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The New Arrival: Frontier for the Modern Soul

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Even if Modern is the sole format you follow or play, by now you've almost certainly heard of Frontier. This format is the newest craze in the Magic community, leading to all sorts of excitement, debate, and taking of sides. I'll start out by saying that I don't really have any stake in Frontier, although I am watching its development with interest. The arrival of Frontier may have particular implications for the future of Modern, and Magic as a whole.

In case you're still in the dark, Frontier was first introduced to us by the Japanese card shop, Hareruya. Similar to Modern, it's a non-rotating format with a cutoff date set at the newest card frame (starting with Magic 2015). Unlike Modern, it doesn't have any Wizards of the Coast oversight which means, among other things, no ban list. The format is still in its infancy and support is very small outside of the LGS (local game store) level. There are no PPTQs, GPs, or Star City Games Open events using the Frontier format. There is some support for decklist tracking available on MTGGoldfish, but decklists are not widely published.

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Wherefore Frontier?

When players create a new format, it's to serve a need, perceived or real, that isn't being satisfied by current available formats. In the case of Frontier, it's a direct response to two factors: the perceived stagnation of Standard, and the rising prohibitive cost of Modern. Frontier is supposed to serve as a bridge between the two major formats, and thus address players' complaints of both.

The Appeal

As opposed to Modern, in Frontier cards are plentiful and prices are low. The currently legal sets are pretty recent. Khans of Tarkir has been opened exponentially more than early Modern sets like 8th Edition, 9th Edition, or even later sets like Shadowmoor. In addition to a smaller card pool that necessitates fewer purchases, there are no Inkmoth Nexus's, Blood Moons, or Tarmogoyfs ratcheting up the cost of any individual deck. Jace, Vryn's Prodigy might be an asterisk to this claim, but for now it's the only card most people would consider "expensive."

On the competitive front, Frontier is supposed to offer an experience that's more dynamic and interesting than Standard, but still more forgiving than Modern or Legacy. The perception of Standard right now (whether right or wrong) is that strategies using Smuggler's Copter and Emrakul, The Promised End are crowding out everything else. Modern, for its part, is in the midst of one of the most linear metagames in its history, to the chagrin of those who feel the format is little more than ships passing in the night. Frontier is supposed to be the happy middle ground between these two environments.

But possibly the most endearing aspect of the format (at least to my eye) is that it's totally and completely unsolved. Uncharted territory like this is ripe ground for deckbuilders and brewers. In some ways it feels similar to the origins of Modern, when nobody knew what would be good and the sky was the limit.

Disadvantages

Frontier isn't without its issues, of course. As an unsupported format, there are no large tournament series available to test your skill. An undefined metagame can turn off players who prefer to take their decks from articles or Top 8 finishes. And the small card pool creates some problems of its own. Many of the best decks right now are ones from recent Standard past that players were all to happy to see rotate: Siege Rhino, Rally the Ancestors, Collected Company, etc. The mana is also pretty miserable—there are no full ten-card cycles of any dual, which leads to some unfortunate deck-building restrictions.

There's also the question of cost. Despite the fact that it's cheap right now, these sets comprise the most expensive Standard format from recent memory. Many people complained about the fact that 12-fetch mana bases were unwieldy and extremely expensive. This is history that can easily become a reality again if the right situation presents itself and Frontier gains popularity too quickly.

Ultimately, a lot of the support that stores have for the format right now is because it's causing players to buy cards that were previously difficult for them to sell. I'm sure that the number of Siege Rhinos and Mantis Riders sold in the last month far exceeds the number sold since they rotated. Given all these things, it's an open question whether Frontier will gain in popularity or peter out like other player-made formats that fell by the wayside.

Magic Formats in Competition

You may be asking what all this has to do with Modern. I have a theory about Magic formats which I believe can shed some light on what's happening. Basically, the popularity of Magic formats is a zero-sum game—when one rises, another has to take a hit. Allow me to explain.

Every Magic player has a certain amount of time to devote to any and all of their various hobbies. For all intents and purposes, the total amount of free time doesn't change, nor does that portion devoted to Magic specifically. Magic is a very time-consuming hobby which often leads to almost all of one's time devoted to playing the game. Building a deck, playing in tournaments, and even sleeving your cards can eat into your free time. It's very difficult for most players to increase the amount of time they're currently spending on the game.

If we assume the amount of time that a player spends on a week on Magic is constant, then each format will compete for their time. I don't know about you, but even during periods of increased play I often find myself devoted to one format due to the preparation time required. If I'm trying to solve a Limited format it will eat into brewing time in Standard. If I'm trying to test my Modern deck against the gauntlet to hone my sideboard, I'm less likely to have time for casual Commander games. And so on.

It appears that Modern has begun to take the lion's share of most players' time. It's a format that never rotates and has recently become fairly easy to get into. Card availability isn't usually a problem and deck prices have been slipping in the last few years due to Masters sets. What this ended up doing was pulling people away from Standard and Legacy, and toward Modern as their Constructed format of choice. It was really a perfect storm. Modern has most of the longevity of Legacy without the price tag. The introduction of the fairly inexpensive Eldrazi and Dredge decks, as well as a pretty unsavory Standard format, pushed Modern to the top.

I don't think that Frontier is a bad format or that it will kill Modern or anything like that. What I do believe is that too many formats existing at the same time makes it harder to find someone to play your format of choice. Not everyone has a deck for every format, and the more formats out there, the more likely they are to have a gap. Even right now, if you go to your LGS there is no guarantee the people there will want to play your favorite format. While unlikely, it's even possible that 14 players or so show up to a store to play Magic and still can't fire a tournament.

So in short, I think pushing a new eternal format like Frontier is not in Wizards of the Coast's best interest, and probably wouldn't end well for players that enjoy Modern. I'm not advocating that you should support one format over another or convince people it's not worth playing Frontier. I just want to let you know what the past data shows. Realistically, only a finite number of formats can exist with competitive support. We should choose carefully.

Thinking of the Future

A large amount of what happens next depends on if and when people start holding larger tournaments for Frontier. Even if card prices start to rise due to player interest or speculation (the latter which I would advise against), they won't hold their new prices unless there's a thriving tournament scene to aspire to. While it's very difficult to gauge how much interest there is in a format when Magic is traditionally at its lowest point of the year, there are certainly a lot of people talking about Frontier. It's simply too early to tell if this is the second coming of Commander or another flash in the pan like Tiny Leaders. At this point I just want to see if Wizards of the Coast decides to entertain the idea of hosting it on Magic Online. That requires the least amount of resources and could give us the biggest glimpse into what that format can actually do.

Financially, I wouldn't advise doing anything rash. As I alluded to just above, I don't think Frontier staples are a great speculation vehicle since the future of the format is so uncertain. Buying cards now could save you a few bucks, but the needle has already started to move and there isn't enough data to suggest this is a good time to buy. Of course, hindsight will always be best and this might be the time to buy but I think the risk is too high.

The one set of cards that I would advise considering are Modern cards that seem to be picking up steam in Frontier. If you don't have your playset of Tasigur, the Golden Fang, Jace, Vryn's Prodigy, or Collected Company, now might be the best time to pull the trigger. Especially if you're looking to add to your Modern collection before Modern Masters 2017, these cards are in no danger of reprint compared to stuff like Snapcaster or Tarmogoyf.

On Modern Financial Deck Techs

One last note before I close today. I'm overwhelmed by the positive feedback I got from my last article. I'm glad to hear that the Modern Financial Deck Tech was something people wanted to read, but I want to clarify one thing: nothing is foolproof. When dealing with financial predictions you have to tread very carefully. It's incredibly hard to predict reprints and the only information we have to influence our decision is past data. As such, not every card mirrors exactly whatever card we try to compare it to, and our educated guesses can easily prove wrong. This risk is pretty significant in Modern, since nothing's on the Reserved List—cards basically can't remain insanely expensive forever.

That said, critically examining the financial outlook will generally prepare us better to make these decisions. So you can look forward to more Financial Deck Techs in the near future. I'd like to write one per month—the next one I'm planning will be on Infect.

How do you feel about Frontier? Are you excited to get brewing in the "new Modern" and see what it's all about, or are you standing by the old guard? Let me know in the comments and I'll see you next week.

Ordaining the Future: January 18th Banlist Predictions

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Since the rise of Dredge, Modern has undergone some frightening changes. Linear aggro-combo decks have experienced a renaissance to fight off the Grave-Troll menace. Toting Eldritch Moon sleeper Grim Flayer, Jund has secured additional metagame shares as it combats these strategies. And Tron, never a favorite against pump-based aggro, has experienced perhaps more shifts than any of Modern's archetypes as it adjusts to an increasingly polarized metagame.

Modern is also stirring at the non-meta level, and increasingly so as our calendars approach the fabled January banlist announcement. The format is no stranger to ban-mania, as any Nexus reader knows full well. Our own team has provided some level-headed banlist content, but I've read particularly egregious pieces from elsewhere this cycle (the linked articles include suggestions to unban Mental Misstep and bring the hammer down on Reveillark).

We haven't had a data-driven banlist article (outside of David's banlist testing series) at Modern Nexus since almost a year ago, when Sheridan left our team. Today, I'll try my (unfortunately, non-statistician) hand at a fact-based banlist prediction for January 18th in the same vein as those we used to do.

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Assessing the Metagame

Any credible banlist article piece begins with a context exposé. It's true that Modern Nexus hasn't had a traditional metagame update since September (a situation that our editor has assured will be rectified in the fast-approaching new year). But we're not completely lost when it comes to metagame analysis. Sites like mtgtop8 and MTGGoldfish, for all their faults, reliably release fresh data every day, pulled from both paper results and online tournaments.

Based on those numbers, here are the decks that have seemed to make up Modern's top tier for the past two months. I used only the live tournament numbers from mtgtop8 (paper-based) and the home page stats from MTGGoldfish (online-based) while constructing this table, which is meant to provide a general sense of how Modern currently looks rather than a comprehensive breakdown.

Archetypemtgtop8 %MTGGoldfish %
Infect9%8.6%
Jund6%8.9%
Dredge7%4.9%
Tron5%5.9%
Burn4%4.1%

At a glance, this metagame doesn't look so bad. No one deck takes up 10% or more of the metagame, and there seems to be a healthy spread of archetypes present. Infect is the clear top dog, and Jund comes right behind it, boasting one of the best Infect matches in the format. Up next are Dredge and Tron, softies to Infect that crush fair strategies like BGx. Burn takes last place, joining Infect as a linear aggressive strategy that has no problem dismantling the attrition breakers. We're met with a classic rock-paper-scissors scenario: linear aggro beats Dredge and Tron, those decks beat BGx Midrange, and BGx beats linear aggro.

When we take a look at data from the last two weeks only (provided by mtgtop8), and allow online events, the numbers start to demonstrate something different.

Archetypemtgtop8 % (online + paper)
Dredge14%
Burn10%
Jund9%
Infect8%
Tron7%
Death's Shadow Aggro6%
Abzan6%

Same rock-paper-scissors, much larger scale. Again, we have Death's Shadow, Burn, and Infect representing linear aggro, BGx Midrange chasing them down, and Dredge and Tron choosing paper every time. But in this table, the top-tier decks take up twice as much space. Combined, these decks fill up a whopping 60% of the Modern metagame in their two weeks, leaving very little room for the many lower-tier strategies Modern is known for to pull in wins themselves. To make matters worse, the format's interactive top tier consists entirely of BGx Midrange, which between Jund and Abzan presents Twin-level homogenization.

Two weeks of data certainly is less reliable than an entire month's worth, so it's possible these numbers are just an artifact of a small sample. But, for the remainder of this article, I will proceed on the assumption that it represents the meta faithfully. We can call this format from the past two weeks polarized: a few best-of-breed contenders have emerged that fall under distinct umbrellas, and everything else struggles to keep up. In Modern, a format founded on and maintained by the principles of deck diversity, such polarization is unacceptable.

Thus, if we want to fix this issue, we must ask what factors have led to the polarized metagame. That way, we'll know which problems need to be addressed.

May the Force Not Be With You

One of Modern's fundamental problems (or quirks, depending on your standpoint) is its lack of generic answers. Without Force of Will and other efficient Counterspell effects, tremendous strain is placed on sideboards to address the many powerful strategies employed in Modern. When players need to beat a lot of unique decks, though, they run out of space in their sideboards quickly.

Additionally, since Modern is such a fast format and games frequently end around turn four, players must play many copies of hate pieces in order to draw them early enough that they matter, which further devastates their sideboards. Top-decking Surgical Extraction on turn three, by which time an opponent has a few Prized Amalgams in play, probably isn't going to do a Grixis mage much good.

Players as respected as Paulo Vitor Damo da Rosa have suggested solutions to this quirk (see whose side I'm on?), the most extreme of them being to increase the sideboard limit for Modern. Of course, the format has some terrific sideboard options, among them Rest in Peace, Stony Silence, Ensnaring Bridge, and Spellskite. But Modern is so vast that playing too many of one type of hoser can prove fatal.

Pardoning Consistency

Modern's playable consistency tools are Serum Visions, a significantly weaker cantrip than the now-banned Ponder and Preordain, and Ancient Stirrings, which only slots into very specific decks (Eldrazi, Lantern, and Tron—all of which, incidentally, are currently viable). If stronger consistency tools were legal in the format, interactive decks besides BGx Midrange might have better access to the tools needed to put up more of a fight against Dredge and Tron, as well as against the linear aggro decks. As things stand, players looking to locate cards with frequency in Modern are forced to run those cards in multiples. If they want the cards early, which they often do, they need to aggressively mulligan for them.

The consequence? Decks likely to survive in a Dredge metagame are ones that can afford the sideboard slots to run three or more pieces of dedicated hate. In other words, very few. As Dredge continues to perform well in tournament settings, the format continues to become more polarized. Of Modern's interactive decks, only those with the absolute strongest cards available (Jund, Abzan) put up results. And these BGx Midrange decks now have both Grim Flayer and Dark Confidant to provide consistency, putting them leagues above any other interactive strategy in Modern.

Neither of those creatures cares too much about graveyards, either, giving BGx yet another leg up on its interactive would-be-colleagues: with all the Dredge running around, Rest in Peace, Relic of Progenitus, and Leyline of the Void have become common hosers. The huge chunk of lower-tier Modern decks that relied on the graveyard (Storm, Chord, CoCo, Grishoalbrand, Monkey Grow, etc.) have lost even more ground—if you're going to lose to grave hate, you might as well play the best loses-to-grave-hate deck in the format.

We're seeing a similar trend with the linear decks. Instead of getting by on raw power, these decks live and die on the redundancy of their pieces, achieving consistency in a Ponder-less world by running a critical mass of relevant cards. It's no wonder Burn and Infect are doing so well in this metagame—they're full of four-ofs!

These decks have also become much faster, freeing up sideboard slots traditionally dedicated to cards with mid-game utility. Without a mid-game, linear aggro decks don't need these cards. Savvy players are simply sleeving up the fastest linear aggro decks and spending the spare sideboard slots on Ravenous Traps, leaving "slow" linear decks like Ad Nauseam, Valakut, and Affinity by the wayside.

A Proposed Solution: Unban Preordain

I believe adding a respectable consistency tool to the format would help remedy Modern's sideboarding problem. Preordain is weaker than Ponder in a format with fetchlands, so I would start there. But even a card as innocuous as Preordain can be controversial. In a recent piece, Ryan Overturf argued against Preordain's unbanning. I'll quote him here:

...if you’re playing off the top of your deck, and I get to look at two extra cards on some number of my draws, I’m going to execute my deck’s plan more consistently than you. I will draw fewer lands and more spells that matter. Whether I’m a combo, control, or tempo deck, I’m simply going to find my relevant things more than you’ll find yours, and that enables me to beat you even if your average power level is higher than mine. You will draw more lands and ill-timed spells over time than I will. Serum Visions is widely played despite awkward templating. Preordain would make every Serum Visions deck better by a lot, and would also show up in most if not all of the blue non-Serum Visions decks.

Let's address these points one by one.

Modern's combo decks already achieve consistency, but more through redundancy than selection tools. Additionally, the format is so tempo-centric that I doubt many of these decks would want to run Preordain themselves, since casting the card costs them a mana's worth of board development. Even already-blue decks like Infect, which are now far removed from their combo origins, might not want the card. And if Infect did play it, I'm confident the decks that get a boost from Preordain being in the format—namely Grixis Delver and other Bolt-Snap-Bolt strategies—would work overtime to keep it in check. I also think it's safe to assume existing nonblue, linear aggro decks (Death's Shadow Aggro) would not splash blue exclusively for Preordain, as doing so would further weaken them to Burn and to Blood Moon.

As for finding relevant things, that would be the point of the unban. We want slower, interactive strategies to get a boost in Modern, and to be able to draw their interaction without mulling to four only to get blown out by a Nature's Claim.

Ryan's final point involves Serum Visions. Yes, Preordain would give a boost to every Serum Visions deck. But is that so bad? When Preordain was banned, Storm, Twin, and Blazing Infect were ubiquitous, and also ran full sets of Ponder. Now, Ponder is banned, and these decks don't exist in Modern anymore, having each been directly addressed by the banlist. So, what Serum Visions decks do? All I see are Grixis Delver (a fair deck) and UR Prowess (which would, if anything, cannibalize Death's Shadow and Infect shares), which together take up just over 6% of the metagame. If a Preordain unban buffs these decks, revitalizes others, or takes a bite out of Become Immense/Cathartic Reunion strategies, it will be a huge success.

Other Unban Targets

There are a few other cards Wizards could unban to help fair strategies combat Dredge, but personally I don't think any of them are great options.

Jace, the Mind Sculptor: It's true that Jace is pretty slow and doesn't help much against linear aggro. But interactive decks already do fine against linear aggro. My beef with Jace is that it's possible that he would homogenize interactive decks. Why play the non-Jace interactive deck when you could play the Jace one and have a trump in every interactive mirror? Given how well BGx is doing, this issue may never materialize. But it could go either way. Pricing issues aside, I think Jace is way too much of a wild card for Wizards to go for it this time.

Stoneforge Mystic: Stoneforge runs the same interactive-mirror-trump risk that Jace does, if on a smaller scale. But it also helps more than Jace against certain strains of linear aggro. David's results did suggest a trend in which Modern became even more linear to fight Stoneforge decks, which could further polarize the format. That's a worst-case scenario, since the primary goal of an unban next month would be to help restore Modern's diversity. Still, I don't think Stoneforge is much more unlikely than Preordain as an unban target. We know Wizards doesn't test for Modern, and the Mystic doesn't have any stigma from past Modern abuse. It's also guaranteed not to be used in linear combo decks, unlike a highly efficient cantrip.

Green Sun's Zenith: Synergy-based toolbox decks are deader than ever right now, but Zenith would undoubtedly make an appearance in every Chord/Company deck going forward. Either way, I don't think it homogenizes deckbuilding the way it used to. Modern's top decks are extremely strong and have all carved out their niche. I doubt many of them would play Green Sun's Zenith.

The biggest strike against Zenith is that it might slot right into Infect, where it serves as Noble Hierarch and Glistener Elf while searching up sideboard bullets like Loaming Shaman, Tarmogoyf, and Kitchen Finks. For this reason, I think Zenith is quietly the most dangerous card people have talked about unbanning this cycle and would prefer it stay on the list.

What About Bans?

Elephant in the room: I didn't suggest any bans. At this stage, I don't think any are necessary.

Explaining It All

It wouldn't be difficult to argue for a Dredge ban with the information presented in this very argument, but none of the reasons I listed are ones that Wizards has ever used to defend a ban. Using only the criteria we've been given, arguing for a Dredge ban would actually prove quite difficult. Every card Wizards has banned since Modern's inception falls into one of five categories based on the company's careful language.

  • Breaking the Turn Four Rule (Blazing Shoal, Rite of Flame, Seething Song, Summer Bloom)
  • Creating logistical issues (Second Sunrise)
  • Winning too much (Bloodbraid Elf, Birthing Pod, Splinter Twin, Eye of Ugin)
  • Homogenizing deck construction via consistency (Green Sun's Zenith, Ponder, Preordain)
  • Invalidating/homogenizing archetypes (Cloudpost, Punishing Fire, Wild Nacatl, Deathrite Shaman, Treasure Cruise, Dig Through Time)

Of these five categories, only the final point can be applied to Dredge in any capacity. There are a couple issues with this bullet point, though. For one, while the deck hovers between five and ten percent of the meta, Dredge is not nearly represented enough to be on par with Cloudpost, Deathrite, or Cruise. Second, it's not what Dredge does on its own that suppresses other archetypes—it's how Dredge warps the format. Modern gets a lot faster and a lot more hateful to graveyards with Dredge around, and many decks that can't spare multiple sideboard slots to beat Dredge become unplayable.

"Warps the format" sounds like a new categorization to me, and I wouldn't put it past Wizards to create this new category if they felt they had to. But I also think there's a much more elegant route available. Explicitly endorsing this categorization also opens the door for pundits to call for bans on cards like Lightning Bolt and Tarmogoyf, who indeed greatly limit the card pool's viable options and strategies.

Nobody Likes Bans

The Modern community has become incredibly vocal about bans since the format was removed from the Pro Tour. For the most part, players don't like them, and would vastly prefer cards be unbanned to address problems when possible. "When possible" is the operative term here—in many cases, it just isn't.

But, as argued in this article, I think the stars have aligned for Preordain to smooth out the format. Wizards has no existing justification for banning Dredge, Modern houses zero successful spell-based combo decks, fair blue decks could use a helping hand, and letting a consistency tool back into the format might remedy one of Modern's age-old idiosyncrasies.

Other Ban Targets

Like Dredge, Infect doesn't currently fit into any of Wizards' five bannable categories. Arguing for a Become Immense ban at this point seems silly to me, since this card is clearly not responsible for Modern's strife. A hit to Dredge would equally hurt Infect and other pump-based aggro-combo decks, which would suffer both from the loss of a popular, favorable matchup and the loss of a deck that polices its own policeman.

Similarly, Gitaxian Probe and Mutagenic Growth are unlikely targets, as they specifically represent Infect (which hasn't broken any rules) and are indirect hits to that strategy (whereas Wizards historically prefers to leave enablers alone and target cards that do overtly powerful things). After all, we haven't ever seen the Simian Spirit Guide and Manamorphose bans some pros still clamor for, and unless Wizards totally changes the way it handles the Modern banlist, we won't until they become clear offenders in a problematic deck.

A New Start for Blue

Hopefully I've made a compelling case for Preordain's unbanning. Even so, we don't know if Erik Lauer reads Modern Nexus. If you're me, you'll spend the next couple of weeks hoping he does. And if you're anybody who's anybody, you'll be looking forward to the update on January 18th!

One year ago, Wizards banned Splinter Twin and fragmented the Modern community with a nightmarish Pro Tour. This year, the stage is set for blue's reparations to begin, and for Wizards to continue its recent trend of transparency with the playerbase.

Jordan Boisvert

Jordan is Assistant Director of Content at Quiet Speculation and a longtime contributor to Modern Nexus. Best known for his innovations in Temur Delver and Colorless Eldrazi, Jordan favors highly reversible aggro-control decks and is always striving to embrace his biases when playing or brewing.

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Insider: MTGO Cards to Buy, Sell or Hold – Episode 23 (End-of-Year Special)

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Hello, investors, and welcome to the last episode of the year. For the occasion, I'm going to do a special Buy, Sell or Hold, reviewing the biggest winners and losers of the series so far, explaining what worked and what didn't, discussing how we can improve our future speculations, and where the market is standing now as we consider possible investments.

Chandra, Flamecaller 7/15 Rated: Buy

chandra-flame-600x262

Today

new-chandra-flamecaller

Let's start with the worst speculation. I still think buying Chandra at that moment was the correct thing to do. The card had proved to be very useful and strong – a sweeper and curve-topping finisher, pretty much exactly what control decks want. A few days before the release of a new edition and the Pro Tour, I wanted to have it in my portfolio.

What Happened?

Eldritch Moon included Emrakul. All of a sudden, aggro decks with plenty of creature weren't played that much, making a six-mana sweeper with upside useless.

Chandra dind't find a new home after Kaladesh either, and the price continued to plummet to its all-time low, where it is now. Chandra was one of the most expensive cards of its set, and those are risky speculations when a new edition shows up, because no matter how strong a card is, metagame changes bring price changes with them.

Where is Chandra standing now? With the changes to the Standard rotation schedule, Wizards gave her a second chance. We are in the opposite situation of when I first rated it: the cards is at its historic low and currently unplayed. With Aether Revolt's release so close and a likely metagame change along with it, if Chandra finds a place in Standard, it will rebound for sure.

Verdict: BUY

Tireless Tracker 8/5 Rated: Buy

tireless-tracker-600x292

But wait! There's more:

10/7 Rated: Buy at 1.51

11/11 Rated: Hold at 2.43

12/2 Rated: Hold at 2.97

12/9 Rated: Sell at 2.55

Today

new-tireless-tracker

Tireless Tracker is the card I wrote about the most in this series, partly because of its big swings and partly because it has seen Standard play since its release.

What Happened?

When I first rated it at buy, the card was being played all over the metagame in the Bant deck. Buying a card so heavily  played, even a few days before a Pro Tour, was a mistake. It was very unlikely to go even higher. After Pro Tour Eldritch Moon, the card continued it bearish trend, seeing less play and dropping to 1.51, a much better price and scenario to buy in.

From this point on I'm comfortable with the decisions I made. After the release of Kaladesh, Tireless Tracker started to see more play in BG Delirium and RG Aetherworks, but with the uncertainty of how many copies were being played (individual decks of the same archetype ranged anywhere from zero to four copies), that explains the hold rating, waiting for the best moment to sell. When BG Delirium started to move out of the scene and RG Aetherworks stopped played Tracker, that was the moment I decided to liquidate my copies.

Where is it Tracker standing now? I don't think this is a good price to buy in before the Pro Tour. The best option is holding any copies you do have until the Pro Tour; selling out is not a bad option, though.

Verdict: HOLD

Gideon, Ally of Zendikar 6/29 Rated: Hold

gideon-ally-of-zendikar-600x264

Also:

10/21 Rated: Sell at 30.07

12/9 Rated: Sell at 33.46

Today

new-gideon-ally-of-zendikar

Again, expensive cards are very risky, and Gideon had always been the most expensive card in BFZ. Buying in to such a card expecting it to go even higher is usually a mistake.

What Happened?

When I first rated Gideon a hold, we were close to Pro Tour Eldritch Moon. Holding instead of selling is better in those scenarios. I didn't write about Gideon immediately after the event, but it should have been sold right after the PT after seeing it bad performance.  The card then dropped to the 16 to 17 price range, sleeping until the release of Kaladesh, only to make a glorious comeback in the UW Flash deck and reaching a price over 30 tix. That's definitely a moment to sell.

Where is Gideon standing now? Gideon is still very expensive and much more probable to go down rather than up after Pro Tour Aether Revolt.

Verdict: SELL

Eldrazi Displacer 8/12 Rated: Buy

eldrazi-displacer-600x260

Additionally:

11/4 Rated: Hold at 3.37

12/9 Rated: Hold at 8.33

Today

new-eldrazi-displacer

Eldrazi Displacer was a great speculation and good example of a card off the radar for a long period of time spiking when it sees play again.

What Happened?

In its first appearance in BSH, I rated it buy after the Four-Color Rite deck was losing power and slowly being abandoned from the metagame post Pro Tour Eldritch Moon. Before the release of Kaladesh, the price was very volatile for speculative reasons, so 3.37 was a good price to sell. It fell to 2 tix before spiking really high after the UW Panharmonicon deck appeared at the GP. At 8.33, waiting for the metagame reaction to the deck, the cards should been sold sooner than later.

Where is Displacer standing now? The card is still very expensive, and it 's not at a good price to grab some copies before the release of the new edition.

Verdict: SELL

Nissa, Voice of Zendikar 8/12 Rated: Buy

nissa-voice-of-zendikar-600x263

Plus:

12/23 Rated: Sell at 7.30

Today

new-nissa-voice-of-zendikar

Nissa, Voice of Zendikar is another example that proves that patience pays off in MTGO speculation.

What Happened?

Nissa fell to 5.5 tix after the WG Tokens deck hype ceased, called for a time the strongest deck in that season. Those situations are great, because when a deck is heavily played and those players decide to sell it all at once, the market will be flooded and underpriced waiting for a rebound to happen. Nissa started to go up before Kaladesh, but after that set was fully spoiled, its price crashed again, maybe because there weren't any apparently good cards to brew with. All that season, the card remain silent –until a few weeks ago, where great green and white cards from Aether Revolt to combine with Nissa were spoiled and the card spiked in response.

Where is Nissa standing now? We are in a situation where the options are particularly close. Selling out at 7.3 the past week was okay because the card should drop to where it is now, but selling it today is no good. Nissa is a card I would like to have in my portfolio before week 1 of the new Standard with Aether Revolt. I think holding it (if you have it), meaning we should wait a few more days to make a decision, is slightly better than buying it, because I think it still expensive. The problem is that it won't go much lower, and we might miss the opportunity to buy it. I think the best option is waiting to see if a quick small price drop will allow those without copies to jump in this speculation.

Verdict: HOLD

That's all for now! I had a great year and really enjoyed writing the series, and I will probably take a few weeks off after this episode. I hope you had a happy and profitable year and have an even better 2017!

High Stakes MTGO – Dec 18th to Dec 24th

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Hello, and welcome back for the last High Stakes MTGO article of 2016!

The penultimate week of 2016 was one without any buys on my end. Standard and Modern have not been offering a lot of exiting targets for my portfolio lately.

It could, however, be a good time to consider some Standard targets among the Battle for Zendikar and Shadows over Innistrad blocks. These two blocks will rotate out of Standard next fall, and if new cards from these blocks have a chance to shine, it will have to be within the next four to six months.

It's harder for the older cards to spike when a format is established, so the risk is higher with these two blocks. Kaladesh positions, followed by Aether Revolt next, will be best acquired around the release of Amonkhet.

On the other hand, Frontier is really starting to make some noise out there. Enough noise to trigger real, big, and fatty spikes as you may have seen recently. Dig Through Time and Rally the Ancestors spiked significantly last week, seeing their price multiplied by ten or more compared to a month ago. Goblin Rabblemaster, Siege Rhino and Dromoka's Command, some of the presumed staples of this unofficial format, have also confirmed a price rebound lately.

However good this sounds, remember that these price surges are purely speculative at the moment. If this frenzy sustains for a few more days, I will clearly be selling.

I'm also trying to get more liquid these days, another reason why I'm more a seller than a buyer at this time. A certain level of uncertainty for speculators has been floating around for a while, and I would rather hold tix than cards whenever possible.

Let's review what happened in my portfolio this past week. The lastest snapshot of the portfolio can be seen here.

Buys This Week

None

Sales This Week

Nissa was gaining some price back, probably due to Oath of Ajani being spoiled last week. While we can certainly imagine a comeback of Nissa, Voice of Zendikar under the spotlight, at this point it's still pure speculation.

I bought Nissa several months ago at 5.7 tix, hoping for a rebound in the 10-15 tix price range after its key role in the oppressive G/W Tokens deck in pre-Kaladesh Standard. Instead, Nissa slowly drifted down to 4 tix. I was not in a mood to test how high this planeswalker could go based only on speculation.

I may be wrong, but this is also part of my strategy to get rid of positions that aren't performing fast enough. I’m trying to be more liquid with my portfolio, and selling Nissa with a 10% profit after being down by about 30% for two and a half months felt like a good move to me. If you have a different perspective it could be worthwhile to hold onto Nissa for a few more weeks.

Following the few copies I initially sold a week and a half ago, I completely closed this position this past week. As with all the other BFZ rare lands, I bought them too early and for too much, but now feels like a good opportunity to exit this position with a moderate profit.

Here as well, I finished selling all the copies of a position I had started to liquidate a week and a half ago. The price is not as high as I wanted, but holding onto Serum Visions gets more and more risky as we approach the release of Modern Masters 2017.

dtk

My initial price target for Dragons of Tarkir (DTK) full sets was 45 to 50 tix, which was reached rather quickly. This fast upward trend may not stop, as Frontier is probably helping pushing DTK prices higher than they should. Still, I’m not willing to push my luck too far. I've already sold five sets over 50 tix—that's more than 40% profit, a great number for a full set spec.

In addition, January often marks a halt in the price increase of full sets that just rotated out of Standard. While we have seen certain full sets maintain an upward trend until the summer, several others have stagnated or even declined. In light of my current returns, and despite DTK prices showing a lot of strength, I won’t wait too long before liquidating all of my full sets. Now I just hope that Magic Origins full sets follow the trend.

fuos

Two foil BFZ mythics that again reached my target price this past week. Opportunities to sell these cards at a profit are rare—often I only manage to find a buyer for one or two copies at a time. I'm very unlikely to actually make a profit on most of my BFZ foil mythic positions; at least I'll make one on these.

On My Radar

I already started selling my DTK full sets and the rest of the stock is likely to follow soon. I'll see how prices evolve in the coming days and weeks, but as I mentioned before I'm likely to sell everything in January.

More generally, and as mentioned in the previous weeks, I'm still paying close attention to Modern prices. I'm trying to transform Modern positions into tix as often as possible these days. My portfolio is likely to see more movement as we approach the release of the first Modern Masters 2017 spoilers.

 

Thank you for reading,

Sylvain

Insider: Frontier is Here

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The biggest Magic finance news of the past week has been the price spike of Jace, Vryn's Prodigy.

There was an error retrieving a chart for Jace, Vryn's Prodigy

From a low of $23 at the beginning of December, its price steadily grew to $35 by Christmas before shooting up to over $46 by the following Tuesday. On Magic Online, where Jace, Vryn's Prodigy’s price actually fell from 20 tickets down to 16 in December, the price saw a corresponding spike to nearly 30 tickets.

There has been an influx in new demand driven by the Frontier format, which has garnered much discussion in the past few weeks. It’s not clear how much of this interest is due to the lackluster Standard format or complaints about Modern, but Frontier has certainly started a discussion about the possibilities of a new format, and it’s seeing a growing movement of players championing the idea. The format is gaining in popularity, and it appears more local stores are holding events around the globe, and even some pros have now weighed in on the format in their articles and on social media.

The Result?

We have began to see the price of other cards in the Frontier format grow alongside Jace, Vryn's Prodigy.

There was an error retrieving a chart for Hangarback Walker

Hangarback Walker has followed a similar trajectory, starting around $2.25 in December before creeping up to $3 by Christmas, and then spiking up to $5.

There was an error retrieving a chart for Anafenza, the Foremost

Anafenza, the Foremost, which was settled around $1.75, spiked overnight and more than doubled in price to over $4.00.

There was an error retrieving a chart for Dig Through Time

Dig Through Time was down to a low $1 in November, but it’s now $2 with a trajectory pointing upwards.

There was an error retrieving a chart for Thunderbreak Regent

The prices of other Frontier staples have begun to creep up too, and a look at the top gainers in each set shows a growth of over 10 percent for staples including Thunderbreak Regent, Deathmist Raptor, and Siege Rhino. Other staples, including Kolaghan's Command, Goblin Rabblemaster, Soulfire Grand Master, Collected Company, and Rally the Ancestors, have also each seen significant growth of 7 to 9 percent.

What’s interesting is that most Frontier cards have been trending downwards since their departure from Standard, so most of these cards were at their all-time lows before Frontier increased demand for them and started moving prices up over the last couple weeks. There’s a lot of potential upside and not much room to fall, so it’s clear why Frontier is an enticing prospect.

The prices of entire sets contained in the Frontier card pool are increasing, and everything is pointing to them only becoming more valuable as time goes on. Now looks like the best opportunity to acquire complete sets, maybe even foil sets, before they start to creep up even further in price. Alternatively, a look at the price of sealed product doesn’t show these sets having experienced any growth yet, so there might be some value to be had by buying undervalued sealed product as an alternative to singles.

Arguments for Frontier

Consider that Patrick Chapin mentioned the possibility of an eventual Magic Origins-forward format, which he said makes sense due to the name, and because it eliminates what he sees as the biggest problem with Frontier: fetchlands.

There was an error retrieving a chart for Polluted Delta

Chapin argues that shuffle effects in general take away from the game being fun and, more importantly, viewable, which is a key factor for the game moving forward into the 21st century – if it wants to compete in the e-sport realm. That is the direction the game is moving with things like the new team dynamic being added to the Pro Tour in 2017, so WotC would seem to have an incentive to remove shuffling from competitive play. Chapin suggests that a Khans of Tarkir-forward format would be best with fetchlands banned, and even mentions an idea of every card that shuffles being banned. This would also solve the problem of delve spells like Treasure Cruise, which he contends would need to be banned otherwise. While he sees the best solution to a new non-rotation format being Magic Origins-forward sometime in the future, he does concede that the will of the player base may bring things into motion sooner. As an investor, it’s important to realize that there is likely to be some sort of new format in the future, and that event can be prepared for now.

Magic Origins seems like it might be the ideal new non-rotating spec, because it isn’t restrained if Frontier does go fetch-less, and it contains some high-powered and unique cards, and is in relatively low supply. Khans of Tarkir is filled with staples, and assuming Frontier maintains its trajectory and includes fetchlands, then it has a lot of long-term upside, but there’s certainly some risk of much of the set losing value, including delve spells that are candidates for banning.

There was an error retrieving a chart for Dig Through Time

One concern with speculating on Frontier or any new format is the potential for reprints. Wizards has made it clear they aren’t shy about reprints – there are still hard feelings about the Reserved List, so make no mistake that they will reprint cards that they are able to. I suspect we will only see the pace of reprints increase as they come up with more creative ways to sell cards and grab more opportunities to monetize.

Planeswalkers like Jace, Vryn's Prodigy are fantastic representatives of the brand and could be great promotional cards, and things like the Modern Event Deck Series show that a Frontier deck-in-a-box could be a reality. That said, history shows that Wizards tends to be rather reserved about reprints in Modern Masters and Eternal Masters, so I am not too worried about the Frontier floor falling out due to reprints.

At this point, investing in Frontier comes with a lot of uncertainty, but there are huge rewards available for whoever gets it right. What are your thoughts on the future of the Frontier format? What do you think are the best specs for Magic’s next non-rotating format? I’m eager to hear what you have to say in the comments.

--Adam

Insider: Modern Masterpiece Finance

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Spoiler season still isn’t in full swing yet for Aether Revolt, but we’ve already gotten so many presents! The latest one we received is the Masterpiece Series Invention list for the set. Based on what had been printed the first time around and the strong dip in coolness Oath of the Gatewatch gave us with its Expeditions, my expectations were about as low as they could be. As it turns out, though, Wizards knocked this one out of the park! We knew we were going to get the other Swords to finish the series, but we also are getting so many sweet reprints too.

The primary aspect of the Aether Revolt part of this series is that all of these cards are playable and solid inclusions in Legacy, Modern, and Commander. Black Vise, Meekstone, and Defense Grid seem the weakest of this group, but there should be buyers for them as well. Today we are going to take a look at many of the cards that stand out to me, their implications for Modern, and the finance that we might expect from them.

First up, we have what I always keep in mind as my benchmark for the Modern format. Any time I’m putting a deck together, I always consider this archetype because it’s a huge part of the format. Take a look at a typical version of the deck that did well recently.

Affinity

Creatures

2 Memnite
4 Ornithopter
4 Signal Pest
1 Spellskite
4 Vault Skirge
4 Steel Overseer
4 Arcbound Ravager
2 Master of Etherium
2 Etched Champion

Spells

4 Mox Opal
4 Springleaf Drum
4 Galvanic Blast
4 Cranial Plating

Lands

3 Glimmervoid
4 Inkmoth Nexus
4 Blinkmoth Nexus
4 Darksteel Citadel
1 Mountain
1 Island

Sideboard

2 Ancient Grudge
1 Bitterblossom
1 Dismember
2 Etched Champion
2 Ghirapur Aether Grid
2 Grafdigger's Cage
1 Spellskite
2 Stubborn Denial
2 Thoughtseize

Despite newer cards printed that could fit in this archetype – like Ensoul Artifact, Hangarback Walker, and Smuggler's Copter, the more traditional version keeps coming out on top. With Affinity staying strong as a format staple, plus the Inventions providing more ways to pimp your deck, there are lots of reasons to invest in this archetype.

In addition to Mox Opal and Steel Overseer, which we already had from Kaladesh, now Aether Revolt is bringing us Arcbound Ravager and Ornithopter. So if you are hardcore with how sweet you want your deck to look, you can soon include four different Inventions in your deck!

These four Inventions should hold strong prices due to their inclusion in this strategy. Ravager is preselling for over $100 and the available-at-common Ornithopter is up around $50 right now. While these presale numbers aren’t set in stone and will likely change, those numbers showcase the devotion from the artifact players out there.

There was an error retrieving a chart for Ornithopter

If you are targeting Inventions, these seem like two great ones, as do their counterparts from Kaladesh. As of right now, I don’t advise a huge investment in the Masterpiece Series, though. The Expeditions have taken a huge hit since their initial peak started trailing downward. I think much of this has to do with the Inventions, and future inclusion of Masterpieces in each set scaring investors into believing their scarcity is lessened. A year or two from now, these super mythics will be worth as much as they are now, but most likely a lot more.

The second part of the Invention series should follow the same pattern as all of the other Masterpieces, though. The initial preorders and release prices will be high, and they might go higher than that starting point, but then they will start declining at least a bit. The high-end cards from the cycle could dip as much as $50 dollars, so if you don’t need these cards to show off for an event, be patient and find a good deal. The lower-end cards are typically more stable, but even those should cut $5 to $10 from their price tags by a month or two after release.

Let’s dive into the next group of our new Inventions with Chalice of the Void and where it’s seeing the most play.

WR Prison

Creatures

4 Simian Spirit Guide
1 Emrakul, the Aeons Torn

Spells

2 Journey to Nowhere
1 Blessed Alliance
4 Lightning Helix
4 Chalice of the Void
1 Banishing Light
4 Blood Moon
3 Anger of the Gods
2 Wrath of God
1 Ajani Vengeant
2 Chandra, Torch of Defiance
2 Gideon Jura
4 Nahiri, the Harbinger

Lands

4 Arid Mesa
1 Needle Spires
3 Rugged Prairie
2 Sacred Foundry
4 Temple of Triumph
1 Gemstone Caverns
9 Plains
1 Mountain

Sideboard

3 Leyline of Sanctity
3 Rest in Peace
3 Stony Silence
2 Blessed Alliance
1 Ravenous Trap
1 Elspeth, Sun's Champion
1 Anger of the Gods
1 Wrath of God

Todd Stevens took down the Knoxville Modern Classic with this new addition to Modern. This hate-based deck locks down the game by not allowing its opponent to play the game. This archetype features Blood Moon, Chalice of the Void, and tons of removal spells of all sorts.

Some decks aren’t prepared for the hate that comes from every angle, and this deck does a great job shutting opponents down. The weakness of the strategy is that since the goal is to shut down one-cost spells, the deck doesn’t rely on any of its own. That means you will have to play less efficient versions of the same spells, like Blessed Alliance and Journey to Nowhere. This deck might take a slightly slower approach, but it’s legit and not to be underestimated. Make sure you have removal for these hate cards in your sideboard.

There was an error retrieving a chart for Chalice of the Void

One thing is certain, though: Chalice of the Void is the truth. I’ve been on board since Eldrazi Winter and now others are noting how broken Chalice for one really is. While it's true that some decks fold to Chalice, there are some strategies that it doesn’t affect much. Affinity has a hard time with Chalice for zero if they are on the draw, but set at one it's manageable. But even decks like Tron have a tough time fighting through Chalice on one. I locked down my buddy last night in a local Modern tournament with this matchup.

Chalice of the Void is preordering at a staggering $200! I couldn’t believe the numbers I was seeing for preorders for this card. Around the $100 mark seems much more believable to be me, but we’ll see what happens once the bigger stores get their stock listed.

GW Tron

Creatures

1 Spellskite
2 Wurmcoil Engine
2 World Breaker
2 Ulamog, the Ceaseless Hunger

Spells

4 Chromatic Sphere
4 Chromatic Star
4 Expedition Map
2 Relic of Progenitus
3 Path to Exile
4 Ancient Stirrings
4 Sylvan Scrying
3 Oblivion Stone
4 Karn Liberated
2 Ugin, the Spirit Dragon

Lands

1 Brushland
1 Ghost Quarter
3 Razorverge Thicket
1 Sanctum of Ugin
4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
1 Forest

Sideboard

2 Thragtusk
2 Rest in Peace
3 Blessed Alliance
3 Nature's Claim
1 Ravenous Trap
3 Warping Wail
1 Ghost Quarter

Tom Ross wrecked SCG Columbus with his innovative version of UrzaTron by utilizing white instead of red mana in his list. He still included many of the staples we’ve come to expect in the archetype, though. The main differentiation from the red and white swap is the type of removal you have access to. Tom basically told us with his actions that Path to Exile and Blessed Alliance are better than Lightning Bolt and Pyroclasm. This choice seems much better in the mirror as well as against a number of other matchups.

There was an error retrieving a chart for Wurmcoil Engine

The other reason I bring this deck up today is because Aether Revolt is granting some Inventions to this deck as well. We will now have access to Wurmcoil Engine and Oblivion Stone in Masterpiece format. Neither of these are four-ofs in this deck, but I’m sure players will want them regardless. I wouldn’t expect either of these two cards to be on the high end of the spectrum of Inventions from this set, though. O-Stone is hanging around $100, but Wurmcoil is dropping down to almost half of that amount. Either way, all of these Modern Masterpieces seem great to me.

There are so many great cards in this series and I think they will really drive sales for the set. Other Modern playables like Engineered Explosives and Ensnaring Bridge are strong inclusions, and so are older cards like Grindstone and Sphere of Resistance.

The last deck I want to cover today may not have any Inventions coming out for it, but there are some other positive qualities I want to mention.

UR Prowess

Creatures

4 Monastery Swiftspear
4 Kiln Fiend
4 Thing in the Ice
1 Bedlam Reveler

Spells

4 Mutagenic Growth
4 Gitaxian Probe
1 Faithless Looting
1 Vapor Snag
4 Serum Visions
2 Sleight of Hand
4 Lightning Bolt
4 Manamorphose
2 Apostle's Blessing
4 Temur Battle Rage

Lands

4 Scalding Tarn
2 Misty Rainforest
1 Flooded Strand
4 Spirebluff Canal
2 Steam Vents
3 Island
1 Mountain

Sideboard

1 Bedlam Reveler
2 Blood Moon
1 Dismember
2 Dispel
1 Grafdigger's Cage
1 Hurkyl's Recall
2 Ravenous Trap
1 Shattering Spree
1 Stubborn Denial
1 Vapor Snag
2 Young Pyromancer

UR Prowess isn’t a deck you likely expect to see on a regular basis in your metagame. This exact deck won an IQ in Columbus, though, and is generating a following from the budget crowd.

At my store, many of the Yu-Gi-Oh! players are transitioning over to Magic. These new players, as well as others that frequent my business, find the non-rotating aspect of Modern to be a huge boon for them. It may be a large investment initially, but players want to find their own route into the format. Budget options like this blue-red aggro combo deck are an easy way to do just that. There are other options as well, but the main aspect is that they must be reasonably cheap. No matter what strategy you choose, there will always be expensive cards that you could play to streamline your strategy.

The main reason I bring this deck up is not just to give you a heads up about a deck you could face at your next local event, but also to shape what you put in your trade binder. Cards from this deck as well as other budget strategies are great trade fodder for players working their way into the format. So, stick a playset of Delver of Secrets and your left over Thing in the Ices into your binder and wait for someone who needs help building a new deck. You’ll not only be helping them out but also get some value as well.

Summing up Inventions

It’s a little early to say these trends are typical patterns that we will see with each set, so watch the market and adjust based on what’s happening. I’ll be here to update you on what’s happening too, so click on back here each week for your two essential components: one part strategy, one part finance.

Until next time,
Unleash the Force!

Mike Lanigan
MtgJedi on Twitter

Fringe Decks: Bringing in 2017 with Brews

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This week, I’m dodging all the “Year in Review” and “Best of 2016” cliché topics, opting instead for pure, clean, fun craziness. 2016 has been a wild ride to say the least, and the hits just keep coming. For now, I’m throwing my hands in the air. No more theory, no more statistical analysis, no more passionate discussions. It’s time to say screw it. It’s time to look at some brews.

Those of you who have been around the Modern scene for long enough will likely recognize most of these decks. That said, they're certainly not the regular fair of your typical day-to-day MTGO and FNM metagames, and I've selected each because I believe it has something to teach us. All lists come from MTGO League results over the holiday weekend (December 24, December 25, and December 27). For each, I'll briefly show what's novel about the deck, before offering my thoughts on the specific build or the archetype in general.

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Mardu Midrange, by immapwner (5-0, Modern League)

Creatures

3 Butcher of the Horde
3 Abbot of Keral Keep
4 Dark Confidant
1 Grim Lavamancer

Enchantments

3 Bitterblossom

Instants

1 Kolaghan's Command
4 Lightning Bolt
4 Lightning Helix
4 Path to Exile

Sorceries

1 Dreadbore
3 Inquisition of Kozilek
4 Lingering Souls
3 Thoughtseize

Lands

2 Arid Mesa
4 Blackcleave Cliffs
1 Blood Crypt
2 Bloodstained Mire
1 Godless Shrine
4 Marsh Flats
1 Mountain
1 Plains
1 Sacred Foundry
3 Shambling Vent
1 Swamp
1 Vault of the Archangel

Sideboard

2 Anger of the Gods
3 Blood Moon
2 Hide // Seek
3 Rest in Peace
3 Stony Silence
1 Timely Reinforcements
1 Zealous Persecution

Mardu as a strategy in Modern has never quite had enough to get there compared to other archetypes, appearing often in the lower parts of the Tier 2 standings. The card quality has always been in place, but wrapping disparate elements together into a cohesive strategy has long been an issue with this archetype, perpetually condemning it to the outskirts of society to look on in sorrow while the world celebrates its Jund and Abzan cousins.

In my opinion, the major issue with Mardu has been the lack of a solid two-drop to put pressure on the opponent. Mardu’s strengths in discard and removal tend to push it to play a reactive game similar to Jund Midrange, but without Tarmogoyf to bring things together the deck can feel like spinning tires some of the time. We still have the issue of drawing the wrong half of our deck against opponents who refuse to play along by casting creatures for us to Murder, and we can often find ourselves scrambling to put a gameplan together against all the various strategies present in Modern.

Here, Mr. "immapwner" has potentially solved that problem, presenting a consistent, powerful, and fast Plan A for when our spells don’t line up well against our opponent’s threats, or when we just need them dead quickly. Bitterblossom and Dark Confidant as our two-drop threats present alternate angles of attack that can be hard to defend against. Should our opponent be preparing themselves with Lightning Bolt? Lingering Souls would love to face off against one-for-one removal post-board. How about enchantment removal for Bitterblossom? Butcher of the Horde might have something to say about that as well.

All of this being said, those that have been around the block in Modern will probably recognize this deck, as it has popped up here and there for a while now, ever since Bitterblossom rejoined the fray. What, then, is the reason for this archetype’s (potential) renewed success? That answer is complicated, but in my opinion, it starts at the top, with the most popular decks. Infect, Jund, Tron, Dredge: all of these strategies present a cohesive angle of attack that Mardu is uniquely able to handle. That hateful sideboard of 3 Rest in Peace, 3 Stony Silence, and 3 Blood Moon is no accident. This is a deck built to attack the top of the tree, while still retaining the ability to just play Magic against the rest of the field. This Mardu list is built on the premise that, regardless of what the opponent is doing, Lingering Souls and Thoughtseize are probably good against it.

Mardu Midrange's bane, historically, has been Naya Burn—so it’s definitely interesting to see this Mardu list perform in a metagame where 5% of the field is playing Burn (according to MTGGoldfish). Dark Confidant and Bitterblossom surely don’t want to see the red menace, but Lightning Helix and Butcher of the Horde more than make up for it. Besides, nothing is stopping us from boarding out Bob or Bitterblossom after game one—just keep in mind that we don’t have much to bring in, and we need to add Thoughtseize to the mix. Now, it’s possible immapwner dodged Burn on the way to his 5-0 finish, but just by looking at the list I have a feeling the deck has the ability to do just fine in the matchup.

UW Emeria Control, by Type41 (5-0, Modern League)

Creatures

4 Sun Titan
4 Court Hussar
4 Lone Missionary
1 Pilgrim's Eye
4 Wall of Omens

Artifacts

2 Aether Spellbomb
2 Mortarpod

Enchantments

2 Detention Sphere

Instants

1 Dispel
1 Gifts Ungiven
1 Mana Leak
2 Negate
2 Ojutai's Command
4 Path to Exile

Sorceries

2 Supreme Verdict

Lands

3 Emeria, the Sky Ruin
4 Flooded Strand
4 Ghost Quarter
4 Hallowed Fountain
2 Island
7 Plains

Sideboard

2 Celestial Purge
2 Disenchant
2 Meddling Mage
2 Negate
2 Pithing Needle
2 Stony Silence
2 Supreme Verdict
1 Surgical Extraction

Another archetype we’ve seen before, Type41’s take on UW Emeria Control is a fresh look at a long-forgotten brew of old. I remember getting crushed by this deck playing Grixis Control at Grand Prix Charlotte 2015—talk about an antique! The strategy is deceptively simple: play lands, get value, stay alive, make money. What then, can this deck offer over more traditional Jeskai Control or UW Midrange decks that occupy similar metagame space?

Again, I point you to the top decks in Modern currently. Amulet Bloom is gone, as is Splinter Twin, and the field has become much more linear and easy to attack. UW Sun Titan Control possesses a latent strength against most aggressive and midrange decks in the field (provided it doesn’t kill itself with a slow draw) leaving its power wholly to the question of which combo decks are seeing play currently. Right now, that’s Dredge and Tron, followed distantly by Death's Shadow Zoo and Ad Nauseam. 4 Ghost Quarter slows down Tron long enough for Surgical Extraction to come around, and should they assemble the combo, Detention Sphere can take care of pretty much anything. Dredge has to fight through Detention Sphere and Surgical Extraction as well, along with Supreme Verdict and the appropriately sized Wall of Omens. Given my time playing UW Spell Queller Blink, I can say from experience that a simple Wall of Omens is a surprisingly excellent card against Dredge’s primary angle of attack.

All this being said, I would say that UW Sun Titan Control is a fine choice in this metagame, but not the best available to us. Mortarpod and the like are great against Infect, but we’re still playing 24 land and a bunch of do-nothing value cards in a format where with the wrong draw we could be dead on turn three. Sun Titan is a great endgame, but do we even need something like that to win a game of Magic now? Ancestral Vision is in the format again, and archetypes like Jeskai Control have shown that just untapping and going from one to five cards in hand against an opponent almost out of gas is often enough to warrant the concession. Magic players love to scoop em’ up—who says we need to cast a six-drop to make them do it? Still, if you’ve thought about giving this archetype a try, now is a fine time for it.

Skred Red, by TeamRockett (5-0, Modern League)

Planeswalkers

2 Chandra, Torch of Defiance
4 Koth of the Hammer

Creatures

2 Eternal Scourge
3 Pia and Kiran Nalaar
3 Stormbreath Dragon

Artifacts

4 Mind Stone
4 Relic of Progenitus

Enchantments

3 Blood Moon

Instants

4 Lightning Bolt
1 Magma Jet
4 Skred

Sorceries

3 Anger of the Gods

Lands

2 Scrying Sheets
21 Snow-Covered Mountain

Sideboard

2 Dragon's Claw
2 Goblin Rabblemaster
4 Molten Rain
2 Pithing Needle
1 Pyrite Spellbomb
2 Roast
2 Shattering Spree

I've been hammering on the power of Anger of the Gods and Blood Moon against their respective target decks for some time now. Nowhere is their power more apparent than when propping up otherwise underpowered decks like RW Prison or, seen here, Skred Red. I'll be honest and say that I think "underpowered" is a judicious term for Skred Red. In truth I think it's just a bad deck, notwithstanding the recent Grand Prix trophy added to its pedigree.

To an extent, cohesive strategies can ignore the prerequisite of playing individually good cards—especially in Modern—but some of the cards seen here are just plain un-impressive. Stormbreath Dragon? Koth of the Hammer? Playing these expensive cards and having them do powerful things feels nice, but at some point we have to compare them against other similar strategies. Jund, for example, does more or less the same thing as Skred Red, but with much more consistency and reliability. If we're asking ourselves, "Aren't we just a worse something else?" and the answer isn't an immediate "No," then we have to at least take a second look at our strategy. In the case of Skred Red I feel strongly that it's exactly one of these traps, and I'd caution you against falling into it. Moving on.

Amulet Titan, by Gretorp (5-0, Modern League)

Creatures

4 Azusa, Lost but Seeking
4 Primeval Titan
4 Sakura-Tribe Scout
1 Simian Spirit Guide

Artifacts

4 Amulet of Vigor
1 Engineered Explosives

Instants

1 Pact of Negation
2 Spell Pierce
4 Summoner's Pact

Sorceries

4 Ancient Stirrings
4 Serum Visions

Lands

1 Bojuka Bog
1 Boros Garrison
1 Crumbling Vestige
1 Forest
4 Gemstone Mine
1 Ghost Quarter
3 Gruul Turf
1 Khalni Garden
1 Mana Confluence
1 Radiant Fountain
1 Selesnya Sanctuary
4 Simic Growth Chamber
1 Slayers' Stronghold
1 Sunhome, Fortress of the Legion
1 Temple of Mystery
3 Tolaria West
1 Vesuva

Sideboard

1 Cavern of Souls
2 Crucible of Worlds
1 Engineered Explosives
1 Firespout
1 Hornet Queen
1 Melira, Sylvok Outcast
1 Obstinate Baloth
1 Pact of Negation
1 Reclamation Sage
1 Ruric Thar, the Unbowed
1 Skyshroud Ranger
1 Slaughter Pact
2 Swan Song

Hey, Summer Bloom is gone, but who says we can’t still have fun? Now, I’m not suggesting that triggering untaps on tapped land plays is fun for anyone, but there exists a certain population of Magic players that like making others feel bad, so here we are. Amulet Bloom in 2017 (potentially) like it’s the summer of yesteryear.

With Summer Bloom gone, the archetype really only took a step back. In a world of Splinter Twin, one turn was often the difference between a win and a crushing loss, but Twin left when Bloom got the axe—so why haven’t we seen Amulet Bloom until now? The answer is, we have—but only here and there, cashing a League event probably once a week. Most of the work on this archetype has been done by three players, which suggests to me either that they’re onto something, or that they’re holding on to the last embers of their dying hopes and dreams, and would do better to give it up and move on.

Who’s to say which is which, which is why I’m here devoting text to this archetype today! It’s difficult to talk about this archetype in the same vein as the other brews we’ve discussed, matching its strategy up against the current metagame, because this archetype interacts with the opponent as little as possible. Whether you’re Jund, Dredge, or Affinity, Amulet is going to do mostly the same thing regardless. This type of situational indifference makes it difficult to pinpoint this archetype’s success, because it’s been putting up relatively the same frequency of finishes for months now, through all sorts of metagame changes and adaptations.

Amulet Bloom is among the list of brews today that highlight, in my opinion, the dangers present in putting too much stock into a “strong-finishing” list. Continued success is usually a good thing. But in this scenario, seeing months of weekly cashes from Amulet Bloom pushes me away from picking up the archetype, not towards it. Plenty of people have seen this deck in action by now, and it isn't gaining any ground. Had Amulet Bloom suddenly burst onto the scene, with four finishes in the last couple of weeks, I would be more excited about the archetype, but now we’re in the classic case of too much of a good thing. Unlike an entire box of Double Stuf Oreo Cookies at noon on a Wednesday, this is one too-much-of-a-good-thing I’m going to let pass.

Thanks for reading, and I’ll see you all in 2017.

Trevor Holmes

The_Architect on MTGO

Twitch.tv/Architect_Gaming

Twitter.com/7he4rchitect

The Last Two Kaladesh Inventions Revealed!

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We now know the final two Inventions to be featured in Aether Revolt! The pair showed up on Reddit yesterday. Feast your eyes on Planar Bridge and Paradox Engine!

planar-bridgeparadox-engine

As of now we don't have scans of the set versions, though it's fair to assume that these cards will be featured in regular versions in Aether Revolt. I would also wager that both are mythics giving how unique the effects are.

Both cards are likely shoe-ins for Commander play, which will inflate the value of these Inventions, though Planar Bridge doesn't have the makings of a tournament staple. I can imagine Paradox Engine doing busted things with artifact and creature mana, though at five mana it's far from a guarantee. I'm not terribly excited for the set versions, though these are likely to be two sought-after Inventions.

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Ryan Overturf

Ryan has been playing Magic since Legions and playing competitively since Lorwyn. While he fancies himself a Legacy specialist, you'll always find him with strong opinions on every constructed format.

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Insider: Biggest Losses of 2016, #mtgfinance Edition

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Late December is usually full of "best of," "year in review," and similar types of articles. I'm guilty of at least a couple of these over the past three years (holy crap, I've been writing Magic finance stuff for three years), because they're really easy to write.

There was an error retrieving a chart for Sin Collector

It wouldn't be hard to wade through all the words I've produced across 2016 to generate an article with the message: "Here, shove this in your brain again while I basically take a vacation week." I was originally going to spend this Thursday writing about my best spec of 2016, but that feels just a little too humblebraggy coming off an article where I wrote about buying a Mox Sapphire and other UNL goodies.

Instead, I'm going to about-face and focus on a couple of my worst mistakes from January to December. Maybe you'll learn something, and maybe I'll learn something about how to not repeat the past. This list is in no particular order, so forgive me for not cataloging exactly how much money I lost on each of these purchases.

Forgetting I Don't Play Magic

I keep doing that. I really need to put some sticky notes on my debit card that say, "You don't play 60-card Magic anymore, idiot." During this past summer, my co-podcaster Travis Allen and I got really excited over Splendid Reclamation and its theoretical applications in Modern. We spent a significant amount of time in our group chat theorizing how it could be used to combo kill people with Valakut, the Molten Pinnacle, and we went really deep. I'm talking Hedron Crab-Mystic Retrieval-Satyr Wayfinder deep.

My excitement got the best of me because of how much I enjoy playing land-based and dredge decks, and I ended up pre-ordering a playset of Reclamation for $8. Yuck.  Even worse, I actually went out and built the rest of the deck. I spent some PucaPoints on the stuff I didn't have (which, granted, aren't real money), and double-sleeved up an entire 75 for the first time in recent memory. I actually took stuff off my TCGplayer store to accomplish this endeavor.

There was an error retrieving a chart for Splendid Reclamation

Do you want to guess how many times I played that deck? One FNM. Once. That's it. I went 2-1 at a Modern FNM, then went home and didn't touch the deck again for two months until I actually took it apart.

That's not very #mtgfinance of me, is it? I soaked up some Golgari Grave-Trolls that could have been on TCGplayer, and basically let value stagnate because I forgot that I don't have time to play competitive Magic, nor does it give me the enjoyment that it used to five years ago. I had fun brewing and theorycrafting the deck, but the actual playing should be left to people that aren't me.

Hell, I haven't even been playing in FNM while I've been on winter break. I go to Modern night every Tuesday, but that's just to buy, sell, trade, and hang out with friends Even if I see a card or deck that looks like it might be fun to brew around, I should stick to theorycrafting and talking in chat instead of wadding up $500 worth of cards and throwing them in the corner for two months. I'll stick to Commander if I'm actually going to play, and keep myself restricted to the three actual decks I own.

cube

In a similar vein, some of you who follow me on Twitter will remember that I bought a cube about two months ago. Do you want to know how many games I've played with it? How many sample packs I've drawn? How many events I've tried to organize? None. Nada. Zip. Zero. Don't get me wrong; I love cubing right up there with Commander, maybe even more so. It doesn't matter what kind of cube it is; powered, Pauper, etc. I love them all. I thought I would enjoy having my own cube, but I just don't have the time. I spent over $1,000 on that cube, and it's been sitting in my office doing literally nothing. My biggest mistake in 2016, by far, is the mistaken belief that I play more Magic than I actually do.

Buying Eternal Masters

I didn't get burned on this nearly as badly as some other store owners and backpack grinders, but there's a sealed booster box of EMA sitting on top of my office closet. I can feel its judgment radiating down on me, saying, "Why did you buy me, you idiot? You tell people all the time that sealed product is a bad investment..."

There was an error retrieving a chart for Force of Will

Yeah, I messed up here. Even without taking into account the "extra holiday print run" that ended up coming out this month, EMA boxes were a sinking ship that I should not have jumped on. I got caught up in the hype in the immediate weeks following the release of the set, and bought into a box at the MSRP of $250. Does anyone else remember that one Grand Prix where Hareruya was buying sealed boxes at basically MSRP? Yeah, that was pretty much my logic. If Hareruya is buying at that price, I should probably get in on it too. What could go wrong? Well, I could lose $100 and feel bad about myself. That's what could go wrong.

There was an error retrieving a chart for Mana Crypt

Bulking Up

While we're on the topic of "things I probably shouldn't have purchased in 2016," I have picked up a lot of bulk commons and uncommons. The jury is still out on whether or not that number has crossed the "too much" threshold, but I've currently got at least 500,000 bulk commons and uncommons sitting in the basement of my dad's house right now, and I don't get as many opportunities to pick and sort it as I would like. This is mostly just due to my personal living situation, and being a 45 minute drive away from my bulk prevents me from dedicating small amounts of time to just chip away at it.

There was an error retrieving a chart for Dig Through Time

Every time I buy bulk nowadays, I just leave it in my car until I stop by the house on the way to class, then drop it off and go on my way. Maybe I'll have a wider time frame to pick through it over the summer when my internship and classes are over, but right now it's being chalked up as a longer-term investment – not a category you usually associate with bulk. I could lower my cash number on bulk to $2.50 per thousand, but I don't really expect many people to sell at that rate. Three dollars seems to be the magic number, and I guess I'm not too terribly upset at holding onto bulk for another several months because I know the picks can be safely outed to Thomas at Card Advantage.

End Step

Overall, 2016 was a pretty good year for me and Magic. I started grad school and filed my first tax forms based on my MTG income. I picked up T-shirts and a banner for when I vend events locally, and have really enjoyed writing for Quiet Speculation so far. I started here as an Insider myself around four years ago, and used the information I picked up from articles to turn what I did into what feels like an actual job. Thanks to all of my readers, and I hope you all have a happy new year!

Insider: QS Cast #47: Always Buy Djinn and Efreet

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Play

The QS Cast has returned: Chaz Volpe and Tarkan Dospil continue on with where the cast left off and in this episode they discuss the following:

  • Sigmund Ausfresser fills in for Tarkan! Find his articles on Quiet Speculation and @sigfig8.
  • We discuss Sigmund’s latest article – highlighting timing and goals with Magic purchasing.
  • Magic Origins Sealed Product
  • What we’re looking to acquire
  • Sigmund gives us the scoop on Ydwen Efreet.
  • How long will the Commander 2016 wave continue?

Card Kingdom has a sale on Magic Origins Sealed Boxes—we recommend buying especially if you have store credit.

We discussed the following cards:


As always, please comment and leave questions for us to address on the next cast! We will be making QS Insider questions a priority, and we want to know what you want covered.

Enjoy! We’re glad to be back.

Find us on Twitter: @ChazVMTG  @the_tark @sigfig8

The State of Delver: Adjusting to Metagame Conditions

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Three of the sixteen players at the Star City Games Players' Championship piloted Grixis Delver for the Modern portion of the tournament. Kevin Jones was basically a lock to play it, but it's telling that he was able to get teammate Jim Davis onto the deck, and that the two were able to rope Brad Carpenter in as well. The deck didn't have the best tournament, though when name players pick up a deck that has been a known quantity for so long, it's worth paying that deck mind.

Selling Grixis Delver by conventional means is sort of a losing battle. When people ask what's good about the deck, the answer is that Snapcaster Mage is the stones—though when asked about Delver of Secrets specifically there aren't a lot of good things to say. It dies to everything, sometimes it's just a 1/1... Really its only redeeming factor is that it only costs one mana. That said, the support spells are excellent, and the efficiency of this win condition are what enables the deck to have very few weaknesses.

It breaks my heart that Kevin Jones has tricked so many players into sleeving up Young Pyromancer. Technically it provides some percentage points against Lingering Souls and isn't stone-terrible against Eldrazi decks. But for the most part the card is inefficient, and moving away from it has been the biggest upgrade to Modern Delver strategies outside of cards that have since been banned. Young Pyromancer does offer the deck more punch, which enables you to play the deck more aggressively, but in all of my experience being more aggressive and less disruptive just ends up diluting the deck. Post-sideboard I am always looking for the way to be the control deck in a given matchup, and adding Pyromancer and Gitaxian Probe ultimately eats up slots that I use for interactive spells. It's a different school of thought, and I will grant that play style matters when making these considerations, but I believe that when I personally register Pyromancers I am doing myself a disservice.

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The Challenge of Dredge

At any rate, the current Modern metagame has little to do with the differences between my and Kevin Jones's lists. The elephant in the room, and a new weakness for Grixis Delver, is the power of Dredge in Modern. Dredge is a horrible matchup, and Kevin and crew certainly knew this going into the Players' Championship. Brad Carpenter found himself in a Modern pod with two Dredge players, which was about the worst case scenario in that field. Here's the list that Brad played:

Grixis Delver, by Brad Carpenter (16th, SCG Players' Championship)

Creatures

4 Delver of Secrets
4 Snapcaster Mage
2 Young Pyromancer
3 Tasigur, the Golden Fang
1 Gurmag Angler

Instants

1 Dismember
1 Electrolyze
2 Kolaghan's Command
4 Lightning Bolt
2 Mana Leak
1 Murderous Cut
3 Spell Snare
2 Terminate
4 Thought Scour

Sorceries

1 Collective Brutality
2 Gitaxian Probe
4 Serum Visions

Lands

2 Island
1 Mountain
1 Swamp
1 Blood Crypt
1 Darkslick Shores
4 Polluted Delta
4 Scalding Tarn
2 Spirebluff Canal
2 Steam Vents
1 Watery Grave

Sideboard

1 Engineered Explosives
1 Izzet Staticaster
1 Countersquall
2 Dispel
1 Magma Spray
1 Rakdos Charm
4 Surgical Extraction
1 Pia and Kiran Nalaar
1 Collective Brutality
1 Painful Truths
1 Desolate Lighthouse

Game one against Dredge is pretty miserable. If their hand is good they crush you fast, and if it's bad there's a good chance that they still crush you. They're just not doing anything that you can interact with, and Grixis Delver doesn't generate a ton of fast kills, though the Pyromancer build does offer more in this department than mine. Even still, the game one matchup is poor, and you can see that Brad agrees, with the full four Surgical Extraction in the sideboard. He even has a Rakdos Charm as supplementary hate, and Izzet Staticaster to deal with Narcomoebas and Bloodghasts. Brad went 0-2 against Dredge in this tournament, even though he was clearly gunning for the archetype with extremely narrow sideboard cards. The hate cards selected here get around Nature's Claim, though none of them automatically win, and all of them are vulnerable to Thoughtseize. Brad really did all that he reasonably could have to combat Dredge—arguably, going overboard with excessive slots—and still got crushed.

What I'm driving at, is that while there is a conversation happening right now revolving around whether or not to cast Young Pyromancer, perhaps we should be asking if Grixis Delver is where we want to be in a world where Dredge is well-represented. You can't just play eight sideboard cards to beat Dredge, and I have even made the argument that Surgical Extraction is likely to be the graveyard hate that this deck is best able to utilize for the matchup. If I were to play Grixis Delver, I would commit to folding the Dredge matchup, beating everything else, and hoping that the field takes care of the Prized Amalgams for me.

Never Gonna Give You Up…

I don't know how to quit Delver though. Perhaps it's stubbornness. Perhaps stupidity. All I know is that Delver and I are like peas and carrots. For as long as Dredge in its current form remains legal, I'm interested in a lateral shift. I think we're living in a world where Jeskai Delver is better positioned. There are plenty of ways to skew white decks to beat up on graveyards, though I'm primarily interested in employing Path to Exile as my catchall removal spell.

I had good success with Jeskai Delver the last time I sleeved it up, though Lightning Helix under-performed in a big way. I haven't really put work into the deck since then, given that I've been covering way more tournaments than I've been playing. However, I did recently have an epiphany about the deck that I think leads to a significant improvement. If you just maindeck Gideon, Ally of Zendikar, suddenly the deck's abstract power level gets a lot closer to that of Grixis Delver and it becomes less of a niche metagame deck. Further, you free up some sideboard space. Currently I'm thinking I like the look of this list:

Jeskai Delver, by Ryan Overturf

Creatures

4 Spell Queller
4 Delver of Secrets
4 Snapcaster Mage

Instants

4 Electrolyze
4 Lightning Bolt
4 Mana Leak
4 Spell Snare
4 Path to Exile
1 Cryptic Command

Planeswalkers

2 Gideon, Ally of Zendikar

Sorceries

4 Serum Visions

Lands

2 Island
1 Sacred Foundry
4 Flooded Strand
4 Scalding Tarn
3 Spirebluff Canal
2 Steam Vents
2 Hallowed Fountain
2 Seachrome Coast
1 Plains

Sideboard

1 Oust
1 Lightning Helix
2 Magma Spray
3 Negate
2 Spell Pierce
1 Dispel
2 Engineered Explosives
1 Wear // Tear
2 Surgical Extraction

This deck is less elegant than Grixis Delver. Instead of a subtle value engine with Kolaghan's Command, it just casts some solid early interaction and then punches you in the face with Gideon, Ally of Zendikar if it comes to that. There will be matchups where you board Gideon out, though in any matchup where you're trading resources he is a remarkably powerful blunt instrument.

Given that Jeskai has no access to delve threats or Kolaghan's Command, Thought Scour simply doesn't cut the mustard, and I'm way happier jamming Gideons than Young Pyromancers, as Gideon requires far more resources to answer and far fewer to take over games with. Playing Lightning Helix always made the deck feel like a weak Burn deck to me. This slot is better served by Electrolyze, which still allows you to close with burn but can also play a solid value game. It has the side benefit of being strong against Lingering Souls, and kind of nuts in any Delver mirror.

As an experiment I've cut the Mountain from the deck—something that's much higher risk for a deck featuring Thought Scour, because you can accidentally flip your fetchable lands into your graveyard. The Mountain has utility against aggressive decks, but these days most of those archetypes are more of the combo variety than the chip-shot variety, and having more Spirebluff Canals and Seachrome Coasts is good against Burn anyway.

The Cryptic Command is a nod to the fact that this deck just needs to have more powerful cards than other Delver builds to make playing 21 lands worth it. I'm not trying to trim lands to play worse spells, as that has never been what playing Delver was about for me. It's also another out to creatures that don't die to Lightning Bolt, as this deck is a little worse at finding its answers to Tarmogoyf and other large creatures than Grixis Delver is with the Thought Scour/Snapcaster Mage engine. This is also where the sideboard Oust comes into play. I haven't tested it yet, but the idea for this slot is to have something that pulls its weight against Tarmogoyf and Tasigur, the Golden Fang. Being relevant against Death's Shadow as well doesn't hurt.

When It's Time to Adjust

This kind of shift that I'm advocating for Delver right now could just as easily be applied to any number of other archetypes when metagame conditions call for it. Some of the more established tactics in this vein include Jund shifting to Abzan when Lingering Souls (or Rest in Peace) is strong, or Tron switching out their Lightning Bolts for Path to Exiles to combat the onslaught of linear aggressive decks. Much more could be written about this strategy in general—when it's appropriate, how to determine what to shift to, which archetypes are better suited to it, etc. Perhaps this is a subject we can explore further in subsequent articles.

Looking at upcoming events, it's likely that my next competitive foray into Modern won't be until early February, though I'll be tinkering with this deck in the interim. Time will tell whether Aether Revolt gives us new tools or updates to the banlist, but for now I would advise Delver players to check out Jeskai.

Thanks for reading.

-Ryan Overturf
@RyanOverdrive

Stock Watch- Hangarback Walker

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Whether you like it or not, and whether you think it's a fad that will pass, Frontier is causing significant market movement. The more than doubling of the price of Jace, Vryn's Prodigy is clear evidence of that. Hangarback Walker is a card that sees fringe play in other formats, though is currently ticking up in value likely due in no small part to being prominently featured in Frontier Ensoul Artifact decks.

There was an error retrieving a chart for Hangarback Walker

Hangarback Walker was a $2 card that has now moved into $4 territory and is on a path to the $5-6 range. Being from Magic Origins means that the initial supply of the card is relatively low as compared to other Frontier rares, though it notably was printed in an Event Deck. It's entirely possible that Hangarback Walk trends towards $10, though I would be surprised if it went much beyond that. There are still over 200 listings on TCGPlayer, and I would only be buying if I could find some $2-3 copies or was looking for a set to play with.

Given the price movement on Hangarback Walker, I would be investigating the viability of Goblin Rabblemaster in Modern. Rabblemaster also has a second printing given its promo version, but held a $15+ price point despite this for a while when it was Standard legal. At just over $2, that could be a stellar acquisition.

Insider: MTGO Market Report for December 28th, 2016

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Welcome to the MTGO Market Report as compiled by Matthew Lewis. The report will cover a range of topics, including a summary of set prices and price changes for redeemable sets, a look at the major trends in various Constructed formats and a "Trade of the Week" section that highlights a particular speculative strategy with an example and accompanying explanation.

As always, speculators should take into account their own budgets, risk tolerance and current portfolios before buying or selling any digital objects. Please send questions via private message or post below in the article comments.

Redemption

Below are the total set prices for all redeemable sets on MTGO. All prices are current as of December 25 2016. The TCGplayer low and TCGplayer mid prices are the sum of each set's individual card prices on TCGplayer, either the low price or the mid price respectively.

All MTGO set prices this week are taken from GoatBot's website, and all weekly changes are now calculated relative to GoatBot's "full set" prices from the previous week. All monthly changes are also relative to the previous month's prices, taken from GoatBot's website at that time. Occasionally, full set prices are not available, and so estimated set prices are used instead.

dec25

Prices on the last four sets to rotate out of Standard were all up sharply this week. Dragons of Tarkir (DTK) is getting close to being a double off its low in the fall. Paper prices on DTK, Magic Origins (ORI), Fate Reforged (FRF) and Khans of Tarkir (KTK) are all up this week as well. Speculators should be paring down their portfolios in the face of these price gains, although the strength in paper prices suggests further prices increase to come on MTGO.

All Things Aether Revolt

This past week saw most of the Aether Revolt (AER) Masterpiece Series cards spoiled and with paper prereleases a little over two weeks away, a run down of all the important dates and economic implications is appropriate. Right off the top, Ensnaring Bridge, Engineered Explosives and Chalice of the Void are all set for reprinting as Masterpieces. Check out all the revealed ones so far at this link.

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These three cards are all quite valuable on MTGO and they are in short supply, so it will be interesting to see how the market reacts. The Masterpieces are beautiful and the lack of foiling on MTGO also makes them more appealing than they would be otherwise. There has been no announcement about when the contents of Treasure Chests will be adjusted to include these, but I would expect something soon.

For speculators, the first important day associated with the new set is the 16th of January. This is the Monday after the paper prerelease of AER and the day when Wizards of the Coast will make the newest banned and restricted announcement. Last time their were no changes, and I expect no new bans this time around, although the possibility of a card being removed from the banned list is there.

Modern seems to be in a good place where there are lots of competitive decks. There is no dominant strategy and the most powerful linear strategies, such as Dredge, suffer from the excellent sideboard options available to every deck. If the default perspective is to want more cards legal for play, this would be a perfect time to try removing a card from the banned list. Any card that is unbanned will see large price increases in both paper and digital.

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The next important dates to consider is when AER will have online prerelease events starting January 27, followed by the official release on January 30. The prerelease events are tix or play points only, but they do pay out boosters as prizes. This means that tix will be in high demand that weekend, while all other digital objects will be valued less. In particular, the price of Kaladesh (KLD) boosters are going to drop significantly.

The reason for this future decline is that there are currently a large number of KLD boosters on the market. The market is well supplied at current prices and drafters are easily able to get their boosters at a discount to the store and to the tix only entry equivalent of 3.3 tix.

In the past month, the KLD booster price has fluctuated between 2.3 and 2.8 tix, but this is in the context of a downtrend. Once AER is released, demand for KLD boosters is going to be cut by two thirds as drafters only need one KLD booster to draft. Drafters will also be looking to sell their excess KLD boosters in order to enter prelease events. All of these factors are  going to tank the price of KLD boosters.

During the Eldritch Moon (EMN) prerelease events, Shadows Over Innistrad (SOI) boosters faced a similar situation and they dropped from over 3 tix to 2.4 tix. They subsequently recovered to over 3 tix after the opening of draft queues that would accept boosters as part of the entry fee. Catching the bottom on KLD boosters has the potential to be profitable, but it will be tricky.

A very safe buying level will be in the 1.1 to 1.3 tix range, which I expect to mean that 1.4 to 1.6 tix for KLD boosters will be a good price to buy these at. I will be looking at the market price over the course of that last weekend in January. If prices are behaving in the way that I expect, then I will be a buyer at that time. If the price remains around 2 tix, I will not be participating in this particular strategy.

A much safer move will be to buy Aether Revolt (AER) boosters during prerelease events. Since these events require tix or play points to enter, boosters will be discounted relative to their normal value. Any AER boosters priced below 3 tix represent a favorable buying price. They will sell on the market for over 3.2 tix once prerelease events conclude, so players and speculators alike should feel comfortable in building up their stash of these boosters. Balancing the time commitment versus the expected payoff is a decision everyone has to make for themselves, but this is a proven strategy for grinding a few extra tix.

The weekend after the MTGO prerelease features Pro Tour Aether Revolt in Dublin, February 3-5. With AER cards only being online for a little under ten days, the coverage of Standard constructed from Dublin will drive large price swings in the new cards. There's going to be a new card that makes a big splash during the coverage of this event, and that will push the price of that card upward. For Pro Tour Kaladesh back in October, we saw Torrential Gearhulk more than double over the course of that weekend.

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Speculators seeking to try their hands at short-term strategies should look to establish their positions before coverage of the Standard rounds begins. It's easier to buy up cards when there are less market participants trying to do the same thing. Since Dublin is five hours ahead, those in the Eastern Time Zone will get to see the early coverage as they are tucking into their breakfast. Getting your cards on the Thursday or Friday morning at the latest will give you the chance to establish your position before prices get volatile. Identifying which cards to buy is an exercise to explore at the end of January after the repercussions of the new cards on the Standard metagame have started to materialize.

Trade of the Week

As usual, the portfolio is available at this link. I'm still in selling mode this week, and I have been continuing to reduce my stock of Ulamog, the Ceaseless Hunger. I'm looking forward to the release of AER in both paper and in digital, and I am getting liquid in preparation for the upcoming opportunities. As the year comes to a close, have a look at your own portfolio and figure out where you can afford to pare down. Tix are going to be more valuable in a few weeks, so it will pay you to have some on hand.

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