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JOU Spoiler: Hypnotic Siren

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This is an interesting card. I am a big fan of cards that can scale late into the game. If drawn early, this can be played as a simple beater in Mono-Blue Devotion, perhaps in Judge's Familiar's slot. Late in the game, this can swipe their best dude. 7 mana is kind of a lot, but Nykthos can make this happen earlier than you may think. Having a (small) amount of value left if they deal with their creature is better than a card like Mind Control which goes to the yard, and Hypnotic Siren can be bounced and replayed if it falls off.

All in all, this is an interesting card with an effect that is historically good. While past cards have required you to have more creatures than them, attack without being blocked or jump through similar hoops, this just wants you to have some mana. In a pinch, you can pay 7 mana for an extra damage and flying on your own dude. I expect this to head toward bulk, but it has potential and I would watch it.

 

 

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider Video: 4 Rounds with Kiki Control in Modern

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Tarmo Twin and Melira Pod have taught me that one of the best things you can do with a Modern deck is play a strong fair game of Magic while also having the potential to combo kill. Ever since Wild Nacatl was unbanned I've had Wall of Omens and Restoration Angel on my mind.

I'm a sucker for value.

From there, Kiki-Jiki, Mirror Breaker adds a combo kill with Restoration Angel.  I chose blue for Snapcaster Mage as an additional creature that has synergy with Restoration Angel and Kiki-Jiki, Mirror Breaker as well as a bunch of counterspells to ruin my opponent's plans. Another way of looking at this deck is that it's just UWR control that replaces a Planeswalker and Sphinx's Revelation endgame with a Kiki/Resto combo.

Typical UWR control decks struggle with cards like Thrun, the Last Troll and Slippery Bogle, but Kiki Jiki is thoroughly unimpressed. Sideboarding against these fair decks that can combo kill tends to be more difficult than against a deck with just one plan. Do you play your interactive spells and slowly lose to my incremental value, or do you play a more proactive plan and risk just losing to my combo?

Untitled Deck

Creatures

4 Wall of Omens
4 Snapcaster Mage
4 Restoration Angel
3 Kiki-Jiki, Mirror Breaker

Instants

4 Lightning Bolt
3 Path to Exile
3 Spell Snare
4 Mana Leak
2 Remand
3 Electrolyze

Lands

4 Celestial Colonnade
1 Hallowed Fountain
1 Cascade Bluffs
4 Scalding Tarn
3 Steam Vents
4 Arid Mesa
1 Sacred Foundry
1 Plains
2 Island
2 Mountain
1 Desolate Lighthouse
2 Tectonic Edge

Sideboard

1 Path to Exile
1 Dispel
2 Relic of Progenitus
1 Remand
1 Shadow of Doubt
1 Stony Silence
1 Anger of the Gods
1 Electrolyze
2 Rule of Law
1 Vendilion Clique
1 Shatterstorm
1 Engineered Explosives
1 Wear // Tear

Round 1

Round 2

Round 3

Round 4

Insider: Combing the Reserved List

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Last week I pointed out some Legacy cards which may have been overlooked during the recent resurgence in demand for Eternal staples. I identified how foil Delver of Secrets seemed criminally underpriced and also how other foils deserve a second glance, such as Creeping Tar Pit.

My article was not intended to incite buyouts. That is never my intent when I communicate anything publicly about MTG finance.

But a couple of people latched onto these ideas in the QS Forums and now foil Delvers and foil Creeping Tar Pits are more expensive. You know what? They should be. It was just a matter of time, and in no way did I orchestrate this movement.

Sometimes, buyouts are instigated on purpose. When Autumn Willows disappeared from the internet, it was all because of one person’s (strange) interest.

There was an error retrieving a chart for Autumn Willow

Suddenly this once-worthless card has value. It is buylisting for $0.75 and retailing for a few bucks!

While demand for this particular card will hopefully not spike because of this buyout, the person who amassed the Autumn Willow collection really doesn’t have to worry about his collection plummeting in price. After all, Autumn Willow is on the Reserved List.

Reserved List Effects

Cards on the Reserved List can never be reprinted for regular game play. This decree is self-enforced by Wizards of the Coast, and was made even more strict in March 2010 when they published their pledge. The list includes mostly rares and U3’s from older Magic sets. The comprehensive list can be found here.

So because Autumn Willow shows up on this list, Wizards of the Coast has promised never to reprint it ever again (shucks?).

When it comes to silly underpowered creatures like Autumn Willow, most people don’t even blink an eye at the Reserved List. On the other hand dozens of cards that appear on this list are high in demand and low in supply.

Dual lands are probably the most notorious cards in that category--as long as they remain on the Reserved List, Wizards of the Coast will never be able to make Legacy more affordable. Duals are at the backbone of the format (along with fetches) and their rising prices can never be counteracted by reprints. Therefore when Volcanic Island becomes a $300 card it’s likely to stay there.

There was an error retrieving a chart for Volcanic Island

City of Traitors is another Reserved List land that has been on a tear lately. A Legacy staple from almost 20 years ago that’s on the Reserved List? I’m only surprised that this jump didn’t occur sooner!

City

Once legitimate demand sends a Reserved List card higher, you can believe that it will never come down in a meaningful way as long as the game continues to be popular. Because of their age, most Reserved List cards are much harder to find on the open market. You’ll find far fewer copies of a rare from Mirage available for sale than you’ll find for Modern sets.

Sometimes even if a spike is orchestrated and happens overnight,a card on the Reserved List won’t retract in price much at all. When Gaea's Cradle spiked, the jump happened very suddenly. Yet even though the amount of play Cradle saw in Tier 1 Legacy decks didn’t alter much, the rarity of this legendary land meant the price wouldn’t really retract much. And it still hasn’t one year after it shot up.

Cradle

Other examples of rising Reserved List all-stars include Eureka, Chains of Mephistopheles and Moat. Seriously, the list goes on and on.

Left Behind

Since Magic is more popular now than ever before, it would make perfect sense that popular Legacy, Vintage and casual staples on the Reserved List continue to soar into the sky. Being on the Reserved List means there will always be fixed supply. In fact one could argue supply gradually diminishes as cards are lost and damaged.

Bets on Reserved List cards are basically bets on Magic as a whole. If more players enter the game these will go up in price. Seems like a solid investment, right?

Strangely enough there are some popular cards on the Reserved List which haven’t yet gotten onto the latest price-spike train. There are some cards currently played in Legacy and EDH which are on the Reserved List and yet have not budged much at all in price of late. Can you believe this? Here are a few examples.

Intuition

Intuition

Hasn’t Intuition been a playable Legacy card for years now? Yet the card has actually declined in price over the past couple years. Sure there’s a promo printing of the card, but then again there’s a promo for Gaea's Cradle too.

I know the Legacy metagame has been evolving and this card may have fallen out of favor recently. But the card still is played and I can’t find a reason why this wouldn’t be a wise investment going forward. If Eureka can maintain a $100+ price tag on nostalgia and one-time Legacy stardom alone, then I believe Intuition could go higher.

Metalworker

There was an error retrieving a chart for Metalworker

Metalworker had been on the decline for over a year. The artifact creature always seems so breakable, but it can’t seem to consistently break into the top tables at SCG Opens. Nevertheless the card has shown small signs of life in the past few months, and being on the Reserved List bodes well for a small investment here.

The creature’s ability is also very powerful. Wizards of the Coast doesn’t take this kind of mana acceleration lightly, so the chances of a card being printed with a similar ability at such an aggressive mana cost is unlikely.

Grim Monolith

Remember when this card was unbanned in Legacy and it shot up in price dramatically? Unlike Illusionary Mask, Grim Monolith actually saw Legacy play in serious quantities. The mana acceleration is powerful, and EDH players love their artifact mana acceleration as well.

There was an error retrieving a chart for Grim Monolith

Now four years later the card is on the rise yet again. They say a rising tide lifts all ships, and this Legacy card is no exception. Being on the Reserved List is an added bonus for this potential investment. I could see it going higher.

Island of Wak-Wak

There was an error retrieving a chart for Island of Wak-Wak

This idea is a bit more far-fetched, but I think there are merits to a small play on this land. The card has a powerful ability that can be played in every EDH deck. It’s a shame it doesn’t tap for mana, but Urborg, Tomb of Yawgmoth fixes that in black decks.

The artwork is also nice, and the card’s flavor is phenomenal. In fact that holds true for almost every card in Arabian Nights. I don’t think this card will blow up any time soon, but with there only being a couple dozen in stock it’s not impossible. If people did buy a few copies here and there, I’m fairly confident you wouldn’t see a sudden surge of new sellers. This card is very old, and being on the Reserved List means it’s going to remain rare forever.

Long Shots

It’s amazing how many terrible cards there are on the Reserved List. What do you mean Icatian Skirmishers can never be reprinted?! Oh no!!

Some cheaper Reserved List cards are worth a second glance, however. What about something like Tithe, which has a very powerful ability? It’s only worth about five bucks, but being on the Reserved List means this card’s likely never to drop in value. It may be dead money for a long time, but if you wanted to gamble I’d say this could be a prime choice. I like situations where upside is there but there’s virtually no downside.

Retribution of the Meek seems like a strong card for EDH. So does Shimmer. Or how about that glimmer of hope that Earthcraft gets unbanned? All of these show up on the Reserved List, and so their supply will continuously dwindle.

As I mentioned at this article’s open, I am not advocating reckless buyouts. They are foolish and I question how easy it is to profit from such an endeavor. I just see prices tumble back down from artificial peaks way too often. Once a price spikes, all the sellers come out of the woodwork looking to capitalize on the higher price. Thus the race to the bottom commences.

Older cards on the Reserved List are a bit different. As long as the card has some real demand from Legacy, EDH, etc. then a price jump is much more sustainable. That doesn’t mean you should go buy the internet out of Tithe this instant, but it does mean a small bet on a few Reserved List cards could add some stability to your portfolio.

I especially like the Legacy-playable cards like Intuition and Metalworker. As far as the rising tide goes, these boats seem to have been anchored down. I don’t think this can last forever however. As long as the game grows in popularity, these cards will have an upward trajectory. Acquire accordingly.

…

Sigbits

  • Star City Games finally relisted foil Rest in Peace, at the new price of $14.99. Honestly, I think this price is reasonable for the short term. I can’t advocate buying at this new price, but I’m not in a rush to sell my set either.
  • Someone decided Damia, Sage of Stone was too cheap. It spiked now, and SCG has just two SP copies in stock at $12.99 ($14.99 for NM). This price seems sustainable to me given the rise in EDH’s popularity since the 2011 Commander decks saw print.
  • The run up on Zendikar fetches finally ended. They seem to have settled in price. They may even have a small downward trend after their rapid rise of late. Dual lands, however, still have tons of room to run. Consider this: SCG has 101 copies of Misty Rainforest in stock across all three conditions, yet they have been sold out of Tropical Islands for the last couple weeks. It’s pretty obvious which will go up next.

JOU Spoiler Spotlight: Pharika, God of Affliction

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Check out the Journey Into Nyx Spoilers on our official [JOU] Mini-Site!

Say what you want about the playability of the gods, but the truth is most of them are cool because of their abilities, not necessarily their stats. Sure, Thassa turns into a creature pretty regularly (especially in my Modern Merfolk deck), but most of the gods are cool because of their abilities.

That is, until Pharika.

I predict we'll be seeing this thing turn sideways...
I predict we'll be seeing this thing turn sideways...

I'm not going to say the ability isn't powerful, because it is. Deathtouch snakes are really powerful, as anyone who's seen the mightily impressive Sedge Scorpion can attest. And it is super flavorful, and fits well into Green/Black.

But that ability tacked onto an enchantment isn't exactly going to be tearing up Standard anytime soon.

But one thing Pharika does have going is that it's very efficiently-costed. After all, 5/5s for three are always good, and especially so if they have some extra power added on.

So how realistic is it going to be to actually turn on Pharika in Standard? Getting five devotion on top of the god itself is no mean feat, even if the payoff is super relevant. There are several double-green or double-black cards that see play already like Herald of Torment, but it's hard to see this really fitting into those decks. Maybe the best way to use Pharika is to work a black splash into the mono-green aggro decks, something that can actually be accomplished much more easily thanks to Mana Confluence.

But still, the aggro route seems like a stretch. That means it would be a midrange or control role for Pharika, and I can actually see it possibly existing in a deck that wants Reaper of the Wilds or Vraska. I can see something like that both making good use of the second ability and also occasionally turning on Pharika thanks to random mana dorks and the like.

What do you think? Is Pharika going to make an impact in Standard?

JOU Spoiler: Atheros, God of Passage

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athreosgodofpassage m15

This card has real potential. At 3 mana, it is extremely affordable for a 5/4. His ability is one of the easiest to build around and it begs you to do so. While other gods just give you value based on doing what you'd do already like draw a card or attack with creatures, this will benefit from being built around.

Want to play a bunch of wrath effects and be the only one who benefits? Get there. Want to next level Immortal Servitude? This can enable that. This is a bizarre form of reverse reanimator. You only benefit from cards you already had in play and this won't help you get them there, but it will keep them there. If there were any sort of Blood Artist effect, this would be even better, and maybe this can be tested in Modern. I can't think of any other card that does anything like this, and unique effects maintain their price better than "me, too" cards. I haven't seen price data yet, but I imagine he will be hyped early. This is quite good, though whether it maintains value depends on whether his effect is too far ahead of its time.

 

 

 

 

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, Journey Into Nyx PreviewTagged , 4 Comments on JOU Spoiler: Atheros, God of Passage

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JOU Spoiler: Silence the Believers

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This is....expensive. 7 mana to kill two dudes seems like it's a bad Sever the Bloodline in a format full of Pack Rat tokens, but nuking all of the auras (therefore the bestow creatures) may make this cost-effective after all. Paying 4 mana for the effect of killing a dude dead and getting its auras may be good, and scaling late into the game seems even better. Still, black has inexpensive removal and expensive removal, and it's not playing the expensive removal right now.

I am seeing $8 playsets of this right now. I didn't anticipate Hero's Downfall hitting the $10 it did, but this card is not as good as that, at least pre-rotation. What are the odds that bestow becomes such a big deal that you want this over a simple Doom Blade type effect? The next set would have to give us absolutely nothing. If you think this is the next Downfall, shell out $2 each. I am not a buyer at that price as much as I like the effect and worry about cards like Boon Satyr going forward. All in all, I haven't seen a ton I like at its preorder price.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

View More By Jason Alt

Posted in Free, Journey Into Nyx PreviewTagged , , , , 2 Comments on JOU Spoiler: Silence the Believers

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All you need to succeed is a passion for Magic: The Gathering, and the ability to write coherently. Share your knowledge of MTG and how you leverage it to win games, get value from your cards – or even turn a profit.

JOU Spoiler Spotlight: Kruphix’s Insight

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It's not often we come to talk about a Common from a new set.

Gods? Sure. Planeswalkers? Absolutely.

But Commons?

Well, today I want to talk about one that I believe is important enough to warrant mentioning.

It's just a common. But it's worth talking about.
It's just a common. But it's worth talking about.

So what makes this card so special? Well, for starters, it's just good value. I mean, stuff like Lead the Stampede was played while it was in Standard, and this is near that level. For that alone, it's probably got a shot at seeing some Standard play, albeit not much.

But that's not what impresses me about this card.

We've talked before about the power of the Dredge deck Ari Lax and others have had success with. One of the big questions about the deck, which runs a number of Enchantment creatures and has a powerful shell, was whether it could survive Rotation.

My opinion was that with so many powerful cards returning, all the deck needed was a few more pieces to survive Rotation. It got a big one in the Green/Black Scryland from this set, but it gets another huge one here. The biggest thing to replace is Grisly Salvage, and while this doesn't quite do that (three mana is a long way from two mana), it's a step in the right direction. It means the deck is probably one enabler away from being a legitimate elite contender come rotation. That's enough to make me want to stock up on the big pieces like Herald of Torment and Nighthowler.

Is Dredge a viable contender in Standard? Will it be after Rotation?

Virtually Infinite: Getting More from Your Money on MTGO

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Magic Online can get expensive. If you’ve ever been about to hop a draft and seen this screen you’ll know what I mean:

Entry Requirements

Where did the tix go? You reloaded just a week ago, and now you find yourself reaching again for your credit card.

Stop. It doesn’t need to be that way.

This column will focus on helping you, the MTGO player/speculator, get more out of your gaming dollar. The tips here will allow you, with some discipline and a modest investment of time and money, to “go infinite” on MTGO--i.e., never pay again to play the game online.

You’ll need a solid bankroll to start, which we’ll discuss in the next article. But even if you don’t want to go all the way, incorporating these tips will reduce the cost of playing and get more from your gaming dollar.

About Me

I’ve been playing since Ice Age and have now been relegated to the world of MTGO by career and family. I still enjoy a good duel, but don’t have time to grind queues or spend extensive time buying and selling.

My Limited rating hovers around 1775 and my Constructed rating around 1700, and nobody is going infinite with those skills. And yet, since I started last year I’ve built a solid Modern and Legacy collection and netted over 2,000 tickets by playing smarter and understanding the basic, and very predictable, cycles of the MTGO economy.

Future articles will focus on what to buy and when to buy. They’ll examine what queues to play so that you’re not spewing value, and how to manage the cards and boosters that you win. We’ll also take a closer look at the MTGO economy, what makes it tick, and how to make countercyclical plays that harness the regular ebbs and flows of the MTGO economy.

This article will start with the basics: your core toolbox. If you do nothing else, just adopting these tools and practices will reduce the time you put into collection management and the money you spend on cards.

Four Tools Every MTGO Player Should Know

MTGOWikiPrice

Probably the single most useful web page for the MTGO player, this is an aggregator of prices from bots using MTGO Library, the most commonly used bot provider. Whenever I want the best buy or sell price on a card, I start here.

It does omit some of the key chains (MTGOTraders, Cardbot, Marlonbot, CardNexus, Clanteam, Goatbots, AcademyBots, Dojo), so it won’t always find you the best price, but it should be very close. Just by shopping around a bit you should be able to save about 10% on what you pay (or get) for your cards, which adds up fast.

Tip: Don’t worry too much about leaving credits on bots. I used to worry about this, always trying to close out with a credit of .1 or less. It was exhausting and a waste of time and of money, since I often ended up buying stuff I didn’t need, often at inflated prices, just to get to a zero balance.

As other MTGO writers have mentioned, it’s best to pick a dozen or so bot chains that you like doing business with and then see the credits you leave as a “subscription” to their services. If you leave an average of 0.50 tickets on 20 bot chains, you’ve basically purchased a subscription to these bots for 10 tickets–which will more than pay for itself.

MTGGoldfish

This is a brilliant little website that tracks card value over time, giving you stock charts for these virtual assets. When you have a hunch about a card, don’t buy until you’ve checked out Mtggoldfish. It’s a great way to find cards that, for one reason or another, are out of favor and likely to snap back. We’ll discuss this more later.

One of the most useful features on Mtggoldfish are their “Indices” and their “Movers and Shakers”. Using these graphs it’s easy to see how a temporary increase in supply, for example from a flashback draft, can reduce prices, and how they generally climb back toward the previous plateau. Every day I take a quick look at the Modern “Movers and Shakers” to see what’s hot and what’s dropping.

Weekly Change

Among the top losers you’ll see a number of Scars of Mirrodin cards that were just flashed back. You can then click a card name to look closer at potential targets:

PhyrObl

Obliterator is at its lowest point since October, and is a good candidate to bounce back during Modern season. Sword of Feast and Famine, Elesh Norn, Grand Cenobite, Koth of the Hammer, and Tezzeret, Agent of Bolas also make pretty good targets because their prices are pre-discounted.

I also check the Mtgotraders hotlist since it gives a pretty good snapshot of what’s in demand by the biggest player in the market.

MTGO Traders has gotten increasingly competitive in its buy and sell prices. It is a great place to buy cards because they are always in stock, have an easy-to-navigate website, and accept both PayPal and Event Tickets as payment. You pay a small premium for the convenience, but your time has value too.

MTGGoldfish’s Total Format Prices are useful too. They will show you the overall state of a given format, and the MTGO economy.

MdnStaples

As you can see, Modern staples fell about 5% off their high at the start of April, in part due to the Cube events. Release Events and Cube events suck a lot of tickets out of the MTGO economy, creating a liquidity crunch that lowers prices on cards across the board. Things are starting to trend upward again, and as we’ll discuss in future articles it is important to be prepared for these opportunities.

QS Forums

This should go without saying, but check the forums frequently. There’s gold in them there hills. Your fellow QS members are some of the best resources for tips on possible specs.

When I first got started, most of my successful specs were about riding the waves of experienced speculators like Matthew Lewis, Sylvain Lehoux, and Sebastien Morin. As I got a little savvier, the forums were helpful in validating (or challenging) my hunches about specific cards and market trends. Visit them often and offer your contributions.

Wishlists

This is an MTGO feature that many people do not know about, but is useful for saving time when buying a bunch of specs or filling out a deck.

Let’s say you want to try out a sweet new list you saw 4-0 a daily. Just import the text file and load up the deck in your deck editor. The cards you don’t own will appear in red. Remove all the cards you do own, and save the list of “missing cards” as another “deck” (title that deck “Wishlist 4.11.14” for example).

Then, once in a trade with a bot, just click on the “Load Wish List” button (it’s at the top, right next to the Cancel Trade button). Voila!

That’s all for this week, but tune in next week when we talk about maximizing EV.

Thanks for reading!

Alexander Carl (@thoughtlaced on Twitter)

Insider: Visual Sideboarding Guide for Modern Affinity

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Affinity is one of the best archetypes in competitive Modern tournaments. It consistently performs at the highest levels of tournament play, including a top 8 finish at the last Modern Pro Tour, Born of the Gods in Valencia. Results after the Pro Tour include a 2nd place and 3rd place finish at Grand Prix Richmond, the largest Modern event ever. In Magic Online swiss-format tournaments, Affinity is the deck most frequently winning packs, surpassing Splinter Twin combo and Birthing Pod decks.

The highly aggressive and proactive nature of Affinity means it has game against everybody. Affinity has the tools to outrace combo decks, outmaneuver the aggressive decks, and outlast the control decks. With a price point well below that of the other top-tier decks in the format, Affinity also provides some of the best value of any archetype in Modern.

There was an error retrieving a chart for etched champion
There was an error retrieving a chart for master of etherium

Affinity can be a tricky deck to play, but with some experience the deck can become second nature. Even for the most experienced players it always provides plenty of decisions and lends itself to fun, interactive gameplay.

The skeleton of Affinity decks is relatively static, but there are many options for the last few slots. There are different ways to take the deck, but the list I advocate right now is this build, which finished third at Grand Prix Richmond, along with an updated sideboard:

Modern Affinity

Creatures

4 Arcbound Ravager
2 Etched Champion
2 Master of Etherium
3 Memnite
4 Ornithopter
4 Signal Pest
3 Steel Overseer
4 Vault Skirge

Spells

4 Cranial Plating
2 Galvanic Blast
4 Mox Opal
4 Springleaf Drum
2 Thoughtcast
1 Welding Jar

Land

4 Blinkmoth Nexus
4 Darksteel Citadel
4 Glimmervoid
4 Inkmoth Nexus
1 Island

Sideboard

3 Ancient Grudge
1 Dismember
1 Etched Champion
1 Grafdigger's Cage
2 Relic of Progenitus
1 Torpor Orb
1 Spell Pierce
2 Spellskite
2 Thoughtseize
1 Whipflare

This list favors consistency and solid opening hands. Note the extra land and reduced colored spell count compared to the 2nd-place list from GP Richmond. I tend to view Affinity as a combo deck where the choice to mulligan is the single most important decision you will make all game.  Thus, value anything that makes the opening hands more consistently explosive.

When it comes to sideboarding, historically, Affinity tends to be conservative. Affinity operates at peak performance through synergy, and it’s important that the pieces come together properly. Removing these pieces can ruin the deck on a fundamental level. Much like combo decks or Dredge decks, Affinity is driven by an engine of core cards that are essential to its proper functioning. While certain cards may not seem essential, removing them can be detrimental to the proper and consistent functioning of the deck as a whole.

NEVER TOUCH THESE CARDS

Springleaf Drum and Mox Opal are essentially lands, and they are necessary if the deck is to function properly. They are also quite important post-sideboard as they enable the use of other colors of cards. Lands also join this category, and should not be boarded out in any normal circumstances.

Arcbound Ravager and Cranial Plating are the power cards of the deck, and they make everything else worthwhile. These cards allow the underpowered, rag-tag team of artifacts to compete with all of the other overpowered things going on in Modern. The rest of the deck exists to enable these cards, so planning on cutting them is simply bad strategy.

Make sure you always have some combination of at least 8-12 of these cards at all times.  Aim for 12 when at all possible.

Don't Cut Below 8 Total

Ornithopter and Vault Skirge are the basic cog creatures of the deck that help enable all of the other cards. Signal Pest and Memnite fall in the same category, but generally they are less useful and liable to be cut. The artifact mana needs other artifacts to turn it on, Thoughtcast has the Affinity ability, Cranial Plating needs a body, etc. While these cards may seem extremely weak in the face of sideboard hate, they actually can be useful for beating hate cards. A rush of threats is the best way to beat Stony Silence or Ancient Grudge, and these cheap cards contribute to the critical mass of aggression.

With all of the mentioned cards off of the table, that leaves only 19 potential cards to ever take out when sideboarding. For this list, that leaves us with the following cards as options:

The colored spells, Galvanic Blast and Thoughtcast. The former will sometimes be ineffective, the latter too slow. Sometimes they are cut when colored spells are brought in to balance the mana requirements.

There was an error retrieving a chart for galvanic blast
There was an error retrieving a chart for thoughtcast

Etched Champion and Master of Etherium, the 2-2 split being a maindeck hedge against the format, one tends to come out when the other stays.
There was an error retrieving a chart for etched champion
There was an error retrieving a chart for master of etherium

Steel Overseer, which is weak in the face of the most hateful cards.

Signal Pest, which comes out against fliers like Lingering Souls. The card is also weak on its own and weak to sweepers, which is the reason to sometimes cut Memnite.

There was an error retrieving a chart for signal pest
There was an error retrieving a chart for steel overseer

Finally, Welding Jar is non-essential to the deck and the least consistently-useful cog.

There was an error retrieving a chart for welding jar
There was an error retrieving a chart for memnite

Here’s how I’d plan to board against the most popular decks in the field:

Affinity

OUT


IN

Spellskite is great for redirecting removal spells, and it can even target a Modular trigger from Arcbound Ravager to effectively counter it. Dismember can really catch them by surprise, so try to save it for a blowout if possible. Keep in mind that the opponent is likely to have Ancient Grudge of their own, and to use your own very judiciously.

Splinter Twin

OUT


IN

Against RUG Twin with Tarmogoyf, I would bring in both Relic of Progenitus and leave Spell Pierce and Torpor Orb on the sidelines.

The opponent will be less likely to win using the combo, so be prepared to play against a control deck post-sideboard. Cutting the weakest threats for more resilient cards and a disruption suite is effective against their control strategy. Steel Overseer goes because it plays poorly against hate and Anger of the Gods.

Birthing Pod

OUT


IN

You must respect them as a combo deck, but they can also grind you out. Cut the weakest cards for a ton of disruption in an attempt to shut down their engines.

Rock/Jund

OUT


IN

Relic of Progenitus shuts off their biggest threat, Tarmogoyf, which without their offense can become anemic. Spellskite does work blocking and controls their removal spells like Lightning Bolt.

UWR Control

OUT


IN

Stony Silence is the biggest concern post sideboard, so bringing in a disruption suite gives you some counterplay. Steel Overseer comes out because it is weak against their hate and against their board sweepers. Relic of Progenitus contains their Snapcaster Mage at little cost to you.

Turn to the comments if you have any other questions!

-Adam

JOU Spoiler: Eidolon of the Great Revel

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This card is obviously good.

What's not obvious is which deck wants to play it. Is this a Pyrostatic Pillar or a Firedrinker Satyr?

In a format like Legacy, this is going to punish people quite a bit, taxing them for playing everything from Brainstorm to Swords to Plowshares to Stoneforge Mystic. Is this the kind of hate bear we need in that format? How about decks that didn't already run Pyrostatic Pillar (you know, nearly all of them)? Will they jam this instead?

In Standard, this card is even narrower as the number of spells it punishes is even smaller. Sure, if they are trying to get cute with Mana Bloom this will make them think twice, but this won't stop them from running over you with a Desecration Demon, will it? I like this card a lot, but I can't think of a single deck that wants it, and that's an issue.

With a $4 preorder price tag, I am seeing Spirit of the Labyrinth all over again. This card is narrower than that card, however. Follow spirit's price trajectory and I expect Eidolon to be in three months where spirit is now, or lower. Still, Satry Firedrinker goes for more than it should, maybe this will, too. Don't preorder, but don't sell these for bulk, either. The price in a year or two may surprise you.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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JOU Spoiler Spotlight: Mana Confluence

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Get out of here City of Brass. Move over, Reflecting Pool. We've got a new contender in town.

Because why not have all the mana?
Because why not have all the mana?

I won't lie, this was a surprise. A new five-color land, a full year after Ravnica block? Maybe a bit random, but we have a new contender for the best mana-fixing land here. Pretty much strictly better than City of Brass (I've killed people by tapping their City of Brass with Merrow Reejerey), this isn't necessarily better than some of the other five-color options like Reflecting Pool I mentioned above.

But it is extremely powerful, that's for sure. Commander and Cubes, watch out. As for Standard, I'm not sure it will see much play, though I wouldn't be surprised. There's been rumbling of a five-color ramp deck floating around the last month or two of tournaments, and such a deck pretty much can't ask for anything better than this. But will the "traditional" three-color decks pick this up? My gut instinct is no, at least not in huge numbers, because life is a real thing. Sure, in this current slow Standard format you can spend a few life points more liberally than you normally would, but if people start to take 2-4 damage off of their lands every game the aggro decks will make a reappearance.

How does this fit into Theros block? You got me, but I know it's pretty cool and will likely be joining Command Tower in my Commander decks. And I expect it to be in Cubes everywhere.

Insider: Breaking Down Junk Midrange

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One man’s junk is another man’s treasure and the men of Magic sure do like their Junk. Long before Jund was a concept in Mark Rosewater’s brain, some highly competent players developed a hate deck called Pro Tour Junk. Gerard Fabiano wrote an excellent piece detailing the history of this archetype over on Star City so if that interests you, make sure to check that article out as well as his version of the deck.

There was an error retrieving a chart for Mystic Enforcer
There was an error retrieving a chart for Spectral Lynx

Two weekends ago, Reid Duke brought a Standard version of this deck to battle at the Star City Invitational. For this event, Reid built a Junk deck (Green, White, and Black) seemingly with a similar structure Jund Monsters. Most of the green cards are overlap between the two decks so at first glance that analysis makes sense. Take a closer look.

Junk Midrange
By Reid Duke

Untitled Deck

Creatures

4 Sylvan Caryatid
4 Scavenging Ooze
4 Courser of Kruphix
2 Polukranos, World Eater
2 Archangel of Thune
2 Obzedat, Ghost Council

Spells

4 Thoughtseize
4 Abrupt Decay
4 Hero's Downfall
1 Read the Bones
1 Underworld Connections
1 Vraska the Unseen
2 Elspeth, Sun's Champion

Lands

4 Temple Garden
4 Overgrown Tomb
2 Godless Shrine
4 Temple of Silence
4 Temple of Plenty
1 Golgari Guildgate
3 Forest
3 Swamp

Sideboard

3 Mistcutter Hydra
2 Sin Collector
3 Underworld Connections
3 Duress
1 Dark Betrayal
1 Golgari Charm
1 Doom Blade
1 Pithing Needle

What you may not have noticed though is that there are some subtle shifts in the deck list that focus the game plan in a different direction than Jund Monsters. With the Red Green based deck, here is your structure: mana creatures, giant monsters that deal big chunks of damage, and a couple removal spells to minorly disrupt your opponent long enough so you can bring them to zero. The mindset of this deck though, is quite different.

First of all, Junk should be playing out like Jund of previous seasons or like it does in Modern. Your goal is to dismantle your opponent’s strategy with Thoughseize and kill spells. You have eleven ways to destroy your opponent’s permanents. With that many interactive spells, many games you can stick a threat and then remove everything in its way.

There was an error retrieving a chart for Archangel of Thune
There was an error retrieving a chart for Scavenging Ooze

In addition to many more removal spells than his monsterous cousin, this Junk deck also has synergy. The combination of Courser of Kruphix, Archangel of Thune, Obzedat, Ghost Council and Scavenging Ooze provides a potent Gavony Township-like effect for some late game smashing power. Archangel of Thune allows your unused resources like playing lands and dead creatures in graveyards to turn into pump spells also. Moving forward I would like to try out three or four total Archangels in the deck because of how powerful an interaction she has with your other spells.

From thinking about this deck, I’ve had two different thoughts about ways to improve it moving forward. The first is a bit atypical.

Lately I’ve seen Pain Seer making his way into some decks. The ones I’ve watched that are having some success are the ones that back him up with removal spells. This increase in play seems to be partially accounted for due to players are changing their thought process about the card.

Rather than thinking about Pain Seer like Dark Confidant, we should perceive him as if he were similar to Thieving Magpie. By changing our thought process like this we alter how we will play the card and additionally, how we will build our deck.

There was an error retrieving a chart for Pain Seer
There was an error retrieving a chart for Thieving Magpie

When new cards are released our brains make connections to determine power level and playability. We need to carefully observe this process because these connections can mislead us into over or underrating cards. This exact misevaluation is what I believe happed with Pain Seer. With these ideas fresh in our minds, let’s explore what this concept might look like.

Junk Midrange
By Mike Lanigan

Untitled Deck

Creatures

4 Pain Seer
4 Voice of Resurgence
3 Scavenging Ooze
3 Herald of Torment
4 Courser of Kruphix
4 Archangel of Thune

Spells

4 Thoughtseize
4 Abrupt Decay
1 Ultimate Price
1 Selesnya Charm
4 Hero's Downfall

Lands

4 Temple Garden
4 Overgrown Tomb
2 Godless Shrine
4 Temple of Silence
4 Temple of Plenty
1 Golgari Guildgate
3 Forest
3 Swamp

With this version we can focus more on being aggressive, yet still disrupting what the opponent’s goals. Not only does this list feature removal spells to push through our Ophidian, but also Herald of Torment to give him some evasion. This list isn’t tuned perfectly but it does apply the principles discussed above. With Pain Seer the mana cost is an issue as well so even though three damage is a common amount of life to lose, there are only the Archangels that cost more than that in the deck.

Another method to approach this same strategy would be to build it using different colors. Reid said his primary purpose for creating this deck was that he believed Abrupt Decay to be one of the best cards in the format. With that in mind, cutting the black mana might not be the best idea but there may be a better home for the life gain engine than Junk. My thoughts have been geared toward importing the core of the deck into a Naya shell.

Naya Midrange
By Mike Lanigan

Untitled Deck

Creatures

4 Sylvan Caryatid
4 Scavenging Ooze
4 Courser of Kruphix
3 Polukranos, World Eater
4 Archangel of Thune
2 Aurelia, the Warleader

Spells

4 Chained to the Rocks
4 Mizzium Mortars
2 Lightning Strike
2 Warleaders Helix
3 Xenagos, the Reveler

Lands

4 Temple Garden
4 Stomping Ground
2 Sacred Foundry
4 Temple of Triumph
4 Temple of Plenty
1 Temple of Abandon
3 Forest
3 Mountain

After taking a look at what this version looks like on paper, I’ll admit it’s a bit rough, but stretching your deck building wings is a great thing to do after playing in such a stale Standard format for month after month.

There was an error retrieving a chart for Aurelia, the Warleader
There was an error retrieving a chart for Xenagos, the Reveler

Building with Naya colors instead of Junk has moved this deck back towards a Monsters type deck instead of the disruptive Aggro Control deck that it started out to be. Depending on which position you are trying to attack the metagame from, the Naya version might be just what the doctor ordered. My point with this deck list is not that it is the next tier one deck, but rather, that there are multiple ways to implement the same strategy. The different ways can often look and play drastically different from one another as well.

Regardless of what other cards you are playing, the core suite of Courser of Kruphix, Archangel of Thune, and Scavenging Ooze is a potent army building recipe. The same basic strategy minus Archangel becomes vastly different and less powerful. You know you have built a powerful weapon when you realize that untapping with your best threat leads to winning the game the majority of the time. I’m not sure that any of these builds is the best we can do with this combination of cards, but I will definitely keep this combo in my mind when I am reviewing Journey of Nyx. Any other life gain cards could catapult this combo to the forefront of Standard.

Next week, I'll be discussing some Journey to Nyx cards. Don't miss it.

Unleash the Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

JOU Spoiler Spotlight: Sage of Hours

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There's nothing more fun than taking extra turns. 

Seriously, we all love to do it. And thanks to a sweet new spoiler from Journey into Nyx, now we can do it  in Standard.

All the turns are belong to me, thanks.
All the turns are belong to me, thanks.

All the talk has been about the combos. Basically, using stuff like Vorel or the new Ajani or Sunbond or... anything, really. There's a mess of different combos with this guy. And that's just Standard.

So it's safe to say people have been gushing about this card. It's also safe to say none of these combos will be good. Thankfully, most people do seem to have realized this already, and they're fully aware that all the "fun" combos with this are just that and nothing more.

So we have a "bad" card that is nevertheless creating excitement. I'd say that's the hallmark of a well-designed card. Like with the new Ajani, Wizards seems to be focusing on flavor and that "wow" factor moreso than grindy tournament cards. After all, 5-mana Planeswalkers that don't protect themselves and 2-mana 1/1s aren't exactly setting the tournament circuit on fire, but they're a hell of a lot of fun to talk about. Who doesn't want to pull off their janky Standard combo just once or walk away from FNM having gained 100 life?

At least, that's my opinion on these cards. In Commander, Sage of Hours is legitimately insane, because the combos to set it up take less work, and with stuff like Doubling Season it all becomes much more feasible. I'm sure this will find its way into many a Commander deck, and I know I'll be looking for an opportunity to sling it at a Friday Night Magic.

 

What about you? Looking forward to playing with Sage of Hours?

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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