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Insider: Pioneer Speculation, Level 2

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Hopefully, everyone reading this has enjoyed good returns on the initial movers of Pioneer. Last week, I discussed the Pioneer dual land options and included some decent speculative targets. This week, I'll continue looking at the format and potential specs. I realize that the title of this article might seem a bit ambiguous so I think the first thing I need to discuss is my reasoning behind how I speculate for the Pioneer format.

Pioneer as a format consists of sets from Return to Ravnica forward. We saw substantial playerbase growth from Zendikar forward. With the format focused on the more recent sets, it means that the supply of most of the cards in the format is extremely high. In turn, we will likely see much lower price ceilings for format staples. This isn't Modern, so there aren't going to be cards that were printed once 16 years ago; our oldest legal cards were printed September 2012, over 7 years ago. What does this mean?

  1. Cards with multiple printings will have a much lower price ceiling due to high availability.
  2. While a few uncommons will have potential, most of the ones that do are likely already played in other formats so demand already exists for them.
  3. Given the high availability, when cards do spike, their prices will likely retract faster and end up further from the spike price as players quickly flood the market with copies.

Cards that are good in multiple formats might seem like good targets for speculation, but you have to consider who your customer base is regarding these options. It only makes sense that the new Pioneer format will increase demand for staples like Thoughtseize; their price already factors in eternal demand so your customers are only those who didn't already own copies for Modern or Legacy. These targets are much lower risk thanks to additional demand, though the reward is also reduced because the buy-in already factors strong demand into the price. These are also the cards that moved first, as they were the most low-hanging fruit.

The best targets are the cards that don't see play in any other format but become staples in the Pioneer format. They will have very low buy-in prices due to previous lack of demand and very good returns should you be able to sell into the spike. We have already seen some of these cards start to do so. The most obvious choices were the ones that were previously banned in Standard, though anyone who got in on those is best to get out ASAP, as there have already been hints that bannings of certain strategies are likely. These are cards like:

There was an error retrieving a chart for Saheeli Rai
There was an error retrieving a chart for Aetherworks Marvel

Now I will go out on a limb and guess that cards like Treasure Cruise and Dig Through Time are less likely to be banned if only due to the fact that the format lacks a lot of cheap cantrips and no fetchlands filling the graveyard quickly isn't something that most decks can do.

Another strategy that many people are using is to look back at the best decks of Standard since Pioneer began, and see if any of them can be easily ported to the format. One very important thing to keep in mind with this strategy is that oftentimes the "best" deck in standard is heavily influenced by the metagame and by what answers opponents have for that particular strategy as well as the speed of the format.

On the "answers" front there are two potential speculative targets I see that shut down the biggest combo decks of the format and almost always seem to have some targets from opponents decks.

There was an error retrieving a chart for Pithing Needle
There was an error retrieving a chart for Sorcerous Spyglass

Both of these artifacts can be used to preemptively stop key cards in many standard decks of old. From Aetherworks Marvel to Saheeli Rai to Liliana, the Last Hope, Pioneer seems to be a format with a vast number of activated abilities, and the ability to prevent their use BEFORE they can be activated once is huge. I imagine if we had access to either of these cards during Marvel or Copycat's heyday that bannings may not have been necessary.

Currently, Sorcerous Spyglass is basically a bulk rare, whereas Pithing Needle is actually sitting around $3. As the Pioneer format evolves we will get a better feeling on the speed, so we'll likely learn whether the extra mana to cast Sorcerous Spyglass is worth getting to see your opponents hand or not. We do also have Phyrexian Revoker courtesy of M15, however, being a creature is likely a liability rather than a strength as most decks pack some answer to creatures.

We also know that Mono-Red aggro decks have been the best deck in Standard multiple times during the Pioneer set period, and aggro decks prey on unrefined metagames, which is why we often see them win the first few weeks after set rotations. I think Pioneer is no exception; it wouldn't surprise me to see a lot of Mono-Red decks show up in the MTGO 5-0 decklists. While straight-up aggro is not everyone's cup of tea, there are a few cards that are likely to find a home in most Mono-Red lists.

There was an error retrieving a chart for Legion Loyalist

Legion Loyalist has been above $10 twice AFTER it had rotated out of Standard. The recent guild kit printing definitely crashed its price. However, it still provides two important keywords on a one drop with haste and has a relevant creature type. Copies can be had for under $3 and I could easily see a jump back to $10+ if Mono-Red proves to be a format defining archetype.

There was an error retrieving a chart for Soul-Scar Mage

Soul-Scar Mage is another powerful red 1-drop with two important keywords. It has prowess, which has spawned a tier 2/3 archetype in Modern, and it essentially gives any source of noncombat damage whither. While one might ignore that second one, one of Mono-Red's biggest problems is when the opponent can stick a big enough threat to act as a roadblock that forces the aggro player to keep losing their best creature each combat. This effect is especially good with a card like Searing Blood helping kill the roadblock AND still deal damage to the opponent.

Lastly, I want to discuss cards that get better with larger card pools. Speculator and MTG Pros alike have often been baffled when cards with seemingly high power levels never materialize into decks. Many times this is because the card pool at hand doesn't support them in a way to maximize their power. This is why cards like Deathrite Shaman, while extremely powerful in eternal formats, saw very little Standard play due to the lack of lands that quickly enter the graveyard.

There was an error retrieving a chart for Prime Speaker Vannifar

Birthing Pod is currently banned in Modern after creating a very powerful creature-based combo deck. While Vannifar is certainly weaker than Pod, it's a creature that can be tutored for with Chord of Calling and is in a powerful color combination. The creature card pool in Pioneer is decently large, and while I can't currently come up with any game-winning combos using Vannifar, she offers a ton of value. This is mostly thanks to multiple creatures that can untap her when they enter the battlefield, accelerating out powerful creatures while filling the graveyard. I'll admit that without a specific combo chain in the format, this one does seem a bit more ambitious as a speculation target, but it does have a powerful and desirable ability; it can always be used as a commander too, so the risk is minimal.

There was an error retrieving a chart for Paradox Engine

After being banned in Commander, this card plummeted in price. It never really found a home in Standard and so far hasn't really found one in Modern yet. Its power level is high enough that it may eventually break out, but we'll see. That being said, Pioneer seems like a great format for this card to shine. The card pool is big enough to allow you to do pretty broken things with it, but small enough that games should hopefully last long enough to reliably cast the 5-mana artifact.

Forming the Meta: Regionals and Atlanta

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It has been a frustrating year for analyzing the Modern metagame, as multiple bannings and an influx of new cards have churned its natural state. Things are finally starting to stabilize, which means that a reasonable picture is forming. We've got a burst of new data to thank for that quieting down.

Nonetheless, the new data isn't perfect; its most questionable factor is its source. All the events I'm working with, and most of what's on the horizon, are Star City Tour events, which aren't the best indicators of the overall metagame for a couple reasons.

The tour is limited to the eastern US and is dominated by eastern teams; it doesn't actually represent the global player base, nor the metagame as a whole. Its results must be taken with a grain of salt.

Regionals Metagame

I'd intended to analyze Regionals last week, but the results weren't in yet. The wait ended up providing a strong contrast for Atlanta's results. As usual, since Regionals is not a singular event but spread out events on the same day, it is more likely to indicate the overall metagame than any individual event. The starting population is more likely to be reflective of the overall population the larger it is, and spreading it out helps alleviate local bias. Therefore, Regionals is more likely to represent an accurate view of the overall US metagame than SCG Atlanta.

Deck NameTotal #
Amulet Titan12
Mono-Green Tron9
Jund7
Dredge6
Grixis Death's Shadow4
Bant Snowblade3
Mono-Red Prowess3
Burn3
Titanshift3
Jund Death's Shadow3
UW Control3
Humans2
Esper Control2
Whirza2
UW Stoneblade2
Infect2
GW Eldrazi2
Eldrazi Tron2
Jeskai Control1
Gifts Storm1
Urza Ascendancy1
Slivers1
Gruul Ponza1
Naya Stoneblade1
Hardened Scales1
Urza Outcome1
Niv-Mizzet Reborn1
Esper Stoneblade1
Urza Midrange1
Counters Company1
Ad Nauseam1
Sultai Death's Shadow1
Izzet Control1
Crabvine1
Blue Moon1
Sultai Midrange1

The top decks are remarkably similar to what we saw in Indy, with the exception of very little Urza. That archetype didn't even crack the top 10 decks. Why isn't immediately clear, but it's worth remembering that this is not an uncommon result. Some decks perform better in long events than in shorter ones, and it is possible that Urza is one such deck.

Decks having different win rates based on tournament length is hard to observe or quantify, but in my experience it typically occurs due to the players and decks that show up to bigger events being more mainstream than smaller ones, and thus easier to prepare for. However, in some cases, the result comes down to variance. Decks with higher good variance have more opportunity to do so the longer the tournament and make up for any bad variance. Meanwhile stable variance decks will be favored in shorter tournaments. They may also get relatively easier to play as fatigue sets in.

It is also possible that Urza was a bad call for Regionals. Despite Indy suggesting Urza's potential to dominate, the deck leans heavily on its namesake card; perhaps players were aware and ready. A sampling of all the reported decks shows a high concentration of artifact hate and Torpor Orbs, which shuts down both the Thopter Combo and Urza's enters ability.

Also, Dredge did well. There wasn't much graveyard hate in the decklists. These facts are linked.

Atlanta Day 2

And then we have the sharp contrast of SCG Atlanta. Everything that I speculated about the data from Regionals is strongly contradicted, to the point that it makes one question my sanity in making said speculations.

Deck NameTotal #
Simic Whirza10
Amulet Titan9
4-Color Whirza7
Mono-Green Tron7
Burn7
Crabvine6
Titanshift5
Grixis Death's Shadow5
Eldrazi Tron5
Jund Shadow4
Jund4
Infect3
UW Control3
Affinity3
4-Color Death's Shadow2
Urza Midrange2
Urza Outcome2
Dredge2
Temur Snow2
Mono-Red Prowess2
Sultai Death's Shadow1
Jeskai Saheeli1
Merfolk1
Counters Company1
UW Stoneblade1
BW Stoneblade1
Bant Stoneblade1
Devoted Devastation1
Lantern Control1
Niv-Mizzet Reborn1
Humans1
Gruul Karn1
NeoBrand1
4-Color Soulherder1
Bant Eldrazi1
Urza Ascendancy1
Zoo1
Gruul Aggro1
Mono-Green Aggro1

For reasons unknown, StarCityGames didn't lump the singleton decks together as "Other." Such would be the largest category if they had, as per usual.

However, the story is the Simic Whirza deck that sits atop the standings. 4-Color Whirza is the third best deck with a scattering of other versions present, making Urza the most popular archetype in Atlanta. I'd actually hesitate to differentiate the Simic and 4-Color decks, as most of the latter feature the exact same gameplan as the Simic decks: the idea is to use Emry, Lurker of the Loch to loop Mishra's Bauble for card advantage, play as many artifacts as possible, and make them into 3/3 Elks with Oko, Thief of Crowns. Few decks can withstand planeswalker upticking to produce Wild Nacatls. The pure Simic decks go in on food generation with Gilded Goose, while the 4-Color decks have Goblin Engineer and sideboard black cards.

Amulet Titan continues to be the best-performing non-Urza deck by a mile, followed by Tron tied with Burn. It's hard to say why Amulet is doing so well, but I suspect that player focus on beating Urza is a significant factor.

Atlanta Top 32

For all its domination in the standings, Urza didn't win the Open. That honor went to Grixis Death's Shadow; Thoughtseize into Gurmag Angler with Stubborn Denial backup is just as strong as it ever was against decks with few relevant cards and fewer answers.

Deck NameDeck Title
Simic Whirza9
4-Color Whirza5
Amulet Titan3
CrabVine2
Grixis Death's Shadow2
Devoted Devastation1
Eldrazi Tron1
Humans1
UW Stoneblade1
4-Color Shadow1
Gruul Karn1
Urza Outcome1
Urza Midrange1
Jeskai Saheeli1
Infect1
Jund1

For all the thought that Shadow kept Urza in check, the Artificer still put by far the most decks into the Top 32. And five Simic decks into the Top 8. Amulet was a distant third, as might be expected given its starting population. The rest of the Top 32 is full of interesting decks, indicating a dynamic and healthy Modern, but it's hard to ignore the 14 decks packing Urza.

Classic Correlation

Normally at this point, I'd have a "wait!" and show that the Classic wildly contradicts the Open and muddies the picture. Today's report diverts from this tradition.

Deck NameTotal #
Simic Whirza 4
Grixis Death's Shadow2
Izzet Delver1
Jund Goblins1
Mono-Green Tron1
Amulet Titan1
Jund1
Burn1
Four-Color Outcome1
CrabVine1
UW Control1
Infect1

Just like the Open, the Classic was dominated by Simic Whirza. Also just like the Open, Whirza didn't actually win. Instead, Izzet Delver took the day, and I suspect for similar reasons to Death's Shadow's win. It may also explain why Shadow had the second best performance in the Classic. Like Shadow, Delver backs up a reasonable clock with counterspells... in this case, a lot of counterspells. I imagine Whirza struggled to resolve anything against Russell Lee the whole tournament. Mystical Dispute from the sideboard must have put the nail in the coffin for that matchup.

Confounding Variables

It would be easy to knee-jerk that Simic Whirza is clearly the best deck and that it is inherently busted. Atlanta's results and the community's reaction indeed suggest that at first glance. However, the data is deceptive.

The shocking amount of Simic Whirza is no accident, nor indicative of an actual metagame shift. Apparently, it was a team deck. Team Lotus Box were almost entirely on Simic Whirza and evidently spread the word, if not directly then via their Twitter and Discord. As previously mentioned, most of the 4-Color decks appear to be built off the Simic deck, so Lotus Box may have influenced those, too. Having an entire team on the same deck necessarily boosted its numbers and resulting visibility. Their being high-level players meant that they did very well, as they may have with any deck.

The other challenge in analyzing Simic Whirza is the deck's newness. There was no indication that Oko and Urza were a thing until Atlanta. Some players probably weren't fully prepared, made incorrect evaluations and decisions, and boosted Whirza's win rate. The true test is yet to come: if Simic Whirza is actually as good as it seems, then it will gradually absorb other Urza decks and maintain strong results. If it only worked thanks to surprise, it will fade, just as the Jeskai Ascendancy decks have.

Beyond the Team Deck

Looking past the Simic flood in Atlanta, big mana is the story. At Regionals, Amulet Titan followed by Tron were the best decks, and were the most popular non-Urza decks in Atlanta's Day 2, in keeping with Indianapolis's results. It is also worth noting that the Urza decks have definitively shifted away from the combo versions and towards midrange since Indy. Interestingly, Jund was third at Regionals, as it was in Indy's Day 2, but it had no impact in Atlanta.

Instead, there's Burn and Crabvine. Burn makes sense, as Urza can't go nuts against Eidolon of Rhetoric and ramp strategies struggle to either race or interact with burn spells. Crabvine is an attempt to relive the Hogaak glory days using Hedron Crab and Merfolk Secretkeeper to fill the graveyard and go ham with reanimating creatures. The deck is very powerful, but also pretty dead to graveyard hate. Luckily for Crabvine, Modern players have gotten complacent and are skimping on hate.

Developing Trends

Urza, Jund, and Burn winning things isn't particularly surprising. However, it does beg the question of why it's happening. After all, banning Faithless Looting and unbanning Stoneforge Mystic was supposed to usher in a more midrange-based format. Part of this may be that the problems associated with actually using Stoneforge are preventing the expected shift. It could also be that with graveyard decks out of the way, ramp becomes the natural apex predator. The real reason is almost certainly not so simple. I see two possibilities:

The first scenario is that Urza decks are defining the metagame, and big-mana decks are the benefactors. Urza, Lord High Artificer is an absurd card: a mana engine, card advantage engine, and threat, all in one. His power in midrange/combo decks is so high that there isn't room for any other blue deck. The deck combos out turns 3-4, has Engineered Explosives, and can run counterspells and discard to protect itself and push through other midrange decks. A strong lead doesn't matter: if Urza ever hits the board, many decks just lose. Jund is the only midrange deck with the discard spells, removal, artifact hate, graveyard hate, and clock to challenge Urza, and takes the remaining space for midrange decks while suppressing aggro. Jund is also quite good against the fast combo and Humans decks that Urza struggles against, which in turn beat ramp. With big mana thriving, Burn gets a boost.

The second flips the causality, proposing that Jund is actually defining the metagame and Urza is the benefactor. Jund has always been a staple of Modern and received a lot of good cards recently, bringing old adherents back and adding new converts. Jund has excellent matchups against any deck relying on small creatures, particularly Humans now that Wrenn and Six exists. These decks can swarm and/or disrupt the Urza decks that keep Jund in check. Jund also has an advantage over other midrange decks in its discard and stronger, cheaper planeswalkers.

In either case, we are in for a lot more top-heavy Magic for the foreseeable future. Wizards almost certainly doesn't have enough data to make a banning decision yet, and will be more focused on Standard anyway. This means that decks will need to find a way to break through the Urza-Jund-Tron wall to find success.

Trouble Brewing

I don't like what I'm seeing. I really hope that Simic Whirza isn't the way of the future. A combo deck filled with do-nothing artifacts is fine. However, a planeswalker turning them all into 3/3 Elks forever is extremely format-limiting. Modern isn't Standard, and I hope that the deeper cardpool has the answers. We need to wait and see.

The MTGO Frontier: Calling All Pioneers!

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MTGO is back in the news in a big way thanks to Pioneer, and Magic players are taking notice. MTGO quietly recovered over the summer. First the value of a ticket recovered from a post-Arena low of $0.75 up to $0.90 (and is now all the way up to $0.96!). At the same time, card prices recovered slowly and steadily. By the end of summer, my collection value was almost as high as it was before Arena went into open Beta. Now, thanks to renewed interest in MTGO, card prices have more than fully recovered. Indeed, my collection is worth more now than it was before Arena went into open Beta -- the same happened to SaffronOlive.

Thanks in part to the renewed interest in MTGO, I'm now getting all sorts of questions on Discord and through other channels, and none more frequently than "When are you going to start writing again?". The answer is that I will once again be providing regular MTGO Finance content, starting now!

Other frequent questions include: "What will Pioneer do to card prices?" "What will happen to Modern?" In my next article, I'll look at these two questions, exploring certain investment strategies and opportunities that could pay off going forward. Expect to see that article later this week.

But today I want to focus on the larger question I've seen being asked, the most fundamental question, whose answer informs every financial decision we make with Magic Online. "What will Pioneer do to MTGO? What does Pioneer mean for MTGO going forward?".

I. Pioneer is a format that players want to play!

One thing about Pioneer is clear. This format is for real. I say this not because I think the format is going to be great (I think the format will be great once a few problematic cards are banned, but we're going to have to wait a month or two to get there). I say this because the hype surrounding Pioneer is so strong and widespread that we know it is coming from a deeper place of genuine want. This isn't a format that needed WOTC employees to write cheesy articles to convince everyone to play it. Magic players have been yearning for an eternal format that feels like contemporary Magic, a format that plays and feels differently than Legacy or Modern. Players have been yearning for an eternal format that lets them use their Standard cards, a persistent need that bolstered Modern in its infancy and that will undoubtedly bolster Pioneer in its.

Pioneer comes at an ideal time. We've now had several years of sets created with a design philosophy that emphasizes creature combat, one that has led to Standard environments feeling wholly different to Modern and Legacy. Until now, players relatively new to the game have not had a way to play with their old cards in a format that feels similar to Standard. With Pioneer, newer players and players who primarily draft will have a great opportunity to try their hand at an eternal format, and I see many of them already seizing this fresh and exciting opportunity to do so.

Magic players have also been yearning for a financially accessible eternal format, one that doesn't require a $1,000 investment to jump in. Wizards made several executive decisions with Pioneer that make this more likely. First is that the starting point is Return to Ravnica, the beginning of the era where Wizards sold way more booster boxes than ever before. Second is that the fetchlands are banned, thereby guaranteeing that mana bases will cost nowhere near as much in Pioneer as they do in Modern.

Perhaps most importantly, Pioneer is going to introduce players brought into the game through Magic Arena to an eternal format. Magic Arena has brought so many new players to the game, not just to Magic Arena but also to paper Magic and Magic Online. It is no accident that this format was announced only after Arena had been out for a year, giving Arena players time to learn and get invested in the game. Now is a great time to welcome Arena players into the wider ecosystem that is Magic: the Gathering.

II. MTGO and Dissatisfaction with Arena and Standard

Pioneer will not be coming to Magic Arena and will be available only in paper and on MTGO. This has made many Arena folks upset, and the strongest condemnations I've seen on Twitter have unsurprisingly come from Arena streamers like Jeff Hoogland and Jim Davis. But even apart from the streamers, that Pioneer will not be coming to Arena has been a flashpoint and an impetus to reflect for many players, making many question their engagement with Arena and consider playing MTGO again.

What unsettled many is that, in the starkest and most direct terms possible, Wizards informed Arena players in the Pioneer announcement that Magic Arena is Magic Arena. We already knew that Hasbro created and funded the development of Magic Arena to compete in the booming industry of digital free-to-play (f2p) card games, to compete for the time and money of the sorts of gamers who were already playing Hearthstone, Gwent, and Eternal. Many enfranchised Magic players started playing and sinking money into Arena believing that Arena was going to become the digital platform where Magic in its myriad forms would be played, streamed, and broadcast as an eSport; this was a mistake in judgment.

Arena is a platform and stand-alone game religiously devoted to capturing an audience that emerged a decade ago, one that had proved elusive for the Magic brand. Everything about it (even the labyrinthine menu interface!) is designed to maximize the engagement of this target audience. It is a f2p game aggressively monetized in the same vein as other digital card games. It has long animations, immersive sounds, and battlefield pets to stimulate the player and keep him engaged. It has bot drafting so that there are no queue times and so that there is no time in between picks. Its focus is on Standard because Standard more closely resembles the gameplay style seen in less complicated and more battlefield-centric games that these players are familiar with. In a word, Arena tries both to be familiar to a wide digital card game audience and to be a video game that keeps the player immersed,  stimulated, and active at all times.

Pioneer, Modern, and Legacy have no place in the execution of this vision. Nor does Cube. Nor does human drafting. Arena has been successful in no small part because it has been so aggressive in targeting a new audience with unique wants, needs, and expectations, confident that its paper and MTGO offerings were good enough for its historic core audience. I believe it would be a boon to Magic eSports if the MTGO client were modernized and made more amenable to broadcasts; likewise for the creation of technology that could capture a physical paper game and broadcast it digitally. But those are independent initiatives that have nothing to do with Arena. Magic Arena is Magic Arena.

Perhaps this is stating the obvious because we've already seen it happening, but we can expect some more enfranchised players to shift back from Arena to MTGO, and we can expect some players whom Arena introduced to Magic to give MTGO a first look for Pioneer. Even a trickle from Arena has major implications for MTGO and for MTGO Finance (and is good for the overall brand, as the traditional core Magic audience is stickier than the digital card game audience).

I've written this section to say this: MTGO financiers should be confident in an overall positive financial outlook for MTGO going forward. MTGO is and will be the premier place for enfranchised players to play Magic in all its myriad forms. Arena has brought an influx of players and excitement to the game, which coupled with Pioneer will result in userbase growth for MTGO. Players new to MTGO should feel comfortable buying in and playing any format they desire. Enfranchised players who dropped MTGO for Arena should feel comfortable buying back in to MTGO to play their favorite Constructed format (drafting is far cheaper on MTGO now than it used to be as well). Speculators and investors should feel comfortable putting more money into the platform as well.

III. The Future

Right now Pioneer is on fire. Prices on potential Pioneer staples is through the roof. While I therefore won't be speculating on premier Pioneer staples, I do want to look more closely at Standard and Modern staples and look for potential Pioneer hits that are going unnoticed.

I have confidence that this is a good strategy because the renewed interest in MTGO will likely spur demand for all formats across the platform. I will discuss this in my next article, which should come out later this week.

I do want to briefly mention that if you haven't been drafting Eldraine, you should start! Not only is it a rich and exciting format with good gameplay, but the value is also very good. Right now if you have a 50% winrate it will cost about $2.50 to draft. And you can draft infinitely if you have a 58% to 60% winrate. Relax and enjoy!

Thanks for reading, and I hope that this article reassures MTGO investors and potential new MTGO players that now is a good time to put money onto the platform and play. It is my job here at QS to help make MTGO more affordable for you, and my next article will aim to do just that! If you have any questions, feel free to leave a comment or hit me up on Discord.

How Pioneer Awakened MTG Finance

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Author Disclaimer: I bought no cards when Pioneer was announced. A few days after the announcement, I finally picked up a few Kaladesh Fast Lands, a couple foil Abrupt Decays, and a lone Hangarback Walker using some spare ABUGames store credit I had. That’s it.

Was it just me, or was Magic finance becoming a bit stale this season? Throne of Eldraine was an impactful set that carried an interesting theme. The Showcase cards created a new way of opening cards of value from booster packs, much like Masterpieces. Elsewhere, Modern unbannings were supposed to catalyze newfound interest in the format.

But none of this seemed to matter.

Then on October 29th, 2019, Magic finance was given a shot in the arm thanks to the Pioneer announcement. This new format awakened the sleeping beast that is Magic finance—let’s just say there were no hangovers.

The Awakening

The picture above depicts the top movers over the past week—notice anything? Other than Trade Routes, every spike above is driven by MTG finance speculation on Pioneer. In fact, there are no less than 30 Pioneer card/card printings that more than doubled since the announcement. Even Felidar Guardian, an uncommon from Aether Revolt, spiked to over two bucks!

There was an error retrieving a chart for Felidar Guardian

Speculators wasted no time guessing what would be most powerful in the format. No stone was left unturned, no strategy left unexplored (or unexploited). Energy, Jund, Copy Cat, Blue Control, Abzan, and even Merfolk / Mono U Devotion were considered sufficient strategies for speculation, amongst others. No matter what new Pioneer deck you’re excited to test, there are at least some components of the deck that now cost at least double their price previous to the announcement.

This is exactly why I use the “sleeping beast” analogy. Other than an unbanning or random one-off buyout, Magic finance had been very quiet for months. Many older cards, such as the Old School cards I particularly appreciate, have retracted in price so drastically that it has created attractive entry points. My focus had been on ABUGames arbitrage (of which the opportunities have been dwindling). To me, Magic finance was asleep.

Not anymore. The Pioneer announcement poked the sleeping beast aggressively enough to awaken it. The consequences are dire.

Consequences

Wouldn’t you think the awakening of MTG finance would be good for the hobby? It reinvigorates the flow of cardboard from peer to peer, increasing cash flow and liquidity in a market that desperately needed action.

I won’t deny that many parties will benefit from the new format. Any time a new source of demand arrives on the scene, it generates sales. Vendors will see increased activity, strengthening their balance sheet. Players who were sitting on Standard table scraps post-rotation from the format may suddenly find their collection is more valuable. These are positive catalysts for market health.

There was an error retrieving a chart for Aetherworks Marvel

Now, consider the downside impact. A relatively new player has been interested in Modern, but couldn’t take the plunge due to the financial barrier. This Pioneer announcement may have energized that player because they, too, could now afford a non-rotating format. After deliberation, and perhaps watching the first couple online events unfold, they may decide what deck they want to play.

They look online, and suddenly all the rare and mythic rare components of their preferred deck are suddenly double or triple the price they were just a short time prior. What gives? Now, instead of paying a couple hundred bucks for a tier 1 deck, they are stuck paying $500+. I suspect this experience will leave a sour taste in many interested players’ mouths.

Even me. I wasn’t about to pick a deck to play the first day of Pioneer’s announcement. I wanted to see how the metagame evolved first. Now if I want to play Pioneer, the cost is twice as high. It’s very frustrating!

There was an error retrieving a chart for Abrupt Decay

What’s even more frustrating is watching stores and speculators alike suddenly post Pioneer cards for sale in large numbers at high prices. I don’t know who this vendor is, but their listings are most egregious when it comes to supply…notice how their asking price is around 3x market price?

My concern is that the Pioneer market has already run dry, not because everyone immediately went out and purchased a deck or two to test, but because speculators bought up dozens of copies at a time in order to profit from this announcement.

Obviously, the new format will bring more cash flow into the hobby. But it feels like the speculators and vendors will be the ones reaping the financial benefits. Newcomers to the format, or anyone that hesitated from buying, will be paying the price.

Death, Taxes, and MTG Finance?

If this experience teaches us anything, it’s that MTG finance can’t really die. As long as Hasbro continues to invest in Magic, players will look for ways to extract value from the game. We could bury our heads in the sand like a bunch of ostriches hiding from reality, or we could choose to accept this fact. Perhaps the only things certain in life are death, taxes, and MTG finance.

Rather than ignoring these trends and feeling disgruntled because costs are much higher, we need to be proactive and engaged in the community. Participating in discussion on social media—especially Discord channels—will keep you in the loop on any news that may impact the market.

This engagement doesn’t mean you have to flip over to the “dark side” that is MTG finance. You can follow along so that you can acquire a couple key playsets of cards you want to brew with before the price goes insane.

Just because others are buying dozens of copies with the sole purpose of profit doesn’t mean you have to.

When Pioneer news was announced, the Quiet Speculation Discord was abuzz with cards that are likely to spike. That could be your cue to buy your playset before the card spikes. Or, if the spike already occurred, you could get a feel for how likely such a spike will stick or if the price will retrace. Perhaps some patience would yield a more attractive entry point. MTG finance can help with such assessments.

There was an error retrieving a chart for Mana Confluence

For example, within the Quiet Speculation Discord, there was much abuzz regarding what cards would be safest to buy given no one could really predict the metagame. Rather than go after niche cards that fit only into one strategy, some Insiders had recommended sticking to cards that could fit into multiple strategies. This especially applied to the lands. Therefore, you may have taken that as your cue to pick up a playset of each Kaladesh Fast Land as well as Mana Confluence. These are likely to be played across the format thanks to the banning of Fetch Lands, and may be worthwhile pickups.

As bad as it may feel, the old mantra “If you can’t beat ‘em, join ‘em” comes to mind. Not all MTG finance needs to be manipulative and exploitative. There are many ways to engage in the practice without catalyzing buyouts and re-listing cards at 2x their previous price. If nothing else, the awareness can save you the hassle and frustration of acquiring cards. Saving money be keeping ahead of trends can be just as valuable as profiting through speculation, while perhaps being less morally ambiguous.

Wrapping It Up

I would be remiss if I didn’t touch upon one last MTG finance event that occurred concurrently with the Pioneer announcement. This is the alleged leaks that made it into the community before October 21st. I can honestly say I knew nothing about the rumor. It sounds like those in the know may have speculated using MTGO in an attempt to acquire key cards ahead of the inevitable buyouts.

All I want to say on this matter is that it reflects very poorly on the MTG finance community. This led to more negative press. Let’s face it: the community didn’t exactly need more reasons to be hated. But please be aware that even bad press still places attention on MTG finance. It draws attention to the practice of speculation and the potential rewards for doing so. To use the sleeping analogy, putting down the practice can unintentionally keep it awake.

This is why I preach passive, persistent engagement with the community. To ignore MTG finance altogether is to voluntarily pay higher prices whenever news hits the wire. By remaining in touch with the community, we can be aware of trends. From there, the decision on how to act is upon the individual. As long as you’re comfortable with the decisions you’re making, you can remain engaged with the hobby without violating any personal morals.

This fine line may be the best way to engage in the hobby going forward. Or else, accept the fact that speculation practices will persist and higher prices will be the result.

Sigbits

  • I thought Dual Lands were all dropping steadily in price. Yet, out of the blue, Card Kingdom puts Unlimited Tundra on their hotlist. Though, to be fair, their buy price is only $390 whereas ABUGames’ is $526.50 cash. Despite dropping their buy prices on many Old School cards, it appears ABUGames is still aggressive when it comes to Unlimited Dual Lands. Their Near Mint cash number on Unlimited Underground Sea is most impressive, $947.70!
  • Not long ago Card Kingdom had Guru Islands on their hotlist. This week I noticed Guru Mountains show up, sporting a $210 buy price. I’m not sure how this compares to other online vendors, but it does reflect a recent increase in demand for the card to suddenly see it on Card Kingdom’s hotlist.
  • On the negative side, I’m surprised to see Card Kingdom’s buy price on Judge Promo Mana Crypt to drop so low: $95. It remains on their hotlist, but who would sell any version of Mana Crypt for less than $100 nowadays? The card has been hot for a while now, and I don’t think it retraced that drastically. ABUGames pays $124 and change for the same card. The fact that Card Kingdom pays $130 for the EMA version but only $95 for the Judge version tells me they must have a real imbalance in supply.

Modern Top 5 (Halloween Edition): Black Cards

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Happy halloween, everyone! By the time my next article rolls around, we'll all have Kit-Katted (or in my case, Coffee Crisped) ourselves into a spooky stupor. So what better time than now to head off a Modern Top 5 series focusing on Magic's five colors? Naturally, we'll start with the scariest, so yank your head out of the apple barrel and flick on the nightlight!

Fairness has never favored the color pie, no matter the format; in Magic's early days, blue reigned supreme above the rest, endowed with the game-defining Counterspell in addition to the Power Nine's only colored entries. Since then, players of all sorts have made arguments for other colors as worthy of the ultimate title. In Modern, though, the discussion historically favors green and black; the former boasting the washed-out Tarmogoyf and Modern's most reliable card selection now that Faithless Looting has passed the torch, and the latter fronting... well, everything: hand disruption, top-notch removal, and menacing threats.

Carving Out the Criteri-o'-Lantern

No Modern Top 5 would be complete without a metric. Since the top cards in a given color can include any type of spell—planeswalker, hate, beater—we'll aim to use the most general metrics possible. I think those happen to be the ones established in the series's first entry, Modern Top 5: Utility Cards. Here they are again.

  • Power: The degree of impact the card tends to have for its cost.
  • Flexibility: The card’s usefulness across diverse situations and game states.
  • Splashability: The ease with which Modern decks can accommodate the card.

Power and flexibility will be rated by considering both a card’s floor (the least it will do) and its ceiling (its best-case scenario). For example, Lightning Bolt‘s power floor is higher than Fatal Push‘s, as Push is dead when opponents have no creatures while Bolt can go to the face.

Splashability will be rated by considering how many existing Modern decks can accommodate the card and whether they’ll want it. For example, despite its lack of a color identity, Ghost Quarter doesn’t fit into BGx midrange decks. These decks can easily run Fulminator Mage as mana disruption instead, and prefer not to miss a land drop if they don’t have to.

Each metric will be rated out of 5, giving cards a total rating out of 15. As ever, the usual disclaimer stands: just because a card scores low or doesn't make the list means little in terms of its overall playability. After all, splashability is a metric. Some of the strongest cards in the format in terms of raw tournament wins are themselves rather limited in terms of which decks can employ them.

#5: Plague Engineer

Overall: 10/15

Power: 3

Plague Engineer is what we call a blowout card—one that might have little impact, but also has the potential to single-handedly swing games. As such, it lands right in the middle of the power metric at 3 points, as well as in the middle of most black sideboards. Threboaste mana seems like a fair price to pay for this effect, if a little on the steep side; still, players probably won't want to slam a sweeper until after opponents have deployed a couple creatures. With a 2/2 attached, Engineer beats its namesake Engineered Plague on raw rate.

Flexibility: 3

The Carrier mostly exists for one purpose, but it has a couple additional applications. For one, it's got deathtouch, allowing it to trade with the biggest, baddest fatty on the table. And it's a creature, giving it extra dimensions over other permanent hosers. Engineer's typing makes it more vulnerable to enemy disruption; most removal spells will kill it. But the decks it's brought in against are usually of the tribal aggro variety, and those don't feature much in the way of creature interaction. Often, Engineer's 2/2 body is a boon, letting pilots turn the corner on infected opponents or block their shrunken guys.

In terms of the -1/-1 ability, it's to Engineer's credit that any creature type can be called. Having the ability to name, say, Human against an Eldrazi deck with multiple Noble Hierarchs on the board gives the card some extra play and makes decisions involving the call more dense.

Splashability: 4

With just one black mana in its cost, Engineer is plenty splashable. Modern is known for its great mana, so pretty much anyone looking to cast Plague out of the sideboard is able to. As a sideboard card, its splashability is increased, as Games 2 and 3 tend to be longer than Game 1; players have more time to find their colors and bullets.

#4: Liliana of the Veil

Overall: 11/15

Power and Flexibility: 4

As covered in Modern Top 5: Planeswalkers, Liliana applies heaps of non-damage pressure against anyone from critical-mass combo like Ad Nauseam or Valakut to fellow midrange and control decks like Jund or Stoneblade.

Splashability: 3

I've previously given Liliana a 4 on splashability, reasoning that any black deck can cast her. While that may be true, not any deck can cast her, and the double-black cost is prohibitive for all but the most dedicated of Temur decks. So, I take it back—Liliana, welcome to the bottom half of the Top 5. How the mighty have fallen!

#3: Collective Brutality

Overall: 12/15

Power: 4

Collective Brutality is our second and last card to return from a previous edition of Modern Top 5, having placed 2nd in Utility Cards. While none of its abilities are all that strong on their own, they combine to let the card do an insane amount of work for just two mana. The "cost" of discarding can even be a benefit in decks that need certain pieces of their engines in the graveyard to function, such as Dredge, Phoenix, and reanimation strategies.

Flexibility: 4

As for those abilities, they all draw from different parts of black's wheelhouse: losing life; gaining life; shrinking creatures; killing creatures; discarding cards. While Brutality can prove a lackluster draw at times, there's nary an instance in which it's totally dead.

Splashability: 4

As with most cards on this list, Brutality costs only one black mana, making it an attractive consideration for anyone dipping into the color.

#2: Fatal Push

Overall: 13/15

Power: 5

On to the real winners. In the number two spot we have Fatal Push, a card that redefined Modern removal, and by extension the benchmark for creature playability. At just one mana, Push kills an overwhelming majority of the most-played creatures in Modern, no matter which month you check the list (as of today, only Primeval Titan is safe from its grasp). Hitting many of those leads to a tempo boost similar to that offered by the much-narrower Spell Snare, once a Modern staple in pre-Push times. Thanks to fetchlands, revolt is live very often.

Flexibility: 4

Push is about as flexible as possible for a removal spell. I'd give Path to Exile a 5 here because it can take out literally anything, including creatures with persist or undying; I've given Bolt a 4, as while it kills less creatures than Push, it can also go to the face. In any case, I think Push is now the yardstick by which we measure what any removal spell can do.

Splashability: 4

While Push is as splashable as the rest of these one-color cards, it's rarely dipped into as an off-color sideboard option. Rather, its numbers fluctuate between 1 and 4 in decks maining black for other reasons. That's not to say Push isn't one of the main draws to the color. Like red (for Lightning Bolt) and white (for Path to Exile), the card makes black one of the necessary splashes for blue or green decks looking to interact.

#1: Thoughtseize

Overall: 14/15

Power: 5

The big winner should come as little surprise. Thoughtseize charges 2 life for one of the most powerful abilities in Magic: to strip any nonland card from an opponents' hand. To this day, no other card has been printed that executes that task as reliably and unconditionally as Thoughtseize, though its many imitators have seen plenty of tournament-level play; Inquisition of Kozilek, Duress, and the aforementioned Collective Brutality all spring to mind.

Flexibility: 5

True, discard spells do nothing when opponents have no cards in hand. But played carefully, Thoughtseize is never dead. It can be held until opponents do find cards, and then leveraged to push nasty plays through hidden permission or removal. Conversely, Seize excels at breaking up enemy synergies, ridding opponents of cards before they have the chance to come down and generate value. I'd say the main factors keeping Thoughtseize at bay are aggro's metagame presence and the fact that replacements get the job done often enough to warrant a split.

Splashability: 4

Not only is Thoughtseize quite splashable, it is frequently splashed—along with Push as a deck's interactive backbone, or as part of a sideboard strategy to provide insulation against synergy-dependent decks. Most often, though, it's featured as the former, best exemplified by Jund, the midrange king now returned to its throne by Wrenn and Six.

Boo-m!

That rounds out our first color-based Modern Top 5. Notably, all the cards in this list but Liliana of the Veil will be legal in Pioneer, Wizards's newest format; black seems poised to be very strong there. And it's certainly not going anywhere in Modern, where I'd say it still holds the title after all these years. Disagree? Fight me... in costume!

SCG INDI and ELD Finance Round 2/2

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Last week, we talked about my current thoughts on the Modern metagame, Eldraine’s massive impact on all constructed formats, and the potential fallout from Monday’s Banned and Restricted announcement. I’m writing this article Friday, 10/18/19, and I’m proud to say I didn’t have to change a thing (Edit: Okay, Pioneer, you win). I performed middlingly (tomorrow) at SCG Regionals, and Field of the Dead is now banned from Standard. No changes to other formats (Pauper doesn’t count because I don’t know anything about that format). I know we're all itching to dig into Pioneer, but it's really important that we explore the implication of Collector's Edition while the iron is hot.

Throne of Eldraine Collector’s Edition

As little as I care for Standard or for foils, Throne of Eldraine surprised me with the desirability of its Collector’s boosters. Once everyone lowered their expectations for this product and accepted it for what it is, it’s begun to seem more reasonable. I’ve even been trading for/buying some of these cards on the off-chance that some of them stick around in Modern, because the showcase cards are really cool! Brazen Borrower and Bonecrusher Giant both look awesome, for example, and aren’t really that expensive relative to how I perceive their scarcity.

That said, what the heck is going on with these Finance-wise? Sure, Brazen Borrower is a mythic, but the showcase nonfoil costs more than twice as much as a regular nonfoil! I expected foil multipliers to be buck-wild due to demand outstripping supply, but nonfoils too? Wait a minute… are there really only two mythic rare showcase cards? Realm-Cloaked Giant has a 2-3x multiplier for nonfoil as well. We’re likely not seeing this border or card style again for quite some time, so these two particular cards are in a fairly unique position. Get them soon if you have any interest, as this border likely won't be reused for future Collector's sets.

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The Game Has Changed

This is very different from what we normally see in Magic, but we need to figure out the financial impact of all this so we can make more informed decisions moving forward. Especially if Wizards does a Collector’s Booster for Theros: Beyond Death as well, but we’ll get into that more later. First and foremost, the regular pack foil versions of Realm-Cloaked Giant and Brazen Borrower have almost no multiplier. At this time, you can purchase a non-foil Brazen Borrower on TCGPlayer for $9, and a foil for $13. A 1.4x multiplier is extremely small for a solid mythic rare from the most recent set. Realm-Cloaked Giant also has the same, miniscule 1.4x multiplier.

Judging from the price spread between regular foil and non-foil Murderous Rider and Oko, Thief of Crowns, this trend is not exclusive to mythic rare showcase cards. It seems the pack-foil multiplier for cards with more premium versions is going to be lower than normal for this entire set. This makes perfect sense, as wide-spread availability of aesthetically superior versions is going to make the regular versions less desirable.

Collectors' Confusion

This is about as close as we can come to understanding the present impact of Collector’s Boosters. It’s actually way, way more complex than this, but I don’t have the tools or time to figure out how much so. To summarize, I present a few unanswered questions:

1) How heavily is regular booster pack EV affected by this? Will the lower prices of foils across the board be compensated for by the potential to get a rare card variant (which seems kind of unlikely because the chance of getting a foil variant is extremely low)?

2) What is the ceiling for the most expensive cards from Collector’s Boosters? The foil borderless version of Oko, Thief of Crowns can be found for just $160 currently, which seems like a steal of the supply is as low as it seems. Is the ceiling actually much higher for this card? Is WotC willing to reprint these high-end variants as judge foils or something similar, thus inflating supply?

3) Will Collector’s Boosters become a regular Magic product? Will Theros do this as well? Borderless planeswalkers have held strong prices in the past, in no small part due to scarcity. If every planeswalker ever printed from now on gets a borderless variant, is that a good thing or a bad thing in terms of how excited players will be for them? (Edit: Okay, Theros collector’s boosters were announced after I wrote, but before I submitted this article.)

Checking In On Modern

15th at SCG Regionals last weekend is honestly better than I was hoping for. As I said in my last article, I bought the entirety of Amulet Titan after scrubbing out of SCG Indianapolis. My goldfishing and discussions with better players than I led to me having a pretty solid understanding of the deck. I lost my win-and-in to top 8 against the Amulet Titan mirror in three decision-less games. I did, however, savagely punt game three of round three to Hardened Scales. I had him dead to rites, with a ridiculously improbable combination of several draw steps being his only potential out.

But instead of taking that 99%+ chance to win, I decided it would be more prudent to return a Forest to my hand off my Simic Growth Chamber. My opponent controlled Damping Sphere, and I, having played versus Alpine Moon all day, forgot that the wetball makes my karoo-lands tap for colorless. I then skillfully did not pay for my Summoner's Pact trigger on my next upkeep due to being a green source short. But hey, what can ya do? That's jazz, baby! Modern doesn't seem to be changing that rapidly right now, so I'm going to keep running this deck back until my attention is drawn elsewhere.

Pioneering Ahead

I write this conclusion on 10/21/19. Pioneer is announced as a new non-rotating format that will receive Grand Prix support. I was correct about Field of the Dead being banned from Standard, no changes to other non-Pauper formats, and about my middling performance at SCG Regionals. I’m feeling good about Amulet for SCG Atlanta, and Pioneer is shaping up to be very interesting. Pioneer itself deserves its own article, and we discussed it at length on the QS Cast this week in terms of some good buys.

The Usual Suspects

I still want to stress that you should be buying as much of the Pioneer index as possible, but do keep in mind that it is very likely that a lot of cards will be banned over the next couple months. Don’t go too deep on dangerous cards like Emrakul, the Promised End or Saheeli Rai. Don’t underestimate how high the prices of the manabase can go. Cards like Mana Confluence and Botanical Sanctum have already gone up and may make you feel like you’ve missed the boat, but if this format catches on, they have so much more room to climb.

Wizards of the Coast will have likely discussed more of their ban philosophy for this format by the time you’re reading this article, so my next article can have more information about what is likely to be banned and what is likely safe. Numerous cards are going to be spiking every day for the next several months.

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Wrapping Up

Next time, we’ll go more in-depth regarding Pioneer and get into some more specifics about what to buy and sell in the format moving forward. I’m testing the format on MTGO when I have time, but my focus for the weekend will be Modern for SCG Atlanta. Wish me luck, and follow me on twitter @MahouManSam!

Insider: Predicting the Next Pioneer Spike

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The announcement of the Pioneer format was a monumental moment for Magic and its market. It suddenly and massively increased the utility and value of huge swaths of cards that had been mostly forgotten; long-gone from Standard but too weak for Modern, the stuff of cubes and Commander decks. Now, these cards are front-and-center of Magic’s newest format, and with widespread competitive support already announced, it’s clearly slated to be the new successor to Modern. The show of demand from the market, players and speculators alike, has been incredible, and cards are spiking by the day. 

In the immediate aftermath of the announcement, some low-hanging speculative fruit was picked, but with the cardpool so large and the metagame completely unknown, things are really just getting started. Now the format is live on MTGO and actually being played competitively, with a high-profile Challenge this weekend and a PTQ to come the following. Soon we’ll have access to winning decklists, and their proliferation will create the foundation of metagame.

When we actually get our hands on results and see what’s actually winning, the market is going to react accordingly. Fortunately, there are still a lot of opportunities to cash in on the staples of the future. While much of the movements so far have been based on speculation, Magic Online movements paint a better picture of actual demand from players. A look at the top-gainers on MTGO in the past day reveal some deep insight into the metagame and its staples, and in turn the future of the paper market. 

Starting with the big picture, the biggest Pioneer movers on MTGO have mostly been in line with the biggest and earliest paper movers, with  Smuggler's Copter and Dig Through Time on top, and cards like Aetherworks Marvel and Jace, Vryn's Prodigy close behind. That makes sense given the hype, but these cards have already spiked and now is a great time to sell, not buy. What’s most interesting to me are the other top-gainers that haven’t yet spiked in paper. These MTGO increases are likely to be driven more by organic demand, and provide a look at future staples of the format.  

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Hissing Quagmire was the third-biggest gainer on MTGO this week, a staple of all variety of  Black-Green decks, including the Winding Constrictor Hardened Scales deck that has emerged as an early and frontrunner. Any format with Thoughtseize is going to have good black-green midrange decks, and Hissing Quagmire will always be a part of that. It can still be had for around $1.50, a bargain rate compared to Celestial Colonnade’s peak over $70.

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The fourth-biggest gainer this week was Declaration in Stone. It’s simply white’s best removal spell in the format, where it lacks a good one-mana option like Path to Exile. On the plus side, it’s quite powerful as both an exile effect and for the potential to take multiple cards at once, and it will be an essential part of the toolbox of most white decks in the format just as it was in Standard. Still very readily available for under $1, I have to imagine this card has room to grow with its investigate Clue-making keyword making it less likely for reprint than the average card.

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I was surprised to see Jace, Architect of Thought as one of the biggest winners this week, but with Jace, the Mind Sculptor on the sidelines, JAoT is the best Jace in the format, at least of those that don’t have to flip. It was a crucial card-advantage tool in various blue decks in Standard, including control and Blue Devotion, both of which are being played in Pioneer. With applications in all sorts of blue decks, it makes sense why it’s in-demand. However, it has a duel-deck printing and Return to Ravnica was heavily opened, but at under $2 there’s not much to lose on this staple that once demanded $50.

There was an error retrieving a chart for Dragonlord Ojutai

The Dragonlord cycle from Dragons of Tarkir is one of the most powerful but accessible cycle of creatures in Pioneer, and all of them will be playable just like they were in Standard. The standout there was Dragonlord Ojutai, and it threatens to be the control finisher of choice in Pioneer as well. One of the top gainers online this week, it has budged in paper from around $4.50 to $5, and is likely to continue its upward trajectory.

There was an error retrieving a chart for Master of Waves

Master of Waves has seen tremendous growth online this week, and it’s being played as the centerpiece of an aggressive Mono-Blue Devotion deck with Tempest Djinn. MPL player Andrea Mengucci streaming the deck has only added to its popularity. Master of Waves also offers some spicy synergy with Risen Reef in a potential Elemental tribal deck, so it has a lot going for it, not to mention its applications for hosing red decks. It’s already showing some growth in paper and has crossed the $2 mark, with a foil Duel deck printing still under $2, and both likely to keep going.

There was an error retrieving a chart for Legion Loyalist

Speaking of red aggro, all variety of decks that try to get the opponent dead ASAP with red cards are being played. Legion Loyalist doesn’t see play in Burn decks, but it’s a great tool for red decks that swarm, potentially even Goblin tribal versions, and it has seen huge growth online. It does have a Guild Kit printing, and both versions are still around $3, but I could see it really taking off as one of red’s premier one-drops without Goblin Guide around. With a couple of spikes in its recent history to over $10, it should have a lot of upside. 

Plan for Bans

I highly recommend picking up any of the cards I mentioned today if you plan to play with them. Speculation at this stage is certainly still risky, the metagame is in its infancy, but there’s also clearly a ton of opportunity. The most important thing to consider is that bans, multiple of them, will be inevitable, and probably sooner than later, so be sure to have an exit plan that keeps this in mind. 

 

Insider: A Look at Pioneer Dual Land Options

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With the advent of the Pioneer format, we are already seeing massive price spikes of Standard staples from yesteryear. Many of our Insiders jumped on these cards right after the format was announced and will likely make a fair amount of money off these specs. One important thing to keep in mind though is that WoTC basically warned us at the outset that they will likely be banning cards once results start pouring in. Outing these specs is going to be somewhat time-sensitive, though I imagine you have at least a few weeks if not months before then.

That being said, the key to any deck's success is its mana base. Back in Magic's early days, most decks stuck to one or two colors as mana fixing options were often pretty limited and players knew that having your powerful spells stranded in hand due to incorrect mana colors was a miserable way to lose games. WoTC has since been far more benevolent in their mana fixing as the game has evolved.

Here is a list of the sets legal in the Pioneer format as well as the current banned list, the Khans of Tarkir fetchlands.

It's important to note that WoTC was worried enough about 4-5 color "good stuff" decks that they started the format off by only banning lands that help fix mana, likely to prevent a format like KTK-BFZ standard which was typically 4+ color decks with perfect mana.

While WoTC has given us plenty of options for mana fixing in this format, it's important to keep in mind that we haven't gotten truly "free" fixing since the original A/B/U/R dual land cycle. All of our rare duals now have some sort of significant drawback or caveat attached. Oftentimes this caveat involves entering the battlefield tapped, which typically affects aggro decks more so than control or combo decks.

We know that in most eternal formats the early turns often decide the final outcome, so mana restrictions in the first few turns can greatly affect the outcome. With all that being said here is a graphic showing the color combination options as well as the restrictions on entering the battlefield untapped for all the rare mana fixing lands legal in Pioneer.

Initial observations imply that the enemy colored decks will have slightly faster mana fixing as they have 3 sets of duals that can be tapped for either color on turn 1. The allied color combinations will likely be a bit slower, though the fact that both Dimir and Azorius are typically color combinations that fall into that control category seems fitting. All color combinations do have an equal number of rare dual land options to begin with. It is also important to note that decks playing black have access to Urborg, Tomb of Yawgmoth which will also help fix their mana.

Potential Speculation Opportunities

We have started to see the Kaladesh fastlands move in price already. Speculating on these is fine if you can find them underpriced. However, I am doubtful that these lands can rise above $10-$14 as that was the ceiling when they were in Standard. Kaladesh debuted in the fall of 2016, which isn't long enough ago that the playerbase would have grown enough to raise that ceiling. Many are now sitting in the $8-$10 range which means that after fees and shipping even if they were to reach $14 you would see minimal profits.

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There was an error retrieving a chart for Blooming Marsh

In my opinion, the lands with the most opportunity for growth are the Shadows Over Innistrad duals. While they were mostly overshadowed by the KTK-BFZ interaction during their days in standard, these lands are currently dirt cheap with many copies of each version being under $1.25. They are great lands to play turn 1, as you are likely to have another land to let them come into play untapped and the land you reveal only has to have the correct land type. In Pioneer, the shocklands, BFZ duals, and Amonkhet cycling lands can all be revealed to trigger the untap requirement.

There was an error retrieving a chart for Choked Estuary
There was an error retrieving a chart for Game Trail
As with most dual land cycles, the color combination(s) of the major decks will command the highest premiums. The format is still in its infancy, so determining any sort of metagame trends is unlikely; thus your best bet is to spread the risk and buy a basket of the lands with the knowledge that some will likely increase a good bit more than others.
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My second choice of lands for speculative opportunities would be the BFZ duals. While they are more likely to be better in non-aggro decks, the fact that they usually enter untapped later in the game and have multiple land types which is important for both the SOI lands I previously mentioned and the buddy land cycle (the duals from Ixalan and Dominaria) makes them decent targets. They were heavily played during their time in Standard; admittedly, a large part of that was tied to access to the KTK fetches which Pioneer does NOT have.
The only other land I would specifically keep in mind is Mana Confluence. While the pain may add up over time, it would likely be a must-include for any deck with four or more colors and might be good enough in a 3-color deck.
There was an error retrieving a chart for Mana Confluence

What I would avoid

It is important to remember that when given a limited pool, players will play with whatever is available, however, when additional options are given players will gravitate towards using only the best option. I bring this up because, while the Theros block scrylands are an option, the scry 1 is likely not that valuable compared to the fact that they always enter tapped. Thus, I would argue they are the worst of your options in this format. I would expect any growth for scrylands to be tied to standard use, so speculating on them is ok if your focus is Standard. However, I dislike them as Pioneer specs.
There was an error retrieving a chart for Temple of Plenty

 

 

Insider: Pioneer’s Most Important Cards, Part 1

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Hey, all! Chroberry here back with my first proper article in a long while. As many Insiders may be aware, I've recently taken a more active role in some behind-the-scenes work at Quiet Speculation, which led me to take a break from articles and focusing more on our Discord, Trader Tools, and more. However, this crazy new(?) format has got me pumped to revisit some old favorites, and I'm excited to go over them with all of you.

The official announcement of Frontier Pioneer this Monday as Magic's latest non-rotating format has gotten players everywhere making mad scrambles for cards they know will be good in the new format. Much like the hype that ensued after Modern's inception in 2011, many cards stand out as frontrunners, as we've seen so many ludicrously powerful (and downright banworthy) cards dominate the metagame in their respective Standards.

This article will likely end up reading like a greatest hits list of the past seven or so years of Standard, but I promise you there will be some surprises at the end.

 

Lands, Lands, Lands

It's hard to start off talking about the format without first mentioning manabases, the keys to casting all of our powerful spells on time. Much like Modern before it, a vast majority of the mana bases that hold up Pioneer's early decks will start with the shocklands from the two Ravnica blocks that are legal in the format, and the checklands. What's significantly different this time around is the forced absence of fetchlands, the only initial bans for the format.

This will force many mana bases to be running full playsets of this land pairing, a marked difference from the usual two-shock two-check paradigm we usually see in Modern. Fetchlands aren't here to enable low shockland counts, so expect to be running approximately four of each, and likely far more basic lands than we're used to seeing in other Eternal formats. We can only hope this banning decision from Wizards contributes to deck diversity. It appears to be a good step in the right direction.

There was an error retrieving a chart for Overgrown Tomb

These are by far the most important cards to be picking up now if you're looking to start brewing in this format. If you don't have your 40 of each, I would consider making some fast trades and quick buys to get your hands on these early. Supply is high, but this sudden spike in demand will do a very good impression of the hype we saw during Modern's initial announcement, in a time period that was well before Return to Ravnica promised reprint of the cycle. Earlier is better.

There was an error retrieving a chart for Woodland Cemetery

While our shocks and checks are likely the most important, don't forget all the other untapped options we have access to in this format. Many have stated that the mana bases for three colors will be a bit rough, but not for total lack of support. This notion comes from the half-finished nature of some cycles, such as the Kaladesh fastlands and Core Set painlands only being in enemy colors. You'll probably be packing playsets of those as well, if your deck has access to them that is.

There was an error retrieving a chart for Blooming Marsh

These aren't the only "playables" to keep in mind, though. Take the time to consider some of the other options to fill gaps in your mana base, such as the allied Battle for Zendikar tangolands, the allied cycling lands from Amonkhet, the Temples of Theros, and finally the reveal lands from Shadows Over Innistrad. These will not be super high-priority pickups in terms of cost, but should be something to keep in mind.

There was an error retrieving a chart for Llanowar Wastes

Before we move off the subject of lands, I should mention; it's probably no secret that Golgari-based decks will likely be the most powerful piles in the format's early days. For reasons I'll be outlining shortly, I'd prioritize picking up your Overgrown Tomb and Woodland Cemetery playsets to save yourself some extra dollars, as these may be more in demand than most of the others in those cycles. To add to that, I'll shoot my shot and say that Sultai will be the preferred "good-stuff" decks, as we have an insane amount of options in those colors to build powerhouse decks.

The Good Stuff

Most of the cards I'll be outlining here are my initial thoughts for being a distinct cut above the rest. We've got a lot of ground to cover, so I'll be moving quickly.

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First and foremost, I will have to call out Thoughtseize to be what I consider the most powerful card by rate in this format. Its last appearance was format-warping and usually demanded four slots in every black deck during its life in Standard. Pound for pound, it doesn't really have an equal. To quote Ari Lax,

Would likely quit my day job if I always got Thoughtseize in Standard. Or quit Magic. Unsure which, honestly.

There was an error retrieving a chart for Oko, Thief of Crowns

I'm sure no one is surprised to see Oko on this list. Oko is making huge strides in all the constructed formats it's legal in, and that trend will likely continue in Pioneer. We're about to get very tired of Oko's reign in Standard, and I wouldn't be surprised if this three-mana planeswalker makes its way on to the first banned-and-restricted announcement regarding this format. It is possible that the expanded card pool will balance out its relatively high power level, but I'm not seeing it from here just yet. It also fights Teferi, Time Raveler for space as being the most significant three-mana walker.

There was an error retrieving a chart for Teferi, Time Raveler

We'll likely see Bant lists pairing these two together to great success, and you can expect to see the value of this card to rise over time, as well. While definitely more oppressive to see across the table in some matchups, 3feri has a greater chance of surviving any initial bans and seeing significant growth in the next few months.

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Speaking of ban-worthy cards, I have very little doubt that Aetherworks Marvel will make its way to that very same announcement. With the second iteration of the Eldrazi Titans legal alongside it (namely Ulamog, the Ceaseless Hunger), along with the full suite of energy cards from Kaladesh, I would be incredibly surprised if this artifact dodges that first wave of adjustments to the Pioneer. Attune with Aether turned out to be one of the biggest offenders representing the energy mechanic, and you may want to keep an eye out on that one as well.

There was an error retrieving a chart for Smuggler's Copter

As it turns out, the Kaladesh block has a ton of absolutely busted cards that may receive a quick ban. Again, I say that with very little testing of this format, but cards like Smuggler's Copter, Saheeli Rai, the Gearhulk cycle, and tons more have the potential to be overrepresented in Pioneer than many other sets. If you'd like a deeper dive on some of bigger cards from that set, I wrote an article about it some months back, still long after Frontier had well outstayed its welcome.

There was an error retrieving a chart for Saheeli Rai

Pay particular attention to the lifespan of Felidar Guardian in this format, as it will be a big indicator of how willing Wizards is to let Pioneer have a powerful two-card combo deck. Obviously, we'll see a lot of players attempting to build decks around cards like Approach of the Second Sun and Nexus of Fate that have basically have the text "you win the game" on it, but the speed of those spells pales in comparison to what CopyCat decks will be able to do.

To Be Continued...

There is such a large swath of cards to go over, and I've only scratched the surface so far. Join me soon for part two, where I'll go over more of the hits, as well as some more off-beat choices that you may not have considered. Stay tuned!

Balance and Blades: Honing Stoneforge Mystic

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Unbannings always trigger a surge of interest, articles, and brewing. When the card's utility and thus its home is obvious, the cards is quickly adopted, as was the case for Bloodbraid Elf. For those whose power is tougher to unlock, interest and visibility wanes while the hard work is done. Such is the case for Stoneforge Mystic.

I've been working with Stoneforge Mystic since the unban, and getting the Kor to consistently perform has proved surprisingly frustrating. Today, I'll be explaining my results and discussing why it's so hard to actually wield Stoneforge in Modern.

A Note on Pioneer

The additional announcement of the Pioneer format was interesting, but there's not much to say at this point. Wizards didn't say much in the announcement other than that it exists and the fetchlands are banned. All this tells me is that they're worried that it will go the way of Frontier, which is understandable. The fetchlands and Battle for Zendikar duels and lack of punishment for greedy mana meant that 4-5 color good stuff dominated everything. Lack of metagame shifts or diversity killed existing interest while lack of support prevented growth. Whether banning fetchlands saves Pioneer from the same fate is impossible to say right now. If it does, then this would functionally push Modern into Legacy's niche. If Pioneer fails then the status quo will remain. We just have to wait and see.

The Bladesmith's Forge

After weeks of testing, my overwhelming impression of Stoneforge Mystic is confusion. I don't understand what is going on with the Mystic package in relation to the rest of Modern. Results, both in pure testing and in tournament settings, have indicated opposing forces and effects at work. On the one hand, Stoneforge is a very strong value card as well as a game-winning threat. On the other, it is a very awkward, slot-intensive package that isn't very good if drawn out of order. Swords and Batterskull didn't see play before Stoneforge for a reason, and if you've drawn them, Stoneforge becomes a very bad threat. The whole is greater than the sum of the parts, but when the parts come individually, they're terrible. Playing with Stoneforge therefore has a very schizophrenic feel.

Game-Changing...

The strongest argument in Stoneforge's favor is that it is game-warping. Once Mystic is in play, the opponent always has to pause and reevaluate their entire gameplan. Unanswered, Batterskull is a five-turn clock that makes it significantly harder for many decks to kill the artifact's controller. Active Swords can be more threatening if the protection or triggers are particularly relevant, like Sword of Feast and Famine against a combo deck. Thus the game becomes about the Mystic. If you can kill her, it is almost always correct to do so immediately. If not, then the only option is to find a way around the Batterskull. This is easier said than done, since a 4/4 vigilance creature is a significant body in almost every matchup.

Worse, you have to destroy the artifact to remove the threat, and not many decks can do that in Game 1. Control will get grinded out, while aggro and combo will have to race. As my original testing suggested and subsequent testing has shown, this is very hard. Ground-based aggro like Humans can't really punch through 'Skull. Meanwhile, even evasive aggro struggles. While Spirits just flies over the Germ, it still has to deal four extra damage every turn to actually make progress. This lengthened clock in turn incentivizes aggro to overextend to try to win the race, leaving them vulnerable to sweepers. In addition to being a solid threat, Stoneforge has a disruptive effect by warping opposing gameplans and demanding answers that in a vacuum aren't useful in the overall matchup.

...But Not Meta-Shifting

Despite its effects on individual games, Stoneforge has made little measurable impact on the metagame at large. We are still in a turbulent time, and the metagame has only begun to settle, but there is no widespread adoption of blue-based midrange going on. This is understandable, since just as with Jace, the Mind Sculptor beforehand, it is very hard to incorporate new cards into fair decks.

There's a lot more need to balance and tweak something fair than something busted. The former needs the right balance of supportand power cards, the latter mostly needs enablers. Even when the right balance is found, the actual effect of the fair card may be worthwhile, but too subtle to independently detect. Another factor may be the overall metagame being hostile. Amulet and Tron did very well in Indy, which is very bad news for blue decks.

Bottom Line

Stoneforge's advantages seem to be balanced by its weaknesses. The game-warping power is balanced by clunkiness; the increased pressure on aggro by reduced answers for other decks. Therefore, on net, Stoneforge is currently an ambiguous addition to Modern. It's certainly playable, but additional work is needed to make it great. That work may best be left in the hands of others, as all the avenues I've explored have led to frustration.

Stoneblade Meandering

When the unbanning happened, some joked that the change provided a great opportunity for Legacy Stoneblade players to 5-4 Modern events. I've come to understand the reasoning behind this joke. Stoneblade is not putting up impressive results, and every deck I've tested felt poor for different reasons.

The devil is in the details. A control deck can just slap more powerful answers or card advantage on its problems, but Stoneblade has to balance the answers against its threats. The need to hit Stoneforge on-curve also makes the manabase trickier: there's a lot of tension over how many Celestial Colonnades can be run before the deck fails to curve out or has to kill itself with shocklands to make it work. More refinement may be all that Stoneblade needs for a major breakout, but it feels like there's also raw power missing, and I'm not sure if it's on the answer or threat side.

Jeskai

I stated where most of the metagame started, Jeskai Stoneblade. On paper it seemed like the perfect home. Lots of answers to clear the road for threats, solid protection, and the option to burn the opponent out is a very solid strategy, and making the threats even better seemed legit. Stoneforge stood to be especially potent here since Sword of Feast and Famine is exceptional in a deck that needs to tap out for threats but is also packed with counterspells. However, despite hype and expectations leading up to SCG Dallas, nothing happened. In fact, the only big result was a Top 4 in Ghent.

Based on my experience testing the deck, I think it comes down to the metagame. Jeskai thrives on picking apart small creature decks and out-tempoing slow decks, and that's not the metagame we seem to have. I initially tried to simply turn my Jeskai tempo deck from 2018 into Stoneblade, but quickly discovered that even with a Sword, Geist wasn't good enough. I had to cut too many answers to fit in all the creatures and the Stoneforge package, so Geist had to go. Then, despite constant tweaks to that answer package, I never found the right mix to both keep me alive and clear the road. There's too much Jund, Urza combo, and Amulet Titan pulling me in too many directions to make Jeskai a sane deck. If things settle towards the middle or move toward creatures then Jeskai is definitely where I want to be.

Jeskai Stoneblade, David Ernenwein (Test Deck)

Creatures

4 Spell Queller
4 Snapcaster Mage
4 Stoneforge Mystic

Planeswalkers

2 Teferi, Time Raveler
1 Jace, the Mind Sculptor

Artifacts

1 Batterskull
1 Sword of Feast and Famine

Instants

4 Opt
4 Lightning Bolt
4 Path to Exile
3 Lightning Helix
2 Mana Leak
3 Cryptic Command

Lands

4 Flooded Strand
4 Scalding Tarn
2 Steam Vents
3 Hallowed Fountain
2 Sacred Foundry
1 Sulfur Falls
1 Glacial Fortress
3 Snow-Covered Island
2 Snow-Covered Plains
1 Snow-Covered Mountain

Esper

The other control option was Esper Stoneblade. Considering his history of whining and being wrong about Modern control and general disdain for the format, I hate to agree with Shaheen Soorani. However, he's right that Esper Stoneblade is the right vercion for a combo- or even control-heavy metagame. Thoughtseize is the answer to everything, and just better at ensuring the road will be clear than any other option. The removal is also much more decisive, and Drown in the Loch is an extremely powerful Game 1 card. I also frequently board it out because this is the kind of deck that opponents absolutely will bring in graveyard hate against.

Esper Stoneblade, David Ernenwein (Test Deck)

Creatures

4 Snapcaster Mage
4 Stoneforge Mystic

Planeswalkers

2 Teferi, Time Raveler
2 Jace, the Mind Sculptor

Artifacts

1 Batterskull
1 Sword of Feast and Famine

Sorceries

4 Thoughtseize
3 Lingering Souls

Instants

4 Opt
3 Path to Exile
3 Fatal Push
2 Drown in the Loch
2 Cryptic Command
2 Force of Negation

Lands

4 Polluted Delta
4 Flooded Strand
3 Field of Ruin
2 Hallowed Fountain
2 Watery Grave
2 Godless Shrine
3 Snow-Covered Island
2 Snow-Covered Plains
1 Snow-Covered Swamp

The problem is that the deck is very dependant on Stoneforge. Lingering Souls is a very strong card against control and Jund, and the overall answer package can get there, but it's really hoping that it doesn't have to. There's just not a lot of closing power unless Stoneforge has survived, and that means the comparatively thin answer package can be overwhelmed. That's not as big an issue if combo is popular, and the deck can easily be tuned to pick control apart, but doing that and maintaining the staying power to beat aggro or Tron is very hard. I think this is a better pick than Jeskai right now, but I'm still unhappy with it.

Azorius

Azorius Stoneblade has more results than the other versions, but it's also the version that I like the least. The idea is to take the less painful manabase, add utility lands and Spell Snare, and prey on all the other midrange decks. This is not bad in theory, but I've consistently found it to be a triumph of hope over reality. There's nothing about UW Stoneblade that feels better than the alternatives, and it frequently feels like playing bad UW Control. Running the Stoneforge package means cutting planeswalkers and answers, and those have always been the main advantages of UW. Stoneblade must get by on situational counters and Path to Exile. In practice, I always feel behind against everything and struggled to catch up unless turn-three Batterskull goes unanswered. At least with control I knew when I was actually winning.

Some lists have taken to running Mystic Sanctuary to create a Cryptic Command soft-lock. While it can be powerful, it is not a cure-all. If you're looping Cryptic, you can't do anything else; you don't draw a new card for the turn, so your board is effectively locked. It gets worse if you need to loop Cryptic to not die to creatures, since now the opponent can simply find an answer or a planeswalker, resolve it, and power through. The only way to make the loop good is if you have an additional constant source of card advantage or a clock  in play, and as mentioned, such can prove a tall order for Stoneblade decks. I'd run straight UW Control with Sanctuary rather than Stoneblade.

Aggro Rising?

I haven't seen Stoneforge in aggro decks very much. Then again, I haven't been seeing that many results for aggro in the first place. I'd blame the heady combination of Jund and Urza currently dominating. The former is generally good against aggro thanks to waves of removal, and the latter is hard-to-disrupt combo. Given that Humans can't run Stoneforge due to mana issues, it makes some sense that Stoneforge hasn't seen much play in creature decks.

However, that doesn't mean that it won't work. I took UW Spiritblade to an MCQ last month and it performed well, although I missed Top 8 on tiebreakers. The Stoneforge package, specifically Sword of Light and Shadow, was critical to wins over Jund and Esper Control. As a grinding tool, I've never found anything better that works consistently in aggressive decks. The problem is that you need to be doing a lot of grinding for it to really matter, as the aforementioned awkwardness is palpable in an aggressive deck. Over longer games, the initially dead cards become more relevant and playable, and what had been awkward bricks change to game winners. However, my meta shifted away from control and towards combo and big mana, so I cut the package.

That said, I'm confident that in a different meta or build, Stoneforge will excel. Having a threat that demands answers and is at least a cantrip is very rare for the aggro, and the threat of turning into an unsolvable threat can be potent. The question of how to do that remains, and I don't have answers. Spirits and synergy-based decks aren't the answer, mainly due to the lack of cohesion: Spiritblade really felt the pinch when I wasn't triggering Mausoleum Wanderer or couldn't flash in Mystic with Rattlechains. A more goodstuff-oriented shell is necessary for Stoneforge to excel.

Death and Taxes

Legacy's best Stoneforge Mystic deck is still struggling in Modern. I've tried a number of different builds with Stoneforge, and they haven't impressed me, mostly due to the weakness of Death and Taxes in general. The deck has always been underpowered compared to other decks. In Legacy, Thalia, Guardian of Thraben is a house, and most creatures are on the small-and-cheap side. But in Modern, size matters far more. Every DnT deck I've ever tried has felt anemic compared to other decks, particularly other creature decks. Going the Eldrazi route helps somewhat , but adds mana issues. Additionally, when the disruption doesn't line up, the deck flounders.

Mystic helps with the power problem, though not quite enough. The bonus from Swords is very welcome, particularly when the protection is relevant. However, it is rather slow and vulnerable to removal in response to equipping creatures. It's also not that hard for certain decks to answer the equipment itself, setting pilots back to square one. Batterskull is a decent threat, but often outclassed on the ground. As a recurring threat or when equipped to a flier it can swing games, but it can also be so clunky that it never gets going.

What I've found is that the threat of the equipment is far greater than its reality, and opponents alter their play patterns to my advantage. Jund will hold onto Kolaghan's Command or Assassin's Trophy rather than just using it to stabilize. That threat can be leveraged into considerable tempo and incremental value, which can then turn into game wins. For that reason, I feel that moving away from disruption and towards card advantage is the right call in a vacuum. However, given that Urza combos seem to be rising that seems like a very poor idea. My guts says that DnT is very close now to being a real deck, the problem is finding exactly the right mix of relevant disruption and power to make it work.

Outside Shots

I've also heard chatter about other Stoneforge aggro decks, but that hasn't turned into anything concrete. Right after the unbanning, players were trying to make Stoneforge Zoo work. Zoo is a goodstuff aggressive deck focused on bigger creatures. In theory, this solves DnT's power problem. However, I haven't actually seen results. Zoo's problem is that it's too medium in Modern's metagame, and Stoneforge doesn't sufficiently fill in the gaps.

Meanwhile, there are rumblings that Mardu Stoneblade is a thing. The theory is that if you pack all the removal alongside Seasoned Pyromancer, then Batterskull- or Sword-wielding spirit tokens can cruise to victory. I'm skeptical that it will given Mardu's history, but anything is possible.

Too Stoned

I predicted that it would take time for Stoneforge to actually find a home in Modern, but I may have underestimated how much. I've spent a while looking already, and feel like I'm going in circles. Here's hoping someone cracks the code soon

Insider: Brawl Decks and You

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I apologize to my regular readers for the hiatus recently. My wife and I took a 12 day trip to Italy paid for with my MTG profits this year. It was an amazing experience and it was a lot more affordable than I initially would have expected. This is the third year in a row in which I sunk my MTG profits into non-MTG things; two years ago it was an engagement ring, last year it was a wedding, and this year it was the Italy trip.

I used to sink all my profits into expanding my collection and inventory. However, I've found that it's important to diversify where you get your enjoyment, and to be 100% honest, I don't find the same joy in the game as I used to. Having non-MTG related goals financed by MTG has helped me enjoy the game from a different angle. Also, it helps me justify some of my purchases to my wife. If anyone wants to discuss this topic or what site I used to book my vacation please feel free to personal message me in our Discord chat.

Now it's time we get into the actual MTG finance part of this article.

If you are a member of pretty much any MTG buy/sell/or trade groups on Facebook, you likely saw a ton of people trying to sell the Brawl decks for significantly higher than the "MSRP" of around $20 that they were expected to go for. The reason for this is that it seems that many local game stores had a very limited allotment of these decks and they all contain some fantastic Commander cards, as well as some very fun "build around me" commanders.

Looking at the graph below we can see that Arcane Signet started out very high. In fact, if you were able to pre-sell them you could have paid for any of the decks they came in.

There was an error retrieving a chart for Arcane Signet

In fact, many of the cards found only in these Brawl decks started out quite high due to this initial scarcity including all four of the commanders;

There was an error retrieving a chart for Chulane, Teller of Tales
There was an error retrieving a chart for Alela, Artful Provocateur
There was an error retrieving a chart for Korvold, Fae-Cursed King
There was an error retrieving a chart for Syr Gwyn, Hero of Ashvale

We've seen quite a few cards spike in price thanks to just these commanders and I expect we'll continue to see more as players finally get there hands on these decks.

There was an error retrieving a chart for Overburden
There was an error retrieving a chart for Heartseeker
There was an error retrieving a chart for Scion of Oona

The biggest winner though is a common from Visions that when you have Chulane out reads; "pay one blue mana and Explore".

There was an error retrieving a chart for Shrieking Drake

Shrieking Drake has actually sold on TCGPlayer for $4.47.

These spikes show that the Brawl commanders have strong demand, so I've come up with a list for each commander of cards that haven't moved much yet but have some potential.

Chulane, Teller of Tales

There was an error retrieving a chart for Vizier of the Menagerie

While Vizier is a relatively recent card, it was printed at mythic and it managed to hold a $2.50 price tag despite seeing virtually no play in standard throughout its life. It has crept up to around $5 (mid) though there are plenty of copies sitting in the sub $3.50 range as of October 20th. According to EDHRec, it's currently in 20% of the lists submitted which is significant enough to take note of.

There was an error retrieving a chart for Karametra, God of Harvests

Karametra is a bit older and came from a very underpowered set. This card has seen very steady solid growth over the past few years and it could easily jump should it fall into the "auto-include" category for Chulane decks.

Alela, Artful Provocateur

There was an error retrieving a chart for Coastal Piracy

Coastal Piracy has been printed twice, once as an uncommon in Mercadian Masques and the other as a rare in 8th Edition, thus both printings were long before the playerbase booms of the mid 2000's and thus there are likely a lot fewer copies of this card floating around than you might think. It provides a powerful effect that is highly desirable in a deck that generates evasive tokens. It's also important to note that Alela is the only one of Brawl commanders that doesn't include an ability to draw cards.

There was an error retrieving a chart for Grand Architect

Grand Architect seems like an auto-include in any Alela deck. It is a lord effect in a color that doesn't often get them and it allows you to tap the tokens Alela makes for mana to cast artifacts which then make more tokens. It has a single printing from 9 years ago and it belongs in most blue-based artifact Commander decks. It saw a spike a few months ago but has rapidly cooled back down and it sitting below $5.

Korvold, Fae-Cursed King

There was an error retrieving a chart for Awakening Zone

Awakening Zone seems like it should be considered an auto-include for any Korvold deck. It generates mana producing tokens with a built-in sacrifice outlet for no mana every turn. While it has been printed 4 times, 3 of those were in small print run sets like the original Commander decks and Planechase products. It once held a price of over $5 but has slipped considerably to around the $2.5-$3 mark.

There was an error retrieving a chart for Mazirek, Kraul Death Priest

While typically everyone who bought the Plunder the Graves deck focused on Meren of Clan Nel Toth, Mazirek was the other option as a Commander. There is only the one printing and people often forget that Commander players tend to hold onto the unique Commanders. Supply is often a lot lower than you'd expect; in fact, a glance at TCGPlayer shows only 65 vendors with copies most of which are one-of's.

Syr Gwyn, Hero of Ashvale

Syr Gyn is an interesting one because he has a few different "build around" options; one can go with a heavy equipment theme which is why we see cards like Heartseeker spiking or one can go with a knight theme which is why we see Knight Exemplar up 200% in the past month.

There was an error retrieving a chart for Sigiled Sword of Valeron

Sigiled Sword plays perfectly in both builds. It is an equipment that creates knight tokens. It's also a bulk rare so you have very little risk and a fair amount of potential reward on this one. It is obviously a very recently printed card but core sets typically get opened less than block sets. I would imagine this would be close to an auto-include in any build of Syr Gwyn.

There was an error retrieving a chart for Khorvath Brightflame

This is one of the few instances where I likely wouldn't play both partners of a Battlebond partner pair, however, Korvath providing flying and haste to all your knights seems extremely strong in a deck whose commander that lets you draw cards when knights attack.

Conclusion

I'm actually a big fan of the Brawl decks that WoTC released with Throne of Eldraine. The new Commander options are causing random price spikes that us MTG financiers love and I am excited to build my Chulane deck. It's also very important to note that all of the Brawl cards are legal in Standard.

You would expect WoTC's R&D department to vet these additions to their bread and butter format, and should any of them find a home in Standard that card could see massive gains given that the easiest way to acquire them is to simply buy the decks. Though, I do believe that WoTC did promise that any Brawl deck cards could also be found in the Collector Boosters, but at $20+ each this seems like an unlikely source for significant Brawl specific card supply.

QS Insider Cast – Pioneer is Here!

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Welcome back to the QS Cast! Join Chris Martin, Chris O’Berry, and Sam Lowe as they talk about the new non-rotating format, Pioneer. This cast was originally broadcasted live to Insiders in the QS Insider Discord, October 21st, 2019.

Show Notes

Show notes provided by Chris Martin

1. We covered Pioneer craziness - touched on the impacts it could have to other formats and one important point made by @Cardbreaker was the possibility of rotation being less opportunistic due to Standard players hanging onto more cards for Pioneer. We felt in response to that awesome point that we will need to be more diligent tracking floors (i.e. buying at peak supply).

2. We covered Modern Horizons as a possible impact from Pioneer in the sense that the Modern spotlight could cool off and make MH1 more dependent on Commander players to drain supply (i.e. anyone who spec'd on MH1 will need to be aware that those cards could take longer to mature to profitability)

3. We talked about the importance and safeness of "real estate" (mana bases) because they are highly unlikely to be banned in Pioneer with Fetches already gone.

We also isolated a handful of lands we felt will become staples in the new format:

Spirebluff Canal Blooming Marsh Botanical Sanctum (moved a bit already today because of obvious Oko synergy) Mana Confluence (only 5C fixer in the entire format, WARNING that a reprint could be on tap in Return to Theros, though) 4.

We listed a card each which we like that did NOT spike significantly today Chroberry --> Whisperwood Elemental, in at $1 and out at as much as $10 if it legitimately catches on as a staple to an archetype. Sam --> Torrential Gearhulk, in sub $5 and out at as high as $15 or more (Sam feels strongly that this could be one of the better cards in the format, especially if Baby Teferi ended up on the ban list. Chris --> Chandra, Torch of Defiance, in at $10-12 and out at $20+ (on heels of burn/red being positioned well out of the gates)

Wanna chat? Find us on Twitter or in the QS Discord

Chroberry – @chroberry
Chris Martin – @ChiStyleGaming
Sam Lowe – @MahouManSam

Four Tips for Buying Cards Peer-to-Peer

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Thanks to recent changes in legislature, popular selling websites such as eBay and TCGPlayer now withhold sales tax from buyers. Large vendors such as Card Kingdom have also implemented a sales tax. While a 6-10% sales tax may seem like a minimal value, the increase in purchase cost can really gouge one’s margins.

For example, oftentimes I’ll grind a 10% profit using ABUGames credit arbitrage. If ABUGames began withholding sales tax at my local tax rate of around 7%, 70% of my profits would have eroded. This would render the practice virtually pointless from a money standpoint (I still enjoy the practice and helping the community).

As a result, I’ve been relying more heavily on peer-to-peer transactions recently. My sources include Facebook, Twitter, and Discord. With the frequency of this activity increasing, I’ve run across a few dos and don’ts I wanted to share, particularly on the buying side. These are not meant to call anyone out—in fact, I have broken some of these rules for customers multiple times. But I think it’s important to share some helpful tips when buying cards from others online, especially for those who don’t buy from private individuals online that often.

Recommendation 1: Be Up Front About Shipping and Fees

It’s convenient that social media sites don’t charge fees to use their platform to transact Magic cards. Facebook, Twitter, and Discord are all convenient platforms to use, making them attractive venues for pedaling wares.

Unfortunately, the fee structure for the most popular payment method—PayPal—is often less understood. Depending on how payments are sent, they can incur a fee. Currency conversion also merits a PayPal fee, and these fees can begin to add up. As in the case of eBay and TCGPlayer, these fees are incurred by the seller receiving the payment.

When I sell to peers and receive these PayPal payments, I expect my account to increase by the price agreed upon. Once the payment hits my account, I receive an alert in email and on my phone. However, that alert displays the price paid by the buyer. If there’s a fee due to the way PayPal was used, I can only see it if I log into my account to view the transaction.

I usually don’t mind if the payment incurs a fee. But my recommendation to buyers is to be 100% clear if the desired method of PayPal payment will incur a fee or not. I may be willing to eat the fee, or I may ask to share that cost with the buyer. Either way, I want to know in advance how that fee will be covered before a transaction is executed. This up-front transparency will eliminate any surprises when I check my account to ensure the agreed-upon payment is credited to my account.

Recommendation 2: Be Up-Front about Delayed Payments

Sometimes I’ll post a card for sale, someone will message me about it, and we’ll negotiate back and forth a bit. I’m always open to reasonable offers, and I’m often a motivated seller. My desire for liquidity is your opportunity to get a great deal on a card. This back and forth is perfectly acceptable.

What I don’t appreciate, however, is when after the negotiation takes place and a price is agreed upon, the prospective buyer asks if they can pay at some point in the near future. This reminds me of the Popeye character Wimpy, who always wanted to pay for his hamburgers next Tuesday.

If you need to wait for payday or some influx of cash to your account, I ask that you please be transparent about this at the very beginning. Otherwise, in these scenarios the seller incurs some hidden risks. What if the buyer backs down? What if the card's price drops due to reprint or spoiling of some new card? These are possibilities that suddenly make the deal much more awkward.

By being upfront and stating your intention to pay on a future day makes it crystal clear to me as a seller that if I accept an offer, that payment won’t come for some time. Sometimes that’s OK, but other times if a card is very easy to sell, I may not want to wait. But being transparent is the best way to avoid a very awkward situation in which a price is agreed upon, and then I have to wait days to complete the transaction I had intended to complete immediately.

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I recognize that in reality, people don’t always have funds readily available in their PayPal accounts. I can be flexible. But please don’t spring the surprise news at the very end of negotiation—it just leaves a sour taste in my mouth.

Recommendation 3: Don’t Make Offers Below Buylist

It may seem obvious to some, but you would be surprised how many times I am selling a card and someone offers me a number below Card Kingdom’s or ABUGames’ buylist. While I don’t expect everyone to know every vendor’s buylist price, you really need to be lowballing to make such an offer sometimes.

I always price my cards below TCG low (by condition) when I’m trying to make a sale. Sometimes that may not be a competitive enough price, but I don’t expect offers more than 10-20% below my asking price all the same. Other reputable sellers on social media also consistently price their cards to sell quickly. Coming in with an offer 30+% below asking price can therefore be insulting.

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I try not to take offense to such lowball offers—I know it’s not a personal attack on my intelligence. But it could reflect poorly on the buyer, and can be perceived as an insult. If you’re interested in purchasing a card from someone and you want to make a low offer, please do a quick check online to make sure you’re not offering below vendor buy prices. That's all I ask. Maybe there's still good justification for proceeding with the lower offer, in which case sharing the data you've uncovered in your research could help strengthen your rationale for the lower offer.

Trader Tools is a handy tool to make that quick check: if your offer is below the buy price that shows up on that site, you need to make sure you consider your offer once more before sending it to the seller. Sometimes condition, past relationships, or other factors make such a low offer acceptable. But if this exception isn’t obvious, please think twice before clicking “send.”

Recommendation 4: Don’t Throw Away Envelopes Right Away

I’m usually pretty cheap (this should come as no surprise). If I can save a few bucks by buying one copy of a card from four sellers instead of four copies from one seller, I will do so despite the minor inconvenience.

When I do this, it sometimes gets confusing when the cards arrive in the mail—who shipped me which copy? If I only receive three and the fourth gets lost in the mail, who is the seller I need to contact? Or if one arrives damaged, I need to know who shipped that copy.

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Some sellers don’t include an invoice (this would be a corollary recommendation—always include an identifier within the envelope if you’re selling), so the only way to identify them is by referencing the return address on the envelope. That’s why I always keep envelopes until I’ve confirmed the seller. If you tear open your packages and immediately toss the envelope, you may run into a sticky situation whereby a copy had not arrived, and you don’t know who the offending seller is.

If you’re the seller, include an invoice or something that identifies you as the seller. If you’re the buyer, keep all materials the card came with until you know who sold you that particular copy. It will avoid potential confusion and ensure the sellers get the credit they deserve for that shipment, whether it be positive or negative feedback.

 

Wrapping It Up

Selling peer-to-peer using social media is an attractive way to exchange Magic cards. By avoiding fees, a lower price can be offered to buyers while sellers can achieve greater liquidity.

However, sometimes these peer-to-peer transactions bring along with them some headache. Sometimes that headache is worthwhile because it means I can sell at a higher price, or sell more quickly. Other times, I’d rather just ship to a buylist to avoid the hassle. It’s truly case-dependent.

To facilitate the smoothest transactions possible, I presented four recommendations on how to be most up-front and transparent.

First, be crystal clear on payment method and who will incur the fees. No one likes getting paid less than what they agreed upon because of an unexpected fee. Second, be very up-front about your payment timeline. If you can’t send payment over for a few days, that may be fine. But don’t complete negotiations and then spring that news upon me at the very end—it leaves a sour taste in my mouth. (On the other hand, if you can pay immediately, make that intention clear as well because I may accept a slightly lower offer if I know the cash is nearly in-hand).

Third, please try to avoid making lowball offers below vendor buylists. I don’t expect buyers to know the buylist price of every card offered by every vendor. Because I try to make my prices competitive, I just ask that you double-check if you’re about to make an offer more than 20% lower than my asking price. It may still be fine, and I may still be desperate enough to accept. But if your number is less than Card Kingdom’s number, you’re not likely going to get a yes.

Lastly, always keep the materials a card was shipped within until you definitively confirmed who sent the cards. This is good practice for situations where you ordered multiple copies of a card from various sellers. And if you’re a seller, by that same token, try to include an identifier within the envelope so buyers know who shipped them the card(s). It eliminates a potential issue should a card not arrive, or arrive damaged. This happened to me once, and I had to use the return addresses on the envelopes to confirm which seller’s card hadn’t arrived so I could open a case and pursue a refund.

These practices aren’t mandatory, but they’re helpful to make peer-to-peer transactions as smooth and pain-free as possible. And doing this will motivate me to offer more cards for sale via social media rather than shipping to buylists, benefiting the player base rather than the major vendors.

Sigbits

  • A basic land now shows up on the top of Card Kingdom’s hotlist. What basic land could possibly have a buy price of $490? None other than the Guru Island, of course! I haven’t tracked Guru land prices, so I don’t know if this is a good number or not. But it’s just really interesting to see a basic land top the list!
  • Second on the list is another ubiquitous card: Lightning Bolt. At one point they had Beta copies on their hotlist, but now only the Judge Promo version is, with a $295 buy price. This foil continues to be one of the most valuable versions of the red common, though I prefer Beta copies myself.
  • The only Throne of Eldraine card to show up on the first page of Card Kingdom’s hotlist (meaning it’s in high demand and has a high enough buy price) is the extended art version of Once Upon a Time. The special printing of the green instant carries a $47.50 buy price, currently. These special card versions are going to make for interesting study as their prices unfold over time.

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