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More Counterfeits Hit the Market

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The list of the newest counterfeits
The list of the newest counterfeits (click to enlarge).

 

 

The first thing I want to stress is to not panic. We've had plenty of counterfeits hit the market before, and Magic hasn't died yet. Instead, I want to simply bring this to your attention with a few tips for handling this.

First, as I said, don't panic. While some of the flaws with the last run seem to have been fixed visually, odds are the materials these are printed on are the same. The first batch of Chinese counterfeits felt super fake to the touch, and I doubt these are much different.

What I do suggest is educating your friends about these. I saw a Craigslist post earlier about someone selling these as "proxies," and that's just not okay. Whether there's any ill intent on the side of the buyer or the seller doesn't matter; these shouldn't be in circulation. There are no laws that I'm aware of that prevent this, but the fact is more of these out there do not help our game. Rather than just berating anyone who may think the concept is cool, I would suggest simply educating them about the fact that while it may seem cool to get "Power" for cheap, in the long run it has the potential to destroy the game, and there's no point in having cheap "Power" if you aren't able to play it.

The battle against counterfeiting is always ongoing, but as a community we've dealt with it before, and we're equipped to deal with it again.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Casual, Counterfeits, Feature, Free12 Comments on More Counterfeits Hit the Market

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Conspiracy: Figuring out how to draft this thing.

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Here are some of my assorted thoughts about the set.

This guy is a trap. If you get him later than pack 1, I wouldn't bother. You need to draft every pack with this in mind and even then, your 15th pick Lizard Warrior is going in the deck. Still, if you draft 5 color goodstuff this could get there. Playing a 60+ card deck is really rough in limited, but I feel like I am ballsy enough to try it. Landcycling may help.

Do you want everyone to attack you? Because this is how you get everyone to attack you.

This gets my vote for "worst 'playability in the set to financial applicability' ratio"

I welcome a price reduction on Reflecting Pool. I've always said I sell way more $8 shock lands than I do $20 shocklands.

Until the price goes down on this, only pass it if the pack also contained a foil Dack Fayden.

This is preselling for $4. That doesn't seem correct.

   

This set has like 0 red cards and the red cards it does have cost RR. So... enjoy that I guess. Stay the hell out of red.

[EDIT] - The same site that led me to believe the whole set was spoiled also led me to believe red was not as deep as the other colors. We'll know more on Monday when the full spoiler is up, but for right now, red looks very clunky. There is a lot of good gold stuff that red splashes into, but with the best red being RR, you're going to have to commit early to base red splashing the other stuff, or use a very light splash just for gold stuff.

This card was good in limited in a much larger set than this one. Just ask Mike Long. Or ask Darwin Kastle if you want to see him upset.

Thanks for reprinting another card people used to ship me in bulk but that I could buylist for $2.

This is a trap. You're never going to cast this, no matter how many players are at the table, and if you do, it's because you had to target your own Squirrel Nest to fulfill all of the targeting conditions. You can't cast it unless there is a legal artifact, creature, enchantment and land.

As some of you indicated, the full spoiler is going to be up Monday. With today's spoilers including cards like Sporecap Spider and Gnarlid Pack, I am not super confident that anything stellar is forthcoming, but watch this space for further developments.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Conspiracy Spoiler, FreeTagged , , , , , , 10 Comments on Conspiracy: Figuring out how to draft this thing.

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Insider: The Event Horizon II – 5 Modern Sideboard Cards Worth Watching

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This week has been very interesting. I continue to test Modern, as I have for months, and I continue to be impressed by the format. It is an evolving, rotating, writhing mass of crazy strategies and casual players' hopes and dreams. Even with so many decks, I feel I am truly getting a handle on where this year's format will end up. A couple of notes so far:

1) Affinity will be the go-to choice for a lot of new players.

Hands down this is the aggressive deck of choice right now. Gone are the worries that Zoo is going to make a come back. While good, Zoo was just "pimp back-handed" out of  the last Pro Tour way too hard. That taste has soured in a lot of people's mouths since then and--there are just better, cheaper decks.

Some of the Magic Online results are varying on how much this deck will be played, but I'm talking about the expectations across the field. I've been running into a large number of people playing this deck and very often at that.

It's still a very hard deck to know when and how to switch gears on, but as the format develops I would expect people's understanding to really flourish with it too. Robots in general is a mainstay that isn't going anywhere.

2) Jund is still very real

The results have been trickling in from Modern Dailies and Premiere events. How it is putting up the numbers in its current iterations is beyond my understanding. Jund, as built, annihilates a pretty wide range of aggressive decks. Most of the tier 1.5 and lower strategies just can't handle it.

The Rock though, is not a copy of Jund. It plays completely differently, is much more grindy, and corrects for only some of Jund's weaknesses while opening itself to some of the faster starts decks like Affinity can present. Even if it's only for Lightning Bolt, Raging Ravine and Anger of the Gods, the red portion is still very worth running.

However, cards like Lingering Souls, Path to Exile, Stony Silence, Rest in Peace and Loxodon Smiter are pulling way too much weight not to consider looking at white, so I'm currently figuring out which is the best path.

3) Combo strategies are diverse and attack from different angles.

Scapeshift and Tron are picking back up, joining Splinter Twin and Melira Pod in this category. Living End is apparently nowhere to be seen at this moment.

Storm is a close second after somehow dropping off the face of the Earth. If anyone understands what really happened here after such an amazing Pro Tour, I'd like to hear about it. It's still putting up a showing here and there--but it's not even making the rounds very much in casual MWS play, it seems.

4) There aren't many midrange strategies.

Beyond the 400-pound gorilla called Birthing Pod, name one strategy not named "The Artist Formally Known as Jund." There just aren't many.

Okay, rephrase. There aren't many good ones. There are many knockoffs still trying to take advantage of the Inquisition/Thoughtseize/Liliana of the Veil/Dark Confidant package but by the time you get to that point, you might as well run Tarmogoyf/Abrupt Decay/Scavenging Ooze as well. Oh, look, now you're just playing as Luigi (aka The Rock).

5) URx is still going to be everywhere.

The MODO results just can't lie. Snapcaster, Splinter Twin, Cryptic Command--they're still wonderfully sound investments heading into this season. There will be lots of demand for these cards and the support cards that go along with them. If you're not sporting these in your binders I have just one question: "What are you doing?!?!"

The amount of frothing game boy/girl squeeing whenever someone turns to these cards in your inventory might actually reach the Martians faster than the latest episode of Howdy Doody did. And if you thought that reference was obscure, give me about five minutes--I'm sure I can outdo myself.

Honestly, these are known quantities at this point. The fact is though, not many people are holding their breath on these cards. They're not tucked away quietly in someone's long-term hold. They're in trade binders waiting for you to have the exact maximum value that they want.

Story time: a friend of mine shipped a large number of Restoration Angels at GP: Atlanta last weekend. Was it a little premature? Sure. He could have absolutely waited, and he knows it--He's friends with me, after all--but he mentioned something that absolutely rings true. He needed multiple Karakas'ssss...(Karakas's? Karakasi?) and was completely happy with the $7.50 buy price at the GP.

Considering the card is floating at $8-$9 right now he was definitely not wrong. Plus he made a nice profit on it, having picked them up in the low $4 range. Maximum efficiency, though, would have been to retail or trade them at the expected $14-$18 they will reach by mid-season. That didn't ultimately matter though.

The point is: never prejudge a scenario. Especially if you have a decent selection of cards. The time for taking advantage of spikes is almost upon us. Selling into the hype is the key, but it never changes someone's need. If you have a need they want filled, anything can happen.

There will be many people that just want to travel with their friends and play Magic. That means owning the cards they need for their decks. That means having the cards they need, when they need it. Travelling with their friends alone will bring a huge draw to Modern, besides the fact that Modern is pretty awesome, but you know--I might be biased.

Either way, I tip my hat to you, Wizards.

The Meat & Potatoes

This week's focus is five sideboard cards worth watching. Some are becoming maindeck worthy. Some are just so underpriced it's criminal.

Onto this week's episode:

There was an error retrieving a chart for Anger of the Gods

This should be a no-brainer, as Anger of the Gods has proven to be a performer since the last Modern Pro Tour. This was the the Hand of God that came down and really put Zoo in check.

Slowly but surely it's been relegated to sideboards. Some Jund versions that want sweepers have moved back to Jund Charm in a effort to combo with Prophetic Flamespeaker, creating a third potent threat and possible card advantage engine.

Anger has room to work with and will consistently see demand in both Modern and Standard for the foreseeable future.

There was an error retrieving a chart for Grafdigger's Cage

A mainstay as long as Birthing Pod decks are still floating around the room. The curious thing about this card is its "recently printed but not Standard legal" stigma. Copies of Grafdigger's Cage have done nothing but creep up, even slowly.

Now with the PTQ season about to swing into full action, I'm intrigued to see where this card ends up by season's end. I'm expecting this to be my prime example of items that break that "too recent" maxim. I say if it fits the power level, stash 'em. This is a colorless card that hoses multiple archtypes extremely well.

There was an error retrieving a chart for Abrupt Decay

I don't believe I have to write much here. If you're not already on the Abrupt Decay train, get on. In the last week this card has already experienced a roughly 30% increase in price and has already topped its post-preorder high. Get on board quickly, while you still can.

There was an error retrieving a chart for Blood Moon

Hands down one of the format defining cards. There are so many decks this card just outright cripples. We saw flashes of it at the last Pro Tour, but for some reason as of late Blood Moon has sunken beneath the surface again. A card that everyone has nightmares about, but never really wants to invest in for some reason.

I don't honestly understand why. Take advantage of the criminal underpricing on this hard-to-find staple, as it could hit ridiculous numbers after a buyout.

There was an error retrieving a chart for

The coup de grâce of my list. Stony Silence is again another format-defining answer. It shuts down many strategies much like Blood Moon does. The issue with Stony Silence is that there just aren't enough powerful white decks to support it in large numbers.

Also, it suffers from that damnable "hasn't been long enough" philosophy. From casual play, to Commander, to Modern, to possibly Legacy and Vintage, Stony Silence has so many applications and is one of the few clear examples of this effect. It will not stay at this price forever.

In my experience though, it has singlehandedly made the white splash worth it in Ajundi, allowing it it keep up with Tron, shut out Robots, and get great splash damage on cards like Vedalken Shackles and others. Keep a very close eye on what this card does in the future. We are getting close to the out-of-print lifespan that starts to really shake up baseline pricing.

-Til Next Time

Insider: Transformation – Lessons From the Best Sideboards in History

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As a student of Magic's history, I find that the past is the best tool for learning about the present, and for predicting the future. As the game's popularity has grown, so has our collective knowledge of it. What most do not realize is that everything we know now is built off of the past. It is taken for granted, but we stand on the shoulders of giants.

I'm going to take a look at some of the most important and influential decks in history. I'll share decks with innovative sideboards that did their part in advancing Magic sideboarding theory. These decks were quite successful, popular in their time, and still relevant today.

Both of the decks I'll discuss today feature some aspect of the "transformational sideboard", meaning the sideboard is used to drastically change the gameplan of the initial game one configuration. The decks I'll discuss today:

Jomesy's Savage Heartbeat, played to the Top 8 of PT Honolulu 2006 by Max Bracht. It was a dedicated combo deck that could transform into an aggressive deck. It evolved into the most dominant deck in the ensuing Standard-format National and Pro Tour Qualifier season.

Gerry Thompson's Thopter-Depths deck from Extended in Spring 2010. A dual-combo deck that transformed into a control deck, it was played by Katsuhiro Mori and myself to two separate Grand Prix victories, and saw both combos later banned.

The common thread between these decks is they use the sideboard to effectively sidestep opposing hate. By drastically changing strategy between games, the opponent will be left holding ineffective or simply useless cards that have diluted their own game plan, while being left unprepared for the second, surprising strategy.

Combo into Aggro

Jomesy's Savage Heartbeat

Maindeck

4 Drift of Phantasms
1 Maga, Traitor to Mortals
4 Sakura-Tribe Elder
1 Boomerang
1 Compulsive Research
4 Early Harvest
4 Heartbeat of Spring
1 Invoke the Firemind
4 Kodama's Reach
4 Muddle the Mixture
1 Recollect
4 Remand
4 Sensei's Divining Top
1 Weird Harvest
10 Forest
10 Island
1 Mountain
1 Swamp

Sideboard

3 Iwamori of the Open Fist
1 Keiga, the Tide Star
2 Meloku the Clouded Mirror
1 Pyroclasm
3 Savage Twister
1 Umezawa's Jitte
4 Vinelasher Kudzu

This deck was based around the combination of Heartbeat of Spring and Early Harvest to generate massive amounts of mana. It took full advantage of Sensei's Divining Top and shuffle effects, which allowed it to sculpt a game-winning board position and hand. It also plays Remand, a mainstay of combo in Modern.

Opponents would be ready for the combo with discard, counters, enchantment removal, land destruction, and the like. To combat this, the deck could remove its dedicated combo pieces in favor of high-impact creatures that were capable of winning the game individually. This strategy was strong in theory, given that opponents were unlikely to have creature removal after sideboard against a creatureless combo deck.

The beauty of the plan is that the sideboard creatures worked wonderfully with the mana acceleration that would otherwise be accelerating the combo. Iwamori, the Open Fist could come down as early as turn three, while Vinelasher Kudzu and Meloku the Clouded Mirror could take advantage of additional lands.

Three Savager Twister could supplement the creatures, clearing out opposing threats and allowing the large sideboard creatures to take over. A single Umezawa's Jitte completed the puzzle, and was tutorable by the maindeck Muddle the Mixture, which could also conveniently protect creatures. Combined with Remand and the sideboard transformation, the deck turned into something like aggro-control.

The strategy was not necessarily brand new--in the past some combo decks had used Dark Ritual to accelerate a post-sideboard Phyrexian Negator, but it was the first time I saw the strategy employed to such a high degree and to so much success.

This strategy is still seen today, though rarely to such high degree.

One example is Modern Storm, which brings in Empty the Warrens, accelerated out by rituals, to dodge all of the graveyard hate that would crush combo pieces Pyromancer Ascension and Past in Flames. It also allows the deck to go off earlier, potentially turn one, before it faces additional disruption like discard and counterspells.

Melira Pod, including LSV's recent list, brings in Lingering Souls to transform from a combo deck into a deck more capable of grinding out the opponent.

Combo into Control

Thopter-Depths

Maindeck

4 Dark Confidant
4 Vampire Hexmage
2 Jace, the Mind Sculptor
1 Boomerang
4 Chrome Mox
3 Compulsive Research
1 Engineered Explosives
4 Muddle the Mixture
1 Rite of Consumption
1 Slaughter Pact
1 Smother
2 Sword of the Meek
1 Thirst for Knowledge
3 Thopter Foundry
4 Thoughtseize
1 Academy Ruins
4 Dark Depths
4 River of Tears
4 Sunken Ruins
2 Tolaria West
4 Urborg, Tomb of Yawgmoth

Sideboard

1 Chalice of the Void
2 Damnation
1 Darkblast
3 Deathmark
2 Duress
3 Extirpate
1 Gatekeeper of Malakir
1 Ghost Quarter
1 Jace, the Mind Sculptor

At PT Houston 2009, the Dark Depths-Vampire Hexmage combo was one of the best strategies in the format. At Worlds later that year, I played a deck using the Thopter Foundry-Sword of the Meek combo.

During the ensuing winter and Extended season, Gerry Thompson innovated a deck incorporating both of those combos. The deck leaned on Muddle the Mixture, which could find pieces of both combos. Combine that with Chrome Mox, Thoughtseize and Dark Confidant, and the deck was thoroughly broken.

The deck was known as Thopter-Depths, and it caused a torrential downpour in the Extended format, winning no less than three PTQs in quick succession, including an online PTQ win for Gerry. I met Gerry at 8-0 in GP Oakland 2010, before I fell in the finals to a mistake.

Things came to a head with the printing of Jace, the Mind Sculptor. While great in the maindeck as a source of card advantage and board control, it was even more dominant as part of a control transformation post-sideboard. Katsuhiro Mori won Grand Prix Yokohama with the fully dedicated control sideboard, featuring one Jace maindeck and two sideboard. A few weeks later I took first place at Grand Prix Houston with the list above.

Both pieces were banned a few months later.

True control was not popular or really viable at the time, and Thopter-Depths was well-equipped to defeat combos like Hypergenesis. That meant there were a lot of aggressive decks to contend with. The two combos meant the deck could beat anybody uncontested, but as expected, players would bring a whole swath of hate cards in after sideboard.

In fact, they would often bring in so much hate, in addition to leaving in mediocre maindeck disruption like Path to Exile, that they diluted their main aggressive strategy. This made them easy to exploit, and rather than fighting through their disruption, the deck was better off transforming into a psuedo-control deck.

To transform, Thopter-Depths would trim down drastically on combo pieces and bring in a ton of removal, including the sweeper Damnation and the efficient Deathmark. I included the mini-combo control engine of Engineered Explosives and Academy Ruins, both tutorable by Tolaria West. I also included the one-card combo of Darkblast.

This removal easily dealt with aggro's anemic threat density, while Jace, the Mind Sculptor did the rest. Games would play out with the deck dealing with opposing threats and generating card advantage, leaving the opponent stranded with useless cards in hand. With no pressure on it, the Thopter-Depths deck had time to amass cards and win with the planeswalker or simply muscle through hate.

This sort of strategy has been most recently seen in Patrick Dickmann's Tempo-Twin deck, which he used to win GP Antwerp. A dedicated game-one combo deck, Dickman expected to face immense hate after sideboard. To sidestep this, he brought in cards like Batterskull and Threads of Disloyalty and controlled the opponent using his removal and counterspells.

Dickmann uses the strategy to crush every Modern tournament he enters, including a Top 8 at PT Born of the Gods and a Top 8 at the Bazaar of Moxen. Most recently, Dickmann has been seen playing with Keranos, God of Storms in his sideboard.

Check back for the next installment, where I will discuss a classic aggressive deck that turns into a control deck, and an aggressive deck that transforms into combo!

-Adam

Live By the Proxy… Yeah, Just That First Part. No One Needs to Die

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"Black Lotus"

I have long been an advocate of running proxy tournaments of eternal formats to get players interested. The logic is that when they realize they like the format they will get into it and buy cards. It's also a way for a store to attract people who play that format to the area. It's also a way to break the monotony of playing standard all the time. I think a 10/10/10 structure works well for Legacy ($10 entry, 10 free proxies, $0.10 per proxy beyond the first 10) and an "up-to-75 proxies" format favors Vintage. Vintage players actually don't mind playing against people with proxies in my experience, because it allowed them to play Vintage, and it allowed players who are interested in the format to see how cool their sweet foily decks are. A pimped Vintage deck is as much about being seen as it is having, and people with no exposure to the format are totally unjaded and very impressed with a pimped deck. Maybe it was just the people I played with, but they were totally cool with proxies and had a blast even when they lost to me playing a swamp with "Genesis Chamber" written on the back in Sharpie.

I found an LGS posting on Reddit about their experiences with a proxy eternal tournament - in this case it was Legacy. Not only did everything turn out better than expected for the store, the comments section on reddit was less filled with diaper-pooping than I would have imagined.

The full story is here at this link

Has your store ever taken this advice and run a Legacy event? This store did $1 per proxy - what we your store's policy? How did it go? Would you do it again? Do none of these followup questions make sense because you answered "no" to the first question? Leave it in the comments.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: G/W Constellation

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It starts with a spark of an idea. Maybe that guy at your shop known for playing off the wall decks puts two permanents in play that actually look powerful sitting next to each other. Maybe you find yourself pondering the implications of a card you forgot was legal.

Often the release of a new set chalk full of interestingly designed cards redefines which cards are impactful. This time, one card has pervasively invaded my thought process for months.

Archangel of Thune did not become widely accepted initially and I certainly dismissed it as unplayably slow. As more cards were printed in Theros block, more synergies emerged. Once a connection was made between Archangel and other synergistic cards, my relentless search for the best deck began.

Other players had an eye for this card as a potent engine as well.

Junk Midrange by Reid Duke

Creatures

4 Sylvan Caryatid
4 Scavenging Ooze
4 Courser of Kruphix
2 Polukranos, World Eater
2 Archangel of Thune
2 Obzedat, Ghost Council

Spells

4 Thoughtseize
4 Abrupt Decay
4 Hero's Downfall
1 Read the Bones
1 Underworld Connections
1 Vraska the Unseen
2 Elspeth, Sun's Champion

Lands

4 Overgrown Tomb
4 Temple Garden
2 Godless Shrine
4 Temple of Silence
4 Temple of Plenty
1 Golgari Guildgate
3 Forest
3 Swamp

Sideboard

3 Mistcutter Hydra
1 Dark Betrayal
2 Sin Collector
1 Golgari Charm
3 Underworld Connections
1 Doom Blade
1 Pithing Needle
3 Duress

Previously I’ve written about the combination of cards like Courser of Kruphix and Scavenging Ooze with Archangel of Thune. Any relevant cards that gain life create a difficult-to-deal-with game state as long as you have Archangel of Thune in play. Once you reach that point in the game, you amass such a huge advantage on the board that your opponent can only succumb to the avalanche of giant monsters crashing in.

Scavenging Ooze is exceptionally good in this deck because there will be many creatures for you to remove from graveyards and then each activation will allow all of your creatures to get counters.

[cardimage cardname='Archangel of Thune'][cardimage cardname='Courser of Kruphix']
(Do you see the price of Courser here!? That's some Magic Finance to keep your eye on.)

Just like with Junk Midrange, there are a lot of other cards that synergize with Archangel of Thune. Nyx-Fleece Ram in particular allows you to keep a very defensible position while yours improves each turn.

With that interaction in mind, I set out to build the next great Archangel of Thune deck. It started out as a Bant Midrange deck with lots of planeswalkers and Sphinx's Revelation to gain life at instant speed and pump your creatures. As you can imagine, that interaction did not come up very often and I began cutting more and more blue cards until I arrived at the following deck.

G/W Constellation by Mike Lanigan

Creatures

4 Sylvan Caryatid
3 Voice of Resurgence
4 Nyx-Fleece Ram
4 Courser of Kruphix
3 Brimaz, King of Oreskos
1 Trostani, Selesnya's Voice
4 Eidolon of Blossoms
4 Archangel of Thune

Spells

4 Banishing Light
3 Ajani, Mentor of Heroes
2 Elspeth, Sun's Champion

Lands

4 Temple Garden
4 Temple of Silence
4 Temple of Plenty
2 Selesnya Guildgate
2 Nykthos, Shrine to Nyx
6 Forest
6 Plains

Sideboard

4 Advent of the Wurm
3 Selesnya Charm
3 Oppressive Rays
1 Voice of Resurgence
1 Brimaz, King of Oreskos
1 Deicide
1 Rest in Peace
1 Rootborn Defenses

Between my friends and I, the actual name of this deck is Pillow Fort because its goal is to set up a defensive position and hope your opponent cannot break through. Recently, I saw the movie Frozen and one of the main songs from the movie, “Do You Want to Build a Snowman,” was stuck in my head. So, whenever I’m talking about this deck I always think, Do you want to build a pillow fort?

There are some other things you’ll need to know as well, the first of which is determining your role in the matchup. For the majority of decks you should assume the defensive role and keep your life total as high as possible. Against decks like UWx Control and Mono-Black Devotion, you will need to be on the attack but against almost any other deck, stay defensive. Your late game is potent because you can draw many extra cards, increase the size of your creatures, and gain incredible amounts of life.

For the times when you need to be aggressive, there are a couple potent lines of attack. Your best bet is when you draw Voice of Resurgence into Brimaz, King of Oreskos and then hopefully Banishing Light and Ajani, Mentor of Heroes.

Another possibility is casting back to back Sylvan Caryatids and then an early Elspeth, Sun's Champion. This is a midrange deck so your aggressive options are limited, but if you land Archangel of Thune with ways to gain life, your board presence can change from meek to menacing almost immediately.

Finally, this is a board presence deck similar to Mono-Blue Devotion. Your goal is to put as many permanents on the battlefield as possible and clog up the board. Once you do that, you will start amassing a huge advantage.

The problem with this is that Supreme Verdict crushes strategies that overcommit to the board. Your planeswalkers help mitigate the damage, but game one against a Supreme Verdict deck is going to be quite difficult to win. Play around an overloaded Mizzium Mortars as well.

[cardimage cardname='Voice of Resurgence'][cardimage cardname='Brimaz, King of Oreskos']

Individual Card Selection

Voice of Resurgence – We all know now that Voice is a great card. It has impacted multiple formats but has had a varying level of impact in Standard depending on what other decks are prevalent. At the moment, I’ve found it to be well positioned in Standard. Many players do not have a way to remove it without giving you the token and because they haven’t played against it for a while, you are likely to get free tokens from them casting spells on your turn.

Nyx-Fleece Ram – Battle Action Sheep, as I like to call him, works well in this deck and the life gained over the course of a game can be enough to stop your opponent from winning. There is also the fun mini-game of killing your opponent by making the little sheep that could as huge as possible. Against decks with Ghor-Clan Rampager, limit your blocks with this creature because the incremental life gain helps more than sucking up damage for one turn.

Brimaz, King of Oreskos – While this is not the best creature ever printed, he is a solid aggressive creature that can overwhelm any opponent. He and his army can snowball into a massive attacking force in combination with the centerpiece of the deck, Archangel of Thune. Often this king stoops to squire status in order to protect his Archangel Empress, like a Benevolent Bodyguard, by attracting your opponents removal.

Eidolon of Blossoms – At first I did not think this card was good enough for Standard, but then I untapped with it in a game and my eyes were opened. Half of the cards you can play will cantrip once you have this new Verduran Enchantress in play. When you get more than one copy in play, thing start to get out of hand. This spirit is the main reason your late game is amazing. Frequently it will keep your hand full of options.

Ajani, Mentor of Heroes – This new version of my favorite character is likely the best card in the deck. He constantly impacted games in a huge way by being a must-answer threat. Nearly every time he was cast I added three +1/+1 counters to a single creature. There are times when it is correct to spread out the counters but often making a huge monster is the way to go. Continuing to make your creatures huge every turn is a great way to win games, but often on the second activation I was searching for more threats to get in play. Based on how impactful this planeswalker was I’ll be looking for more decks to play him in as well.

Oppressive Rays – Against all-in aggro decks like Mono-Black Aggro or R/W Burn, I was worried about them coming out of the gates too quickly. This Pacifism lookalike seemed great for disrupting their early plays. After playing with it briefly, Oppressive Rays greatly exceeded my expectations. Not only was it great at slowing my opponents down, it can stop Pack Rat from activating and if you draw it late it should still draw you a card from Eidolon of Blossoms. Going forward, I’ll definitely be adding a fourth to the 75 somewhere, maybe even maindeck.

Sideboard Plans

UWx

-4 Sylvan Caryatid
-4 Nyx-Fleece Ram
-1 Trostani, Selesnya’s Voice
-2 Eidolon of Blossoms

+4 Advent of the Wurm
+3 Selesnya Charm
+1 Voice of Resurgence
+1 Brimaz, King of Oreskos
+1 Deicide
+1 Rootborn Defenses

When you are playing against this deck, the goal is to remove your slow and defensive spells for more aggressive options. I especially like the Advent of the Wurm plan because if they counter it on their turn, you can follow up with a planeswalker to punish them for tapping out. Play around their counters as best as you can and bait them with less important cards so you can push through your powerful planeswalkers.

Aggro

-1 Elspeth, Sun’s Champion
-1 Ajani, Mentor of Heros
-1 Eidolon of Blossoms

+3 Oppressive Rays

This sideboard plan is about as straightforward as they come. Remove your high cost spells for more ways to interact with your opponent early in the game. Oppressive Rays gets the job done against aggro.

Black Devotion

-2 Sylvan Caryatid
-4 Nyx-Fleece Ram
-1 Trostani, Selesnya’s Voice
-1 Eidolon of Blossoms

+4 Advent of the Wurm
+3 Selesnya Charm
+1 Voice of Resurgence
+1 Brimaz, King of Oreskos

The plan for any black devotion deck is similar to that of the control decks. Make sure to save your Selesnya Charms for Desecration Demon, otherwise you may find your defeat rather quickly.

Every deck is different so sideboard according to what you’ve seen, not just what is typically played.

Wrapping Up

This deck was a metric ton of fun to play. It surprisingly matched up well against many decks in Standard. Every matchup is winnable and the aggressive ones are definitely in your favor. I went 4-1 in my first event with this deck, only losing to the card Mogis's Marauder. The deck is much better than I gave it credit for initially.

Be patient, play defensive, build giant monsters, and most importantly, build a good pillow fort.

Until Next Time,

Do you want to build a pillow fort?

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: My Store, My Story

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I've had this article in mind for a while now, but I’ve been putting it off for several reasons.

The first is because I wasn’t sure what it actually was. Is it a story of self-actualization, a story of my personal journey to get where I am? Is it a story of good business practices? Is it something that provides any real value to someone not in my exact situation?

These questions have bounced around for a while, and I’ve put off doing the article because of that. But after reading Dylan’s heartfelt piece on why we do this, and Jason’s article about his selling, I’ve decided that I’m not going to try and decide what it is. I’m going to tell my story, do my best to give value to you out of it, and let it be what it is.

So let’s start.

I got into Magic in 2009, and Magic finance in 2010. I was a broke college student and wanted to make the Pro Tour. I didn’t have any friends who really did tournaments, and my card pool was really small.

Having been raised by a very frugal father, a trait I'm proud to have inherited, it pained me to buy cards to play with or even my $12 to draft. The happiest day of my early Magic career was when I opened a Thoughtseize in Lorwyn and was able to sell it for $20 in store credit.

I’ve come a long way since then, and I’ve told my story several times over in different articles or podcasts or forum posts or even ambitious storytelling pieces, so I won’t bore you with it again. Instead, I want to talk about the part that I haven’t detailed before: how I went from an active trade grinder and collection buyer while actively playing the game (the position I imagine many of you are in), to the place I am now, where I sell enough Magic singles out of a storefront to actually consider it a second job.

The First Step

The first step is, of course, always the hardest, and for me it started from the position I know many of you are in. People would come to me for cards. I was the go-to guy for trades and damn, was I good at getting value while leaving my trade partner happy. I would snap up Murkfiend Lieges like crazy while trading away Standard cards, and since even then smartphones weren’t ubiquitous, this type of floor trading was super profitable.

Things quickly changed, something that I too played a part in. Jon Medina’s Pack to Power series started the ball rolling, and soon I was on board writing for Doubling Season (the precursor to Quiet Speculation), Medina was on Star City, Kelly was on ManaNation and MTGFinance was truly born.

The card that helped launch MTGFinance as we know it today.

That killed trading rather quickly, as did the proliferation of smartphones and general trade awareness. And while plenty of us were still doing it fairly, a growing number of true sharks were in the waters, ripping players off and making them terrified to ever trade with a stranger again.

Soon, trading this way was no longer an option. The only way to make money was to live on your reputation and your collection. If you’re the guy someone trusts to track down a card, they usually don’t mind giving you value in a trade, especially if you’re also willing to loan cards out to people who need them.

Around this time I also got more serious about collection flipping, and I’ve grown extremely good at picking everything worth a dime or more from a box of common/uncommon bulk.

Things were going well, and while it was a nice way to fund future drafts, it certainly wasn’t paying the bills.

I knew of other people selling singles out of stores, and my LGS even allowed me to do so since their singles collection was very sparse, but I was still in an awkward middleman position.

Then I caught a break. A former employee who I had been friendly with bought the place, a small store with a small Magic community that survives on board games. He wasn’t a Magic player and he didn’t know anything about the market.

The first work we did together was to sell Modern Masters boxes. He had them coming in but was worried they would sit on the shelf (this is before we knew everything about them, obviously). I stepped in to find him buyers, and I was compensated for my time.

So I just threw out the offer: What if I started selling singles here?

Just like that, we were off. I started with a small case displaying not more than 50 individual cards. I had some business cards made and I had no idea if I would have any success. In the first month I sold maybe 25 bucks in cardboard while buying much more than that.

While nothing was happening yet financially, I noticed a few things almost immediately:

  • People treat you differently if you’re standing behind a counter. It’s that simple. You can use “buylist” prices when they’re trading in for cards in a case and it’s okay. This blew my mind at first, since literally a month earlier we’d be across from each other on the FNM table.
  • Being at an LGS affords you a lot of buying opportunities you wouldn’t otherwise have. A lot of people don’t go straight to Craigslist to sell their cards. They Google “game store magic” and call the first place that pops up.
  • You’ll never have the random older card someone wants from you.

Suddenly what was a hobby for me had become a job. That meant taking phone calls to set up meetings at the store, hours of sorting cards, worrying about buying the new set, and building up the store’s Magic community.

It was (and still is) hard work. But it has begun to pay off. I don’t mind being fairly forthcoming about this--I’ll tell you that while I’m likely not doing the business some of you are running a TCGPlayer store, I don’t have to make frequent trips to the post office and I’m toiling in somewhat less anonymity, which can be nice locally. My margins are better even after I cut the store its share of the profits and I’m not in a rush to flip collections to buylists like I used to because I have the confidence that they’ll eventually sell.

And I’ve learned a few other things in my time doing this.

  • Standard is suddenly a thing for me. I’ve always been known as the “casual card guy” because I want all the Lieges while trading away all the Standard rares, but running the case means I suddenly need to stock up on things like Courser of Kruphix, even though it’s likely near its peak for the next few months. It’s a completely different mindset.
  • Long-term holds don’t do much for me. While they’re a sound investment strategy in Magic, and I still do a fair amount of this, it’s become secondary to “buy these cards, sell these. Get them in, get them out.”
  • While people do care about Standard, it’s casual play that rules them all. And I mean truly casual, not Commander. The vast majority of my business comes from guys who have never stepped into a Friday Night Magic draft. They just want cool cards for their 60-card decks at home.
  • And what’s cooler than a planeswalker? These sell like crazy, even crap like Tibalt. (Okay, maybe not Tibalt.) But seriously, planeswalkers are the hardest thing to keep in stock.
  • People would rather buy ten $5 cards over a two-month period than spend $50 on one card. Fetchlands, Snapcasters, even expensive Commander staples, they all just sit in the case for weeks while Phenax, God of Deception and Ajani Goldmane fly off the shelf.

I’ve built my business to a spot I’m really happy with, and something I can see quickly becoming a larger and larger part of my day. That’s something I don’t mind. Being local only, I know there’s likely a ceiling I’ll reach with this, but that’s not something I mind either.

So Why Do You Care?

Of course, this is the most important part of the article.

But, while you may not have noticed, I think some of the things I mentioned do a lot to explain the side of Magic we never see. As tournament watchers and Twitter users we’re not sitting down at the kitchen table to jam games with our Spellheart Chimera deck.

What this drives home to me is that, as someone interested in the value of their collection, don’t forget about those casual cards. I write articles every few months looking at the solid long-term casual pickups, and being on the front lines I’m now seeing the importance of this firsthand.

But there’s another why I finally wrote this article: I want you to take a shot. If you want to, that is.

I’ve been pretty clear that what I’m doing is a job, and as a job it pays like a decent part-time job would. Maybe that’s not you. It can be hard to separate Magic “play” from Magic “work,” and if you don’t want it to become the latter, that is totally justifiable and you have to make sure you keep it that way.

But if you are interested in taking the next step, there are things you can do that don’t involve spending $100,000 on inventory and travel plans and Grand Prix booths.

  • Already the go-to guy at your LGS? Get to know the owner. Who sorts his Magic cards? Who buys the collections? Does he ever have someone come in to sell something he doesn’t want to buy? If so, where does he send them? Why not you?
  • Believe it or not, a fair percentage of stores don’t sell singles. Oftentimes the owner doesn’t do Magic and either halfheartedly sells singles or doesn’t at all. A little rapport and mutual trust between the two of you, and you could be in business. Everyone can win here, and even if you don’t work out an arrangement like I have maybe they need an extra hand to sort the cards and will ship you some store credit for helping out.
  • What about finder’s fees? Of course ideally you may want to buy a collection yourself, but sometimes it doesn’t work out, either because you don’t have the funds or because the seller wants prices you can’t provide but a retail location could. Most store owners interested in buying Magic cards are also interested in rewarding those who bring them business.
  • Maybe you can become a sort of headhunter for the store? I’ve struck deals with store owners before where I’ll get a list of what they need before an event and I’ll spend the day on the trading floor picking up those cards, in exchange for a higher buy price than random guy off the street. Again, this is something that is probably fairly easy for you but provides a service to the owner (seriously, I could use some Courser of Kruphixes right now). Again, it’s easy to create a win-win situation here.
  • Develop a professional relationship with the owner regardless. It’s possible none of these ideas will work, or maybe you don’t want to turn it into a business relationship. That’s fine. But trust me, a little familiarity with the person running things goes a seriously long way, even if it just comes down to something simple like getting first dibs on preorders.

That's It So Far

That’s my story, and I hope you can take something from it. It’s safe to say when I first sent a tentative e-mail to Kelly four years ago about maybe saying a thing or two about Magic card prices I never thought I’d be in the situation I’m in today. It’s been a lot of work, but it’s been a lot of reward too, and most importantly in ways that aren’t financial.

So now it’s up to you. That next step will be the hardest one, but if you truly want to you will get there eventually.

And one other thing, a tip I heard long ago from my frugal father; one that you’ve all heard and one that gets filed into the back of your mind as a child but has become my watchword as an adult:

It doesn’t cost you anything to be nice to somebody. And you never know when it will come back to you.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Market Watch: Mana Confluence

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I know some of you are familiar with the Market Watch series I’ve been doing on www.empeopled.com, but for those of you who may not be, each week I try to look at one particular card and break it down as either a good or bad speculation target.

This week I wanted to do something a little different, so rather than come out and call one of the most HYPE TRAIN new cards, Mana Confluence, I decided to ask a different question: Where will Mana Confluence settle at?

Because... Hype.
Because... Hype.

There are, of course, a ton of factors that go into this question, and I did my best to address them all when I came up with an answer.

Mana Confluence could easily be this year's Voice of Resurgence. It's not a direct comparison by any means, but what I mean is it's a sought-after card
in a third set that is drafted in small numbers and won't even last until the Core Set because there's another drafting set on the way fast. Last year it was Modern Masters, and Voice has refused to drop to $20. This year it's Conspiracy, and Mana Confluence is (importantly) a Rare, and $12 right now...

You can read the full post here. What do you think? Where will Confluence end up?

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Brutally honest

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Not all of us are happy with Magic Online.

That's fair to say, right?

A lot of people are very, very unhappy with Magic Online. Today's announcement won't help.

 

As of today, we are still not ready to return Pro Tour-linked premier play to Magic Online, and will not be hosting any PTQ or MOCS finals events through the qualifier season for Pro TourKhans of Tarkir

Woah, what? No MOCS or PTQs? Why would anyone play MODO?

We remain deeply invested in bringing these events back and continue to troubleshoot blocking issues. Maintaining the link between face-to-face and online Magic is incredibly important to us, and we want to return these events to Magic Online as badly as you all want them back.

OK, so they clearly understand that the events are important.

For everyone who has earned 35 or more QPs in each of the first six MOCS seasons, over the next couple months, we will be running no-charge MOCS-related appreciation events.

This is not great news for people who play Magic Online, but at least they aren't prematurely launching an inferior, broken product, so they have that going for them, I guess.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: Retooling Red Devotion

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The funny thing about Magic tournaments is that when the event is over, all that you want is to play the next tournament.

After bubbling out of GP Minneapolis, I traded stories with some friends and took a look at the side events schedule. The most appealing option was the Super Sunday Series Qualifier. There was a sealed deck and a Standard event with the top 4 of each advancing to a top 8 draft.

With a Standard Grand Prix in Chicago looming, I opted to play the Standard event. I wasn't sure whether to just jam Burn or to try a different deck, but either way I knew I would need four of these:

There was an error retrieving a chart for Eidolon of the Great Revel

Eidolon Burn was clearly a powerful option, but I figured that I'd learn more by trying out Eidolon Devotion. I mean, somebody had to. It may as well have been me.

Bile Blight, Searing Blood and Drown in Sorrow all worked to push me off of the deck previously, and while Eidolon doesn't help much at all against any of those cards, it does add consistency to the deck. Oddly enough, Pyrostatic Pillar is about the worst ability a Burning-Tree Emissary deck could hope to have tacked on to its RR body, but it did fit the bill of "a RR 2/2 without defender" that I was hoping for.

Seeing as the maindeck changes being implemented were only going to hurt the Burn matchup, I thought that Nyx-Fleece Ram was worth testing as a sideboard option. And while we're dipping into the Journey into Nyx well, there's really no reason that a deck with white mana sources should completely eschew Banishing Light.

There was an error retrieving a chart for Nyx-Fleece Ram

There was an error retrieving a chart for Banishing Light

I didn't see any reason to change the core of the deck, that of course being two Hammer of Purphoros and four of all of these:

What I needed to figure out was the exact removal suite and whether or not to Mana Confluence.

I opted against the Confluences due to the fact that I would already be beating myself up with Eidolon. That and the fact that RW Devotion starts on two anyway, so tapped lands don't really hurt all that much.

I decided on three Chained to the Rocks, one Banishing Light and one Mizzium Mortars for removal. Mortars is generally the worst of the three, but I still wanted one for the random blowout factor, and I opted to only play four non-Banishing Light spells as a hedge against potential Esper opponents. In hindsight, it just made more sense to maindeck more removal spells, but I'll get back to that later.

Rw Devotion

Ryan's RW Devotion, v1

creatures

4 Ash Zealot
4 Frostburn Weird
4 Burning-Tree Emissary
4 Eidolon of the Great Revel
4 Boros Reckoner
4 Fanatic of Mogis
4 Stormbreath Dragon

spells

2 Hammer of Purphoros
1 Banishing Light
1 Mizzium Mortars
3 Chained to the Rocks

lands

4 Nykthos, Shrine to Nyx
4 Sacred Foundry
2 Boros Guildgate
4 Temple of Triumph
11 Mountain

sideboard

3 Boros Charm
1 Purphoros, God of the Forge
3 Mizzium Mortars
2 Assemble the Legion
1 Chained to the Rocks
1 Banishing Light
3 Nyx-Fleece Ram
1 Fated Conflagration

Fated Conflagration is a card that I was interested in as soon as it was spoiled, but I never really got the chance to play with it. Having an answer to Advent of the Wurm as well as a sideboard option against control decks that kills Jace, Architect of Thought, Blood Baron of Vizkopa and Archangel of Thune is valuable.

With the event cutting to top 4, that meant that the 68 players in attendance would play Swiss plus one, making eight rounds. My tournament went like this:

Round 1: 2-0 Vs. Esper
Round 2: 2-1 Vs. GB Devotion
Round 3: 1-2 Vs. Adrian Sullivan on Naya Aggro
Round 4: 2-1 Vs. UR Devotion
Round 5: 2-0 Vs. GB Devotion
Round 6: 2-0 Vs. Naya Hexproof
Round 7: 2-0 Vs. Ryan Hipp's RUG Midrange
Round 8: ID into top 4

For the record, I tanked the top 8 draft.

I certainly wasn't expecting to be able to take any IDs after losing round 3, but in round 6 the two remaining undefeated players decided to ID. Their logic was that a 6-1-1 record would be a lock for top 4 in such a small event and that would leave both of them with two win-and-ins. This line of thinking neglects to address the fact that if they play it out the winner will be a lock, whereas if they draw they could both miss top 4. Anyway, they both lost in round 7, one to me and one to the player who I was then able to ID with in round 8.

As for the matches, the deck was just gas. I lost game three after mulling to five in round 3, but even then the game was pretty close. Eidolon of the Great Revel was insane against Black Devotion and Esper, though it does feel like a bit of a liability against faster decks.

Access to Banishing Light proved to be pretty awesome. Extra answers to Master of Waves and Desecration Demon are exactly what the doctor ordered. The Nyx-Fleece Rams are as of yet under-tested, but the Burn matchup seems bad enough and I don't think there's another deck I need to address with the sideboard space.

The sideboard Purphoros, God of the Forge, on the other hand, is a total waste of space. I only want it against control decks and there he just loses to Detention Sphere and Banishing Light. Meanwhile, the rest of the deck either operates at minimum on mana parity with the O-Ring effects or is Fanatic of Mogis or Stormbreath Dragon.

For now I'm experimenting with one Rest in Peace in my sideboard to randomly trounce the "Dredge" deck, as that matchup can actually be pretty close--even unfavorable.

If you've been following Gerry Thompson on Twitter, then you're aware that he has been working on his own version of Red Devotion. If you're not following him, then you probably should be. His list is quite a bit different than mine, as he favors a lower curve and some more aggressive card choices.

I've already said my piece on Mana Confluence, and the decision to play Boros Guildgate is definitely pushing me away from Firedrinker Satyr. I also just prefer pushing the deck toward being more midrange than aggressive. Firedrinker Satyr is pretty good at attacking into Sylvan Caryatid, but I'd rather have Stormbreath Dragon against Courser of Kruphix.

Gerry has Mogis's Warhound slotted as his way to break through on the ground, but after playing a couple matches with and against it, I was extremely dissatisfied with the card. Basically, "kill your guy and block when your hound has to attack" has proven to be an excellent strategy.

I will grant that I haven't played a single game with or against Prophetic Flamespeaker, but I don't believe the hype. If you're not taking advantage of the double strike with some kind of pump effect, then I really can't fathom trying him out. Flamespeaker could very well be excellent in a Ghor-Clan Rampager deck, but I just just don't see him here.

There was an error retrieving a chart for Prophetic Flamespeaker

One thing that I have liked about Gerry's lists are his decision to trim Nykthos. There are way fewer "Battlecruiser" mirrors going on now then when I played the deck pre-Born of the Gods, and with more removal spells being thrown around and less "let's see who goes bigger!" competitions, Nykthos loses quite a bit of value. I'm completely on board with trimming one or two for more colored lands.

Moving Forward

With all of this in mind, I'd make a few changes to the list that I played in the SSSQ. I've since moved the Eidolons to the sideboard in favor of playing more maindeck removals, which helps against everybody except UWx control decks, and I don't mind taking the hit in game one of one matchup if it means being excellent against every other matchup. This is my current list:

Ryan's RW Devotion v2

creatures

4 Ash Zealot
4 Frostburn Weird
4 Burning-Tree Emissary
4 Boros Reckoner
4 Fanatic of Mogis
4 Stormbreath Dragon

spells

2 Hammer of Purphoros
2 Banishing Light
3 Mizzium Mortars
4 Chained to the Rocks

lands

2 Nykthos, Shrine to Nyx
4 Sacred Foundry
3 Boros Guildgate
4 Temple of Triumph
12 Mountain

sideboard

2 Boros Charm
1 Mizzium Mortars
2 Assemble the Legion
1 Rest in Peace
4 Nyx-Fleece Ram
1 Fated Conflagration
4 Eidolon of the Great Revel

I'm still wondering how much I need those goats. I played a couple dailies with Searing Blood in that slot and I completely embarrassed all of the aggressive decks that I played against, whereas Ram was fairly mediocre against non-burn aggressive decks. A split could be possible, though if I were playing fewer than three Rams, I would be playing zero. Cutting one Ram and the Rest in Peace for two Searing Bloods works, though it comes at the cost of some free wins against the Golgari Graveyard deck.

Some minor kinks aside, the deck has been performing very well. When I previously retired the deck, Burn was by far the worst matchup, and, Rams in tow, I feel confident playing against anything. Big Red isn't often a viable deck, and I for one think it's awesome when it is.

If you're into Dragons, too, then I couldn't recommend the deck enough.

Thanks for reading.

Insider: Buylisting at GP Atlanta

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Welcome back, readers.

Last week I talked about the basics of buylisting. This week I'll cover my buylisting strategy and experience leading up to GP Atlanta.

I'll preface this by saying I got the idea from Jason Alt's article regarding "ogreing". I'd recommend reading the article, but for those who don't have the time, here's the basic premise. Before bringing cards to a buylist, you do all the background work sorting, organizing and pricing cards first. Then you hand the binder to dealers and allow them to decide yes or no at buying each card at your listed price.

The beauty is that because you're saving them the time and effort of having to look up each card and compare to their own buylist (though some may want to for larger items), you can often sell them cards above their own buylist value. This also allows for fewer, quicker transactions. If I can get one dealer to buy 50% of my buylist cards at the highest buylist value and another to buy the other 50%, then I don't have to send out eight buylist orders to different stores. Basically everything is smoother and faster.

One last and important note when you consider buylisting; while the spread is a great indicator for demand and the lower the spread the closer to normal sell price, you need to look at the buylist price and ask yourself, "Am I comfortable accepting this much cash for this card?" (It's that simple.) I'll sell cards with a higher spread if I don't think I can get rid of them any other way, so why not cash out now and use the money to buy stuff I know I can sell.

Preperation

Another advantage of ogreing is that you don't have to sort your cards by vendor. Your plan is to let all of them have a shot at the cards, but at the highest buylist price.

Several of the vendors at GP Atlanta were the top dogs on my card list (specifically Troll and Toad and Strikezone), and since I was using the price they posted on their website I wanted to remember which vendor posted it--primarily because if they passed over the cards originally, I could go back later and ask them to look them up and still get the amount I wanted.

To do this, I put the cards in penny sleeves (up to as many copies of the same card as would fit without damaging the cards), and wrote my target price on the front of the sleeve and the current "highest" vendor listed on the back.

0526141213

0526141214

The other beauty of doing this in person was that I didn't have to wait on them to pay me, and they could accept my price or move on to the next card.

After looking through my trade binders and pulling out all the copies of cards I had too many of and perusing the vendor buylists for the cards they were desperate for (best example; Face to Face Games was paying $0.25 for Ichorclaw Myrs so I went through my SOM box and pulled all copies) I was ready to go to the GP.

Sales

So how'd I do?

My first stop was Troll and Toad, as they were near the entrance and probably 30% of my "highest buyer" prices were to them anyways. Unfortunately, when I started talking to the buyer he said they wouldn't honor their online buylist on site because they needed to cover the cost of the booth.

This statement was, and still is, quite disconcerting to me (if you work for Troll and Toad and this statement was incorrect, please let me know so I can revise this paragraph). I immediately thought, "well that's very shady," and moved on. I certainly appreciated T&T's high buylist prices on many things, but if this truly is their policy I will not be selling to them.

My second stop was to Face to Face Games, primarily because I wanted to unload those Ichorclaw Myrs while they still wanted them. Luckily, this one went much smoother. I sat down and introduced myself to the nice buyer (I apologize that I'm terrible with names so I won't be listing anyone by name as I honestly can't remember them), explained that I had priced my cards to various buylists and that he was free to pick and choose what he wanted for the price on the sleeve.

He went through the binder, picked out what he wanted and I took the option of credit with the ability to cash out if I didn't find anything I wanted. This is a common practice because the stores will get new things in over the day and since you can always cash out before you leave, there's no reason to get the cash immediately. There is a concern that stores will run out of money, so I would cash out on Saturday rather than risk waiting until Sunday.

+188.31 (credit) or $150.65 (cash)

Next stop was to Ivory Tower, which happens to be where Ogre himself works now. Sadly Ogre was off doing his own thing when I stopped by them, but their buyer was really nice and appreciated (and understood) my binder. He was happy to pull the stuff they wanted out and after perusing their case (they had a lot of really good prices on some HP EDH/Legacy staples), I again took the credit with the option to cash out later.

+182 (credit) or $166.75 (cash)

Next stop was Alterreality Games. The buyer was a nice guy, but I go the feeling he wasn't as thrilled about my strategy. After looking through the whole binder he only found a little bit. I thanked him and this time just took the cash option.

+$2 (cash)

I then found my way over to the Card Advantage booth. The buyer was very nice and really liked my approach (it saved him a lot of time looking up small cards and let him pick stuff quickly and easily). While they had a lot of good stuff in stock, I felt that I wanted to keep the "credit" option only for orders greater than $100, so again I took cash.

+$54 (cash)

Next I stopped by MTG Card Market. The buyer was again a nice guy (they obviously have to be, given they are trying to get you to sell them cards, but I feel it's important to keep re-iterating because they are human and if they read this I want to know that I appreciated their time.) Unfortunately, the binder was becoming more sparse and he was only able to find a couple bucks worth of stuff.

+$2 (cash)

Next stop was Gaming Etc. The buyer was very helpful and easy to talk to, he loved my approach but was the first (and only) vendor to warn me that I should probably be careful where I brought this binder out so that I didn't appear to be selling cards. I thanked him for his word of caution and promised that this binder was for vendors only. He only found a dollars worth of stuff and I was on my way.

+$1 (cash)

I swung by the Pastimes booth and sat down, explained to the buyer my binder and told him to just pull whatever he wanted. I had put a few cards specifically in the binder for Pastimes as their buylist was extraordinarily high on some random cards ($0.5 for Increasing Savagerys...yes please).

At first he passed over them, which had me a bit worried, but he did say that they'd gotten quite a few in already, so I couldn't really blame him for that. Luckily for me, he went through a second time and took half of them off my hands. To be honest, I was most concerned about this vendor because they were also the TO and if they had an issue with my approach (specifically the labeling of prices in the binder) I didn't want to get kicked out or accused of doing anything they disapproved of. Luckily, that didn't occur.

Humorously enough, as I was talking to the buyer, Ogre himself sat down next to me with the other buyer and pulled out a giant box worth of stuff to sell. Needless to say, he was still there after I'd completed all my vendor visits for the day (I do think the binder approach is faster and better than the box approach, for what it's worth). Again I left Pasttimes with cash as it was below $100.

+$28 (cash)

I was now down to three vendors (although I only visited two of them) remaining. I swung by MTGDeals.com and got to have a really nice long chat with their buyer. He really loved my idea and because the binders had been picked pretty clean I was more willing to play ball with alternate offers. Because of this he actually gave me more on some cards than I was asking (to keep the numbers easier). In the end I feel it was likely a wash, as I got $0.2 more on about ten cards to cover the reductions I accepted on others.

While discussing the idea with him, I realized that it would be best to use the most common numbers to keep the math easiest (I actually mentioned to him that the reason I hadn't was that I didn't think a lot of buyers would appreciate it if I kept rounding the $0.4 cards to $0.5).

Despite the binder having been looked over by a lot of different vendors, they were able to find over a hundred dollars worth of stuff. However, they didn't have a trade-in credit bonus, so cash was the obvious choice over credit.

+$139 (cash)

My last stop was to Strikezone, which I was happy about because many of the cards still in my binder had the SZ's on the back anyways. I approached the buyer, explained the binder, and let him look through. Unfortunately, he didn't want anything (despite the fact that the cards were priced at their advertised buylist prices). I thanked him for his time, and left.

I was a bit worried about them doing the same thing as Troll and Toad, so I pulled some of the cards that I knew were on their buylist out of the sleeves and went back to them about an hour later asking how much they'd pay for what I had left (I priced it to around $48) and just handed them the stack with no prices on it. He looked through it and basically said they didn't want to pick up any of the little stuff at the event.

I can certainly understand this philosophy since they'd likely have to pay to ship everything back (to Texas). I mentioned that all the ones I handed him were on their buylist and his response was that I could mail them in. Unfortunately, that eliminates the ability for me to contest their grading and it leaves the cards in their hands. I found this a bit upsetting, but as I mentioned I could understand.

The only vendor I didn't go to was Ron's Comic World. The main reason was that by the time I'd gone to all the others, plenty of players had dropped and the vendor booths were getting crowded. I had concerns that they would be less willing to work with me when lots of players were nearby, since I was basically asking them to pay more than they wanted to on cards.

However, the second reason was that I visited their buylist before leaving and after looking up ten random Legacy/EDH/Modern staples I found them significantly lower than anyone else on MTG.GG. I do wish I had gone to them though, simply because I wanted to unload everything in the binder.

In the end I took cash (instead of any cards) because there was really nothing that I felt I needed. My final total was:

+$543.40

Which is nothing to sneeze at, especially when you consider the most valuable card I sold was a Ranger of Eos (which I got $9.1 for).

I also got to enjoy discussing my approach with my friends who were amazed I'd gotten that much money (I let them leaf through the binder before I began). What's even more impressive is that I'd already sold $63 dollars above that to my LGS owner (and he requested another $5.5 worth of stuff).

Moving forward, I will always have a "buylist" binder that I can bring to these big events or to my LGS owner and let him look through and pull what he wants. I'll still mail stuff in to vendors when their buy prices are really impressive, but doing everything in person was a really positive experience and I left the venue with that cash in hand.

Bonus Travel Preparedness Section

A lot of things went wrong for me at the GP (unrelated to my buylisting experience). You lucky readers get to benefit by hearing my woeful tales and the lessons I learned from them!

Always make sure your cell phone is fully charged before you leave and bring your charger with you--we had one travel buddy's phone die and it took us 25 minutes to find him, even after getting him paged over the intercom.

Secondly, be aware of construction materials in the road; after finally leaving the site (around 9:30) we left Atlanta and stopped by a Steak and Shake outside the city. After putting in our order (our drinks came 15 minutes after ordering...which is really bad when two guys haven't had a thing to eat or drink since noon) and waiting another 25 minutes without our food, we finally just told the waiter to cancel our meal and we left to go to Wendy's.

Except our driver had managed to get some metallic object wedged into his tire around the venue site and the tire had deflated as we sat waiting for food that never came. We got the spare on and started back on the road. Our driver thought it felt a bit flat and we stopped at a gas station to air up the spare tire. Despite it saying to inflate to 60 PSI, we got to around 55 when it popped.

Meanwhile, everyone's phone but mine was now dead, so I pulled out my battery charger ($10 off of Amazon...it's a worthwhile investment) and we called my friend's brother who lived about 25-30 minutes away. We were finally at his place and asleep around 2:00 AM.

So, if you're going on a road trip to an event I'd suggest the following be included in your overall supplies:

  1. Water bottle (per person)
  2. Granola Bar/Snack bar/Pop Tart (per person)
  3. Phone charger
  4. Backup phone battery
  5. Flashlight
  6. Tire repair kit
  7. Portable Inflator

So You Think You Know Art?

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Everyone know that Innistrad was a very flavorful set in a classic horror movie setting. With a European theme and classic movie monsters like Vampires, Werewolves, Zombies, Ghosts and terrifiec, pitchfork-wielding villagers.

Public Domian, suckas!

However, Innistrad was not the first horror-themed set. Following up on the success of "Arabian Nights", Wizards came out with "The Dark", a horror-themed set replete with cards like All Hallow's Eve, Frankenstein's Monster, Oubliette and other cards that are not black.

Do you know this set? If so, how well? Find out by taking a quiz that will test your knowledge of the set.

Here is the quiz

 

Can you beat my score?

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: Uncommon Speculation

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Greetings!

Today I'll be discussing speculating on uncommons. As is often the case with my articles, this is a topic aimed more at the hobbyist financier rather than the professional. If you like the feeling of turning five dollars into 50 in your spare time, read on. If you're trying to pay rent with MTG finance, maybe this can supplement your income, but I have my doubts about how successful you'll be trying to out 500 or more copies of any given uncommon.

Nevertheless, for growing a collection, upgrading a cube or EDH deck, or just funding other hobbies through Magic, paying attention to this commonly overlooked element of MTG finance can really pay off.

Why You Should Care About Uncommons

Anybody who has picked any bulk since Gatecrash came out will tell you that two of the best cards to pull from the set are Experiment One and Burning-Tree Emissary. Although these have both fallen from their highs a bit as we approach RTR block rotation, both were buylisting for over a dollar for most of their times in Standard.

There was an error retrieving a chart for Experiment One

Several months ago, I outed all my copies of Experiment One to a buylist at $1.25 each. That's a solid $5 per playset. Many of these were from my own draft leftovers, but I had a couple playsets that I bought when the set was new. Do you remember what Experiment One's preorder price was? You probably don't, because uncommons are generally ignored during spoiler season.

Experimentone

Experiment One was preordering for as little as a dime at its lowest, although the eight copies I purchased were for just under 25 cents each. Turning $2 into $10 isn't really a big deal in the scheme of things, but little victories like these add up to playing this game we all love for free. Experiment One paid for one of my drafts this year!

Burning-Tree Emissary had a similar trajectory, although I personally wasn't as on top of this one.

Bte

Going deep on an uncommon constitutes a certain amount of risk, but if you had bought 200 copies of each of these during Gatecrash preorders, you would have plenty of time to out your copies.

Uncommons are frequently underpriced (or simply priced reasonably) during the preorder period. They trade well to players anxious to build new decks, and if they establish themselves at staples, it's not uncommon to see 1000-percent growth.

Beyond Preorders

There are opportunities outside of preordering underpriced uncommons. As a QS Insider, you've likely figured out that preorder prices for new sets are almost always inflated beyond a sense of reason. As a set gets opened, most cards drop in price to reflect the shrinking demand and growing supply. This is especially true of uncommons.

Pay attention to what you know about future sets. Leading up to Gatecrash (it seems that this time period was my heyday for buying in on uncommons), we knew that Stomping Ground was just around the bend, and some forward-thinking folks started talking about Flinthoof Boar. This time I octupled up, turning $4 into $30.

Flinthoofboar

Uncommons may not make you the most dollars for your time, but because they spike so sharply percentage-wise, they allow you to turn pocket change into something relatively significant. The process takes just a few minutes to place an order and a few more to ship to a buylist or eBay.

Eye to the Eternal

While a set is being drafted, the cards from it are almost always depressed. When an uncommon is highly Eternal-playable but only fringe playable in Standard, this often means the price is lower than one would expect, even when the card is a proven commodity.

A good example (albeit a common) is Gitaxian Probe, which was easily available for 10 to 20 cents during Scars of Mirrodin block drafts and even through much of the following year, despite seeing heavy play in Standard Delver variants.

Gitaxianprobe

I can't find a graph that goes back to the Scars days, but even looking back just before RTR, you can see that it took a couple years for this to spike, despite heavy play in Standard, Modern and Legacy. Nowadays these buylist for a dollar.

The Opportunity

The reason I'm writing about this topic today is because we're getting relatively close to Magic 2015 Core Set spoilers. You may or may not have noticed this, but there's going to be a change with set construction starting with M15:

Moreuncommons

Although this is a change for Limited play, it should have ramifications in the MTG finance world. By making each given uncommon 33% more rare, the upside for uncommons just went up significantly.

This is going to be especially pertinent during M15 spoilers, since retailers won't have had time to adjust to the new relative rarities. If you see a powerful uncommon destined for Constructed play preordering in the 10 to 25 cent range, it may be the best set ever to pull the trigger. Keep an eye out as cards continue to get spoiled from this new set.

Current Picks

I talked a lot about the past and a bit about the future today, but what about the present? Going through Theros block uncommons, the following seem like potential pickups for next year's Standard or eternal formats.

I'm going to list TCG low prices in addition to median, but you know how those work: the low price may or may not be more than one copy, may or may not include shipping, and may or may not be NM. That being said, if you can buy in at the low price listed for these, it seems like a low-risk, all-upside play.

Bile Blight 16-cent low, 80-cent mid

At up to 25 cents, this seems like a buy. If a near-mono-black deck continues to see heavy play in Standard, this will be a key removal spell. It's from small Born of the Gods and already sees a good amount of play.

Brain Maggot 25-cent low, 55-cent mid

With the amount of play this saw at the Pro Tour, the fact that it's from Journey Into Nyx, and the relatively low price, this seems like a buy. Maybe it's worth waiting until Conspiriacy comes out to see if more JBT drafts will drive the price down to 15 cents.

Dissolve 30-cent low, 79-cent mid

If there is a blue control deck that runs counterspells, I am certain this will buylist for more than a dollar next year. Buying in toward the low end of this spectrum seems fine, but I'm not crazy about 50-cent or more copies.

Drown in Sorrow 25-cent low, 75-cent mid

This could be a long-term play for eternal formats, since black sometimes needs this effect to handle weenie decks. There's also a chance it sees play in Standard next year. Despite this, I wouldn't buy in for any more than the absolute low of 25 cents.

Eidolon of Rhetoric 8-cent low, 25-cent mid

If you think Modern Pod decks might like a tutorable Rule of Law, you're probably right. I quite like this at a dime.

Fanatic of Mogis 8-cent low, 35-cent mid

With a mana cost of four, this probably isn't seeing eternal play at any point, but buying in for a dime seems like a reasonable play for next year's Standard. If a red deck performs well in the first few weeks and Fanatic is a part of that, it could earn you a little cash. Disclaimer: I have a soft spot for RDW, but nobody else does, so I almost always overestimate the financial possibilities of mono-red cards.

Nyx-Fleece Ram 12-cent low, 33-cent mid

Am I crazy to think this could be a reasonable sideboard card in an aggro-dominated Standard or even Modern format? It's from a small set, and casual players like life gain. This may be a symptom of my tendency to overestimate RDW cards: I also overestimate the hate cards.

Searing Blood 49-cent low, 88-cent mid

Here I go again with the RDW cards. In this case, I think that Searing Blood is an upgrade over Searing Blaze in Legacy Burn decks. What has three toughness in the format? Delver, Stoneforge, Bob, Snapcaster, Deathrite, Lavamancer, Goblin Guide, unpumped Knight of the Reliquary, etc. all die to Searing Blood whether or not you've hit landfall. The price is a little high right now, but keep an eye on this one if it falls to 25 cents at any point.

Unravel the Aether 5-cent low, 23-cent mid

Finally, it's worth nothing that this card saw four-of play in many different decks at the Pro Tour. The price is so low here that there could be upside, although who knows if this aspect of Theros Block will translate to Standard at any point. I'm not buying in, but I feel like it's worth pointing out.

Do you have any uncommons you think are good picks that I failed to mention? Just think that speculating on uncommons is a waste of time? Sound off in the comments.

 

Thanks for reading,

Danny Brown

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