menu

June ’19 Brew Report, Pt. 1: Tribals, Tribulations

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

In "Stitched Together: Early Successes from Horizons," we looked at some of the breakout cards in Magic's newest expansion. The month has now ended, and it's left plenty of new developments in its wake. Today, we'll look at the veritable explosion of tribal aggro strategies in Modern as well as a few novel takes on combo.

Tribal Trouble

Besides Goblins, Merfolk, and Humans, all of which we covered a couple weeks ago, Horizons has injected even more tribal strategies with new lifeblood.

Winding Elves, by L2AMPAGE (5-0)

Creatures

4 Dwynen's Elite
2 Elves of Deep Shadow
4 Elvish Archdruid
3 Elvish Clancaller
4 Elvish Mystic
2 Ezuri, Renegade Leader
4 Heritage Druid
4 Llanowar Elves
2 Nettle Sentinel
4 Shaman of the Pack

Sorceries

4 Winding Way

Instants

4 Collected Company

Lands

4 Blooming Marsh
3 Forest
4 Gilt-Leaf Palace
3 Llanowar Wastes
4 Nurturing Peatland
1 Pendelhaven

Sideboard

3 Assassin's Trophy
2 Choke
3 Collector Ouphe
3 Damping Sphere
4 Yixlid Jailer

Modern Horizons marked my first prerelease event since Khans of Tarkir, and I went undefeated with a mono-green deck full of 2/2s (some of them even real Bears!). Besides 4 Savage Swipe, my deck's only noncreature spells were 3 Winding Way, and I was constantly impressed by its performance. Not enough to consider it for constructed, though, which proved the day's biggest mistake.

Elves already plays Lead the Stampede, so it makes sense to try Way there; while the newcomer digs 20% less deep, it also costs a third less mana, and going from CMC 3 to CMC 2 is a massive leap in Modern. Lead-based builds seem alive and well regardless, but Way could catch on as lists continue to roll out.

Collected Slivers, by DEEPFRDKIRBY (5-0)

Creatures

4 Predatory Sliver
4 Sinew Sliver
4 Sedge Sliver
3 Galerider Sliver
3 Cloudshredder Sliver
3 Diffusion Sliver
2 Manaweft Sliver
2 Necrotic Sliver
2 Striking Sliver
2 Gemhide Sliver
1 Darkheart Sliver
1 Dregscape Sliver
1 Homing Sliver

Artifacts

4 Aether Vial

Instants

4 Collected Company

Lands

1 Blood Crypt
4 Cavern of Souls
1 Forest
4 Mutavault
1 Overgrown Tomb
4 Sliver Hive
1 Swamp
1 Urborg, Tomb of Yawgmoth
3 Verdant Catacombs

Sideboard

1 Darkheart Sliver
2 Damping Sphere
3 Dismember
2 Frenetic Sliver
3 Harmonic Sliver
3 Leyline of the Void
1 Syphon Sliver

After months of speculation, Slivers finally has an actual result! The idea here is to max out on lord effects, then divvy up the remaining slots among other Slivers to maximize the odds of finding a combination that yields unique keyword abilities.

Ninjas, by MRRAEB (5-0)

Creatures

4 Faerie Seer
4 Spellstutter Sprite
4 Snapcaster Mage
4 Ice-Fang Coatl
4 Ingenious Infiltrator

Instants

4 Opt
4 Fatal Push
3 Mana Leak
4 Cryptic Command

Sorceries

4 Inquisition of Kozilek

Lands

1 Breeding Pool
4 Misty Rainforest
1 Overgrown Tomb
4 Polluted Delta
2 Prismatic Vista
1 Snow-Covered Forest
6 Snow-Covered Island
1 Snow-Covered Swamp
1 Watery Grave

Sideboard

2 Assassin's Trophy
2 Force of Negation
4 Leyline of the Void
2 Plague Engineer
1 Spell Pierce
2 Surgical Extraction
2 Thoughtseize

Ninjas has never claimed much Modern playability; my own experiments with Ninja of the Deep Hours revealed ninjutsu's fatal flaws as a mechanic. Ingenious Infiltrator is a definite upgrade, touting extra toughness and a clause that drastically improves it in multiples. But it seems running discard is the most reliable way to ensure a successful ninjutsu. Additionally, Faerie Seer and Ice-Fang Coatl serve as attractive options to bounce back.

Some builds are opting to take (what I would once have called) full advantage of green by adding Tarmogoyf, a strong follow-up after losing a ninjutsu enabler to removal.

Vampires, by ARTEMESIS (5-0)

Creatures

4 Cordial Vampire
4 Indulgent Aristocrat
4 Stromkirk Condemned
4 Viscera Seer
4 Asylum Visitor
4 Blood Artist
4 Bloodghast

Sorceries

3 Call to the Netherworld
4 Thoughtseize

Enchantments

4 Call the Bloodline

Lands

4 Bloodstained Mire
3 Marsh Flats
3 Polluted Delta
8 Swamp
3 Urborg, Tomb of Yawgmoth
60 Cards

Sideboard

1 Cry of the Carnarium
4 Fatal Push
3 Inquisition of Kozilek
4 Leyline of the Void
3 Liliana of the Veil

Diving off the deep end a little, we have Vampires, appearing in a much different form than we've previously seen. This deck functions like Humans, distributing +1/+1 counters over a wide team of one-drop bodies. Asylum Visitor and Call to the Netherworld provide the card advantage missed from lacking Militia Bugler, and Thoughtseize does the heavy lifting on the interactive side.

While Seize is one of Modern's most historically powerful cards, Humans is capable of pumping out multiple disruptive effects at once, while Vampires must rely more on its speed to get the job done before opponents do. It also doesn't strike me as particularly fast. There's plenty more interaction in the sideboard, of course, but I can't imagine this deck doesn't lose a lot of game 1s.

Zombies, by FATKIDDESTROYERS (5-0)

Creatures

4 Carrion Feeder
4 Cryptbreaker
4 Gravecrawler
4 Tidehollow Sculler
4 Undead Augur
4 Wayward Servant
4 Diregraf Colossus

Artifacts

4 Aether Vial

Sorceries

4 Thoughtseize
4 Dark Salvation

Lands

4 Concealed Courtyard
4 Prismatic Vista
4 Silent Clearing
8 Swamp

Sideboard

4 Fatal Push
3 Leyline of Sanctity
2 Liliana, the Last Hope
1 Liliana, Untouched by Death
2 Plague Engineer
3 Tormod's Crypt

Zombies continues our journey into the spookier side of Modern's upheaval. We've seen Zombies here and there in Modern, but always carried by Smuggler's Copter; this build breaks the mold, and is notable for basically just being an old Standard list.

Making the difference are Carrion Feeder, a card now infamous in Modern for its applications in the Hogaak deck, and Undead Augur, a Horizons notable and pushed bear that converts dead Zombies (itself included) into draw power. This combination lets players turn their on-board Zombies into new cards, an impressive engine with Gravecrawler in the mix. Aether Vial helps make use of the creatures drawn, and Silent Clearing prevents flooding. But I can't for the life of me figure out that Prismatic Vista....

Soldiers, by DUCKBILLY (16th, Modern Challenge #11892017)

Creatures

2 Field Marshal
4 Champion of the Parish
2 Kytheon, Hero of Akros
2 Militia Bugler
3 Soldier of the Pantheon
3 Thalia, Guardian of Thraben
2 Thalia, Heretic Cathar
4 Thalia's Lieutenant
4 Tithe Taker

Planeswalkers

2 Gideon Blackblade

Instants

4 Lightning Bolt
4 Lightning Helix
2 Path to Exile

Lands

4 Arid Mesa
4 Cavern of Souls
2 Inspiring Vantage
1 Mountain
3 Mutavault
3 Plains
2 Sacred Foundry
3 Sunbaked Canyon

Sideboard

2 Brave the Elements
2 Damping Sphere
1 Grafdigger's Cage
3 Jötun Grunt
2 Mirran Crusader
2 Runed Halo
1 Shatterstorm
2 Stony Silence

Soldiers is another long-forgotten tribe of Modern. Despite occasional results, White Weenie-style decks have never really made it here. This deck may prove no different, but it does have some intriguing aspects going for it:

  • Tithe Taker as value-generating taxer
  • Gideon Blackblade as bulk-plus-utility
  • First strike as relevant keyword
  • Jötun Grunt in a topping list

Jokes (and light synergies) aside, I don't much understand Grunt over the brutally effective Rest in Peace. But perhaps a faster clock is what Soldiers needs versus graveyard decks.

Stuck Together

Showing old tribes love isn't all Modern Horizons has done for the format. Some new combo decks are also beginning to show up.

Engineering a Win

Goblin Engineer drew the attention of my local playerbase upon spoiling, with some claiming it would spawn its own archetype as Stoneforge Mystic has in Legacy. My own experiments with the card, admittedly brief, using Trash for Treasure, and in a Temur Snow shell, suggested that even when not assembling a combo, Engineer proved a solid value engine. Since then, the card has been welcomed into Modern  alongside Urza, Lord High Artificer. But other pilots continue to tinker with the 1/2.

Modular Engineer, by GOSEIGEN (5-0)

Creatures

3 Arcbound Ravager
4 Goblin Engineer
1 Hangarback Walker
4 Sai, Master Thopterist
4 Walking Ballista

Artifacts

4 Chalice of the Void
4 Chromatic Star
2 Engineered Explosives
2 Ichor Wellspring
4 Mox Opal
1 Nihil Spellbomb
1 Pyrite Spellbomb
1 Sword of the Meek
3 Thopter Foundry

Enchantments

1 Ghirapur Aether Grid

Lands

2 Blast Zone
3 Darksteel Citadel
2 Ghost Quarter
4 Glimmervoid
2 Sea Gate Wreckage
2 Snow-Covered Island
4 Spire of Industry
2 Spirebluff Canal

Sideboard

1 Nihil Spellbomb
1 Ashiok, Dream Render
1 Crucible of Worlds
1 Damping Sphere
2 Goblin Cratermaker
1 Grafdigger's Cage
1 Mortarpod
1 Padeem, Consul of Innovation
1 Plague Engineer
1 Spellskite
2 Surgical Extraction
2 Wear // Tear

Modular Engineer features the Thopter-Sword combo Goblin is so good at assembling, but falls back on a Plan B cribbed from Hardened Scales. Being able to turn any artifact into Arcbound Ravager puts a lot of pressure on removal-spell decks, especially against the backdrop of the XX-costers, and Ichor Wellspring provides a non-Construct path to value.

Mono-Red Prison, by FADVISOR82 (5-0)

Creatures

4 Goblin Rabblemaster
4 Goblin Engineer
4 Simian Spirit Guide

Planeswalkers

4 Karn, the Great Creator
2 Chandra, Torch of Defiance

Sorceries

2 Slagstorm

Instants

4 Abrade

Artifacts

3 Chalice of the Void
3 Ensnaring Bridge
3 Ichor Wellspring
1 Liquimetal Coating
1 Trinisphere

Enchantments

4 Blood Moon

Lands

2 Darksteel Citadel
3 Gemstone Caverns
13 Mountain
3 Ramunap Ruins

Sideboard

1 Chalice of the Void
1 Chandra, Torch of Defiance
1 Ensnaring Bridge
1 Liquimetal Coating
1 Anger of the Gods
1 Dragon's Claw
3 Eidolon of the Great Revel
1 Grafdigger's Cage
1 Mycosynth Lattice
1 Sorcerous Spyglass
1 Tormod's Crypt
1 Torpor Orb
1 Walking Ballista

Mono-Red Prison has been one of Modern's go-to stompy decks for a while now. It usually runs Legion Warboss as additional copies of Goblin Rabblemaster, but FADVISOR82 opted for Goblin Engineer instead.

Engineer has some quirky uses in this deck: it grinds out value with Ichor Wellspring; locates Liquimetal Coating for Karn shenanigans or Trinisphere in its right matchups; monetizes spare copies of Chalice of the Void and Ensnaring Bridge, as well as bringing back the latter if opponents destroy it; and helps tutor Karn bullets in post-board games. Its inclusion over Warboss makes Mono-Red less of a one-trick pony, giving the deck some added utility and resilience in the face of disruption at the cost of a more reliable stompy plan of lock-piece-into-pressure.

The More, the Merrier

60 cards? I don't think so! ELEVINESS took the internet by storm with their Battle of Wits deck, and later published the tournament report from an 11th-place Modern Challenge finish.

Battle of Wits, by ELEVINESS (11th, Modern Challenge #11892017)

Creatures

4 Birds of Paradise
4 Sylvan Caryatid
4 Sakura-Tribe Elder
4 Wall of Roots
4 Snapcaster Mage
4 Eternal Witness
3 Knight of Autumn
1 Sin Collector
4 Restoration Angel
1 Arc-Slogger
1 Caldera Hellion
1 Thragtusk
1 Kiki-Jiki, Mirror Breaker
1 Ramunap Excavator
2 Panglacial Wurm
2 Platinum Emperion
1 Terastodon
1 Elesh Norn, Grand Cenobite
1 Iona, Shield of Emeria

Sorceries

4 Inquisition of Kozilek
4 Thoughtseize
4 Traverse the Ulvenwald
4 Glittering Wish
4 Sylvan Scrying
4 Farseek
4 Search for Tomorrow
4 Cultivate
4 Dreadbore
4 Madcap Experiment
4 Scapeshift
4 Maelstrom Pulse
3 Unmoored Ego
3 Slaughter Games
4 Supply // Demand
4 Wargate
3 Bring to Light
1 Timely Reinforcements
1 Anger of the Gods
1 Crumble to Dust
1 Damnation
1 Supreme Verdict
1 Unburial Rites

Instants

4 Fatal Push
4 Abrupt Decay
4 Assassin's Trophy
4 Chord of Calling
4 Growth Spiral
4 Izzet Charm
4 Remand
4 Eladamri's Call
4 Pulse of Murasa
4 Gifts Ungiven
2 Summoner's Pact
1 Pact of Negation
1 Noxious Revival

Enchantments

4 Battle of Wits
1 Rest in Peace
1 Detention Sphere
1 Worship

Lands

4 Arid Mesa
4 Bloodstained Mire
4 Flooded Strand
4 Windswept Heath
4 Wooded Foothills
4 Verdant Catacombs
4 Polluted Delta
4 Misty Rainforest
3 Marsh Flats
4 Steam Vents
4 Stomping Ground
4 Breeding Pool
2 Sacred Foundry
2 Blood Crypt
2 Watery Grave
2 Overgrown Tomb
2 Temple Garden
1 Hallowed Fountain
1 Godless Shrine
4 City of Brass
4 Mana Confluence
4 Evolving Wilds
4 Field of Ruin
2 Valakut, the Molten Pinnacle
1 Tolaria West
1 Khalni Garden
1 Blighted Woodland
1 Dryad Arbor
1 Tectonic Edge
1 Ghost Quarter
1 Blast Zone
1 Boseiju, Who Shelters All
8 Forest
4 Island
3 Plains
2 Mountain
1 Swamp

Sideboard

1 Knight of Autumn
1 Bring to Light
1 Detention Sphere
1 Slaughter Games
1 Supreme Verdict
1 Unmoored Ego
1 Casualties of War
1 Dark Heart of the Wood
1 Firespout
1 Fracturing Gust
1 Fulminator Mage
1 Heroes' Reunion
1 Izzet Staticaster
1 Safewright Quest

The deck is split between enablers/mana, tutors/bullets, goodstuff value components, and win buttons, including its namesake enchantment. Cutest of all, "the more, the merrier" doesn't extend to the sideboard, which features just 14 cards.

Refined as it looks all neat and parsed, Battle is far from optimized. ELEVINESS has expressed interest in trying Karn, the Great Creator, which I agree would be an excellent four-of in this deck; Teferi, Time Raveler is also a solid Glittering Wish target, and Prismatic Vista would apparently make the cut if not for its high price online. Funniest of all, the pilot never once cast Battle of Wits during the tournament, and went on to suggest the deck may be better off without it. Omitting Battle might enable cutting the least effective plans from the list to tighten things up, and subsequently allow for different builds depending on which engines best punish an existing metagame.

Appetite for Brews

This week's dump was packed with Modern first-timers, but we've only just scratched the surface of the impact Horizons is having on the format. Join me next week for Part 2 of the June Brew Report.

Preparing for Modern’s Impending Bans

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

The writing is on the wall, and a ban in Modern is coming during the next announcement on July 8th. Ever since Modern Horizons was released, the format has been in the grip of the Hogaak, Arisen Necropolis-powered Bridgevine deck, which along with other new inclusions Altar of Dementia and Carrion Feeder has become the most busted Modern deck in recent memory. Arguably, it is the most broken deck ever, or at least sits among them. The deck is dominating results, and it’s exerting tremendous pressure on sideboards. To allow the deck to live on would be unconscionable, so a ban is inevitable.

Bans will have a big impact on the metagame, and Modern is a huge driver of prices, so there is the potential for some major shakeups coming in the market. Now is the time to prepare. The shake-up will be amplified further by this week’s official institution of the London Mulligan rule for all formats, which showed during its trial run to have a big impact on Modern. Along with the release of Core Set 2020, it’s a very interesting time and one that presents a lot of opportunity. 

There’s a big question of what will be banned, but my money is on Faithless Looting. Banning something like Hogaak, Arisen Necropolis or more to cut down Bridgevine would help stop the deck, but it would just leave the format vulnerable to both Dredge and Arclight Phoenix. Banning Faithless Looting knocks down Bridgevine along with these other graveyard decks, and would do a lot to open up the format to other strategies. 

That said, a Faithless Looting ban alone will not be enough to stop Bridgevine, so I expect we’ll see more on the chopping block. The safest bet is Bridge from Below, which makes the deck’s sacrifice outlets so strong, and just doesn’t have any fair use anywhere in the format, so will not be missed. Vengevine is another potential ban target, but I expect it to survive this round.

I am preparing for both Faithless Looting and Bridge from Below being banned, and for the world to come afterward. One way to get an idea of what to expect is to look backward, to before Arclight Phoenix brought the format into upheaval. The top deck at that time was Bant Spirits, which during the months prior had been gaining ground on Humans as the format’s premier tribe. These creature decks suffered extremely against a deck with Thing in the Ice and Gut Shot, and will have much pressure lifted without them as fixtures of the metagame.

There was an error retrieving a chart for AEther Vial

A Faithless Looting ban would be a major boon to these tribal decks, which would rise towards the top of the metagame. Both decks are also highly disruptive and should have a reasonably good game against the unfair decks promoted by the London Mulligan. For that reason, I like targeting cards like Aether Vial, an essential part of both decks.

There was an error retrieving a chart for Noble Hierarch

Noble Hierarch is another candidate, especially since its Ultimate Masters reprint cut the price down to half of its previous $80, and given the poor metagame conditions has yet to begin its recovery, so it feels like a true bargain. 

These tribal strategies have also gained some very potent new tools from Modern Horizons, which only serve to improve their chances at rising back to the top of the metagame after a ban. Giver of Runes has become common in Humans and is set to appreciate, and although at this point is already pretty expensive, maybe $20 or even higher is realistic down the road once the set is out of print. A more value-oriented play is Unsettled Mariner, which has become a staple of both Humans and Spirits, and has potential in other decks like Merfolk. At $4 it seems to have plenty of upside but little room to fall given that it’s already seeing competitive play.

There was an error retrieving a chart for Karn Liberated

Of course Urzatron was also a menace to the format, along with another land-based deck Amulet Titan, and they also have a lot to gain from the London Mulligan rule.  There’s some argument that if Faithless Looting is to be banned, then Ancient Stirrings ought to go along with it, which is certainly possible. I think it’s more likely that Wizards will move cautiously and take baby steps with the least change possible, and will target Ancient Stirrings in the future if it’s a problem, but it’s something to consider for speculation purposes. In the meantime, Urzatron should be a pretty safe bet, so a staple like Karn Liberated, another UMA reprint with a suppressed price point, looks like a good target. 

No preparation for upcoming bans would be complete without considering the implications of Core Set 2020, which will be released July 12th. War of the Spark and of course Modern Horizons have set a precedent for Wizards really paying attention to Modern-playable cards, and it has continued with Core 2020. For example, Lotus Field shows a lot of promise in the Amulet Titan deck and makes its staples, such as namesake Amulet of Vigor, look like good targets. Across the board, the deck’s staples showed strong growth during the spring leading into Modern Horizons, and I see no reason it shouldn’t continue once this Bridgevine period ends.

There was an error retrieving a chart for Goblin Piledriver

M20 will finally bring Goblins to the next level with Goblin Ringleader, the card it has always wanted in Modern. With Goblin Matron in Modern Horizons, there is clearly a concerted effort on the part of Wizards to elevate the tribe, and now there’s some real potential. Simply put, Goblins now in Modern is an entirely different animal than Goblins before, which typically were hyper-aggressive all-in decks. Now, it can play a more balanced game similar to how it acts in Legacy, where it was once a top strategy. Aether Vial has long been a staple of the deck, so Goblins is yet another reason why that card has great prospects. A more Goblin-specific spec would be something like Goblin Piledriver, which combined with card advantage from the new goblin reprints should excel. 

There was an error retrieving a chart for Force of Negation

The Neobrand deck has been performing pretty decently on Magic Online despite the Bridgevine menace and before the London Mulligan rule, so its prospects look good, and speculating on its staples could be a good play. On the other hand, it now has Force of Negation to contend with. I don’t believe Force of Negation is particularly strong in this Bridgevine metagame, but is still good enough to be a maindeck two-of in Azorius Control. It's likely to see even more play as a safety valve to the London Mulligan rule. I’ve picked up a set to play with because I just don’t ever see them being cheaper. 

My beloved set of Arclight Phoenix, on the other hand, I sold last week when I realized its glory days are likely behind it.

QS Round Table #1 – Spoiler Season Burnout (Complete)

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

We've reached the end, folks! All five parts of the round table discussion are available here. Part 5 is available down below.

The rapid-fire rate of release of Magic product in the last few months has been absolutely staggering. With all of these releases so close together, it feels like we've been on the ride for several months, without much chance to stop.

Our staff here at Quiet Speculation felt it was appropriate to come together as a team and discuss the implications of this release schedule, and why they matter. Welcome to our first round table discussion, focusing on the last three months of product releases.

1. Are there too many releases to keep up with?

Chaz Volpe: Not at all. There’s a product for all players currently - some may not pertain to you - and that’s okay. It’s in the game’s best interest to keep providing us with releases and/or content to help stay relevant.

Chris Martin: WotC tested the boundaries of wallet fatigue and sensory overload with a hat trick of releases, but I didn't find it to be too many. It is great for players because the possibilities feel endless and it is equally great for content creators because of the freshness it injects into their work.

David Schumann: Maybe not now, but a constant barrage of new products will lead to "excitement fatigue", where each subsequent set will feel less special/unique. There would likely be wallet fatigue as well, one reason we often look for good speculation targets from Standard legal sets released shortly before masters/specialty sets is that players have limited financial resources and they utilize them to maximize their enjoyment, which often means they reduce purchasing of one product in favor of the next.

Niels Rietkerk: As someone who has not dealt in recent cards for over a decade it doesn’t matter much to me, however, it does feel like we’re getting a lot of releases in a short time frame. I fear wallet fatigue among players. If less is bought per set, because the money gets spread out more, it may also lead to cards from less popular sets becoming rarer.

Kelly Reid: No, I love the frequency of releases. They should print more Magic cards in general. Collectibility is for Reserved List cards and variants like promos. Magic cards should be cheap enough that people buy lots of them and trade them often. That's what's best for the game. As a casual player, a lot of the non-tournament cards end up being amazing in my various playgroups, even if they're just quirky trick cards; those end up in my Danger Room stack. I think they're in a good groove now and hope they keep it up. They have a license to print money with MTG and I think they should use it to the fullest.

Tarkan Dospil: My short answer to these types of questions is always - "Despite what many may think; Wizards knows what they're doing." From my perspective, wallet fatigue certainly seems like a thing, but they have teams of experts analyzing market data to determine how the consumer base will ingest the product. I will stress that WotC is NOT interested in burning out consumer wallets for short-term gain. There are too many hands in the pie from Hasbro down, and the brand is too valuable. They may make mistakes along the way, but they have zero incentive to drive the game into the ground by burning buyers out. From a secondary market perspective, an increase in the release cadence means a lot of things will be undervalued, simply because they're left behind. This leaves room for a lot of opportunity. It also allows for many new card interactions to emerge sooner, which keeps the market interesting.

Sigmund Ausfresser: The issue isn't necessarily about keeping up - the QS Insider Discord does a great job staying on top of spoilers - but having sufficient resources to fully appreciate each set. If each new set brings cards that would fit into your decks, and you want to draft each one a couple of times, and you want to speculate here and there, you run out of cash very quickly. I don't see how these rapid-fire set releases aren't cannibalizing each other, both from a sales and overall excitement standpoint.

Christopher O'Berry: The release schedule this year has been rapid, and I'm definitely feeling the strain of it all. The fatigue is real. That being said, the release schedule has brought a lot of hype for the game overall, and I believe that will be a good thing for Magic in the long run. Design and play experiences for these recent sets have overall been very good, and if they continue to churn out products of this quality at an even rate, I don't foresee them changing course any time soon.

Kyle Rusciano: No. After throwing more and more product releases at Magic players year after year for the past several years, Wizards' decision to pull back in 2019 shows that they now know and respect the number of releases beyond which the market sinks into fatigue and disinterest. Players want to feel that they can keep abreast of what is going on in Magic, and they can do that more easily this year. In 2017 and 2018 there were definitely too many sets; the market was clearly oversaturated and uneasy about the ever-increasing frequency of supplemental sets filled with reprints. In 2019, however, there will be one or two fewer supplemental sets, which will make for a far more digestible number of releases. What I question is the timing of these releases. It's important to let each set breathe and space them out relatively evenly.

2. Should the timeframe for spoiler season be changed?

Reid: They should just release the whole set at once. There's no real suspense or drama these days; they should just show us the whole edition as a complete thought. Don't pretend to tease us. I also think the drip-release can cause subconscious biases due to recency and primacy effects. Players may over-rate the first big mythic rares they see, and under-rate subsequent ones. Finally, you eliminate the 'dead-brew' time when you've seen some cards and you want to build decks, but have to wait till they're all released. This is a boring and frustrating time to be a Magic player.

Dospil: I thought the experiment with War of the Spark; whereby they protracted the spoilers by an entire month to tell the WAR story, was a fantastic play. It added another layer to the spoiler experience, and allowed time for the market to group-think how the cards may impact the game. I want to stress that second part: Spoilers aren't just to reveal cards, anymore. In my view, they're part of the broader engagement strategy that WotC seems to be employing, where you're interacting with the game at all times across a variety of vectors (spoilers, social media, content creators, FNM, etc). I like the extended spoiler methodology like WAR, and I hope we see more of that in the future.

Ausfresser: The current spoiler season pacing is fine. Spoiling cards over the course of two weeks feels like an appropriate rate, though I'm not sure how exciting all these common and uncommon spoilers are. The issue is when one spoiler season is right up against another, and before you even get the new cards in your hand, you have to think about the next set.

O'Berry: At current, I think it's just right. My main issue with the current hype cycle formula of these last three sets was not enough time in between them, and not necessarily for the spoiler season itself. That being said, I think the style in which the spoilers are doled out needs a little innovation. War of the Spark was a fantastic example of how to build hype by carefully curating the spoiler schedule according to the story. This won't work for every set, I imagine, but there is definitely creative space for spoiler releases that have yet to be explored.

Rusciano: No, two weeks for supplemental sets and between two to three weeks for normal sets is fine. This is especially true if we get to experience the main storyline as a part of spoiler season as we did with War of the Spark; I found myself caring more about the story in part due to the way that spoilers followed the set's narrative arc. Hopefully, we will experience more of this going forward.

Volpe: The time-frame for when previews are provided, should be changed. It would certainly be hard to accommodate all players and many time-zones, but there has to be a more efficient way. With more players tapped into the many facets of the game, especially the financial facet-information is the most valuable commodity. Missing major new previews of cards or product is not a great feeling just because you have other commitments in your day.

Martin: I would prefer a quicker spoiler season and a consistent place to find the cards the moment they are spoiled (ex: when someone is scheduled to spoil a card that card should be posted at that same time to a Wizards spoiler homepage). I think the current format of spoilers being done by MTG personalities is too fractured and causes inadequate delivery of information.

Schumann: I don't see any solid argument to change the timeframe. As stated above my bigger concern is the various fatigues that go with a constant barrage of new product options. I would prefer it if they released the spoilers in a more organized/controlled fashion, something like 1 mythic/4 rares/4 uncommons/5 commons a day or something more set so we would know when we could “turn off” for the day and not worry about missing out.

Rietkerk: I believe longer would be better, but only if there’s enough time between sets. With the increasing release frequency, a shorter timeframe would probably be more appropriate just to make sure there’s no overlap.

3. Is the high volume releases healthy for the secondary market?

Dospil: I don’t think it’s unhealthy. Look at historical data of MTG releases and you'll see that the product is incredibly resilient. Almost no set falls into 'worthlessness' and nearly all sealed product sees growth over time. To reiterate my point from question one - more product means more cards are left behind, only to creep up in value over time as new competitive interactions are discovered and/or the casual market finds cool things to do with them.

Ausfresser: This is a complex question, and it depends on your definition of "healthy". I don't see any systemic risk to the high volume of releases. Long term, some cards in these sets may have a higher secondary market value simply because not enough product was opened during these back-to-back set releases. This will create opportunities to profit as these cards age, and that is interesting for me to track. But some may not deem this as healthy.

Rusciano: Reprints, not new card printings, are bigger drivers of market unease and panic than new card printings. The market was clearly displeased at the rate of reprints flooding the market once Wizards began releasing multiple Masters set per year. It's no accident that the secondary market is far happier and healthier this year now that Wizards has taken its foot off the gas pedal. As long as Wizards has only one major reprint set a year (counting something like Modern Horizons as half a reprint set), the market will be healthy and happy. In general, I think it's good that Wizards creates sets that give us alternate ways to play, be it multiplayer (Conspiracy), 2-on-2 (Battlebond), or whatever else they think of next.

Volpe: Overall, yes - but, the issues with information and timing as I mentioned above is unhealthy on the market for a broad number of players. Other than that specific issue: More sets, more cards, more eyeballs, new interactions, MTG Arena - all of these aspects are now working in tandem to bring new players and visibility to the game. This is healthy, this is what we want as players of any type, as store owners, as fans of the game. More importantly, it elevates the value of the game.

Martin: In general, the high volume of new products causes longer tails on EDH spec maturity because player/brewer focus is distracted. It also causes an abnormal amount of speculator dollars entering the market which inflates a large portion of cards unnecessarily. That said, it is healthy for the secondary market so long as the products are well-received (i.e. Magic as a game is healthy then so will be the secondary market).

Schumann: Yes and no. Obviously, Chronicles wasn't and that is what caused the formation of the reserved list in the first place. Too limited of a print run can cause card prices to soar and alienate players. This is similar to how the original Modern Masters sold out everywhere and all the effort into developing a good limited format by the development team was pretty much wasted. Most people barely got to experience that limited format.

Rietkerk: Because I reckon the increased frequency may lead to some sets being undersold relative to others I would expect popular cards from those sets to reach greater heights. I am reminded of Voice of Resurgence back in Dragon’s Maze that reached great heights because the set was relatively unpopular.

Reid: For sure. If retailers buy it from WotC and players buy it from retailers, everyone wins. The more cards moving through the market, the better. There might be some dilution of value for higher dollar cards when they're reprinted, but this is not a major or frequent concern. Overall, more cards in hands means more people committed to the game of Magic, which creates and supports the secondary market.

O'Berry: If buyers are ready to shoulder the cost every other month to purchase new Magic product, then I don't see any reason to label this release schedule as unhealthy. I think the biggest challenge for buyers and sellers in the secondary market will be obtaining or moving cards at a rate that allows them to keep up with trends. You don't want to be stuck holding the bag on products that have no demand.

4. Do you think this hectic release schedule is sustainable for Wizards?

Ausfresser: It's possible. I assume Wizards has done extensive study on release schedules, pacing, and the like. They would be in a better position to evaluate its sustainability. If I had to guess, I'd say it is sustainable long-term, but they may evolve the kinds of sets they release over time. For example, perhaps a Commander-focused set, followed by a Standard set, followed by a Modern-focused set would be reasonable to release back-to-back because the target audiences are different. They won't likely accelerate the release schedule for Standard sets--that wouldn't be sustainable.

O'Berry: The release schedule of this first half of the year was incredibly quick, but the quality of these sets was equally as high. If WotC can continue to release products of this caliber, there will be enough demand to justify pushing out so many products in such a short timeframe. It's possible they'll find the upper limit of this as early as the end of the year, but it's too early to tell yet.

Volpe: This question could be covered in multiple articles- but my short answer is Yes; it’s sustainable. At least, I hope they can sustain this. In the larger gaming genre, many games currently suffer and atrophy due to an inconsistent release schedule of content. This can lead to a myriad of reactions, some justified, others not so much-but folks could leave the game entirely as a result. I don’t want to see that happen to this game. The more content, the better-especially in our present time.

Martin: The hectic release schedule isn't sustainable for WotC long-term if it cuts into the quality of set design. The proven model has always involved a creative product design with a strong limited format, so if more products in a cycle ends up hurting that formula WotC will have to readjust.

Schumann: No. Not only is player fatigue a problem (both wallet and excitement), but I’d imagine their development team would have difficulty sustaining this rapid-fire release schedule. I’d expect that in order to release sets rapidly the development time is reduced which likely means that we’d expect more bans and/or broken format warping cards to be released which is a detriment to the game.

Rusciano: Here is how I would reconfigure the release schedule to more evenly space them out. Since 2019 seems poised to be a year in which Wizards releases a judicious amount of product, I'll use it as an example:

January 15th: Ravnica Allegiance

March 1st: Gideon Spellbook

April 1st: War of the Spark

June 1st: Modern Horizons

July 15th: Core Set 2020

August 21st: Commander 2019

October 1st: Fall set (Codename: Archer)

November 21st: potential supplemental set

The biggest difference between Wizards' schedule and mine is that Wizards released War of the Spark about a month later than I would have and scrunched everything else together as a result. Another point of contention is the release of the winter set -- I wouldn't wait until the last weekend of January to release it. Releasing it in mid-January gives spring and summer releases an extra week or two to breathe.

Rietkerk: For newer players frequent new releases are exciting, it’s likely those who have been around longer who observe the increased release frequency and realize there is more they might want to buy in a given period. If Wizards is on a strategy of mostly catering to the newer players then this strategy may very well prove sustainable (with some grumbling from the enfranchised players).

Reid: Yes. We players can suck down information in firehose-like quantities and we're always thirsty for more. I say keep it coming until they find any good reason to pump the breaks.

Dospil: I think this relates to WotC attempting to adapt to a contemporary games market that is increasingly “here today, gone tomorrow”. They want MTG to always be in the back of players’ (and even non-players) minds. So long as core game design doesn’t suffer, I don’t see any problem with a continuous stream of releases, and I certainly do think the modern, attention-deprived gaming community can adjust. The most important key to this is WotC continues to expand awareness and recruit new players. Players are the lifeblood of the game, and the more we have, the easier all of this is.

5. What was the most important lesson to take away from these last three months of spoiler seasons?

Schumann: It’s easy to get swept into a wave of excitement and jump in on lots of different specs. While we do promote some diversification, too much is also a problem. It’s important to sometimes hold off and really evaluate an opportunity to determine if you really want to park money into it. Before buying into any spec I like to consider what price I think is a reasonable “out” and how much profit I’d make if the card did reach that price. I’d also have to factor in fees/shipping associated with outing said target and then determine what type of profit margin I’d make.

Rietkerk: My recommendation would be to try to identify which sets are less popular and identify the cards from those sets that are popular. Barring reprints, these should have the best future ahead of them as they should be showing what was known as the ‘third set phenomenon’ back in the day.

Volpe: Commander/EDH is currently the primary drive of the game-and source of hype and excitement for players. If it wasn’t known, or on the fence about that fact before; know it now. I’ve spent, and sold more in the last three months- between War of the Spark/Modern Horizons and now Core Set 2020, with Commander 2019 around the corner; than I have in some years, total. Even considering I don’t spend nearly as frequently as I have in the past.

Rusciano: With so many new releases, and releases that are geared for different audiences, it's important to write down (yes, write down) the time window during which you want to buy cards from a particular product and the time window during which you want to sell cards from a particular product. That's been a big takeaway for me. Speaking from a digital finance perspective, I'll say too that I've been holding my speculations for less time on MTGO. Churn is an important concept that I plan to emphasize more in my articles. In the past I would hold cards for 6-12 months; now I'm holding cards for 1-2 months. I only have 20% of my speculations from RNA season outstanding and only 40% of my speculations from the current WAR season outstanding.

No, the two weeks for supplemental sets and between two to three weeks for normal sets is fine. This is especially true if we get to experience the main storyline as a part of spoiler season as we did with War of the Spark; I found myself caring more about the story in part due to the way that spoilers followed the set's narrative arc. Hopefully, we will experience more of this going forward.

Martin: The most important take away for me is to practice tremendous patience and pick your spots when speculating during a heavy volume of new product releases. Ignore edge cases and don't slip down a rabbit hole chasing specs; focus solely on the cards which will see the most immediate increase in demand.

Ausfresser: It's important to maintain steady cash flow. If you went all in during War of the Spark you would not have had sufficient resources to adequately buy into Modern Horizons and Core Set 2020. As cards spike, it's critical to sell into that hype to maintain that steady flow of cash and enable subsequent purchases. Even if you're bullish about the long-term prospects for a given card, you may be best served focusing on short-term opportunities during these rapid set releases, and then shift towards long-term holds only after the pacing slows down again.

O'Berry: If there's one thing I can take away from the three months, it's the fact that keeping your purchasing power relatively even across every release is important. I went in on a lot of specs during War of the Spark, and had to make quick moves in order to have the resources to invest in Modern Horizons, and now Core Set 2020.

Reid: Just. Chill. I get excited about new cards and I just want to play with them NOW, so I understand. But 95% of cards are worth a lot less after a month or two. If you can't wait a few weeks because you want to play Standard on Day 1, then wait until the cards are actually in players' hands. Trade for as much as you can, and buy the rest with cash. But there's no reason to jump at buying things when they're first put up for presale. None.

Dospil: The turn-n’-burn buy/sell strategy is more important now than it ever was. With no more dedicated reprint sets, cards will be reprinted anywhere and anytime. Predicting what will be reprinted where will be an incredibly difficult challenge, meaning it’s imperative to ‘lock in gains’ and move on from positions.

As has been stated by others: Casual is King. The Commander and Kitchen Table market is clearly the focus of the game and its design and has slowly taken over the secondary market (particularly in the US). Tournament staples still have flash, but they no longer determine how potent a set is or how successful it will be. I think a perfect example is Modern Horizons, a set with a small handful of relevant Modern cards…and a plethora of powerful casual cards.

Preorder speculation continues to die a slow death as a revenue stream. The collective MTG hivemind is simply too good at card evaluation these days, and more cards are launching at ‘correct’ preorder prices (which is to say, more preorder pricing leaves little room for hype to drive them further up). There are fewer and fewer targets that have a good entry point, and the scant few that do don’t often show the kinds of returns they used to.

Sigbits Extra #1 – ABU Games Store Credit

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

By now, most of you know about my credit flipping strategy with ABUGames. They offer such high trade-in value on random Alpha, Beta, and Unlimited cards that it's easy to find cards that can be flipped for twice as much store credit. When store credit is "half price" like this, it's not hard to find ways to spend that credit on cards that can be sold for more than initial buy-in.

Up until recently, I had been targeting played Modern and Legacy staples as acquisition targets. While (not surprisingly) ABUGames is usually sold out of the best deals, persistent searches did ultimately bear fruit. That is until they increased their prices!

Now some of my formerly favorite targets are just too expensive to be worth acquiring even with cheaply acquired ABU store credit. Jace, the Mind Sculptor was my number one go-to card for weeks--played copies, when available, were under $100 and could easily be flipped for 85%. When credit is acquired with cash at a 50% discount, the 35% difference is all profit. But ABUGames caught on, and now their played price on Big Jace starts at $152.55. Mox Opal is another target I liked picking up with credit because played copies were under $90. It's great they have stock on these now, but at a $111.89 price tag, I'm nowhere near as interested in purchasing any with my store credit.

There was an error retrieving a chart for Mox Opal

Other favorites that have recently increased in price include Fetch Lands, Mox Diamond, and Transmute Artifact. The list used to be quite extensive, but the vast majority of targets have all gone up in price, evaporating profits right before my eyes.

A New Approach

Luckily, I discovered a new way of spending credit to keep the proverbial "profit train" from becoming derailed: Modern Horizons cards! These can't be acquired indiscriminately, mind you. These need to be approached with care. But if you are in touch with the market on these cards and do the proper research, you may find success as I have with this segment of the market.

Here's an example of a recent order I placed - remember, you can secure cards through checkout on ABUGames without actually having store credit available. As long as you promptly send cards in shortly thereafter, ABUGames will hold these orders for you.

  • 3x NM Giver of Runes - $12.15
  • 3x NM Aria of Flame - $6.59
  • 4x NM Plague Engineer - $3.29
  • 1x PLD Plague Engineer - $1.69

Obviously, there's a continuum here--not every card is going to be priced below TCG low and you'll have to make some concessions. But I believe pickups like these are solid given the rate ABU store credit can be acquired. For example, if you divided each of the above prices by 2, you'd feel compelled to purchase all these cards. When store credit is acquired at a 50% rate, that's essentially the price of acquisition of these hot Modern Horizons cards.

There was an error retrieving a chart for Plague Engineer

I like this approach because it enables me to buy into Modern Horizons without a significant outlay of cash all at once. Instead, I'm making acquisitions below a market price by leveraging ABUGames' aggressive store credit strategy. I've also reapplied this approach to Card Kingdom, where I've been able to acquire a few playable Modern Horizons foils at a reasonable rate.

From here, I can choose to sit on the cards for the long term view, or I can try to cash out for a modest short-term gain. Either way, I don't think you can go wrong flipping credit into Modern Horizons cards, especially as Core Set 2020 release nears and Modern Horizons gradually becomes a thing of the past.

Getting Started: Selling on Major Platforms

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome back to my "Getting Started" series. If you haven't read the previous article you can check it out here. We've discussed how to find specs and when to buy them, but we haven't talked about how to actually make some money. This is the part that can be a bit intimidating as there are multiple ways to liquidate your purchases, but I promise that once you find the outlet that best serves you, it becomes fairly easy and consistent. I'm going to describe a few of the more popular ways to sell your cards.

Each process serves its own audience and you have to understand that selling on one platform might give you a better experience than another platform. If one way doesn't work for you, then it's best to explore options until you find something that does work. For example, if you're looking to sell some cards you found for a great pre-order price before that card spiked (Seasoned Pyromancer I'm looking at you), eBay might one of the better platforms to sell on. I'll describe some pros and cons to each platform, but keep in mind these will mostly be from my own experiences. As always, I urge you to do some research before selling.

eBay

There was an error retrieving a chart for Gideon Jura

Let's start with one of the more obvious choices - eBay. This is a fantastic platform to sell on if you are looking to get rid of large collections (bulk mostly), pre-sale or pre-orders for upcoming sets, random cards that don't seem to find traction on other platforms, or something that you want to set and forget (for a few days). eBay is an auction site, but you can choose to sell at a strict price as well. When you start the initial process of selling on eBay it will ask you to enter some keywords or a UPC number. It's better to be more descriptive than not when you are titling your post. "MTG Gideon Jura" is not nearly as good as "Magic The Gathering - Gideon Jura - M12 [Foil] - LP x1".

After titling it, eBay will ask you if what you're selling is similar to other items - feel free to chose one if you wish but I personally like making my own posts. Give as much card information to the site as you can (Planeswalker, Foil, New/Used, Mythic Rare, etc). Next, upload a picture of the exact lot you are selling, keep in mind if you are selling a playset, a collection, or multiple cards, then it is good to make sure all of the cards are pictured. In the description, it is best to give the card information again, shipping information, and any other relevant details. eBay will give you a suggested bid and shipping but you can change these to whatever you wish.

You can also choose to make the listing an auction with a starting bid (and a reserve to be met if you want), a buy it now option for a strict price, and a best offer. Let's say we are selling a Gideon foil from Magic 2012. We could probably list it for a seven-day auction starting at $1 bid to meet a reserve of at least $14, a buy it now option of $18, and a best offer option. This way, people can bid on it until the seven days are up, and if the reserve isn't met you can have the option of relisting it. If someone offers you $13 and you really feel like you want that money, then you can take the offer.  Let's say you get someone to buy the card for $18 once the auction ends. What is your actual profit? For the basic seller, eBay has two fees - the insertion fee and the final value fee.  An insertion fee is what they charge you to make a listing and they offer you 50 free insertions a month.

If you're just starting out or don't have the intention to use eBay that much, this is a great offer. Final value fees are based on how much your item sells for and you are charged at the end of the sale. Their site says that most categories are a 10-12% fee after the sale. As well, you must consider shipping costs (unless you use a plain white envelope) that may not be paid by the buyer. Sometimes, it's more competitive to offer free shipping. For this example, we'll say we offered free shipping and we want to use a bubble mailer to send the card a few states away. You can find bubble mailers in large quantities fairly cheap on Amazon or eBay. Let's say we bought 50 for $7.99; that means each mailer is roughly $0.15. We bought Gideon at $12, it sold for $17.50, eBay takes 10% so we're down to $15.75, shipping is $2.60 bringing us to $13.15.  Your profit on that single card is only $1.15.

Not all cards will give you the same scenario.  Let's look at the same card on Facebook.

Facebook

There are plenty of places to sell on Facebook (including Marketplace), you just have to look for them. If you do a search for "MTG buy/sell/trade" you'll find a plethora of pages. Let's say we joined a "Sick Deals" page and we are looking to sell the Gideon. Most "Sick Deals" pages require you to post at 10% below TCGplayer or eBay lowest listings. The lowest listed foil is about $9, but the lowest listed as NM foil is $17.88. If we make a post (following the same concepts as our eBay post) simply asking "10% below TCG low" then we will most likely get an offer for about $15 shipped in a PWE.

Considering Facebook has no fees (but no protection also) and this is one of the faster ways to sell you cards, our profit now goes to just under $3 (when you include the price of envelopes and stamps). It's as easy as that! Just make sure that you are respectful about your posts, and you adhere to the rules of whichever page you post - some of them require pictures with your name and date, some require a minimum amount, etc. Most social media sites follow the same path as Facebook when it comes to sales. Selling on Twitter is easier with hashtags (i.e. #MTGBuySell), Instagram also uses hashtags and requires a bit of traction with followers, Discord is best with large groups (such as the QS Discord), and apps such as LetGo require constant reposting and checking.

Friendly LGS

Of course, you could always buylist your cards. Taking them to your local game store is a great way to support your community, but you have to understand that buylisting sometimes doesn't result in a profit. The Gideon we bought at $12 isn't listed on CardKingdom's buylist, is $10 on CoolStuffInc, $9.80 on TrollAndToad, and is $16 at ABUGames but only for store credit (cash is under $7). This also means your LGS will probably buy it back for about $8-11 in store credit.

If you're going to buylist cards I would recommend only doing it if you know you are going to make a profit. Some stores give you a bit more in store credit because they want you to shop at their store, but understand that sometimes prices are a bit higher as well. We might be able to buylist our Gideon at ABU for $16 in-store credit, but they also sell the same card for $22.99 NM. Understanding store credit with the secondary market is a topic for a whole different article, though.

I hope this article gives you a bit more information about how to sell your cards, should you chose to do so. I honestly think there is an art to MTG Finance, and it might take some time and practice to get it down. However, you always have friends to help you here at Quiet Speculation! Feel free to find me on Twitter (@DVplaysMTG), the QS Discord, or comment here on the article if you have any questions - I'd be glad to answer anything I can. Happy selling folks!

 

Outside Shots and Roleplayers in Core 2020

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

With all of Core 2020 spoiled and the prerelease looming, it's time to wrap up spoiler talk. After the flood of clear playables in Modern Horizons2020 is back to being mostly about roleplayers and brewing opportunities. This is typical of a non-Modern-specific release, and much like a typical set, 2020 has plenty of interesting cards that need a home to make it in Modern.

I'd be remiss not to mention the results from this weekend's events. StarCityGames had a team Modern open in Baltimore, and GP Dallas was Modern. In both events, Hogaak, Arisen Necropolis-based combo decks were a huge presence. Hogaak was by far the most-played deck in Dallas, though Izzet Phoenix eclipsed it in Baltimore. What this means is hard to say. Baltimore being a team event necessarily caused distortions in the data from teams avoiding overlapping decks. Dallas's results are likely more valid, as the MCQ results look similar.

However, I wouldn't look to either event for direction on the metagame. Core 2020 releases next week, bringing not only new cards and a shift in the metagame, but also the London mulligan. All that change obsoletes the current data and may redefine Modern. I'd load up on graveyard hate as a precaution, but how powerful the Hogaak deck will actually end up is not clear. I don't want to speculate on metagame changes yet, so instead I'll speculate on the new cards.

Lotus Field

First up, we have the fixed and upgraded version of Lotus Vale. If you've never heard of Veil, I don't blame you. It never really had tournament success thanks to existing across from Wasteland for its entire history. However, it became notable after the 6th Edition rules changes turned it into Black Lotus. Before then, you had to sacrifice two untapped lands before Vale could be used; afterwards, the sacrifice became a triggered ability, and for a brief window Vale was Lotus. Wizards then errated Vale back to original functionality.

Field fixes most of the problems with Vale. It has hexproof to protect against Wasteland, enters play tapped, and requires two sacrifices even if you don't want it to stay in play. By itself, this is nowhere near playable in Modern, and probably not in Standard either (too much tempo loss). However, in conjunction with Amulet of Vigor, Field is potentially absurd. Two Amulets and a Field yield a turn-two Primeval Titan.

Granted, that's not very likely to happen (especially since I can't envision Field as more than a one-of), but a more plausible use is to play Titan as normally as possible for Amulet decks, then fetch Field to help power out a combo turn. I don't know how good that actually is, but Amulet players I know think it's worth testing. Be on the lookout.

Searching Further Afield

I've also heard rumors of using Twiddle effects with Field to generate large amounts of mana. Exactly how to get such an engine going, what it would be building to, or why it would need Field to operate is not clear to me, but generating large amounts of mana is nothing to sneeze at. The main problem I foresee is that such a deck would be very vulnerable to disruption. Humans is very strong against decks of this style, and it seems like a single counter on a Twiddle could upend a potential combo turn.

Another possibility is alongside Blood Moon and Blood Sun. Either card will prevent Field from entering tapped and requiring sacrifice. The former would then need to be removed for Field to be broken, but the latter makes Field arguably the most powerful land legal in Modern. Each approach presents its own hoops to jump through. For the Moon route, there's the issues with taking it off the field and freeing opposing lands. With Sun, there's the fact that Sun itself isn't very good in Modern. Again though, having a huge mana boost may be all that's necessary.

Scheming Symmetry

Next up, there's the nerfed Vampiric Tutor. Vamp was a deceptively powerful card before it was banned everywhere. Instant speed tutoring is very good in the first place, and Vamp tutored for anything. The only restriction is that the tutored-for card went on top of the library instead of the hand, but that was solved by playing it on the opponent's endstep. I guarantee that if Vamp was legal, every deck would play a full set.

Enforced Symmetry

However, Scheming Symmetry is nowhere close to its predecessor. Wizards has nerfed the effect by first making Symmetry sorcery speed, and also by making it symmetrical. Playing Symmetry as-designed ensures that the opponent gets their card first, which is a great deal for them.

Also worth noting, Symmetry requires two target players. This means it cannot be cast if opponents have Leyline of Sanctity out. If they gain hexproof after Symmetry is cast, then their part fizzles while you still get to search. Spells that require multiple targets need the required targets to be cast, but only one to resolve.

Breaking Symmetry

If Symmetry is going to see Modern play, the Symmetry must be broken. There's no way to give opponents hexproof or shroud, so a different angle must be found. The obvious way that leaves is to mill away your opponent's card, and I expect that mill decks will employ of Symmetry as a result.

For other decks, Thought Scour is the most efficient way to break the symmetry. It's not only the cheapest, but it also draws the card you searched for. The main problem is that accomplishing this requires you to have Scour after tutoring. This means you didn't use it earlier, and that's not great. Also, not Scouring yourself is usually just wrong.

Using War of the Spark planeswalkers is another option, though I'm skeptical. Teferi, Time Raveler lets you Symmetry on the opponent's end step so you can draw your card first. Teferi is a good card, but this method takes setup and won't happen quickly. The opponent will also still get their card on their draw step.

Ashiok, Dream Render is another option. It doesn't stop the opponent searching since they don't control Symmetry, but you can tutor then mill away the opposing found card. The only problem is that Ashiok doesn't see much play right now.

Regardless of how Symmetry gets broken, there's not currently a deck that wants to put that much effort into tutoring. Death's Shadow decks run Scour, but since they're adopting Ranger-Captain of Eos, they don't need Symmetry. Tutoring is also always better in a combo deck, though the only one that I know of that could use Symmetry is Ad Nauseam. It's not clear that Symmetry is better than Spoils of the Vault there.

It's also possible that decks don't bother trying to actually break Symmetry and just play it normally. I could see a Dredge-type deck just finding whatever they want to dredge away the following turn and not caring about what the opponent finds. I expect this to only work game 1, but that may be enough.

New Leylines

A big headline for 2020 is the return of leylines. Leyline of the Void and Leyline of Sanctity are getting welcome and much needed reprints (sidenote: Void's reprinting makes me wonder what Wizards knew about Hogaak's impact on Modern). Blue also got Leyline of Anticipation, but that card has never done anything in Modern, and I doubt that will change anytime soon.

Meanwhile, red and green got entirely new leylines, which have the potential to make it in Modern. The red leyline is very narrow, but its effect is incredibly powerful in the right matchup and in the right deck. Meanwhile the green leyline is potentially busted. It may be superfluous a lot of the time, but there are times that it will win the game.

Leyline of Combustion

Red decks generally only interact with other decks via direct damage. This means that red decks have traditionally struggled against combo decks. Pyrostatic Pillar and then Eidolon of the Great Revel changed this somewhat by limiting how many spells the combo decks could cast before dying.

Leyline of Combustion follows in their footsteps, but rather than punishing casting spells, it punishes the win condition; a lethal Grapeshot against an opponent with Combustion out kills its caster instead. This doesn't stop the combo, just the kill, so its utility will be limited.

Combustion does have additional value since it triggers if creatures are targeted. This could be decent for a Goblins deck against midrange or control, but I suspect they'll just start leaning more heavily on sweepers and moot Combustion. Alternatively, they could just take some damage, remove Combustion first and then start killing creatures, so I wouldn't look to Combusting any prepared opponent out of the game.

Interestingly, this card may be best against Burn. Burn does a decent chunk of damage to itself off its lands, so if they're creature-light, Combustion may kill the Burn player first. I think I'd rather rely on Sanctity against burn since Lightning Helix is a card, but for those decks that can't run Sanctity, Combustion may be almost as good.

Leyline of Abundance

The green leyline requires some clarification: its ability affects only those abilities that have the tap symbol in them, so it doesn't work with Heritage Druid. However, Devoted Druid does tap for two mana. Thus, in the right context, Vizier of Remedies is no longer necessary for Druid to generate infinite mana. One Druid, Abundance, an untapped land, and Ezuri, Renegade Leader combine to make every elf arbitrarily large.

There's also the chance that Abundance is all that's needed to win. A board of mana dorks but no payoff is often death for Elves, but Abundance can fix that since it contains a means to pump the team. Working with Devoted Druid again, there's the potential to grow everything to considerable size very quickly. I don't know that this route is actually better than the current options, but it is worth looking into.

Season of Growth

On the subject of green enchantments, Season of Growth looks promising. The first ability is nothing to write home about, but the second might be just what fringe enhantment strategies need to be viable. Season turns every spell you cast on your own creatures into a cantrip. There's combo potential in Jeskai Ascendancy combo and its Crimson Wisps, but I think that boosting auras is the real intention here.

Bogles

The big problem with Season is that it doesn't do anything worthwhile without creatures to target, making preemptive removal its worst enemy. As such, I think Season has potential in Bogles. Opponents can't preemptively remove hexproof creatures and Bogles tends to struggle with running out of gas.

Kor Spiritdancer is already played primarily for this exact purpose, and I think Season challenges it well. Season is less vulnerable and also boosts Ethereal Armor. Spiritdancer being a target for auras is very important since Bogles' greatest weakness is the low creature count, but that's a backup plan most of the time. On balance, I think Season comes out ahead. The real question is whether that's enough to make Bogles an attractive option again.

Enchantress

The other thing worth noting is that Season is the closest thing Modern has to Enchantress's Presence which is a keystone in Legacy Enchantress. That deck is a prison deck built around Elephant Grass and Serra's Sanctum, neither of which is Modern legal. Modern does have its share of interesting prison enchantments and enchantress's, so there might be something to Season there. Of course, Season would only trigger on auras, so it will never be Presence, but it's looking increasingly plausible that Enchantress could be viable in Modern too.

Kykar, Wind's Fury

The final card is a combo piece. Kykar, Wind's Fury makes the most sense in Jeskai Ascendancy as a backup plan in case Ascendancy gets hit by Surgical Extraction-style effects or called with Meddling Mage. Instead of outright winning, Kykar floods the board with fliers, which may be enough. If Kykar is out during the combo, he may help feed the combo by turning the spirits into red mana. How useful said mana might be is another question, but there's plenty of potential here.

Storm's Brewing

The big question hanging over 2020 is the London mulligan. The spoiled cards may rise or fall in value based more on how the new mulligan affects decks rather than their own merits. Nobody knows what that will do to Modern. Perhaps the doomsayers are right and broken combo decks will reign. Maybe Wizards and the optimists are right and it will have a positive impact. We'll have to wait for the data to come in to see.

MTGO: Modern Horizons Financial Outlook, Part I

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Modern Horizons is the first supplemental set ever released on MTGO that wasn't billed as a Masters set. Normally MTGO players get left out in the cold on supplemental summer sets like Conspiracy or Battlebond, but not this year! And what is more, since this is a set that was actually released like a regular set, whose cards weren't released exclusively through treasure chests, this set will follow the familiar pattern that speculators can capitalize on.

For the next month or so we should expect Modern Horizons to reach peak supply, and once cards cease entering the market altogether in August we can expect the value of the set to increase over time. Investors, speculators, and players should all make financial decisions in sync with this timeline.

I. When Should I Invest in Modern Horizons?

Currently, Modern Horizons is sitting at a set value around $225. Modern is not just the most popular format on MTGO but is also typically most popular during the late Spring and Summer. Product is still being opened, albeit more slowly than in the first few weeks of June.

The release of a new Standard set always shifts player excitement and focus toward Standard, and I expect Core 2020 to be no different. Eternal cards tend to dip at that time, and I expect the same to happen with Modern Horizons cards. That's when I'll be looking to buy. Hopefully, the set value will be closer to $175 at that time.

Prices should hold relatively steady until the set is no longer draftable (mid-August). After that, expect to see a slow gain. By next year, I think the set value for Modern Horizons will be at least $300. Over the next month, players should be happy buying cards from this set to play with as there is little financial risk in holding them.

II. Where will the Big Money Cards Settle?

1. Wrenn and Six

I expected Wrenn and Six to be the most valuable card in the set, but I didn't expect it to be this high this quickly. Standard, Legacy, and Pauper all command sizeable demand on MTGO, and Legacy demand is likely accounting for 50% of Wrenn's value. It is already showing signs of becoming a Legacy staple. I can't recommend investing in it due to the inherent risk of buying a card at this price point, but I don't think it's going to settle below $30. Prices are still swinging wildly and I'd be trying to snag your playset around that $30 point. Hopefully when Core 2020 releases it'll dip to that price. I will say, though, that Wrenn and Six has the potential to break the $100 mark if it sees more Modern play and isn't included in treasure chests. I'm not willing to bet the farm on that, but I see it as a possibility.

2. Force of Negation

Force of Negation is having a larger impact on Modern and Legacy than many had anticipated. Its high price tag is largely due to it seeing significant play in tier one Modern decks (UW Control) and tier one Legacy decks (UR and Temur Delver). Although that won't likely change, what is true is that Force of Negation is going to continue to be opened at a decent clip for the next several weeks since it is only a rare. Although it's possible the going rate for Force of Negation might settle around $30 eventually, I can't imagine it holding such a high price in the short term.

3. Seasoned Pyromancer

Seasoned Pyromancer has exceeded expectations and has really made its impact felt on Modern. It will likely get even stronger if some of the unfair graveyard decks are brought back to earth a bit with a ban. While I expect it to eventually settle well north of its current price point, I'm optimistic that buyers will get another chance to buy closer to $15 once Core 2020 releases.

II. What Mythics are Currently Undervalued?

1. The First Sliver & Morophon, the Boundless

Current Price: $0.75

Although they don't get talked about a lot, there are a lot of casual Magic players who play Commander on MTGO. MTGO is the only digital place to play Commander, and this means of playing has been popularized by MTGGoldfish's "Commander Clash" series. The First Sliver and Morophon, the Boundless will both likely see some amount of demand due to casual players, and the fact that they are both mythics in an expensive supplemental set means that there won't be all that many copies to go around. Both are going for $0.75 now, and that has nowhere to go but up. Popular 2018 Commander cards Tuvasa the Sunlit and Lord Windgrace have both skyrocketed in price, to $17 and $62 respectively, and it's possible something similar could happen to The First Sliver or Morophon.

2. Echo of Eons

Current Buy Price: $4.14

Echo of Eons is one of the cards that received the most hype during spoiler season. The power here is self-evident, but its price is low because it has only really broken into Legacy thus far. Right now Modern is so dominated by Hogaak that nothing this slow can be anything more than cute* in Modern. I'm expecting a ban or two to come to Modern that will slow down the format, possibly of Hogaak himself, possibly of his best enabler Faithless Looting.

Echo of Eons' value seems to be based predominantly on its Legacy chops and not on its potential in Modern. I cannot say whether Echo of Eons will ever be a thing in Modern. But what I do know is that its price isn't going to crater because its supply is so low, so there is less risk in speculating here than there usually is. Just like MLB baseball players are taught to do nowadays, swing for the fences in Modern Horizons. It's okay to strike out some in order to chase the long ball. You don't have to try to hit a home run with Echo of Eons, but know that there are few times in MTG or MTGO finance where you can take a few free swings like you can with the cards in this set.

3. Yawgmoth, Thran Physician

Current Buy Price: $3.49

Yawgmoth is among my favorite speculation targets from Modern Horizons. It is only seeing a tiny bit of play now because it is too slow in a Hogaak world. But if Hogaak decks get nerfed, I think Yawgmoth could become a real player in the format and command prices north of $15.  Yawgmoth is versatile and powerful and will likely go up in price if (and hopefully when) fair decks get a foothold in the Modern format.

III. Signing Off

In my next article (likely releasing later this week) I will cover the rares from Modern Horizons. What are your favorite speculation targets from this set?

I encourage those who have not drafted this set at all to do so. It is among the best draft formats I've ever played, and it's a shame I've been traveling down in Texas for the past few weeks so I've played a lot less of it than I would have liked. The draft portion is a bit harrowing and can sometimes feel arbitrary, but the gameplay is among the most interesting I've ever experienced. So many games are tight and come down to the decisions the two players make. Additionally, the value for non-phantom and phantom alike is higher than usual. The expected value for MTGO drafting overall is higher than it has been in at least five years, a subject I'll be thoroughly examining in July and August. Go get your Modern Horizons and War of the Spark drafts in.

QS Insiders who want to see my portfolio should contact me on Discord. My portfolio is up to date and includes all of my WAR and RNA season investments.

Thank you for reading and I will see y'all next time!

Learn From My Mistakes

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

After publishing my article last week, another Quiet Speculation writer shared his rationale for an alternate point of view. Specifically, David was skeptical of Modern Horizons so early into its release cycle and he provided a bullish case for Ophiomancer.

There was an error retrieving a chart for Ophiomancer

We exchanged ideas in the Insider Discord in a healthy discussion on these two points. On the one hand, I am standing by my support for Modern Horizons speculation. I still think this set will be relatively under-opened (even if the print run is high) and the playable cards in the set—especially foils—will continue to climb.

On the other hand, my call to sell Ophiomancer was clearly premature. This isn’t the first error I’ve made in MTG finance and it won’t be my last. Too often the vocal members of the MTG Finance community boast their hits and eschew discussion on their misses. Time to change that. I want to embrace them because I can learn from these mistakes. This week I am going to share some of my largest blunders along with the lessons I learned from them, in the hope readers can avoid the same pitfalls I encountered throughout my eight years of MTG finance.

Lesson 1: If You’re Early, You’re Wrong

I suggested selling Ophiomancer at its $13 high last week, but now copies can’t be found for less than $18. Apparently, the human shaman interacts well with Yawgmoth, Thran Physician in Commander. This is an interaction I overlooked in my face-value assessment, and clearly there are enough people interested in playing (or speculating on) this interaction.

I could argue that Ophiomancer’s parabolic move won’t be sustainable. Often times we see a new interaction spark a buyout, only to watch the spiked card’s price rapidly trend back down again. Once speculators get their fill, they compete in price and undercut each other, until buyers are willing to step in and a new price is established.

But the bottom line is I was too early on the sell call. Instead of selling last week at $13, one could conceivably sell their copies this week at $17. Selling may be the right call now, but selling too early would have meant missing 30% more upside. In this case, the early call to sell was the wrong call.

Another recent example where my timing was premature was when I acquired foil Thran Temporal Gateways. I still believe in this card’s long-term prospects, but buying up Card Kingdom’s copies at $3.49-$3.99 was not ideal given their price is now $2.99 ($2.49 for EX). Fortunately, I was able to ship some copies to ABU Games for decent trade credit. But the bottom line is I could have purchased fewer copies and instead waited for the price to come in.

There was an error retrieving a chart for Thran Temporal Gateway

I only hope my recent Modern Horizons pick-ups don’t follow a similar trajectory!

Lesson 2: The Sealed Product Trap

Years ago, I discovered the stellar returns sealed product yielded. I decided to buy in deeply, acquiring boxes from sets like Time Spiral, Planar Chaos, New Phyrexia, Coldsnap, Unhinged, and Innistrad. These purchases paid out nicely and the wait time for profit wasn’t as long as I anticipated, a nice bonus.

With that I decided to double down—I purchased around a dozen booster boxes of Return to Ravnica and Magic Origins. There seemed to be robust hypotheses behind both sets: the former contained Modern staples such as Shock Lands, Abrupt Decay, and Supreme Verdict. The latter was an under-opened set that contained the flip-Planeswalkers.

There was an error retrieving a chart for Jace, Vryn's Prodigy

After waiting a couple years, I realized these products were not going to provide me any appreciable yield. Despite a reasonable buy-in of around $80-$85 per box, I wasn’t seeing any opportunity to sell for profit. When taking fees and shipping into account, a booster box really has to appreciate at least 25% to become a worthwhile target. I ended up cashing out of all sealed product for a loss.

Despite the pain of such an unsuccessful purchase, I learned three valuable lessons about sealed product:

  1. Starting around the time of Return to Ravnica, Standard sets are printed into oblivion. In fact, you can still purchase booster boxes of Return to Ravnica and Magic Origins for under MSRP even now. Prior to that, buying any boxes with playable eternal cards would have made you significant profit. Those days are over.
  2. The opportunity cost of sealed product is very high. While sitting on these booster boxes, I had a couple thousand dollars tied up, rotting on my shelf. Other than their nice display, there is no benefit to sitting on sealed product—you can’t play with the cards and you can’t open the packs. They also take up a great deal of space. Instead of booster boxes, I’d rather use that capital to acquire cards that have upward potential—at least I can use them while waiting for that return!
  3. The exceptions aren’t worth pursuing. Yes, Khans of Tarkir boxes sell for $180 on Card Kingdom’s site. Yes, Japanese War of the Spark booster boxes have major potential due to the alt-art Planeswalkers. Yes, Kaladesh booster boxes retail for $200 because they contain Masterpiece These are all sound exceptions. But you know what? I still don’t want to deal with it. Packaging up the boxes, bringing them to the post office, paying the exorbitant shipping cost—to me it just isn’t worth it. You could have made $100 on a Kaladesh booster box because they contain Masterpieces, but you also could have made $100 by simply buying the Masterpieces themselves!

Lesson 3: Buylists Aren’t Always Forward-Looking

When I listen to CNBC podcasts, I sometimes hear about how certain industrial data is “forward-looking” and other data is “backward-looking”.  These terms are usually used to describe jobs data, inflation numbers, manufacturing data, etc. While there’s no direct parallel in Magic, the concept should not be overlooked completely.

I discovered this truth the hard way back in 2013. I remember it well—the promotional Scavenging Oozes started hitting the market, and demand was high. Prior to its reprinting in Magic 2014, the only copies of the popular Modern card were from the original Commander set, and they sold for top dollar. At one point these sold for $35 and buylisted for nearly $30!

There was an error retrieving a chart for Scavenging Ooze

Once I learned of the reprint, I knew its price would bottom quickly and rebound—I wanted to make this a major position in my portfolio. Copies started to hit eBay and the price began its precipitous drop. As copies started approaching $8, I became very interested. At that moment, Star City Games had an $8 buy price on the card. To me, this was license to go all in. I figured if Star City Games was buying at $8, then I should feel confident in doing so too.

After all, such an aggressive buy price meant that Star City Games believed the card would rise in price from there, right?

Wrong.

After buying a few dozen copies, my buylist safety net was pulled out from under me. Suddenly Star City Games was paying $6 a copy. Then even lower. Even more copies came to eBay at lower price points, and I simply couldn’t purchase them all. The price fell further over the course of a couple months, and that’s when I realized I wasn’t going to profit from this endeavor. Rather than throw the copies in my box of shame, I decided to liquidate and put that money to work elsewhere. I’m glad I made this decision because Scavenging Ooze’s price never recovered. Multiple reprints later, the promo version of Scavenging Ooze still sells for a $4.

The breakdown was in trusting a vendor’s buylist as a forward-looking indicator. This is a fallacy—major vendors don’t set their buylist price based on anticipated price movement. They set their buylist price based on their current supply and sale history. In other words, their buylist prices are based on what has happened up until that point (backward-looking), not what they expect to happen in the future. Keep that in mind next time you speculate on a card based on a vendor’s buy price. If market price is on par with a buylist price, it’s possible the buylist price drops instead of the market price rising.

Wrapping It Up

As I embarked on this article, I quickly realized just how many mistakes I’ve made in MTG finance over the years. It’s easy to remember all the correct calls and well-timed buys and sells. But in reality, I’m far from perfect and have my fair share of poorly executed investments. I highlighted three specific cases here because there are valuable lessons to take away from each. But in reality, the list is quite lengthy. I never even mentioned my failed speculation on Skaab Ruinator!

There was an error retrieving a chart for Skaab Ruinator

The good news with Magic speculation, though, is that you don’t have to be perfect to make money. In fact, you only need to be right more than you’re wrong to turn a profit. All things equal, a 50.1% success rate is still successful in my book (although the value of your time may be a factor). We all make mistakes, but hopefully, we can learn from each other’s to get our success rate up a little more. The three lessons I shared in this article will hopefully give you that additional edge needed to make your Magic hobby that much more affordable.

Sigbits

  • In keeping with the “failed spec” theme of the week, let’s examine Card Kingdom’s buylist prices on some of the cards I’ve unsuccessfully speculated on over the years. First and foremost, of course, there is Scavenging Ooze; Card Kingdom pays $2.75 on the promo version I once bought dozens of for around $8 a copy. Like I said before, I’m glad I decided to cut losses on this one when I did!
  • At one time I did believe Skaab Ruinator would be a hit in Standard or Modern—that never materialized. Card Kingdom doesn’t even have non-foils specifically listed on their buylist, meaning they’d consider it a bulk mythic rare at this point. At least they have another Innistrad card on their buylist that I once speculated on: Ghoultree. They’re paying a whopping $0.33 for the green creature!
  • Card Kingdom’s buy price on foil Thran Temporal Gateway: $0.90. I am still sitting on a few copies that I couldn’t unload profitably now that ABU Games dropped their buy price. In this case, I am going to wait patiently and see if the price gains traction over the next few months.
  • BONUS: At one point, I was sitting on nearly 100 Shock Lands. This was before the most recent return to the world of Ravnica, about a year after Return to Ravnica was released. I was so confident these would return to $20+ and I put my money where my mind was. But the returns didn’t pan out on the timeline I had projected, and ultimately I sold all my shocks to a buylist in GP Vegas a few years back. Nowadays those buy prices are about the same as they were when I sold. For example Breeding Pool and Watery Grave from Return to Ravnica buylist to Card Kingdom for $8.25. I’m happy I sold when I did because that opportunity cost was steep and the five-year return on that large investment would have been tiny.

Insider: QS Cast #127 – Previews? Here we go again! [Unlocked]

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome to the QS Cast 2019! Our co-hosts Chaz and Tarkan explore the financial aspect of Magic the Gathering – and in this episode they discuss the following:

  • Tarkan joins to discuss the first relevant information and results for
  • #ModernHorizons First look at official Core 2020 Previews!
  • Insider Questions!
  • Cards to Consider!

 

*This Podcast was Recorded on 06/12/2019 for QS Insiders. If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

Avatar photo

Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

Posted in Free, QS Cast, UnlockedLeave a Comment on Insider: QS Cast #127 – Previews? Here we go again! [Unlocked]

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

It Snow Game: Brewing Bant and Temur

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Modern Horizons has deeply affected the format, and Core 2020 is now poised to emerge and shake things up further. But behind all that ruckus, a storm has been brewing—rather, I've been brewing up a snowstorm. Today we'll look at my adventures with Ice-Fang Coatl in Temur and Bant.

Dreadhorde Snow

This shell combined a lot of the more recent cards I wanted to test, including Dreadhorde Arcanist, which I'd messed around with previously. Other newcomers included Wrenn and Six, a card I'd enjoyed thoroughly in GR Moon; Crashing Footfalls, a 0-cost spell to cheat out; and Prismatic Vista, Arcum's Astrolabe, and Ice-Fang Coatl, the snow package.

I started with Temur for access to Lightning Bolt and threw in Skred for good measure.

Dreadhorde Snow, by Jordan Boisvert

Creatures

4 Dreadhorde Arcanist
4 Tarmogoyf
4 Ice-Fang Coatl

Planeswalkers

4 Wrenn and Six

Artifacts

4 Arcum's Astrolabe

Enchantments

2 Blood Moon

Instants

4 Thought Scour
4 Lightning Bolt
4 Skred
1 Tarfire

Sorceries

4 Sleight of Hand
4 Faithless Looting
2 Crashing Footfalls

Lands

3 Prismatic Vista
3 Misty Rainforest
3 Wooded Foothills
1 Steam Vents
1 Stomping Ground
2 Snow-Covered Mountain
1 Snow-Covered Forest
1 Snow-Covered Island

Sideboard

2 Damping Sphere
2 Reclamation Sage
2 Alpine Moon
2 Ancient Grudge
2 Surgical Extraction
2 Life Goes On
1 Feed the Clan
2 Anger of the Gods

Between the cantrips and the wealth of one-mana removal, our turn one plan is to set up or disrupt opponents. After that, we're slamming powerful follow-ups. Dreadhorde requires plenty of one-mana spells to be a threat as of turn two; against decks that might have Bolt, we're better off leading with Tarmogoyf and drawing out more removal. Rounding out the curve at three mana is Blood Moon, which this deck functions under and which punishes opponents well-equipped to deal with our creatures.

Card Choices

I went with Sleight of Hand over Serum Visions because I think it's better with Dreadhorde. Given an active Zombie, we'll have time after combat to  make more plays, and Sleight is better at setting those up. Serum excels at setting up later turns.

Crashing Footfalls is showing up in midrange and combo decks alike alongside Electrodominance, As Foretold, Finale of Promise, and Dreadhorde Arcanist. The idea for including it here was to turn Arcanist into a source of pressure in matchups where we'd need to lay the beats; linear combo decks like Tron don't care so much about a stream of value from across the table, but can die quick to a couple 4/4s, especially with Blood Moon in tow. Faithless Looting is here at 4 to enable this plan.

Tarfire is more of a vanity include than anything. Growing goyf to maximum P/T is a fun sub-game for me to play, no matter the deck!

Looking to the sideboard, the pair of Reclamation Sages stand out as clunky and ineffective compared with Force of Vigor or the number of other effective options for removing artifacts/enchantments in green. Their primary purpose, though, is to snipe Rest in Peace, which otherwise shuts down most of what we're doing. Most of the Rest decks are control strategies, chiefly UW; against these, we want to ride one or two threats to victory so we don't fold to sweepers. That Reclamation provides a body is extremely helpful. Life Goes On works with Arcanist and patches up our spotty Burn matchup.

Deck Issues

I was impressed with how well this deck could grind, as well as how functional its engines were despite their many moving parts. Astrolabe and Coatl helped a lot with this by cantripping while developing our gameplan. I think snow decks are bound to include these two cards; the Snake is snow's main payoff, and Astrolabe is all but crucial when it comes to fixing mana and turning on deathtouch early. Because of that, snow decks enjoy an inherent consistency boost, a realization which informed my second, more combo-focused shell.

With all that said, hopping aboard the value train isn't exactly novel or difficult to achieve in Modern. It seems like almost every deck has the tools to do so, including the blazing-fast aggro-combo decks of this season. Since Dreadhorde Snow folds to Rest in Peace just as Hogaak Bridgevine does, and is otherwise worse on pretty much every metric, the deck couldn't work at the competitive level.

Undoing Snow

Of course the Narset-founded creation of Pitch Blue piqued my interest—I am Day's Undoing's most vocal supporter, ever. But my experience slinging the sorcery led me to pinpoint a couple beefs with established shells. For one, they weren't generating enough of a board advantage to make full use of the reset; they also felt quite slow in my testing. Finally, I picked up on some consistency issues: without Narset around, Undoing was just bad. My solution was to add dorks for the first two points and Teferi, Time Raveler for the last, giving up some of the great-on-paper free spells for cards that actually plug the deck's holes.

Undoing Snow, by Jordan Boisvert

Creatures

4 Noble Hierarch
4 Ice-Fang Coatl
3 Vendilion Clique

Planeswalkers

4 Narset, Parter of Veils
4 Teferi, Time Raveler

Artifacts

4 Arcum's Astrolabe

Instants

4 Path to Exile
4 Force of Negation
2 Remand

Sorceries

4 Sleight of Hand
3 Day's Undoing

Lands

4 Prismatic Vista
3 Flooded Strand
3 Misty Rainforest
1 Hallowed Fountain
1 Breeding Pool
1 Temple Garden
1 Mikokoro, Center of the Sea
1 Geier Reach Sanitarium
3 Snow-Covered Island
1 Snow-Covered Forest
1 Snow-Covered Plains

Sideboard

4 Rest in Peace
3 Damping Sphere
3 Kitchen Finks
3 Gut Shot
2 Nature's Claim

The snow package helps a lot in this deck, which could both use the consistency and the survivability fronted by Ice-Fang Coatl. Coatl also turns sideways for a reasonable amount with Hierarch on the battlefield. Rounding out the creature suite is Vendilion Clique, which not only combos with Narset by permanently tucking an opponent's card, but serves as our primary win condition.

Card Choices

Here's Sleight of Hand again, but for different reasons. Compared with Serum, which admittedly does a nice job of setting up the combo, Sleight makes the combo more reliable while going off. We can undo and then find the pieces we need to chain another Undoing, or dump our hand into play before the next reset. The immediacy of Sleight also helps when we're under pressure, letting us find Path to Exile or Force of Negation for an opponent's critical turn. And it has the extra benefit of letting us dig while opponents happen to have a Narset of their own.

A more overt inclusion is Teferi, Time Raveler. Teferi-Undoing is of course worse than Narset-Undoing, which lets opponents draw just one card to our seven. But casting the sorcery on an opponent's end step using Teferi's plus mostly eliminates its drawback, and often has a similar effect; I've frequently drawn 7 on the end step only to then plant Narset and Undo again, putting away the game. The walker's minus also helps us survive and digs further into the combo. With both walkers in play, draw-step Undoings leave opponents totally handless, as they've already drawn for turn. Finally, instant-speed Undoing has the benefit of disrupting graveyard combos, even if it won't literally end an opponent's turn as it would ours.

Remand is a flex spot that gives us a mix-up option with Coatl. It's especially potent against linear combo and big-mana shells, while fairly useless against aggro-combo. Mikokoro and Geir Reach are both nuts with Narset in play, especially the latter; each are legends, and so only appear at 1.

Finally, the sideboard. Our colors and gameplan let us run some of the best two-mana hosers in Modern, and in huge quantities. Finks is here pulling double-duty as a floater against midrange and lifegain against aggro. Gut Shot exists for enemy planeswalkers and small creature decks.

Deck Issues

Between its powerful ambitions, resilience to hate, and ability to pack so much itself, I found the Bant deck much stronger than the Temur one. But a little more tuning might go a long way. I lost a game to Hogaak in which I stuck two Rest in Peaces and ended up getting beaten down by a bunch of menacing Neonates; having even a vanilla 2/2 in play would have won me the game, but we don't have access to anything like that in the mainboard. Perhaps something like Tarmogoyf is necessary in the main, and could also improve the other aggro matchups.

Here to Stay

Ice-Fang Coatl is certainly good enough for Modern, and apparently not going anywhere. I anticipate the snow package will remain a solid include in decks looking for what it offers: consistency and increased survivability against efficient beaters. How have you tamed the Snake?

Insider: QS Cast #126 – #Oathbreaker with Bryan Spellman! [Unlocked]

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

Welcome to the QS Cast 2019! Our co-hosts Chaz and Tarkan explore the financial aspect of Magic the Gathering – and in this episode they discuss the following:

  • #ModernHorizons dive! We currently have all the Mythics/Rares. Reactions, discussions, personal takes from Chaz, Tarkan and special guest Bryan Spellman!
  • Bryan talks to us about #Oathbreaker, charity, and where Oathbreaker can end up!

 

https://weirdcards.org/

*This Podcast was Recorded on 05/30/2019 for QS Insiders. If you want live recording sessions and up to date postings before anywhere check out the QS Insider Discord!

Avatar photo

Chaz V

Started playing during Invasion block at the age of 13. Always a competitive person by nature, he continues playing to this day. Got into the financial aspect of the game as a method to pay for the hobby and now writes, Podcasts, and covers all aspects of the game, always trying to contribute to the community and create great content for readers and listeners.

View More By Chaz V

Posted in Free, Oathbreaker, Podcasts, QS Cast, UnlockedLeave a Comment on Insider: QS Cast #126 – #Oathbreaker with Bryan Spellman! [Unlocked]

Have you joined the Quiet Speculation Discord?

If you haven't, you're leaving value on the table! Join our community of experts, enthusiasts, entertainers, and educators and enjoy exclusive podcasts, questions asked and answered, trades, sales, and everything else Discord has to offer.

Want to create content with Quiet Speculation?

All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

MTG Finance Trader Profiles

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

We’ve been told for years now that players come in three types: Timmy, Johnny, and Spike. These are affectionate nicknames for common psychographic profiles that players tend to fall under; with Timmy referring to the power gamer who plays Magic for fun and to cast exciting spells, Johnny referring to the combo player who loves cool interactions and innovations, and Spike is the tournament grinder who sustains himself with two-for-ones.

I’ll assume you’ve heard of these if you’re indoctrinated into MTG Finance, but have you considered how these players approach the financial aspect of the game? I imagine that most people do not, as these archetypes do not easily slot into MTG Finance psychographic profiles.

There are Timmys who don’t care about the value of their cards and never sell them, and Timmys who are excited to open the chase mythic from the newest set at prerelease and will sell it to the highest bidder. While it’s clear that our traditional psychographic profiles are not particularly useful for assessing interests in MTG Finance, it’s also clear that player archetypes do exist for the financial aspect of the game.

You know them well

MTG Finance Trader Profiles

Having three archetypes works excellently for our purposes here. I've come up with these three names as the basis for our descriptions: Alex, Bailey, and Cassidy. (Note: these names are not meant to represent any real person, living or dead.)

Alex is the binder-grinder #MTG Finance guru. They subscribe to Quiet Speculation, they check overarching price trends daily, they speculate on cards now and then, and they finance some portion of their favorite hobby with this work. If you’re reading this article, you’re most likely an Alex.

There was an error retrieving a chart for Black Lotus

Bailey is the category most Magic players I know fall into. Bailey cares about the value of their cards. They love it when the cards they own spike in price and hate it when the cards they need for a tournament or Commander deck spike in price.

Bailey does not commonly read finance articles or pay attention to price charts because MTG Finance is firmly secondary to playing the game for them. Bailey may sell their cards frequently to help afford the next deck they move to, or only sell when they notice an egregious spike, depending on their financial disposition.

There was an error retrieving a chart for Bridge from Below

Cassidy does not care about MTG Finance. Full stop. They may have not even heard of MTG Finance. Cassidy has a full-time job that bankrolls the game for them. To Cassidy, Magic is a hobby that they dump a few hundred dollars into here and there that they do not expect to see again.

If they ever stop playing, they will likely sell their collection, but it is not even close to worth Cassidy's time to haggle in Facebook groups or set up a TCGPlayer store. Note that Cassidy doesn’t necessarily have to be an affluent adult, but they can also be a younger person who does not have time for MTG Finance, is not aware of MTG Finance, or is not interested in MTG Finance.

There was an error retrieving a chart for History of Benalia

What Can We Do With These Descriptions?

We’ve established the MTG Finance trader profiles. Let’s see if we can create some useful heuristics from these. For this article, I’m going to assume you’re an Alex (sorry Baileys). As an Alex, I’m sure you’re aware of how different it can be to interact with a Cassidy or with a Bailey, if only on an intuitive level. The way you would trade with another Alex is going to be entirely different than the way you would trade with a Cassidy, because Alex and Cassidy both want totally different things from a trade or purchase.

The reason I outline these three archetypes is to try and help Magic traders, buyers, and sellers think more about approaching business in a way that benefits both parties. I’ve met many an Alex who won’t trade with other Alexes because they don’t think they will get any value from the trade. As an Alex, I personally prefer to trade with other Alexes. All you have to do is identify what reason they’re trading for and give them that in return, while ensuring to get what you want out of the trade as well. As an example, most Alexes I've met just want value, and will be happy with a trade like the following:

 

Which side of this trade do you prefer? The TCGPlayer value (as of June 20th, 2019) of the left side is about $39 total. The TCGPlayer value of the right side is $27. As an online store, TCGPlayer Direct fees are extremely high for cards valued $3 and under. I would make probably about $19 cash from selling these Altar of Dementias, or slightly higher from a buylist if I’m lucky. The Force of Negation will put roughly $22 in my pocket.

This one is on the closer end, but I think lots of Alexes would accept even 11 or 12 Altars, which would make this a great trade for both ends. The Altars will trade at $3 all day long, so my fellow Alex is happy. I will profit $3-9 dollars, so I’m happy. Conversely, while some Baileys may take this trade, no Cassidy ever will. What would Cassidy need 13 Altar of Dementias for?

Clearly consolidation and direct value are two valuable end results of a trade. Just how valuable consolidation is will vary from person to person and from trade to trade. One thousand $1 cards for a single $1000 card is a significantly more lopsided trade than five $10 cards for a single $50 card. On the latter trade, you wouldn't want to add more than 5-10% of the value of the trade to make it even. With the former trade, I wouldn't even be thrilled to trade a $1000 card for double value in $1 cards. There's no perfect formula to measure the value of consolidation, so it's important to come into a trade with some idea of how important it is to you personally.

The last of the three primary motivations for an Alex is speculation. Any Alex worth their salt is going to attempt to trade away their rotating standard cards before they fall too far, and is going to prioritize more stable cards with some potential for future gains. For this reason, I put all my specs that are not yet for sale in my trade binder. This is something I don't see many Alexes do, but having legitimately strong specs in your binder can entice a fellow Alex to kick some value your way, or to give you a more lenient consolidation trade.

Speculatory trades are far more precise in nature. How high do you expect the card to go, and what percentage chance do you think it has of getting there? These are numbers you should already have in mind in relation to your specs, but it's important to be able to calculate these on the fly when flipping through a trade binder. I'm not speculating on Monastery Mentor right now, but it's going to be insane in Modern when Hogaak, the Arisen Necropolis gets banned, and is already putting up results. If I see these in a trade binder, I'll prioritize them, unless the person I'm trading with is also banking on them gaining value.

Speculation trades create complex situations to navigate. Which side of this trade do you want?

Either is fine. Fiery Islets will go up from their current price of $20, but how high they go and how quickly they get there is speculatory. Expedition Overgrown Tomb clocks in at $80 currently and is the value consolidation play, and a decent spec, albeit a long-term one.

Wrapping Up

Now that you have a clearer idea of these distinct differences in the ways that players approach MTG Finance, hopefully, you can use this methodology to create more favorable deals with more varieties of people. I’ll leave the specifics of these heuristics to your imagination for now, as I’ll be diving into more detail on how I interact with the various archetypes in a future article. Follow me on Twitter @MahouManSam for daily finance updates.

Outsider Tribes: Core 2020 Spoilers

Are you a Quiet Speculation member?

If not, now is a perfect time to join up! Our powerful tools, breaking-news analysis, and exclusive Discord channel will make sure you stay up to date and ahead of the curve.

This is a bit sudden: Modern Horizons has only been out for two weeks, but here we are starting Core 2020 spoilers. The summer release schedule has ensured that Modern is utterly saturated with new cards, and it is struggling to absorb them all. There hasn't been much time to determine the effects that War of the Spark  and Horizons have already had. I have no major events besides MTGO providing data, and so cannot accurately determine the metagame. Therefore, I'm going to be focusing on the new cards in a vacuum.  Rather than speculating on their impact on the indeterminate metagame, I'll be analyzing them on their own merits and potential homes.

Modern Horizons had minor tribal themes with decent numbers of slivers and changelings. Core 2020 is continuing this path, with tribal synergies for goblins, elementals, and flying, somewhat incongruously. At time of writing, with just over half the set spoiled, the two former tribes have received cards that may finally push them into Modern viability. The latter has some interesting possibilities for Spirits. I will be focusing on the tribal decks today.

Up in the Air

The first tribe isn't actually one, but it does only apply to one. There is a significant flying tribal theme in 2020, which while mostly targeted at Angels affects Spirits too. So far I haven't seen anything skyshaking; it's really hard to compete with Mausoleum Wanderer and Spell Queller. However, there are some interesting cards already that could find a home in Spirits. It will take the right circumstances, but it is possible.

To preemptively respond to something I've been asked in person multiple times, Sephara, Sky's Blade is not going into Spirits. There's no constructed-worthy way to give spirits vigilance, so in playing Sephara for her alternate cost, the only reason to play her at all, pilots forego the opportunity to attack with four spirits, which almost certainly extends the clock by a turn. You're giving your creatures indestructible, which Selfless Spirit could already do, in exchange for giving the opponent another untap step. That's a bad deal. The only possible application I can think of is in mirror matches where the board's stalled out, and even then, why jump through hoops just for indestructible? She doesn't even benefit from tribal synergies. Leave Sephara for the BW Tokens dreamers.

Spectral Sailor

While the Sailor has an awesome type-line, I don't think it'll make it in Spirits. The ghost pirate has the appearance of constructed viability, as flash and flying are Spirits' keywords and the reason to play the tribe. However, he's only a 1/1. If Sailor included some disruption or even a stat boost like Wanderer, it'd be in business. However, most of the time, all Sailor will be is a beater.

The other ability is very interesting, but it's not good enough to push Sailor into viability. Azure Mage has seen constructed play before (as a Standard sideboard card, admittedly), so a cheaper front-side isn't outside the realm of playable. UW Spirits also lacks card advantage except for blanking opposing spells. In a very grindy Modern, Sailor could be a critical card against control and midrange, and less disruptable than Moorland Haunt (graveyard hate is everywhere, and often good in those matchups). However, such a Modern has never really existed, and I don't see it happening anytime soon. I'll be keeping Sailor in my back pocket, but I'm not holding my breath.

Empyrean Eagle

And now there's another spirit lord, kinda (sorry, Unsettled Mariner). Eagle has better stats though a worse ability than Drogskol Captain for the same cost, so it is definitely playable. The question is whether that's good enough. CMC 3 is a crowded curve slot for Spirits between Captain, Spell Queller, Geist of Saint Traft, and toolbox creatures like Deputy of Detention or Eidolon of Rhetoric. Captain and Queller are the reasons to play the deck, so Eagle is competing for flex slot space.

Where Eagle shines is matchups where racing matters. Boosting power/toughness is only critical when you have to kill first. Costing three means that Eagle should be seen as the final push over the top. Right now I don't think racing is very important while disruption is, so Eagle isn't an automatic inclusion for me. I'm currently trying it as a 2-of and have been quite happy. Depending on how things shake out, I could see cutting Eagle. However, the fact that Eagle exists suggests there are more spirits to come, and that may mean a radical redesign is in order.

Elementary

The next tribe is more speculative. Ever since Lorwyn block, elementals have been the most commonly-supported multi-color tribe. The problem has been a lack of reason to actually invest in the tribe. Most of the time, the only elementals on a constructed board are Young Pyromancer tokens. There are countless interesting elementals, from Horde of Notions to Nivmagus Elemental, but only Voice of Resurgence, Flickerwisp, and Fulminator Mage ever see Modern play. Many of the other Modern-worthy elementals don't have tribal synergies, like Nivmagus and Kiln Fiend. 2020 is aiming to change things with more tribal synergies. While I don't think such a deck is there yet, it is becoming more plausible.

Creeping Trailblazer

If any tribal deck is going to be viable, it needs cheap creatures that do something, usually hit hard. Those are pretty limited and niche in elementals, but Creeping Trailblazer is a good start. Pumping Flamekin Bladewhirl or Voice's power is fairly blah, but I suspect that an elemental deck will be based on token making, though again there's not a lot of viable options. In such a deck, power boosts will be essential since 1/1 tokens aren't that threatening and there's not many other options for elementals. Trailblazer is also a reasonable threat on its own; a 2/2 for two almost-lord isn't a bad rate, and on a crowded board threatens a kill if left unblocked. This is a decent start, but there needs to be more to make the deck attractive.

Risen Reef

Now we're talking. On its own, Risen Reef is an expensive Coiling Oracle, and since Oracle is barely playable I probably seem insane. However, Reef also triggers off other elementals hitting play. Turning creatures into cantrips isn't bad, though a bit expensive, but I'm seeing combo possibilities.

Alongside a token maker like Chandra, Acolyte of Flame, Reef generates absurd amounts of card advantage and/or ramp every turn. Goblins has shown before that it's ok to play unimpressive creatures as long as you can play a lot of them. An active Reef will simply overwhelm other decks once it gets going, as every turn more and more elementals can be found then cast. This is definitely a build-around, protect-the-queen sort of card, but if it can be made to work, there's absurd amounts of power to be had.

Omnath, Locus of the Roil

However, every engine needs a payoff. 2020's answer is another Omnath, and a potentially playable one at that. Omnath, Locus of the Roil synergizes incredibly well with Reef, which is a great reason to look in the first place. Elementals tend to just be big boom-booms, so giving them a chance to bust through creature decks is essential. However, there's also a chance that Omnath simply combo kills the opponent. With Amulet of Vigor in play and a deck full of cheap elementals, Reef and Omnath become a kill. Resolving elementals finds more elementals or lands, which are then untapped to cast more elementals. Each elemental then domes the opponent until they're dead.

Goblins

When Goblin Matron was spoiled in Horizons, I noted that old-school Goblins was inching toward viability. The combo enabler and key consistency card being legal made the tribe far more plausible than before. It doesn't matter the context; any deck improves with tutors. That the tutor also enables tribal synergies and attacks is incredibly good. However, the deck was still missing the midgame oomph that could actually make it viable. The combo versions weren't consistent enough, and the go wide-decks couldn't hit hard enough. Seeing the best card isn't enough without a bridge between the early setup and the payoffs. That card has traditionally been Goblin Ringleader, and without that, Goblins still floundered.

Goblin Ringleader

Well, isn't this convenient. I really didn't expect Ringleader would be reprinted, ever. All that's missing from the (commonly played) Legacy version are the disruption lands, Goblin Lackey, and Gempalm Incinerator.

Despite its mediocre stats, Goblin Ringleader is arguably the best goblin ever printed. There are more individually powerful goblins, but Ringleader is the critical card. Most goblins are 2/2's at most. The tribe's goal is to flood the board in a hurry and swamp opponents with haste. Ringleader adds to the board and attacks immediately, but more importantly he finds more fuel. Militia Bugler is a very good card for Humans in attrition matchups, and Bugler is a poser compared to Ringleader. Goblins may finally be a real tribe in Modern.

Finding a Niche

The question now is what niche to fill. In Legacy, Goblins is really a mana-prison deck in the same vein as Death and Taxes. The deck relies on Wasteland and Rishadan Port slowing down the opponent until the board is either flooded by goblins, or the Ringleader engine has pulled them too far ahead on cards to overcome. Goblins also has a very high curve featuring numerous four-drops and Siege-Gang Commander. While it is possible to really stifle decks with Ghost Quarter, Field of Ruin, and Tectonic Edge in Modern, it's nowhere near as effective. Goblins will need to evolve to find a home in Modern.

Going faster pushes Goblins toward being 8-Whack, and given that deck's lack of success to this point, I wouldn't go that route. Taking a cue from Legacy, I'd take Modern Goblins in a midrange/beatdown route, which isn't a typical style of deck in the format; creature decks are generally fast, and midrange decks are full of non-creature spells. This would require Goblins to go the Stompy route.

Stompy could work by going for a prison build. This would involve using Quarter and Field alongside Blood Moon to restrict opposing mana, Chalice of the Void to lock opponents out, and then Goblin-dropping until the opponent dies. For added zest, Ensnaring Bridge coupled with Krenko, Mob Boss could be an option for swamping aggressive decks. The question is if this is better than the Skred prison decks that have occasional success in Modern, but never last.

The alternative is to go the combo route. I'd previously tried to make a Modern version of Dirty Kitty work, and couldn't because I couldn't make the engine fire consistently. With Ringleader in the picture, things are different. Horizons gave Goblins an analogue for Gempalm Incinerator in Munitions Expert, and the closest we're likely to get to Goblin Sharpshooter in Sling-Gang Lieutenaunt. Such a deck would use token generators and Expert to survive early pressure, then Ringleader into Lieutenaunt to kill the opponent. The only problem is fueling the Sling-Gang. The Onslaught block version of this deck used Patriarch's Bidding to rebuy all the goblins spent early, and if there's an equivalent in Modern I'm unaware of it. Still, the alure of chaining Ringleaders, using Skirk Prospector to keep the Goblins churning, and then turning all that into a kill in one turn is very alluring, and I'm going to keep working on the theory.

Gearing Up

There's still just over half the set yet to see. so there's every chance the real tribal payoffs are still waiting. In the meantime, there's plenty of intriguing cards to puzzle over and get to brewing. This is continuing to be a most engaging summer.

Want Prices?

Browse thousands of prices with the first and most comprehensive MTG Finance tool around.


Trader Tools lists both buylist and retail prices for every MTG card, going back a decade.

Quiet Speculation