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Insider: M13 is Getting Exciting

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As I write this, there are 167 of 249 M13 cards spoiled, and that's over half the set. Base sets rarely have brainbustingly-intense rares in them (Baneslayer excepted), but there's enough to get excited about at this point. There's also enough to be honest about in terms of holding off on purchasing. There will be much more M13 discussion in the coming weeks leading up to release, and this is an early edition with thoughts on what we have seen so far. I am hesitant to attach prices this early in the game and here is why: almost all pre-orders this early in are overpriced. Pre-ordering is one of the worst ways to get good deals. We consistently remind our readers that not every card is a Jace and you'll lose money on most of them. That said, there's a lot to discuss on playability and trade value, so that's what we're going to focus on.

 

Ajani, Caller of the Pride 

1ww
Planeswalker Mythic Rare
+1: Put a +1/+1 counter on up to one target creature.
-3: Target creature gains flying and double strike until end of turn.
-8: Put X 2/2 cats onto the battlefield, where X is your life total.
Illus. D. Alexander Gregory #1/249 4

Planeswalkers generate a lot of hype and people can get swept up into them. I remember Kelly flipping out on Tibalt when it was published and subsequently buying a lot of them. Ajani is better than Tibalt, but I don't know if this guy is play-worthy. A Planeswalker has to either protect itself by making a token or bouncing a dude or otherwise, it needs a very specific ability and the right home. The original Ajani was like the latter; its +1/+1 ability was super-powered in token decks at the time.

This Ajani cannot pump your team, nor can he protect himself well - his loyalty-bumping doesn't take him too far out of swing range from an opponent. The thing that I really dig about him is that his ultimate is really, really strong. I don't think he's good enough to spend five turns ramping into it, but it's good.

I don't see Ajani getting 4-of play. He does make Cats, though, which means he'll be casually popular. I am not confident about him in Standard.

Knight of Glory

1w
Creature - Human Knight Uncommon
Protection from black
Exalted
"I will uphold the law, and no manner of foe will stop me."
Illus. Peter Mohrbacher #21/249 2/1

This knight, and its black counterpart, are going to get people thinking. Protection from Black is a meaningful ability as it blanks a lot of removal. Protection from White will be important since Lingering Souls will still be around. Remember that we have an enemy-colored B/W land and Terramorphic Expanse to smooth draws out, too. I could see people attempting all-exalted B/W decks. I mostly see Knight of Glory being important with U/W Sword decks, since they plan to just get in with one guy anyway. Exalted doesn't do much more than is plainly visible right now because there are few really good blockers in the format. You don't need to amp up your Goyf to get past an opposing one or power over a Wall of Roots.

I expect that this knight and the black version will each be a dollar at the very least. These are the kind of cards that get people excited.

*Essence Scatter

1u
Instant Common
Counter target creature spell.
#50/249

Essence Scatter is a reprint and a fairly boring reprint, at that. It's worth pennies. However, We haven't seen it since M10. This is a two-mana hard counter and this card has been the backbone of some very good control decks in Standard. I'm sort of surprised that we're seeing it again. With Snapcaster Mage, a control deck can keep creatures down for a very long time.

If Snapcaster goes nowhere on June 20 - if it remains unbanned for the Standard season - it will go up in value because Essence Scatter makes decks like UB Control ever more powerful. There are other cards that Essence Scatter will affect and I'm not smart enough to identify them right now, but know that cards like this can have a warping effect on the prices of the rest of Standard.

Liliana of the Dark Realms

2bb
Planeswalker - Liliana Mythic Rare
+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library.
-3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control.
-6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pools.'"
Illus. D. Alexander Gregory #47/249 3

Nobody has any illusions that Liliana is going to be a break-out tournament star like her 1BB version, but this is still a hype-worthy card. A large number of players just collect casually. They love this kind of card. They love Lake of the Dead, they love Extraplanar Lens and they love Exsanguinate. I don't think Liliana is going to drop below $10-15 for a long time, even if she sees no tournament play. Casual players will want four. She has a great growing effect and she conveniently kills herself if you want to play another on the next turn. Again, I have no tournament goals for this planeswalker, but she will be great trading fodder for a long time.

*Vampire Nocturnus

1bbb
Creature - Vampire Mythic Rare
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.
"Your life will set with the sun."
Illus. Raymond Swanland #113/249 3/3

Let's be really clear about this guy - he's not going to see any increase in value over time. He was a sometimes-playable card in the Vampires deck while in print and there are fewer things like Fetchlands to give him an extra shot at hitting black cards. Sure, you've got Terramorphic Expanse and Liliana to give shuffles and you've got Vampire Nighthawk, but there are few good Vampires around these days. You can use Blood Artist, but he's not that aggressive. You don't have Bloodghasts to keep the fight coming any more. I'd be inclined to buy a bunch of these at bargain prices right now and trade them away at the pre-release for more valuable cards.

Krenko, Mob Boss

2rr
Legendary Creature - Goblin Warrior Rare
{T}: Put X 1/1 red Goblin creatures onto the battlefield, where X is the number of Goblins you control.
"He displays a perverse charisma fueled by avarice. Highly dangerous. Recommend civil sanctions."
-Agmand Sarv, Azorius hussar
Illus. Karl Kopinski #138/249 3/3

What kind of Goblin wants to tap instead of charging headlong into war?!? Krenko is going to be chase-level because people just love to double up! At four mana, he's not too pricey for a top-end mana curve in a Goblin deck. The downside is that there just are no good Goblins to play him with in Standard. We have to look to Ravnica for goblins. Seriously, Innistrad has a lot of things, but Goblins it lacks. I can see people massively over-valuing their Krenkos at the prereleases - if you get one, get rid of it to someone for a good price. This guy is going to be a general in a lot of Commander decks, too. You just can't keep a good Goblin down.

Thragtusk

4g
Creature - Beast Rare
When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, put a 3/3 green Beast creature token onto the battlefield.
"Always carry two spears."
-Mokgar, Kalonian hunter
Illus. Nils Hamm #197/249 5/3

This guy is an entire Jund deck in one card. This is a terrifying green card. Five mana is a lot, but it's unconditional beef and lifegain. Remember how good Loxodon Hierarch was. Remember how good Timely Reinforcements was, and that card made you play to its conditions. Thragtusk requires no elements to meet, nor does it ask for two colors. This doesn't even ask for two green mana! That should be scary in itself, since you can run this in decks with light green requirements. When Thragtusk gets Vapor Snagged, he leaves a 3/3 and gains you five more life when he comes down again. He brings you right back into the game from whatever position you were in. it's great in multiples. If there's a sleeper card in the set, this is it. It's hard to imagine a lot of decks coming back from two of these resolving. Stock up on Essence Scatters.

Sands of Delirium

3
Artifact Rare
{X}, {T}: Target player puts the top X cards from his or her library into his or her graveyard.
It counts down your last few moments of sanity.
Illus. Charles Urbach #216/249

Mill decks have pretty much always been bad and this card requires you to put about 45 mana into it before it takes out the opponent. It does not benefit from playing multiples. However, it's a repeatable source of milling. If there's a milling deck to be had, it probably runs 2-3 of these. I bring this up not because I think this card will be worth anything, but just to point out that Wizards is going to keep pushing this milling mechanic on us.

Cathedral of War

Land Rare
Cathedral of War enters the battlefield tapped.Exalted{T}: Add 1 to your mana pool.
Illus. Kekai Kotaki #221/249

We'll end on this fascinating card. Cathedral of War is a card that you'll want four of in your aggressive deck, but you're already making room for Cavern of Souls. Aggressive decks cannot stand to have things come into play tapped, but if you're angling for some mid-rangey kind of deck, this might have a home. Playing this to make Vampire Nighthawk bigger looks nice. It's kind of a free toss-in if you weren't going to play another color anyway, but again - coming into play tapped really hampers this thing. Contested War Zone could survive having an awful clause because it did something immediately. I don't know how much extra damage you'll get out of these, but it probably will not be worth the downside of slower lands. I expect the demand and value of this card to taper off.

That's it for this week of M13 discussion. Stay tuned for more as we get a better idea of what the upcoming summer Standard environment is going to look like.

Until next week,

Doug Linn

 

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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Insider: Deeper into the Core

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More and more and more spoilers! Magic 2013 is shaping up to be a pretty awesome looking set, in my opinion. Each day as the spoilers release, I’m more excited to start cracking these packs and building pre-release pools. Since last week, we’ve gotten some pretty exciting cards to talk about, so I’m going to jump right into it.

Sublime Archangel


I have no doubts this card will appear in Standard with an outside chance of making Modern lists as well. SCG has preorders at $20 already, and I’m just not sold on it at that price yet. While I don’t think it’s unreasonable, I have yet to see what decks will do with this and I’m not sure if it is going to pick up steam prior to rotation. If it makes it into competitive decks, $20 is about right.

 

 

 

Cathedral of War

Now here’s one I’m on board with. Currently pre-orders at $3.99, and at that price it’s a gamble, but it’s one I’m willing to take. Lands that have a non-mana effect on the board, while still tapping for mana are very strong in a vacuum. This land does have a few bad things going for it. It comes in to play tapped, and only taps for colorless mana. But an instant boost to your attacker the turn it enters (and every turn thereafter) will at a minimum be an exciting casual card, and I’m willing to gamble it sees its way into constructed and hits values around $6.

 

 

 

Thragtusk

This card is guaranteed to see play. Unfortunately, at least in the short term, it’s likely to be a singleton in most decks like Pod or Wolf-Run Ramp. After rotation, however, this card could potentially shoot up a bit higher. The $6 pre-order price is fair, but not something I expect it to trade at until later in the year. Keep your eyes on a dip in this card late in the Summer so you can make gains when it climbs back up.

 

 

 

 

 

Sands of Delerium

This is one of the best non-combo (Brainfreeze, Grindstone) mill cards in quite some time. I think the current pre-order price of $0.99 is too low, and this is thus far the only card I’ve personally bought at pre-order pricing. The risk here is legitimate, however. The problem with this card is Nephalia Drownyard. The fact that a U/B control deck would love this as a finisher that requires a minimal mana investment upfront, and the rest can be mana-sinked at the end of the opponents turn.

Whether or not this is needed in addition to Drownyard, is the question. Drownyard doesn’t require any mana upfront, and applies the same strategy (albeit more slowly) to win. My gut reaction is no, but if a deck appears that doesn’t want to be U/B this card is the ticket. I’m also fairly confident in this card maintaining a value around $2 simply due to casual appeal.

 

 

 

Separately from the rares, there are a couple Uncommons I’m interested in. Obviously, Rancor is on everyone’s radar, and stashing them in longboxes is wise (as well as digging up old copies). Many are assuming they will fuel a new Infect deck, and that’s certainly a possibility. There are very few cards that are high ticket items to worry about, but thanks to Sven’s data in the forums, we can see that SCG has bumped up their prices on the key cards in that deck in anticipation of people trying to revamp the deck. But the other card I’m curious about is Ring of Evos Isle. The pre-order price is a paltry $.49, and this card could very well make its way into multiple formats. It’s an interesting card that I’m not sure how to evaluate, but I think the time frame to make a decision isn’t too urgent. All the same, keep your eyes on it.

 

 

MTGO

I’ve recently been shown mtggoldfish.com and this site is an amazing resource for MTGO speculators. You’re able to construct some pretty awesome trend graphs for various cards as well as entire sets overall. One thing I picked up on after my first peek at the site was Gideon Jura. I expected him to see a spike this Standard season, and even though he’s now seeing play, his paper price hasn’t moved much. However, on MTGO, he’s climbed over 25% in the last couple weeks, as has Tamiyo, the Moon Sage. This is despite the fact that they’ve fallen back down a ticket or two since their peak a couple days ago. I plan on using this resource more and more as time goes on and I get myself more familiar with speculating on MTGO.

Some cards have moved and I haven’t yet figured out why. Vedalken Shackles, for example, has seen a spike in price. Modern season is no where to be seen, and Legacy isn’t exactly a huge format on MTGO. I’ve seen Shackles in Mono-Blue control decks in Legacy, and shockland fueled Caw-Blade and mostly blue Faerie decks in Modern, but I’m not certain what is happening here. Vindicate also saw a huge spike in it’s regular printing, but a drop in its promo, and that one can only be attributed to Legacy, so either Legacy is simply getting more popular on MTGO, or we’ve got some new decks appearing or gaining steam. Keep your eyes on that site, and I’ll be revisiting it and MTGO more frequently in the future.

Bannings

The season’s banning announcement is next week, and there’s no scarier time for a speculator. A few weeks ago I talked about Show and Tell, how it’s potentially on the chopping block, and what that might look like. What about Standard? I hear lots of calls for a nerfing of the U/W Delver deck, but I really don’t expect to see it. Some have rumored a banning of Snapcaster Mage, and as someone who still owns multiple sets of that card, I’m hoping (and confident) that won’t happen.

If anything, we’ll see either Mana Leak or Delver banned, as they really don’t damage too many other decks or strategies. I also don’t expect this to happen. Rotation will solve the Mana Leak problem, and there’s actually a reasonable amount of diversity between R/G Aggro, Wolf-Ramp, Naya Pod, and the two different U/W variants (Delver and Midrange). While playing against Delver decks feels like an uphill battle, we’re in a mature format, and yes, there is a best deck. It’s not impossible to combat, and attendance at Standard events hasn’t been much affected.

Next week we’ll talk about any bannings if they occur, hopefully get the last of our spoilers and start preparing for the remainder of the Summer of Standard.

Insider: Grading My Avacyn Restored Predictions

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It’s that time again. M13 spoilers are already rolling in even though we’re still a ways off from the set’s release. That means we are in a position to look back at my predictions from Avacyn Restored and see how I did.

The first thing to come to mind is that I was dead wrong in my evaluation of the set as a whole for Limited. I thought what seemed like some strong defensive cards and expensive Angels meant it would be a slow format that allowed you to leverage skill. Of course, that turned out to be completely untrue, as the set is actually very fast and incredibly swingy. I’ve only drafted it a few times because I hated it from Day 1, when I won my local prerelease and still hated the format. That’s a bad sign.

But the set has been a hit for Constructed, and it’s time to see how I did in my price predictions.

Cavern of Souls

Then: “There are a few things to know about this card. The first is that it is actually insane in any format where people play creatures. It’s that good, and is probably a 4-of in any deck that wants it (which is quite a few).

The second is that everyone inside Wizards of the Coast knows this. That means, while the $22.50 pre-sell price is probably going to actually be correct moving forward (think of a better Inkmoth Nexus), I wouldn’t be surprised to see this pop up in an Event Deck or a Planechase product or two, which will exert some downward pressure on the price.

By the way, this thing is going to be an absolute hit among casual players. Throw in the fact that this set will only be drafted for a few months, and it’s a perfect storm for an absurdly high price tag. Pick your playset up and hold on to them, and demand a premium for any you get past that.”

Now: $25 on SCG. Pretty much nailed this one, since other than a brief spike to $30 it’s stayed right around where it debuted. I am surprised it hasn’t come in an ancillary product yet, though.

Entreat the Angels

Then: “LSV says this is huge in Esper, and I can’t imagine he’s wrong. Most importantly, it’s a Mythic so the upside is going to be there, especially in the first few weeks of the set being released. It’s $6 right now, and a spike to over $10 is not going to be at all surprising if it shows up at the first tournament post-release.”

Now: Sitting at $25 on SCG, I can’t say I called this one very well, even though I did predict upward price movement. This hasn’t seen much play since the Pro Tour, though, and is only popping up sporadically in Legacy, so it may slowly head down.

Restoration Angel

Then: “People have been talking about this, and I think it’s going to live up to the hype. It’s at $5 and it’s the release promo, so that will hold the price down. That said, I think this is a pretty safe target during the prerelease weekend, especially if you can get value on the regular one by the fact that there will be fancy prerelease copy easily available.”

Now: $10 on SCG, and out of stock. I really liked this card when the set was spoiled, and only the fact that it was a prerelease promo kept me from predicting a rise to $15. Still, glad I was on board with this.

Temporal Mastery

Then: “I called this Time Reversal 2.0 on the latest episode of Brainstorm Brewery. As we discussed on the cast, that’s not quite true, since EDH players will want this and it’s actually somewhat playable across formats. But with Mastery selling at $40 right now, it’s an apt comparison.

When all is said and done, this is probably $8-14. It may take a while to fall to that point, but if you don’t think it will get there, here’s a little story from testing. I’m playing RG Werewolves because it’s fun, and my opponent is playing stock Delver with a playset of Masteries. He proceeded to Miracle cast all four Masteries against me, taking four extra turns and doing his thing with Delvers.

I won that game.”

Now: $16 on SCG, having steadily come down. Looks like it’s gonna end up exactly where I put it. Glad I didn’t cost anyone money here.

Tamiyo, the Moon Sage

Then: “Preselling at $40 on SCG, which feels high to me. I think this card is pretty solid, but its place in the upcoming metagame is still a little unclear. Does this play well with Gideon? Can your deck handle two five-mana Planeswalkers? These are questions I legitimately don’t know, but I think it’s safe to say Tamiyo will be $18-25 in a few months.”

Now: $30 on SCG, but likely headed for the $20-25 mark I set for it, and then post-rotation play will determine what it does from there. I do like Tamiyo, but the problem is that she isn’t a 4-of in most decks, so it would take a Delver-like dominance of the metagame for her to push up to $40.

Griselbrand

Then: “$10 presale. This is high, but it will be a solid pickup once it drops. It’s a huge EDH and possibly Legacy card, and foils of this ($35) on SCG should be your target.”

Now: $18, and sold out foils at $50. This is my biggest miss of the set, even though I was right about it not seeing much Standard play. Here’s the thing, though. It says “Draw seven cards” in the text box, so… yeah. This thing is blowing up Legacy and probably going to get Show and Tell banned one of these days. A big miss here on my part.

As for moving forward, I don’t love picking them up at retail, at least not until the next B/R announcement. People are gunning for it in Legacy now, and EDH players will get theirs and move on.

Vexing Devil

Then: “$15 is way too high. Think Goblin Guide. Like the Guide, it will have a place in Standard and probably find a home in Legacy. Unlike the Guide, it has to compete against Timely Reinforcements. Guide was $6-8 for its life in Standard, and this won’t be higher.”

Now: $8. Nice recovery here, with the Devil coming in where we expected it to.

Zealous Conscripts

Then: “Probably the most underpriced card in the set at a dollar on SCG, and the only one I would even think about buying for cash. Get in on this thing this weekend; it’s going to be in Standard. This thing will easily fit into Red decks and, more likely, will be huge in RG Ramp mirrors. $4-6 is not at all out of the question.

Grab these all weekend, and you won’t regret it. It represents nine points of damage at least with a Primeval Titan or 12 with an Inferno Titan. Probably going to be the most important card in the mirror, and I’ll be stocking up.”

Now: $5 on SCG. I feel very good about this one. I identified it when it was $.50 and picked up as many at the prerelease I could for a dollar, which paid off nicely. True sleepers like this are rarer and rarer in sets today, and it’s nice to call one like this.

Wolfir Silverheart

Then: …

Now: $7 on SCG. I missed the boat on this entirely, mostly because I underestimated Soulbond as a mechanic. It’s the “pseudo-haste” the effect gives that makes it viable on the biggest, baddest Wolf, and there was solid money to be made here. That said, I did call this on a tip a few days before the Pro Tour, so there was money to be made.

Another card I didn’t touch on originally was Bonfired of the Damned. Much like Entreat, the Miracles were just hard to evaluate. Again, I was able to rectify this a little by telling you to pick them up at $15, and the card is now out of stock at $30 on SCG.

Overall, I’m very happy with my calls for the set. While I left a little bit of money on the table by missing some big movers, Griselbrand was the only card I outright called wrong. I can handle missing a sleeper like Silverheart, especially since I was correct in every card I called for doubling up (or more with Conscripts). All in all, a very profitable set of predictions for myself and anyone who played along at home.

On a personal note – I’m back from my honeymoon, and it was awesome! I’m happily married to a beautiful wife who’s gracious enough to let me go to the SCG Invitational in Indianapolis this weekend. I’ll be playing in the main event and trading, so I should have a full report next week.

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Adventures in Qualifying — WMCQ Preparations

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The last month for me has been all about Standard PTQ's. I have been constantly trying to tackle the format and overcome its obstacles. I have been on the rogue side more often than not, but I also tried a version of Delver like so many other players. If you have been following my journey you may know this already but for those of you who may have missed out, here’s a recap.

Early on in the season I was working with Zombies and trying to tweak it to be more consistent and powerful. I did not find a great way to do this and eventually ended up setting the deck aside. I think my decklists ended up a good deal better than the majority of the ones I have seen so if you are still playing Zombies, take a look.

When the Zombie deck did not pan out, I decided to come at the format from a different angle. It was at this time that I began trying to exploit “the Blue Package” in Snapcaster Mage, Mana Leak, Ponder, and Vapor Snag. That combination of cards is so good that it can easily fit in a number of strategies. We are most familiar with it in the Delver deck but it is good other places as well. My early work with that idea quickly led me to developing a Blue-Green Wolf Run deck that nearly led me to a PTQ top eight.

After my near miss and a shift in the format, I tried my hand at Delver with Lingering Souls as an edge in the mirror. That project ended quickly with an 0-2 drop from my second PTQ. Since I did not like the deck either, it was easy to step away from Delver.

I revamped my Wolf Run deck for the Star City 5k in Columbus, but the Restoration Angel tech in Delver proved to be much better against my deck than it seemed at first. My record was 3-2 drop and both losses were to Delver variations. They were both close matches and if either my opponents had been slightly less lucky, I would have won the match. Even though a 50-50 match against the best deck seemed decent, especially considering how I smashed basically any other deck, I still put the deck down.

The Next Battleground

The reason I am so concerned with the state of the format right now is because this weekend is the World Magic Cup Qualifier (WMCQ) in Maryland. This is the third and final qualifier for the U.S. and I'm part of a group going to the event. Most of my preparation for this event has been deck building and trying to find something that will consistently beat Delver. I honestly expect close to fifty percent of the field to be playing a version of Delver. Maybe that is not realistic, but at this point, I would be surprised to see any less.

I have tried many different things like Mono-Green Dungrove and various aggressive strategies but none of them perform up to the level that I am comfortable with. I have come up with several viable decks, but none of them are up to winning an event. With the WMCQ, it is like a PTQ in that only first place matters. For this event, I need to pick a deck that is capable of winning the event entirely.

Since picking a deck is no easy task, I have let myself be distracted from my quest to qualify. The main format that has distracted me is Cube Draft. Some might call Cube “real” magic. You are looking at packs with the best cards in Magic and trying to decide which of these awesome cards is the better. It’s like drafting where every card is a first pick.

Easy pick.

Playing and thinking about Cube Draft brings you back to the heart of Magic. In my opinion, drafting Cube is comparable to practicing the basics of the game. I think everyone should draft a Cube because it will make you a better player. It will help you evaluate cards more efficiently, play tighter and raise your overall skill level.

Though I may have been practicing the basics of the game, I am still left with no deck for the weekend. I don’t want to leave you hanging so I’ll show you a tentative list I'm working on. Take a look.

Untitled Deck

Creatures

4 Solemn Simulicurm
4 Huntmaster of the Fells
4 Primeval Titan
4 Inferno Titan

Spells

2 Abundant Growth
4 Sphere of the Suns
4 Rampant Growth
2 Pillar of Flame
3 Doom Blade
3 Slagstorm
1 Bonfire of the Damned

Lands

4 Cavern of Souls
4 Copperline Gorge
3 Rootbound Crag
2 Woodland Cemetary
4 Glimmerpost
2 Inkmoth Nexus
1 Kessig Wolf Run
3 Forest
1 Mountain
1 Swamp

Black mana in Wolf Run is nothing new, but it is something we have not seen in quite some time. I doubt I would play any more black cards in the main or sideboard, but adding some additional complexity to your mana base seems worthwhile for Doom Blade.

Doom Blade is positioned to be one of the best cards in Standard at the moment and not many players realize it. It answers Restoration Angel from Delver, titans in the mirror, and Wolfir Silverheart from the myriad decks trying to abuse him. These situations and many more all add up to Doom Blade wrecking a lot of game plans.

Doom Blade versus Go For the Throat in an interesting debate right now. Doom Blade can kill Solemn Simulacrum, Blade Splicer tokens, Wurmcoil Engine and Porcelain Legionnaire. Go For the Throat can kill zombies (although they will come back) and Batterskull tokens.

I think Doom Blade is a little better because zombies' additional abilities make killing them less valuable. But it is close and I would not blame anyone for choosing Go for the Throat.

I hope that Wednesday the 20th we will have some good news about bannings. If that does not happen, there are still other strategies to pursue.

Wouldn’t it be great if we could look forward to a metagame not dominated by Delver? We could finally get excited about Magic 2013 and a new Standard format. I hope that day comes, truly.

Next week, I’ll be back with my tales from the WMCQ and maybe some Magic 2013 cards to start talking about.

Until Next Time,

Unleash your competitive Force!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

No Cigar: The Metagame Weight of Losing Decks

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What’s the difference between Top 8’ing and Top 16’ing a tournament?

The difference between winning and second place?

Between winning and Top 8’ing?

A couple match points. A win or two.

Inches.

But why would you trust Vin Diesel?

I find that there is a strange weight given to the winning list of an event over any other deck in a given tournament. Dominic Toretto would say that “winning is winning.” Close is only good enough in horseshoes and hand grenades. At least in terms of this week’s paycheck.

On the other hand, this perspective is self-defeating if we’re thinking about next week.

There have been a number of articles going up lately about the boogeyman-ish nature of UW Delver (and to an extent Delverless) decks. A common critique of the power of this deck is to cite that Esper control has won two consecutive SCG Standard Opens, crushing multiple Delver players along the way. This is a meaningless argument without going over the particulars of these wins.

The first thing to note from Jeremy Dombek’s Top 8 run in Worcester is that he was on the play against all three of his Delver opponents. This is pretty substantial, considering how high his curve is as compared to that of UW Delver. With his quarter and semifinal matches finishing 2-1, it’s not hard to imagine them going the other way.

Dombek’s finals match went 2-0 in his favor but I’m not sure how much weight to give that one. Here is an excerpt from the match coverage, which is a sequence of spells played the turn after a Day of Judgment cleared the board:

Shawn cast Ponder on turn 4, then played Moorland Haunt. Jeremy played a Ponder of his own, then a tapped land and Lingering Souls. Those Spirits would match off against Shawn’s singleton, created during the end step. Vapor Snag and Gut Shot made room for Shawn’s Spirit to attack, and he played Delver of Secrets.

I don’t know this Shawn guy, so I don’t want to say that he’s a total fish or anything, but I can’t help thinking that his play of two-for-one-ing himself to deal with half of a Lingering Souls in order to attack for one was, perhaps, a bit suboptimal.

Speaking of Lingering Souls, I don’t feel that I’m overstating things when I say that the metagame forgot that this single card has been monumental in the success of Esper over the last two weeks.

Take a look at Dave Shiels’ Top 4 list. Do you see anything in his 75 that matches up favorably with Esper’s four-for-one spell?

One copy of Sword of War and Peace. That’s it.

This kills ALL the spirits.

I think it may be time for Corrosive Gale to make a comeback in Delver sideboards. The transition back to strictly having pro-white Swords seems wise as well. These cards are phenomenal at battling Lingering Souls. If Delver players feel threatened by Esper, expect them to adapt these changes (among others) to knock Esper right back off the radar.

Along this line, I feel that Delver can realistically be adapted to beat any metagame. It’s not at the power level of actual Caw-Blade, as that deck just indiscriminately beat everything every week, but it’s pretty close to something like Jund, which experienced a lot of changes as the Standard metagame evolved. At the very least, the comparison between Snapcaster Mage and Bloodbraid Elf isn’t that far off.

In light of this power-level comparison, I do not think that any bannings in Standard are necessary.

The difference between Caw-Blade and Jund isn’t a matter of inches. It’s a matter of miles.

It’s simply the nature of Standard to have a “best deck”. Some cards and strategies are just better than others, despite the inability of many players to realize this.

Another frequent complaint that I see in the comment section of articles about various best decks is that people are too lazy to innovate something new and that that’s the reason we see the dominance of certain archetypes.

If it really were a matter of effort rather than one of objective power levels, then these people, who clearly have plenty of free time (as evidenced by them making such pointless comments directed at people that they don’t even know), would be getting their friends together and making showings like SCGBlue’s in Nashville every weekend.

To make the claim that the game’s best aren’t throwing everything that they have at the best deck of a given format is simply outrageous and lacks any merit. Sometimes it’s just the case that the best answer is to sleeve up a version of the best deck built to have an edge in the mirror.

Then once everybody is fully committed to winning the mirror, LSV shows up with Spreading Seas, Wall of Denial and maindeck Flashfreeze.

Then the metagame responds to that change. Soon enough we find ourselves tuning to win the mirror again. Then Lingering Souls gives us fits for a minute. And round and round and round we go.

I wish I had some sweet Standard brew to give you, but I really think that the current design philosophy of making super-good creatures coupled with the sheer volume of high-level competition happening in Magic right now make it so that placing well in Standard largely boils down to an understanding of the metagame.

I do want to leave something for my creatively minded readers though. The impact of design and the recent influx of competitive events is readily seen on Standard, and to some extent Legacy, but there are some formats where creativity is better rewarded.

My Super Sweet Awful Modern Deck

I’m not the biggest fan of the Modern format. This is partly due to the fact that I really liked Extended and partly due to the fact that I felt not unlike a guinea pig battling through PTQs in a largely underexplored format.

That said, the deck that I played (originally inspired by Kurtis Droge) throughout the first modern PTQ season was pretty sweet:

Special Executive for Counter-Intelligence, Terrorism, Revenge and Extortion

Spells

4 Snapcaster Mage
4 Sedraxis Specter
4 Dark Confidant
2 Vendilion Clique
2 Grim Lavamancer
4 Inquisition of Kozilek
4 Terminate
4 Lightning Bolt
1 Thoughtseize
1 Repeal
1 Smother
2 Mana Leak
2 Spell Pierce

Lands

1 Steam Vents
4 Scalding Tarn
1 Blood Crypt
2 Island
4 Blackcleave Cliffs
4 Creeping Tar Pit
1 Mountain
2 Misty Rainforest
2 Marsh Flats
1 Watery Grave
1 Swamp
2 Sulfur Falls

I feel that this deck is very close to being very good in Modern.

I didn’t do particularly well at any of the PTQs that I brought this bad boy to, but I did manage a GP Top 64 in Lincoln.

The major problem that the deck had was that, while it was strong against various combo, aggro and control decks, it struggled a lot against Jund. I pretty much needed to draw a Snapcaster Mage for every Bloodbraid Elf they had, even then I struggled combating a resolved Kitchen Finks. The matchup wasn’t unwinnable, but it certainly wasn’t favorable.

I’ve decided not to publish the sideboard that I had for the deck as I haven’t played Modern for a few months and I don’t have a very good grasp on the metagame. It looks like Martyr decks are pretty popular from browsing daily events, so I’d start with two-three Sulfur Elemental. Beyond that, having more removal/discard spells along with some graveyard hate is usually where I landed.

What I really like about this deck is the ability to quickly transition from the control to the beatdown. You’ll generally spend the early turns playing some discard, some removal and/or some counterspells before landing some creatures that are surprisingly efficient at clocking your opponent.

If you decide to pick this deck up, the most difficult aspect of playing it boils down to when you should start attacking. You really need to be able to see turns in advance in order to maximize your win percentage. Modern has some very powerful decks and missing a few points of damage can easily cost you games.

You

My favorite story of playing this deck comes from playing against a Melira Pod deck. My opponent was on 17 and passed his turn while being two combo pieces short of going off. I Lightning Bolt him at the end of his turn. The only other disruption that I had in hand at the time was a second Bolt to kill a Melira or Viscera Seer and I needed to start tying up my red mana to attack with a Creeping Tar Pit in order to race a potential combo effectively. Three turns later I hit him for exactly lethal, and if it weren’t for the Kitchen Finks that he drew it would have been two.

His reaction to my EoT Bolt and the conversation I had with Jens Erickson (who was watching the match) afterwards were priceless. The two were only made better by how long I tanked before making such an amateur play.

Again, the deck probably needs to be modified somehow to better combat Jund, but it’s definitely almost there.

~

Being close doesn’t feel especially good when you’re taking second in a PTQ, nor when you finish Top 16 in a 5K. However, last week’s close can lead to this week’s trophy.

-Ryan Overturf

Jason’s Archives: Forsythe IAMA, the Best of Reddit and Some Hometown Pride

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Greetings, Speculators!

First, some ban talk.

We are just eight days away from the scheduled ban announcement and everyone has got an opinion. Some are calling for the ban hammer to smash Snapcaster Mage, others say Ponder needs the axe, some say both.

The controversy doesn't end there with some other cards mentioned, including Delver of Secrets, Vapor Snag, Mana Leak and Dungrove Elder (that last one was me. I just hate Dungrove Elder so much. Why doesn't he trample? Dude's worthless).

This can all be laid at the feet of the great success Delver decks have been having lately, routinely taking over 50% of the Top 8 spots in multiple events. Everyone is having flashbacks to the last time bannings in Type 2 were necessary and Caw Blade ruled the roost.

Delver decks have so much in common with Caw Blade it's impossible not to beg the comparison, but there are a lot of differences, too. Namely the fact that most of these cards wouldn't be much of an issue without the addition of the other cards.

Mana Leak is fine. Mana Leak plus Snapcaster is pretty miserable to be sitting across from.

Delver of Secrets is fine, too. Without a way to stack the top of your deck, flipping it is a crap's shoot.

Was anyone calling for the banning of Wandering Ones? Of course not. But throw in a liberal dose of Ponder to make sure you can control the top card of your deck (and smooth out your draws for a few turns, to boot) and all of a sudden your Wild Nacatl has wings.

Ponder on its own, though, is still quite good, which is why if they do ban anything (and I'm not convinced they are going to), my money is on Ponder. With no 1 mana cantrip yet announced in M13, the problem may work itself out and bannings may not be necessary, so we'll see what they decide.

The banning of an iconic chase rare (and invitational card at that) would likely upset more players than its continued inclusion would. And while Snapcaster Mage + Vapor Snag can feel oppressive at times, it's not unfair and it's not why the deck is winning. Snapcaster Mage + Mana Leak has been fairly nicely mitigated by the printing of Cavern Of Souls which, coupled with some innovation, should carry us into M13 legality where Mana Leak will not be printed.

Ponder, however, makes the Delvers flip. And a flipped Delver is a beaty Delver. That's why the deck is winning, and that's why if anything has to go, it should be Ponder.

Did Delver's dominance continue into the weekend or has the code been cracked? Find out later in my weekend deck recap section.

Before that, though, let's make like Michael Bolton and get "back to the good part."

The Granddaddy of all IAMA contributions

I have tried to pace myself in including these IAMAs because there is a finite amount of material out there, but I think it's time to lay a good one on you guys. You've been patient and you deserve it.

This IAMA comes to us from Aaron Forsythe, the Senior Director of Research and Development for Wizards of the Coast. He's very candid and answers some questions that can be somewhat pointed with aplomb. I think it's aplomb. I'm not sure what aplomb is, exactly, but if it's a good thing I imagine it applies here.

This should be required reading for anyone who gets into a debate/argument about Magic on the internet. He addresses topics from the Reserve list, bannings, the power creep and doesn't pull any punches, even when dealing with a quote from Johnny Magic himself.

This is a great IAMA for the financially-inclined to read and I can't recommend high enough the value of taking the 10 minutes to peruse it thoroughly.

The Main Event

Now what you've been waiting for. Without further ado, here's what I found for you this week.

Klug outdoes himself

It doesn't take much to hand an alterer your copy of The Mimeoplasm and hope for the best. It takes considerable balls, however, to hand another fallible human being a piece of power and tell them to be gentle.

But some humans are a bit less fallible than others. Eric Klug brings us the latest entry into his portfolio.

In the future, this card can only be sold as "damaged" due to the paint on it

In case any of you Vintage players are wincing, the condition of the unpainted ruby leads me to believe the card was wrecked before he got ahold of it. Besides, I don't think the original art had nearly enough tiny deer, which is a big selling point for me.  This is turning into a popular segment, so I'll try to bring you a Klug alter every week.

If you can't wait that long for a fix, Klug has a blog which can be found here.

In my day, we used every part of the booster, even commons

Since there are so many financial opportunities in this game, you can say I've managed to used Magic to clothe myself. Some people take that more literally than others.

Even nerdier than a Duct tape Prom Dress

Redditor RubyDragon79 brings us this snapshot he took of a very colorful dress he encountered at a convention. Anyone else think it would be hilarious to loudly announce that Joss Whedon was signing autographs just to watch her try and run in that thing?

I don't normally play red, but I'd Demolish this

Drumbum1000 shared his birthday cake with us. No, actually he didn't, I phrased that wrong. He shared a picture with us. Maybe next year he'll get a cake big enough for all of us to have a piece.

This isn't a very convincing forgery. It failed the bend test.

I'm jealous to say the least. My last Magic-themed birthday cake was a pile of commons haphazardly slathered with cake frosting. And it wasn't even my birthday. I guess what I'm trying to say is that I used a copy of Pierce Strider to shovel cake icing into my mouth. I'm not proud of it, so let's move on.

What the future has in store

We have a few more tidbits about what is coming down the pipe to go over before we talk deck tech.

The only way to make Christopher Lee more of a badass is make him a Planeswalker

Wraith2021 brings us this interesting screen shot from the Pre-Purchase Screen for DOTP 13. Who are these people? Educate me, lore mavens!

 

This Summer Wizards introduces the concept of "Past Shifted"

Mr_Wolfgang_Beard brings us this hilarious gaffe from a Wizards webpage. Either that or they are planning to already have released M13 months ago by the time July rolls around.

 

At least it isn't Savage Lands again

MrChainsaw12 offers a glimpse into next month by simultaneously spoiling July's FNM promo, Forbidden Alchemy by the looks of it, but also gives us confirmation of Rod of Nin, a sealed deck staple I can't wait to open at the prerelease.

Good finds, everyone!

I hear that Delver deck is pretty good

Thrilling results this weekend for people who hate being surprised. Let's get to the lists from the SCG Open in Worcester, first.

Do we lament that Delver was 7 of the top 9 or cheer that Solar Flare wins it again?

Jeremy Dombek wins the Standard portion with a similar list to the previous winning Solar Flare deck. Solar Flare is making a comeback and it seems to be a tough match for Delver to win. If Flare can avoid losing to other things on its way to the top 8 it is well positioned in a largely unvaried meta.

Worth noting is Soul Run Ramp, a deck that adds the power and consistency of Lingering Souls and Day of Judgment to the RG ramp shell, piloted here by Alex Lloyd. This is one to watch for the few remaining months we have access to Prime Time.

Frankly, there isn't much to talk about. UW Delver is the new Caw Blade and I'm not sure anything short of the ban hammer can unseat it.

Things are a little better in Legacy.

But only a little.

Here we see some more Delver decks. Despite new combo decks coming onto the scene, RUG Delver is still the single deck with the best showing with 3 copies in the top 8.

Delver is even being slotted into other lists for the first time, such as Rodney Hannigan's innovative Dreadstill deck that runs this flying menace. If you need some time to find your combo pieces, turn 1 Delver, turn 2 flip him, ruin your opponent's life/play Standstill can help get there. As a fan of Dreadnought-based decks, I wholeheartedly embrace this new build and hope it takes off.

Winning the event was perennial favorite Reid Duke with a Reanimator deck that to no one's surprise runs four copies of Griselbrand. What more can be said about ol' Gris? He's really really good. Last time they printed Necropotence it had more drawbacks and less flying and lifelink. I can't think of many creatures I'd rather reanimate.

Or put into play with Sneak Attack or Show and Tell like 2 of the top 8 finishers.

Knight of the Reliquary decks didn't do all that poorly either, with several Maverick decks and a Bant Stoneblade list prizing.

All in all, Legacy is by far the healthier format, and while Delver is being tried in more and more decks, there is no clear best deck, either for Delver or for the format.

That's the way we like it.

The weekend Kalamazoo ran the board

Yes, there really is such a place as Kalamazoo. Despite a population of a paltry 60,000 people and only one LGS, this town knows how to sling cardboard, and this weekend was a prime example.

Not only did a Kalamazoo slinger (and member of Team Dreamcrush) Joe DesRochers (or D-Bag as he likes to be called) win the Max Point Series event in Holland, Michigan, another Kalamazoo native got on the board in a big way, winning the TCG MaxPoint Diamond Event in Indianapolis.

Tristan Woodsmith continues his meteoric rise with a stunning (and controversial, apparently) defeat of Tony Payton to take home first prize. Tristan reminds me of a young Kyle Boggemes, another Michigan native and Magic savant who was taking down State-wide events at a very similar young age. Watch out for good stuff from him in the future, as he is just beginning what is shaping up to be a promising career.

This event was significant for other reasons and it may signify some coming changes in Standard going forward.

Bernie Wen and Mark Castillo proved that Delver isn't the only way to run UW. With a mix of potent threats, permission and Planeswalkers, they both made top 8 with a UW Midrange archetype that has a great matchup against most of the field.

Also significant was a hilarious Bant deck piloted by Josh Winters that abused the power of Tamiyo coupled with Acidic Slime enabled by Cloudshift and Restoration Angel to become a land-murdering machine gun. Venser the Sojourner makes an appearance to get in on the slime action or flash, also flashing out Stonehorn Dignitary to ensure they never get to attack you again.

With only 4 Delver decks in the top 8 (Heh, "only"), this event showed that the format may be more varied than some event results indicate and it may be too soon to declare the format dead.

If you'll excuse me, I have to go buy three copies of Acidic Slime, a Tamiyo or two and some Vensers.

Bye for now!

That's all I got for yous. If you can't wait until next week, follow me on twitter @JasonEAlt and watch me get called a noob for saying I think Gloom Surgeon is a good inclusion in Zombies.

Adios!

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Jason Alt

Jason Alt is a value trader and writer. He is Quiet Speculation's self-appointed web content archivist and co-captain of the interdepartmental dodgeball team. He enjoys craft microbrews and doing things ironically. You may have seen him at magic events; he wears black t-shirts and has a beard and a backpack so he's pretty easy to spot. You can hear him as co-host on the Brainstorm Brewery podcast or catch his articles on Gatheringmagic.com. He is also the Community Manager at BrainstormBrewery.com and writes the odd article there, too. Follow him on Twitter @JasonEAlt unless you don't like having your mind blown.

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Insider: Tidbits from SCG Worcester

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In a coincidental stream of events, I managed to attend Star City Games Worcester (pronounced like Rooster with a “W” for whatever reason) this past Saturday. My mother-in-law was in town visiting my three month old son and my wife, freeing me up to get away for a few hours. Since I live only one hour from Worcester, I decided to check it out.

The main purpose of my attendance was not to participate in the main event. While only my second time attending an SCG open, I already had enough data to know I was ill-prepared to play in the now $40 entry tournament. I’d be better off betting $40 on the long shot racehorse at the Belmont Stakes, which also took place this past weekend.

Instead, I attended this Star City Games event with three primary purposes. First, I hadn’t played a game of Magic since my son was born and so I was desperate for a game of EDH. Second, I was interested in doing some trades in an attempt to refresh my binders. Third, and most importantly, I planned to sell some cards to Star City Games at their buyers booth.

The EDH Game

I know this is a finance column, but I would not be doing myself justice if I left out this significant portion of my experience. Three of us sat down for an epic battle of entertainment. Although there were three players, the only general to be cast was Vendilion Clique as the others, including my “fun” general Jerrard of the Closed Fist, were never once cast.

The game’s board state quickly become complicated and hilarious at the same time when cards like Psychic Battle, Shimmer and Confusion in the Ranks all had their dramatic impact on the battlefield. If you haven’t had a chance to play these cards in an EDH deck, I’d strongly encourage it.

Summing up the important turns, damage was sparse until a combination of Titanias Song and Ixidron created a dozen face down creatures on the board. Soon after, the victor used [card]Tibalt, the Fiend-Blooded]’s ultimate ability to kill the other two players simultaneously.

The Trading

I stopped by the trade tables tentatively, feeling a coat of rust on my once-sharpened trading skills. It had been months since my last trades and a wave of doubt passed through my mind. Were it possible my prices were obsolete? What sites were people using to establish prices nowadays? What was the latest Standard tech?

Turns out none of this mattered.

What Was Hot?

It may come as no surprise that my Zendikar Fetch Lands received a lot of attention. People truly view these cards as cash. Whenever value needed to be made up in a trade, people were always willing to take these on.

I need to come clean and admit – I refused to trade them every time. In each case I found myself preferring the Zendikar Fetch Lands over whatever it was I was trying to trade for. Cash is king, and these Zendikar fetches are equivalent to cash in nearly every way.

Despite my resistance to trade the fetches, I did manage to complete a few trades. Modern season is on its way and that was evidenced by what people were seeking. I was pleased to move my promo Cryptic Command, considering I failed to sell the card on MOTL even at $10. Also traded away a Dual Decks Elspeth, Knight Errant at a surprisingly high value. Either these are on the rise or some people don’t recognize there is a reasonable value difference between the Dual Decks version and the far-superior Shards of Alara printing. Noted.

Finally, I also observed another interesting trend – people’s perceived value on Innistrad Dual Lands varied significantly. In one trade, my Sulfur Falls were valued close to retail, so I regrettably let them go (most of you know I’m accumulating these). The next trade partner proceeded to trade me his copy of the card at closer to auction prices.

Lesson – it seems not everyone respects the upside potential on Innistrad Duals (besides Isolated Chapel). Maybe I’m going about this all wrong. Instead of buying these on MOTL, maybe I should be trading for these more frequently.

What’s Not

Innistrad Planeswalkers seemed avoided, at least from my perspective. I only own one Liliana of the Veil and one Garruk Relentless at the moment, but they sat on the front page only to be skipped repeatedly. These appear to have momentarily fallen out of favor. Even Star City Games only offered me $10 on the Liliana, which I promptly rejected (more on that later, chart courtesy of blacklotusproject.com).

These once hot cards are likely overshadowed by flashy Avacyn Restored cards such as Bonfire of the Damned. That being said, no one asked about my two Restoration Angels, either. Perhaps people feel those are overvalued and, as such, didn’t bother to inquire about them? Surely they will see plenty of Standard play.

Lastly, I’ve decided to completely abandon my Merfolk cards. The deck had its day in the sun once upon a time. But after having the pieces of this deck sitting in my trade binder for a year with no interest, I bit the bullet and sold the Merfolk cards to Star City Games for quarters on the dollar. I am not ashamed of the decision.

My Sales and, More Importantly, Why I Sold

I saved the best for last in this article – I want to review the cards I sold and why I decided to let them go at Star City’s buy price.

The easiest decision was to sell my two Firestorms at a solid ten bucks each. For whatever reason, Star City Games is having the darndest time finding these and so they’ve upped their buy price to above auction prices. I purchased those two cards for $9 just a week earlier and while an 11% profit is nothing to write home about, it’s virtually free money with no effort. I couldn’t even move these for $10 on eBay once fees are considered.

I also admittedly sold two of my recent Alpha purchases – a NM Two-Headed Giant of Foriys for $60 and a MP Island Sanctuary for $30. I made a solid $17 profit between the two and I learned a valuable piece of information: Star City Games is willing to negotiate on Alpha rares, even if played. In this case, the buyer asked me what I wanted on the Sanctuary. Knowing I paid $17 for and they were paying $60 for NM copies, I asked for $30. The buyer snap-agreed.

Other notable sales were my MP Vampiric Tutor for $12 (which is what I paid) and an assortment of $1 and $0.50 cards. These are a pleasure to unload since it’s not worth selling them on MOTL or eBay and shipping them to SCG in a mail-in is not worth shipping costs. I also sold 2 Spindown Dice for $2 each because… why not? I had six of them and I have no attachment to any of them. A nice little bonus.

Finally, I decided to sell my Karn Liberated for $8. While the card has sustained its value surprisingly well, it should be due for a price drop once Standard rotates and I did not want to be left holding this one.

Biggest Gain from the Event – Knowledge Gained

On top of the fun I had at SCG Worcester, I also gained some valuable information. I learned what cards are generally easier to move and which ones are seeing less interest. I also got a sense for which cards Star City Games was aggressively buying (Alpha rares, Firestorm).

Just as important, I learned which cards Star City Games was not offering even half of auction prices. This includes Innistrad Duals (maybe they feel they have enough?), Liliana of the Veil and even Chrome Mox. They either have excess of these cards or they feel they are destined for a price drop.

One of the most valuable pieces of information I learned was Star City’s willingness to negotiate on Alpha rares, especially in person. It was reassuring to see that my hypothesis on their buy prices, that they would buy played copies for roughly 50% of their NM prices, held true. This will be a valuable rule of thumb to implement when shopping for played copies of Alpha rares.

Lastly, I learned that Magic: the Gathering is still a fun game to play for me. This is a hobby I intend to maintain for years to come. Noted.

Sasaya’s Mean Green Machine

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If I had to guess, I'd say that green is the most popular color in Commander. Green may be mostly about ramp and fatties, but it does an incredible job of it -- especially considering how hard Wizards has been pushing gigantic monsters recently. Because Commander is an eternal format, green also has access to all kinds of utility effects that aren't part its color pie and shore up its weaknesses.

So green is fun, flexible, and popular. From a budget perspective, that means there will be fewer cards that we can acquire for a steal from online vendors. It means that a budget green deck will probably be more underpowered than budget decks in other colors. Without access to Woodfall Primus, Avenger of Zendikar and Primeval Titan we'll have to work a little harder to make up the difference in power level.

Picking a Commander is especially important when budget is a real constraint. Frequently it's the best card in your deck so it's important to maximize favorable interactions. When I asked Twitter about green Commanders, I got pretty even responses for Omnath, Locus of Mana, Baru, Fist of Krosa and Kamahl, Fist of Krosa. Each of these is a great Commander in their own right.

The one that I like best for a budget deck is Kamahl, because he's his own mana sink, so after ramping as much as you want you have something to do with the mana. That said, I didn't pick any of these three to build a deck this week. My issue with all of them is that they want you to build a generic ramp deck, which is incredibly difficult to do on a budget because you won't have any good threats at the top of your curve. More importantly though, all of these decks will have about sixty cards in common, and that's not interesting.

What I did do is put together a list of budget ramp spells, fatties and utility spells that are a great foundation for any budget green deck:

  • Rampant Growth ($0.15)
  • Cultivate ($0.49)
  • Dawntreader Elk ($0.25)
  • Deep Reconnaissance ($0.49)
  • Evolution Charm ($0.25)
  • Explore ($0.49)
  • Far Wanderings ($0.49)
  • Hunting Wilds ($0.49)
  • Khalni Heart Expedition ($0.39)
  • Kodama's Reach ($0.75)
  • Krosan Tusker ($0.15)
  • Reap and Sow ($0.39)
  • Untamed Wilds ($0.25)
  • Nature's Lore ($1.00)
  • Hall of Gemstone ($0.49)
  • Woodland Guidance ($0.25)
  • Howl of the Night Pack ($0.25)
  • Reach of Branches ($0.49)
  • Gelatinous Genesis ($0.49)
  • Verdeloth, the Ancient ($0.89)
  • Jade Mage ($0.25)
  • Artisan of Kozilek ($0.49)
  • Pelakka Wurm ($0.25)
  • Panglacial Wurm ($2.75)
  • Indrik Stomphowler ($0.49)
  • Acidic Slime ($0.25)
  • Mold Shambler ($0.25)
  • Spine of Ish Sah ($0.49)
  • Predator, Flagship ($1.75)
  • Terastodon ($0.75)

The thing to notice here is that even the bad ramps spells cost about fifty cents. That's going to be a theme throughout this article. The good common and uncommon green cards get played in non-budget decks, both in Commander and in other formats like Modern. There really aren't any ramp spells that cost a quarter or less, and finding fatties for less than a dollar is near impossible.

To work around this, you'll want to maximize the amount of your budget that you can spend on awesome fatties. You can do that either by making the rest of your deck sub par, or by running a ton of lands and a Commander like Azusa, Lost but Seeking.

The problem is that Azusa herself is expensive. Enter our Commander for this week.

Sasaya Says:

Sasaya solves most of our problems pretty nicely.

She wants a huge portion of your deck to be Forests, which is pretty convenient for our budget. She also wants you to put lands in your hand rather than in play, an effect other decks are less interested in. Since she can easily quintuple the amount of mana you have at any given time, you can avoid expensive ramp spells and focus more on powerful threats.

The issue, of course, is that you have to get to seven lands in your hand, and that's an awful lot. Furthermore, if you have seven lands, what spells are you going to be casting with Sasaya?

We can do a few things to mitigate each of these problems, but let's start with making sure we can get her flipped.

Fetch All the Lands

Our first concern is consistently flipping Sasaya, because otherwise our so-called ramp deck doesn't have any actual ramp. We have two avenues to accomplish this.

The first, and easiest, is simply to run a bunch of lands. If you run about seventy lands you should be able to flip Sasaya by turn five with minimal effort.

This option makes it unlikely that you'll find enough gas to actually win the game. The other approach is to turn some of those seventy lands into tutors for lands and draw spells. This ensures you hit the requisite seven lands, but also thins your deck of lands and digs for threats. Let's take a look at the set up:

The Mana Base

  • Phyrexia's Core ($0.25)
  • Slippery Karst ($0.25)
  • Tranquil Thicket ($0.25)
  • Blasted Landscape ($0.99)
  • 48 Forest

This part is straightforward, though it's also the area that could use the most upgrading. There are five different lands, mostly so that you can still cast Realms Uncharted even in the midgame. It may be worth finding more lands within the budget, for example Petrified Field, to make sure Realms doesn't get blanked as the game goes on.

The real upgrades, though, are pricier. This deck could be supercharged with some combination of Scrying Sheets, [card Snow-Covered Forest]Snow-Covered Forests[/card], Thawing Glaciers and Deserted Temple. These lands fill your hand with lands, filter through your deck for bombs, or put lands directly into play while maintaining the same number of lands in hand for Sasaya. However, even beat-up snow lands are $0.75, enough to exceed our $35 budget on their own.

If we don't get to jam these powerhouse lands, how can we fill up our hand? Fortunately, there are a ton of effective ways:

Hands with Lands

  • Gaea's Bounty ($0.15)
  • Cartographer ($0.15)
  • Cultivate ($0.49)
  • Kodama's Reach ($0.89)
  • Evolution Charm ($0.25)
  • Fa'adiyah Seer ($0.15)
  • Journey of Discovery ($0.25)
  • Krosan Tusker ($0.19)
  • Lair Delve ($0.15)
  • Mulch ($0.15)
  • Rowen ($0.49)
  • Realms Uncharted ($0.49)
  • Seek the Horizon ($0.39)
  • Sprouting Vines ($0.15)
  • Expedition Map ($0.49)
  • Mycosynth Wellspring ($0.15)
  • Ichor Wellspring ($0.25)
  • Tilling Treefolk ($0.25)
  • Yavimaya Elder ($0.89)
  • Armillary Sphere ($0.15)
  • Magus of the Library ($0.49)
  • Scroll of Origins ($0.49)
  • Horizon Spellbomb ($0.15)
  • Harmonize ($1.99)

This is the backbone of the deck. For the most part, each card here nets you two cards, at least one of which is going to be land. If you draw enough cards and thin out enough lands, not only will you be guaranteed to flip Sasaya on turn four or five, it will also become increasingly likely that you draw into gas.

You'll also notice that few of these cards are particularly expensive. Those that are expensive are generally staples that you may already have, and will want to pick up if you continue to play. These are the best spells for digging through your deck and they do a ton of work for you, especially if you can start regrowing them with Revive and Woodland Guidance.

The cheaper effects here are generally better than the expensive ones. For example, Fa'adiyah Seer is much better than Rowen. Even if you have to keep reinvesting mana in something like Scroll of Origins, mana is never a problem once you flip Sasaya.

Let's say you flip Sasaya on turn five. If you untap and play a land, you have access to 36 mana. Realistically, what are you going to spend that much mana on? It doesn't matter if you have to sink some of it into keeping your hand full so you can reflip Sasaya if she gets destroyed.

With the flipping situation taken care of, the only issue left is including enough high-impact creatures to actually kill a table with two or three of them.

We Got the Beats

When we talked about budget green decks, I said that finding guys was a pretty big problem, but it's actually not so bad once you cut out all of the expensive ramp spells. At this point we've spent about $12 of our budget, which means we can afford to splurge a little on the fatties.

The funny thing is that most of the creatures that tend to be insane in Commander aren't even that good in this deck. Avenger of Zendikar, for example, just isn't that good, because you'll never have many lands in play and you'll never put many into play at one time. What you want is a threat that you can continuously pump a ton of mana into to generate a board presence, as opposed to a one-time investment that has a fixed effect.

Here's what I could find:

  • Patron of the Orochi ($2.25)
  • Nantuko Cultivator ($0.49)
  • Jade Mage ($0.25)
  • Verdeloth, the Ancient ($0.89
  • Nemata, Grove Guardian ($2.25)
  • Artisan of Kozilek ($0.49)
  • Terastodon ($0.75)
  • Tower of Fortunes ($0.49)
  • Soul of the Harvest ($0.49)
  • Gelatinous Genesis ($0.49)
  • Mold Shambler ($0.25)
  • Fierce Empath ($0.49)
  • Panglacial Wurm ($2.99)
  • Pelakka Wurm ($0.25)
  • Spine of Ish Sah ($0.49)
  • Ant Queen ($0.65)
  • Wolfbriar Elemental ($0.75)
  • Yew Spirit ($0.25)
  • Genesis Wave ($1.39)
  • Centaur Glade ($0.39)
  • Revive ($0.25)
  • Lost in the Woods ($0.49)
  • Woodland Guidance ($0.25)

I'm pretty happy with this suite of fatties. You have a little bit of everything here: ways to generate creatures, draw cards and answer problematic permanents. There's a great combination of stuff, even if there isn't as much flexibility as I might like. You'd obviously love to have cards like Tooth and Nail and Summoner's Pact in order to pick and choose which threats to deploy at any given time.

The best thing that you could do is probably add an Eldrazi Temple, a few ways to tutor it up, and a pile of colorless creatures like Kozilek, Butcher of Truth and Duplicant. In our bare-bones version, you still have Jade Mage and Nemata, Grove Guardian which allow you to continuously invest mana to create a board presence without overextending too much.

At the low cost of $29.11, I present to you Sasaya:

Untitled Deck

Creatures

Instants

Sorceries

Artifacts

Enchantments

Lands

47 Forest

One of the first decks I built for Commander was a Sasaya deck not unlike this one. That deck made me love the kind of huge, epic, swingy things that can only happen in games of Commander. With enough Regrowth effects, you can ritual up with Journey of Discovery and cast absurdly gigantic things every turn for the rest of the game.

I think this deck turned out reasonably well. There's certainly a better balance that could be struck between the amount of fat and mana sources, but that will require playing a ton of games to get right. Playing those games might not be something I mind though, with a deck that goes this far over the top of what other decks are doing. I may just build this one on MTGO and record a few games with it to see if it can hold up!

Now that we're three decks into the series of mono-colored budget decks, I'm starting to run out of steam. I think I have a red Commander picked out, but the blue one is really stumping me. Help me out by suggesting blue Commanders on Twitter or in the comments.

Carlos Gutierrez

cag5383@gmail.com
@cag5383 on Twitter

Insider: The $30 tickets in Magic (that aren’t Magic cards)

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There's a lot to Magic that's worth cash beyond just the cards themselves. There are promotional items, oversized cards, optional expansions and more. While you and I don't chase these things down most of the time, there are collectors who want these items and they're willing to pay some serious cash for them. This week, we're going to look at good trade-worthy items in Magic that are not strictly legal things in themselves.

The Planechase Planes

Planechase is an optional expansion for Magic. The Planechase 2012 set came out recently, so you probably know a little about it. In short, people make decks of planes that they use alongside their regular deck. It's a fun and casual sort of thing. The whole collection of Planes, minus the one I'm about to talk about, retails for about $120-140. That's a bit of cash, but it's a serious ordeal to actually get those cards assembled. The one that's worth looking out for, especially because it's hard to find in trade binders, is Tazeem:

It's that second line that you really care about. In Planechase, you have the possibility of rolling a die and activating that ability. The more mana you have, the more rolls you can make. Later in the game with enough lands, you're pretty locked on being able to roll a die and get that super-draw. You might see 8+ cards from the ability, which is pretty good for Planechase.

Tazeem was a promotional card and wasn't available in any of the precons. Thus, the price of the card is directly related to the fact that most people forgot about their Tazeems when they got them or lost them. This sort of thing happens more than you'd think. In other games (Fantasy Flight's line comes to mind), they occasionally release little promos with convention goodie bags - those promos, which sometimes are no more than a few extra item cards, can fetch $100+. Tazeem isn't that expensive, but it does go for a cool $35.00 on eBay. I don't think you'll get many Planechase cards in trade, but they're great to look for if you're scouting out collections to buy.

 

The Vanguard Superstars

Vanguard was, like Planechase, another alternate way to play Magic. Instead of making a deck full of cards that you'd randomly planeswalk into, though, you could choose one Vanguard and have them act like an Emblem on the battlefield. It would affect your starting/max hand size and life, and the better ones usually really punished you on those two factors. Several sets of Vanguard came out, and the sets tend to go for $20-30 apiece. Completed sets of all of Vanguard go for over $200. This is all despite the fact that I've never seen someone actually play Vanguard. The superstar of Vanguard, though, is Titania:

So you get to start with Exploration in play AND you get two extra cards! No wonder people want to play with Titania. I can't think of a deck that would rather have any other effect, be it the token-making of Sliver Queen, the recurring monsters from Gix or the No Mercy effect of Ashnod (and all of those are $10 Vanguards). Titania is so insane, who cares if you get 5 less life? Again, this is a card that you're going to see in collections instead of binders, but it's worth keeping an eye out for. Titania readily sells for $45.00 on eBay.

Solid Gold-Bordered Cards

For about a decade, Wizards of the Coast would print the World Championships decks in collectible form. They had gold borders and non-standard Magic backs. To everyone, it's apparent that they aren't legal Magic cards. However, they are playable in a sleeve and a lot of EDH groups and casual circles will allow the gold-bordered cards to creep in. After all, why pay $240 for a set of Force of Wills when you can get a stack of gold-bordered ones for much less? Despite being unplayable in tournaments, these cards command a non-zero value.

Most gold-bordered playable cards tend to be worth about $1-4. There's a threshold where they tend to be worth significantly more, though, and most are valued at about 20% of their real value. So a card like Force of Will still sells for $10 in its golden format. Cards like Gaea's Cradle have been creeping up near $13 or more lately because everyone wants them for EDH and nobody wants to buy the regular version. Since it's on the Reserved List, the gold-frame card is the only discount you're gonna find. People tend to have these kinds of cards in their binders and it's worth seeing what they'll let them go for. Wasteland, Force of Will, Rishadan Port, fetchlands and more can go for $5-$12. These are another literal gold mine in collections if the person had the right promotional sets.

Just don't lose out like this guy and sell 27 Cursed Scrolls for $10.00!

The Duelist Abacus

Duelist was the official Magic magazine and it was a heck of a read. It was around for the first few years of Magic and featured behind-the-scenes interviews, set building articles and the killer decks of the day. It invented terms like "moxen" and "Mr. Suitcase." Duelist folded, like Scrye and Inquest, when the Internet killed slow magazine-format Magic writing.

Duelist also ran promotions, and one of the most interesting ones was for an abacus that you could use to keep track of life totals. Back at the beginning of Magic, people would use d20s, flat marbles, pen and paper and more. There were no spindowns or tracking apps. The abacus was, and still is, a very cool way to track your life total; I'm surprised that nobody has recreated it. Here's what they looked like:

They came in all the colors of the mana; this one is red. Duelist made and sold these for awhile, but when the magazine disappeared, so did the abaci. You could get these for $20 on the secondary market for a long time, but demand has gone up and nothing has risen to meet it. These sell for $65-75 on eBay right now, with fierce bidding. This is a real gem to find in collections; I've seen otherwise-terrible collections with three of these in them sell for 200+. Definitely an item to keep an eye out for.

Squirrels on your Mat

Grand Prix: Lincoln featured a hugely-popular playmat with Magic's favorite tribe prominently featured:

No, not werewolves, squirrels! This is a well-known expensive item, but it's worth mentioning anyway. These had a price high at about $125, but they've settled down to about $70 on eBay. That's still an absurd amount for a playmat, but I think it's a fine reward for someone who had to travel to Nebraska for a weekend to get it...

 

That wraps up my brief tour of the ephemera that surrounds Magic and that you can sell. If you know something that I missed, chime up in the response thread! While misprints are a well-known and mostly-misvalued treasure, so are these sorts of things. They are the marshmallow center that makes a boring collection amazing; they are the gem in the store's junk bin. Happy hunting!

Until next week,

Doug Linn

Douglas Linn

Doug Linn has been playing Magic since 1996 and has had a keen interest in Legacy and Modern. By keeping up closely with emerging trends in the field, Doug is able to predict what cards to buy and when to sell them for a substantial profit. Since the Eternal market follows a routine boom-bust cycle, the time to buy and sell short-term speculative investments is often a narrow window. Because Eternal cards often spike in value once people know why they are good, it is essential for a trader to be connected to the format to get great buys before anyone else. Outside of Magic, Doug is an attorney in the state of Ohio.  Doug is a founding member of Quiet Speculation, and brings with him a tremendous amount of business savvy.

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CommanderCast S6E2 – S6E6: Getting Caught Up!

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S6E2 – Thoughtless Trio

Haters beware: CommanderCast returns with a three-person podcast this week spewing more of the same gibberish, just with one less voice! This week Andy is joined by one of the usual suspects in Brionne and the (possibly most) frequent guest beast Cassidy Silver of TCGPlayer fame. The discussions this week include Commander as a 'side event', elements of deckbuilding to avoid to exploit hosers and Sunforger.

LET'S GET IT!

Hit the button or play, or download the entire episode! The full show notes are here.

 

S6E3 – Falls Count Anywhere

Things get rowdy up in here as CommanderCast's Tactical Podcasting Team returns to a full-strength squad of four! This week Andy and Justin lead the charge as special guest BEASTS Derfington and Angry Graybeard go HAM on a variety of topics! This week's episode is educational, emotional and... uh... erotic?

No, that's not right. Anyway, just listen to it.

Hit the button or play, or download the entire episode! The full show notes are here.

 

S6E4 – Newbs Welcome

CommanderCast has never really covered material for new players, so this week - and probably way too late in the show's life cycle - we're going to do nothing but help out new players. In this very educational episode, Andy, Donovan, Max and Gibson provide tips and tricks for new players on how to play EDH to win and enjoy yourself while finding new players and building a new group.

Hit the button or play, or download the entire episode! The full show notes are here.

 

S6E5 – Too Many Accents?

German, Texan and Canadian accents combine into a horrifying maelstrom of noise in this episode of CommanderCast! It's Andy, Brionne and Carlos joined by Dominik of CompletelyCasual.net this week to discuss everyone's favourite busted format, EDH. On the agenda this week: giving players more authority over the format, mulligans and the style points trade-up.

Hit the button or play, or download the entire episode! The full show notes are here.

 

S6E6 – Super Miyashiro Bros. (SPIN THE WHEEL)

Dub up on Bro Teams this week as Justin's brother Travis joins the casting team! Also joining us as another special guest is Andy's podcasting bro Chrstian from Off-Color Cast, the SERIOUS EDH podcast. Fake and fro-real bros alike form like voltron to bring you another episode of CommanderCast where we discuss the roles of Commanders, SPINNING THE WHEEL and more!

Hit the button or play, or download the entire episode! The full show notes are here.

 

For more Wrexial-Approved stuff, hit up http://www.commandercast.com/

Attacking a Broken Format

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When the best deck gets even more awesome cards, bad things happen to good formats. Recently there has been much talk about the upcoming banned and restricted announcement from Wizards and what impact it will have on Standard. Many are crying that the format is broken.

Wait a minute. This sounds strangely familiar. Are we talking about last year or this year?

Sadly, we are talking about both.

Before last year, it had been nearly ten years since a card was banned in Standard. Before Jace, the Mind Sculptor and Stoneforge Mystic, the previous banning was all the way back in the original Mirrodin block when lots of broken artifacts were banned to stop Ravager Affinity from destroying competitive play.

This year the culprit is less identifiable. Some notable pros think the problem is Delver of Secrets due to how far this creature was pushed. Others think the invitational card Snapcaster Mage is too powerful for Standard to handle. A small number of players think Vapor Snag is a problem, but Unsummon has never been too good in any format.

Finally, some people feel the real offender is Ponder. This cheap tool helps stabilize any deck it's included in. One of the main reasons that I played blue mana in my Wolf Run deck was because Ponder makes every draw smoother.

I don't think banning any one card will be enough. If I had my say, both Snapcaster Mage and Ponder would be removed from the format. If Snapcaster is allowed to remain, we can welcome another year of finding degenerate ways to use the Yawgmoth's Will with legs.

If we did not have Snapcaster Mage and Ponder to constrict the format, I think we would see more diversity. Decks that have been present would see more play and room would be made for new decks to be viable once more.

The Problem with Cheap Cantrips

With all the talk about bannings, I have thought a lot about Ponder. Why do cheap cantrips like Ponder, Preordain and Brainstorm have such a big impact on games, always bordering on the edge of overpowered?

First of they are a one-mana method to search for combo pieces. This effect was too powerful for Modern because it allowed players to easily assemble a winning combination of two or three cards.

Another reason is that they add consistency to tempo-oriented decks. Delver decks include a number of cards that are extremely good in certain matches and horrible in others. Ponder allows them to draw the right cards when they need them and shuffle them away when they are subpar.

Finally, these seemingly innocent spells allow decks to run an unnaturally low number of lands.

This is a problem because it makes room for the aforementioned variety of cards that can make every matchup positive. When was the last time you saw a twenty-two land deck capable of casting a six-drop? Thanks to Ponder, Delver can sideboard into Consecrated Sphinx, a card that's normally off limits to a deck with so few mana sources.

Fighting the Good Fight

The emergence of Angel Delver is causing so much drama right now because of the high density of large tournaments this summer. We are in the middle of a PTQ season dominated by one deck. We also have three World Cup Qualifier tournaments, as well as the independent circuits across the U.S. organized by Star City and TCG Player. Between all of these events, the Delver menace is getting a lot of attention.

My thoughts have been focused primarily on the World Cup Qualifiers. At the moment, I know of no deck that can compete with the Angel Delver deck well enough to justify playing. But that doesn't mean I'm giving up.

Dungrove Green

When trying to beat a specific deck, you need to determine what aspect of the deck you are trying to attack. One possible avenue to beat the current iteration of Delver is to make Vapor Snag as bad as possible.

We can accomplish this goal by playing creatures with shroud or hexproof ourselves. I mentioned a couple weeks ago how good Dungrove Elder is against decks trying to gain tempo with Vapor Snag. Ever since I lost to the Dungrove Elder deck in the win-and-in at the PTQ, I've been thinking about how to build that deck.

Here's where I am so far:

Untitled Deck

Creatures

4 Llanowar Elves
4 Birds of Paradise
4 Strangleroot Geist
4 Dungrove Elder
3 Thrun the Last Troll
1 Huntmaster of the Fells
1 Viridian Corrupter
1 Primeval Titan

Spells

4 Abundant Growth
3 Prey Upon
3 Bonfire of the Damned
4 Green Suns Zenith
2 Garruk, Primal Hunter

Lands

21 Forest
1 Kessig Wolf Run

What does this deck do well? It's very aggressive and its threats are hard to interact with. Green Sun's Zenith is a powerful spell that really shines in this deck. Dungrove Elder is a huge beat stick that also clogs up the board.

Since there are so many creatures that can't be targeted by your opponents, Prey Upon seems like an efficient way to deal with most threats in Standard. You can often kill titans because Dungrove Elder is larger. Prey Upon with Strangleroot Geist is profitable as well.

This deck is able to abuse Abundant Growth to play red cards in a monocolor deck and trim lands since it is a cantrip. Bonfire helps dramatically in almost every match right now and Garruk, Primal Hunter will draw you a ton of cards late in the game so you can finish off your opponents.

Overall Dungrove Green is a decent way to fight Delver. Get it, fight? Because you use Prey Upon to kill their Delver of Secrets?

Bad jokes aside, this angle is a good way to attack Delver decks while not falling flat on your face against the rest of the format.

My main problem is that Thrun the Last Troll goes from all-star to shouldn't-even-be-on-the-team depending on whether or not your opponent runs Phantasmal Image or Phyrexian Metamorph. There is no way to know which decks will play these cards either. Some Delver decks have them maindeck, some have them in the sideboard, and some have zero copies in their seventy-five. Thrun is excellent but he may be too much of a liability.

Pseudo Zombies

With one of that deck's key cards surrounded by uncertainty, I have also been working on another deck. Last year when Caw-Blade was destroying tournament after tournament, my answer was R/B Vampires. Recently I have been wishing for those cards to return to Standard. Since that is not an option, I decided to explore a similar concept with the current card pool available in Standard.

Initially I thought Zombies was the second coming of Vampires but when that turned out to be far from the truth, I abandoned the comparison. For the task of porting Vampires, the logical place to start was with Zombies. Since Gravecrawler came out, I have tried a variety of versions of the Zombie deck. I didn't like any of them.

I started this new project with one central idea. What if Geralf's Messenger isn't actually good enough? We have been operating under the assumption that any deck with Gravecrawler must also include Messenger. My idea was that this logic is flawed.

As deck builders, many times we get stuck running certain cards together that we never stop to consider if it is the correct decision. Geralf's Messenger forces the Zombie deck into heavy black in order to manage the triple-black mana cost. This restriction greatly limits the other cards you can play alongside it. By removing that restriction, we open ourselves up to a world of new possibilities.

The primary interaction I wanted to exploit was Lightning Mauler as a turn two haste creature. Lightning Mauler reminds me of a scaled down version of Fires of Yavimaya. Attacking for four damage on turn two seemed like a fast enough start to look into. I also wanted to try a few other cards that haven't seen a lot of play recently.

My current list:

Untitled Deck

Creatures

4 Diregraf Ghoul
4 Gravecrawler
3 Vexing Devil
4 Lightning Mauler
4 Chandras Phoenix
3 Hellrider
2 Phyrexian Metamorph

Spells

4 Pillar of Flame
3 Bonfire of the Damned
2 Dismember
2 Go for the Throat
2 Incinerate

Lands

4 Blackcleave Cliffs
4 Dragonskull Summit
8 Mountain
7 Swamp

As you can see, this is not your typical Zombies deck. After all, there are only eight actual zombies. This version turned out to be closer to Red Deck Wins with a few black cards.

Classification is less important than concept though. This deck does exactly what I wanted it to do. Number one, it is fast. Often you will play a one-drop creature and then on turn two either kill their creature or play another threat. The removal in this deck is specifically designed to be good against the threats the format presents.

I especially like Vexing Devil, though I would probably never play it on turn one. It's better on turn three because you can follow it up with Lightning Mauler and give them both haste. That trick may only work once per match, but you probably won't draw both pieces more than once anyway.

This deck is equipped with early aggression, a lot of disruption, and tons of burn to finish off opponents quickly. It may not be the best deck you have ever played but it is aimed at defeating a specific metagame.

I hope these two deck ideas start the wheels turning for you. There are options available that can lead to success even in a broken metagame. By exploring underused cards, we can come up with something new that players are not prepared for. These angles of attack force your opponent to answer threats they did not prepare to face.

Have you been attacking this format from a different angle? Post your decks below to continue the conversation.

Until Next time,

Unleash the Rogue Force on Standard!

Mike Lanigan
MtgJedi on Twitter
Jedicouncilman23@gmail.com

Insider: Moving Back into Modern

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This is one of my favorite times of the year. Why? For a few reasons. The first is that I’m coming to you from the paradise of Jamaica, where I’m spending a week for my honeymoon. That in itself goes a long way.

But there’s another reason why I like this time of year, and I’ll tell you it’s not because of the 100+ degrees it is nearly every day back home in Oklahoma. Instead, this is one of my favorite times on the Magic calendar, because I’m able to make more profit at this time of year than nearly any other.

Why is that? Like the miserable hot condition back home, it has to do with seasons. Specifically, the PTQ season, and the fact that it’s not the Modern PTQ season.

It’s Standard time all over, and that means it’s time to get rid of all your Standard cards and start stocking up on Modern again. I ran this strategy last year and ended up making a ton of money off things like Path to Exile and Kitchen Finks before they blew up once Modern season hit.

Of course, it helped that I was out ahead of Modern financially before anyone else in the world, and that allowed me to lock in some early profits. This year won’t be quite as easy as last year was, but there’s still a lot of room to make money working off the seasonality of demand.

If you don’t already know this concept, the idea is that Standard cards are at their peak during PTQ season, and cards from Modern (Or Extended, or Old Extended, whatever the flavor of the week is) dip significantly when they’re out of season. Now that we know Modern is here to stay, there are some really easy targets we can hone in on.

Kitchen Finks is one of them. It’s still $8 everywhere, but it was $10 during the season. While just working off of those prices you stand to make a little, what really helps here is that people will simply undervalue their Modern cards because they are impatient. Part of it is that people will have forgotten the prices of stuff since it’s not in front of them every week, but another part is that many players simply won’t care. If they need that Geist of Saint Traft for this weekend, they’re willing to give you some value on stuff like Paths.

I’ve also had success simply telling people that since its not PTQ season, the cards aren’t worth as much, and many accept that and give you good prices on their stuff. This allows you to get into Modern playables cheaply while moving out of your Standard stock that is as high as it will go.

So what should you be doing, specifically, to make money during this season? The first is to blow out all of your Scars block cards. In about a month you’re going to start drastically losing your chance to get out clean, and every day and week counts at this point. Move out of Scars and put that value into Modern cards or Innistrad block cards (though I would suggest the former).

Cards to stay away from

Obviously, stay away from the Ravnica Shocklands since the chance of a reprint is so high. I’ve been telling everyone to stay away from these since the initial jump, and haven’t touched maybe more than two myself in that time.

I don’t want these at all. Reprints are coming. Stay away.

As far as bannings go, the only things I can see being banned at this point are either Emrakul or Tron pieces. The decks never completely dominated the metagame, but it is possible they created an environment Wizards isn’t comfortable with. Personally, I have no problem with Through the Breach strategies, but the RG Tron deck that pumped out Turn 3 Karns over and over again is probably a little too much.

Do you ban Emrakul or the Tron lands? I would vote the lands, since people will always find ways to abuse them (see Turn 3 Karn). That said, I can certainly see it not being banned as well. Still, the potential for it means that I’m staying away from both pieces, as well as anything else that goes into these decks (like Through the Breach).

I’m also not dying to hold onto Tarmogoyf. With every new set printed this guy looks more and more normal, and he’s actually falling out of favor in Legacy. That and the possibility of a reprint makes me very shy to get into this guy unless you can flip it quick.

Fetchlands

I can’t suggest anything more than this, as I’ve been doing forever. You can still get these at $15 in trade, but that’s the best you’re probably going to be able to do nowadays. Still, pick up every Blue Zendikar Fetchland you can. SCG has moved them up to $20, and they’re only going to get more expensive. My original goal was to buy a car with the proceeds from the stock of these I have, but since I just got a new one we’ll see what I end up doing with them in a few years. I have a lot, but I always want more.

Kitchen Finks/Path to Exile

I’ve been harping on these for a reason. Paths are $6 across the board on SCG, but you can probably find them at $3-4 now that people don’t need them as much as they need that last card for that Standard deck.

Sowing Salt

This is a really nice value play I like. If Tron strategies aren’t banned, this could become one of the go-to answers late in the season. It’s 50 cents a pop right now, but being from Kamigawa it could become very hard to find. Unlike something like Steelshapers Gift, it’s not a maindeck card, but it could become a very potent sideboard one, along the lines of Ethersworn Canonist. As I said, it’s so cheap right now there’s not much risk here.

Inquisition of Kozilek

It’s $4 on SCG, and they have a ton in stock. That said, most people have forgotten that this once commanded a $6 pricetag. You can get them for just a couple dollars or as throw-ins in trade, and sooner or later this is going to be $6 again. Easy play here.

Maelstrom Pulse

This is a good catchall that’s always floating in and out of lists. It’s $13 right now on SCG but most people have a price memory of about $10 for it. Not a ton of upside here, but a fine target nonetheless.

Elspeth, Knight-Errant

Another very safe target. I love this card in Modern and I think it still has some room to grow. The more degenerate things like Tron get banned, the better Elspeth gets. She’s a house in both midrange and Control decks, and having been reprinted not very long ago probably is safe to grab. It’s theoretically possible she shows up in M13, but I’m pretty sure she’s above the power curve of where they want to take Planeswalkers.

Sedraxis Specter

Another pet card of mine, but one that has been great in the few decks running it. It’s always a two-for-one, and countering it is a joke. It’s $1.50 on SCG but people will definitely trade it away as bulk. Another very low-risk, high-reward investment.

Lingering Souls

I know this is a Modern column, but this Standard powerhouse is also very good in Modern, and it’s not going to be cheaper than you get it right now. The best part of this play is that people will still trade it for a dollar, though there’s no way that lasts much longer.

I’m going to stop there for today. There’s some more, farther-out calls, but those are some safe targets for the coming weeks, and ones that as a whole will pay off when Modern season rolls back around. I’ll be back next week as some M13 spoilers begin rolling in!

Thanks for reading,

Corbin Hosler

@Chosler88 on Twitter

Insider: Into the Core, M13

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You may remember Spoiler Season from AVR. It wasn’t long ago.

You probably remember people mentioning, “Shortest Limited Season of the Year.”

Well, when it hits, it's still hard to imagine.

Core Set, Magic 2013, releases July 13, with prereleases only one month away. A big chunk of spoilers were revealed this past week, but we still have much left to see. What sort of impacts will the core set have on Standard? What about Eternal? While few new Rares and Mythics have been revealed, we do have a bit of a glimpse at the future. The spoilers I'm referencing can be found over at MTGSalvation, linked here.

Shockland Synergy

While no strict confirmation of Shockland reprints, we have tons of cards that have synergy with them. There are cards that care about Basic Land Types, yet not specifically Basic Lands. Either we have cross-set synergy with the future Return to Ravnica Block or we’ll see them in the Core. Or perhaps a split between the sets.

Not as if we needed more confirmation to know they were coming, but now the deal is sealed. If you’ve been holding out on selling your Shocklands, the time has already passed. But you are still likely better getting out now rather than holding.

Exalted Reprints

We’ve seen a bunch of cards with the Exalted ability, including some reprints form Alara Block. If a big chunk of the new cards weren’t Black, I’d say a Mythic style deck might return and what creature better to give the bonus to? Geist of St. Traft. Still there is a possibility we will see a Noble Hierarch reprint, but no Exalted spoiled yet in Green.

Blue Tribal

We have seen at least one Illusion (a potential 5/5 flier for 1 mana) and a few Merfolk, so time will tell what type of Tribal Lord we might see.

I do like the prospects of the new Legendary Talrand, the Sky Summoner. I could see him being a fan favorite, even if not a huge constructed card. Possibly an EDH general option, and I wouldn’t be surprised if he did sneak his way into Standard. I expect foils of this guy to be disproportionally high.

If we do get a Blue lord, I’ll be interested to see which tribe they choose to support as neither Merfolk nor Illusions were supported at all in Innistrad Block. If there is Tribal support here, we’ll need additional tools in the Ravnica Block to make a splash in constructed.

Planeswalkers


We’ve seen reprints spoiled in Chandra, the Firemind, Jace, Memory Adept, Garruk, Primal Hunter and [card]Nicol Bolas, Planeswalker[card].

Rumors abound that we’ll see a 2BB incarnation of Liliana and a 1WW incarnation of Ajani, bringing all the original five up to version 3.0. The Liliana rumors have meat now that we’ve seen Liliana themed cards like Liliana’s Shade, and a reprint of Serra Avatar certainly falls in line with Ajani’s typical roles.

To me, the speculation target here is Liliana of the Veil. If we get a solid planeswalker at 4, despite the legendary rule, I expect both Lilianas to combine to make a serious deck. While it’s clearly too soon to tell what the planeswalker will look like, we’ve seen some solid support in Black (including reprints of Duress, Vampire Nighthawk and Vampire Nocturnus) where I’m expecting Liliana of the Veil to climb upwards towards $30, whether combined with her new version or not.

The huge risk, however, is that instead of a new Liliana, we get a reprinted Liliana. I doubt they’ll do this so close to her original printing, but it's still possible.

Vampires

Tied in with my predicted success of Liliana of the Veil is the strong Vampire support thus far. Between Nocturnus and Nighthawk, we see the two main pieces that glued the Zendikar block Vampires deck together. The criticisms I hear of this speculation are that because many of the vampires in Innistrad Block are red, Nocturnus will not be as effective.

My contention is that most of the good Vampires are actually black and the only mono-red vampire that is desirable is Stromkirk Noble. While jamming a red one-drop into a mostly black deck may be too hard to fit, I expect a real Vampires deck to make a hit this summer one way or another. If you can still get your hands on Nocturnus around 10, it’s a solid pick up. Better yet, digging up any old Nighthawks you may still have is a wise plan.

Utility

Two utility cards stand out to me.

Smelt is a better version of Shatter that simply costs R. I’m not sure if there’s room for this in Vintage, but I do know that cheap artifact removal like this is typically played. I’m keeping my eyes out for foils early on.

The other is a new Green creature with an interesting ability: Mwonvuli Beast Tracker. He allows you to tutor for a creature with Hexproof, Deathtouch, Reach or Trample and place it on top of your library. A strong effect indeed. An instant EDH staple for Green decks and will likely see some play in Standard as it tutors for Thrun, Acidic Slime, Vampire Nighthawk, Wurmcoil Engine and Primeval Titan, among many others.

Again, as an uncommon, not likely to shoot too high, but foils may be a thing, especially in the EDH crowd.

~

I admit, I’m excited about Core this year. I’m hopeful to see a changing of the guard in Standard and am looking forward to new spoilers as we see them in the coming weeks. As crazy as it sounds, I'm even more excited to change Limited formats and I'm glad this was the set that got the least limited attention.

Are there any spoilers that are going to have a big impact that I didn’t mention?

Separate from all of this, I’m about 80% done organizing my sale list for this summer. I’ve prioritized items I feel are most at risk, including core set Duals and Rotating Planeswalkers. I’m going to get the bigger ticket items listed on eBay within the week and then give my local dealer a chance to quote on the rest to see if it is worth my time to list them myself.

Until next time!

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