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Daily Stock Watch – Thorn Lieutenant

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Hello, everyone and welcome to a new edition of the Daily Stock Watch! Core 2019 wasn't able to do much in changing the meta, as the format is still dominated by Rakdos Aggro and looks positioned to do so until the rest of the old Standard expansions have rotated out. There have been promising cards from the set, and definitely some sleepers that could explode out of the gates come October, so I'm going to talk about one of my personal picks as early as now before it becomes a legitimate star. It started decently at around $3, started bottoming out and has now continued to pick up pace to trend upwards again.

There was an error retrieving a chart for Thorn Lieutenant

With so many red decks running around, it was tough for green to find its footing in the meta despite of the presence of very big creatures such as Steel Leaf Champion, Greenbelt Rampager, and Rhonas the Indomitable. Brute force couldn't hold the fort long enough before it succumbs to burn spells, removals, and the persistent aggression from powerful reds cards in the mold of Rekindling Phoenix, Glorybringer, Chandra, Torch of Defiance, and Hazoret the Fervent. For obvious reasons, it lacked a good turn two play outside of its turn three big creatures that wouldn't hit the board if your Llanowar Elves already ate a Magma Spray or Fatal Push, and that's where Thorn Lieutenant comes in.

Red Green Stompy

Creatures

3 Thrashing Brontodon
4 Glorybringer
4 Jadelight Ranger
4 Llanowar Elves
4 Merfolk Branchwalker
4 Rekindling Phoenix
3 Thorn Lieutenant

Instants and Sorceries

3 Magma Spray
4 Abrade
3 Banefire

Lands

2 Hashep Oasis
4 Sheltered Thicket
4 Rootbound Crag
7 Forest
7 Mountain

Sideboard

2 Vivien Reid
2 Vine Mare
1 Struggle // Survive
2 Reclamation Sage
2 Deathgorge Scavenger
3 Chandra's Defeat
3 Chandra, Torch of Defiance

It's been a while since we've seen a Red Green deck in action, and this one looks promising right from the get go. The big problem I have with this deck is that I'd rather go with a conventional Mono Red Beats, or a Blue Green / Black Green variant of Stompy rather than this one. I don't think that Merfolk Branchwalker or Thorn Lieutenant is better than Scrapheap Scrounger or Kari Zev, Skyship Raider right now, but they will eventually be the default two drops of choice if something like this list does pop out and become popular in the near future. A solid 2/3 body that gives you a 1/1 critter in the event that it dies to removal is value, and having a mana sink ability for mid games is gold. It's kinda hard to go wrong on this one for such a cheap investment.

M19 Sleepers

These are all good cards to begin with, but M19 has been delivering poor numbers as far as finances are concerned. There are lots of good cards from the rotating expansions that are hurting its stock, and Dominaria was well-opened among the public for obvious reasons. It's hard to find value for rares in the set as the set's true value lies in its mythics, so investing on a $2 rare with obvious potential to become a staple is low risk, high reward play that we could bet on. I'm a buyer at this point in time.

At the moment, the market is running low on Thorn Lieutenant as StarCityGames is almost out of stock as we speak, while Card Kingdom and ChannelFireball is out of supply at $2. Multiple vendors are still selling via TCGPlayer for anywhere between $0.99 up to $2.55, and the foil copies are selling at a shade above $4. I was able to sell my copies over the weekend for $3, and my foils for $7, so I like the idea of buying them once supplies are replenished. This should be a major player in Standard going forward. Foil copies are also good investments if you could get them cheap.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

QS Cast #103: Let’s Expletive Cast

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Play

The QS Cast returns! Chaz, and Tarkan come together as the new panel – and in this episode they discuss the following:

  • Core 2019/Commander 2018
  • Insider Questions
  • Interests - Cast Picks - New Segment: Insider Picks!

 

Inaugural Insider Picks!


(Foil Custodi Lich, and Alternate Art Foil Kenrith Twins.)

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Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

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Posted in QS CastTagged , , , , 1 Comment on QS Cast #103: Let’s Expletive Cast

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Unlocked: This Week in Magic Finance

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Battlebond

Supplemental products like Battlebond can be a great source of potential cards for Legacy and Vintage. Some of the cards in these products are simply too powerful to print in normal sets, which gives them a better shot at making the cut in eternal formats. During spoiler season and into release, the card that generated the most buzz from Battlebond was Brightling. The newest Morphling variant may be the best yet with its hyper-efficient cost of just three mana.

There was an error retrieving a chart for Brightling

This buzz boiled over with the banning of Deathrite Shaman and Gitaxian Probe in Legacy. That was a tremendous win for Death and Taxes, the most obvious home for Brightling, and the card spiked from around $7 to $20. Its success this weekend at the SCG Legacy Classic (in the 2nd place UW Stoneblade deck) temporarily pushed the price past $30, although now it's available for under $25, and approaching $20.

One explanation I've read for the quick spike and subsequent drop is that the supply ofĀ Battlebond singles is low, due to low demand for playing with the product. That leaves a supply of sealed product to be opened now that it’s more valuable.

I expect even more product to be opened soon, since last weekend another card from the set broke out: Arcane Artisan. Legacy guru Bob Huang used it as a three-of in the sideboard of his Sneak and Show deck, even flexing it on camera in the Top 8 to an audience of thousands of stream viewers.

There was an error retrieving a chart for Arcane Artisan

Available for under $3 over the weekend, Artisan spiked to nearly $20 by Monday, but now is a few dollars cheaper. Brightling is a strong card, but it seems more like a side dish than the main course of Arcane Artisan. Artisan is used in the sideboard as a way to dodge common hosers against the deck like Containment Priest and the new Mistcaller, in addition to Flusterstorm, Spell Pierce, and Sanctum Prelate. It also gives Sneak and Show extra ways to cheat creatures into play, and makes it more consistent overall.

I think it’s a new true staple for the deck—and it also appeals for the casual crowd—so I really like its long-term potential. The same goes for Brightling, which is widely accessible and attractive to a huge swath of casual and Commander players.

In the short term, I think the prices are going to fall as Battlebond is opened more, but once I sense it dries up and the price has bottomed out, I’d buy in. If you’re holding Battlebond product, now seems like a great time to open packs or try to move it at a premium. While I think the sealed product will hold well, especially for draft purposes, it's only a matter of time before some of its cards are reprinted, so it’s not all upside.

Commander 2018 Announcement

Some juicy details on Commander 2018Ā have been released. We now have the names, colors, and—most importantly—the themes of the four decks. The Commander product line has a history of being financial bombshells with repercussions for many cards, and there has already been some big speculation based on the little information we have.

These decks are tailor-made for reprints, so it’s really risky to actually move in on most specs before we see the spoiler, but there is one class of cards that can’t really miss: the Reserved List. Theme-relevant Reserved List cards that can be added to these off-the-shelf Commander decks are perfect candidates for being in high demand once they are released and players want to upgrade their decks.

There was an error retrieving a chart for Femeref Enchantress

As such, Serra's Sanctum, an obvious card for the enchantment-themed Bant deck, has started to move up. Less obvious to most, but a great call by the players who bought it, is Femeref Enchantress. This is a perfect on-theme Reserved List card that could be right at home in the deck. It spiked from $6 to nearly $30 for mint copies, and is now available for just over $20.

There was an error retrieving a chart for Pendrell Mists

The deck also caused a spike in Pendrell Mists, notable as a cheaper version of The Tabernacle at Pendrell Vale. It went from $11 to around $30, and now sits under $25.

There was an error retrieving a chart for Meishin, the Mind Cage

There has also been a spike in Meishin, the Mind Cage, an old Enduring Ideal staple and a strong card in an enchantment prison-style deck. This one went from under $2 to over $10.

If you have any ideas on Reserved List cards that might work in the deck, now would be a good time to act on them. What I can say is that Crucible of Worlds, which already seems like a strong spec once Core Set 2019 bottoms its price out, will become even more attractive. It’s presumably a great addition to the Jund land-themed deck, and likely won’t be reprinted again so soon. In this case I’d certainly wait to see the spoiler before doing anything rash, however, because it’s not out of the question we’ll see another reprint.

The other themes are UR Artifacts, with artifacts of course opening up a ton of great Reserved List cards. The Esper top-of-library themed deck is a bit tougher to figure out, but it sounds unique and could potentially bring some previously underappreciated cards to the forefront. I’m curious about the Commander, so look for anything that might synergize well with it.

I’ll be revisiting this topic in the future once we have more details.

The Return of Legacy Goblins

There was an error retrieving a chart for Goblin Lackey

Goblin Lackey spiked this week in response to the news of Deathrite Shaman’s banning, which as a 1/2 blocker was the bane of the 1/1 Goblin. Goblins used to be a top-tier Legacy deck, playing a role similar to Death and Taxes's with Aether Vial, Rishadan Port, and Wasteland, and it could easily return to prominence.

It already has a big finish, with a Top 4 in the SCG Legacy Classic last weekend. That list showed off the strength of a new tool from Core Set 2019, Goblin Trashmaster. Trashmaster is a lord that doubles as a powerful artifact hoser in the maindeck that you can tutor up with Goblin Matron.

On that note, foil Goblin Trashmasters might be an attractive pickup in the long term, but I wouldn’t expect the crazy spike we sometimes see with Modern foils. I think Dark-Dweller Oracle also has a lot of potential, and I’d definitely experiment with one if I were playing Goblins. Any Legacy-playable Goblin should now be on your radar. They all should start seeing increased demand as more players move towards one of Magic's most iconic archetypes.

Unlocked: Magic Online’s Numbered Days

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I pulled the trigger. After playing Magic Online (MTGO) for the past fifteen years, I finally sold out. This article explains why I finally exited—and why you may want to consider doing the same.

For years I was heavily invested in Magic Online, both financially and emotionally. The platform had its flaws, but for a former competitive player with family and career obligations, it was the only realistic way to get my Magic fix.

What’s more, with the guidance I was getting from Quiet Speculation, MTGO was free to play. By reading the forums and Matt Lewis’s articles, I learned to capitalize on the predictable cycles and market inefficiencies of the MTGO economy to accrue thousands of tix of value. (For more on that you can read some of my old articles, which laid out how the average player-trader could maximize their value with minimum hassle.)

After cashing out my speculation collection last year, I still had a fully stocked MTGO account that allowed me to play any deck in any format without laying down cash. So yeah, you could say I was pretty invested in MTGO.

Last month I decided to sell the rest of my collection. Stormy seas are ahead for MTGO and I want to wait to see where things go before getting back in the water.

The Key

My journey began seven months ago when a stranger offered me a mysterious key. The stranger was a WotC rep, and the key granted me entry to the MTG Arena Beta. To be honest, I had been a skeptic of Arena–I just wanted to play Magic and didn’t care about all the bells and whistles—but figured I ought to give it a try. Maybe my feedback could help make it better.

After eight months on the Beta now I can tell you: this game is for real. It still has a few flaws, but the interface is streamlined and appealing. The gameplay is on point. It’s not some stripped-down version of Magic—it’s real Magic with a modern digital interface. While it is a more polished ā€œvideo gameā€ than MTGO, it counterintuitively feels more like playing paper Magic than MTGO ever did. When you are on Arena, the interface fades away and you are left with the art and the gameplay.

Magic Arena now has full Standard and the current-set draft available. Behind the streamlined interface is a ā€œfull controlā€ mode that allows you to set stops, bluff, and do everything that you would be able to do in Magic Online. Even in Beta, Arena has a robust player base and you rarely have to wait more than 30 seconds for a match to start. Once you become accustomed to the pace, graphics, and sound of Arena, it’s hard to go back to MTGO.

Since the first rumors of ā€œMagic Digital Nextā€ in early 2017 people have been saying that WotC’s new digital product posed an existential threat to Magic Online. So far the demise of MTGO has been greatly exaggerated. Yes, on several occasions the market has dipped with news of progress in MTG Arena, but card prices stabilized when it became clear that MTG Arena was not an imminent threat. MTGO card values have indeed declined in the face of Arena, and some of the downside risk is already priced in. But there is still a lot of value locked into MTGO that could disappear in a moment should prices tumble.

I believe that day of reckoning is fast approaching. When it will come is unclear, but I think it’s sooner rather than later. MTG Arena is a superior product and will soon be available to everyone who currently plays Magic Online. The first big step is this week, when Wizards started giving out thousands of Beta keys–everyone currently on the Beta just got codes to pass on to five friends. In principle, that will expand the Beta player base fivefold. And no doubt there is pressure on the digital team to get this product out of closed Beta to start generating revenue, and they will move to a wide Beta as soon as ready.

What does that mean for MTGO finance? In the short run there is no guarantee that MTGO will tank. But if you are still heavily invested in the MTGO it’s time to hedge your bets.

Enough Room for Both?

Could both MTGO and Arena survive? In principle, yes. Magic has a large player base and if the two platforms offer a distinct experience they could exist side by side. After all, MTGO and Duels of the Planeswalkers were both successful.

The difference is that these products were aimed at distinct audiences and had different capabilities.

With each update, MTG Arena comes closer to doing everything MTGO does and doing it better. You can now play full Standard. You can draft current and recent sets. They are experimenting with casual formats (Singleton, and soon Brawl). Once the player base grows, they will be able to offer all these options at once. And it’s only a matter of time before old formats like Modern and Legacy are available on Arena.

Games are subject to what economists refer to as ā€œnetwork effects.ā€ The more people playing a particular game or platform, the more attractive it is to others. Once a game drops below a certain player threshold it will start to dwindle and die. Have you ever gotten excited about drafting an older set on MTGO only to enter the queue and see the timer tick up while players enter and leave? That only needs to happen a few times before you get frustrated and look elsewhere.

Wizards understands that Arena represents the future of digital Magic. They want their flagship digital offering to be something that appeals to casual fans and players of other video and digital card games, not something that only caters to heavily invested Magic players.

On the other hand, they don’t want to kill MTGO, which is their golden goose and a major revenue generator. (MTGO has been a huge boon for Wizards because they can leverage their intellectual property to essentially sell the same cards twice.)

You can be sure Wizards is trying to balance this out and ensure that MTGO does not die. But ultimately, the choice will be in the hands of the people. Will they prefer MTGO or Arena? As someone who has played a lot of games on both, I think the answer is clear.

Arena for All

What happens when MTG Arena goes into an open Beta or full release?

Last month, Kyle Rusciano wrote an article here onĀ Arena and MTGO. He makes a lot of good points, many of which still hold. His central question is the right one:

The most important question to me is whetherĀ Magic ArenaĀ is being designed and executed in such a way that the player base on MTGO will change. WillĀ Magic ArenaĀ directly compete with MTGO for Standard and Limited players? WillĀ Magic ArenaĀ spur such significant growth in the game overall that the MTGO playerbase will stay the same, or perhaps even grow? These are the sorts of questions I am asking – because they will impact the MTGO economy and the value of our collections in the future.

Based on the design decision recently unveiled, the answer is clear: Arena will directly compete for Standard and Limited players.

Today, I choose to spend about 95% of my time on Arena. The only times I have chosen to play on MTGO were when the set I wanted to draft (first Dominaria and then M19) was not available in Arena.

Arena has no Sealed deck. It has no Modern or Legacy (two of my favorite formats.) It has no Vintage or Brawl or Multiplayer. It has no Cube. Draft still pits you against bots. And yet I found myself logging into Arena instead of MTGO. This is true even before full Standard was available and we could only play a truncated version.

Arena’s Hidden Advantage

Some of the analysis of MTGO versus Arena has focused on Expected Value (EV)—how much is a particular event expected to earn or cost for the average player over the long run.

That’s an important consideration, as Magic players are sensitive to financial incentives. When given a choice, players will choose to play the format that offers the greatest expected value. However, that applies only when comparing options on the same platform. If players significantly prefer the MTG Arena interface, they are likely to put in their play time there rather than on MTGO.

Moreover, what some of these straight EV analyses miss is the strong built-in incentive structure offered by Arena through two features that Magic Online does not have: quests and daily rewards.

MTG Arena has a daily rewards system common to many digital games. It’s quite generous. You win 250 gold for your first win of the day, and 100 gold for wins two, three, and four. In addition, each day you get a new quest to complete (playing 25 lands or casting 20 blue or white spells). These quests offer 500 to 750 gold. So each day if you win four matches and complete your quest you will earn an average of 1000 gold, which is equivalent to $1 (and allows you to acquire one pack or pay entry fee for a couple events.) You can complete these daily rewards and quests playing limited or constructed events, or you can complete them playing for free on the ladder.

This means that for the first four wins of each day (roughly one hour of play time, depending on your skill level, format, and deck) Arena is essentially paying to play. This payment is a artificial currency which, unlike Event Ticket (tix) on MTGO, cannot be cashed out. But it nevertheless feels like a reward. Psychologically it is very appealing to hear the clink of new gold in your account, something that this sort of "freemium" game has thrived on. The game incentivizes you to play each day, because each day you skip you are missing the chance to earn rewards, improve your collection, or save up for your next draft.

Even when exciting MTGO formats were available, like Cube, I often found myself logging into Arena first to complete my daily rewards before turning to MTGO. And I am an enfranchised player who has no trouble setting my stops on MTGO and who can play any format I like. Daily rewards will be especially critical to the ā€œFree to Playā€ (F2P) player; in fact, the only way to build your collection in F2P is to be relentless in completing quests and attaining daily rewards.

The Endgame

So what happens when MTG Arena achieves market share over MTGO? The exact economic implications are hard to predict, but it’s not going to be pretty.

For cards from current sets, redemption will prop up prices. These cards are safe to hold since as long as cards are redeemable, they have a floor.

In contrast, older cards have value only based on demand for play in those formats. We’ve already seen major declines in the indices for Modern and Legacy cards, with MTG Goldfish’s ā€œtotal format priceā€ for Legacy dropping from 2200 tix at the time of Eldritch Moon down to 1034 today. Modern saw something of a price resurgence after Masters 25 (A25), and also hovers in the 1000 range.

The only reason that these cards have value at all is the demand by competitive players. There are relatively few buyers of these staples, and if the major bot chains stop buying there is nothing propping up these values. If Magic Online becomes a ghost town, the bottom will fall out on the index faster than you can say, ā€œBolt you for lethal.ā€

After playing Arena for seven months I think it’s a matter of when, not if, that happens.

-Alexander Carl

@thoughtlaced

Agree? Disagree? See something that I’m missing? I will give an MTG Arena Beta code to first two (real) comments on this article by people not already in the Beta.

Colorless Matchup Guide: Affinity and Humans

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Many remember the new Pod-less, Cruise-less Modern as one of the format's golden ages. In those days, the Twin vs. BGx metagame was defined as much by its helming midrange decks as by the "Big Three" aggro-combo strategies that forced players into so much interaction at all: Infect, Burn, and Affinity. Affinity has always boasted the highest curve of the set, using three drops to turn its functional mana dorks into game enders.Ā I see Affinity as part of a new threesome of aggro decks that attack from multiple angles, ramp into haymakers, and play to the board, joined by Hollow One and Humans.

This article continues the Matchup Guide series established last week, now addressing Colorless Eldrazi Stompy's matchups against Affinity and Humans. While we navigate these matchups in a similar way, there are plenty of nuances to discuss, as well as some major differences—chief among them the value of Chalice of the Void.

For reference, here's my current list (unchanged from last week):

Colorless Eldrazi Stompy, by Jordan Boisvert

Creatures

4 Eternal Scourge
4 Eldrazi Mimic
4 Reality Smasher
4 Thought-Knot Seer
4 Simian Spirit Guide
4 Matter Reshaper

Artifacts

4 Serum Powder
4 Chalice of the Void
2 Smuggler's Copter

Instants

4 Dismember

Lands

4 Eldrazi Temple
2 Gemstone Caverns
4 Zhalfirin Void
3 Blinkmoth Nexus
2 Mutavault
3 Ghost Quarter
2 Scavenger Grounds
2 Wastes

Sideboard

4 Relic of Progenitus
1 Surgical Extraction
4 Ratchet Bomb
1 Sorcerous Spyglass
2 Spatial Contortion
2 Gut Shot
1 Gemstone Caverns

Affinity

Affinity, by Frank Skarren (8th, SCG Worcester Team Open)

Creatures

4 Ornithopter
2 Memnite
4 Arcbound Ravager
4 Signal Pest
4 Vault Skirge
3 Steel Overseer
3 Etched Champion
1 Master of Etherium
1 Glint-Nest Crane

Artifacts

4 Mox Opal
4 Springleaf Drum
4 Cranial Plating
2 Welding Jar

Instants

3 Galvanic Blast

Lands

4 Darksteel Citadel
4 Blinkmoth Nexus
4 Inkmoth Nexus
4 Spire of Industry
1 Island

Sideboard

2 Damping Sphere
1 Grafdigger's Cage
1 Relic of Progenitus
1 Torpor Orb
1 Etched Champion
1 Master of Etherium
2 Ghirapur Aether Grid
2 Ancient Grudge
1 Dispatch
2 Spell Pierce
1 Wear

Game 1

Affinity is firmly favored in Game 1; we have no answer to Cranial PlatingĀ and only four removal spells mainboard. That said, we can still cheese wins. These often involve Chalice of the Void, Eldrazi Mimic, Reality Smasher, or Dismember, and usually some combination of the four. Thought-Knot Seer can also dismantle a slower Affinity hand, especially when rushed out early via Temple and Guide.Ā Chalice should be slammed on 0 as fast as possible, as we'll rarely have mana to cast it for more.

Sideboarding

-4 Eldrazi Mimic
-4 Matter Reshaper
-1 Reality Smasher
-1 Wastes (on the draw)

+4 Ratchet Bomb
+1 Sorcerous Spyglass
+2 Spatial Contortion
+2 Gut Shot
+1 Gemstone Caverns (on the draw)

This sideboarding plan effectively turns us into The Rock—we're aiming to win off the backs of a few powerful threats while heavily disrupting our opponent. Weaker links Eldrazi Mimic and Matter Reshaper get the axe for our heavy-duty removal package, which includes the stellar Sorcerous Spyglass to take out haymakers like Cranial Plating and Karn, Scion of Urza.

We also trim a Smasher for space. OpeningĀ Eldrazi Temple is less important here; rather, we want a hand stocked full of removal spells, ideally with Eternal Scourge in exile. As a result, Smasher becomes harder to cast.

Post-Board

Chalice of the Void is integral to this plan both on the play and draw. The first Chalice almost always comes down on 0, and unconditionally on the play, making it the best card to look for with Serum Powder. Turn one Chalice on 0 slows Affinity to a crawl regardless of how many cards it blanks on resolution, but that number tends to be pretty high, as the viability of Affinity hands frequently revolves around their explosiveness.

Even after opponents dump their hand, dropping Chalice on 0 is likely to negate some number of enemy draws. Post-board games against Affinity are slow and math-heavy as both players take time developing their board before breaking through. Denying random draws helps us break that board stall first. And should opponents play all their 0-drops right away, Ratchet Bomb can take them out on turn two and then immediately be chased with a Chalice on 0.

Subsequent Chalices should be placed on 1 and then on 2, although it's sometimes acceptable to skip a chain link and jump straight to 2 (i.e. when Plating or Ravager would kill us and the game is otherwise secure).

Eternal Scourge is also quietly important to our strategy against Affinity. Since we don't have to actually open it (we can just exile it toĀ Serum Powder), Scourge lets us keep hands chock-full of removal but still deploy a threat at the right window to begin clocking our opponent.

Between the Bombs and our spot removal, we should be able to prevent Affinity from ever setting up enough synergy to kill us. These same cards also help us break board stalls so we can force chump blocks and eventually get in lethal. Here are Affinity's creatures, in rough order of importance:

  • Steel Overseer
  • Arcbound Ravager
  • Signal Pest
  • Master of Etherium

They should usually be killed in that same order. Vault Skirge, Memnite, and Ornithopter don't hassle us at all; Blinkmoth Nexus trades with all of them on defense, and we can ignore any points won off lifelink, as we want to win a longer game. We've got Ghost Quarter for the manlands, and Simian Spirit Guide and Gut Shot prevent opponents from killing us out of nowhere and enable blowouts.

Affinity's best cards against us post-board are Karn, Scion of Urza and Ghirapur Aether Grid. Grid keeps us off Blinkmoth and Scourge, all while killing us through a board stall; Karn is a Plating factory that's harder to Bomb at four mana, and killing the tokens often means losing our Chalices. Spyglass can name either of these cards in lieu of a juicy target.

Takeaways

Affinity goes from unfavored pre- to heavily favored post-side. Common mistakes opponents make against us include swinging Pest into a Blinkmoth Nexus, beefing up a manland while we're slow-rolling Ghost Quarter, and casting Etched Champion over literally anything else. The matchup is still quite focus-intensive, as it requires a great deal of role analysis and game state awareness.

Humans

Humans, by Zach Stern (3rd, SCG Atlanta Modern Classic)

Creatures

4 Noble Hierarch
4 Champion of the Parish
4 Kitesail Freebooter
4 Meddling Mage
4 Phantasmal Image
4 Thalia's Lieutenant
4 Reflector Mage
4 Mantis Rider
3 Thalia, Guardian of Thraben
1 Dark Confidant
1 Kessig Malcontents

Artifacts

4 Aether Vial

Lands

4 Cavern of Souls
4 Unclaimed Territory
4 Ancient Ziggurat
4 Horizon Canopy
2 Seachrome Coast
1 Plains

Sideboard

3 Auriok Champion
1 Dark Confidant
1 Hostage Taker
2 Izzet Staticaster
2 Reclamation Sage
2 Sin Collector
1 Dismember
1 Gut Shot
1 Gaddock Teeg
1 Kataki, War's Wage

Game 1

Humans does not execute the exact same gameplan each time. It consistently applies pressure and deploys some sort of disruption; which sort, though, depends on their draw. There are some kinds we beat very soundly and others we struggle against.

Thalia, Guardian of Thraben and Kitesail Freebooter are examples of cards that help make Humans a force in Modern, but positively stink against Colorless. On the other hand, Reflector Mage and Phantasmal Image (especially in conjunction with Reflector, or when we deploy our own curve-toppers) can make things very difficult for us. So can an early Thalia, Heretic Cathar, but Humans seems to be phasing her out.Ā Between it all lies Mantis Rider, which kills us faster than anything in the deck.

Thought-Knot Seer is our best Eldrazi, tearing holes in enemy hands and ensuring we don't fall into some nasty trap. Humans is also slow enough that Seer reliably hits something, unlike against Affinity. The deck's Vial draws are its best draws, and Seer lines up especially well against those.

Eternal Scourge is is large enough to wall Meddling Mage and Reflector Mage. Reflector also can't bounce it—Scourge gets exiled, sure, but in doing so fizzles the Mage so we can cast it again next turn. While Matter Reshaper trades into another card for chumping, its 3/2 stats line up poorly against Thalia, Guardian of Thraben, giving that otherwise lackluster human some choice applications in the matchup.

Above all, our most important cards in Game 1 are Dismember, the one removal spell, and Smuggler's Copter. The vehicle loots us into more Dismembers, and cycles our useless draws into blockers and pressure. Humans has no elegant answer to Copter sans Vial.

Sideboarding

-4 Simian Spirit Guide
-4 Chalice of the Void
-1 Wastes (on the draw)

+4 Ratchet Bomb
+2 Spatial Contortion
+2 Gut Shot
+1 Gemstone Caverns (on the draw)

Spatial Contortion hits everything in Humans so long as it's cast quickly enough. But Gut Shot is again the real killer, zapping Hierarchs and Champions early and snapping off Phantasmal Image no matter what it's copying.

We keepĀ Matter ReshaperĀ over Simian Spirit Guide because it at least crewsĀ Smuggler's Copter; packing a critical mass of bodies for the vehicle lets us represent blockers while looting into kill spells. Reshaper also cascades into far better cards post-board, where it can hit something like Ratchet Bomb or evenĀ Spatial Contortion to finish off the counters-heavy Human it just chumped.

Spyglass stays in the board despite slowing Humans down by hitting Vial. We can pop the artifact with Ratchet Bomb and often net some one-drops in the process. Since we often want to Bomb for 2, Spyglass can prove awkward, and the only other target for it is the unexciting Horizon Canopy.

Post-Board

We're again much better equipped to deal with Humans after siding, and they're worse off against us than they were in Game 1. But it bears repeating that Reflector Mage and Phantasmal Image can ruin our day regardless of other factors. Smasher in particular should be cast with caution, as it's the most worthwhile target for Image in either player's deck.

Before playing threats, even to block, we must prioritize casting removal spells.Ā Ratchet Bomb takes priority among those, since it needs a few turns to tick up to the right number; everything else can deploy at instant speed, and is more valuable in the hand. A Bomb on three murders Mantis Riders on sight, but I feel it's usually better on one or two, threatening opponents with either number and encouraging them to play conservatively. Seer can then attack their hand directly, and we can force Humans to walk into our removal spells.

Takeaways

Humans has no Cranial Plating or Steel Overseer to single-handedly steal Game 1 with, so our Game 1 against the deck is easier. Of course, since the deck proves harder to nail with something like Chalice, their Game 2 is better than Affinity's, which makes it tough to tell which matchup is actually more favorable. I personally feel the Affinity matchup is better for us, but harder to learn, meaning Colorless newcomers may find Humans an easier pairing until they've gotten in more reps with the deck.

Of Men and Machines

After the response I got last week, I decided to continue this series and ensure a wealth of in-depth analysis exists for most of Colorless Eldrazi Stompy's popular matchups. Which matchups you would like me to cover next? Is anything Affinity- or Humans-related still nagging you? Let me know and ask away in the comments. For those of you who plan to bring Colorless to some PPTQs, good luck, and may this information serve you well!

Unlocked: Studying the Mindset of Online Players

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Hello, guys.

Last week I talked about Legacy for the first time, and hopefully you purchased some of the Death & Taxes specs I recommended. Containment Priest, Rishadan Port, and Wasteland have already increased. By now you should have sold the Priests and Ports, but keeping the Wastelands for a higher price is a good idea.

This week, rather than looking at the metagame of a specific format, I am going to explore something else—how understanding the mindset of online players can help you predict the next price increase.

There are two types of players online: 1) Pros and competitive players; and 2) Ordinary players who just want to spend their free time playing some Magic online. We can make predictions based on both.

Competitive Players

First we look at the competitive players. This group of players will always play the best deck. For example, right now Nicol Bolas, the Ravager is the hottest card in Standard. Despite its high price tag, this group of players will still get their hands on copies of Bolas and do a bunch of testing with them.

By understanding this type of behavior, we can buy those cards once we know they are good. The trick here is to watch a lot of streams and play a lot of Leagues—that's the only way to know which cards are good before the 5-0 decklists are posted online!

The Standard Trend

Remember these cards?

Most mythics and rares will have a high price when they're new to the format since supply is low. Then they will drop a little bit afterwards. That's exactly the time to buy into any cards you believe will be staples. The same thingĀ happened with Nicol Bolas, the Ravager last week. Notice the drop, then the increase in price:

Bolas spiked hard when the first decklist was posted online,Ā from 16 tickets to 26 tickets in just one day. If you spend enough time playing Leagues, even if you're losing to the best deck, that's still worth your time. In this case, you would have been able to see the power of Nicol Bolas firsthand and predict its subsequent price jump. When you can gain so many tickets from speculation, losing in Leagues won't matter anymore!

After Nicol Bolas, I predict that the Dragons deck with Sarkhan, Fireblood and Chandra, Torch of Defiance will the the next to become popular among competitive players. Let's have a look at the prices as of now.

Sarkhan, Fireblood is at the low-price stage of the trend I mentioned above. By now you should know that various Dragon decks, whether Mono-Red or Grixis, are abusing Sarkhan's ability to cast Dragon spells while keeping mana up for removal or other stuff. Sarkhan also has the ability to filter draws, so that you won't be stuck with a bunch of Dragons in hand while you can only cast one at a time.

Chandra has been a great card in red aggro and midrange decks so far, but recently her price has dropped to a very low point. And now she is part of the Dragon decks and all other red decks. I'm expecting her price to increase again soon.

Ordinary Players

Next we look at the other players on Magic Online. These players aren't going to play the most expensive decks. They will observe the metagame before changing decks, and usually rely on decklists posted online. Most of the time, they will prefer to buy low-cost, but competitive, decks they can win Treasure Chests with.

Let's look at the decklists posted online on July 12th.

Think of yourself as a budget/casual player who doesn't have a lot of tickets for expensive decks. Which deck would you pick?

Depending on budget, here are the decks that I would pick as a casual player. Note that the decks picked are just for me to describe about casual players' thinking, and not for strategic advice.

Sarkhan's Unsealing is extremely strong in Draft, and players have begun including it in Constructed as well. This deck is an upgraded version of the earlier Green Stompy deck, and it's pretty cheap to upgrade into this version. If we buy some Sarkhan's Unsealing and other staples in this deck, and it performs well later, it may no longer be budget, if you know what I mean.

This is a planeswalker control deck. Players who have played UB Midrange or Grixis Energy before will be attracted to this deck. Here we should target cards that weren't in those two older decks, as they are the ones that will increase in demand. The planeswalkers are the cards you might want to invest in—especially Chandra, Torch of Defiance, as I mentioned above.

This Mono-Red Dragons deck is for those players who cannot afford, or refuse to put hundreds of tickets into, a playset of Nicol Bolas. This deck is as good as the Grixis version in my opinion, and of course it's cheaper.

Think of it this way: if players want to play Dragons at minimum cost, this will be the deck to play. Furthermore, this is a deck that can be upgraded from the previous RB Midrange/Aggro decks. Currently, buying Sarkhan looks like a great opportunity to earn tickets.

This deck has appeared in earlier 5-0 lists as well. Now that it's showing up regularly, people will see it as a viable way to win Chests, and casual players on a budget may want to pick it up.

If this deck continues to be good, Carnage Tyrant and Hour of Promise are good candidates to increase in price. Also, keep in mind that 1) there's a Jund version of this deck running around, and 2) this kind of deck is very flexible in card choices, since they can ramp into a lot of mana very fast. Keep your eyes on mana-sink cards in the format for possible upgrades.

I hope this week's topic was helpful. Feel free to leave your opinions in the comment section below!


Alright guys, that’s all for the week. Thanks for reading, and I’ll see you again next week.

Adrian, signing off.

Daily Stock Watch – Griselbrand

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Hello, readers and welcome to a new edition of the Daily Stock Watch! We continue our search for the next best spec today by focusing on one familiar legend that has been on a pretty steady slide since it was first printed. Back in 2011 when Avacyn Restored was released, everyone pretty much knew that this was going to be a Reanimator staple for the existence of Magic, owing to its very powerful ability to let you draw seven cards at the expense of seven life. Such a payoff is very much appreciated in formats where it could easily win games just by its sheer power, but it doesn't reflect much in its monetary value nowadays. However, the recent Legacy banning has given a new lease of life on this demon, and I think that it's worth investing on today while it's still cheap and promising as ever.

There was an error retrieving a chart for Griselbrand

Just like what our new colleague Edward Eng is trying to tell you on his segment (and something that Brian DeMars originally talked about), now might be the best time to hold on to your copies of Griselbrand. He was specific in his piece that he'd like to wait it out longer with the Grand Prix version of this card, but I'm leaning towards keeping every possible copy you could. The card is still Modern playable despite its namesake deck's lack of success, and we could just be looking at the tip of the iceberg with the recent Sneak and Show lists that started popping out of nowhere.

Sneak and Show

Creatures

4 Emrakul, the Aeons Torn
4 Griselbrand

Instants and Sorceries

1 Flusterstorm
4 Force of Will
2 Spell Pierce
4 Ponder
3 Preordain
4 Show and Tell
4 Brainstorm

Other Spells

4 Lotus Petal
2 Omniscience
4 Sneak Attack

Lands

3 Island
1 Mountain
3 Ancient Tomb
3 City of Traitors
1 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
4 Scalding Tarn
3 Volcanic Island

Sideboard

1 Defense Grid
4 Grafdigger's Cage
3 Arcane Artisan
2 Blood Moon
2 Abrade
2 Pyroclasm
1 Boseiju, Who Shelters All

This list will show up a lot online and definitely in more paper tournaments now that its number one tormentor Deathrite Shaman has kissed the bucket. This also opens up the door for other strategies such as Dredge (hello Ichorid and Life from the Loam!) but that route's not so popular with a lot of players who prefer to win conveniently using a more direct approach that Reanimator offers. Griselbrand should rise in popularity with these developments, but I don't think that the price increase would be massive. There should be some minor gains depending on how drastic it will dictate the meta game, but history tells us that hating the graveyard is a much easier predicament than facing a one mana critter that chomps everything at the cost of one mana as well. The format should be able to adjust accordingly in that scenario, so the financial gains will be steady in my opinion.

What Could Be Trending

There are plenty of reasons as to why these cards will probably trend upwards in the coming months, and you should hear other people share their minds as to why they think so. Legacy just became a wide open field despite the recent dominance by Sneak and Show, and there should be more crazy ideas to come. I'm inclined to the idea that Griselbrand will move up to $12-$15 territory once more in the coming days. There should be a low risk for hopping on to this hype train.

At the moment, you could get copies of Griselbrand for anywhere between $6.93 up to $11.99 from Card Kingdom and TCGPlayer for various conditions. StarCityGames is out of stock for AVR and MM3 copies, and they left their price markers at somewhere between $9.99 up to $11.99. Foil copies of the card shouldn't be expensive, considering that there are GP foil copies out there and isn't really a good spec target because of that. I suggest that you get copies now while they're this cheap. There's a lot of room for growth on this one.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

Unlocked: MTGO Market Report for July 18th, 2018

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats, and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerances and current portfolios before buying or selling any digital objects. Please send questionsĀ via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of July 16, 2018. The TCGplayer market and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the market price or mid price respectively.Ā Redeemable sets are highlighted in green and sets not available for redemption are highlighted in red.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead. Although Hour of Devastation (HOU), Amonkhet (AKH), Aether RevoltĀ (AER), and KaladeshĀ (KLD) are no longer available for redemption, their prices will continue to be tracked while they are in Standard. Core Set 2019 (M19) prices start this week, though TCG prices are not yet available.

Standard

Prices rebounded strongly this week for all sets except the currently being drafted Core Set 2019 (M19). Have a look below at a chart of weekly prices for all recent large sets after their release. Compared to the last six large sets, M19 has started at the lowest price and is on a similar price path as Amonkhet (AKH). If M19 continues to closely track AKH, then a price bottom in five to eight weeks at a little under 50 tix is expected.

Although both of these sets are large, summer sets, there are some differences. First of all, AKH is a set from the two set block era, while M19 is the first core set in years. The reprints such as Scapeshift, Crucible of Worlds and Death Baron constrain the starting price of this set as there is already a ready supply of these cards online.

The next major difference is the lack of Masterpieces in M19. Their presence in AKH meant that some of the value in paper boosters came from the Invocations. But for MTGO, they did not add any value to boosters as they were generated in Treasure Chests. Furthermore, if a paper set is cheaper as a result of boosters inserts, then all things being equal, the digital version will end up with a lower price through the redemption channel. With no Masterpieces weighing on the price of M19 a price path that diverges from AKH is a strong possibility. It will be useful to keep an eye on how M19 evolves over the coming weeks to see if a divergence occurs.

The other interesting aspect of the large set price chart above is the price path of Dominaria (DAR). It closely tracked the path of Shadows Over Innistrad (SOI) with a slightly more expensive bias for most of its drafting window before dipping below it in the last three weeks.

If it continues to roughly track SOI, then profits on the full set strategy will be minimal. Standard rotation in the fall has a very long reach and major price movements on existing Standard sets happen only after rotation. Thus it will be prudent to consider the benefits and risks of holding onto sets of DAR past their redemption guarantee date in early September. Fortunately, the cutoff date extends into October. Unfortunately, DAR is the first set printed after the end of the two set block era so there are no examples of how sets like DAR have fared vis-Ć -vis the available supply of redemption sets.

Speaking of redeemable sets, the promised print run of Ixalan (XLN) and Rivals of Ixalan (RIX) has yet to make it into the MTGO store. DAR remains the only set currently available for redemption.

Modern

Spirit decks are seeing a boost in Modern with the addition of the efficient Supreme Phantom from M19. Here is an example of a new Spirit deck that fared well in the Modern Challenge on MTGO this past weekend, going 7-0. The market is reacting by bidding up the price of key components like Spell Queller and Aether Vial.

Note that Aether Vial is a staple in multiple archetypes while Spell Queller has shown up in Jeskai control decks from time to time, so both of these cards get an extra boost from already being represented in the Modern metagame, unlike a card like Rattlechains.

The rest of the decks from the Modern Challenge represent a diverse and stable metagame. Without major shifts in the metagame, prices will remain fairly stable except for flavor-of-the-week decks that trigger a bunch of buying interest like Spirits has done. The next best buying opportunity in Modern will come with fall rotation in October as players refocus on Standard and sell their Modern decks in order to fund their draft of the new set. If you are holding Modern specs over the coming weeks, be sure to unwind your positions by early September in order to get liquid in advance of October. I definitely want to have some tix on hand to deploy into depressed Modern staples at that time.

Standard Boosters

DAR boosters have crested over 2 tix for the first time since the release of M19. This is a good sign that DAR boosters will continue to trend higher over the next six weeks. Helping to confirm this is the regular number of Swiss drafts that are firing on MTGO. Checking in an at any given time reveals two to four drafts in progress. This steady demand will only increase as players tire of M19 draft and also look for better value from cheaper DAR drafts.

XLN and RIX boosters haven't dropped to a good buying level and remain over 1 tix. At this point, it's doubtful that a strong buying opportunity will emerge on these. It's possible that fall rotation will trigger a substantial increase in XLN and RIX cards, which in turn would filter down to the price of boosters. If you are not willing to bet on singles when rotation comes, then using boosters will be a good, diversified substitute if prices remain in the 1.0 to 1.3 tix range.

Trade of the Week

For a complete look at my recent trades, please check outĀ the portfolio. This week I have been continuing to buy DAR draft sets. At this point, I have over one hundred draft sets all purchased at a price under 6 tix, or below 2 tix per booster. There is still an opportunity in these as the market will grind higher over the coming weeks, but the best buying window has passed.

The next macro opportunity will be in full sets of M19, M19 boosters and Guilds of Ravnica foil mythic rares. The buying window for these will be at the end of September and into early October. With this in mind, the plan is to exit on the existing macro trades by the middle of September. This will mean selling DAR boosters, DAR full sets and the M19 foil mythic rares that I have purchased over the past two weeks.

The beauty of this process is being able to roll profits into the next trade in a seamless way, allowing for compounding of tix over time. It also helps that each of the strategies has strong economic fundamentals and a history of success. The challenge of this type of trading is the patience required and the low returns relative to catching a hot Modern or Standard single on the rise. Knowing the style of trading that works for you is important in deciding on how to deploy your tix, but having some portion of your portfolio in these macro strategies will allow you to ride out the ups and downs of singles prices.

Unlocked: Core 19’s Set Price and the Treasure Chest Update

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Welcome back, folks. I hope y'all are enjoying your Core 19 drafts – it's a fun format so give it a try if you haven't already. In fact, it's my favorite format since Amonkhet.

The number of people drafting the set has steadily gone up. At first, it looked like draft participation levels had returned to the levels of one year ago, but as of today,Ā Core 19 is being opened on MTGO at a rate roughly equivalent to that of Rivals of Ixalan, with the competitive league holding about 850 people at any given time. This is something to pay attention to, because it will affect the future prices of the cards, and may affect when the best time to redeem sets will be.

I. Core 19's Set Price

One question that has come up on the QS Discord is when Core 19 will bottom out. Many QS subscribers have been surprised by the low the value of Core 19. Just one week after its release, a redeemable Core 19 set costĀ less than one of Dominaria. According to GoatBots, it currently costs $65 to redeem a set of Core 19 and $72 to redeem a set of Dominaria. That's remarkable.

This has investors wondering just how low Core 19 can go, and wondering whether buying redeemable sets before redemption begins on August 8th is the smart move. We should keep the following in mind:

1) There are no masterpieces in Core 19. As I've explained in prior articles, the presence of masterpieces in a set slashes that set's value by about 25 percent. That's the only way that a set ofĀ Amonkhet could have been redeemed for $44, or a set ofĀ Hour of Devastation for $43.

Let's take a look at the lowest redeemable set prices for the most recent sets without masterpieces.

The floor on redeemable sets seems to be around $53. While some sets command such a premium price that they'll stay elevated into the $70s or $80s, it seems that the laws of supply and demand in the paper world guarantee that a redeemable set of Magic Online cards will never dip below $50.

2) The cycle of elder dragons should help keep Core 19's redeemable set price in line with the others.

Although there might not be as many Standard or Modern cards inĀ Core 19, these five iconic legends will help Core 19 maintain a normal paper price, and this in turn will make it less likely that Core 19 will be redeemable for significantly less than, say, Rivals of Ixalan.

In conclusion, although it is possible that you will be able to snag a redeemable set of Core 19 for $48 or $49 before redemption goes online, it's more likely that the set will bottom out closer to $52. If drafting (and therefore opening) the set becomes more and more popular (if, say, the competitive draft league reaches 900 people as Dominaria did), then maybe there will be a short time before redemption goes online where the price of a redeemable set will be below $50. Otherwise, I'd expectĀ Core 19 to follow traditional patterns.

II. Treasure Chest Update

The treasure chests on MTGO underwent some noteworthy changes, and I'm here to give you an overview! If you want to see a full list of the changes, click here. For a complete list of treasure chest contents, click here. Big picture, the treasure chests EV shot up from $1.99 to $2.32 largely more by shedding worthless cards than by adding valuable cards.

1) A scaleback of Masterpieces has begun. This isn't something to act on yet, but it is noteworthy that, for the first time, we see a massive scaling back of the Zendikar Expeditions and Kaladesh Inventions. Expeditions are being replaced by their normal set versions, and many of theĀ Inventions are being removed outright. If this scaleback continues, we may see these cards command a premium in the years ahead.

2) Battlebond!

Select Battlebond cards are being given their own slot with the latest treasure chest update. Some Legacy players were not happy that certain cards were not released, but newly appointed product manager for MTGO Alli Medwin has written that the remainder of desired cards will be released later this year.

Are any Battlebond cards going to replicate the success of Entourage of Trest or Palace Sentinels?

As many of you might know, Pauper is the third-most popular format on MTGO, and cards that find success in Pauper can command high prices. This is especially true for cards that come to Pauper only through treasure chests, like Conspiracy all-stars Palace Sentinels and Thorn of the Black Rose.

I do not believe thatĀ Battlebond is giving us any commons that look particularly appealing to play. The only possible speculation opportunities would have been Legacy cards like Brightling. The problem with these cards, though, is that they're being released as a trickle (a chest frequency of 1) instead of all at once, during a set period of time like most cards. Thus, these Battlebond mythics started right off the bat with bloated prices. Brightling is currently selling for more than 50.00 tix!

3) Speaking of Pauper...

Pauper's representation in the treasure chests continues to dwindle, and this makes me more interested in speculating on Pauper as time goes on.

In one regard, I like this because it means that buying into the format is a safer investment — you'll be able to play with the cards without needing to worry about their prices dropping. On the other hand, I don't like seeing cards like Thorn of the Black Rose, Custodi Squire, and Palace Sentinels all cost $10 because of artificial scarcity.

Some consistency in their treasure frequencies is also needed. Custodi Squire isn't in the chests at all, while Entourage of Trest has a frequency of 6 and Palace Sentinels has a frequency of 20. Going forward, I'd like to see all Pauper cards introduced to MTGO exclusively through treasure chests to have frequencies of 50 for their inaugural two months and then dialed back down to a frequency of 6.

Now is a great time to buy your playsets of Hydroblast and Pyroblast. I'm also interested in speculating on Choking Sands (Mirage version) now that no new copies are entering the market. When Mono-Black Control gains prominence, Choking Sands' demand goes up. Flaring Pain, as well, seems like a good buy.

4) Which Dominaria cards will you find in treasure chests?

I was very puzzled by this selection, and by the uniformity of frequency. Usually the high dollar cards start at a 12 frequency, not a 6, so this bodes well for the future of Teferi and Karn. Also, usually bulk mythics like Muldrotha and Weatherlight are not included, so their presence here stands out. This means that the big mythic winners of the treasure chest update are:

All four of these cards have potential, and it's nice to see them not included in the chests. I've already bought about 40 Jhoira and 20 Naru Meha, and if Multani drops down to 0.25 tix or so, I may consider investing in him.

III. Signing Off

That's all for this week, guys. Let me know what stood out to you in the treasure update, and feel free to ask me any questions you may have! If you'd like to see a current copy of my portfolio, please message me on the QS Discord and I'll be happy to provide a link.Ā  Happy drafting!

Scouring Core Set 2019 for Specs

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Core Set 2019 has been officially released, and it presents plenty of opportunity for the savvy speculator. As with cards in any set, card prices will change over time, and there are cards that are bargains at the current price compared to what they will be in the future, so it’s just a matter of figuring out those cards now.

Increasing prices means increasing demand, and demand is largely derived from playability, so by looking at early results to get an idea of what is performing, we can get a head start on the market once it starts really reacting when results become high profile, like at the upcoming Pro Tour 25th Anniversary.

Luckily the set was released over a week ago on Magic Online and became Constructed-legal immediately, and there are already decklists with the new cards, so today I’ll cover the cards that have been performing, and share some potential specs to cash in.

Eternal Foils

These days it seems that some of the best specs are on foil versions of new cards that immediately make their way to Eternal formats, because these cards have been demanding high prices fresh out of the pack, which in years past was rarely the case.

Remorseful Cleric

One card showing up from the new set is Remorseful Cleric, a very playable Modern and Legacy card. It’s a sure-fire bet to see play for years and years come, so foils will be in high demand. At over $10 it’s already at a high price, but I do see it just going higher and higher over time.

Militia Bugler

A more surprising card showing up is Militia Bugler, which has already performed well in a few different Modern decks. It’s a good hit off Collected Company, and great for finding Knight of the Reliquary in the Bant Retreat to Coralhelm deck, and it showed up in a White-Green Hatebears deck, which shows off how good it is with Aether Vial.

This fact, along with it being a Human, means it’s also a fit into Five-Color Humans, the top deck in Modern, and was played as a 2-of in a 5-0 list. The card actually solves problems for the deck, specifically by generating card advantage that helps immensely against its toughest matchups, control decks packed with creature removal, so it has real potential. Widespread adoption into the archetype as a staple, especially it broke out at a high-profile tournament like the upcoming team Pro Tour, would send its foil price skyrocketing.

The current price of $3 really does seem like a bargain, so this is a card I could see paying off going deep on. It turns out that there is actually an FNM full art foil promo, which will add to the supply and cut into the price, but I don't see it holding it back that much relative to the potential gains.

Underappreciated Standard Staples

As for Standard, the money is in cheap cards that have the potential to become real Standard staples. That means avoiding the already expensive cards, like Nicol Bolas, the Ravager, which looks to be one of the best cards in the set an a staple, but probably isn’t the next Karn, Scion of Urza and doesn’t have much left room to grow. I’d look towards underappreciated cards with high upside, and there are a few cards performing in leagues that could be good buys.

Graveyard Marshal

One example is Graveyard Marshal, which is poised to usher in a new era of black decks. Not only has it revitalized Zombie tribal, but it may prove even better in a traditional tribal-less Mono-Black Aggro deck.

Ajani, Adversary of Tyrants

Ajani, Adversary of Tyrants has been putting up a surprising amount of results so far, and might be one of the more underrated cards in the set. It’s been doing well in White-Black Knight decks, and if it proves good enough revitalize Black-White as a competitive archetype, then its $13 price would have room to move up towards $20.

Mythic Reprints

I also have my eye on the big money reprints in Core Set 2019, Crucible of Worlds, Scapeshift, and Omniscience.

There was an error retrieving a chart for Crucible of Worlds
There was an error retrieving a chart for Scapeshift
There was an error retrieving a chart for Omniscience

The prices of these reprints are at a fraction of the old price, and have a lot of upside. I don’t see much more downside at this point, definitely not after summer’s end and when the next set comes, so I’d start scaling into them now and prepare to hold for the next year or few for some significant gains. Crucible of Worlds and Scapeshift both seem strong, Crucible of Worlds because of Commander and Scapeshift as a Modern 4-of staple, but Omniscience I’m not as high on.

What’s interesting to me is that the original Scapeshift has fallen by almost half, from nearly $60 to $30, while Crucible of Worlds has held stronger, from $65 to $50. That leads me to believe that Crucible of Worlds has more demand, so the price of its reprint should increase in price faster than the reprint of Scapeshift. That said, this is already reflected in the prices of the two cards, with Scapeshift being at $13 and Crucible of Worlds at $20. Scapeshift would have to grow by about 150% to reach the $30 of the original, the same growth Crucible of Worlds would need to reach $50 of its first two versions. Omniscience fell from $30 to $18, while the reprint is at $7, which follows approximately the same ratio. What’s not clear is the speed at which the prices of the reprints and originals will converge, and because the fact that they will converge means that price of reprints have more room to fall and will settle at different points relative to the other reprints, so all specs are not created equal. For that reason my money is on Crucible of Worlds first as the best long-term bet, then Scapeshift, and finally Omniscience.

There should also be nice gains to be had on the foils. Foil Scapeshift has been sitting somewhere shy of $150, and hasn’t really fallen, likely because the reprint has new art, while Crucible of Worlds was over $100 but is actually down to $90 because it’s the same art. These prices make the prices of the foil reprints look like a bargain, Crucible of Worlds at $45 and Scapeshift at $40, leaving plenty of room on the upside. Again there seems to be more demand for Crucible of Worlds, which has a higher foil price and one closer to the original’s price. It’s interesting that Omniscience hasn’t really fallen in price despite the reprint having the same art, so maybe demand for foil Omniscience is pretty robust. That makes the foil reprints seem like a solid spec, at $23 compared to $58 for the original foil.

What are you targeting in Core Set 2019?

-Adam

Hold ā€˜Em & Fold ā€˜Em #2

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Thank you to everyone for all the feedback on my first article. I hope this one is even better. I originally drafted this article on Thursday, July 12 and wanted to get this out to you before the weekend. Now we’ve seen two copies of Sneak & Show in the top of SCG Worcester. But there’s still an opportunity before the market starts to shift hard. So here we go.

Hold ā€˜Em

Griselbrand - Grand Prix Promos

Brian DeMars talked about Griselbrand here, and I agree with him. With Deathrite Shaman gone from Legacy, abusing the graveyard has gotten stronger. This sees play as a three- or four-of in Reanimator and Sneak & Show. If you watched any of the coverage this weekend, you know that Bob Huang didn’t lose a match, or even come close, with the following list:

Sneak and Show

Creatures

4 Emrakul, the Aeons Torn
4 Griselbrand

Non-Creature Spells

4 Lotus Petal
2 Omniscience
4 Sneak Attack
4 Brainstorm
1 Flusterstorm
4 Force of Will
2 Spell Pierce
4 Ponder
3 Preordain
4 Show and Tell

Lands

3 Island
1 Mountain
3 Ancient Tomb
3 City of Traitors
1 Flooded Strand
1 Misty Rainforest
1 Polluted Delta
4 Scalding Tarn
3 Volcanic Island

Sideboard

1 Defense Grid
4 Grafdigger's Cage
3 Arcane Artisan
2 Blood Moon
2 Abrade
2 Pyroclasm
1 Boseiju, Who Shelters All

Andrea Mengucci's Sneak & Show was also listed first on his Legacy winners after the banning. He references Grand Prix winner Edgar Magalhaes when talking about the metagame shift.

Here’s his list:

Sneak and Show

Creatures

4 Emrakul, the Aeons Torn
4 Griselbrand

Non-Creature Spells

4 Brainstorm
2 Flusterstorm
4 Force of Will
4 Ponder
3 Preordain
4 Show and Tell
2 Spell Pierce
4 Lotus Petal
2 Omniscience
4 Sneak Attack

Lands

3 Ancient Tomb
2 City of Traitors
3 Flooded Strand
3 Island
1 Mountain
4 Scalding Tarn
3 Volcanic Island

Sideboard

1 Abrade
2 Blood Moon
1 Boseiju, Who Shelters All
2 Defense Grid
1 Jace, the Mind Sculptor
4 Leyline of the Void
2 Pyroclasm
2 Through the Breach

And guess what he lost to? Yep, another Sneak & Show deck run by pokerswizard who’s also no slouch on Magic Online. Here’s his winning list:

Sneak and Show

Creatures

3 Emrakul, the Aeons Torn
4 Griselbrand
2 Simian Spirit Guide

Non-Creature Spells

4 Brainstorm
3 Daze
1 Flusterstorm
4 Force of Will
4 Ponder
4 Preordain
4 Show and Tell
4 Lotus Petal
4 Sneak Attack

Lands

3 Ancient Tomb
2 City of Traitors
4 Flooded Strand
3 Island
4 Polluted Delta
3 Volcanic Island

Sideboard

2 Abrade
2 Boseiju, Who Shelters All
2 Echoing Truth
2 Flusterstorm
2 Pyroclasm
2 Red Elemental Blast
2 Surgical Extraction
1 Through the Breach

But here’s the kicker: Griselbrand also sees play as a four-of in Grishoalbrand in Modern. I didn’t have any, so I bought a playset from TCGplayer at $11 each on Tuesday, July 10. If you don’t have them and want to play them, you should probably do the same before Pro Tour 25th Anniversary on August 3-5.

Engineered Explosives - Masterpiece Series: Kaladesh Inventions

This is a tougher pill to swallow, but hear me out. Engineered Explosives showed up as a three-of in the latest iteration of Modern’s Krark-Clan Ironworks combo deck in the top 8 of Grand Prix Barcelona on July 1. This is the rarest version of the card, and there won’t be a rarer one printed. So this has nowhere to go but up.

Look at the cards that are more expensive than Engineered Explosives that are played in multiples across different formats. Mox Opal, Aether Vial, Ensnaring Bridge, and Chalice of the Void. This should be a sign to you of where the price of Engineered Explosives is heading.

And this shows you how popular the card is in Modern and Legacy. Here’s Luke Purcell’s sixth-place decklist from SCG Worcester.

Miracles

Creatures

1 Monastery Mentor
3 Snapcaster Mage
1 Vendilion Clique

Non-Creature Spells

1 Gideon, Ally of Zendikar
3 Jace, the Mind Sculptor
1 Engineered Explosives
2 Counterbalance
4 Brainstorm
2 Counterspell
4 Force of Will
1 Spell Pierce
4 Swords to Plowshares
1 Search for Azcanta
1 Council's Judgment
1 Entreat the Angels
4 Ponder
2 Portent
3 Terminus

Lands

5 Island
2 Plains
1 Arid Mesa
4 Flooded Strand
4 Polluted Delta
2 Tundra
2 Volcanic Island
1 Karakas

Sideboard

1 Engineered Explosives
2 Containment Priest
2 Blood Moon
1 Rest in Peace
3 Flusterstorm
3 Pyroblast
2 Surgical Extraction
1 Wear // Tear

If you need these and have the extra cash to splurge, I would get the Kaladesh Inventions version now. There are a few copies on TCGplayer and Channel Fireball.

Tarmogoyf - Modern Masters 2017

Jund isn’t too good in Modern right now, but Tarmogoyf got better with the banning of Deathrite Shaman in Legacy. So this is the time to pick up Tarmogoyfs if you need them. It’s the summer lull; a perfect time to pick up what you need on the cheap. Tarmogoyf will pretty much always be a staple in Jund. And it’s only a matter of time before the deck becomes good again in Modern. Ā As more proof, after drafting this article before the weekend, there were two copies of Temur Delver alongside those two copies and Sneak & Show at SCG Worcester.

Here’s Nathan Robinson’s second-place list:

Temur Delver

Creatures

4 Delver of Secrets
4 Nimble Mongoose
4 Tarmogoyf

Non-Creature Spells

4 Brainstorm
4 Daze
2 Dismember
4 Force of Will
4 Lightning Bolt
2 Spell Pierce
2 Spell Snare
4 Stifle
4 Ponder

Lands

2 Flooded Strand
2 Misty Rainforest
2 Polluted Delta
2 Scalding Tarn
3 Tropical Island
3 Volcanic Island
4 Wasteland

Sideboard

1 Grafdigger's Cage
1 Sulfur Elemental
2 True-Name Nemesis
1 Sylvan Library
2 Abrade
1 Flusterstorm
2 Pyroblast
1 Submerge
2 Surgical Extraction
1 Life from the Loam
1 Rough // Tumble

Fold ā€˜Em

Engineered Explosives - Fifth Dawn & Modern Masters

Just like the Scars of Mirrodin fastlands mentioned in the previous article,Ā this could easily get printed in Standard or the next Masters set. One thing you could do is work towards getting Kaladesh Inventions by using your other versions to help trade up. That’s what I plan to do this summer.

Bonus Hold ā€˜Em Picks

Meditate - Tempest

It’s a blue card that draws four cards for three mana. Wow. And it’s on the Reserved List. Plus, it sometimes pops up in High Tide lists in Legacy on rare occasions.Ā For example, take a look at this list from Iwouldliketorespond on Magic Online. If you don’t know who that is, you can see some of this person’s Magic Online finishes here.

Spiral Tide

Instants

1 Intuition
3 Cunning Wish
3 Turnabout
3 Flusterstorm
4 Force of Will
4 Brainstorm
4 High Tide
4 Predict

Sorceries

4 Merchant Scroll
4 Time Spiral
4 Preordain
4 Ponder

Lands

1 Scalding Tarn
1 Misty Rainforest
2 Polluted Delta
2 Flooded Strand
12 Island

Sideboard

4 Thing in the Ice
1 Surgical Extraction
1 Snap
1 Meditate
1 Hurkyl's Recall
2 Grafdigger's Cage
1 Echoing Truth
1 Brain Freeze
1 Blue Sun's Zenith
1 Turnabout
1 Flusterstorm

I’m sitting on eight copies that I bought and traded for at about $5 each within the past year. So you can see that I put my money where my mouth is.

Paradigm Shift - Weatherlight

Here’s another blue card that’s on the Reserved List that has a uniquely powerful effect. It kind of already spiked a bit, but it’s still pretty cheap. I didn’t have any, so I bought a moderately played set from TCG Player at $2.75 each on June 21 and put them in a box when I got them. It looks like Card Kingdom still has some at good prices if you want them.

And one last thing before I go: if you were on the fence about Thorn Lieutenant from my previous article, here’s Andrew Jessup’s eighth-place list from SCG Worcester.

Mono Green Aggro

Creatures

4 Scrapheap Scrounger
3 Greenbelt Rampager
4 Llanowar Elves
4 Steel Leaf Champion
4 Thorn Lieutenant
3 Thrashing Brontodon
3 Ghalta, Primal Hunger
3 Rhonas the Indomitable

Non-Creature Spells

4 Blossoming Defense
3 Heart of Kiran
1 Skysovereign, Consul Flagship

Lands

12 Forest
4 Blooming Marsh
4 Hashep Oasis
4 Woodland Cemetery

Sideboard

1 Aethersphere Harvester
1 Greenbelt Rampager
1 Thrashing Brontodon
4 Vine Mare
2 Hour of Glory
2 Nissa, Vital Force
2 Vivien Reid
2 Duress

And here’s Brandon Dempsey’s SCG Classic Standard winning list.

Mono Green Aggro

Creatures

4 Scrapheap Scrounger
3 Greenbelt Rampager
4 Llanowar Elves
4 Steel Leaf Champion
4 Thorn Lieutenant
2 Thrashing Brontodon
4 Vine Mare
3 Ghalta, Primal Hunger
3 Rhonas the Indomitable

Non-Creature Spells

2 Blossoming Defense
3 Heart of Kiran

Lands

13 Forest
4 Blooming Marsh
3 Hashep Oasis
4 Woodland Cemetery

Sideboard

2 Aethersphere Harvester
1 Lifecrafter's Bestiary
1 Greenbelt Rampager
2 Thrashing Brontodon
3 Hour of Glory
1 Naturalize
1 Ghalta, Primal Hunger
1 Nissa, Vital Force
2 Vivien Reid
1 Vraska, Relic Seeker

Summary

Hold ā€˜Em
-Griselbrand - Grand Prix Promos
-Engineered Explosives - Masterpiece Series: Kaladesh Inventions
-Tarmogoyf - Modern Masters 2017

Fold ā€˜Em
-Engineered Explosives - Fifth Dawn & Modern Masters

Bonus Hold ā€˜Em Picks
-Meditate - Tempest
-Paradigm Shift - Weatherlight
-Thorn Lieutenant - M19

Let me know what you think in the comments below. Agree? Disagree? Why? You can also connect with me on Twitter at @edwardeng. I’m also open to suggestions on how to make this series more valuable. Hit me up. Thanks.

Have fun,
Eddie

Return to the PPTQ Grind: Week 0

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The Modern PPTQ season starts this weekend for me. Just like last year, I will be documenting my grind for the RPTQ invite, with all the lessons learned and deck tweaks that entails. Hopefully this edition doesn't go the whole season, but that'sĀ Magic. In this kick-off article, I will be examining the metagame with an eye to my deck selection. While PPTQs are highly local affairs, the analysis present in this piece seeks to provide a blueprint for applying known metagame factors to deck selection.

There is a difference between the "true" global metagame and the local metagame. The smaller the data set, the more likely that outliers will strongly affect the analysis. That one guy at your local game shop who insists his Mesa Enchantress combo deck is busted despite substantial contrary evidence is meaningless to the real metagame, but may be worth accounting for locally. In my case, I know that I will be facing Ā grinders who take metagame statistics seriously. I will also face players who only play one or two decks no matter what the metagame does. This situation creates a lot of tension in my deck choice.

Overall Metagame

The global metagame is in flux, but what that means is hard to determine. Tracking the metagame in the run-up to GP Las Vegas showed Humans functioning as the center of gravity around which the format was constantly evolving and shifting. Since then, things have gotten hard to read. Vegas was dominated by colorless decks. GP Barcelona was packed with UW control decks, but won by Dredge. The same weekend, SCG Atlanta saw Infect win in an incredibly diverse field. This past weekend, Bogles won the SCG Worcester Classic in a field where Cheeri0s came third. Mardu Pyromancer somehow blew through all the colorless and Primeval Titan decks to win GP Sao Paulo. Humans was just another deck at all these events, frequently not appearing in the Top 16. On the surface, it certainly appears that Humans's time as deck-to-beat is over.

However, that isn't necessarily true. TheĀ metagame aggregations show Humans still near the top, commanding roughly the same percentages as it has since the Pro Tour. The metagame is moving, there's no denying that, but where and how large that shift is depends on where you look. Currently, MTGTop8 shows UWx Control on top with 11% of the metagame. MTGGoldfish says Tron is on top with 6%, though that's primarily MTGO based. This reddit compilation shows Humans still on top. Then there's Ironwork's excellent Day 2 conversion from Sao Paulo. The picture is incredibly muddy.

If Humans isn't rising to the top of big events, that could be because players are prepared for Humans and Day 2 is increasingly hostile. It may have no impact on the Top 16, but Humans had a very good Day 2 conversion in Sao Paulo. There's little evidence to say that the actual metagame has substantially changed.

Implications

However, given Ironworks's (or maybe just Matt Nass's) recent rise, the aforementioned return of Infect in Atlanta, and the fact that no deck has won multiple events, it is safe to say that Modern is diversifying. As long as Humans is taken into consideration, any deck can be viable. I know plenty of metagamers who will be taking advantage of this idea.

PPTQ Metagame

Of course, what this situation actually means for the PPTQ season is nebulous, as it's difficult to measure the local metagame scientifically. It's easy enough to see said metagame by attending local events, but that's just the one store. For the other stores, I have to rely on asking around and my knowledge of the preferences of my fellow grinders. This data gap leaves a lot of unknowns, but this year, the picture I've received is very consistent.

Based on observations, personal and second hand, the most played decks in the Denver area are Tron variants, Elves, Burn, and various blue based control decks, particularly UW. Affinity, Collected Company decks, Grixis Shadow, and various graveyard value decks are frequent contributors. I also know that many grinders gravitate to Jund and Burn when there's no clear best deck in the overall metagame. There are also several that play whatever deck is the flavor of the month, which right now is either Ironworks or Infect.

Finally, there is always a cabal of prison players. Sometimes they're on Enduring Ideal decks, sometimes it's Blood Moon, but every year they show up to the first few events hoping to hide behind Ensnaring Bridge to victory.

Adapting

To me, that's a clear metagame read. The top decks are well known, and I can prepare accordingly. Humans doesn't see much play in Denver, perhaps due to the popularity of control and Elves. Thus, I expect more power-card decks like Elves and Affinity than dedicated go-wide aggro strategies. This means that interaction will be essential unless I can reliably race Affinity and it's especially true against Tron. My strategy against control is always to go for the kill, and I prefer aggressive decks so that isn't a concern. I also need to have answers for prison cards, at least initially. Given the potential field graveyard hate is essential, and I want Stony Silence.

Options

I've played a lot of decks over the years, but only a few are serious considerations right now. Both my old standbys, Merfolk and Death & Taxes, have terrible Elves matchups. IĀ canĀ fix that for Merfolk with Hibernation, but I can't fix the UW Control matchup. Merfolk doesn't do well against multiple sweepers alongside Field of Ruin for Mutavault. D&T has a better time with all its two-for-ones, but it's still not favored. Merfolk has the additional problem that its only plan game 1 against combo is to race, which isn't reliable enough for me. Tron was good for D&T, but the local players have been maxing out on sideboard sweepers recently, and it's become even at best.

This leaves me with Jeskai Tempo, Storm, and UW Spirits as plausible candidates for this weekend. I haven't decided on one; I'm very likely to turn up with all three decks and pick at the last minute based on scouting.

Jeskai Tempo

My default deck for this season will almost certainly be Jeskai Tempo. I've been playing it the most of all my decks this year, and have had considerable success. Had I gone to GP Las Vegas I would have run this deck, and in fact I haven't felt the need to substantially change anything since testing for Vegas.

Jeskai Tempo, by David Ernenwein (6-2, Competitive Event)

Creatures

4 Snapcaster Mage
4 Spell Queller
3 Geist of Saint Traft

Sorceries

4 Serum Visions

Instants

4 Lightning Bolt
4 Path to Exile
4 Lightning Helix
3 Mana Leak
2 Electrolyze
4 Cryptic Command

Lands

4 Celestial Colonnade
4 Flooded Strand
4 Arid Mesa
2 Spirebluff Canal
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
3 Island
1 Plains
1 Mountain

Sideboard

2 Dispel
1 Anger of the Gods
2 Negate
2 Spell Snare
2 Relic of Progenitus
2 Supreme Verdict
1 Wear // Tear
1 Elspeth, Sun's Champion
1 Timely Reinforcements
1 Geist of Saint Traft

I adopted the changes I was considering after the tournament and have been very happy. The extra Dispel has benefits beyond control matchups, specifically Burn and Storm. The only disappointment has been Spell Snare. Even in control matchups, it underperforms, and I will almost certainly be cutting my copies for hate cards.

In addition to my experience with the deck, Jeskai has very good matchups against Elves, Burn, Collected Company, and Affinity. The deck is full of removal and Lightning Helix, and can adjust to being a true control deck. The problem is Tron. Even when I ran Blood Moon, that matchup was poor at best. The additional sweepers Tron's running now have made the Geist plan questionable, and I really don't have an alternative plan. That's a very big negative.

Storm

I built Storm a few months back mostly because I realized I owned the whole deck, but also because Tron was everywhere and Storm devastates ramp decks. After all, Modern rewards having a completely different style of deck for when the metagame gets hostile.

Gifts Storm

Creatures

4 Goblin Electromancer
3 Baral, Chief of Compliance

Instants

2 Opt
4 Manamorphose
4 Desperate Ritual
4 Pyretic Ritual
2 Remand
2 Abrade
1 Unsubstantiate
4 Gifts Ungiven

Sorceries

4 Serum Visions
4 Sleight of Hand
2 Grapeshot
2 Past in Flames
1 Empty the Warrens

Lands

4 Shivan Reef
4 Spirebluff Canal
4 Steam Vents
2 Island
2 Snow-Covered Island
1 Snow-Covered Mountain

Sideboard

3 Blood Moon
2 Empty the Warrens
2 Pieces of the Puzzle
2 Echoing Truth
2 Dispel
2 Gigadrowse
2 Vandalblast

My deck differs fromĀ mainstream builds, but it's worked very well for me. The only change I've made since I first built the deck is to switch a Remand for Unsubstantiate. I never liked Noxious Revival since it always felt like empty storm count; there were too many Opts and I wanted ways to not just die to Humans, so I cut Revival for Abrade. It's been an exceptional card an won many games I may have lost otherwise. Vandalblast was picked because for a time Lantern Control was really popular, but these days it could easily be Shattering Spree.

As for this season, Storm is Storm, with all the good and bad that entails. Hate, especially Damping Sphere, is a concern given the popularity of Tron, but that's what Abrade is for. I'm not an expert Storm player, but you also don't need to be against Tron. I doubt that I'll go into any PPTQ intending to try and spike with Storm, but I'll keep it in the wings for the right field.

UW Spirits

Finally, there's the deck that I most want to play, but haven't actually finalized. I spent most of last season running UW Spirits because it was a great Chalice of the Void deck and the field was mainly control and Shadow. I ran roughshod over the Swiss rounds, but kept falling in the finals to decks that didn't care about Chalice. Supreme Phantom promised to make Spirits into a real deck, and the early indications are that it's a promise it can keep.

UW Spirits

Creatures

4 Mausoleum Wanderer
4 Selfless Spirit
4 Rattlechains
4 Supreme Phantom
2 Phantasmal Image
1 Remorseful Cleric
4 Spell Queller
4 Drogskol Captain
2 Geist of Saint Traft

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Enchantments

2 Curious Obsession

Lands

4 Seachrome Coast
4 Flooded Strand
4 Ghost Quarter
3 Cavern of Souls
2 Hallowed Fountain
2 Plains
1 Island
1 Moorland Haunt

Sideboard

3 Rest in Peace
3 Stony Silence
2 Damping Sphere
2 Disdainful Stroke
2 Detention Sphere
2 Wrath of God
1 Worship

This deck is a huge control killer, even without Chalice. Bant is better against midrange decks like Jund thanks to Company, but against control, UW is king. The creatures are very hard to interact with, and the only sweeper that can't be efficiently answered is the unpopular Terminus.

I was surprised, but Elves is a pretty good matchup for this deck. Spirits can answer Company and Chord with Mausoleum Wanderer, and Spell Queller snags every payoff card in the deck. Tron is also a far better matchup now. The extra two drop in Phantom means that dropping a couple threats and then Ghost Quartering Tron repeatedly is a solid strategy. Burn's a little dodgy, but can be fixed with sideboard cards like Kor Firewalker or even Azorius Herald.

The main problem is that I haven't found a final configuration I like. The four flex slots currently occupied by Geist and Curious Obsession are up in the air, as nothing has really impressed. Geist is good, especially with a lord, but it doesn't amaze. Obsession has been great when placed on Geist against control, but pretty mediocre every other time. Nebelgast Herald is okay, but ineffective against Elves and Burn; the former because Elves goes for huge damage chunks, not races; the latter because by the time Herald hits, Burn's creatures have done their job. Reflector Mage was better, but not exceptional.

I really like the deck otherwise, even if the sideboard needs work, and I hope to have something I like by Saturday. However, if it's not ready, it's not ready, and I'll play something else.

The Countdown

Having the most PPTQ second-place finishes in the state is not a record I hold with pride. Here's hopingĀ this year is more like 2016, when I effortlessly cruised to an invite. Good luck to everyone, and next week we'll all see how it went.

 

Daily Stock Watch – Arcane Artisan

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Hello, everyone and welcome to a new edition of the Daily Stock! We're a few days away from the Philippine Nationals where an estimated 500 players will play two days of Standard and Core 2019 drafts to decide who will represent the country in the World Championships in Spain this December. This will also be my gauge on how many Flooded Strands will be out there in the market, and if it is really deserving of the $100 that it currently commands. I'll talk about this development next week once I have more statistics, so let's focus on our featured card for today.

There was an error retrieving a chart for Arcane Artisan

Another Battlebond mythic is on the spotlight, and it's funny that it took people some time to realize how good the card is. My initial thoughts on this card is that it's fringe playable in big creature decks for Commander and probably as a filler for Show and Tell decks. It has been sitting at below $3 for the entire duration of its existence and just like Brightling, which was our featured card the other day, it has already exploded out of the gates by hitting its all-time high of $19.49 today. It doesn't take much of a genius to see how powerful the card is, considering that it is only playable in older formats where it belongs to the best color in protecting its own resources. Although untested in actual events so far, I've already seen it showing up in the sideboard of some Sneak Attack decks online. Here's one for reference:

Sneak Attack

Creatures

4 Emrakul, the Aeons Torn
4 Griselbrand

Instants and Sorceries

1 Flusterstorm
2 Spell Pierce
4 Force of Will
4 Brainstorm
3 Preordain
4 Ponder
4 Show and Tell

Other Spells

4 Lotus Petal
2 Omniscience
4 Sneak Attack

Lands

1 Misty Rainforest
1 Mountain
1 Polluted Delta
1 Flooded Strand
3 Volcanic Island
3 Ancient Tomb
3 City of Traitors
3 Island
4 Scalding Tarn

Sideboard

2 Surgical Extraction
2 Pyroclasm
2 Grafdigger's Cage
2 Defense Grid
2 Blood Moon
3 Arcane Artisan
2 Abrade

With a plethora of counter magic and some Blood Moon action, you could easily use Arcane Artisan off the board to capitalize on your Emrakul, the Aeons Torn and most especially Griselbrand, which almost guarantees you that you draw seven cards before anything could go wrong with the Artisan, without having to rely on Sneak Attack alone. At first glance, its ability might look a bit expensive and a bit slow, granted that you can't do anything with it at the moment that it hits the battlefield. This was one of the reasons why we might have overlooked how good the card is when it was initially spoiled, but now it finally makes sense why the card was printed as a mythic rare. Drawing a card and dropping a big creature at the same time is some pretty good pay off for three mana, all the more if the creature is something of Griselbrand's caliber.

Cheating Creatures in

There are lots of way to get your creatures into play without having to cast them, and only Elvish Piper is the creature that comes to mind when it comes to that regard. Arcane Artisan just gives you that extra lift with the ability to draw a card before resolving what you ultimately need it for. This card should be around for a while, and there will be lots of this in circulation for as long as people are opening Battlebond packs. This new price might stick, but I don't see it hanging around for a while. I'm a seller at this point in time. There are always better options than this card, and it just doesn't seem too reasonable to acquire one for this price.

At the moment, you could get copies of Arcane Artisan via multiple vendors in TCGPlayer for anywhere between $17.75 up to $19.13, while there are a few copies left via Card Kingdom for $19.99. StarCityGames and ChannelFireball are both out of stock, and they should be back with stocks soon whose price will depend on what the market value is. Foils are somewhere near $40, and should be good long term spec targets. I would probably move my personal copies at the moment and not lose sleep if it does increase in value in the future. I'm just not a fan of blue creatures that are conditional to become useful.

And that’s it for today’s edition of the Daily Stock Watch! See you again next time, as we check out a new card that should be on the go, or good enough for speculating. As always, feel free to share your opinion in the comments section below. And if you want to keep up with all the market movement, be sure to check in with the QS Discord Channel for real time market information, and stay ahead of the hottest specs!

 

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