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Starting Points

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At the time of this writing I’m only hours away from boarding a plane to the Bahamas. My sister is having a destination wedding and I couldn't be more excited for her or to be leaving the cold weather behind for a week.

What’s more, it will also be a very exciting time for Magic when I return. While I’ve expressed that I don’t disagree with the recent ban list updates, it does mean that there are three ā€œnewā€ formats to explore currently. Post-Gatecrash Standard and post-banning Modern and Pauper.

Where Do We Begin?

I’ll just say it outright; I’m not the guy that comes up with the new general strategies. My skillset lies more in building on established lists and making changes to hedge against expected metagames. I have a pretty good idea of what I want to be doing in each format, but any list I put out now is going to be subject to change as soon as results start to poor in. I do have some thoughts though.

On Standard

There has been a lot of buzz about Mono-red lately, and I’m not about to go against the grain on this one. I’ve been messing around with a lot of different options for aggressive decks and can’t really make up my mind on what I think the best build is. One card that is on my radar that I haven’t really seen discussed anywhere else is Kessig Malcontents. It’s a solid fit in a RW human shell and is somewhat redundant with Hellrider, if not as powerful. Worth nothing is that on an empty (post-Wrath) board a Lightning Mauler into Kessig Malcontents is good for seven points of damage. Just some food for thought.

A couple weeks ago I wrote about Rakdos's Return, and I’m still thinking that a control deck that exploits this card is somewhere on the horizon. One card that I missed for that article was Jace, Architect of Thought. Seeing as Grixis doesn’t have access to Sphinx's Revelation Jace is a pretty solid include. Jace is also at his best against aggressive decks, so if mono-red is popular then I imagine Jace will be well positioned.

On Modern

So, for starters, let’s make it perfectly clear that rumors of Jund’s demise have been greatly exaggerated. It will continue to be one of, if not the most popular deck in the metagame. The only question in my mind is what changes are made to the list to fill the void that Bloodbraid Elf left behind. I would imagine that a lot of players are going to try the ā€œjust jam four Huntmasterā€ plan and I think this is probably good enough. If that’s the case, then their matchup against the deck that I intend to play, burn, improves by some non-insignificant margin. Of course, [card]Skullcrack[/card is a card now, so the lifegain from Huntmaster isn’t a major concern of mine.

I don’t have my list 100% ironed out, but so far I do know a couple things. I will play four Skullcrack and I will play four Ash Zealot. Ash Zealot may not look like a Modern card, but it doesn’t take many games to see that it fits. It is phenomenal in games where you have a turn one Goblin Guide and can attack into the majority of creatures that are played in the format. Another interesting factor for Ash Zealot is that with Snapcaster Mage gaining some power in a Bloodbraid Elf free world Ash Zealot’s extra text lines start to be more relevant.

One card that I’m still trying to figure out in the context of Burn is Deathrite Shaman. While the card is clearly very powerful in the format and a solid fit for the deck, Burn is the deck that exploits having multiples worse than any other deck in the format. I believe that somewhere between two and three Deathrites is the correct number, but I might be horribly off here. Perhaps I should just run better and only draw the one that I need every game.

Lastly, the Seething Song ban is just fantastic for Burn. I really don’t think Burn had any sideboard options against Storm that were good enough and now the Geist deck is the only deck that I’m worried about losing races to, but I believe that tight play and timely Skullcracks will be good enough to give Burn an edge in that matchup.

On Pauper

Perhaps the most interesting thing about the Pauper format is that while it has been heavily explored, I don’t see very consistent beliefs about matchups from player to player. A large part of this is that some of the decks have quite a bit of customizability to them that can rather dramatically impact their matchups.

I’ve heard a number of people claiming to the contrary, but I believe that some manner of Mono-blue deck will benefit the most from the Pauper bannings. While Storm was a major reason to play Mono-blue, Infect with two distinct free spells was a reasonable incentive not to play the deck. Some have contended that Delver struggles with Post, but this is indicative of whatever build that player is playing and the manner in which they play it. I have a great deal of experience with MUC and I have had a great deal of success beating Post decks in the past with Mono-blue. There is no doubt in my mind that Delver can be made to crush this matchup, and the extra space freed up from no longer needing Echoing Truth will go a long way in reaching this end.

The Temporal Fissure combo decks are troubling, but I think that given sufficient time the matchup can be cracked. Delver of Secrets went a long way in improving the affinity matchup and I feel that the fast clock that Delver decks are capable of presenting will prove very relevant in combatting Fissure Storm.

Looking Forward

With these general notes in mind I intend to dissect Daily, SCG and PTQ results upon my return to see if I can’t wreck some metagames. Best of luck to everybody else as we explore these new formats. This truly is an exciting window of opportunity for all manners of players.

Take care everybody.

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: Third Time’s the Charm

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The Gatecrash Event Decks have been spoiled and everything is ruined. I kid, but things have certainly got more interesting.

Thrive and Thrash — Gatecrash Event Deck

Creatures

2 Acidic Slime
4 Arbor Elf
3 Borderland Ranger
1 Deadeye Navigator
1 Dungeon Geists
2 Fog Bank
1 Gruul Ragebeast
2 Mist Raven
1 Sphinx of Uthuun
3 Strangleroot Geist
1 Thragtusk
1 Wolfir Silverheart
1 Yeva, Nature's Herald

Spells

1 Bramblecrush
4 Farseek
2 Ground Assault
3 Urban Evolution
4 Verdant Haven

Lands

2 Evolving Wilds
10 Forest
6 Island
1 Mountain
4 Simic Guildgate

Sideboard

4 Dissipate
4 Flames of the Firebrand
2 Naturalize
2 Negate
3 Rancor

Really?! Three Event Decks with Thragtusk in a row? Fortunately the rest of the deck is mediocre enough financially beyond the copies of Rancor in the sideboard that this printing shouldn't effect the current (falling) price of Standard's favorite Bovine very much. While a good buy low candidate in the coming weeks, Thragtusk's ceilingĀ has been lowered yet again, something to remember when stocking up for the Standard PTQ season.

Rally and Rout —Gatecrash Event Deck

Creatures

1 Ash Zealot
4 Boros Elite
1 Champion of the Parish
4 Doomed Traveler
2 Firefist Striker
2 Lightning Mauler
1 Silverblade Paladin
3 Skyknight Legionnaire
1 Spark Trooper
2 Sunhome Guildmage
1 Thalia, Guardian of Thraben
2 Truefire Paladin

Spells

2 Boros Charm
4 Gather the Townsfolk
4 Pillar of Flame
3 Searing Spear

Lands

3 Boros Guildgate
1 Clifftop Retreat
8 Mountain
10 Plains
1 Slayers' Stronghold

Sideboard

3 Bonds of Faith
3 Electrickery
2 Oblivion Ring
2 Skullcrack
2 Thunderous Wrath
3 War Priest of Thune

That's some pretty insane value for $25 MSRP. These should sell out almostĀ immediatelyĀ and once the decks are released I expect every major card in Rally and Rout to take a temporary price hit (maybe a week or two). Keep this in mind when picking up inventory over the next couple weeks: Ash Zealot, Boros Charm, Champion of the Parish, Clifftop Retreat, Silverblade Paladin, Skullcrack, and Thalia, Guardian of Thraben have all been moving very well and this puts us in a bit of a bind; I'd be careful picking up excess copies unless you already have an out or are prepared to sit on them for a bit (the uncommons should be coming down in price around that time anyway so this shouldn't do much there).

What does this additional printing do to Thalia, Guardian of Thraben in the long term? Well it certainly doesn't help, one of the most appealing aspects of Thalia as a hold was the (comparatively to Avacyn Restored and Innistrad) limited printing and unpopularity of Dark Ascension which kept the copies in circulation relatively low. Ā As with most reprints the ceiling has been lowered and I do not recommend going deep on Thalias post rotation as I probably would have otherwise in eight months time. Picking up some is fine, but the idea of putting 100 of them in a shoe box for a few years should probably reserved for other cards now.

What's not in Rally and Rout is almost as important as the decklist itself, namely Boros Reckoner, Cavern of Souls, and Hellrider all of which had great showings in Gatecrash Standard's opening weekend.

All three of these are selling very close to their perceived trade value ($10, $25, and $10 respectively) and picking them up over the next few weeks at those numbers is easy money.Ā 

Other Targets

Abrupt Decay has been selling very well over the past month, and I think the price is only going to rise as players immerse themselves in the new Standard format which maybe even more aggressive than usual. You can still get these for $5 in trade, and they're going to be in high demand as people realize they need a spell that can kill a Silverblade Paladin at instant speed and still deal with Boros Reckoner evenly.

~

I love Master Biomancer, its very easy to get them at $10 or less in trade still and that feels like cheating. Even if you're not high on its potential (which I am), Ebay is a great out for any copies you're looking to offload and you'll make a killing doing it.

Jason’s Archives: Seriously, Where Are You Getting These Numbers?

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Greetings, Speculators!

I'm here to talk to you about pretend money.

Let's Keep This Short

I had a lot of ideas I wanted to get to today, but let's talk about Boros Reckoner. There was a lot of talk on Twitter today about how this card was $15. "Awwww yeah" I said to myself, since I had managed to trade some cards into my LGS and get paid partly in a box. Great deal for him and pretty miserable deal for me on bad EV sets, but the EV on Gatecrash is actually decent. In any case, I was happy to help my LGS get started.

My new home LGS, Odyssey Games in Kalamazoo Michigan, is the store I had in mind when I wrote this masterpiece.Ā It just opened with new ownership and is quickly becoming the best place to hang out in the area (unless you hate smaller FNMs and Limited).

Being paid in boxes actually helped me out when I got stuck with a case and decided to bust a bunch of boxes. Since I had extra boxes in the mix, I broke even on what I paid for my case very quickly and took to eBay to sell the excess before everything went down (I think 95% of the set is on a downward trajectory.) I listed Boros Reckoner for $9.45 with free shipping and listed the quantity at 4. And waited. And waited. As of this afternoon, they hadn't sold so I took them down to get on some of this $15 action everyone's talking about.

If people want to take them at $15 in trade because a few retail sites say that's reasonable, I'm all about trading them out. But let's be real -- the cards aren't $15 retail if you can snag a playset on the 'bay for under $38. That's just science. Don't get me started on sites being sold out of Twilight Mire at $25 when I could buy 11 of them for $10 each and all that was required of me was eight seconds of my time and access to the internet.

If you're paying full retail and not doing your homework, you need to stop that right meow.Ā You guys can pretend some of these retail sites have the real price, and I welcome you to exploit this disconnect with reality to your advantage in trades, but let's be real -- a card isn't $15 until the last playset listed at $9.45 each is gone. That's just...science. Or something.

The Year Both Event Decks Didn't Suck

Read 'em and Weep

Sweet Jews for Jesus, those are some tasty decklists! Thragtusk has now appeared in more iterations of the duel deck series than he has booster packs of M13 [citation needed]. With Wolfir Silverheart, Gruul Ragebeast and Mist Raven machine-gunning off of Deadeye Navigator blinks, this deck is surprisingly an unplayable piece of shit. Still, it will be flooding the markets (to an extent) with cheap playable cards. And for once the weaker of the two decks is still worth picking up for MSRP, if anywhere will sell them to you for that.

The Boros pile has [card Thalia, Guardian of Thraben]Thalia[/card], [card Champion of the Parish]Champ[/card], [card Ash Zealot]Zealot[/card] and Clifftop Retreat along with $73 worth of Boros Charms. It's clearly the better of the two; I think it's about eight cards off of a decklist Craig Wescoe won an SCG Open with [citation needed]. Champion of the Parish hasn't spiked post-Gatecrash, and now it might not at all. Still, they trade well and should continue to do so even with a small amount of additional copies hitting the streets.

These decks are both all of the value, so try to get as many as you can. I expect sealed copies to buylist for more than MSRP in a few months. But I've been wrong before; I laughed when someone suggested Thragtusk might be in a duel deck a third time. In my defense, he was tickling me at the time.

Play Along and Let's All Pretend I Found This on Reddit

Missed Trigger Update

I didn't, but I could have. You don't know.

Even though I have a habit of explaining the self-explanatory, I'm not so inclined this evening. I'm not even really sure of the ramifications of this cleaned-up trigger policy. Chad Havas seems to have a handle on it, and if you're not following Chad on Twitter, seriously, what up with that? Even if the free articles are the only ones you read on QS and thus don't have access to Chad's ideas, it's free to follow him on Twitter. Here, it literally couldn't be easier. Just click this link.

Follow a bunch of other judges on Twitter, too. They are a wealth of good information about rules changes and sometimes they want to unload some of their awesome foils. Plus, like Soylent Green, Magic judges are people. So have a heart; follow Art (Halavais) on Twitter. He told me he'd get more followers if I threw in a rhyme, but I really don't think that one landed.

Atlanta Drops It Like a Series of Unsuccessful Hockey Teams

SCG Atlanta coverage was much more watchable than the 96-hour Super Bowl preamble on every medium (even my Twitter feed blew up about sportsball and I only follow Magic people.) And it could have made you some money. Did you snag any Grove of the Burnwillows for El Cheapo? Are you going to pay the $15 they are now? (I say $15 because they're even $15 on eBay. That may be an actual price). Why is Grove spiking? Don't skip ahead, yahoo. Let's get the boring Standard out of the way, first.

SCG Hotlanta Standard Decks

This winning Naya Humans deck looks an awful lot like a pre-Gatecrash list with access to Stomping Ground and Sacred Foundry. I'm happy to see the whole gang presided over by the [card Mayor of Avabruck]Mayor[/card] of the people's Werewolfacratic Republic of Avabruck, but where are the Boros Charms? Where's Boros Reckoner? Where's that [card Aurelia, the Warleader]Aurelia[/card] I was called a monkey for not calling a $20 card? (It SO isn't). It looks like Frontline Medic alone made the cut, but I like this list and it clearly gets there.

Cartel Aristocrat gives the Humans Reanimator deck the sac outlet it needed to be truly explosive and/or unfair. For the time being, all Gatecrash is really doing is improving existing decks' mana bases, but fret not, brewing will occur.

Devour Flesh is popping up in a few sideboards. "I ain't afraid of no Geist," says the field. (Let Ray Parker Jr. try to sue me; he stole that beat from Huey Lewis. He knows it, Huey knows it, the judge that presided over Huey's lawsuit knows it.) The hexproof deck could be on its way out of Standard in any case. That deck sure likes to mull to five. Ask me how I know.

One interesting development is Domri Rade showing up in the Peddle to the Metal list. I called Domri way after Ryan Bushard did, but still early enough that I could have snagged $10 copies if I'd elected to do so. You can't get them for $10 now, but you may get newer players to trade him off, especially if you offer them [card Gideon, Champion of Justice]Gideon[/card]. That's a trade that will look even more lopsided in a few weeks, mark my words.

RDW jammed a set of Reckoners, and even a few Skullcracks to boot. I don't know that Crackalacks is the best burn spell in a format ruled by creatures, but if you're goldfishing against the number twenty like red decks tend to, maindecking a spell that deals the caster of a Thragtusk a virtual 8 damage for two mana is probably the play. RDW deals 18 damage very very well. It's dealing 30 that gives it fits.

Look, Standard is too new. Give it a week and we'll see some real exciting developments. It took us nine months to figure out we liked Nightshade Peddler after all.

An Actual Exciting Legacy Event

So back to Grove of the Burnwillows. I was in the QS forums yesterday and saw a post from Ken McFarland saying he snagged a pile of these for $4. While I was plotting a way to sneak into his frat house and beat him to death with a tube sock full of four-sided dice so I could help myself to his Groves, I noticed the post was from over a year and a half ago. Ken gets to live after all.

The reason I was in the QS forums in the first place was to find the thread where I said Punishing Maverick could make a comeback with Deathrite Shaman and everyone disagreed. Their reasoning that Deathrite Shaman was really good at getting rid of Punishing Fire, I thought, was trumped by my logic of "No it isn't," and also, "It is Punishing Fire that is efficient at getting rid of Deathrite Shaman." He only has two toughness; he's practically asking for it. Kills [card Dark Confidant]Bob[/card], kills Deathrite and kills faces. Punishing Fire is well-positioned right now, and I don't care who in the QS forums disagrees.

Imagine how good I felt when a Punishing Jund deck ran roughshod over the fair decks in Atlanta. Grove has been printed twice, Fire has been printed twice. These will be hot trading commodities. I wish I could say I ignored all the naysayers and bought a ton of cheap Groves, but, alas and alack. You may have about a week until the general populace catches on, so use it well.

Other tech from this event was a ridiculous cartoon of a deck that we at Brainstorm Brewery had mocked: using Omniscience to cast Enter the Infinite. Sure, EtI lets you get your whole deck and cast it with Omniscience, but we weren't under the impression that Omniscience needed any help being badass. With Omniscience ostensibly castable, EtI puts you all in on the Show and Tell plan. Still the deck looked like a hell of a lot of fun to play. Playing double [card Emrakul, the Aeons Torn]Emrakul[/card] to shuffle the graveyard in so you don't die to decking is hilarious, and who couldn't use three turns in a row? I know I could.

The Belcher deck that got there wasn't a silly Balustrade Spy variant, but rather good, old-fashioned, all-in Belcher with Tinder Walls and all. Corbin will be upset if I don't talk about the Merfolk deck in the top eight, so I won't. Suck it, Hosler.

Oh, boy. Three Jund decks in the top eight. I always dreamed that one day Legacy could be just like Standard and Modern. So much for the healthiest format. And they're jamming Bloodbraid Elf, because any card too good for Modern must be good in Legacy. With approximately zero spells it isn't happy to hit for free, Elf is just bananas in this deck. Makes me want to try to play 4-color and hit Bloodbraid -> Shardless Agent -> [card Baleful Strix]Strix[/card] and really live the card advantage dream. I feel like Mono-Planechase can be a thing.

Scroll way the hell down. Mike Jacobs wasn't playing Death and Taxes. He was playing honest-to-God Mono White Aggro. I feel like this is an above-average cube deck, but I wouldn't have imagined it would get there in Legacy. No Hate Bears, it packs Hate Lions in the form of Dryad Militant and Mother of Runes (not a lion). Also regular lions, because apparently [card Isamaru, Hound of Konda]Isamaru[/card] is a bad choice. The extra toughness is probably relevant less often than the legendary status. Or maybe he threw something together with the back pages of a trade binder and managed to get prizes. Either way, it looks fun, and apart from some equipment, it looks cheap. Not a bad way to start Legacy if you don't want to play RDW.

That's All I Wrote

I'll be honest. I'm about mentally checked out right now. I'm in podcast mode now and I can't think of a good ending. So I'll leave you abruptly mid se

Insider: Touch of the Eternal — Scanning for Oddballs #1

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Welcome all to another edition of Touch of the Eternal. As I'm still trying to figure out what types of articles you (the readers) prefer, I'll keep bouncing around topic-wise. Sorry to the ADD crowd who expected another delve into Tier 2 Legacy strategies.

The good news is that this article will be somewhat similar in that we will look for cards not typically seen in Legacy decklists (specifically lists that have done well recently). These cards often fall into two categories.

1) A good card but also a "flash in the pan." Opponents didn't expect it and the pilot choose it to solve a specific matchup they were concerned about, but it is not powerful enough to break Legacy. This is the more common category.

2) A card that is in fact broken, attacks from a different angle and/or solves a major flaw in the deck archetype. A good example is the addition of Lingering Souls to Jund by Josh Utter-Leyton (while I'm not crediting him as the first, he did bring the strategy into the spotlight.) Jund previously had an issue with decks like Affinity running them over, and Souls provided the chump blockers necessary to buy time and develop the board.

Let's look at a few decks that have recently performed well at various SCG Legacy Events.

Junk (by Mark Hendrickson)

Bitterblossom -- a card powerful enough to be preemptively banned in Modern, it rarely sees play in Legacy (It's occasionally seen in The Gate, a mono-black control deck). This card generates lots of value, providing a steady stream of blockers/attackers at a reasonable cost.

The fact that it was banned in Modern also guarantees no printing in Modern Masters, and since it creates faeries (a tribe from a specific block for the most part) it probably would only be reprinted in a "Return to Lorwyn" set. Its power is another strong indicator that it won't be reprinted in a Standard-legal set.

So there's little chance of a reprint outside of a special deck. It's still around 15 dollars and sees virtually no play in Legacy and the banning implies that it's only buoyed by price memory and the EDH crowd (though in EDH it's not that powerful), so any breakout could easily spike it to $20-30. The current price is stable and unlikely to drop.

Runed Halo -- this card can be surprisingly effective against strategies that rely on specific win conditions, such as Tendrils of Agony, Goblin tokens or Zombie tokens. It's currently in the dollar range, and while I don't foresee this jumping drastically it's certainly one to aim for when "throw-ins" are needed in trades. It has a possible price range of $0.50-6.00 or so.

Merfolk (by Scott Barrentine)

Sygg, River Cutthroat -- The importance of Silvergill Adept to the merfolk deck is often overlooked, as the little blue men have no way to gain actual card advantage. The addition of Sygg is quite clever and can provide Merfolk a bit of card advantage, which is something it desperately needs. He acts like Silvergill Adept #5 for the most part, but it's also important to note that if you hit your opponent with any two-power creature and they fetch at EOT (like many are prone to do), you get to draw a card. This is another card I'd target as a "throw-in" during larger trades, but I certainly wouldn't turn them down at $0.50 or so.

Sneak and Show (by Will Craddock)

Defense Grid -- A beloved card for all the non-blue players. This card is decent in EDH (EDH players really hate having stuff countered), but it's a great sideboard for combo players as it acts like a slightly better, infinite Spell Pierce.

Esper Stoneblade (by Jason Starnes)

Sword of War and Peace -- This sword is an excellent call for the mirror match, as Stoneblade players will often lean heavily on Lingering Souls tokens as chump blockers and the mirror is very "grindy." Being able to punch someone in the face for a 12-14-point life swing can really turn a game around.

Painted Stone (by Drew Feder)

Jaya Ballard, Task Mage -- This is quite a clever choice, turning any card in your hand into Vindicate. The fact that she can still burn out troublesome creatures without a Painter's Servant is gravy.

Omni-Tell (by Peter Johnson)

Army of the Damned -- This isn't a card you expect to see in Legacy, but it's quite clever in that it allows you to play around Mindbreak Trap (which some decks use as their sole anti-storm card.) Simply cast Burning Wish for Army the turn after you cast Omniscience, thus never getting your spell count past two and winning on the following turn. Sadly, you won't be able to flash it back, but you really shouldn't have to.

Esper Stoneblade (by JD Nir)

Meddling Mage -- This card is used to stop combo decks from going off, acting like a preemptive counterspell. They have to find an answer to Meddling Mage before going off, which allows the Stoneblade player to position himself to combat the critical turn and/or grind them out. It doesn't hurt that you can equip it with a sword, Batterskull or [card Umezawas Jitte]Jitte[/card] and just go to town.

All Spells (by Unknown)

Summoner's Pact -- This card is not really an oddball, as it's quite necessary for a deck like this. But the deck itself is a new idea, and if it breaks out Pact is the card likely to jump the highest percentage of its current value (although Chrome Mox would probably be the most expensive card in the deck.) It's also important to mention that while Adam Prosak did indeed make this deck very public (prior to SCG Atlanta) he is not the creator. Since several people have been credited and since I am not sure which rumor is correct, I'll keep it this way.

Insider: The Modern Bubble Continues to Grow

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Want to hear a riddle? What do the Stock Market and the Modern format have in common? Give up? Let me show you…

(chart from mtgstocks.com)

This may not surprise some of you, but both the Dow and Modern have hit crazy five year highs! But the answer to the riddle goes one layer deeper. Wall Street has been ignoring the looming debt ceiling, troubles in Europe and uncertainty in China by sending the market higher and higher. Likewise, Magic players and speculators are sinking money into Modern staples despite the fact that Modern PTQ season will end in a couple months and Modern Masters will bring us ample reprints.

In both cases, I am trimming positions actively. Buy low and sell high, right? And if a five-year high (in the case of Wall Street) and an all-time high (in the case of Modern) isn’t compelling enough, what will be?

What Is Happening to Modern?!

Has anyone looked at the mtgstocks.com chart for Fulminator Mage recently?

I was concerned that the banning of Bloodbraid Elf and Seething Song would annoy players and hit the MTG Modern market. Instead, these bannings have merely given speculators additional targets to acquire. Apparently, Fulminator Mage was towards the top of the list.

But the ridiculousness doesn’t stop here. People have assumed that any Modern deck not hit by the B&R announcement will increase in popularity, and therefore value. For example, I was thrilled to unload my Karn Liberated in trade right before the colorless Planeswalker rotated out of Standard. Apparently that was just plain wrong…(chart from mtgstocks.com):

Other significant price jumps include Chord of Calling, Spellskite and Kitchen Finks. One playable Modern card after another has been jumping in turn. Each time, the only explanations I can come up with is ā€œthis card sees play in a good deck in Modernā€ or ā€œthis card is great in the sideboard against a good deck in Modernā€.

With so many price jumps in Modern of late, I’m sensing we may be in the midst of a bubble and, at a minimum, a correction is likely. With this context, I want to explain how I am preparing for the coming months of Modern.

Buy, Sell, Hold

Rather than list dozens of cards on the move and expecting you to act upon all the recommendations, I’ll try something a little different. Let me break down the Modern landscape and place general categories into a buy, sell, or hold recommendation. I will also try to provide examples of each, with a brief sentence or two providing rationale as to why I feel this way.

Buy Buy Buy

I’ve stated on multiple occasions that I’m not an aggressive speculator. Some members of the Quiet Speculation community go very deep on a given target, purchasing dozens of copies. Just because I am claiming these cards are a ā€œbuyā€ doesn’t imply one should purchase a hundred of them. Instead, I’d encourage you to do some research, price compare, and then decide for yourself how many copies make sense.

With this in mind, my top targets are the cards legal in Modern, aren’t in Standard, and aren’t at risk for reprinting in Modern Masters. This will include cards from Zendikar to New Phyrexia. I am even consciously looking to favor cards printed in that elusive third set, which is often opened least in a block. Finally, the card has to be Modern playable (duh), but not already super-expensive.

My top example is Spellskite (chart from mtgstocks.com).

Spellskite has already seen an exponential increase in price, albeit small on the absolute scale. While this card may not hit $10 this Modern season, I love the long-term prospects of it. The card is geared toward strategy disruption like Fulminator Mage, so there is certainly upside to the Artifact Horror.

And he even sees main deck play in some cases, especially with the rise in popularity of enchantment-based decks (Splinter Twin being a huge one). This is currently my top pick, and I have purchased a dozen copies myself around $3.50 each on average.

Other cards in this category include Scars of Mirrodin Dual Lands (although there are more quantities), Birthing Pod (although it was in an Event Deck), and Worldwake Man-Lands. The latter is also a great target to trade into – players still have ample copies in their binders and the window to acquire these cheaply is closing. I don’t see them becoming irrelevant in Modern any time soon, either.

Hold

This category is difficult to nail down definitively, because cards worth holding are likely to maintain value while not increasing or decreasing significantly. In my opinion, the top cards worth holding (but not buying or selling) are the already-inflated cards in Modern which still are immune to reprinting in Modern Masters.

The first cards that come to mind are the popular Eldrazi Mythic Rares: Emrakul, the Aeons Torn, Kozilek, Butcher of Truth, and Ulamog, the Infinite Gyre (chart from mtgstocks.com).

These have all jumped significantly during Modern season, but their upside from here is pretty limited. Tron is a strong deck, but it would likely have to reach Jund status (pre-banning of Bloodbraid Elf) in order for these Eldrazi to reach a significantly higher price point. Casual play should keep these prices stable, so they aren’t likely to drop much once Modern season ends. Come next Modern season, there should be another opportunity to unload these at a good price.

Inquisition of Kozilek and Karn Liberated are also likely a hold. I’ve sold my Inquistions personally, but I made that decision a bit too rashly. These may not double again in price, but they aren’t likely to drop either.

Deathrite Shaman is, of course, a hold, and I’m not that down on holding Snapcaster Mage either. The latter may drop a little upon rotation, but his Modern and Legacy playability won’t allow his price to deflate for long.

Sell Sell Sell

It may not surprise you that my sell category is the largest when it comes to Modern staples. With Modern PTQ season ending in two months, combined with the unknowns of Modern Masters, holding super-inflated Modern staples in the hopes they rise further in price is simply foolish. Wizards of the Coast has made it very clear they intend to keep Modern an affordable format. Tarmogoyfs at $100 does not meet this definition for two seconds (chart from mtgstocks.com):

If you are obsessed with the original artwork, then it’s not terrible to hold Tarmogoyf. The Future Sight version shouldn’t drop as much. But this is the one card we already know is going to be in Modern Masters. Demand will decrease slightly when Standard PTQ season begins and then an influx of supply will take place. These two events happening back-to-back will deflate the price of this long-beloved two drop.

I’ve already discussed other major Modern staples, including Thoughtseize, Dark Confidant, and Vendilion Clique. Additionally, I’m pretty bearish on many cards that have skyrocketed since Modern season began. That includes Kitchen Finks (uncommon with possible reprint in MM), Chord of Calling, Kiki-Jiki, Mirror Breaker, and now we can add Fulminator Mage to the list.

There are many more cards I wouldn’t want to sit on right now. So many price spikes have taken place that I am very suspect of the sustainability of them. With the uncertainty of Modern Masters looming overhead, I simply cannot recommend buying vulnerable cards. If you want to take the risk, go on ahead. Everything can’t be in Modern Masters. But enough will be, so that the cards not reprinted that you kept won’t likely outweigh value lost from the ones that were.

Modern Is A Hit…Sort Of

Wizards of the Coast has managed to create a very important format. Modern isn’t as intimidating as Legacy, and it enables players to use their recently-rotated ex-Standard cards. If it weren’t for Modern, cards like Fulminator Mage would be just a couple bucks.

But there is a small problem with their approach. They intended to make this format affordable and ubiquitous. They want FNM Modern players, PTQ grinder Modern players, and Professional Modern players. It comes as no surprise this has caused a rapid inflation in Modern card prices – the opposite of what Wizards wants.

So what will happen next? I see two possible outcomes: if Modern Masters is under-printed, then prices will not drop significantly and Wizards will have to create additional reprints to maintain Modern as an affordable format. If Modern Masters does manage to shift prices down a bit, then they were successful… and the value of our collections all drop a bit.

Either way, Modern prices cannot rise forever. Some may have some time left in the sun, but many cards are likely going to be peaking… at least for the medium-term horizon. And with no reserved list holding anyone back, Wizards has the power to ensure there are ample quantities of Modern cards for years to come. Act accordingly.

…

Sigbits – Say what?! Modern edition

  • According to mtgstocks.com, Fulminator Mage has more than doubled in price. But there was one other non-Standard card that increased by a larger percentage: Marrow-Gnawer. Okay, so this isn’t a Modern card – it’s likely the new Gatecrash Rat King spurred interest in this one. But it’s still worth mentioning.
  • Celestial Colonnade is sold out at SCG at $5.99. Cheapest copies I could find were in the $5 range, though there were a few cheaper on Card Shark if you could combine shipping with other things you need. I don’t see this one dropping any time soon.
  • Relic of Progenitus is a $2 common now?! Incredible. I know it has Legacy and Modern playability, but it still seems rather recent to have already reached this price. If I were you, I would buy your LGS out of Nihil Spellbombs and sit on them for a while as well.

-Sigmund Ausfresser
@sigfig8

Insider: MTGO Current Events

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The Impact of ZZW Queues

The latest round of cube drafting is accompanied by Zendikar-Zendikar-Worldwake (ZZW) draft queues. This is a format I drafted a ton of when it was first available. It is fast and aggressive, which encourages quick drafts and double queuing by experienced drafters. The other thing that encourages drafting is the expected value of these packs, which is high due to the Zendikar (ZEN) fetchlands and a few high-priced mythic rares, most notably Jace, the Mind Sculptor from Worldwake (WWK).

The buy/sell prices for a set of ZEN and WWK rares on supernovabots is quoted at $117/134 and $101/114 respectively, all prices in tix and current as of Jan 31st, 2013. These prices will be coming down with the amount of drafting that will occur. At a rough estimate, there were about 80 drafts fired between 5 pm and midnight last night. Let's call it roughly 10 drafts per hour. In off-peak hours this morning, the rate was very similar.

Extrapolating from these observations and being a bit conservative, the number of drafts that will fire this week can be estimated at around 1500 drafts. This means that 24,000 packs of ZEN will be cracked and half that amount of WWK. For any given ZEN mythic, this is about 200 copies of each, and about 400 copies of every rare. Similar calculations for WWK suggest about 160 copies of every mythic and about 300 copies of every rare. For more recent sets, redemption acts to support prices, particularly for mythic rares. But for ZEN and WWK, redemption is no longer available so the market will fully price in the increase of supply.

Jace, the Mind Sculptor

The raw numbers of additional copies are important. 40 playsets of Jace is not a small amount for a card that is basically only played in Legacy on MTGO. Typically prices on Legacy staples have fluctuated based on the presence of a tournament worth playing, and the Magic Online Championship Series (MOCS) event this weekend is one such tournament. Jace has gone from just under 50 tix at the start of December to about 70 tix today. After the MOCS wraps up, unless Legacy starts sustaining itself as a format, the prices on Legacy staples will drift down.

For example, the price of Force of Will spiked last summer to over 140+ tix at a time that coincided with the last Legacy MOCS championship. Three months later the price dipped to about 110 tix before further drops in price occurred due to the MED events and then, more recently, from the promos awarded for MOCS play. This suggests that Jace will take a short-term hit from the ZZW queues and then see a steady drift down as interest in Legacy subsides. Sell any copies of Jace, the Mind Sculptor you are holding for speculative purposes right now as this influx in supply will take a little time to work through the system.

Keep an eye on the price of Jace over the next 2-3 months. It will be a good opportunity to buy into this Legacy staple if it hits 50-55 tix. Sometime in 2013, WoTC has said they will be bringing the Power Nine to MTGO. This will create a lot of hype, and I imagine WoTC will try to do it in the summer to coincide with the 20th anniversary of Magic. When that happens, it's probable there will be a speculative buying binge of any and all Vintage staples. Prepare for this moment by purchasing your cards in advance.

The Fetchlands

Last year, buying up fetchlands such as Marsh Flats and Arid Mesa for about 2 tix was possible in the month after Avacyn Restored was released. Scalding Tarn got to around 3 tix. Needless to say this was a great buying opportunity, and something like this will occur again over the coming six months. However, with the increase in Modern play observed this season, new price floors and price ceilings have to be figured out.

If you ever wondered what an influx of 100 playsets of Scalding Tarn would do to its price on MTGO, just check the price in about three weeks. At that point, most of the increased supply of the ZEN fetchlands will be accounted for in the market. This will be the approximate in-season price on these cards, which accounts for this influx in supply. Take those numbers, and then figure on an out-of-season price floor of around 50%. This will be a good approximate starting point for a price to buy into the fetchlands.

So, if Scalding Tarn ends up around 10 tix in a few weeks, this suggests a 5 ticket price floor. I'll be keeping an eye on the price of ZEN fetchlands over the coming months, and if Scalding Tarn approaches 5 tix I'll be ready to stock up on these staples.

Dragon's Maze

The announcement this week that the basic land slot in Dragon's Maze boosters would in fact be a nonbasic land slot was a tempest in a teacup in the end. WoTC announced that each of the shocklands would appear in this slot, as well as a mythic land from Dragon's Maze and all of the guildgates. For speculators depending on the scarcity of these cards, this looked like a big deal. However, the original announcement was revised, and now it looks like for every 36 boosters cracked, about 1.5 shocklands will show up. The shocklands will have the RTR or GTC symbol, so I'm going to assume they will be indistinguishable from normal RTR or GTC shocklands and thus legal for redemption for those sets. See the QS forum thread for more.

This is a small amount of additional product overall, and due the nature of the MTGO economy, cracking packs mostly happens in draft. There is no bulk discount that can be had for purchasing a box or a case of product, so any extra value which accrues in packs of Dragon's Maze due to these inserts will be returned to drafters. This will encourage more drafting, but at a rate of 1.5 shocklands per 36 packs, that amounts to just about 5 tix at current prices.

At around 12 tix to draft (10 tix for product and 2 tix for entry), about 86 packs of Dragon's Maze will have to be cracked to accrue enough extra value for a free draft. In other words, every 11Ā DGR drafts or so will allow one person to afford a draft they otherwise could not have. Note that this assumes that the other cards in the nonbasic land slot, namely the mythic land from Dragon's Maze and the gates, do not add any additional value.

Long story short, this seems like a negligible effect. Real estate has been a consistently low-risk speculative vehicle on MTGO, and I don't anticipate the extra shocklands coming from Dragon's Maze packs to significantly affect this. I am holding onto my MTGO RtR shocklands and I will look at buying more if the opportunity presents itself.

Risky Business

WoTC has shown a willingness to reprint cards in novel ways, so a good speculator must be prepared for the occasional nasty shock of an unexpected reprint. The MED events at the end of November brought the price of Force of Will down into the 80-90 tix range, and historically this would have been a good time to invest in those. I bought 12 copies myself. But the promo awarded from the first MOCS season of 2013 destroyed any short-term value from buying Force of Will in December, and I took about a 200 tix hit.

Keep this in mind when speculating on high-priced items like Jace, the Mind Sculptor. A future Jace released as a MOCS promo would trigger a lot of interest in acquiring MOCS qualifying points. The price on original copies of Jace would be set to fall as a result of a MOCS promo reprint. This possibility has to be factored into any speculative decision on Jace, the Mind Sculptor or other high-priced out-of-print cards.

The Zendikar fetchlands seem much less likely to be awarded as a promo in my opinion. The cube draft payouts have been observed to rotate through various out-of-print sets, so it would be unusual to see ZZW return as a cube draft prize in the short- to medium-term. Fetchlands have shown to be good speculative vehicles due to the seasonality of both Modern and Legacy, so keep your eyes peeled for buying opportunities on these in the coming months. Buying now, with the hopes of profiting on the current in-season demand, is a much riskier strategy that should only be employed by those who are prepared to act quickly.

Insider: Buying and Selling Gatecrash

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Looking to make money with Gatecrash? I am too, and with a lot of borderline cards pushing $10, while other playables languish, I see plenty ofĀ opportunityĀ for profit. I'm going to run through some buy, sell, and holdĀ recommendations. Reasoning included as available.

Sell side calls should always be easier in MtG speculation. Maintaining buying discipline will keep you from losing money and no one goes broke taking a profit. Sure, card pricing runs away from you sometimes, but learning from priceĀ volatilityĀ can set up future gains, helping you choose what investment to keep riding. Without further ado:

The Sells

Duskmantle Seer isĀ comingĀ in at a $14 average online. Currently Ebay offers a 15% discount to that price and while a 4/4 flyer for four mana looks good, letting an opponent draw cards without enough resource denial in Standard doesn't look too good. I have to believe a lot of Seer's price is driven by fond memories of Dark Confidant. Of course Confidant is 2cc and offers true card advantage. While Seer will find a home in Commander decks looking to punish higher curves, is there a format outside of Standard (maybe) that needs this card? For me the answer is no, and I'll be happy to trade off two Seers for a playset of Steam Vents. SELL

I get that Master Biomancer is a mythic, but at 4cc this card doesn't do enough on its own to command $12. If you like this card, I'd recommend Corpsejack Menace. They play nice with each other and Corpsejack sees someĀ tournamentĀ play. Oh yeah, it's also $1. No need to get cute though, would you rather own a Biomancer or a Breeding Pool? SELL

Aurelia's Fury has to compete with a lot of cards and while this mythic will undoubtedly earn a spot in Constructed lists, I'd rather park $25 elsewhere. Consider Bonfire of the Damned. It can't tap, but isĀ equallyĀ one-sided and likely cheaper to cast. Fury can tap, but so can Thundermaw Hellkite. In Gatecrash, Gruul gives players Clan Defiance andĀ Ā that card can often make more efficent use of the mana players put into it. Aurelia's Fury is an instant and that means I get interested around $10 as long as it's in Standard. That's still $16 or a Breeding Pool and Frontline Medic away. SELL

Boros Reckoner is an interesting card that opens up many lines of play. Its casting cost is deceptively prohibitive and in Boros builds faces stiff competition at 3cc spot from everybody's favorite hasty flier, Skyknight Legionnaire. For ten dollars you can pick up most of the reprinted Shocklands and with Frontline Medic at half the cost alsoĀ jockeying for a spot at 3cc, the Reckoner is a SELL.

And now I'll stick my neck out a bit. Some cards I'm excited about and some i'd even purchase!

The Buys (or close to it)

Prime Speaker ZeganaĀ draws cards. For 6cc you get a body and more ammunition. Compared toĀ Sphinx's RevelationĀ for three she looks very good. She also plays nice with Thragtusk, earning a player a 6/6 and five cards with that Beast on the field. By the way, this is a potential Commander and I suspect it's Commander appeal that has driven Zegana well over $10. At just over $12, I could see the Speaker fetching a price similar to Sphinx's Revelation ($17) but i expect both cards to have a lot of priceĀ volatilityĀ and until I see Zegana for $10 I'm gonna suggest we HOLD.

Mind Grind is a new mill card that will draw Commander interest thanks toĀ friendlyĀ wording. With enough mill support in Gatecrash for Standard and Mindcrank mill comboĀ availableĀ to Modern, I like this card's chances of at least doubling from %2.50. Right now EbayĀ offers chances to snag this card up closer to $2 so some patience is required to build a position at the right price. BUY

Thespian's Stage is a cheap piece of real estate that has Vesuva-like functionality at a cost with some added utility. With near mint copies availible for less than $4 online, I see eight dollars as aĀ reasonableĀ target (see Vesuva). Here, Ebay offers a slight discount with copies of the Stage going for about $3, making it the market of choice for patient speculators. Ā BUY

Final thoughts today include a simple way to ease purchase and trade choices and some cards worthy of an honorable mention. First, when considering a purchase or trade, please consider the deal as it relates to the cash Standard cards of the day. Today that is all the Shocklands and at least Thragtusk. Mileage will vary as different Magic groups demand different cards, but the overall message I want to relate is not to chase value in your speculations. Trade into good as cash or make sure you are reducing risk by controlling costs and quantity while diversifying your investments.

Borborygmos, Enraged is worth a look on the cheap as Enter the Infinite into the Enraged is a win. Ā Keep an eye out for cheap copies of Frontline Medic and Blind Obedience. Both are HOLDS if I was pressed to make a call, but they'll both see play and the later will show up often across formats. Deathpact Angel is too expensive, but it's an Angel. If you can trade into this around $3 someone will relieve you of copies and you can squeeze 5$ out of them.

 

 

 

 

 

Insider: The Financial Implications of Monday’s Announcements

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Bloodbraid Elf is banned. Seething Song is banned.

These are the attention-grabbing headlines that met us when we furiously refreshed the mothership homepage (dailymtg.com) on Sunday night. In the immediate aftermath, it wasn’t clear exactly where things had settled. Opinions varied on whether or not Jund and Storm were dead as decks or if Wizards banned the wrong cards. And, of course, there were plenty of people upset that Jace, the Mind Sculptor was left on the banned list.

And the hits didn’t stop there. The announcements regarding Dragon's Maze are just important, if not even more so.

So let’s tackle these in order. First, the changes to Modern.

Effects of the Bannings

Jund is not dead. Storm may be.

The sky is not falling. Jund decks running Huntmaster of the Fells were already doing well, and many will just slot in the Huntmaster and chug along. That means Huntmaster, which was nearing $30 already on some Standard play, has since seen movement to that price and I don't expect a drop until PTQ season ends or that incarnation of Jund proves to be bad. That said, Huntmaster still moves a ton based on its role in Standard, so it's hard to predict.

Of course, some people are jumping ship. Vendilion Clique has been making moves this week as people think blue has the ability to assume the top role in Modern. For what it’s worth, I don’t like moving on Cliques since I expect a reprint in Modern Masters. Even if it comes at the mythic rarity like I believe it will, it makes staying out now the right decision.

So while I’m not panic-selling anything from Jund, there is a possibility that the deck will change. Since Deathrite Shaman, people have been happily splashing Lingering Souls, but there is a real question of whether or not the red mana is worth it when the Elf is gone. Shifting into Junk-colors (white, black and green) could be the deck's next evolution because it makes the manabase a little better and potentially opens up more cards in white.

That makes something like Doran, the Siege Tower interesting. At $3-4 a pop right now, Doran is not a trade target. It could be in Modern Masters and it may take a while for people to figure out the best configuration of such a deck, but it’s something to keep in mind.

And Lingering Souls seems as solid a call as it ever was, since it’s unlikely Jund can play without it now. Somehow this card is still just $2, but that won’t last. It could happen quickly, if the card hits it big in Standard, or slowly, but this card is going to $5 and I’m continuing to stock up while I can.

Blackcleave Cliffs could be a victim here, but I have to believe the number of new players entering Modern and the increasing age of this card will keep its price from dropping, outside of seasonal considerations. I still think it's a fine target for future years.

Now let’s look at Storm. The deck is likely not dead, though it is certainly weakened. In fact, I imagine it’s weakened to the point of not being Tier 1, though it’s still the kind of Tier 1.5-ish deck that can pop up and make good showings. That means that the sweet buylist cards in it like Manamorphose and Desperate Ritual are still solid in that regard.

It also means that people may move to Pyromancer Ascension a little more, since it allows you to add consistency at the cost of a turn or two, something you may need with Song gone.

Dragon’s Maze

Now this is where we have some really interesting developments. I’ll quote from Wizard’s announcement:

ā€œThe fifteenth card in all Dragon's Maze packs isn't basic land; it's nonbasic land. All ten guildgates will be showing up (with the Dragon's Maze expansion symbol), as will all ten shocklands from Return to Ravnica and Gatecrash (with their Return to Ravnica or Gatecrash symbols). You are about half as likely to open a shockland in Dragon's Maze as in Return to Ravnica and Gatecrash and, since this is for all ten shocklands rather than five, that means you are about a quarter as likely to open a specific one. There's also a mythic rare land from Dragon's Maze that will show up there sometimes!ā€

I’m not a master by any means at understanding everything about the printing process, so I’ll just work off the ā€œquarter as likelyā€ line.

To me, here's how that breaks down. If we assume the original count of any given shock in Return to Ravnica and Gatecrash is 100 percent, which it obviously is since we’re using it as our baseline, then this will add another 25 percent.

Yes, I’m ignoring the original shocklands here, because their existence was already built into the price of the new ones.

So that 100 percent of Hallowed Fountains in RtR represented 100 percent of the supply and therefore 100 percent of the price. If Dragon’s Maze is opened at the same rate (again something we don’t know for sure but can assume is comparable), then we will have 125 percent of the supply we did before.

This means that without considering any additional factors we can expect the price to fall by 20-25 percent. Since all RtR shocks are currently retailing at $8-10, that would indicate a drop to $6-8.

So where does that leave us? For reference, here’s what I predicted concerning the price of shocklands back before Return to Ravnica's release.

ā€œIt is by considering all of this information that I’ve come to my own personal conclusion on the price of Shocks – that they’ll have a baseline of $7-8, with the most popular ones spiking to $12-13.ā€

It seems we can revise that to a baseline of $6-7 with spikes to $9-10.

The Takeaway

So what do all these numbers mean to you?

For starters, once again, the sky is not falling. I’ve been a huge proponent of trading into shocklands just like I did with fetchlands (which turned out well), and I’ve heard far too many people bemoaning how this announcement ruins that play.

It doesn’t. Sure it sucks that the ceiling on these will be 25 percent lower than it was before, but we can also now get in at a similarly-discounted rate. Sure, the 20-30 shocks I’m already holding that I traded for at $8-10 will net me less of a profit than the ones I get from this point on, but who cares? I’m still going to make money on them over time, it’s just not going to be as much as it was before. Personally, I’m okay with making a few dollars less per copy of an already-good investment since it means I’ll have more time to scoop up additional, cheaper copies.

So my advice boils down to this. Continue trading hard for the RtR shocks, only do so with a new baseline. Be honest with people about the effect Dragon’s Maze will have on prices, and scoop up every single one you can at $6-8 in trade. It’s still going to pay off.

Remember my first rule of Magic finance –- Where others see obstacles, find opportunities.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Welcome to the Ravnica City Zoo

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Here at the Ravnica City Zoo, we have everything from wild boars to genetic experiments on display for your viewing pleasure. Don’t worry, you are completely safe. All creatures are confined to their living areas with strong magic and you are protected from any harm. Well, let’s get to it then and take a look at our first exhibit.

Up ahead we have an interesting species of devils. Despite their threatening presence and evil grin, they are quite tame. Watch out though if they break those chains. Once they are off their leash, they become a fast little menace. If you listen closely you may be able to hear the Rakdos Cacklers making music with their chains against the bars.

Continuing on our journey today we come to an interesting forest species. The dryads are a plant-like humanoid species and they even have their own primal language for communicating between themselves. Like most of the other species, Dryad Militants are quite territorial and do not like technology near them for any reason. If you look down into their habitat, you can see we keep them away from the railing here so that you folks can take pictures.

Next up we have a species that creeps out many patrons. These ghosts, called geists by some, are from another world. We are lucky to have such a rare and exotic spirit on display here. They are quite a resilient breed indeed. Reports tell us that you cannot just kill them once, you have to kill them twice or they will continue to attack you in the wild. Theses Strangleroot Geists can be a handful.

Once again, our next exhibit is another creeper. This habitat is sponsored by the Simic Guild right here on Ravnica. Through their research, they have developed and bred their first experiment. Although we are not sure why they didn’t give it a real name, Experiment One can be a real threat if allowed to roam free. When around other animals, it grows bigger and bigger. Once they're big enough, they can even regenerate limbs when you try to kill them!

As we round the corner here, you can see a dangerous species of boar that we have on exhibit for you. These boars are extremely fast, and depending on the terrain, can be a devastating opponent. This species is called the Flinthoof Boar and whenever possible they live in forested mountains. Experts question why they do this because they seem to burn down the forests they live in. If you get caught in one of their forest fires, beware because they like to hunt prey through the smoke.

In the distance, you hear a loud crash and panicked zoo-goers’ yelling and screaming. A couple Silverblade Paladins surge past your location headed in the direction of the commotion. With them is their captain, Thalia, Guardian of Thraben.

Please folks, remain calm. Follow me over here inside this reinforced building. It seems that the Ghor-Clan Rampager has broken loose again. That beast is unpredictable and extremely powerful. Sometimes it seems to come out of nowhere. Considering the amount of damage it can deal, it takes a lot to restrain, so we will have to conclude our tour here. Please take a pamphlet detailing the exhibits we have seen and the others we did not get to.

Untitled Deck

Creatures

4 Experiment One
4 Rakdos Cackler
3 Dryad Militant
2 Thalia, Guardian of Thraben
4 Strangleroot Geist
4 Flinthoof Boar
3 Silverblade Paladin
4 Ghor-Clan Rampager

Spells

4 Rancor
4 Boros Charm
2 Aurelias Fury

Lands

4 Temple Garden
4 Sacred Foundry
4 Stomping Ground
4 Rootbound Crag
4 Sunpetal Grove
2 Mountain

Now that’s what I’m talking about! This looks like a real aggro deck and not these things calling themselves aggro we have been playing for the last four months. The mana curve is based on the sligh principle so we should be able to play a creature on turns one, two and three almost every game. I like the creatures I have chosen for their spots, but I may change the numbers depending on what the metagame looks like.

This deck has a ton of things going for it. First of all, now with Stomping Ground we can finally play Flinthoof Boar effectively. That is why the two Mountains are there. The mana base may need some adjusting but I will need more games to determine that. One downfall is that we cannot play Cavern of Souls, but with our curve so low, we shouldn't need it.

Second, this is one of the more aggresive decks we have seen in some time. I played a similar deck when Wild Nacatl and Figure of Destiny were legal in Standard. Experiment One is one of the better one-cost creatures I've seen in Standard and this deck is built to make it grow large.

Third of all, the spell selection is some of the strongest I've ever seen. Ghor-Clan Rampager functions as a better version of Selesnya Charm most of the time and allows you to save your guy and punch through damage. Boros Charm we already know does it all and in epic fashion. Rancor is Rancor. We know how amazing it is.

Finally, we have Aurelia's Fury. I think most of the time it will function like Naya Charm did in my old deck, but the Silence ability will come up a lot too. I think two is the right number, but I could see going to three. Even with the powerful selection of spells, we may need a burn spell as well. It will take some time and tweaking to improve the list even more.

For me, this is the new front runner and I can’t wait to play it. I may need to add a little disruption to the deck depending on what the format looks like. Even something as simple as Searing Spear may help out in a lot of matchups.

As far as sideboarding goes, I know I would want some Skullcracks, but other than that, I’m not sure what is needed. There may be a need for enchantment hate so Ray of Revelation could make an appearance. Thalia seems great against many decks so another copy or two of her is possible. Oblivion Ring is there as well for any hard-to-deal-with permanents. Pillar of Flame could also help out with other aggressive decks like Zombies. Finally, Rest in Peace for the inevitable graveyard combo decks.

An example sideboard may look like this:

Untitled Deck

Sideboard

4 Skullcrack
3 Pillar of Flame
2 Ray of Revelation
1 Thalia, Guardian of Thraben
4 Rest in Peace

That is just a quick sketch of what the sideboard may look like so don’t take it too seriously. I think there are a lot of good ideas there, but we don’t know what the metagame will end up looking like. As always, make sure to change your sideboard depending on what you expect to play against.

I hope you enjoyed a trip to the zoo as much as I did. Does your version of Zoo look different than mine? There are so many options and so many playable creatures we could include that I doubt anyone will agree 100% on my build. So make sure you post yours in the comments for discussion. I can answer any questions about the deck as well.

Until Next Time,

Unleash Ravnica’s Zoo on Standard!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: Gatecrash Rare Review

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Last week, I covered the Mythic Rares of Gatecrash, but this week I’m going to walk through the Rares. I won’t touch on every rare, and the ones I skip you can assume my opinion is that the card is not relevant enough to consider speculation.

Of note before I cover the rares, I want to talk about how the bannings in Modern. With Seething Song and Bloodbraid Elf banned, I expect Storm players to shift to Splinter Twin and Jund players to switch to Junk. Splinter Twin shares a significant number of cards with Storm, and it will be easiest for players to make this switch. That being said, watch the Rare staples like Kiki-Jiki, Mirror Breaker and Splinter Twin, especially on MTGO. Many people played Storm for low cost entry-point, and shifting to Splinter Twin isn’t much more expensive (aside from the Kiki’s). Jund, losing BBE, really doesn’t have a reason to play Red anymore, and I’d be expecting a shift to Junk, possibly a Doran variant. I’m not as certain of what that new build will look like, so I’m more hesitant to make a move here.

On to Gatecrash!

Assemble the Legion

This card has little to no hope of seeing Standard play, but I think years down the line might be worth a fraction more than its pre-sale price of $1.50 as it’s the type of card that casual players will love. By no means would I be buying in now, but if it falls to bulk prices over the next few months (which I expect) I might pick up a few for long term hold.

Biovisionary

This card has the Johnny in me smiling. Cards that have the text ā€œWin the Gameā€ on them are certainly worth seeing if they can do their job. While I don’t know that there’s a realistic way to make him work in any format, people will be wanting to try it. If a deck appears with even moderate success, people will want to play him. I think $1 is a bit too low, but not something I want to make a move on. Again, if he were to come down a bit after release, I’ll be getting a set at a minimum.

Boros Reckoner

At $10, I’m not willing to buy in, but he’s certainly a potent card I expect to see quite a bit of play. Depending on the types of removal people are playing, he’s surprisingly difficult to deal with, and may single handedly decide how Control decks are shaped throughout the course of the format. If there becomes a shift where decks build to beat him, and his price drops to the $3-4 range I’d want to get in. I think long term this is a $5 card, and his current $10 tag certainly can’t hold.

Clan Defiance

This is another card I’m interested in. At $5 I’m not sure it has much room to grow, but I expect this price to hold for some time. While most decks have a wide variety of X spells to choose from in the burn or removal department, this one has a ton of utility and will likely grace many Commander decks as well. I haven’t yet been impressed by any R/G midrange decks, but if a good one is out there, it may want this card. That being said, filling a utility role in a single deck isn’t going to shoot a Rare above $5.

Firemane Avenger

This is a card I’m having trouble putting my finger on. At $6 I feel it’s too high, but it’s certainly powerful. The last repeatable Lightning Helix was Ajani Vengeant, and that’s certainly nothing to scoff at. However, at 4CMC it has a lot of competition, even in a dedicated Boros deck. Hellrider has haste, and likely will deal 3 or more damage to your opponent when you first cast him, without waiting a turn. While he can’t kill creatures or gain you life, it will be interesting to see which is more important to the Boros decks. Naya decks also have access to Huntmaster of the Fells, which in my opinion is a bit easier to start getting value out of.

Merciless Eviction

While currently competing with Terminus and Supreme Verdict, I think this Wrath of God has legs. Firstly, when Terminus rotates, Eviction will be the non-destroy sweeper of choice, and while I expect this set to be opened a bit more than Avacyn Restored, I think $3 is extremely low. Also, the other modes of removal that this can fill prove to be really important to Control decks. Without having to sacrifice deckbuilding or sideboard slots for other types of removal, we have a maindeckable catch-all. I think the floor for this card is around $5, and might end up higher post-rotation.

Mind Grind

This is another card that is tough to predict without seeing more of the format. While more efficient than Increasing Confusion on first cast, not sure that you can beat the combination of Confusion with flashback. That being said, mill cards with such a high power level often see some amount of play, so I’d like to think this card appears in Standard, but even still, $4 is awfully high for a Rare that will mostly see play in casual circles.

Realmwright

At $2 I’m not ready to move in yet, but I think this is another card that will dip to bulk-ish pricing and come back up a while down the road. This is a sweet card for decks that want to use the mana doublers like High Tide or Caged Sun without being actually mono-colored decks. I don’t know that there’s a deck in competetive constructed formats that can make use of this guy, as if he does have a relevant role, he’s too fragile to lean on for fixing.

Shocklands

In the previous weeks, I talked about my strategy for Shocklands. Get in on the RTR ones now as they’re cheaper, as they’ll likely increase as we draft GTC. I still find this to be accurate despite the new announcement that all 10 shocklands can be found in Dragon’s Maze packs. Especially, with the relevant detail that shocklands will appear at a much lower frequency (half as much) in Dragon’s Maze as in the other sets in the block, and the demand for these lands will remain high for at least a year, I don’t know that I am changing my position on them much, other than prices may depress even further to pick up sometime this spring. I’d still expect these to be fairly pricey, especially next year when Modern Season comes and it’s been several months since RTR block had been drafted. This does however change their pricing after they rotate from Standard, but we have plenty of time to prepare for that.

If there are other Rares I didn’t talk about, but you want my opinion, I’ll be happy to comment on them here. Further, if you disagree with any of my positions above, let me hear it!

Musings on Bannings

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Last week I borrowed all of the cards for Pauper Storm on MTGO. As you may have heard, the cards that make the deck a deck have now been banned. There were also some bans made for Modern. Frankly, I think that this B&R announcement was sloppy at best. I was planning on writing a lot of sweet things that I’ve been learning from playing Storm, but instead I’m going to break down every card that was banned this week and what I like and dislike about the banning. I’ll start with Modern as more people are probably interested in those even if I believe it to be the worse of the two formats.

Seething Song

I’ve heard a lot of people say that this ban confused them, and to be fair Storm isn’t exactly dominating Modern and it is super easy to hate out when it gains popularity. However, the Seething Song ban is simply consistent with WotC’s Modern philosophy. It leads to somewhat regular turn three kills and when you kill before turn four in Modern WotC takes the game ball and goes home. Dem’s da rules.

Now, while this ban is consistent, that doesn’t necessarily make it good. There are a few reasons that this is problematic.

The first is that there is another turn three deck in the format. It’s not too difficult to Groundswell out a win by poison on turn three (and it’s even possible on turn two!) with the current Infect decks. If Seething Song is getting the hammer then it stands to reason that something should be banned out of Infect. Banning Groundswell and/or Might of Old Krosa would presumably be the way to go. But then, that brings me to the other problem with the Seething Song ban…

I’m talking about banning freakin’ Might of Old Krosa. What universe am I even living in? They banned a green creature that only attacks and blocks, a reusable Shock, and here I am arguing that their approach makes a better Giant Growth bannable.

I guess what I’m trying to say is that the turn four philosophy sucks.

Modern has existed long enough where it would seem that R&D should have figured out a way to make the format more diverse by offering solid ways to defeat the oppressive strategies. Instead what we’re doing is waiting a while to see what people play and then one by one banning everything.

The single greatest argument that I have against this philosophy is that with it in place, no matter how cool your deck is you have to race Burn. Just given the quantity of red spells in the format, there will exist a Burn deck that can race you. I understand that some players swear by Mono-red, but I’m going on record here stating that it is the singularly least cool Magic deck ever and that the Modern Philosophy gears us towards a format where it can thrive. Skullcrack is about to make this deck a lot better and I wouldn’t be surprised if it actually hits tier one status. I find it hard to believe that ā€œModern is fun you get to Lava Spike people!ā€ is the model that is going to lead the format to reaching its greatest potential.

I am NOT saying that Burn shouldn't be a deck. What I am trying to say is that there should be decks that Burn is incapable of racing. Every other deck in Modern has a number of matchups that are very difficult, but if we trend down the path that leads to only turn four or later kills then Burn will more and more be about mulliganing well than caring about the metagame much at all. At that point do we ban Lightning Bolt? I should hope things never come to that.

Bloodbraid Elf

I don’t think that it’s too surprising to see Jund be the target of a banning, but I honestly don’t think that this is going to stop Jund from being a tier one strategy. I’d wager that it even remains the most popular deck despite this banning. While Bloodbraid Elf is a hell of a card, Jund is good because of its ability to interact on multiple fronts, and this banning doesn’t hinder the deck in this respect.

If our goal is to make the format more diverse then why not target Deathrite Shaman? The card is crazy popular and makes the notion of playing a graveyard-based deck in Modern laughable if it could even be said that any were viable in the first place. Perhaps it’s just too early to make the call on such a card.

That said, the way that I would dethrone Jund would involve just having some good non-basic land hate in the format. Jund thrives as a deck because it gets to have good spells with a relatively low curve spread across three colors with rather heavy color requirements. Just make a functional reprint of Price of Progress and see how long a deck like Jund could continue to dominate. Hell, Standard is hurting for such a card as well. Let’s be real; basics are truly awful right now. A PoP effect would kill two birds with one stone.

The Modern changes don’t bother me too much, as if you play this format at all you should expect that it’s going to experience bans and unbans a lot for at least a couple more years. The format just hasn’t been very good yet and it requires more experimentation. Hopefully WotC can figure it out because I really do miss Extended. At any rate, the Pauper bannings are the ones that I’m actually upset about.

Grapeshot

I’m going to start with the only of the three bannings that I can more or less get behind. Now, I personally believe that Storm is one of the decks that makes Pauper a really cool format. People hear ā€œcommons onlyā€ and think ā€œwow, that sounds lameā€. Then they see that the format has a number of turn 2-3 decks and see that the format is quite powerful. For me, that was really awesome.

Pauper has never had any rules about killing on turn two or three, and Storm has a number of bad matchups in the format, which makes this ban rather baffling. The argument that I will concede in terms of Grapeshot Storm is that the deck is disgustingly boring to lose to. In order to get Grapeshotted out you have to watch your opponent play a lot more Magic than you play. I wouldn’t be surprised if this was WotC’s official reason for the ban but I haven’t seen a link to their actual reasoning yet. If somebody has one then please enlighten me.

Empty the Warrens

Empty the Warrens, on the other hand, doesn’t take nearly as long of turns when it goes off. Most commonly going off with Empty consists of storming for five and then playing a Goblin Bushwhacker. Though sometimes you do go off for a little more…

Some games just aren't close.

Now, this screenshot probably looks a bit absurd to those not experienced with the format. It looks like my deck is completely insane, but this is just an example of me drawing an unbeatable hand. Things don’t always go this smoothly and this is one of the deck’s best matchups. Stompy isn’t very interactive and is at least a full turn slower than Storm.

If you play much Pauper you’ll recognize that the Dispel in my hand denotes that this is likely a post-board game, and this screenshot is a good example of why I think that Empty Storm is completely reasonable in Pauper. In this game, the only reason I was able to win was because my opponent kept a bad seven and when I probed him and saw I could safely go off. If he had a pair of Fogs and/or Sandstorm in this situation I would just lose this game. Probe allowed me to see that he had neither and considering the Lotus Petal in my ā€˜yard with an untapped mana up I would’ve been able to counter one such spell, but that is not indicative of every game.

The fact of the matter is that when you go off with Empty there are a lot of things you need to worry about, not the least of which being your opponent actually just killing you first as my Stompy opponent in the above image was only one turn away from doing with any pump spell. There are a LOT of cards that put you in a position where if you try to go off you will just lose. Echoing Truth, Echoing Decay, Sandstorm, Prismatic Strands and Electrickery are just a few such cards that make your life miserable. The point is that basically any deck is capable of interacting directly with your combo and that it takes a very good hand to both go off and fight against hate.

Let’s assume that there exists a good counter-argument to everything that I’m saying here- and I’m not saying that there isn’t, just that I haven’t seen it. A banning like this has a pretty dramatic impact on the Pauper format as it eliminates some of the matchups that make up the metagame position of other decks. One major impact that this has is that it takes away a type of deck that can race it with reasonable consistency, which brings us to our last banned card:

Invigorate

I would wager a substantial sum that the banning of Invigorate was an afterthought to the other bannings. Infect is generally most concerned with decks that can kill at the same pace that it can and decks that are very efficient at interacting with them. By eliminating one type of deck that can consistently race Infect it makes some sense to make a move to weaken the overall power level of Infect itself.

That said, this type of ā€œban this because we banned thatā€ attitude doesn’t make complete sense because the fallout goes well beyond impacting just two deck types. For starters, Infect being on average slower is going to make Delver have a better matchup against them. Delver also no longer needs to waste slots on Echoing Truth so it will in general just be a better deck. Many would argue that Delver already takes up more than its fair share of 3-1 and 4-0 finishes in dailies.

The other major impact that I believe this will have on the format will be a dramatic increase in the power of Temporal Fissure Storm decks. With fewer decks that can effectively race them and more mono-blue decks (a pretty strong matchup) I would think that TF will be a major player in the future Pauper metagame.

The Takeaway

The general theme that I see in this B&R update is that all of these changes appear to be attacks on the boogeyman with the intended result of increasing diversity. However, the impact that I see them having is simply forcing the boogeyman to take on a different form.

While Grapeshot is a ban that all in all I think I can get behind the rest of these bans I just see spiraling these two formats into cycles of more and more bannings. In the section on Empty I made the argument that the hate cards available do a pretty good job of keeping the deck from being dominant, and for this reason I see hate cards being a dramatically better answer than bannings.

If our interest is in increasing the diversity of formats a banning will make other decks viable while a powerful hoser will make those decks viable in addition to allowing the hated deck to exist in a different section of a metagame.

~

I very much believe that philosophies that advocate bannings in eternal formats only lead to more and more bannings as time progresses and ultimately lead to less diversity as the banned list grows longer. How long before Burn is the best deck in Modern? Will Delver and Temporal Fissure end up leading us to needing more Pauper bannings? I can’t say that these things will happen without a doubt, but I believe that the road we’re on has a good chance of taking us there.

Do you disagree? Know something that I don’t? Please let me know in the comments section. I’m not trying to be a doomsayer, this is all just food for thought. Let me know what you think!

-Ryan Overturf
@RyanOverdrive on Twitter

Insider: Last-Minute Gatecrash Specs

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This past weekend was the Gatecrash prerelease, and we finally got to play with some of the spoiled cards. We learned how a few things worked, and got a chance to pick up a few cards. So, before we get thrown face-first into Gatecrash Standard, I wanted to take a quick look at a few cards we can expect to see in Standard in the coming months.

Humans Are Huge

Champion of The Parish has been on my radar for a while now, since it was as low as $3.50-$4 in cash. It is worth $5 on TCG right now, and has been very slowly creeping back upwards. I have seen some deck musings that cut out the humans theme altogether, but the Human deck is much more resilient, and that can be what matters in a large Standard environment.

Huntmaster of The Fells is very popular, and I see it holding its value or gaining a bit. Two toughness is a popular spot, and the card adds huge value to nearly any board state. I could see this card at $35 in the future fairly easily. At $27, it isn’t much of a cash pickup, but I wouldn’t dump what you have.

If Red Deck Wins or a non-human deck becomes big alongside humans, we could see Stromkirk Noble increase in popularity to combat the human decks. This once-$8 card has all but disappeared from trade binders in my area due to it being from 2011. I love this at $2.50-$3.

Stromkirk Noble's most recent price history.

Aggro, Not the Only Contender

Importantly, we have a lot of cards that can hurt aggro decks badly. It could be possible for control, either Esper, 5-color or Monoblack, to break out and grab control of the format.

Thragtusk has dropped a bit, and it is around $18 right now. However, eBay auctions are ending between $11-$15. With Skullcrack in the format, I can see Thragtusk decreasing in value. When it does, it should be a great pickup at $10-$12.

We know all about Rhox Faithmender. It increased to $4 from bulk/casual rare recently, and it shone on sideboards everywhere to take out R/B Aggro. However, cards like Skullcrack may make lifegain worse and worse against aggro. We may see people resorting to sweepers to get the job done.

An important deck we’ve heard about on the grapevine lately is Monoblack/Mostly-Black Control. The deck runs almost all Swamps (often in the form of shocklands), tons of removal, and the card I’d like to mention: Mutilate. Mutilate can not only take out Predator Ooze, it is also a very efficient sweeper. The M13 version has dropped to $2, and that is way too low.

Really, any deck that can hold back aggro for a few turns and play something big has every right to win. Any card that accomplishes that job but is low right now is probably a good pickup.

I like Supreme Verdict right now. One of the big reasons is because during aggro-heavy Standard it goes for about $2 each on eBay (if you buy the right auctions). During pre-RtR Standard, I would buy playsets of Day of Judgment for $3, and trade the sets at $8.

Don't Forget the Shiny Things

So, in light of my last article, and considering foils are now on preorder, I’d like to mention a few foils that are likely to see an increase.

Orzhov Charm –- This card is preordering at $3-$4. That sounds high, but I really love this card and foil Boros Charm is $9 right now. Already an auto four-of in any Martyr Proc deck, if Orzhov Charm sees Standard play I’d call it a pickup at $3.

Smite –- I’ve heard a lot of talk about this card. Snapcaster Mage flashed in, blocks a large creature, Smite it from the grave. One-drop removal is a thing in this set, and this card is $.49 on most preorders.

Devour Flesh –- This is a much cheaper Tribute to Hunger. Gaining your opponent life can be bad against larger creatures, but in a control shell you just need quick removal. Then, you can slowly take over the game. I have seen $1.5 on foils for these, which could be a great opportunity. It gets rid of Geist of Saint Traft too.

Ghor-Clan Rampager –- The best pump spell ever printed, and uncounterable too? Worst case scenario, it’s a very efficient creature. I love these at under $2 for foils.

Commander Matters

It seems there is a general consensus among a lot of us on this, but Chromatic Lantern is a great pickup at $2-$2.5. The foils will always be expensive, as this is an auto-include in any two-plus-color EDH deck.

Merciless Eviction will be a great EDH sweeper, and therefore an expensive foil. In a few years, we could see this at $15-$20 foil, with regular ones at $3-4. At this time, we will probably see it slowly drop, and foils could hit $4-$6. I love them at that price.

High Priest of Penance –- A Vindicate on a stick can be good, and with a bit of protection in EDH, this card can do very well. It is $5 nonfoil and $11 in foil right now, but if it loses favor in Standard, we can likely get some foils on the cheap.

Don’t forget, a new set means increased demand –- try to stock what people want. New shocks will fly out of your binder, so if you have access to them cheap, pick them up fast and trade at a premium.

Jason’s Archives: May the Best Player Win

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Greetings, Speculators!

No archives for you today. There really isn't anything edifying on Reddit, nor are there any SCG or GP results because this weekend was the prerelease. I hope you had a lot of fun playing events this weekend. If you played Magic and didn't have fun, you did it wrong.

I Did It Wrong

By now you guys know why I write finance and community articles. I'm a good value trader and speculator. I managed to blunder my way from Brainstorm Brewery fan to Brainstorm Brewery member and live off of Magic alone for over a year. But like every person in my position, I was primarily a player first.

2004 was the year I started to take my play seriously and move from casual player to grinder. While I never put the time into testing and practicing necessary to make the next level, I did break the 1900 mark under the old rating system in both Constructed and Limited before deciding my time at GPs was better spent getting paid.

I don't miss the grind at all, and the worst thing that ever happened to me was probably a ridiculous hot streak where I won a box nearly every prerelease weekend for years.

The (Wrong) Expected Value

The greatest aspect of prerelease weekend is how it brings new and casual players out of the woodwork. Some players are attending their first tournament ever, and for many others (pre)releases are the only events they ever attend. In a casual crowd determined to have fun, the worst thing you can do is approach the event with a spikey attitude. Since I'm accustomed to winning a box at these events, and since my motivations for the game are primarily financial, I went into this weekend with the mindset that losing was bad EV.

Now most places charge $25, which is not bad for six boosters and entry into an event with prize support. The EV argument is admittedly somewhat ridiculous in hindsight. But I spent a large portion of the weekend pretty unhappy because the wheels really fell off. I kept more hands of five than hands of seven. In multiple matches I kept a three-lander and drew eight-plus lands and one spell both games. I failed to capitalize on play mistakes my opponents made because the cards weren't cooperating.

Worst of all, I was tilting so I had my share of missed triggers and "RTFC" moments (I forgot Balustrade Spy had flying at least three times). Close losses fed my feeling of disappointment that spiraled as I fell down the ladder, losing to newer and newer players. I played three events and never finished above .500, not great for the same guy who lost only one game at the Dark Ascension prerelease.

One thing I did get out of this weekend was a ton of practice. Even though I was probably not much fun to play against by the end of the event, none of my opponents refused to let me look at their deck and sideboard after the match. Huge credit to everyone I played against -- they were all very receptive to suggestions and throughout the weekend multiple former opponents came up to me and thanked me for helping with their deck.

The silver lining here is that every time people discuss card choices with other players, regardless of how different in skill and experience they may be, they are likely to play better at future events. I didn't win packs but if I accomplished some community outreach then maybe I got value after all. (Cue insults about my saccharine sensibilities and future career as a Hallmark writer.)

It's All About Winning and Losing

I guess the take-home lesson here is that there are two types of players. Those who love to win and those who hate to lose. Unfortunately, I hate to lose and it wasn't always that way. I used to enjoy winning because I didn't view it as a foregone conclusion but rather an earned occurrence. The fact that my views have evolved as I've improved as a player lead me to believe it's possible to change my attitude back.

Ultimately it's about redefining the value we spike-types are seeking. You're paying $25 to open six boosters, get a ton of practice for real sealed events to come later, and if you like helping new players build their decks you get a crack at that, too. If you lose to mana troubles and topdecks, it isn't your opponent's fault so make sure to congratulate them on their win. Chances are they would rather have won a real game.

Variance is a part of the game. If you want to play a game where the best player always wins, it already exists. It's called chess, and there's a tournament somewhere every weekend.

How Else Is Magic Like Chess?

Chances are you've seen the Banned and Restricted announcements by now. Insiders saw an insightful post by Doug Linn in the forums about how he prepared for potential unbannings, and when nothing was unbanned we weren't sure how to proceed. Every card I had anticipated becoming unbanned or buoyed by another potential unban was instantly rendered a bad play and I was left without a plan.

I had budgeted some money for this announcement. I didn't want it to go unspent if there was profit to be made, but I also didn't want to waste it buying cards unlikely to peak since it's tough to break even buyings at retail and reselling on eBay. It's usually a losing proposition although trading those cards for value mitigates your losses a bit.

Now a chess player thinks moves and moves ahead, so I thought it would be instructive to talk about my thought process last night. There is potential for profit but it's not apparent right away.

One Move Ahead

Bitterblossom and Ancestral Vision were two cards bandied about as potential unbans. Blossom seemed unlikely given that it would improve Jund and encourage a bunch of people to sleeve up Faeries, and that all the cool decks people like me would want to play (Zombardment variants) would likely remain tier-two. Still, I saw what happened to Thoughtseize when Modern season hit, so it seemed hard to lose money by buying Bitterblossom at $15 the second it was unbanned. There would be a buying frenzy right away, and when the dust settled, the second wave of people who got the news this morning could buy them from me on eBay for $45 or whatever ridiculous temporary price they hit.

I knew where I wanted to buy Bitterblossom and Ancestral Vision if they were unbanned. Midnight came, my targets were still banned, and thinking one move ahead proved not to pan out in this instance.

Two Moves Ahead

The banning of Bloodbraid Elf and Seething Song reduce the power of two important archetypes, Jund and Storm. This might create a power vacuum where other decks poised just below them could ascend to fill their roles as Tier 1 decks. As people brew, staples of other decks will sell in the short term. If those picks pan out, there is high profit potential. If not, those cards will still be worth at least what you paid. With Jund nerfed, perhaps Junk could get better? Junk has a lot of the same playables in green and black and you don't have to splash Lingering Souls which lets you play three colors.

With Storm gone, could Twin be the best unfair deck now?

Three Moves Ahead

If people start brewing with Junk, they might try [card Doran, the Siege Tower]Doran[/card] as a potential marquis card. Doran is admittedly weak now. But unless Jund players simply jam four [card Huntmaster of the Fells]Huntmaster[/card] and continue unperturbed (please let this not be the case, I will die a bit inside if it is), he could improve a lot.

Twin has a real weakness to spot removal like Path To Exile, but it also has trouble dealing with an opponent's Spellskite. They can't go off if you have a Spellskite and can activate it, so they have to deal with it first. (If your Junk opponent is at one life with a Spellskite, may I suggest attacking with Pestermite?) If Twin gets more play, sideboards will want more 'skites.

Spellskite has four toughness which makes it a Myr Superion with Doran on the field as well. Probably not good enough for the maindeck, but you could board in worse things than a 4/4 hate bear for 2 colorless.

Therefore, the weakening of Jund and Storm has the potential to improve the positioning of two decks, both of which could benefit the owners of Spellskites.

I spent a portion of what I'd budgeted for potential price spikes last night on some Spellskites. They're around $4 retail right now and trading them out for underpriced Standard stuff at Modern events is not a terrible worst case scenario.

Conclusion

If you're playing a prerelease event with the presumption that the only value is winning out, you're doing it wrong.

Irrespective of whether Spellskite is a good spec (time will tell) I think using a similar thought process to the one I used is more productive than forlornly closing your browser window at 12:01 because you didn't get the answer you expected. I'm not saying buy Spellskite. I'm saying think a few steps ahead, because that's how you win. MtG finance can be a mental game just like chess. Think a few moves ahead and the advantage you'll gain is incalculable.

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