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Magic: A Source of Precious Cash

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It’s no understatement to say the stock market has been a rough place to invest this past month. Sadly, last Friday’s drop in the Dow Jones of 913 points actually felt tame. Volatility is at an all-time high and we’re seeing new stocks hit multi-year lows almost daily.

The Dow Jones is more than 10,000 points in just one month!

As someone who monitors the stock market closely, I have to say the recent sell-off is gradually becoming more and more attractive. This is not meant to be financial advice, so please make your own evaluations before investing in the stock market. But I’m seeing prices on amazing companies that I haven’t seen in a long time, and this is enticing.

 The Demand for Cash

As asset prices drop, the demand for cash—namely, U.S. dollars—has soared. Take a look at the three-month chart below. While the absolute value seems small, in the world of currency such a move is significant and sudden.

This flight to cash has reverberations throughout all asset classes. Stocks are obviously dropping, but we’re also seeing certain bonds, precious metals, and, of course, Magic cards selling off. People all across the globe are raising cash during this time of uncertainty.

Because this is a Magic website, I will focus on prices associated with this hobby. In a word, they are dismal. I continue to watch Card Kingdom’s hotlist on a daily basis and I am seeing their buy prices steadily drop. Some sell prices are also reflecting the market softness.

There was an error retrieving a chart for Mox Sapphire

Even high-end, “blue chip” Magic cards are not immune to the recent sell-off. The demand for cash and the uncertain market environment provide compelling motivation to sell. Cash is liquidity, and that liquidity is treasured in times of distress like these.

Trying to Look Ahead

Last week I discussed how market softness would become the new norm as Magic investors seek liquidity via cash. COVID-19 has wreaked havoc on Magic stores large and small. ChannelFireball is shutting down their warehouse. Card Kingdom is quarantining packages for 72 hours before receiving them and grading buylist orders.

On the other hand, some vendors are having a difficult time restocking on cards with a lack of MagicFests. Recently, 95Games posted an online buylist in order to restock key staples. Despite this, the net effect of COVID-19 on the Magic market has been net negative. This will not end any time soon.

If you’re like me and you didn’t cash out of your entire Magic collection, you may be left wondering what to do. Is it too late to fire-sell cards in order to raise cash? Will prices rebound if we hold for the long haul?

There was an error retrieving a chart for Library of Alexandria

Personally, I have confidence that the Magic market will not permanently shatter under the pressure of this pandemic. This game has been around for 27 years and has withstood many crises. Now, more than ever, people need distractions from reality and Magic: the Gathering is an outlet that can truly help us escape. Even though social distancing is becoming prevalent, I suspect people will find creative ways to keep enjoying their favorite hobby.

Therefore, I remain confident in the long-term prospects for Magic cards.

But I’m Still Selling

Selling into this softness is painful. Card prices don’t fetch nearly what they could just a few months ago. However, I am still trimming the fat around my collection in order to raise cash.

This doesn’t reflect my lack of confidence in Magic. Instead, it reflects an imbalance in opportunity. As stock prices drop, they become more attractive. Suddenly, stocks that once appeared overpriced are offering reasonable entry points. Because my end goal of Magic finance is to fund my kids’ college educations, I need to compare the upside offered by stocks as compared to Magic.

Recently the equation has been tipping in favor of stocks. Do I prefer to own a card like Beta Wheel of Fortune or am I better off buying shares of a company?

There was an error retrieving a chart for Wheel Of Fortune

Which one offers better upside potential from here? How about lesser-played Old School cards? How will those handle this crisis (many have already pulled back significantly)? Despite their recent sell-off, I am starting to feel like stocks are more attractive than these cards.

While we’re at it, precious metal prices are dropping towards a more attractive entry point. And while it’s not my area of expertise, cryptocurrency may be the safe haven people reach for in this time of uncertainty. After dropping 50% in a month, Bitcoin has rebounded from around $5200 to $6200 in rapid fashion. Maybe it’s worth putting some cash to work there?

Let’s not forget that the U.S. Dollar is extremely strong right now, meaning other currencies around the globe are suddenly much cheaper.

Whatever your focus is, I wouldn’t go and liquidate your entire collection (unless you absolutely needed the money). Doing so now would be equivalent to liquidating your stock portfolio amidst this fear. Rather, I’m considering this a rare opportunity to rebalance my investment portfolio in a holistic manner. Magic still has a place in the mix, but I think it needs to have a smaller place while other asset prices are so depressed.

Don’t Forget It’s a Buyer’s Market

It’s true my goal for these next couple months is to raise positive cash flow in Magic cards. But that doesn’t mean I won’t purchase a single card. We must not forget that this is a buyer’s market, and that dropping prices prevent their own opportunity in Magic.

Not much will be immune to this sell-off. I would encourage you to keep a mental list of cards you’ve been wanting for a while because you may get a shot at some pretty good deals this Spring. I’ve noticed Dual Land prices have been steadily coming down—many investors have extras of these, and are now looking to cash out, taking advantage of their liquid nature. Old School cards are taking a beating, though some are holding up better than others like everything else.

I’m not currently shopping around for any specific cards, but I’m watching some ABUGames auctions on eBay. In fact, eBay auctions are now my favorite way to buy cards. If demand is truly dropping, then there will be fewer bidders who will be willing to pay market prices. Buy-it-now listings and TCGPlayer pricing allows the seller to specify their price, but if cards don’t sell for a while, we may not get an accurate reflection of true cash value of cards using that data. Instead, we need to look at auctions and completed listing on eBay to glimpse a truer representation of where cards are selling.

For example, a heavily played Revised Underground Sea has a TCG low price of $291.93. However, a recent auction for a heavily played copy sold for $254 via eBay auction.

There was an error retrieving a chart for Underground Sea

I’d strongly encourage you to set eBay search reminders for auctions of the cards you are most interested in, and then place a few bids out there. You never know when you’ll get lucky and a card will sell for well below its “market price”. There are simply fewer people shopping for some Magic cards now than there were a few months ago.

Wrapping It Up

There are a few reasons Magic cards are dropping in price right now. First, people could be fleeing to cash out of fear and to preserve capital. Perhaps they need that money to help pay bills and keep food on their kitchen tables. Second, they could be selling their cards because they anticipate more attractive entry points in a few months and they are trying to get out before things get worse. That’s a reasonable strategy, though it’s not my style.

Lastly, people could be selling their Magic cards because they’re interested in purchasing alternate assets at newly depressed pricing. This is the category I fall in. It’s tough selling cards for less than I could have six months ago, but the reality is I believe other assets offer a more attractive risk/reward profile at this time.

For this reason, I’m trimming a small portion of my collection in order to buy stocks. I’m not doing this aggressively and I’m not doing it all at once. I still maintain my Old School decks and a Vintage deck, with no plans on selling them into this pullback. But I do plan on maintaining a flow of money out of Magic and into other assets.

There was an error retrieving a chart for Force Of Will

I believe others may be doing the same, and I would keep these trends in mind when navigating this tumultuous MTG finance market. It’s a crazy world out there—a world where cards are being traded for stocks, gold, and Bitcoin. Until things stabilize, this volatility and uncertainty will be the new normal. If nothing else, you need to be aware of this trend and its implications: lower Magic prices for at least the next few months.

 

Sigbits

  • Want some examples of dropping buylist prices at Card Kingdom? All their Dual Land numbers are down across the board. Underground Sea and Volcanic Island buylist for $250 and $225, respectively, much lower than where they were just a few weeks ago.
  • Yesterday I checked Card Kingdom’s buy prices on all cards from the Arabian Nights The first thing I noticed was that the big three cards are off their buylist altogether! They are currently not buying Library of Alexandria, Juzam Djinn, and Bazaar of Baghdad! You may deduce that this is because they have a large stock of these cards, but they only have three copies of Juzam in stock! I think this is to protect cash flow. Suddenly, ABUGames’ structure of offering low cash value and a huge trade-in bonus makes sense.
  • I had been watching Card Kingdom’s buy prices on Power steadily drop. But recently, they took things one step further: they removed six of the nine pieces of the Power 9 from their buylist altogether! The only three they kept were the three they’re out of stock on: Black Lotus ($6600), Timetwister ($1900), and Mox Jet ($1650). If they get a copy of these in stock, I bet they’ll remove these from their buylist too!

 

Insider: MTG Speculation in Economic Uncertainty

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We are facing trying times right now thanks to the COVID-19 virus. The world economy is in massive turmoil and all that volatility is driving a significant amount of fear. While none of us have a lot of control over what does or doesn't happen to us, we can control our mindsets. Whenever I have to make big decisions I try to look at them from both sides. I'm going to try to put this thought process on paper.

There was an error retrieving a chart for Avatar of Hope

The Optimist

With MagicFests canceled for the foreseeable future and some stores like ChannelFireball shutting down their warehouses, smaller sellers may see an increase in sales as players switch to retailers operating out of their home or those with a very small staff count. For many of us who own online-only stores, you can reason that we'll see an increase in sales. There are also a lot of Facebook posts of people looking to sell cards, who given the current uncertainty, would rather have currency than cardboard. I won't condone fleecing people, but there is a strong possibility that with more and more sellers in the marketplace, buyers can get more for less.

Warren Buffet once said, "Be fearful when others are greedy and greedy when others are fearful," and we've got plenty of people fearful right now. If you are currently in a financial position to buy cards without needing to liquidate them for 2-4 months, then you could easily stockpile a good inventory given the current ample supply and then sit on it until the virus recedes enough that all the pent up demand is unleashed.

I want to emphasize the idea that now is likely not a good time to try to do quick flips, as prices are likely to continue to trend downward as more and more people sell, thus you don't want to buy on Monday with the intent to sell by Friday. This is actually difficult for me, as I've been doing a lot less overall speculating recently. Instead, I've been buying larger collections and making my profit by eliminating the sellers effort of splitting up cards, giving me a discount for buying the whole thing.

When I go about doing this, my goal is to try to recoup my costs quickly. This means I aggressively price the cards I purchase in order to have more money available for the next buy. I'm often happy with a 15-20% profit margin if it means selling the cards within a week or two rather than hoping for 30-40% profit margins expecting the cards price to grow over time and having to wait months to sell.

In our current environment, speculation targets could be a solid investment. They typically have a longer time frame to reach an expected price, and you're already intending to buy them and park them in a safe place until the price goes up enough to make selling them worthwhile.

There was an error retrieving a chart for Angel of Despair

The Pessimist

There is a lot of conflicting information regarding COVID-19 and it's difficult to distinguish accuracy from many sources of said information. While we hope for a quick end to this pandemic, there is so much uncertainty surrounding it, determining a likely "end date" seems impossible. Even when the virus has receded, the economic impact will likely be immense if it isn't already. This could lead to a deeper recession; when people have to choose between food and hobbies, they'll take food. Card prices could easily follow the stock market and tank pretty hard, and Magic cards sadly have little utility outside of the game.

If you're concerned about a long recovery from the virus or the economic fallout than parking money into cards is not a place you want to be right now. One could argue it's better to sell what you don't really need and perhaps buy back in when money isn't as tight or when the price has tanked. To make matters worse, WoTC keeps pushing out more and more supplemental products with lots of reprints, thus any card purchased now, even at a good price, has a risk of plummeting in value should it end up in the next line of supplemental products.

Currently this year, my store's largest sales category is Commander staples which accounts for 62.5% of my overall sales total. WotC has stated that 2020 is the "Year of Commander", we'll see a set of 5 new commander decks with the release of Ikoria: Lair of Behemoths with 71 new cards, meaning 429 reprints. Now some of those 429 will be basic lands and likely a lot of the cheap common or uncommon mana fixing lands, but still that is a lot of potential card prices to tank. Then we will get an additional set of Commander decks with Zendikar Rising taking the place of the Planeswalker Decks, so hopefully that only means another 2 decks, as we typically only get 2 Planeswalker decks per set.

We also have Commander Legends coming out this year which is a draft based Commander product that will also have another two new Commander decks released with it. So while WoTC is pushing this as "Year of Commander", those of us in MTG Finance simply see this year as "Year of the Reprints" or "Year your inventory tanks in value."

Battle Between Opposing Forces

As I write this, I honestly don't know which route I'll take during the next month or two. One day I may be leaning towards optimism, the next pessimism. While my 401K has tanked pretty hard in the last two weeks, my MTG collection hasn't lost nearly as much value. I also know that during trying times people look to comforts and I can happily say that playing Magic with friends, even small groups of friends, is a huge comfort. We are being bombarded with bad news on a daily basis, the only good thing is that we finally have a common enemy that all mankind can stand against.

One Last bit of Joy

While not MTG related, I do have one last bit of news that brings great joy to my life.

James Paul Schumann-Coming August 1st, 2020

Fighting Jund: A Beginner’s Guide

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Well, this is rather unfortunate. I was intending to start building a new metagame dataset with SCG Baltimore this week. However, COVID-19 has led to basically everything for the next month being cancelled. Which means I'll need to rely on online data for the foreseeable future. The problem is there isn't enough non-League data to draw any meaningful conclusions. Therefore, this week, I'll be covering something I've had on the back burner for some time: how to beat Jund.

A few weeks ago, I wrote a tech piece about sideboarding against the then-top decks. However, despite calling it out as a top deck, I didn't discuss Jund. Jund's not like most decks in that sideboard cards aren't exactly the key to gaining an edge in the matchup. The key to beating Jund is to know how Jund has Junded its way through Modern and Magic to become the deck players think about when talking midrange decks.

For those new around here, The Beginner's Guide is my article series on the fundamental principles of Modern. Three years ago, I covered playing against fair decks, holding up Jund as a paragon of fairness. However, I only obliquely discussed it. Today, I am going in depth on how Jund leverages its fairness into victory. To be clear, though, this isn't intended as a guide to playing Jund, because I'm not Reid Duke. Instead, this article is about how to avoid just getting Junded out.

What is "Junding Them Out"?

I've thrown around the phrase "Jund them out" a lot over the years. Nobody's ever questioned me about it, nor have I ever questioned it myself. It's one of those things that just makes sense. We've all played against Jund, and had that feeling of games slipping away as Jund just does its thing. It just feels like A Thing which has always been A Thing and we all kind of know what's going on, despite a lack of explicit explanation.

That's fine in everyday life, but not here on Modern Nexus, so I did some digging. It turns out that the origin is actually the Friday Nights YouTube series. For those who can't watch the whole video, in the words of the phrase's originator, "Junding someone out...it's more a state of mind." He goes on to elaborate,

...the characteristic qualities of the Jund shard is aggro, dome, and value...the quintessence of Junding somebody out is you just get 'em!

...the perfect example of a sick Jund line is cascading a Bloodbraid Elf into Blightning. I mean, you just get 'em. Especially if you blow up their Jace with the Blightning, it's just off to the shower room.

The discussion goes on to discuss the fact that Junding is more a philosophy based around being the better attrition deck. Jund's not about anything else, really. It's all about getting the better of the opponent at every step of the game and constantly piling on the value until the opponent is out of the game.

While I would contest some of the details (Bloodbraid into Blightning was a blowout back then), the principle does stand. Junding someone out is to simply dominate the game. There's plenty of Magic being played, but one player is clearly pulling ahead. It's not so much that they have more cards, are ahead on board, or are winning a race. But they are ahead.

How Jund Wins

To put it more analytically, Jund is an attrition strategy. It is designed to trade cards in such a way that it always comes out ahead. Actual two-for-ones or card advantage can be part of that plan, but they're not critical. Jund simply wants to trade advantageously until the game shifts in Jund's favor. Consider this decklist from Regionals:

Jund, Phillip Stanley (SCG Regionals Albany, 1st Place)

Creatures

4 Tarmogoyf
2 Scavenging Ooze
2 Kroxa, Titan of Death's Hunger
4 Bloodbraid Elf

Planeswalkers

3 Wrenn and Six
4 Liliana of the Veil

Sorceries

4 Inquisition of Kozilek
2 Thoughtseize
1 Maelstrom Pulse

Instants

4 Lightning Bolt
2 Fatal Push
2 Assassin's Trophy
1 Abrupt Decay
2 Kolaghan's Command

Lands

4 Verdant Catacombs
4 Blackcleave Cliffs
3 Bloodstained Mire
2 Raging Ravine
2 Overgrown Tomb
2 Swamp
1 Wooded Foothills
1 Barren Moor
1 Blood Crypt
1 Stomping Grouind
1 Nuturing Peatland
1 Forest
1 Mountain

Sideboard

2 Grafdigger's Cage
2 Collective Brutality
2 Weather the Storm
2 Ashiok, Dream Render
2 Fulminator Mage
2 Pillage
2 Plague Engineer
1 Huntmaster of the Fells

Jund has long been characterized as a pile of good cards. Looking at this list, that's an understandable belief. However, it's also an oversimplification. Jund isn't just a pile of good cards, it's a pile of good attrition cards. Jund is a pile of the best interaction, planeswalkers, and creatures at every mana cost. It wants to trade its cards with the opponent's cards, each time ending up better off.

Frequently, it isn't obvious how Jund's winning each exchange, because the trades are one-for-ones. When UW Stoneblade counters Primeval Titan with Cryptic Command, the advantage is obvious; Stoneblade traded up on mana, countered the spell, and drew a card. When Jund takes a Path to Exile with Inquisition of Kozilek, the trade is equivalent in every way. Except that it wasn't. Jund was advancing its gameplan while making its opponent's just a little bit worse.

Jund is fine with trading card for card, so long as it's gaining some value every time. It doesn't have to be actual card advantage, or even mana advantage. Jund can gain from trading up in card quality, in strategic utility, in gameplan viability, or just in board positioning. The plan is to trade up until Jund has the last card standing and win.

The Tempo Trap

As a result, trying to fight Jund on the tempo axis is a trap. Jund may not be a tempo deck in the traditional sense, but it mostly plays in that same mana-maximizing space. The above Jund list has an average mana cost of 2.14. Part of Jund's advantage is that it maximizes its mana like few decks can, ovrerwhelming the opponent with card quality and efficiency.

Jund will use as much of its available mana as possible at every opportunity. However, if it doesn't, that's fine, because it means Jund has more cards down the line to use once there's a need. Jund is fully capable of matching tempo with any deck. So trying to win the tempo game is playing into Jund's gameplan. To beat Jund this way, opponents need to help out by stumbling, or the tempo deck needs to truly dominate the mana game.

Cases in Point

Allow me to demonstrate. I'll take the above example Jund list and draw the following starting hand: Thoughtseize, Inquisition of Kozilek, Lightning Bolt, Tarmogoyf, Blackcleave Cliffs, Overgrown Tomb, Stomping Ground. I will play three turns against two tempo-centric decks: Humans and Mono-Red Prowess. Jund will play second and draw the same three cards (Raging Ravine, Abrupt Decay, Wrenn and Six). I'm also going to Inquisition turn one every time. We'll then consider the relative positions of all three decks at the end of the three turns.

Humans

Humans Turn 1: Play Cavern of Souls naming human, cast Noble Hierarch.

Jund Turn 1: Play Blackcleave Cliffs, Inquisition seeing Thalia, Guardian of Thraben, Thalia's Lieutenant, Mantis Rider, Reflector Mage, Horizon Canopy; take Rider.

Humans Turn 2: Play Canopy, cast Thalia with Canopy, attack for 1. (19, 19)

Jund Turn 2: Shock in Overgrown Tomb, Bolt Thalia. (19, 17)

Humans Turn 3: Play Thalia's Lieutenant, attack for 2. (18, 15)

Jund Turn 3: Shock in Stomping Ground, Thoughtseize seeing another Lieutenant and two Mages. Take Lieutenant, cast Wrenn, and downtick to kill Lieutenant. (18, 11)

Prowess

Prowess Turn 1: Play Mountian, cast Soul-Scar Mage.

Jund Turn 1: Play Blackcleave Cliffs, Inquisition seeing Swiftspear, Soul-Scar Mage, Manamorphose, Burst Lightning, Lava Dart; take Swiftspear.

Prowess Turn 2: Play Mage, attack for 1. (20, 19)

Jund Turn 2: Shock in Tomb, Bolt a Mage, Thoughtseize seeing another Manamorphose and take it. (20, 17)

Prowess Turn 3: Play Mountain, cast Manamorphose, cast Swiftspear, cast Dart, attack for 5 (20, 11).

Jund Turn 3: Play tapped Ravine, hold up Decay.

While Jund has a much lower life total against Humans, it is in a far better position to win the game. The worst that can happen is a topdecked Mantis Rider, which Jund will Decay the following turn. Humans will likely have to attack Wrenn, buying Jund an additional turn. It's not a great position since Tarmogoyf is contained by the Mages, but Jund still has the Decay to hold the line a few more draw steps until more removal or creatures arrive.

Meanwhile, Jund could just die to Prowess in a turn. Prowess will have two creatures to attack with, and with Burst Lightning in hand and Dart in the graveyard. There's a minimum of 6 damage coming Jund's way. After Decaying Mage, Jund's only relevant spell is Tarmogoyf. Given the likelihood of Prowess drawing more spells, Jund has to topdeck very well or it will lose.

Both tempo decks are using their mana to their best ability, but Humans is losing because Jund is matching its tempo by keeping up with card deployment. Prowess is casting more cards than Jund, and has pulled ahead.

To Survive, Thrive

The real key to defeating Jund is not to try and outpace it. Jund's the best at what it does. The longstanding strategy has been to vastly overpower Jund, which is why Tron has always been a good deck. However, that level of going over the top isn't available to most decks. For everyone who isn't Tron, the key is to outlast Jund.

Again, consider the example list. Jund's plan is to win once everyone's hand is exhausted. The only means it has to actually draw extra cards going long is to recur Barren Moor or Nurtured Peatland with Wrenn and Six, which is fairly slow, and in the case of Peatland a tempo hole. Bloodbraid Elf, Kolaghan's Command, and arguably Kroxa are all two-for-ones, but they're the equivalent of a burst of nitrous into the engine rather than a fuel refill. It's the price Jund has paid in dropping Dark Confidant for the more versatile and robust Wrenn.

Therefore, the best way to beat Jund is to just not lose to attrition. Which I realize sounds incredibly tautological, but it's true. Jund can absolutely shred an opening hand with discard, removal, and Liliana of the Veil; what it can't really protect against is the opponent topdecking their way out. This is the crux of Jund's weakness against combo: Jund can absolutely prevent the initial combo attempt, but its clock is pretty slow. This gives combo the time to draw more cards and reassemble.

Alternatively, Jund can just lose to itself. It has a lot of cards, but many are contextual. Discard is great early, dead late. It also has a lot of lands. Despite appearances, Jund often loses topdeck wars to drawing irrelevant lands and spells. This means that resilient decks that never have dead cards can beat Jund at its own game.

On paper, Humans should never beat Jund. Jund's a pile of removal and everything is smaller than Tarmogoyf. In practice, the matchup is fairly close, as Humans is so threat-dense that Jund is never really out of the woods. In my above thought experiment, Jund was definitely ahead, but not out of the woods, because it can't stabilize with Tarmogoyf thanks to Reflector Mage. This is also why Burn is a very tricky matchup. Jund can easily overcome Burn's starting hand, but it's never safe from Burn just drawing and casting Bolts every turn.

Card Advantage

Deck resilience is good, but it pays to weight the proverbial scales. A deck might not be particularly dense on paper, but drawing lots of extra cards can make it so. The most obvious and proven way to combat Jund is simply to swamp it with card advantage. This was where a lot of the hype around Ancestral Vision getting unbanned was headed. Suspend Vision turn 1, get hit by Jund's discard for four turns, then refill after Jund has used up its resources. Any card that provides a steady stream of cards is going to eventually snow Jund under.

I have seen Jund successfully grind its opponent down to no cards and no board, only to lose the game by having nothing to follow up. A few weeks ago I was at a Modern cash tournament and watched as a Jund deck, up multiple threats (including Kroxa) and cards against Bant Snow just lose to Uro, Titan of Nature's Wrath recursion because Jund couldn't dig for Scavenging Ooze. Jund's attrition plan cannot survive in the face of extra resources. At that point, it has to rely on raw card power, which is not its chief strength.

Virtual Card Advantage

Actually drawing cards in sufficient quantity isn't necessary, or even available for most decks. What is available to everyone is virtual card advantage. I'm not sure what the right word to describe Jund is, because linear has the right sentiment but wrong connotations while straightforward isn't accurate. Jund's primary line of attack is targeted discard, while its value engine and clock is heavily dependent on its graveyard. Attacking either can simply gut Jund's gameplan by rendering most of Jund's cards dead. An attrition deck with dead cards is doomed.

Jund may not be a true graveyard deck in the way that Dredge is, but it really needs a graveyard for many of its cards to be good. Against Rest in Peace, Tarmogoyf is just a 0/1, Ooze is a 2/2, Kroxa is a bad Raven's Crime, and Wrenn can only downtick for any value. Sure, Jund can Trophy Rest and rebuild from there, but it will have expended resources to do so, and it's not like Jund can instantly refill that graveyard. Besides, Jund may be unable to remove the Rest because it can't afford to use the removal spell on the enchantment. By squeezing Jund strategically, decks generate a lot of virtual card advantage, which swallows up Jund's value generation engine.

Similarly, Leyline of Sanctity is very strong against Jund, if somewhat inconsistent. It doesn't impact the board, but it leaves Jund's main disruption useless. Discard has no target, Liliana can't downtick, and suddenly Jund can't meaningfully interact. Unable to do that, Jund must act as a straightforward beat down deck with removal and while Tarmogoyf's a legendary card, it can't do everything on its own.

Counterboard

The final option is to plan ahead and anticipate Jund. Jund's a very well known deck at this point. Players should know their own decks and where they're weak. Therefore, they should know what cards Jund is going to have and how Jund will sideboard in the matchup, and subsequently how to correctly counterboard. Even in bad matchups, knowing how Jund will attack and preparing against that attack can tip the scales.

For example, playing Humans against Jund, I know that post-board Jund will have more cheap removal and more importantly Plague Engineer, but at this point sweepers are very rare. So I will take out my very easily Wrenned-to-death Thalias and Phantasmal Images in favor of more robust creatures and Dismembers. The plan: endure Jund's removal, build a board even under Engineer, and win through Jund's attack.

The fact that my example Jund list runs Pillage in its sideboard demonstrates the power of counterboarding. Mono-Green Tron and Amulet Titan are very hard matchups for Jund, and so Jund has always sidboarded heavily against them. Jund's typical strategy was to run Fulminator Mage and recur it with Kolaghan's Command, backed up with Alpine Moon or Damping Sphere. Tron and Titan were running Veil of Summer because it's an insane card against counterspells and Jund's discard. However, big mana figured out that Veil is a much bigger blowout against Fulminator Mage, and starting crafting their gameplan accordingly. This very successful counterboard and strategic adaptation has forced Jund to abandon the old plan and move towards Pillage to get around Veil.

To Jund or Not To Jund

Jund is a fixture in Modern, so it's time for players to actually understand how the deck works. As it is very hard to overcome Jund with tempo, it is critical to go for the value. Swamping Jund with more cards is great if the option is available, but any kind of card advantage works. Don't try and beat Jund at its own game; Jund's too good at that game. Instead, make the plan work against Jund.

To Be Continued: Post-Ban Snapshot

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It's been just over a week since Once Upon a Time got the boot in Modern, so we don't have a lot of information with which to decisively answer the question on everyone's mind: where does the format go from here? We do, however, have some data points. Today, we'll look at a few decks from Modern Preliminary #12102042, the very first Wizards-published online event since the ban. While the info therein is unlikely to accurately shape our understanding of the coming months, it does offer us:

  • a window into strategies being picked up early to accommodate the new metagame
  • an idea of the changing landscape
  • reassembled builds of decks directly affected by the ban
  • some lighthearted reading in this surreal time of social distancing

Modern Preliminary #12102042

I know very little about this tournament other than its name and its decklists. But it seems like some things have definitely changed in Modern since the Once Upon a Time ban. The following four decks exemplify some of these changes.

Bant Snow

Last week, we heralded the dominant UGx Midrange super-archetype: a collection of splashy effects floated by a core of Arcum's Astrolabe, Ice-Fang Coatl, and Uro, Titan of Nature's Wrath. We also focused on nonwhite decks, as most Bant decks were electing to run Stoneforge Mystic over the Uro package. Since the Once Upon a Time ban, that trend has been bucked.

Bant Snow, ZYURYO (5-0, Modern Preliminary #12102042)

Creatures

4 Ice-Fang Coatl
3 Snapcaster Mage
2 Uro, Titan of Nature's Wrath

Planeswalkers

2 Jace, the Mind Sculptor
2 Teferi, Hero of Dominaria
2 Teferi, Time Raveler

Instants

2 Archmage's Charm
2 Cryptic Command
1 Dovin's Veto
3 Force of Negation
2 Mana Leak
4 Path to Exile

Sorceries

2 Supreme Verdict
1 Winds of Abandon

Artifacts

4 Arcum's Astrolabe

Lands

1 Breeding Pool
4 Field of Ruin
4 Flooded Strand
1 Hallowed Fountain
4 Misty Rainforest
1 Mystic Sanctuary
1 Snow-Covered Forest
5 Snow-Covered Island
2 Snow-Covered Plains
1 Temple Garden

Sideboard

1 Dovin's Veto
2 Aether Gust
2 Ashiok, Dream Render
1 Celestial Purge
1 Crucible of Worlds
1 Engineered Explosives
1 Mystical Dispute
1 Pithing Needle
1 Questing Beast
2 Surgical Extraction
2 Veil of Summer

Bant Snow was the only deck to 5-0 this preliminary; a similar build also achieved the same result. But the deck was immensely popular by any metric. Of the 14 UGx decks present in the preliminary, a whopping 12 were Bant, with two of those running Stoneforge Mystic and three packing Urza, Lord High Artificer. The non-Urza decks played Supreme Verdict, pegging that card as the shard's apparent draw.

Another benefit of white, though, is the unmatched effectiveness of Path to Exile as an answer to opposing Uros. In the UGx mirror, having the option to not only remove the 6/6 from the battlefield, but prevent it from ever re-escaping, is surely game-winning. Path can even be cast in response to escape's sacrifice trigger, gaining a small edge in the value war—opponents subsequently lose the option to escape Uro for the extra cantrip down the road.

Traverse Shadow

Traverse Shadow rarely ran Once at the full four copies, but nonetheless adored the instant. In this shell, Once was like a zero-mana, zero-setup Traverse the Ulvenwald, and casting it even turbo-charged delirium for actual copies of Traverse down the road.

Traverse Shadow, JLED (4-1, Modern Preliminary #12102042)

Creatures

4 Death's Shadow
1 Grim Flayer
4 Street Wraith
4 Tarmogoyf
1 Windcaller Aven

Planeswalkers

1 The Royal Scions

Artifacts

4 Mishra's Bauble

Instants

1 Assassin's Trophy
1 Delay
2 Dismember
3 Fatal Push
3 Stubborn Denial
2 Temur Battle Rage

Sorceries

3 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald

Lands

1 Blood Crypt
2 Bloodstained Mire
1 Breeding Pool
2 Nurturing Peatland
1 Overgrown Tomb
4 Polluted Delta
1 Stomping Ground
1 Swamp
4 Verdant Catacombs
1 Watery Grave

Sideboard

1 Assassin's Trophy
1 Fatal Push
1 Stubborn Denial
1 Collective Brutality
1 Disdainful Stroke
1 Grafdigger's Cage
1 Jace, Vryn's Prodigy
1 Kolaghan's Command
1 Liliana, the Last Hope
1 Mystical Dispute
1 Nihil Spellbomb
1 Pithing Needle
1 Plague Engineer
2 Veil of Summer

The slots leftover from removing Once are filled with more interaction, including the elusive Delay; since Shadow decks enjoy an aggro-combo dimension with Temur Battle Rage, giving enemy spells suspend is often the same as countering them, as opponents won't ever get a chance to resolve that critical spell. Overall, though, the deck's composition remains unchanged.

Eldrazi Tron

A major benefactor of Once Upon a Time, Eldrazi Tron used the cantrip to locate its major mana producers and beefy threats alike. But the deck's core is apparently too legit to call it quits post-ban.

Eldrazi Tron, CHERRYXMAN (4-1, Modern Preliminary #12102042)

Creatures

2 Endbringer
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
3 Walking Ballista

Planeswalkers

4 Karn, the Great Creator
2 Ugin, the Ineffable

Instants

2 Dismember

Sorceries

1 All Is Dust

Artifacts

4 Chalice of the Void
4 Expedition Map
2 Mind Stone

Lands

2 Blast Zone
1 Cavern of Souls
4 Eldrazi Temple
1 Ghost Quarter
1 Scavenger Grounds
1 Tectonic Edge
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
2 Wastes

Sideboard

1 Walking Ballista
1 Ensnaring Bridge
1 Grafdigger's Cage
3 Leyline of the Void
1 Liquimetal Coating
1 Mystic Forge
1 Skysovereign, Consul Flagship
1 Sorcerous Spyglass
2 Spatial Contortion
1 Tormod's Crypt
1 Torpor Orb
1 Wurmcoil Engine

Without Once, the deck can happily return to being fully colorless, although Once didn't warp its mana terribly; indeed, the deck had been content to run a single Forest findable by Expedition Map, aiming to cast Once for free most of the time anyway. So it's a return to business-as-usual for this old Modern stalwart, whose continued relevance will surely be met with a resurgence in Tron decks powered by the suddenly-good-again Ancient Stirrings (which, unlike Once, is still not good enough for Eldrazi Tron).

Red the Runes

Mono-Red Prowess was a sure-fire short-term winner following the ban announcement. Aggressive red decks are always decently positioned after a format shake-up, and Mono-Red Prowess had already been been enjoying high success in a metagame light on removal.

Mono-Red Prowess, RIICKITUN (3-2, Modern Preliminary #12102042)

Creatures

3 Kiln Fiend
4 Bedlam Reveler
4 Monastery Swiftspear
4 Soul-Scar Mage

Instants

2 Burst Lightning
4 Lava Dart
4 Lightning Bolt
4 Manamorphose

Sorceries

4 Crash Through
1 Forked Bolt
4 Lava Spike
4 Light Up the Stage

Lands

4 Fiery Islet
13 Mountain
1 Sunbaked Canyon

Sideboard

3 Abrade
3 Blood Moon
2 Dismember
3 Dragon's Claw
4 Leyline of the Void

With the format shifting towards midrange, though, Burn seemed like it might again have its day; count-to-20-style strategies such as these aren't interested in trading resources with opponents, and Lava Spike is a lot harder to effectively one-for-one than Monastery Swiftspear.

Instead, Prowess is hanging on thanks to Bedlam Reveler, a way to refuel against disruption-heavy opponents. The midrange decks in question aren't usually interested in running heavy-duty graveyard hate like Rest in Peace, as they they themselves tend to rely on Uro, Titan of Nature's Wrath. Besides, Mono-Red Prowess as an archetype boasts the perfect strategic positioning to get the most out of Reveler when it comes to sideboard battles; Rest in Peace and the like prove quite useless against the rest of the deck, pulling opponents in multiple angles by attacking them in different ways.

A newer arrival is Kiln Fiend, which heavily pressures opponents trying to string together a value engine. Once Uro gets going, it can be hard for Burn-style decks to content with; the Titan walls everything, hits like a brick, digs pilots into more interaction, and even gains life! But it's also slow, leaving a window for Fiend to "Crash Through" and dent opponents enough that they can't recover.

A New Chapter

It seems that for most decks in Modern, Life Goes On post-Once Upon a Time. The decks that ran it aren't changing much but are still clocking results, at least for the time being. And the aggressive strategies that attacked the card's largest benefactor, Simic Titan, are also chugging right along.

All that's left is Titan itself, which may need a major redesign if it wants to stay in the format. While some players may return to the Amulet Titan deck not too distant in Simic's heritage, I expect others still will tweak the new deck into something usable, if fringe; the two Titan decks will then coexist in Modern, living on happily ever after. Like any good story, though, there's bound to be a sequel—where do you think Modern's headed minus its most splashable card?

Follow-up: COVID-19’s Further Impact on Magic

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When Quiet Speculation’s content managers asked me to write about COVID-19 two weeks ago, I immediately assented. This topic was right in my wheelhouse, giving me the opportunity to explore what-if scenarios and market dynamics.

In signing up, however, I wasn’t sure which direction things would tip. At the time, I prevaricated by sharing both optimistic and pessimistic points of view. “Magic prices could increase or decrease” was the long of the short of my message track. There was simply too much uncertainty.

Not anymore.

Things have become a bit clearer to me over the last two weeks. The United States declared a state of emergency, other countries have taken even more drastic measures (and I think the U.S. is on that same trajectory), and in some localities, the restrictions are even tighter. In my home state of Ohio, gatherings over 100 are being shut down and schools are closed for at least three weeks.

With this new information and related announcements in the world of Magic, it’s time to revisit this topic with more definitive predictions of what could unfold next.

COVID-19’s Direct Impact

Events with large gatherings are shutting down across the globe. Conferences are getting canceled and major sports are all suspended. It comes as no surprise, therefore, that MagicFests and Star City Game Opens would also be canceled for at least a few weeks.

In addition to these cancellations, WOTC has canceled the Players Tour Finals, rescheduled upcoming regional Players Tour events, and canceled the Mythic Invitational. Some events may be shifted to online.

MagicFests are canceled through mid-April. Meanwhile Star City Games has only canceled events through the end of the month. In both cases, I don’t think the cancellations are over. Without getting into sophisticated models predicting the spread of the disease, I’ll merely cite that it is taking China about three months to get their outbreak under control. I believe in the U.S. we are going to see these profound measures lasting about as long (or else the spread of this disease will far exceed what it did in China). Be ready for further cancellations.

Impact on Magic Finance: Short Term

To understand the short-term impact of COVID-19 on Magic finance, I look at both the supply side and demand side individually.

On the one side, it does not take a crystal ball to predict that demand will diminish. If there are less Magic tournaments, then there will be less demand for tournament staples. Personally, I’d prefer to avoid even local events to help stop the spread of this disease.

Some players will surely still attend Friday Night Magic (while it’s allowed) and will continue to meet with their Commander playgroup for regular battles. Demand won’t completely grind to a halt—especially on casual and Commander staples. But there must be less buying taking place during this tumultuous time, if only because some people will be laid off while others will be reprioritizing their capital to purchase more critical items such as extra food and paper products.

There was an error retrieving a chart for Teferi, Hero of Dominaria

On the other side of the coin, we have an impact on supply. Many large vendors use MagicFests and SCG Opens to restock on popular cards. They implement “hotlists” to advertise the cards they need most, in the hopes of acquiring sufficient copies to meet demand. Large events like these also enable the flow of cards via trades with people not seen on a regular basis.

Therefore, there could be a shortage of supply to match the drop in demand. The result: Illiquidity. The market could temporarily become very illiquid—it will be harder to convert large quantities of cards for cash (without offering bargain pricing). Likewise, it will be harder for some large vendors to restock sufficient quantities of cards.

There was an error retrieving a chart for Snapcaster Mage

In this scenario, I predict prices will drop in the short term. This won’t manifest as a crisis whereby prices tank on MTG Stocks on a daily basis. Instead, we’ll see fewer transactions take place. Those most desperate to raise cash will be forced to drop pricing. But the majority of players are likely to keep their prices where they’re at, and will simply see fewer sales in the coming weeks. Thus, the flow of cash will decelerate.

Impact on Magic Finance: Long Term

Despite my belief that the COVID-10 pandemic will get worse before it gets better, we know this will eventually pass. When it does, the world may be slightly different, but there is one truth I’m counting on: a return to normal will unlock pent up demand for certain goods.

A pandemic may stop me from buying dress clothes for work, a new car, or new Magic cards…at least for a little while. But it’s not going to change the fact that I will have to return to work, my car isn’t getting any younger, and my Magic decks could use some upgrades. These purchases will be postponed due to personal quarantines and event cancellations, but the purchases will inevitably happen at a later date.

Therefore, I believe there could actually be a small surge in buying once the pandemic is over and life returns to normal. Barring a major economic recession whereby players are losing their jobs in numbers, I’m actually quite optimistic that the liquidity will return to the market in spades.

There was an error retrieving a chart for Mox Diamond

What’s more, the current situation could make for an interesting opportunity for Magic’s newest releases. With less demand at the moment, perhaps newly released, print-to-demand sets will have suppressed supply due to the tapered demand.

This is what happened during the Great Recession in 2007—sets released during this timeframe were in shorter supply. This explains why any tournament playable card from Future Sight can become quite costly. This is also why so many tribal commons and uncommons from Lorwyn block are priced above bulk. Today’s demand for these cards, combined with shorter print runs, has led to higher prices.

Could the same trend happen with Theros Beyond Death or Ikoria Land of Behemoths? If this pandemic stunts demand for long enough, it certainly could! Perhaps sitting on some product from these sets is a worthwhile investment if you can swing the cash. Better yet, maybe some of the more premium products released this quarter are worth picking up.

Word of Caution

There is one factor that gives me pause when I think about Magic’s recovery from the COVID-19 pandemic. During this slow-down, I suspect more players will turn their attention away from paper Magic and toward Arena and Magic Online. This is great for Hasbro because they’ll still have income coming from the game.

However, for those who prefer to deal in cardboard, it could be a detriment. What if players who pick up Arena decide they like that better than paper Magic? Could this trend accelerate the inevitable, gradual transition from paper to digital play? Could this motivate Wizards of the Coast to favor innovations tailored toward the digital player rather than the analog player?

These are important questions to ponder.

Wrapping It Up

Everyone will have to make decisions in accordance with their own financial situations. During this time of turmoil, I expect the market’s liquidity to drop significantly. But the slowing transactions will be short-lived relative to Magic’s age of 27 years. If Magic could withstand 27 years of tragedies, diseases, and economic meltdowns, then I’m sure it will be perfectly healthy coming out of this pandemic.

In the meantime, I’m prepared to see fewer transactions in the coming weeks. On the demand side, I have little reason to acquire new cards because I’ll not be playing at any events for a while. On the supply side, I don’t think vendors are going to be paying aggressively for cards if they’re not selling as many.

I closely monitor sale posts in the Old School Discord, specifically, and I’m seeing a flood of cards for sale. Granted, they’re still selling…but prices have softened a bit. For example, for a while I could not find an Unlimited Chaos Orb for under $500 if it was in one piece. Recently, I’ve seen a few hit the Old School Discord in this price range. Such data won’t be sufficient to create waves on MTG Stocks, but there will be pockets of weakening prices that folks may observe.

There was an error retrieving a chart for Chaos Orb

Rather than attempt to sell during this illiquid time, I will simply hold and hope. I expect the pandemic will eventually pass, hopefully in a couple months, and pent-up demand will catalyze growth in the market. When that happens, I’ll have my opportunities to sell. Until then, I’m content to wait and I’d recommend you do the same. Just make sure you do your best to dodge all these reprints in the meantime!

…

Sigbits

  • There are still a bunch of Dual Lands on Card Kingdom’s hotlist, still, but they’ve all seen a drop in pricing. Underground Sea ($280), Volcanic Island ($270), Tropical Island ($215), Bayou ($170), Badlands ($150), and Taiga ($100) all make the list. These are very liquid cards and should hold up fairly well even in a recession, but their pricing will probably see some softness in the short-term.
  • Card Kingdom must have fully restocked their Mana Crypts because they’re not paying nearly as aggressively as they once were. At one point they were paying upwards of $190 for the book promo, and now their buy price is down to $140. They also have the promo ($140) and EMA ($100) printings on their hotlist but at significantly lower numbers.
  • There must have been a small uptick in Sliver demand, at least on a local level, because Card Kingdom has both Sliver Queen ($70) and Sliver Legion ($55) back on their hotlist. Casual and Commander cards will probably hold up best during a pandemic because you don’t need a major tournament to play these formats with a couple friends.

Insider: Speculating on the Banned List Announcement

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Changes to Magic's Banned & Restricted list can have a massive impact on Magic metagames and in turn, their markets, and Monday’s announcement has ramifications for multiple formats.

Legacy

In Legacy, Underworld Breach’s banning has completely destroyed the emerging Jeskai Breach deck, which was well on its way to oppressing the format with its combo with Brain Freeze and Lion's Eye Diamond. Now combo players are getting their fix by exploring the next most broken card in Theros Beyond Death for Legacy, Thassa's Oracle. While after release it garnered a lot of attention and drove demand for Reserved List cards Paradigm Shift and Thought Lash, which continue to grow higher by the day, it’s now really starting to shine alongside Doomsday. This enabler is the centerpiece of Legacy’s new combo deck, and it might be on its way to taking the place of the Jeskai Breach deck.

All of Doomsday’s printings already spiked over the past weeks, and as most of the deck is already made up of typical Legacy staples, there isn’t much to spec on.

There was an error retrieving a chart for Divining Witch

The most promising card may be Divining Witch, which is being used in the sideboard as a self-contained way to find and set up Thassa's Oracle. After Oracle's release, Divining Witch saw some play and price increase before Underworld Breach took over, but the ban has changed its fortunes sending its price rising once again.

Modern

Thassa's Oracle is also making a big impact on Modern, where it has been particularly successful in the Ad Nauseam deck shell with the combo of Spoils of the Vault and Angel's Grace. It has sent the price of Angel's Grace spiking higher this week, but I noticed Phyrexian Unlife has been much slower to grow.

There was an error retrieving a chart for Phyrexian Unlife

It does show a trend of rising slightly over the past few months, and I expect the growth to accelerate. In 2017, it spiked from $2.5 to around $9, so a similar spike from $4 today could conceivably send it towards $15.

The banning of Once Upon a Time in Modern has knocked down various decks, but importantly the Primeval Titan land decks like Amulet Titan. Primeval Titan has always been a natural enemy of Jund strategies, so it’s not surprising that one of the biggest winners on Magic Online has been Wrenn and Six.

There was an error retrieving a chart for Wrenn and Six

Its price weathered the Legacy ban surprisingly well, and has been stable above $50 for months, so this could be the catalyst that finally starts moving it higher.

Modern is also seeing an increase in another style of “fair” deck, Bant Snow control. Its staple Ice-Fang Coatl has been spiking to all-time highs on MTGO, now over 40 tickets, so I like its paper version that has been sitting flat at $6 for months.

There was an error retrieving a chart for Ice-Fang Coatl

Another staple of the deck Force of Negation is now nearly back at its all-time MTGO high over 80 tickets. Its paper price has been slowly moving upwards all year, and only see that accelerating as the extra supply starts to dry up as more and more find their way into decks.

There was an error retrieving a chart for Force of Negation

I’ll also make note of Archmage's Charm, which I called out last month as a spec with great potential. It has grown about $1 since (now at $4), but its online price has outright spiked, from around 6 tickets to now over 10. I see the paper price following suit as Bant Control begins to rise in paper events as it has online.

There was an error retrieving a chart for Archmage's Charm

Pioneer

In Pioneer, where a ban of the top Dimir Inverter deck was widely expected, the big news was the announcement of “no changes.” With the deck being left intact, its key pieces like Jace, Wielder of Mysteries and Inverter of Truth itself spiked on Magic Online. They also show signs of trending up in paper, and could be good short-term buys, since the potential of a ban does still linger over the long term. The announcement has also driven demand for some support cards in the deck, which might be better buys given their wider applicability and still relatively cheap prices.

There was an error retrieving a chart for Ashiok, Nightmare Weaver

For example, both Ashiok, Nightmare Weaver and Dragonlord Silumgar, which see some play in the sideboard, are among the big Pioneer gainers on MTGO this week.  Languish has seen a particularly large rise, almost doubling this week.

There was an error retrieving a chart for Languish

I’ve mentioned it and its multiple paper printings before as a possible bargain, and it looks even better now.

Dimir Inverter remaining is also driving demand for countermeasures against the deck, which includes staples from both the Mono-White Heliod Devotion deck and Bant Spirits. In particular, I’d take notice of Anafenza, Kin-Tree Spirit, which has almost doubled on MTGO this week and has a paper price that’s on the verge of going parabolic.

There was an error retrieving a chart for Anafenza, Kin-Tree Spirit

It has grown steadily from under $1 in January to $1.50 now, with $0.10 in the past few days. With a buylist at $1.15, I don’t see much downside for this Pioneer staple.

The most surprising new development to come from Pioneer is the emergence of Ugin's Nexus, which built some hype this week after a unique 5-0 list built around abusing the card was shared on Twitter by Gerry Thompson.

It sent the price of the Mythic spiking on Thursday, tripling from under a ticket to over two.

There was an error retrieving a chart for Ugin's Nexus

Its paper price is now up over $1 from $0.8, and looks like a potential bargain price if it catches on in any real way. I do think it’s more likely to be closer to a gimmick than a truly broken deck, but it’s still a major development for what was formerly not much more than a bulk Mythic.

 

 

Insider: The Effect of Secret Lairs

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Since WoTC announced the Secret Lair series late last year, I began to actively focus on selling more than speculation on cards. The ability for WoTC to print singles on demand is a game-changer. I realize that they could reprint anything that isn't on the Reserved List already, but at least we typically were given hard dates on when to expect most products, be they supplemental or Standard sets.

The Ultimate Masters set was the first one that kind of blindsided us, but I had figured it was more of a one-time thing than a lead into this new mentality of print what they want when they want. While, I hate to be "doom and gloom", my feeling as I begin writing this article is one of pessimism. However, I feel it's important to actually have data to back up one's perspective, so I began researching the effect that these Secret Lair drops have had on the various cards reprinted in them. We actually have a pretty decent list of cards from all the currently released Secret Lair's which include:

December 2019 Release

  • Bitterblossom
  • Snow-Covered Island
  • Snow-Covered Forest
  • Snow-Covered Plains
  • Snow-Covered Mountain
  • Snow-Covered Swamp
  • Golgari Thug
  • Life from the Loam
  • Bloodghast
  • Serum Visions
  • Goblin Bushwhacker
  • Goblin King
  • Goblin Sharpshooter
  • Goblin Piledriver
  • Goblin Lackey
  • Reaper King
  • Sliver Overlord
  • The Ur-Dragon
  • Regal Caracal
  • Qsali Slingers
  • Leonin Warleader
  • Arahbo, Roar of the World
  • Mirri, Weatherlight Duelist

January 2020 Release

  • Ink-Eyes, Servant of Oni
  • Marrow-Gnawer
  • Pack Rat
  • Rat Colony

February 2020 Release

  • Heliod, God of the Sun
  • Karametra, God of Harvests
  • Iroas, God of Victory
  • Thassa, God of the Sea
  • Ephara, God of the Polis
  • Kruphix, God of Horizons
  • Erebos, God of the Dead
  • Phenax, God of Deception
  • Athreos, God of Passage
  • Purphoros, God of the Forge
  • Mogis, God of Slaughter
  • Keranos, God of Storms
  • Nylea, God of the Hunt
  • Xenagos, God of Revels
  • Pharika, God of Affliction

March 2020 Release

  • Captain Sisay
  • Meren of Clan Nel Toth
  • Narset, Enlightened Master
  • Oona, Queen of the Fae
  • Saskia the Unyielding
  • Thalia, Guardian of Thraben

That represents 15 products and a total of 48 reprints. For the data, I chose the first printing that had both a foil and nonfoil option and then the most recent printing that had a foil and nonfoil option. I choose these parameters because I wanted to see if there was any effect on the original printing and to see if there was any effect on more recent printings, which typically don't hold the same kinds of values that the original ones do. I gathered the following data points:

  • Original Print Price on Release Date
  • Original Print Price Now
  • Original Foil Price on Release Date
  • Original Foil Price Now
  • Most Recent Printing Price on Release Date
  • Most Recent Foil Printing Price on Release Date

A few important points to note;

  • There were actually a lot of cards that had only 1 printing total so some categories have a smaller data set.
  • For original print, I used the first print where a foil option was also available. This is important because it may have slightly skewed the data with regards to Goblin King whose first foil printing was 7th edition which has a strong collectability factor to it.
  • I did not gather data points for any products printed after February as I felt there simply wasn't enough time for the market to react to make that data meaningful in any way.

Overall Results

  • Overall, the original print versions of the cards had a minor drop of only 3.15% on average.
  • The original foil print versions had a slightly higher drop of 6.11%, though admittedly lower than expected.
  • The most recent print and most recent foil printing prices did show a more significant drop of 12.93% and 14.17% respectfully.

The Stargazing Secret Lairs had a lot of cards in them and they were all released 2/14/20, so we have barely had them out for a month. I bring this up because I had concerns that the 1-month time frame wasn't enough for the market to react and the data set may be skewed due to these cards.

December Secret Lair Results

  • The overall original print versions of the December Secret Lairs only was a drop of 8.99% or 3x higher than the overall results.
  • The original foil print versions of the December Secret Lairs only were only 5.57% which is roughly the same as the overall results.
  • The most recent print data was actually the same as ALL of the cards with a recent print run that had a foil option as well were in the December Secret Lair category.

Takeaways

Honestly, I was quite surprised by the data. I expected all versions of the cards to take a bigger hit than they have so far. I also checked just the cards worth that were originally more than $10 and the overall drops were pretty close to the average drop percent, which was even more surprising as the more expensive a card is the more it tends to drop with a reprint.

As I scroll through Facebook MTG buy/sell groups, I do see a lot of people trying to move many of the Secret Lair cards and the prices are often somewhat aggressive which leads me to believe that a lot of these were purchased as speculation targets and we will likely continue to see a trickle of these cards keep entering the market as speculators look to liquidate.

I will also be honest and admit that I actually do regret not buying the Stargazing collection for $150 as the Theros block foil Gods all have maintained most of their value with the largest drop being Athreos, God of Passage at 22.64%, whereas, most others have remained steady at 10% or less. I might even end up buying a few of the cheaper Stargazing Gods as the steadiness of the original print foils makes me believe that there is plenty of demand for these cards.

I have not purchased a single set of the Secret Lair series, as I didn't feel like they were a good investment, and I expect far worse price drops.

March 9th 2020 Banned and Restricted Announcement

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It’s not often I feel as though I’ve been blind-sided by a ban announcement. Not since… well, okay, Mox Opal. But usually, I’m pretty good at predicting this stuff!

Not this time #RIPSamLowe #NeverLucky #RIPMoxOpal #RIPOUAT

Surprise!

Let me explain my thoughts regarding these calls, since in hindsight they may seem unwise. A lot of people were not enjoying the new Modern, but I figured that Wizards focus would be centered more on the non-Modern formats, especially because a vocal part of the community was really enjoying Modern. We have had no major Modern tournaments since the banning of Mox Opal,
Oko, Thief of Crowns and Microsoft Lettuce. So really, what gives? Amulet Titan was most likely the best deck, but have you seen how Shaheen Soorani won North Carolina Regionals?

There’s tons of crazy nonsense going on in Modern right now, and lots of it doesn’t involve Once Upon a Time at all. The card is certainly too good, but right back to what I was saying on the QS Cast post-Opal ban, is it even close to the only card that is considerably better than the rest of the format? I think it would take a pretty narrow perspective of the Modern format to view OUAT as a singularly problematic piece, when it isn’t clear if it’s that much better than a lot of the other broken stuff going on there. Why Wizards did not err on the side of letting people play with their cards is beyond me.

Grinding Breach

Creatures

1 Thassa's Oracle
4 Emry, Lurker of the Loch
2 Urza, Lord High Artificer

Planeswalkers

4 Teferi, Time Raveler

Spells

3 Engineered Explosives
4 Grinding Station
4 Mishra's Bauble
4 Underworld Breach
1 Archmage's Charm
2 Cryptic Command
1 Fatal Push
2 Mox Amber
4 Arcum's Astrolabe
3 Thoughtseize

Lands

4 Snow-Covered Island
1 Snow-Covered Swamp
1 Flooded Strand
1 Hallowed Fountain
2 Mystic Sanctuary
4 Polluted Delta
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents
1 Watery Grave
1 Hall of Heliod's Generosity

Sideboard

2 Blood Moon
1 Detention Sphere
2 Aether Gust
1 Ceremonious Rejection
3 Mystical Dispute
1 Surgical Extraction
1 Wear
1 Urza, Lord High Artificer
2 Ashiok, Dream Render
1 Timely Reinforcements

As for Pioneer, I genuinely think the winrate they cited for UB Inverter must be skewed somehow. I’ve thought of the deck as being the best for a hot minute now, and I was shocked to see the low winrate. Looking over at Mox Insight’s math, it’s clear that this winrate is reflected in paper Magic as well. I think this is a two-part result of the format being grossly over-prepared for the boogymen in Inverter and Lotus Breach (while underprepared against Spirits, Control, and Mono White), and in pilot error. In the last week I saw a player miss a very clear line to lethal at a WNPQ. I’ll have to play more of it to find out; as I was hesitant to switch off of Lotus Breach before the ban announcement. I’m buying the entirety of Inverter from scratch today.

Honestly, I don’t think the Pioneer metagame is that bad, but I think snagging Dig Through Time really could have given the format some breathing room against these powerful blue strategies. I respect that Wizards is taking their time and handling Pioneer gently though, and we may still see Dig or other cards from the top of this format cut away relatively soon.

Not much to say about Legacy. Sure it’s a little early to be banning something, but I think a lot of people agree that the deck was making the format worse, and at the very least was kicking a few beloved mainstays out to the curb. Not sure if people still play Brawl or Historic, but I sure don’t!

Moving Forward From Here

I’ve already stated how I feel about Pioneer, what with me buying a deck tonight and all, but where do we go with Modern? Well, I basically own the entirety of Shaheen’s deck minus Grinding Station, so I suppose I’ll drop $40 there and sleeve it up. I haven’t started testing Modern yet, so I really don’t know where it’s going to go from here, but I think the financial feeling across both Modern and Pioneer from the community standpoint is one of fear.

Fear was holding the price on Inverter of Truth back at the $4 mark, and I honestly don’t see a reason that this won’t remain the same. It will likely start trending up if it continues to dominate the format, but I'm not expecting a crazy spike or anything. I think with the massive volume of bans over the last few years, coupled with relative economic unrest in the United States, fear is the name of the game in the Magic market these days. Most of my invested money in Magic is in Reserved List stuff and sealed product, and honestly, I want to get out of the reserved list anyway and get into something more stable, like Bitc- oh. Well, then, the stock- huh. The uh… I’ll invest in… uh…

There was an error retrieving a chart for Grinding Station

Wrapping Up

Okay, I don’t have a good investment right now. Even WoW Classic gold has been inflating rapidly! Gold selling sites are slashing prices by about 5% every week or so! The U.S. economy is kind of a mess right now and this is above my paygrade… Maybe Ben Friedman knows the move? I'm not sure that this is a good time to be one of the middlemen of Magic finance; such as a speculator or investor. I'm going to buy cards to play with, and continue to build Joslyn's store up.

I could certainly be wrong though. I'm sure someone's making money here, I just don't see the line. Drop me a line with the latest hotness over on Twitter or hit me up if you need someone to tell you to sell! See ya next time gamers!

One Time at Banned Camp: The March ’20 Ban

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Well that was fast. It's only been two months since Oko, Thief of Crowns was banned. It's pretty rare for Wizards to issue Modern bans in consecutive announcements, except for during emergencies like Hogaak, Arisen Necropolis's reign of terror. So I wasn't actually expecting anything to happen in Modern. However, last Thursday, that changed; I learned that the guy who always finished decks right before they get banned had just finished Simic Urza with a full set of Once Upon a Time, all but guaranteeing that something would be axed this time around..

When Wizards announced the coming announcement, everyone assumed it was for Pioneer. It turned out to be everyone but Pioneer. I'm guessing that not being instant-speed makes Inverter of Truth combo weaker enough than Splinter Twin to be acceptable there. Of course, an unfortunate result may be Modern's Twin die-hards upping the voracity of their calls for unbanning the enchantment.

The Announcement

As of today, Once Upon a Time is banned in Modern. One could look at this outcome as an inevitability, since Once had already been axed in Standard and Pioneer. While I considered this fact when making my watchlist a few months back, it wasn't my primary concern. I thought that Once would boost high-variance decks enough to become a problem. Those decks already didn't mind playing high-ceiling, high-floor games, and Once is very much a high-ceiling, high-floor card. The odds of opening with Once are only ~40%, and when that happens, Once is an amazing cantrip. When that doesn't happen, it's not a Modern-playable effect. I only thought it would appeal to decks that were already high variance.

I did call that Once would be banned, so that's two down with one to go for this year's watchlist. However, what I failed to predict was that Once would gradually be adopted everywhere. Back in December, Once was really only replacing Ancient Stirrings in Amulet Titan, and had made some moves in Infect. Since then, Simic decks have gained ample traction, and Once has come to permeate the metagame. Ubiquity isn't enough to get a card banned (see also: Opt; Thoughtseize; Lightning Bolt), but being free is, so Wizards has decided to pull the trigger before the Modern GPs get going.

The Logic

Wizards was fairly brief with their reasoning this time, penning barely a paragraph of explanation. The passage still proves illuminating, especially its mid-section:

The consistency provided by Once Upon a Time allows these decks to much more reliably enact their early-game plan compared to other archetypes in the metagame, leading to less divergent gameplay paths.

Wizards is clearly aware of the effects cantrips have on game homogenization, or the reason they banned Preordain and Ponder in Modern. However, I don't think that they've ever spelled out the reasoning quite so clearly before. Wizards isn't worried about how the overall game is playing out; it's the early turns that matter: "leading to less divergent gameplay paths." Wizards apparently doesn't mind games playing out similarly, so long as they feature convergences during gameplay. But all that same-ness so early was too much.

Casting Once reduced the variety of opening turns to the point that games were looking too similar to each other. Again, Wizards has mentioned this as a reason to ban Preordain and Ponder, but those hits also came about due to other problems relating to Storm decks. All Once did was reduce variance, which apparently made games unacceptably stale.

As usual, Wizards cites data that we're unable to see. My data indicated that Once decks, particularly Amulet Titan, were very popular, but they weren't really performing that well; Amulet consistently put high numbers into Day 2 of SCG events, but such showings never translated to event wins or even top-heavy result distributions. Golgari Yawgmoth had some good results too, but nothing to indicate it was anything special (Except for it winning in Modern with Young Wolf). However, Wizards saw something different.

Over the past months, Once Upon a Time has become one of the most played cards in Modern, contributing to several of the most popular and highest winning decks.

The online meta data, which only Wizards has, must show that Amulet is both very popular and wins out of proportion to that popularity. I can only verify Amulet's popularity because again, my data shows the opposite as true. It is possible that Wizards is looking at the results across the board, but the deck data that I have access to doesn't back up that narrative. Simic decks were doing well, but not all of them ran Once. The overall League data must have been troubling.

Was Now the Time?

That being said, I do approve of this ban. Wizards has always known they got the card wrong, it's nice to see them acknowledging that fact. The data doesn't explicitly call for banning Once right now, but there are strong indicators that it was eventually going to be necessary. While you can reach that conclusion going through the hard data and watching Once's ubiquity tick up (34% on MTGGoldfish as of today, and 33% on MTGTop8), I think this deck is far clearer evidence:

Eldrazi Tron, Just_Roll (2nd Place, MTGO Modern Showcase 2/29)

Creatures

4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
3 Walking Ballista

Planeswalkers

4 Karn, the Great Creator
2 Karn Liberated
1 Ugin, the Ineffable

Artifacts

4 Chalice of the Void
4 Expedition Map

Instants

4 Once Upon a Time
2 Dismember

Lands

4 Eldrazi Temple
4 Urza's Mine
4 Urza's Powerplant
4 Urza's Tower
2 Blast Zone
1 Cavern of Souls
1 Field of Ruin
1 Scavenger Grounds
1 Tectonic Edge
1 Waste
1 Forest

Sideboard

3 Grafdigger's Cage
2 Spatial Contortion
1 Ensnaring Bridge
1 Liquidmetal Coating
1 Mystic Forge
1 Skysoverign, Consul Flagship
1 Sorcerous Spyglass
1 Sundering Titan
1 Tormod's Crypt
1 Torpor Orb
1 Walking Ballista
1 Wurmcoil Engine

When an otherwise entirely colorless deck like Eldrazi Tron is splashing a single Forest so it can actually pay for Once Upon a Time, the card's benefits are made plain compared to its opportunity cost. In my preview article, I was skeptical of Once since that the upside (of a free cantrip) was pretty low-odds. Seek the Wilds has almost the same effect as a cast Once, and it wasn't playable.

Apparently, Seek was closer to playable than I knew, because all it's taken is a low-odds upside for Once to trend towards universal, and then get banned. Consistency is powerful, and getting a boost for free, sometimes, is fantastic on a card that's already almost good enough.

Impact of the Ban

Without Once, the consistency of land- and creature-based green decks will fall. I'm specifically looking at Collected Company and Primeval Titan decks, but the principle applies across the board. The next-best green cantrip is Ancient Stirrings, and it's not as universally useful as Once (although the card should now recover from its slump). The decks that were running Once but never ran Stirrings could run Seek the Wilds instead, but that seems unlikely; if they weren't doing so before, I can't imagine they'd do so now. Always costing two mana and seeing one fewer card are significant power reductions.

The overall impact on the metagame is hard to say. Once was a widely played spell, but it wasn't necessarily a lynchpin card. The overall composition of the metagame is unlikely to change. However, the specifics of that metagame almost certainly will. Decks may not have needed Once in the strictest sense, but they were relying on it to be what they were.

Before Once, Titan decks were built around the Tolaria West/Summoner's Pact engine. Post-Once, they were more heavily creature-based. Tron decks, too, were more about non-creatures last year; recently, they've adopted Once in addition to Stirrings and subsequently play more creatures. Then there's the notion of Once reducing how many lands should be played in a deck to ensure competent openers. So while no decks should be outright killed by the ban, some major retoolings will be in order.

What Now?

I would expect the metagame to continue its general trajectory. I don't expect any decks to be outright killed, and Once hasn't been around long enough to leave a gaping hole in its wake. The trend towards midrange decks evident in recent results should continue.

For that reason, I predict that Jund and Ux Stoneblade will be the big winners of this banning. How big that win shall be is a different question. They're not directly affected by the ban, and have actually won events. Meanwhile, their ostensible big-mana predators did run Once, so will be somewhat nerfed, and haven't been winning events. Amulet stands at a crossroads, while Tron should recover nicely; it had access to tons of cantrips already, and had just shaved some numbers to run Once.

This trend towards midrange may facilitate a trend towards more traditional combo, too. Rock decks tend to stave off Humans and similar combo killers via removal and card advantage. However, they tend to struggle against combo, since most of their answers are proactive and board-based while their clock is slower compared with aggro. Combo then has time to claw back into the game after eating a string of Thoughtseizes. I've already heard some murmuring about Ad Nauseam's return, and it's worth remembering that Veil of Summer, another high-power cantrip of recent times, is still legal.

Titan's Fall?

Which brings us to the fate of Amulet Titan. It would be one-dimensional to dismiss the ban's impact and say that Titan will just return to Stirrings. Adopting Once allowed Titan to build in a very different direction from previous incarnations, and the new decks cannot easily switch over. Consider this list from last year:

Amulet Titan, Andyscwilson (MTGO MOCS 5/13/19, 1st Place)

Creatures

4 Sakura-Tribe Scout
4 Azusa, Lost but Seeking
4 Primeval Titan
1 Hornet Queen

Artifacts

1 Engineered Explosives
4 Amulet of Vigor
2 Coalition Relic

Planeswalkers

3 Karn, the Great Creator

Sorceries

4 Ancient Stirrings

Instants

4 Summoner's Pact
1 Pact of Negation

Lands

4 Simic Growth Chamber
4 Selesnya Sacnctuary
4 Gemstone Mine
3 Tolaria West
3 Forest
2 Cavern of Souls
1 Bojuka Bog
1 Boros Garrison
1 Ghost Quarter
1 Kabira Crossroads
1 Khalni Garden
1 Slayer's Stronghold
1 Sunhome, Fortress of the Legion
1 Vesuva

Sideboard

3 Path to Exile
2 Spell Pierce
2 Engineered Explosives
1 Emrakul, the Promised End
1 Mycosynth Lattice
1 Negate
1 Reclamation Sage
1 Thragtusk
1 Tormod's Crypt
1 Walking Ballista
1 Wurmcoil Engine

...compared to this more contemporary list:

Amulet Titan, John Hack (SCG Indianapolis Classic, 3rd Place)

Creatures

4 Primeval Titan
4 Dryad of the Ilysan Grove
4 Sakura-Tribe Scout
3 Azusa, Lost but Seeking

Artifact

4 Amulet of Vigor
1 Engineered Explosives

Instants

4 Summoner's Pact
1 Pact of Negation
4 Once Upon a Time

Lands

4 Simic Growth Chamber
4 Castle Garenburg
2 Breeding Pool
2 Forest
2 Tolaria West
1 Bojuka Bog
2 Cavern of Souls
1 Crumbling Vestige
1 Field of the Dead
1 Hanweir Battlements
1 Ghost Quarter
1 Golgari Rot Farm
2 Gruul Turf
1 Radiant Fountain
2 Snow-Covered Forest
2 Valakut, the Molten Pinnacle
1 Vesuva
1 Verdant Catacombs

Sideboard

3 Aether Gust
3 Dismember
3 Mystical Dispute
1 Beast Within
1 Field of the Dead
1 Force of Vigor
1 Radiant Fountain
1 Reclamation Sage
1 Tireless Tracker

Dryad of the Ilysian Grove turned Amulet from a land combo deck into a land toolbox deck. Losing the bouncelands made space for more utility lands, and Dryad lets Valakut kill much easier than Slayer's Stronghold and Sunhome, Fortress of the Legion. Once Upon a Time dug for Dryad, which had become the lynchpin of new Titan decks, making this new strategy faster and more consistent than the older version.

Stirrings is no replacement for Once. The latter finds creatures and lands, while Stirrings only finds lands and Amulet of Vigor. The one way Stirrings can help make the combo happen is by finding Tolaria West, which finds Summoner's Pact, when then finds the needed Dryad or Primeval Titan. To continue entirely unchanged, these decks will have to replace Once with Seek the Wilds, which again is far worse.

If Seek isn't good enough, then I'm not certain what kind of lot Amulet will make out with. It could easily revert to its classical style, but I don't think it wants to. The land-value/Valakut plan is far harder to pull off with the older version, but is likely more powerful on its own merits, as evinced by the archetype's gradual transition. Amulet Titan has been part of Modern since 2015, but it's always been pretty niche. The barrier to entry was fairly high, since the tutoring lines made going off complicated. The enthusiasts will be fine, but I don't know if the players that have come to Amulet Titan recently will be willing to put in the time to learn the more complicated deck and keep its metagame presence high.

Keep Moving Forward

Overall, I think that banning Once Upon a Time sooner rather than later was a good decision. It may have been fine at the moment, but there were signs that it would eventually have taken over to a dangerous degree. Modern will chug on largely intact, though the question of how to replace Once will redefine decks. It also means that the Regionals data is for a dead format, so I'll have to start over with the data collection.

Banned and Restricted List Update – March 9, 2020

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The March 9, 2020 Banned and Restricted announcement is live! Here's the full list of cards in every format.

Brawl:

Golos, Tireless Pilgrim is banned

Historic:

The following cards are moved from suspended to banned:

Oko, Thief of Crowns

Once Upon a Time

Veil of Summer

The following cards are moved from suspended to legal:

Field of the Dead

Legacy:

Underworld Breach is banned

There was an error retrieving a chart for Underworld Breach

Modern:

Once Upon a Time is banned

There was an error retrieving a chart for Once Upon a Time

We should expect a significant metagame shakeup due to these changes, as well as significant drops on Underworld Breach and Once Upon a Time. It is notable that Heliod, Sun-Crowned and Walking Ballista were mentioned by name in the section regarding Pioneer's lack of changes, but it's not yet clear if we will see these banned in the future.

There was an error retrieving a chart for Heliod, Sun-Crowned
There was an error retrieving a chart for Walking Ballista

The bans take effect as follows:

Tabletop Effective Date: March 10, 2020

Magic Online Effective Date: March 10, 2020

MTG Arena Effective Date: March 12, 2020

Link to the full article by Ian Duke on the mothership.

To Goyf or Not To Goyf: UGx Midrange in 2020

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While putting together brew reports since the Oko ban, I picked up on an interesting trend: UGx midrange seems to be catching on. And by UGx midrange, I don't mean a single deck, Ă  la Jund Rock. I mean the archetype at large, which has opened itself up to a myriad of different plans, packages, and peculiarities.

Before we start, I've got a little bit of housekeeping to do! Due to some schedule shifts, I'll be publishing my articles on Mondays from now on, instead of on Fridays.

The Players

Bant decks have mostly coalesced around Stoneforge Mystic at this point, which significantly limits their wiggle-room in terms of deck composition; mana dorks and other fliers like Spell Queller are prized highly by Stoneblade decks, rendering these piles more or less indiscernible from one another. Nonetheless, some Bant players are dropping Stoneforge and going the route we'll discuss at length in this piece.

The bigger nuance lies with Sultai and Temur, both combinations that long struggled to find footing in Modern on account of their shaky removal options; once Fatal Push arrived to remedy the issue for Sultai, the deck still proved outclassed by Jund or more controlling blue shells such as UW. And while Temur has always boasted access to Lightning Bolt, its inability to deal with larger threats than its own limited the wedge to niche tempo builds and worse-version Blue Moon spinoffs.

A Titan Walks Among Us

All of which begs the question, why now? And the answer: Uro! Uro, Titan of Nature's Wrath is a lot like Oko, Thief of Crowns; the cards share a mana cost, and both slot effortlessly into most decks running UG. Strategically, each provides a standalone win condition while threatening to snowball value.

A key difference is that while Oko forced decks outside of UG to adopt it, and also upheld one single deck as a clear "best home," Uro is finding its use limited to Simic-based strategies. Still, becaue the card provides so much inevitability, it's enabling a new breed of midrange and control decks happy to trade off resources with opponents in the early game, knowing they'll have the upper hand down the road.

The Decks

With the stage set, let's dive into some recent decklists. We'll start with Sultai builds, transition to Temur builds, and then see what these UGx midrange decks have in common.

Sultai

The first deck on our list wears the "control" moniker well, looking to disrupt opponents, drown them in value, and win with a bang once they've lost hope. The plan sounds straightforward until we see the deck packs 4 Gifts Ungiven, a card we haven't seen in Modern midrange since the days of Solar Flare!

Sultai Gifts, Monochrome09 (5-0)

Creatures

1 Eternal Witness
1 Snapcaster Mage
3 Uro, Titan of Nature's Wrath
4 Ice-Fang Coatl

Artifacts

4 Arcum's Astrolabe

Instants

1 Abrupt Decay
1 Assassin's Trophy
1 Cryptic Command
2 Drown in the Loch
3 Fatal Push
4 Gifts Ungiven
2 Mana Leak
2 Remand
1 Sultai Charm

Sorceries

1 Dead of Winter
3 Inquisition of Kozilek
1 Maelstrom Pulse
2 Thoughtseize

Lands

1 Breeding Pool
2 Creeping Tar Pit
2 Misty Rainforest
1 Mystic Sanctuary
1 Overgrown Tomb
3 Polluted Delta
4 Prismatic Vista
2 Snow-Covered Forest
4 Snow-Covered Island
2 Snow-Covered Swamp
1 Watery Grave

Sideboard

2 Ashiok, Dream Render
2 Collector Ouphe
2 Damping Sphere
2 Mystical Dispute
1 Nihil Spellbomb
2 Unmoored Ego
2 Veil of Summer
1 Vendilion Clique
1 Weather the Storm

Sultai Gifts is creature-light enough to make great use of Dead of Winter, and Gifts lets it run a plethora of package enhancers in the sideboard. It does strike me as ambitious for this deck to reach the Gifts-for-Sultai-Charm stage of the game against the likes of Amulet Titan, but I suppose that's what good ol' Mana Leak and Remand are here for.

Gifts is notable as a value-generator because that role is generally filled much more elegantly in midrange decks by cheap planeswalkers, such as Wrenn and Six or Teferi, Time Raveler. Sultai, though, has access to none of these cards; its other option is to abandon the control route and become a more creature-centric midrange deck. The deck could just as well jam a set of Goyfs, as we'll soon see. To the instant's credit, choosing Uro puts opponents into a tough position, since pilots are guaranteed a heap of value either way, mana allowing.

Which brings us to the Sultai midrange decks, of which we'll examine two varieties.

Sultai Cloud, yamakiller (5-0)

Creatures

1 Scavenging Ooze
4 Tarmogoyf
4 Ice-Fang Coatl
3 Uro, Titan of Nature's Wrath
1 Tireless Tracker

Planeswalkers

4 Liliana of the Veil

Artifacts

4 Arcum's Astrolabe

Instants

2 Assassin's Trophy
3 Fatal Push
4 Once Upon a Time

Sorceries

2 Death Cloud
3 Inquisition of Kozilek
2 Thoughtseize

Lands

1 Breeding Pool
4 Misty Rainforest
1 Nurturing Peatland
1 Overgrown Tomb
4 Snow-Covered Forest
3 Snow-Covered Island
3 Snow-Covered Swamp
1 Urborg, Tomb of Yawgmoth
4 Verdant Catacombs
1 Watery Grave

Sideboard

2 Collective Brutality
2 Damping Sphere
2 Dead of Winter
2 Kalitas, Traitor of Ghet
2 Kitchen Finks
3 Leyline of the Void
2 Liliana, the Last Hope

First up is Sultai Cloud, which looks like a cookie-cutter Jund deck (minus the red) but for its namesake sorcery, itself showing up in otherwise standard midrange builds exactly never.

Sultai Cloud is creature-light enough, boasting just a set of Goyfs and the grave-dwelling Uro for beatdown, while Ice-Fang pops up to trade with attackers. So Death Cloud shouldn't cause it to sacrifice creatures too often. Rather, the card aims to abuse Uro's additional land drop dimension. Having more lands not only ramps into bigger Clouds, but ensures opponents are more stunted on mana post-resolution. Besides, discarding your hand matters little with Uro ready to escape using the stocked grave.

Next-Level BUG, clockzombie (5-0)

Creatures

4 Ice-Fang Coatl
4 Tarmogoyf
3 Uro, Titan of Nature's Wrath

Artifacts

4 Arcum's Astrolabe

Instants

1 Abrupt Decay
2 Archmage's Charm
2 Assassin's Trophy
3 Cryptic Command
2 Drown in the Loch
4 Fatal Push
4 Thought Scour

Sorceries

1 Inquisition of Kozilek
2 Thoughtseize

Lands

2 Breeding Pool
1 Field of Ruin
4 Misty Rainforest
3 Mystic Sanctuary
1 Overgrown Tomb
4 Polluted Delta
1 Snow-Covered Forest
6 Snow-Covered Island
1 Snow-Covered Swamp
1 Watery Grave

Sideboard

2 Aether Gust
2 Ashiok, Dream Render
1 Dead of Winter
1 Disdainful Stroke
1 Mystical Dispute
1 Plague Engineer
2 Surgical Extraction
1 Thoughtseize
2 Veil of Summer
2 Weather the Storm

Recalling the Next-Level Blue decks of old, Next-Level BUG flies high the flag of reactive disruption backed by mid-game Goyfs. Drown in the Loch proves versatile as the stack-oriented Assassin's Trophy, answering just about anything, but in Dimir colors. Of course, this Sultai deck gets to run both cards, and fits Mystic Sanctuary as a way to recur the most appropriate piece for a given time. The Simic cards, as ever, ensure the cards keep flowing.

Temur

We've got even more Temur decks to look at than Sultai ones, marking a promising shift for one of Modern's most snubbed color combinations. First up is Temur Control, which prominently features a notable Temur staple in Blood Moon.

Temur Control, wisnudel (5-0)

Creatures

3 Snapcaster Mage
4 Ice-Fang Coatl
2 Uro, Titan of Nature's Wrath

Planeswalkers

2 Jace, the Mind Sculptor

Artifacts

3 Arcum's Astrolabe

Enchantments

2 Blood Moon
3 Omen of the Sea

Instants

3 Cryptic Command
4 Lightning Bolt
1 Magmatic Sinkhole
2 Mana Leak
4 Opt
1 Spell Snare
2 Thirst for Meaning

Lands

2 Breeding Pool
1 Field of Ruin
4 Misty Rainforest
2 Mystic Sanctuary
3 Scalding Tarn
1 Snow-Covered Forest
6 Snow-Covered Island
1 Snow-Covered Mountain
2 Steam Vents
1 Stomping Ground
1 Sulfur Falls

Sideboard

2 Anger of the Gods
3 Damping Sphere
1 Disdainful Stroke
1 Magmatic Sinkhole
2 Mystical Dispute
1 Pulse of Murasa
2 Relic of Progenitus
2 Veil of Summer
1 Weather the Storm

Temur Control is highly reactive, boasting just Uro, Moon, and the game-winning Jace, the Mind Sculptor as tap-out plays. Moon is now a potent proactive tool used to shut out opponents on the even more proactive side, especially those on decks like Amulet Titan; as we've seen, the card does little to other midrange decks these days, as those tend to run Arcum's Astrolabe or even splash Moon themselves.

Something I find intriguing about this deck is its volume of expensive library manipulation. Omen of the Sea, a two-mana Preordain, clocks in at three copies; Thirst for Meaning, which loots away Omens or spare Moons at its best, takes two. It would have been unthinkable even a year ago for three-color reactive decks with attacking plans to fit this kind of cantrip, showing us just how much the format has slowed down. Ice-Fang and Moon, too, stunt the game enough that pilots have time to resolve these cards and look for ways to create an insurmountable advantage.

Temur Control, pbarrrgh (4-1, Modern Preliminary #12098122)

Creatures

3 Uro, Titan of Nature's Wrath
4 Ice-Fang Coatl

Planeswalkers

3 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Instants

4 Archmage's Charm
4 Cryptic Command
4 Growth Spiral
4 Lightning Bolt
1 Magmatic Sinkhole
4 Thought Scour

Lands

2 Breeding Pool
1 Ghost Quarter
1 Lonely Sandbar
4 Misty Rainforest
3 Mystic Sanctuary
2 Polluted Delta
4 Scalding Tarn
1 Snow-Covered Forest
5 Snow-Covered Island
2 Steam Vents

Sideboard

4 Aether Gust
1 Ashiok, Dream Render
1 Blood Moon
2 Mystical Dispute
2 Surgical Extraction
2 Tireless Tracker
2 Veil of Summer
1 Weather the Storm

Then there's the even more reactive side of things. This build of Temur Control has no shame in its game, registering 4 Cryptic Command and 4 Archmage's Charm. Wrenn and Six appears as an additional way to generate value and pressure opponents, and Growth Spiral makes a surprising splash as a one-time Uro effect. This land-heavy deck is already quite interested in making extra land drops while digging through its cards, and it's so likely to hold up mana for the opponent's turn that Spiral is often free. Opponents will want to swing to race the inevitability generated by Spiral and Uro, not to mention the triple-blue instants, but acting too hastily so opens them up to Ice-Fang blocks.

Temur has classically been a midrange wedge in Modern, and the format's latest developments make it easy for the combination to reclaim that title.

Temur Midrange, Jake Flaczinski (5th, SCG Modern IQ Williamsport)

Creatures

1 Brazen Borrower
4 Ice-Fang Coatl
1 Klothys, God of Destiny
2 Snapcaster Mage
4 Tarmogoyf
2 Uro, Titan of Nature's Wrath

Planeswalkers

3 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Enchantments

3 Blood Moon

Instants

2 Force of Negation
4 Lightning Bolt
2 Mana Leak
2 Skred
1 Spell Pierce
2 Thought Scour

Sorceries

2 Serum Visions

Lands

1 Breeding Pool
1 Fiery Islet
1 Lonely Sandbar
4 Misty Rainforest
2 Scalding Tarn
2 Snow-Covered Forest
5 Snow-Covered Island
1 Snow-Covered Mountain
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills

Sideboard

1 Abrade
1 Ancient Grudge
2 Anger of the Gods
2 Ashiok, Dream Render
1 Damping Sphere
2 Disdainful Stroke
1 Grafdigger's Cage
1 Huntmaster of the Fells
1 Mystical Dispute
2 Veil of Summer
1 Weather the Storm

Midrange, you say? Bring out the Goyfs! Temur Midrange ditches Magmatic Sinkhole, which cannibalizes Uro, and invests in Skred as heavy-duty removal. Between Coatl, Astrolabe, and its many basics, the deck has little problem keeping up with opposing threats as the game unfolds. Moon is perfect for this kind of deck, which likes tapping out and applying pressure, and has plenty of basics at its disposal.

Temur Snow, Cherryxman (5-0)

Creatures

2 Bloodbraid Elf
4 Ice-Fang Coatl
2 Snapcaster Mage
4 Tarmogoyf
3 Uro, Titan of Nature's Wrath

Planeswalkers

1 Garruk Relentless
3 Wrenn and Six

Enchantments

3 Blood Moon

Artifacts

4 Arcum's Astrolabe

Instants

4 Lightning Bolt
4 Once Upon a Time
2 Remand
4 Skred

Lands

4 Misty Rainforest
4 Prismatic Vista
1 Scalding Tarn
3 Snow-Covered Forest
2 Snow-Covered Island
2 Snow-Covered Mountain
1 Steam Vents
1 Stomping Ground
2 Wooded Foothills

Sideboard

1 Blood Moon
1 Ceremonious Rejection
4 Grafdigger's Cage
1 Spell Snare
3 Tireless Tracker
3 Veil of Summer
2 Weather the Storm

After Spark Double Skred and Control Polymorph, Cherryxman returns with Temur Snow, painting the brewer as one of the format's premier innovators this season. This deck features such faux-pas as running cheap counterspells along side Bloodbraid Elf, not to mention the risk of cascading into uh, Once Upon a Time! Except hitting Once isn't even bad; just unexciting. These cascades are offset by the blowout potential of finding Wrenn, Moon, Goyf, or Oko with the Elf, or Tireless Tracker post-board.

Temur Snow, EngulfingSlagwurm (5-0)

Creatures

2 Tireless Tracker
4 Bloodbraid Elf
4 Ice-Fang Coatl
3 Uro, Titan of Nature's Wrath

Planeswalkers

1 The Royal Scions
3 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Enchantments

2 Blood Moon

Instants

3 Cryptic Command
2 Electrolyze
4 Lightning Bolt
2 Pulse of Murasa
2 Skred

Lands

1 Breeding Pool
1 Cinder Glade
2 Lonely Sandbar
4 Misty Rainforest
2 Mystic Sanctuary
2 Prismatic Vista
4 Scalding Tarn
2 Snow-Covered Forest
4 Snow-Covered Island
1 Snow-Covered Mountain
1 Steam Vents

Sideboard

2 Aether Gust
2 Alpine Moon
2 Anger of the Gods
1 Ashiok, Dream Render
1 Disdainful Stroke
1 Flusterstorm
1 Grafdigger's Cage
1 Negate
2 Veil of Summer
2 Weather the Storm

This build of Temur Snow goes even more all-in on the Bloodbraid plan, ramping up to four copies and featuring Tireless Tracker and Pulse of Murasa as potential hits. While these cards cost three mana, I'm not sure how valuable they are in a deck with Uro, which seems to me like a better value-producing mana-sink. Tracker has its uses out of the sideboard, as it plusses through graveyard hate, but I'm not a huge fan for Game 1.

Sultemurai

A major benefit of Arcum's Astrolabe is how insanely good it makes your mana. Some pilots are riding that wave all the way, combining Temur and Sultai into best-of-both-worlds shells jam-packed with heavy-duty action.

Snow Control, TBagTom (5-0)

Creatures

1 Abominable Treefolk
4 Ice-Fang Coatl
2 Snapcaster Mage
2 Uro, Titan of Nature's Wrath

Planeswalkers

2 Jace, the Mind Sculptor
1 The Royal Scions
4 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Instants

4 Assassin's Trophy
1 Cryptic Command
3 Drown in the Loch
3 Force of Negation
1 Kolaghan's Command

Sorceries

4 Dead of Winter
1 Raven's Crime

Lands

4 Fabled Passage
4 Field of Ruin
1 Lonely Sandbar
4 Prismatic Vista
3 Snow-Covered Forest
4 Snow-Covered Island
1 Snow-Covered Mountain
2 Snow-Covered Swamp

Sideboard

2 Abrupt Decay
2 Ashiok, Dream Render
3 Fatal Push
1 Force of Negation
4 Leyline of the Void
1 Maelstrom Pulse
2 Weather the Storm

With all those great black and red cards to run, you'd think Snow Control would have options at its disposal trumping the humble Abominable Treefolk. Here, though, the creature plays the role of fatty finisher, all while disrupting opponents looking to get down with their own Tarmogoyf or even Primeval Titan. Raven's Crime cameos as a one-card package alongside Wrenn and Six to dismantle control decks, while a full set of Assassin's Trophy keep enemies from setting up any kind of shenanigans on-board.

4-Color Uro, JRDC14 (5-0)

Creatures

4 Tarmogoyf
2 Tireless Tracker
3 Bloodbraid Elf
3 Snapcaster Mage
4 Uro, Titan of Nature's Wrath

Planeswalkers

3 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Instants

2 Assassin's Trophy
2 Fatal Push
2 Kolaghan's Command
2 Lightning Bolt
1 Terminate

Sorceries

3 Inquisition of Kozilek
2 Thoughtseize

Lands

1 Blood Crypt
1 Breeding Pool
2 Misty Rainforest
2 Overgrown Tomb
3 Prismatic Vista
2 Snow-Covered Forest
1 Snow-Covered Island
1 Snow-Covered Mountain
2 Snow-Covered Swamp
1 Steam Vents
1 Stomping Ground
3 Verdant Catacombs
1 Watery Grave
2 Wooded Foothills

Sideboard

2 Alpine Moon
2 Anger of the Gods
3 Ashiok, Dream Render
2 Collector Ouphe
1 Kalitas, Traitor of Ghet
3 Nihil Spellbomb
2 Plague Engineer

On the aggressive end of things, 4-Color Uro maxes the Titan and asks itself which cards best support it. We end up with a mish-mash of the Temur decks covered here and Jund, with Kolaghan's Command and targeted discard taking up a respectable share of the deck's composition. The sideboard has a whopping three copies of Ashiok to cascade into, as well as Anger of the Gods and Plague Engineer, all haymakers against the right deck.

This deck is the only one covered today that omits Ice-Fang Coatl. It's simply too aggressive and proactive to accommodate such a reactive card, and is strapped for space with its four colors.

A New Midrange Core: Astro, Ice, and Uro

Nonblack midrange decks, without Thoughtseize and Inquisition of Kozilek, have always lacked effective turn-one plays. Using mana dorks exposes them in the removal-spell mirror; using filtering cantrips like Serum Visions still requires good guessing about an opponent's gameplan. Neither play disrupts opponents, which is what midrange decks need to do early in the game; as such, Temur for instance has always been dependent on opponents laying a one-drop they could Bolt. Arcum's Astrolabe flips the script as an extremely appealing turn-one play—it all but guarantees perfect mana for the rest of the game! It also jump-starts Ice-Fang Coatl, the next card present in all the above decks.

Ice-Fang Coatl bridges the gap into the mid-game, fixing midrange's turns 2-5. Reactive decks can struggle if they run out of removal for their opponent's creatures before their game-winners come online, but Coatl acts as a removal spell while digging them into more gas. It also trades with literally anything, giving a wedge like Temur that could never deal with huge creatures in the past a way to trade up.

In the late-game, Uro has us covered. The Titan is a card-advantage engine while also being the most imposing body on the battlefield, making it perfect as a win-con—Uro is even useful along the way, drawing and developing the manabase from the hand.

Unlike Once Upon a Time, which inhabits just two of them, this three-card core is present in every deck covered today (barring the last one), and I think it sets the standard for non-Jund midrange decks going forward. Jund itself is managing to keep up with Kroxa for the time being, but as I see things, Astro-Ice-Uro is where reactive attacking decks want to be in 2020. As for whether to Goyf, the question depends on how much attacking vs. countering players feel like doing—and it seems like any amount of either can be viable!

The Commonality of All Investments

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Last month, I began an article series detailing the profound differences between the stock market and the Magic market. There are numerous reasons why the parallel between the two only runs so deep; underneath the surface, differences in regulation and trading complexities make the two assets like night and day.

Now, amidst the coronavirus panic, I’ve observed one commonality between the two assets: emotions. It seems, whenever money is involved, emotions play a major role in investor’s decisions. This is unfortunate, because emotions tend to lead to suboptimal choices. This week I’ll explore how these emotions are manifesting in the stock market, drawing a parallel to the Magic market with a word of caution.

Stock Market Fear & Hype

We’ve seen this show hundreds of times. A new card is spoiled, or a breakout occurs in the Modern metagame, or a new Commander product is released, and suddenly demand for a specific card spikes. Speculators swarm, and the buyout ensues, leading to significant price gouging for the particular card. This happened recently with Flash and Orim's Chant.

There was an error retrieving a chart for Orim's Chant

What did surprise me last week, however, is observing this same trend occur in the stock market. As the coronavirus spreads, nearly all stocks are taking a nosedive. Volatility has taken hold of the market, leading to gigantic swings upward and downward on a daily basis.

Meanwhile, a tiny basket of stocks have seen their prices suddenly spike. I’m referring to stocks that enable work-from-home environments for corporations. This includes stocks like Zoom (ZM) and Slack (WORK).

Does this look familiar? Zoom’s stock had gone from $90 to $130 in just a couple weeks as the virus began to spread. Don’t forget, the stock market is down over 10% in that same time frame! Over the last couple days, the stock sold off sharply, giving back some of its gains. This volatility is being driven by hype (articles written about the stock) and speculators grasping at a singular thesis.

I’m not here to comment on the stock’s investment prospects (Disclaimer: I own a small position in WORK but not Zoom). This is not investment advice and you should consult your financial advisor before making investing decisions.

Now that the disclaimer is out of the way, doesn’t that stock chart look familiar? There’s a thesis that forms around a given stock, speculators buy in, the price spikes, and then there’s a quick sell-off afterward. Someone could have told me the chart above was for Orim's Chant and I would have believed them.

This is the emotional trap that investors can fall into when dealing in stocks. I, myself, fell prone to emotions when I purchased Slack’s stock—I bought into the hype, and am now looking at red ink in my portfolio. If I had exercised patience and eschewed emotional influence, I could have recognized the stock was spiking due to short-term speculation and made a more informed, better-timed purchasing decision.

The Magic Parallel

Stock market speculation happens more often than you’d think. I’ve seen the same hype-train take off with various trends: solar energy, marijuana, and 3D printers. Check out the price chart on 3D Systems (DDD). Talk about hype!

This chart parallels perfectly with many Magic cards over the years. One example I’m particularly fond of is Wall of Kelp, simply because I have a soft spot in my heart for Homelands.

When Arcades, the Strategist was spoiled in Magic 2019, speculators flocked to any wall that looked semi-playable. Wall of Kelp had a lot going for it: it’s a wall itself, it’s on the Reserved List, and it has a special ability to make additional walls every turn. It was the little value engine that could, and this drove its price (temporarily) up towards $20.

But, just like with 3D Printing, people quickly learned Wall of Kelp was not the second coming of Rhystic Study, and the card plummeted back down to a reasonable $5 (it’s still arguably the most valuable card in Homelands, next to Didgeridoo and Koskun Falls).

There was an error retrieving a chart for Koskun Falls

These buyouts are very one-dimensional. In other words, there’s a single catalyst that generates the hype. In order for a higher price to stick, the thesis that drove the card’s price up needs to become a permanent fixture. Speculators realized the 3D printer wasn’t going to proliferate into every household like the television, and 3D printer stocks sold off aggressively. In the same way, Wall of Kelp didn’t evolve into the most popular inclusion in Arcades decks (it’s not even a top card on EDHREC). Once the hype died down and emotions were drained, prices returned to where they should be.

The Lesson

What we can glean from this parallel can be articulated succinctly with a single heuristic: before conceding to emotions and buying into hype, ask yourself first if your investment thesis involves a singular catalyst. Is there only one reason this stock or card is spiking or can spike?

If the answer is yes, then you need to be confident that one thesis will play out completely. Were you and your friends and neighbors rushing out to buy 3D printers (no offense to those who did, I love the 3D-printed knickknacks my friend made me)? This could have been a warning bell to investors in 3D printing stocks.

Likewise, do you really think Wall of Kelp will become extremely popular in Commander? I don’t know about you, but if I asked myself that question when Arcades was spoiled, I would have quick concluded that a deck built around walls a) would not be one of the most popular Commander strategies and b) would not be so desperate as to play Wall of Kelp. After all, blue has far superior card-drawing engines that Wall of Kelp plus Arcades is merely “cute”.

There was an error retrieving a chart for Arcades, the Strategist

This should have triggered a loud enough warning bell to dissuade speculation. Of course, this doesn’t mean you shouldn’t have went to your secret online store or favorite LGS to buy up their $0.50 copies—clearly, the card was going to be more in-demand than ever before. But anyone who paid more than a few bucks for the Homelands card is sure to be left scratching their head.

Now, if you have a speculative idea and there are multiple potential catalysts then it merits deeper thought. A card that can see play in both Commander and Pioneer offers a more attractive demand profile, which could be bought into with higher confidence. Alternatively, if a one-dimensional card does show tremendous promise, then it may be smart to buy in. For example, when Felidar Guardian was printed, it didn’t take a Ph.D. to realize Saheeli Rai was going to break Standard. These are clear “buy” situations.

There was an error retrieving a chart for Saheeli Rai

The key to avoiding the pitfalls of the duds and to focus more on the hits is to remove emotions. By asking yourself questions like the examples I presented above, you may be able to take your emotions out of the equation.

Wrapping It Up

Whether it’s Magic cards or stocks, emotions can interfere with logical investment choices. This is one consistent facet of both asset classes.

It can be difficult to combat emotions in situations where hype is extreme—whether it is when a new Commander is spoiled or if a worldwide coronavirus is necessitating alternate working arrangements. The best thing we can do in such situations is to take a step back and ask ourselves two questions. First, is the buying (or selling) thesis one-dimensional? Second, is the thesis likely to become a dominant force for the long-run?

In the case of Slack Technologies, I believe in the company’s long-term disruption to how corporations operate. I’ve used the product myself when interacting with this website’s content team, and I have heard others sing its praises. The coronavirus will catalyze a shift that I believe was already happening.

In the case of cards like Wall of Kelp, the thesis doesn’t hold enough water (no pun intended). There aren’t enough Commander players who want to attack with walls and want the cute synergy offered by a mediocre card-drawing engine. This is what made cards like Wall of Kelp and stocks like 3D Systems poor investment choices.

Hopefully, with this lens on, we can make better speculative investments no matter what asset we’re researching. With any luck, we’ll discover the next Amazon stock or Roil Elemental while avoiding the 3D Systems or Wall of Kelp!

There was an error retrieving a chart for Roil Elemental

…

Sigbits

  • After last week’s buylist increases at Card Kingdom, a few cards I track have tapered off a bit. The Dual Lands, Mana Crypt ($150), Gaea's Cradle ($215), and Grim Monolith ($85) have all decreased. I’ll continue to watch these closely to see if this is a trend or simply an adjustment that reflects weekly variation in CK’s inventory.

Rather than share new buylist prices on Card Kingdom’s site, I want to flag an ongoing phenomenon I’ve noticed with ABUGames. They continue to sell Old School cards on eBay via auction. They start the bidding high and if the card doesn’t sell, they re-list for approximately 10% less. They do this every few days until the card does sell. This is essentially a Dutch auction style, and it can lead to some attractive prices on less-than-playable cards.

Here are a few example auctions I’m watching, just to give you an idea.

Beyond Hindsight: Theros Spoilers Re-Examined

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As a new sets come out, the entire Magic writing world speculates on the spoilers. Why wouldn't we? There's not always much else going on during spoiler season, and brewing with new cards and ideas is a significant part of the game's appeal. Plus, if Wizards is going to hand us easy content, it would be rude not to jump at the opportunity. That said, writers don't often look back on their speculations after the set has fully incorporated into their meta. Today, I'm going to revisit my Theros: Beyond Death preview articles, checking on what I got right, where I over- or under-estimated cards, and a notable oversight.

Made It After All

Theros: Beyond Death has been legal for a little over a month. This is enough time for most of the plausible new cards to have been tested, and they should have at least been putting up results. In my two preview articles, I identified eight cards that seemed like reasonable Modern cards. Five have found homes, one is fringe, and the other two haven't got there yet. The five that have made it did so by warping decks around themselves rather than just slotting in.

Dryad of the Ilysian Grove

I've already (fairly extensively) covered Dryad of the Ilysian Grove, so I'm not going into much detail today. I predicted that Dryad would find a home in Valakut decks, though it would be a little awkward. Dryad has actually worked out in an unexpected way. I never expected those Valakut decks to be re-built versions of Amulet Titan. I'm forgiving my oversight with the very plausible excuse that Lands Toolbox had never really been a Modern deck before. It's possible to predict which cards will see play, but I never know how deep players will actually go. And Titan players went very deep on Dryad.

Thassa's Oracle

As for Oracle's utility, I hit the nail on the head. It's a combo win condition, and it is being adopted by the very deck I thought it would, Ad Nauseam. What I didn't appreciate was how good it actually was. I definitely never expected Thassa's Oracle to be a four-of in Ad Nauseam. In retrospect, it seems obvious, since it provides another avenue to combo. With a resolved Angel's Grace or Phyrexian Unlife, Ad Naus can cast Spoils of the Vault for a card not in their deck, then cast Oracle for the win. This was never possible with Laboratory Maniac. Part of this was due to costing more up front, but it was mostly because Maniac could be killed in response to the victorious card draw; if Oracle resolves, it wins on the spot.

The other thing I missed was Oracle's wider appeal. Oracle is seeing play in far more decks than I anticipated. Some of this interest is spillover from Pioneer, where the combo with Inverter of Truth is incredibly powerful (even crossing over into Modern). However, I think it fair to say I underestimated Oracle. The question remains if Oracle will usher in a new combo era, or remain a minor role player. So far, the evidence is lacking, but Oracle's future may be heavily linked to the next card.

Underworld Breach

Underworld Breach is another obvious combo card, and it even had a very obvious home waiting. Then Mox Opal was banned, and said combo never came to be. As I predicted, this left Breach out in the cold (in Modern, anyway) because it doesn't fit into Storm or other combo decks better than existing options. To be better than Past in Flames, Breach necessitated a very specific deck composition, and it looked like that wasn't possible anymore.

So I was very surprised last week when that the supposedly dead Breach/Grinding Station combo showed up to SCG Indy, followed by Pascal Maynard hyping a very similar deck on twitter. The combo is functionally the same as the banned version would have been, even using the expected win condition of Thassa's Oracle. It isn't as fast without Opal, but the combo is consistent enough that some players are acting like it's the return of Krark-Clan Ironworks. I wouldn't go that far, but given that Breach is seeing the play I expected in the way I anticipated, I'd say I got it right.

Heliod, Sun-Crowned

I knew that Heliod, Sun-Crowned would see play. It's a combo piece that can be found with Collected Company; why wouldn't that creature combo pile run it? Heliod joins Walking Ballista as an on-plan win condition. Company can even add in Spike Feeder in place of a Kitchen Finks for another combo. It's Company; the more combos, the merrier.

However, I thought that Heliod would be a one-of supplementary combo to the main Devoted Druid plan. I definitely didn't see him as a four-of, nor to be seeing widespread success. But the Company decks are completely rebuilding themselves around Heliod, even de-prioritizing Druid combo. Heliod does boast more applications in fair matchups, as lifelinking beaters is a great way to win a race.

Ox of Agonas

Similarly, Ox of Agonas is seeing the play I thought it would, but in far greater quantity. My analysis was that Ox was a payoff card masquerading as Cathartic Reunion. The set up required to escape Ox meant that it would only ever be a midgame card. Thus, it could only help Dredge once the engine would either be established or the game was already lost, making it redundant there.

However, Dredge players have all but universally adopted the Ox. I have seen older lists occasionally, but for the most part all Dredge decks are running Ox. However, Ox is at most a two-of. This indicates that while Ox is actually worthwhile, it is mostly so as a payoff card. According to testimony from a local Dredge player, Ox is the best way to restart a stalled engine, especially with an empty hand. It's quite easy for Dredge to struggle to cast topdecked Cathartic Reunion, where Ox doesn't require discarded cards to cast. Also, just being a big red threat that can be cast is huge.

The Wannabes

Next up are those cards that I speculated could be played if things came together for them. They had power and utility if it proved worthwhile, but I was skeptical that the stars would align. One card is slotting into a fringe deck, one has turned out to not work in Modern, and the last is a victim of its archetype.

The Other Gods

Klothys, God of Destiny got a look because graveyard hate is good in Modern, and hard-to-kill clocks are great against slower decks. I thought that it would be a decent card against Jund in decks that need sticky threats, and that the triggered ability would be the only draw.

It turns out that a lot of Klothys' utility so far has been attacking. She's not seeing play in Jund, nor as a sideboard card. Instead, she's been a two-of in Utopia Sprawl decks. There, Klothys is intended to be a creature most of the time. She's not the most impressive threat, but continuously attacking graveyards while threatening a big, devotion-fueled swing isn't terrible.

Meanwhile, Purphoros, Bronze-Blooded is going nowhere. Purphoros is too inefficient compared to Through the Breach to be worthwhile, even if he could sneak in Emrakul. Through the Breach isn't really doing much in the first place, so why would a more mana-intensive version be better? Repeatability is rarely a draw in the kind of deck that runs Breach.

Setessan Champion

I thought that Setessan Champion would shake up Bogles by challenging Kor Spiritdancer. That hasn't happened. This is not for a lack of power, because I'm not the only one who thinks Setessan Champion is Modern playable; it has caught on in Legacy Enchantress. What I failed to account for is that Bogles is a very metagame-specific deck, and we are not seeing the type of metagame where Bogles can survive. I don't know of anyone trying to make Bogles work, and the most recent result for Bogles comes from January. The door is closed for Bogles right now, let alone for innovation or tweaking within that shell.

A Titanic Miss

The gaping hole in my predictions was the Titans: Kroxa, Titan of Death's Hunger and Uro, Titan of Nature's Wrath. I didn't mention them at all in my preview articles, because I had dismissed them outright. The discussion at the time surrounding the two cards centered on using Hushbringer to get around the drawback. The whole plan was to get a 6/6 in play for cheap and start attacking, a gameplan unworthy of Modern. As a sideboard bonus in particular matchups it's fine, but if playing under-costed fatties with no ETB trigger was good enough, Mono-Green Stompy would be competitive. Then there was the issue of graveyard hate defeating both cards. They just didn't look good enough.

In fact, they are more than good enough. Reid Duke declared that Kroxa belonged in Jund, and then Jund won SCG Indianapolis' Modern Classic with Kroxa: as the Jundfather speaks, so it shall be. Meanwhile, every UGx deck appears to be forcing Uro like it's Oko, Thief of Crowns. Players like value, and tapping the graveyard as a resource has impressive precedent in Modern. Uro and Kroxa combine both, and trigger on attacks, evoking Primeval Titan. Snowballing value while attacking with a 6/6 is a great way to win a game, and that appears to be exactly what both Titans are doing.

However...

All that being said, I still don't think either Titan is as good as their hype suggests. The fundamental problem with Uro and Kroxa is that for them to actually be creatures, they have to escape. There's no work-around. Evoke is clearly the genesis of the Titans, and they're meant to work in a similar fashion. However, Mulldrifter can be rescued from being sacrificed with flicker effects; flickering a Titan kills it. Spell Queller an evoked creature, and the creature lives if recast. Quell an escaped Uro, and it dies with the Spirit.

I also have to bang the drum of graveyard hate completely nerfing both Titans. Against Rest in Peace, Uro and Kroxa are more expensive Growth Spiral and Raven's Crime, respectively. Even Scavenging Ooze wrecks their value. Going through decklists, particularly the Uro lists, indicates that these are decks that should have graveyard hate brought in anyway.

Finally, I suspect that a lot of value for both cards comes from players not understanding how they work. I had a Legacy player gush to me about Uro winning him an otherwise lost match thanks to multiple escapes. Upon further questioning, it came out that the opponent had been destroying Uro with Pyroblast. They'd forgotten or simply didn't know that escaping Uro isn't like unearthing Hellspark Elemental. The former casts the card while the latter puts in directly into play. Had the opponent understood that and countered Uro rather than destroying it, they might have won the game rather than being grinded out.

Case In Point

Last week at a weekly Modern event at my LGS, Mythic Games, there were several UGx Uro decks. The Temur Uro deck and Sultai Uro deck hit each other Round 2 and went to time, with the Temur deck winning. At various points in every game, one deck would be poised to win before the other started escaping Uro to gradually grind their way back in. The life cushion was very valuable, but more importantly, a 6/6 traded with everything on either side of the board. The final game came down to the Temur deck having slightly more threats than the Sultai deck. As far as I could tell, neither deck ran any graveyard hate.

This was relevant because neither deck won when graveyard hate was cast. While Temur won our event, it did so because the Jund deck it faced the next round misplayed into terrible draws to lose Game 3. In Game 2, Temur lost hard to Inquisition of Kozilek into turn three Scavenging Ooze to eat Uro. With the only way to break parity with Jund eliminated, Temur stood no chance. I hit the Sultai deck round four, playing Humans, and I won Game 3 thanks to Grafdigger's Cage nuking both Uro and Snapcaster Mage. I'd lost Game 1 to a wall of removal, and Game 2 I Reflector Maged my way through multiple Uros. When the Titans get rolling, they're avalanches. But getting them going is surprisingly hard, and nigh impossible through the right kind of hate.

You Never Know

Overall, the only card that I'd say I got exactly right was Underworld Breach; I was in the ballpark for the rest. As for the Titans, there are so many asterisks over their future that I'm still skeptical they'll stick around in Modern. But hey, I was wrong the first time!

Wizards has announced that there will be a Banned and Restricted Announcement next Monday. All the schtick about announcing an announcement aside, it is nice to receive a head's-up. I'd be very surprised if anything happened in Modern given the huge shakeup a few months ago, but anything is possible. If something were to go, I suspect it would be the ubiquitous Once Upon a Time, given its present share of 33% across all decks according to MTGGoldfish. Again, I think it's too soon, but we'll all find out next week.

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Quiet Speculation