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Pitfalls of eBay Completed Listing Data

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In addition to straight-up finding cards at fair prices, these buyouts can also make pricing out cards difficult. As supply dwindles on older, collectible cards, identifying a fair price to buy and sell at can become challenging. Retailers may be out of stock because their pricing is obsolete, TCGplayer may only have a few copies listed at 10x the previous price, and eBay listings may be all over the place.

Enter eBay completed listings. For those who don’t have access to TCGplayer sales data, eBay’s completed listings can be the most useful resource when it comes to pricing out rare cards.

But one should not follow this strategy off a cliff—depending on the situation, eBay’s completed listings are even more misleading than some of the other, more traditional methods for a number of reasons. This week, I’m going to share some examples and highlight key watch-outs when it comes to using eBay’s completed listings as a source of pricing data.

Watchout #1: Insufficient Or Noisy Data

When examining sold listings on eBay, I expect the data to follow a somewhat normal distribution. Copies with nicer conditions would sell for a little more, heavily played copies would sell for a bit less, and the majority would fall within a given window.

The plot above depicts a typical normal distribution. The x-axis would be the value (the mean here would be $10) and the y-axis is the probability density—how likely the card is a given price.

This works well when looking at eBay’s completed listings for a card with reasonable sale volume. A larger data set will tend to work out the “noise” and yield a reliable prediction. When sales data are sparse, however, this can break down.

Consider, for example, a Foreign Black Bordered, Italian Wheel of Fortune. This was a card I was trying to price fairly to sell the other day. The cheapest available copy on TCGplayer and eBay was approaching $300, but that seemed too high. I checked eBay’s completed listings and I see the following sale prices: $145, $139, $199, $261, $275, $298. Note many of these are marked as “best offer accepted”, so the true sale price is tougher to track down.

There was an error retrieving a chart for Wheel Of Fortune

These data hardly fit a normal distribution! There’s a couple low data points below $150, one in the $200 range, and then three near the “current listed prices” of nearly $300. With these data alone, it’s impossible to identify a fair price. A buyer may cite the two lower values and say the card should be worth $140. A seller may refer to the $250+ sold listings and argue this is more reasonable.

One item of note here: the two cheapest sales were both from sellers in Italy. While I have no qualms buying a card from an international seller, I am willing to pay more for domestic copies to avoid dealing with international shipping (especially during a pandemic). Therefore, I would not value those two data points nearly as much.

This is a classic example where there’s just not enough consistent data on eBay to use it as a reliable pricing source. There needs to be enough data and the data needs to be consistent.

Watchout #2: Outliers

The next watchout I have when using eBay’s completed listings for pricing data is related to the above. One way a normal distribution can be disrupted is when there are outliers. No, I’m not talking about the Malcolm Gladwell book. I’m talking about a data point that differs significantly from other observations.

Outliers on eBay could exist for multiple reasons. Maybe the outlier copy was extremely cheap because it was damaged? Maybe one is extremely expensive because it was highly graded? Maybe a copy sold during buyout hype, and no other copies sold in that range since? Or, put harshly, maybe someone made a mistake and listed a copy too low and the card was snapped up.

Whatever the reason, outliers are common on eBay and should not be used when using the website as a source of pricing data.

One example immediately comes to mind, because I discovered it a couple weeks ago when doing research for my Italian Legends article. If you missed it, I was examining eBay completed listings for Italian Gwendlyn Di Corci.

There was an error retrieving a chart for Gwendlyn Di Corci

Here are the completed listings, group by month sold, rounded to nearest dollar (note again, sometimes best offers were accepted and actual sale price was lower than listed):

July: $70, $68, $50, $50, $50, $52, $63
August: $80, $60, $70, $180, $200, $270, $270
September: $75

Most of the data lies in the $50 to $80 range, and one listing even sold within this range this month. But hopefully, the outliers are as obvious to you as they are to me. Four copies sold for triple the average over the past three months! Granted, two were graded BGS 8.5, but the other two weren’t! And BGS 8.5 is basically near mint—the grade isn’t adding a ton of value here.

What happened was Gwendlyn Di Corci was bought out. My hypothesis is that a few folks experienced FOMO and panic-bought whatever copies they could find while they were virtually sold out on the internet. The result: a few outlying data points of sold listings. Does this mean Italian Gwendlyn Di Corci is now worth $200? Hardly. If I was a buyer or seller of this card, I would take these outliers with a grain of salt, and use other sources (TCGplayer, ABUGames, Star City Games) for cross-references when determining pricing. TCGplayer’s listings are below, for example.

Just because a copy sold at $200+ doesn’t mean it’s worth $200 on the open market.

Watchout #3: Sellers With Little Feedback

I don’t mean to offend anyone with this section of the article. But let’s face it, buying high-dollar cards from eBay sellers with very little feedback can be risky. Sometimes you get lucky, and the card is 100% legitimate. But this risk needs to be weighed when shopping for expensive cards on eBay.

That risk is not for me—I prefer to buy my cards from eBay sellers with a solid reputation and numerous positive feedback. Yes, it’s true eBay protects buyers from counterfeits and rippers. But do you really want to tie up hundreds of dollars for weeks at a time as you contest a bogus purchase? I don’t, that’s for sure!

Clearly, though, others are more risk-embracing than I am. As a result, you can find an array of completed eBay listings where the sale price was significantly lower than market price.

For example, check out this completed listing for an Unlimited Mox Jet:

There are multiple red flags here. First, the seller’s feedback rating is 5, which is extremely low for someone selling Power on eBay. I wouldn’t go near a piece of Power sold by an eBay seller with less than a few hundred feedback. But the most glaring issue here is the picture—it’s one of PowerNine’s pictures! This seller basically took PowerNine’s listing, copied it, and set the price to $700. I can pretty much guarantee the buyer of this listing did NOT get the Mox Jet pictured.

There was an error retrieving a chart for Mox Jet

This is a fairly obvious bogus listing. But when browsing through eBay’s completed listings in rapid fashion to identify a price point, something like this can skew data. This is an extreme example, I’ll admit, and no one would look at this listing and attempt to argue an Unlimited Mox Jet is worth $700. But there are many misleading listings out there, and sometimes the bogus listing isn’t obvious.

Other examples include: clipped Collectors’ Edition cards being sold as Beta, re-backs of Collectors Edition cards, clipped Beta cards being sold as Alpha, and even legitimate sellers who have are new to eBay and use poor-quality photos in their listing. All of these are situations where a card is likely to sell for significantly less than what a genuine copy would sell for, skewing eBay’s completed listings data.

Wrapping It Up

I spent this entire article explaining why eBay’s completed listings are not reliable sources of data when pricing out a rare or obscure card. In reality, I wholly embrace the pricing strategy as it can be more reliable than any other source out there. My point is not to dissuade others from relying on eBay’s completed listings. Rather, I want to highlight some of the pitfalls in trusting the data too blindly.

There are many different reasons why some data points on eBay need to be discarded. They may be outliers that don’t accurately reflect the current market state, they may be sold by questionable sellers, or there may just be insufficient data available to estimate a price accurately. These are all legitimate reasons to eschew eBay completed listings in favor of an alternate data source.

Next time you’re pricing out a card and negotiating with someone, and they point to a couple of completed listings on eBay, make sure you scrutinize closely. While they may be legitimate sales, there could be a number of reasons why the data aren’t reliable for pricing. With this article in mind, you are now equipped with the tools necessary to examine those listings and make a counter proposal accordingly.

When selling, the counter to insufficient eBay data and a lowball offer is simple. I point out that eBay completed listings are just that: completed. They aren't available any longer, whereas my card is still available. My copy is usually priced below any other available copy on the market. It may be more than the cheapest sold listings on eBay, but those copies aren't available any for purchase. Therefore, while the data may be informative, it should not be the only basis for determining pricing--prices change, circumstances differ, and therefore eBay completed listings cannot be trusted blindly when evaluating a card's price.

Budget-Focused: Cheating Out Cards And Discarding As Win Cons!?

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Hey everyone! Today, we are going to continue with some more Pioneer format cards. However, these may hold value elsewhere! I know I said that I was going to do my best to focus on lower-cmc cards, but I feel these need attention sooner than later, and you all may have a similar outlook at the end of this week’s read!

Cheating Out Creatures

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Champion of Rhonas has the potential to be a champion in Pioneer. It is a four-drop, but a Llanowar Elves and Kiora's Follower, it's coming out turn three if there are no threats. The current price is $0.50(TCGPlayer.com) for the non-foils, $1.13 for the foils, and $1.55 for the prerelease foils. The big deal with this is simple, cheating big creatures into play!

I've been working on a brew that utilizes Champion of Rhonas as a focal point to cheat out Agent of Treachery. Once Agent of Treachery is on the board, we will try to get Thassa, Deep Dwelling to flicker Agent of Treachery each turn. I'm working on streamlining this for speed, but here is the draft so far:

Simic Champion of Rhonas by UndyingMTG

Creatures

4 Llanowar Elves
3 Kiora's Follower
2 Warkite Marauder
2 Wildborn Preserver
4 Garruk's Harbinger
4 Ramunap Excavator
4 Champion of Rhonas
2 Thassa, Deep-Dwelling
2 Agent of Treachery

Other Spells

4 Adventurous Impulse
2 Blossoming Defense
4 Collected Company

Lands

3 Breeding Pool
3 Ketria Triome
2 Lotus Field
4 Fabled Passage
6 Forest
3 Island

It has won some matches in tournament practice, but I've still got some work to do on the list.

We have a slew of other creature options we can use with Champion of Rhonas’ ability. This was just an example of how we can utilize it and reuse it by untapping it with Kiora's Follower. If we can keep it protected or continue dropping other copies of it to use, it can bolster creatures out rather quick! Long-term, this has the potential to get to the $3.00 - $5.00 range for the non-foil printings.

Omnispell Adept - A Star On The Rise?

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Next on our list continuing with cheating stuff out we have Omnispell Adept. The non-foils are coming in at $0.35(TCGPlayer.com) and foils are $0.95. This card has so much potential and Simic feels where the strength lies. With the cmc being at five we need to be able to either cheat this out as stated above or ramping into lands and using dorks to drop this by turn three or four. Being able to cheat out big sorceries or instants on your opponents’ turn is huge in any format. With the ability to literally be a wincon, this is something to consider.

Like Inverter of Truth builds, we want to win by milling ourselves out, right? We can use Omnispell Adept to cheat out a card like Enter the Infinite on our opponent's end step. Once we do that, we can use Jace, Wielder of Mysteries or Thassa's Oracle to win the game. Yes, we must make sure we grind into Enter the Infinite but that's how those builds typically work anyway. If you want to take the route of Dimir versus Simic to try and tutor for Enter the Infinite, that is another way to go. In that case, we would have to make sure the build has enough defense to then keep us in the game long enough to do everything.

Say we have a deck where we can utilize red, black, and blue. If we have Omnispell Adept and Glint-Horn Buccaneer out on the board, and we have Enter the Infinite in hand. On an opponent's turn (if the play is available) we can use Adepts’ ability to cheat outEnter the Infinite followed by One With Nothing. This would trigger Glint-Horn Buccaneer to deal damage to all opponents and rightfully you should win. This would be a wincon people would not be expecting in most scenarios. In closing Omnispell Adept has potential in the foil department to go up quite a bit pending play.

Ilharg, the Raze-Boar Flickering Our Way To Victory!

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The last card we are going to be talking about is Ilharg, the Raze-Boar. The current price is $5.23 for the non-foils, $12.81 for the foils, and 12.03 for the prerelease copy(TCGPlayer.com). This has been popping up in some top eight decks(MTGtop8.com) in Pioneer, but certainly has room to grow. Gruul Aggro is where this certainly has a position to see optimal usage. Like Champion of Rhonas we are looking at not only cheating cards out but using the flicker ability (Agent of Treachery) on cards with ETB effects.

Given the CMC on Ilharg, it's not too expensive to try and play around. It is surprising that it has not popped up more in the format given the upside it holds. The current price is a steal given where this can potentially go post rotation. Speaking of post-rotation, this is one to keep an eye on to see if it goes any lower in the coming months. If you have any of these on hand consider holding on to them.

Closing today’s article, I just wanted to state something that is probably obvious to most of us. Always look for cards that have ETBs that hold upside. Rather it is helping us offensively or defensively. Sometimes it is the utility cards that help us get to a wincon that holds value. Those same utility cards can draw attention to a wincon that might not otherwise exist causing the value of another card to increase. Just something to keep in mind if you or someone you know comes up with a useful combo that has competitive potential. Thanks again for reading and I hope you come back for the next installment!

Busted Doesn’t Equal Good: Testing ‘Belcher

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Magic can get weird at times. There are utterly incomprehensible cards like Ice Cauldron. Sometimes it's rules weirdness, like Blood Sun not stopping Urborg, Tomb of Yawgmoth's ability. Other times it's a deck that makes no sense, like Inverter of Truth combo. And sometimes it's because of logical paradoxes and other contradictory truths. Case in point: today I'm going to discuss an utterly busted combo deck. Then, I'm going to conclude that it's nothing to worry about. Because it isn't very good, and it's only worth worrying about good decks in a format as big as Modern.

All this lead in may be pointing to an article about Neoform combo. And, to be fair, I've definitely said that about Neobrand before. It's capable of winning on turn 1, but probably won't, and folds to itself most of the time. No, I'll never pass on an opportunity to give Neobrand a kick in the ribs. However, I'm going to have to retire that deck as my whipping boy. Not because anything has changed my mind about Neobrand, but because I don't think I'll be seeing it as much. There's a new kid on the block. A deck that is very similar to Neobrand, but doesn't fizzle mid-combo and is far less likely to sit there and do nothing. It's still not very good, though.

Excuse You

In case you've been hiding under a rock, there's been a lot of buzz about Zendikar Rising making Goblin Charbelcher viable in Modern for the first time. Not the first time the deck was playable, mind, just that it's actually viable now. The older versions were bizarre Elves piles running around five lands and trying to cheat in mana dorks using Chancellor of the Tangle or Simian Spirit Guide into Aether Vial. They were clunky, fragile, and bad, but could just win out of nowhere in theory. They didn't, of course, and I thought that they'd died off by 2016.

Apparently I was wrong. There existed an entire community dedicated to Modern Belcher the whole time. They never actually fixed the problem with the deck, and all that effort didn't translate to legitimacy, but they were out there. Waiting. For Rising and the MDFC's, apparently. As soon as the combination spell/lands were revealed, speculation about Belcher's viability ran wild. Shatterskull Smashing and its ilk are always the front face, which is a spell, unless being played as a land. Anything that is looking for land won't see Smashing, but anything that allows lands to be played will allow Shatterskull, the Hammer Pass to hit the table. Thus, Belcher can finally run lands without making Goblin Charbelcher ineffective. And so, the Belcher community got to work.

Legacy Lesson

I kept tabs on the goings on, though I didn't participate. I'm always on the lookout for new developments, but I don't know anything about making combo decks. Particularly when it comes to Belcher, the only experience I have is playing against it in Legacy. There, it's an incredibly busted deck that sees almost no play. It either wins on turn 1 or 2, or it doesn't win at all.

Reason being, it's all-in on the combo and if anything goes wrong, it just loses. I play Death and Taxes and don't fear Belcher because there's nothing I can do against a turn 1 kill, but after that, all it takes is one Deafening Silence, Thalia, Guardian of Thraben, or Phyrexian Revoker to completely shut it down. It's a much less precarious matchup than the other combo decks that can win through a single hate piece.

The Modern version is always going to be worse than Legacy's, so I have nothing meaningful to contribute to the discussion. Modern lacks all the fast mana that makes Legacy Belcher possible. More importantly, Burning Wish is illegal, and with that goes win condition flexibility. Legacy Belcher does just win via dropping the namesake, but more often it has to take a longer route, wishing for Empty the Warrens, Reforge the Soul, or Echo of Eons. The Modern version has to play everything maindeck, with far fewer and more expensive rituals and no moxen. I had no clue how it was going to shake out.

The Key

The breakthrough came when someone realized that Recross the Paths, a piece of Morningtide draft chaff, could stack a landless deck. I guess that's the kind of memory and lateral thinking it takes to be a combo player. This typically sets up a combo turn using Reforge the Soul for the perfect hand. However, there is tons of utility to stacking a deck, including sculpting a gameplan to play around the opponent's interaction. With that piece of tech, the Belcher players hit MTGO, trying to make the deck work.

I began to hear about actual results coming in the middle of last week. There had been hyperbolic declarations previously, but actual results can't be dismissed. Admittedly, they were just League results, but that does indicate that there's something to the deck. And that meant that I would have to test the deck. I normally wait for results to come in and then analyze them. However, I had doubts I'd ever get enough data waiting around, so I made my own.

Testing the Brokenness

In fairness, I did have to wait for decklists to come in; I'm not a combo player, I just emulate one on Twitch. About the middle of last week, I saw a list had 5-0'd a League, so I took it as my test platform. It looked like a reasonable deck and much more stable than some of the 4-5 color piles I'd heard about.

Modern Belcher, Sebastian StĂĽckl (MTGO League 5-0)

Creatures

4 Simian Spirit Guide
2 Tangled Florahedron
2 Akoum Warrior

Artifact

4 Goblin Charbelcher

Enchantment

3 Vessel of Volatility

Sorcery

4 Shatterskull Smashing
4 Bala Ged Recovery
4 Recross the Paths
4 Irencrag Feat
1 Reforge the Soul
4 Turntimber Symbiosis

Instant

4 Spikefield Hazard
4 Veil of Summer
4 Desperate Ritual
4 Pyretic Ritual
4 Manamorphose
4 Valakut Awakening

Sideboard

4 Leyline of Sanctity
3 Blood Moon
3 Pyroclasm
2 Wilt
1 Collected Company
1 Thassa's Oracle
1 Undercity Informer

My understanding of this deck and similar is that the goal is to maximize the ability to accelerate into the Belcher kill in game one. To that end, they're playing all the rituals, including Irencrag Feat, which conveniently produces exactly enough mana to cast and activate Goblin Charbelcher. Vessel of Volatility is finally getting some love, too. There's also a full set of Veil of Summer to force the combo through disruption, be it Thoughtseize or Archmage's Charm.

The sideboard is split between answers and a transformational plan. Leyline and Blood Moon are standard faire for red combo, though I was surprised by Pyroclasm. Most combo decks opt for Lightning Bolt or Abrade as the anti-Humans card. I'm unsure what prompted the switch in this case, though sweeping up lots of creatures always seems like a good idea. The transform is for decks with Pithing Needle. The plan is to Recross, stack Collected Company above Oracle and Informer, and make five mana the next turn so that in response to Oracle's trigger, Informer exiles the library and wins the game.

In a Vacuum

First off, I did some goldfishing. I played Storm a few times when I thought I could steal wins, but I'm not naturally a combo player, and needed to learn how this Belcher deck worked. It's also just good policy to try a deck out before testing with it. Especially with a deck as atypical as Modern Belcher.

The primary thing I learned is that the deck is very weird. There are a number of ways for it to win on turn two. There exists a turn one kill too, but I never had that come together. However, if the fast kill doesn't happen, Belcher is actually quite slow. Most of the lands come into play tapped, the sculpting cards cost three, and until you go off, there's not much to do. Storm and Neoform have a lot of play to them because they cast lots of cantrips. I mostly just sat around playing tapped lands until I went off. On that note, the deck only wants to keep hands with at least one Valakut Awakening, Recross the Paths, or Goblin Charbelcher. The only cantrip is Manamorphose, so if the opening doesn't have a payoff, it's unlikely to draw one. As such, aggressive mulligans are crucial.

As for the combo itself, I appreciated that it couldn't fizzle. I know that sounds like I'm damning it with faint praise, but that's not my intention. Playing Storm or Neobrand is an exercise in comboing until the win happens, and both fizzle sometimes. It happens a lot more to Neobrand since it's entirely at the mercy of its library order. Sometimes it never draws Nourishing Shoal in 14 cards or it can't get the Laboratory Maniac to win because it's the last card in the deck. If Charbelcher's ability resolves, the game is over.

A Challenger Appears

Lots of decks seem reasonable in a vacuum; what matters is reality. Thus, I was going to have to test against another deck. And I couldn't find anyone able to do some consistent testing against Belcher in time, so I did it all myself.

It's easy to do: Take 60 random basics. Mark them and sleeve them to make a generic proxy deck. Then, write out a decklist that corresponds to your markings. I use a 15 x 4 grid, with the rows being letters and the columns numbers. Thus, I can look at my hand, see A1, and now that it's a specific card. Keeping information straight and not acting on knowledge of the opposing hand is tricky, but you learn how with practice. It's a great way, from experience, to kill time while on hold or when you're done with work for the day, can't go home, and aren't allowed to surf the internet at work.

The deck that I played against Belcher was Humans, because it's currently the only paper Modern deck I have built and handy. The Belcher lists are more set up against slower blue decks, but I'd already spent a lot of time making the proxy deck, and wasn't about to rebuild Stoneblade. Also, I know how Humans matches up against Neoform and Storm, so it's a good yardstick.

Humans, Test Deck

Creatures

4 Noble Hierarch
4 Champion of the Parish
3 Thalia, Guardian of Thraben
3 Phantasmal Image
3 Meddling Mage
3 Kitesail Freebooter
3 Unsettled Mariner
4 Thalia's Lieutenant
4 Mantis Rider
4 Reflector Mage
2 General Kudro of Drannith

Artifact

4 Aether Vial

Lands

4 Cavern of Souls
4 Ancient Ziggurat
4 Unclaimed Territory
4 Horizon Canopy
1 Waterlogged Grove
1 Plains
1 Island

I only played with the maindecks because I don't know how I'm supposed to set up Belcher post-board. The info and streams I found online were contradictory, so I just moved on.

The Results

I got 36 games in between last Wednesday and writing this sentence. I played 20 games where Belcher was on the play and 16 with it on the draw. And Belcher managed records of 5/20 and 2/16 respectively. 2/5 of the play wins and all the draw wins were thanks to turn two kills when Humans didn't disrupt the combo. The other three were longer games with a very anemic Humans clock and low disruption, usually just Kitesail Freebooter. These results are quite poor, but it bears remembering that Humans is very much an anti-combo deck, so the result isn't entirely surprising. Belcher performed better than Neoform typically does, but much worse than Storm in my experience. And the reasons are revealing about the deck.

Numbing the Numbers

First and foremost is Thalia. She's a legendary anti-combo card, but wasn't always great against Storm because her tax trades with Goblin Electromancer's reduction effect. This certainly makes it harder for Storm to go off, but not impossible. Neoform can't combo against a Thalia. It can certainly tutor up Griselbrand, but won't have the mana to pay for the Shoals and keep going. Manamorphose is also mana-negative against Thalia.

Belcher is between the two decks. It can power through Thalia if it gets out Vessel early, keeps playing lands, and/or plans to go off in over two turns. However, she is a huge wrench in the gears. The rituals become uselessly mana-neutral, while Feat is still somewhat useful.

Meanwhile, Meddling Mage is a huge beating. Storm has multiple combo lines and plays maindeck answers, so Mage is mostly annoying. Neoform scoops to Mage naming Allosaurus Rider, especially game 1. Mage on Belcher is crippling, but not lethal. Most recent versions can only win via resolving Belcher, but they can remove the Mage with Shatterkull Smashing for 4 or more or two Spikefield Hazards. Those aren't impossible to pull off, but the odds aren't great.

Finally, there is a time issue. If Neoform is disrupted at all, it struggles to win. Storm is quite robust, and it takes a lot of disruption to really kill the deck. One is a hiccup; it's the second piece that actually has an effect. Conversely, any disruption of Belcher buys a full turn. However, if it's a momentary thing like Freebooter, that's all that happens. It takes persistent disruption (meaning Thalia) to nail the coffin shut.

The Takeaway

After testing, my conclusion is that Belcher is unlikely to be a format-breaking combo. At least in its current form, it's too clunky and slow to ruin Modern. Humans just eats it, and I doubt it can reliably race other combo decks. There's not enough here to recommend it over the premier combo decks like Ad Nauseam or Storm.

However, I will unequivocally recommend it over Neobrand. It is less all-in, never fizzles mid-combo, has more outs to disruption, and can adapt when it can't just go off. Belcher occupies a middle ground between Storm and Neobrand in all things, and I think that's where it will remain. And the middle combo deck is a fine niche to fill. If Neobrand has been Modern's version of Belcher for the past year, then the new Belcher lists are the best Belcher decks in Modern. Funny how that works out.

The Changing Landscape of Magic: The Gathering

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2020 has been a strange year that will forever change society as we know it. The entire landscape of our future has been altered by the COVID-19 Pandemic in ways both large and small. I don't think there are many industries that haven't been affected, but as a Magic: The Gathering player, writer, and video maker I have been spending a lot of time thinking about what the future of my beloved game is.

I've been writing about preparing to return to paper Magic for a while, and while I don't think there is any way for paper Magic to disappear completely, I do think that the future landscape of the game will be changed enough that both Magic players and those who exist only in the MTG Finance realm will need to plan and adapt accordingly.

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The “Arena Pro” and the Digital Age

With the spread of the Pandemic came a mass cancellation from Wizards of the Coast of all paper events, from the major MagicFests all the way down to any sanctioned event at local game stores. With this came what felt like an even bigger push towards supporting and advertising Magic Arena. There have been large, Arena-based tournaments, a bigger emphasis on advertising the Wizards Creator Program and it’s members, as well as options for Local Game Stores to award Arena-based rewards with preorders and in-lieu of actual, in-person FNM events.

This new emphasis on advertising and supporting Arena, along with it being one of the few ways to still be safely playing Magic, has created a new class of online personality I like to call the “Arena Pro.” Where we once had articles, decklists, and tournament results were centered around the professional players and “grinders” that traveled around the world playing in events, now the online Magic space is dominated by Arena streamers and content creators.

Twitch streamers and YouTube creators like Bloody, JdoubleR2, MTGNerdGirl, Crokeyz, Merchant, and plenty of others have risen to prominence over the course of Arena's lifespan. These creators have been producing quality Arena-centered content, playing in big digital tournaments, and even being invited to case large tournaments by the Arena team.

What about all of the players whose main focus had been traveling to paper events? The players who had for so long been driving the sales of competitive cards based on their performances in large cash tournaments across the world?

There was an error retrieving a chart for Uro, Titan of Nature's Wrath

Some of them were already streaming MTGO and Arena (Jim Davis, in particular, puts out lots of great streaming content in both online platforms, and has been doing so long before the Pandemic) and some have jumped into the digital-only world with open arms. It seems like other prominent tournament grinders haven't taken to it quite the same way, and there was even briefly Twitter conflict centered around the idea that consistently reaching high-ranked Mythic in Arena and placing highly in digital-only tournaments was less impressive than grinding and doing well in paper Magic tournaments (for the record, I think that both things take an immense amount of skill and that the Twitter shade-throwing was silly - but it did result in the term "paper-boomer" being coined, which I find amusing.)

You might be asking yourself what the point of all of this is - this being an MTG Finance website and all. Well, with the future of Magic changing so drastically, so is the financial market for cards. The prices of cards in the Standard, Modern, and Legacy formats have always ebbed and flowed based on what was competitively playable (or had major casual player appeal), and players found the data on those cards based upon paper tournament results and articles being written by the paper Magic players and competitive deck brewers who were involved in that world. Speculation based on paper tournament results was a common avenue to partake in for MTG finance, but with the landscape of competitive Magic evolving like it is, we will also have to adapt our methods for evaluating potential card speculations.

There was an error retrieving a chart for Arcane Adaptation

Adapting to the New Normal

With the new wealth of popular Magic players and the widespread adoption of digital, Arena-based tournaments there's more tournament data floating around than ever, more constant discussion of competitive Magic on social media platforms, and some people would argue a much quicker "solving" of formats. As a player concerned with the future of MTG Finance, you'll need to consider where you think the future of competitive Magic is going to land, and act accordingly. Do you think competitive paper Magic will be largely extinct post Pandemic? Then it's probably a smart idea to trade into Reserved List and EDH staples only. Personally, I believe that if we can successfully "beat" COVID-19 and get to a place where the majority of the world can safely gather in large groups again, paper Magic will come back full force.

We'll never go back to a mostly paper-only world like we were living in before the boom in popularity of Arena. The ease of access for players is too easy to ignore, and there's no way Hasbro is going to just lay such a profitable venture aside and focus all of their efforts back into promoting paper product. However, people are going to want to play in paper tournaments again, I don't think there's any doubt about that. I imagine that the first MagicFest after the Pandemic is going to be quite a grand affair, whatever shape that it ends up taking.

When this happens, old veterans of the paper Magic world will need to be picking up new cards for the new formats, all of the new players who have become interested in the game via playing Arena during quarantine are going to want to try out real paper tournaments, and all of the shops and vendors who survived the slump in business during the pandemic are going to jump at the chance to cater to these player bases. Where are all of these players going to look for the best decklists and cards to pick up for their decks? The Arena-pros, and the new culture of competitive Mythic-level Arena grinders who are constantly sharing lists and data online.

There was an error retrieving a chart for Future Sight

So if you're a speculator who wants to keep on top of the fast-moving trends of the competitive Magic scene, I'd recommend you familiarize yourself with the people who are consistently putting out popular competitive Magic content right now. Follow the players on Twitter, keep an eye on their streams and YouTube videos, and dig into all of the Standard tournaments that are being played in Arena right now. When paper Magic comes back in force, those are going to be the sources to keep an eye on when thinking about potential speculation targets at first, and likely far into the future of the game.

In the meantime, I still think it's a great idea to be taking advantage of the low prices we're seeing for competitive Modern staples and stocking up on cards that will be in demand again once we're allowed to sit down across from other players in a large, competitive event again.

Well, that's all for this week folks! How have you been holding up during the Pandemic? Have you been playing any Arena? What have you been targeting lately for your personal speculation boxes? Feel free to reach out to me in the QS Discord, Twitter, or YouTube anytime. If you'd like to chat live, I stream on Twitch every Wednesday, Friday, and Sunday and would love to chat while I jam some games. Take care of yourselves out there, I'll see you next week!

September ’20 Brew Report, Pt. 1: Future Flavors

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New sets always inspire brewing and changes of pace, but this month, I was pleased to see that some of the ideas I've had about future metagame developments seem to be more realistic than I'd thought! If these decks have legs now, imagine what they'll look like when Zendikar Rising drops... maybe quite similar, and who knows if they'll truly take off, but imagine!

Not Your Run-of-the-Mill

Yes, they are weird—Mill decks, that is. "Unfair" in the sense that they win through unconventional means, but certainly not in the respect that they dominate events, let alone metagames. While we haven't seen Mill experience anything but fringe success in Modern, that predicament may change with the upcoming expansion, which bears a functional reprint of the deck's best card, Hedron Crab.

So imagine my surprise when various Mill-oriented builds showed up in the dumps a whole month before Ruin Crab reared its little head.

Uro Mill, ZMUNKEYXZ (5-0)

Creatures

3 Uro, Titan of Nature's Wrath
4 Hedron Crab
1 Snapcaster Mage

Artifacts

4 Mesmeric Orb

Enchantments

1 Search for Azcanta

Instants

1 Abrupt Decay
4 Archive Trap
3 Assassin's Trophy
3 Fatal Push
1 Pulse of Murasa
1 Spell Pierce
2 Surgical Extraction
4 Visions of Beyond

Sorceries

4 Glimpse the Unthinkable
2 Damnation

Lands

2 Breeding Pool
3 Field of Ruin
1 Forest
3 Island
2 Misty Rainforest
1 Nurturing Peatland
1 Overgrown Tomb
4 Polluted Delta
1 Shelldock Isle
1 Swamp
2 Watery Grave
1 Zagoth Triome

Sideboard

1 Fatal Push
1 Surgical Extraction
3 Aether Gust
2 Ashiok, Dream Render
1 Bontu's Last Reckoning
2 Ceremonious Rejection
2 Devour Flesh
3 Weather the Storm

Uro Mill is exactly what it sounds like: Mill splashing Uro, Titan of Nature's Wrath as a fair Plan B. The titan can be turned over freely by Mesmiric Orb, gains life, stands in the way of enemy beatdown plans, and of course turns the corner itself should opponents bring Spell Pierce or Emrakul to the party.

Moving closer to midrange with the fair plan encourages adoption of generic removal such as Fatal Push and Abrupt Decay, permission like Spell Pierce, and even sweepers like Damnation.

With these spells in the picture, cheesing a fast victory via multi-Crab or multi-Trap becomes less a necessity, as Uro Mill has the tools to both enter the midgame and also excel there. Maybe a valid strategic innovation, since the deck in its pure form hardly has the tools to out-race Prowess and the like. Or does it?

UB Mill, YU-KI (5-0)

Creatures

3 Manic Scribe
4 Hedron Crab

Artifacts

4 Mesmeric Orb

Instants

4 Archive Trap
1 Crypt Incursion
3 Fatal Push
2 Surgical Extraction
4 Thought Scour
4 Visions of Beyond

Sorceries

4 Scheming Symmetry
4 Glimpse the Unthinkable
1 Mind Funeral

Lands

2 Darkslick Shores
4 Field of Ruin
1 Flooded Strand
1 Misty Rainforest
1 Oboro, Palace in the Clouds
4 Polluted Delta
1 Scalding Tarn
4 Snow-Covered Island
2 Snow-Covered Swamp
2 Watery Grave

Sideboard

2 Crypt Incursion
1 Fatal Push
2 Surgical Extraction
1 Aether Gust
2 Eliminate
1 Lurrus of the Dream-Den
1 Murderous Cut
2 Mystical Dispute
3 Thoughtseize

Here's pure UB Mill with a 5-0, an achievement the deck and its bullied Manic Scribes repeated later in the month. Maybe there's more to this deck than meets the eye! Given these results, I'd definitely have Mill on my radar heading into the post-Ruin Crab metagame.

UroVine, HYERI0418 (7th, Modern Challenge #12203374)

Creatures

4 Vengevine
4 Stitcher's Supplier
4 Hedron Crab
4 Merfolk Secretkeeper
3 Gravecrawler
3 Narcomoeba
3 Prized Amalgam
2 Satyr Wayfinder
3 Silversmote Ghoul
2 Uro, Titan of Nature's Wrath

Sorceries

4 Creeping Chill
4 Glimpse the Unthinkable

Lands

1 Bloodstained Mire
2 Breeding Pool
1 Island
2 Misty Rainforest
3 Overgrown Tomb
4 Polluted Delta
1 Swamp
4 Verdant Catacombs
2 Watery Grave

Sideboard

1 Assassin's Trophy
3 Fatal Push
3 Force of Negation
3 Force of Vigor
2 Surgical Extraction
3 Thoughtseize

The next unholy Uro-Crab fusion is UroVine, a self-mill strategy reminiscent of Hogaak's glory days. Indeed, another set of Crabs seems like a solid improvement over clunkers like Satyr Wayfinder, and it'll be interesting to see if off-kilter decks like this one experience a renaissance soon.

A Pox on Both Your Houses

Another Modern old-timer to get a fresh look this month was Pox.

Mardu Pox, BODINGLE (5-0)

Creatures

4 Rix Maadi Reveler
4 Silversmote Ghoul
2 Vito, Thorn of the Dusk Rose

Planeswalkers

3 Kaya, Orzhov Usurper

Instants

4 Cling to Dust
4 Lightning Bolt
2 Lightning Helix
2 Kaya's Guile
2 Kolaghan's Command

Sorceries

4 Smallpox
4 Thoughtseize
2 Inquisition of Kozilek
2 Lingering Souls

Lands

4 Blackcleave Cliffs
2 Blood Crypt
4 Bloodstained Mire
1 Castle Locthwain
1 Flagstones of Trokair
1 Godless Shrine
4 Marsh Flats
1 Plains
1 Sacred Foundry
1 Swamp
1 Urborg, Tomb of Yawgmoth

Sideboard

2 Ashiok, Dream Render
2 Bedevil
3 Damping Sphere
3 Fatal Push
2 Infernal Reckoning
1 Molten Rain
2 Nihil Spellbomb

Mardu Pox dips into white for Lingering Souls (sure), Lightning Helix (why not?), and Kaya, Orzhov Usurper (the big payoff). Kaya's a great planeswalker in this deck, providing removal, grave interaction, lifegain, and even a win-condition all for three mana. If the board is kept clear, as is Pox's calling card, Kaya should have plenty of time to put the game away, or at least heavily disrupt opponents relative to what she costs.

For its part, red is co-opted for Lightning Bolt (d'ac), Lightning Helix (porquoi pas?), and Rix Maadi Reveler (voila notre raison-d'ĂŞtre!). Rix is great for gassing up via Spectacle, and provides incidental looting otherwise. Kaya. Smallpox, and naturally all that reach help fulfill the Shaman's "lost life this turn" condition. Regularly re-stocking is a great way to pull ahead in a deck full of cards otherwise singularly focused on exchanging resources.

Some other flashy additions to Pox are Silversmote Ghoul, a carryover from Dredge that plays nice with self-discard and Lightning Helix, and Vito, Thorn of the Dusk Rose, in my eyes the most suspect card here—just seems hard to get a lot out of, since it doesn't recur, costs a ton, dies to Bolt, and only synergizes with a handful of cards.

8-Rack, SUPERCOW12653 (5-0)

Creatures

1 Nether Spirit

Planeswalkers

4 Liliana of the Veil

Artifacts

4 The Rack

Enchantments

4 Shrieking Affliction

Instants

1 Cling to Dust
1 Dismember
3 Fatal Push
1 Funeral Charm

Sorceries

4 Inquisition of Kozilek
4 Raven's Crime
4 Smallpox
3 Thoughtseize
3 Wrench Mind

Lands

4 Castle Locthwain
2 Marsh Flats
4 Mutavault
9 Swamp
4 Urborg, Tomb of Yawgmoth

Sideboard

2 Ashiok, Dream Render
1 Bontu's Last Reckoning
2 Collective Brutality
3 Delirium Skeins
1 Murderous Rider
1 Pithing Needle
1 Plague Engineer
2 Ratchet Bomb
2 Rotting Regisaur

True! 8-Rack is not a brew. But it nevertheless stands tall as Modern's most successful Pox variant. Given that we've seen Pox decks occasionally splash Tarmogoyf in the past, I wonder if post-Zenikar Rising, we won't see some such decks dip into Scourge of the Skycleaves.

Scourge strikes me as significantly better than Rotting Regisaur in this style of deck, which taxes both players' life totals, is known to take some hits from aggro decks, can and does integrate different splashes fo specific tech and incurs the requisite damage from fetchlands, and makes a gameplan of stripping away enemy answers. Fatal Push is pretty far from a card players want to leave in their decks against 8-Rack, but Scourge may otherwise take total command of the battlefield; in other cases, there's Smallpox to regain control of what's happening.

A note on Scourge: I realize the creature is something of a wild card at this point, with many players (even here on Modern Nexus) doubting its effectiveness over other options. But I'm quite optimistic about its prospects, and have been impressed in my testing... more to come on that soon!

And a final note on the above Pox decks: both integrate Cling to Dust as a hyper-versatile cantrip that gains life or draws a card depending on what's needed, all while providing incidental graveyard hate and a late-game card advantage engine. The card's increasing prevalence in Prowess decks speaks to how effective it is. Black players: don't be afraid to try one of these in your flex spot!

A Cure for Zentropy

That about wraps up potential developments in Mill and Pox. Are any of you pet decks looking to improve with the new expansion? Which ones? Let me know down below!

Strange Pricing Trends in the Market

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While there are still pockets of buyouts here and there, I think the “Reserved List Hysteria of 2020” is nearly behind us. There’s still an occasional move, but for the most part I think prices are going to start to settle soon. Copies will gradually come back into stock, sellers will undercut themselves as they realize not many people are willing to pay $250 for a North Star, and things (at least in this market) will return to some sort of new normal.

There was an error retrieving a chart for North Star

As I look at where prices are ending up, I noticed a few head-scratching trends. I’m referring to situations where two different printings of a card have relative prices that don’t make a whole lot of sense. This week I’ll flag these trends and speculate on how the market may correct this temporary, bizarre state.

Revised vs. Unlimited Dual Lands

Dual Lands were hit very hard during this year’s buyout craze; they were also some of the first Reserved List cards to jump. Unlike random unplayables like Gosta Dirk, Dual Lands are seeing significant demand from the Commander community. Because of the explosion in Commander, I honestly can’t say I’m surprised that Tropical Islands start at $376 on TCGplayer. Until large events take place again, and vendors can buy cards from more of the player base, I suspect this trend won’t reverse itself much.

But what doesn’t make much sense at all is the cost of Unlimited Dual Lands relative to their Revised counterparts.

There was an error retrieving a chart for Tropical Island
There was an error retrieving a chart for Tropical Island

You see, the price I cited above was for the Revised printing of Tropical Island. You could pay $376 on TCGplayer for a Revised Trop. Or you could pay $388—just $12 more—for an Unlimited copy. Since when were the two printings that close in price?!

This trend also manifests itself at Card Kingdom’s site, where they buy/sell heavily played Alpha, Beta, and Unlimited cards at a significant discount to their near mint pricing. They don’t do the same severe downgrading in price for Revised cards. The result: while Card Kingdom sells near mint and EX/VG Unlimited Tropical Islands for more than Revised, their “Good” pricing is flipped! If you can catch a restock, you could pay $320 for a “Good” Unlimited Trop, whereas a “Good” Revised Trop will run you $377.99!

Now, the discrepancy between Revised and Unlimited Dual Lands isn’t so tiny with the others. For example, the cheapest Unlimited Tundra is damaged and $376, whereas the cheapest Revised on TCGplayer is damaged and $210. Card Kingdom sells “Good” Revised Tundras for $293.99 and “Good” Unlimited Tundras (if you can ever catch a restock) for $320. This makes a little more sense at least.

So what’s going on with Tropical Island in particular? I honestly don’t have a clue on this one, but this gap can’t remain so tiny forever. Remember, there are approximately 289,000 of each Revised rare printed, but only 18,500 of each Unlimited rare. That alone should propel the Unlimited copy’s price upward.

I fully expect the Unlimited printing to climb eventually. But more importantly, there are two things I have gleaned from this odd pricing trend. First, these Dual Lands (and for some reason, especially Trop) are being bought by Commander players wanting the cheapest legal versions they can find. If this was driven by collectors, or even Old School players, the Unlimited copies would move more.

Second, if the Reserved List was removed and Wizards announced a Dual Land reprint tomorrow, these would tank in price (depending on the magnitude of the reprint). Why? Because it’s clear players are looking to acquire the cheapest versions possible of these cards. Any meaningful reprint would introduce cheaper copies of Dual Lands into the market, and Revised and Unlimited copies would suffer. But this isn’t a Reserved List article, so I’ll end the chatter here.

Timetwisters are How Much?!

When’s the last time you shopped around for a Timetwister? At one point, the card had virtually disappeared from the market.

There was an error retrieving a chart for Timetwister

Even now, there are so few copies available for sale that sellers are able to name their price. TCGplayer is completely sold out, and the market price (reflecting some of the last copies sold) is up to $2771. The cheapest “Buy It Now” listing on eBay is a staggeringly high $4500. The last copy to have sold on eBay was $3250, with near mint copies selling over $4000.

I have to imagine that, just like Dual Lands, Timetwister is moving due to Commander. It’s the only piece of Power legal in Commander, and it has very little relevance in other formats (even Old School and Vintage).

Once again, Commander players are swarming over the cheapest copies they can find. Thus, the white-bordered Unlimited printing is climbing the most. If you wanted to buy a Timetwister right now, for immediate use, you’d be stuck paying up for that $4500 copy on eBay. But why spend that much for an Unlimited copy when you could spend $5555, about 22% more, for a Beta copy?!

In fact, the last two Beta copies to have sold on eBay cost $5000 and $4000. The delta between Unlimited and Beta printings has gotten relatively small. Other Power has followed a similar trend, with nicer Unlimited copies fetching nearly the same price as beat-up Beta copies. Don’t just take my word for it—check out this tweet from Tales of Adventure President Michael Caffrey:

As I’ve done some collection clean-up during wild Reserved List buyouts, I’ve reached a threshold where I could effectively trade up into a piece of Power. When I made a comment about this on Twitter, Michael chimed in and cited how close Unlimited and Beta were in price at the moment. He even mentions how Black Lotus is following this same trend.

This has me scratching my head. For Timetwister, I assumed the trend was driven by Commander play. But Commander players can’t use any of the other pieces of Power. Maybe Old School players and collectors are similarly cashing out of Reserved List buyouts and using the proceeds to trade up to Power? That’s certainly what I’m doing, so it stands to reason others are looking for the same opportunities. But for every 100 Unlimited Timetwisters printed, only 17 Beta copies were printed. Thus, I expect the delta between the two printings will widen eventually, perhaps as holders of Unlimited copies start seeking the opportunity to trade up to Beta.

The Cheapest Wheel of Fortune Is…

Wheel of Fortune holds synergies with so many newly-printed Commander cards. It’s no surprise that this card is hot. Since it’s on the Reserved List, we can expect it to continue climbing in price with every new card that takes advantage of the card-drawing machine.

There was an error retrieving a chart for Wheel Of Fortune

Based on the trend with Dual Lands and Timetwister, we’d expect that Revised copies, being the cheapest, would have climbed the most lately. Perhaps Unlimited copies would be priced closely to Revised since Commander players are more interested in acquiring the cheapest legal printing they could find, rather than a rarer, more collectible (and more vibrantly colored) Unlimited version.

But a quick search on TCGplayer yields an interesting find. Here’s a quick breakdown of cheapest copies available for multiple versions of Wheel of Fortune on TCGplayer:

Revised: $180 (Damaged)
Unlimited: $260 (HP)
Collectors’ Edition: $224.99 (LP)
Foreign White Border: Out of Stock
Foreign Black Border: $283
International Edition: Out of Stock

A few things surprise me with the pricing above. First, the cheapest Unlimited copy is significantly more expensive than the cheapest Revised copy. If the demand for Wheel of Fortune was mostly coming from Commander players, I would have expected the two to be more closely priced like with Tropical Island.

Second, and more surprisingly, the non-tournament legal Collectors’ Edition copies are more expensive than their Revised counterpart! In fact, Foreign Black Border copies, which are tournament legal, are selling for only a tiny premium relative to Unlimited and Collectors’ Edition copies. Why is that? Why are Collectors’ Edition copies so expensive relatively speaking?

I would reference Card Kingdom’s pricing here to support this strange observation, but their CE/IE prices are a bit outdated (currently $149.99 and sold out). ABUGames has a couple near mint FBB copies in stock—their pricing for FBB is just $50 more than near mint Revised and $115 less than Unlimited. This trend is reversed from TCGplayer, currently. For this card, in particular, it’ll be interesting to observe how pricing unfolds.

No matter how you slice it, Wheel of Fortune is hot. But before rushing to buy the cheapest Revised copy on TCGplayer, remember to browse other versions/sets—you may be surprised what just a few bucks more can get you!

Wrapping It Up

The Reserved List buyouts will never fully go away. But just like the summer, I also think the days of massive buyouts are behind us—at least for now. I’m sure we’ll have another round of Reserved List buyouts in a couple years, as this tends to be a cyclical trend.

As the dust settles, some bizarre trends remain behind. The most perplexing ones to me are occurring with Tropical Island, Timetwister, and Wheel of Fortune. Similar observations can be made with other Dual Lands and pieces of Power, but these three cards seem to stand out the most.

In each of these cases, the delta between the cheapest printing and next-cheapest printing is tiny. For Tropical Island, I’m surprised by how closely Unlimited copies are priced with Revised copies. For Timetwister, I’m surprised by the delta between Unlimited copies and Beta copies. And for Wheel of Fortune, I’m surprised that FBB copies are not too much higher than Revised copies and that Collectors’ Edition copies are more expensive than Revised! It’s a strange market indeed.

I don’t think these bizarre trends will last forever—eventually, the market will correct. In the meantime, just be aware of them and make sure you do some research before rushing out to buy. If you’re in the market for one of these cards, or a card in a similar category, do some research and shop around before you pull the trigger. You just may be able to get a rarer, more desirable copy for just a little more than you were originally planning to spend!

Arena: Building on a Budget Vol. #1

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Hello, everyone, and welcome to another Magic Arena article! Last week we had a quick look on how to build a competitive deck on budget. This week, I'm going to showcase the building process of a Standard 2021 deck, together with a quick three-game video to showcase the deck on Arena!

A few days back, I was scrolling through my lands collection, thinking about the decks to play post rotation. Then, I looked at the full sets of Temple of Epiphany for a moment and tell myself - I haven't played with Izzet colors for quite some time, maybe this is a great opportunity to put something together for some games!

Speaking of blue, there are two cards that I identified as staples after rotation.

Brazen Borrower is great on its own, with the adventure part of the card being an instant speed bounce spell to return something troublesome off the opponent's board. After that, this faerie card can flash in as a 3/1 flying attacker which can put in some good work on pressuring the opponent's life total! Given a  playset of Brazen Borrower, I would play four copies in most of my blue decks. For the article this week, I only have access to two copies so I'll only play two, to better simulate the "building on budget" scenarios.

Another card that caught my eye is Stormwing Entity. This is a 5-cmc card from Core Set 2021 and it will become cheaper when we cast an instant or sorcery spell before it on the same turn. It makes me think of the Delver decks in Modern and Legacy; a 2-mana flyer with prowess and a scry 2 ETB trigger seems pretty good in Standard. While Eliminate would probably become one of the best removal spells in Standard, Stormwing Entity totally dodges it.

So, I started off my Izzet deck like this:

Again, this is based on my collection, you can totally change the numbers depending on what you have. As always, I wouldn't recommend you to craft cards that I showed, unless you really, really like the card. Always remember, only keep a card if you will be playing with it in the longer-term.

Since we want to maximize Stormwing Entity's potential, we want to have a lot of cheap instants or sorcery spells. Speaking of cheap, Shock and Opt quickly came to my mind. With these 1-mana spells, Stormwing can potentially become very huge and helps us close out the game faster. Opt is also very important for this deck because we don't want to include too many lands in a tempo strategy.

I then went through the collection, looking for creatures that suit the same gameplan and I found Sprite Dragon, as well as Riddleform. These two cards fit the theme pretty well, with the "cast noncreature spell" triggers, similar to Stormwing's prowess trigger. Sprite Dragon also has haste, which provides us momentum after potential sweepers or removal out of the opponent's hand. Like I said, with a bunch of cheap spells, these flyers can potentially close the game quickly.

Now, my Izzet deck looks like this:

I could have added playset of Fabled Passage, but I really want to make the deck cheapest possible. Competitive-wise, I don't want so many tapped lands in the first three turns of the game since we are on the tempo plan. In order to not draw too many lands, I decided to play 22 lands, instead of the 24 lands suggested by Arena's deckbuilding tool. Most of our cards only cost 1-3 mana anyways.

At this point, I still need another 16 cards to complete the deck. I can't play a blue deck without some Unsummon effects and counterspells! Unsummon is actually going to rotate soon, but the good news is I found a better replacement in Stern Dismissal. Instead of only bouncing creatures, Stern Dismissal is able to bounce enchantments like Banishing Light, for just one mana. Not much consideration needed! A playset of this card is exactly what we need to deal with troublesome blockers and enchantments.

For counterspells, I did some comparison and personally think Lofty Denial fits this deck best. It becomes better when we have flying creatures in play - which is exactly what we have right now! We have a total of fourteen flyers including the Riddleforms. Riddleform will be able to help Lofty Denial because we will have a 3/3 sphinx before the counter spell resolves.


Alright, what else do we need? We are down to 8 cards.

Technically, we can simply add in 8 burn/removal spells to call it a day. But I really want to play with some cards that I would probably not touch in other decks. Then I found this card.

Improbable Alliance may not be the best include in this Izzet build as we don't really have that many card draw effects other than Opt. However, I see this card as land-flooding insurance: we'll be able to filter our draws, trigger Riddleform, and create 1/1 flyers. After some testing with this card (outside the video), it can sometimes smooth out draws in the late game and ultimately helps to close out stalemate situations. To make Improbable Alliance better in the early games, I've added a few Fire Prophecy as removal with the ability to potentially exchange dead cards in our hand for more useful cards.

We are almost done, but I want to add a few burn spells which can target anything so that we can play more aggressively. I ended up with two copies of Slaying Fire and a Bonecrusher Giant. As I was about to conclude the deckbuilding, I ran into a red planeswalker from Core Set 2021...

The fire in her eyes is telling me to bring her along, so I cut a random card to add her into our 60-card deck. The final build looks like this:

I was lucky to have won all three games in the video. If you are interested to try out the deck, I have the decklist over here. Feel free to make changes accordingly!

That's all for this week, hope you enjoy the write up as well as the video! Let me know your thoughts in the comment section below people!

Thanks for reading, and I’ll see you again next week!

–Adrian, signing out.

Preparing for a Paper Future with Double Masters

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Double Masters has been a weird set for me. I get pretty hyped for fancy reprint-based sets - why wouldn't I? As a player who started in 2012, they often have cards that I never got a chance to play within a standard environment, cards that have been outside of my limited budget, and more so lately cards with very stylish alternate arts.

When I started seeing the Double Masters spoilers flooding Twitter, I couldn't help but be a little excited. Then the sticker shock won over and I realized that there wasn't any way I would be buying much of the set with how expensive it was. It's hard being at a point in your life where you have to be extra careful with your budget at the same time Wizards is announcing so many cool, expensive products!

My circumstances shifted enough that I was actually able to buy a VIP Booster Pack and a Booster Box to open on my YouTube channel! I was a little nervous because I'd been seeing pretty awful value being pulled from other creators' boxes, but I ended up getting lucky and making my value back (at least at the time of opening) on both boxes. Then my friend asked me to open his box of four VIP Booster Packs on my channel and the value was a completely different story. If you were rating them purely on the monetary value pulled the were absolutely awful. 

There was an error retrieving a chart for Rage Reflection

However, as I was editing the footage and getting it ready to upload, I realized that under other circumstances there were cards in there I would have been super pumped to open at previous points in my Magic playing career! I mean, there were two different packs with borderless Goblin Guide and Batterskull which are both cards I love dearly and have sleeved up for plenty of tournaments over the years.

At one point in my Magic playing career cards like these were expensive pieces for decks that I’d have to budget and save for or hope I got lucky and was able to pull them - and that got me thinking about how paper Magic is coming back someday!

Paper Magic is Coming Back Someday

At some point (hopefully), the Pandemic is going to wind down and we'll be able to go back to playing paper Magic again. It could take a while, but I think Wizards of the Coast will be able to outlast the effects of the virus and push to bring us all back to the table to shuffle real-life cardboard.

When that happens, all of the long-time paper players will need cards for new decks and all of the new players who have been drawn to the game through Arena will be wanting to get their hands on cards to play in actual tournaments. When that happens, I don't think all of these competitive cards are going to stay as low as they have been.

Let's take a look at a few cards reprinted in Double Masters that I think have the potential to rebound in price once competitive paper tournaments begin to happen again in earnest.

Goblin Guide

A card that's very dear to my heart that saw a reprint in Double Masters is [card]Goblin Guide[/Guide]. A long-time staple in both Legacy and Modern burn variants, there was a time when this intrepid goblin explorer was one of the pricier cards in the deck.

There was an error retrieving a chart for Goblin Guide

At one point, the original printing cost over $80 for a playset for non-foils, and now you can get a playset for around $17 from Double Masters. The non-foil and foil versions are both super low right now at close to $38 for a playset of either version. Like I said in my Core Set 2021 Speculations article, I think that competitive players looking to add style to their deck without the risk of failing a deck check for having curled foils in their decks (which can count as a marked card) will be gravitating towards the non-foil full arts. For this reason alone, I have been prioritizing picking those versions up with my trading.

There was a playset of Goblin Guide in a Lurrus of the Dream-Den Burn deck that went 5-0 in a Modern League on MTGO on 9/11/20, as well as in a Legacy burn deck that took a 5-0 in a Legacy League on 9/5/2020. When paper Magic comes back, people will be turning to MTGO league results as one of their primary resources for assembling their paper decks. Taking a look at decks that consistently put up 5-0 finishes is a good way to anticipate which cards will be in higher demand once paper tournaments come back.

Blood Moon

Blood Moon is another one of those cards that I always wanted to have a playset of when I was a newer player that took a long time to finally trade into. It's a common sideboard card in many decks that have access to red in eternal formats, and part of the foundation for most red-based Modern and Legacy prison archetypes.

There was an error retrieving a chart for Blood Moon

Blood Moon has seen quite a few reprints that have helped keep its price down, but there was a time where it could run you close to $100 for a playset. A lot of the printings now will run you close to $80 for a playset, but you can get Double Masters non-foil regular printings for less than $30 for all four. The fancier, borderless versions are a bit pricier - running close to $23 for a single copy, but Blood Moon is such a commonly played card in eternal formats I still think that's a decent price to pick them up at.

A Gruul Midrange deck featuring four Blood Moon in the mainboard had a 5-0 finish in an MTGO Modern League on 9/1/2020 as well as showing up as a four-of in the mainboard in a sweet Mono-Red Prison list that took a 5-0 finish in an MTGO Legacy League on 9/12/20. I think picking up Blood Moons is a pretty solid choice as you round out your Double Masters speculations.

Meddling Mage

I'll be honest, I was stunned when I was editing the footage from the box opening and realized that the gorgeous, full-art foil Meddling Mage I'd pulled was only worth around $7. Admittedly it's been a while since I was paying active attention to Modern, but before the pandemic when I was actively playing, Humans was a force to be reckoned with, and Meddling Mages weren't the cheapest pieces of the deck to pick up.

There was an error retrieving a chart for Meddling Mage

The recent inclusion of Meddling Mage in Mystery Boosters drove the price down a lot, but I'm honestly super surprised with how affordable they are these days. You can get a playset of the full art, non-foil Double Masters version for around $23 or foil for around $25. You can get a playset of the regular art non-foil for $6.

I think Humans is still a pretty prominent deck to look out for in the Modern format. Piotr 'kanister' Głogowski recently took humans to a first-place finish in the MTGO Modern Challenge on September 13th with a list featuring four Meddling Mage, as well as four Noble Hierarch, another Double Masters reprint that I would encourage people to pick up right now while prices are down. I'm picking up playsets of both Meddling Mage and Noble Hierarch non-foil full-arts for my own collection, and I'll for sure be looking to pick up even more copies for my speculation box.

A Quick Note on Modern Horizons

Speaking of that Modern Humans list, I think taking a look at Modern Horizons cards again if you haven't yet is a very good idea. Humans runs four Unsettled Mariner as well as a Waterlogged Grove. I'd start taking a look at Modern and Legacy decks that are doing well and featuring Modern Horizons cards like Force of Negation, Seasoned Pyromancer, and the Horizon Lands. If you're looking to pick copies up to play or shore up your collection, now is the time to do it before supply really starts to dry up in earnest.

There was an error retrieving a chart for Force of Negation

With that note, I'm out of here for now! What did you think of Double Masters? Are there any cards, in particular, you're speculating on? Let me know in the comments or hit me up in the QS Discord. If you'd like to chat with me live, I stream on Twitch every Wednesday, Friday, and Sunday. You can find me @MTGJoeD on all the social media platforms or say hi in the comments section on my YouTube. I hope you are all doing okay out there in the world and taking care of each other! Stay safe, and I'll see you next week.

A Moment of Zendikar Rising Spoilers, Pt.2

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With the new set fully spoiled, it's my turn to look at the spoilers. Normally, I'd have led off with a look at the new mechanics. It just wasn't applicable this time. Kicker and landfall have been around before, and party isn't really a mechanic. And the Spell lands aren't enough to carry a whole article. Which is actually very nice. Despite its heritage, Zendikar Rising is a low-power set by Modern standards. Nothing stands out as being obviously broken. When I searched for Uro-style sleepers and deceivers, I came up with nothing. Which frankly is a breath of fresh air after the past year.

A Note on the Spell/Lands

I fully agree with Jordan's assessment of the Modal Double Face Card (MDFC) lands. They're very flexible cards, let down by the fact that Modern doesn't need tap lands and the spells generally aren't too exciting. Emeria's Call is the only one I can see players actually playing as both a land or spell on purpose. And even then, as a one-of at most.

However, this only applies to normal decks. Apparently, there exists a community of Goblin Charbelcher players in Modern. They've been working on that terrible deck for a long time and think that the MDFC's are their salvation. The logic is that the untapped MDFC's replace all the other lands, so there's never any risk of fizzling a Charbelcher activation. MDFC's are front-facing everywhere but on the stack or battlefield, so they're missed when Belching. It also means that these decks can function like normal Magic decks in a pinch.

This actually means that we may be in for a rush of Oops, All Spells-style decks in the near future. Except slightly more reasonable than the predecessor deck because, again, they will actually play lands. Just not ones that Balustrade Spy will recognize. Given that Neoform exists in similar space, has been a deck for some time now, and is bad, I wouldn't worry. But do be aware.

Scourge of the Skyclaves

Prior to 2017, Scourge of the Skyclaves might have received little attention. The kicker is too expensive for Modern, and a creature that requires players to be a certain lifetotal to hit the field is too big an ask. Then Death's Shadow became a thing, took over Modern, and faded away. Now, anything that even vaguely resembles Shadow must be considered a possible Modern card.

And Scourge does resemble Shadow. It's just got a lot more text and conditions attached. Where Shadow is always a 13/13 and has an ability that shrinks it, Scourge's power and toughness is 20 minus the highest life total. Scourge has no evasion, only heft, but it does have a kicker which halves everyone's lifetotal (playing nicely with its P/T condition). Of course, that kicker costs five, which means that Scourge would have to be played for seven. That's an enormous cost in Modern, and most likely means that it's not going to happen. Shadow decks run very low to the ground, so if the plan is to run Scourge as Shadows 5-8, that kicker is out of reach.

However, I don't think that a deck that intends to get the mana necessary to kick Scourge even wants to. Control decks are about preserving their lifetotal. It may be a resource to be traded for time or cards, but in the end, they need to stay alive. Kicking Scourge runs counter to that plan. More importantly, control frequently has the lower life total when it turns the corner and plays a win condition. Losing half of that is a huge risk in the Prowess era.

Out of Control

The catch is that, unlike Shadow, Scourge's controller doesn't totally control its size. The opponent gets a vote.

Scourge of the Skyclaves's power and toughness are each equal to 20 minus the highest life total among players.

Among players. All of them. The opponent's life total also determines Scourge's size. This is a huge problem and why I think it unlikely Scourge will just be Shadow's 5-8 anywhere. It's very easy to control your own life total, especially when the goal is to get it low fast. It's why Shadow was so successful. Doing that while simultaneously dropping the opponent's life is much harder. Prowess is a master of eliminating opposing life totals, but not its own. While it can play extra fetches and shocks with Thoughtseize and Street Wraith, why bother? The attack plan is so fast the opponent will be dead before Prowess's life is low enough.

Then there's the fact that the opponent will object to having their life lowered. Plans never survive contact with the enemy and all that. I read comments that it would work out since Modern's manabase is so painful, opponents will be on 16 or lower quickly. That may have been true once, but I don't think it can be relied on anymore. Tron never does damage to itself. Ponza, Amulet Titan, and Stoneblade don't have to fetch and shock. Humans, Prowess, and Ad Nauseam do very limited damage and only occasionally. Really, I think that players are thinking of Jund. And that's still not universal.

And then there's the Uro, Titan of Nature's Wrath decks. They can do a lot of damage to themselves, but they get it back with Uro. And with Prowess running around, there a lot of lifegain, too. Auriok Champion is a greater enemy of Scourge than of Shadow. The amount of effort necessary to make Scourge work is far greater, and far more precarious, than Shadow. And that's not even mentioning that Scourge is double the cost. That's not how to break into a format.

The Big Draw

That being said, I would still expect Scourge to see play. There are always the optimists who see only the upside without the logistical problems and want the extra Shadows. However, this time, there is a decent payoff to that optimism. Scourge combos with Temur Battle Rage better than Shadow. Killing the opponent from high life requires Shadow players to be quite low themselves. To kill an opponent on 16 life, for example, Shadow must be at least an 8/8, meaning 5 or less life. That's not a small amount of danger in a world filled with Lava Dart and Lightning Bolt.

Scourge needs its controller to be at 10 life and the opponent on 15 to win. A Raged Scourge then deals five on the first strike, becomes a 10/10, and kills on the second. Both life requirements are far easier to attain than for Shadow's kill. Two-card combos are very attractive things (*cough* Twin *snort*) and I fully expect this combo being relatively easier will be enough to draw brewers. The question will not be the strength of the combo, but how well the deck overcomes all the conditionals needed to make Scourge work. And whether that effort just makes a worse Death's Shadow deck.

Nahiri's Lithoforming

If Scourge was a card where I know exactly what it does, but I don't know where it's for, then this next card is one that I know exactly what it's for, but not what it does. On the surface, Nahiri's Lithoforming looks like a variation of Scapeshift, sacrificing lands then replacing them. However, cost notwithstanding, Lithoforming is worse than Scapeshift because it doesn't search for lands. Instead, it draws cards, and its controller may play lands from hand to replaced the sacrificed ones. Assuming they've drawn enough to replace the lost lands. And the new lands enter tapped. Which means that Lithoforming is far less likely to combo kill than Scapeshift.

However, there is a deck that doesn't mind sacrificing lands, doesn't care about comboing with the right ones, and likes to draw cards. Its name is Assault Loam, and it's fringe but always waiting. Every time there's some new land effect or cycler, Assault Loam lurches from the depths as it tries to reclaim the CAL glory days. And then it slinks away when its weaknesses (graveyard hate, dredging away win conditions, being durdly) remain crippling. That being said, this looks promising enough that a frequent Loam hopeful I know figuratively (and I suspect literally) flipped when he saw Lithoforming.

Lithoforming combos with Life from the Loam so well even I saw it immediately. Loam always has lots of land and gets them all back, meaning it will have lots of fuel for Lithoforming and can get the sacrificed lands back. In said hopeful's estimation, this gives Lithoforming combo potential. With a Seismic Assault out, players can float mana for Loam, cast Lithforming, cast Loam, then use all the lands in hand to kill the opponent.

But, What Does It Do?

Then I asked the (I thought obvious) follow up question: "How is all that better than just repeatedly dredging Loam?" And I was meet with a very irritated silence. That has continued until I wrote this sentence. Genuinely, I cannot come up with a way that casting Lithoforming is better than just Loaming for a few turns. Whether in Dredge, Assault Loam, or any weird Scapeshift variant, I haven't come up with a use that is good enough to justify its inclusion. It's only good alongside Loam, but whatever I've gained by adding Lithoforming was win-more at best.

That said, the synergy is so promising and the combination of card draw, land drops, and graveyard filling is so powerful I have to imagine there is a use for Lithoforming. Just look at what Uro's done. Lithoforming just screams combo potential and value. The question is finding a way to make it do something that nothing else is doing and do it better than existing options. I'm not going to find it, but I'll be keeping my eyes open. Perhaps that niche doesn't exist yet and Lithoforming proves to be this set's sleeper.

The Tax Deck Cometh

And finally, Zendikar Rising was a great set for Death and Taxes players. We got two very strong creatures, one of which is good enough that I'm salivating at the prospect of playing it in Legacy. The only problem is that they're both three drops. That slot is already pretty crowded, and so they're not cards that I can just force into any list. Their abilities also fulfill very different niches and thus they want to be in different decks. How that's going to play out is unclear, but I at least will be trying to make them work.

Archon of Emeria

First up is Archon of Emeria. Which is everything I ever wished Thalia, Heretic Cathar could be. Big Thalia's anti-creature ability was never too relevant in my experience. DnT isn't fast enough to really take advantage most of the time, and after that initial hiccup almost everything outclassed Thalia. Having 2 toughness didn't help matters.

Archon flies, which is a huge upside. It will actually swing for damage consistently, unlike Big Thalia, while stalling opposing mana development. 3 toughness is also much better than 2, especially with Lava Dart and Lightning Burst running around.

Critically, Archon swaps the anti-creature ability for Rule of Law. Suddenly, Archon becomes a huge beating against Prowess decks. Unless they have Lightning Bolt the turn Archon comes out, Archon will buy absurd amounts of time to stabilize. Prowess will only get to play one spell, which means there will be no explosion, and few ways to take out the flier. Theoretically, that also means that Archon could profitably block Monastery Swiftspear, but that's only for the brave; blocking a 1/2 then getting the Archon Darted is a bad time. Archon's also devastating against traditional combo decks as a result.

As a result, Archon wants to be more of a hard lockdown-style card. This would put it into shells similar to Legacy DnT with Phyrexian Revoker and Aven Mindcensor. It's the sort of deck that really puts the screws to opponents and then flies over for the win. I haven't seen decks like that in MTGO data, but early testing is proving fruitful.

Skyclave Apparition

On the other hand, Skyclave Apparition looks to fit right into existing decks. Apparition exiles anything with CMC 4 or less. Thus, it is the most versatile removal in white's arsenal. The drawback is that when Apparition leaves play, the exiled card's owner gets an Illusion with P/T equal to said card's CMC. However, this is a very small drawback compared to the fact that the card never comes back. Turning a planeswalker, Uro, or Ensnaring Bridge into a vanilla creature is still amazing. And the drawback only manifests if Apparition leaves the battlefield.

Plus, the ability is formatted like Oblivion Ring, not Banishing Light. So it's exploitable. If Apparition leaves before the first trigger resolves, then the opponent gets no token. Which makes using Apparition alongside flicker and blink effects very exciting, and why I've already penciled it into my Legacy deck (gotta remove Oko somehow). Bant Ephemerate could use Apparition, but that's not what I'm about. Parrit on MTGO has been doing very well playing the flickering version of DnT, and Apparition is a very strong include.

"Flicker DnT, Test Deck

Creatures

4 Thraben Inspector
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
3 Charming Prince
4 Flickerwisp
4 Blade Splicer
2 Skyclave Apparition
4 Restoration Angel

Artifacts

4 Aether Vial

Instants

4 Path to Exile

Lands

4 Ghost Quarter
4 Tectonic Edge
3 Horizon Canopy
2 Shefet Dunes
10 Plains

Apparition is only a 2/2 with no abilities in combat, so I don't want too many or I'll never kill the opponent. However, permanently exiling Jace, the Mind Sculptor, flickering Apparition via Vial, then also exiling Sword of Fire and Ice is an epic beating. And they didn't even get a 4/4 token!

Arisen Anew

All in all, Zendikar Rising looks like a very normal set. Which is a weird thing to celebrate, but it's been a weird time for Magic. Now, with the spoilers done, time to get testing.

Italian Legends: A Worthwhile Consideration

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As the daily buyouts of Reserved List cards continue, I’ve touched upon some discounted alternatives that have been overlooked in recent articles. Foreign Black Bordered (FBB) versions of core set cards have appreciated modestly. Collectors’ Edition and International Collectors’ Edition cards are selling readily as budget alternatives in Old School (CE/IE Power is especially hot).

One group of cards I had purposefully been ignoring, however, is the Italian printing of Legends. Ignoring, that is, until now.

I sit here and witness Legends buyouts day in and day out. It seems this set is getting hit particularly hard by the speculators and market manipulators. Bartel Runeaxe, Boris Devilboon, North Star, Livonya Silone, and Lady Caleria have all been hit hard, causing a doubling of price on TCGplayer.

There was an error retrieving a chart for Bartel Runeaxe

Of course, these price increases only reflect English copies. Are Italian copies following suit? Are they worth a second look? This week I’m diving in—some data may surprise you!

Italian Legends: Brief Background

I did some research, but couldn’t find any definitive information regarding the set. Most people agree the print run of Italian Legends was larger than its English counterpart. Wikipedia also mentions that Italian Legends was printed after Italian The Dark, even though their English counterparts were in the reverse order.

What we do know, without a doubt, are two key features of Italian Legends. Firstly, the Italian versions of Legends cards have much more vibrant colors in their artwork compared to English. Take a look at the comparison below—it’s readily noticeable.

The two languages were printed on different presses, hence the difference in print quality. Personally, I like the darker printing better—it reminds me of the difference between Unlimited and Revised Dual Lands. But I digress. (Aside: Notice how the Italian printing uses the newer version of the tap symbol…this is evidence that the Italian set came out later than the English version).

The other widely accepted fact about Italian Legends is that, despite the more vibrant print quality, they’re far less desirable than their English counterparts. Just look at that price differential!

This begs the question: now that so many English Legends cards are disappearing from the market, at least temporarily, are Italian copies worth looking at?

Italian Legends Market Overview

It’s difficult to trend pricing on Italian Legends. The usual price tracking websites don’t take them into consideration, and disparate price charting isn’t available. The best resource I can use, therefore, is eBay’s completed listings. Let’s start with a card that really soared in price over the past few weeks: Gwendlyn Di Corci.

There was an error retrieving a chart for Gwendlyn Di Corci

On TCGplayer, the cheapest English copy is $224.99 for heavily played. The cheapest Italian copy is moderately played and about one-third the price, $75.69. But how does that compare to a few weeks ago?

There are only a few sold listings for Italian Legends copies on eBay, and the price range is very wide. Back in June, a near mint copy of the card sold for $55.97 plus shipping. In July, copies sold for between $50 and $70. In early August, pricing was consistent with July. But then after the buyout occurred, look at what happened!

It looks like FOMO took hold of some folks, and Italian copies were bought up greedily along with their English counterparts. I honestly didn’t look these up before starting to write this article, so I had no idea Italian copies sold for around $200 during the buyout! No copies have sold on eBay since August 26th. This is probably because the cheapest copy listed by a U.S. seller is still $180, more than double that on TCGplayer.

Let’s look at one more example: Acid Rain. This was bought out a couple weeks ago as well. The cheapest English copy on TCGplayer is $75.88 and the cheapest Italian copy is $19.69. Again, this is nearly a 3x multiplier.

Back in June, Italian copies were selling on eBay for $10-$16. In July, the range increased and widened to $16-$22 (one outlier sold at $37.99). In August the range was $16-$30ish. So there’s a modest price increase—not huge, but it does look like demand heated up during the buyout yet again.

One interesting thing to point out is the price differential between Italian and English Legends for a card that hasn’t been bought out / spiked (yet?). For example, take a look at Eureka on TCGplayer. The cheapest Italian copy is $220.99 and the cheapest English copy is $304.99. This is evidence that, when a buyout occurs, people flock to the English copies specifically. Italian copies tend to be overlooked, driving the multiplier between English and Italian to the stratosphere.

Shopping for Italian Copies

Based on the data above, it looks like people tend to overlook Italian copies during a buyout. Sure, a few copies may sell at buyout pricing that week, but the Italian market is largely overlooked. That said, it does appear Italian Legends cards do appreciate a little bit in price and there's a chance of catching a sale during peak buyout hype.

Therefore, if you’re looking for certain cards from Legends and get frustrated by a buyout, you could look to Italian copies as a budget alternative. They are far cheaper, still offer some modest price appreciation, and have a nicer aesthetic due to the darker printing. I usually avoid buying foreign cards, but even I am getting tempted by the discounted, Italian versions of Legends cards as English prices skyrocket.

This begs the question: how should I shop for Italian Legends cards? Well, we’ve already seen a significant price discrepancy between eBay and TCGplayer when it comes to Legends cards that were bought out. So right off the bat, I’d recommend TCGplayer over eBay.

But I have an even better idea! I’d recommend shopping at ABUGames. Yes, you read that correctly! I believe the best deals are available at the large online vendor.

For example, consider All Hallow's Eve.

There was an error retrieving a chart for All Hallow's Eve

These have been selling in the $90 range on eBay lately. The cheapest Italian copy on TCGplayer is heavily played and $94 plus shipping. ABUGames has 4 played copies in stock for $86.09. Not only is that slightly below market price, but you can also acquire them using their inflated store credit! And ABUGames recently upped some of their buy prices on some of the Reserved List cards that were bought out. So you can flip your now-overpriced English Reserved List cards for discounted Italian Legends cards. It’s not a bad way to cash out.

How about our friend Bartel Runeaxe, which was aggressively purchased over the weekend. The cheapest Italian copy on TCGplayer is now $8 or so. ABUGames has “MINT” copies at $6.29 and played copies for just $2.99! That’s not a bad discount!

Now, not all Italian Legends cards at ABUGames are steals, so make sure you do some research before pulling the trigger. ABUGames has a “MINT” Italian Angus Mackenzie for $129.39. Even with inflated store credit, that doesn’t seem like a great deal compared to the $87.99 near mint copy on TCGplayer. With these exceptions aside, there are definitely some deals to be found at ABUGames.

Wrapping It Up

To be completely honest, I used to avoid Italian Legends cards. Personally, I like being able to read my cards even if I already know what they do. But the recent buyout activity of English copies of some of my favorite cards has caused me to reevaluate my priorities. If I want to own more copies of a Legends card, I am starting to glance at Italian options as a way to avoid paying the new, overheated prices.

Luckily, there are some attractive options out there. eBay doesn’t seem to offer as much for buyers (though I may try my luck at selling there), but TCGplayer pricing is attractive when compared to the spiked English counterparts. My favorite option, though, is ABUGames. I still find they offer inflated trade-in credit numbers on some Reserved List and Alpha/Beta cards, and trading into reasonably priced Italian Legends cards could be a way of cashing out and trading up.

For example, I just traded ABUGames a played Golgothian Sylex, Season of the Witch, Abu Ja'far, and a couple dollar cards to pick up a played Italian All Hallow's Eve. That wouldn’t have been possible two months ago, before the Reserved List buyouts happened. But now this kind of deal is possible and I’d recommend considering it.

One final disclaimer here: Italian Legends cards, despite their arguably improved aesthetic, do not sell as easily. Expect them to be less liquid and sell more slowly than their English counterparts. As long as you don’t mind the wait—or if you’re looking for cards to keep for a while in your collection/decks—then I recommend Italian Legends as an attractive, budget-friendly alternative during the buyout craze of 2020.

Is the Reserved List a Lie?

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The reason for this particular article is a video by Tolarian Community College regarding the Reserved List.

It seems that every year or so we have a new call to abolish the Reserved List and now is the time for this year's call. While I enjoy the Professor's videos, I have some issues with this one. I definitely don't want this article to come off as contentious, but I feel there are some glaring errors in the Professor's statements, and ignoring these errors would be a failure to the Magic Finance Community.

Statements I disagree with:

1) "It (the Reserved List) is one of the biggest things holding the game back today."

If this were true, the game wouldn't have seen massive growth since the inception of the Reserved List. The reserved list has no effect on Standard, Modern, or the Pioneer formats as no cards in those respective formats are on the Reserved List. They are all still among Magic's most popular formats. I would be willing to accept that the Reserved List holds back the Legacy and Vintage formats from a widespread appeal, but those represent a small fraction of the overall Magic games being played.

Many stores that try to promote Vintage run unsanctioned events that allow for proxies, which essentially eliminates the financial burden that the Reserved List places on prospective players of the format. Even with these proxies being allowed, we don't see massive turnouts to these events. WotC's removal of Planeswalker Points means that sanctioned events have little benefit over unsanctioned events from the player perspective, though hosting sanctioned events is better for stores.

The only format I haven't mentioned so far is Commander where the Reserved List does legitimately affect what some players can put into their decks. However, it is mostly a casual format; most players have no issues with other players using proxies in their decks, barring the event being a sanctioned one.

2) "There is no reason to think that the secondary market would be affected much at all." (RE: the dual lands.)

This is the most egregiously incorrect statement in the entire video. This statement seemingly ignores the basic Law of Supply and Demand in economics. We have seen time and time again that reprints do affect the secondary market and always in a loss of value of the original cards when these cards are for playing for the simple reason that the supply increased more than the demand did.

I agree that there would be a lot of demand for original Dual Lands with a reprinting, but if players weren't willing to pay $500 for an Underground Sea now, they certainly wouldn't pay $500 for one after a reprint hits the market.

There was an error retrieving a chart for Imperial Recruiter
There was an error retrieving a chart for Imperial Seal
There was an error retrieving a chart for Burning of Xinye

I specifically picked these Portal Three Kingdoms cards because that particular set is extremely rare in English, and thus is more similar to a lot of the oldest Magic sets. These sets happen to contain a lot of Reserved List cards, there is very little supply, and a fair amount of demand, resulting in high card prices. In all three instances, we can see significant price drops after the reprint was announced.

He tries to justify a lack of price drop by claiming they are collector's pieces. That argument would only be true if most of their value was attributed to their collectibility rather than their playability. He uses ABU printings of Shivan Dragon and Birds of Paradise, and in both instances fails to mention the value of the Revised printings.

There was an error retrieving a chart for Shivan Dragon
There was an error retrieving a chart for Shivan Dragon

If he had included Revised, it would have obviously nullified his entire point. These are worth far less than any of the older versions because there are so many more copies floating around.

3) "Even with a non-Reserved List card that wasn't in Alpha, the price has held."

The Professor uses Scroll Rack as an example to argue that reprinting hasn't caused the price to drop. Both reprints were from premium supplemental sets, Commander's Arsenal and Kaladesh Inventions, which added relatively few new copies to the overall supply. The price stability of Scroll Rack really only indicates that the overall demand wasn't satisfied by these reprints.

Given the whole point of his argument is to abolish the Reserved List and print enough that the demand from players would be met, choosing this example is a bit disingenuous. If they abolished the Reserved List tomorrow and printed 100 new copies of every card on it, the price of the originals would likely see no change.

However, if they printed 100,000 new copies of every card on it, there is no way the price wouldn't drop. Players with originals would try to unload them as soon as the announcement was made in order to lock in whatever value they could. Instead of Scroll Rack why not look at a card in a similar vein that has been reprinted on a much larger scale?

There was an error retrieving a chart for Polluted Delta

Polluted Delta sees play in numerous formats from Vintage, Legacy, Modern, and Commander. The Khans of Tarkir printing caused the price of original Onslaught copies to drop by over 50% and remained pretty flat for four years. Only recently have we seen an uptick in price, but it's still far from its pre-reprint highs. I would expect any mass reprinting of a Dual Land, Moxen, or any other high-dollar Reserved List rare to react more like Polluted Delta than Scroll Rack.

4) "Reprints of dual lands would add value to players collections."

The argument here is that after players have acquired the reprinted copies, they would eventually gravitate towards the price of the originals. There could be some merit to that, as saw with Polluted Delta listed above. Just because a card rises in value from $38 to $49 dollars doesn't mean it has recovered.

The high for Onslaught copies was $115 and it was still $93 right before Khans of Tarkir released. So instead of owners losing 60% of the value of their cards they only lose 48%, which is still pretty far from "adding value".

5) "The idea that people would sue Wizards of the Coast is a load of bull plop."

We live in a pretty litigious society, where people sue others for all sorts of reasons. I don't have any legal background to know how much of a case anyone would have for WotC deciding to end the Reserved List, but I don't doubt that they would certainly have to spend effort and/or money on legal counsel.

He then points out that WotC has already made several changes to the Reserved List policy, and argues that WotC made those changes before and didn't get sued. I am curious if this can even be verified. I think the elimination of the premium version clause of the Reserved List (which until 2010 was still an option for WotC), indicates that something caused them to "strengthen" the Reserved List rules. Given the public disdain for the Reserved List by many WotC employees, most notably Mark Rosewater, it would seem unlikely that WotC would end this policy on their own accord.

Conclusion

I can honestly say that I don't really have strong feelings toward keeping or abolishing the Reserved List myself. I feel I would definitely lose money should it be abolished. I also have to acknowledge there would be a great benefit from its removal.

My favorite format is Legacy, and I would love to see the playerbase for it grow. The price barrier that the original Dual Lands present is likely a major contributing factor to its stagnation. That being said, I think it's important to dissect the points provided in the video, especially when they are erroneous.

Arena: Deckbuilding with Zero Wildcards

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Hello, everyone, and welcome to another Magic Arena article! This week, we are going to look at how to create a budget-friendly yet competitive deck. When I say budget-friendly, that doesn't always mean cheap decks comprised of commons and uncommons. The idea is to spend the fewest resources outside of what you already have in your collection to construct a deck.

Situations where you may want to create a budget deck:

  • You haven't obtained all cards from a new set
  • To complete quests for gold
  • To join a short-term event

We can consider these short-term decks. In these situations, you probably don't want to spend any gems or rare/mythic wildcards to build a short-term deck, especially when those cards are not needed in any other decks you will be playing moving forward. Sure, you can probably netdeck and replace any missing cards from a list with others in your collection.

However, as I mentioned in my previous article – I will be writing about how to optimize playing the game on a budget – we want to do this the "best" way. Now, best can mean any or all of these things when budget-building for Arena:

  • Time-saving, less grind
  • Better win rate
  • Re-usability of deck/cards

In this article, I will provide actual budget deckbuilding samples for you to better visualize the process.

Building Objectives

Every time I want to build a deck, I will ask myself: what do I want to achieve? Can I hit multiple goals with the same deck? In Arena, we build decks primarily for these reasons:

  • Clear daily quests
  • Gain XP for winning
  • Have fun
  • Climb the ladder

So make sure your goal is clear! From there, figure out what the requirements for this new deck are.

Case Study 1:

You have a quest telling you to "Cast 30 Red or Blue Spells" that you want to clear. Many new players would probably think, "I can simply build a deck with 40 1- or 2-red-mana spells and 20 Mountains." While technically right, it's important to consider what other goals we can accomplish. Why not make a deck that can win games at the same time? That way, we get to clear quests for the gold and XP, while gaining XP for daily rewards at the same time! Chances are, we will come to the conclusion that a low-curve, aggressive red deck is what we needed.

What I'm trying to convey: try to make a deck that can do multiple things at once for maximum efficiency! Not only that, but it also boosts the reusability of the deck since it can be used for different reasons that may arise – you don't need to keep non-competitive/boring decks in your collection.

Case Study 2:

You want to climb the Constructed ladder for this season (and for sure to clear quests and/or to gain XP), but you either don't have enough wildcards to complete the deck you want to play or its near rotation whereby spending wildcards might not be worth it. This week is the exact time where nobody is making new decks for Standard, and probably don't have enough wildcards to catch up with the changes in Historic. Under such a scenario, the best option is probably to homebrew or to play another Constructed format, be it Brawl or Standard in 2021.

Analyze the Format

Understanding of the format you want to play is the key to budget deckbuilding. If you don't own the best decks in the format, you're left with the option of building a deck that is good or at least not bad against the field. Before we jump into deckbuilding, let's ask ourselves these questions:

  • What deck is good in the meta? What is weak?
  • Which are the best colors in the format?

What deck is good in the meta?

Using a decklist database like MTGGoldfish or MTGTop8, select the format you want to look at, and you will have all the details you need at glance. For example, in the current week of Standard, you will find Sultai Midrange/Control variants at the top, followed by aggro decks like Green Stompy, Mardu Winota, and Mono Red.

The field is something around 50 percent aggro and 40 percent Sultai. From here, we can say that aggro is good unless you encounter decks with a good amount of lifegain, especially with Uro, Titan of Nature's Wrath. Besides that, we also found out there's no true control deck in the environment post-ban, which is a strong indicator that we shouldn't be playing control.

Which are the best colors?

From the metagame analysis above, it's clear that green is popular, followed by blue and red. If we were to make a Standard deck, we probably want to start with green and blue. In the recent sets, green has lots of card advantage, and that is the main reason why green is at the top right now.

Go Through Your Collection

Once you know what you need, let's proceed to figure out which format to play and/or what deck to play. At this point, evaluating your collection is important, so you can ensure the deck you built gives you a better if not the best outcome. Start by checking what rares and mythics you have in your collection.

For instance, I need a deck for the Constructed ladder, and since my pool is relatively small, I can't make any functional Historic decks. My best option here is Standard 2021, as I have collected enough cards in the newer sets to throw something together. My deckbuilding process would look like this:

Starting with the gold cards in my collection, I feel Kunoros, Hound of Athreos is the strongest card, complemented by the full set of Temple of Silence and the access to quality lifelink creatures in both colors. Patterns emerge when looking at these Orzhov colored cards:

  • "Gain 3 life" mechanic from Core Set 2021
  • Lifelink is good under the current metagame where most people play aggro decks.
  • With the black-white Gold cards I have, I can make an Orzhov Lifegain Midrange deck with Griffin Aerie

Now, we can continue by adding cards that fit our gameplan. A playset of Griffin Aerie is an auto-include while cards like Vito and Indulging Patrician are cards that synergize well with this strategy.

After adding the right number of creatures, removal spells, and combat tricks, my new Orzhov deck looks like this:

Disclaimer: This is only a case study based on what I have in my collection. It will definitely vary from what you will end up building.

When I have the chance, I will make videos playtesting budget decks and will share the deck-tech over here, along with the thought process when I try to build the deck. If you have a card that you would like to see played in Standard, you may leave a comment down below to let me know!

Alright, that’s all from me this week. Thanks for reading, and I’ll see you again next week!

–Adrian, signing out.

Introducing: Your New QS Insider Community Manager!

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Hi there, friends! I’ve got some cool news to share with you today - I’ve accepted the position of Community Manager here at Quiet Speculation!

I’ve been a fan of Quiet Speculation for a long time, and in my time writing articles here I’ve really grown to admire the team behind this website. I’m super grateful for the chance to be a part of the crew! I’ll be spending lots of time in the Discord – which you should definitely join if you haven’t – as well as writing a weekly article, working on reviving the QS Insider podcast, and plenty of other stuff!

I shot a quick little introduction video to give everyone a bit of background on myself and my MTG Finance history:

If you have any questions for me, feel free to reach out in the Insider Discord. I’m looking forward to getting to know everyone a little better in our QS community!

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