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JOU Spoiler – Eidolon of Blossoms

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So you remember how earlier I was talking about the fact that Constellation being spoiled as a mechanic made Mana Bloom a decent spec? Well, it's been a matter of hours since I wrote that and this new spoiler makes me change my mind. I will explain.

Obviously this little combo is pretty cute. You play a X=0 Mana Bloo for G, draw a card and bounce the bloom to replay it next turn. I am not here to evaluate whether it's cute or good, because like I said earlier, I don't think Mana Bloom is going to go up twice under any circumstances. I think there are 2 possibilities.

  1. Mana Bloom is not good with Eidolon. It spikes based on hype but after people test, it doesn't pan out.
  2. Mana Bloom is good with Eidolon, and green decks play this combo.

Either way, I think the price will only go up once, and this means you might as well sell into hype if you have copies. The problem? I don't recommend buying copies anymore.

I said earlier today that as more cards get spoiled and something truly sick with Mana Bloom doesn't get spoiled, it will build anticipation and give people slower on the uptake the chance to buy copies of Bloom hoping to strike it rich. Since Eidolon was spoiled so early, people have less time to buy the copies before everyone tests this. You won't have much time to get copies before people start buying out Bloom and I think with all the copies being bought now (if we see a run on Bloom), there won't be buyers later. This means this will only be a good spec if the combo is good (something that is not always the case) and I am not sure this is a good combo. People will certainly want to try it out and there is a lot of talk about Mana Bloom, but I like it less as a spec than I did before they spoiled a card that interacts well with it. It may seem counter-intuitive, but I really wish this card hadn't been spoiled so early.

 

In non-Mana Bloom news, this card has potential. It's not easy to keep a 2-toughness dude alive, but you can get some real value if you do. Flashing in a Boon Satyr and drawing a card is good. Like I mentioned earlier, constellation says enchantment, not enchantment card, meaning you can get a ton of draw triggers with Heliod, for example. Now, you can do that with Ephara as well, and people have spent the last three months not doing that, so take that for what you will. Ephara is white already and pairs well with Heliod and is harder to kill than Eidolon of Blossoms, but maybe people will try it. Anything that says "Draw a card" will attract people, so expect hype.

 

All of this is one man's opinion, so look to the rest of the finance community for their take about this viability of this card both now and after Ravnica Block rotates. I personally think Mana Bloom and Eidolon make a cute combo but I'm not sure how good it is.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Mana Bloom is NOT a good spec

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Spoilers are upon us, and everyone wants to talk about Journey Into Nyx. One of the cards that's really drawn a lot of attention is Eidolon of Blossoms, because of how powerful it is to draw cards just for playing other cards.

That's got some discussion going about whether or not Mana Bloom is a good speculation target, and I decided to weigh in on the topic this week.  View the full post here.

The cornerstone of a new Standard deck?
The cornerstone of a new Standard deck?
There was an error retrieving a chart for mana bloom

———————————————

Everyone loves spoiler season. With all the new cards coming out, wonderful possibilities fill our heads. We imagine all the cards we'll draw the new Enchantress or we have visions of that sweet Minotaur Tribal deck. Sometimes these new ideas even work out, as in the case of something Mono-Blue Devotion earlier this year (hey, let's throw all the Blue dudes together and see what happens!).

But most of the time, these ideas fall flat. Reality sets in, and the most powerful decks continue to be the most powerful decks.

There's a reason for that.

View the full post here

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Posted in Finance, Free, Journey Into NyxTagged , , , 6 Comments on Mana Bloom is NOT a good spec

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JOU Spoiler – Whitewater Naiads & The Constellation Mechanic

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Whitewater Naiads doesn't look like much, because it isn't. It's obviously pretty solid in Limited and depending on how the rest of the set shapes up, this could be a very solid early pick for blue. It's pretty unlikely that it is going to be a thing in Constructed, at least the card itself.

However, this is the card they chose to spoil a new mechanic called constellation. Constellation appears to trigger whenever an enchantment enters the battlefield. Playing an aura, bestowing a creature onto another or just summoning a creature or artifact with the enchantment subtype or casting an enchantment card- all of these will trigger this ability. Not only that, it says "enchantment" nor "enchantment card" meaning that non-card enchantments will trigger the ability as well. I hear Heliod likes to create creature tokens with the enchantment subtype.

People who went deep on Mana Bloom when Theros was first revealed to be enchantment-based will breathe a sigh of relief as there is now one more chance for that particular investment to pay off. Whitewater Naiads won't do it, but a card whose constellation ability draws cards, deals damage, makes mana or does a similar, powerful effect will likely buoy Mana Bloom. I think you buy in because the hype alone will drive the price up irrespective of the actual playability of the card. Honestly, I would buy in now and cash out at the hype's fever pitch. It's unlikely that Mana Bloom will go up much more on playability than it will on hype meaning we don't have to wait for the entire set to be spoiled to sell out. In fact, you shouldn't, since if the entire set is revealed and there is no good venue for Mana Bloom, the price may be high, but with no buyers it won't stay high. I anticipate a "sell into the hype" scenario being the best way to make money on Mana Bloom.

Watch cards like Heliod, Hammer of Purphoros and other cards that make enchantments every turn. Repeatedly triggering something with a good constellation ability is going to be a strategy people will try, so get ahead of them.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, Journey Into Nyx Preview3 Comments on JOU Spoiler – Whitewater Naiads & The Constellation Mechanic

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JOU Spoiler – Iroas, God of Victory

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They really saved the best for last, here.

Iroas looks like an insanely powerful card at first glance, and brainstorming only reveals possibilities, not pitfalls.

To start, Iroas has 2 abilities, either of which would make the card quite good, but together form a very potent combination. Being able to swing with your team with abandon knowing they'll lose creatures in the exchange and you will not means combat heavily favors you and if there is board parity, this breaks it by forcing them to commit more blockers than you have attackers.

Iroas has a very favorable casting cost to power and toughness ratio as well, making him a very efficient beater when he's switched on. He can join the assault and really put you over the top.

How does this compare to Kruphix, the Simic God?

Between an army of weenies and cards like Legion's Initiative, Iroas should be easy to turn on and you'll want to do so on turn 5 if possible. Boros Charm also probably wants to go in that deck to protect your side from other removal that might threaten to decimate your army and turn off your devotion, and being able to give Iroas double strike if they can't manage two blockers will be relevant.

Financially, I would compare Iroas' power level to that of a card like Xenagod. I would check the price trajectory of that card and decide whether you want to preorder Iroas. He's so obviously a good card that it's unlikely that his preorder price will be a bargain and you're better off getting these in packs. Here's hoping Kruphix is just as good.

What about Keranos? Find our spoiler review right here.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Posted in Free, Journey Into Nyx Preview6 Comments on JOU Spoiler – Iroas, God of Victory

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Insider: Legacy Staples Fallen Through the Cracks

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It’s no secret: Legacy cards are absolutely on fire! Every single Legacy staple has been on a sudden kick higher in the past couple weeks, and it all started with a couple price bumps for dual lands and Ancient Tomb.

There was an error retrieving a chart for Ancient Tomb

The trend has been unstoppable, and in many cases there doesn’t seem to be an end in sight. After all, when you look at last week’s top movers on mtgstocks.com, you find many Legacy movers in the mix. From Reserve List staple Volcanic Island to speculation target Food Chain, it seems every Legacy card that has seen play lately has also jumped in price.

Even foils like Ponder and Rest in Peace have jumped significantly in the past week. The upward trend must be making some people a lot of coin.

Foil Rest in Peace

Initial Reactions

When I first discovered this massive demand spike in Legacy prices, my first instinct was to track down any cheap copies of hot cards on the internet. Guess what? I didn’t find many. Turns out the speculation engine has accelerated its reaction time. Opportunities to buy cards as they spike are harder and harder to find.

I did manage to obtain a few MP/HP dual lands, as well as a couple foil Rest in Peace. But my success rate was far below 10%. Most of the time I looked for a hyped Legacy staple, none were available at the old prices.

Clearly it’s time to modify my strategy.

A Different Thought Process

When Star City Games increased their buy prices on Volcanic Island and Underground Sea many people reacted in a perceptive way. Rather than chase prices higher, the consensus in the MTG finance community was to pursue the dual lands which hadn’t yet spiked: Tropical Island being the primary target.

There was an error retrieving a chart for volcanic island
There was an error retrieving a chart for tropical island

The logic being that the rest of the MTG universe may have focused so heavily on SCG’s targets that they momentarily neglected other duals. The idea had significant merit, and it’s no surprise that all other dual lands have risen significantly in price since. But now the opportunity is largely removed.

The strategy can be reapplied. With Legacy price increases on a tear, perhaps there are some solid targets that haven’t spiked as much but are likely to in the near future. They say rising water lifts all ships, and this is yet another situation where this phrase applies.

But we can’t just go and buy something obvious like Force of Will. It’s simply too obvious. The same goes for Wasteland. These have both already spiked to record highs! (although they may be pulling back slightly…)

Force

Waste

To take advantage of this format-wide price increase, we’ll need to think a bit more outside the box. Perhaps there are some Legacy cards which are played a little bit less frequently, but are still recognized as staples nonetheless.

Identifying Targets

This is easier said than done. When even something obscure like foil Wear // Tear spikes to over $10, you know you’ll have to think very critically to find opportunities.

How about something like foil Delver of Secrets? There are a couple dozen copies of this foil on TCG Player, starting at around $10. How in the world is this card worth the same as foil Wear // Tear?! Sure, Wear // Tear was in the massively under-opened Dragon’s Maze as an uncommon and not common, but let’s be real here. Delver is played about twenty times more than the sideboard spell. Foil Delvers will eventually go higher.

Not into foils? How about Counterbalance? The card took a massive beating when Abrupt Decay was printed, for obvious reasons. But it would appear the uncounterable removal spell isn’t enough to prevent the Counter-Top combo from disrupting top tables at Legacy events. There were a full three Miracles decks in the Top 8 of SCG Charlotte a week ago.

Speaking of Miracles, what about Terminus?

There was an error retrieving a chart for Terminus

The miracle board-sweeper is definitely a Legacy staple, yet the card is about one-fourth its peak price. When Terminus rotated out of Standard its price tanked. But it’s definitely bottoming now, and the future should yield steady upside as long as Miracles is a successful Legacy deck.

I really like trading for these, and while I don’t own many yet I think the time to acquire is now. These cards will only get older, and Avacyn Restored was another set that was just not opened enough.

One last idea: Foil Creeping Tar Pit. This card has proven its worth in Legacy, yielding you an uncounterable, unblockable creature, which is quite handy against planeswalkers like Jace, the Mind Sculptor and Liliana of the Veil.

The Worldwake manland even sees occasional play in Modern, and I suspect it will only become more popular over time. Blue-black is the most powerful color combination in Eternal formats, right? Isn’t that why Underground Sea is always the most expensive dual land?

Despite all these positive characteristics, foil copies of this card only maintain the fairly average 2x multiplier over nonfoil copies. Granted there aren’t that many copies available on the internet, which means a sudden spike would be quite easy to orchestrate.

I’m not going to advocate a buyout of course, but let’s just say if this idea showed up on certain networking websites that rhyme with credit, the card will spike. If you want copies for your decks there’s no better time to buy like the present.

A New Leaf for MTG Finance

Corbin astutely pointed out in a recent posting that there are now more MTG players worldwide than World of Warcraft players at the MMO’s peak. World of Warcraft made a mainstream impact on the world.

WoW wasn’t a game just for nerds who liked dragons and spell-casting. It was enjoyed by anyone who liked popular video games. Magic is gradually becoming more mainstream, and the upcoming movie release will surely solidify this perception.

What does this all mean? Well for one, I don’t see demand on cards dropping anytime soon. I used to think that $300 Underground Seas would spell doom for Legacy. Not anymore. Now that I can crack a pack of Modern Masters and open a $200 Tarmogoyf, the cost of a blue dual land isn’t nearly as daunting.

Also, as Modern staples continue to jump in price, more players are holding collections with four- and five-digit values. Some Modern players will seek to trade their Misty Rainforests and Cryptic Commands, which they acquired for $10, into Force of Wills and Wastelands.

The result: rising demand for everything! Modern, Legacy, Vintage (have you seen the spike in Black Lotus), EDH, Casual, etc. The only format I question is Standard--not because the format will die, but because its staples will always be the newest and most readily available cards. Therefore I continue to stress that the most money to be made in MTG right now is in older cards.

Food Chain, a card which recently got fifteen minutes of fame at a SCG Open, is now a $20 card. Does it deserve this price tag? Not really, but the card is so old that only a handful of players need to speculate on the enchantment to cause a sustainable spike.

This is the future of MTG finance. We need to adapt, and learn to focus our strategies accordingly. For me, that means disproportionate investing in Modern and Legacy.

Fortunately these are also the formats I enjoy most. If I can play with the cards I’m buying, not only to later sell for profit, this is truly the best of both worlds.

…

Sigbuys

I want to try something new this week. Rather than merely identifying which cards are on the move, I’m going to share some of the recent purchases I’ve made. This way you will know where I’m investing my funds on a week-to-week basis. Actions speak louder than words, after all. Let me know if you like this format or prefer the Sigbits format instead.

  • Dual lands: As I mentioned before, I moved into a few duals after I saw SCG’s price bumps. Most recently I bought a played Tropical Island for $94 shipped on Card Shark and two played Underground Seas for $200 each shipped through our QS Exchange forums.
  • I managed to grab three foil Rest in Peace before they cracked double digits. $6 bought me one MP copy on TCG Player while $11 got me two more copies from Amazon.
  • SCG March Madness was very ho hum up until the 31st, when the best deals became available. My haul: 40 Leyline of Anticipation, 20 Melira, Sylvok Outcast, and 24 Mimic Vat, all for $1 each!
There was an error retrieving a chart for Leyline of Anticipation

Insider: Modern Deck Primer: UWR Control

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If you like playing control decks and you want to get into Modern, UWR Control is a great choice. The early game is all about thwarting your opponent with cheap, versatile answers such as Lightning Bolt and Mana Leak. In the mid game you continue to disrupt your opponent’s plans with spells such as Cryptic Command and Ajani Vengeant, and for the increased mana cost you potentially gain card advantage. You put the game away with a big Sphinx's Revelation or damage from Celestial Colonnade.

There was an error retrieving a chart for Ajani Vengeant
There was an error retrieving a chart for Cryptic Command

Let’s start with Shaun McLaren’s Pro Tour: Born of the Gods winning list.

Untitled Deck

Creatures

4 Snapcaster Mage
1 Vendilion Clique

Spells

2 Sphinx's Revelation
4 Lightning Bolt
3 Path to Exile
1 Spell Snare
2 Remand
4 Mana Leak
4 Lightning Helix
3 Electrolyze
1 Anger of the Gods
3 Cryptic Command
2 Ajani Vengeant

Lands

4 Celestial Colonnade
4 Tectonic Edge
4 Scalding Tarn
3 Arid Mesa
2 Sulfur Falls
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
2 Island
1 Mountain
1 Plains

Sideboard

1 Izzet Staticaster
2 Relic of Progenitus
2 Stony Silence
1 Counterflux
1 Timely Reinforcements
1 Anger of the Gods
1 Threads of Disloyalty
1 Crucible of Worlds
1 Celestial Purge
1 Logic Knot
1 Wear // Tear
2 Porphyry Nodes

This list was designed for a relatively unknown metagame following the banning of Deathrite Shaman and the unbannings of Wild Nacatl and Bitterblossom. Since then we have the benefit of seeing the results of Pro Tour: Born of the Gods and Grand Prix: Richmond. We’ve learned that while Zoo is certainly a real deck, it’s not public enemy #1.

There was an error retrieving a chart for wild nacatl
There was an error retrieving a chart for bitterblossom

Birthing Pod, Splinter Twin and Affinity decks are all doing well. Various combo decks such as Storm, Ad Nauseum, and Living End are proving themselves effective. Blood Moon is an important card in the new meta. It sees play in a variety of sideboards and has spawned a new blue red control deck named Blue Moon.

One thing I noticed while looking through the Top 8 decks from Grand Prix: Richmond is that every single list had at least 8 creatures with 1 toughness. Do you know what card is awesome against large numbers of tiny creatures?  Electrolyze.

There was an error retrieving a chart for electrolyze
There was an error retrieving a chart for lightning helix

Let’s make some changes. I want to cut 2 Lightning Helix because of the relative decline of Zoo, replacing them with 1 Electrolyze and 1 Spell Snare. Swapping out a Sulfur Falls and Tectonic Edge for Island and Arid Mesa adds some resilience against Blood Moon.

Now, on to the sideboard changes.

Dropped

Added

While Logic Knot has some merit, I’m suspicious enough to cut it for a Dispel. Timely Reinforcements is cut because of the decline of Zoo, leaving room for a Rule of Law which is incredible against 3 different combo decks. Finally, Porphyry Nodes usually involves taking some damage from creatures to be effective. We cut 2 Lightning Helix which makes the Nodes less effective, so I cut 1 for a Wrath of God which fills a similar role of beating up on creatures and answering the really annoying ones such as Thrun, the Last Troll.

Here is our updated UWR control list.

Untitled Deck

Creatures

4 Snapcaster Mage
1 Vendilion Clique

Spells

2 Sphinx's Revelation
4 Lightning Bolt
3 Path to Exile
2 Spell Snare
2 Remand
4 Mana Leak
2 Lightning Helix
4 Electrolyze
1 Anger of the Gods
3 Cryptic Command
2 Ajani Vengeant

Lands

4 Celestial Colonnade
3 Tectonic Edge
4 Scalding Tarn
4 Arid Mesa
1 Sulfur Falls
2 Hallowed Fountain
2 Steam Vents
1 Sacred Foundry
3 Island
1 Mountain
1 Plains

Sideboard

1 Izzet Staticaster
2 Relic of Progenitus
2 Stony Silence
1 Counterflux
1 Rule of Law
1 Anger of the Gods
1 Threads of Disloyalty
1 Crucible of Worlds
1 Celestial Purge
1 Dispel
1 Wear // Tear
1 Porphyry Nodes
1 Wrath of God

Customizing your deck

One of UWR Control's best features is that you can tweak it to beat pretty much anything. If you're new to the deck or unsure of what to expect from a given metagame my list will treat you well, but if you have a particular villain in mind read on. While many decks play the same 59 cards main deck time after time, UWR Control could reasonably change as many as 8 slots in the main. Because of the reactive nature of the deck you can play pretty much any sideboard blowout your colors permit. Furthermore, Snapcaster Mage lets you double up on sideboard cards like Dispel or Wear // Tear You just don't have to worry about Stony Silence shutting off your Birthing Pod, or a sweeper wrecking all your dudes. Anticipating a lot of Melira Pod at your next PTQ? +1 Anger of the Gods. Want to beat that jerk who plays Ad Nauseum at your LGS? +1Rule of Law. If you feel you don't need Tectonic Edge to destroy opposing manlands, tron pieces, and Boseiju, Who Shelters All you can replace one with Desolate Lighthouse for a huge advantage in draw-go situations or Calciform Pools to power up your Sphinx's Revelation. If Sphinx's Revelation feels too slow you can replace one with Batterskull to beat up on fair decks or Gideon Jura for something still anti midrange but more effective against Splinter Twin decks. Good 'ol Baneslayer Angel is like a sideboard only (because of main deck removal) version of Batterskull that puts a hurting on affinity because flying allows it to block and first strike allows it to survive Cranial Plating.

Playing with Cryptic Command

Cryptic Command Is among the most complicated cards to play not only in this deck, but in Modern as a whole. Picking 2 of 4 modes is 6 options, which can be played in reponse to a spell, your main phase, opponent's upkeep, opponent's beginning of combat, opponent's end step, and some other fringe cases. Then you have to consider that the bounce mode has plenty of potential targets. When you multiply all those options you have exactly eleventy billion possibilities to consider. While it most commonly functions as Dismiss if you aren't looking for other ways to use it you're not only missing out on wins, but also some really sweet plays. Here are some examples. Main phase tap opponent's creatures and bounce your land. Replay the land for just enough mana to active Celestial Colonnade and swing with it and your Snapcaster Mage past your opponent's now tapped would-be blocker for lethal damage. Tap your opponent's creatures and draw a card on his upkeep, before he has a draw step to potentially find countermagic, to buy your Ajani Vengeant a precious turn to do something powerful. If your opponent doesn't have countermagic, you can do the same play on his beginning of combat step. If your opponent has a manland that he could potentially activate after you tap his creatures, you can bounce it instead of drawing a card. If the opponent has 6 life you could -2 your Ajani Vengeant at his face, bounce your Ajani with Cryptic on the opponent's turn after attackers are declared, then cast Ajani again to finish the job. If your opponent is on 7 cards you can consider bouncing one of his lands and drawing a card on his end step to force him to discard to hand size. You can bounce a troublesome permanent such as Birthing Pod on the opponent's end step with the intention of leaving up mana to counter it. Finally,  countering a spell and bouncing your Snapcaster Mage intending to flash back something powerful next turn will often earn a concession.

Getting aggressive

On turn 1 you're always happy to Lightning Bolt a Noble Hierarch without even thinking about it. In the later turns you have to consider whether your burn spells should be going upstairs. End of opponent's turn Bolt Snap Bolt untap -2 Ajani attack with Colonnade is 13 damage. Your opponent might have dealt the other 7 to himself by turn 2 with a fetch, 2 shocks, and a Thoughtseize. These kinds of opportunities can be difficult to spot in practice, since for the first 5 turns of the game you were probably completely focused on stopping your opponent's game plan. Knowing when to get your beatdown on with Celestial Colonnade comes with experience, but the first question is "do I REALLY need this 5 mana for something else this turn?"

Matching your answers to their threats

Playing a reactive control deck such as this can be less about doing something with your own deck and more about understanding your opponent's plan so you can figure out how to stop it. If your opponent plays a turn 1 Vault Skirge and you're considering countering it with your only [Spell Snare], don't. Just let the imp hit you for a while. It's only 1 damage per turn, you don't care much about your opponent gaining life, almost every card in your deck answers the imp, and Spell Snare is your best answer to much more dangerous threats such as Cranial Plating and Arcbound Ravager. If you find yourself debating whether to counter your opponent's Tarmogoyf with Spell Snare or Mana Leak there are a number of questions you should ask yourself. Does your opponent have many good targets for your snare in his deck? Is your opponent close to having enough land to just pay for your leak for the rest of the game? Do you need the leak to stop a potential Splinter Twin on his Deceiver Exarch? In the late game using 2 leaks to counter 1 spell can be a painful decision. A creature such as Kitchen Finks may not merit the 2 for 1 because you can hope to block it with Celestial Colonnade but stopping something that's critical to your opponent's deck such as Birthing Pod is certainly worth the price. Remember that Ajani Vengeant can be used to keep their Birthing Pod tapped, but it cannot be used to actually tap anything.

 

Visual Sideboarding Guide

Melira Pod

In


Out


Their best cards against you are Birthing Pod, Voice of Resurgence, and Gavony Township. Forgetting about Voice of Resurgence and accidentally triggering it is a common mistake. They are probably boarding in 4 Thoughtseize which makes countermagic worse. Porphyry Nodes can answer Thrun, the Last Troll because it doesn’t target. Beware the Stony Silence Relic of Progenitus nonbo when sideboarding.

Affinity

In

Out


Fetch basics to play around Blood Moon. A resolved Etched Champion is very difficult to answer, note that Porphyry Nodes does work. In sideboard games you can mulligan a little more aggressively because you have Stony Silence in your deck.

UR Splinter Twin

In

Out


Patience is a virtue. Land go is the plan in most matchups, but especially this one. Be aware that they often cut combo pieces in sideboard games to emphasize their fair plan. Play around Blood Moon.

Tarmo Twin

In

Out

Relic of Progenitus + Burn spell = fried Tarmogoyf. Use the burn spell before the relic, otherwise your opponent might put stuff in the graveyard after the relic before the burn spell to save his goyf. This plan assumes your opponent is cutting the combo to try to beat you with creatures back by countermagic. If you see Splinter Twin and friends in sideboard games you should adjust to a plan more similar to UR Twin.

Zoo

In

Out


Just survive. As with any Lightning Bolt deck, there’s a big difference between being at 4 life and 3.

UWR Control

In

Out


Like most control mirrors, hitting your land drops is critical and casting spells on your opponent’s end step is preferable. Crucible of Worlds is huge. Hands with 6 lands are good, 2 landers are more often mulligans.

Scapeshift

In

Out


This is sort of like a control mirror but they have a 4-mana "win the game" spell. Valakut, the Molten Pinnacle can be a tricky card and understanding the math is important. If they resolve Scapeshift with 7 lands getting 1 Valakut and 6 Mountain, that does 18 damage.

Removing the Valakut with the triggers on the stack doesn’t help any.
Removing a Mountain with the triggers on the stack fizzles all but 1 of the triggers because of the “5 other Mountains” clause.

Scapeshift with 8 lands getting 2 Valakut and 6 Mountain does 36 damage, or 6 if you remove a Mountain. If they’re competent they’ll probably get 1 Valakut 7 Mountain against your 1 Tectonic Edge, guaranteeing the full 21 damage.

Hexproof

In

Out


Sadly, many of your cards don’t do anything. Consider a mulligan if you don’t have any of Porphyry Nodes Wear // Tear or your sweepers in sideboard games.

Storm

In

Out


In game 1 your plan is pretty simple, just stop them from executing their plan. You do this mostly by keeping Goblin Electromancer and Pyromancer Ascension out of play and killing them as quickly as you reasonably can. In sideboarded games  they have plays like Defense Grid or ritual in to Blood Moon so you need to stop them from stopping you from stopping their plan, which sounds much more difficult, but cards like Rule of Law go a long way. You'll want to play fetchlands early so you can get Island or Plains to beat Blood Moon. Against decks like this and Ad Nauseum you should strongly consider running out Snapcaster Mage turn 2 to put a clock on your opponent. They’re probably bringing in Empty the Warrens, so keep in at least 1 sweeper. Celestial Purge answers Blood Moon, Pyromancer Ascension, and Goblin Electromancer.

I’d like to close with a question for the comments: Are you happy with the way I have organized the deck lists? I did it this way because it’s fairly standard, but personally I much prefer constructed decks be sorted by a sort of adjusted converted mana cost, where Dismember=1 and Snapcaster Mage=3.

A New Take on Standard?

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People are constantly decrying the state of Standard. "It's all Mono-Black" or "it's all Control" is what you hear. People are always on the lookout for new decks to take to Friday Night Magic and try to break the metagame.

Well, here's one take on it you may not have yet seen.

Untitled Deck

Spells

4 Trading Post
3 Bubbling Cauldron
3 Azorius Keyrune
2 Darksteel Ingot
1 Elixir of Immortality
2 Haunted Plate Mail
3 Prophetic Prism
2 Angelic Accord
4 Detention Sphere
2 Cyclonic Rift
4 Supreme Verdict
3 Whelming Wave
3 Codex Shredder

Lands

4 Hallowed Fountain
4 Temple of Enlightenment
4 Mutavault
6 Island
6 Plains

Sideboard

2 Ratchet Bomb
2 Gainsay
4 Negate
3 Swan Song
2 Glare of Heresy
2 Revoke Existence

The next pillar of Standard?

I know, it's definitely not something you've seen before, right? I can't say it's going to be the next big deck, but Trading Post is an engine card that provides a ton of advantage, and the deck's creators claims he's tested it somewhat extensively and found success against the current tier of decks.

This deck caught my eye because a few years back I had a very similar brew I loved playing, utilizing Trading Post alongside Ichor Wellspring, Tumble Magnet, Inkmoth Nexus and a slow Proliferate engine that eventually won the game. It was both fun (for me) and actually very competitive online. I don't think this deck is as good as that one was since the artifact support it has is much weaker, but new brews like this are a welcome relief in Standard.
What do you think? Is there any merit to working with decks like this or should we just be casting Pack Rats some more?

 

Read the full post here.

The Most Interesting Speculator In The World

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You can find the occasional gem like this meme when you're slogging through all the garbage on the "#mtgfinance" hashtag on Twitter.

It seems like this has become a recent trend - cards like Teferi, Mage of Zhalfir and Sylvan Safekeeper received a ton of hype during the Modern PT despite being relegated to very few copies in a sideboard. I accidentally quadrupled up on Deadbridge Chant when it never took off as a "dredge" enabler like I'd wanted it to, but spiked to nearly $8 because it was played as a 1-of in a sideboard. It makes sense to buy cards like Rest in Peace and Grafdigger's Cage because their ubiquity in sideboards means they will go up over time. But cards that are a 1-of or 2-of in the sideboard of one deck?

It seems like a deck that puts three copies in the Top 16 matters less than a deck that gets a deck tech interview because its pilot it 5-0 (because he has 3 byes). Let's talk Sideboard Speculating- What do you think? Do you watch coverage on Saturday and buy cards that seem like hot sideboard tech, hoping to sell out before prices come back down? Do you prefer to speculate on flash-in-the-pan sideboard cards like Teferi or do you like the long-term gainers with potential like Swan Song? Do you avoid Sideboard cards completely, preferring to speculate on cards that make enough of an impact on the game to be included in the main deck? Leave it in the comments.

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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A Different Kind of Spike

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The term "spike" gets tossed around in this game quite a bit, and it's funny how it means different things to different people.

If you ask a tournament grinder what a "Spike" is, they'll tell you it refers to one of the psychographic profiles MaRo came up with to describe the different kinds of players. Spike is the diehard tryhard who will do anything to win and doesn't see anything wrong with copying a deck off of the internet, borrowing cards or making a 12 year old girl cry. I don't see anything wrong with that either, necessarily. I can't even pretend I never made a 12 year old girl cry, because I totally did, but in my defense, all I did was wince and make a sucking noise when she asked if she could still Top 8 after losing to me. There's no name for the financier psychographic profile, but if there were, that would be me.

If you ask someone like me what a "Spike" is, my answer will probably be about a sudden price appreciation following some sort of event. I wouldn't even think about the psychogenic profile thing until way later. It's funny how what we think about most often shapes our snap response to an ambiguous question like this.

 

All of this got me thinking about whether there is a different kind of spike, and that is a sudden increase in the amount of sales activity we're seeing. The dreaded income tax filing deadline season is upon us and people are getting refund checks. Are those of you with businesses seeing increased sales activity? Do you try to get extra stuff listed in time for this season after noticing an uptick at this time of the year several years in a row?

The discussion in Reddit this week got me thinking. I am in the middle of a huge buylist cycle, but I have noticed TCG Player sales improving slightly- I don't list much, but what I do list sells about as quickly as I list it. What do you think? Income tax refund season sales spikes - fact or fiction?

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Stocking up on long-term specs?

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One of the more interesting discussions on the Internet today (at least when it comes to the world of Magic finance), is the question of what the best long-term spec is to stock up on.

The original post over on Reddit created a flurry of responses, and I thought I would weigh in as well.

Responses ranged all over the place, from Deathrite Shaman to Herald of Torment (for after Standard rotation) to  Shocklands. There's a lot of valuable responses, and many of them are what I would consider good speculation targets, but I also noticed that they're all operating from a fundamentally different paradigm than I was when I approached the question.

Pretty much one of the coolest alters I've seen in a while, but is it a good spec target?

All about the Casual

Most of the people replying had their eye on the competitive market. And it's hard to blame them, since that's what we deal with most of the time. But that's not how I approach it.

When we're talking about long-term specs, the main thing I'm looking for is consistency. I don't want something that could be banned next week or something that could be replaced or simply fall out of favor in the metagame. Instead, I want something I can lose in a closet for a few years and not worry about.

That something is the casual market. For me, this was an easy question. If I were to pick one card I wanted 100 copies of, with a sell date two years from now, I'd probably choose Chromatic Lantern.

Because, if some alters are good, more is better.

Why?

It's simple. Because the card goes into just about any Commander deck, and even if something "better" comes along, you'll just end up running both. And Lantern still has a fairly low price considering it's a recent card. It's going to slowly go the way of Coalition Relic, which climbed up over $10 before being reprinted, and even now is still worth a decent amount. Even if Lantern doesn't increase 500 percent in two years like some of the riskier calls might, it's certainly not going to go down. It's a safe spec, and that's what I want long-term.

But that's me. What do you think?

Click here for the full post.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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More people play Magic than ever played World of Warcraft

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It's crazy to me that no one has really considered this before, but think about it. In 2009, this report estimated that 12 million players played Magic, and a quote from a Hasbro official in 2011 seconded this. Since then, numbers released from Hasbro show that Magic has grown steadily (the player base grew 29% in 2013). That's an incredible amount of growth and staying power. Now we have a movie in the works, a fourth Pro Tour added to the schedule, Duels of the Planeswalkers staying popular, and growth everywhere it seems. This is a "big-picture" view of Magic, and it got me thinking about what that big picture meant for me. So what does it mean for you?

Who would have thought that Magic would have more players than the cultural juggernaut that was WoW?

 

Want Free Stuff? 

I just posted an article on Empeopled.com about big picture goals and Magic.  Since Empeopled is an amazing new site and we're trying to support their growth, I'm giving away a booster box of either Born of the Gods or Journey Into Nyx to a random commenter on my post! An excerpt is posted below.

Read More and Comment Here


One of the most difficult-to-attain skills in Magic is finding the way to look at the big picture, but it's vital. The person playing for the long game by keeping in mind the bigger picture usually comes out on top.
The easiest way to demonstrate this in-game is with a card like Supreme Verdict. As a Control player, you're often faced with the choice of killing one or two creatures on Turn 4, or taking an additional 4-5 points of damage in exchange for killing an additional creature with that Wrath.

---

What is your big picture? Your goal in Magic? Is it to win a Pro Tour, make some cash on the financial side or just have a good time playing locally with friends? Whatever it is, here's a friendly reminder that, if you stay focused on the big picture, you can reach that goal.

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Corbin Hosler

Corbin Hosler is a journalist living in Norman, Oklahoma (also known as the hotbed of Magic). He started playing in Shadowmoor and chased the Pro Tour dream for a few years, culminating in a Star City Games Legacy Open finals appearance in 2011 before deciding to turn to trading and speculation full-time. He writes weekly at QuietSpeculation.com and biweekly for LegitMTG. He also cohosts Brainstorm Brewery, the only financial podcast on the net. He can best be reached @Chosler88 on Twitter.

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Kiki Pod interview with Brian Liu, winner of GP: Richmond

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I was fortunate to be able to sit down with Brian recently to talk about his recent victory. He wrote a nice tournament report, which you can find here (pops).

Here's his list:

Kiki Pod, by Brian Liu

Untitled Deck

Maindeck

4 Misty Rainforest
3 Arid Mesa
2 Fire-Lit Thicket
4 Grove of the Burnwillows
2 Gavony Township
1 Breeding Pool
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
1 Steam Vents
1 Hallowed Fountain
1 Forest
1 Plains
4 Birds of Paradise
3 Noble Hierarch
3 Wall of Roots
1 Spellskite
1 Qasali Pridemage
2 Voice of Resurgence
2 Scavenging Ooze
2 Kitchen Finks
1 Eternal Witness
1 Deceiver Exarch
4 Restoration Angel
1 Linvala, Keeper of Silence
1 Glen Elendra Archmage
1 Murderous Redcap
2 Kiki-Jiki, Mirror Breaker
1 Zealous Conscripts
4 Birthing Pod
3 Chord of Calling

sideboard

3 Path to Exile
2 Negate
2 Combust
1 Avalanche Riders
1 Thrun, the Last Troll
1 Thragtusk
1 Shatterstorm
1 Ancient Grudge
1 Ethersworn Canonist
1 Fiery Justice
1 Kataki, War's Wage

If you're wondering how this deck works and you've got an Insider subscription, you can check out Paul Nemeth's video guide and sample matches here.

In general, what are your good matches and what do you really not like to sit down against?

Good matches are UWR Control, Hatebears, Merfolk – any type of “bear” deck. The most scary matchup is definitely Scapeshift or Tron. Anything that runs Anger of the Gods is scary.

There was an error retrieving a chart for scapeshift
There was an error retrieving a chart for anger of the gods

Now you mentioned that UWR Control is one of your good matchups, but that’s a deck that’s running Anger of the Gods.

I did build the deck with Anger of the Gods in mind and a lot of the cards are Lightning Bolt-proof – like Kitchen Finks, Voice of Resurgence. Restoration Angel is bolt-proof. So a lot of the creatures are good against their removal suite.

You mentioned that Soul Sisters was a good match. On paper, that looks like a tough match because their Soul Wardens can really stop the infinite combo.

Well I’ll talk about Hate Bears as well here. In theory, it’s a very bad matchup but I have a very high win percentage against them because these decks can’t really mount an offensive against you.

For example, against Aven Mindcensor or Leonin Arbiter, one Restoration Angel can really blank their offensive.

There was an error retrieving a chart for soul warden
There was an error retrieving a chart for aven mindcensor

For Soul Sisters, they really have to have quite a few Sisters out to stop the combo. Restoration Angel has 3 power so one Sister can’t help them. They only gain two life off of an Angel loop.

And their deck, they don’t really have a lot of removal, either. They can’t really interact with what you’re doing so that allows you to combo off pretty safely.

So against them, it’s basically if they have Path to Exile or nothing, right?

Yes.

I remember a few months ago when Ari Lax did well with this deck, he said that he thought the deck was very weak to Tarmogoyf  - that’s why he ran some on the board to bring them in. When I was playing the deck, I found that an early Goyf with a little bit of disruption felt like a real threat against that deck. Did you have any fear of that card?

Goyf is the main problem card from Jund decks. Most other Kiki Pod decks I’ve found run only one Scavenging Ooze. The reason I ran two is because it can grow past Anger of the Gods and it beats Tarmogoyf.

I had not considered that – that’s a really good angle to attack Tarmogoyf with.

 

It’s also not bad against Splinter Twin because it shuts down their Goyfs and also Snapcaster Mage. Getting an early threat against Twin is also good. The Twin match is all about tempo, so having a creature come down early on and start attacking is pretty important.

I asked the QS Twitter followers what I should ask you and someone wanted to know why you chose to play Kiki Pod over Melira Pod, which has also been putting up good results lately.

A lot of Modern depends on your experience with the deck. I considered Melira before the GP but I’d played Kiki Pod for well over two years. Me knowing Kiki Pod would get me more wins.

In the Mana Deprived article, I did outline some advantages over Melira. It has a much stronger beatdown plan due to the Restoration Angels – we play the same number of beatdown creatures, but we have four Angels. And the combo is much stronger – it kills faster. The tradeoff is the weaker manabase, of course having four colors.

Suppose you’re playing against Melira Pod, one of the strongest cards you have against each other is Linvala, Keeper of Silence. The Melira deck postboard might have a Shriekmaw to get out, but you don’t run anything maindeck aside from maybe Zealous Conscripts to beat Melira. How does your game change against a resolved Melira?

I played LSV in the semifinals and he got one out in the first game. My only real way to beat it is to beat down around it or steal it with Zealous Conscripts. I can steal it and sacrifice it if I have my own Linvala due to the Legend rule. So I actually did do that in the semi-finals. That is essentially the only way. Against Melira Pod game one, you can race turn 4 combo kill. They have nearly zero disruption. That’s your plan game one.

There was an error retrieving a chart for linvala, keeper of silence
There was an error retrieving a chart for zealous conscripts

You’d mentioned that Melira doesn’t seem to combo out any more – at Valencia, the top 8 players didn’t actually combo off at all. I was watching you play and it looked like frequently, you were comboing off. How often do you combo off?

It’s actually pretty high that I combo off. I usually try and advance both game plans, but against unfair decks – your main path to victory is comboing them off.

I’d say it’s pretty high.

That makes sense because you said you advance both plans and both those involve Restoration Angel – Melira has these awkward creatures for beating down.

Yeah! They have all those bad combo creatures. You’ve got Angels. Many times during matches, my opponents were thinking more about my plays than their plays. At any time, I can Chord for any creature in my deck and they have to respect that.

There was an error retrieving a chart for chord of calling
There was an error retrieving a chart for restoration angel

I heard that Kiki punishes opponents who tap out.

Certainly, they have to respect it.

I love that you’re running four Restoration Angels, I love that card – it’s like a white Cryptic Command. You’ve moved up to the full set when a lot of Kiki decks dropped down to a pair.

I think it’s essentially the best creature in the deck. It beats down, it buys time, it combos. It does all the roles in the deck. Resetting Kitchen Finks or Eternal Witness is great – it does all that.

One of the things it does is that you can play it out on turn 3 with a Wall of Roots and reset it.

Yep.

You run three Wall of Roots – that’s two more than most lists are running. Is that because you feared Zoo or just to make Chords better?

Well I thought Zoo was going to show up so I did cut one Hierarch for a Wall. Going ahead, I’d consider running the fourth Hierarch. However, Wall of Roots does blank a lot of decks sideboard plans and it does make Chord so much better [note: you can both put a counter on it and tap Wall for Chord, getting two mana effectively from it for Convoke]

There was an error retrieving a chart for wall of roots
There was an error retrieving a chart for noble hierarch

You also run this beautiful, dreamer’s manabase. Why can the deck get away with taking 4-6 damage off its own lands in a game?

 

This deck does do a lot of damage to itself so I’d advise people to really pay attention when they play this deck. The manabase is one of the harder things. You are playing four colors. The reason why you’re playing four color is the amount of power you gain from the fourth color. Against many of the unfair decks, Glen Elendra Archmage is game. Scapeshift can’t beat it. The tradeoff for a weaker manabase is a much more powerful deck. Which is why I think this deck is much more powerful than Melira Pod.

There was an error retrieving a chart for glen elendra archmage
There was an error retrieving a chart for spellskite

Did you find those Fire-Lit Thickets helped?

Yes, definitely.

For people who are unfamiliar with Modern, they’re gonna look at those Grove of the Burnwillows and say “why is he giving his opponent life when he wants to attack?”

 

Grove is one of the best cards in this deck. The deck already deals a lot of damage to itself and you want a land you can play a Birds off of. The one life point for the opponent doesn’t matter as much.  You are already going to lose a lot of life to Birthing Pod.

Why would you run Grove over Copperline Gorge?

I did think about running Razorverge Thicket over Arid Mesa or Misty Rainforest, but hitting land drops and having them come in untapped is very important. This deck uses a lot of mana, whether it’s activating Birthing Pod, Chording or using Gavony Township.

Wall of Roots is kind of like a Black Lotus because you can use it three times in a turn cycle with the Convoke.

There was an error retrieving a chart for fire-lit thicket
There was an error retrieving a chart for grove of the burnwillows

I have seen games where the Kiki Pod player will play fetchland on their first turn, then an Eternal Witness to get that land back the next turn, then Restoration Angel blinking the Witness to get the land back again. It seems like a very mana hungry deck!

Yes, when they’re doing that, it’s because they have Chord in hand and really want to get to 8 for that Chord for Kiki.

I see in that manabase, you’ve got a Forest and Plains, which you can fetch, but you didn’t run into Blood Moon, did you?

I did run into Blood Moon but I don’t think it’s as good any more. Against my deck, I’ve got a lot of non land mana sources. About two years ago, I actually ran Magus of the Moon in my deck because of how good it is against Scapeshift and Tron.

You are playing a mostly G/W deck but you’ve got some blue mana symbols and a card with triple-red!

Now I notice that you do dip into blue, but you dip into it a lot less than many of the Kiki pod lists going around. You don’t run a second Exarch, you don’t have Phantasmal Image or Izzet Staticaster. A lot of people like that Exarch and Image because they allow you to kill out of nowhere. Why did you cut those?

Well those are essentially combo pieces- they’re only good when you have Birthing Pod. They let you combo if you have just a one drop or a two drop. But that chain, that’s usually 8 damage and 4 mana and sacrificing your whole board. That’s a very risky play. I wanted overall more creatures. I added another Ooze, another Voice of Resurgence. They’re easier on your manabase and more solid in all matches.

Staticaster isn’t good right now. You kill Dark Confidant and after that, it’s just sitting there.

There was an error retrieving a chart for phantasmal image
There was an error retrieving a chart for izzet staticaster

You had mentioned you like Voice of Resurgence. It’s really reinvigorated Pod. Melira was running four at one point. You’ve got two. What’s your opinion on Voice?

 It really helps your UWR and Twin matchup. It makes all the blue cards very bad. Remand is a very good card against this deck and Voice helps you beat that. It is also good against Lightning Bolt – I think that’s the defining card of the format. I want to make all my creatures beat Bolt. It’s also good for beatdown.

 One thing the commentators brought up was that if you just have Chord of Calling, you can combo off over a number of turns. Can you explain that?

If you have 6 permanents, you can Chord for Eternal Witness to get back Chord. Then you Chord up Restoration Angel, blinking Witness for Chord again. Then you Chord up Kiki Jiki. This is a play that many players think is too slow, but it’s a very common thing you do with Chord. If you’re not Chording for a specific hate card or a Kiki, you’re usually Chording for Witness, just advancing your board without spending a card.

I had seen you do that in several matches – the board would be stalled and you’d have Chord for Witness and the game would just about be over at that point.

What does your opponent do about that? If they attack, you can Chord up a Restoration Angel and blank their attack. Then what can they do? They spend a Bolt but you’re up a card. So it’s frustrating to play against.

Do you ever sideboard out Witness?

I never side it out. It’s a very good card. It can return all your hate cards. I have often returned Path or Fiery Justice multiple times and just wiped my opponent’s creatures. Another use is when you’re activating Pod, you can turn a 2 into a 3. Usually, you go for Kitchen Finks. If you think your opponent has Path, though, you can return that 2-drop and no matter what, you have a creature for your Pod.

And those are the matches, where if you had a Pod active, you’re going to beat them.

Yes, yes.

You said you were playing Pod for awhile and what you said about returning that piece of hate for a second time, that really seems to me like something you figure out after playing for awhile.

You have these moments where you say “oh my God, this is a really good interaction!” Against my Scapeshift opponent in Rd. 15, I Podded into Avalanche Riders. On my upkeep, I tried to Restoration Angel it but he had an answer for it. To lock up the game, though, I Podded into Witness and got Riders into play again and it was over then.

There was an error retrieving a chart for avalanche riders
There was an error retrieving a chart for fiery justice

Looking at the sideboard, you have a couple of silver bullets, the Avalanche Riders and a few others like Kataki and Ethersworn Canonist. I see you’ve got Thragtusk there –that makes me think of Standard past when people would use Restoration Angel on that. Tell me about your experience with it! 

A lot of people played Obstinate Baloth, but I thought now that Jund is worse and Zoo is better, I thought Tragtusk is much more effective. It allows me no matter what to block. And it usually ends the game against any creature-based fair deck. It’s even good against Jund and UWR because they can’t really take it out.

There was an error retrieving a chart for obstinate baloth
There was an error retrieving a chart for thragtusk

Thrun has been getting a lot of attention lately. Did Thrun work out for you against the control decks?

It most certainly did. It comes in against Zoo because they lack a way to deal with it. UWR can’t really deal with it.

How do you sideboard with this deck?

You actually sideboard quite a few cards. I bring in seven cards on average. Modern has a lot of linear decks, so you can make your deck the beatdown plan or the combo plan. You can then just take out the other half. A lot of the sideboard is powerful, so you can bring in a lot.

Against Twin, I’d bring in Combust and Path. I don’t think I’d bring in Thrun or Negate. Maybe three Path and two Combust. You’re already beating down enough that you don’t need Thrun. It comes down too late anyway. You want to disrupt them from playing turn 3 Pestermite into Splinter Twin. With Negate, if it’s more combo-centric I bring Negate in.

You’d also mentioned you go for Spellskite-Linvala or Canonist-Spellskite to lock down the board?

Against these decks that combo you, you just try to lock down the board. Ethersworn Canonist and Restoration Angel in hand – the opponent just can’t beat that. Game one, a Spellskite against Twin or a Linvala against Melira Pod is just game. With four copies of Birthing Pod and three Chords, it essentially gives you eight copies of any piece of hate.

What do you bring out typically?

Usually either one of the Persist creatures – they’re targeted to either creature decks or combo. Against removal-heavy decks, you take out one Kiki. Wall of Roots comes out against decks that don’t really attack you. I played against two Hate Bears opponents and both asked me if I took out Birthing Pods and I didn’t. It’s your best card, you never take that out, even if they have Mindcensor or Arbiter in their deck. You do trim Voices, there are a lot of specific silver bullets you take out.

You play one Fiery Justice on the sideboard and that is a years-long favorite card of mine –

Me too!

What decks out there do you bring it in against?

Affinity, Pod, hatebears. I even bring it in against Jund because it can kill an Olivia or a Tarmogoyf.

Are there any decks where someone would think to bring it in against but shouldn’t?

Zoo. A lot of the creatures have three toughness so doing 5 damage doesn’t do a whole lot. In that matchup, a Path or another creature would be much better.

I see that Shatterstorm there – obviously it worked out for you but would you swap it out for something else?

During the grinders, I saw a lot of Affinity. I’d take the Shatterstorm out going forward. Your affinity hate is already pretty strong. As to what to replace it with? That really depends on the metagame locally.

Would you play this deck again?

Certainly!

What has to change in the metagame for this to be a bad deck to play?

 

Other than the banning of Birthing Pod… well. There’s already a lot of hate against Kiki Pod and it still can attack on two plans.  It’s a powerful deck and it’s hard to really hate it. If you go the way Hate Bears does and bring in Mindcensors, you just get killed by Kitchen Finks and Restoration Angel!

One thing I’m very scared of is Phyrexian Obliterator. Jund usually puts it out and your beatdown plan is just stopped cold. They have enough disruption that you can’t really combo out.

Do you keep a hand with good acceleration but no combos?

I get mocked by my friends for keeping really sketchy keeps! This deck gives you a lot of hands where you’re not sure what to keep. Like a hand with one land and several Birds. It’s a hand most people mulligan but that’s still very much a keeper. A hand with a Gavony Township and a few Birds and four lands – you keep that. The reason is that the deck has all these high value cards, so you only have to draw two cards to win. One of the rules of thumb is if you don’t have a play on turn one or two, it’s definitely a mulligan.

There was an error retrieving a chart for gavony township
There was an error retrieving a chart for birds of paradise

And that’s because it would be too slow?

Yes, if you know you’re against a creature deck and you’ve got a Voice or Scavenging Ooze, you’re fine – you don’t need a Birds.

Spellskite is the exception, it blanks a lot of decks. I would say you can keep Spellskite in a hand without mana accelerants.

So you’d keep a hand that was just lands and accelerants?

Yes!

You don’t have things like Nature’s Claim or Seal of Primordium on the board – why don’t you care about things like Torpor Orb?

If they’re bringing those in, they’re making their deck weaker. They are playing a Grafdigger’s Cage to hopefully shut off a card in your hand. I never blindly side in Ancient Grudge, though.

Are you bringing in Grudge against Melira Pod?

 

No, actually! A lot of people ask me that. If they don’t have Pod, it’s just a dead card in your hand.

You might bring in Path against them?

Three Path, two Combust and a Fiery Justice. The thing is, you have multiple ways to kill Pod with Pridemage – you’ve got Pods and Chords.

I really want to play this deck because it seems like it just crushes them game one.

Yeah, it’s definitely favored. They can’t stop your combo.

What are your least favorite decks to play against?

 

Scapeshift has Remand and Anger of the Gods, that really hurts. Tron can get a turn-3 Karn and that’s problematic. That’s one of the rare cases where you really want a Deceiver Exarch in hand so you can tap their Tron land. If they don’t have Karn, you can typically combo off on them. This is made to combo out on turn 4.

Against Tron, do you bring in Path for their Wurmcoil Engine?

I don’t worry about Wurmcoil Engine. Usually you’re comboing off against them. Restoration Angel is good because you can flash it in after you block so they don’t gain life. Usually you’re more scared of Karn and Oblivion Stone.

Is there  anything you’d change maindeck or sideboard?

In the maindeck, no. In the sideboard, maybe take the Shatterstorm out for Sowing Salt.

Another last-minute change I  made was Combust. You need something against Twin and sometimes Path isn’t enough. You feel really comfortable with Combust in hand.

Thank you for the interview, Brian! I wish you luck at the Pro Tour!

Thanks, I've already started preparing!

-Good luck to Brian Liu at PT: Journey into Nyx and thanks to Brian for taking the time to do the interview!

Insider: Visual Sideboarding Primer: Standard Golgari Dredge

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Yesterday on QuietSpeculation Insider Mike Lanigan wrote about his experiences playing Golgari Dredge in Standard.

He introduced that article by saying that abusing the graveyard used to be among the most fun ways to win games in all of Magic, and I share the sentiment. Back when the original Ravnica was released it brought a new Extended format with it for the corresponding Pro Tour: Los Angeles. People abused the graveyard a bit, no one more successfully than eventual 2005 Player of the Year Kenji Nakamura with his top 4 finishing “Dregatog” deck.

There was an error retrieving a chart for ichorid
There was an error retrieving a chart for psychatog

The World Championships came a few months later, but the full power of Dredge had still yet to be found. The only mention of a Dredge-abusing Ichorid deck was in the coverage blog by BDM, who noticed it had been played by Osyp Lebedowicz in a Grand Prix Trial, and it reportedly reached the finals of a PTQ there. I worked on the deck all week and used it in a PTQ that very weekend, before it was well known. There were three Ichorid decks in the tournament, and I cruised to the finals before beating, you guessed it, a mirror match. The real way to abuse Dredge had appeared, and it dominated Extended from then on.

The Dredge mechanic and decks around it have been around ever since Ravnica, and it plays a role in every format where the mechanic is legal. Dredge decks have been banned into oblivion in Modern, but they are a constant presence in the Vintage and Magic Online Classic formats. It’s an ever-present tier 2 Legacy deck that players like Gerry Thompson would often turn to at SCG events in order to surprise an unprepared format.

The Dredge mechanic proper has been out of Standard for years, but the graveyard was a major theme in Innistrad block, which paved the way for the dominant flashback strategies Unburial Rites and Snapcaster Mage. Those cards left Standard when Theros was printed, but there is still much opportunity to abuse the graveyard.

Mike already introduced the deck, the basics behind its operation, and plenty of strategy and play guidelines. If you haven’t already done so, be sure to check that out.  Here's the deck list for reference before we get to the visual sideboarding guide:

Lanigan Golgari Dredge

Creatures

4 Elvish Mystic
3 Lotleth Troll
3 Sylvan Caryatid
4 Satyr Wayfinder
3 Herald of Torment
4 Nighthowler
2 Jarad, Golgari Lich Lord
3 Shadowborn Demon
4 Nemesis of Mortals

Spells

4 Grisly Salvage
4 Commune with the Gods
2 Ultimate Price

Land

4 Overgrown Tomb
9 Forest
7 Swamp

Sideboard

3 Mistcutter Hydra
3 Lifebane Zombie
3 Golgari Charm
2 Thoughtseize
2 Reaper of the Wilds
2 Pithing Needle

Monoblack:

OUT

IN

Pithing Needle stops Pack Rat, and combined with the maindeck Ultimate Price it gives this deck plenty of outs to the rodent. Pithing Needle also stops whatever land their Underworld Connections is enchanting from drawing cards.

Shadowborn Demon comes out because it is too slow to have much impact against the cheaper threats of Monoblack, and our plan is to simply outclass their creatures.

Monoblue

OUT

IN

Mistcutter Hydra is punishing against their deck and helps close the game before their card card advantage takes over. Mistcutter Hydra is also the best way to kill a Jace, Architect of Thought.

Golgari Charm sweeps some of their cheap threats, but also clears Master of Waves and deals with Bident of Thassa and Domestication.

Lotleth Troll does not stand up to their interaction very well, so sinking cards into it is a losing proposition. Nemesis of Mortals is a bit slow, and simply unnecessary because the other creatures can get the job done effectively. Both of these green creatures are terrible against Tidebinder Mage.

Esper

OUT

IN

Against Esper, Shadowborn Demon does not have any targets beyond possible creatures that come in from the sideboard, and it's clunky as a threat. It comes out for more efficient cards.Ultimate Price typically goes, but opponents may bring in Archangel of Thune so be aware.

The deck becomes much leaner post sideboard. Sylvan Caryatid gets lost in the shuffle here. It does not block anything, and accelerating into threats is not effective against a deck with so many answers. In the end, Sylvan Caryatid will fall to Supreme Verdict. Elvish Mystic shares the same fate.

Nemesis of Mortals is a useful top-of-the-curve bruiser and an equalizer against matchups like Monsters and random aggressive decks, but it is not necessarily fast enough or impactful enough against UW and Esper control. One stays in as potential 2-mana tempo-play in the mid/late game when you are more likely to have a stacked graveyard. Cutting them all or leaving in 2 both seem reasonable depending on the board plan.

Mistcutter Hydra is a large, hasted threat that plays well against their strategy and dodges many of their answer spells. It’s also great for killing planeswalkers.

Reaper of the Wilds comes in as a very powerful threat in its own right. It also helps combat any potential graveyard hate the opponent could be packing.

Lifebane Zombie comes in to buff the creature count as a solid clock that provides some hate against potential Archangel of Thune or stray Blood Baron of Vizkopa.

Thoughtseize is useful for picking apart their strategy, be sure to use it wisely. It is best used to protect whatever plan you are working towards. Taking removal and paving the way for your creatures is a fine route. In grindy games where you have plenty of action, taking a Planeswalker or Sphinx's Revelation will often be best.

Pithing Needle is a proactive answer to planeswalkers that will prevent them from gaining any value, or an answer after-the-fact that will generate tempo.

Golgari Charm can be used to blow out Detention Sphere at the end of their turn or clear out a wave of Elspeth, Sun's Champion's tokens.

Boros Burn

OUT

IN

Shadowborn Demon does not have many targets but is actually pretty useful for shutting down the skies. Herald of Torment is painful and this deck does not have life to spare, but one is useful as an Angelic Blessing that helps end a game quickly.

Golgari Charm is useful as a counterspell for removal, but it’s also a great answer for Chained to the Rocks.

Monsters:

OUT

IN

This list of the deck is very much pre-boarded for this and other creature matchups with 3 Shadowborn Demon and a pair of Ultimate Price maindeck.

In this matchup all of the maindeck cards are pretty great, but Lifebane Zombie is too good not to bring in. Sylvan Caryatid is the weakest individual card in the deck. so it comes out for the more powerful Lifebane Zombie. This gives the deck a slightly flatter mana curve and should allow it to consistently produce high-powered draws against Monsters. There is also an argument for simply shaving some graveyard enablers and/or graveyard abusers.

-

I’d be interested in hearing how others approach sideboarding in any of the matchups!

Here’s to dredging into the nuts,

-Adam

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