of Fifth Edition, with a hiatus between Judgment to Shards. He's been playing Commander since 2009 and Legacy since 2010.

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An Underwhelming Harvest: Midnight Hunt Spoilers

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The paper Prerelease and the digital release of Innistrad: Midnight Hunt is this weekend. Subsequently, the entire set has been spoiled. In turn, this means that I can evaluate the remaining cards with better context. And there's... mixed news. IMH has some gems for Modern, but it's mostly misses. Which isn't a bad thing after MH2. And even among those potential Modern playables, there are a lot of questions to answer.

As anticipated, the set is quite powered down. It's not just in Modern terms, but Standard too. Given the past few years, I'd argue that's a good thing. However, I don't play Standard much and actual Standard experts may disagree. What is inarguable is that the most Modern-playable card was among the first spoiled. Nothing has come close to Consider's potential for widespread adoption. There isn't much that rivals it in power terms, for that matter. However, a few cards have obvious homes but fulfil a specialized role. They have a specific job to do, do it well, but it may not need to be done often. In many other cases the stars and moon will need to align for the card to be useful despite innate playability.

Sideboard Smorgasbord

After Consider, the cards that are most likely to see Modern play are the sideboard cards spoiled between my previous article and now. They're not inherently more powerful, unique, or needed than any of the other cards in IMH. Rather, sideboard cards can be fairly niche and see play in small numbers in more decks than a maindeck card. And the IMH prospects are particularly flexible which suggests that many decks can play them. The question isn't whether they're good enough for sideboard play, it's whether they solve an actual problem in the metagame. And some definitely do.

Helping Humans

Specifically, Cathar Commando and Outland Liberator fill well-known holes for several decks and will be adopted by at least some sideboards. See, the biggest hole in Humans has always been its weakness against Torpor Orb. The deck is built around creatures with enters-the-battlefield triggers, and Champion of the Parish is unplayably bad under the Orb. This weakness is compounded by Humans lacking Qasali Pridemage in-tribe. Humans can go outside the tribe for some answers, but Pridemage's cost was prohibitive due to its creature types. All the other options were similarly answered by Orb. Humans finally has two options to defeat the Orb or any other prison piece it needs to.

Liberator's front face is worse than Commando's mainly because flash is so powerful (an extra point of power never hurts, though). However, the potential of flipping Liberator into Frenzied Trapbreaker makes up for that weakness to the point that I'd expect Humans to adopt Liberator over Commando. True, Trapbreaker doesn't synergize with Humans, but it doesn't need to itself. Liberator has that covered and any +1/+1 counters will carry over when flipped. It's one thing to Pridemage away a threat; it's another to be able to swing into Urza's Saga constructs with confidence.  Also worth noting: Saga itself is a target. Liberator even makes Gavony Dawnguard more playable by getting Day/Night tracking started.

Commando probably won't make the cut for Humans, but that doesn't mean it won't at all. Death and Taxes has a similar hole that I've pointed out before and Commando fills it nicely. Stoneblade may also spring for Commando mostly because it's a two mana flash threat. That deck needs to establish a clock against slow decks, and Commando does that cheaply with upside.

The Hermit's Grudge

The next two are far more speculative, but I can definitely see their niche. Typically, control mirrors devolve into staring competitions followed by a frenzy of activity as one deck goes for it. Malevolent Hermit offers a pretty solid way to reposition and possibly steal games 2 and 3. A 2/1 beater isn't anything special, but Hermit's front face does provide a better Spell Pierce which stays active under Teferi, Time Raveler. And also can't be countered by Force of Negation. That's a pretty great way to pressure opponents/planeswalkers and keep up the shields.

However, it's the back side that can run away with games. Having a creature that can return from the graveyard is solid as it's card advantage. A flying creature that moots opposing counterspells is better. The only problem with Benevolent Geist is actually getting it into play. Casting it is no different than going for Teferi, but Geist can only be cast from the graveyard. This means that Hermit has to be cashed in first, which is no bad thing, or killed. The problem with the later option: most control removal exiles. However, that does leave the door open for looting effects if rushing to Geist is a thing. In either case, control players should be aware of the Hermit's power.

Fighting Combo

On a similar thread, Curse of Silence is quite the card. Adding cost onto the key card in an opponent's deck is potentially devastating. And as a benefit, should the opponent manage to overcome the tax and cast the card, the Curse can be cashed in to try for an answer. That's a lot of value for 1 mana, and virtually ensures that Curse will see play. Especially because it's a one-sided effect, with its being a Curse.

This has led a lot of players to point to Curse as the answer to Crashing Footfalls and Living End. And they're not wrong; delaying either deck's main gameplan until turn 5 is quite strong. However, the catch is that both decks have ways to answer the enchantment and still go off turn 3, with Brazen Borrower being the most common. This does not disqualify Curse as a sideboard card, but it does mean that it needs support to be effective. I'd argue that since Curse only delays the named card, it's not a general answer, but a taxing card, and that would limit play to tempo and aggro decks that actually put the delay to good use.

However, I think that pigeonholing Curse as an anti-combo card is shortsighted. Curse can hit any card type, and so control can use it turns 1-2 to slow down creature rushes. Aggro can use it to keep sweepers at bay. And combo can also use it to protect against answers. Curse is so flexible that I can see any deck with white using it, and maybe even maindecking it. Don't sleep on this card.

The Tricky One

The final card is tricky to evaluate. It has one clear home, but that home is already occupied. Sunset Revelry is a cheaper Timely Reinforcements with a bonus. For one less mana it makes one less token and gains two less life. There's also a third clause that's unlikely to be relevant for a control deck against Burn, which is where Timely sees play. Being cheaper is usually the best way to see play and that's led to speculation that Revelry has made Timely obsolete. I'd be more cautious.

Timely is more costly, but it's worth it. For three mana, Timely trades with Goblin Guide and two Lightning Bolts and blocks another creature. Or trades with two attacks from a 3/3 and kills that 3/3. That's an enormous swing for one card. Revelry still trades with Guide, but it only trades for one and a third Bolts and can't kill an X/3. That's actually a considerable step down from Timely. And if the third clause (which would make up for everything else) triggers, then something's going very wrong in that game and control is either doomed anyway or in no real danger.

However, that cantrip potential might open up more space for Revelry. Timely never sees play outside of control vs aggro, but I could see Revelry being played by aggro against aggro. Being on the draw is quite hard for any creature deck, and getting on the back foot early can be fatal. Revelry can help a stalling aggro deck get back in against a better board. 4 life and 2 humans isn't going to do that, but those things plus a cantrip might. The latter is the most important part since it digs for more threats and may actually be valuable against midrange for that reason. That Tarmogoyf will hold off the humans perfectly fine, but I'm getting another chance to hit a real threat and you'll have to keep the 'Goyf back a turn or two. I'll certainly be testing it.

Maindeck Cards Looking for a Home

There are also card that could make it in maindecks. However, there are a lot more questions there. In most cases the question is the same: "Why play this over an existing option?" However, there are two cards that would be perfect for a deck which doesn't currently exist. And I'm not sure that deck could exist in Modern.

Solid Cards with Stiff Competition

Just like Portable Hole, Fateful Absence would be a playable card were it not for Prismatic Ending. White has been hurting for this effect for a long time and turning Wrenn and Six or Teferi (any of him) into a clue is a very good deal. Destroying creatures is a bonus compared to killing 'walkers. However, the only reason to play Absence is that Ending isn't an option. That means mono-white, and this isn't an effect that DnT is looking for. However, in the right metagame, I could see it happening. Also worth noting you can hit your own creatures if they're about to die to removal or get stolen.

Similarly, Memory Deluge is a good card that I don't think is good enough. Picking the best two cards from the top four is decent and such digging and selection is especially important for control and combo decks. Four mana is a steep enough price that I think Deluge would be limited to control. The problem is that for less colored mana, Fact or Fiction digs five cards deep. Anyone who's played with or against Fact knows that the caster always gets what they want, so that's not a knock compared to Deluge. The big attraction is the flashback which makes Deluge Dig Through Time with minor discount and no delve. Of course, paying full price for Dig limits it to the late game, and considering that Fact isn't really seeing play, I don't think Deluge has a chance.

The Build-Arounds

I want to acknowledge Willow Geist as a great build-around card. It can grow impressively large alongside Wrenn and Six, Lurrus of the Dream-Den, and to a lesser extent Murktide Regent. However, I have no idea if that's something viable in practice or what such a deck might look like, so I'm leaving Geist to Jordan if he wants it.

More Phoenix Enablers?

Meanwhile, there are a couple more enablers being suggested for graveyard decks. Phoenix primarily, again. Otherworldly Gaze is the main one, as filtering the top three cards and filling the graveyard on turn one is a decent way to set up Phoenix. However, everything I said about Faithful Mending applies here. On top of all that, Gaze isn't a cantrip, and that means it contributes to Phoenix's engine slowing down. That's not ideal. It's also been suggested that Millvine or Dredge could make use of Gaze, but those decks already have Stitcher's Supplier and Gaze isn't enough better than Supplier to make the stretch.

Cathartic Pyre also sees discussion. The flexibility of a removal or rummage spell in Phoenix or Dredge is certainly attractive. However, again, why would either bother? Phoenix has lots of more efficient removal already and Dredge doesn't need any. At two mana, Cathartic Reunion is far more powerful. It could be an Abrade situation, but then the question becomes, is there chaff to cut?

Perfect for a Non-Existent Deck

Finally, there are two cards that would be very playable in a deck that does not and maybe cannot exist in Modern. The zombie tokens in IMH have decayed, which makes the fairly useless except as bad Shocks. As a trade-off, they can be made more efficiently than normal, reusable Zombies. Maro confirmed that Wizards wants them either to be stockpiled for one massive attack or used a fodder for sacrifice effects. The former is way too slow for Modern, but the latter might be viable. Aristocrats decks have been tried plenty in the past so maybe there's something out there which requires a constant stream of zombies.

In that specific circumstance, Jadar, Ghoulcaller of Nephalia becomes a keystone card. Making a decayed zombie every end step is great when said Zombie is going to be fed to something every turn. In such a deck it would be trivial to trigger Jadar every endstep. He's as fragile as they come, but that also makes him something to feed to the engine and replace. However, the real standout in that deck would be Startle. Sacrifice engine decks tend to be a bit slow and vulnerable to aggro. Startle buys time and makes more fodder for the engine without costing a card. It's priced right for Modern, but again, without a hungry sacrifice engine the effect is too weak. If one exists, then we're talking.

Now, Breathe

Alight, that's the end of Midnight Hunt. Everyone breathe out. Relax a minute. But only one. We only have a few weeks to brew around with these cards before Crimson Vow starts up. This year has just been a whirlwind, hasn't it?

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