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Budget-Focused: Early Favorites from Zendikar Rising

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Welcome back everyone to another edition of Budget-Focused! Before we dive into all of that, I wanted to note that Quickling foils have been on the rise as of late! I highlighted this in an article a few months back that you can read here. There are even a few other gems mentioned that you should acquire as well if you have not already. Today, we shift gears a bit off the older cards of the Pioneer trail and look at some Zendikar Rising favorites to keep an eye on!

Another Toy for Sram and Feather Brews?

There was an error retrieving a chart for Akiri, Fearless Voyager

Akiri, Fearless Voyager is a card that, to me, screams Commander and Pioneer. The extended art foils and foil promos seem the most interesting. The current price for promos is at $2 and the foil extended art is coming in at around $15, with the foil extended art version starting to trend downward. I recommend keeping an eye on these, as we'll soon be nearing the floor.

Looking into where this can be used should be relatively simple. Immediately, Sram Commander decks come to mind as Akiri deals with equipment. Keep in mind that Sram cannot be the commander using this card, I'm just referencing the style of build this would fit into. Anything that can give us extra card advantage is a bonus to any build, especially more aggro decks prone to board wipes. Additionally, we can get behind using this in a Feather, the Redeemed build in Pioneer, or other decks utilizing equipment cards in the format.

The ability to unattach an equipment card to give a creature indestructible is another factor to consider with this, as it adds depth to a defensive scheme. Boros Weenie styled brews will really benefit from this in the case of a board wipe play. Overall, this may seem narrow, but the upside is worth noting and keeping an eye on long-term.

The Spirit That's Turning Heads

There was an error retrieving a chart for Skyclave Apparition

Skyclave Apparition is another card with long term potential. The extended art foil is already kind of high for budget-minded players sitting at $14.54. The thing we need to note here is that it is being used in both Modern and Legacy, which is great for long term value as we know. In Pioneer, it could easily be shoved into spirit builds given its lower-cmc and control ability. The ability to exile a threat for only 3 mana is huge, especially in a format like Pioneer.

The other thing to note here is that even when it is removed, the exiled card stays exiled. The downside is that your opponent gets an X/X Illusion token. It's far easier to play around a vanilla threat in most situations, so no biggie all things considered. Nonetheless, the upside of speed and control outweigh the only con with this card. This is one that could potentially hit over the $25.00 range long-term given its usage in Pioneer, among other eternal formats.

A Mana Rock to Get Long-Term

There was an error retrieving a chart for Skyclave Relic

The current price for Skyclave RelicExtended art foils is at $8.40, but has plenty of room to grow. There are plenty of artifact-focused Commander lists that could benefit from its unique kicker effect, creating two additional token copies of itself. Being indestructible adds even more value to this, in case our opponents are packing artifact destruction. As more Zendikar Rising packs are opened, this will likely trend downward, making it an attractive spec in the very near future.

In Pioneer, this has the potential to be utilized in both ramp and lotus filed styled brews. Regarding a long-term price, I wouldn't be surprised if this approached the $20.00 range should it see more widespread adoption in Commander.

Mill's New Favorite Crab?

There was an error retrieving a chart for Ruin Crab

Ruin Crab extended border foils are near guaranteed to go up and price as time goes on. Foils are $3.00 on average, and given the casual appeal of this card, I think this is a steal. Compare this to another crab we are all familiar with, Hedron Crab. The current price for Hedron Crab foils is $23.00 on average. Now, one could argue that Hedron crab has only a non-foil, a foil copy, and the mystery booster print, whereas Ruin Crab has four printings in total.

The reason for Ruin Crab to go up is simple: Commander. Looking at the text on both crabs,  one word sticks out, and that word is “each”. Hitting each player versus target player is something every mill commander player will love! Sure, there may be situations that you would rather target a specific player to mill, but the ability to mill each player has more advantage over targeting in a multiplayer game. If Hedron Crab foils over $20.00 are any indication, there is no reason the extended art Ruin Crab foils won't exceed a $10.00 price tag.

Relic Robber: Great for Gobbos and More!

There was an error retrieving a chart for Relic Robber

Relic Robber extended art foils are our last diamond in the rough for this article. The current price for this is at $1.55 on average with plenty of room for growth. The price has gone down a bit since its release, but it should bounce back. Relic Robber seems like an auto-include in goblin tribal Commander decks, but also just compliments red decks in general. Creating pingers is fantastic, but there is another angle to consider with them. Having creatures on the board that ping your opponent(s) when creatures die is where this can come into play.

A converted mana cost of three may be a bit steep for this effect, but the upside is certainly there if this connects with an opponent. Playing this any time turn three or later is a benefit to us. This isn't necessarily a build-around card in most brews, aggressive, combat-focused decks could do some serious damage with this. Accelerating this out early with the various fast mana available in Commander isn't so tough, and it can get ugly for our opponents very quickly given an empty board and a lack of board wipes. The current price tag should not hold long term, and it could easily be over the $5.00 range.

Wrapping It Up

Wrapping up things today, I will say to keep a close eye on Zendikar Rising extended art cards going forward. There are others that we didn't touch on here that have great potential in the future. This set has a slew of interesting cards that have a lot of great synergies, and the hunt for Expeditions in collector boosters will ensure that these cards hit the market en masse.

Hope you all enjoyed the article, and be sure to come back for the next installment!

Omnath Impresses: A Study in Variations

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Zendikar Rising has had a notable effect on Modern, but it's been mostly positive. Whether it's making Death and Taxes finally viable or shaking up the Prowess decks, the new additions seem to be providing the right incentives without being oppressive. However, one card is drawing ire, mostly by association rather than anything it's actually done.

When Omnath, Locus of Creation was banned in Standard, I expected it to surge in Modern. That's usually just how it goes; when something gets banned in Standard, players don't want to give up on their cards, and try them in other formats. Omnath was an easier fit since it had already made some inroads, and with it being banned off Arena there really wasn't any other option. I haven't seen Omnath in Legacy, and Pioneer is... not thriving. That said, I haven't been too impressed by Omnath decks. I can see why players would be drawn to them and appreciate their power. However, they have a fundamental flaw that is easily exploitable.

The Card in Context

Granted, Omnath is far from a bad card. Omnath stands as a monument to ill-considered, all-upside, power-for-free card design that has plagued Magic (and caused an absurd number of Standard bannings) over the past few years. Seriously, did a 4/4 with a ridiculous landfall ability need to draw a card too? However, context is everything, and Omnath's Modern power is much lower than in Standard. Despite being easier to trigger thanks to the fetchlands, Omanth's stats and mana cost aren't anything special in Modern. Niv-Mizzet Reborn is just a mana more for flying, two additional points of power and toughness, and more upfront card advantage. And besides some lower-level league finishes, he's barely done anything in Modern.

The problem is that Standard is far slower than Modern and has worse answers. This let Omnath sit on the board more often and accrue value. Or, even better, take advantage of weak aggro decks and let Omnath hang out in hand until the time was optimal to cast it, play a land to trigger the lifegain, follow up with Fertile Footsteps, trigger the mana ability, then end the game with Escape to the Wilds. Modern's aggro decks kill on turn four and usually have some kind of disruption, so the optimal Omnath line isn't possible. And this isn't counting how much harder four-color decks have it in a format with Blood Moon and freshly divorced from Arcum's Astrolabe.

Thus, Omnath's supporting cast needs to be far better in Modern than Standard. And it certainly looks that way. Fetchlands aside, Uro, Titan of Nature's Wrath is legal, and so is Wrenn and Six to keep the lands flowing. Then there's the much better creature removal to buy time to set Omnath up. On paper, things look promising to the point that some are already saying that Omnath's busted here, too.

Omnath in Practice

However, what's true in theory doesn't matter. Only practice matters, and despite appearances, the Omnath shells aren't impressing me. I've been playing DnT on MTGO, hitting various types of value Omnath decks, and winning fairly easily. I've also proxied up the deck and tested it against Humans and UW Stoneblade, and it doesn't do anything special. It's not awful, but it certainly doesn't seem bannable. For reference, I've been testing against this list:

4-Color Uro, bbotonline (League 5-0)

Creatures

4 Uro, Titan of Nature's Wrath
3 Omnath, Locus of Creation

Planeswalkers

3 Wrenn and Six
2 Teferi, Time Raveler

Enchantments

1 Felidar Retreat

Sorceries

2 Hour of Promise

Instants

4 Path to Exile
2 Lightning Bolt
2 Mana Leak
2 Growth Spiral
3 Force of Negation
3 Cryptic Command

Lands

4 Misty Rainforest
4 Scalding Tarn
2 Flooded Strand
2 Field of the Dead
2 Field of Ruin
1 Breeding Pool
1 Forest
1 Hallowed Fountain
1 Island
1 Ketria Triome
1 Lonely Sandbar
1 Mystic Sanctuary
1 Raugrin Triome
1 Snow-Covered Forest
1 Snow-Covered Island
1 Snow-Covered Plains
1 Steam Vents
1 Stomping Grounds
1 Temple Garden
1 Vesuva

Sideboard

2 Engineered Explosives
1 Veil of Summer
2 Aether Gust
3 Cleansing Wildfire
1 Celestial Purge
1 Deflecting Palm
1 Gaea's Blessing
1 Ashiok, Dream Render
1 Mystical Dispute
1 Timely Reinforcements
1 Supreme Verdict

There is quite a bit of variation between lists, but bbotonline's list is representative. All the value Omnath lists have a full set of Uro with 2-3 Omnath. They tend to have 3 Wrenn and Six, with 2-4 other planeswalkers (4 being most typical). bbotonline switched the Jace, the Mind Sculptor that most lists run for Felidar Retreat, and Teferi, Hero of Dominaria for another Hour of Promise.

The only ramp comes from 2 Growth Spirals. The rest of the spells are interactive, with the only constants being 4 Path to Exile. Everything else is negotiable or a metagame call.

This applies to the sideboard as well. Every value Uro deck that I've seen in October is running 29 lands. This is not, as one might expect, to make it easier to cast all the colored spells. In my experience, it actually has the opposite effect. No, the manabase is entirely bent towards maximizing Field of the Dead. I would go so far as to argue that these decks aren't Uro decks so much as Field ones. Uro's just a great setup card. In that light, bbotonline's Retreat makes more sense than the alternatives, as it serves as a castable Field.

The Essence of Durdle

And this all leads into the data I've collected. I don't have exact numbers for my online play, but I know that I have a very positive record against 4-Color Uro on MTGO. It's pretty devastating for a deck that's all about fetchlands to face Leonin Arbiter, but Thalia is also surprisingly strong. 4c Uro really needs to hit its curve, and Thalia is actually a significant burden (Growth Spiral for 3 mana?). Skyclave Apparition also exiles all the relevant permanents, so it's a very good matchup. As for the testing results, those are also not good for 4-Color Uro. Humans is currently sitting at 16 wins in 18 matches, while Stoneblade is 9 for 15. That's not broken deck territory.

The problem is that the four-color value lists, whether this Field/Uro centric or not, are massively durdly. To the point of actively doing nothing a lot of the time. In testing, Uro's had to mulligan very aggressively for hands that did anything. I'm not even talking about curving well, I literally mean that a lot of hands I've pulled have just done squat, playing a turn 3 Uro at most. Most of the problem is that the deck is exactly 48.3% lands. Most hands will be mostly lands by simple math.

The problem is made worse by so many of the spells being contextual, most prominently the counters. However, almost every permanent is an investment card. Given time, it will pay off, but the immediate impact is low. It's very easy for these 4c Uro decks to run out of gas simply because they don't have much to begin with. Unless they're rolling with Uro chains, there's just no force to them.

Feet of Clay

The manabase problem is actually much worse than just constant flood. As previously mentioned, it's actually quite difficult to cast all the colored spells thanks to the ridiculous curve and all the singleton lands. The ideal goldfish curve, as far as I can tell, is turn 2 Wrenn, turn 3 Uro with land drop, turn 4 Omnath, play fetchland, crack fetchland, use the five mana for Hour of Promise. This requires RG, then 1UG, and WURG, which means that a lot of thought must go into each fetch because, doing it even slightly wrong will severely constrain available mana down the line. And that's not getting into the additional calculations for Cryptic Command and Mystic Sanctuary. This is a deck that wants to and must hit every land drop perfectly.

And that's the problem. Uro plays 10 fetchlands and 2 Field of Ruin for fixing. That's less than half the lands in the deck, which means that it's more likely to end up with a hand without a fetchland unless you mulligan aggressively. Just keeping lands and spells is deadly for this deck because there is an alarmingly high chance that the lands in hand won't actually cast all the spells. Any stability or redundancy in the manabase has been sacrificed to maximize the odds of activating Field of the Dead. If the deck can't fetch for a Triome turn 1, it's already falling behind.

There is a Reason

Given all these problems, it would be tempting to just write the deck off as the latest value-town pile. However, this is tempered by the knowledge of how devastating it is when 4c Uro actually does go turn 2 Wrenn, turn 3 Uro with land drop, turn 4 Omnath, play fetchland, crack fetchland, use the five mana for Hour of Promise. That's an absurd amount of card advantage, board presence, and life swings. Combo as always doesn't care, but it's utterly devastating for any fair deck to try and fight through. It also just feels amazing to pull off and makes you dream about crushing opponents that thoroughly again. Which is my explanation for the deck's popularity; gotta chase that high (variance sequence).

This also frustrates me. The basic sequence of Wrenn, Uro, and Omnath is pretty overwhelming value-wise on its own. Continuing onto Field is crushing, but more akin to piling on. I can't suppress the thought that a lot is being sacrificed to Field when it doesn't need to be. Retreat is a perfectly serviceable analogue that doesn't require contorting the manabase. It constantly feels like the deck is deliberately choosing to lose a lot of fast games in order to dominate the long ones. It's why it's losing badly to Humans and DnT but faring much better against Stoneblade. It takes that perfect curve to keep up with Humans (unless Uro draws all the Paths, and sometimes not even then) but unless Stoneblade has Stoneforge Mystic on turn 2, it has no pressure. This lets Uro durdle to its heart's content, which is how it wins. But again, it feels like it doesn't have to and could be better if it didn't lean into durdling so much.

An Improvement

I'm not the only one who thinks so. Last week, kanister won a challenge playing Copycat with Omnath, and others have followed. The metagame data is inconclusive, but I can say that last week was the best 4-Color Copycat (or even Jeskai Copycat) has had since I started watching MTGO data. It's always had a presence, but never climbed past Tier 3. Since kanister's win, it has starting stealing slots from the typical Uro lists. And I think that it should completely replace them.

Omnath Saheeli, PATXI (League 5-0)

Creatures

4 Felidar Guardian
3 Omnath, Locus of Creation
2 Uro, Titan of Nature's Wrath

Planeswalkers

4 Saheeli Rai
4 Teferi, Time Raveler
4 Wrenn and Six

Enchantments

4 Oath of Nissa
4 Utopia Sprawl

Instants

4 Path to Exile
2 Remand

Lands

1 Breeding Pool
1 Flooded Strand
2 Forest
1 Hallowed Fountain
1 Island
1 Ketria Triome
4 Misty Rainforest
1 Mountain
1 Plains
2 Prismatic Vista
1 Raugrin Triome
1 Stomping Ground
1 Temple Garden
1 Tranquil Thicket
1 Waterlogged Grove
3 Windswept Heath
2 Wooded Foothills

Sideboard

2 Aether Gust
1 Celestial Purge
2 Cleansing Wildfire
1 Dispel
2 Dovin's Veto
1 Fiery Justice
1 Jegantha, the Wellspring
2 Lightning Helix
1 Mystical Dispute
2 Veil of Summer

Jordan's already gone into detail about the deck. The main takeaway is that adding Omnath to 4-Color Copycat has been complimentary. Copycat was already running Wrenn and Uro, but really needed to build into something better than a Felidar Guardian (assuming it didn't just combo). The same value snowball, but with a way to acutally win the game outright? Sounds like a very sweet deal.

The Key

The biggest plus is the manabase. Yes, it is still mostly singletons. But this time there's some slack being cut. With 12 actual fetchlands in a 25-land deck, the fetch density is much higher than in the value Uro deck. Plus, with no colorless utility lands, the deck is far less likely to just splutter out due to unreachable color requirements. Copycat doesn't have to get a Triome first then hit another fetch or die every game! That alone is reason to switch.

Better, the deck can actually solve its in-game manabase woes. In Uro, the only hope for awkward mana was to Wrenn back fetchlands or get a lucky draw. Copycat has 8 ways to fix mana, between Oath of Nissa and Utopia Sprawl. So long as it has a green source, Copycat can actually get out of color screw on purpose, rather than just by randomly drawing the right card. This adds a robustness to the mana which means that in my (so far limited) testing there are far fewer free wins thanks to hopeless color requirements. Making me actually work for wins more often is a huge win in and of itself.

Twin's Shadow

Copycat has always been a very pale shadow of Splinter Twin in Modern. That whole instant-speed combo thing leaves imitators anemic, but Copycat has the additional problem of being more cost-intensive and less interactive than Twin was. This has always made it a fringe deck. In truth, a lot of the problems are still present. Copycat hasn't magically become a Tier 1 powerhouse just by adding Omnath. However, it is better now, and certainly feels more threatening to play against while being less frustrating than other 4-Color Uro/Omnath decks. There's some actual potential here, and I couldn't say that before Omnath. Keep an eye on Copycat.

Insider: Sifting for Specs

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I had a local player recently ask me for a relatively obscure Exodus rare for his Eldrazi themed Commander deck, and this got me wondering: what other old cards have fallen by the wayside but are potentially one new card away from being broken? I should also note that for this list, I will only focus on cards that are more than 20 years old and have never been reprinted. For those interested in the card he requested it was:

There was an error retrieving a chart for Null Brooch

Null Brooch is an Exodus rare with only a single printing. It has a very powerful repeatable ability but a potentially high cost. I say potentially because there are plenty of decks that make themselves hellbent quickly and thus the downside of Null Brooch is minimal and there are commanders that prefer to operate from the graveyard instead of the hand like Muldrotha, the Gravetide. This isn't the type of card I would go and buy up lots of copies, but it's definitely one that I'm happy to pick up in trades.

What it needs to break out:

  • If we were ever to get a Commander that wants to be hellbent specifically this seems like it would be an auto-include in that deck.
There was an error retrieving a chart for Invasion Plans

One downside I've seen with Commander as a format is that typically the most powerful decks tend to ignore the combat step, which is to say they don't win by attacking. The obvious exception is with cards like Craterhoof Behemoth or Insurrection, but that's typically a single alpha strike to kill everyone. I think this is one of the big reasons a card like Invasion Plans tends to fall by the wayside.

Creatures like Goblin Rabblemaster or Legion Warboss that make a sacrificial token every turn can allow an aggro deck to really abuse Invasion Plans. However, it's important to note that the enchantment affects everyone, so your opponents can also use creatures as sacrificial lambs. If all your creatures are unable to block, then the downside is far less.

What it needs to break out:

  • An aggro commander that makes a sacrificial token each combat.
There was an error retrieving a chart for Manabond

Unlike the previous two cards mentioned this one is already a $4+ card. However, some of that value is tied into it's occasional use in Legacy Lands builds. Similar to Null Brooch, Manabond has a pretty steep cost of again discarding your entire hand that isn't lands. This isn't always a bad thing. The more you play Commander, the more you realize the power of early mana ramp and how it tends to take over the game quickly.

Even more interesting is that we keep getting more and more lands that either act as spells, or in the case of some of the new Zendikar Rising MDFCs (Modal Double-Faced Cards), are spells on one side. If this continues, we will eventually reach a point where one can build a Lands commander deck, in which case Manabond would be extremely powerful.

What it needs to break out:

  • A commander that can quickly abuse cards in the graveyard.
  • Enough spell lands to create an entire commander deck.
There was an error retrieving a chart for Spirit Mirror

At first glance, this looks like a pretty unassuming card. A 4-mana enchantment that makes a 2/2 creature if there isn't already one of that type in play seems very mediocre. The key to this card is the second ability. 0 mana destroy target reflection at instant speed. This serves as a repeatable, free targeted creature kill on an enchantment.

What it needs to break out:

  • A card, ideally a commander, that allows you to assign the creature type "reflection" to all opponent's creatures. Which would allow you to lock out all creatures for the remainder of the game as long as Spirit Mirror is in play.
There was an error retrieving a chart for Scorched Earth

While true mass land destruction like Armageddon tends to be frowned upon in Commander, targeted land destruction can be necessary given how many powerful lands are available in the format. We don't have a lot of multiple-target land destruction spells, but this one could be very powerful in the right type of deck. Looking at EDHRec, it doesn't see much play, likely due to the fact that there isn't a solid Gruul or Temur commander that really synergizes with the card itself. Currently, it's mostly seeing play in some Rielle, the Everwise which is a nice interaction but not truly broken.

What it needs to break out:

  • A commander that is at least red and green that benefits from either lands in the graveyard or that benefits from destroying your opponent's lands.

Conclusion

This is the first of what I hope to be a series that highlights cards that are close to being really good, but just seem to be lacking something to really break them. While today's focus was on cards that were printed before 2000 (and in all honesty all picks actually are from 1998 or earlier), I don't want to limit myself to such hard dates all the time.

I will most likely keep the single printing requirement, as I've found those cards tend to be the ones that skyrocket when they do end up finding a good commander home. I also feel that this is the type of series that gets much better with community involvement, so if you have any suggestions for cards to include in future installments or disagree with ones I've picked, I'm always happy to get input from my readers! Feel free to reach out to me in the comment section below or on our QS Discord.

Deciphering Market Trends from Commons/Uncommons

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Often times, I like to focus on significant investments in Magic. Whether it be trading up for Power, speculating on Dual Lands, or shopping around for attractive deals on Reserved List cards, I tend to focus on higher-end and rares/mythic rares. Often time, those are the splashy cards with the biggest price change potential.

This week I want to change that. The reality is there are many low-cost commons and uncommons (not on the Reserved List) that are on the move for one reason or another. Rather than gloss over them and ignore them, I am going to bring some movers and shakers to the foreground for examination. What’s driving the movement? Are these cards set up to climb even further? That’s what I want to investigate in this week’s column. After all, for a common or uncommon to move, there must be a lot of buying taking place simply because there are many more copies out there.

Before diving in, I want to briefly touch upon my data source so you know where these ideas are coming from. I navigated to MTG Stocks’ Interests page and then clicked specifically on the “market” and “market foil” tabs. With this filtering approach, there are no garbage buyouts diluting the numbers. I’m looking at actual trends of sale prices (at least on TCGplayer) as indicators of price momentum here.

Without further ado, let’s see what’s on the move!

Non-Foil Movers

It’s immediately apparent the top movers from last week are mostly rares and mythic rares—again, these are lower in supply relatively speaking, so they have more room to run when there’s suddenly more demand. But of the top fifteen or so cards, I see two uncommons worth looking at.

First, there’s Cloak and Dagger, the Morningtide uncommon.

There was an error retrieving a chart for Cloak and Dagger

While a modest move of just over a buck isn’t making anyone money, the fact that this card is selling for 60% more this week than it was last week must indicate a market trend. One glimpse at the card’s effect, and it’s readily apparent what that trend is: Rogues.

Rogues are all the rage right now, thanks to the significant amount printed in Zendikar Rising. Included in this list is Anowon, the Ruin Thief. This legendary creature is drawing a great deal of market attention to all things rogues. In fact, he’s currently the second hottest Commander according to EDH REC (behind only Omnath, Locus of Creation! Even if we don’t trust EDH REC data, this trend is significant enough for me to take an interest.

This is exactly what I’m looking for when I examine common and uncommon market movers on MTG Stocks. For a common or uncommon to move and show up on the Interests page, many copies need to be selling (especially when looking at market pricing). When many copies of a card are selling, it implies there’s a greater trend. In this case, it was rogues! Other rogue speculation could take place as a result—keep an eye out for other “rogues matters” cards. If you’re looking to build a deck with rogues, I’d recommend prioritizing some of the older cards ASAP.

The second uncommon on the Interests page that cracked the top ten is Inkfathom Infiltrator.

There was an error retrieving a chart for Inkfathom Infiltrator

This is not the most exciting card either. It’s a 2/1 creature for two mana and it can’t block and is unblockable. It kind of reminds me of the good old days with Shadow creatures. If you’re the only one at the table with a creature that has Shadow, it’s effectively like Inkfathom Infiltrator.

Anyways, what makes this card so interesting right now is its creature type: it’s a rogue! Now there are two uncommons on the move with a rogue theme. Clearly, Anowon is moving markets, and I suspect foils are especially tough to find and expensive right now. Speaking of foils…

Market Foil

To start, let’s take a look at the top market foils from last week on MTG Stocks:

Again, mostly rares and mythic rares top the list. But a few commons and uncommons stand out. Let’s see if there’s a trend here.

First on the list is Highland Weald, a card I’ve never heard of before. I took a quick look at the card on TCGplayer—I don’t think this is moving for any particular reason other than it’s useful for mana fixing in Commander and it’s from Coldsnap, a set with a tiny print run. In fact, I see some lightly played copies for just a couple bucks in stock now. Nothing to see here.

Next is Withstand Death.

There was an error retrieving a chart for Withstand Death

This one is a little more interesting. Green is particularly popular right now thanks to Wizards’ pushing the color’s power in recent sets. Many green commanders may be interested in effects like this one. It’s also playable in Pauper because it’s a common, though I’m honestly not sure if this is a factor. I’m not sure if this is indicative of a trend, but I will say it may be worth keeping an eye on foil green cards with similar effects (e.g. Vines of Vastwood, Ranger's Guile, Mortal's Resolve).

Next on the list is an Innistrad uncommon, Inquisitor's Flail.

There was an error retrieving a chart for Inquisitor's Flail

There are only a handful of foil copies in stock in lightly played or near mint condition. So what’s so special about this equipment? If I had to make a guess, I’d say it lies in one key word appearing in the rules text: “double”. Players love effects that double anything (hello Doubling Season).

Throwing this on a beefy creature in Commander, especially one with trample, is sure to impact a game. The drawback can be navigated around, and at just two mana to cast and two to equip, this card can come down early and immediately change game states. A quick search on EDH REC and I see this card has also been showing up with Akiri, Fearless Voyager. I’m not sure if Inquisitor's Flail is in the top ten when it comes to equipment, but it’s clear some players are looking at it.

Oh, and it’s also showing up alongside Charix, the Raging Isle but I’m not sure if that trend will last. The blue creature is fun on the surface, but looks rather one-dimensional.

Next on the list is Fireshrieker, another card I’ve admittedly never heard of.

There was an error retrieving a chart for Fireshrieker

Guess what? This is another uncommon equipment that plays alongside Akiri! This equipment does cost three instead of two, but it still just equips for two and gives a creature double strike—that’s a powerful equipment! Double strike can become especially potent when you’re assembling Voltron and putting multiple equipment on a single creature (have you ever considered how awkward that could be, flavor-wise?).

The takeaway here: powerful equipment from older sets, even uncommons, are in-demand right now! Just like with rogues, I’d start browsing for other equipment with powerful, unique effects. There could be some real opportunity here if Akiri remains popular for a while.

The last card I’ll mention is Core Prowler, an artifact creature from Mirrodin Besieged. I honestly can’t link this card to any new trend in Commander. But a quick search on TCGplayer and I see there are literally only four LP or NM copies in stock! I don’t think this card is going to start selling for twice as much overnight, but if you’re looking for a copy for some reason I wouldn’t wait too long. Infect has always been a casual favorite, so maybe supply on this foil just dried up gradually over time. I suspect other foil infect cards, with no reprints, may be equally sparse out there.

Wrapping It Up

Rares, mythic rares, Reserved List cards, Alpha…they’re all flashy and exciting. But oftentimes, movement in commons and uncommons can signify an unfolding trend in the market. Usually, I overlook these, but this week I wanted to examine them to see what I could uncover.

Sure enough, I identified two significant trends that I was previously unaware of. First, rogues are “in” and Anowon, the Ruin Thief is to blame! This is one of the hottest commanders to build around right now, and it will likely drive prices on other key rogue cards higher. While newer cards may not move as drastically due to larger, more recent prints, older rogue cards (e.g. from Lorwyn block) may have much thinner supply. These are definitely worth looking at more closely.

Second, Akiri, Fearless Voyager is a popular commander to build with coming out of Zendikar Rising. Wizards will always make new, exciting equipment (Maul of the Skyclaves for example) so Akiri will only improve over time. Again, newer equipment may have a ton of supply. But older equipment from many years ago—those, especially in foil, could slowly disappear from the market.

I know I learned a few new trends in Commander from doing this research, and I hope it was helpful to others as well! It turns out commons and uncommons (especially market pricing on MTG Stocks) may be key to parsing out what’s really moving due to demand versus speculator hype and price manipulation on TCGplayer!

QS Insider Cast: Standard Specs, Walking Dead, and More!

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Welcome back to the QS Insider Podcast! Chris O'Berry and Joe Davidson discuss new Standard specs, more Walking Dead Secret Lair stuff, and more! This cast was originally broadcasted live to Insiders in the QS Insider Discord, October 11th, 2020.

Show Notes

  • Happy Birthday Cardi B
  • New Standard - Gemrazer, Gruul Adventures, Upcoming Banning
  • More The Walking Dead - Lucille, Rick in Legacy, The CRC Decision
  • Twitter Outrage and Financial Implications
  • Zendikar Rising in Eternal Formats
  • Some Quick PokĂ©mon Hype Talk

Wanna Chat? Find us in the QS Discord or on Social Media

Chroberry - Twitter / Instagram / Twitch

Joe - Twitch / YouTube / Twitter

October ’20 Brew Report, Pt. 1: New Horizons

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Halfway through the month, October seems to be following in September's footsteps, giving us new decks from the new cards and interesting takes on existing archetypes. Today, we'll look at developments in ramp, midrange, fish, and combo. Let's get to it!

Come Om, Come All

Omnath, Locus of Creation is more than just a Standard all-star (and forced-retiree). The creature has been tearing up both Pioneer and Modern in more ways than one. Last week, we looked at Omnath Ramp, the default shell for the Elemental; this week, we'll check out its recent applications with combo and other value elements alike.

But first, who remembers this deck?

Jeskai Saheeli, WTNOF (5-0)

Creatures

3 Snapcaster Mage
4 Felidar Guardian

Planeswalkers

3 Narset, Parter of Veils
4 Saheeli Rai
3 Teferi, Time Raveler

Instants

4 Lightning Bolt
2 Lightning Helix
4 Path to Exile
4 Peek
4 Remand
1 Valakut Awakening

Enchantments

3 Spreading Seas

Lands

4 Arid Mesa
4 Flooded Strand
2 Hallowed Fountain
2 Island
1 Plains
1 Raugrin Triome
2 Sacred Foundry
1 Snow-Covered Mountain
2 Steam Vents
2 Sulfur Falls

Sideboard

1 Abrade
1 Anger of the Gods
1 Ashiok, Dream Render
1 Celestial Purge
2 Dovin's Veto
2 Monastery Mentor
2 Mystical Dispute
2 Rest in Peace
1 Supreme Verdict
2 Timely Reinforcements

Oh yes, that's a finish from Copy-Cat in 2020! But there's more, Copy-Cat fans... what if I told you this deck was due for a makeover?

Omnath Saheeli, PATXI (5-0)

Creatures

4 Felidar Guardian
3 Omnath, Locus of Creation
2 Uro, Titan of Nature's Wrath

Planeswalkers

4 Saheeli Rai
4 Teferi, Time Raveler
4 Wrenn and Six

Enchantments

4 Oath of Nissa
4 Utopia Sprawl

Instants

4 Path to Exile
2 Remand

Lands

1 Breeding Pool
1 Flooded Strand
2 Forest
1 Hallowed Fountain
1 Island
1 Ketria Triome
4 Misty Rainforest
1 Mountain
1 Plains
2 Prismatic Vista
1 Raugrin Triome
1 Stomping Ground
1 Temple Garden
1 Tranquil Thicket
1 Waterlogged Grove
3 Windswept Heath
2 Wooded Foothills

Sideboard

2 Aether Gust
1 Celestial Purge
2 Cleansing Wildfire
1 Dispel
2 Dovin's Veto
1 Fiery Justice
1 Jegantha, the Wellspring
2 Lightning Helix
1 Mystical Dispute
2 Veil of Summer

Omnath Saheeli is a relative newcomer to the format, but it's already taking it by storm. Besides the recent list featured above, the deck has placed in multiple preliminaries and plenty of 5-0 dumps. In light of all these Four-Color Saheeli results, the previously teased Copy-Cat list reveals itself to be something of an anomaly, perhaps just an old-timer returning to an old standby after seeing the combo get some love in the format.

Saheeli Omnath's calling card? Topping off the masterfully grindy Omnath-Uro shell with the Copy-Cat combination, yielding a way-too-hot-for-Standard Modern abomination. To make room for Saheeli, the deck abandons much of its land-ramping magic, and adds interaction in the form of... other planeswalkers.

Remand, once one of Modern's beloved counterspells but now a scourge of trade binders everywhere, even makes a rare appearance here as a way to interact and ramp at the same time: if players manage to sap an opponent's whole turn, perhaps by say, countering their own Omnath, they get to untap, draw, and make a brand new land drop. Remand targeting an escaped Uro is also big game, making the card a trump in the mirror akin to Veil of Summer against targeted discard decks. And it's great against ritual strategies like Charbelcher, too!

When it comes to mashing engines together, though, the following Omnath list really takes the cake.

Yorion Niv-Mizzet Omnath, GOBERN (5-0)

Creatures

3 Niv-Mizzet Reborn
2 Bloodbraid Elf
1 Keranos, God of Storms
4 Omnath, Locus of Creation
1 Renegade Rallier
1 Snapcaster Mage
3 Uro, Titan of Nature's Wrath

Planeswalkers

3 Teferi, Time Raveler
4 Wrenn and Six

Enchantments

4 Abundant Growth
4 Utopia Sprawl

Instants

3 Abrupt Decay
1 Assassin's Trophy
4 Kaya's Guile
1 Kolaghan's Command
4 Lightning Helix

Sorceries

4 Bring to Light
1 Dreadbore
1 Maelstrom Pulse
1 Supreme Verdict

Lands

1 Breeding Pool
1 Godless Shrine
1 Indatha Triome
1 Ketria Triome
4 Misty Rainforest
1 Overgrown Tomb
4 Prismatic Vista
2 Snow-Covered Forest
1 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
1 Snow-Covered Swamp
1 Steam Vents
1 Stomping Ground
1 Temple Garden
3 Verdant Catacombs
3 Windswept Heath
2 Wooded Foothills

Sideboard

1 Boil
4 Cleansing Wildfire
1 Crumble to Dust
2 Dovin's Veto
3 Fatal Push
1 Unmoored Ego
2 Veil of Summer
1 Yorion, Sky Nomad

No clever deck titles here -- Yorion Niv-Mizzet Omnath is exactly as you'd expect, with Bloodbraids implied and Bring to Lights... admittedly, serious contenders for being in the name. Otherwise, this deck is pretty straightforward: slam a high-impact five-mana spell and drown opponents in value.

Omnath picks up where Niv can leave off, functioning as a pseudo-five-drop with tons of immediate impact. Players can just cast it, play a fetch, and crack it at their leisure to lock in two landfall triggers. And Bring to Light can search either the Dragon or the Elemental, situation depending, to bury opponents properly.

The sideboard gets to tap into a mini-toolbox featuring Boil (Uro decks), Crumble (Tron), Ego (combo, not least the Charbelcher decks), all-purpose interaction like Veil, Push, and newcomer Cleansing Wildfire, and of course, Yorion, Sky Nomad. Should opponents find ways to stick enough spokes in this deck's wheels, Yorion lurks in the sideboard waiting to bail it out. And all for a paltry 3 mana!

Hey There, Little Guy

Synergy-based creature aggro had a big month, and I don't just mean Prowess.

Aspirant Ballista, NHA37 (10th, Challenge #12216047)

Creatures

4 Luminarch Aspirant
4 Auriok Champion
4 Giver of Runes
1 Hangarback Walker
4 Heliod, Sun-Crowned
2 Ranger of Eos
4 Ranger-Captain of Eos
4 Skyclave Apparition
2 Thalia, Guardian of Thraben
4 Walking Ballista

Artifacts

4 Aether Vial

Lands

4 Cavern of Souls
4 Field of Ruin
1 Horizon Canopy
12 Plains
1 Silent Clearing
1 Sunbaked Canyon

Sideboard

1 Aven Mindcensor
1 Burrenton Forge-Tender
3 Damping Sphere
1 Dawn of Hope
1 Giant Killer
3 Path to Exile
2 Rest in Peace
2 Wheel of Sun and Moon
1 Worship

David wrote a deep-dive exposé on Death and Taxes earlier this week; that deck's enjoying unprecedented success thanks to Skyclave Apparition. Other decks wielding the Spirit are also cropping up, including this curious contraption: Aspirant Ballista.

The deck employs Luminarch Aspirant and Heliod, the Sun-Crowned pump the constructs up to gun down creatures and flood the battlefield with tokens. Ranger-Captain of Eos and Ranger of Eos both can tutor up whichever contruct is needed in a given moment, as well as protection in Giver of Runes.

Eldrazi Company, SEASONOFMISTS (5-0)

Creatures

4 Eldrazi Displacer
4 Skyclave Apparition
4 Birds of Paradise
4 Charming Prince
3 Flickerwisp
4 Giver of Runes
4 Tidehollow Sculler
3 Wasteland Strangler

Artifacts

4 Aether Vial

Instants

4 Collected Company

Lands

2 Brushland
2 Caves of Koilos
1 Concealed Courtyard
4 Eldrazi Temple
1 Forest
2 Horizon Canopy
2 Plains
4 Razorverge Thicket
2 Silent Clearing
1 Swamp
1 Wastes

Sideboard

2 Archon of Emeria
3 Auriok Champion
2 Damping Sphere
2 Gaddock Teeg
1 Gaea's Blessing
2 Qasali Pridemage
3 Relic of Progenitus

Eldrazi Company also packs Skyclave Apparition, indeed a great creature to cheat out with Collected Company. And apparently, so are Displacer and Strangler. No Thought-Knots here, though: the 4 Temples are mostly included to support Displacer's ability, which creates oodles of value with many creatures own but is quite impressive when blinking the Apparition. Apparition also provides a steady stream of targets for Strangler... both ways!

Rules Were Made...

Banned Standard creature? Yep, dutifully slotted into my Modern deck. X creatures minimum alongside Collected Company? Check; I ain't getting got by my own spell. But Magic isn't just for rule-followers, which is why Garfield invented combo. And modern's no stranger to combo, which is why this month brings new developments in the macro-archetype!

Oops! All Spells, GYYBY297 (3-2, Preliminary #12216063)

Creatures

4 Balustrade Spy
2 Narcomoeba
1 Phantasmagorian
1 Salvage Titan
4 Simian Spirit Guide
4 Undercity Informer
4 Vengevine

Artifacts

4 Pentad Prism
3 Sword of the Meek
4 Talisman of Resilience

Enchantments

4 Leyline of Sanctity

Instants

1 Nexus of Fate

Sorceries

4 Agadeem's Awakening
4 Creeping Chill
3 Emeria's Call
4 Pelakka Predation
3 Sea Gate Restoration
2 Shatterskull Smashing
4 Turntimber Symbiosis

Sideboard

4 Goblin Charbelcher
1 Intervention Pact
1 Mountain
4 Nature's Claim
2 Pact of Negation
3 Thoughtseize

Oops! All Spells is the Goblin Charbelcher deck, but in reverse. That is, its Plan B of Ballustrade Spy and Undercity Informer has been made the main attraction. Charbelcher still sits patiently in the sideboard for the right matchup. With this combo, the deck mills itself until the battlefield is flooded with dredge creatures and multiple Creeping Chills have been fired off, then attacks for victory; Nexus of Fate is here to prevent a complete deckout, unlike the Legacy version of the deck, which wants to empty its library.

Eschewing Belcher for game 1 makes the "landless" deck less cold to Karn, the Great Creator, a mainstay in Eldrazi Tron decks. Belcher can come in when opponents inevitable reach for graveyard hate, as the artifact totally ignores that type of interaction. As such, Oops! All Spells is a bit more resilient than Belcher over the course of a match, while the latter may be more consistent.

Enduring Ideal, RINKO (28th, Challenge #12216053)

Sorceries

4 Enduring Ideal

Instants

4 Silence

Artifacts

4 Lotus Bloom

Enchantments

1 Blood Moon
1 Cast Out
1 Dovescape
2 Form of the Dragon
1 Gideon's Intervention
2 Greater Auramancy
4 Leyline of Sanctity
4 Nine Lives
4 On Thin Ice
2 Phyrexian Unlife
4 Solemnity

Lands

1 Boseiju, Who Shelters All
4 Needleverge Pathway
4 Nykthos, Shrine to Nyx
4 Sacred Foundry
9 Snow-Covered Plains

Sideboard

1 Boseiju, Who Shelters All
1 Blood Moon
1 Gideon's Intervention
3 Boil
3 Containment Priest
2 Hushbringer
1 Pithing Needle
1 Torpor Orb
2 Wheel of Sun and Moon

Enduring Ideal is an age-old Modern deck that gets just a little bit better with every few sets or so. New haymaker enchantments are bound to be printed here and there, and the same can be said of effective white disruption. New faces this time around include On Thin Ice, a high-reward removal spell; Nine Lives, time-buyer extraordinaire; and Needleverge Pathway, newest of all.

Nine Lives is a great fit for this deck, since opponents are likely to be locked out before its self-exiling trigger can be reached through conventional means. In the meantime, though, it lets pilots find their other answers to whatever opponents are pressuring them with.

Needleverge finds its stride in a deck like this one, that doesn't fetch but loves painless, flexible lands to smooth out its mana. Thanks to the new land, Ideal has little trouble stretching to splash red, which affords it access to heavy-duty land hate in Blood Moon and Boil.

Cold, Not Cool

While the temperature are beginning to drop in some of our homes, Modern is showing no signs of cooling off, especially not with Omnath roasting everything in sight. Will the Elemental take over yet another format? Tune in at the month's close to find out!

Reaper’s Auditor: Investigating Death and Taxes

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I love it when a deck finally comes together. When all the faith is finally rewarded and the years of suffering and disappointment finally pay off. Mostly because it typically happens to decks that move from mediocre to barely viable. Think of Belcher, Ad Nauseam, the good stuff piles, or Ponza; decks that have been around, but could never find their place... until they could. It's happened to a deck that's near and dear to me, so that's what I'll be covering today.

A History of Taxes

I have been playing and working on Death and Taxes (hereafter: DnT) for years. It's perpetually been a deck that's frustratingly almost there, but never really arrives. The only significant result was back in 2017 at GP Las Vegas. It was perfectly positioned to take apart the Death's Shadow field thanks to their weakness to Thalia, Guardian of Thraben and running the right protection creatures. Since then, there's been the odd blip, but it never really did anything.

The problem, as I and every player that has tinkered with it over the years discovered, is that DnT could be tuned to beat anything, but never everything. It was an exceptionally tunable deck, but never had the raw power needed to dominate a field. All the combo decks? Lock them with Thalia, Eidolon of Rhetoric, and Spirit of the Labyrinth. Jund everywhere? Blade Splicer, Thraben Inspector, Leyline of Sanctity, and Restoration Angel. Tons of Burn? Auriok Champion, Kitchen Finks, Leyline, and Kabira Crossroads. You'd lose to anything else, but if you read the field right, DnT was rewarding.

The Turning Point

I won plenty of local events over the years thanks to correctly anticipating metagames and preparing accordingly. However, whenever I took DnT to wider metas, it just couldn't compete. The power and universality wasn't there. And Humans did a lot of the same things but with a faster clock, so why bother with the pet project? Until 2020, of course. DnT has exploded over the past month thanks to Zendikar Rising. So today I'll be looking at these finally successful builds and breaking down the card choices.

A New World

Surprisingly, there's very little variation in DnT's maindeck. As I'm going through the data for October, there's been a lot of DnT, and they're all built on the model set by Parrit.

Death and Taxes, Parrit (10/4 Challenge, 1st Place)

Creatures

4 Giver of Runes
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
4 Stoneforge Mystic
4 Flickerwisp
4 Skyclave Apparition
2 Archon of Emeria

Artifacts

4 Aether Vial
1 Maul of the Skyclaves
1 Sword of Fire and Ice
1 Batterskull

Instants

4 Path to Exile

Lands

4 Ghost Quarter
2 Field of Ruin
2 Shefet Dunes
1 Eiganjo Castle
1 Horizon Canopy
1 Silent Clearing
1 Sunbaked Canyon
11 Plains

Sideboard

3 Burrenton Forge-Tender
3 Rest in Peace
2 Phyrexian Revoker
1 Leonin Relic-Warder
3 Mirran Crusader
3 Aven Mindcensor

This is Parrit's deck from their best result so far, but honestly, I could have picked any event. Parrit's maindeck hasn't noticeably changed since Rising released online. This player is also personally responsible for close to half of DnT's results so far, so I had choices, but it makes the most sense to go with the best result.

Around 90% of all DnT decks follow Parrit's numbers: Mono-white, 26 creatures, 4 Path, 4 Vial, 3 equipment, 23 lands. The specific choices deviate a bit, and I'll call attention to them, but this formula seems to have been accepted as "correct" for mono-white. Even the deviants and outliers don't stray too far, usually depending on whether or not they're running the Stoneforge package. There have been a few Boros versions and the odd Eldrazi and Taxes, but straight Mono-White DnT is by far and away the most popular. Even excluding Parrit. And digging in, it's not hard to see why.

The Taxes

The key to the deck are the eight disruptive creatures, Thalia, Guardian of Thraben and Leonin Arbiter. I might have seen one list that didn't run full sets of each. Without these speedbumps, DnT cannot keep up with the rest of Modern. Thalia is better than Arbiter in the sense that noncreature spells see more play, and the tax is more consistently disruptive than soft search prevention, but that's balanced by Lava Dart. Arbiter is crippling against unprepared decks and makes Ghost Quarter into Strip Mine while Path to Exile becomes the best removal spell ever.

Both creatures form the heart of the deck. The trick is knowing which one is more relevant. As mentioned above, DnT is very much a deck that requires and rewards format knowledge. Given a choice, it is highly contextual which one to play first: not just the opponent's deck must be considered, but also how your own turns will play out. Playing Arbiter may or may not cripple the opponent's mana development, but it will make it harder to cast Stoneforge for several turns. Thalia may stunt the opponent's gameplan, but will also tax Path. Planning ahead and knowing what's most important in the matchup is key.

Stoneforge Package

Stoneforge Mystic is the card advantage engine in the deck. In the past, it wasn't clear that she was better than the traditional Blade Splicer advantage engine, but every list I've seen so far has been on Stoneforge, so that's no longer the case. Despite reservations, Stoneforge has been a fine addition to the format. White needed the power boost, and it turns out that a turn three Batterskull is still very good. Given the competition after she was initially unbanned, it's taken a while and some metagame changes to break out, and a new printing certainly helped.

Maul of the Skyclaves

I missed Maul in my set review. It was just a big stick, and there are plenty of those already. The evasion was nice, but didn't seem better than the protection of a Sword. And the equip cost is prohibitive. What I missed was that the equip cost is mostly blank text. Equipping on entry is huge by itself, but it also synergizes with Flickerwisp. Thus, it has functions as a combat trick, stalemate breaker, and a normal equipment. A very strong pickup.

Sword of Fire and Ice

Initially the premier choice for Modern was Sword of Feast and Famine. Black and green were the biggest colors at the end of last year, so the Sword that defends against them was the right choice. Discard is also quite good. Times have changed, and now blue and red creatures are everywhere. Extra damage and cards are also always helpful.

Advantage Creatures

The bulk of the creature slots are the advantage creatures, those cards that fulfill some useful niche to support the two-drops and power the deck. I hope I don't have to note why Flickerwisp is good in a deck with Aether Vial by now; it just does everything, with myriad applications on both offense and defense. The other two could use some additional explanation.

Giver of Runes

Giver has always suffered from not being Mother of Runes. Gaining a point of toughness and the ability to protect from colorless cards is solid, but not being able to protect herself really let the side down. In a world where Jund was a big player, it was too easy for Step-Mom of Runes to die uselessly. In Legacy, Bolting an untapped, active Mom ensures a two-for-one since she'll protect herself from the first Bolt. In Modern, it's no risk to Bolt Step-Mom, then Bolt whatever she tries to protect. I kept running Thraben Inspector over Giver as a result.

However, the format, and more importantly DnT, has changed. Protecting key creatures is far more important and far easier thanks to Jund and similar removal-dense decks falling away to make room for Prowess and counter-heavy Uro decks. Every DnT deck I've seen is running a full set, and I can't argue the point.

Skyclave Apparition

For all the talk I could have on format vulnerabilities or metagame positioning, Apparition is ultimately the real reason that DnT is a thing these days. See also everything I said in my preview article. And then amplify it by a factor, because Apparition is far better than expected. Modern seems to be uniquely vulnerable to Apparition thanks to an over-reliance on Uro and cheap planeswalkers. Absolutely a four-of right now.

The Utility Slot

The final two creature slots are the utility slots. There's no consensus on what goes here, and it's entirely about what holes the pilot thinks need filling. The three most popular options I've seen (in order) are Archon of Emeria, Restoration Angel, and Aven Mindcensor. There are advantages to each, and the "right" pick is a matter of personal taste and expected metagame.

Archon of Emeria

Again, take everything from my preview article and copy-paste it here. The current metagame is very favorable to land and spell disruption of this nature. The main problem is that Bolt appears to be on a general uptick thanks to Omnath, Locus of Creation. Thus, it's not quite as effective today as a few weeks ago. Also, while Archon is very effective against Ad Nauseam and Belcher combo, the Venegevine-based Oops All Spells has been getting a lot more attention, and it plays around Rule of Law effectively.

Restoration Angel

Angel is the old standby, and is at her best in a grindy metagame. Blanking even a single removal spell can be backbreaking against Jund or control. Being a 3/4 is also frequently relevant, and when blocking is essential, Resto will always be my pick. Current builds are not the best place for her, as there's no special way to get any value except blinking Apparition. Blocking isn't great right now given Prowess, and true attrition is down. Jund is Tier 2 and Omnath is about drawing lots of cards. The lower removal counts in the Omnath decks do make a single blink far more valuable, but on the whole I think Resto isn't the call, at least this month.

Aven Mindcensor

I have a strained relationship with this card. On the one hand, it is the best hard-counter for search effects in white and phenomenal against Primeval Titan, Scapeshift, and Bring to Light. On the other, Mindcensor has a long history of making promises to me it couldn't keep, dating back to failing to prevent Dragonstorm from going off five times at 2007 Regionals. Mindcensor can't prevent the opponent just having it, and counting on it does just lead to heartbreak. I think that having a few in the 75 is a good idea given how the meta is moving. However, the body is fragile enough and effect narrow enough I'd keep Mindcensor in the sideboard.

The Lands

Every mono-white DnT list I've seen is running 23 lands. A few Boros lists run 21-22 because they're swapping a Field of Ruin or two for Cleansing Wildfire, but they're outliers. The overall breakdown has also very consistently been 11 Plains, 12 utility lands. The utility lands are typically distributed as 4 Horizon lands, 4 Ghost Quarter, 4 Field of Ruin. Again, as of writing, this specific distribution is at least 90% of the lists I've processed, so I'd call it the default. The main deviations are whether to run Horizon Canopy, Silent Clearing, or Sunbaked Canyon, and it really doesn't matter.

As a result, Parrit's list is something of an anomaly, despite being my Ur-example. They've opted to replace 2 Fields with Shefet Dunes and run Eiganjo Castle in place of a Horizon land. I'm not sure why Parrit runs one of every Horizon land; it offers no particular advantage, but there's no disadvantage, either. Maybe it's an availability thing? Or a weird flex? In any case, the unique cards deserve a deeper dive:

Eiganjo Castle

Personally, I can't stand this card. It's not bad, and I don't begrudge anyone running it, but I've never had good results with it. I imagine Parrit is running it to have another non-painful white source with upside, because actually protecting Thalia in Modern is a bit of a pipe dream. Eiganjo does nothing against Lightning Bolt, rarely saves Thalia in combat, and requires two mana to stop a Lava Dart. It's a pale shadow of Karakas and I wouldn't bother.

Shefet Dunes

Dunes is more interesting. It's another white source, and DnT is very hungry for white sources, but it's a painful one. Between the Horizon lands and Dunes, DnT will do 2-5 points of damage to itself in many games. In a race situation, this can be the difference between victory and defeat. Dunes being a temporary Anthem is meant to close out a game. Thus, the damage advantage it gives is often balanced by the damage it gives away. In a field of UW Control, I'd absolutely run Dunes. With Prowess as a top deck, I'd shy away.

In the Sideboard

The beauty of DnT has always been the sideboard flexibility. White has always had the best hate cards and the widest range of sideboard options, so DnT could always tune to answer whatever decks were popular. As a result, the sideboard is very much a matter of personal taste and the current metagame. That said, there are a few cards in Parrit's list that need discussion:

Burrenton Forge-Tender

Forge-Tender is a very good card in a format where specific red spells need to be answered and/or blocked and/or Anger of the Gods is everywhere. This is pretty accurate at the moment. The issue is that Auriok Champion is generally better in more matchups, especially the Scourge of the Skyclaves decks that have started spiking up. Also, given Champion's popularity, a lot of decks are giving up on Anger in favor of Kozilek's Return. Therefore, I'd run Champion as my anti-red card and pack Selfless Spirit for sweepers.

Phyrexian Revoker

Revoker is surprisingly relevant right now. With Belcher decks actually being a thing, DnT needs something to preempt the kill. Revoker is also strong against Tron, creature combo, and any planeswalker Apparition can't hit. Don't cut these, no matter how unimpressive they seem.

Leonin Relic-Warder

On the other hand, absolutely do not play this card. I know the siren call of synergy with Flickerwisp and being a creature in a creature deck. Don't be fooled. Playing Relic-Warder is asking to get hard-locked.

If the only deck that needed Relic-Warder as an answer was Affinity, that would be ok. Exiling a counter-laden creature is very good. However, the main decks with artifacts run Karn, the Great Creator. This lets them wish for Torpor Orb, and most do run a copy. Orb means all the ETB creatures are effectively textless, which means no answers to the Ensnaring Bridge follow-up. For that reason, DnT is better off with Disenchant or Revoke Existence.

Certainties in Life

For those new to the archetype, the advice I'd give is be patient. DnT is not a typical Modern creature deck. It's slower, grindier, and far harder to play than it appears. It takes a lot of format knowledge to be good, and there's no small amount of luck in having everything line up perfectly. If you put in the time, you'll be rewarded. But make sure to get in those reps, because the right line can often be surprising.

October 12th 2020 Banned and Restricted Announcement

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As many players were expecting, Wizards released a new Banned and Restricted announcement on October 12th, 2020. After the results of the 2020 Season Grand Finals, it was pretty clear that there needed to be a shakeup for Standard. Omnath, Locus of Creation was rampant, and as we talked about on last Sunday's QS Insider Cast (which you can hear live every week in the QS Discord), there was almost no way Wizards could avoid doing something about it.

Standard

Omanth, Locus of Creation, Lucky Clover, and Escape to the Wilds are all banned in Standard. In Ian Duke's explanation, he states that with the removal of Omnath strategies, their data suggested that Adventure decks would dominate the format - thus the Lucky Clover ban. Escape to the Wilds was removed from the format to ensure that ramp decks would be kept in check.

Historic

Omnath, Locus of Creation is now suspended in Historic, Teferi, Time Raveler and Wilderness Reclamation have been moved from the suspended list to the ban list, and Burning-Tree Emissary is now unsuspended.

Brawl:

Omnath, Locus of Creation is also now banned in Brawl.

Will Omnath's price crash with the banning? With it still seeing play in Modern and Legacy , there's a good chance it will be able to maintain close to its current price point.

For the full explanation, check out Ian Duke's write up on The Mothership.

Another Round of ABUGames Credit Arbitrage

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Over the past month, I’ve submitted seven separate buylist orders to ABUGames, netting me about $3400 in-store credit. Granted, that $3400 in credit is somewhat inflated, and probably equates about $2400 of cash value. But still, this is a significant increase in activity for me versus the rest of the year.

It used to be that ABUGames’ buy prices on older cards had settled down, their asking prices became overinflated, and cards with attractive prices were perpetually out of stock. Something clearly has changed: I found new ways of leveraging ABUGames’ buylist to spin some arbitrage once again.

If you read on, and you’re willing to be patient and persistent, you can tap into this same opportunity...at least until it disappears.

What to Sell Them

The key to this arbitrage is finding cards that are well-priced on other platforms/sites and selling them to ABUGames for a bump in trade credit. As a rule of thumb, I try to acquire cards for this purpose at a cost of about 60% or less than what ABUGames offers in trade credit. So for example, if I want to flip ABUGames a played Beta Icy Manipulator, I strive to pay less than 60% of $152 ($91.20), which is what ABUGames pays in credit for the card.

There was an error retrieving a chart for Icy Manipulator

Clearly, the hunt for such deals is nontrivial. It takes time and effort. But if you’re willing to do the work, I’m willing to share some of my recent ideas.

First, ABUGames pays best in class for near mint and played Alpha, Beta, and Unlimited cards. They pay so well, in fact, that I was able to acquire a few Alpha commons from Star City Games at 50-60% of ABUGames credit numbers. This includes Frozen Shade, Flashfires, and Regeneration.

Why is ABUGames paying so aggressively on these cards in particular? Beats me. I just know that Star City Games’ “PL” condition often (not always) synced up with ABUGames “NM” condition. The few Alpha “PL” Flashfires I bought for $18 (remember that 10% SCG Premium discount!) could be flipped to ABUGames for $40.85 in store credit. I don’t ask why, I just leverage the opportunity.

I know Alpha cards tend to be thinly stocked. If you’re having trouble finding deals there, I’d recommend exploring played Unlimited rares. They are more plentiful, and can still yield some arbitrage. For instance, I recently purchased a heavily played Unlimited Roc of Kher Ridges and moderately played Unlimited Verduran Enchantress for $4.79 and $10.64, respectively, from TCGplayer. I plan on shipping them both to ABUGames for $7.06 and $19.00 in store credit. The value isn’t quite as strong as my Star City Games Alpha purchase, but it’s solid.

One other strategy I still tap into time and again is buying Alpha and Beta cards from ABUGames' eBay page and selling back to them for trade credit. This doesn't always work, especially since now they don't accept best offers on their listings. But every once in a while you may get lucky, catch a listing without any bids, and can flip them back for a modest gain in credit. You won't get a 50-60% rate this way, but even 70% discount to ABUGames trade credit can still yield some attractive buys (more on this later).

Lastly, I have also found that ABUGames offers good trade credit value on certain unexciting Reserved List cards. You’re not going to score hugely here, but the small values do add up if you have some Reserved List chaff lying around. For instance, I sent them a Bosium Strip for $4.28 in credit and a played Exorcist for $5.79. I know these are both Reserved List cards and, for this reason, are likely to climb in price gradually over time. But I wanted to activate some value out of my collection for a purchase from ABUGames, and these cards closed the gap nicely.

What to Buy from Them

Hopefully by now, I convinced you that ABUGames pays attractively well on certain, older cards. But you may be wondering what could possibly be worth acquiring from that site—aren't all their prices overinflated?

They do tend to charge way too much on many hot cards. For example, their near mint price of $729.15 on Mox Diamond seems laughable. And while months ago, played Serra's Sanctum was a solid pickup from ABUGames at $120.89, their new price of $206.45 is too high to be profitable.

There was an error retrieving a chart for Serra's Sanctum

Fortunately, there are pockets of value if you scour their website frequently. Now it’s true that the cards I discuss below are typically out of stock on ABUGames’ site. But if you visit their inventory often enough, you just may catch a restock. You could also try setting up email alerts—this strategy did actually work for me, once.

What did it work on? Judge Promo Demonic Tutor! They restocked three near mint copies of the card and I woke up one morning and saw the email notification. I immediately navigated to ABUGames.com and sure enough, the copies were still there, listed at an attractive price of $127.09! Even if I had to pay that in all cash, this would have been an excellent price compared to TCGPlayer:

But the fact that I could buy these with ABUGames store credit, valued at roughly 70% of the cash price (I didn’t have any arbitrage cards handy), means I paid an effective price of about $90 per copy! I hope to sell these quickly at around $130 each, clearing $40 in profit per copy—not bad for a few minutes of effort setting up an email alert!

Another group of cards I jumped on recently was CE/IE Power 9. These aren’t restocked very often, but I kept checking their site multiple times a day and sure enough, I caught a restock last week. They had put five or six new pieces of CE Power into their inventory. When I saw that, I immediately placed the following order:

Admittedly, these cards are not as great a deal as the Demonic Tutors. But unlike the tutors, these cards I actually want for my collection! As before, I factor in a discount when I calculate how much I effectively paid for these cards. By my estimation, I paid roughly $380 for the Ruby, $350 for the Pearl, and $400 for the Jet. As long as these aren’t too beat up in condition, these are all fantastic prices—CE/IE Power is especially desirable within the Old School community right now. They are fantastic budget alternatives to the real, tournament-legal thing.

If Power is too pricy for you, I’d recommend browsing ABUGames’ other CE/IE cards. They have attractive prices on some (not all) played Dual Lands as well as Wheel of Fortune.

Speaking of Wheel of Fortune, that’s the last card I’ll mention.

There was an error retrieving a chart for Wheel Of Fortune

Specifically, I found that ABUGames had decent prices on played FBB copies of Wheel of Fortune. I recently picked up a heavily played FBB Italian Wheel for $175.15, which I was able to sell for north of $200. I even grabbed a near mint French FBB Wheel from their site, even though their near mint price of $322.39 wasn’t nearly as good. I just felt like nice FBB Wheels are solid to hold onto given how desirable it is in the EDH community (and the cheapest copies on TCGplayer start at around $290).

Wrapping It Up

I’ve written about ABUGames arbitrage multiple times in the past. They have such a convoluted trade credit system that it’s impossible for them to keep up on appropriate market prices across every card they list on their site. Market fluctuations are too volatile. This inefficiency means opportunity for you.

Again, I must emphasize that the value I’ve been grinding with this strategy has come at a cost: my time. It takes real effort to browse site inventories, compare their prices with ABUGames’, and finding those arbitrage opportunities. But if you’re willing to put in the work (it’s on the magnitude of minutes, not hours), you can also take advantage. Remember, the goal here doesn’t have to be making $100’s or $1000’s in profit. It can be as simple as finding a card you need for a deck and leveraging ABUGames credit arbitrage to make that card a little cheaper.

For example, my most recent purchase from ABUGames was a heavily played Arabian Nights City of Brass. I wanted a copy for play, but this card has been rapidly rising in price and I was afraid it would escape my reach. But then I noticed ABUGames stock a copy for around $290. This isn’t a very good price, but I was fortunate enough to have had some Star City Games Alpha cards coming in the mail for arbitrage. My net cost for the card will likely end up in the $180 range, which is well worth it (TCG low is $245)!

There was an error retrieving a chart for City Of Brass

As long as you temper your expectations, accept you won’t make bank every time, and keep your objectives realistic, leveraging ABUGames trade credit arbitrage can be a great way of making your Magic: the Gathering hobby just a little bit cheaper.

Insider: QS Insider Cast 10/1/20 – Uro Bites the Dust and The Walking Dead

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We had another great QS Insider Cast last week! Chroberry and Joe discussed the impact of the Uro ban on Standard, the drama surrounding Secret Lair: The Walking Dead, Commander Legends, and more! This cast was originally broadcasted live to Insiders in the QS Insider Discord, October 1st, 2020.

Show Notes

  • Week 1 Standard Ban Recaps: Uro bites the dust - does it matter?
  • Secret Lair: The Walking Dead
    • Drama
    • Is it worth picking up?
    • Commander Rules Committee predictions
  • Commander Legends talk

Wanna Chat? Find us in the QS Discord or on Social Media

Chroberry - Twitter / Instagram / Twitch

Joe - Twitch / YouTube / Twitter

Insider: Breaking Down Summer Secret Lair Drops

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Today's article was inspired by the Secret Lair series. The QS Discord (which if you haven't joined, stop reading this article now and do so) was full of the viewpoint that these cards would be easy money. Numerous people and stores will likely be buying the maximum allowed during the purchase window for this drop. Those buyers then have to wait for their product to arrive before trying to make a profit.

Prior to COVID-19, Wizards of the Coast seemed to be relatively quick with getting the products into the buyer's hands. However, once COVID-19 hit, we saw some massive delays in WotC shipping many of these Secret Lair products. This meant that the capital invested in these products was held up in limbo, some for months and months.

One of our members purchased 15 of the Summer Superdrop bundles on June 1, 2020 for $2727.75 which includes taxing and shipping. They arrived mid August, so that $2728 was in limbo for about two and a half months. He stated they were easy to move and his profit was around 20% + all 15 fetchlands, so depending on which fetches he received we could assume his total if he sold everything was probably somewhere in the neighborhood of $4000-$4100. In all honesty, you'd be hard-pressed to get a return like that in any form of investment outside of a very lucky timing on a major announcement from a company.

However, I think it's critical to point out that this member also happens to have a stake in a physical storefront, which may or may not help a lot.

Selling Them Sealed

If you take the TCGplayer Market value for 15 copies of all the sealed Secret Lairs from June we get:

TCG Low Value (including shipping cost) of Sealed Product: $2,527.2

Now, these values don't include the fetchlands which as we previously mentioned add around $750-$825 in additional value. Which brings our new total up to $3,304.2. Sadly though, we need to subtract fees and shipping costs. To make matters worse, if the Secret Lair Drops are purchased sealed you can expect a shipping cost of at least $8.30. With the current USPS shipping cost of a small flat rate box, you can probably fit one in a flat rate envelope which will still run you $7.75. This means that a $30 sale will cost you almost $12 in shipping and TCGplayer fees.

It goes to show that being able to sell these in person and not get hit with shipping costs can make or break this investment. If you multiply everything out including the shipping and fees, you're looking at a net income of something like $1982 + a fetchland value estimated around $700 (once fees and shipping costs are pulled out of those transactions as well). Eliminating the shipping cost really does make or break selling sealed Secret Lairs as a profitable venture.

Selling Singles

Given how the shipping cost eats into any potential profit, it seems that opening them all up and selling the singles will at least let you bypass the much higher shipping costs associated with sealed product. Unfortunately, a lot of the cards in these drops were relatively cheap already, so adding shipping helped keep some of the prices inflated. If people bought multiple copies from you and you only get to charge shipping once, then this value goes even lower.

TCG Low Value of Singles: $1890.15

That $1890 value doesn't even include your selling fees. So assume an additional loss of around 15% which would bring your expected total to $1606.5. Again, you can add additional value in the stained glass planeswalkers and fetches. For the sealed sales, we couldn't also get the stained-glass planeswalker value as they are included in the sealed product.

Not All Drops Are the Same

Running the numbers so far it would seem that these were some options better than others. The Full Sleeves Drop TCGLow value is 98% of the MSRP, whereas, The Path Not Traveled is only 41% of MSRP. The breakdown is as follows;

  1. Full Sleeves - 98%
  2. Ornithological Studies - 91%
  3. Mountain, Go - 76%
  4. Can you Feel with a Heart of Steel - 75%
  5. The Path Not Traveled - 41%

It's very important to remember that you only got a random fetch if you purchased the full Super Drop, which was all 5 of these Secret Lairs; even if you thought one of them might be a dud, there was no way to around it. Luckily, the value of the fetchlands at worst negated one of the Secret Lairs if you were unable to sell it.

Conclusion

While the QS member who provided me his valuable input may have done extremely well with his Summer Secret Lairs, the current values of either the sealed or the singles implies that anyone who doesn't have access to selling them in person and bypassing shipping and seller fees is likely to have lost money on this product. If you don't think you could sell these types of products locally, I would definitely avoid purchasing them unless it's for your own personal enjoyment.

It's also important to keep in mind that because of a lot of shipping delays many people who purchased Secret Lairs had a lot of capital tied up for a not-insignificant amount of time. If you own a physical store but rely heavily on quick turnaround of inventory purchasing, these products are riskier than having cash on hand to buy singles. The cost of not having said cash on hand is very real.

Flat Curve: September ’20 Metagame Update

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October is upon us, which means that it's time to do another metagame update. Modern continues to chug along in this paperless world. And better for me, Wizards seems to have finally gotten its act together and is regularly reporting results. Ever since I started caring about MTGO, I've had to deal with really inconsistent reporting. Events would just be randomly missing with no explanation. Apparently, that was a bug that's finally been fixed.

As a result, I could log a minimum two Challenges and five Preliminaries per week. With a few extra premium events thrown in. This resulted in the new largest data set I've ever worked on, with 611 decks in total, or almost 100 more than in August.  While still below the thousand that would be ideal, September's data is still more robust than August's and as valid as currently possible.

It's worth noting that September was also a new set release. In case anyone forgot. This means that there was far more churn in the meta than in August as decks absorbed new cards, new decks emerged, and others fundamentally changed. I'll be sure to point out and assess the main differences.

September Metagame

To make the tier list, a given deck has to beat the overall average population for the month. The average is my estimate for how many results a given deck "should" produce on MTGO. To be a tiered deck requires being better than "good enough". For September, the average population was 8.37, meaning that a deck needed 9 results to beat the average and make Tier 3. Then, we go one standard deviation above average to set the limit of Tier 3 and cutoff to Tier 2. The Stdev was 9.71, so that means add 10 results and Tier 2 starts with 20 results and runs to 30. Another Stdev above that is Tier 1, meaning 31 decks or more.

The Tier List

I counted 73 distinct decks in the data. Only 23 decks made it into the Tier list, coincidentally the same as in August. Interestingly, the number of singletons was down to 15, which is a small drop in absolute terms but a dramatic decrease in terms of percentage. This might mean that the metagame is getting more rigid, but it's more likely a function of the population. I know that several decks posted multiple results due to the same pilot doing well in several events. Such occurrences are to be expected the larger the data grows, so I wouldn't read anything into fewer singletons. Mono-Green Stompy was not in there though, which means it gets to return to its proper position as my whipping boy.

Deck NameTotal #Total %
Tier 1
Ponza416.71
Humans376.06
Rakdos Prowess355.72
Tier 2
Izzet Prowess304.91
Jund274.42
Amulet Titan264.26
Mono-Green Tron254.09
Mono-Red Prowess223.60
4-Color Omnath223.60
Tier 3
Bant Uro182.95
Burn182.95
Ad Nauseam182.95
Grixis Death's Shadow182.95
Toolbox172.78
Temur Uro162.62
Bogles162.62
Sultai Uro152.45
Dredge142.29
Eldrazi Tron142.29
Rakdos Shadow121.96
Sultai Reclamation101.64
Mill 91.47
Death and Taxes91.47

The first thing of note is that Ponza has jumped to the top slot. It should also be noted that with 41 results, Ponza is only up two decks from August. It's also down four decks compared to August's top deck, Izzet Prowess. I think this is down to a broadening of the metagame in September. With 73 distinct decks (and a lot more if I get nitpicky about classification), the number of decks increased by 14% in September. The total results also increased by 18%. With more decks out there, it was harder for any one deck to gobble up results, and so the top deck is less impressive than before. This broadening is also my explanation for Tier 1 only having three decks make the cut off, the smallest I've had so far.

They're Back

On that note, Humans is second place with 37 results after spending August just barely squeaking over the Tier 3 threshold with 8. That's not an increase, that's an explosion, more akin to the deck's arrival in Modern than the return of an established deck. While I can only guess the reason, I suspect that Zendikar Rising was a factor. As I've noted, Humans is very strong against the landless combo decks the set enabled. This shift coupled with Humans already being decently positioned combined to bring the deck back in a big way. We'll see if it's sustained.

Prowess Declining

Parallel to Humans's return is a decline in Prowess. The top two decks of August were Izzet and Rakdos Prowess, and Rakdos was the winningest deck by a large margin. The mighty have fallen. Rakdos Prowess lost six decks in September while Izzet lost fifteen and fell out of Tier 1. Mono-Red did improve itself, moving from Tier 3 to 2 with ten additional results. However, that's still a net loss of eleven decks from the top three prowess decks. And unlike in August, I didn't record any other variants that just didn't make the Tierings.

I think I know what happened with Rakdos Prowess, and I'll get to that in a minute. Izzet's dramatic fall is less certain. Some of it is certainly due to the format adjusting. Izzet was new in July and got established in August. Players have had time to familiarize themselves with the new deck and learn how to beat it. Thus, Izzet's not getting free wins from ignorance and poor responses. This consequently takes a lot of shine off a deck and it will get abandoned. Happens all the time on MTGO, which is relatively cheap compared to paper. However, that doesn't go far enough to explain a drop-off this dramatic. I suspect there's some metagame considerations at play too, and relatively bad matchups are on the rise.

Where's Uro?

On that note, the only deck that (consistently) plays Uro in Tier 1 or 2 is newcomer 4-Color Omnath at the bottom of Tier 2. All the rest are in Tier 3. In fairness, Sultai Uro Control and Temur Reclamation (with Uro) were Tier 3 in August too. However, Bant was a solid Tier 1 deck that fell a long way. I think this fall strongly linked to Jund rising up the Tier 2 rankings and Prowess falling off. As I've noted, Prowess preys on decks Uro is weak to and vice versa. The fall in one is abetting the fall of the other.

It's tempting to say that Uro's lost its bite in Modern. Especially given my history of disdaining the card. However, I wouldn't go that far. Given the stats so far, I think that the non-Bant Uro decks are Tier 3 decks. They're solid, but underwhelming compared to Bant versions. As for said Bant Uro, it underwent a transformation, and the ranking is deceptive.

Deceptive Stats

The numbers never tell the full picture. The Mark Twain quote is famous for a reason. There's no context to numbers, and in September, context is key. There was a new set release, and this meant that decks changed and evolved. For some it was more dramatic than others.

Remember Rakdos Prowess? Those numbers are slightly inflated. Sometime during the week after the set was released the deck evolved to be more midrange by adopting Death's Shadow and Scourge of the Skyclaves alongside Monastery Swiftspear and Soul-Scar Mage. I'm not sure when it happened, because Shadow had made it into Prowess lists before, and the lists looked overall similar. So I just marked them as Rakdos Prowess. However, as the week wore on, it became clear that this was the new form of Rakdos Prowess and that it played very differently than before. So I started separating those decks as Rakdos Shadow. Rakdos Prowess should have fallen more, though I'm not going back through the hundreds of decks to figure out by how many.

Similarly, Bant Uro mutated into 4-Color Omnath. It was very stark. Bant hadn't done much up until set release, and it barely had any afterwards. Instead there was a gap, and the Omnath decks started to appear. And these decks were clearly built off the Bant model, with the same planeswalkers and utility spells. The only additions were Omnath, Locus of Creation and a few burn spells. It's incorrect to just lump Bant Uro and Omnath together in the data because I don't know how many Omnath results are absorption vs. new players, but that was definitely a factor.

Power Rankings

Tracking the metagame in terms of population is standard practice. However, how do results actually factor in? Better decks should also have better results. In an effort to measure this, I've started using a power ranking system in addition to the prevalence list.

A reminder of how it works: as I go through the Preliminary and Challenge results, I mark each deck's record or placement respectively. Points are then awarded based on those results. Preliminaries report results based on record, so that's how the points are distributed. 5-0 is three points, 4-1 is two, and 3-2 is one point. Challenges are reported in terms of placing, so being Top 8 is worth three points, Top 16 is two, and being reported at all is one. The system is thus weighted to award more points to decks that perform well in Challenges rather than Preliminaries. The reason is simply that Challenges are larger and more competitive events, and the harder the field, the better a deck needs to be.

Power Tier List

The 611 decks earned a total of 991 points in September. The average points was 13.57, so 14 points makes Tier 3. The STdev was 15.78, meaning Tier 2 began at 31 points and Tier 1 is for 48 points or more. It was a bit concerning as I started assembling this month's power chart, as it looked like I did a lot of work for no benefit. Fortunately, that quickly changed. Once again, there are 22 decks instead of 23. However, this isn't a clean case of one deck falling out. A number of decks fell out of Tier 3 and several were added in.

Deck NameTotal PointsTotal %
Tier 1
Ponza727.27
Humans585.85
Rakdos Prowess515.15
Tier 2
Izzet Prowess464.64
Amulet Titan444.44
Jund434.34
Ad Nauseam383.83
4-Color Omnath383.83
Mono-Green Tron363.63
Mono-Red Prowess363.63
Grixis Death's Shadow333.33
Toolbox313.13
Tier 3
Temur Uro303.02
Sultai Uro282.83
Bant Uro262.62
Bogles222.22
Burn222.22
Dredge202.02
Eldrazi Tron191.91
Rakdos Shadow171.72
Valakut151.52
UW Spirits141.41

The main deck I want to mention as making the list is UW Spirits. It was just under the cut for the population tiers, but just over for power. This indicates few pilots, but considerable success. I knew that my deck was well positioned, and it's my article, so I'll crow about it if I want too. Valakut was in the same boat. This is my catchall for Primeval Titan decks that clearly aren't Amulet Titan, nor the Toolboxy Vial Titan that showed up last month. Mill, Death and Taxes, and Sultai Reclamation all fell out of Tier 3. They were okay at sneaking into Prelim results, but that's about it.

The other thing to note is that Tier 1 was in the same order as population, and Ponza won by a considerable margin. Turns out that when 3-4 color decks and red aggro are in vogue, a Blood Moon deck with maindeck lifegain is a really good call. After the gap to Humans, there's also a pretty gentle progression through the lower tiers, which indicates a fair overall power distribution.

Tier 2 'Splosion

If Tier 1 was small and static, then it's Tier 2 where everything is happening. The power Tier 2 is larger than the population one, and is very different in rankings, too. This again indicates that power was more evenly distributed in September compared to August, and decks had a harder time outshining each other. I'd also like to draw attention to Ad Nauseam moving up from Tier 3 to being fourth place in Tier 2. The deck was clearly being underestimated in September and was able to rack up the points despite not being popular. Which may help to explain Humans's rise as an anti-combo deck.

The Uro Cluster

An interesting development is the Uro cluster at the top of Tier 3. Given Bant's mutation, its position is not entirely surprising, but Temur and Sultai were lower in population. This indicates to me that all the decks are of similar power, and that Sultai was better positioned than the alternatives given that it was the least popular. In turn, I'd say that all the non-Omnath Uro decks are fairly interchangeable. What matters is not each deck's individual power but personal preference and how well positioned the support cards are at a given tournament.

Average Power Ranking

Finally, we come to the average power rankings. These are found by taking total points earned and dividing it by total decks, which measures points per deck. I use this to measure strength vs. popularity. Measuring deck strength is hard. Using the power rankings certainly helps, and serves to show how justified a deck's popularity is. However, more popular decks will still necessarily earn a lot of points. This is where the averaging comes in. Decks that earn a lot of points because they get a lot of results will do worse than decks that win more events, indicating which deck actually performs better.

Power Over Population

It's not perfect, and ultimately I'm looking for something closer to baseball's Wins Above Replacement, but I haven't found anything that would work as well. If anyone has an idea, do let me know. As for the averages, the closer a deck's average is to 1, the more that it earned its spot purely through population. The closer it is to 3, the more that it was wins which determined the result. I've only done this for two months, so I'm unsure how to evaluate the numbers beyond that. The average rating so far has been 1.6, but I don't have the data to tell if that should actually be my cutoff or not, so I'll keep reevaluating the stats as I go.

It's unfair to do this for all 73 decks in the sample, as singletons that spike an event will beat everyone else, so I stick to just the power-tiered decks.

Deck NameAverage PointsPower Tier Placement
Valakut2.1421
Ad Nauseam2.117
UW Spirits2.0022
Temur Uro1.8713
Sultai Uro1.8714
Grixis Death's Shadow1.8311
Toolbox1.8312
Ponza1.761
4 Color Omnath1.738
Amulet Titan1.695
Mono-Red Prowess1.6410
Jund1.596
Humans1.572
Izzet Prowess1.534
Rakdos Prowess1.463
Mono-Green Tron1.449
Bant Uro1.4415
Dredge1.4318
Rakdos Shadow1.4220
Bogles1.3716
Eldrazi Tron1.3619
Burn1.2217

It's not too surprising that low-tier decks do best in this ranking. With fewer overall results, there are fewer low results to drag down their averages. That Ad Nauseam has the second best average is surprising. And it's well above 2 thanks to a higher-than-average number of Top 8's. This was a severely under-appreciated deck, and it's clear the meta wasn't ready. Correct that mistake in October. It's also worth noting how bad all the Rakdos Prowess suffered compared to August. It looks like the deck's time in the sun is over.

Change Is Coming

The meta is still adjusting to the new cards, but I expect that next time I run the data, that process will be complete. And then we'll know for certain whether Omnath is a diversifying or homogenizing force in Modern. Or whether Prowess can survive close inspection. Until then, pack combo answers, unlike was done last month!

The Eternal Impact of Zendikar Rising

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I’ve spent a lot of my Pandemic time jamming standard games in Magic Arena while daydreaming about the day I can sit down at an actual tournament with my paper Modern and Legacy decks (or the day I finally bite the bullet and rebuild my decks on MTGO). Even though I’ve played a lot of it throughout my Magic career, Standard has never been my favorite format. With every new set that comes out, I find myself evaluating new cards on the basis of whether or not they’ll be good enough to make it in Modern or Legacy.

It feels like we normally only get a few cards with eternal potential with each new set, but I’ve been pleasantly surprised with Zendikar Rising! I’ve been pretty stoked on this set as a whole, but as I was looking through some Modern and Legacy MTGO results, I was even more stoked to realize there’s actually a bunch of cards from the set being tested in eternal formats! So this week I decided we should take a look at five of these eternal contenders, the decks they're being tested in, and the likelihood of them sticking around.

Sea Gate Stormcaller

Sea Gate Stormcaller was one of the first Zendikar Rising cards I saw being talked about in regards to being played in eternal formats. It's a mythic blue two-drop that allows you to copy the next instant or sorcery spell with converted mana cost 2 or less that you cast that turn, and you can kick it to copy the spell twice. There was a good amount of hype for this card when it was spoiled, and I saw people talking about it slotting into all kinds of eternal format decks with blue in them - but after release, is it being played in anything?

Well, yes, but not in as many lists as I was expecting to see when I did my searches. MTGO user joohyun piloted a super sweet WUR deck that took a 5-0 finish in a Modern League on MTGO on October 2nd that featured three copies of it alongside three copies of long-time favorite Snapcaster Mage. As far as Legacy is concerned, there doesn't seem to be as much action for the card as I assumed there would be. AnziD took a Snowko variant running four copies of the new human wizard to a 4-3 finish in a Legacy Champs event on MTGO on September 20th, and kingregal took an Uro Piles type deck featuring four copies of the Stormcaller to a 4-3 finish in a Legacy Challenge on MTGO on the same day.

So, what are the chances this new blue mythic continues to see play in eternal formats? Honestly, based on what I'm seeing right now I'm not sure. I think the card is super cool, and I believe it has a lot of potential to take off if the right list is found for it. There are still tons of copies out there for under $5, so I wouldn't mind picking these up and gambling that they find their place in a sweet eternal deck in the future.

Agadeem's Awakening and Turntimber Symbiosis

Okay, I know I've already talked a lot about the new lands from Zendikar Rising (and that talking about two in one section technically makes this list six cards instead of five) but I think they're awesome cards that have the potential to slot into a lot of existing decks in eternal formats.

The most obvious choice for these lands seemed to be in a Charbelcher strategy, and we've been seeing playsets of both Agadeem's Awakening and Turntimber Symbiosis showing up in hilariously awesome no land Goblin Charbelcher lists in Legacy like the one vincentadu1tman took to a 5-0 finish in a Legacy League on MTGO on October 3rd. It turns out playing lands that don't count as lands to Charbelcher is pretty darn good in that strategy.

In Modern, there have been some sweet "Oops! All Spells" lists also running a playset of both of these cards, like the list that Gautcho took to a 5-0 finish in a Modern League on MTGO on October 2nd (which also featured two Shatterskull Smashing). Agadeem's Awakening also features as a singleton in Modern Rakdos Death's Shadow, which we'll talk about more later in the article. I think all of these modal lands have a ton of potential to be played in any format they're legal in and are definitely worth trading into and holding onto for a while.

Omnath, Locus of Creation

I suppose it's unsurprising that the current boogeyman of Standard, Omnath, Locus of creation, is already starting to pop up in eternal formats. Personally, I think this card is insanely good (and not fun to get beat by in Arena) and possibly even too powerful for Standard right now.

Unsurprisingly, Omnath is being played alongside Uro, Titan of Nature's Wrath in Modern - the pairing that was so good they had to ban Uro in Standard! MTGO user moyashi0904 took a super sweet looking Uro Piles list that featured two copies of the new Omnath to a 5-0 finish in a Modern League on MTGO on September 29th. This list in particular appeals to me because it also plays Wrenn and Six, which I didn't get to play nearly enough of before it got banned in Legacy. Omnath is also seeing play in Niv to Light lists like the one Mordeka1ser took to a 5-0 finish in a Modern League on MTGO on October 2nd, featuring three copies of Omnath's latest iteration.

Omnath has also been deemed good enough to play in Legacy, with themightywizbit taking a Snowko list featuring two copies of Omnath to a 5-0 finish in a Legacy League on MTGO on September 26th! I'm not sold on the idea that people should be rushing out to pick up their copies of Omnath right this second, especially if there's still a chance it becomes deemed too oppressive for the current Standard environment, but if you can find a good deal or trade into some copies at a good price, I think it would be wise to hold onto them for a bit and see if this legendary elemental keeps seeing play.

Scourge of the Skyclaves

Scourge of the Skyclaves was definitely a mythic from Zendikar Rising that I undervalued when it was first spoiled. People were hyped on it though, and after looking at recent tournament results I can see why!

This new demon has already cemented itself as a four-of in Modern Death's Shadow decks like the one ilsecco14 took to a 4-1 finish in a Modern Preliminary on MTGO on October 2nd (which also features a copy of Agadeem's Awakening). It's also a four-of in several other aggressive Modern strategies like the Jund list Ozymandias17 took to a 5-0 finish in a Modern League on MTGO on October 2nd, and the Rakdos Lurrus Aggro list that Borjillamtg10 took to a 5-0 finish in the same league.

Interestingly enough, all three of those decks feature Lurrus of the Dream-Den as a companion - which I think is a card worth keeping an eye on now due to the popularity of these decks.

Scourge of the Skyclave even showed up as a singleton in the Legacy version of Death's Shadow, hanging out with format all-star Delver of Secrets in a Dimir Shadow list that MM_17 took to a 5-0 finish in a Legacy League on MTGO on September 26th! Scourge is proving to be one of the more expensive cards from Zendikar Rising at the moment, and I'm honestly not sure when the best time to buy in would be. Usually, we'd see a dip in price when it rotated out of Standard, but it's not seeing a ton of play in Standard at the moment so that might not hold true. It's a sweet card though, and if you can find a good deal on it I'd say pick it up, especially if you want to play them in the future!

Skyclave Apparation

Skyclave Apparation is another card from Zendikar Rising I definitely misjudged when it was spoiled. It may not have flying, and the downside of potentially leaving your opponent with an elemental is worth taking into consideration, but this Kor Spirit is already proving itself to be a powerful addition to several decks in eternal formats.

It appears to have been a powerful boost to Taxes strategies in Modern, showing up as a four-of in lists like the Eldrazi & Taxes list that AJRubenstein took to a 5-0 finish in a Modern League on MTGO on October 2nd. I love playing Taxes strategies, and this list has me super excited to sleeve up my Thalia, Guardian of Thrabens again when I get a chance to play paper Modern after the Pandemic!

Taxes strategies have always been more powerful and more prevalent in Legacy than in Modern, and Skyclave Apparation is making quite a splash there as well. MTGO user accen-man played three copies in a Death and Taxes list that went 5-0 in a Legacy League on October 3rd, SaitoSan played two copies in a sweet Maverik list that went 5-1 in a Legacy Challenge on MTGO on September 26th, and three copies appeared in cftsoc3's Esper Vial list that went 5-0 in a Legacy Preliminary on MTGO on October 1st.

This is a card I would definitely say is a smart pick-up right now. Regular printings are under $3 apiece right now, and you can get the extended arts for not much more. That's a great buy-in for a card that is seeing plenty of play already in Modern and Legacy, and if we ever see a Legacy Death and Taxes deck take down a big tournament again someday in the future, it would be awesome having extra copies of this card on hand to sell into the hype.

Eternally Yours

Well, friends, that's it from me today! What do you think about these eternal picks from Zendikar Rising? What cards did I not talk about today that you think will carve out a home for themselves in your favorite eternal format? Feel free to hit me up on the QS Discord any time, say hello on my Twitch stream every Wednesday, Friday, and Sunday, or hit me up on my YouTube channel! I hope you all are staying safe out there, take care and I'll see you next week!

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