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MTG Finance New Year’s Resolutions

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Hello friends, and Happy New Year! 2020 is finally over and if we work hard I'm sure we can make 2021 a much better year. A lot of things happened for me this year - some awful, some amazing (like getting the chance to work at Quiet Speculation) and I'm heading into 2021 cautiously optimistic. I, like many people, have been thinking about goals to set for the coming year in all areas of my life, from personal life goals to growing as a content creator.

As I was tidying up my house on New Year's Eve day before some safe, quarantined, Discord-celebrating with my friends, I happened to come across stacks of random MTG speculations and stuff for my collection and realized that I better set some MTG Finance resolutions for the new year as well. There's plenty that needs doing, but let's take a look at three of my big resolutions for the coming year.

1. Get Organized

This is the big one. 2020 has been an overwhelming year for everyone, and my unorganized chaos of a Magic collection has grown even crazier during the Pandemic. I feel like some level of disorganization is common for many Magic players and collectors, but it doesn't make thriving in the MTG Finance world easy.

If you want to speculate on cards and be prepared to sell them when they spike, you'll need to have some sort of system in place.  My overflowing spec box probably isn't the best bet on that for 2021, given how full it has become. If I don't know where my stacks of Maul of the Skyclaves I impulse bought got off to, how will I sell them if they ever go up?

There was an error retrieving a chart for Maul of the Skyclaves

I found a giant stack of them in my kitchen - they never even made it much farther than getting out of the envelopes they came in. If I hadn't found them while I was cleaning, there's a good chance I would have just forgotten I'd ordered them at all. (Sidenote, I still think these were a good buy, especially with the Mono-White Aggro decks making great appearances in Standard leagues and the likelihood that we'll see some cool equipment matters stuff in Kaldheim.)

Normally, in years past, I've been really good at keeping my collection cataloged and all of my specs organized, but something about 2020 sapped that out of me and I'm afraid I'm going to have to start all over - but that's okay. I'll be cataloging my collection, reorganizing my speculation box, making spreadsheets, and ideally becoming more organized than ever.

2. Track Everything

Along with my organizing, I realize I need to do a much better job keeping track of my speculations and MTG Finance purchases. My ever-growing boxes of Magic cards could be broken up into four categories:

  1. My Personal Collection - these are cards I want to be able to have on hand at all times for paper play (when it returns, which is hopefully some time this year!) or just cards I like collecting (like goblins). Unfortunately, 2020 necessitated selling off a lot of my a good chunk of my Reserved List collection, but I'm hoping to build that back up this year.
  2. My small TCGplayer Store Inventory - I run a small TCGplayer store and have a dedicated section in my MTG stuff for this to be organized in. This is filled from buying local collections, cards obtained as prizes from paper events I don't need, speculations I'm no longer sitting on, and that sort of thing. Previously, this was the most organized part of my MTG life, but I'm hoping to grow it in 2021!
  3. The Spec Box - this is where all the cards I've speculated on end up. It both grew significantly during 2020 and became incredibly unorganized (we'll talk about why in the next section of the article.) I couldn't even tell you half of the stuff that's in here without pawing through it - and that's not a good way to run a spec box.
  4. The Secret Lairs - I uh, I keep impulse buying these and not opening them. I definitely need to re-organize these and find a good way to track them.

As you can see, my MTG life has become kind of a mess, and one of the big things I need to work on this year is cataloging everything I have and finding a good way to track the price movements. Lucky for me, Quiet Speculation's Trader Tools are going to save me a lot of headaches here and help me both organize and track everything! I need to be watching more price graphs than just my favorite new card, Skyclave Apparition...

There was an error retrieving a chart for Skyclave Apparition

On the subject of Secret Lairs, these seem a little more nebulous to track and I've been brainstorming how I want to do these. I'll likely custom make a spreadsheet for my own use, but if anyone out there has a process they really like for tracking their Secret Lair value, I'm all ears and would love to see it! I'll likely share what I end up coming up with (in a future article) this year.

3. Work Smarter (and with less impulse speculating)

Okay, I know I've already painted a pretty messy picture of 2020 Joe, but one thing I'm for sure going to try to work on this year is less impulse speculating and trying to plan my investments smarter.

Many times this year I've been guilty of seeing a Twitter post or getting a message from a friend about a card doing well in a tournament late at night, and impulsively running to TCGplayer to order as many copies as I feel like gambling on. Like when I woke up in the middle of the night, saw a message I missed from Chroberry about Yasharn, Implacable Earth doing well in a tournament, and bought 50 copies without doing any research and then falling back asleep and forgetting I'd even done it.

Editor's Note: I did not tell him to buy 50 copies of Yasharn because of one tournament showing.

There was an error retrieving a chart for Yasharn, Implacable Earth

Twitter isn't a the worst place to get ideas on what is performing well if you follow the right accounts, but you should definitely be playing it smarter than me and doing a bit of research. I've gotten super lucky on my impulse specs this year (well, so far) but there's no way that holds up as a long-term strategy, so I'm going to try to play it smarter. As a player first, I stand by the strategy of analyzing tournament results on MTGO and Arena and identifying cards that are performing well consistently and moving towards picking those up.

With paper play possibly returning towards the end of the year, I think now is one of the best times you could be studying online results and getting ready for the paper boom that will likely happen when large tournaments start back up. Just make sure you're taking the time to ensure you're not buying into random hype. If it's not from a format you're already familiar with, reach out to friends who play that format and ask their opinion; get the information you need to feel comfortable taking a risk.

4. Play Paper Magic Again

This is less of an MTG Finance related goal and more of a convenient way to label my closing paragraph. Thank you for sticking with me through this - I know I likely painted a pretty embarrassing picture of myself, but hopefully, my resolutions to get back on track can help motivate the rest of you out there who let themselves slip in the chaos of 2020 (which is understandable, this was a traumatic year and there's no reason to beat yourself up).

The thing I'm looking forward to most this year is the likelihood of returning to paper MTG play. If that happens, and there's a large event in the US, I hope I get to sit down across from as many of you as possible and jam some cards. Congratulations on making it through 2020, and thank you for reading all of my articles. Feel free to reach out to me on Twitter, in the QS Discord, on Twitch, or on my YouTube. I'm wishing you all the best, safest new year possible. Take care of yourselves, and I'll see you next week!

All I Want for New Year’s: 2021 Wishlist

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Whew! What a year it's been. All signs point to 2021 being better than 2020, but how much better? Like, what if we wanted to totally decimate 2020 out of spite? (Big "what if...") I've got a few ideas cooking that would make year a memorable one for me. And after sharing them, I'd love to hear yours!

Power to the Pets

“I just want what’s best for Modern!” What a load of baloney. I know what I like to play, and so do you, so let’s stop kidding ourselves and just admit it already: some spanking-new toys that happen to mesh exceptionally with whatever pet strategy keeps us playing this format in the first place would be A1. In my case, that’s Delver-based, Goyf-featuring thresh decks and Colorless Eldrazi Stompy.

Big Wins for Little Guys

It's not like thresh strategies are allergic to intriguing printings; it seems pretty much every expansion or two, blue-based tempo shells receive new toys to play with. The catch? These toys are almost always threats, and almost always Stage 2 combat creatures at that. So there are a million ways to build thresh, or a couple for each of the million viable thresh clocks—Stormwing Entity, Young Pyromancer, you name it. But each of these shells finds itself limited by the relatively shallow pool of support cards, which are always the same.

Take blue, the classic default color of thresh decks. It earns that title thanks to the tempo-jacking nature of countermagic, but also for the color's frequent excursion into card-selection cantrips. The thing is, there aren't really any good card selection cantrips anymore. Blue's only remaining option is Serum Visions, but even thresh decks that run blue often eschew that card for off-color cantrips that actually impact the game state because "Draw a card. Scry 2." is such an underwhelming sequence of card text.

I say "sequence" because timing is everything. Flip those effects around and you have something at once powerful enough to run and safe enough to have in the format. That's right: I'm breaking my four-year silence (practically to the day!) and again floating an unban for Preordain!

While I won't get so deep into the reasons I do or don't think Preordain would be okay for the format, I'll readily admit that I'd be happy to see it released, even in a trial period. Trial unbannings? Do they even do that? Who cares! They could, and I'd love for them to. What does Wizards have to lose from experimenting a bit, especially if it means potentially freeing cards players love?

But going back to countermagic, there's plenty I'd like to see here, too. I've always dreamed of a Spell Pierce for creatures, for example. And how about finally getting Daze in Modern? Some of the most fun I had playing Magic was at my first and only Legacy tournament, GP New Jersey, where I managed to make Day 2 and cash with a straight port of my Modern Counter-Cat deck—think Canadian Threshold with Wild Nacatl over Nimble Mongoose, a pivot that allowed me to run Treasure Cruise like I did back home. Sure, Brainstorm was a joy to cast, but resolving Daze was my favorite part of the day! The namesake factor of Modern's ubiquitous shock lands would also add an interesting dimension to the instant's drawback not seen in Legacy.

Stocking Smashers

Then there's Colorless Eldrazi Stompy, my other Modern go-to. There's honestly not a lot I can point to right away to improve this deck, but it says something that I get excited every time I see a cheap artifact in the spoilers. Threat-wise, the deck is already crowded full of great options, while Chalice and Dismember provide ample disruption that's best-of-breed.

What's left? Utility, especially for the sideboard, and mana. There are tons of intriguing utility options that have yet to come to Modern, like Null Rod or Tsabo's Web, and these could also be reprinted in alternate forms (oh wait... Stony Silence!). More intriguing still is the prospect of getting another fast-mana land. I think the most likely on this front is Crystal Vein, which can either tap for colorless or sacrifice itself to produce a burst of mana.

Vein would be awesome in Stompy as it would increase the odds of dropping turn one Chalice, or of following a Mimic with a turn two Thought-Knot Seer; those are the kinds of plays that made it all worthwhile to shred our hands via Serum Powder and Simian Spirit Guide. Granted, there's the chance of Vein pushing some combo decks ahead by a critical turn, such as Ad Nauseam... but what's the fun without the risk? And anyway, this is my wishlist!

The Return of the LGS

"It's Not Heaven If You're Not There," blissfuly sang The Winans some 27 years ago. And that's how I feel about the local game store: Modern simply doesn't feel like Modern without it.

Jordan and the LGS: A Love Story

Historically, the LGS has been at the heart of my own Modern experience since I started playing the format at its inception. I loved fine-tuning combinations of my favorite cards to beat the developing metagame around the corner, and finding creative ways to get around the decks my opponents were on, they invariably being tuned to crush me (think mainboard Thrun, the Last Troll in most of the BGx decks—that'll show the little twerp on Delver of Secrets!).

As Modern grew and then exploded in popularity, I found myself more and more fighting the metagame "at large," with swaths of local Spikes picking up whatever deck StarCityGames touted as the hottest after a high-profile event. That caused me to get my kicks throwing together fresh brews each week to see if I could go undefeated with something totally unique and off-the-radar, an exercise that led me to develop some of my favorite decks.

At the same time, newer players added cards to their deck each weak, and despite the lack of focus in their strategies, were more than willing to mess with the structure of their 60 to include crazy hate cards just to beat the guy they'd lost to last Friday. So you had random kids with Choke in their mono-green mainboards occasionally destroying dudes on fully-foiled Celestial Colonnade decks.

Holiday Spirit

All that interplay led to a diverse and thriving environment that I think was Wizards's intention when they created Modern, and a strategic ecosystem that isn't just unsustainable, but totally unfeasible in the cold, percentage-driven world of Magic: Online. And in 2020, we've been robbed of that most critical Modern feature by COVID-19, which caused local game stores the world over to shut their doors indefinitely.

Without the LGS, Modern's spirit is broken. My biggest wish for 2021 is the successful reopening of these community hubs, and with it, some much-needed wind in Modern's sails!

World Peace

You know, world peace! Or: why can’t all the decks just get along and share the meta pie fairly? Well, thanks to our monthly metagame updates and supplied analysis, we get a pretty good idea of the answer every 30 days or so. Wishfully thinking about Modern fixing itself into some imagined configuration overnight isn’t much more than a pipe dream. So make like Tarmogandh and be the change you want to see in the format—play the decks you like, hate out the ones you can’t stand, and encourage your buddies to do the same. Before you know it, that LGS of yours will be looking a little more like paradise. Happy new year, Nexites!

Modern Banlist Watchlist: 2021 Edition

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Final article of the year! Good riddance, 2020. Hopefully, things start to turn around quickly and we can have the gathering part of Magic: The Gathering back again. But, this isn't about a virus or vaccine. Today, I have business that must be finished before 2021 begins. For the third year running, it's time to update my unofficial Modern Banlist Watchlist. Actually, no, it deserves an upgrade. I've kept up my list and have a solid prediction rate. It's also not just a wishlist, both of which are more than can be said of other attempts. Therefore, I'm declaring my list to be the Official Modern Banlist Watchlist! If anyone objects, they should have been putting in the work before now.

And so, it is my pleasure to welcome everyone to the Official Modern Banlist Watchlist. To be perfectly clear, I'm not saying with certainty that any card on this list will be banned nor that it will happen anytime soon. Modern's in a pretty decent place, and Wizards doesn't have much incentive to do anything until paper comes back. Rather, this is the list of cards that I think could be banned if the stars align correctly. It will take the right tipping point to happen, which could be any combination of metagame shifts, new cards, or new decks emerging or metagame stagnation before something actually occurs.

2020 Recap

I was 3/3 for already existing cards in 2019. An auspicious start! I did worse in 2020, with only 2/3. And I missed Arcum's Astrolabe getting axed, though I argue that's a forgivable oversight. Back in December 2019, Astrolabe wasn't doing anything besides facilitating Oko, Thief of Crowns. It took both Oko and Once Upon a Time getting axed (and the Companion nerf) for Astrolabe's power to become obviously and uniquely troublesome. And I'm tempted to give myself partial credit on Urza, Lord High Artificer. Mox Opal and Astrolabe were both critical pieces of Urza decks, resulting in Urza getting nerfed severely. Getting cards around you banned is still a strong indication of a card's power and potential banability.

The Criteria

There's no way to know exactly what, if anything, will get banned in 2021. Where once it was a simple case of violating the Turn 4 rule or general brokenness, Wizards has vastly expanded its scope and now bans more actively and for more reasons. I can't know what new cards will be printed, or if a new deck will finally be discovered. Furthermore, Wizards' exact criteria for banning a card is not known. They've never specifically said anything about how they consider banning a card, and with every ban, the exact reason changes. Over the past year, the only consistent thread has been a 55% non-mirror win rate. Which may or may not be an actual red line for banning, but even if it is, only Wizards has the data to make such a determination. Thus, players can't know if a ban is coming, making it the perfect metric to cite.

As a result, any speculation about what could get banned will necessarily be guesswork. The key: to turn the guesswork into an educated guesstimate. To that end, I have gone back through the Wizards announcements to see how they've justified their bans. There's always a primary reason, but it's often (not always) couched by ancillary reasons. The most common ones with examples are:

  1. Generally broken. (Hogaak, Arisen Necropolis)
  2. Enables brokenness. (Mox Opal, Bridge from Below)
  3. Harms deck diversity. (Splinter Twin)
  4. Homogenizes deck construction. (Oko, Thief of Crowns, Deathrite Shaman)
  5. Creates problematic play patterns. Subcategorized between:
    1. Encourages repetitive gameplay/gamestates. (Once Upon a Time)
    2. Encourages unfun gameplay. (Mycosynth Lattice)
    3. Metagame-warping. (Treasure Cruise, Arcum's Astrolabe
  6. Complicates tournament logistics. (Sensei's Divining Top)
  7. Constrains/threatens future design. (Birthing Pod)
  8. Achieves a 55% non-mirror win rate. (Arcum's Astrolabe)

As the last one is impossible for me to know, I won't consider it. These are the most often cited reasons, and should not be viewed as a comprehensive list. Such a list would require an entire article... so I'll have it be one in the future!

My Approach

I'll be using the Wizards-stated reasons to inform my watchlist. However, there will necessarily be a lot of intuition and speculation. I can't know how the future will play out, nor if Wizards will actually take action. Wizards certainly could have gone after Izzet Phoenix in 2019 for several of the listed reasons, but they never specifically targeted it. The best I or anyone can do is to see what the metagame data says about the format then look for key pressure points and gameplay trends and try to intuit how things could break.

Some key things to remember:

  1. Wizards prefers to ban enablers or engines over payoffs
  2. Bans should target the actual problem, not the symptoms of the problem
  3. There is no hard threshold for what constitutes a problem

With the disclaimers out of the way, I see two potential fracturing points for the current meta and one card that threatens to break again.

Urza, Lord High Artificer

Offenses: generally broken; enables brokenness

Urza, Lord High Artificer makes this list partially as a holdover from 2020, and partially because it remains an absurd card. There are just too many lines of text on that card, and they're all things that consistently prove to be problems. Urza was integral to the Oko decks that dominated late 2019, in some ways more than Oko. Oko was a grindy value engine and the Simic Urza's best threat, but Urza is an artifact payoff, a value play, a threat, a mana engine, and a card advantage engine all in one. Cards that do too much have been the boogeymen of 2020 far more than 2019, and given Urza's potential, it's very easy to envision him being utterly broken.

Why It Won't be Banned

Urza survived 2020 thanks to everyone around him biting the bullet instead. All of Urza's best support cards are banned now, and subsequently Urza has dropped out of the metagame. I still see Whirza decks crop up from time to time, but it's nothing like 2019 or even early 2020. Without the reliable acceleration of Mox Opal, Urza decks can't keep up with the metagame. Without Oko, they can't turn all their weak artifact enablers into actual cards. Astrolabe was the most important loss, as it was not only a source of velocity, but could then become a mana source. It doesn't really matter how busted Urza is in theory if it doesn't actually do anything. Something drastic needs to change for Urza to become a player again, let alone a problem.

How It Could be Banned

That said, it won't take much for Urza to be a major powerhouse again. A shift in the meta away from Uro, Titan of Nature's Wrath-type value decks could let the slower Urza engine come back. A drop in blitz-type Prowess could also do the trick. Don't forget that Urza already goes infinite with Thopter Foundry/Sword of the Meek, or that artifact hate is at an all-time low. Alternatively, Wizards could print some new, cheap artifact that replaces something Urza lost. Given their history, one would expect Wizards to avoid any cheap artifact that might enable Urza. However, while Wizards learns the broad strokes of its mistakes, the specifics often escape them. Artifacts, free cards, and easy mana fixing have bitten them before, and they still made Arcum's Astrolabe.

Likelihood: Low

As it stands, there is very little chance that Urza will be banned in 2021. However, I can envision a number of scenarios wherein Urza could regain its lost power, and at least a few of those push it into dangerous territory. Not something I'd expect, but something to keep an eye on.

Uro, Titan of Nature's Wrath

Offenses: harms deck diversity; creates problematic play patterns: encourages repetitive gameplay, metagame-warping

Genuine question: has any card been complained about more this year then Uro, Titan of Nature's Wrath? It seems like everyone will take any opportunity to moan about the titan. Players are generally tired of Wizards pushing certain cards, particularly Simic-colored ones, after a year of heavy bans. There's also a general sense that Uro is pushing out all other midrange decks because it is too good at everything midrange wants to do. It's lifegain, ramp, and card draw, plus a recursive threat. Again, that's too much text on a single card.

Additionally, Uro is a pretty boring card. It's so much value it shows up everywhere, and not always in grindy midrange decks. This omnipresence is coupled with Uro being a pretty boring card to play with or against. Cast it once for value, then escape it for more value and to win the game. Grind, grind, grind; it just keeps going. This incentivizes a certain style of gameplan and deck that many players are getting tired of seeing. In addition, there are a lot of other annoying cards constantly following in Uro's wake that get a lot of complaints. Veil of Summer, Mystic Sanctuary, Teferi, Time Raveler, and Field of the Dead are all cards with their own issues, but seem to reach their greatest potential when paired with Uro. It's both an enabler and a payoff, creating a lot of irritating gameplay.

Why It Won't be Banned

Gameplay that is proving to be less than dominating. In terms of metagame share, Uro is down from its October high. And that was a huge spike after Uro decks tanked in September. There is very clear evidence that the metagame is adapting and Uro is losing its punch, the poster child being the resurgent Mono-Red Prowess decks maindecking Blood Moon. Uro decks are far more vulnerable to attack than they get credit for, and now that the metagame is catching on, Uro is losing ground. In addition, it's a graveyard creature and this is Modern, so players should be packing the graveyard hate needed to beat the card. Uro's losing its power and is highly answerable, so there's no need to ban it.

How It Could be Banned

The question is whether the environment Uro creates is healthy and desirable, even if it does lose ground. The metagame is adapting by adopting more hate pieces and churning out more combo and glass cannon decks. Modern can handle that easily, but it's not clear that's something the players or Wizards actually want to happen. Then there's the issue of whether, like Splinter Twin, Uro is keeping out other more desirable player patterns and decks.

Likelihood: Medium

There's a lot to dislike about Uro's gameplay and place in the metagame. Even without additional printings, there's a solid case for a banning on the basis of fun and metagame stagnation, but it isn't urgent. I'd be surprised to see Uro survive 2021, and equally surprised to see a ban before summer.

Mishra's Bauble/Lurrus of the Dream-Den

Offenses: homogenizes deck construction; creates problematic play patterns: encourages repetitive gameplay; constrains/threatens future design

This is a tricky one. While Uro is a lightning rod for Wizards making card advantage engines too easy, the combination of Lurrus of the Dream-Den and Mishra's Bauble is the most successful one. It's arguably more defining than Uro, is far more widespread, and has been running around longer. Go back through my metagame articles for this year and there's a constant tread: Rakdos Prowess featuring Mishra's Bauble is top-tier. And once Lurrus was printed, the decks that ran Bauble exploded, a trend which survived the companion nerf. In November's metagame update, Uro decks represented ~10.5% of the metagame. Scourge Shadow and Hammer Time always run Lurrus/Bauble and accounted for 9.4%, which doesn't include various fringe decks and variants of other tiered decks that also run the combo. Uro might endure more player ire, but the Lurrus-Bauble pairing is just as widespread as that single card!

I don't see this discussed anywhere, but Bauble plus Lurrus gives any deck the ability to grind out the late game, and most don't deserve to. Hammer Time is the latest deck to benefit from the combo. On its face, Hammer Time is a pretty inconsistent and fragile glass-cannon combo deck. It should die to a few removal spells played smartly, just like Infect. However, Lurrus ensures that Hammer Time can get back into the game, either by recurring threats or using Bauble to find missing pieces. This is a thread that was first seen in Burn. The combination is giving decks that have never enjoyed draw engines a solid engine, much like Treasure Cruise did. And it is the combination which is the problem, more than the individual cards, to the point that I'd rate this combo as a:

Likelihood: Medium

However, I can't decided which card to target. So I'll deal with each individually.

Why Bauble Won't be Banned

Prior to Lurrus, Bauble was an odd but fine card in Modern. It saw no play until 2017 when it was used as a delirium enabler in Jund Shadow, and then dropped off once Shadow started declining. In 2019 it saw a lot of play in Urza decks, where it turned on Emry, Lurker in the Loch and Mox Opal turn 1, but then did little else but become an Elk. Next, the Prowess decks picked up Bauble as free prowess triggers and cantrips. Bauble is only up for consideration because of its interaction with Lurrus as a build-your-own-cantrip creature. The problem is Lurrus, not Bauble.

How Bauble Could be Banned

However, Bauble has enabled other decks in the past, and could do so again. It's a free artifact and more importantly a cantrip, something that spelled doom for Gitaxian Probe. The risk of a zero-mana cantrip was known all the way back in Ice Age, when Urza's Bauble demanded the creation of the slow-trip ability on Bauble. Urza's still hanging around, and zero-mana cards always have a risk of helping something else get busted.

Likelihood: Low

Bauble is so innocuous a card that I can't help thinking that if there's a problem, Wizards will opt for a target more substantial. However, there's always the chance that a zero-mana cantrip is just something that shouldn't happen. Wizards appears to favor going after free spells and seeing if that's enough (based on Opal's ban), so it makes some sense for them to target Bauble rather than Lurrus. Lurrus is a creature, after all, and more vulnerable to normal answers.

Why Lurrus Won't be Banned

The companion errata severely impacted Lurrus' playability already. At its height, Lurrus was everywhere and in every deck, and not all of them included Bauble. Since the errata, Lurrus has retreated to the types of decks it was always meant to be in. Nonetheless, if there's a problem with Lurrus, it continues to be the companion ability rather than the card itself. Lurrus dies to everything, has pretty unimpressive stats for Modern, and now can be preemptively answered via, say, discard. The only reason to be concerned is the interaction with Bauble rather than the sweep of Lurrus' uses.

How Lurrus Could be Banned

Lurrus was the most busted companion by far, to the point it required the only ban in Vintage in decades. This is entirely down to its interaction with zero-mana artifacts. Granted, in Vintage and Legacy said artifacts made mana, but if there actually is a problem in Modern, it makes more sense to point the ban hammer at the card that's proven to be trouble. Repeatable effects shouldn't be free, and Lurrus being a recursion engine is too good. Additionally, given its companion deckbuilding constraints, graveyard hate isn't an answer. Lurrus goes into aggressive decks, and they never seem to have graveyard interaction outside of Lurrus, making sideboarding hate in against the combo actively bad against the gameplan. When the right answer won't work and the engine is proven to be too good, the answer is a ban.

Likelihood: Medium

I favor going after Lurrus over Bauble. Lurrus has the history on its side, and the companions were clearly mistakes. If an engine gets out of hand once, it's likely to do so again, so better to just nip it in the bud. Additionally, Wizards is working on ways to give white more card drawing, and the existence of Lurrus is likely to conflict with that goal. At minimum, it makes any >2CMC permanent a riskier card than it would otherwise be.

Wait and See

And that's my 2021 banning watch list. I want to reiterate that I don't see any bans in the immediate future, as Modern is overall in a pretty good place. However, you never know with Wizards. We just have to wait and see how the new year develops. Happy new year, Modern Nexus readers!

Reflections on This Year and Next

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As I sit down and ponder over my computer, considering possible topics for this week’s article, I can’t help but acknowledge that this will be my final article of 2020. Good riddance. This year was pretty much awful on all fronts save a scant few. The pandemic has introduced a great deal of stress into life, especially for extroverts like myself.

Despite all the hardships this disease introduced into the lives of billions of people, I will try to remain emotionally resilient as I look ahead to 2021. With this positivity in mind, I’m going to write a personal piece this week describing three things I’m happy about from 2020 and three things I look forward to in 2021. Don’t worry, loyal readers. Some of these thoughts will still relate to MTG finance because Magic was a bright spot for me this year.

Three Positives from 2020

I still remember the fateful Thursday in March. The leader of my department called an emergency meeting for everyone. We were all sitting together in the large conference room when she announced that, effective immediately, everyone would be working from home except for a small group of critical employees. This was to last through the end of March, when we would return to the office again.

Then the return was postponed until May. Then early June. Then after Labor Day. Then after New Years’ Day. And, most recently, our return to the office was postponed until May.

In airline-delay fashion, our return to the office was pushed back time and again. All this time, I was thankfully allowed to work from home. I am very blessed that my job is largely virtual and that I can do 99% of my job from my home office—all I need is my work computer and an internet connection. This is the first thing I am thankful for in 2020. I am fully aware not everyone is as fortunate as I am. Some people (including my siblings) still have to go into an office/school to work. Others lost their job altogether. I am extremely lucky that I still maintain my full-time job and can do it completely from home with minimal disruption.

Now that I’m working from home 100% of the time, I suddenly have more free time on my hands. Or, more accurately put, I have more time where I need to find entertainment for my children. In reality, while my “free time” may be marginally increased, the free time is not continuous in nature; I don’t suddenly have a 90-minute block of time where I used to commute and could now pursue anything I’d like. Instead, I have small pockets of time when my kids are distracted and I can steal a few minutes to myself.

Enter the second thing I’m grateful for from 2020: Magic Arena. Thanks to the online platform, I can once again engage in my favorite hobby, even on a competitive level! Granted, I can’t play my favorite formats on Arena, but I’ve learned to love the Arena Cube, Drafting, and even Historic.

There’s an MTG finance benefit to engaging in Arena too. For the first time in nearly a decade, I am familiar with the Standard metagame and the finance movers and shakers. I know how powerful Shark Typhoon is, for example, so I am aware that its price trajectory has been strong.

There was an error retrieving a chart for Shark Typhoon

I recently opened a Shatterskull Smashing from a Zendikar Rising booster pack. Instead of instantly buylisting it for some value, I decided to hold onto it because I see how widespread the card is played in Standard and Historic. This informs me of the card’s utility, and I can make finance decisions accordingly. Once Throne of Eldraine rotates, I believe some Zendikar Rising cards will have a chance to really shine in Standard.

There was an error retrieving a chart for Scute Swarm

The third positive that came out of 2020 was the strength in Magic card prices—particularly in Old School cards and Commander staples. Some may deem rising prices as a negative, but in general, I believe this underscores the health of the game as a whole. I’d much rather prices be rising because the game is alive and well rather than tanking as players leave the game to pursue other interests.

There was an error retrieving a chart for Triskelion

Does this mean some cards I would like are suddenly more expensive? Sure. But I’m willing to accept this because the cards I do own are climbing in step. So while that next purchase will cost me a bit more, I have more value to work with from the cards I already own. For this, I am thankful. As I look at the value of my collection, the dream of funding my children’s college costs (or at least the majority of them) with Magic is becoming more and more possible thanks to the strength of this game.

Looking Ahead to 2021

It’s easy to take the easy route here and cite the vaccine and a return to some semblance of normalcy being the first thing I look forward to in 2021. Of course that counts. But I’m trying to think more creatively here so that there’s a tie to Magic. So I’m going to start with the base assumption that at some point in 2021 we will start to interact in public again.

Under this assumption, I believe we may see the return of large, in-person Magic events in the back half of 2021. If this comes to pass, it will have a significant impact on the game as a whole. Demand for newer cards, such as Standard-legal cards, will increase dramatically as more players have opportunities to play paper Standard. Meanwhile, far fewer packs of the newest sets have been opened—there are far fewer drafts taking place in paper. This could lead to jumping prices in Standard staples. The new cards that also double as playable in Commander are especially attractive.

There was an error retrieving a chart for Indatha Triome

While I don’t really deal in new cards all that often, I will be paying attention to their trends once in-paper events resume. I believe this will lead to some price appreciation as, at least temporarily, demand outstrips supply. Despite the numerous Twitter complaints we’ll see about the cost of Standard, all in all, I see rising prices as a positive for the hobby as (again) it’s an indicator of strength.

There was an error retrieving a chart for The Great Henge

The next thing I look forward to in 2021 is the relationship between inflation, Fed policy, and asset prices. Sprinkle on top tax refunds and government checks, and we have a recipe for asset appreciation. I wrote about this last week, so I won’t dive into too much detail here. I’ll merely mention that I believe asset prices across the board will climb in 2021 as a result of all the factors mentioned. Let’s not forget the all-time highs Bitcoin is currently seeing. Last time Bitcoin went on a rampage like this, we saw Magic prices (particularly Reserved List cards) spike. We could see this again in 2021.

There was an error retrieving a chart for The Tabernacle at Pendrell Vale
There was an error retrieving a chart for Gwendlyn Di Corci

Lastly, I look forward to elevating my game in the streaming and video recording space. I recently purchased a gaming laptop and for Christmas I received a nice headset. At this point I have most the hardware I need to create an effective stream or YouTube video. Now the challenge is just prioritizing them. I hope to use the newfound pockets of free time to start a drumbeat of content creation in video form for viewers to explore. If this is something that may interest you, the reader, please leave a comment below and mention the type of content you’d be most interested in: MTG finance chatter, drafts on Arena, Historic/Standard ladder play, Old School Deck Techs, or any other Magic related topic. I’m open to suggestions as I try to grow a modest following in the space.

Wrapping It Up

I believe 2020 will go down in history books as one of the most despised in human history. One hundred years from now, students will study the pandemic and its impact on society and the economy in their history books. They’ll read about how the world came to a temporary halt, millions lost their jobs, and yet the stock market notched an all-time high again and again.

The impact of the pandemic on Magic won’t even bee a footnote in the history books. The game is too small, and the only place one will be able to read about it years from now will be in Hasbro’s quarterly earnings reports. But those of us who enjoy the game today are fully feeling the impact via how we interact with the game and how prices have been impacted.

I’m trying to remain positively focused as I look back at the last 365 days of my life. It’s easy to become overwhelmed by how drastically life has changed due to this pandemic, but it does me no good to dwell on the negatives (the things I have lost). I’m instead trying to focus on what I have maintained or gained thanks to COVID-19 in an attempt to keep a positive attitude. I have maintained my job and gained free time for which to enjoy playing Magic virtually. I’ve also gained some value in my collection thanks to price appreciation.

There was an error retrieving a chart for Erhnam Djinn

As I look ahead to 2021, I am again trying to maintain an optimistic attitude for the sake of my mental health. In addition to paper Magic events, I’m trying to approach 2021 with a curious mindset because I suspect prices will be volatile. This means MTG finance will remain relevant and worth following next year. And, of course, that means I hope to be gainfully writing here and producing content for my followers through 2021. I guess in some ways, the more things change the more they stay the same!

Insider: QS Insider Cast: Kaldheim Spoilers and Discussion!

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Welcome back to the QS Insider Podcast! Chris O'Berry and Joe Davidson discuss the new Kaldheim spoilers and the marketing strategy surrounding them! This cast was originally broadcasted live to Insiders in the QS Insider Discord, December 20th, 2020.

Show Notes

  • Kaldheim Spoilers and Discussion!
    • Magda, Brazen Outlaw, Realmwalker, Halvar, God of Battle, Sword of the Realms, Kaya the Inexorable, Pyre of Heroes, Showdown of the Skalds, Sarulf, Realm Eater, The Pathways, Lathril, Blade of the Elves, Ranar the Ever-Watchful
  • Joe sang a bit for some reason?
  • Metal Marketing

Wanna Chat? Find us in the QS Discord or on Social Media

Chroberry - Twitter / Instagram / Twitch

Joe - Twitch / YouTube / Twitter

Insider: Is the Reserved List Buyout Bubble Breaking?

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2020 has been an exciting time to be involved in the Magic market, with widespread price increases across huge swaths of cards, including plenty of massive spikes.

  • Magic has been moving upwards along with the wider collectible market, including the meteoric rise of Pokemon, and a renewed interest in sports cards. The oldest and most iconic Magic cards are being seen for their collectible value and appreciation along with these other assets.
  • A lack of in-person tournaments has helped Commander, with its small, personal playgroups, some already accustomed to playing through webcam, surge to new heights of popularity. Its staples have been steadily rising in price, some astronomically so.
  • Many of these old collectible cards and Commander staples intersect with the Reserved List of cards that are promised to never be printed again. These and other more useless reserved list cards have been targeted in buyouts spiking their price.

While Magic prices have been steadily rising this year, I have been seeing some signs that things are slowing down.

My main strategy for playing price spikes has been the tried and true method of finding cheap copies of cards after they spike and profiting from the arbitrage. My inventory is almost entirely made up of these cards that I’ve bought for a quick flip. Selling cards on TCGplayer means constantly updating prices, and that provides me frequent feedback on what’s going on in the market.

This sort of strategy puts me right into a “race to the bottom” against other sellers as we all compete on price and eventually drive the spiked price back down. So my entire experience is seeing each card in my inventory slowly depreciate; it’s rare that something increases. But not every card has decreased in the same way, and it provides some insight into what’s going in the market.

The Four Horsemen

One class of cards I’ve bought many of are some old collectible reserved list cards from Magic’s first expansions: Arabian Nights, Legends, Antiquities, and The Dark. Cards from these sets specifically have seen buyouts and spikes as some of Magic’s oldest and coolest cards but that were still relatively overlooked, and are more accessible than the top-tier like the Power Nine.

This year it was a frequent occurrence to look at the top price moving cards of the day and see one of these at the top with enormous gains. The reality is that these prices only truly reflect near-mint cards, which demand a premium as collectibles and especially because of their desirability for grading. Grading cards has never been more popular, with services like BGS and PSA reportedly backlogged for months and with new companies appearing,  and that includes an ever-broadening range of Magic cards like these.

The more played cards do follow the increase of mint cards, whether it’s by people wanting to not miss out and at least own a copy, or people hoping to make a buck by selling at the inflated price. I’ve been a bit of both, and have scoured for cheap copies of these spiked cards, some which I’ve always found cool and suddenly want to own, a FOMO feeling many others must feel too, and some to flip.

My efforts in flipping them have been mostly successful, and my eyes would light up with dollar signs when I saw I sold a card at the new price that I had bought on the cheap. But I’ve also been stuck with some that didn’t sell, and recently I’ve seen some fall considerably.

There was an error retrieving a chart for Golgothian Sylex

A great example is Golgothian Sylex, which in August was a $17 card but on paper showed a price spike to $200. A month later it was down to $100, and it’s now $75. Played copies are faring worse - I sold a Lightly Played copy at $54 on November 8th, but today I could buy one for under $34. That’s still much higher than the price under $10 some played copies were available for just a few months ago, but I do expect it to continue falling further.

There’s some real value and demand in these old cards, but prices are obviously inflated. The best mint copies were bought out to be graded, and the rest came along for the ride, but played cards can’t sustain these super high prices.

There was an error retrieving a chart for Livonya Silone

Saga Block Commander Staples on Reserved List

Another class of cards that spiked seem to be faring better, and while have naturally retraced a bit lower, have still maintained relatively strong prices. Rather than being desired almost solely for collectibility like the previous cards, these are reserved list cards with in-game applications, especially in Commander. The prime example is Gaea's Cradle (a card that's been stable around $350 for nearly two years now) grew to $500 this spring before showing a spike to nearly $1000, more realistically around $800, and then settling for a while at around $700.

There was an error retrieving a chart for Gaea's Cradle

Of course, most of the action around the card was with played copies, as can be expected for a card that derives most of its demand from playability. At the end of August I sold an HP copy for $640, but a week later sold a second for just $545. There was certainly a fast race to the bottom on the card initially, but it stabilized quickly; today it would still bring me around $500.

It’s a similar story with cards like Replenish and Yavimaya Hollow. I bought and sold multiples of each, and still have some left. At the peak I sold multiple LP Replenish for $95, but I sold some this week for $75, but still twice as much as it cost earlier this year.

There was an error retrieving a chart for Yavimaya Hollow

After the spike of Yavimaya Hollow I sold a near-mint copy for nearly $80 and LP for $63. Last week I sold an MP copy for $48. Still, a strong price compared to the $30 a Near-Mint would have cost this spring. My NM copies all sold this week for $65 so they are definitely still in demand. In fact, the price graph actually shows them trending upwards this past week. I expect demand will be strong for it and similar cards through 2021.

The Power 9+

I expect all of the very playable Reserved List cards that spiked this year to at least maintain their current prices, and more likely grow through the next year. Their demand isn’t tied to condition, but playability, and are safe to hold because of their spot on the Reserved List. This also applies to the Power 9 and other related cards like The Tabernacle at Pendrell Vale. These cards have high demand at all conditions as iconic and playable cards, and have seen their own price increases.

There was an error retrieving a chart for The Tabernacle at Pendrell Vale

Bulk Reserved List Rares

On the other hand, the other Reserved List cards that are neither iconic nor very playable have the weakest price outlook. There’s a large number of “bulk” Reserved List cards that have been the targets of speculators buying them out. These cards with little value as collectors or to players seem to have more value as pawns for speculators than anything else, so anything that spikes will soon fall as they flood the market.

There was an error retrieving a chart for Grim Feast

In some cases, these cards do intersect with more obscure potential Commander playables that have been brought to light. These hold the most promise for finding a diamond in the rough that could be popularized by something like a new card that it works well with or popular figures in the community discussing it. Still, these too have seen their prices fall considerably. At its height in September I sold an MP Carrion for $10, up from around $3, but last month a near-mint was only $6.

There was an error retrieving a chart for Carrion

Looking Forward to 2021

Keep in mind that prices tend to be at their lowest at this time of year, so it’s not surprising we’ve seen the big spikes of the year fall back. We typically see big increases in the spring, so now is a great time to buy cheap cards in anticipation.

 

Fortune Telling: MH2 Speculation, Part 3

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Everything eventually ends. As the year wraps up, it's time for me to bring my Modern Horizons 2 speculation to a close. I need to clear space for the upcoming Kaldheim spoiler season. And hopefully, the return of paper Magic; I've spent considerable time and energy trying to figure out how I'm going to incorporate paper results, and I don't want it all to be in vain.

As a reminder, this series is about existing cards that I think could make it into MH2. There's no way to predict what new cards may come, but I could discuss the cards I'd like to see reprinted. This is not random speculation; I set down rules in the first article, and I'll stick to them:

  1. Don't make Modern into Legacy. Reasonable power levels and it has to make sense in Modern's context.
  2. No hate cards. It's too easy/lazy, and also boring. I have to pick cards that encourage brewing and new gameplay.
  3. No low-hanging fruit. Counterspell is obviously ok for Modern; I'll look deeper and push myself to find hidden gems.

I've gotten through all the mono-colored cards, so today I'll wrap things up. It's time for the gold card, artifact, and land.

Psychatog

The pool of gold cards is surprisingly shallow, reprint-wise. New players may not know this, but prior to Invasion block, multicolored cards weren't really a thing. There were smatterings here and there, but Invasion was the first real multicolor themed set and the first time Wizards figured out how to design multicolored cards in a consistent fashion. Since Invasion, every set's had at least a few gold cards, but there aren't many from before then. Except for slivers. As a result, my pool of possible reprints are cards from Invasion-Onslaught and some early-set weirdness. A surprisingly high percentage of which have either already been reprinted or are now straight outclassed. Which made my selection much easier.

The most interesting and brewable gold card I could remember (or find, after quite a search) is Psychatog. Dr. Teeth was the creature when I was first becoming competitive, and remained as such for years afterward. It terrorized Standard as the win condition of a UB Control deck that won in combo fashion. The beauty of 'Tog is the efficiency: the first ability directly fuels the second, which is bolstered by just playing normal Magic. 'Tog completely controlled the game via tons of counterspells while never missing land drops thanks to Deep Analysis and Fact or Fiction. Eventually, the deck would hit eight mana and could "combo" by floating its mana, clearing the board with Upheaval, then dropping 'Tog with Force Spike backup.

Various iterations of 'Tog remained contenders in Extended, but suffered heavily after 2006. See, Time Spiral brought Sudden Shock, which was quickly adopted by Red Deck Wins and Zoo specifically because it killed Psychatog. 'Tog fought back with Counterbalance, but it was past its prime, and hasn't seen play since rotating out of Extended.

Potential Utility

As before, so again. Dr. Teeth would naturally fit into a card advantaged focused UB control deck. 'Tog's effectively a cannon through through to launch a hand and graveyard at the opponent's face, and control elements play well with this strategy. Counters are especially important, considering that removal for black creatures is significantly better today than back in 2002. It also incentivizes pure control and card advantage over the value acquisition typical of the current brand of UBx control decks. Thus, Psychatog could naturally draw players away from Uro.

The more interesting possibility is as a discard outlet. Wizards learned from Odyssey block, and have endeavored to keep discard outlets less efficient and repeatable than 'Tog, Wild Mongrel, and Aquamoeba. It became something of a priority after dredge was unexpectedly busted. Making Psychatog a Dredge card would require a significant retooling of that deck, and it doesn't particularly fit in other existing graveyard decks. However, it might be decent alongside Life from the Loam and cycling lands, finally fulfilling the promise of those reprints.

The Risk

'Tog is a control kinda combo finisher. The old combo with Upheaval is way too expensive for Modern (maybe even for Standard) these days. It's also harder to keep a full graveyard around than back in 'Tog's heyday. Or even its Extended days. Plus, to really make 'Tog thrive requires a massive amount of support, and it's very hard for a heavy control deck to get broken. Dredge and similar graveyard decks aren't exactly tearing Modern up, and 'Tog doesn't fit into their gameplan anyway. It'd take an as yet unknown deck to really make 'Tog being a discard outlet dangerous, so the inherent risk is low.

Add in that two of 'Tog's favorite partners, Deep Analysis and Circular Logic, aren't Modern legal making the potential shell around 'Tog weaker. Couple that with the known hard counter in Sudden Shock and the actually played Abrupt Decay, and 'Tog's a pretty low risk printing. Something would have to go very wrong with wider UBx control for Psychatog to seriously harm Modern.

Likelihood

Psychatog is a card that a lot of players remember fondly, and seeing it reprinted would generate plenty of nostalgia. It's also a pretty low-risk card, so it's highly reprintable. However, MH2 would need discard synergy for Wizards to actually reprint 'Tog, since they build supplemental sets around Limited play, specifically draft.

Sphere of Resistance

Artifacts were also surprisingly hard. There's a lot more choice out there for one: the second expansion set, Antiquities, was also the first artifact set. For two, a lot of those artifacts are really busted. I wasn't being facetious when I asked not whether but how Kaladesh would be busted; Wizards simply cannot get artifact sets right. Even outside of broken blocks, Magic's history is littered with busted artifact mana, absurd engines, and frustrating prison pieces. However outside of that, there's mostly useless jank and outclassed artifact creatures, even in the Commander sets. I'm not sure Masticore would see play anymore.

I choose Sphere of Resistance because it's the only non-legal artifact that I could think of or find that could see play and wouldn't just be a Karn, the Great Creator bullet, tribal engine, or simply busted. I don't think Cursed Scroll is good enough anymore, and Winter Orb violates rules 1 and 2. Sphere is also requires the most work to build around. Unlike decedent Thorn of Amethyst, there's no work-around to dodge the tax. The flavor text is very accurate. As the only way around Sphere is through, the typical home has been in decks with Ancient Tomb or Mishra's Workshop, using the mana advantage to power past the opponent.

When that isn't an option, as it isn't in Modern, the only other usage is as part of go-under strategies. A deck that drops creatures the first few turns followed by Sphere for disruption and protection would be effective. Such decks are rare in Modern, partially because Delver of Secrets is mediocre and mostly because Prowess is too fast. Prowess can't use Sphere, because it's slowed down a lot by taxes, and so a Sphere could open up the meta.

Potential Utility

In Legacy, Sphere is used in Lands, Cloudpost, and Stax to put the screws to Delver decks. That it also gives them hope against terrible combo matchups is somewhat incidental. They're using their acceleration to power through Sphere as mentioned above and it is theoretically possible that Titan and Tron could wield Sphere too. However, I'm skeptical.

Tron relies on cheap cantrips to survive, far more than any other Modern deck. Subsequently, playing Sphere would be pretty harmful to Tron's gameplan. Why bother with disruption when you can just drop a bomb? As for Titan, it really doesn't have a lot of extra mana to spare in the early turns when Sphere matters. It wants to play a one drop, ramp turn 2, then get out Primeval Titan. Sphere doesn't fit that plan.

A more likely scenario is to pair Sphere with cheap creatures and/or Aether Vial. Delver-style decks suffer heavily against Prowess, but could more easily play under Sphere since it only wants to resolve a spell or two a turn. Prowess needs to play many spells a turn to really do anything, which would give other go-under creature decks more of a chance. Death and Taxes would be a bigger beneficiary thanks to Vial and its much higher land count. Taxes also only plays one spell per turn anyway and only Path on opposing turns, so the impact is muted not by mana but strategy. Sphere also generally plays into the Taxes part of the name quite well.

While Sphere would hit Storm-style combo and Prowess the most, midrange and control aren't immune. Both decks are inherently clunky and slow, with most of the power coming from 3+ mana spells. Against fast decks, any delay in casting Uro, Titan of Nature's Wrath can be catastrophic.

The Risk

If I'm wrong about Tron and Amulet running Sphere it wouldn't be the end of the world, but I'd hardly say that's acceptable. The decks ramp fast enough that Sphere could be potentially backbreaking. There's enough land hate around that it might not be too much of a problem, since taking a turn off to Sphere keeps them from hitting their best curves too. Eldrazi Tron is another worry, but that deck is so inconsistent mana-wise that I'm not sure it's something to consider.

Outside that, there's the overall problem of player frustration. Wizards has stuck with Thorn and Thalia precisely because they feel more fair, and so less obnoxious. They're not, as in practice their effect is decidedly asymmetric, but there's a psychological release value from the creature exemption. Wizards doesn't like players feeling bad, no matter how unjust their feelings are, so they'd shy away from Sphere.

Likelihood

In terms of power, Sphere is perfectly fine. However, the player complaints aspect makes it unlikely. That said, Sphere is the sort of card that could just be dropped into the set if there's a slot to fill, unlike many cards on my list.

Karakas

And finally, on to the final entry. Karakas is the very obvious choice here, but I tried very hard for it not to be Karakas. There's a solid argument for it violating rule 3, as Karakas is the sort of card that could (but never would) be printed in Standard. Also, I think there's more danger here than appreciated. However, a surprising number of old standby lands have been completely outdated. Why bother with Thawing Glaciers when fetchlands or Lotus Field exist? Castle Ardenvale made Kjeldoran Outpost look silly. And that's not getting into the unfun, busted, or just plain weird lands out there. Yes, Wasteland is too good and Rishadan Port is too hateful.

Karakas is a Plains that also bounces legendary creatures. Nothing more, nothing less. That's not really exciting or brew-around, but it open a whole slew of options and possible uses.

Potential Utility

The first thing that always comes to mind when Karakas is mentioned is bouncing Griselbrand. No mana to defeat Neoform is a great deal. This is also Karakas's primary use in Legacy. The secondary is bouncing an Emrakul, the Aeons Torn cheated out by Show and Tell. While Through the Breach is not really a thing anymore, it's nice to have that kind of answer available in a format. There's also utility in stopping Jace, Vryn Prodigy from flipping.

The other use is protecting legends from removal. The legend in question is usually Thalia, Guardian of Thraben in DnT, but Leovold, Emissary of Trest is common too. Legacy being very removal light, this is very strong and in Thalia's case can be close to a soft lock against Delver. Modern could see something similar for DnT, which would have considerable value against the Prowess decks.

The Risk

The problem with Karakas is that the utility is also the risk. Protecting a legend like Thalia is fine, but what about Omnath, Locus of Creation? Suddenly the card becomes an even more absurd value engine, as it can be bounced purposely to draw cards every turn. That's not a great engine, admittedly, and it'd arguably be better to just beat down with Omnath. However, I've seen looping Uro in Legacy successfully grind out players. So long as Wizards insists on making value-generating legends, there's a huge risk that Karakas would just make them more annoying, maybe to the point of becoming oppressive.

Likelihood

As I mentioned, Karakas' power is on a level that I could see being ok in Standard. It might not make much sense in a Standard set, but power-wise Karakas is fine. I think that there's a decent chance of seeing Karakas in Modern at some point, but I'd prefer it be after Wizards finally learns not to give it all away for free.

And Now, We Wait

With my list done, we'll have to wait until summer to see if I called anything. I'll be back next week to finish a piece of outstanding business and finally be done with 2020. To a better 2021!

Asset Explosion: An Economic Analysis

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As 2020 comes to a close, all we can do is say “good riddance”. I can’t remember a year in my lifetime that has been so trying. Everyone knows about the virus and how many people it has affected. To combat its spread, the lockdowns and restrictions on capacity has driven unemployment up to 14%, settling to a still-high 6.7%. Not to mention the emotional toll all the quarantining has on our psyche.

Needless to say, this has been a very trying year.

Despite all of this, we’re staring at massive returns in assets across the board. It seems like everything has soared to all-time highs, whether it’s cryptocurrency, the stock market, or a physical asset. This week, I’m going to examine this asset value growth, speculate on some of the drivers of this price appreciation, and look ahead to 2021 to see if things will continue or reverse.

Asset Value Explosion

Before diving into Magic trends, let’s take a look at a few other assets first to clearly establish how broad these asset rallies are, in the face of everything going on macroeconomically. Take a look at these 2020 price charts for three different assets: Bitcoin, the NASDAQ, and a vintage video game index calculated on the Video Game Price Charting website (2020 is circled in red).

Everything has risen dramatically in 2020. Bitcoin is currently trading at its all-time high, roughly $23,000, after breaking the previous high in convincing fashion. The stock market has gone ballistic as many trendy tech stocks soar to lofty heights, sending the NASDAQ to an all-time high. Even vintage video games—something you’d expect less volatility out of given their physical nature—has seen tremendous growth in 2020. The index as a whole rose from $15.71 to $19.60 in 2020, a 25% increase in one year!

The list doesn’t end here, either. Pokemon cards have risen to nose-bleed levels as wealthy investors decide to participate in the collectible card game market. Star Wars (Decipher) CCG cards have climbed, with sealed product selling for never-before-seen prices. I suspect other collectible card games with any sort of following have also climbed in price.

Then there’s Magic, which is no exception to this trend. If we were to draw a Venn Diagram with two circles—Commander playable and Reserved List—the intersection of these two would be a collection of cards with skyrocketing prices.

There was an error retrieving a chart for Mox Diamond

Of course, many Reserved List cards from Magic’s first four expansions have taken off this year. This has also been the year of exploding demand for Collectors’ Edition copies of cards as budget alternatives for Old School.

In summary, almost every asset class has risen to values never-before-seen despite high unemployment and a fragile economy.

Attempting to Explain This Paradox

Why are Magic cards near all-time highs (we have seen slight retracement these last couple months) while so many families struggle to make ends meet in this pandemic? This seems paradoxical in nature—how can a weak economy equate to higher asset prices? Every time I see the stock market notch a new high, I’m baffled by its resilience.

I’m no economist, so all I can do is highlight a few potential catalysts and speculate on their impact. Despite my lack of qualification, I believe there are a few clear factors at play. This list certainly won’t be all-inclusive, but it will hopefully give readers a feel for the driving forces behind this asset explosion.

First, there’s the fact that, despite the high unemployment rate, many individuals are still gainfully employed and are now working from home. This population has seen a drastic reduction in weekly expenses: less dining at restaurants, less travel, less commuting to work, etc. So while they are still working the same job and making the same pay, their savings account is growing. Some individuals who fall in this bucket are most assuredly putting more money to work in various investable assets (into which I’m lumping Magic).

Second, there’s the U.S. Dollar index. The value of the U.S. dollar is at its 52-week low as of today.

As the U.S. Dollar weakens, other assets will grow in price on an absolute basis. This makes logical sense: as the dollar weakens, it’ll take more dollars to acquire a given asset.

Third, there’s the Fed (i.e. the federal reserve), headed by Jerome Powell. The Fed continues to be very market-friendly during this trying time. They’re keeping interest rates at virtually zero and continue to pump dollars into the economy by purchasing treasuries. Here’s an excerpt from the FOMC statement last week:

"In addition, the Federal Reserve will continue to increase its holdings of Treasury securities by at least $80 billion per month and of agency mortgage-backed securities by at least $40 billion per month until substantial further progress has been made toward the Committee's maximum employment and price stability goals. These asset purchases help foster smooth market functioning and accommodative financial conditions, thereby supporting the flow of credit to households and businesses."

“Accommodative financial conditions” is a key phrase here. Credit continues to flow alright, and at near-zero interest rates, providing liquidity for households and businesses in need. Speaking of which, this relates to a fifth factor at play: low mortgage rates. Mortgage rates are at generational lows, triggering record-high refinancing. When people refinance their mortgage, they generally reduce their monthly payment due to the lower interest rate. Instead of going to a bank’s bottom line, that savings is available for individual investment.

Speaking of individual investors, this leads to a sixth factor: new investors. With the advent of Robin Hood, stock trading has become completely commoditized. Now most brokers offer commission-free trading. This means nearly anyone with a few bucks to spare can buy stocks. The newest wave of investors are of the younger generation, and they’re scooping up shares in growing tech stocks, leading to these all-time highs we’re seeing in the NASDAQ.

Looking Ahead

What does this all mean for Magic prices in 2021?

I have no crystal ball, so the remainder of this article will be my opinion and is future-looking. So please take these predictions with a grain of skepticism.

I believe the next couple months will see a continuation of the slight reversion in Magic prices. So many cards skyrocketed in 2020 and really got ahead of themselves. This should normalize a little bit as the higher prices brings more copies out of players’ hands and into vendor inventory. We’ve already seen this unfold on Card Kingdom’s and ABUGames’ sites, where their recent buylist and price increases has helped them gradually restock Reserved List inventory.

But counterbalancing this reversion will be an extension of everything discussed above in 2021. The Fed will remain accommodative, interest rates will remain low, and people will still lack ways to spend money in the traditional sense. This will prop up asset prices, including Magic cards.

What’s more, I particularly like Power 9 right here—I’m seeing significant demand for these cards as players managed to cash out of other Reserved List cards to raise funds.

There was an error retrieving a chart for Mox Sapphire

Collectors’ Edition Power 9 is especially hot—in fact, major vendors haven’t adjusted their prices on CE cards to match the newfound demand. Once this adjustment is made, we’re going to see record-setting buy prices for CE Power and Dual Lands, and this will cause a discontinuous price jump in the market. Eventually this will settle, but I still expect near mint CE/IE Mox Ruby, Mox Emerald, and Mox Pearl to retail for $1000 this time next year, with the other pieces even higher.

The biggest factor I’m going to be watching in 2021 is inflation. I’ve been banging the inflation drum for a year now, and it hasn’t quite materialized on the timeline I expected. So maybe I’ll still be early to the party in 2021. But if inflation does finally start to gain traction, it’ll mean higher asset prices across the board. Inflation has been stable and near 0% for years now.

While the Fed doesn’t want inflation at 10%, I do think a little more inflation coming into the market is long overdue. Will 2021 be the year for this trend to unfold? I don’t know, but if we see a vaccine helping us return to normalcy next year, and the economy recovers while the Fed remains accommodative, then it’s certainly possible.

In summary, I think 2021 will be another year of growth for investable Magic cards, assuming the game remains healthy. If large in-person events are still on hold for months into 2021, the supply will still be strapped, enabling prices to continue their rally. And as people start to cash out of cards that are suddenly more valuable, it could funnel demand towards high-end cards. This is what I expect to see next year.

Wrapping It Up

The pandemic has taken its toll on the world, that is for sure. Despite all of its negative impact, assets across the board are notching new highs. This is likely due to a combination of many factors at play, driving down the value of the U.S. Dollar while driving up demand for these investable assets.

As we look ahead to 2021, I don’t anticipate many of these factors to suddenly reverse. The Fed will still be accommodative, people will still eschew travel and instead invest their savings in stocks, cryptocurrency, and physical assets (e.g. Magic cards, vintage video games, etc.), and perhaps we’ll start to see some inflation kick in.

Don’t forget, as we speak Congress is working on a bill that would give most U.S. citizens a few hundred bucks to help them navigate these difficult times. I know there’s a lot of controversy around this measure, and I don’t intend to make this article a political one. I’ll just say that there’s a decent portion of the population who will receive this money while still being comfortably employed, and will use this unexpected influx of money to buy more of these assets.

These are all bullish factors at play, and it gives me confidence as I hold my collection tightly. There may be a bit more to the recent retrace, but I still like Magic as a store of value heading into next year. Only a major setback in the pandemic or the collapse of Magic as a game would make me feel otherwise. I don’t think either will happen in 2021 (at least, I feel optimistic they won’t) so I remain a long-term bull on Magic cards. I’m planning accordingly.

December ’20 Brew Report, Pt. 1: Flagged!

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The world's on fire, or so it can seem—depending on your news outlet, salvation may well be around the corner. In any case, there's one world that's blooming and flourishing, and that's the world of Magic: Online Modern invention! Today, we'll check out four of the coolest decks I've seen surface in December thus far, including an underplayed tribal strategy, one sacrilegious twist on an old favorite, and a novel package that's both ramp and land hate.

Keeping the Tempo

Tempo has long been my preferred way to play Modern, although I course-corrected to midrange by building Colorless Eldrazi Stompy. Call me a sucker for attacking and disrupting. And I seem to share this passion with others. The next couple decks are spins on ones I've sleeved up myself that bring something new and exciting to Modern.

Dimir Rogues, RROZANSKI (5-0)

Creatures

4 Soaring Thought-Thief
4 Thieves' Guild Enforcer
3 Snapcaster Mage

Artifacts

4 Mishra's Bauble

Sorceries

1 Agadeem's Awakening
2 Bloodchief's Thirst

Instants

2 Cling to Dust
4 Drown in the Loch
4 Fatal Push
4 Into the Story
2 Spell Snare
4 Thought Scour

Lands

2 Creeping Tar Pit
4 Darkslick Shores
1 Field of Ruin
1 Flooded Strand
4 Island
1 Marsh Flats
4 Polluted Delta
1 Sunken Ruins
2 Swamp
2 Watery Grave

Sideboard

1 Lurrus of the Dream-Den
1 Cling to Dust
2 Aether Gust
2 Ceremonious Rejection
2 Collective Brutality
2 Engineered Explosives
2 Mystical Dispute
2 Surgical Extraction
1 Thoughtseize

No bending over backwards to boost Tarmogoyf with Thieves' Fortune—this is Dimir Rogues we're talking about! Goyf still shows up in Modern, but not nearly at the levels it used to, and it's long become antiquated in tribal tempo shells like this one. Indeed, the above list makes it seem like Rogues has everything it needs in blue and black to become a solid lower-tier contender.

Soaring Thought-Thief is a unique lord that advances the gameplan by milling opponents. While doing so can prove dangerous depending on what you face, a heavy reliance on Thieves' Guild Enforcer makes it all worth it: with Thought-Thief active, Enforcer is a one-mana, four-power creature with flash and deathtouch. Bloodchief's Thirst makes an appearance as additional copies of Fatal Push, although these can take out planeswalkers; Drown in the Loch forms the backbone of the interactive suite, handling anything opponents throw at the pilot and keeping with the mill theme.

And speaking of that theme, Into the Story provides a way to gas back up in the mid-game that frequently draws four for four. "Is that even good?" you may ask, to which I'll reply, "I have no idea." But there are four copies here, and the deck at least did something, so I for one am excited to experience firsthand whether Treasure Cruising-plus is as fun as it looks. We'll get to whether it's any good second. But let me leave you with this image: end of turn, Snapcaster, target Story....

Temur No Delver, TUBBYBATMAN (5-0)

Creatures

4 Monastery Swiftspear
4 Tarmogoyf
3 Hooting Mandrills
3 Stormwing Entity

Sorceries

2 Flame Slash
4 Serum Visions

Instants

4 Lightning Bolt
3 Tarfire
4 Manamorphose
4 Stubborn Denial
4 Thought Scour
2 Blossoming Defense
2 Vapor Snag

Lands

1 Botanical Sanctum
1 Breeding Pool
1 Forest
2 Island
4 Misty Rainforest
4 Scalding Tarn
2 Spirebluff Canal
1 Steam Vents
1 Stomping Ground

Sideboard

2 Abrade
2 Aether Gust
3 Cleansing Wildfire
1 Destructive Revelry
2 Feed the Clan
3 Grafdigger's Cage
2 Veil of Summer

Is that old boy Temur Delver? Yes! I mean... no? Where's Delver? Certainly not in Temur No Delver, which drops the staple of this archetype for the more aggressive Monastery Swiftspear. It's true that Bolts, Pushes, and Thirsts have been creeping up in the numbers lately to deal with hyper-aggressive strategies like Mono-Red Prowess. So Delver's not too long for this world. Neither is Swiftspear, but at least the 1/2 can tuck away a few points of damage before it bites the dust; every point counts in a deck like this one, and few Stage 1 creatures are as reliable at outputting pressure. Plus, when you're leaning on Tarmogoyf and Hooting Mandrills to pick up the pieces, the faster your one-drop gets shot, the better! Flying isn't even entirely forsaken, as relative newcomer Stormwing Entity brought its four copies of Manamorphose to the party and is ready to roll.

Mandrills itself is in an interesting spot right now. The card has always been superb in Modern, where it tramples over creatures typically relied upon to chump-block fatties while dodging Fatal Push and Abrupt Decay. With the popularity of Aether Gust, however, I feel like Gurmag Angler and other cost-reduced fatties are finally giving the Ape a run for its bananas. Gust is making waves for its use against Uro, Titan of Nature's Wrath, but Mandrills suffers significant splash damage. Having this thing topped or bottomed stinks more than having a fresh turd flung at your head.

Control's New Cleanse

Control decks are alive and well, and I don't just mean four-color Uro piles. More standard interactive builds have figured out some neat tricks to defeat the Omnath menace, and now they're unveiling the goods.

Jeskai Saheeli, CHUKI322 (5-0)

Creatures

4 Felidar Guardian
3 Snapcaster Mage
1 Sun Titan

Planeswalkers

1 Jace, the Mind Sculptor
4 Saheeli Rai
4 Teferi, Time Raveler

Sorceries

4 Cleansing Wildfire

Instants

1 Force of Negation
3 Lightning Bolt
2 Lightning Helix
4 Opt
3 Path to Exile
4 Remand

Lands

4 Flagstones of Trokair
4 Flooded Strand
1 Hallowed Fountain
1 Raugrin Triome
1 Sacred Foundry
4 Scalding Tarn
3 Snow-Covered Island
1 Snow-Covered Mountain
1 Snow-Covered Plains
2 Steam Vents

Sideboard

1 Lightning Helix
3 Aether Gust
1 Ashiok, Dream Render
1 Ceremonious Rejection
2 Dovin's Veto
3 Mystical Dispute
2 Rest in Peace
1 Supreme Verdict
1 Teferi, Hero of Dominaria

Okay, so it's aggro-combo-control. But at its core, this greenless build of Jeskai Saheeli emphasizes the control, employing a hefty haul of removal spells and interactive planeswalkers to buy itself time before going infinite with Saheeli Rai and Felidar Guardian. That spicy new tech I alluded to above? It's none other than Cleansing Wildfire, mainboarded, maxed out, and paired with a set of Flagstones of Trokair.

Back in the day, players used to pop their own Flagstones using Boom//Bust as a build-your-own, two-mana Stone Rain. Cleansing Wildfire does something similar. If it's not destroying Field of Ruin, Tron lands, or Valakut, the Molten Pinnacle, Wildfire can be pointed at one's own Flagstones of Trokair as a build- your-own, cantripping Rampant Growth. Cantripping Rampant Growth! In Boros colors! Jeskai Saheeli is no stranger to tapping out for planeswalkers and 1/4 Cats, so despite its heavily interactive nature, it doesn't mind casting the sorcery on turn two. Still, thanks to with Teferi, Time Raveler, Wildfire is often cast at instant speed, which makes it kind of absurd. At last, a worthwhile use for Tef's +1 ability!

Jeskai Control, NPIZZOLATO (5-0)

Creatures

4 Snapcaster Mage

Planeswalkers

2 Jace, the Mind Sculptor
2 Teferi, Hero of Dominaria
3 Teferi, Time Raveler

Enchantments

3 Shark Typhoon

Sorceries

4 Cleansing Wildfire

Instants

3 Cryptic Command
3 Force of Negation
3 Lightning Bolt
3 Lightning Helix
2 Path to Exile
4 Remand

Lands

4 Flagstones of Trokair
4 Flooded Strand
1 Hallowed Fountain
3 Island
1 Mountain
2 Mystic Sanctuary
1 Plains
1 Prairie Stream
1 Raugrin Triome
1 Sacred Foundry
4 Scalding Tarn
1 Steam Vents

Sideboard

1 Lightning Bolt
3 Aether Gust
1 Anger of the Gods
2 Ashiok, Dream Render
1 Mystical Dispute
1 Nexus of Fate
2 Supreme Verdict
3 Tale's End
1 Timely Reinforcements

Here's the same package in Jeskai Control, a decidedly more dedicated control deck that stretches out the game before winning with a big Shark Typhoon. The more lands the better since that's the gameplan, and having extra insulation against the land-based combo decks all over Modern right now while serving as a competent ramping plan seems like just what Dr. Jeskai ordered.

The success of Flagstones-Wildfire in these lists led me to wonder if other strategies might want it. It's perhaps worth noting that Splinter Twin's cursed remains, Kiki-Exarch, put up multiple strong finishes this month. That strikes me as a pile that would make great use of the engine, as it's already running Wildfire in its 75 to compete with the land-lovers. The package alone isn't much reason to splash white, but Time Raveller adds protection for the combo... at that point, the question becomes: is Kiki-Exarch less reliable than Copy-Cat?

Going Out with a Bang

Leave it to Modern to keep throwing innovation our way as we press on into the new year. I'd bet the rest of December also fails to disappoint. This New Year's, find me counting down from 10 on all alone in a room scrolling the MTGO dumps!

Insider: My Last Look at Commander Legends

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I've already written about Commander Legends twice already, so I expect this article to be my last one covering the set for a good while. Previously, my focus was on the true rarity of specific printings of the cards, and some of the mythics I felt might be a bit underpriced. We are still waiting for additional supplies of Commander Legends cards and the prices for almost everything have plummeted heavily which was expected.

Today, I am going to move away from the mythics and rares and focus on the commons and uncommons of the set. Now thanks to all the collector boosters nowadays foil versions of any specific card in a set tend to not be worth much more than nonfoil versions. It also doesn't help that foil is no longer the "pimpest" version of a card thanks to Extended Art (EA), Borderless, and Showcase variants. The focus on today's picks relies heavily on the fact that the extended art variant is ONLY available in the Collector Booster packs, which unlike the regular packs are a limited run. These packs are broken down like this;

  • 1 foil-etched Commander (rare or mythic)
  • 1 foil-etched reprinted Commander (rare or mythic)
  • 1 extended art non-legendary card (rare or mythic)
  • 1 foil non-legendary card, might have extended art (rare or mythic)
  • 2 foil Commanders (uncommon or rare or mythic)
  • 1 foil-etched Commander (uncommon)
  • 1 extended art non-legendary card (common or uncommon)
  • 2 foil non-legendary cards, might have extended art (common or uncommon)
  • 5 foil cards (common)
  • 1 foil double-sided token

I've bolded two of the bullet points because it shows that the cards we are looking at today can only be pulled in 3 of the 15 "slots" in the pack.

The challenge with common or uncommon specs is that they have a lower price ceiling due to higher supply and any reprint tends to decimate their value. However, I would expect as we have seen with 'original foil' versions of valuable commander cards is that the price of the "pimpest" version tends to not take much of a hit when the card is reprinted, though the obvious exception is when the value is heavily reliant on limited supply as is the case with many Portal Three Kingdoms cards.

It is important to note that not every common or uncommon in the set has an Extended Art variant, there are 32 commons/uncommons in the set with an Extended Art variant. While we don't know the print sheet makeup exactly, I looked back at the data I used for my last Commander Legends article and it appears that the Extended Art commons and uncommons were pulled at roughly the same rate. So with all that being said, let's look at some good buying opportunities for Extended Art commons and uncommons from CLG.

One of the most powerful 2 drop mana rocks in Commander, Arcane Signet, is a staple in almost every multi-colored commander deck and can easily replace any of the old diamonds in a mono-colored deck. When this card was first released in the Throne of Eldraine brawl decks it was easily going for the entire MSRP of the deck ($20). It has been included in every Commander based product printed since it's release and still managed to sit in the $2-$3 range.

Looking at the pull data supplied by Mr. Vanek, in 50 collector booster boxes, he pulled 16 non-foil extended arts and 8 foil extended arts. However, the price difference between the two is currently $3.6 versus $25. To me, this implies that either the foil version is overpriced or the non-foil is underpriced and obviously bringing this up I tend to believe the latter.

Sol Ring is arguably the most powerful card in Commander. Despite being reprinted almost every year since 2013 in every commander deck, it still managed to be worth $2-$3 because it's pretty much the first card people put in every single deck. The Extended Art variant is currently sitting around $5 while the foil option is around $30.

Looking at Thomas' pull rates he got 18 non-foil and 7 foil extended arts in the 50 collector boxes opened. So we have a pull rate of around 1:3 but a foil multiplier of 6, which means something is again off and I tend to believe the non-foil is underpriced.

We finally got a much-needed reprint of a Portal Three Kingdoms commander staple letting people get copies for 1/50th of the previous going rate. Green is the most powerful color in commander and a major reason behind that is its ability to ramp. Three Visits is simply a renamed Nature's Lore, but the ability to get any forest, including triomes, shocks, and dual lands means it easily fits in any deck that plays green.

Looking at Thomas' pull data there were 16 non-foils pulled and 8 foils pulled and yet the prices are $4 vs $13, which is closer than the previously mentioned cards, but given this is the first reprinting of the card I expect the supply of these to quickly be absorbed by the player base.

The last card I want to showcase today is Thought Vessel, our Reliquary Tower mana rock. While not as prevalent as the two previously mentioned mana rocks it still tends to be a card high on the "auto-include" list for many decks. Interestingly enough this is also the only card on the list where the Extended Art market price is within 20% of the normal version. I expect this to shift as more Commander Legends booster boxes hit the supply and thus the normal versions continue to be opened, whereas, the Extended Art supply will be pretty static as once all the Collector Booster boxes are gone no more copies become available.

Conclusion

It is important to note that I've purchased a couple copies of several of these cards for my own personal use and that action inspired this article. I was honestly surprised at how cheap these Extended Art variants were and I truly don't think they can remain this low for that long. As always if you have any thoughts, comments, or suggestions for future articles please comment below or reach out to me on our discord channel.

Wild Speculation: MH2 Speculation, Part 2

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With the metagame update done, that ends the heavy content for 2020. It's time to coast to the finish! I think we've all earned a nice easy December considering how 2020's gone, so going into the new year, let's destress and remember what hope felt like. I miss FNM.

To that end, I'll be picking up where I left off two weeks ago with Modern Horizons 2 speculation. There's no way to predict what new cards may come, but I could discuss the cards I'd like to see reprinted. However, I won't just belch out a list of cards and be done with it. I've got standards, after all. I set down rules in the first article, and I'll stick to them:

  1. Don't make Modern into Legacy. Reasonable power levels and it has to make sense in Modern's context.
  2. No hate cards. It's too easy/lazy, and also boring. I have to pick cards that encourage brewing and new gameplay.
  3. No low-hanging fruit. Counterspell is obviously ok for Modern; I'll look deeper and push myself to find hidden gems.

I led off with white and blue, so today I'll be working through the Jund colors. And they were tougher than expected.

Tainted Pact

Every time someone brings up possible Legacy imports, it seems like black gets the most unreasonable suggestions. Why, oh why, do players think Hymn to Tourach is ok? I thought everyone wanted to play Magic, not randomly ruin someone's day. However, that might be a function of players seeing black as the color of discard and removal more than anything else. Understandable, really, since that is a significant part of what black does these days. What they forget is that black is also about the high-risk, high-reward cards, and that's why my pick is Tainted Pact.

I have very fond memories of Pact from when I was learning to play. The store owner at my first FNM played in the tournament, and was playing Odyssey mono-black control, but ran Pact rather than Demonic Tutor. He may have also had legitimate curve or metagame reasons for doing so, but he definitely kept running Pact because it was fun. Every time he cast Pact, it was a whole production, and for a kid just learning the game, it was awesome to watch. He'd go on like a carnival barker about spinning the wheel of fate, and it never failed to lighten the mood and make the whole store feel fun. This singular experience was largely responsible for drawing me into Magic.

Unlike every other Demonic Consultation variant I can think of, Tainted Pact doesn't guarantee finding a specific card. It just digs into the deck, and you select a random one. The beauty and the balance is that if two of the same card are ever revealed, you get nothing, hence the carnival associations. Pact is an elaborate cantrip that rewards certain deckbuilding choices as well as its caster's understanding of probability. And I'm all about skill-testing cards and encouraging players to branch out in their deckbuilding.

Potential Utility

Also unlike every other Demonic Consultation variant that I can think of, Pact isn't a clear candidate for combo abuse. Outside of some extreme Lutri, the Spellchaser-related shenaniganry, Pact can never exile an entire library Ă  la Spoils of the Vault (no combo with Thassa's Oracle). The fairest use of Spoils I've ever seen was in Esper Death's Shadow back in 2017, where the guy was using it to get a turn 2 Shadow. And instead killed himself two times against me. Otherwise, it's just been used to find Ad Nauseam as far as I know. Pact also doesn't cause loss of life, so it doesn't synergize with Death's Shadow. Plus, even as just a cog in a combo deck, it can't really search for a critical combo piece any better than a normal cantrip. Which will limit Pact's usage to fairer decks.

And that's where the really interesting part lies. I'm not sure what kind of deck would use Pact. I don't think the deck that could use Pact currently exists. Jund-style midrange doesn't need a two-mana cantrip, and there's no black control. An aggressive deck might be risky since they tend to have more four-of's than control, but also run fewer lands. The deck that wants Pact runs a wide range of spells with each one in small numbers, doesn't run many playsets of lands, doesn't mind exiling cards from its library, and is based in black. The 4-Color Omnath decks fit the first two categories, but not the last two, which may open up space for something new. Control players like digging into their decks and generally have some redundancy, so it makes sense for something new to arise and take advantage of Pact.

The Risk

As noted, the odds are pretty low for Pact to suddenly break Modern. I can't even say that Pact is much of a consistency tool, since the outcome is pretty random. There's few ways to stack the top of your library in Modern, so the risk of hitting a duplicate card rises quickly the deeper Pact goes. It's just a slightly odd cantrip, and so I'd say the risk is pretty low.

Likelihood

Wizards isn't exactly fond of Consultation-style cards. I seriously can't think of a variant since Spoils, and couldn't find one after trying. However, Pact is so different from the other options that Wizards might be willing to try again. It doesn't have the same risks as Consultation or Spoils and doesn't see Legacy play, so I'd call Pact a plausible inclusion.

Blood Oath

Red was really hard. For most of Magic's history, red was the color of four things: Land hate, burn, goblins, and janky enchantments. And while I'd love to really punish Uro decks with Price of Progress, it violates rule 2. And may not be healthy for Modern anyway. Modern already has most of the good burn, and Flame Rift is too good with Death's Shadow and Scourge of the Skyclaves. Most of the good-but-not-busted goblins are in Modern already. And jank is jank. I really had to dig deep and remember an obscure card that Extended players often discussed in hushed tones when I was starting out.

Blood Oath is a very strange card. It's straightforward to play, but the threat of it makes opponents play strangely. I heard a story somewhere that during a GP one player split a Fact or Fiction pile of five instants 5-0. Their opponent, being tapped out, saw that said player had four mana open and was playing red. Suspicious of a lethal Blood Oath, the pile of zero was selected. In something of a reversal of my list so far, Oath is an excellent card against slower decks, but not in them. Aggro decks empty their hands quickly, reducing Oath's effectiveness, but would love to punish those who hold cards.

At the same time, Oath is very much a precision tool. It takes a lot of format and deck knowledge to know what to card type to name. Again, I like skill-testing cards, particularly ones that show off how much more knowledgeable you are, and this Oath would benefit from the Modern we currently have.

Potential Utility

Obviously, Oath is meant to punish slow control decks that hold cards in hand. It's theoretically possible that it hammers Life from the Loam decks too, but that's far less likely. In a Modern where grindy value and card accumulation are at an all-time high, Oath would be particularly potent. There's nothing as satisfying as really punishing a durdly deck for tapping out. However, Oath could never be too punishing thanks to planeswalkers taking up a lot of slots that would have gone to sorceries or instants back when it was first printed. The number of card types being greater reduces Oath's impact by making it harder to guess an opponent's hand. Oath would be a threat, but not necessarily a lethal one.

There's additional utility besides attacking midrange and control decks. Combo decks are a great target. Ad Nauseam and Storm style decks are particularly attractive, as they need a critical mass of spells in hand, and those tend to be all instants. An upkeep Oath on the combo turn against Storm sounds like a devastating move. Granted, right now Oops, All Spells is the main combo deck, but it is still weaker than you might think to Oath.

Oops doesn't need a critical mass to go off, just one specific card, so it can't be effectively punished for resource accumulation. However, because Oops has no lands, the Oath call is easier. This is especially the case since Oops is typically 1/3 creatures and 1/3 sorceries. In that matchup, Oath is less of a guessing game than most, and provides an opportunity to really punish a slow combo. Being four mana means that Oath can't really preempt the combos, which incentivizes decks that might want to Oath to have additional disruption.

Oath is not very effective in an aggro matchup. While these decks tend to be very creature-heavy, giving Oath the chance to deal massive damage, they also dump their hands, and Oath costs four mana.

The Risk

The risks of a four-mana instant are naturally low due to Modern's speed. The format can also easily adapt to Oath by changing up deck composition or prioritizing casting their spells rather than sitting on counters.

However, there is a risk of Oath being very punishing alongside other information-gathering cards. If Gitaxian Probe wasn't rightly banned, I could see Oath being too effective. As is, Oath doesn't exactly synergize with Thoughtseize, since discard reduces the targets for Oath. It doesn't necessarily conflict either, since information is still information, and the Oath player can just track how the hand has changed and make reasonable conjectures. Therefore, there is a risk of Oath being a bit too reliable outside its intended use.

Likelihood

This is a very reprintable card. Red gets to deal damage based on opposing permanent types (see Aura Barbs, Cindervines, and Enchanter's Bane), and punisher-type cards get printed all the time. The questions is whether Wizards is ok with red doing that to cards in hand, and Rosewater is pretty quiet on that front. I'd say Blood Oath is plausible.

Quirion Ranger

I had a problem with green, too. A lot of green's good cards from early Magic are ramp spells or mana generators, and Modern definitely doesn't need more of that. Outside that there is lots of artifact destruction and fatties, but those aren't unique or interesting. Sylvan Library is a color-pie break, so it's not happening (and really, does green need more card advantage now?). A lot of other interesting cards don't really make sense in Modern or are pretty busted, like Carpet of Flowers, Natural Order, and Crop Rotation.

This pushed me towards that other green mine, Elves. Many of the best ones are already in Modern or are mana engines, and Elves doesn't need more of that. It came down to Wirewood Symbiote or Quirion Ranger, and I picked Ranger. Symbiote functions too much like ablative armor, which exacerbates Elves's grindy nature. Legacy Elves is a combo deck, but Modern's version is decidedly tribal beatdown, often so filled with 2-for-1's and Collected Company that it's hard to keep up outside sweepers. Symbiote would be another bit of grind, and just adding another tool isn't what I'm looking for.

Ranger is more unique. It trades long-term land development for immediate mana boosting, being a sort of engine despite not actually producing mana. The implications of bouncing a forest are interesting to contemplate, as is actually building a deck to utilize the temporary boost effectively. Again, Symbiote just fits. Plus, Ranger hasn't actually seen a printing since Visions. Not a big price problem for a common, admittedly, but still, it's about time.

Potential Utility

Elves can just slot in Ranger, but to really maximize it will take some major readjustments. Legacy Elves uses Ranger to cheat on lands while gaining mana from Dryad Arbor, which isn't played in Modern. It also untaps elves for additional Heritage Druid activations. The most obviously good use for Ranger in Modern is untapping Elvish Archdruid, which isn't bad, but is hardly the same as accelerating into Natural Order. Does Modern Elves want to go more land-light and cheat drops using Ranger? I don't know, but it would be interesting to find out.

Additionally, maybe there are decks outside Elves that want to replay their forests. I can't think of any, but the option is there. Amulet Titan likes to bounce lands, but those are Simic Growth Chambers. Unless Field of the Dead or Valakut, the Molten Pinnacle want some insurance to hit their triggers.

The Risk

It's a 1/1 elf. Everything kills it, and the risk/reward in its ability makes removal an even more punishing possibility. While there is some chance that Ranger proves an unexpected mana boost and something breaks, it would be easy enough for the format to adapt and clean up the mess.

Likelihood

Wizards doesn't like to just include cards in sets so they can be reprinted, so Ranger would need to fit into a draft theme. Landfall is very popular and we just went back to Zendikar, so if there was ever a time to finally reprint this Legacy staple, Horizons is it. I think it pretty likely.

Speculative Fiction

And that concludes the mono-colored cards. I'll wrap this series up next week with the multicolored card, the artifact, and the land. I'll see you then.

MTG Finance Takeaways From My 2020 Advent Calendar

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If you haven’t been following along, I’ve been using Magic booster packs as an advent calendar this December and it has been a blast. Now that the first two weeks of December are over, the remaining packs are more exciting, culminating with boosters from Mirage, Alliances, Weatherlight, and Visions. These are some of my favorite sets from when I started playing the game!

On my way there, I have actually learned a few financially relevant tidbits by doing this calendar. In case you haven’t been following the advent calendar, or in case you haven’t particularly cared, I’m going to highlight the top four things I have learned thus far opening all these booster packs and tracking their value.

Without further adieu, here they are in reverse order!

Number 4: Upside Down Sets

In most sets, a rare or mythic rare is the most valuable non-foil card to be opened in a booster pack. This is especially true with any set printed in the last decade. Therefore, as I’m opening Throne of Eldraine, Theros Beyond Death, or Gatecrash packs, the most interesting card to reveal comes in the last slot of the pack (besides the token or basic land).

As Magic sets age, values are driven less and less by rarity (though it’s almost always still a factor) and more and more by their demand for play in non-rotating formats. This stands out most with two booster packs I opened last week: Scourge and Prophecy, which were released in 2003 and 2000, respectively.

Before opening the Scourge booster pack, I browsed buylists for non-foil cards to see what the most valuable card is in the set to open. The number one card was Sliver Overlord, which buylists to Card Kingdom for $13. No surprise there.

But the number two most valuable card in the set? This uncommon!

There was an error retrieving a chart for Pemmin's Aura

That’s right, an uncommon is the second most valuable non-foil card to open from Scourge. The blue aura is quite popular (presumably amongst casual players…you can’t possibly tell me Arixmethes, Slumbering Isle Commander players are driving the price up). This demand among the casual crowd, lack of reprint, and age of the set has driven this uncommon’s price to be the second-highest of the set!

Although, the real upside-down award goes to Prophecy, one of the most underpowered sets ever printed. There’s one (and only one) card printed in the set that absolutely dominates some games of Commander. The card in question is none other than Rhystic Study.

There was an error retrieving a chart for Rhystic Study

The card has been reprinted in a few supplemental sets, but none with a humungous print run. Because of this, and because Prophecy was printed 20 years ago, this most valuable card from the set goes for $20. And it’s only a common!!

While I was opening my Prophecy booster pack, I wasn’t too interested in the uncommons or the rare. The real suspense came with the commons and whether or not I’d see a Rhystic Study.

Number 3: Expeditions Destroyed Battle for Zendikar

One of the boosters I opened was from Battle for Zendikar, released a little over five years ago. Before cracking the pack, I once again browsed through Card Kingdom’s buylist to see what would be worth opening. It turns out that outside of Ulamog, the Ceaseless Hunger and Void Winnower, there’s really very little in the set worth more than the price of the pack.

There was an error retrieving a chart for Ulamog, the Ceaseless Hunger

In fact, the top eight most valuable non-foils from the set are all mythic rare. This means the odds of opening something of value is even lower, considering the most valuable rare is barely worth $2.

Perhaps the set is underpowered like Prophecy was. But I’m not so sure I’m in full agreement here. While some of the rares were truly awful, I believe the Expeditions drove prices of the set’s cards downward. With the chance at opening a $200 card, more BFZ product was opened and that generated more supply on all the rest of the singles.

What’s really interesting is that Kaladesh, another set with Masterpieces, follows a different trend. In that set, the three most valuable non-foil cards are rares. And there’s nearly a dozen rares and mythic rares worth actually opening. While the Masterpieces are likely having an impact, the set seems to be good enough to overcome this and still maintain some value outside the chase foils.

Number 2: Foils Used to be Very Rare!

Nowadays foils are a dime a dozen. Some premium sets, such as the Masters sets, contain a guaranteed foil in every booster. Throne of Eldraine booster packs advertise odds of opening a foil card at 1:3.

The back of a Core Set 2020 pack boasts odds at opening a foil at 1:45 cards—with 15 cards per booster, that’s the same odds as Throne of Eldraine.

This wasn’t always the case. You don’t have to go too far back to see worse odds. The back of a Gatecrash booster advertises odds of a foil at 1:67 cards, or roughly every four or five booster packs. These odds were fairly common a few years ago, and I see the same numbers on the back of my Shadows Over Innistrad and Battle for Zendikar as well.

Going back further, the back of the Scourge booster I opened advertises foil odds at 1:70 cards. These 1:70 odds date all the way back to Judgement and Torment. But older sets, starting with Odyssey and going backwards, have advertised odds at 1:100 cards, or roughly every six or seven booster packs.

There was an error retrieving a chart for Rhystic Study

It’s no wonder foils from roughly 2001 and before are so rare and valuable! They occurred much less frequently (less than half as often) as foils nowadays. This also partly explains why foils carry such little premium in modern-day sets (though their frequency in set boosters and showcase boosters multiply their print run dramatically).

Number 1: Why Is Decree of Silence Worth Money?

When I opened my booster pack of Scourge, I was focused solely on two cards I knew had value: Pemmin's Aura and Sliver Overlord. As I leafed through each card one by one, I made it through the uncommons with a bout of disappointment as I saw no Pemmin's Aura. Then I arrived at the rare and saw it wasn’t Sliver Overlord. Bummer.

The rare was in fact Decree of Silence, and while I was recording my pack opening video I commented how it wasn’t the most exciting but still a cool card. It wasn’t until after the fact, when I looked up the card on Trader Tools and realized the card was worth about $10! Immediately I asked, “Since when?”

There was an error retrieving a chart for Decree of Silence

Apparently, the answer to that question is, “Since April this year.” That’s about when the card spiked. When I asked Twitter why the card had jumped, my attention was directed to the printing of a new Commander card, Gavi, Nest Warden. Now it makes sense! Thanks to Gavi, you can pay zero mana to have an uncounterable counterspell that also draws you a card! That’s a potent combination.

I had thought maybe the card had spiked thanks to Solemnity—this combination of cards essentially locks all your opponents out of casting spells for the rest of the game. Apparently, there was a small jump back when Solemnity was printed, but Gavi was the real driving force.

This just goes to show you, any card from an older set that does something unique has the chance to one day become expensive. It just needs the right Commander card to be printed. As Wizards continues to innovate in the Commander space, and cards become more and more complex in their abilities, you just never know what card will spike next. I’m excited that I opened one of them!

Wrapping It Up

While my Magic advent calendar started as a fun activity to get me excited about this year’s holiday season (despite the pandemic), I am learning a great deal of relevant MTG finance information as well. This calendar has already taught me a few valuable tidbits, and I was excited to share them all here so others could also benefit from my education.

Please stay tuned as we look ahead to the last two weeks of this advent calendar. Whether or not you celebrate any particular holiday, you may be interested in watching me open some exciting packs from Magic’s history. I saved the best packs for last, and I can’t wait to see if my luck continues as we head towards the New Year!

Budget-Focused: Aggressive Gruul Cards Getting Overlooked

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Welcome to another week of budget-focused Magic! I know I've been a little quiet as of late, but I'll be posting more frequently in the future! Last we talked, we discussed some Zendikar Rising cards to keep an eye on, some of which have been on the rise since. Today we'll be going over some cards that have potential demand in Pioneer, and why I think they'll be relevant in the current metagame. What I'd like to start doing in these articles is spotlighting any cards previously discussed that have either gone up. or look like they will spike based on trends in Pioneer.

Here's a highlight of some previously discussed cards that are rising in price. The price shown (at time of writing) is how much it has risen since we last discussed them.

  1. Deflecting Palm (Prerelease Foil) – up $2.49
  2. Glint-Horn Buccaneer (Prerelease Foil) – up $16.37
  3. Sigarda's Aid Foil – up $2.21
  4. Hanweir Militia Captain Foil– up $0.60
  5. Ilharg, the Raze-Boar Foil – up $1.49
  6. Skyclave Apparition Extended Art Foil – up $2.28

Hopefully, some of you picked up the gems listed above. Anyway, let's continue with some new Gruul picks!

Hardened Scales and Swarm Shambler

There was an error retrieving a chart for Swarm Shambler

Swarm Shambler extended art foils are a great pickup, especially when the card looks to be at its price floor. It's currently sitting at $0.99 but has plenty of room to at least double or triple in price. The upside it holds going into mid and late-game situations is great. Swarming the board with a ton of insect tokens can easily take over a game if left unchecked.

Swarm Shambler enters with a 1/1 counter, and that makes it incredibly synergistic with cards like Hardened Scales; anything utilizing or buffing creatures with counters on them, or when they enter the battlefield, really. Secondly, we make tokens any time a creature we control with a 1/1 counter on it gets targeted. This ability adds extra depth, as this synergizes in token builds in addition to counter decks. Lastly, it has the ability to buff itself, which allows it to scale into the late game in the right situation. It doesn't quite fill the same role as a card like Hangarback Walker, but it's pretty close.

This might not seem too big of a deal, but this ability can easily be abused. Hardened scales being on the board, even with one out gives it two 1/1 counters. We can also use this as a defensive tactic. As we know we can block, buff, and potentially rid of a threat pending board state.

Chandra's Pyreling

There was an error retrieving a chart for Chandra's Pyreling

Next up is Chandra's Pyreling, specifically the alternate art foil. Currently at $0.38, this card has the potential to be around the $2.00 range (if not more) depending what flavor of Mono Red becomes successful. It seems at least looking at it can go in not only Mono Red, but Gruul builds too. This popped up on my radar a while ago, and earns my consideration immediately for three things:

  • An above-average toughness for a two-drop that dodges Shock
  • Gets buffed when your burn spells and/or when a triggered ability resolves for damage
  • Double Strike is huge for aggro decks, which is appealing when you're looking to close out the game quickly

Using a Cavalcade of Calamity build in addition to quick burn spells can buff this elemental quickly if you're looking to build-around, but your average top eight brew could utilize this card:

Pioneer Mono Red

Creatures

4 Eidolon of the Great Revel
4 Ghitu Lavarunner
4 Monastery Swiftspear
4 Soul-Scar Mage
4 Viashino Pyromancer

Instants and Sorceries

4 Boros Charm
4 Light Up the Stage
4 Lightning Strike
1 Shock
4 Wild Slash
4 Wizard's Lightning

Lands

4 Battlefield Forge
4 Inspiring Vantage
5 Mountain
2 Needleverge Pathway
4 Sacred Foundry

Sideboard

1 Lurrus of the Dream-Den
3 Chained to the Rocks
4 Roiling Vortex
4 Searing Blood
3 Soul-Guide Lantern

Another way we could utilize its ability late game would be to use a card like Unleash Fury and then use Fling to deal lethal damage. In perfect world, we can use Shock, Unleash Fury, swing for damage, and Fling, 14 damage (assuming no blocks).

Chandra's Incinerator

There was an error retrieving a chart for Chandra's Incinerator

The last card we are going to discuss today is Chandra's Incinerator alternate art foils. Currently, the price for a normal copy is at $1.49 and has room to grow long-term. When it first dropped in Core Set 2021, it looked like an auto-include in any red build. It is geared towards late-game based on text alone but can come out sooner depending on the texture of the build.

If you're not too worried about having it come online early, then Mono Red can utilize this in the later stages of a game to give the deck reach. Although this is more likely going to be a one or two-of in the average red deck, the upside it holds should push brewers to figure out the best way to utilize this.

Another aspect to this card is the ability to deal damage to creatures. As a red deck, it's never ideal when you're forced to use a burn spell to take care of an opposing threat, but Chandra's Incinerator allows you to do both, ultimately allowing players to focus on burning their opponent out without wasting your precious instants and sorceries. This is not something people should overlook, as we are always looking for ways to get the most out of each play.

Wrapping Up

Pioneer is still a developing format and happens to have quite a few red and green cards that show a lot of potential upsides. Much like Modern, it contains a ton of cards that haven't yet found a home, whether it's a matter of a card not yet printed, or the right set of circumstances in the metagame at large. The cards mentioned today overall look solid and are worth keeping an eye on, in my opinion. As stated in previous articles, the key to Budget-Focused is being aware of these kinds of cards and getting in early! I hope you all enjoyed today’s article and I will see you next time.

 

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